diff --git a/src/main/java/com/l2jserver/datapack/hellbound/HellboundSpawns.java b/src/main/java/com/l2jserver/datapack/hellbound/HellboundSpawns.java
index 10ee32f54a0f0e92d9df608dbb8bbec33fc84497..aae63adb62d3d08a253df8ef8a1a0617aeecfc66 100644
--- a/src/main/java/com/l2jserver/datapack/hellbound/HellboundSpawns.java
+++ b/src/main/java/com/l2jserver/datapack/hellbound/HellboundSpawns.java
@@ -137,7 +137,7 @@ public final class HellboundSpawns implements IXmlReader {
 	
 	/**
 	 * Gets the spawn minimum level.
-	 * @param npcId the NPC ID
+	 * @param spawn the spawn
 	 * @return the spawn minimum level
 	 */
 	public int getSpawnMinLevel(L2Spawn spawn) {
@@ -146,7 +146,7 @@ public final class HellboundSpawns implements IXmlReader {
 	
 	/**
 	 * Gets the spawn maximum level.
-	 * @param npcId the NPC ID
+	 * @param spawn the spawn
 	 * @return the spawn maximum level
 	 */
 	public int getSpawnMaxLevel(L2Spawn spawn) {
diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml
index 093bce4446161ad36915cb054b12b0150d3dca74..6a212f0dd5b2c940adf57b3afd66660e45ed1e34 100644
--- a/src/main/resources/data/stats/skills/00300-00399.xml
+++ b/src/main/resources/data/stats/skills/00300-00399.xml
@@ -162,14 +162,18 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="304" levels="1" name="Song of Vitality" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_VITALITY" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="611" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0304" />
 		<set name="isMagic" val="3" />
@@ -178,8 +182,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="effectPoint" val="655" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="effectPoint" val="655" />
@@ -193,14 +197,18 @@
 		</effects>
 	</skill>
 	<skill id="305" levels="1" name="Song of Vengeance" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_VENGEANCE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="655" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0305" />
 		<set name="isMagic" val="3" />
@@ -209,8 +217,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -221,14 +229,18 @@
 		</effects>
 	</skill>
 	<skill id="306" levels="1" name="Song of Flame Guard" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_FLAME_GUARD" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="582" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0306" />
 		<set name="isMagic" val="3" />
@@ -237,8 +249,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="effectPoint" val="655" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="effectPoint" val="655" />
@@ -251,14 +263,18 @@
 		</effects>
 	</skill>
 	<skill id="307" levels="1" name="Dance of Aqua Guard" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_AQUA_GUARD" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="635" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0307" />
 		<set name="isMagic" val="3" />
@@ -267,8 +283,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="effectPoint" val="655" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="effectPoint" val="655" />
@@ -284,14 +300,18 @@
 		</effects>
 	</skill>
 	<skill id="308" levels="1" name="Song of Storm Guard" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_STORM_GUARD" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="635" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0308" />
 		<set name="isMagic" val="3" />
@@ -300,8 +320,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="effectPoint" val="655" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="effectPoint" val="655" />
@@ -314,14 +334,18 @@
 		</effects>
 	</skill>
 	<skill id="309" levels="1" name="Dance of Earth Guard" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_EARTH_GUARD" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="582" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0309" />
 		<set name="isMagic" val="3" />
@@ -330,8 +354,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="effectPoint" val="655" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="effectPoint" val="655" />
@@ -347,14 +371,18 @@
 		</effects>
 	</skill>
 	<skill id="310" levels="1" name="Dance of the Vampire" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_VAMPIRE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="655" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0310" />
 		<set name="isMagic" val="3" />
@@ -363,8 +391,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -373,19 +401,23 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="absorbDam" val="8" /> <!-- absorb 8% HP from damage inflicted on enemies -->
+				<add stat="absorbDam" val="8" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="311" levels="1" name="Dance of Protection" enchantGroup1="1" enchantGroup2="1">
-		<table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
-		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_PROTECTION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="611" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0311" />
 		<set name="isMagic" val="3" />
@@ -394,8 +426,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="effectPoint" val="655" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="effectPoint" val="655" />
@@ -1826,15 +1858,18 @@
 		</effects>
 	</skill>
 	<skill id="349" levels="1" name="Song of Renewal" enchantGroup1="5" enchantGroup2="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
-		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_RENEWAL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0349" />
 		<set name="isMagic" val="3" />
@@ -1843,19 +1878,27 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="mReuse" val="0.8" />
-				<mul stat="pReuse" val="0.8" />
 				<mul stat="magicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="physicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="danceMpConsumeRate" val="0.95" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mReuse" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pReuse" val="0.8" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="350" levels="1" name="Physical Mirror">
