From f081e87984b671c0b6be1d977365ef4ae66d9cdb Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Fri, 12 Feb 2021 23:54:47 -0300
Subject: [PATCH] Updated/fixed skills

Advanced Block (1304)
Ritual of Life (1306)
Noblesse Blessing (1323)
Elemental Protection (1352)
Divine Protection (1353)
Arcane Protection (1354)
Prophecy of Water (1355)
Prophecy of Fire (1356)
Prophecy of Wind (1357)
Greater Might (1388)
Greater Shield (1389)
Resist Holy (1392)
Resist Dark (1393)
Clarity (1397)
Frintezza's Concert Hall Melody (5008)
Seed of Revenge (5561)
Spirit of Phoenix (5562)
Eva's Will (5563)
Pain of Shillien (5564)

Finally closed issue: #71
---
 .../data/stats/skills/01300-01399.xml         | 627 ++++++++++++------
 .../data/stats/skills/05000-05099.xml         |  71 +-
 .../data/stats/skills/05500-05599.xml         | 116 +++-
 3 files changed, 563 insertions(+), 251 deletions(-)

diff --git a/src/main/resources/data/stats/skills/01300-01399.xml b/src/main/resources/data/stats/skills/01300-01399.xml
index 16b7cf6b2d..65744b1604 100644
--- a/src/main/resources/data/stats/skills/01300-01399.xml
+++ b/src/main/resources/data/stats/skills/01300-01399.xml
@@ -87,37 +87,40 @@
 		</effects>
 	</skill>
 	<skill id="1304" levels="3" name="Advanced Block" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 646 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 646 </table>
 		<table name="#magicLvl"> 58 66 72 </table>
-		<table name="#mpConsume2"> 43 49 53 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 53 </table>
 		<table name="#sDef"> 1.3 1.4 1.5 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="SHIELD_DEFENCE_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1304" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="sDef" val="#sDef" />
@@ -163,40 +166,45 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1306" levels="6" name="Ritual of Life" enchantGroup1="2" enchantGroup2="2">
-		<table name="#amount"> 745 767 789 811 834 858 </table>
-		<table name="#effectPoints"> 677 700 722 743 763 780 </table>
+		<!-- High Five Confirmed -->
+		<table name="#cpAmount"> 745 770 795 817 839 858 </table>
+		<table name="#effectPoint"> 677 700 722 743 763 780 </table>
 		<table name="#magicLvl"> 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 83 86 89 91 93 96 </table>
 		<table name="#mpConsume1"> 21 22 23 23 24 24 </table>
-		<table name="#ench1amount"> 863 867 871 875 880 884 888 892 897 901 905 909 913 918 922 926 930 935 939 943 947 952 956 960 964 969 973 977 981 986 </table>
-		<table name="#ench2MpConsume2"> 95 94 93 92 91 90 89 88 87 86 86 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70 69 68 </table>
-		<table name="#ench2MpConsume1"> 23 23 23 23 22 22 22 22 21 21 21 21 21 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17 17 </table>
+		<table name="#mpConsume2"> 83 86 89 91 93 96 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1cpAmount"> 863 867 871 875 880 884 888 892 897 901 905 909 913 918 922 926 930 935 939 943 947 952 956 960 964 969 973 977 981 986 </table>
+		<table name="#ench2MpConsume1"> 23 23 22 22 21 21 21 20 20 19 19 19 18 18 17 17 17 16 16 15 15 15 14 14 13 13 13 12 12 11 </table>
+		<table name="#ench2MpConsume2"> 94 92 91 89 87 86 84 82 81 79 78 76 74 73 71 69 68 66 65 63 61 60 58 56 55 53 52 50 48 47 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1306" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Cp">
-				<param amount="#amount" />
+				<param amount="#cpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Cp">
-				<param amount="#ench1amount" />
+				<param amount="#ench1cpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -513,25 +521,28 @@
 		</effects>
 	</skill>
 	<skill id="1323" levels="1" name="Noblesse Blessing">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PRESERVE_ABNORMAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="1" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1323" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="5" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="1" />
-		<set name="mpConsume2" val="55" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="NoblesseBless" />
 		</effects>
@@ -1666,206 +1677,316 @@
 		</effects>
 	</skill>
 	<skill id="1352" levels="1" name="Elemental Protection" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MD_UP_ATTR" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="662" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1352" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="waterRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="fireRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="windRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="earthRes" val="20" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1353" levels="1" name="Divine Protection" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="RESIST_HOLY_UNHOLY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="666" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1353" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="darkRes" val="30" />
