diff --git a/L2J_DataPack_BETA/dist/game/data/xsd/skills.xsd b/L2J_DataPack_BETA/dist/game/data/xsd/skills.xsd index 2f2d0c4453f808c02176d2442894ac807d121c5e..6adaa12147262b43fec6b3c3ffd6864839fc9288 100644 --- a/L2J_DataPack_BETA/dist/game/data/xsd/skills.xsd +++ b/L2J_DataPack_BETA/dist/game/data/xsd/skills.xsd @@ -1,1842 +1,351 @@ -<?xml version="1.0" encoding="UTF-8"?> +<?xml version="1.1" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> + <xs:complexType name="tableType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="name" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="setType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="name" use="optional" /> + <xs:attribute type="xs:string" name="val" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="enchantType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="name" use="optional" /> + <xs:attribute type="xs:string" name="val" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="usingType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="kind" use="optional" /> + <xs:attribute type="xs:string" name="slot" use="optional" /> + <xs:attribute type="xs:string" name="weaponChange" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="playerType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="Charges" use="optional" /> + <xs:attribute type="xs:string" name="canSummon" use="optional" /> + <xs:attribute type="xs:string" name="canResurrect" use="optional" /> + <xs:attribute type="xs:string" name="canSweep" use="optional" /> + <xs:attribute type="xs:string" name="canSummonSiegeGolem" use="optional" /> + <xs:attribute type="xs:byte" name="invSize" use="optional" /> + <xs:attribute type="xs:byte" name="weight" use="optional" /> + <xs:attribute type="xs:byte" name="hp" use="optional" /> + <xs:attribute type="xs:byte" name="cp" use="optional" /> + <xs:attribute type="xs:byte" name="mp" use="optional" /> + <xs:attribute type="xs:byte" name="souls" use="optional" /> + <xs:attribute type="xs:string" name="canTransform" use="optional" /> + <xs:attribute type="xs:string" name="canUntransform" use="optional" /> + <xs:attribute type="xs:byte" name="transformationId" use="optional" /> + <xs:attribute type="xs:string" name="canCreateBase" use="optional" /> + <xs:attribute type="xs:string" name="canCreateOutpost" use="optional" /> + <xs:attribute type="xs:string" name="canTakeCastle" use="optional" /> + <xs:attribute type="xs:string" name="canTakeFort" use="optional" /> + <xs:attribute type="xs:byte" name="canRefuelAirship" use="optional" /> + <xs:attribute type="xs:string" name="canEscape" use="optional" /> + <xs:attribute type="xs:string" name="active_effect_id_lvl" use="optional" /> + <xs:attribute type="xs:string" name="active_skill_id" use="optional" /> + <xs:attribute type="xs:string" name="active_skill_id_lvl" use="optional" /> + <xs:attribute type="xs:string" name="checkAbnormal" use="optional" /> + <xs:attribute type="xs:byte" name="SiegeZone" use="optional" /> + <xs:attribute type="xs:string" name="callPc" use="optional" /> + <xs:attribute type="xs:byte" name="clanHall" use="optional" /> + <xs:attribute type="xs:byte" name="sex" use="optional" /> + <xs:attribute type="xs:string" name="npcIdRadius" use="optional" /> + <xs:attribute type="xs:string" name="landingZone" use="optional" /> + <xs:attribute type="xs:string" name="insideZoneId" use="optional" /> + <xs:attribute type="xs:string" name="chaotic" use="optional" /> + <xs:attribute type="xs:string" name="resting" use="optional" /> + <xs:attribute type="xs:string" name="standing" use="optional" /> + <xs:attribute type="xs:string" name="moving" use="optional" /> + <xs:attribute type="xs:string" name="running" use="optional" /> + <xs:attribute type="xs:string" name="flying" use="optional" /> + <xs:attribute type="xs:string" name="front" use="optional" /> + <xs:attribute type="xs:string" name="behind" use="optional" /> + <xs:attribute type="xs:string" name="levelRange" use="optional" /> + <xs:attribute type="xs:byte" name="instanceId" use="optional" /> + <xs:attribute type="xs:string" name="flyMounted" use="optional" /> + <xs:attribute type="xs:string" name="active_effect_id" use="optional" /> + <xs:attribute type="xs:string" name="agathionId" use="optional" /> + <xs:attribute type="xs:byte" name="fort" use="optional" /> + <xs:attribute type="xs:byte" name="level" use="optional" /> + <xs:attribute type="xs:string" name="class_id_restriction" use="optional" /> + <xs:attribute type="xs:short" name="siegeZone" use="optional" /> + <xs:attribute