@@ -2561,14 +2604,18 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="363" levels="1" name="Song of Meditation" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
-		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_MEDITATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0363" />
 		<set name="isMagic" val="3" />
@@ -2577,27 +2624,33 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="regMp" val="1.2" />
 				<mul stat="magicalMpConsumeRate" val="0.9" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="regMp" val="1.2" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="364" levels="1" name="Song of Champion" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
-		<table name="#ench2MpConsume2"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_CHAMPION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0364" />
 		<set name="isMagic" val="3" />
@@ -2606,29 +2659,39 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pReuse" val="0.9" />
 				<mul stat="physicalMpConsumeRate" val="0.8" />
-				<mul stat="dReuse" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="danceMpConsumeRate" val="0.8" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pReuse" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="dReuse" val="0.9" />
+			</effect>
 		</effects>
 	</skill>
-	<skill id="365" levels="1" name="Siren's Dance" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
-		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
+	<skill id="365" levels="1" name="Dance of Siren" enchantGroup1="5" enchantGroup2="5">
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_SIREN" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0365" />
 		<set name="isMagic" val="3" />
@@ -2637,8 +2700,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -2652,15 +2715,19 @@
 		</effects>
 	</skill>
 	<skill id="366" levels="1" name="Dance of Shadows" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
-		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume2"> 58 56 54 52 50 48 46 44 42 40 38 36 34 32 30 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_SHADOW" />
 		<set name="abnormalVisualEffect" val="STEALTH" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0366" />
 		<set name="isMagic" val="3" />
@@ -2669,8 +2736,8 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -2678,7 +2745,8 @@
 			<using kind="DUAL" />
 		</cond>
 		<effects>
-			<effect name="SilentMove">
+			<effect name="SilentMove" />
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.5" />
 			</effect>
 		</effects>
diff --git a/src/main/resources/data/stats/skills/00500-00599.xml b/src/main/resources/data/stats/skills/00500-00599.xml
index 79b3e1823b814c72f06664a10cd4ebcd61a8d7b4..1cf7167f51b592641f0af2e7b99bf2cdaffe5811 100644
--- a/src/main/resources/data/stats/skills/00500-00599.xml
+++ b/src/main/resources/data/stats/skills/00500-00599.xml
@@ -1292,15 +1292,20 @@
 		</effects>
 	</skill>
 	<skill id="528" levels="1" name="Shield of Faith" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1mDef"> 2790 2880 2970 3060 3150 3240 3330 3420 3510 3600 3690 3780 3870 3960 4050 </table>
 		<table name="#ench1pDef"> 3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400 </table>
-		<table name="#ench2AbnormalTimes"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
-		<table name="#ench3Reuse"> 870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
+		<table name="#ench2AbnormalTime"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
+		<table name="#ench3ReuseDelay"> 870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="TRANSFER_DAMAGE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="673" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0528" />
 		<set name="magicLvl" val="79" />
@@ -1308,32 +1313,48 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="900000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
-		<enchant3 name="reuseDelay" val="#ench3Reuse" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<enchant3 name="reuseDelay" val="#ench3ReuseDelay" />
 		<effects>
+			<effect name="Buff">
+				<add stat="mDef" val="2700" />
+			</effect>
+			<effect name="Buff">
+				<add stat="pDef" val="3600" />
+			</effect>
 			<effect name="TransferDamage">
 				<add stat="transDamToPlayer" val="90" />
-				<add stat="pDef" val="3600" />
-				<add stat="mDef" val="2700" />
 			</effect>
 		</effects>
 		<enchant1Effects>
+			<effect name="Buff">
+				<add stat="mDef" val="#ench1mDef" />
+			</effect>
+			<effect name="Buff">
+				<add stat="pDef" val="#ench1pDef" />
+			</effect>
 			<effect name="TransferDamage">
 				<add stat="transDamToPlayer" val="90" />
-				<add stat="pDef" val="#ench1pDef" />
-				<add stat="mDef" val="#ench1mDef" />
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="529" levels="1" name="Song of Elemental" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench2MpConsume2"> 52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_ELEMENTAL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="507" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0529" />
 		<set name="isMagic" val="3" />
@@ -1342,26 +1363,39 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<add stat="fireRes" val="30" />
-				<add stat="waterRes" val="30" />
 				<add stat="earthRes" val="30" />
+			</effect>
+			<effect name="Buff">
+				<add stat="waterRes" val="30" />
+			</effect>
+			<effect name="Buff">
 				<add stat="windRes" val="30" />
 			</effect>
+			<effect name="Buff">
+				<add stat="fireRes" val="30" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="530" levels="1" name="Dance of Alignment" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench2MpConsume2"> 52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_ALIGNMENT" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="507" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0530" />
 		<set name="isMagic" val="3" />
@@ -1370,17 +1404,21 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<cond msgId="113" addName="1">