+			</effect>
+			<effect name="Buff">
 				<add stat="holyRes" val="20" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1354" levels="1" name="Arcane Protection" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="662" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1354" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="30" />
-				<sub stat="debuffVuln" val="20" />
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1355" levels="1" name="Prophecy of Water" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 34 33 30 29 </table>
-		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 9 8 8 7 </table>
-		<table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 35 33 31 29 </table>
+		<table name="#ench3runSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1355" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_MEMBER" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<cond msgId="113" addName="1">
+			<target myParty="INCLUDE_ME" />
+		</cond>
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="regMp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
-				<mul stat="magicalMpConsumeRate" val="0.95" />
-				<mul stat="physicalMpConsumeRate" val="0.95" />
-				<mul stat="danceMpConsumeRate" val="0.95" />
 			</effect>
 		</effects>
 		<enchant3Effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="regMp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<mul stat="runSpd" val="#ench3Spd" />
-				<mul stat="magicalMpConsumeRate" val="0.95" />
-				<mul stat="physicalMpConsumeRate" val="0.95" />
-				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="#ench3runSpd" />
 			</effect>
 		</enchant3Effects>
 	</skill>
 	<skill id="1356" levels="1" name="Prophecy of Fire" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 34 33 30 29 </table>
-		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 9 8 8 7 </table>
-		<table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 35 33 31 29 </table>
+		<table name="#ench3runSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
-		<set name="effectRange" val="900" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1356" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_MEMBER" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<cond msgId="113" addName="1">
+			<target myParty="INCLUDE_ME" />
+		</cond>
 		<effects>
 			<effect name="MaxMp">
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="regHp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="accCombat" val="4" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</effects>
@@ -1874,65 +1995,114 @@
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="regHp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="accCombat" val="4" />
-				<sub stat="debuffVuln" val="10" />
-				<mul stat="runSpd" val="#ench3Spd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="#ench3runSpd" />
 			</effect>
 		</enchant3Effects>
 	</skill>
 	<skill id="1357" levels="1" name="Prophecy of Wind" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 34 33 30 29 </table>
-		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 9 8 8 7 </table>
-		<table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 35 33 31 29 </table>
+		<table name="#ench3runSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
-		<set name="effectRange" val="900" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1357" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_MEMBER" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<cond msgId="113" addName="1">
+			<target myParty="INCLUDE_ME" />
+		</cond>
 		<effects>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mCritPower" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
-				<add stat="absorbDam" val="5" /> <!-- absorb 5% HP from damage inflicted on enemies -->
+			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="5" />
 			</effect>
 		</effects>
 		<enchant3Effects>
@@ -1940,17 +2110,37 @@
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mCritPower" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<mul stat="runSpd" val="#ench3Spd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="#ench3runSpd" />
+			</effect>
+			<effect name="Buff">
 				<add stat="absorbDam" val="5" />
 			</effect>
 		</enchant3Effects>
@@ -2980,33 +3170,43 @@
 		</effects>
 	</skill>
 	<skill id="1388" levels="3" name="Greater Might" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#pAtk"> 1.04 1.07 1.1 </table>
-		<table name="#ench1MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench1MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench2AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1388" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="#pAtk" />
@@ -3014,33 +3214,43 @@
 		</effects>
 	</skill>
 	<skill id="1389" levels="3" name="Greater Shield" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#pDef"> 1.05 1.1 1.15 </table>
