diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml
index 43bee59432907b67994c81b4e46e82ae9056ece4..ce56623001d692f506bcc3659b25714f40a1329f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml
@@ -473,8 +473,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
 			<mul order="0x30" stat="gainHp" val="1.03" /> <!-- Received Increased Heal +3% -->
@@ -490,8 +488,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- MaxHP +492 -->
 			<add order="0x40" stat="rCrit" val="24.6" /> <!-- Critical Damage Chance +24.6 -->
@@ -507,9 +503,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- HP +492 -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Resistance to Darkness attacks +8 -->
@@ -524,8 +517,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
 			<mul order="0x30" stat="DanceMpConsumeRate" val="0.95" /> <!-- MP consumption is decreased when song and dance skills are used -5% -->
@@ -540,8 +531,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="rEvas" val="4.3" /> <!-- Evasion +4.3 -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 Effect -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
@@ -557,8 +546,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="accCombat" val="4.3" /> <!-- Accuracy +4.3 -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 Effect -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
@@ -574,8 +561,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<add order="0x40" stat="bonusHp" val="20" /> <!-- Increase amount of heal +20 -->
@@ -591,11 +576,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
-			<sub order="0x10" stat="WIT" val="2"> <!-- Wit -2 -->
-				<using kind="Light" />
-			</sub>
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
@@ -611,8 +591,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<mul order="0x30" stat="pDef" val="1.026" /> <!-- P. Def. +2.6% -->
@@ -628,9 +606,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<mul order="0x30" stat="mAtk" val="1.054" /> <!-- Increase M. Atk +5.4% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml
index 89d3d4affa89ed65638d9e7faac9ce0d90804073..9c9ee19460997373b151931ec95f49cbdea4590f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml
@@ -139,8 +139,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="1" /> <!-- Con -1 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
 			<mul order="0x30" stat="pDef" val="1.046" /> <!-- P. Def +4.6% -->
 			<add order="0x40" stat="maxHp" val="418" /> <!-- MaxHP +418 -->
 			<add order="0x40" stat="darkRes" val="6" /> <!-- Darkness Resistance +6 -->
@@ -154,8 +152,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="1" /> <!-- Con -1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<add order="0x40" stat="rEvas" val="1.72" /> <!-- Evacion +1.72 -->
 			<add order="0x40" stat="accCombat" val="1.72" /> <!-- Accuracy +1.72 -->
 			<add order="0x40" stat="maxHp" val="418" /> <!-- MaxHP +418 -->
@@ -170,9 +166,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 Effect -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark resistance +8 -->
@@ -187,9 +180,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- MaxHP +492 -->
 			<add order="0x40" stat="rCrit" val="24.6" /> <!-- Critical Damage Chance +24.6 -->
@@ -205,8 +195,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="1" /> <!-- Int -1 -->
-			<add order="0x10" stat="MEN" val="1" /> <!-- Men +1 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.12" /> <!-- Casting Spd. +12% -->
 			<add order="0x40" stat="maxMp" val="257" /> <!-- Max MP +257 -->
 			<add order="0x40" stat="darkRes" val="6" /> <!-- Darkness Resistance +6 -->
@@ -249,8 +237,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.054" /> <!-- increase Atk. Spd. +5.4% -->
 			<mul order="0x30" stat="pAtk" val="1.0266" /> <!-- Increase P. Atk. +2.66% -->
 			<mul order="0x30" stat="pDef" val="1.0266" /> <!-- Increase P. Def. +2.66% -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml
index 9f54e877f46fc9774dcc244d1f00ecd00cd4301b..3dc0c279d082197bd1e32dccdec2adb10d26cd87 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml
@@ -65,8 +65,6 @@
 		<set name="operateType" val="P" />
 		<for>
 			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed +7 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
-			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
 		</for>
 	</skill>
 	<skill id="3508" levels="1" name="Mithril Light Armor Set">
@@ -99,10 +97,6 @@
 		<set name="target" val="TARGET_SELF" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="P" />
-		<for>
-			<add order="0x10" stat="STR" val="4" /> <!-- STR +4 -->
-			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
-		</for>
 	</skill>
 	<skill id="3512" levels="1" name="Composite Heavy Armor Set">
 		<set name="target" val="TARGET_SELF" />
@@ -118,8 +112,6 @@
 		<set name="operateType" val="P" />
 		<for>
 			<sub order="0x40" stat="maxHp" val="269.65" /> <!-- HP -269.65 -->
-			<add order="0x10" stat="INT" val="4" /> <!-- INT +4 -->
-			<sub order="0x10" stat="WIT" val="1" /> <!-- WIT -1 -->
 		</for>
 	</skill>
 	<skill id="3514" levels="1" name="Theca Leather Light Armor Set">
@@ -153,8 +145,6 @@
 		<for>