 			<using kind="DUAL" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="30" />
 				<add stat="holyRes" val="30" />
 			</effect>
+			<effect name="Buff">
+				<add stat="darkRes" val="30" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="531" levels="1" name="Critical Wound">
diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml
index 60edb2c8aceb58d52450ea5efd8a1bccfdbfbe8f..dd311ef45897d6e1fe5ce97d86d12aad0ae2d65f 100644
--- a/src/main/resources/data/stats/skills/01200-01299.xml
+++ b/src/main/resources/data/stats/skills/01200-01299.xml
@@ -425,54 +425,59 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1219" levels="33" name="Greater Group Heal" enchantGroup1="2" enchantGroup2="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 </table>
-		<table name="#amount"> 163 169 175 188 194 201 213 220 226 239 246 253 266 272 279 285 291 298 304 310 316 322 328 334 339 345 350 355 360 365 369 374 378 </table>
 		<table name="#effectPoint"> 202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468 </table>
-		<table name="#hotValue"> 11 12 12 13 13 14 15 15 16 16 17 17 18 19 19 19 20 20 21 21 21 22 22 23 23 23 24 24 24 25 25 25 26 </table>
+		<table name="#healPower"> 163 169 175 188 194 201 213 220 226 239 246 253 266 272 279 285 291 298 304 310 316 322 328 334 339 345 350 355 360 365 369 374 378 </table>
 		<table name="#magicLvl"> 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 92 95 97 101 104 107 114 118 121 127 127 131 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191 </table>
 		<table name="#mpConsume1"> 23 24 25 26 26 27 29 30 31 32 32 33 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48 </table>
-		<table name="#ench1amount"> 382 386 391 395 400 404 408 413 417 422 426 430 435 439 444 448 452 457 461 466 470 474 479 483 488 492 496 501 505 510 </table>
-		<table name="#ench2MpConsume2"> 187 184 181 178 174 171 168 165 162 158 155 152 149 145 142 139 136 133 129 126 123 120 116 113 110 107 104 100 97 94 </table>
-		<table name="#ench2MpConsume1"> 46 46 45 44 43 42 42 41 40 39 38 38 37 36 35 34 34 33 32 31 30 30 29 28 27 26 26 25 24 23 </table>
+		<table name="#mpConsume2"> 92 95 97 101 104 107 114 118 121 127 127 131 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191 </table>
+		<table name="#tickHpPower"> 11 12 12 13 13 14 15 15 16 16 17 17 18 19 19 19 20 20 21 21 22 22 22 23 23 23 24 24 24 25 25 25 26 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1HealPower"> 382 386 391 395 400 404 408 413 417 422 426 430 435 439 444 448 452 457 461 466 470 474 479 483 488 492 496 501 505 510 </table>
+		<table name="#ench2MpConsume1"> 46 46 45 44 43 42 42 41 40 39 38 38 37 36 35 34 34 33 32 31 30 30 29 28 27 26 26 25 24 23 </table>
+		<table name="#ench2MpConsume2"> 187 184 181 178 174 171 168 165 162 158 155 152 149 145 142 139 136 133 129 126 123 120 116 113 110 107 104 100 97 94 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
 		<set name="activateRate" val="0" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1219" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
+			<effect name="Heal">
+				<param power="#healPower" />
+			</effect>
 			<effect name="TickHp">
-				<param power="#hotValue" />
+				<param power="#tickHpPower" />
 				<param ticks="1" />
-			</effect>
-			<effect name="Heal">
-				<param power="#amount" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
+			<effect name="Heal">
+				<param power="#ench1HealPower" />
+			</effect>
 			<effect name="TickHp">
 				<param power="26" />
 				<param ticks="1" />
-			</effect>
-			<effect name="Heal">
-				<param power="#ench1amount" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -837,46 +842,53 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1229" levels="18" name="Chant of Life" enchantGroup1="2" enchantGroup2="2">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
 		<table name="#effectPoint"> 204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655 </table>
-		<table name="#hot"> 12 15 18 23 27 31 35 39 43 45 46 58 50 52 53 55 56 58 </table>
 		<table name="#magicLvl"> 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
+		<table name="#mpConsume1"> 12 15 18 21 25 27 31 33 36 38 39 40 42 43 45 46 47 48 </table>
 		<table name="#mpConsume2"> 47 57 70 82 97 107 121 131 144 151 156 159 165 171 177 182 186 191 </table>
-		<table name="#mpConsume1"> 12 15 18 21 25 27 31 33 36 38 39 40 42 43 45 56 57 58 </table>
-		<table name="#ench1abnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table>
-		<table name="#ench1hot"> 58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66 </table>
-		<table name="#ench2MpConsume2"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
-		<table name="#ench2MpConsume1"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
+		<table name="#tickHpPower"> 12 15 18 23 27 31 35 39 43 45 46 48 50 52 53 55 56 58 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table>
+		<table name="#ench1TickHpPower"> 58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66 </table>
+		<table name="#ench2MpConsume1"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
+		<table name="#ench2MpConsume2"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_ORC" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1229" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalLvl" val="#ench1AbnormalLvl" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#hot" />
+				<param power="#tickHpPower" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="TickHp">
-				<param power="#ench1hot" />
+				<param power="#ench1TickHpPower" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -1939,36 +1951,40 @@
 		</effects>
 	</skill>
 	<skill id="1251" levels="2" name="Chant of Fury" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#effectPoint"> 457 532 </table>
 		<table name="#magicLvl"> 48 56 </table>
-		<table name="#mpConsume2"> 137 163 </table>
 		<table name="#mpConsume1"> 35 41 </table>
+		<table name="#mpConsume2"> 137 163 </table>
