diff --git a/src/main/resources/data/stats/skills/01300-01399.xml b/src/main/resources/data/stats/skills/01300-01399.xml
index 16b7cf6b2d6a15ba1333fc90f92e6827bdafff5b..65744b1604cc4cb3ca8cfa1d4da6624175063b54 100644
--- a/src/main/resources/data/stats/skills/01300-01399.xml
+++ b/src/main/resources/data/stats/skills/01300-01399.xml
@@ -87,37 +87,40 @@
 		</effects>
 	</skill>
 	<skill id="1304" levels="3" name="Advanced Block" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 646 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 646 </table>
 		<table name="#magicLvl"> 58 66 72 </table>
-		<table name="#mpConsume2"> 43 49 53 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 53 </table>
 		<table name="#sDef"> 1.3 1.4 1.5 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="SHIELD_DEFENCE_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1304" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="sDef" val="#sDef" />
@@ -163,40 +166,45 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1306" levels="6" name="Ritual of Life" enchantGroup1="2" enchantGroup2="2">
-		<table name="#amount"> 745 767 789 811 834 858 </table>
-		<table name="#effectPoints"> 677 700 722 743 763 780 </table>
+		<!-- High Five Confirmed -->
+		<table name="#cpAmount"> 745 770 795 817 839 858 </table>
+		<table name="#effectPoint"> 677 700 722 743 763 780 </table>
 		<table name="#magicLvl"> 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 83 86 89 91 93 96 </table>
 		<table name="#mpConsume1"> 21 22 23 23 24 24 </table>
-		<table name="#ench1amount"> 863 867 871 875 880 884 888 892 897 901 905 909 913 918 922 926 930 935 939 943 947 952 956 960 964 969 973 977 981 986 </table>
-		<table name="#ench2MpConsume2"> 95 94 93 92 91 90 89 88 87 86 86 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70 69 68 </table>
-		<table name="#ench2MpConsume1"> 23 23 23 23 22 22 22 22 21 21 21 21 21 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17 17 </table>
+		<table name="#mpConsume2"> 83 86 89 91 93 96 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1cpAmount"> 863 867 871 875 880 884 888 892 897 901 905 909 913 918 922 926 930 935 939 943 947 952 956 960 964 969 973 977 981 986 </table>
+		<table name="#ench2MpConsume1"> 23 23 22 22 21 21 21 20 20 19 19 19 18 18 17 17 17 16 16 15 15 15 14 14 13 13 13 12 12 11 </table>
+		<table name="#ench2MpConsume2"> 94 92 91 89 87 86 84 82 81 79 78 76 74 73 71 69 68 66 65 63 61 60 58 56 55 53 52 50 48 47 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1306" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Cp">
-				<param amount="#amount" />
+				<param amount="#cpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Cp">
-				<param amount="#ench1amount" />
+				<param amount="#ench1cpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -513,25 +521,28 @@
 		</effects>
 	</skill>
 	<skill id="1323" levels="1" name="Noblesse Blessing">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PRESERVE_ABNORMAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="1" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1323" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="5" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="1" />
-		<set name="mpConsume2" val="55" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="NoblesseBless" />
 		</effects>
@@ -1666,206 +1677,316 @@
 		</effects>
 	</skill>
 	<skill id="1352" levels="1" name="Elemental Protection" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MD_UP_ATTR" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="662" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1352" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="waterRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="fireRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="windRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="earthRes" val="20" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1353" levels="1" name="Divine Protection" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="RESIST_HOLY_UNHOLY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="666" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1353" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="darkRes" val="30" />
+			</effect>
+			<effect name="Buff">
 				<add stat="holyRes" val="20" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1354" levels="1" name="Arcane Protection" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="662" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1354" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="30" />
-				<sub stat="debuffVuln" val="20" />
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1355" levels="1" name="Prophecy of Water" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 34 33 30 29 </table>
-		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 9 8 8 7 </table>
-		<table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 35 33 31 29 </table>
