/* * Copyright © 2004-2023 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.datapack.handlers.itemhandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Template for item skills handler. * @author Zoey76 */ public class ItemSkillsTemplate implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer() && !playable.isPet()) { return false; } if (!TvTEvent.onScrollUse(playable.getObjectId())) { playable.sendPacket(ActionFailed.STATIC_PACKET); return false; } // Pets can use items only when they are tradable. if (playable.isPet() && !item.isTradeable()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } // Verify that item is not under reuse. if (!checkReuse(playable, null, item)) { return false; } final SkillHolder[] skills = item.getEtcItem().getSkills(); if (skills == null) { _log.info("Item " + item + " does not have registered any skill for handler."); return false; } boolean hasConsumeSkill = false; for (SkillHolder skillInfo : skills) { if (skillInfo == null) { continue; } Skill itemSkill = skillInfo.getSkill(); if (itemSkill != null) { if (itemSkill.getItemConsumeId() > 0) { hasConsumeSkill = true; } if (!itemSkill.checkCondition(playable, itemSkill.getTargetType().getTarget(itemSkill, playable, playable.getTarget()), false)) { return false; } if (playable.isSkillDisabled(itemSkill)) { return false; } // Verify that skill is not under reuse. if (!checkReuse(playable, itemSkill, item)) { return false; } if (!item.isPotion() && !item.isElixir() && !item.isScroll() && playable.isCastingNow()) { return false; } // Send message to the master. if (playable.isPet()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1); sm.addSkillName(itemSkill); playable.sendPacket(sm); } if (itemSkill.isSimultaneousCast() || ((item.getItem().hasImmediateEffect() || item.getItem().hasExImmediateEffect()) && itemSkill.isStatic())) { playable.doSimultaneousCast(itemSkill); } else { playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); if (!playable.useMagic(itemSkill, forceUse, false)) { return false; } } if (itemSkill.getReuseDelay() > 0) { playable.addTimeStamp(itemSkill, itemSkill.getReuseDelay()); } } } if (checkConsume(item, hasConsumeSkill)) { if (!playable.destroyItem("Consume", item.getObjectId(), 1, playable, false)) { playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } return true; } /** * @param item the item being used * @param hasConsumeSkill * @return {@code true} check if item use consume item, {@code false} otherwise */ private boolean checkConsume(L2ItemInstance item, boolean hasConsumeSkill) { switch (item.getItem().getDefaultAction()) { case CAPSULE: case SKILL_REDUCE: { if (!hasConsumeSkill && item.getItem().hasImmediateEffect()) { return true; } } } return false; } /** * @param playable the character using the item or skill * @param skill the skill being used, can be null * @param item the item being used * @return {@code true} if the the item or skill to check is available, {@code false} otherwise */ private boolean checkReuse(L2Playable playable, Skill skill, L2ItemInstance item) { final long remainingTime = (skill != null) ? playable.getSkillRemainingReuseTime(skill.getReuseHashCode()) : playable.getItemRemainingReuseTime(item.getObjectId()); final boolean isAvailable = remainingTime <= 0; if (playable.isPlayer()) { if (!isAvailable) { final int hours = (int) (remainingTime / 3600000L); final int minutes = (int) (remainingTime % 3600000L) / 60000; final int seconds = (int) ((remainingTime / 1000) % 60); SystemMessage sm = null; if (hours > 0) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1); if ((skill == null) || skill.isStatic()) { sm.addItemName(item); } else { sm.addSkillName(skill); } sm.addInt(hours); sm.addInt(minutes); } else if (minutes > 0) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1); if ((skill == null) || skill.isStatic()) { sm.addItemName(item); } else { sm.addSkillName(skill); } sm.addInt(minutes); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1); if ((skill == null) || skill.isStatic()) { sm.addItemName(item); } else { sm.addSkillName(skill); } } sm.addInt(seconds); playable.sendPacket(sm); } } return isAvailable; } }