From e37775b068be60c39708406fde7f9b01e8032c39 Mon Sep 17 00:00:00 2001 From: MELERIX <MELERIX@users.noreply.github.com> Date: Thu, 2 Feb 2012 00:34:11 +0000 Subject: [PATCH] BETA: More LF -> CRLF (this are probably the last files). --- .../game/data/html/SepulcherNpc/31921.htm | 6 +- .../game/data/html/SepulcherNpc/31922.htm | 6 +- .../game/data/html/SepulcherNpc/31923.htm | 6 +- .../game/data/html/SepulcherNpc/31924.htm | 6 +- .../game/data/html/SepulcherNpc/31925.htm | 6 +- .../game/data/html/SepulcherNpc/31926.htm | 6 +- .../game/data/html/SepulcherNpc/31927.htm | 6 +- .../game/data/html/SepulcherNpc/31928.htm | 6 +- .../game/data/html/SepulcherNpc/31929.htm | 6 +- .../game/data/html/SepulcherNpc/31930.htm | 6 +- .../game/data/html/SepulcherNpc/31931.htm | 6 +- .../game/data/html/SepulcherNpc/31932.htm | 6 +- .../game/data/html/SepulcherNpc/31933.htm | 6 +- .../game/data/html/SepulcherNpc/31934.htm | 6 +- .../game/data/html/SepulcherNpc/31935.htm | 6 +- .../game/data/html/SepulcherNpc/31936.htm | 6 +- .../game/data/html/SepulcherNpc/31937.htm | 6 +- .../game/data/html/SepulcherNpc/31938.htm | 6 +- .../game/data/html/SepulcherNpc/31939.htm | 6 +- .../game/data/html/SepulcherNpc/31940.htm | 6 +- .../game/data/html/SepulcherNpc/31941.htm | 6 +- .../game/data/html/SepulcherNpc/31942.htm | 6 +- .../game/data/html/SepulcherNpc/31943.htm | 6 +- .../game/data/html/SepulcherNpc/31944.htm | 6 +- .../data/html/admin/help/l2jmod/champions.htm | 6 +- .../game/data/html/admin/help/l2jmod/tvt.htm | 2 +- .../skills/DarkElf/DE_ShillienOracle.htm | 86 ++++---- .../admin/skills/Dwarf/D_BountyHunter.htm | 124 ++++++------ .../data/html/admin/skills/Elf/E_Oracle.htm | 90 ++++----- .../data/html/admin/skills/Orc/O_Overlord.htm | 182 ++++++++--------- .../data/html/admin/skills/Orc/O_Raider.htm | 66 +++---- .../html/adventurer_guildsman/31829-1.htm | 12 +- .../html/chamberlain/chamberlain-report.htm | 24 +-- .../game/data/html/common/crafting_01.htm | 22 +-- .../game/data/html/common/shadow_item_d.htm | 14 +- .../game/data/html/common/weapon_sa_01.htm | 20 +- .../dist/game/data/html/default/30524-1.htm | 12 +- .../dist/game/data/html/default/30524-2.htm | 6 +- .../dist/game/data/html/default/30524.htm | 8 +- .../dist/game/data/html/default/30627-1.htm | 8 +- .../dist/game/data/html/default/30627.htm | 6 +- .../dist/game/data/html/default/30628-1.htm | 8 +- .../dist/game/data/html/default/30765-1.htm | 8 +- .../dist/game/data/html/default/30765.htm | 14 +- .../dist/game/data/html/default/30945.htm | 8 +- .../dist/game/data/html/default/30950-1.htm | 14 +- .../dist/game/data/html/default/30950-2.htm | 10 +- .../dist/game/data/html/default/30950.htm | 12 +- .../dist/game/data/html/default/30961.htm | 6 +- .../dist/game/data/html/default/30990-1.htm | 22 +-- .../dist/game/data/html/default/30990-2.htm | 30 +-- .../dist/game/data/html/default/30990-3.htm | 16 +- .../dist/game/data/html/default/30990-4.htm | 10 +- .../dist/game/data/html/default/30990-5.htm | 110 +++++------ .../dist/game/data/html/default/30990.htm | 14 +- .../dist/game/data/html/default/30991-1.htm | 22 +-- .../dist/game/data/html/default/30991-2.htm | 30 +-- .../dist/game/data/html/default/30991-3.htm | 16 +- .../dist/game/data/html/default/30991-4.htm | 10 +- .../dist/game/data/html/default/30991-5.htm | 110 +++++------ .../dist/game/data/html/default/30991.htm | 14 +- .../dist/game/data/html/default/30992-1.htm | 22 +-- .../dist/game/data/html/default/30992-2.htm | 30 +-- .../dist/game/data/html/default/30992-3.htm | 16 +- .../dist/game/data/html/default/30992-4.htm | 10 +- .../dist/game/data/html/default/30992-5.htm | 110 +++++------ .../dist/game/data/html/default/30992.htm | 14 +- .../dist/game/data/html/default/30993-1.htm | 22 +-- .../dist/game/data/html/default/30993-2.htm | 30 +-- .../dist/game/data/html/default/30993-3.htm | 16 +- .../dist/game/data/html/default/30993-4.htm | 10 +- .../dist/game/data/html/default/30993-5.htm | 110 +++++------ .../dist/game/data/html/default/30993.htm | 14 +- .../dist/game/data/html/default/30994-1.htm | 22 +-- .../dist/game/data/html/default/30994-2.htm | 30 +-- .../dist/game/data/html/default/30994-3.htm | 16 +- .../dist/game/data/html/default/30994-4.htm | 10 +- .../dist/game/data/html/default/30994-5.htm | 110 +++++------ .../dist/game/data/html/default/30994.htm | 14 +- .../dist/game/data/html/default/30995-1.htm | 42 ++-- .../dist/game/data/html/default/30995-2.htm | 186 +++++++++--------- .../dist/game/data/html/default/30995-3.htm | 94 ++++----- .../dist/game/data/html/default/30995-4.htm | 110 +++++------ .../dist/game/data/html/default/30995-5.htm | 146 +++++++------- .../dist/game/data/html/default/30995-6.htm | 158 +++++++-------- .../dist/game/data/html/default/30995-7.htm | 56 +++--- .../dist/game/data/html/default/30995-8.htm | 48 ++--- .../dist/game/data/html/default/30995-9.htm | 110 +++++------ .../dist/game/data/html/default/30995.htm | 32 +-- .../dist/game/data/html/default/31042.htm | 20 +- .../dist/game/data/html/default/31043.htm | 22 +-- .../dist/game/data/html/default/31527.htm | 6 +- .../dist/game/data/html/default/31538.htm | 12 +- .../dist/game/data/html/default/31706.htm | 8 +- .../dist/game/data/html/default/31745.htm | 12 +- .../dist/game/data/html/default/31746.htm | 8 +- .../dist/game/data/html/default/31747.htm | 6 +- .../dist/game/data/html/default/31748.htm | 6 +- .../dist/game/data/html/default/32111.htm | 10 +- .../dist/game/data/html/default/32112.htm | 8 +- .../dist/game/data/html/default/32114.htm | 6 +- .../dist/game/data/html/default/32117.htm | 8 +- .../dist/game/data/html/default/35433.htm | 8 +- .../dist/game/data/html/default/35434.htm | 8 +- .../dist/game/data/html/default/35435.htm | 8 +- .../dist/game/data/html/default/35436.htm | 18 +- .../dist/game/data/html/default/35603.htm | 8 +- .../game/data/html/fisherman/31562-pk.htm | 4 +- .../game/data/html/fisherman/31563-pk.htm | 4 +- .../game/data/html/fisherman/31564-pk.htm | 4 +- .../game/data/html/fisherman/31565-pk.htm | 6 +- .../game/data/html/fisherman/31566-pk.htm | 4 +- .../game/data/html/fisherman/31567-pk.htm | 4 +- .../game/data/html/fisherman/31568-pk.htm | 4 +- .../game/data/html/fisherman/31569-pk.htm | 4 +- .../game/data/html/fisherman/31570-pk.htm | 4 +- .../game/data/html/fisherman/31571-pk.htm | 4 +- .../game/data/html/fisherman/31572-pk.htm | 4 +- .../game/data/html/fisherman/31573-pk.htm | 4 +- .../game/data/html/fisherman/31574-pk.htm | 4 +- .../game/data/html/fisherman/31575-pk.htm | 4 +- .../game/data/html/fisherman/31576-pk.htm | 4 +- .../game/data/html/fisherman/31577-pk.htm | 4 +- .../game/data/html/fisherman/31578-pk.htm | 4 +- .../game/data/html/fisherman/31579-pk.htm | 4 +- .../game/data/html/fisherman/31696-pk.htm | 4 +- .../game/data/html/fisherman/31697-pk.htm | 4 +- .../game/data/html/fisherman/31989-pk.htm | 4 +- .../game/data/html/fisherman/32348-pk.htm | 4 +- .../dist/game/data/html/guard/30348-1.htm | 5 +- .../dist/game/data/html/guard/30543-3.htm | 7 +- .../dist/game/data/html/guard/31032.htm | 4 +- .../dist/game/data/html/guard/31033.htm | 6 +- .../dist/game/data/html/guard/31034.htm | 4 +- .../dist/game/data/html/guard/31035.htm | 6 +- .../dist/game/data/html/guard/31036.htm | 4 +- .../dist/game/data/html/help/5588.htm | 26 +-- .../dist/game/data/html/help/7082.htm | 14 +- .../dist/game/data/html/help/7083.htm | 14 +- .../dist/game/data/html/help/7084.htm | 14 +- .../dist/game/data/html/help/7085.htm | 14 +- .../dist/game/data/html/help/7086.htm | 14 +- .../dist/game/data/html/help/7087.htm | 18 +- .../dist/game/data/html/help/7088.htm | 16 +- .../dist/game/data/html/help/7089.htm | 22 +-- .../dist/game/data/html/help/7090.htm | 16 +- .../dist/game/data/html/help/7091.htm | 10 +- .../dist/game/data/html/help/7092.htm | 8 +- .../dist/game/data/html/help/7093.htm | 10 +- .../dist/game/data/html/help/7094.htm | 14 +- .../dist/game/data/html/help/7095.htm | 12 +- .../dist/game/data/html/help/7096.htm | 10 +- .../dist/game/data/html/help/7097.htm | 10 +- .../dist/game/data/html/help/7098.htm | 8 +- .../dist/game/data/html/help/7099.htm | 10 +- .../dist/game/data/html/help/7100.htm | 12 +- .../dist/game/data/html/help/7101.htm | 10 +- .../dist/game/data/html/help/7102.htm | 2 +- .../dist/game/data/html/help/7103.htm | 2 +- .../dist/game/data/html/help/7104.htm | 2 +- .../dist/game/data/html/help/7105.htm | 2 +- .../dist/game/data/html/help/7106.htm | 2 +- .../dist/game/data/html/help/7107.htm | 2 +- .../dist/game/data/html/help/7108.htm | 10 +- .../dist/game/data/html/help/7109.htm | 10 +- .../dist/game/data/html/help/7110.htm | 8 +- .../dist/game/data/html/help/7111.htm | 8 +- .../dist/game/data/html/help/7112.htm | 8 +- .../data/html/help/classchange/7082-2.htm | 4 +- .../data/html/help/classchange/7083-2.htm | 4 +- .../data/html/help/classchange/7084-2.htm | 4 +- .../data/html/help/classchange/7085-2.htm | 4 +- .../data/html/help/classchange/7086-2.htm | 6 +- .../data/html/help/classchange/7087-2.htm | 2 +- .../data/html/help/classchange/7088-2.htm | 2 +- .../data/html/help/classchange/7089-2.htm | 2 +- .../data/html/help/classchange/7091-2.htm | 6 +- .../data/html/help/classchange/7092-2.htm | 2 +- .../data/html/help/classchange/7093-2.htm | 8 +- .../data/html/help/classchange/7094-2.htm | 8 +- .../data/html/help/classchange/7095-2.htm | 10 +- .../data/html/help/classchange/7096-2.htm | 4 +- .../data/html/help/classchange/7098-2.htm | 8 +- .../data/html/help/classchange/7099-2.htm | 4 +- .../data/html/help/classchange/7100-2.htm | 8 +- .../data/html/help/classchange/7101-2.htm | 12 +- .../data/html/help/classchange/7108-2.htm | 6 +- .../data/html/help/classchange/7108-3.htm | 6 +- .../data/html/help/classchange/7108-4.htm | 8 +- .../data/html/help/classchange/7109-2.htm | 6 +- .../data/html/help/classchange/7109-3.htm | 6 +- .../data/html/help/classchange/7109-4.htm | 8 +- .../data/html/help/classchange/7110-2.htm | 6 +- .../data/html/help/classchange/7110-3.htm | 10 +- .../data/html/help/classchange/7110-4.htm | 6 +- .../data/html/help/classchange/7111-2.htm | 6 +- .../data/html/help/classchange/7111-3.htm | 10 +- .../data/html/help/classchange/7111-4.htm | 6 +- .../data/html/help/classchange/7112-2.htm | 6 +- .../data/html/help/classchange/7112-3.htm | 10 +- .../data/html/help/classchange/7112-4.htm | 6 +- .../game/data/html/help/tutorial/5588-1.htm | 8 +- .../game/data/html/help/tutorial/5588-10.htm | 14 +- .../game/data/html/help/tutorial/5588-11.htm | 12 +- .../game/data/html/help/tutorial/5588-12.htm | 22 +-- .../game/data/html/help/tutorial/5588-2.htm | 12 +- .../game/data/html/help/tutorial/5588-3.htm | 12 +- .../game/data/html/help/tutorial/5588-4.htm | 10 +- .../game/data/html/help/tutorial/5588-5.htm | 10 +- .../game/data/html/help/tutorial/5588-6.htm | 8 +- .../game/data/html/help/tutorial/5588-7.htm | 8 +- .../game/data/html/help/tutorial/5588-8.htm | 14 +- .../game/data/html/help/tutorial/5588-9.htm | 14 +- .../dist/game/data/html/merchant/30207-pk.htm | 4 +- .../dist/game/data/html/merchant/30208-pk.htm | 4 +- .../dist/game/data/html/merchant/30209-pk.htm | 4 +- .../dist/game/data/html/merchant/30230-pk.htm | 4 +- .../dist/game/data/html/merchant/30231-pk.htm | 4 +- .../dist/game/data/html/merchant/30253-pk.htm | 6 +- .../dist/game/data/html/merchant/30294-pk.htm | 4 +- .../dist/game/data/html/merchant/30301-pk.htm | 4 +- .../dist/game/data/html/merchant/30313-pk.htm | 4 +- .../dist/game/data/html/merchant/30314-pk.htm | 4 +- .../dist/game/data/html/merchant/30315-pk.htm | 4 +- .../dist/game/data/html/merchant/30321-pk.htm | 4 +- .../dist/game/data/html/merchant/30436-pk.htm | 4 +- .../dist/game/data/html/merchant/30437-pk.htm | 4 +- .../dist/game/data/html/merchant/30516-pk.htm | 4 +- .../dist/game/data/html/merchant/30517-pk.htm | 6 +- .../dist/game/data/html/merchant/30518-pk.htm | 4 +- .../dist/game/data/html/merchant/30519-pk.htm | 6 +- .../dist/game/data/html/merchant/30559-pk.htm | 4 +- .../dist/game/data/html/merchant/30560-pk.htm | 4 +- .../dist/game/data/html/merchant/30561-pk.htm | 4 +- .../dist/game/data/html/merchant/30684-pk.htm | 6 +- .../dist/game/data/html/merchant/30837-pk.htm | 4 +- .../dist/game/data/html/merchant/30838-pk.htm | 4 +- .../dist/game/data/html/merchant/30839-pk.htm | 4 +- .../dist/game/data/html/merchant/30840-pk.htm | 4 +- .../dist/game/data/html/merchant/30841-pk.htm | 4 +- .../dist/game/data/html/merchant/30842-pk.htm | 4 +- .../dist/game/data/html/merchant/30890-pk.htm | 4 +- .../dist/game/data/html/merchant/30891-pk.htm | 4 +- .../dist/game/data/html/merchant/30892-pk.htm | 4 +- .../dist/game/data/html/merchant/30893-pk.htm | 4 +- .../dist/game/data/html/merchant/31256-pk.htm | 4 +- .../dist/game/data/html/merchant/31257-pk.htm | 4 +- .../dist/game/data/html/merchant/31258-pk.htm | 4 +- .../dist/game/data/html/merchant/31259-pk.htm | 4 +- .../dist/game/data/html/merchant/31260-pk.htm | 4 +- .../dist/game/data/html/merchant/31261-pk.htm | 4 +- .../dist/game/data/html/merchant/31262-pk.htm | 4 +- .../dist/game/data/html/merchant/31263-pk.htm | 4 +- .../dist/game/data/html/merchant/31300-pk.htm | 4 +- .../dist/game/data/html/merchant/31301-pk.htm | 4 +- .../dist/game/data/html/merchant/31302-pk.htm | 4 +- .../dist/game/data/html/merchant/31303-pk.htm | 4 +- .../dist/game/data/html/merchant/31304-pk.htm | 4 +- .../dist/game/data/html/merchant/31305-pk.htm | 4 +- .../dist/game/data/html/merchant/31306-pk.htm | 4 +- .../dist/game/data/html/merchant/31307-pk.htm | 4 +- .../game/data/html/olympiad/hero_main2.htm | 18 +- .../html/olympiad/noble_cursed_weapon.htm | 18 +- .../game/data/html/olympiad/noble_sub.htm | 20 +- .../data/html/olympiad/noble_thirdclass.htm | 24 +-- .../data/html/olympiad/noble_unregister.htm | 22 +-- .../game/data/html/teleporter/30848-pk.htm | 6 +- .../dist/game/data/html/teleporter/30878.htm | 16 +- .../game/data/html/teleporter/30907-pk.htm | 4 +- .../game/data/html/teleporter/free/30878.htm | 16 +- .../game/data/html/teleporter/half/31275.htm | 30 +-- .../game/data/html/villagemaster/30026.htm | 24 +-- .../game/data/html/villagemaster/30031.htm | 24 +-- .../game/data/html/villagemaster/30066.htm | 14 +- .../game/data/html/villagemaster/30290.htm | 14 +- .../game/data/html/villagemaster/30373.htm | 14 +- .../game/data/html/villagemaster/30462.htm | 14 +- .../game/data/html/villagemaster/32196.htm | 16 +- .../dist/game/data/html/warehouse/30521.htm | 11 +- .../dist/game/data/html/warehouse/31267-1.htm | 10 +- .../dist/game/data/html/warehouse/31267-2.htm | 10 +- .../dist/game/data/html/warehouse/31268-1.htm | 10 +- .../dist/game/data/html/warehouse/31268-2.htm | 10 +- .../dist/game/data/html/warehouse/31311-1.htm | 4 +- .../dist/game/data/html/warehouse/31311-2.htm | 4 +- .../dist/game/data/html/warehouse/31311.htm | 18 +- .../dist/game/data/html/warehouse/31312-1.htm | 4 +- .../dist/game/data/html/warehouse/31312-2.htm | 4 +- .../dist/game/data/html/warehouse/31312.htm | 16 +- .../dist/game/data/html/warehouse/31313-1.htm | 4 +- .../dist/game/data/html/warehouse/31313-2.htm | 4 +- .../dist/game/data/html/warehouse/31313.htm | 18 +- 292 files changed, 2268 insertions(+), 2251 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm index a366f99631..e826e258b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm @@ -1,4 +1,4 @@ -<html><body>Conquerors' Sepulcher Manager:<br> -A strange-looking stone statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Conquerors' Sepulcher Manager:<br> +A strange-looking stone statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm index a877b56581..37e3af73aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm @@ -1,4 +1,4 @@ -<html><body>Emperors' Sepulcher Manager:<br> -A weird-looking statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Emperors' Sepulcher Manager:<br> +A weird-looking statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm index 5ff0e0ada1..d487f4785f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm @@ -1,4 +1,4 @@ -<html><body>Great Sages' Sepulcher Manager:<br> -A weird-looking stone statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Great Sages' Sepulcher Manager:<br> +A weird-looking stone statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm index 75ef7ca86f..750fa276f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm @@ -1,4 +1,4 @@ -<html><body>Judge's Sepulcher Manager:<br> -A weird-looking statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Judge's Sepulcher Manager:<br> +A weird-looking statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm index 5a4e22443d..8e9652c4d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm index 127e9cfb9d..e1ec4164da 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm index b6b4692c9c..9471710e26 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm index 7d504e18f8..176e4b3be9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm index 053a176027..f38ae7e526 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm index 5a4e22443d..8e9652c4d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm index 127e9cfb9d..e1ec4164da 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm index b6b4692c9c..9471710e26 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm index 7d504e18f8..176e4b3be9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm index 053a176027..f38ae7e526 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm index 5a4e22443d..8e9652c4d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm index 127e9cfb9d..e1ec4164da 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm index b6b4692c9c..9471710e26 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm index 7d504e18f8..176e4b3be9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm index 053a176027..f38ae7e526 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm index 5a4e22443d..8e9652c4d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm index 127e9cfb9d..e1ec4164da 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm index b6b4692c9c..9471710e26 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm index 7d504e18f8..176e4b3be9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm index 053a176027..f38ae7e526 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm index 1991973fce..34658f9123 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm @@ -17,14 +17,14 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br> <font color="LEVEL">Frequecy</font> <font color="FF0000"><integer></font> - Chances in % for a mob to become champion.<br> <font color="LEVEL">MinLev</font> <font color="FF0000"><integer></font> - Minimum level allowed for a mob to spawn as champion.<br> <font color="LEVEL">MaxLev</font> <font color="FF0000"><seconds></font> - Maximum level allowed for a mob to spawn as champion.<br> -<br> +<br> <font color="LEVEL">Disable</font> - Disable this mod.<br> <font color="LEVEL">xHP</font> <font color="FF0000"><integer></font> - HP multiplier for champion mobs.<br> <font color="LEVEL">HPregen</font> <font color="FF0000"><float></font> - HP regeneration rate multiplier<br> <font color="LEVEL">xAtk</font> <font color="FF0000"><integer></font> - Attack multiplier for champions (affects matk and patk).<br> -<br> +<br> <font color="LEVEL">Reward</font> <font color="FF0000"><integer></font> - Chances in % for special champion drops. Unaffected by server multipliers.<br> <font color="LEVEL">ItemId</font> <font color="FF0000"><integer></font> - ItemId of the rewards to drop.<br> -<font color="LEVEL">ItmQty</font> <font color="FF0000"><integer></font> - Maximum amount of special items to drop.<br> +<font color="LEVEL">ItmQty</font> <font color="FF0000"><integer></font> - Maximum amount of special items to drop.<br> <font color="LEVEL">AtkSpd</font> <font color="FF0000"><integer></font> - Attack speed multiplier for champions (affects matkspd and patkspd). </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm index fd3b5619ce..b73aec0803 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm @@ -17,7 +17,7 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br> <font color="LEVEL">Interval</font> <font color="FF0000"><minutes></font> - Time between events.<br> <font color="LEVEL">PartTime</font> <font color="FF0000"><minutes></font> - Time allowed for application.<br> <font color="LEVEL">RunnTime</font> <font color="FF0000"><minutes></font> - Event duration<br> -<br> +<br> <font color="LEVEL">Disable</font> - Disable this mod.<br> <font color="LEVEL">EventNpc</font> <font color="FF0000"><integer></font> - NpcId to be used as event manager. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm index fe42f97b5d..c33f7aa9d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm @@ -1,44 +1,44 @@ -<html><body><table width=260> -<tr><td width=40> -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td><td width=180> -<center>Shillien Oracle Skill Menu</center> -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td></tr></table> -<img src="sek.cbui355" width=260 height=2><br> -<center><table width=260> -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> -<font color="a5aace"><table width=260> -<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Empower (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1059 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Focus (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1077 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resist Wind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1189 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Vampiric Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1268 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> +<html><body><table width=260> +<tr><td width=40> +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td><td width=180> +<center>Shillien Oracle Skill Menu</center> +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td></tr></table> +<img src="sek.cbui355" width=260 height=2><br> +<center><table width=260> +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> +<font color="a5aace"><table width=260> +<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Empower (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1059 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Focus (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1077 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resist Wind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1189 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Vampiric Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1268 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm index f349175513..04e7f8f62f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm @@ -1,63 +1,63 @@ -<html><body><table width=260> - -<tr><td width=40> - -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td><td width=180> - -<center>Bounty Hunter Skill Menu</center> - -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/Dwarf/dwarf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td></tr></table> - -<img src="sek.cbui355" width=260 height=2><br> - -<center><table width=260> - -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> - -</table><br> - -<font color="d6aa63"><table width=260> - -<tr><td>Bandage (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Whirlwind (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 36 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fake Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 60 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Vital Force (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Weight Limit (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 150 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Blunt Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 205 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Boost HP (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast HP Recovery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Polearm Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Light Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Heavy Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Spoil (max 11)</td><td><button value="Add" action="bypass -h admin_add_skill 254 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Hammer Crush (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Spoil Festival (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 302 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Wrath (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 320 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Crystallize (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fatal Strike (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 190 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Collector's Experience (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 952 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Polearm Accuracy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 422 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>War Frenzy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 424 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> - +<html><body><table width=260> + +<tr><td width=40> + +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td><td width=180> + +<center>Bounty Hunter Skill Menu</center> + +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/Dwarf/dwarf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td></tr></table> + +<img src="sek.cbui355" width=260 height=2><br> + +<center><table width=260> + +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> + +</table><br> + +<font color="d6aa63"><table width=260> + +<tr><td>Bandage (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Whirlwind (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 36 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fake Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 60 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Vital Force (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Weight Limit (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 150 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Blunt Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 205 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Boost HP (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast HP Recovery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Polearm Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Light Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Heavy Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Spoil (max 11)</td><td><button value="Add" action="bypass -h admin_add_skill 254 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Hammer Crush (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Spoil Festival (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 302 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Wrath (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 320 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Crystallize (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fatal Strike (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 190 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Collector's Experience (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 952 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Polearm Accuracy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 422 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>War Frenzy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 424 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm index 575a3e7290..2a87b62f20 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm @@ -1,46 +1,46 @@ -<html><body><table width=260> -<tr><td width=40> -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td><td width=180> -<center>Elven Oracle Skill Menu</center> -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/Elf/elf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td></tr></table> -<img