diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm index a366f996316b510e24c7ed3e8d36e6b979e5b31a..e826e258b5540984d365ff91a402bfb83294918d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm @@ -1,4 +1,4 @@ -<html><body>Conquerors' Sepulcher Manager:<br> -A strange-looking stone statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Conquerors' Sepulcher Manager:<br> +A strange-looking stone statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm index a877b56581176c33cc62c16cdbf881e929894377..37e3af73aa4d19815745ca0ee140be4dee32fca5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm @@ -1,4 +1,4 @@ -<html><body>Emperors' Sepulcher Manager:<br> -A weird-looking statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Emperors' Sepulcher Manager:<br> +A weird-looking statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm index 5ff0e0ada1fc76c8dd26b022bff5cc0247fb4b6e..d487f4785f81529b384b9a53f263fe832d47ffe1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm @@ -1,4 +1,4 @@ -<html><body>Great Sages' Sepulcher Manager:<br> -A weird-looking stone statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Great Sages' Sepulcher Manager:<br> +A weird-looking stone statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm index 75ef7ca86f5f9415834a0047da815d5215ba7306..750fa276f2cc49a895a6a71a8cba3e8da8a9a73b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm @@ -1,4 +1,4 @@ -<html><body>Judge's Sepulcher Manager:<br> -A weird-looking statue.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Judge's Sepulcher Manager:<br> +A weird-looking statue.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm index 5a4e22443d70f3a811765a63e24e6aef1d93a467..8e9652c4d0cde3ee278a78f381b6ecc672a18e4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm index 127e9cfb9d78c98394642bd8377fd448dd391964..e1ec4164da19baad01bd2742a4214eacb009053b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm index b6b4692c9caab7e4b1b9f24557c944a0e57335fb..9471710e26b31253d2134c5e04b1ef27b1eda20c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm index 7d504e18f8fc7cf09b2578cf9f0983688ce785d0..176e4b3be9564a40b5376a1e723799bee9bb5433 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm index 053a176027e4cb49e7c18819f5e49c16d8970ce7..f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm index 5a4e22443d70f3a811765a63e24e6aef1d93a467..8e9652c4d0cde3ee278a78f381b6ecc672a18e4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm index 127e9cfb9d78c98394642bd8377fd448dd391964..e1ec4164da19baad01bd2742a4214eacb009053b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm index b6b4692c9caab7e4b1b9f24557c944a0e57335fb..9471710e26b31253d2134c5e04b1ef27b1eda20c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm index 7d504e18f8fc7cf09b2578cf9f0983688ce785d0..176e4b3be9564a40b5376a1e723799bee9bb5433 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm index 053a176027e4cb49e7c18819f5e49c16d8970ce7..f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm index 5a4e22443d70f3a811765a63e24e6aef1d93a467..8e9652c4d0cde3ee278a78f381b6ecc672a18e4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm index 127e9cfb9d78c98394642bd8377fd448dd391964..e1ec4164da19baad01bd2742a4214eacb009053b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm index b6b4692c9caab7e4b1b9f24557c944a0e57335fb..9471710e26b31253d2134c5e04b1ef27b1eda20c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm index 7d504e18f8fc7cf09b2578cf9f0983688ce785d0..176e4b3be9564a40b5376a1e723799bee9bb5433 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm index 053a176027e4cb49e7c18819f5e49c16d8970ce7..f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm index 5a4e22443d70f3a811765a63e24e6aef1d93a467..8e9652c4d0cde3ee278a78f381b6ecc672a18e4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm index 127e9cfb9d78c98394642bd8377fd448dd391964..e1ec4164da19baad01bd2742a4214eacb009053b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm index b6b4692c9caab7e4b1b9f24557c944a0e57335fb..9471710e26b31253d2134c5e04b1ef27b1eda20c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm index 7d504e18f8fc7cf09b2578cf9f0983688ce785d0..176e4b3be9564a40b5376a1e723799bee9bb5433 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm index 053a176027e4cb49e7c18819f5e49c16d8970ce7..f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> -<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> +<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm index 1991973fced097fdbfc1cf13bddc23ab07981732..34658f912358cbb55826de775f2e0a559c27ef9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm @@ -17,14 +17,14 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br> <font color="LEVEL">Frequecy</font> <font color="FF0000"><integer></font> - Chances in % for a mob to become champion.<br> <font color="LEVEL">MinLev</font> <font color="FF0000"><integer></font> - Minimum level allowed for a mob to spawn as champion.<br> <font color="LEVEL">MaxLev</font> <font color="FF0000"><seconds></font> - Maximum level allowed for a mob to spawn as champion.<br> -<br> +<br> <font color="LEVEL">Disable</font> - Disable this mod.<br> <font color="LEVEL">xHP</font> <font color="FF0000"><integer></font> - HP multiplier for champion mobs.<br> <font color="LEVEL">HPregen</font> <font color="FF0000"><float></font> - HP regeneration rate multiplier<br> <font color="LEVEL">xAtk</font> <font color="FF0000"><integer></font> - Attack multiplier for champions (affects matk and patk).<br> -<br> +<br> <font color="LEVEL">Reward</font> <font color="FF0000"><integer></font> - Chances in % for special champion drops. Unaffected by server multipliers.<br> <font color="LEVEL">ItemId</font> <font color="FF0000"><integer></font> - ItemId of the rewards to drop.<br> -<font color="LEVEL">ItmQty</font> <font color="FF0000"><integer></font> - Maximum amount of special items to drop.<br> +<font color="LEVEL">ItmQty</font> <font color="FF0000"><integer></font> - Maximum amount of special items to drop.<br> <font color="LEVEL">AtkSpd</font> <font color="FF0000"><integer></font> - Attack speed multiplier for champions (affects matkspd and patkspd). </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm index fd3b5619ce91752f0ab5a9db55be7d7da606ee4b..b73aec08039b6740ea639fb5dc322356b30e0729 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm @@ -17,7 +17,7 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br> <font color="LEVEL">Interval</font> <font color="FF0000"><minutes></font> - Time between events.<br> <font color="LEVEL">PartTime</font> <font color="FF0000"><minutes></font> - Time allowed for application.<br> <font color="LEVEL">RunnTime</font> <font color="FF0000"><minutes></font> - Event duration<br> -<br> +<br> <font color="LEVEL">Disable</font> - Disable this mod.