diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index d32c638a90e5a85c272638dee66100261f93227a..ad97194602f3c578b4f2bb3491f3979991352f5d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -2642,17 +2642,18 @@ <set name="triggeredLevel" val="1" /> </skill> <skill id="1492" levels="1" name="Flame Armor"> - <!-- CT2.5 retail confirmed --> - <set name="mpConsume" val="37" /> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 and Partially Updated to H5 --> + <set name="hitTime" val="3000" /> + <set name="isMagic" val="true" /> <set name="magicLvl" val="81" /> + <set name="mpConsume" val="29" /> + <set name="mpInitialConsume" val="8" /> <set name="operateType" val="A2" /> - <set name="isMagic" val="true" /> - <set name="hitTime" val="4000" /> <set name="reuseDelay" val="2000" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5567" chanceType="ON_ATTACKED" activationChance="10"> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" activationChance="10" chanceType="ON_ATTACKED" triggeredId="5567"> <add order="0x40" stat="fireRes" val="60" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml index 6e3a7fa3864e6486b327da21c71a92094c711e40..620d6cb75acb8f0d4713d1e782f952358d0850a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml @@ -908,8 +908,6 @@ <set name="effectRange" val="900" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> - <set name="element" val="0" /> <!-- Fire --> - <set name="elementPower" val="20" /> <set name="operateType" val="A1" /> <set name="power" val="47" /> <set name="skillType" val="MDAM" />