From e409f08d96b76cb895a92cc00a9d33cdda4c5712 Mon Sep 17 00:00:00 2001 From: Adry_85 <Adrya85@hotmail.it> Date: Fri, 27 Sep 2013 08:50:36 +0000 Subject: [PATCH] BETA: Removing skilltype CONT. Reviewed by: !UnAfraid, Zoey76 --- .../handlers/skillhandlers/Continuous.java | 4 +-- .../game/data/stats/skills/00800-00899.xml | 6 ++--- .../game/data/stats/skills/05100-05199.xml | 27 ++++++++++--------- .../game/data/stats/skills/05900-05999.xml | 4 +-- 4 files changed, 20 insertions(+), 21 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java index 2040893572..4839aeb147 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java @@ -41,14 +41,12 @@ public class Continuous implements ISkillHandler { L2SkillType.BUFF, L2SkillType.DEBUFF, - L2SkillType.CONT, }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { boolean acted = true; - L2PcInstance player = null; if (activeChar.isPlayer()) { @@ -122,7 +120,7 @@ public class Continuous implements ISkillHandler // if this is a debuff let the duel manager know about it // so the debuff can be removed after the duel // (player & target must be in the same duel) - if (target.isPlayer() && target.getActingPlayer().isInDuel() && ((skill.getSkillType() == L2SkillType.DEBUFF) || (skill.getSkillType() == L2SkillType.BUFF)) && (player != null) && (player.getDuelId() == target.getActingPlayer().getDuelId())) + if (target.isPlayer() && target.getActingPlayer().isInDuel() && (player != null) && (player.getDuelId() == target.getActingPlayer().getDuelId())) { DuelManager dm = DuelManager.getInstance(); for (L2Effect buff : skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss))) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index 2196d0740c..f4cdb3d4ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -839,7 +839,7 @@ <set name="mpConsume" val="72" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="CONT" /> + <set name="skillType" val="BUFF" /> <set name="soulMaxConsumeCount" val="20" /> <set name="staticReuse" val="true" /> <set name="stayAfterDeath" val="true" /> @@ -872,7 +872,7 @@ <set name="mpConsume" val="72" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="CONT" /> + <set name="skillType" val="BUFF" /> <set name="stayAfterDeath" val="true" /> <set name="targetType" val="SELF" /> <cond> @@ -900,7 +900,7 @@ <set name="mpConsume" val="72" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="CONT" /> + <set name="skillType" val="BUFF" /> <set name="stayAfterDeath" val="true" /> <set name="targetType" val="SELF" /> <cond> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index ebdb245b95..069bfc7486 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -418,6 +418,7 @@ </for> </skill> <skill id="5123" levels="1" name="Maximum Defense"> + <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> <set name="abnormalType" val="COMBINATION" /> @@ -426,8 +427,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="skillType" val="CONT" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="AURA" /> <for> <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="1000" /> @@ -437,11 +437,12 @@ </for> </skill> <skill id="5124" levels="1" name="Anti-Music"> + <!-- Confirmed CT2.5 --> <set name="affectRange" val="200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="AURA" /> <for> <effect name="DispelBySlotProbability" noicon="1" val="0"> <param dispel="DANCE_OF_AQUA_GUARD;DANCE_OF_CONCENTRATION;DANCE_OF_CONCENTRATION;DANCE_OF_EARTH_GUARD;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_LIGHT;DANCE_OF_MYSTIC;DANCE_OF_PROTECTION;DANCE_OF_SHADOW;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_FLAME_GUARD;SONG_OF_HUNTER;SONG_OF_INVOCATION;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_STORM_GUARD;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BLADESTORM;DANCE_OF_ALIGNMENT;SONG_OF_ELEMENTAL;SONG_OF_WINDSTORM" rate="100" /> @@ -449,6 +450,7 @@ </for> </skill> <skill id="5125" levels="1" name="Maximum Resist Status"> + <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> <set name="abnormalType" val="COMBINATION" /> @@ -457,7 +459,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="AURA" /> <for> <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="60" /> @@ -465,6 +467,7 @@ </for> </skill> <skill id="5126" levels="1" name="Maximum Recovery"> + <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> <set name="abnormalType" val="COMBINATION" /> @@ -473,7 +476,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="AURA" /> <for> <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.4" /> @@ -482,6 +485,7 @@ </for> </skill> <skill id="5127" levels="1" name="Recover Force"> + <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> <set name="abnormalType" val="COMBINATION" /> @@ -490,8 +494,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="skillType" val="CONT" /> <!-- FIXME: This is not retail like --> - <set name="targetType" val="AURA" /> <!-- FIXME: Aura Friendly ? --> + <set name="targetType" val="AURA" /> <for> <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> @@ -500,6 +503,7 @@ </for> </skill> <skill id="5128" levels="1" name="Maximize long-range weapon use"> + <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> <set name="abnormalType" val="COMBINATION" /> @@ -508,7 +512,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="AURA" /> <for> <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2"> @@ -521,6 +525,7 @@ </for> </skill> <skill id="5129" levels="1" name="Smokescreen"> + <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> <set name="abnormalType" val="COMBINATION" /> @@ -529,7 +534,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="AURA" /> <for> <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="15" /> @@ -541,28 +546,24 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> - <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> </skill> <skill id="5131" levels="1" name="Tsunami"> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> - <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> </skill> <skill id="5132" levels="1" name="Cyclone"> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> - <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> </skill> <skill id="5133" levels="1" name="Gehenna"> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> - <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> </skill> <skill id="5134" levels="1" name="Anti-Summoning Field"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml index 3fc9e00de7..4e9ec70ed5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml @@ -1149,7 +1149,7 @@ <set name="mpConsume" val="75" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> - <set name="skillType" val="CONT" /> + <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <cond> <player canTransform="true" /> @@ -1175,7 +1175,7 @@ <set name="mpConsume" val="75" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> - <set name="skillType" val="CONT" /> + <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <cond> <player canTransform="true" /> -- GitLab