/* * Copyright (C) 2004-2016 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.effecthandlers; import java.util.Collections; import java.util.EnumMap; import java.util.Map; import java.util.Map.Entry; import com.l2jserver.gameserver.model.CharEffectList; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.AbnormalType; import com.l2jserver.gameserver.model.skills.BuffInfo; /** * Dispel By Slot effect implementation. * @author Gnacik, Zoey76, Adry_85 */ public final class DispelBySlot extends AbstractEffect { private final String _dispel; private final Map<AbnormalType, Short> _dispelAbnormals; public DispelBySlot(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _dispel = params.getString("dispel", null); if ((_dispel != null) && !_dispel.isEmpty()) { _dispelAbnormals = new EnumMap<>(AbnormalType.class); for (String ngtStack : _dispel.split(";")) { String[] ngt = ngtStack.split(","); _dispelAbnormals.put(AbnormalType.valueOf(ngt[0]), Short.parseShort(ngt[1])); } } else { _dispelAbnormals = Collections.<AbnormalType, Short> emptyMap(); } } @Override public L2EffectType getEffectType() { return L2EffectType.DISPEL_BY_SLOT; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if (_dispelAbnormals.isEmpty()) { return; } final L2Character effected = info.getEffected(); final CharEffectList effectList = effected.getEffectList(); // There is no need to iterate over all buffs, // Just iterate once over all slots to dispel and get the buff with that abnormal if exists, // Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff. for (Entry<AbnormalType, Short> entry : _dispelAbnormals.entrySet()) { // Dispel transformations (buff and by GM) if ((entry.getKey() == AbnormalType.TRANSFORM)) { if (effected.isTransformed() || (effected.isPlayer() || (entry.getValue() == effected.getActingPlayer().getTransformationId()) || (entry.getValue() < 0))) { info.getEffected().stopTransformation(true); continue; } } final BuffInfo toDispel = effectList.getBuffInfoByAbnormalType(entry.getKey()); if (toDispel == null) { continue; } if ((entry.getKey() == toDispel.getSkill().getAbnormalType()) && ((entry.getValue() < 0) || (entry.getValue() >= toDispel.getSkill().getAbnormalLvl()))) { effectList.stopSkillEffects(true, entry.getKey()); } } } }