type="xs:byte" name="siegeSide" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="targetType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:short" name="mindistance" use="optional" /> + <xs:attribute type="xs:byte" name="abnormal" use="optional" /> + <xs:attribute type="xs:short" name="active_effect_id" use="optional" /> + <xs:attribute type="xs:short" name="active_skill_id" use="optional" /> + <xs:attribute type="xs:string" name="class_id_restriction" use="optional" /> + <xs:attribute type="xs:string" name="myPartyExceptMe" use="optional" /> + <xs:attribute type="xs:string" name="race" use="optional" /> + <xs:attribute type="xs:string" name="npcId" use="optional" /> + <xs:attribute type="xs:string" name="npcType" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="notType"> + <xs:sequence> + <xs:element name="using" minOccurs="0" type="usingType" /> + <xs:element name="player" minOccurs="0" type="playerType" /> + <xs:element name="target" minOccurs="0" type="targetType" /> + </xs:sequence> + </xs:complexType> + <xs:complexType name="gameType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="night" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="andType"> + <xs:choice maxOccurs="unbounded" minOccurs="0"> + <xs:element name="using" type="usingType" /> + <xs:element name="player" type="playerType" /> + <xs:element name="target" type="targetType" /> + <xs:element name="not" type="notType" /> + <xs:element name="game" type="gameType" /> + <xs:element name="or" minOccurs="0" type="andType" /> + </xs:choice> + </xs:complexType> + <xs:complexType name="condType"> + <xs:choice maxOccurs="unbounded" minOccurs="0"> + <xs:element name="using" type="usingType" /> + <xs:element name="and" type="andType" /> + <xs:element name="not" type="notType" /> + <xs:element name="player" type="playerType" /> + <xs:element name="target" type="targetType" /> + </xs:choice> + <xs:attribute type="xs:short" name="msgId" use="optional" /> + <xs:attribute type="xs:byte" name="addName" use="optional" /> + <xs:attribute type="xs:string" name="msg" use="optional" /> + </xs:complexType> + <xs:complexType name="paramType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="chance" use="optional" /> + <xs:attribute type="xs:string" name="power" use="optional" /> + <xs:attribute type="xs:byte" name="criticalChance" use="optional" /> + <xs:attribute type="xs:string" name="charge" use="optional" /> + <xs:attribute type="xs:byte" name="cubicId" use="optional" /> + <xs:attribute type="xs:byte" name="cubicDelay" use="optional" /> + <xs:attribute type="xs:short" name="cubicDuration" use="optional" /> + <xs:attribute type="xs:short" name="cubicMaxCount" use="optional" /> + <xs:attribute type="xs:byte" name="cubicSkillChance" use="optional" /> + <xs:attribute type="xs:string" name="cubicPower" use="optional" /> + <xs:attribute type="xs:string" name="npcId" use="optional" /> + <xs:attribute type="xs:string" name="consumeItemId" use="optional" /> + <xs:attribute type="xs:string" name="consumeItemCount" use="optional" /> + <xs:attribute type="xs:string" name="lifeTime" use="optional" /> + <xs:attribute type="xs:string" name="dispel" use="optional" /> + <xs:attribute type="xs:string" name="expMultiplier" use="optional" /> + <xs:attribute type="xs:string" name="halfLethal" use="optional" /> + <xs:attribute type="xs:byte" name="cubicSkill1Chance" use="optional" /> + <xs:attribute type="xs:byte" name="cubicSkill2Chance" use="optional" /> + <xs:attribute type="xs:byte" name="cubicSkill3Chance" use="optional" /> + <xs:attribute type="xs:string" name="BUG_WEAKNESS" use="optional" /> + <xs:attribute type="xs:string" name="BEAST_WEAKNESS" use="optional" /> + <xs:attribute type="xs:string" name="ANIMAL_WEAKNESS" use="optional" /> + <xs:attribute type="xs:string" name="DRAGON_WEAKNESS" use="optional" /> + <xs:attribute type="xs:string" name="PLANT_WEAKNESS" use="optional" /> + <xs:attribute type="xs:string" name="ROOT_PHYSICALLY" use="optional" /> + <xs:attribute type="xs:string" name="HOLD" use="optional" /> + <xs:attribute type="xs:string" name="BOW" use="optional" /> + <xs:attribute type="xs:string" name="CROSSBOW" use="optional" /> + <xs:attribute type="xs:string" name="SLEEP" use="optional" /> + <xs:attribute type="xs:string" name="POISON" use="optional" /> + <xs:attribute type="xs:string" name="cubicCount" use="optional" /> + <xs:attribute type="xs:string" name="SHOCK" use="optional" /> + <xs:attribute type="xs:string" name="ignoreShieldDefence" use="optional" /> + <xs:attribute type="xs:string" name="POLE" use="optional" /> + <xs:attribute type="xs:string" name="PARALYZE" use="optional" /> + <xs:attribute