 			<mul order="0x30" stat="pDef" val="1.0526" /> <!-- P. Def. +5.26% -->
 			<add order="0x40" stat="maxMp" val="170.62" /> <!-- MP +170.62 -->
-			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
 		</for>
 	</skill>
 	<skill id="3518" levels="1" name="Zubei's Heavy Armor Set">
@@ -216,9 +206,6 @@
 		<for>
 			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed +7 -->
 			<mul order="0x30" stat="regHp" val="1.0526" /> <!-- HP Regeneration +5.26% -->
-			<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
-			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
 		</for>
 	</skill>
 	<skill id="3525" levels="1" name="Doom Heavy Armor Set">
@@ -228,8 +215,6 @@
 		<for>
 			<add order="0x40" stat="maxHp" val="320" /> <!-- HP +320 -->
 			<add order="0x40" stat="breath" val="200" /> <!-- Breath Gauge increased +200 -->
-			<sub order="0x10" stat="STR" val="3" /> <!-- STR -3 -->
-			<add order="0x10" stat="CON" val="3" /> <!-- CON +3 -->
 		</for>
 	</skill>
 	<skill id="3526" levels="1" name="Blue Wolf Light Armor Set">
@@ -239,9 +224,6 @@
 		<for>
 			<mul order="0x30" stat="pDef" val="1.0526" /> <!-- P. Def. +5.26% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
-			<sub order="0x10" stat="INT" val="2" /> <!-- INT -2 -->
-			<add order="0x10" stat="MEN" val="3" /> <!-- MEN +3 -->
-			<sub order="0x10" stat="WIT" val="1" /> <!-- WIT -1 -->
 		</for>
 	</skill>
 	<skill id="3527" levels="1" name="Doom Light Armor Set">
@@ -252,9 +234,6 @@
 			<add order="0x40" stat="breath" val="200" /> <!-- Breath Gauge increased +200 -->
 			<mul order="0x30" stat="pAtk" val="1.027" /> <!-- P. Atk. +2.7% -->
 			<mul order="0x30" stat="regMp" val="1.025" /> <!-- MP Regeneration +2.5% -->
-			<sub order="0x10" stat="STR" val="1" /> <!-- STR -1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
-			<add order="0x10" stat="DEX" val="3" /> <!-- DEX +3 -->
 			<sub order="0x40" stat="poisonVuln" val="20" /> <!-- Poision Resistance +20% -->
 		</for>
 	</skill>
@@ -265,9 +244,6 @@
 		<for>
 			<add order="0x40" stat="maxMp" val="206" /> <!-- MP +206 -->
 			<mul order="0x30" stat="regMp" val="1.0524" /> <!-- MP Regeneration +5.24% -->
-			<sub order="0x10" stat="INT" val="2" /> <!-- INT -2 -->
-			<sub order="0x10" stat="MEN" val="1" /> <!-- MEN -1 -->
-			<add order="0x10" stat="WIT" val="3" /> <!-- WIT +3 -->
 		</for>
 	</skill>
 	<skill id="3529" levels="1" name="Doom Robe Set">
@@ -278,9 +254,6 @@
 			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed + 7 -->
 			<add order="0x40" stat="breath" val="200" /> <!-- Breath Gauge increased +200 -->
 			<mul order="0x30" stat="regMp" val="1.0526" /> <!-- MP Regeneration +5.26% -->
-			<add order="0x10" stat="INT" val="2" /> <!-- INT +2 -->
-			<add order="0x10" stat="MEN" val="1" /> <!-- MEN +1 -->
-			<sub order="0x10" stat="WIT" val="3" /> <!-- WIT -3 -->
 		</for>
 	</skill>
 	<skill id="3530" levels="1" name="Dark Crystal Breastplate Heavy Armor Set">
@@ -290,8 +263,6 @@
 		<for>
 			<mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal +4% -->
 			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Paralysis Resistance +50% -->
-			<sub order="0x10" stat="STR" val="2" /> <!-- STR -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
 		</for>
 	</skill>
 	<skill id="3531" levels="1" name="Tallum Heavy Armor Set">
@@ -303,8 +274,6 @@
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight increased plus the point at which a weight penalty is applied +5759 -->
 			<sub order="0x40" stat="poisonVuln" val="80" /> <!-- Poison Resistance +80% -->
 			<sub order="0x40" stat="bleedVuln" val="80" /> <!-- Bleed Resistance +80% -->
-			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 		</for>
 	</skill>
 	<skill id="3532" levels="1" name="Dark Crystal Light Armor Set">
@@ -315,8 +284,6 @@
 			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
 			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Paralysis Resistance +50% -->
-			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
-			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
 		</for>
 	</skill>
 	<skill id="3533" levels="1" name="Tallum Light Armor Set">
@@ -328,8 +295,6 @@
 			<add order="0x40" stat="maxMp" val="222" /> <!-- MP +222 -->
 			<sub order="0x40" stat="poisonVuln" val="80" /> <!-- Poison Resistance +80% -->
 			<sub order="0x40" stat="bleedVuln" val="80" /> <!-- Bleed Resistance +80% -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- MEN +2 -->
-			<sub order="0x10" stat="WIT" val="2" /> <!-- WIT -2 -->
 		</for>
 	</skill>
 	<skill id="3534" levels="1" name="Tallum Robe Set">
@@ -341,8 +306,6 @@
 			<mul order="0x30" stat="mDef" val="1.08" /> <!-- M. Def. +8% -->
 			<sub order="0x40" stat="poisonVuln" val="80" /> <!-- Poison Resistance +80% -->
 			<sub order="0x40" stat="bleedVuln" val="80" /> <!-- Bleed Resistance +80% -->
-			<sub order="0x10" stat="INT" val="2" /> <!-- INT -2 -->
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
 		</for>
 	</skill>
 	<skill id="3535" levels="1" name="Dark Crystal Robe Set">
@@ -355,8 +318,6 @@
 			<add order="0x40" stat="runSpd" val="7" /> <!-- Speed +7 -->
 			<sub order="0x40" stat="cancel" val="50" /> <!-- Small decrease in chance of spell interruption -->