<br> <font color="LEVEL">EventNpc</font> <font color="FF0000"><integer></font> - NpcId to be used as event manager. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm index fe42f97b5d9a0ef5e70655bd9244f47d2e0f4b06..c33f7aa9d9b765b667c6e135bfdd979799c59c30 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm @@ -1,44 +1,44 @@ -<html><body><table width=260> -<tr><td width=40> -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td><td width=180> -<center>Shillien Oracle Skill Menu</center> -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td></tr></table> -<img src="sek.cbui355" width=260 height=2><br> -<center><table width=260> -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> -<font color="a5aace"><table width=260> -<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Empower (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1059 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Focus (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1077 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resist Wind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1189 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Vampiric Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1268 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> +<html><body><table width=260> +<tr><td width=40> +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td><td width=180> +<center>Shillien Oracle Skill Menu</center> +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td></tr></table> +<img src="sek.cbui355" width=260 height=2><br> +<center><table width=260> +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> +<font color="a5aace"><table width=260> +<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Empower (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1059 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Focus (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1077 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resist Wind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1189 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Vampiric Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1268 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm index f349175513cb7152abb6ea285dcc27e7c7023916..04e7f8f62f8ac027ef1f20a1464bed328f6cf6c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm @@ -1,63 +1,63 @@ -<html><body><table width=260> - -<tr><td width=40> - -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td><td width=180> - -<center>Bounty Hunter Skill Menu</center> - -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/Dwarf/dwarf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td></tr></table> - -<img src="sek.cbui355" width=260 height=2><br> - -<center><table width=260> - -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> - -</table><br> - -<font color="d6aa63"><table width=260> - -<tr><td>Bandage (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Whirlwind (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 36 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fake Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 60 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Vital Force (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Weight Limit (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 150 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Blunt Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 205 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Boost HP (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast HP Recovery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Polearm Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Light Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Heavy Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Spoil (max 11)</td><td><button value="Add" action="bypass -h admin_add_skill 254 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Hammer Crush (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Spoil Festival (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 302 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Wrath (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 320 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Crystallize (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fatal Strike (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 190 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Collector's Experience (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 952 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Polearm Accuracy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 422 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>War Frenzy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 424 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> - +<html><body><table width=260> + +<tr><td width=40> + +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td><td width=180> + +<center>Bounty Hunter Skill Menu</center> + +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/Dwarf/dwarf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td></tr></table> + +<img src="sek.cbui355" width=260 height=2><br> + +<center><table width=260> + +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> + +</table><br> + +<font color="d6aa63"><table width=260> + +<tr><td>Bandage (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Whirlwind (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 36 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fake Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 60 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Vital Force (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Weight Limit (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 150 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Blunt Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 205 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Boost HP (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast HP Recovery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Polearm Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Light Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Heavy Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Spoil (max 11)</td><td><button value="Add" action="bypass -h admin_add_skill 254 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Hammer Crush (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Spoil Festival (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 302 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Wrath (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 320 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Crystallize (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fatal Strike (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 190 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Collector's Experience (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 952 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Polearm Accuracy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 422 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>War Frenzy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 424 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm index 575a3e7290e40c9a4625e987568533babb575983..2a87b62f20286d673ca1f08c85b47857b3663d64 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm @@ -1,46 +1,46 @@ -<html><body><table width=260> -<tr><td width=40> -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td><td width=180> -<center>Elven Oracle Skill Menu</center> -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/Elf/elf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td></tr></table> -<img src="sek.cbui355" width=260 height=2><br> -<center><table width=260> -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> -<font color="b5c352"><table width=260> -<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Resist Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1033 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Holy Weapon (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1043 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Regeneration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1044 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Agility (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1087 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Decrease Weight (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> +<html><body><table width=260> +<tr><td width=40> +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td><td width=180> +<center>Elven Oracle Skill Menu</center> +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/Elf/elf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td></tr></table> +<img src="sek.cbui355" width=260 height=2><br> +<center><table width=260> +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> +<font color="b5c352"><table width=260> +<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Resist Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1033 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Holy Weapon (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1043 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Regeneration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1044 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Agility (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1087 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Decrease Weight (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm index 7be466a3fe9463f6f9cd7d051d4cfd586429bc9e..33338430f3896d8e2d56dc031004faf3c714289c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm @@ -1,92 +1,92 @@ -<html><body><table width=260> - -<tr><td width=40> - -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td><td width=180> - -<center>Overlord Skill Menu</center> - -</td><td width=40> - -<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> - -</td></tr></table> - -<img src="sek.cbui355" width=260 height=2><br> - -<center><table width=260> - -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> - -<font color="b5dfad"><table width=260> - -<tr><td>Anti Magic (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Quick Recovery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Boost HP (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast HP Recovery (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Boost Mana (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast Spell Casting (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fast Mana Recovery (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Weapon Mastery (max 42)</td><td><button value="Add" action="bypass -h admin_add_skill 250 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Robe Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 251 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Light Armor Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 252 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Heavy Armor Mastery (max 43)</td><td><button value="Add" action="bypass -h admin_add_skill 253 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Hammer Crush (max 35)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Soul Cry (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 1001 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Pa'agrian Gift (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1003 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>The Wisdom of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1004 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Blessing of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1005 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>The Glory of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1008 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Fear (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1092 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Chaos (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 1096 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Dreaming Spirit (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 1097 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Slow (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1099 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Winter (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1104 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Madness (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Flame (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1108 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Binding (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 1208 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Poison (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Gloom (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1210 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Mirage (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 1213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Steal Essence (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Silence (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1246 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Scourge (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1247 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -<tr><td>Seal