-		<table name="#ench1MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench1MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench2AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1389" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
@@ -3113,107 +3323,121 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="1392" levels="3" name="Holy Resistance" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
-		<table name="#holyRes"> 15 23 30 </table>
+	<skill id="1392" levels="3" name="Resist Holy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#attributeRes"> 15 23 30 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
-		<table name="#ench1holyRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
-		<table name="#ench2MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench3AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#enchholyRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
+		<table name="#enchAttributeRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1attributeRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
+		<table name="#ench2MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench3AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ARMOR_HOLY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1392" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
+		<enchant3 name="abnormalTime" val="#ench3AbnormalTime" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#holyRes" />
+				<add stat="holyRes" val="#attributeRes" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#ench1holyRes" />
+				<add stat="holyRes" val="#ench1attributeRes" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#enchholyRes" />
+				<add stat="holyRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant2Effects>
 		<enchant3Effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#enchholyRes" />
+				<add stat="holyRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant3Effects>
 	</skill>
-	<skill id="1393" levels="3" name="Unholy Resistance" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#darkRes"> 15 23 30 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+	<skill id="1393" levels="3" name="Resist Dark" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#attributeRes"> 15 23 30 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
-		<table name="#ench1darkRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
-		<table name="#ench2MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench3AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#enchdarkRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
+		<table name="#enchAttributeRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1attributeRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
+		<table name="#ench2MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench3AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ARMOR_UNHOLY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1393" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
+		<enchant3 name="abnormalTime" val="#ench3AbnormalTime" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#darkRes" />
+				<add stat="darkRes" val="#attributeRes" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#ench1darkRes" />
+				<add stat="darkRes" val="#ench1attributeRes" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#enchdarkRes" />
+				<add stat="darkRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant2Effects>
 		<enchant3Effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#enchdarkRes" />
+				<add stat="darkRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant3Effects>
 	</skill>
@@ -3352,65 +3576,86 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1397" levels="3" name="Clarity" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
-		<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
+		<table name="#magicalMpConsumeRate"> 0.96 0.93 0.9 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
-		<table name="#MpConsumeRate"> 0.9 0.85 0.8 </table>
-		<table name="#ench1Power"> 0.79 0.79 0.79 0.79 0.79 0.79 0.79 0.78 0.78 0.78 0.78 0.78 0.78 0.78 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.76 0.76 0.76 0.76 0.76 0.76 0.76 0.75 </table>
-		<table name="#ench2Power"> 0.9 0.9 0.9 0.9 0.9 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.87 0.87 0.87 0.87 0.87 0.87 0.86 0.86 0.86 0.86 0.86 0.86 0.85 </table>
-		<table name="#ench4AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#mpConsumeRate"> 0.9 0.85 0.8 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#enchMpConsumeRate"> 0.79 0.79 0.79 0.79 0.79 0.79 0.79 0.78 0.78 0.78 0.78 0.78 0.78 0.78 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.76 0.76 0.76 0.76 0.76 0.76 0.76 0.75 </table>
+		<table name="#ench2magicalMpConsumeRate"> 0.9 0.9 0.9 0.9 0.9 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.87 0.87 0.87 0.87 0.87 0.87 0.86 0.86 0.86 0.86 0.86 0.86 0.85 </table>