 			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Paralysis Resistance +50% -->
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
 		</for>
 	</skill>
 	<skill id="3536" levels="1" name="Nightmare Heavy Armor Set">
@@ -367,8 +328,6 @@
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% -->
-			<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
 		</for>
 	</skill>
 	<skill id="3537" levels="1" name="Majestic Heavy Armor Set">
@@ -379,8 +338,6 @@
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
 			<add order="0x40" stat="accCombat" val="3.1" /> <!-- Accuracy +3.1 -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% -->
-			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 		</for>
 	</skill>
 	<skill id="3538" levels="1" name="Nightmarish Leather Light Armor Set">
@@ -392,8 +349,6 @@
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% -->
 			<add order="0x40" stat="absorbDam" val="3" /> <!-- Restores 3% of melee damage inflicted on the enemy to oneself -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
-			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
 		</for>
 	</skill>
 	<skill id="3539" levels="1" name="Majestic Light Armor Set">
@@ -407,8 +362,6 @@
 			<add order="0x40" stat="maxMp" val="240" /> <!-- MP +240 -->
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight increased plus the point at which a weight penalty is applied +5759 -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
-			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
 		</for>
 	</skill>
 	<skill id="3540" levels="1" name="Nightmare Robe Set">
@@ -420,8 +373,6 @@
 			<mul order="0x30" stat="mAtk" val="1.08" /> <!-- M. Atk. +8% -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% -->
-			<add order="0x10" stat="INT" val="2" /> <!-- INT +2 -->
-			<sub order="0x10" stat="WIT" val="2" /> <!-- WIT -2 -->
 		</for>
 	</skill>
 	<skill id="3541" levels="1" name="Majestic Robe Set">
@@ -433,8 +384,6 @@
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<mul order="0x30" stat="regMp" val="1.08" /> <!-- MP Regeneration +8% -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% -->
-			<add order="0x10" stat="MEN" val="1" /> <!-- MEN +1 -->
-			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
 		</for>
 	</skill>
 	<skill id="3542" levels="6" name="Special Ability: Critical Damage">
@@ -555,8 +504,6 @@
 			<add order="0x40" stat="maxHp" val="445" /> <!-- Maximum HP +445 -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Probability -70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Probability -70% -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
 		</for>
 	</skill>
 	<skill id="3554" levels="1" name="Equipped with Shield">
@@ -578,9 +525,6 @@
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk +4% -->
 			<add order="0x40" stat="maxMp" val="289" /> <!-- Maximum MP +289 -->
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 		</for>
 	</skill>
 	<skill id="3556" levels="1" name="Major Arcana Robe Set">
@@ -592,9 +536,6 @@
 			<add order="0x40" stat="runSpd" val="7" /> <!-- Movement Speed +7 -->
 			<sub order="0x40" stat="cancel" val="50" /> <!-- Casting Cancel Probability -50% -->
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
-			<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun resistance +50% -->
 		</for>
 	</skill>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml
index 5bff7f96f49a7d1c9fbb75b0e47185e83e440309..a4829bb90dba156d7206819124db628c6baadca3 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml
@@ -653,8 +653,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal Capacity +4% -->
@@ -670,8 +668,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
@@ -687,8 +683,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<mul order="0x30" stat="DanceMpConsumeRate" val="0.94" /> <!-- MP Consumption -6% Decrease for Song and Dance Skills -->
@@ -703,9 +697,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- Physical Attack Power +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Maximum HP +492 effect -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Darkness Resistance +8 Increase -->
@@ -720,8 +711,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="rEvas" val="5.3" /> <!-- Evasion +5.3 -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
@@ -737,8 +726,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="accCombat" val="5.3" /> <!-- Accuracy +5.3 -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
@@ -754,9 +741,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
@@ -771,9 +755,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- Physical Attack Power +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Maximum HP +492 effect -->
 			<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
@@ -789,8 +770,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.066" /> <!-- Atk. Spd. +6.6% -->
 			<mul order="0x30" stat="pAtk" val="1.0266" /> <!-- P. Atk. +2.66% -->
 			<mul order="0x30" stat="pDef" val="1.0266" /> <!-- P. Def. +2.66% -->
@@ -806,8 +785,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 -->
@@ -823,8 +800,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 -->