src="sek.cbui355" width=260 height=2><br> -<center><table width=260> -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> -<font color="b5c352"><table width=260> -<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resist Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1033 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Holy Weapon (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1043 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Regeneration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1044 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Agility (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1087 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Decrease Weight (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> +<html><body><table width=260> +<tr><td width=40> +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td><td width=180> +<center>Elven Oracle Skill Menu</center> +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/Elf/elf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td></tr></table> +<img src="sek.cbui355" width=260 height=2><br> +<center><table width=260> +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> +<font color="b5c352"><table width=260> +<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resist Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1033 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Holy Weapon (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1043 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Regeneration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1044 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Agility (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1087 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Decrease Weight (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm index 7be466a3fe..33338430f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm @@ -1,92 +1,92 @@ -<html><body><table width=260> - -<tr><td width=40> - -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td><td width=180> - -<center>Overlord Skill Menu</center> - -</td><td width=40> - -<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td></tr></table> - -<img src="sek.cbui355" width=260 height=2><br> - -<center><table width=260> - -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> - -<font color="b5dfad"><table width=260> - -<tr><td>Anti Magic (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Quick Recovery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Boost HP (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast HP Recovery (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Boost Mana (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast Spell Casting (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast Mana Recovery (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Weapon Mastery (max 42)</td><td><button value="Add" action="bypass -h admin_add_skill 250 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Robe Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 251 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Light Armor Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 252 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Heavy Armor Mastery (max 43)</td><td><button value="Add" action="bypass -h admin_add_skill 253 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Hammer Crush (max 35)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Soul Cry (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 1001 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Pa'agrian Gift (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1003 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>The Wisdom of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1004 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Blessing of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1005 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>The Glory of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1008 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fear (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1092 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Chaos (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 1096 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Dreaming Spirit (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 1097 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Slow (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1099 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Winter (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1104 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Madness (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Flame (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1108 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Binding (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 1208 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Poison (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Gloom (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1210 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Mirage (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 1213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Steal Essence (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Silence (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1246 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Scourge (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1247 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Suspension (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -</table></center></font><br> -<center><button value="Page 2" action="bypass -h admin_help skills/Orc/O_Overlord2.htm" width=60 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center> +<html><body><table width=260> + +<tr><td width=40> + +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td><td width=180> + +<center>Overlord Skill Menu</center> + +</td><td width=40> + +<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td></tr></table> + +<img src="sek.cbui355" width=260 height=2><br> + +<center><table width=260> + +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> + +<font color="b5dfad"><table width=260> + +<tr><td>Anti Magic (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Quick Recovery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Boost HP (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast HP Recovery (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Boost Mana (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast Spell Casting (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast Mana Recovery (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Weapon Mastery (max 42)</td><td><button value="Add" action="bypass -h admin_add_skill 250 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Robe Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 251 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Light Armor Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 252 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Heavy Armor Mastery (max 43)</td><td><button value="Add" action="bypass -h admin_add_skill 253 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Hammer Crush (max 35)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Soul Cry (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 1001 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Pa'agrian Gift (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1003 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>The Wisdom of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1004 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Blessing of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1005 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>The Glory of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1008 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fear (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1092 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Chaos (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 1096 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Dreaming Spirit (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 1097 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Slow (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1099 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Winter (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1104 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Madness (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Flame (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1108 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Binding (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 1208 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Poison (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Gloom (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1210 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Mirage (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 1213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Steal Essence (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Silence (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1246 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Scourge (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1247 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Suspension (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +</table></center></font><br> +<center><button value="Page 2" action="bypass -h admin_help skills/Orc/O_Overlord2.htm" width=60 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm index 8b5825db84..f0eb8e7ec8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm @@ -1,34 +1,34 @@ -<html><body><table width=260> -<tr><td width=40> -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td><td width=180> -<center>Raider Skill Menu</center> -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td></tr></table> -<img src="sek.cbui355" width=260 height=2><br> -<center><table width=260> -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> -<font color="d6dfad"><table width=260> -<tr><td>Bandage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 94 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Stun Attack (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 100 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Battle Roar (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 121 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Guts (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 139 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Vital Force (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Frenzy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 176 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Boost HP (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast HP Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Polearm Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Light Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Heavy Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wild Sweep (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Power Smash (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 255 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Sword Blunt Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Lionheart (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 287 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Two-handed Weapon Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 293 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> +<html><body><table width=260> +<tr><td width=40> +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td><td width=180> +<center>Raider Skill Menu</center> +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td></tr></table> +<img src="sek.cbui355" width=260 height=2><br> +<center><table width=260> +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> +<font color="d6dfad"><table width=260> +<tr><td>Bandage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 94 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Stun Attack (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 100 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Battle Roar (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 121 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Guts (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 139 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Vital Force (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Frenzy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 176 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Boost HP (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast HP Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Polearm Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Light Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Heavy Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wild Sweep (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Power Smash (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 255 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Sword Blunt Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Lionheart (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 287 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Two-handed Weapon Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 293 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm index 62f1f16659..0572eac34b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm @@ -1,7 +1,7 @@ -<html><body><center>Use Life Crystals</center><br> -<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</a><br> -<a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br> -<a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br> -<a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br> -<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br> +<html><body><center>Use Life Crystals</center><br> +<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</a><br> +<a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br> +<a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br> +<a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br> +<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm b/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm index 19bc086682..436f6e31b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm @@ -1,12 +1,12 @@ -<html><body> -Greetings, Lord %clanleadername%!<br> -Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan. -This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br> -The Seven Signs is currently <font color="00FFFF">%ss_event%</font> period.<br> -Current Status of the Seals:<br> -Seal of Avarice: <font color="00FFFF">%ss_avarice%</font><br> -Seal of Gnosis: <font color="00FFFF">%ss_gnosis%</font><br> -Seal of Strife: <font color="00FFFF">%ss_strife%</font><br> -<center><br> -<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center> -</body></html> +<html><body> +Greetings, Lord %clanleadername%!<br> +Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan. +This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br> +The Seven Signs is currently <font color="00FFFF">%ss_event%</font> period.<br> +Current Status of the Seals:<br> +Seal of Avarice: <font color="00FFFF">%ss_avarice%</font><br> +Seal of Gnosis: <font color="00FFFF">%ss_gnosis%</font><br> +Seal of Strife: <font color="00FFFF">%ss_strife%</font><br> +<center><br> +<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm index c89da18040..66c20ff835 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm @@ -1,12 +1,12 @@ -<html><body> -<center> -[Create ingredient item]<br> -</center> -Our Blacksmith Guild creates items at a very reasonable price.<br> -You may entrust your precious materials to our Blacksmiths. They have a long-standing tradition of integrity.<br> -We will do our best to serve you.<br> -The creation of the ingredient for A-grade items is the pride of our Blacksmith Guild!! Ha ha!!<br><br> -<center> -<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a><br> -</center> +<html><body> +<center> +[Create ingredient item]<br> +</center> +Our Blacksmith Guild creates items at a very reasonable price.<br> +You may entrust your precious materials to our Blacksmiths. They have a long-standing tradition of integrity.<br> +We will do our best to serve you.<br> +The creation of the ingredient for A-grade items is the pride of our Blacksmith Guild!! Ha ha!!<br><br> +<center> +<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a><br> +</center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm b/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm index 7ee5175310..fb1f65f10f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm @@ -1,8 +1,8 @@ -<html><body><br> -A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br> -Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br> -The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br> -Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br> -Would you like to purchase a Shadow Weapon?<br> -<a action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</a> +<html><body><br> +A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br> +Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br> +The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br> +Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br> +Would you like to purchase a Shadow Weapon?<br> +<a action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm index 5f0da5925f..3a824050a5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm @@ -1,11 +1,11 @@ -<html><body><br> -Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br> -As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br> -Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br> -Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> -I'll bet you already knew that, too, didn't you?<br> -Choose the capabilities you wish to add to your weapons!<br><br> -<center> -<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a><br><br> -</center> +<html><body><br> +Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br> +As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br> +Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br> +Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> +I'll bet you already knew that, too, didn't you?<br> +Choose the capabilities you wish to add to your weapons!<br><br> +<center> +<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a><br><br> +</center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm index 36d78a237a..a722b71798 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm @@ -1,6 +1,6 @@ -<html><body>Collector Pippi:<br> -The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br> -Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br> -Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br> -<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a> -</body></html> +<html><body>Collector Pippi:<br> +The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br> +Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br> +Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br> +<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm index 20c43cb43c..4d446b79fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm @@ -1,4 +1,4 @@ -<html><body>Collector Pippi:<br> -I haven't seen it, but isn't the Earth Worm a big worm? <font color="LEVEL">Priestess Chichirin</font> in the temple knows all about the Earth Wyrm. You should visit Chichirin.<br> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a> +<html><body>Collector Pippi:<br> +I haven't seen it, but isn't the Earth Worm a big worm? <font color="LEVEL">Priestess Chichirin</font> in the temple knows all about the Earth Wyrm. You should visit Chichirin.<br> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm index 4683e09de5..f152591a6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm @@ -1,5 +1,5 @@ -<html><body>Collector Pippi:<br> -Just east of the village you will find the <font color="LEVEL">Mithril Mine.</font> It was created by our ancestors who survived the ouslaught of the Orc savages. They dreamed of one day restoring the kingdom of the Dwarves here in the Spine Mountains.<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Mithril Mine."</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Collector Pippi:<br> +Just east of the village you will find the <font color="LEVEL">Mithril Mine.</font> It was created by our ancestors who survived the ouslaught of the Orc savages. They dreamed of one day restoring the kingdom of the Dwarves here in the Spine Mountains.<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Mithril Mine."</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm index 9331b8bb09..d4c437890a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm @@ -1,4 +1,4 @@ -<html><body>Tree:<br> -It is an oak tree which can easily be seen in the northern part of Dion.<br> -<a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a> -</body></html> +<html><body>Tree:<br> +It is an oak tree which can easily be seen in the northern part of Dion.<br> +<a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm index 9bb293199b..ded0e5c74f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm @@ -1,3 +1,3 @@ -<html><body>Tree:<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +<html><body>Tree:<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm index c978075dd1..60608293a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm @@ -1,4 +1,4 @@ -<html><body>Strong Wooden Chest:<br> -It is a strong wooden chest. It's locked up.<br> -<a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a> -</body></html> +<html><body>Strong Wooden Chest:<br> +It is a strong wooden chest. It's locked up.<br> +<a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm index 764d2e4acb..92d81e24ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm @@ -1,4 +1,4 @@ -<html><body>Imperial Coffer:<br><br> - -There is nothing inside. -</body></html> +<html><body>Imperial Coffer:<br><br> + +There is nothing inside. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm index 3802c277c5..09b2c0d020 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm @@ -1,8 +1,8 @@ -<html><body>Imperial Coffer:<br><br> - -Large box in which an exquisite decorative pattern is carved. It is fastened with six locks.<br><br> - +<html><body>Imperial Coffer:<br><br> + +Large box in which an exquisite decorative pattern is carved. It is fastened with six locks.<br><br> + <a action="bypass -h npc_%objectId%_Quest"> -Open coffer.</a><br> - -</body></html> +Open coffer.</a><br> + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm index 6818c5aa3e..dabc830556 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm @@ -1,4 +1,4 @@ -<html><body>Last Gatekeeper:<br><br><br> - - -</body></html> +<html><body>Last Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm index eec827fbeb..7b273cd88f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm @@ -1,8 +1,8 @@ -<html><body>Researcher Euclie:<br> -He is a fearless demon who led a legion of this minions in an invasion of the Tower of Insolence. His followers include Longhorn General Golconda and the fearsome Kernon, but Death Lord Hallate himself is the most frightening of all. He is capable of killing six angels single-handedly! He is truly the epitome of evil.<br> -It is said that he seeks something that is kept on the top floor of this tower. What it is, I haven't a clue!<br> -It was Hallate who destroyed the force field that was protecting the tower. Ironically, it was this action that made your presence here possible, so we're technically in debt to him.<br> -Anyway, the conflicts between Hallate's legion and the Platinum tribe and the angels guarding the tower have reduced the entire tower to a battleground.<br> -Hallate's headquarter's is on the third floor. I advise you to keep your distance from him.<br> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a> +<html><body>Researcher Euclie:<br> +He is a fearless demon who led a legion of this minions in an invasion of the Tower of Insolence. His followers include Longhorn General Golconda and the fearsome Kernon, but Death Lord Hallate himself is the most frightening of all. He is capable of killing six angels single-handedly! He is truly the epitome of evil.<br> +It is said that he seeks something that is kept on the top floor of this tower. What it is, I haven't a clue!<br> +It was Hallate who destroyed the force field that was protecting the tower. Ironically, it was this action that made your presence here possible, so we're technically in debt to him.<br> +Anyway, the conflicts between Hallate's legion and the Platinum tribe and the angels guarding the tower have reduced the entire tower to a battleground.<br> +Hallate's headquarter's is on the third floor. I advise you to keep your distance from him.<br> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm index fbf2f82cb6..445eceb849 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm @@ -1,6 +1,6 @@ -<html><body>Researcher Euclie:<br> -Earlier, the Gatekeepers from the Ivory Tower stopped by for an investigation, and they said the land near the tower was twisted and torn... that's why the teleport spell wouldn't work. It's probably a defense mechanism made by the tower's architects, something like a preventive measure to stop intruders from mobilizing large armies.<br> -The only way to get around inside the tower is via Dimensional Vortexes. I don't know exactly how they work, but you can move to a desired area if you have relevant Dimensional Stone. So, if you wanted to go to the <font color="LEVEL">Upper Level</font> then you need a <font color="LEVEL">Red Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Lower Level</font>, you need a <font color="LEVEL">Green Dimensional Stone</font>.<br> -The demons also know how to use Dimensional Vortexes already - they're collecting Dimensional Stones from the tower, probably to prevent the other from travelling around. You need to kill the demons and loot their belongings if you're after Dimensional Stone. Good Luck...! Survive!<br> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a> +<html><body>Researcher Euclie:<br> +Earlier, the Gatekeepers from the Ivory Tower stopped by for an investigation, and they said the land near the tower was twisted and torn... that's why the teleport spell wouldn't work. It's probably a defense mechanism made by the tower's architects, something like a preventive measure to stop intruders from mobilizing large armies.<br> +The only way to get around inside the tower is via Dimensional Vortexes. I don't know exactly how they work, but you can move to a desired area if you have relevant Dimensional Stone. So, if you wanted to go to the <font color="LEVEL">Upper Level</font> then you need a <font color="LEVEL">Red Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Lower Level</font>, you need a <font color="LEVEL">Green Dimensional Stone</font>.<br> +The demons also know how to use Dimensional Vortexes already - they're collecting Dimensional Stones from the tower, probably to prevent the other from travelling around. You need to kill the demons and loot their belongings if you're after Dimensional Stone. Good Luck...! Survive!<br> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm index e205f491f8..f08689bdbc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm @@ -1,7 +1,7 @@ -<html><body>Researcher Euclie:<br> -Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br> -Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br> -<a action="bypass -h npc_%objectId%_Chat 3">"Do you have any Dimensional Stones on you?"