type="xs:string" name="isAdvanced" use="optional" /> + <xs:attribute type="xs:string" name="DERANGEMENT" use="optional" /> + <xs:attribute type="xs:string" name="BLEED" use="optional" /> + <xs:attribute type="xs:string" name="slot" use="optional" /> + <xs:attribute type="xs:string" name="rate" use="optional" /> + <xs:attribute type="xs:string" name="max" use="optional" /> + <xs:attribute type="xs:string" name="CONSTRUCT_WEAKNESS" use="optional" /> + <xs:attribute type="xs:string" name="GIANT_WEAKNESS" use="optional" /> + <xs:attribute type="xs:string" name="SWORD" use="optional" /> + <xs:attribute type="xs:string" name="BLUNT" use="optional" /> + <xs:attribute type="xs:string" name="DAGGER" use="optional" /> + <xs:attribute type="xs:string" name="DUAL" use="optional" /> + <xs:attribute type="xs:string" name="DUALFIST" use="optional" /> + <xs:attribute type="xs:string" name="ANCIENTSWORD" use="optional" /> + <xs:attribute type="xs:string" name="RAPIER" use="optional" /> + <xs:attribute type="xs:string" name="DUALDAGGER" use="optional" /> + <xs:attribute type="xs:string" name="fullLethal" use="optional" /> + <xs:attribute type="xs:string" name="attackerType" use="optional" /> + <xs:attribute type="xs:byte" name="minAttackerLevel" use="optional" /> + <xs:attribute type="xs:byte" name="maxAttackerLevel" use="optional" /> + <xs:attribute type="xs:byte" name="blockedActions" use="optional" /> + <xs:attribute type="xs:short" name="minDamage" use="optional" /> + <xs:attribute type="xs:short" name="skillId" use="optional" /> + <xs:attribute type="xs:string" name="skillLevel" use="optional" /> + <xs:attribute type="xs:string" name="targetType" use="optional" /> + <xs:attribute type="xs:byte" name="npcCount" use="optional" /> + <xs:attribute type="xs:string" name="expNeeded" use="optional" /> + <xs:attribute type="xs:string" name="itemId" use="optional" /> + <xs:attribute type="xs:string" name="itemCount" use="optional" /> + <xs:attribute type="xs:short" name="id" use="optional" /> + <xs:attribute type="xs:short" name="amount" use="optional" /> + <xs:attribute type="xs:int" name="despawnDelay" use="optional" /> + <xs:attribute type="xs:string" name="isSummonSpawn" use="optional" /> + <xs:attribute type="xs:string" name="escapeType" use="optional" /> + <xs:attribute type="xs:string" name="slots" use="optional" /> + <xs:attribute type="xs:string" name="value" use="optional" /> + <xs:attribute type="xs:string" name="sp" use="optional" /> + <xs:attribute type="xs:string" name="x" use="optional" /> + <xs:attribute type="xs:string" name="y" use="optional" /> + <xs:attribute type="xs:string" name="z" use="optional" /> + <xs:attribute type="xs:string" name="grade" use="optional" /> + <xs:attribute type="xs:byte" name="VALAKAS" use="optional" /> + <xs:attribute type="xs:string" name="isItem" use="optional" /> + <xs:attribute type="xs:byte" name="skillLvl" use="optional" /> + <xs:attribute type="xs:byte" name="GUST" use="optional" /> + <xs:attribute type="xs:byte" name="BOSS" use="optional" /> + <xs:attribute type="xs:byte" name="PHYSICAL_BLOCKADE" use="optional" /> + <xs:attribute type="xs:string" name="canKill" use="optional" /> + <xs:attribute type="xs:string" name="TURN_STONE" use="optional" /> + <xs:attribute type="xs:byte" name="FIST" use="optional" /> + <xs:attribute type="xs:byte" name="randomOffset" use="optional" /> + <xs:attribute type="xs:short" name="skillId1" use="optional" /> + <xs:attribute type="xs:short" name="skillId2" use="optional" /> + <xs:attribute type="xs:short" name="skillId3" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="addType" mixed="true"> + <xs:all> + <xs:element name="using" minOccurs="0" type="usingType" /> + <xs:element name="and" minOccurs="0" type="andType" /> + <xs:element name="not" minOccurs="0" type="notType" /> + <xs:element name="player" minOccurs="0" type="playerType" /> + <xs:element name="game" minOccurs="0" type="gameType" /> + </xs:all> + <xs:attribute type="xs:string" name="order" use="optional" /> + <xs:attribute type="xs:string" name="stat" use="optional" /> + <xs:attribute type="xs:string" name="val" use="optional" /> + </xs:complexType> + <xs:complexType name="shareType"> + <xs:simpleContent> + <xs:extension base="xs:string"> + <xs:attribute type="xs:string" name="order" use="optional" /> + <xs:attribute type="xs:string" name="stat" use="optional" /> + <xs:attribute type="xs:float" name="val" use="optional" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="effectType" mixed="true"> + <xs:choice maxOccurs="unbounded" minOccurs="0"> + <xs:element name="param" type="paramType" /> + <xs:element