of Suspension (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> - -</table></center></font><br> -<center><button value="Page 2" action="bypass -h admin_help skills/Orc/O_Overlord2.htm" width=60 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center> +<html><body><table width=260> + +<tr><td width=40> + +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td><td width=180> + +<center>Overlord Skill Menu</center> + +</td><td width=40> + +<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> + +</td></tr></table> + +<img src="sek.cbui355" width=260 height=2><br> + +<center><table width=260> + +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> + +<font color="b5dfad"><table width=260> + +<tr><td>Anti Magic (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Quick Recovery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Boost HP (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast HP Recovery (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Boost Mana (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast Spell Casting (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fast Mana Recovery (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Weapon Mastery (max 42)</td><td><button value="Add" action="bypass -h admin_add_skill 250 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Robe Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 251 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Light Armor Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 252 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Heavy Armor Mastery (max 43)</td><td><button value="Add" action="bypass -h admin_add_skill 253 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Hammer Crush (max 35)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Soul Cry (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 1001 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Pa'agrian Gift (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1003 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>The Wisdom of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1004 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Blessing of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1005 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>The Glory of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1008 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Fear (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1092 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Chaos (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 1096 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Dreaming Spirit (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 1097 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Slow (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1099 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Winter (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1104 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Madness (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Flame (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1108 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Binding (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 1208 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Poison (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Gloom (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1210 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Mirage (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 1213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Steal Essence (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Silence (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1246 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Scourge (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1247 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +<tr><td>Seal of Suspension (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> + +</table></center></font><br> +<center><button value="Page 2" action="bypass -h admin_help skills/Orc/O_Overlord2.htm" width=60 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm index 8b5825db8493899ec8988ff9fdf3968857c066fd..f0eb8e7ec826cd245d38d9be04bef68edc3f6234 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm @@ -1,34 +1,34 @@ -<html><body><table width=260> -<tr><td width=40> -<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td><td width=180> -<center>Raider Skill Menu</center> -</td><td width=40> -<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td></tr></table> -<img src="sek.cbui355" width=260 height=2><br> -<center><table width=260> -<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> -</table><br> -<font color="d6dfad"><table width=260> -<tr><td>Bandage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 94 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Stun Attack (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 100 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Battle Roar (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 121 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Guts (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 139 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Vital Force (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Frenzy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 176 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Boost HP (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Fast HP Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Polearm Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Light Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Heavy Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Wild Sweep (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Power Smash (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 255 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Sword Blunt Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Lionheart (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 287 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Two-handed Weapon Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 293 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center></font> +<html><body><table width=260> +<tr><td width=40> +<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td><td width=180> +<center>Raider Skill Menu</center> +</td><td width=40> +<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +</td></tr></table> +<img src="sek.cbui355" width=260 height=2><br> +<center><table width=260> +<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr> +</table><br> +<font color="d6dfad"><table