+		<table name="#ench3runSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1355" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_MEMBER" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<cond msgId="113" addName="1">
+			<target myParty="INCLUDE_ME" />
+		</cond>
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="regMp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
-				<mul stat="magicalMpConsumeRate" val="0.95" />
-				<mul stat="physicalMpConsumeRate" val="0.95" />
-				<mul stat="danceMpConsumeRate" val="0.95" />
 			</effect>
 		</effects>
 		<enchant3Effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="regMp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<mul stat="runSpd" val="#ench3Spd" />
-				<mul stat="magicalMpConsumeRate" val="0.95" />
-				<mul stat="physicalMpConsumeRate" val="0.95" />
-				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="#ench3runSpd" />
 			</effect>
 		</enchant3Effects>
 	</skill>
 	<skill id="1356" levels="1" name="Prophecy of Fire" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 34 33 30 29 </table>
-		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 9 8 8 7 </table>
-		<table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 35 33 31 29 </table>
+		<table name="#ench3runSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
-		<set name="effectRange" val="900" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1356" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_MEMBER" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<cond msgId="113" addName="1">
+			<target myParty="INCLUDE_ME" />
+		</cond>
 		<effects>
 			<effect name="MaxMp">
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="regHp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="accCombat" val="4" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</effects>
@@ -1874,65 +1995,114 @@
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="regHp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="accCombat" val="4" />
-				<sub stat="debuffVuln" val="10" />
-				<mul stat="runSpd" val="#ench3Spd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="#ench3runSpd" />
 			</effect>
 		</enchant3Effects>
 	</skill>
 	<skill id="1357" levels="1" name="Prophecy of Wind" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 34 33 30 29 </table>
-		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 9 8 8 7 </table>
-		<table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 12 12 11 11 10 10 9 9 8 8 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 54 52 50 48 46 44 42 40 38 36 35 33 31 29 </table>
+		<table name="#ench3runSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
-		<set name="effectRange" val="900" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1357" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_MEMBER" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<cond msgId="113" addName="1">
+			<target myParty="INCLUDE_ME" />
+		</cond>
 		<effects>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mCritPower" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
-				<add stat="absorbDam" val="5" /> <!-- absorb 5% HP from damage inflicted on enemies -->
+			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="5" />
 			</effect>
 		</effects>
 		<enchant3Effects>
@@ -1940,17 +2110,37 @@
 				<param power="20" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mCritPower" val="1.2" />
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<mul stat="runSpd" val="#ench3Spd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="#ench3runSpd" />
+			</effect>
+			<effect name="Buff">
 				<add stat="absorbDam" val="5" />
 			</effect>
 		</enchant3Effects>
@@ -2980,33 +3170,43 @@
 		</effects>
 	</skill>
 	<skill id="1388" levels="3" name="Greater Might" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#pAtk"> 1.04 1.07 1.1 </table>
-		<table name="#ench1MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench1MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench2AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1388" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="#pAtk" />
@@ -3014,33 +3214,43 @@
 		</effects>
 	</skill>
 	<skill id="1389" levels="3" name="Greater Shield" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#pDef"> 1.05 1.1 1.15 </table>
-		<table name="#ench1MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench1MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench2AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1389" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
@@ -3113,107 +3323,121 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="1392" levels="3" name="Holy Resistance" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
-		<table name="#holyRes"> 15 23 30 </table>
+	<skill id="1392" levels="3" name="Resist Holy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#attributeRes"> 15 23 30 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