name="add" type="addType" /> + <xs:element name="mul" type="addType" /> + <xs:element name="sub" type="addType" /> + <xs:element name="basemul" type="addType" /> + <xs:element name="set" type="addType" /> + <xs:element name="share" type="shareType" /> + </xs:choice> + <xs:attribute type="xs:string" name="name" use="optional" /> + <xs:attribute type="xs:string" name="ticks" use="optional" /> + <xs:attribute type="xs:string" name="abnormalTime" use="optional" /> + <xs:attribute type="xs:string" name="activationChance" use="optional" /> + <xs:attribute type="xs:string" name="chanceType" use="optional" /> + <xs:attribute type="xs:string" name="triggeredId" use="optional" /> + <xs:attribute type="xs:string" name="triggeredLevel" use="optional" /> + <xs:attribute type="xs:string" name="activationMinDamage" use="optional" /> + <xs:attribute type="xs:short" name="activationSkills" use="optional" /> + </xs:complexType> + <xs:complexType name="forType" mixed="true"> + <xs:choice maxOccurs="unbounded" minOccurs="0"> + <xs:element name="effect" type="effectType" /> + <xs:element name="param" type="paramType" /> + <xs:element name="add" type="addType" /> + <xs:element name="mul" type="addType" /> + <xs:element name="sub" type="addType" /> + <xs:element name="basemul" type="addType" /> + <xs:element name="set" type="addType" /> + </xs:choice> + <xs:attribute type="xs:string" name="name" use="optional" /> + <xs:attribute type="xs:byte" name="val" use="optional" /> + </xs:complexType> + <xs:complexType name="effectsType"> + <xs:sequence> + <xs:element name="effect" type="effectType" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + <xs:complexType name="skillType"> + <xs:choice maxOccurs="unbounded" minOccurs="0"> + <xs:element name="table" type="tableType" /> + <xs:element name="set" type="setType" /> + <xs:element name="enchant1" type="enchantType" /> + <xs:element name="enchant2" type="enchantType" /> + <xs:element name="enchant3" type="enchantType" /> + <xs:element name="enchant4" type="enchantType" /> + <xs:element name="enchant5" type="enchantType" /> + <xs:element name="enchant6" type="enchantType" /> + <xs:element name="enchant7" type="enchantType" /> + <xs:element name="enchant8" type="enchantType" /> + <xs:element name="cond" type="condType" /> + <xs:element name="for" type="forType" /> + <xs:element name="enchant1for" type="forType" /> + <xs:element name="enchant2for" type="forType" /> + <xs:element name="enchant2pvpEffects" type="effectsType" /> + <xs:element name="enchant2pveEffects" type="effectsType" /> + <xs:element name="enchant7for" type="forType" /> + <xs:element name="enchant7pvpEffects" type="effectsType" /> + <xs:element name="enchant7pveEffects" type="effectsType" /> + <xs:element name="enchant3for" type="forType" /> + <xs:element name="enchant4for" type="forType" /> + <xs:element name="enchant5for" type="forType" /> + <xs:element name="enchant6for" type="forType" /> + <xs:element name="endEffects" type="effectsType" /> + <xs:element name="selfEffects" type="effectsType" /> + <xs:element name="enchant2selfEffects" type="effectsType" /> + <xs:element name="effect" type="effectType" /> + <xs:element name="enchant1cond" type="condType" /> + <xs:element name="enchant4selfEffects" type="effectsType" /> + <xs:element name="pvpEffects" type="effectsType" /> + <xs:element name="pveEffects" type="effectsType" /> + <xs:element name="channelingEffects" type="effectsType" /> + <xs:element name="startEffects" type="effectsType" /> + </xs:choice> + <xs:attribute type="xs:short" name="id" use="optional" /> + <xs:attribute type="xs:byte" name="levels" use="optional" /> + <xs:attribute type="xs:string" name="name" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup1" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup2" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup3" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup4" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup5" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup6" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup7" use="optional" /> + <xs:attribute type="xs:byte" name="enchantGroup8" use="optional" /> + </xs:complexType> + <xs:element name="list"> <xs:complexType> <xs:sequence> - <xs:element name="skill" maxOccurs="unbounded" minOccurs="0"> - <xs:complexType> - <xs:choice maxOccurs="unbounded" minOccurs="0"> - <xs:element