@@ -840,8 +815,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<mul order="0x30" stat="pDef" val="1.033" /> <!-- P. Def. +3.3% -->
@@ -857,9 +830,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<mul order="0x30" stat="mAtk" val="1.066" /> <!-- M. Atk. +6.6% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml
index 703ed857a2864401c210170161c1dbb8d894aced..c45aec989095d1d57dc85d259b21a7179f5932a6 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml
@@ -964,8 +964,6 @@
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% -->
-			<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -982,8 +980,6 @@
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
 			<add order="0x40" stat="accCombat" val="3.1" /> <!-- Accuracy +3 -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% -->
-			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -1001,8 +997,6 @@
 			<add order="0x40" stat="absorbDam" val="3" /> <!-- absorb 3% HP from damage inflicted on enemies -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
-			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -1022,8 +1016,6 @@
 			<add order="0x40" stat="maxMp" val="240" /> <!-- MP +240 -->
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight increased plus the point at which a weight penalty is applied +5759 -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
-			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -1041,8 +1033,6 @@
 			<mul order="0x30" stat="mAtk" val="1.08" /> <!-- M. Atk. +8% -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% -->
-			<add order="0x10" stat="INT" val="2" /> <!-- INT +2 -->
-			<sub order="0x10" stat="WIT" val="2" /> <!-- WIT -2 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -1060,8 +1050,6 @@
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<mul order="0x30" stat="regMp" val="1.08" /> <!-- MP Regeneration +8% -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% -->
-			<add order="0x10" stat="MEN" val="1" /> <!-- MEN +1 -->
-			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -1079,8 +1067,6 @@
 			<mul order="0x30" stat="pDef" val="1.08" /> <!-- P Def. +8% -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Probability -70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Probability -70% -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml
index 8ee4c7cb9d62ea1c74a7a4ced6268fc5310c4f5c..fe06ae9f2de43008ef913c3faab5611691002344 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml
@@ -11,9 +11,6 @@
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk +4% -->
 			<add order="0x40" stat="maxMp" val="289" /> <!-- Maximum MP +289 -->
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -32,9 +29,6 @@
 			<mul order="0x30" stat="mAtk" val="1.17" /> <!-- M. Atk +17% -->
 			<add order="0x40" stat="runSpd" val="7" /> <!-- Movement Speed +7 -->
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
-			<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
@@ -48,8 +42,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="1" /> <!-- Con -1 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
 			<mul order="0x30" stat="pDef" val="1.046" /> <!-- P. Def +4.6% -->
 			<add order="0x40" stat="maxHp" val="418" /> <!-- MaxHP +418 -->
 			<add order="0x40" stat="darkRes" val="6" /> <!-- Darkness Resistance +6 -->
@@ -67,8 +59,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
 			<mul order="0x30" stat="gainHp" val="1.03" /> <!-- Received Increased Heal +3% -->
@@ -88,8 +78,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- MaxHP +492 -->
 			<add order="0x40" stat="rCrit" val="24.6" /> <!-- Critical Damage Chance +24.6 -->
@@ -109,9 +97,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- HP +492 -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Resistance to Darkness attacks +8 -->
@@ -130,8 +115,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
 			<mul order="0x30" stat="DanceMpConsumeRate" val="0.95" /> <!-- MP consumption is decreased when song and dance skills are used -5% -->
@@ -150,8 +133,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="1" /> <!-- Con -1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<add order="0x40" stat="rEvas" val="1.72" /> <!-- Evacion +1.72 -->
 			<add order="0x40" stat="accCombat" val="1.72" /> <!-- Accuracy +1.72 -->
 			<add order="0x40" stat="maxHp" val="418" /> <!-- MaxHP +418 -->
@@ -170,8 +151,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="rEvas" val="4.3" /> <!-- Evasion +4.3 -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 Effect -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
@@ -191,8 +170,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="accCombat" val="4.3" /> <!-- Accuracy +4.3 -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 Effect -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
@@ -212,8 +189,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="1" /> <!-- Int -1 -->
-			<add order="0x10" stat="MEN" val="1" /> <!-- Men +1 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.12" /> <!-- Casting Spd. +12% -->
 			<add order="0x40" stat="maxMp" val="257" /> <!-- Max MP +257 -->
 			<add order="0x40" stat="darkRes" val="6" /> <!-- Darkness Resistance +6 -->