 		<table name="#pAtkSpd"> 1.15 1.33 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1251" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
@@ -1976,36 +1992,40 @@
 		</effects>
 	</skill>
 	<skill id="1252" levels="3" name="Chant of Evasion" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#effectPoint"> 379 457 532 </table>
 		<table name="#magicLvl"> 40 48 56 </table>
-		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#mpConsume1"> 28 35 41 </table>
+		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#rEvas"> 2 3 4 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="AVOID_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1252" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="rEvas" val="#rEvas" />
@@ -2013,39 +2033,43 @@
 		</effects>
 	</skill>
 	<skill id="1253" levels="3" name="Chant of Rage" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#cAtk"> 1.25 1.3 1.35 </table>
+		<table name="#critDmg"> 1.25 1.3 1.35 </table>
 		<table name="#effectPoint"> 418 495 532 </table>
 		<table name="#magicLvl"> 44 52 56 </table>
-		<table name="#mpConsume2"> 123 150 163 </table>
 		<table name="#mpConsume1"> 31 38 41 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#mpConsume2"> 123 150 163 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CRITICAL_DMG_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1253" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="critDmg" val="#cAtk" />
+				<mul stat="critDmg" val="#critDmg" />
 			</effect>
 		</effects>
 	</skill>
@@ -2808,26 +2832,29 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1271" levels="1" name="Benediction" enchantGroup1="1" enchantGroup2="1">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1MpConsume2"> 171 168 165 162 159 157 154 151 148 145 142 139 136 133 131 128 125 122 119 116 113 110 107 105 102 99 96 93 90 87 </table>
-		<table name="#ench1MpConsume1"> 43 42 42 41 40 40 39 38 37 37 36 35 34 34 33 32 32 31 30 29 29 28 27 27 26 25 24 24 23 22 </table>
-		<table name="#ench2Bravery"> 23 36 49 62 75 88 101 114 127 140 153 166 179 192 205 218 231 244 257 270 283 296 309 322 335 348 361 374 387 400 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 43 42 42 41 40 40 39 38 37 37 36 35 34 34 33 32 32 31 30 29 29 28 27 27 26 25 24 24 23 22 </table>
+		<table name="#ench1MpConsume2"> 171 168 165 162 159 157 154 151 148 145 142 139 136 133 131 128 125 122 119 116 113 110 107 105 102 99 96 93 90 87 </table>
+		<table name="#ench2CpAmount"> 23 36 49 62 75 88 101 114 127 140 153 166 179 192 205 218 231 244 257 270 283 296 309 322 335 348 361 374 387 400 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="560" />
+		<set name="hitCancelTime" val="6000" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1271" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="66" />
-		<set name="mpConsume2" val="171" />
 		<set name="mpConsume1" val="43" />
+		<set name="mpConsume2" val="171" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="900000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
+		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<player mp="25" />
@@ -2839,7 +2866,7 @@
 		</effects>
 		<enchant2Effects>
 			<effect name="Cp">
-				<param amount="#ench2Bravery" />
+				<param amount="#ench2CpAmount" />
 			</effect>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -3288,39 +3315,43 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1284" levels="3" name="Chant of Revenge" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#effectPoint"> 582 624 655 </table>
 		<table name="#magicLvl"> 62 68 74 </table>
-		<table name="#mpConsume2"> 183 201 217 </table>
 		<table name="#mpConsume1"> 46 51 55 </table>
-		<table name="#power"> 10 15 20 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
-		<table name="#ench2MpConsume1"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
+		<table name="#mpConsume2"> 183 201 217 </table>
+		<table name="#reflectDam"> 10 15 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
+		<table name="#ench2MpConsume2"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="DMG_SHIELD" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1284" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<add stat="reflectDam" val="#power" />
+				<add stat="reflectDam" val="#reflectDam" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/01300-01399.xml b/src/main/resources/data/stats/skills/01300-01399.xml
index 46480146f1bd44830e044c2683e8d71af4a936cf..d5764e9f0ade00ddfed8757e0bf709d24fca6893 100644
--- a/src/main/resources/data/stats/skills/01300-01399.xml
+++ b/src/main/resources/data/stats/skills/01300-01399.xml
@@ -237,36 +237,40 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1307" levels="3" name="Prayer" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#effectPoint"> 611 635 655 </table>
 		<table name="#healEffect"> 1.08 1.1 1.12 </table>
 		<table name="#magicLvl"> 66 70 74 </table>
-		<table name="#mpConsume2"> 195 207 217 </table>
 		<table name="#mpConsume1"> 49 52 55 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 212 207 203 199 194 190 185 181 176 172 168 164 159 155 151 147 142 137 133 129 126 121 116 113 108 103 99 94 90 85 </table>
-		<table name="#ench2MpConsume1"> 55 55 55 55 54 54 54 54 54 53 53 53 53 53 52 52 52 52 52 51 50 50 50 50 50 50 50 50 50 50 </table>
+		<table name="#mpConsume2"> 195 207 217 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
+		<table name="#ench2MpConsume2"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="HEAL_EFFECT_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1307" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="healEffect" val="#healEffect" />
@@ -274,73 +278,81 @@
 		</effects>
 	</skill>
 	<skill id="1308" levels="3" name="Chant of Predator" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#critRate"> 1.2 1.25 1.3 </table>
 		<table name="#effectPoint"> 457 566 624 </table>
 		<table name="#magicLvl"> 48 60 68 </table>
-		<table name="#mpConsume2"> 137 156 201 </table>
 		<table name="#mpConsume1"> 35 44 51 </table>