name="table"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="set"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="enchant1"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="enchant2"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="enchant3"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="enchant4"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="enchant5"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="enchant6"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="enchant7"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="cond"> - <xs:complexType> - <xs:choice maxOccurs="unbounded" minOccurs="0"> - <xs:element name="using"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="kind" use="optional" /> - <xs:attribute type="xs:string" name="weaponChange" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="and"> - <xs:complexType> - <xs:choice maxOccurs="unbounded" minOccurs="0"> - <xs:element name="using"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="kind" use="optional" /> - <xs:attribute type="xs:string" name="slot" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="player"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="Charges" use="optional" /> - <xs:attribute type="xs:string" name="canSummon" use="optional" /> - <xs:attribute type="xs:string" name="canResurrect" use="optional" /> - <xs:attribute type="xs:string" name="canSummonSiegeGolem" use="optional" /> - <xs:attribute type="xs:byte" name="invSize" use="optional" /> - <xs:attribute type="xs:byte" name="weight" use="optional" /> - <xs:attribute type="xs:byte" name="hp" use="optional" /> - <xs:attribute type="xs:byte" name="souls" use="optional" /> - <xs:attribute type="xs:string" name="canTransform" use="optional" /> - <xs:attribute type="xs:string" name="active_effect_id_lvl" use="optional" /> - <xs:attribute type="xs:string" name="canEscape" use="optional" /> - <xs:attribute type="xs:byte" name="cp" use="optional" /> - <xs:attribute type="xs:byte" name="SiegeZone" use="optional" /> - <xs:attribute type="xs:string" name="callPc" use="optional" /> - <xs:attribute type="xs:byte" name="clanHall" use="optional" /> - <xs:attribute type="xs:int" name="insideZoneId" use="optional" /> - <xs:attribute type="xs:string" name="chaotic" use="optional" /> - <xs:attribute type="xs:string" name="levelRange" use="optional" /> - 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use="optional" /> - <xs:attribute type="xs:string" name="flyMounted" use="optional" /> - <xs:attribute type="xs:byte" name="mp" use="optional" /> - <xs:attribute type="xs:string" name="active_effect_id_lvl" use="optional" /> - <xs:attribute type="xs:string" name="landingZone" use="optional" /> - <xs:attribute type="xs:string" name="canCreateOutpost" use="optional" /> - <xs:attribute type="xs:string" name="callPc" use="optional" /> - <xs:attribute type="xs:byte" name="sex" use="optional" /> - <xs:attribute type="xs:int" name="insideZoneId" use="optional" /> - <xs:attribute type="xs:string" name="active_skill_id_lvl" use="optional" /> - <xs:attribute type="xs:int" name="active_skill_id" use="optional" /> - <xs:attribute type="xs:string" name="levelRange" use="optional" /> - <xs:attribute type="xs:byte" name="level" use="optional" /> - <xs:attribute type="xs:byte" name="canRefuelAirship" use="optional" /> - <xs:attribute type="xs:string" name="canTakeFort" use="optional" /> - <xs:attribute type="xs:short" name="agathionId" use="optional" /> - <xs:attribute type="xs:string" name="class_id_restriction" use="optional" /> - <xs:attribute type="xs:short" name="active_effect_id" use="optional" /> - <xs:attribute type="xs:string" name="checkAbnormal" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="target"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="race" use="optional" /> - <xs:attribute type="xs:string" name="npcType" use="optional" /> - <xs:attribute type="xs:string" name="myPartyExceptMe" use="optional" /> - <xs:attribute type="xs:short" name="mindistance" use="optional" /> - <xs:attribute type="xs:string" name="npcId" use="optional" /> - <xs:attribute type="xs:short" name="active_effect_id" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:choice> - <xs:attribute type="xs:short" name="msgId" use="optional" /> - <xs:attribute type="xs:byte" name="addName" use="optional" /> - <xs:attribute type="xs:string" name="msg" use="optional" /> - </xs:complexType> - </xs:element> - <xs:element name="for"> - <xs:complexType mixed="true"> - <xs:choice maxOccurs="unbounded" minOccurs="0"> - <xs:element name="effect"> - <xs:complexType mixed="true"> - <xs:choice maxOccurs="unbounded" minOccurs="0"> - <xs:element name="param"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="chance" use="optional" /> - <xs:attribute type="xs:string" name="power" use="optional" /> - <xs:attribute