/* * Copyright © 2004-2020 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.datapack.handlers.itemhandlers; import java.util.logging.Level; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Broadcast; /** * Beast SpiritShot Handler * @author Tempy */ public class BeastSpiritShot implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } final L2PcInstance activeOwner = playable.getActingPlayer(); if (!activeOwner.hasSummon()) { activeOwner.sendPacket(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME); return false; } if (activeOwner.getSummon().isDead()) { activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET); return false; } final int itemId = item.getId(); final boolean isBlessed = ((itemId == 6647) || (itemId == 20334)); // TODO: Unhardcode these! final short shotConsumption = activeOwner.getSummon().getSpiritShotsPerHit(); final SkillHolder[] skills = item.getItem().getSkills(); if (skills == null) { _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!"); return false; } long shotCount = item.getCount(); if (shotCount < shotConsumption) { // Not enough SpiritShots to use. if (!activeOwner.disableAutoShot(itemId)) { activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET); } return false; } if (activeOwner.getSummon().isChargedShot(isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS)) { // shots are already active. return false; } if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false)) { if (!activeOwner.disableAutoShot(itemId)) { activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET); } return false; } activeOwner.getSummon().setChargedShot(isBlessed ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, true); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.USE_S1_); sm.addItemName(itemId); activeOwner.sendPacket(sm); activeOwner.sendPacket(SystemMessageId.PET_USE_SPIRITSHOT); Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activeOwner.getSummon(), activeOwner.getSummon(), skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600); return true; } }