From f4c70bc90939e570abf46345e202528181bc086a Mon Sep 17 00:00:00 2001
From: Adry_85 <Adrya85@hotmail.it>
Date: Thu, 18 Oct 2012 10:30:31 +0000
Subject: [PATCH] BETA: Updating Song of Silence and Seal of Blockade skills.

---
 .../game/data/stats/skills/00400-00499.xml     | 18 +++++++++---------
 .../game/data/stats/skills/01400-01499.xml     | 15 +++++++++------
 2 files changed, 18 insertions(+), 15 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index c36f3762ae..933b5c0431 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -1352,24 +1352,24 @@
 		</enchant1for>
 	</skill>
 	<skill id="437" levels="1" name="Song of Silence" enchantGroup1="5" enchantGroup2="5">
-		<table name="#enchantMagicLvl"> 79 80 80 81 81 82 82 82 83 83 83 84 84 85 85 </table>
+		<!-- Confirmed CT2.5 -->
+		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table>
 		<table name="#ench2Time"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="silence_all" />
-		<set name="magicLvl" val="79" />
+		<set name="hitTime" val="2500" />
+		<set name="isDebuff" val="true" />
 		<set name="lvlDepend" val="1" />
+		<set name="magicLvl" val="79" />
 		<set name="mpConsume" val="54" />
-		<set name="skillRadius" val="150" />
-		<set name="target" val="TARGET_AURA" />
-		<set name="saveVs" val="MEN" />
-		<set name="skillType" val="MUTE" />
 		<set name="operateType" val="A2" />
 		<set name="power" val="60" /> <!-- Base Land Rate -->
-		<set name="isDebuff" val="true" />
-		<set name="hitTime" val="2500" />
 		<set name="reuseDelay" val="150000" />
-		<set name="aggroPoints" val="523" />
+		<set name="saveVs" val="MEN" />
+		<set name="skillRadius" val="150" />
+		<set name="skillType" val="MUTE" />
+		<set name="target" val="TARGET_AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant1 name="power" val="#ench1Power" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 949f722282..e72f5fb35e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -1972,22 +1972,24 @@
 		</enchant1for>
 	</skill>
 	<skill id="1462" levels="1" name="Seal of Blockade" enchantGroup1="6" enchantGroup2="6">
-		<table name="#enchantMagicLvl"> 79 80 80 81 81 82 82 82 83 83 83 84 84 85 85 </table>
+		<!-- Confirmed CT2.5 -->
+		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench2mpConsume"> 105 101 97 93 90 86 82 78 76 72 68 65 61 57 53 </table>
+		<table name="#ench2MpConsume"> 84 81 78 75 72 69 66 63 61 58 55 52 49 46 43 </table>
+		<table name="#ench2MpInitialConsume"> 21 20 19 18 18 17 16 15 15 14 13 13 12 11 10  </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="normal_attack_block" />
 		<set name="hitTime" val="4000" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
-		<set name="saveVs" val="MEN" />
 		<set name="lvlDepend" val="2" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume" val="100" />
-		<set name="mpInitialConsume" val="9" />
+		<set name="mpConsume" val="87" />
+		<set name="mpInitialConsume" val="22" />
 		<set name="operateType" val="A2" />
 		<set name="power" val="80" />
 		<set name="reuseDelay" val="75000" />
+		<set name="saveVs" val="MEN" />
 		<set name="skillRadius" val="200" />
 		<set name="skillType" val="MDAM" />
 		<set name="target" val="TARGET_AURA" />
@@ -1995,7 +1997,8 @@
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
-		<enchant2 name="mpConsume" val="#ench2mpConsume" />
+		<enchant2 name="mpConsume" val="#ench2MpConsume" />
+		<enchant2 name="mpConsume" val="#ench2MpInitialConsume" />
 		<for>
 			<effect name="PhysicalAttackMute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="normal_attack_block" effectPower="80" effectType="MUTE" />
 		</for>
-- 
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