width=260> +<tr><td>Bandage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 94 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Stun Attack (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 100 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Battle Roar (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 121 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Guts (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 139 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Vital Force (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Frenzy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 176 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Boost HP (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Fast HP Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Polearm Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Light Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Heavy Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Wild Sweep (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Power Smash (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 255 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Sword Blunt Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Lionheart (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 287 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Two-handed Weapon Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 293 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> +</table></center></font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm index 62f1f16659c0f6a4fb6c44139a3ff72221578503..0572eac34b06c4805a2b5e63c91a98fde5a3565b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm @@ -1,7 +1,7 @@ -<html><body><center>Use Life Crystals</center><br> -<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</a><br> -<a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br> -<a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br> -<a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br> -<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br> +<html><body><center>Use Life Crystals</center><br> +<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</a><br> +<a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br> +<a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br> +<a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br> +<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm b/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm index 19bc086682cf5b3cbcd268c59a3f846875044b1e..436f6e31b3662d9b8244457eafa63f1a812597f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm @@ -1,12 +1,12 @@ -<html><body> -Greetings, Lord %clanleadername%!<br> -Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan. -This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br> -The Seven Signs is currently <font color="00FFFF">%ss_event%</font> period.<br> -Current Status of the Seals:<br> -Seal of Avarice: <font color="00FFFF">%ss_avarice%</font><br> -Seal of Gnosis: <font color="00FFFF">%ss_gnosis%</font><br> -Seal of Strife: <font color="00FFFF">%ss_strife%</font><br> -<center><br> -<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center> -</body></html> +<html><body> +Greetings, Lord %clanleadername%!<br> +Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan. +This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br> +The Seven Signs is currently <font color="00FFFF">%ss_event%</font> period.<br> +Current Status of the Seals:<br> +Seal of Avarice: <font color="00FFFF">%ss_avarice%</font><br> +Seal of Gnosis: <font color="00FFFF">%ss_gnosis%</font><br> +Seal of Strife: <font color="00FFFF">%ss_strife%</font><br> +<center><br> +<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm index c89da1804048a274464d96e7e059317ba4fe3592..66c20ff8353a71e475ca13e9c3b553d603188e5f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm @@ -1,12 +1,12 @@ -<html><body> -<center> -[Create ingredient item]<br> -</center> -Our Blacksmith Guild creates items at a very reasonable price.<br> -You may entrust your precious materials to our Blacksmiths. They have a long-standing tradition of integrity.<br> -We will do our best to serve you.<br> -The creation of the ingredient for A-grade items is the pride of our Blacksmith Guild!! Ha ha!!<br><br> -<center> -<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a><br> -</center> +<html><body> +<center> +[Create ingredient item]<br> +</center> +Our Blacksmith Guild creates items at a very reasonable price.<br> +You may entrust your precious materials to our Blacksmiths. They have a long-standing tradition of integrity.<br> +We will do our best to serve you.<br> +The creation of the ingredient for A-grade items is the pride of our Blacksmith Guild!! Ha ha!!<br><br> +<center> +<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a><br> +</center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm b/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm index 7ee5175310de7d2cf80a527311b10db1c9c14453..fb1f65f10fb26562d7b0315616591ff6a3062c2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm @@ -1,8 +1,8 @@ -<html><body><br> -A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br> -Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br> -The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br> -Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br> -Would you like to purchase a Shadow Weapon?<br> -<a action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</a> +<html><body><br> +A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br> +Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br> +The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br> +Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br> +Would you like to purchase a Shadow Weapon?<br> +<a action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm index 5f0da5925f4a41874179c446f2d7957cfe841eda..3a824050a583a01ab26d08fbf81b09e660724615 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm @@ -1,11 +1,11 @@ -<html><body><br> -Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br> -As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br> -Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br> -Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> -I'll bet you already knew that, too, didn't you?<br> -Choose the capabilities you wish to add to your weapons!<br><br> -<center> -<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a><br><br> -</center> +<html><body><br> +Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br> +As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br> +Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br> +Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> +I'll bet you already knew that, too, didn't you?