/*
 * Copyright (C) 2004-2016 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.effecthandlers;

import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

/**
 * Physical Attack HP Link effect implementation.
 * @author Adry_85
 */
public final class PhysicalAttackHpLink extends AbstractEffect
{
	private final double _power;
	
	public PhysicalAttackHpLink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
	{
		super(attachCond, applyCond, set, params);
		
		_power = params.getDouble("power", 0);
	}
	
	@Override
	public boolean calcSuccess(BuffInfo info)
	{
		return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill());
	}
	
	@Override
	public L2EffectType getEffectType()
	{
		return L2EffectType.PHYSICAL_ATTACK;
	}
	
	@Override
	public boolean isInstant()
	{
		return true;
	}
	
	@Override
	public void onStart(BuffInfo info)
	{
		final L2Character target = info.getEffected();
		final L2Character activeChar = info.getEffector();
		final Skill skill = info.getSkill();
		
		if (activeChar.isAlikeDead())
		{
			return;
		}
		
		if (activeChar.isMovementDisabled())
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
			sm.addSkillName(skill);
			activeChar.sendPacket(sm);
			return;
		}
		
		final byte shld = Formulas.calcShldUse(activeChar, target, skill);
		double damage = 0;
		boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
		
		double power = _power * (-((target.getCurrentHp() * 2) / target.getMaxHp()) + 2);
		
		damage = Formulas.calcSkillPhysDam(activeChar, target, skill, shld, false, ss, power);
		
		if (damage > 0)
		{
			activeChar.sendDamageMessage(target, (int) damage, false, false, false);
			target.reduceCurrentHp(damage, activeChar, skill);
			target.notifyDamageReceived(damage, activeChar, skill, false, false, false);
			
			// Check if damage should be reflected.
			Formulas.calcDamageReflected(activeChar, target, skill, false);
		}
		else
		{
			activeChar.sendPacket(SystemMessageId.ATTACK_FAILED);
		}
	}
}