-		<table name="#ench1holyRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
-		<table name="#ench2MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench3AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#enchholyRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
+		<table name="#enchAttributeRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1attributeRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
+		<table name="#ench2MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench3AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ARMOR_HOLY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1392" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
+		<enchant3 name="abnormalTime" val="#ench3AbnormalTime" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#holyRes" />
+				<add stat="holyRes" val="#attributeRes" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#ench1holyRes" />
+				<add stat="holyRes" val="#ench1attributeRes" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#enchholyRes" />
+				<add stat="holyRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant2Effects>
 		<enchant3Effects>
 			<effect name="Buff">
-				<add stat="holyRes" val="#enchholyRes" />
+				<add stat="holyRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant3Effects>
 	</skill>
-	<skill id="1393" levels="3" name="Unholy Resistance" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#darkRes"> 15 23 30 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+	<skill id="1393" levels="3" name="Resist Dark" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#attributeRes"> 15 23 30 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
-		<table name="#ench1darkRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
-		<table name="#ench2MpConsume2"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table>
-		<table name="#ench3AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#enchdarkRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
+		<table name="#enchAttributeRes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1attributeRes"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150 </table>
+		<table name="#ench2MpConsume1"> 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 31 30 29 28 27 26 </table>
+		<table name="#ench3AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ARMOR_UNHOLY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1393" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
+		<enchant3 name="abnormalTime" val="#ench3AbnormalTime" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#darkRes" />
+				<add stat="darkRes" val="#attributeRes" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#ench1darkRes" />
+				<add stat="darkRes" val="#ench1attributeRes" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#enchdarkRes" />
+				<add stat="darkRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant2Effects>
 		<enchant3Effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#enchdarkRes" />
+				<add stat="darkRes" val="#enchAttributeRes" />
 			</effect>
 		</enchant3Effects>
 	</skill>
@@ -3352,65 +3576,86 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1397" levels="3" name="Clarity" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
-		<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
+		<table name="#magicalMpConsumeRate"> 0.96 0.93 0.9 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 54 62 69 </table>
-		<table name="#MpConsumeRate"> 0.9 0.85 0.8 </table>
-		<table name="#ench1Power"> 0.79 0.79 0.79 0.79 0.79 0.79 0.79 0.78 0.78 0.78 0.78 0.78 0.78 0.78 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.76 0.76 0.76 0.76 0.76 0.76 0.76 0.75 </table>
-		<table name="#ench2Power"> 0.9 0.9 0.9 0.9 0.9 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.87 0.87 0.87 0.87 0.87 0.87 0.86 0.86 0.86 0.86 0.86 0.86 0.85 </table>
-		<table name="#ench4AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#mpConsumeRate"> 0.9 0.85 0.8 </table>
+		<table name="#mpConsume1"> 11 13 14 </table>
+		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#enchMpConsumeRate"> 0.79 0.79 0.79 0.79 0.79 0.79 0.79 0.78 0.78 0.78 0.78 0.78 0.78 0.78 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.76 0.76 0.76 0.76 0.76 0.76 0.76 0.75 </table>
+		<table name="#ench2magicalMpConsumeRate"> 0.9 0.9 0.9 0.9 0.9 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.87 0.87 0.87 0.87 0.87 0.87 0.86 0.86 0.86 0.86 0.86 0.86 0.85 </table>
+		<table name="#ench4AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CHEAP_MAGIC" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1397" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="abnormalTime" val="#ench4AbnormalTimes" />
+		<enchant4 name="abnormalTime" val="#ench4AbnormalTime" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="magicalMpConsumeRate" val="#MagicalMpConsumeRate" />