-		<table name="#rCrit"> 1.2 1.25 1.3 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100 </table>
-		<table name="#ench2MpConsume1"> 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 34 33 32 31 30 29 28 28 27 26 25 </table>
+		<table name="#mpConsume2"> 137 176 201 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 34 33 32 31 30 29 28 28 27 26 25 </table>
+		<table name="#ench2MpConsume2"> 197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1308" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="critRate" val="#rCrit" />
+				<mul stat="critRate" val="#critRate" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1309" levels="3" name="Chant of Eagle" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#accCombat"> 2 3 4 </table>
 		<table name="#effectPoint"> 457 549 597 </table>
 		<table name="#magicLvl"> 48 58 64 </table>
-		<table name="#mpConsume2"> 137 170 189 </table>
 		<table name="#mpConsume1"> 35 43 48 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
-		<table name="#ench2MpConsume1"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table>
+		<table name="#mpConsume2"> 137 170 189 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table>
+		<table name="#ench2MpConsume2"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="HIT_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1309" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="accCombat" val="#accCombat" />
@@ -348,73 +360,84 @@
 		</effects>
 	</skill>
 	<skill id="1310" levels="4" name="Chant of Vampire" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#absorbDam"> 6 7 8 9 </table>
 		<table name="#effectPoint"> 418 549 611 655 </table>
 		<table name="#magicLvl"> 44 58 66 74 </table>
-		<table name="#mpConsume2"> 123 170 195 217 </table>
 		<table name="#mpConsume1"> 31 43 49 55 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
+		<table name="#mpConsume2"> 123 170 195 217 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2MpConsume1"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
+		<table name="#ench2MpConsume2"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="VAMPIRIC_ATTACK" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1310" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<add stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies -->
+				<add stat="absorbDam" val="#absorbDam" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="1311" levels="6" name="Body Of Avatar" enchantGroup1="1" enchantGroup2="1">
+	<skill id="1311" levels="6" name="Body of Avatar" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
-		<table name="#MaxHp"> 10 15 20 25 30 35 </table>
 		<table name="#effectPoint"> 457 532 566 597 624 646 </table>
 		<table name="#magicLvl"> 48 56 60 64 68 72 </table>
-		<table name="#mpConsume2"> 273 326 352 378 402 424 </table>
+		<table name="#maxHpPower"> 10 15 20 25 30 35 </table>
 		<table name="#mpConsume1"> 69 82 88 95 101 106 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 416 409 402 395 388 381 374 367 360 353 346 339 332 325 318 310 303 296 289 282 275 268 261 254 247 240 233 226 219 212 </table>
-		<table name="#ench2MpConsume1"> 104 102 100 98 97 95 93 91 90 88 86 84 83 81 79 77 75 74 72 70 68 67 65 63 61 60 58 56 54 53 </table>
+		<table name="#mpConsume2"> 273 326 352 378 402 424 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 104 102 100 98 97 95 93 91 90 88 86 84 83 81 79 77 75 74 72 70 68 67 65 63 61 60 58 56 54 53 </table>
+		<table name="#ench2MpConsume2"> 416 409 402 395 388 381 374 367 360 353 346 339 332 325 318 310 303 296 289 282 275 268 261 254 247 240 233 226 219 212 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MAX_HP_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1311" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="MaxHp">
-				<param power="#MaxHp" />
+				<param power="#maxHpPower" />
 				<param type="PER" />
 				<param heal="true" />
 			</effect>
@@ -737,28 +760,31 @@
 		</effects>
 	</skill>
 	<skill id="1328" levels="8" name="Mass Summon Storm Cubic" enchantGroup1="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#cubicPower"> 282 434 677 919 1141 1394 1673 1975 </table>
 		<table name="#itemConsumeCount"> 16 20 26 29 36 39 42 46 </table>
 		<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 111 130 150 170 183 195 207 217 </table>
 		<table name="#mpConsume1"> 28 33 38 43 46 49 52 55 </table>
+		<table name="#mpConsume2"> 111 130 150 170 183 195 207 217 </table>
+		<table name="#ench1MagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 2081 2133 2184 2234 2283 2331 2378 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1328" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#ench1MagicLvl" />
 		<effects>
 			<effect name="SummonCubic">
 				<param cubicId="1" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="12" cubicPower="#cubicPower" />
@@ -771,28 +797,31 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1329" levels="9" name="Mass Summon Aqua Cubic" enchantGroup1="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#cubicPower"> 282 377 497 644 820 1141 1394 1673 1975 </table>
 		<table name="#itemConsumeCount"> 7 10 10 13 13 16 20 20 23 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 62 66 70 74 </table>
-		<table name="#mpConsume2"> 111 123 137 150 163 183 195 207 217 </table>
 		<table name="#mpConsume1"> 28 31 35 38 41 46 49 52 55 </table>
+		<table name="#mpConsume2"> 111 123 137 150 163 183 195 207 217 </table>
+		<table name="#ench1MagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 2081 2133 2184 2234 2283 2331 2378 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1329" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#ench1MagicLvl" />
 		<effects>
 			<effect name="SummonCubic">
 				<param cubicId="7" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="30" cubicPower="#cubicPower" />
@@ -805,28 +834,31 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1330" levels="8" name="Mass Summon Phantom Cubic" enchantGroup1="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#cubicPower"> 282 434 644 919 1141 1394 1673 1975 </table>