</a> +<html><body>Researcher Euclie:<br> +Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br> +Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br> +<a action="bypass -h npc_%objectId%_Chat 3">"Do you have any Dimensional Stones on you?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm index f774b6b1da..34c0d4750c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm @@ -1,4 +1,4 @@ -<html><body>Clothes Chest:<br> -A chest containing clothes.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Clothes Chest:<br> +A chest containing clothes.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm index e66ebd0691..ab458d604c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm index 7a157bd77f..97c56c989a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm index 068fe9079b..f3f7b069e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm index ad722a2421..92a81f2914 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm index 820ccad068..d341e21114 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm index 839f1d9baf..7d792a4ab4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm index e66ebd0691..ab458d604c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm index 7a157bd77f..97c56c989a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm index 068fe9079b..f3f7b069e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm index ad722a2421..92a81f2914 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm index 820ccad068..d341e21114 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm index 839f1d9baf..7d792a4ab4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm index e66ebd0691..ab458d604c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm index 7a157bd77f..97c56c989a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm index 068fe9079b..f3f7b069e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm index ad722a2421..92a81f2914 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm index 820ccad068..d341e21114 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm index 839f1d9baf..7d792a4ab4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm index e66ebd0691..ab458d604c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm index 7a157bd77f..97c56c989a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm index 068fe9079b..f3f7b069e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm index ad722a2421..92a81f2914 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm index 820ccad068..d341e21114 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm index 839f1d9baf..7d792a4ab4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm index e66ebd0691..ab458d604c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm index 7a157bd77f..97c56c989a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm index 068fe9079b..f3f7b069e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm index ad722a2421..92a81f2914 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm index 820ccad068..d341e21114 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm index 839f1d9baf..7d792a4ab4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm index cfb5b4d150..585e2c3b4a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm @@ -1,22 +1,22 @@ -<html><body> -<br> -<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> -<br> -In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br> -<font color="LEVEL">Racing Schedule</font><br> -Monster races every 20 minutes in real time. -<font color="LEVEL">Method of Race Participation</font><br> -You can purchase a monster race ticket through a race manager NPC. Only between 18 minutes before the start of a race until 3 minutes before the race begins you can buy a ticket for the applicable race. When you purchase a ticket through a conversation with a race manager, you can find out the names of participating monsters in the race and their current statistics. Five minutes before a race starts, the race manager will stop ticket sales and announce monsters' individual odds rate for the current race.<br> -<font color="LEVEL">Types of Race</font><br> -There are two types of race betting. The Win type betting means that you back a monster that will win the first prize. Place type of betting means that you will have to guess the 1st and 2nd winning monsters, regardless of who finishes first or second.<br> -<font color="00FFFF">Win</font><br1> -* Among the entire betting amount for Win betting, after subtracting the race track's own share of profit, the amount left will be your total winnings. Three minutes before the race each monster's expected odds are announced. Each Win ticket's dividend amount is calculated by multiplying the odds by the price of a ticket. The odds rate is never less than 1.<br1> -* The prize money does not get transferred to the next race.<br> -<font color="00FFFF">Place</font><br1> -* Place betting is a way of betting when you correctly guess the two monsters who will finish first and second regardless of their order. The method of calculating dividend amount is the same as Win betting.<br> -* Currently place betting is not offered.<br> -<font color="LEVEL">End of Race</font><br> -When a race is over, the race manager will shout out the results of the race. Through a conversation with a race manager NPC, you can trade your ticket for adena. By looking up on the Winning Information Data, you can find out the types of tickets and quantity of the winnings in the race you betted on and your win status and prize amount you won. If you won, you can receive your prize money thorough a race manager NPC. If you did not win, a race manager will buy back your ticket by paying you a very small amount of money.<br> -If a server goes down while tickets are being sold, or while a race is in progress, the race will be cancelled. You can receive a full refund for your ticket for a cancelled race through a race manager.<br> -<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> +<html><body> +<br> +<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> +<br> +In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br> +<font color="LEVEL">Racing Schedule</font><br> +Monster races every 20 minutes in real time. +<font color="LEVEL">Method of Race Participation</font><br> +You can purchase a monster race ticket through a race manager NPC. Only between 18 minutes before the start of a race until 3 minutes before the race begins you can buy a ticket for the applicable race. When you purchase a ticket through a conversation with a race manager, you can find out the names of participating monsters in the race and their current statistics. Five minutes before a race starts, the race manager will stop ticket sales and announce monsters' individual odds rate for the current race.<br> +<font color="LEVEL">Types of Race</font><br> +There are two types of race betting. The Win type betting means that you back a monster that will win the first prize. Place type of betting means that you will have to guess the 1st and 2nd winning monsters, regardless of who finishes first or second.<br> +<font color="00FFFF">Win</font><br1> +* Among the entire betting amount for Win betting, after subtracting the race track's own share of profit, the amount left will be your total winnings. Three minutes before the race each monster's expected odds are announced. Each Win ticket's dividend amount is calculated by multiplying the odds by the price of a ticket. The odds rate is never less than 1.<br1> +* The prize money does not get transferred to the next race.<br> +<font color="00FFFF">Place</font><br1> +* Place betting is a way of betting when you correctly guess the two monsters who will finish first and second regardless of their order. The method of calculating dividend amount is the same as Win betting.<br> +* Currently place betting is not offered.<br> +<font color="LEVEL">End of Race</font><br> +When a race is over, the race manager will shout out the results of the race. Through a conversation with a race manager NPC, you can trade your ticket for adena. By looking up on the Winning Information Data, you can find out the types of tickets and quantity of the winnings in the race you betted on and your win status and prize amount you won. If you won, you can receive your prize money thorough a race manager NPC. If you did not win, a race manager will buy back your ticket by paying you a very small amount of money.<br> +If a server goes down while tickets are being sold, or while a race is in progress, the race will be cancelled. You can receive a full refund for your ticket for a cancelled race through a race manager.<br> +<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm index f7d606a36d..15dc426652 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm @@ -1,94 +1,94 @@ -<html><body> -<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> - -<table width=270 border=0 bgcolor="111111"> -<tr> -<td fixwidth=60>Lane Selection</td> -<td fixwidth=140 align=center>Name of Racer</td> -<td fixwidth=40 align=center>Rating</td> -<td fixwidth=30 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=13><button action="bypass -h npc_%objectId%_BuyTicket 1" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td fixwidth=30>1</td> -<td fixwidth=152><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=30 align=right><font color="00ffff">13%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 2" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>2</td> -<td><font color="LEVEL">Mob2</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">6%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 3" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>3</td> -<td><font color="LEVEL">Mob3</font></td> -<td align=center>&$747;</td> -<td align=right><font color="00ffff">4%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 4" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>4</td> -<td><font color="LEVEL">Mob4</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">12%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 5" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>5</td> -<td><font color="LEVEL">Mob5</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">14%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 6" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>6</td> -<td><font color="LEVEL">Mob6</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">13%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 7" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>7</td> -<td><font color="LEVEL">Mob7</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">13%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 8" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>8</td> -<td><font color="LEVEL">Mob8</font></td> -<td align=center>&$746;</td> -<td align=right><font color="00ffff">14%</font></td> -</tr> - -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=70 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=130 align=center>Select Lane :<font color="LEVEL"> No1</font></td> -<td width=70 align=right><button value="Quantity" action="bypass -h npc_%objectId%_BuyTicket 10" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> - +<html><body> +<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> + +<table width=270 border=0 bgcolor="111111"> +<tr> +<td fixwidth=60>Lane Selection</td> +<td fixwidth=140 align=center>Name of Racer</td> +<td fixwidth=40 align=center>Rating</td> +<td fixwidth=30 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=13><button action="bypass -h npc_%objectId%_BuyTicket 1" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td fixwidth=30>1</td> +<td fixwidth=152><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=30 align=right><font color="00ffff">13%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 2" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>2</td> +<td><font color="LEVEL">Mob2</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">6%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 3" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>3</td> +<td><font color="LEVEL">Mob3</font></td> +<td align=center>&$747;</td> +<td align=right><font color="00ffff">4%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 4" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>4</td> +<td><font color="LEVEL">Mob4</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">12%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 5" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>5</td> +<td><font color="LEVEL">Mob5</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">14%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 6" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>6</td> +<td><font color="LEVEL">Mob6</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">13%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 7" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>7</td> +<td><font color="LEVEL">Mob7</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">13%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 8" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>8</td> +<td><font color="LEVEL">Mob8</font></td> +<td align=center>&$746;</td> +<td align=right><font color="00ffff">14%</font></td> +</tr> + +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=70 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=130 align=center>Select Lane :<font color="LEVEL"> No1</font></td> +<td width=70 align=right><button value="Quantity" action="bypass -h npc_%objectId%_BuyTicket 10" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm index 7ae65a37a4..ae367419b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm @@ -1,48 +1,48 @@ -<html><body> -<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> - -<table width=270 border=0 bgcolor="111111"> -<tr> -<td fixwidth=60>Lane Selection</td> -<td fixwidth=140 align=center>Racer's Name </td> -<td fixwidth=40 align=center>Rating</td> -<td fixwidth=30 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> -<td fixwidth=30>0place</td> -<td fixwidth=152><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=30 align=right><font color="00ffff">13%</font></td> -</tr> -</table> - -<table width=270 border=0> -<tr><td width=100>Select Bet Amount</td> -<td width=170> -<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1> -<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1> -<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1> -<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1> -</td></tr> -</table> - -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=130 align=center>Purchase Price :<font color="LEVEL"> 0adena</font></td> -<td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> - +<html><body> +<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> + +<table width=270 border=0 bgcolor="111111"> +<tr> +<td fixwidth=60>Lane Selection</td> +<td fixwidth=140 align=center>Racer's Name </td> +<td fixwidth=40 align=center>Rating</td> +<td fixwidth=30 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> +<td fixwidth=30>0place</td> +<td fixwidth=152><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=30 align=right><font color="00ffff">13%</font></td> +</tr> +</table> + +<table width=270 border=0> +<tr><td width=100>Select Bet Amount</td> +<td width=170> +<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1> +<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1> +<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1> +<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1> +</td></tr> +</table> + +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=130 align=center>Purchase Price :<font color="LEVEL"> 0adena</font></td> +<td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm index 30c508b9cb..27cd4cd6e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm @@ -1,56 +1,56 @@ -<html><body> -<center>Monster Race <font color="00ffff">Single</font> Ticket Purchase (Race #<font color="LEVEL"> 1race</font>)<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> -<table width=270 border=0 bgcolor="111111"> -<tr> -<td fixwidth=60>Lane Selection</td> -<td fixwidth=140 align=center>Racer's Name</td> -<td fixwidth=40 align=center>Rating</td> -<td fixwidth=30 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> -<td fixwidth=30>0place</td> -<td fixwidth=152><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=30 align=right><font color="00ffff">13%</font></td> -</tr> -</table> - -<table width=270 border=0 bgcolor=111111> -<tr> -<td fixwidth=60>Bet Amount </td> -<td fixwidth=200></td> -</tr> -<tr> -<td>Bet Amount </td> -<td><font color="LEVEL">0adena</font> Adena</td> -</tr> -<tr> -<td>Tax </td> -<td><font color="LEVEL">0tax</font> Adena</td> -</tr> -<tr> -<td>Total </td> -<td><font color="LEVEL">0total</font> Adena</td> -</tr> -</table> -<br> -<center>If the information is correct, please click Confirm.</center><br> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=130 align=center><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=70 align=right><button value=&$140; action="bypass -h npc_%objectId%_BuyTicket 21" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> +<html><body> +<center>Monster Race <font color="00ffff">Single</font> Ticket Purchase (Race #<font color="LEVEL"> 1race</font>)<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> +<table width=270 border=0 bgcolor="111111"> +<tr> +<td fixwidth=60>Lane Selection</td> +<td fixwidth=140 align=center>Racer's Name</td> +<td fixwidth=40 align=center>Rating</td> +<td fixwidth=30 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> +<td fixwidth=30>0place</td> +<td fixwidth=152><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=30 align=right><font color="00ffff">13%</font></td> +</tr> +</table> + +<table width=270 border=0 bgcolor=111111> +<tr> +<td fixwidth=60>Bet Amount </td> +<td fixwidth=200></td> +</tr> +<tr> +<td>Bet Amount </td> +<td><font color="LEVEL">0adena</font> Adena</td> +</tr> +<tr> +<td>Tax </td> +<td><font color="LEVEL">0tax</font> Adena</td> +</tr> +<tr> +<td>Total </td> +<td><font color="LEVEL">0total</font> Adena</td> +</tr> +</table> +<br> +<center>If the information is correct, please click Confirm.</center><br> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=130 align=center><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=70 align=right><button value=&$140; action="bypass -h npc_%objectId%_BuyTicket 21" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm index b9729e01b0..f050b6a964 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm @@ -1,74 +1,74 @@ -<html><body> -<center>Monster Race Betting <font color="00ffff">To Win</font> View Odds (Race #<font color="LEVEL"> 1race</font> )<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> -<table width=270 border=0 bgcolor=111111> -<tr> -<td fixwidth=40 align=left>Lane</td> -<td fixwidth=130 align=center>Racer's Name</td> -<td fixwidth=100 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=40>No.1</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob1</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.2</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob2</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.3</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob3</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.4</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob4</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.5</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob5</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.6</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob6</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.7</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob7</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.8</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob8</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90 align=right><button value="Racer Info" action="bypass -h npc_%objectId%_ShowInfo" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> +<html><body> +<center>Monster Race Betting <font color="00ffff">To Win</font> View Odds (Race #<font color="LEVEL"> 1race</font> )<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> +<table width=270 border=0 bgcolor=111111> +<tr> +<td fixwidth=40 align=left>Lane</td> +<td fixwidth=130 align=center>Racer's Name</td> +<td fixwidth=100 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=40>No.1</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob1</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.2</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob2</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.3</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob3</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.4</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob4</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.5</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob5</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.6</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob6</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.7</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob7</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.8</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob8</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90 align=right><button value="Racer Info" action="bypass -h npc_%objectId%_ShowInfo" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm index 0d845cb665..dfb8449693 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm @@ -1,80 +1,80 @@ -<html><body> -<center>Participating Monsters<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> -<table width=270 border=0 bgcolor=111111> -<tr> -<td fixwidth=40 align=left>Lane</td> -<td fixwidth=140 align=center>Racer's Name</td> -<td fixwidth=50 align=center>Rating</td> -<td fixwidth=40 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=40>1</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">12%</font></td> -</tr> - -<tr> -<td fixwidth=40>2</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob2</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=40 align=right><font color="00ffff">6%</font></td> -</tr> - -<tr> -<td fixwidth=40>3</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob3</font></td> -<td fixwidth=50 align=center>&$746;</td> -<td fixwidth=40 align=right><font color="00ffff">3%</font></td> -</tr> - -<tr> -<td fixwidth=40>4</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob4</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">7%</font></td> -</tr> - -<tr> -<td fixwidth=40>5</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob5</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">4%</font></td> -</tr> - -<tr> -<td fixwidth=40>6</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob6</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">14%</font></td> -</tr> - -<tr> -<td fixwidth=40>7</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob7</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">26%</font></td> -</tr> - -<tr> -<td fixwidth=40>8</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob8</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=40 align=right><font color="00ffff">5%</font></td> -</tr> -</table> - -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> -<table width=270 border=0 cellpadding=0 cellspacing=0><tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90></td> +<html><body> +<center>Participating Monsters<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> +<table width=270 border=0 bgcolor=111111> +<tr> +<td fixwidth=40 align=left>Lane</td> +<td fixwidth=140 align=center>Racer's Name</td> +<td fixwidth=50 align=center>Rating</td> +<td fixwidth=40 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=40>1</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">12%</font></td> +</tr> + +<tr> +<td fixwidth=40>2</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob2</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=40 align=right><font color="00ffff">6%</font></td> +</tr> + +<tr> +<td fixwidth=40>3</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob3</font></td> +<td fixwidth=50 align=center>&$746;</td> +<td fixwidth=40 align=right><font color="00ffff">3%</font></td> +</tr> + +<tr> +<td fixwidth=40>4</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob4</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">7%</font></td> +</tr> + +<tr> +<td fixwidth=40>5</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob5</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">4%</font></td> +</tr> + +<tr> +<td fixwidth=40>6</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob6</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">14%</font></td> +</tr> + +<tr> +<td fixwidth=40>7</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob7</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">26%</font></td> +</tr> + +<tr> +<td fixwidth=40>8</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob8</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=40 align=right><font color="00ffff">5%</font></td> +</tr> +</table> + +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> +<table width=270 border=0 cellpadding=0 cellspacing=0><tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90></td> </tr></table></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm index 0d0755784b..31f36f0a72 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm @@ -1,29 +1,29 @@ -<html><body> -<center>Confirm Monster Race Bet / Calculate Winnings</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0 bgcolor=111111> -<tr><td fixwidth=60>Winnings for a Race.</td><td fixwidth=60 align=right>Lane</td><td fixwidth=160 align=right>Bet Amount</td></tr> -<tr><td fixwidth=60 fixheight=1></td><td fixwidth=60></td><td fixwidth=160></td></tr> -</table> -<table width=270 border=0> -<tr> -<td><a action="bypass -h npc_%objectId%_Chat 8">1 Race Number</a></td> -<td align=right><font color="LEVEL">1</font> Number</td> -<td align=right><font color="LEVEL">100</font> Adena</td> -</tr> -</table> -<img src="L2UI.SquareWhite" width=270 height=1> - -<table width=270 border=0> -<tr><td width=90><a action="bypass _mrsl01_1">Previous List</a></td><td width=90 align=center>1 Page </td><td width=90 align=right><a action="bypass _mrsl01_2"> Next List</a></td></tr> -</table> - -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90></td> +<html><body> +<center>Confirm Monster Race Bet / Calculate Winnings</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0 bgcolor=111111> +<tr><td fixwidth=60>Winnings for a Race.