-				<mul stat="physicalMpConsumeRate" val="#MpConsumeRate" />
-				<mul stat="danceMpConsumeRate" val="#MpConsumeRate" />
+				<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="#magicalMpConsumeRate" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Buff">
 				<mul stat="magicalMpConsumeRate" val="0.9" />
-				<mul stat="physicalMpConsumeRate" val="#ench1Power" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="#enchMpConsumeRate" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="danceMpConsumeRate" val="0.8" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="Buff">
-				<mul stat="magicalMpConsumeRate" val="#ench2Power" />
+				<mul stat="magicalMpConsumeRate" val="#ench2magicalMpConsumeRate" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="physicalMpConsumeRate" val="0.8" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="danceMpConsumeRate" val="0.8" />
 			</effect>
 		</enchant2Effects>
 		<enchant3Effects>
 			<effect name="Buff">
 				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="physicalMpConsumeRate" val="0.8" />
-				<mul stat="danceMpConsumeRate" val="#ench1Power" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="#enchMpConsumeRate" />
 			</effect>
 		</enchant3Effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/05000-05099.xml b/src/main/resources/data/stats/skills/05000-05099.xml
index 7ea86a8e8fd65a6d1ff1f35edaee1524f6b38154..95de05d3af0b418f8cbf01b3ae2eecc90bcc6fca 100644
--- a/src/main/resources/data/stats/skills/05000-05099.xml
+++ b/src/main/resources/data/stats/skills/05000-05099.xml
@@ -145,50 +145,71 @@
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 	</skill>
-	<skill id="5008" levels="5" name="Frintezza's Songs">
-		<!-- Confirmed CT2.5 -->
+	<skill id="5008" levels="5" name="Frintezza's Concert Hall Melody">
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
-		<table name="#abnormalTypes"> NONE NONE ULTIMATE_BUFF HEAL_EFFECT_DOWN STUN </table>
-		<table name="#activateRate"> 0 0 0 10 10 </table>
+		<table name="#abnormalLvl"> 0 0 1 1 1 </table>
+		<table name="#abnormalTime"> 0 0 5 5 5 </table>
+		<table name="#abnormalType"> NONE NONE ULTIMATE_BUFF HEAL_EFFECT_DOWN STUN </table>
+		<table name="#abnormalVisualEffect"> NONE NONE NONE NONE DANCE_ROOT </table>
+		<table name="#activateRate"> 0 0 -1 10 10 </table>
 		<table name="#attackAndSpeed"> 1 1 1.2 1 1 </table>
-		<table name="#basicProperties"> NONE NONE NONE MEN MEN </table>
+		<table name="#basicProperty"> NONE NONE NONE MEN MEN </table>
 		<table name="#effectname1"> Buff Buff Buff Buff Stun </table>
-		<table name="#effectPoints"> 100 100 100 -100 -100 </table>
+		<table name="#effectPoint"> 100 100 100 -100 -100 </table>
 		<table name="#healEffect"> 1 1 1 0.5 1 </table>
-		<table name="#healPercent"> 3 0 0 0 0 </table>
-		<table name="#icons"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill5008_plague icon.skill5008_psycho </table>
+		<table name="#hpPerMax"> 3 0 0 0 0 </table>
+		<table name="#icon"> icon.skill0000 icon.skill0000 icon.skill0000 icon.skill5008_plague icon.skill5008_psycho </table>
 		<table name="#isDebuff"> false false false true true </table>
 		<table name="#isMagic"> 1 0 0 1 1 </table>
-		<table name="#lvlDepend"> 0 0 0 1 1 </table>
+		<table name="#lvlBonusRate"> 0 0 0 1 1 </table>
 		<table name="#maxNegated"> 0 0 0 0 10 </table>
-		<table name="#time"> 0 0 5 5 5 </table>
-		<table name="#traits"> NONE NONE NONE DERANGEMENT DERANGEMENT </table>
-		<set name="abnormalType" val="#abnormalTypes" />
-		<set name="basicProperty" val="#basicProperties" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="icon" val="#icons" />
+		<table name="#operateType"> A1 A1 A2 A2 A2 </table>
+		<table name="#rate"> 0 0 0 0 20 </table>
+		<table name="#rideState"> NONE;STRIDER;WYVERN;WOLF NONE NONE NONE;STRIDER;WYVERN;WOLF NONE;STRIDER;WYVERN;WOLF </table>
+		<table name="#trait"> NONE NONE NONE DERANGEMENT DERANGEMENT </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
+		<set name="abnormalTime" val="#abnormalTime" />
+		<set name="abnormalType" val="#abnormalType" />
+		<set name="abnormalVisualEffect" val="#abnormalVisualEffect" />
+		<set name="activateRate" val="#activateRate" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="basicProperty" val="#basicProperty" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="icon" val="#icon" />
 		<set name="isDebuff" val="#isDebuff" />
 		<set name="isMagic" val="#isMagic" />
-		<set name="lvlBonusRate" val="#lvlDepend" />
+		<set name="lvlBonusRate" val="#lvlBonusRate" />
 		<set name="magicLvl" val="85" />
-		<set name="operateType" val="A1" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SELF" />
-		<set name="trait" val="#traits" />
+		<set name="operateType" val="#operateType" />
+		<set name="rideState" val="#rideState" />
+		<set name="targetType" val="TARGET" />
+		<set name="trait" val="#trait" />
 		<effects>
