/* * Copyright © 2004-2020 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.datapack.handlers.targethandlers; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.model.zone.ZoneId; /** * Aura target handler. * @author UnAfraid */ public class Aura implements ITargetTypeHandler { @Override public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { final List<L2Character> targetList = new ArrayList<>(); final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE)); for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange())) { if (obj.isDoor() || obj.isAttackable() || obj.isPlayable() || obj.isTrap()) { // Stealth door targeting. if (obj.isDoor()) { final L2DoorInstance door = (L2DoorInstance) obj; if (!door.getTemplate().isStealth()) { continue; } } if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) { continue; } if (activeChar.isPlayable() && obj.isAttackable() && !skill.isBad()) { continue; } if (onlyFirst) { return new L2Character[] { obj }; } targetList.add(obj); } } return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum<L2TargetType> getTargetType() { return L2TargetType.AURA; } }