type="xs:byte" name="criticalChance" use="optional" /> - <xs:attribute type="xs:string" name="charge" use="optional" /> - <xs:attribute type="xs:byte" name="cubicId" use="optional" /> - <xs:attribute type="xs:byte" name="cubicDelay" use="optional" /> - <xs:attribute type="xs:short" name="cubicDuration" use="optional" /> - <xs:attribute type="xs:short" name="cubicMaxCount" use="optional" /> - <xs:attribute type="xs:byte" name="cubicSkillChance" use="optional" /> - <xs:attribute type="xs:string" name="cubicPower" use="optional" /> - <xs:attribute type="xs:string" name="npcId" use="optional" /> - <xs:attribute type="xs:string" name="consumeItemId" use="optional" /> - <xs:attribute type="xs:string" name="consumeItemCount" use="optional" /> - <xs:attribute type="xs:string" name="lifeTime" use="optional" /> - <xs:attribute type="xs:string" name="dispel" use="optional" /> - <xs:attribute type="xs:float" name="expMultiplier" use="optional" /> - <xs:attribute type="xs:string" name="halfLethal" use="optional" /> - <xs:attribute type="xs:byte" name="cubicSkill1Chance" use="optional" /> - <xs:attribute type="xs:byte" name="cubicSkill2Chance" use="optional" /> - <xs:attribute type="xs:byte" name="cubicSkill3Chance" use="optional" /> - <xs:attribute type="xs:string" name="BUG_WEAKNESS" use="optional" /> - <xs:attribute type="xs:string" name="BEAST_WEAKNESS" use="optional" /> - <xs:attribute type="xs:string" name="ANIMAL_WEAKNESS" use="optional" /> - <xs:attribute type="xs:string" name="DRAGON_WEAKNESS" use="optional" /> - <xs:attribute type="xs:string" name="PLANT_WEAKNESS" use="optional" /> - <xs:attribute type="xs:string" name="ROOT_PHYSICALLY" use="optional" /> - <xs:attribute type="xs:string" name="HOLD" use="optional" /> - <xs:attribute type="xs:string" name="BOW" use="optional" /> - <xs:attribute type="xs:string" name="CROSSBOW" use="optional" /> - <xs:attribute type="xs:string" name="SLEEP" use="optional" /> - <xs:attribute type="xs:string" name="POISON" use="optional" /> - <xs:attribute type="xs:string" name="cubicCount" use="optional" /> - <xs:attribute type="xs:string" name="SHOCK" use="optional" /> - <xs:attribute type="xs:string" name="ignoreShieldDefence" use="optional" /> - <xs:attribute type="xs:string" name="POLE" use="optional" /> - <xs:attribute type="xs:string" name="PARALYZE" use="optional" /> - <xs:attribute type="xs:string" name="isAdvanced" use="optional" /> - <xs:attribute type="xs:string" name="DERANGEMENT" use="optional" /> - <xs:attribute type="xs:string" name="BLEED" use="optional" /> - <xs:attribute type="xs:string" name="slot" use="optional" /> - <xs:attribute type="xs:string" name="rate" use="optional" /> - <xs:attribute type="xs:string" name="max" use="optional" /> - <xs:attribute type="xs:string" name="CONSTRUCT_WEAKNESS" use="optional" /> - <xs:attribute type="xs:string" name="GIANT_WEAKNESS" use="optional" /> - <xs:attribute type="xs:string" name="SWORD" use="optional" /> - <xs:attribute type="xs:string" name="BLUNT" use="optional" /> - <xs:attribute type="xs:string" name="DAGGER" use="optional" /> - <xs:attribute type="xs:string" name="DUAL" use="optional" /> - <xs:attribute type="xs:string" name="DUALFIST" use="optional" /> - <xs:attribute type="xs:string" name="ANCIENTSWORD" use="optional" /> - <xs:attribute 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/> - <xs:attribute type="xs:string" name="front" use="optional" /> - <xs:attribute type="xs:string" name="behind" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:choice> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:complexType> - </xs:element> - <xs:element name="sub"> - <xs:complexType mixed="true"> - <xs:sequence> - <xs:element name="using" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="kind" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - 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type="xs:string" name="val" use="optional" /> - </xs:complexType> - </xs:element> - <xs:element name="param"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="power" use="optional" /> - <xs:attribute type="xs:string" name="dispel" use="optional" /> - <xs:attribute type="xs:byte" name="chance" use="optional" /> - <xs:attribute type="xs:byte" name="HOLD" use="optional" /> - <xs:attribute type="xs:byte" name="SLEEP" use="optional" /> - <xs:attribute type="xs:string" name="DERANGEMENT" use="optional" /> - <xs:attribute type="xs:byte" name="SWORD" use="optional" /> - <xs:attribute type="xs:byte" name="BLUNT" use="optional" /> - <xs:attribute type="xs:byte" name="DAGGER" use="optional" /> - <xs:attribute