-			<effect name="#effectname1">
+			<effect name="HpPerMax">
+				<param power="#hpPerMax" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtk" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="#attackAndSpeed" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="#healEffect" />
 			</effect>
+			<effect name="#effectname1" />
 			<effect name="DispelByCategory">
-				<param slot="BUFF" rate="#activateRate" max="#maxNegated" />
-			</effect>
-			<effect name="HpPerMax">
-				<param power="#healPercent" />
+				<param slot="BUFF" rate="#rate" max="#maxNegated" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/05500-05599.xml b/src/main/resources/data/stats/skills/05500-05599.xml
index 2ca26e2076a66450c9d14a332d2242763042fee8..1e31cd6f58f1544aea487bbe65ee5955bcad1ae2 100644
--- a/src/main/resources/data/stats/skills/05500-05599.xml
+++ b/src/main/resources/data/stats/skills/05500-05599.xml
@@ -1189,21 +1189,26 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="5561" levels="3" name="Seed of Revenge">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#activationChance"> 10 10 0 </table>
-		<table name="#cAtk"> 1 1 1.25 </table>
-		<table name="#icons"> icon.skill0761 icon.skill0761_2 icon.skill0761_3 </table>
-		<table name="#rCrit"> 1 1.3 1.3 </table>
+		<table name="#critDmg"> 1 1 1.25 </table>
+		<table name="#critRate"> 1 1.3 1.3 </table>
+		<table name="#icon"> icon.skill0761 icon.skill0761_2 icon.skill0761_3 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1211,28 +1216,39 @@
 				<param chance="#activationChance" />
 				<param skillId="5561" skillLevel="#triggeredLevel" /> <!-- Seed of Revenge -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pAtk" val="300" />
-				<mul stat="critRate" val="#rCrit" />
-				<mul stat="critDmg" val="#cAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="#critRate" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="#critDmg" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5562" levels="3" name="Spirit of Phoenix">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#activationChance"> 10 10 0 </table>
 		<table name="#elementRes"> 0 30 30 </table>
 		<table name="#healEffect"> 1 1 1.3 </table>
-		<table name="#icons"> icon.skill0784 icon.skill0784_2 icon.skill0784_3 </table>
+		<table name="#icon"> icon.skill0784 icon.skill0784_2 icon.skill0784_3 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1240,29 +1256,42 @@
 				<param chance="#activationChance" />
 				<param skillId="5562" skillLevel="#triggeredLevel" /> <!-- Spirit of Phoenix -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pDef" val="500" />
+			</effect>
+			<effect name="Buff">
 				<add stat="fireRes" val="#elementRes" />
+			</effect>
+			<effect name="Buff">
 				<add stat="darkRes" val="#elementRes" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="#healEffect" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5563" levels="3" name="Eva's Will">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#activationChance"> 10 10 0 </table>
-		<table name="#icons"> icon.skill0786 icon.skill0786_2 icon.skill0786_3 </table>
-		<table name="#rCrit"> 1 1 1.2 </table>
+		<table name="#icon"> icon.skill0786 icon.skill0786_2 icon.skill0786_3 </table>
+		<table name="#critRate"> 1 1 1.2 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
 		<table name="#waterPower"> 0 20 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1270,28 +1299,39 @@
 				<param chance="#activationChance" />
 				<param skillId="5563" skillLevel="#triggeredLevel" /> <!-- Eva's Will -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mDef" val="400" />
+			</effect>
+			<effect name="Buff">
 				<add stat="waterPower" val="#waterPower" />
-				<mul stat="critRate" val="#rCrit" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="#critRate" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="5564" levels="3" name="Pain of Shilen">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+	<skill id="5564" levels="3" name="Pain of Shillien">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#absorbDam"> 0 0 8 </table>
 		<table name="#activationChance"> 10 10 0 </table>
-		<table name="#icons"> icon.skill0788 icon.skill0788_2 icon.skill0788_3 </table>
+		<table name="#icon"> icon.skill0788 icon.skill0788_2 icon.skill0788_3 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
 		<table name="#windPower"> 0 20 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
-		<set name="icon" val="#icons" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="#icon" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1299,8 +1339,14 @@
 				<param chance="#activationChance" />
 				<param skillId="5564" skillLevel="#triggeredLevel" /> <!-- Pain of Shillien -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<add stat="windPower" val="#windPower" />
+			</effect>
+			<effect name="Buff">
 				<add stat="absorbDam" val="#absorbDam" />
 			</effect>
 		</effects>