+		<table name="#ench4AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CHEAP_MAGIC" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1397" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="abnormalTime" val="#ench4AbnormalTimes" />
+		<enchant4 name="abnormalTime" val="#ench4AbnormalTime" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="magicalMpConsumeRate" val="#MagicalMpConsumeRate" />
-				<mul stat="physicalMpConsumeRate" val="#MpConsumeRate" />
-				<mul stat="danceMpConsumeRate" val="#MpConsumeRate" />
+				<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="#magicalMpConsumeRate" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Buff">
 				<mul stat="magicalMpConsumeRate" val="0.9" />
-				<mul stat="physicalMpConsumeRate" val="#ench1Power" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="#enchMpConsumeRate" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="danceMpConsumeRate" val="0.8" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="Buff">
-				<mul stat="magicalMpConsumeRate" val="#ench2Power" />
+				<mul stat="magicalMpConsumeRate" val="#ench2magicalMpConsumeRate" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="physicalMpConsumeRate" val="0.8" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="danceMpConsumeRate" val="0.8" />
 			</effect>
 		</enchant2Effects>
 		<enchant3Effects>
 			<effect name="Buff">
 				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="physicalMpConsumeRate" val="0.8" />
-				<mul stat="danceMpConsumeRate" val="#ench1Power" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="#enchMpConsumeRate" />
 			</effect>
 		</enchant3Effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/05000-05099.xml b/src/main/resources/data/stats/skills/05000-05099.xml
index 7ea86a8e8f..95de05d3af 100644
--- a/src/main/resources/data/stats/skills/05000-05099.xml
+++ b/src/main/resources/data/stats/skills/05000-05099.xml
@@ -145,50 +145,71 @@
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 	</skill>
-	<skill id="5008" levels="5" name="Frintezza's Songs">
-		<!-- Confirmed CT2.5 -->
+	<skill id="5008" levels="5" name="Frintezza's Concert Hall Melody">
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
-		<table name="#abnormalTypes"> NONE NONE ULTIMATE_BUFF HEAL_EFFECT_DOWN STUN </table>
-		<table name="#activateRate"> 0 0 0 10 10 </table>
+		<table name="#abnormalLvl"> 0 0 1 1 1 </table>
+		<table name="#abnormalTime"> 0 0 5 5 5 </table>
+		<table name="#abnormalType"> NONE NONE ULTIMATE_BUFF HEAL_EFFECT_DOWN STUN </table>
+		<table name="#abnormalVisualEffect"> NONE NONE NONE NONE DANCE_ROOT </table>
+		<table name="#activateRate"> 0 0 -1 10 10 </table>
 		<table name="#attackAndSpeed"> 1 1 1.2 1 1 </table>
-		<table name="#basicProperties"> NONE NONE NONE MEN MEN </table>
+		<table name="#basicProperty"> NONE NONE NONE MEN MEN </table>
 		<table name="#effectname1"> Buff Buff Buff Buff Stun </table>
-		<table name="#effectPoints"> 100 100 100 -100 -100 </table>
+		<table name="#effectPoint"> 100 100 100 -100 -100 </table>
 		<table name="#healEffect"> 1 1 1 0.5 1 </table>
-		<table name="#healPercent"> 3 0 0 0 0 </table>
-		<table name="#icons"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill5008_plague icon.skill5008_psycho </table>
+		<table name="#hpPerMax"> 3 0 0 0 0 </table>
+		<table name="#icon"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill5008_plague icon.skill5008_psycho </table>
 		<table name="#isDebuff"> false false false true true </table>
 		<table name="#isMagic"> 1 0 0 1 1 </table>
-		<table name="#lvlDepend"> 0 0 0 1 1 </table>
+		<table name="#lvlBonusRate"> 0 0 0 1 1 </table>
 		<table name="#maxNegated"> 0 0 0 0 10 </table>
-		<table name="#time"> 0 0 5 5 5 </table>
-		<table name="#traits"> NONE NONE NONE DERANGEMENT DERANGEMENT </table>
-		<set name="abnormalType" val="#abnormalTypes" />
-		<set name="basicProperty" val="#basicProperties" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="icon" val="#icons" />
+		<table name="#operateType"> A1 A1 A2 A2 A2 </table>
+		<table name="#rate"> 0 0 0 0 20 </table>
+		<table name="#rideState"> NONE;STRIDER;WYVERN;WOLF NONE NONE NONE;STRIDER;WYVERN;WOLF NONE;STRIDER;WYVERN;WOLF </table>
+		<table name="#trait"> NONE NONE NONE DERANGEMENT DERANGEMENT </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
+		<set name="abnormalTime" val="#abnormalTime" />
+		<set name="abnormalType" val="#abnormalType" />
+		<set name="abnormalVisualEffect" val="#abnormalVisualEffect" />
+		<set name="activateRate" val="#activateRate" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="basicProperty" val="#basicProperty" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="icon" val="#icon" />
 		<set name="isDebuff" val="#isDebuff" />
 		<set name="isMagic" val="#isMagic" />
-		<set name="lvlBonusRate" val="#lvlDepend" />
+		<set name="lvlBonusRate" val="#lvlBonusRate" />
 		<set name="magicLvl" val="85" />