 		<table name="#itemConsumeCount"> 7 10 13 13 16 20 20 23 </table>
 		<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 111 130 150 170 183 195 207 217 </table>
 		<table name="#mpConsume1"> 28 33 38 43 46 49 52 55 </table>
+		<table name="#mpConsume2"> 111 130 150 170 183 195 207 217 </table>
+		<table name="#ench1MagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 2081 2133 2184 2234 2283 2331 2378 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 2423 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1330" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#ench1MagicLvl" />
 		<effects>
 			<effect name="SummonCubic">
 				<param cubicId="5" cubicDelay="8" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#cubicPower" />
@@ -2523,97 +2555,154 @@
 		</effects>
 	</skill>
 	<skill id="1362" levels="1" name="Chant of Spirit" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
-		<table name="#ench2MpConsume2"> 218 210 202 194 188 180 172 165 157 150 142 134 126 120 112 </table>
-		<table name="#ench2MpConsume1"> 54 52 51 49 47 45 43 41 39 37 35 34 32 30 28 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
+		<table name="#ench2MpConsume1"> 54 52 50 48 47 45 43 41 39 37 35 33 31 30 28 </table>
+		<table name="#ench2MpConsume2"> 218 210 203 195 188 180 172 165 157 150 142 135 127 120 112 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1362" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="224" />
 		<set name="mpConsume1" val="56" />
+		<set name="mpConsume2" val="224" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="30" />
-				<sub stat="debuffVuln" val="20" />
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1363" levels="1" name="Chant of Victory" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 218 212 204 196 189 181 174 166 158 150 142 136 128 121 113 </table>
-		<table name="#ench2MpConsume1"> 55 53 51 49 47 45 43 41 40 38 36 34 32 30 28 </table>
-		<table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 54 53 51 49 47 45 43 41 39 37 35 34 32 30 28 </table>
+		<table name="#ench2MpConsume2"> 219 212 204 196 189 181 174 166 159 151 143 136 128 121 113 </table>
+		<table name="#ench3RunSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1363" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="40" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="227" />
 		<set name="mpConsume1" val="57" />
+		<set name="mpConsume2" val="227" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 				<param heal="true" />
-				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</effects>
 		<enchant3Effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 				<param heal="true" />
-				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<add stat="accCombat" val="4" />
-				<mul stat="runSpd" val="#ench3Spd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</enchant3Effects>
 	</skill>
@@ -3590,32 +3679,43 @@
 		</effects>
 	</skill>
 	<skill id="1390" levels="3" name="War Chant" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 4 8 12 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 213 244 272 </table>
+		<table name="#mpConsume1"> 43 49 55 </table>
+		<table name="#mpConsume2"> 170 195 217 </table>
 		<table name="#pAtk"> 1.04 1.07 1.1 </table>
-		<table name="#ench1MpConsume2"> 269 265 263 259 257 254 250 248 244 242 238 235 232 229 225 223 219 217 213 210 207 204 202 198 195 192 189 185 183 179 </table>
-		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 54 53 53 52 52 51 50 50 49 49 48 47 47 46 45 45 44 44 43 42 42 41 41 40 39 39 38 37 37 36 </table>
+		<table name="#ench1MpConsume2"> 215 212 210 207 205 203 200 198 195 193 190 188 185 183 180 178 175 173 170 168 165 163 161 158 156 153 151 148 146 143 </table>
+		<table name="#ench2AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1390" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="#pAtk" />
@@ -3623,32 +3723,43 @@
 		</effects>
 	</skill>
 	<skill id="1391" levels="3" name="Earth Chant" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 4 8 12 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
-		<table name="#mpConsume2"> 213 244 272 </table>
+		<table name="#mpConsume1"> 43 49 55 </table>
+		<table name="#mpConsume2"> 170 195 217 </table>
 		<table name="#pDef"> 1.05 1.1 1.15 </table>
-		<table name="#ench1MpConsume2"> 269 265 263 259 257 254 250 248 244 242 238 235 232 229 225 223 219 217 213 210 207 204 202 198 195 192 189 185 183 179 </table>
-		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 54 53 53 52 52 51 50 50 49 49 48 47 47 46 45 45 44 44 43 42 42 41 41 40 39 39 38 37 37 36 </table>
+		<table name="#ench1MpConsume2"> 215 212 210 207 205 203 200 198 195 193 190 188 185 183 180 178 175 173 170 168 165 163 161 158 156 153 151 148 146 143 </table>
+		<table name="#ench2AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1391" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
diff --git a/src/main/resources/data/stats/skills/01400-01499.xml b/src/main/resources/data/stats/skills/01400-01499.xml
index 63fc064423becaf5689375ffb83a6132d93e66fc..18cf29b72a690053a2ecd1c8e08f7f70b677ba7c 100644
--- a/src/main/resources/data/stats/skills/01400-01499.xml
+++ b/src/main/resources/data/stats/skills/01400-01499.xml
@@ -125,61 +125,66 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1402" levels="5" name="Major Group Heal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#amount"> 902 979 1050 1115 1170 </table>
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> 421 457 490 520 546 </table>
+		<table name="#healPower"> 902 979 1050 1115 1170 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 189 199 214 228 239 </table>
-		<table name="#ench1amount"> 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443 1456 1469 1482 1495 1508 1521 1534 1547 1561 </table>
-		<table name="#ench2MpConsume2"> 187 184 180 177 174 171 168 165 161 158 155 152 149 145 142 139 136 133 130 126 123 120 117 114 111 107 104 101 98 95 </table>
+		<table name="#mpConsume1"> 38 40 43 46 48 </table>