type="xs:byte" name="DUAL" use="optional" /> - <xs:attribute type="xs:byte" name="DUALFIST" use="optional" /> - <xs:attribute type="xs:byte" name="POLE" use="optional" /> - <xs:attribute type="xs:byte" name="ANCIENTSWORD" use="optional" /> - <xs:attribute type="xs:byte" name="RAPIER" use="optional" /> - <xs:attribute type="xs:byte" name="DUALDAGGER" use="optional" /> - <xs:attribute type="xs:byte" name="fullLethal" use="optional" /> - <xs:attribute type="xs:byte" name="BOW" use="optional" /> - <xs:attribute type="xs:byte" name="CROSSBOW" use="optional" /> - <xs:attribute type="xs:string" name="npcId" use="optional" /> - <xs:attribute type="xs:byte" name="npcCount" use="optional" /> - <xs:attribute type="xs:string" name="BLEED" use="optional" /> - <xs:attribute type="xs:string" name="POISON" use="optional" /> - <xs:attribute type="xs:string" name="SHOCK" use="optional" /> - <xs:attribute type="xs:string" name="attackerType" use="optional" /> - <xs:attribute type="xs:byte" name="minAttackerLevel" use="optional" /> - <xs:attribute type="xs:byte" name="maxAttackerLevel" use="optional" /> - <xs:attribute type="xs:byte" name="minDamage" use="optional" /> - <xs:attribute type="xs:short" name="skillId" use="optional" /> - <xs:attribute type="xs:string" name="skillLevel" use="optional" /> - <xs:attribute type="xs:string" name="targetType" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="sub"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="basemul"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="add"> - <xs:complexType mixed="true"> - <xs:sequence> - <xs:element name="using" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="kind" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:complexType> - </xs:element> - </xs:choice> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:byte" name="ticks" use="optional" /> - <xs:attribute type="xs:byte" name="abnormalTime" use="optional" /> - </xs:complexType> - </xs:element> - <xs:element name="add" minOccurs="0"> - <xs:complexType> - <xs:sequence> - <xs:element name="using"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="kind" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:float" name="val" /> - </xs:complexType> - </xs:element> - <xs:element name="mul" maxOccurs="unbounded" minOccurs="0"> - <xs:complexType> - <xs:sequence> - <xs:element name="using"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="kind" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="enchant4for"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect" maxOccurs="unbounded" minOccurs="0"> - <xs:complexType mixed="true"> - <xs:choice maxOccurs="unbounded" minOccurs="0"> - <xs:element name="param"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="power" use="optional" /> - <xs:attribute type="xs:string" name="dispel" use="optional" /> - <xs:attribute type="xs:byte" name="chance" use="optional" /> - <xs:attribute type="xs:byte" name="BOW" use="optional" /> - <xs:attribute type="xs:byte" name="CROSSBOW" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="sub"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="mul"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="add"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:choice> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="enchant5for"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect" maxOccurs="unbounded" minOccurs="0"> - <xs:complexType mixed="true"> - <xs:sequence> - <xs:element name="param" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:byte" name="chance" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="sub" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="mul" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:float" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="enchant6for"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect"> - <xs:complexType> - <xs:sequence> - <xs:element name="sub"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:string" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="endEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect"> - <xs:complexType> - <xs:sequence> - <xs:element name="param"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:short" name="skillId" use="optional" /> - <xs:attribute type="xs:string" name="skillLevel" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="selfEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect"> - <xs:complexType mixed="true"> - <xs:choice maxOccurs="unbounded" minOccurs="0"> - <xs:element