</td><td fixwidth=60 align=right>Lane</td><td fixwidth=160 align=right>Bet Amount</td></tr> +<tr><td fixwidth=60 fixheight=1></td><td fixwidth=60></td><td fixwidth=160></td></tr> +</table> +<table width=270 border=0> +<tr> +<td><a action="bypass -h npc_%objectId%_Chat 8">1 Race Number</a></td> +<td align=right><font color="LEVEL">1</font> Number</td> +<td align=right><font color="LEVEL">100</font> Adena</td> +</tr> +</table> +<img src="L2UI.SquareWhite" width=270 height=1> + +<table width=270 border=0> +<tr><td width=90><a action="bypass _mrsl01_1">Previous List</a></td><td width=90 align=center>1 Page </td><td width=90 align=right><a action="bypass _mrsl01_2"> Next List</a></td></tr> +</table> + +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90></td> </tr></table></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm index ebbcf542b2..d198a9d1ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm @@ -1,25 +1,25 @@ -<html><body> -<center>Confirm Monster Race Bet / Calculate Winnings</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0> -<tr> -<td width=230>Race #19090<br> -Lane 1<br> -Bet: 100 adena<br> -1st place: Lane [4]<br> -Odds:[0.01] -</td> -</tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Previous" action="bypass -h npc_%objectId%_Chat 7" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90 align=right><button value="Calculate" action="bypass _mrsl03_30635184" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr></table> +<html><body> +<center>Confirm Monster Race Bet / Calculate Winnings</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0> +<tr> +<td width=230>Race #19090<br> +Lane 1<br> +Bet: 100 adena<br> +1st place: Lane [4]<br> +Odds:[0.01] +</td> +</tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Previous" action="bypass -h npc_%objectId%_Chat 7" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90 align=right><button value="Calculate" action="bypass _mrsl03_30635184" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr></table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm index ac1201d6f2..6d8775492d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm @@ -1,56 +1,56 @@ -<html><body> -<center>View Monster Race Results</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0 bgcolor=111111> -<tr><td fixwidth=60>Race Number</td><td fixwidth=70 align=center>1st Finish</td><td fixwidth=70 align=center>2nd Finish</td><td fixwidth=70 align=right>Odds Rate for Win Bet</td></tr> -</table> -<table width=270 border=0> -<tr><td fixwidth=60 fixheight=1></td><td fixwidth=70></td><td fixwidth=70></td><td fixwidth=70></td></tr> -<tr> -<td><font color="LEVEL">7</font> th</td> -<td><font color="LEVEL">8</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">6</font> th</td> -<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">5</font> th</td> -<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">2</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">4</font> th</td> -<td><font color="LEVEL">6</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">3</font> th</td> -<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">2</font> th</td> -<td><font color="LEVEL">1</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">1</font> th</td> -<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">6</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90></td> -</tr> -</table> +<html><body> +<center>View Monster Race Results</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0 bgcolor=111111> +<tr><td fixwidth=60>Race Number</td><td fixwidth=70 align=center>1st Finish</td><td fixwidth=70 align=center>2nd Finish</td><td fixwidth=70 align=right>Odds Rate for Win Bet</td></tr> +</table> +<table width=270 border=0> +<tr><td fixwidth=60 fixheight=1></td><td fixwidth=70></td><td fixwidth=70></td><td fixwidth=70></td></tr> +<tr> +<td><font color="LEVEL">7</font> th</td> +<td><font color="LEVEL">8</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">6</font> th</td> +<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">5</font> th</td> +<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">2</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">4</font> th</td> +<td><font color="LEVEL">6</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">3</font> th</td> +<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">2</font> th</td> +<td><font color="LEVEL">1</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">1</font> th</td> +<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">6</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90></td> +</tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm index c4b3b5ac82..6ed69be1b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm @@ -1,17 +1,17 @@ -<html><body> -<center>Monster Race Manager</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0> -<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 1">Monster Race Help</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_ShowOdds">View Odds</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_ShowInfo">View Monster Information</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_BuyTicket 0">Purchase Ticket</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 7">Calculate Winnings</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 9">View Past Results</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_Quest TeleportToRaceTrack" msg="1298;Monster Race Track">Exit the monster race track.</a></td></tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> +<html><body> +<center>Monster Race Manager</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0> +<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 1">Monster Race Help</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_ShowOdds">View Odds</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_ShowInfo">View Monster Information</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_BuyTicket 0">Purchase Ticket</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 7">Calculate Winnings</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 9">View Past Results</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_Quest TeleportToRaceTrack" msg="1298;Monster Race Track">Exit the monster race track.</a></td></tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm index fafb69388b..88fb35f8a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm @@ -1,11 +1,11 @@ -<html><body>Melody Maestro Kantabilon:<br> -Pleased to meet you! I am Melody Maestro Kantabilon! I specialize in putting music into small gems known as echo crystals. Music lovers from throughout the kingdom have been bringing me their scores for years. If you like, I will make a crystal for you! It will only cost you 200 adena.<br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Melody Maestro Kantabilon:<br> +Pleased to meet you! I am Melody Maestro Kantabilon! I specialize in putting music into small gems known as echo crystals. Music lovers from throughout the kingdom have been bringing me their scores for years. If you like, I will make a crystal for you! It will only cost you 200 adena.<br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm index fd823de741..2c0115aca3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm @@ -1,12 +1,12 @@ -<html><body>Melody Maestro Octavia:<br> -I am a magician of melody! I put music into crystals for your listning pleasure!<br> -Tra La La~! What sound would you like me to put into a crystal~? It only costs 200 adena, a very reasonable price!<br><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Melody Maestro Octavia:<br> +I am a magician of melody! I put music into crystals for your listning pleasure!<br> +Tra La La~! What sound would you like me to put into a crystal~? It only costs 200 adena, a very reasonable price!<br><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm index 098063a911..82931d5890 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm @@ -1,4 +1,4 @@ -<html><body>Well:<br> -An old well. The smell of rotting corpses rises from it.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Well:<br> +An old well. The smell of rotting corpses rises from it.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm index 9e2c73d25a..f144fa5b74 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm @@ -1,10 +1,10 @@ <html><body>Ghost of Adventurer:<br> -What brings you here? I'm an archaeologist... Heh heh... One of these days I'll stop lying! -Technically, I'm a grave robber impersonating an archaeologist! -Every time I've tried to steal a valuable item I've failed miserably!<br> -While sitting around feeling like a failure, I heard a rumor that several graves from the Elmoreden -empire existed somewhere in this cemetery. Basically, I'm here looking for easy stuff to steal! -But I was attacked and killed by evil creatures and turned me into the ghost you see before you now! +What brings you here? I'm an archaeologist... Heh heh... One of these days I'll stop lying! +Technically, I'm a grave robber impersonating an archaeologist! +Every time I've tried to steal a valuable item I've failed miserably!<br> +While sitting around feeling like a failure, I heard a rumor that several graves from the Elmoreden +empire existed somewhere in this cemetery. Basically, I'm here looking for easy stuff to steal! +But I was attacked and killed by evil creatures and turned me into the ghost you see before you now! I didn't know there were so many evil creatures here! Dammit all!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm index 611d5a22a4..d8c6264403 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm @@ -1,4 +1,4 @@ -<html><body>Miki the Cat:<br> -Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br> -I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> +<html><body>Miki the Cat:<br> +Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br> +I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm index 79922ec2e0..b133afe0de 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm @@ -1,7 +1,7 @@ -<html><body>Lady of the Lake:<br> -Although this is the first time I've met her, I feel I've known her forever... -Her beautiful face shows maturity and the purity of youth at the same time! -She's been gazing at the lake for hours, engrossed in her thoughts. -Then, she slowly turns her head towards me and our eyes meet. Then, we share a soft smile...<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Lady of the Lake:<br> +Although this is the first time I've met her, I feel I've known her forever... +Her beautiful face shows maturity and the purity of youth at the same time! +She's been gazing at the lake for hours, engrossed in her thoughts. +Then, she slowly turns her head towards me and our eyes meet. Then, we share a soft smile...<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm index cf75ee0825..2952ef04fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm @@ -1,8 +1,8 @@ <html><body>Fallen Unicorn:<br> - -An equine female with shiny, white hair lies listlessly on the ground. -A small, sharp ivory-colored horn protrudes from her forehead. This is a unicorn called Eva's Luck! + +An equine female with shiny, white hair lies listlessly on the ground. +A small, sharp ivory-colored horn protrudes from her forehead. This is a unicorn called Eva's Luck! The sight of her brings tears.<br>A closer look is impossible due to an invisible force field around her.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm index 7194a6a0c6..715c83fd46 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm @@ -1,7 +1,7 @@ <html><body>Pure White Unicorn:<br> - -The unicorn seems to be feeling better, although it still looks a bit weak and faltering. + +The unicorn seems to be feeling better, although it still looks a bit weak and faltering. For some reason, when I caress it, the familiar face of a blonde woman comes to mind...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> - + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm index 42b393ea00..5f10d38ec9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm @@ -1,7 +1,7 @@ <html><body>Cornerstone of Restraining:<br> - -Constructed of sculpted marble, with no connecting parts. Apparently made of one piece. + +Constructed of sculpted marble, with no connecting parts. Apparently made of one piece. The sides of the statue feature a detailed relief with an elaborate pattern.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> - + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm index 2c0b7fd356..b284b68a79 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm @@ -1,6 +1,6 @@ -<html><body>Orahochin:<br> -Welcome! I am Orahochin, proud warrior of the Elroki tribe! I was sent here to guard this place. In truth, I guard the hope and future of the tribe itself. You don't understand? Ah, my young friend, I hope your feet are quicker than your wits! Ha ha!<br> -See the island over there? There you will find a village of innocent, peaceful Elroki natives. They are far different than the degraded Elrokhians you find here, that I can assure you.<br> -To protect them, I will transport only those to the island that mean them no harm. Ah... You don't seem like the dangerous sort -- I will teleport you to the island if you wish.<br> -<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport.</a> +<html><body>Orahochin:<br> +Welcome! I am Orahochin, proud warrior of the Elroki tribe! I was sent here to guard this place. In truth, I guard the hope and future of the tribe itself. You don't understand? Ah, my young friend, I hope your feet are quicker than your wits! Ha ha!<br> +See the island over there? There you will find a village of innocent, peaceful Elroki natives. They are far different than the degraded Elrokhians you find here, that I can assure you.<br> +To protect them, I will transport only those to the island that mean them no harm. Ah... You don't seem like the dangerous sort -- I will teleport you to the island if you wish.<br> +<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm index 05ec50a269..85d1b300ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm @@ -1,5 +1,5 @@ -<html><body>Gariachin:<br> -Welcome! I am Gariachin. I am entrusted with the teleportation of visitors to this island. It may sound strange to you, but I've come to love this island and respect its people. It is a precious place, housing the hope, wisdom and future of the Elroki tribe.<br> -I will transport you to the southern beach of the Primeval plains. If you have the chance, will you send my regards to my friend, Orahochin?<br> -<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport</a> +<html><body>Gariachin:<br> +Welcome! I am Gariachin. I am entrusted with the teleportation of visitors to this island. It may sound strange to you, but I've come to love this island and respect its people. It is a precious place, housing the hope, wisdom and future of the Elroki tribe.<br> +I will transport you to the southern beach of the Primeval plains. If you have the chance, will you send my regards to my friend, Orahochin?<br> +<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm index 02f1f75cb8..53269471a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm @@ -1,4 +1,4 @@ -<html><body>Mushika:<br> -(The stern-looking Elrokhian doesn't seem very approachable. He has a wise face and the look of an dignified warrior. You suspect that he is a leader of his people.)<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Mushika:<br> +(The stern-looking Elrokhian doesn't seem very approachable. He has a wise face and the look of an dignified warrior. You suspect that he is a leader of his people.)<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm index fbe22476a8..37c0a29454 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm @@ -1,5 +1,5 @@ -<html><body>Karakawei:<br> -Shilen's children, listen.<br> -Be not afraid of her, even though she is surrounded by the coldness of death. I, Karakawei, shaman of the Elroki tribem tell you truly that one day, she will again rise and be enthroned in the heavens, and on that day will again take your hand in hers. Thus it has been revealed to me -- hear the words of Shilen!<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Karakawei:<br> +Shilen's children, listen.<br> +Be not afraid of her, even though she is surrounded by the coldness of death. I, Karakawei, shaman of the Elroki tribem tell you truly that one day, she will again rise and be enthroned in the heavens, and on that day will again take your hand in hers. Thus it has been revealed to me -- hear the words of Shilen!<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm index b79cf58e25..8002dc8247 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm @@ -1,4 +1,4 @@ -<html><body>3rd Gatekeeper:<br><br><br> - - -</body></html> +<html><body>3rd Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm index 97e5df7b00..8b84cde870 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm @@ -1,4 +1,4 @@ -<html><body>4th Gatekeeper:<br><br><br> - - -</body></html> +<html><body>4th Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm index 4410fc86bd..639948c901 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm @@ -1,4 +1,4 @@ -<html><body>Second Gatekeeper:<br><br><br> - - -</body></html> +<html><body>Second Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm index ad7edbcae1..e5c92adb6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm @@ -1,9 +1,9 @@ -<html><body>First Gatekeeper:<br><br><br> -<center><table><tr><td> -EVENT wait for you!<Br><Br> - -Let's quest begin!<br><br> - - -</td></tr></table></center> -</body></html> +<html><body>First Gatekeeper:<br><br><br> +<center><table><tr><td> +EVENT wait for you!<Br><Br> + +Let's quest begin!<br><br> + + +</td></tr></table></center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm index 2ee77e9acd..abf0e5c25f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm @@ -1,4 +1,4 @@ -<html><body>Caretaker:<br> -Is everyone ready? Well, let's get moving! Whoever's late doesn't deserve to enjoy the game!<br> -<a action="bypass -h npc_%objectId%_Chat 0">Enter the arena.</a> -</body></html> +<html><body>Caretaker:<br> +Is everyone ready? Well, let's get moving! Whoever's late doesn't deserve to enjoy the game!<br> +<a action="bypass -h npc_%objectId%_Chat 0">Enter the arena.</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm index f77a02d286..a7d2ad1163 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Klufe:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Klufe:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm index 4a311dde95..72c4ae6d1b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Perelin:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Perelin:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm index 2d0046305e..e990a7908f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Mishini:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Mishini:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm index b18f6583bb..3cdc2e5ce1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Ogord:<br> -We don't cater to the likes of you! -</body></html> +<html><body>Fishermen's Guild Member Ogord:<br> +We don't cater to the likes of you! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm index d1cc27f39e..1e7ed1b87c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Ropfi:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Ropfi:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm index 28b6b2eb69..f8e85d8945 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Bleaker:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Bleaker:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm index 55791bec28..e913281323 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Pamfus:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Pamfus:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm index d712d2aa5c..10c39c8cbd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Cyano:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Cyano:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm index 9cb3589219..fb76493da8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Lanosco:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Lanosco:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm index 16ffce0fd5..3614572b3d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Huffs:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Huffs:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm index c400375900..0d3f7ade87 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member O'Fulle:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member O'Fulle:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm index e66e0e9a5b..ca5b9196c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Monakan:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Monakan:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm index f8c0606831..b0af53d023 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Willie:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Willie:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm index a24939d21e..998ca67668 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Litulon:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Litulon:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm index 00a812d050..85ead67f01 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Berix:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Berix:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm index 8314e13814..ad448b2a3f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Linnaeus:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Linnaeus:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm index 43821d5486..dd8c5bf4ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Hilgendorf:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Hilgendorf:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm index 9eda223d71..8b2ebe31a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Klaus:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Klaus:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm index e64a2c38f4..88e81782a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Platis:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Platis:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm index e792b1a238..37028d5b67 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Eindarkner:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Eindarkner:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm index b43b744d08..62bbba2659 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishing Guild Member Batidae:<br> -We don't cater to the likes of you! +<html><body>Fishing Guild Member Batidae:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm index a70ad2c34b..99b40fdf52 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishing Guild Member Burang:<br> -We don't cater to the likes of you! +<html><body>Fishing Guild Member Burang:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm index 761d4360d3..78ffb72490 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm @@ -1,2 +1,5 @@ -<html><body>Sentry Nelsya:<br> In a few days the <font color="LEVEL">mass of darkness</font> dedicated to Shilen and Gran Kain will be held. Shilen's Hunt will be held for ten days before the mass. The purpose of his ceremony is to hunt wild animals in the name of the goddess and offer them as a sarcrifice at the sanctuary. Of course, the act of offering a sarcrifice is only symbolic - in thepast, the hunt's purpose was also to acquire supplies for the winter during our long period of hiding in the darkness.<br> The hunt has already begun! The youth of the village are in the woods and on the hunt, armed with swords and bows. The fervor is impressive - the Humans who witnessed it called it the "wild hunt". I think you should also hurry and participate in the hunt to honor the mother of the abyss!<br> <a action="bypass -h npc_%objectId%_Quest 0">Say you will participate</a> +<html><body>Sentry Nelsya:<br> +In a few days the <font color="LEVEL">mass of darkness</font> dedicated to Shilen and Gran Kain will be held. Shilen's Hunt will be held for ten days before the mass. The purpose of his ceremony is to hunt wild animals in the name of the goddess and offer them as a sarcrifice at the sanctuary. Of course, the act of offering a sarcrifice is only symbolic - in thepast, the hunt's purpose was also to acquire supplies for the winter during our long period of hiding in the darkness.<br> +The hunt has already begun! The youth of the village are in the woods and on the hunt, armed with swords and bows. The fervor is impressive - the Humans who witnessed it called it the "wild hunt". I think you should also hurry and participate in the hunt to honor the mother of the abyss!<br> +<a action="bypass -h npc_%objectId%_Quest 0">Say you will participate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm index 87ba2c8f40..996ccad741 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm @@ -1 +1,6 @@ -<html><body>Defender Ethan:<br> So how'd you like it? I'll read it again for you.<br> Jangle jangle, the sound of rolling adena.<br> Clink clink, the sound of gathering treasure.<br> Boom boom, the sound of collecting mithril. </body></html> \ No newline at end of file +<html><body>Defender Ethan:<br> +So how'd you like it? I'll read it again for you.<br> +Jangle jangle, the sound of rolling adena.<br> +Clink clink, the sound of gathering treasure.<br> +Boom boom, the sound of collecting mithril. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm index 1bf303d5d2..a2b0e50b1c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm @@ -1,3 +1,3 @@ -<html><body>Guard:<br> -Be vigilant! Recently, it has been reported that bandits are targeting unwary travelers like yourself around these parts! If you spot anyone who looks suspicious, tell me at once! I will shoot an arrow straight through his heart! +<html><body>Guard:<br> +Be vigilant! Recently, it has been reported that bandits are targeting unwary travelers like yourself around these parts! If you spot anyone who looks suspicious, tell me at once! I will shoot an arrow straight through his heart! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm index 7a79dfa278..61cfeea522 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm @@ -1,4 +1,4 @@ -<html><body>Guard:<br> -You must use extreme caution, sir! There have been reports of roaming thugs in this area, who think nothing of killing for the sheer pleasure of it. Please let me know if you see any of them. My bow will protect you from these murderers.<br> -May the divine protection of Eva be with you always. +<html><body>Guard:<br> +You must use extreme caution, sir! There have been reports of roaming thugs in this area, who think nothing of killing for the sheer pleasure of it. Please let me know if you see any of them. My bow will protect you from these murderers.<br> +May the divine protection of Eva be with you always. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm index 6841926038..bcd927c723 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm @@ -1,3 +1,3 @@ -<html><body>Guard:<br> -May the divine protection of Shilen be with you always. My bow will protect you from the evil ones. Continue your journey in confidence. +<html><body>Guard:<br> +May the divine protection of Shilen be with you always. My bow will protect you from the evil ones. Continue your journey in confidence. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm index ddc27bbc6c..5e68c43a3d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm @@ -1,4 +1,4 @@ -<html><body>Guard:<br> -Hey, have you seen any suspicious people around here? They aren't hard to spot, they had bright red names. In these uncertain times there seem to be more and more of these evildoers about.<br> -If you should see one of these outlaws, don't pick a fight with him. Either run away or bring him to me. Is that clear? Well, I suppose I'll keep looking for them... +<html><body>Guard:<br> +Hey, have you seen any suspicious people around here? They aren't hard to spot, they had bright red names. In these uncertain times there seem to be more and more of these evildoers about.<br> +If you should see one of these outlaws, don't pick a fight with him. Either run away or bring him to me. Is that clear? Well, I suppose I'll keep looking for them... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm index d52de576d4..550fa3f81b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm @@ -1,3 +1,3 @@ -<html><body>Guard:<br> -I am sworn by the will of Paagrio to destroy all evildoers! If you see any of them, tell me. My bow will put an end to their treachery! +<html><body>Guard:<br> +I am sworn by the will of Paagrio to destroy all evildoers! If you see any of them, tell me. My bow will put an end to their treachery! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm b/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm index f03e931275..b6069b7a58 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm @@ -1,14 +1,14 @@ -<html><body> -<font color="LEVEL">Lineage II New Player Guide</font><br> -<a action="bypass -h player_help tutorial/5588-1.htm#5588">1. Movement</a><br> -<a action="bypass -h player_help tutorial/5588-2.htm#5588">2. Point Of View </a><br> -<a action="bypass -h player_help tutorial/5588-3.htm#5588">3. Mouse Button and Wheel Functions</a><br> -<a action="bypass -h player_help tutorial/5588-4.htm#5588">4. Radar</a><br> -<a action="bypass -h player_help tutorial/5588-5.htm#5588">5. Adena and Items</a><br> -<a action="bypass -h player_help tutorial/5588-6.htm#5588">6. Quest Items</a><br> -<a action="bypass -h player_help tutorial/5588-7.htm#5588">7. Putting On/Taking Off Equipment</a><br> -<a action="bypass -h player_help tutorial/5588-8.htm#5588">8. Mini Map</a><br> -<a action="bypass -h player_help tutorial/5588-9.htm#5588">9. Character's Death</a><br> -<a action="bypass -h player_help tutorial/5588-10.htm#5588">10. HP & MP Regeneration</a><br> -<a action="bypass -h player_help tutorial/5588-11.htm#5588">11. Shortcut Registration</a><br> +<html><body> +<font color="LEVEL">Lineage II New Player Guide</font><br> +<a action="bypass -h player_help tutorial/5588-1.htm#5588">1. Movement</a><br> +<a action="bypass -h player_help tutorial/5588-2.htm#5588">2. Point Of View </a><br> +<a action="bypass -h player_help tutorial/5588-3.htm#5588">3. Mouse Button and Wheel Functions</a><br> +<a action="bypass -h player_help tutorial/5588-4.htm#5588">4. Radar</a><br> +<a action="bypass -h player_help tutorial/5588-5.htm#5588">5. Adena and Items</a><br> +<a action="bypass -h player_help tutorial/5588-6.htm#5588">6. Quest Items</a><br> +<a action="bypass -h player_help tutorial/5588-7.htm#5588">7. Putting On/Taking Off Equipment</a><br> +<a action="bypass -h player_help tutorial/5588-8.htm#5588">8. Mini Map</a><br> +<a action="bypass -h player_help tutorial/5588-9.htm#5588">9. Character's Death</a><br> +<a action="bypass -h player_help tutorial/5588-10.htm#5588">10. HP & MP Regeneration</a><br> +<a action="bypass -h player_help tutorial/5588-11.htm#5588">11. Shortcut Registration</a><br> <a action="bypass -h player_help tutorial/5588-12.htm#5588">12. Newbie Character Bonus</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm index 211560e201..7efe464b6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Contents]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7082-2.htm#7082">This month's feature: Allector, the Fallen Angel!</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Contents]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7082-2.htm#7082">This month's feature: Allector, the Fallen Angel!</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm index d5ce88c4bb..8f6c1aa13d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Contents]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7083-2.htm#7083">This month's feature story: Allector, the Fallen Angel!</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Contents]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7083-2.htm#7083">This month's feature story: Allector, the Fallen Angel!</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm index ee5e9f31b6..225b36f350 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Contents]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7084-2.htm#7084">This month's feature story: Allector, the Fallen Angel!</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Contents]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7084-2.htm#7084">This month's feature story: Allector, the Fallen Angel!</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm index 7fdbdede97..91234b258a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7085-2.htm#7085">This Month's Feature: Archangel Iconoclasis</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7085-2.htm#7085">This Month's Feature: Archangel Iconoclasis</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm index 964b62c235..09d41a6977 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7086-2.htm#7086">This Month's Feature: Archangel Iconoclasis</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7086-2.htm#7086">This Month's Feature: Archangel Iconoclasis</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm index 8d693f6028..0ef2d7def9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm @@ -1,10 +1,10 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many subordinates with the strong power...<br> -A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> -.<br> -Omission<br> -.<br> - <a action="bypass -h player_help classchange/7087-2.htm#7087">Fallen Angel Haures</a> -<br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many subordinates with the strong power...<br> +A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> +.<br> +Omission<br> +.<br> + <a action="bypass -h player_help classchange/7087-2.htm#7087">Fallen Angel Haures</a> +<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm index 0d70297db7..50f730c208 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm @@ -1,9 +1,9 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many subordinates with the strong power...<br> -A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> -.<br> -Omission<br> -.<br> - <a action="bypass -h player_help classchange/7088-2.htm#7088">Fallen Angel Haures</a><br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many subordinates with the strong power...<br> +A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> +.<br> +Omission<br> +.<br> + <a action="bypass -h player_help classchange/7088-2.htm#7088">Fallen Angel Haures</a><br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm index b5400bc6b8..0481bf3938 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm @@ -1,12 +1,12 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many strong subordinates.<br> -Very little is known about them, so be advised.<br> -.<br> -Omission<br> -.<br> -<a action="bypass -h player_help classchange/7089-2.htm#7089">Archangel Naverius</a> -<br> -.<br> -.<br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many strong subordinates.<br> +Very little is known about them, so be advised.<br> +.<br> +Omission<br> +.<br> +<a action="bypass -h player_help classchange/7089-2.htm#7089">Archangel Naverius</a> +<br> +.<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm index 353d8b70cb..9f85591727 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm @@ -1,9 +1,9 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many strong subordinates.<br> -Very little is known about them, so be advised.<br> -.<br> -Omission<br> -.<br> -<a action="bypass -h player_help classchange/7090-2.htm#7090">Archangel Naverius</a><br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many strong subordinates.<br> +Very little is known about them, so be advised.<br> +.<br> +Omission<br> +.<br> +<a action="bypass -h player_help classchange/7090-2.htm#7090">Archangel Naverius</a><br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm index 94afe54b68..abfc6809ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm @@ -1,6 +1,6 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -<a action="bypass -h player_help classchange/7091-2.htm#7091">This Month's Feature: Chimera Golem</a><br> -Along with the news of Chimera Golems recently spotted in the neighborhood, victims have come forward to testify.<br> -Omission<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +<a action="bypass -h player_help classchange/7091-2.htm#7091">This Month's Feature: Chimera Golem</a><br> +Along with the news of Chimera Golems recently spotted in the neighborhood, victims have come forward to testify.<br> +Omission<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm index a7e55a4dee..a49934b5f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm @@ -1,5 +1,5 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -<a action="bypass -h player_help classchange/7092-2.htm#7092">Level 1 Warning Info: Lillian</a><br> -Break the seal to view details.<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +<a action="bypass -h player_help classchange/7092-2.htm#7092">Level 1 Warning Info: Lillian</a><br> +Break the seal to view details.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm index 70a9ef0c42..2cf7672d75 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm @@ -1,6 +1,6 @@ -<html><body>Form of a Corrupt Knight:<br> -<font color="LEVEL">The story of Adhil, the corrupt knight.</font><br> -A knight must innately understand and fight to defend honor. Each knight holds something sacred and close to his heart. It might be honor, a manor, or perhaps a beautiful lady!<br> -But the wicked Adhil was only concerned with glory and victory. Specifically, how his own glory could be achieved through personal victories! Therefore, he sought to be known as the mightiest knight in all the land. He was never defeated! But in the end, his greed was his undoing. He forsook his honor as a knight and sacrificed the lives of the very villagers he had sworn to protect!<br> -<a action="bypass -h player_help classchange/7093-2.htm#7093">Next</a> +<html><body>Form of a Corrupt Knight:<br> +<font color="LEVEL">The story of Adhil, the corrupt knight.</font><br> +A knight must innately understand and fight to defend honor. Each knight holds something sacred and close to his heart. It might be honor, a manor, or perhaps a beautiful lady!<br> +But the wicked Adhil was only concerned with glory and victory. Specifically, how his own glory could be achieved through personal victories! Therefore, he sought to be known as the mightiest knight in all the land. He was never defeated! But in the end, his greed was his undoing. He forsook his honor as a knight and sacrificed the lives of the very villagers he had sworn to protect!<br> +<a action="bypass -h player_help classchange/7093-2.htm#7093">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm index 6c4ee123bd..cee35a8620 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm @@ -1,8 +1,8 @@ -<html><body>Record of the Guardian of the Mother Tree:<br> -<font color="LEVEL">The Elven Secret Hidden by the Guardians of the Mother Tree</font><br> -The guardians of the Mother Tree do not have an easy task.<br> -The constant tension wears away at their composure, so they hide their feelings behind a mask.<br> -Their frustations manifest themselves in a vicious hatred of all other races. They are hopelessly cynical and pessimistic.<br> -They frequently misunderstand the ritual sacrifice of the life of a guardian.<br> -<a action="bypass -h player_help classchange/7094-2.htm#7094">Next</a> +<html><body>Record of the Guardian of the Mother Tree:<br> +<font color="LEVEL">The Elven Secret Hidden by the Guardians of the Mother Tree</font><br> +The guardians of the Mother Tree do not have an easy task.<br> +The constant tension wears away at their composure, so they hide their feelings behind a mask.<br> +Their frustations manifest themselves in a vicious hatred of all other races. They are hopelessly cynical and pessimistic.<br> +They frequently misunderstand the ritual sacrifice of the life of a guardian.<br> +<a action="bypass -h player_help classchange/7094-2.htm#7094">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm index 4a89775e93..7b3e7ab23e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm @@ -1,7 +1,7 @@ -<html><body>Critique of Biel's Songs:<br> -<font color="LEVEL">Ancient Poets and Contemporary Singers</font><br> - Biel is the best swordsinger to ever emerge from the Elven race. She was the Queen's favorite singer, and once even performed for Ciha!<br> -However, in the modern context, we can't ignore the magical power her songs contain. In her time, songs were praise for the gods, and therefore, songs had the authority of Eva. After the dawn of the Human era, songs evolved primarily into a means of entertainment.<br> - This is also true of the songs of a swordsinger. A swordsinger who has wielded a sword while singing alone completely understands the importance of an audience.<br> -<a action="bypass -h player_help classchange/7095-2.htm#7095">Next Page</a> +<html><body>Critique of Biel's Songs:<br> +<font color="LEVEL">Ancient Poets and Contemporary Singers</font><br> + Biel is the best swordsinger to ever emerge from the Elven race. She was the Queen's favorite singer, and once even performed for Ciha!<br> +However, in the modern context, we can't ignore the magical power her songs contain. In her time, songs were praise for the gods, and therefore, songs had the authority of Eva. After the dawn of the Human era, songs evolved primarily into a means of entertainment.<br> + This is also true of the songs of a swordsinger. A swordsinger who has wielded a sword while singing alone completely understands the importance of an audience.<br> +<a action="bypass -h player_help classchange/7095-2.htm#7095">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm index 4d5c80916b..ff34e43184 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm @@ -1,6 +1,6 @@ -<html><body>End of Sword Master Iron:<br> -<font color="LEVEL">Sword Master and Duelist</font><br> -Sword Master Iron was an undefeated warrior at the Coliseum. The reflection technique that he showcased in his 13th defensive fight was emblematic of his unquestioned superiority. When he returned from training it couldn't be repeated by anyone, nor even be properly analyzed.<br> -But due to an injury, he disappeared from the scene after that.<br> -<a action="bypass -h player_help classchange/7096-2.htm#7096">Next</a> +<html><body>End of Sword Master Iron:<br> +<font color="LEVEL">Sword Master and Duelist</font><br> +Sword Master Iron was an undefeated warrior at the Coliseum. The reflection technique that he showcased in his 13th defensive fight was emblematic of his unquestioned superiority. When he returned from training it couldn't be repeated by anyone, nor even be properly analyzed.<br> +But due to an injury, he disappeared from the scene after that.<br> +<a action="bypass -h player_help classchange/7096-2.htm#7096">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm index b137c42d99..e3c6563194 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm @@ -1,6 +1,6 @@ -<html><body>Reflections on The Army of the White Wings:<br> -<font color="LEVEL">To all warlords who come after me:</font><br> -The Army of the White Wings belong to the Spirits of Light, also known as angels! They take their orders directly from Einhasad, mother of the Spirits of Light! Their appearance is similar to that of angels found in the Tower of Insolence, but they possess some very unique characteristics.<br> -In my opinion, they ignored their flaws for the sake of a defensive capability and so turned into physical beings.<br> -To the warlord who will fight against them, I have just one piece of advice:<br> +<html><body>Reflections on The Army of the White Wings:<br> +<font color="LEVEL">To all warlords who come after me:</font><br> +The Army of the White Wings belong to the Spirits of Light, also known as angels! They take their orders directly from Einhasad, mother of the Spirits of Light! Their appearance is similar to that of angels found in the Tower of Insolence, but they possess some very unique characteristics.<br> +In my opinion, they ignored their flaws for the sake of a defensive capability and so turned into physical beings.<br> +To the warlord who will fight against them, I have just one piece of advice:<br> <font color="LEVEL">Use Thunder Storm!</font></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm index e38283622c..803633b13c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm @@ -1,5 +1,5 @@ -<html><body>Record of Betrayer Muhark:<br> -<font color="LEVEL">In the case of Rakan</font>, when he was demoted to the position of prefect, it was not surprising that Muhark, long considered to be the best destroyer among the Atuba tribe, went to Rakan and asked to be his disciple.<br> -Rakan devoted himself fully to training Muhark. Through the tough training, Muhark's abilities grew exponentially. But his face took on a defeated look. This attitude was probably the biggest reason for Muhark's betrayal.<br> -<a action="bypass -h player_help classchange/7098-2.htm#7098">Next</a> +<html><body>Record of Betrayer Muhark:<br> +<font color="LEVEL">In the case of Rakan</font>, when he was demoted to the position of prefect, it was not surprising that Muhark, long considered to be the best destroyer among the Atuba tribe, went to Rakan and asked to be his disciple.<br> +Rakan devoted himself fully to training Muhark. Through the tough training, Muhark's abilities grew exponentially. But his face took on a defeated look. This attitude was probably the biggest reason for Muhark's betrayal.<br> +<a action="bypass -h player_help classchange/7098-2.htm#7098">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm index 95603a08de..0a2cbc66b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm @@ -1,6 +1,6 @@ -<html><body>Khavatari Spirit Spellbook:<br> -You who follow the path of Khavatari, fear Ajirua!<br> -The teachings of Khavatari are purely logical. Wind stokes and douses fire, and delivers it to the surface of the body.<br> -Fire creates tremendous energy in the body, and allows learning of the powerful techniques of Khavatari. But this method uses the power of Ajirua rather than Paagrio. Be careful!<br> -<a action="bypass -h player_help classchange/7099-2.htm#7099">Next</a> +<html><body>Khavatari Spirit Spellbook:<br> +You who follow the path of Khavatari, fear Ajirua!<br> +The teachings of Khavatari are purely logical. Wind stokes and douses fire, and delivers it to the surface of the body.<br> +Fire creates tremendous energy in the body, and allows learning of the powerful techniques of Khavatari. But this method uses the power of Ajirua rather than Paagrio. Be careful!<br> +<a action="bypass -h player_help classchange/7099-2.htm#7099">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm index c5fcc9233e..b85cafb93c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm @@ -1,7 +1,7 @@ -<html><body>Importance of Strain:<br> -<font color="LEVEL">Blood is all-powerful.</font><br> -Sometimes an idea becomes so big that it materializes into physical existence. The Death Lord and several other devils owe their very existence to the fear that they cause in their victims!<br> -Collective thought has existed since ancient times. It's grown stronger over time, imbuing the blood with potent magic!<br> -Blood, essential to life, actually has a life of its own! An Orc's blood burns like fire, while the blood of a Dwarf runs as cold as ice. These two bloods can never be mixed.<br> -<a action="bypass -h player_help classchange/7100-2.htm#7100">Next</a> +<html><body>Importance of Strain:<br> +<font color="LEVEL">Blood is all-powerful.</font><br> +Sometimes an idea becomes so big that it materializes into physical existence. The Death Lord and several other devils owe their very existence to the fear that they cause in their victims!<br> +Collective thought has existed since ancient times. It's grown stronger over time, imbuing the blood with potent magic!<br> +Blood, essential to life, actually has a life of its own! An Orc's blood burns like fire, while the blood of a Dwarf runs as cold as ice. These two bloods can never be mixed.<br> +<a action="bypass -h player_help classchange/7100-2.htm#7100">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm index bf2fe90a8e..e43a6db958 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm @@ -1,6 +1,6 @@ -<html><body>Possession of a Departed Soul and Its Danger:<br> - A Warcryer communes with dead souls. The ritual of a Warcryer involves recently departed souls from such tribes as Duda-mara, Hestui, and Gandi, and the souls of ancestors. The latter includes Orcs from the beginning of time, well-known souls such as Flame Lord Paagrio, and the power of indigenous souls belonging to each land. Each are selected and used according to the current need.<br> -Occasionally, the ruling class of low-level Orcs commit forbidden acts for the sake of obtaining great power.<br> -This forbidden magic technique is called Possession of the Departed Soul.<br> -<a action="bypass -h player_help classchange/7101-2.htm#7101">Next Page</a> +<html><body>Possession of a Departed Soul and Its Danger:<br> + A Warcryer communes with dead souls. The ritual of a Warcryer involves recently departed souls from such tribes as Duda-mara, Hestui, and Gandi, and the souls of ancestors. The latter includes Orcs from the beginning of time, well-known souls such as Flame Lord Paagrio, and the power of indigenous souls belonging to each land. Each are selected and used according to the current need.<br> +Occasionally, the ruling class of low-level Orcs commit forbidden acts for the sake of obtaining great power.<br> +This forbidden magic technique is called Possession of the Departed Soul.<br> +<a action="bypass -h player_help classchange/7101-2.htm#7101">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm index a3b28287b0..f708165a32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 1:<br> +<html><body>The Guardian of the Tablet, Part 1:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. He uses two main fighting techniques. The first is an all-out frontal attack. Don't attempt to confront him directly during this attack. Try to get behind him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm index a3b28287b0..f708165a32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 1:<br> +<html><body>The Guardian of the Tablet, Part 1:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. He uses two main fighting techniques. The first is an all-out frontal attack. Don't attempt to confront him directly during this attack. Try to get behind him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm index a3b28287b0..f708165a32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 1:<br> +<html><body>The Guardian of the Tablet, Part 1:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. He uses two main fighting techniques. The first is an all-out frontal attack. Don't attempt to confront him directly during this attack. Try to get behind him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm index e121ffcc93..7dc1de78cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 2:<br> +<html><body>The Guardian of the Tablet, Part 2:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. His has a strong resistance to all weapons except bow and arrow. If he has bow defense, however, defeating him will be virtually impossible.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm index e121ffcc93..7dc1de78cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 2:<br> +<html><body>The Guardian of the Tablet, Part 2:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. His has a strong resistance to all weapons except bow and arrow. If he has bow defense, however, defeating him will be virtually impossible.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm index e121ffcc93..7dc1de78cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 2:<br> +<html><body>The Guardian of the Tablet, Part 2:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. His has a strong resistance to all weapons except bow and arrow. If he has bow defense, however, defeating him will be virtually impossible.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm index 741d93c2b8..1a1f884bb8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm @@ -1,6 +1,6 @@ -<html><body>Confidential Report of the Guild:<br> - Author: Tajif Goldgatherer, Black Anvil Guild, 3rd Grade Master<br> -(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it.<br> - (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> -<a action="bypass -h player_help classchange/7108-2.htm#7108">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Author: Tajif Goldgatherer, Black Anvil Guild, 3rd Grade Master<br> +(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it.<br> + (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> +<a action="bypass -h player_help classchange/7108-2.htm#7108">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm index 2b7e813c9a..4f3448648c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm @@ -1,6 +1,6 @@ -<html><body>Confidential Report of the Guild:<br> - Author: Piriel Aurura, Top-grade collector of the Bronze Key Guild<br> -(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it...<br> - (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> -<a action="bypass -h player_help classchange/7109-2.htm#7109">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Author: Piriel Aurura, Top-grade collector of the Bronze Key Guild<br> +(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it...<br> + (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> +<a action="bypass -h player_help classchange/7109-2.htm#7109">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm index 9f334dd34a..75c1457d0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm @@ -1,5 +1,5 @@ -<html><body>Research Journal of Summoner Keats:<br> -(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> -(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> -<a action="bypass -h player_help classchange/7110-2.htm#7110">Next Page</a> +<html><body>Research Journal of Summoner Keats:<br> +(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> +(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> +<a action="bypass -h player_help classchange/7110-2.htm#7110">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm index 492f591bc1..405c53fee0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm @@ -1,5 +1,5 @@ -<html><body>Research Journal of Summoner Radyss:<br> -(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> -(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> -<a action="bypass -h player_help classchange/7111-2.htm#7111">Next Page</a> +<html><body>Research Journal of Summoner Radyss:<br> +(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> +(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> +<a action="bypass -h player_help classchange/7111-2.htm#7111">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm index 4a513904b4..2e62fc6e4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm @@ -1,5 +1,5 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> -(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> -<a action="bypass -h player_help classchange/7112-2.htm#7112">Next Page</a> +<html><body>Research Journal of Summoner Noctisse:<br> +(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> +(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> +<a action="bypass -h player_help classchange/7112-2.htm#7112">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm index a96e21654b..c0f3cee7e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> +<html><body>Guild Newsletter:<br> +Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> His weapon of choice, an explosive fireball, is formidable! If you encounter him, you'll need to deal with that first!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm index a5c6006edb..bb4a085f1c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Fallen Angel Allector: Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> +<html><body>Guild Newsletter:<br> +Fallen Angel Allector: Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> His weapon of choice, an explosive fireball, is formidable! If you encounter him, you'll need to deal with that first!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm index a96e21654b..c0f3cee7e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> +<html><body>Guild Newsletter:<br> +Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> His weapon of choice, an explosive fireball, is formidable! If you encounter him, you'll need to deal with that first!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm index 425105cdfe..e0efac4889 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Archangel Iconoclasis: A guardian of one of the Tablets of Vision. He always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he's winning.