+		<table name="#mpConsume2"> 151 159 171 182 191 </table>
+		<table name="#ench1HealPower"> 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443 1456 1469 1482 1495 1508 1521 1534 1547 1561 </table>
 		<table name="#ench2MpConsume1"> 46 46 45 44 43 42 42 41 40 39 38 38 37 36 35 34 34 33 32 31 30 30 29 28 27 26 26 25 24 23 </table>
-		<table name="#ench34amount"> 1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301 </table>
-		<table name="#ench3dispelAbnormals"> POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,9 </table>
-		<table name="#ench4dispelAbnormals"> BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,9 </table>
+		<table name="#ench2MpConsume2"> 187 184 180 177 174 171 168 165 161 158 155 152 149 145 142 139 136 133 130 126 123 120 117 114 111 107 104 101 98 95 </table>
+		<table name="#ench34HealPower"> 1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301 </table>
+		<table name="#ench3DispelBySlotDispel"> POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,9 </table>
+		<table name="#ench4DispelBySlotDispel"> BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,9 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="200" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1402" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="4" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Heal">
-				<param power="#amount" />
+				<param power="#healPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Heal">
-				<param power="#ench1amount" />
+				<param power="#ench1HealPower" />
 			</effect>
 		</enchant1Effects>
 		<enchant3Effects>
 			<effect name="Heal">
-				<param power="#ench34amount" />
+				<param power="#ench34HealPower" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="#ench3dispelAbnormals" />
+				<param dispel="#ench3DispelBySlotDispel" />
 			</effect>
 		</enchant3Effects>
 		<enchant4Effects>
 			<effect name="Heal">
-				<param power="#ench34amount" />
+				<param power="#ench34HealPower" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="#ench4dispelAbnormals" />
+				<param dispel="#ench4DispelBySlotDispel" />
 			</effect>
 		</enchant4Effects>
 	</skill>
@@ -483,50 +488,82 @@
 		</effects>
 	</skill>
 	<skill id="1413" levels="1" name="Magnus' Chant" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 225 221 218 214 210 206 202 198 195 191 187 183 179 176 172 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
 		<table name="#ench2MpConsume1"> 56 55 54 53 52 51 50 49 48 47 46 45 44 44 43 </table>
+		<table name="#ench2MpConsume2"> 225 221 218 214 210 206 202 198 195 191 187 183 179 176 172 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1413" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="40" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="230" />
-		<set name="mpConsume1" val="57" />
+		<set name="mpConsume1" val="58" />
+		<set name="mpConsume2" val="229" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
+			<effect name="Buff">
+				<add stat="fireRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="waterRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="windRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="earthRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
 			<effect name="MaxMp">
 				<param power="15" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
 				<add stat="regMp" val="1.5">
-					<using kind="HEAVY,LIGHT" />
+					<using kind="LIGHT" />
+				</add>
+			</effect>
+			<effect name="Buff">
+				<add stat="regMp" val="1.5">
+					<using kind="HEAVY" />
 				</add>
+			</effect>
+			<effect name="Buff">
 				<add stat="regMp" val="4">
 					<using kind="MAGIC" />
 				</add>
-				<mul stat="mDef" val="1.3" />
-				<mul stat="mAtk" val="1.3" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="fireRes" val="10" />
-				<add stat="waterRes" val="10" />
-				<add stat="windRes" val="10" />
-				<add stat="earthRes" val="10" />
-				<sub stat="debuffVuln" val="25" />
-				<sub stat="cancelVuln" val="40" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.75" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.6" />
 			</effect>
 		</effects>
 	</skill>
@@ -2586,27 +2623,34 @@
 		</effects>
 	</skill>
 	<skill id="1461" levels="1" name="Chant of Protection" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
-		<table name="#ench2MpConsume2"> 226 222 218 214 210 208 204 200 196 192 188 184 181 177 173 </table>
-		<table name="#ench2MpConsume1"> 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400 </table>
+		<table name="#ench2MpConsume1"> 56 55 54 53 52 52 51 50 49 48 47 46 45 44 43 </table>
+		<table name="#ench2MpConsume2"> 227 223 219 215 211 208 204 200 196 192 188 184 181 177 173 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="T_CRT_DMG_DOWN" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="676" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1461" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="250" />
-		<set name="mpConsume1" val="39" />
+		<set name="mpConsume1" val="58" />
+		<set name="mpConsume2" val="231" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="defCritDamage" val="0.7" />
@@ -2903,36 +2947,39 @@
 		</enchant4pveEffects>
 	</skill>
 	<skill id="1470" levels="1" name="Prahnah" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5" enchantGroup4="5">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#ench1mDef"> 3033 3066 3100 3133 3166 3200 3233 3266 3300 3333 3366 3400 3433 3466 3500 </table>
-		<table name="#ench2MpConsume2"> 82 79 76 73 71 68 65 62 59 57 54 51 48 45 43 </table>
-		<table name="#ench2MpConsume1"> 21 20 19 19 18 17 17 16 15 15 14 13 12 12 11 </table>
-		<table name="#ench3AbnormalTimes"> 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 </table>
-		<table name="#ench4Reuse"> 290000 280000 270000 260000 250000 240000 230000 220000 210000 200000 190000 180000 170000 160000 150000 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench2MpConsume1"> 21 20 19 19 18 17 17 16 15 15 14 13 12 12 11 </table>