name="add"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:short" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="param"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="charge" use="optional" /> - <xs:attribute type="xs:string" name="dispel" use="optional" /> - <xs:attribute type="xs:short" name="skillId" use="optional" /> - <xs:attribute type="xs:byte" name="skillLevel" use="optional" /> - <xs:attribute type="xs:byte" name="power" use="optional" /> - <xs:attribute type="xs:byte" name="chance" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="sub" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:byte" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="mul" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:choice> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:byte" name="activationChance" use="optional" /> - <xs:attribute type="xs:string" name="chanceType" use="optional" /> - <xs:attribute type="xs:short" name="triggeredId" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="enchant2selfEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect"> - <xs:complexType> - <xs:sequence> - <xs:element name="add" maxOccurs="unbounded" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" use="optional" /> - <xs:attribute type="xs:string" name="stat" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="sub" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:byte" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="mul" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:string" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="param" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="power" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="enchant8"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:string" name="val" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - <xs:element name="effect"> - <xs:complexType> - <xs:sequence> - <xs:element name="param"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="power" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:complexType> - </xs:element> - <xs:element name="enchant1cond"> - <xs:complexType> - <xs:sequence> - <xs:element name="player"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="npcIdRadius" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:byte" name="msgId" use="optional" /> - <xs:attribute type="xs:byte" name="addName" use="optional" /> - </xs:complexType> - </xs:element> - <xs:element name="enchant4selfEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect"> - <xs:complexType> - <xs:sequence> - <xs:element name="add"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:string" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="pvpEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect" maxOccurs="unbounded" minOccurs="0"> - <xs:complexType mixed="true"> - <xs:sequence> - <xs:element name="mul" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:float" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="pveEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect" maxOccurs="unbounded" minOccurs="0"> - <xs:complexType mixed="true"> - <xs:sequence> - <xs:element name="mul" minOccurs="0"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="order" /> - <xs:attribute type="xs:string" name="stat" /> - <xs:attribute type="xs:float" name="val" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="channelingEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" use="optional" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - <xs:element name="startEffects"> - <xs:complexType> - <xs:sequence> - <xs:element name="effect"> - <xs:complexType> - <xs:simpleContent> - <xs:extension base="xs:string"> - <xs:attribute type="xs:string" name="name" /> - </xs:extension> - </xs:simpleContent> - </xs:complexType> - </xs:element> - </xs:sequence> - </xs:complexType> - </xs:element> - </xs:choice> - <xs:attribute type="xs:short" name="id" use="optional" /> - <xs:attribute type="xs:byte" name="levels" use="optional" /> - <xs:attribute type="xs:string" name="name" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup1" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup2" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup3" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup4" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup5" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup6" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup7" use="optional" /> - <xs:attribute type="xs:byte" name="enchantGroup8" use="optional" /> - </xs:complexType> - </xs:element> + <xs:element name="skill" type="skillType" minOccurs="1" maxOccurs="unbounded" /> </xs:sequence> </xs:complexType> </xs:element>