/* * Copyright (C) 2004-2016 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.effecthandlers; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Physical Attack HP Link effect implementation. * @author Adry_85 */ public final class PhysicalAttackHpLink extends AbstractEffect { private final double _power; public PhysicalAttackHpLink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); } @Override public boolean calcSuccess(BuffInfo info) { return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()); } @Override public L2EffectType getEffectType() { return L2EffectType.PHYSICAL_ATTACK; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { final L2Character target = info.getEffected(); final L2Character activeChar = info.getEffector(); final Skill skill = info.getSkill(); if (activeChar.isAlikeDead()) { return; } if (activeChar.isMovementDisabled()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED); sm.addSkillName(skill); activeChar.sendPacket(sm); return; } final byte shld = Formulas.calcShldUse(activeChar, target, skill); double damage = 0; boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS); double power = _power * (-((target.getCurrentHp() * 2) / target.getMaxHp()) + 2); damage = Formulas.calcSkillPhysDam(activeChar, target, skill, shld, false, ss, power); if (damage > 0) { activeChar.sendDamageMessage(target, (int) damage, false, false, false); target.reduceCurrentHp(damage, activeChar, skill); target.notifyDamageReceived(damage, activeChar, skill, false, false, false); // Check if damage should be reflected. Formulas.calcDamageReflected(activeChar, target, skill, false); } else { activeChar.sendPacket(SystemMessageId.ATTACK_FAILED); } } }