+		<table name="#ench2MpConsume2"> 82 79 76 73 71 68 65 62 59 57 54 51 48 45 43 </table>
+		<table name="#ench3AbnormalTime"> 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 </table>
+		<table name="#ench4ReuseDelay"> 290000 280000 270000 260000 250000 240000 230000 220000 210000 200000 190000 180000 170000 160000 150000 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1470" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="abnormalTime" val="#ench3AbnormalTime" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="reuseDelay" val="#ench4Reuse" />
+		<enchant4 name="reuseDelay" val="#ench4ReuseDelay" />
 		<effects>
 			<effect name="Buff">
 				<add stat="mDef" val="3000" />
@@ -3069,130 +3116,147 @@
 		</effects>
 	</skill>
 	<skill id="1476" levels="3" name="Appetite for Destruction" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<!-- Confirmed CT2.5 -->
-		<table name="#amount"> 1.3 1.4 1.5 </table>
+		<!-- High Five Confirmed -->
+		<table name="#critDmg"> 1.3 1.4 1.5 </table>
+		<table name="#critRate"> 1.3 1.4 1.5 </table>
 		<table name="#effectPoint"> 379 467 549 </table>
 		<table name="#magicLvl"> 40 49 58 </table>
-		<table name="#mpConsume2"> 56 70 85 </table>
 		<table name="#mpConsume1"> 14 18 22 </table>
-		<table name="#rCrit"> 1.3 1.4 1.5 </table>
-		<table name="#ench1MpConsume2"> 84 82 81 79 78 76 75 74 72 71 69 68 67 65 64 62 61 60 58 57 55 54 52 51 50 48 47 45 44 43 </table>
-		<table name="#ench1MpConsume1"> 21 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 </table>
-		<table name="#ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
-		<table name="#ench3Reuse"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table>
+		<table name="#mpConsume2"> 56 70 85 </table>
+		<table name="#pAtk"> 1.3 1.4 1.5 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 21 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 </table>
+		<table name="#ench1MpConsume2"> 84 82 81 79 78 76 75 74 72 71 69 68 67 65 64 62 61 60 58 57 55 54 52 51 50 48 47 45 44 43 </table>
+		<table name="#ench2AbnormalTime"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
+		<table name="#ench3ReuseDelay"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INSTINCT" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1476" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="reuseDelay" val="#ench3Reuse" />
+		<enchant3 name="reuseDelay" val="#ench3ReuseDelay" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#amount" />
-				<mul stat="critRate" val="#rCrit" />
-				<mul stat="critDmg" val="#amount" />
+				<mul stat="critDmg" val="#critDmg" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="#critRate" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1477" levels="3" name="Vampiric Impulse" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#absorbDam"> 60 70 80 </table>
 		<table name="#effectPoint"> 495 597 646 </table>
 		<table name="#magicLvl"> 52 64 72 </table>
-		<table name="#mpConsume2"> 75 95 106 </table>
 		<table name="#mpConsume1"> 19 24 27 </table>
-		<table name="#ench1MpConsume2"> 104 102 101 99 97 95 94 92 90 88 87 85 83 81 80 78 76 74 72 71 69 67 65 64 62 60 58 57 55 53 </table>
-		<table name="#ench1MpConsume1"> 26 25 25 24 24 23 23 23 22 22 21 21 20 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 13 13 </table>
-		<table name="#ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
-		<table name="#ench3Reuse"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table>
+		<table name="#mpConsume2"> 75 95 106 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 26 25 25 24 24 23 23 23 22 22 21 21 20 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 13 13 </table>
+		<table name="#ench1MpConsume2"> 104 102 101 99 97 95 94 92 90 88 87 85 83 81 80 78 76 74 72 71 69 67 65 64 62 60 58 57 55 53 </table>
+		<table name="#ench2AbnormalTime"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
+		<table name="#ench3ReuseDelay"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INSTINCT" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1477" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="reuseDelay" val="#ench3Reuse" />
+		<enchant3 name="reuseDelay" val="#ench3ReuseDelay" />
 		<effects>
 			<effect name="Buff">
-				<add stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies -->
+				<add stat="absorbDam" val="#absorbDam" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1478" levels="2" name="Protection Instinct" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> 438 566 </table>
-		<table name="#magicLvl"> 46 60 </table>
 		<table name="#mDef"> 900 1350 </table>
-		<table name="#mpConsume2"> 65 88 </table>
+		<table name="#magicLvl"> 46 60 </table>
 		<table name="#mpConsume1"> 17 22 </table>
+		<table name="#mpConsume2"> 65 88 </table>
 		<table name="#pDef"> 1200 1800 </table>
-		<table name="#ench1MpConsume2"> 86 85 83 82 80 79 77 76 74 73 71 70 68 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 44 </table>
-		<table name="#ench1MpConsume1"> 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 </table>
-		<table name="#ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
-		<table name="#ench3Reuse"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 </table>
+		<table name="#ench1MpConsume2"> 86 85 83 82 80 79 77 76 74 73 71 70 68 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 44 </table>
+		<table name="#ench2AbnormalTime"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
+		<table name="#ench3ReuseDelay"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INSTINCT" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1478" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="reuseDelay" val="#ench3Reuse" />
+		<enchant3 name="reuseDelay" val="#ench3ReuseDelay" />
 		<effects>
 			<effect name="Buff">
-				<add stat="pDef" val="#pDef" />
 				<add stat="mDef" val="#mDef" />
 			</effect>
+			<effect name="Buff">
+				<add stat="pDef" val="#pDef" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1479" levels="3" name="Magic Impulse" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">