<br> +<html><body>Guild Newsletter:<br> +Archangel Iconoclasis: A guardian of one of the Tablets of Vision. He always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he's winning.<br> He attacks with an explosive sphere containing his own energy force. The sphere be the first thing dealt with in any attack upon him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm index 75b582e600..a34832ff71 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm @@ -1,4 +1,4 @@ -<html><body>Guild Newsletter:<br> -A guardian of one of the Tablets of Vision. Always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he is winning.<br> -When he's defending himself, he erects a defensive iron wall. He's invincible while in this state. Try provoking him with Hate. +<html><body>Guild Newsletter:<br> +A guardian of one of the Tablets of Vision. Always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he is winning.<br> +When he's defending himself, he erects a defensive iron wall. He's invincible while in this state. Try provoking him with Hate. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm index eb5e8b072b..936cb6d7b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm @@ -1,3 +1,3 @@ -<html><body>Old Book:<br> +<html><body>Old Book:<br> Haures: Subordinate of Tanakia, a Fallen Angel. Haures is accompanied by his minions. Rumors say that he tends to overwork his subordinates, and they are vulnerable to Sleep magic. Since Haures is a devil, he's vulnerable to Sacred Energy magic. If you have Holy magic, attack him with it. If you don't, run away! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm index f900a9933f..61c82e88d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm @@ -1,2 +1,2 @@ -<html><body>Old Book:<br> +<html><body>Old Book:<br> Haures: Subordinate of Tanakia, a Fallen Angel. Haures is accompanied by his minions. Legend says that Haures tends to overwork his subordinates, and they're vulnerable to Sleep magic. Also, since he's a devil, he's vulnerable to Sacred Energy magic. If you run into him and are capable of using Holy magic, attack him with it. If you don't have that capability, run away!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm index 48e7f5a816..1f06f535d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm @@ -1,3 +1,3 @@ -<html><body>Old Book:<br> +<html><body>Old Book:<br> Naverius: A high-ranking officer beloved by Tanakia, the fallen angel. Naverius is a master of curses. His ability played a great part in winning the war. If you have to fight him, it's important to guard against his curses. They can be easily lifted by the use of Guidance, Shield and Might. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm index 2ddcf2d250..ac63ebbfa2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm @@ -1,4 +1,4 @@ -<html><body>Guild Newsletter:<br> -Chimera Golem: Created as a result of research conducted by hermits, the golem escaped the research center. Although a few years have passed, victims attacked by the golem are still being found. This article was written to prepare for an encounter.<br> -(Omission) Unlike other golems, it can run very fast, but only temporarily. It has a sturdy body, but can be easily attacked when worked up due to the hate skill series. It's likely to be reckless when stimulated. It's best to avoid the golem entirely. +<html><body>Guild Newsletter:<br> +Chimera Golem: Created as a result of research conducted by hermits, the golem escaped the research center. Although a few years have passed, victims attacked by the golem are still being found. This article was written to prepare for an encounter.<br> +(Omission) Unlike other golems, it can run very fast, but only temporarily. It has a sturdy body, but can be easily attacked when worked up due to the hate skill series. It's likely to be reckless when stimulated. It's best to avoid the golem entirely. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm index f57198973d..f198635800 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> +<html><body>Guild Newsletter:<br> Lillian is Death Lord Hallate's witch. Rumors say... (Omission)... Until now, her whereabouts have been a well-kept secret. Recently she's been seen near here! She must have an agenda. She's famous for dancing the dance of curse. Once she starts, you must do all you can to survive. I've heard that dance of inspiration, dance of fury and dance of vampire are effective against her. Guild members are advised not to approach her. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm index b41d7ed769..76a84ec890 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm @@ -1,5 +1,5 @@ -<html><body>Form of a Corrupt Knight:<br> -Although Adhil has perfect defensive technique, he isn't invincible. His hot temper will be his downfall! Hate skills are temporarily effective against his defenses.<br> -Don't forget, his nickname on the battlefield is "The Stress Storm". He relies too much on his flawless defense capability when he attacks. You must defend yourself to the utmost of your ability!<br> -Ultimate Defense is often successful against his attack. +<html><body>Form of a Corrupt Knight:<br> +Although Adhil has perfect defensive technique, he isn't invincible. His hot temper will be his downfall! Hate skills are temporarily effective against his defenses.<br> +Don't forget, his nickname on the battlefield is "The Stress Storm". He relies too much on his flawless defense capability when he attacks. You must defend yourself to the utmost of your ability!<br> +Ultimate Defense is often successful against his attack. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm index b6ac728aab..52c7353a08 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm @@ -1,5 +1,5 @@ -<html><body>Record of the Guardian of the Mother Tree:<br> -Panacea was a product of just such a guardian's ritual. He trained long and hard in martial arts techniques that allowed him to block all distractions from his mind.<br> -However, the ritual is impenetrable in only one aspect, and leaves another aspect quite vulnerable. Elven defenses can be overcome by psychological attacks such as Hate, but beware the guardian's swordsmanship.<br> -The very fact that he was selected as a guardian of the Mother Tree is evidence of his superiority.<br> +<html><body>Record of the Guardian of the Mother Tree:<br> +Panacea was a product of just such a guardian's ritual. He trained long and hard in martial arts techniques that allowed him to block all distractions from his mind.<br> +However, the ritual is impenetrable in only one aspect, and leaves another aspect quite vulnerable. Elven defenses can be overcome by psychological attacks such as Hate, but beware the guardian's swordsmanship.<br> +The very fact that he was selected as a guardian of the Mother Tree is evidence of his superiority.<br> Use skills such as Ultimate Defense against him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm index 9f916b7f15..ec23df4eaf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm @@ -1,6 +1,6 @@ -<html><body>Critique of Biel's Songs:<br> -Legend says that the songs of Biel contained a magic power that could control an audience. The three types of magic in her songs are: seduction, sweet whispers and temptation.<br> -In her time, she captivated her audience. It's said that Eva grew jealous, and created a flaw in each of her songs.<br> -When a Song of Seduction is sung, the notes enter the listener's body and gradually make it heavier. The cure for this is the Song of Wind.<br> -The Song of Whisper removes the listener's desire to attack. The Antidote for this is the Song of Water.<br> +<html><body>Critique of Biel's Songs:<br> +Legend says that the songs of Biel contained a magic power that could control an audience. The three types of magic in her songs are: seduction, sweet whispers and temptation.<br> +In her time, she captivated her audience. It's said that Eva grew jealous, and created a flaw in each of her songs.<br> +When a Song of Seduction is sung, the notes enter the listener's body and gradually make it heavier. The cure for this is the Song of Wind.<br> +The Song of Whisper removes the listener's desire to attack. The Antidote for this is the Song of Water.<br> The Song of Temptation makes listeners defenseless. The Song of Vengeance removes the effect.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm index c26e4509fa..d41e12eed2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm @@ -1,3 +1,3 @@ -<html><body>End of Sword Master Iron:<br> -There was a rumor that at the time of his fight, he didn't even have a living body! Supposedly, he was able to learn the reflection technique only after offering his body in exchange!<br> +<html><body>End of Sword Master Iron:<br> +There was a rumor that at the time of his fight, he didn't even have a living body! Supposedly, he was able to learn the reflection technique only after offering his body in exchange!<br> Duelist Kaien had an unofficial duel with Iron. He wouldn't confirm or deny this rumor, but he said, "If you ever need to fight him, use Triple Slash and Hammer Crush." I think he might have been onto something...</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm index f567d05fc0..f051702e35 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm @@ -1,5 +1,5 @@ -<html><body>Record of Betrayer Muhark:<br> -It's conceivable that the corruption of Muhark must have begun when he discovered the existence of Shak Dun Zu Hestui.<br> -In order to fight Shak Dun, a known foe of Baium, Muhark only pursued physical strength. To him at that time, Rakan was just a defeated loser.<br> -To obtain greater power, he went to the School of Giants and found an ancient machine that had been sealed.<br> +<html><body>Record of Betrayer Muhark:<br> +It's conceivable that the corruption of Muhark must have begun when he discovered the existence of Shak Dun Zu Hestui.<br> +In order to fight Shak Dun, a known foe of Baium, Muhark only pursued physical strength. To him at that time, Rakan was just a defeated loser.<br> +To obtain greater power, he went to the School of Giants and found an ancient machine that had been sealed.<br> The power that he obtained from that machine derived from the giants of the past. According to a dead soul of Atuba,<font color="LEVEL"> Fatal Strike and Hammer Crush</font> may be effective against his magic.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm index 2f431676a6..d4944440c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm @@ -1,3 +1,3 @@ -<html><body>Khavatari Spirit Spellbook:<br> -If you reach the limit while using the power of Ajirua, he'll materialize into a physical being and prevent you from ever using the fist of Khavatari!<br> +<html><body>Khavatari Spirit Spellbook:<br> +If you reach the limit while using the power of Ajirua, he'll materialize into a physical being and prevent you from ever using the fist of Khavatari!<br> Ajirua imparts a strong reflective ability in addition to<font color="LEVEL"> Burning Fist</font>, which fills your fist with the power of Paagrio, or the<font color="LEVEL"> Soul Breaker</font>, which can shatter a dead soul. When Ajirua awakes, he becomes an evil being. It's the duty of a grand Khavatari to slay him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm index 72253837be..2ac1ea2ba8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm @@ -1,5 +1,5 @@ -<html><body>Importance of Strain:<br> -The Orcs perform a magic ritual in which they they infuse the blood of more powerful beings into their own bodies to enhance their strength.<br> -However, once two different types of blood are mixed, the organism that receives the mixture is fundamentally changed.<br> -For instance, Humans created by Gran Kain are structurally different from all four other races.<br> +<html><body>Importance of Strain:<br> +The Orcs perform a magic ritual in which they they infuse the blood of more powerful beings into their own bodies to enhance their strength.<br> +However, once two different types of blood are mixed, the organism that receives the mixture is fundamentally changed.<br> +For instance, Humans created by Gran Kain are structurally different from all four other races.<br> There have been some cases where the change was reversed by<font color="LEVEL"> using Stun magic and a skill to remove the mixed blood from their veins.</font></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm index 578ff2b286..5463da0403 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm @@ -1,7 +1,7 @@ -<html><body>Possession of a Departed Soul and Its Danger:<br> -This technique involves focusing on a dead soul and receiving it into one's own body. However, this also means that one must give up one's freedom to communicate with the dead and will be bound by that soul which has entered the body.<br> - No shaman, warcryer or dead soul will exist. It becomes one monstrous being. The six noble Orc tribes are very well aware of this!<br> -However, if some stupid shaman couldn't resist temptation and allowed himself to be possessed, he must be separated from it. The possessed being, that is the shaman, will lose his life and his soul will be eaten by the dead soul. Under the circumstances this is the only solution.<br> -<font color="LEVEL"> First, inflict a strong impact, such as Stun, on the possessed being.</font><br> -<font color="LEVEL"> After that, use the magic to suck all the blood such as Steal Essence from him in order to weaken the possession of the soul as much. </font><br> +<html><body>Possession of a Departed Soul and Its Danger:<br> +This technique involves focusing on a dead soul and receiving it into one's own body. However, this also means that one must give up one's freedom to communicate with the dead and will be bound by that soul which has entered the body.<br> + No shaman, warcryer or dead soul will exist. It becomes one monstrous being. The six noble Orc tribes are very well aware of this!<br> +However, if some stupid shaman couldn't resist temptation and allowed himself to be possessed, he must be separated from it. The possessed being, that is the shaman, will lose his life and his soul will be eaten by the dead soul. Under the circumstances this is the only solution.<br> +<font color="LEVEL"> First, inflict a strong impact, such as Stun, on the possessed being.</font><br> +<font color="LEVEL"> After that, use the magic to suck all the blood such as Steal Essence from him in order to weaken the possession of the soul as much. </font><br> Once the possession is lifted and the possessed being dies, the dead soul regains its freedom.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm index 6541aabf2a..c6a8e14316 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> -<a action="bypass -h player_help classchange/7108-3.htm#7108">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> +<a action="bypass -h player_help classchange/7108-3.htm#7108">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm index 2116fea89e..e8eeb64ec5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> -<a action="bypass -h player_help classchange/7108-4.htm#7108">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> +<a action="bypass -h player_help classchange/7108-4.htm#7108">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm index 34da026985..51fc7f2e3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm @@ -1,5 +1,5 @@ -<html><body>Confidential Report of the Guild:<br> - Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> -(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> -...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> +<html><body>Confidential Report of the Guild:<br> + Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> +(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> +...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> - Tajif Goldgatherer, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm index 8e417aaf4f..ee5bd032a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> -<a action="bypass -h player_help classchange/7109-3.htm#7109">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> +<a action="bypass -h player_help classchange/7109-3.htm#7109">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm index 4777821089..e432433b32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> -<a action="bypass -h player_help classchange/7109-4.htm#7109">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> +<a action="bypass -h player_help classchange/7109-4.htm#7109">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm index ce4e7aae73..0bb7531529 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm @@ -1,5 +1,5 @@ -<html><body>Confidential Report of the Guild:<br> - Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> -(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> -...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> +<html><body>Confidential Report of the Guild:<br> + Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> +(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> +...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> - Piriel Aurura, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm index a94c8b8a9c..015223001d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Keats:<br> -First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. If he's attacked by a person other than the original summoner, he disappears.<br> -<a action="bypass -h player_help classchange/7110-3.htm#7110">Next</a> +<html><body>Research Journal of Summoner Keats:<br> +First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. If he's attacked by a person other than the original summoner, he disappears.<br> +<a action="bypass -h player_help classchange/7110-3.htm#7110">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm index c773d11a8f..1e7c008f6a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm @@ -1,6 +1,6 @@ -<html><body>Research Journal of Summoner Keats:<br> -Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods. To hold off his opponent, he has to repeatedly re-active it.<br> -The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> -Shakiel is of the same level as the other archangels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack. Otherwise, he'll be injured by blowback. If this happens, all attacks must cease until the effects of the Crown of Thorns are depleted.<br> -<a action="bypass -h player_help classchange/7110-4.htm#7110">Next</a> +<html><body>Research Journal of Summoner Keats:<br> +Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods. To hold off his opponent, he has to repeatedly re-active it.<br> +The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> +Shakiel is of the same level as the other archangels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack. Otherwise, he'll be injured by blowback. If this happens, all attacks must cease until the effects of the Crown of Thorns are depleted.<br> +<a action="bypass -h player_help classchange/7110-4.htm#7110">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm index 6b3a6963f8..b6a2be42cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Keats:<br> -In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> -I pray that this information helps my fellow summoners... (Omission of what follows)<br> +<html><body>Research Journal of Summoner Keats:<br> +In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> +I pray that this information helps my fellow summoners... (Omission of what follows)<br> - Keats Montague, 1st level summoner, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm index 3768a99c54..78c16396fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Radyss:<br> -First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he is attacked by a person other than the original summoner, he disappears.<br> -<a action="bypass -h player_help classchange/7111-3.htm#7111">Next</a> +<html><body>Research Journal of Summoner Radyss:<br> +First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he is attacked by a person other than the original summoner, he disappears.<br> +<a action="bypass -h player_help classchange/7111-3.htm#7111">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm index cf504e678c..c2b776a5ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm @@ -1,6 +1,6 @@ -<html><body>Research Journal of Summoner Radyss:<br> -Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> -The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> -Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> -<a action="bypass -h player_help classchange/7111-4.htm#7111">[Next Page]</a> +<html><body>Research Journal of Summoner Radyss:<br> +Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> +The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> +Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> +<a action="bypass -h player_help classchange/7111-4.htm#7111">[Next Page]</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm index 20730ff47b..fc6ea50741 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Radyss:<br> -In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns. If its active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> -I pray that this information helps my fellow summoners... (Omission of what follows)<br> +<html><body>Research Journal of Summoner Radyss:<br> +In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns. If its active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> +I pray that this information helps my fellow summoners... (Omission of what follows)<br> - Keats Montague, 1st level summoner, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm index 18b3567dfb..d9ed76ddca 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he's attacked by a person other than the original summoner, he disappears.<br> -<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> +<html><body>Research Journal of Summoner Noctisse:<br> +First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he's attacked by a person other than the original summoner, he disappears.<br> +<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm index a79a88650f..1cbeddec50 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm @@ -1,6 +1,6 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> -The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> -Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> -<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> +<html><body>Research Journal of Summoner Noctisse:<br> +Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> +The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> +Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> +<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm index 4417535cb6..588b9e1615 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> -I pray that this information helps my fellow summoners... (Omission of what follows)<br> +<html><body>Research Journal of Summoner Noctisse:<br> +In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> +I pray that this information helps my fellow summoners... (Omission of what follows)<br> - Keats Montague, 1st level summoner, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm index 57edb96f1f..685f5066e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm @@ -1,5 +1,5 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Movement</font><br> -Place the mouse cursor over the location to which you want to move and click the left button of your mouse. Your character will move to that location.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Movement</font><br> +Place the mouse cursor over the location to which you want to move and click the left button of your mouse. Your character will move to that location.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm index 3013d10907..3e6ca3ca2b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm @@ -1,8 +1,8 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">HP & MP Regeneration</font><br> -When a character does not have much HP left, if the character continues to hunt, its HP can be depleted and the character will die as a result. If this happens, make your character sit down so that HP and MP can be restored more quickly. To make your character sit, open the Character Information Window, click the Action tab (or Alt + C) and then click "Sit".<br> -Before sitting, be certain that you are in a place that is free of aggressive monsters. If you are attacked while seated, your counter-attack will be delayed and your character will suffer more damage.<br> -<img src="icon.action001" width="32" height="32"><br> -<font color="LEVEL">Icon for Sit Action</font><br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">HP & MP Regeneration</font><br> +When a character does not have much HP left, if the character continues to hunt, its HP can be depleted and the character will die as a result. If this happens, make your character sit down so that HP and MP can be restored more quickly. To make your character sit, open the Character Information Window, click the Action tab (or Alt + C) and then click "Sit".<br> +Before sitting, be certain that you are in a place that is free of aggressive monsters. If you are attacked while seated, your counter-attack will be delayed and your character will suffer more damage.<br> +<img src="icon.action001" width="32" height="32"><br> +<font color="LEVEL">Icon for Sit Action</font><br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm index d13628f453..d8b1cc242e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Shortcut Registration</font><br> -You can register your favorite skills, actions, equipment and items to a shortcut window. This allows for more effective utilization during combat, making game play more exciting.<br> -Press ALT+F1~F12 or click on one of the icons on the shortcut window to move directly to the applicable shortcut bar of another group of shortcuts. If you need to register many shortcuts, grouping them into separate shortcut windows will make your gameplay more convenient and efficient.<br> -Also, after assigning a soulshot or a spiritshot to a shortcut, you can automatically re-load a soulshot or a spiritshot by right-clicking on the applicable shortcut icon.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Shortcut Registration</font><br> +You can register your favorite skills, actions, equipment and items to a shortcut window. This allows for more effective utilization during combat, making game play more exciting.<br> +Press ALT+F1~F12 or click on one of the icons on the shortcut window to move directly to the applicable shortcut bar of another group of shortcuts. If you need to register many shortcuts, grouping them into separate shortcut windows will make your gameplay more convenient and efficient.<br> +Also, after assigning a soulshot or a spiritshot to a shortcut, you can automatically re-load a soulshot or a spiritshot by right-clicking on the applicable shortcut icon.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm index d78a83aa4f..2c0827033d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm @@ -1,11 +1,11 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL"> New Character Bonus</font><br> -Every character under <font color="LEVEL">level 25</font> is considered a "new character". All new characters receive the following benefits:<br> -<font color="LEVEL"> Exchange Equipment</font><br> -Equipment can be exchanged in weapon, armor and accessory shops by paying the difference in price. All no-grade equipment can be exchanged in this way.<br> -<font color="LEVEL"> Assist Magic</font><br> -The guides in every village will enchant new characters with assist magic matched to their level. New characters between levels 10 and 24 are enchanted with different assist magic depending on their level.<br> -<font color="LEVEL"> Additional Quest Bonuses</font><br> -Additional bonuses are bestowed on new characters in various quests.