@@ -231,8 +206,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<add order="0x40" stat="bonusHp" val="20" /> <!-- Increase amount of heal +20 -->
@@ -252,8 +225,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
@@ -273,8 +244,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<mul order="0x30" stat="pDef" val="1.026" /> <!-- P. Def. +2.6% -->
@@ -294,9 +263,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<mul order="0x30" stat="mAtk" val="1.054" /> <!-- Increase M. Atk +5.4% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
@@ -315,9 +281,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 Effect -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark resistance +8 -->
@@ -336,9 +299,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
 			<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- MaxHP +492 -->
 			<add order="0x40" stat="rCrit" val="24.6" /> <!-- Critical Damage Chance +24.6 -->
@@ -358,9 +318,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
-			<sub order="0x10" stat="WIT" val="1" /> <!-- Wit -1 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
@@ -380,8 +337,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.054" /> <!-- increase Atk. Spd. +5.4% -->
 			<mul order="0x30" stat="pAtk" val="1.0266" /> <!-- Increase P. Atk. +2.66% -->
 			<mul order="0x30" stat="pDef" val="1.0266" /> <!-- Increase P. Def. +2.66% -->
@@ -401,8 +356,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal Capacity +4% -->
@@ -422,8 +375,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
@@ -443,8 +394,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
 			<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<mul order="0x30" stat="DanceMpConsumeRate" val="0.94" /> <!-- MP Consumption -6% Decrease for Song and Dance Skills -->
@@ -463,9 +412,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max. HP +492 -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Resistance to Darkness attacks +8 -->
@@ -484,8 +430,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="rEvas" val="5.3" /> <!-- Evasion +5.3 -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
@@ -505,8 +449,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
 			<add order="0x40" stat="accCombat" val="5.3" /> <!-- Accuracy +5.3 -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
@@ -526,9 +468,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
@@ -547,9 +486,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.066" /> <!-- Physical Attack Power +6.6% -->
 			<add order="0x40" stat="maxHp" val="492" /> <!-- Maximum HP +492 effect -->
 			<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
@@ -569,8 +505,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
 			<mul order="0x30" stat="pAtkSpd" val="1.066" /> <!-- Atk. Spd. +6.6% -->
 			<mul order="0x30" stat="pAtk" val="1.0266" /> <!-- P. Atk. +2.66% -->
 			<mul order="0x30" stat="pDef" val="1.0266" /> <!-- P. Def. +2.66% -->
@@ -590,9 +524,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
-			<sub order="0x10" stat="WIT" val="1" /> <!-- Wit -1 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
@@ -612,8 +543,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 -->
@@ -633,8 +562,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 -->
@@ -654,8 +581,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
-			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
 			<mul order="0x30" stat="pDef" val="1.033" /> <!-- P. Def. +3.3% -->
@@ -675,9 +600,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<mul order="0x30" stat="mAtk" val="1.066" /> <!-- M. Atk. +6.6% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
@@ -1153,8 +1075,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- Dex -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% -->
 			<add order="0x40" stat="maxHp" val="531" /> <!-- Max HP by 531 -->
@@ -1169,8 +1089,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- Dex -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% -->
 			<add order="0x40" stat="maxHp" val="540" /> <!-- Max HP 540 -->
@@ -1189,9 +1107,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5% -->
@@ -1205,9 +1120,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5% -->
@@ -1225,9 +1137,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
 			<mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->
 			<mul order="0x30" stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% -->
@@ -1242,9 +1151,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
 			<mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->
 			<mul order="0x30" stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml
index 11377b91c2154a2174556143da53728955136bab..68db7e5a9cab5bbc358136f66b3618cc95801436 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml
@@ -16,8 +16,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- Dex -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% -->
 			<add order="0x40" stat="maxHp" val="531" /> <!-- Max HP +531 -->
@@ -36,8 +34,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
-			<sub order="0x10" stat="DEX" val="2" /> <!-- Dex -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% -->
 			<add order="0x40" stat="maxHp" val="540" /> <!-- Max HP +540 -->