-		<set name="operateType" val="A1" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SELF" />
-		<set name="trait" val="#traits" />
+		<set name="operateType" val="#operateType" />
+		<set name="rideState" val="#rideState" />
+		<set name="targetType" val="TARGET" />
+		<set name="trait" val="#trait" />
 		<effects>
-			<effect name="#effectname1">
+			<effect name="HpPerMax">
+				<param power="#hpPerMax" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="#healEffect" />
 			</effect>
+			<effect name="#effectname1" />
 			<effect name="DispelByCategory">
-				<param slot="BUFF" rate="#activateRate" max="#maxNegated" />
-			</effect>
-			<effect name="HpPerMax">
-				<param power="#healPercent" />
+				<param slot="BUFF" rate="#rate" max="#maxNegated" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/05500-05599.xml b/src/main/resources/data/stats/skills/05500-05599.xml
index 2ca26e2076..1e31cd6f58 100644
--- a/src/main/resources/data/stats/skills/05500-05599.xml
+++ b/src/main/resources/data/stats/skills/05500-05599.xml
@@ -1189,21 +1189,26 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="5561" levels="3" name="Seed of Revenge">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#activationChance"> 10 10 0 </table>
-		<table name="#cAtk"> 1 1 1.25 </table>
-		<table name="#icons"> icon.skill0761 icon.skill0761_2 icon.skill0761_3 </table>
-		<table name="#rCrit"> 1 1.3 1.3 </table>
+		<table name="#critDmg"> 1 1 1.25 </table>
+		<table name="#critRate"> 1 1.3 1.3 </table>
+		<table name="#icon"> icon.skill0761 icon.skill0761_2 icon.skill0761_3 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1211,28 +1216,39 @@
 				<param chance="#activationChance" />
 				<param skillId="5561" skillLevel="#triggeredLevel" /> <!-- Seed of Revenge -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pAtk" val="300" />
-				<mul stat="critRate" val="#rCrit" />
-				<mul stat="critDmg" val="#cAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="#critRate" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="#critDmg" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5562" levels="3" name="Spirit of Phoenix">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#activationChance"> 10 10 0 </table>
 		<table name="#elementRes"> 0 30 30 </table>
 		<table name="#healEffect"> 1 1 1.3 </table>
-		<table name="#icons"> icon.skill0784 icon.skill0784_2 icon.skill0784_3 </table>
+		<table name="#icon"> icon.skill0784 icon.skill0784_2 icon.skill0784_3 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1240,29 +1256,42 @@
 				<param chance="#activationChance" />
 				<param skillId="5562" skillLevel="#triggeredLevel" /> <!-- Spirit of Phoenix -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pDef" val="500" />
+			</effect>
+			<effect name="Buff">
 				<add stat="fireRes" val="#elementRes" />
+			</effect>
+			<effect name="Buff">
 				<add stat="darkRes" val="#elementRes" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="#healEffect" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5563" levels="3" name="Eva's Will">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#activationChance"> 10 10 0 </table>
-		<table name="#icons"> icon.skill0786 icon.skill0786_2 icon.skill0786_3 </table>
-		<table name="#rCrit"> 1 1 1.2 </table>
+		<table name="#icon"> icon.skill0786 icon.skill0786_2 icon.skill0786_3 </table>
+		<table name="#critRate"> 1 1 1.2 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
 		<table name="#waterPower"> 0 20 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1270,28 +1299,39 @@
 				<param chance="#activationChance" />
 				<param skillId="5563" skillLevel="#triggeredLevel" /> <!-- Eva's Will -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mDef" val="400" />
+			</effect>
+			<effect name="Buff">
 				<add stat="waterPower" val="#waterPower" />
-				<mul stat="critRate" val="#rCrit" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="#critRate" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="5564" levels="3" name="Pain of Shilen">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+	<skill id="5564" levels="3" name="Pain of Shillien">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#absorbDam"> 0 0 8 </table>
 		<table name="#activationChance"> 10 10 0 </table>
-		<table name="#icons"> icon.skill0788 icon.skill0788_2 icon.skill0788_3 </table>
+		<table name="#icon"> icon.skill0788 icon.skill0788_2 icon.skill0788_3 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
 		<table name="#windPower"> 0 20 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1299,8 +1339,14 @@
 				<param chance="#activationChance" />
 				<param skillId="5564" skillLevel="#triggeredLevel" /> <!-- Pain of Shillien -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<add stat="windPower" val="#windPower" />
+			</effect>
+			<effect name="Buff">
 				<add stat="absorbDam" val="#absorbDam" />
 			</effect>
 		</effects>
-- 
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