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  1. Dec 29, 2011
  2. Dec 28, 2011
    • Zoey76's avatar
      BETA: NPC shift action improvements: · 1d9b8b3c
      Zoey76 authored
      	* Heading is now displayed.
      	* Collision Radius is now displayed.
      	* Collision Height is now displayed.
      
      Useful for debug new NPCs.
      1d9b8b3c
  3. Dec 22, 2011
  4. Dec 20, 2011
  5. Dec 18, 2011
  6. Dec 17, 2011
  7. Dec 14, 2011
  8. Dec 13, 2011
  9. Nov 30, 2011
  10. Nov 29, 2011
  11. Nov 24, 2011
  12. Nov 23, 2011
  13. Nov 22, 2011
  14. Nov 21, 2011
    • Zoey76's avatar
      Datapack code refactoring: · 6435d0a5
      Zoey76 authored
      	* Removed "Loaded quest ...", with 600 quest this will be more likely spam.
      	* Changed getQuestItemsCount(itemId) == 0 and getQuestItemsCount(itemId) < 1 for !st.hasQuestItems(itemId).
      	* Changed getQuestItemsCount(itemId) > 0 and getQuestItemsCount(itemId) >= 1 for st.hasQuestItems(itemId).
      	* Changed st.getState() != State.COMPLETED and st.getState() == State.COMPLETED for !qs.isCompleted() and qs.isCompleted() respectively.
      	* Added some JavaDocs to event mods and minor code improvement.
      	* Changed switch statements with one case for if statement.
      	* Changed takeItems(itemId, st.getQuestItemsCount(itemId)) for takeItems(itemId, -1) where it was possible.
      	* Changed for(int npcId : NPCIDS) addKillId(npcId); for addKillId(NPCIDS); can be done in more places.
      	* Unhardcoded class Id in Q401_PathToWarrior.
      6435d0a5
    • Rumen Nikiforov's avatar
      114aeccb
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