@@ -60,9 +56,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5% -->
@@ -80,9 +73,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
-			<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5.57% -->
@@ -104,9 +94,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
 			<mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->
 			<mul order="0x30" stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% -->
@@ -125,9 +112,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
-			<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
 			<mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->
 			<mul order="0x30" stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% -->
@@ -990,8 +974,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0426" /> <!-- Atk Power +4.26% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
 			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% -->
@@ -1010,8 +992,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0426" /> <!-- P. Atk. +4.26% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
 			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
@@ -1030,8 +1010,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
 			<mul order="0x30" stat="mAtk" val="1.0811" /> <!-- M. Power +8.11% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
 			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
index 1ff8e5c151e9b8c35f742840e2c589f987eaecd6..e15a8f0d63969117cb858113fc1ca42fed781289 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
@@ -7,8 +7,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- STR -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
 			<mul order="0x30" stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% -->
 			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% -->
@@ -32,9 +30,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
-			<sub order="0x10" stat="CON" val="3" /> <!-- CON -3 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% -->
 			<mul order="0x30" stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
@@ -56,9 +51,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
-			<sub order="0x10" stat="MEN" val="1" /> <!-- MEN -1 -->
-			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
 			<mul order="0x30" stat="mAtk" val="1.087" /> <!-- M. Power +8.7% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
@@ -79,8 +71,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
 			<add order="0x40" stat="rCrit" val="127.4" /> <!-- Critical rate +127.4 -->
 			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
@@ -103,9 +93,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
 			<add order="0x40" stat="rCrit" val="170.5" /> <!-- Crt. Rate +170.5 -->
@@ -125,9 +112,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
-			<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
 			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
@@ -149,8 +133,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0426" /> <!-- Atk Power +4.26% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
 			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% -->
@@ -173,8 +155,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0426" /> <!-- P. Atk. +4.26% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
 			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
@@ -197,8 +177,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
 			<mul order="0x30" stat="mAtk" val="1.0811" /> <!-- M. Power +8.11% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
 			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
@@ -220,8 +198,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<sub order="0x10" stat="STR" val="2" /> <!-- STR -2 -->
-			<add order="0x10" stat="CON" val="2" /> <!-- CON +2 -->
 			<mul order="0x30" stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% -->
 			<mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% -->
@@ -249,9 +225,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
-			<sub order="0x10" stat="CON" val="3" /> <!-- CON -3 -->
 			<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% -->
 			<mul order="0x30" stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
@@ -277,9 +250,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
-			<sub order="0x10" stat="MEN" val="1" /> <!-- MEN -1 -->
-			<sub order="0x10" stat="INT" val="1" /> <!-- INT -1 -->
 			<mul order="0x30" stat="mAtk" val="1.087" /> <!-- M. Power +8.7% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
@@ -304,8 +274,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
 			<add order="0x40" stat="rCrit" val="127.4" /> <!-- Critical rate +127.4 -->
 			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
@@ -332,9 +300,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
-			<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
-			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
 			<add order="0x40" stat="rCrit" val="170.5" /> <!-- Crt. Rate +170.5 -->
@@ -358,9 +323,6 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
-			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
-			<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
 			<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
 			<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->