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL"> New Character Bonus</font><br> +Every character under <font color="LEVEL">level 25</font> is considered a "new character". All new characters receive the following benefits:<br> +<font color="LEVEL"> Exchange Equipment</font><br> +Equipment can be exchanged in weapon, armor and accessory shops by paying the difference in price. All no-grade equipment can be exchanged in this way.<br> +<font color="LEVEL"> Assist Magic</font><br> +The guides in every village will enchant new characters with assist magic matched to their level. New characters between levels 10 and 24 are enchanted with different assist magic depending on their level.<br> +<font color="LEVEL"> Additional Quest Bonuses</font><br> +Additional bonuses are bestowed on new characters in various quests.<br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm index 6b00968e36..513c4a31cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Point of View (POV)</font><br> -Moving the mouse while pressing down the right mouse button changes your character's point-of-view. This flexible change of viewpoint is especially useful during hunting, when your character has to look around for monsters.<br> -Click the right mouse button again and the default POV will be restored.<br> -Pressing Page Up/Page Down keys will also allow you to change your character's basic point-of-view.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Point of View (POV)</font><br> +Moving the mouse while pressing down the right mouse button changes your character's point-of-view. This flexible change of viewpoint is especially useful during hunting, when your character has to look around for monsters.<br> +Click the right mouse button again and the default POV will be restored.<br> +Pressing Page Up/Page Down keys will also allow you to change your character's basic point-of-view.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm index 86b98455db..e586a07f4e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Mouse Functions</font><br> -Rolling the mouse wheel downward will zoom in. Rolling the wheel upward zooms out. Note that you can only zoom in or out so far.<br> -Clicking on the mouse wheel button, changes your point-of-view (POV) so that you are facing the front of your character. Clicking again changes it back to the default POV. This feature is especially useful when you are being pursued by monsters or trying to keep a party together.<br> -You can also zoom in or out using the Page Up and Page Down keys on your keyboard.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Mouse Functions</font><br> +Rolling the mouse wheel downward will zoom in. Rolling the wheel upward zooms out. Note that you can only zoom in or out so far.<br> +Clicking on the mouse wheel button, changes your point-of-view (POV) so that you are facing the front of your character. Clicking again changes it back to the default POV. This feature is especially useful when you are being pursued by monsters or trying to keep a party together.<br> +You can also zoom in or out using the Page Up and Page Down keys on your keyboard.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm index 42628cdfce..66a5d83bb5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm @@ -1,6 +1,6 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Radar</font><br> -The red dot on the radar indicates your current position and the yellow dot on the edge of the radar is the destination point an NPC has assigned for you.<br> -The letter N on the radar indicates the direction North. Changing the direction of your character rotates the radar accordingly. Therefore, the direction toward which your character is facing will always be at the top of the radar.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Radar</font><br> +The red dot on the radar indicates your current position and the yellow dot on the edge of the radar is the destination point an NPC has assigned for you.<br> +The letter N on the radar indicates the direction North. Changing the direction of your character rotates the radar accordingly. Therefore, the direction toward which your character is facing will always be at the top of the radar.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm index 8b2aba1b27..13a0ea0f17 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm @@ -1,6 +1,6 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Adena and Items</font><br> -Often after you kill a monster, it will drop the items or adena it possessed. Move the cursor over the item or adena and it will change into a hand-like icon, allowing you to pick it up. Just click to pick it up. The items you have gathered can be viewed in the Inventory Window (Tab or Alt+V).<br> -<img src="L2UI_CH3.tutorial_img07" width="174" height="64"><br><br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Adena and Items</font><br> +Often after you kill a monster, it will drop the items or adena it possessed. Move the cursor over the item or adena and it will change into a hand-like icon, allowing you to pick it up. Just click to pick it up. The items you have gathered can be viewed in the Inventory Window (Tab or Alt+V).<br> +<img src="L2UI_CH3.tutorial_img07" width="174" height="64"><br><br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm index 77cc6ca918..63884fd893 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm @@ -1,5 +1,5 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Quest Items</font><br> -After killing a monster on the orders of an NPC, you will occasionally receive a quest item as proof. These items are not dropped to the ground, but you will hear a small sound and it will automatically be entered into the quest section of your Inventory Window. Look at your quest items by clicking on the Quest tab in the Inventory Window (Tab or Alt+V). To see the list of quests you are currently working on or quest items, click the Quest Information button in the lower right hand corner of the screen and then select the Quest tab (ALT+U).<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Quest Items</font><br> +After killing a monster on the orders of an NPC, you will occasionally receive a quest item as proof. These items are not dropped to the ground, but you will hear a small sound and it will automatically be entered into the quest section of your Inventory Window. Look at your quest items by clicking on the Quest tab in the Inventory Window (Tab or Alt+V). To see the list of quests you are currently working on or quest items, click the Quest Information button in the lower right hand corner of the screen and then select the Quest tab (ALT+U).<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm index bd4bcc3c1c..8a98d2d3fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm @@ -1,5 +1,5 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Putting On/Taking Off Equipment</font><br> -To put on a piece of equipment, open the Inventory Window (Tab or Alt+V) and double-click the equipment you wish to wear. Double-clicking the equipment being worn will take it off.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Putting On/Taking Off Equipment</font><br> +To put on a piece of equipment, open the Inventory Window (Tab or Alt+V) and double-click the equipment you wish to wear. Double-clicking the equipment being worn will take it off.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm index 686e3adc79..54dbb2965f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Mini Map</font><br> -You can bring up and view the Lineage II World Map by pressing the Mini Map button located in the lower right hand corner of the screen (Alt+M). For new players, the location of the Lineage II New Player Guide is indicated on the Map. If you click and drag the Map you are currently viewing, you can look up Maps for other locations as well.<br> -If you press the "Current Loc." button, a Map of your surrounding area will be displayed with a mark indicating your current location. Also, if the "Location" function is currently activated in the Quest window, just press the "Target Loc." button, and a Map for your destination and a mark indicating your destination will be displayed as well.<br> -Villages are indicated by "+" symbols on the Map. If you press one of these buttons, the applicable village's detailed Map will be displayed. While in the village Map, if you press the "-" button, you will be moved back to the global Map.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Mini Map</font><br> +You can bring up and view the Lineage II World Map by pressing the Mini Map button located in the lower right hand corner of the screen (Alt+M). For new players, the location of the Lineage II New Player Guide is indicated on the Map. If you click and drag the Map you are currently viewing, you can look up Maps for other locations as well.<br> +If you press the "Current Loc." button, a Map of your surrounding area will be displayed with a mark indicating your current location. Also, if the "Location" function is currently activated in the Quest window, just press the "Target Loc." button, and a Map for your destination and a mark indicating your destination will be displayed as well.<br> +Villages are indicated by "+" symbols on the Map. If you press one of these buttons, the applicable village's detailed Map will be displayed. While in the village Map, if you press the "-" button, you will be moved back to the global Map.<br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm index 3d5140f00c..9db907a864 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Death</font><br> -When a character of level 5 or above dies, some of its experience score (Exp) will be reduced and sometimes, with the exception of the weapons the character is currently equipped with, other items can be dropped.<br> -This is not true of characters of level 4 or below who have never killed another character. But the experience score (Exp) of a character at level 5 or above will be reduced when it dies, so please be careful.<br> -In addition, if a character whose karma is 0 (you can check the karma value in the Status Windows, Alt+T) or if a character with 5 PK or less is killed during the battle (PVP) with another character, he or she will not drop any item.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Death</font><br> +When a character of level 5 or above dies, some of its experience score (Exp) will be reduced and sometimes, with the exception of the weapons the character is currently equipped with, other items can be dropped.<br> +This is not true of characters of level 4 or below who have never killed another character. But the experience score (Exp) of a character at level 5 or above will be reduced when it dies, so please be careful.<br> +In addition, if a character whose karma is 0 (you can check the karma value in the Status Windows, Alt+T) or if a character with 5 PK or less is killed during the battle (PVP) with another character, he or she will not drop any item.<br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm index 7efc0b1e1d..97c6785d28 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Arodin:<br> -Our shop has a proud tradition, and does not trade with people like you. Please leave before I call the guards. +<html><body>Trader Arodin:<br> +Our shop has a proud tradition, and does not trade with people like you. Please leave before I call the guards. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm index 244f1e1fe6..2963022a5b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Damion:<br> -Courtesy is our motto, but we cannot accept customers like you. Good day to you. +<html><body>Trader Damion:<br> +Courtesy is our motto, but we cannot accept customers like you. Good day to you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm index 98821e6730..5155724881 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm @@ -1,3 +1,3 @@ -<html><body>Dye Merchant Colleen:<br> -I do not wish to bestow the power of magic to one like yourself. Leave this place at once. +<html><body>Dye Merchant Colleen:<br> +I do not wish to bestow the power of magic to one like yourself. Leave this place at once. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm index a64c5669f5..b777618a7d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Edroc:<br> -You must leave this place immediately. There are far too many Bounty Hunters around here... If you are discovered you will be killed instantly! +<html><body>Trader Edroc:<br> +You must leave this place immediately. There are far too many Bounty Hunters around here... If you are discovered you will be killed instantly! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm index 327803d458..7fbd199585 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Garette:<br> -Get out of here! You don't know who you are waving your puny knife at, you greenhorn! +<html><body>Trader Garette:<br> +Get out of here! You don't know who you are waving your puny knife at, you greenhorn! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm index 33825b4660..a29fc2a84a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm @@ -1,4 +1,4 @@ -<html><body>Trader Simplon:<br> -Welcome. I've seen your face somewhere ... Where was it?<br> -Wait a minute. Let me check something. Ah, here it is. There is a person that the village guards are looking for, who looks very much like you. Ever since I opened this shop in the town of Gludio, I have obeyed the law. I do not wish to sell my items to someone who may create problems. Please go elsewhere. +<html><body>Trader Simplon:<br> +Welcome. I've seen your face somewhere ... Where was it?<br> +Wait a minute. Let me check something. Ah, here it is. There is a person that the village guards are looking for, who looks very much like you. Ever since I opened this shop in the town of Gludio, I have obeyed the law. I do not wish to sell my items to someone who may create problems. Please go elsewhere. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm index 16e354aad5..04a679ff35 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Varan:<br> -Our shop must be famous, seeing how wanted criminals brave the danger of town to visit us. Well, it's true that there aren't that many shops with such wonderful items or such a dashing owner. Nonetheless ... Recently, someone broke the law and sold an item to a wanted criminal. He was put through great pain. I'm sorry, but please come back when you're free. I promise I will give you the royal treatment. +<html><body>Trader Varan:<br> +Our shop must be famous, seeing how wanted criminals brave the danger of town to visit us. Well, it's true that there aren't that many shops with such wonderful items or such a dashing owner. Nonetheless ... Recently, someone broke the law and sold an item to a wanted criminal. He was put through great pain. I'm sorry, but please come back when you're free. I promise I will give you the royal treatment. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm index 3152e7e946..c12d4d3e17 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Hally:<br> -Such a pity that one as young as you would be a criminal... You must leave, and don't get caught! Everyone is on alert... +<html><body>Trader Hally:<br> +Such a pity that one as young as you would be a criminal... You must leave, and don't get caught! Everyone is on alert... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm index 15857ba48c..ed00da56c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Asha:<br> -P ... please leave ... Qu ... quickly ... +<html><body>Trader Asha:<br> +P ... please leave ... Qu ... quickly ... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm index 24ab4ab62d..c9fc0cbfdb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Nestle:<br> -No matter how bad sales are, I cannot sell to the likes of you. Please leave. +<html><body>Trader Nestle:<br> +No matter how bad sales are, I cannot sell to the likes of you. Please leave. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm index d9912c3c4e..d53ff9cb53 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm @@ -1,3 +1,3 @@ -<html><body>Grocer Poesia:<br> -Evil person, go away. +<html><body>Grocer Poesia:<br> +Evil person, go away. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm index 891693a57e..b1fa0929f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Sydnia:<br> -Oh ... you're a wanted criminal. My man may report you to the village guards if he sees you. Escape to another place at once. I cannot sell to you now, but I trust you will be a future customer. When you are free once more, please pay our shop a visit. Don't forget us. +<html><body>Trader Sydnia:<br> +Oh ... you're a wanted criminal. My man may report you to the village guards if he sees you. Escape to another place at once. I cannot sell to you now, but I trust you will be a future customer. When you are free once more, please pay our shop a visit. Don't forget us. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm index 186fa30177..bd00adb60e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Sarien:<br> -I do not deal with the wicked. +<html><body>Trader Sarien:<br> +I do not deal with the wicked. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm index ff8fe8d7d9..76da45ec02 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Rolento:<br> -I do not deal with people like you. +<html><body>Trader Rolento:<br> +I do not deal with people like you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm index 9d744be253..55d0b3996c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm @@ -1,3 +1,3 @@ -<html><body>Weapon Merchant Reep:<br> -Our policy is not to sell items to people who do not recognize their value. I do feel bad ... I personally would prefer to show you many items, but, oh well, that is the discipline of business, right? I am very sorry. +<html><body>Weapon Merchant Reep:<br> +Our policy is not to sell items to people who do not recognize their value. I do feel bad ... I personally would prefer to show you many items, but, oh well, that is the discipline of business, right? I am very sorry. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm index cdc07df23f..ccdc503af5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm @@ -1,4 +1,4 @@ -<html><body>Armor Merchant Shari:<br> -Ahem, my name is Shari. They say it's not an appropriate name for a girl, but I'm proud of it. I was an orphan, but I'm pretty successful now, having my own shop. When I first started working for this store, many people were jealous of my talent. But I won them over with my personality, and they all like me now.<br> -I was named the 324th excellent salesperson for selling thirty items everyday and establishing a new record. After two years, I became the youngest shop owner. I won first place as the 87th Best Selling Store sponsored by the Silver Scale, and was honored with the Best Service award as the 143rd Green Store ... 423rd ... 23rd ... 672nd ... +<html><body>Armor Merchant Shari:<br> +Ahem, my name is Shari. They say it's not an appropriate name for a girl, but I'm proud of it. I was an orphan, but I'm pretty successful now, having my own shop. When I first started working for this store, many people were jealous of my talent. But I won them over with my personality, and they all like me now.<br> +I was named the 324th excellent salesperson for selling thirty items everyday and establishing a new record. After two years, I became the youngest shop owner. I won first place as the 87th Best Selling Store sponsored by the Silver Scale, and was honored with the Best Service award as the 143rd Green Store ... 423rd ... 23rd ... 672nd ... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm index 5a67c853a4..bc35722921 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm @@ -1,3 +1,3 @@ -<html><body>Accessory Merchant Garita:<br> -I'm very ... sorry, sir. It is sold out already. You should have come earlier. That item is very popular. It sells very quickly. I'm very, very sorry, sir. +<html><body>Accessory Merchant Garita:<br> +I'm very ... sorry, sir. It is sold out already. You should have come earlier. That item is very popular. It sells very quickly. I'm very, very sorry, sir. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm index 5a714c79b4..5969877d89 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm @@ -1,4 +1,4 @@ -<html><body>Grocer Mion:<br> -I dream sometimes. Of a world where everyone gets along ...<br> -Do you think that world will come someday? Isn't that more important than making money? +<html><body>Grocer Mion:<br> +I dream sometimes. Of a world where everyone gets along ...<br> +Do you think that world will come someday? Isn't that more important than making money? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm index 572736b1de..a47bbff250 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Kunai:<br> -I am very proud that I'm one of the brothers of flame, descendants of great Paagrio! I do not want to talk to you, lawbreaker, so go away from me! +<html><body>Trader Kunai:<br> +I am very proud that I'm one of the brothers of flame, descendants of great Paagrio! I do not want to talk to you, lawbreaker, so go away from me! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm index 8ecbbacd37..d61127aa08 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Uska:<br> -Does anyone care about high adventure? So nice to see you, Great Lawbreaker. I'm sorry but I cannot sell anything to you! Please just leave! +<html><body>Trader Uska:<br> +Does anyone care about high adventure? So nice to see you, Great Lawbreaker. I'm sorry but I cannot sell anything to you! Please just leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm index dedc5648ca..b402a552ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Papuma:<br> -Hoo hoo ... You are a lawbreaker. What a peaceful world! You are walking around as if nothing ever happened ... you, Great Lawbreaker! You better leave before I fetch my weapon! I don't know what I will end up doing to you! Hoo hoo! +<html><body>Trader Papuma:<br> +Hoo hoo ... You are a lawbreaker. What a peaceful world! You are walking around as if nothing ever happened ... you, Great Lawbreaker! You better leave before I fetch my weapon! I don't know what I will end up doing to you! Hoo hoo! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm index e268fbd52c..9e6284ede9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Viktor:<br> -There is n-n-n-no way w-w-w-we will ever s-s-sell anything to y-y-you! Puh, puh, please just leave us! Or else... Or else... I will call Master Erikin! He will r-r-r-rip you apart! -</body></html> +<html><body>Trader Viktor:<br> +There is n-n-n-no way w-w-w-we will ever s-s-sell anything to y-y-you! Puh, puh, please just leave us! Or else... Or else... I will call Master Erikin! He will r-r-r-rip you apart! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm index 95724c0d92..2deae4bd74 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Woodrow:<br> -Get out of here! I don't have the time or patience for the likes of you! I only cater to a dignified clientele. Leave immediately or I shall call the guards! +<html><body>Trader Woodrow:<br> +Get out of here! I don't have the time or patience for the likes of you! I only cater to a dignified clientele. Leave immediately or I shall call the guards! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm index 96dd41b280..0dc41c04d1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Woodley:<br> -I'm done talking with you. Get out of my store. Outward appearances mean little to me, its what is on the inside that is important. You come up short in that department. Leave! +<html><body>Trader Woodley:<br> +I'm done talking with you. Get out of my store. Outward appearances mean little to me, its what is on the inside that is important. You come up short in that department. Leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm index fb8ab66ea8..4a758d1dc8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Holly:<br> -You don't seem very threatening, but your name is on the list. I am prohibited from dealing with you. +<html><body>Trader Holly:<br> +You don't seem very threatening, but your name is on the list. I am prohibited from dealing with you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm index 67d62c90a7..3ba2926a42 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Lorenzo:<br> -I regret that we will be unable to do business with you. You will likely hear this in other stores around here as well. If you have anything to sell you should go to Floran Village or Hardin's Academy, or perhaps you can find someone who will do a direct exchange with you... +<html><body>Trader Lorenzo:<br> +I regret that we will be unable to do business with you. You will likely hear this in other stores around here as well. If you have anything to sell you should go to Floran Village or Hardin's Academy, or perhaps you can find someone who will do a direct exchange with you... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm index 68ae74fe3a..e76b529153 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Carson:<br> -Oh my! I'm dreadfully sorry, sir! We don't have what you're looking for. Maybe you should try somewhere else. Alexis has a well-stocked jewelry store right next door.. +<html><body>Trader Carson:<br> +Oh my! I'm dreadfully sorry, sir! We don't have what you're looking for. Maybe you should try somewhere else. Alexis has a well-stocked jewelry store right next door.. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm index f8bc4831fb..29db53d8f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Alexis:<br> -I will not do business with you. Get out! You are offending my customers! +<html><body>Trader Alexis:<br> +I will not do business with you. Get out! You are offending my customers! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm index 6a7ce064a5..d2c6b3836f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Espen:<br> -I've sent for the guards, you should leave before they get here. I would not like to see blood spilled over this. +<html><body>Trader Espen:<br> +I've sent for the guards, you should leave before they get here. I would not like to see blood spilled over this. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm index e9a86c1a28..afd953e3c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Verona:<br> -Get out of here, scumbag! We don't serve the likes of you! +<html><body>Trader Verona:<br> +Get out of here, scumbag! We don't serve the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm index 0f019db8dd..25d2ccf4b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Enverun:<br> -Hey, you! Get out of my store! You'll drive away my respectable customers! Get out! +<html><body>Trader Enverun:<br> +Hey, you! Get out of my store! You'll drive away my respectable customers! Get out! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm index eb242e856b..ae60d9ea11 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Payel:<br> -I am sorry, but the Lord strictly forbids dealing with murderers and renegades. I couldn't even if I wanted to, and I don't. +<html><body>Trader Payel:<br> +I am sorry, but the Lord strictly forbids dealing with murderers and renegades. I couldn't even if I wanted to, and I don't. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm index dc997935c0..1b105c8f20 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Leon:<br> -Do you want to go to jail? Leave now! +<html><body>Trader Leon:<br> +Do you want to go to jail? Leave now! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm index 97fe3cbd63..bcbd68addd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Veronica:<br> -I don't know what you were thinking when you came into my store, but I have only two words for you: Get out!!! +<html><body>Trader Veronica:<br> +I don't know what you were thinking when you came into my store, but I have only two words for you: Get out!!! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm index c5d0fe2a37..9f253d3b6c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Helmut:<br> -How dare you enter this village! You must be fearless! +<html><body>Trader Helmut:<br> +How dare you enter this village! You must be fearless! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm index 55529d9ad1..d015431a79 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Janne:<br> -Do you see my father over there? I'm telling you nicely! Leave before I call him over here! +<html><body>Trader Janne:<br> +Do you see my father over there? I'm telling you nicely! Leave before I call him over here! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm index fa1a4453ce..5cb2881207 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Judith:<br> -I'm sorry. I can't do business with you. Please leave! +<html><body>Trader Judith:<br> +I'm sorry. I can't do business with you. Please leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm index 1f77d9cc6f..1e1bba19d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Renee:<br> -Do you really think my lovely accessories would look good on a criminal like you? I can't believe this is happening... Get out of my store! +<html><body>Trader Renee:<br> +Do you really think my lovely accessories would look good on a criminal like you? I can't believe this is happening... Get out of my store! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm index 0992ce061a..95577959fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Rupert:<br> -How dare you show up here after committing a crime! I refuse to deal with the likes of you! Go away! +<html><body>Trader Rupert:<br> +How dare you show up here after committing a crime! I refuse to deal with the likes of you! Go away! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm index 482c5adfb1..20fc5746dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Liesel:<br> -I don't have anything to sell you. Don't come back! +<html><body>Trader Liesel:<br> +I don't have anything to sell you. Don't come back! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm index 6615b09dee..deb65580e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Drumond:<br> -In our guild, dishonesty isn't allowed. We never do business with criminals! Good day! +<html><body>Trader Drumond:<br> +In our guild, dishonesty isn't allowed. We never do business with criminals! Good day! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm index 3e8ad7f848..b3ac64ad3d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Nils:<br> -You're a criminal? Code red! Guards!! +<html><body>Trader Nils:<br> +You're a criminal? Code red! Guards!! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm index ceb9a6ece3..8811462304 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Vladimir:<br> -Have you heard of the vampire Vladimir? How about Bloody Vlad? They are the elders of my family! Are you starting to understand? Now get going! Unwanted guests don't last long around here! +<html><body>Trader Vladimir:<br> +Have you heard of the vampire Vladimir? How about Bloody Vlad? They are the elders of my family! Are you starting to understand? Now get going! Unwanted guests don't last long around here! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm index 682bf86cb5..e0a7a094bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Alisha:<br> -You're an evil man! Get out of here before I call my uncle Vladimir! Do you want to get your blood sucked by a vampire and live a hellish eternal life? +<html><body>Trader Alisha:<br> +You're an evil man! Get out of here before I call my uncle Vladimir! Do you want to get your blood sucked by a vampire and live a hellish eternal life? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm index c0928c9b3a..3d49eb7f0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Astrid:<br> -Just because we live in chaotic times, did you think that you would be treated any better? You fool! I don't want anything to do with you! Leave! +<html><body>Trader Astrid:<br> +Just because we live in chaotic times, did you think that you would be treated any better? You fool! I don't want anything to do with you! Leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm index 9252433ed4..0b2c5c4dcf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Candice:<br> -I heard that in Rune, all criminals are hung! Isn't that horrible? It could happen to you! +<html><body>Trader Candice:<br> +I heard that in Rune, all criminals are hung! Isn't that horrible? It could happen to you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm index 26a0b3817e..2d652a226e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Natasha:<br> -Aaaaah~! Murderer~! Monster~!!! Help me~! Get out! Get out! Get the hell out of here!!! +<html><body>Trader Natasha:<br> +Aaaaah~! Murderer~! Monster~!!! Help me~! Get out! Get out! Get the hell out of here!!! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm index 50828d19d5..681983e44d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Weber:<br> -How does a criminal like you come to be strolling the streets of this village?! This is unbelievable! +<html><body>Trader Weber:<br> +How does a criminal like you come to be strolling the streets of this village?! This is unbelievable! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm index 143666c087..a9151d49b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm @@ -1,10 +1,10 @@ -<html><head><body scroll="no"> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> -<tr><td height=54></td></tr> -<tr><td align=center>A Hero can receive either a Hero Exclusive <br> Circlet or Hero Exclusive weapon.</td></tr> -<tr><td height=54></td></tr> -<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroCirclet" value="Receive circlet" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Reward_Down" fore="L2UI_CT1.OlympiadWnd_DF_Reward"></td></tr> -<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroWeapon" value="Receive weapon" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr> -<tr><td height=160></td></tr> -</table> +<html><head><body scroll="no"> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> +<tr><td height=54></td></tr> +<tr><td align=center>A Hero can receive either a Hero Exclusive <br> Circlet or Hero Exclusive weapon.</td></tr> +<tr><td height=54></td></tr> +<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroCirclet" value="Receive circlet" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Reward_Down" fore="L2UI_CT1.OlympiadWnd_DF_Reward"></td></tr> +<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroWeapon" value="Receive weapon" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr> +<tr><td height=160></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm index aae57493ba..43b4f59669 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm @@ -1,10 +1,10 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>Oh, carrier of the cursed sword.</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>You are not qualified to participate in the match.</td></tr> - <tr><td height=34></td></tr> - <tr><td height=200></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>Oh, carrier of the cursed sword.</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>You are not qualified to participate in the match.</td></tr> + <tr><td height=34></td></tr> + <tr><td height=200></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm index 623673bfa1..ed230c9e17 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm @@ -1,11 +1,11 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>In the sub-class status,</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>You cannot request an Olympiad match.</td></tr> - <tr><td height=34></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td height=200></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>In the sub-class status,</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>You cannot request an Olympiad match.</td></tr> + <tr><td height=34></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td height=200></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm index 308971c11c..796a4c2199 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm @@ -1,13 +1,13 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>In order to participate in the Olympiad match,</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>you must be noblesse with 3rd class change</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>completed.</td></tr> - <tr><td height=34></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td height=200></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>In order to participate in the Olympiad match,</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>you must be noblesse with 3rd class change</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>completed.</td></tr> + <tr><td height=34></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td height=200></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm index 96be68e560..696a78918d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm @@ -1,12 +1,12 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>You are already registered for a match.</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>Do you wish to cancel?</td></tr> - <tr><td height=34></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadNoble 1" msg="1480" value="Cancel" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td height=50></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>You are already registered for a match.</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>Do you wish to cancel?</td></tr> + <tr><td height=34></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadNoble 1" msg="1480" value="Cancel" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td height=50></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm index e777f836e4..a8f18c03c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm @@ -1,3 +1,3 @@ -<html><body>Gatekeeper Elisa:<br> -What nerve to think that I would help you! How unbelievable!.. This village has truly gone to the dogs if riff-raff like you is permitted to skulk about! -</body></html> +<html><body>Gatekeeper Elisa:<br> +What nerve to think that I would help you! How unbelievable!.. This village has truly gone to the dogs if riff-raff like you is permitted to skulk about! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm index 87dbd68d79..7f015e4bff 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm @@ -1,9 +1,9 @@ -<html><body>Gatekeeper Angelina:<br> -This is Giran port! Everything shipped in, or being shipped out of Giran comes through here. It is impossible to move large amounts of freight at once using our gatekeepers' magic. If that were become possible, then... No, No. That cannot happen....<br> -Now, where should I send you? You're not going to ask me to send you to Island of Beleth acress the ocean... are you? Hehe. -<a action="bypass -h npc_%objectId%_Chat 1">Teleport</a><br> -<a action="bypass -h npc_%objectId%_multisell 002">Exchange Dimension Diamonds</a><br> -<a action="bypass -h npc_%objectId%_Quest NoblesseTeleport">[Noblesse Exclusive] Teleport</a><br> -<a action="bypass -h npc_%objectId%_Quest CharacterBirthday">Call Alegria</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Gatekeeper Angelina:<br> +This is Giran port! Everything shipped in, or being shipped out of Giran comes through here. It is impossible to move large amounts of freight at once using our gatekeepers' magic. If that were become possible, then... No, No. That cannot happen....<br> +Now, where should I send you? You're not going to ask me to send you to Island of Beleth acress the ocean... are you? Hehe. +<a action="bypass -h npc_%objectId%_Chat 1">Teleport</a><br> +<a action="bypass -h npc_%objectId%_multisell 002">Exchange Dimension Diamonds</a><br> +<a action="bypass -h npc_%objectId%_Quest NoblesseTeleport">[Noblesse Exclusive] Teleport</a><br> +<a action="bypass -h npc_%objectId%_Quest CharacterBirthday">Call Alegria</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm index a29194dc6c..1a83ea5d0a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm @@ -1,3 +1,3 @@ -<html><body>Gatekeeper Minerva:<br> -Are you kidding? How dare you go around killing people indiscriminately! Did you think there would be no consequence of your actions? I cannot send you through the Gate of Space and Time. You must find another method of transport. +<html><body>Gatekeeper Minerva:<br> +Are you kidding? How dare you go around killing people indiscriminately! Did you think there would be no consequence of your actions? I cannot send you through the Gate of Space and Time. You must find another method of transport. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm index 356041c945..4974fdf3f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm @@ -1,8 +1,8 @@ -<html> -<body> -&$556;<br> -<br> -<a action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran</a><br1> -<a action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine</a> -</body> -</html> +<html> +<body> +&$556;<br> +<br> +<a action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran</a><br1> +<a action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine</a> +</body> +</html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm index 8f58001590..4efe2e24dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm @@ -1,16 +1,16 @@ -<html><body>&$556;<br><br> -<a action="bypass -h npc_%objectId%_goto 1089" msg="811;The Town of Gludio">The Town of Gludio - 35500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1090" msg="811;The Town of Giran">The Town of Giran - 31500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1091" msg="811;The Town of Dion">The Town of Dion - 35500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 108" msg="811;Rune Township">Rune Township - 5000 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1092" msg="811;Heine">Heine - 41500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1093" msg="811;Town of Schuttgart">Town of Schuttgart - 5000 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 132" msg="811;Town of Aden">Town of Aden - 4050 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1094" msg="811;Town of Oren">Town of Oren - 18500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 109" msg="811;Varka Silenos Stronghold">Varka Silenos Stronghold - 2100 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 110" msg="811;Ketra Orc Outpost">Ketra Orc Outpost - 900 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1095" msg="811;Hot Springs">Hot Springs - 4650 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1096" msg="811;Wall of Argos">Wall of Argos - 1100 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1097" msg="811;Monastery of Silence">Monastery of Silence - 5000 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 200926" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods - 5000 Adena</a> +<html><body>&$556;<br><br> +<a action="bypass -h npc_%objectId%_goto 1089" msg="811;The Town of Gludio">The Town of Gludio - 35500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1090" msg="811;The Town of Giran">The Town of Giran - 31500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1091" msg="811;The Town of Dion">The Town of Dion - 35500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 108" msg="811;Rune Township">Rune Township - 5000 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1092" msg="811;Heine">Heine - 41500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1093" msg="811;Town of Schuttgart">Town of Schuttgart - 5000 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 132" msg="811;Town of Aden">Town of Aden - 4050 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1094" msg="811;Town of Oren">Town of Oren - 18500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 109" msg="811;Varka Silenos Stronghold">Varka Silenos Stronghold - 2100 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 110" msg="811;Ketra Orc Outpost">Ketra Orc Outpost - 900 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1095" msg="811;Hot Springs">Hot Springs - 4650 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1096" msg="811;Wall of Argos">Wall of Argos - 1100 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1097" msg="811;Monastery of Silence">Monastery of Silence - 5000 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 200926" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods - 5000 Adena</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm index 121042a0ba..1410513ae0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm @@ -1,13 +1,13 @@ -<html><head><body> -Grand Master Bitz: -<br> -Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><head><body> +Grand Master Bitz: +<br> +Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer. +<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm index 3b213425c1..aedba2aa31 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm @@ -1,13 +1,13 @@ -<html><head><body> -High Priest Biotin: -<br> -I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><head><body> +High Priest Biotin: +<br> +I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so. +<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm index 4b42d4b091..92dee489ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Pabris:<br> -Whoever walks the path of a warrior is welcome here, friend. I am Grand Master Pabris, leader of this Warrior Guild. Training youngsters like yourself is both my greatest challenge and my finest reward.<br> -<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Pabris:<br> +Whoever walks the path of a warrior is welcome here, friend. I am Grand Master Pabris, leader of this Warrior Guild. Training youngsters like yourself is both my greatest challenge and my finest reward.<br> +<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm index 2364acb4e1..3b37cb48a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Xenos:<br> -May the spirit of Shilen give set your mind at peace... I am Master Xenos of the Dark Elf Guild. I would be pleased to assist you. How may I help?<br> -<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Xenos:<br> +May the spirit of Shilen give set your mind at peace... I am Master Xenos of the Dark Elf Guild. I would be pleased to assist you. How may I help?<br> +<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm index c3264731bf..bc64fd5511 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Ramos:<br> -Hail and well met, my friend! Welcome to Gludin Harbor Village; I am Grand Master Ramos. Ah, don't let the fancy title worry you. Young adventurers like yourself all remind me of my own younger brothers. Undoubtedly you've already heard of me, eh? I don't like to boast, but it's no secret that in this village I am admired by men and adored by women. You seem a likely enough lad... I imagine that you could be like me if you're willing to put in enough effort. Ha ha!<br> -<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Ramos:<br> +Hail and well met, my friend! Welcome to Gludin Harbor Village; I am Grand Master Ramos. Ah, don't let the fancy title worry you. Young adventurers like yourself all remind me of my own younger brothers. Undoubtedly you've already heard of me, eh? I don't like to boast, but it's no secret that in this village I am admired by men and adored by women. You seem a likely enough lad... I imagine that you could be like me if you're willing to put in enough effort. Ha ha!<br> +<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm index 9957de5751..989703c7be 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Tronix:<br> -Welcome! Did Shilen, the Goddess of Dark Water, lead you to this place? No one comes to see me in a place like this without a pressing reason. Tell me, my young friend, what is your need?<br> -<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Tronix:<br> +Welcome! Did Shilen, the Goddess of Dark Water, lead you to this place? No one comes to see me in a place like this without a pressing reason. Tell me, my young friend, what is your need?<br> +<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm index bb9216f0a7..ed065baa11 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm @@ -1,9 +1,9 @@ -<html><body>Grand Master Gershwin:<br> -Welcome, brave Kamael warrior, welcome! I am Gershwin, head of the Kamael Guild. How fine to meet a strapping young Kamael like yourself here in the middle of nowhere! I feel like showing you off to the miserable inhabitants of this place, to show them what a real adventurer looks like.<br> -You have truly brightened my day. Please let me know if I can help you in your journey.<br> -<a action="bypass -h npc_%objectId%_Quest kamael_occupation_change">Ask about the 1st class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use a shadow weapon exchange coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Grand Master Gershwin:<br> +Welcome, brave Kamael warrior, welcome! I am Gershwin, head of the Kamael Guild. How fine to meet a strapping young Kamael like yourself here in the middle of nowhere! I feel like showing you off to the miserable inhabitants of this place, to show them what a real adventurer looks like.<br> +You have truly brightened my day. Please let me know if I can help you in your journey.<br> +<a action="bypass -h npc_%objectId%_Quest kamael_occupation_change">Ask about the 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use a shadow weapon exchange coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm index 93ff835dde..38222f323f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm @@ -1 +1,10 @@ -<html><body>Warehouse Keeper Murdoc:<br> Welcome to this branch of the <font color="LEVEL">Iron Gate Guild</font>! We are the oldest and largest of the 6 major Dwarven guilds, with warehouses in every city! What can I do for you, friend?<br> <center> <a action="bypass -h npc_%objectId%_Link warehouse/privatewh.htm">Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_Link warehouse/clanwh.htm">Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> <a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </center> </body></html> \ No newline at end of file +<html><body>Warehouse Keeper Murdoc:<br> +Welcome to this branch of the <font color="LEVEL">Iron Gate Guild</font>! We are the oldest and largest of the 6 major Dwarven guilds, with warehouses in every city! What can I do for you, friend?<br> +<center> +<a action="bypass -h npc_%objectId%_Link warehouse/privatewh.htm">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Link warehouse/clanwh.htm">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> +</center> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm index 318959b00b..dca954f96f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lietta:<br> -<font color="LEVEL">[ Private Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Lietta:<br> +<font color="LEVEL">[ Private Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm index 0bdca47fa1..18a5e330ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lietta:<br> -<font color="LEVEL">[ Clan Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Lietta:<br> +<font color="LEVEL">[ Clan Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm index a98f1d012e..03293172c1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hakon:<br> -<font color="LEVEL">[ Private Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Hakon:<br> +<font color="LEVEL">[ Private Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm index 8e28f6c258..fbc0714827 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hakon:<br> -<font color="LEVEL">[ Clan Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Hakon:<br> +<font color="LEVEL">[ Clan Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm index e31a2f1933..0eb64599e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hugin:<br> +<html><body>Warehouse Keeper Hugin:<br> <font color="LEVEL">[ Private Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm index 16488db007..f1734b6acc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hugin:<br> +<html><body>Warehouse Keeper Hugin:<br> <font color="LEVEL">[ Clan Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm index 3117e82ef0..81724cd607 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm @@ -1,10 +1,10 @@ -<html><body>Warehouse Keeper Hugin:<br> -Oh, keeping the books here is far from boring! Seeing what people deposit and withdraw gives you a good idea of what's really going on in this village. Not everything is as it seems...<br> -I shouldn't tell you this, but...be careful where von Hellman and van Haken are concerned. I cannot tell you any more!<br> -<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> -<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> -<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Warehouse Keeper Hugin:<br> +Oh, keeping the books here is far from boring! Seeing what people deposit and withdraw gives you a good idea of what's really going on in this village. Not everything is as it seems...<br> +I shouldn't tell you this, but...be careful where von Hellman and van Haken are concerned. I cannot tell you any more!<br> +<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm index 54b62ac16a..7e447d31de 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Durin:<br> +<html><body>Warehouse Keeper Durin:<br> <font color="LEVEL">[ Private Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm index 772f1220a1..7e0023863c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Durin:<br> +<html><body>Warehouse Keeper Durin:<br> <font color="LEVEL">[ Clan Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm index 638c8809f2..cace741603 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm @@ -1,9 +1,9 @@ -<html><body>Warehouse Keeper Durin:<br> -Over the last century, Rune Castle Town's warehouse has never lost any items to accident or theft. Not even one! How about that? We are the pride of the Iron Gate Guild. You can certainly trust us to protect anything you deposit with us, friend!<br> -<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> -<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> -<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Warehouse Keeper Durin:<br> +Over the last century, Rune Castle Town's warehouse has never lost any items to accident or theft. Not even one! How about that? We are the pride of the Iron Gate Guild. You can certainly trust us to protect anything you deposit with us, friend!<br> +<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm index 28bf3c8fbf..854413c01c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lunin:<br> +<html><body>Warehouse Keeper Lunin:<br> <font color="LEVEL">[ Private Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm index 471b8a1c11..39b95bced7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lunin:<br> +<html><body>Warehouse Keeper Lunin:<br> <font color="LEVEL">[ Clan Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm index 01d796c7b5..12b8eb0a3c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm @@ -1,10 +1,10 @@ -<html><body>Warehouse Keeper Lunin:<br> -After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> -Of course, it's helpful to know these kind of things if you want to run a business in a dangerous place like this one...<br> -<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> -<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> -<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Warehouse Keeper Lunin:<br> +After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> +Of course, it's helpful to know these kind of things if you want to run a business in a dangerous place like this one...<br> +<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file -- GitLab