<br> +Choose the capabilities you wish to add to your weapons!<br><br> +<center> +<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a><br><br> +</center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm index 36d78a237aa869b41d434271bb9dc2103ffab209..a722b717989d9fc9d18634a7a6ce863bf7f3825d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm @@ -1,6 +1,6 @@ -<html><body>Collector Pippi:<br> -The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br> -Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br> -Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br> -<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a> -</body></html> +<html><body>Collector Pippi:<br> +The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br> +Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br> +Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br> +<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm index 20c43cb43c3577487288bdef1932af68951a0fe7..4d446b79fc3fa9116d17a87c2ff2836c440e5c9d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm @@ -1,4 +1,4 @@ -<html><body>Collector Pippi:<br> -I haven't seen it, but isn't the Earth Worm a big worm? <font color="LEVEL">Priestess Chichirin</font> in the temple knows all about the Earth Wyrm. You should visit Chichirin.<br> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a> +<html><body>Collector Pippi:<br> +I haven't seen it, but isn't the Earth Worm a big worm? <font color="LEVEL">Priestess Chichirin</font> in the temple knows all about the Earth Wyrm. You should visit Chichirin.<br> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm index 4683e09de5e2a5e4becf1217fa3741877bf38ef9..f152591a6ffbcb01f16cff9b820b887fb87a07a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524.htm @@ -1,5 +1,5 @@ -<html><body>Collector Pippi:<br> -Just east of the village you will find the <font color="LEVEL">Mithril Mine.</font> It was created by our ancestors who survived the ouslaught of the Orc savages. They dreamed of one day restoring the kingdom of the Dwarves here in the Spine Mountains.<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Mithril Mine."</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Collector Pippi:<br> +Just east of the village you will find the <font color="LEVEL">Mithril Mine.</font> It was created by our ancestors who survived the ouslaught of the Orc savages. They dreamed of one day restoring the kingdom of the Dwarves here in the Spine Mountains.<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Mithril Mine."</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm index 9331b8bb09e4e78ea36c874bd483d78bb180c0f5..d4c437890a2ec45efe7eba3b0ed49d184289573c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm @@ -1,4 +1,4 @@ -<html><body>Tree:<br> -It is an oak tree which can easily be seen in the northern part of Dion.<br> -<a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a> -</body></html> +<html><body>Tree:<br> +It is an oak tree which can easily be seen in the northern part of Dion.<br> +<a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm index 9bb293199becc63139d41a59edf3fe50ecbdaafb..ded0e5c74fe1cd8fa629460906d963c4fe875bd3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm @@ -1,3 +1,3 @@ -<html><body>Tree:<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +<html><body>Tree:<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm index c978075dd176b0cc8f7f181a50cdfba04532afb1..60608293a239fb05ab046a1eaaef598f10016161 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm @@ -1,4 +1,4 @@ -<html><body>Strong Wooden Chest:<br> -It is a strong wooden chest. It's locked up.<br> -<a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a> -</body></html> +<html><body>Strong Wooden Chest:<br> +It is a strong wooden chest. It's locked up.<br> +<a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm index 764d2e4acb1e980b9475571c598f6cc80ace8345..92d81e24ce5f05cefbf7726ff97188c8d71c5885 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm @@ -1,4 +1,4 @@ -<html><body>Imperial Coffer:<br><br> - -There is nothing inside. -</body></html> +<html><body>Imperial Coffer:<br><br> + +There is nothing inside. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm index 3802c277c578130c3a6319cfe7c084ed82e68352..09b2c0d020df108ec1e9574fc48bd12fe188faf7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm @@ -1,8 +1,8 @@ -<html><body>Imperial Coffer:<br><br> - -Large box in which an exquisite decorative pattern is carved. It is fastened with six locks.<br><br> - +<html><body>Imperial Coffer:<br><br> + +Large box in which an exquisite decorative pattern is carved. It is fastened with six locks.<br><br> + <a action="bypass -h npc_%objectId%_Quest"> -Open coffer.</a><br> - -</body></html> +Open coffer.</a><br> + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm index 6818c5aa3e9c5db3404607eaf434883c10c89c9f..dabc830556e0eb4f50099e1fbacbfed659d1bd0e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm @@ -1,4 +1,4 @@ -<html><body>Last Gatekeeper:<br><br><br> - - -</body></html> +<html><body>Last Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm index eec827fbebef3c0f1c205951128a9796fbb49b41..7b273cd88f009766c25d4589ffd361de3204c6d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm @@ -1,8 +1,8 @@ -<html><body>Researcher Euclie:<br> -He is a fearless demon who led a legion of this minions in an invasion of the Tower of Insolence. His followers include Longhorn General Golconda and the fearsome Kernon, but Death Lord Hallate himself is the most frightening of all. He is capable of killing six angels single-handedly! He is truly the epitome of evil.<br> -It is said that he seeks something that is kept on the top floor of this tower. What it is, I haven't a clue!<br> -It was Hallate who destroyed the force field that was protecting the tower. Ironically, it was this action that made your presence here possible, so we're technically in debt to him.<br> -Anyway, the conflicts between Hallate's legion and the Platinum tribe and the angels guarding the tower have reduced the entire tower to a battleground.<br> -Hallate's headquarter's is on the third floor. I advise you to keep your distance from him.<br> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a> +<html><body>Researcher Euclie:<br> +He is a fearless demon who led a legion of this minions in an invasion of the Tower of Insolence. His followers include Longhorn General Golconda and the fearsome Kernon, but Death Lord Hallate himself is the most frightening of all. He is capable of killing six angels single-handedly! He is truly the epitome of evil.<br> +It is said that he seeks something that is kept on the top floor of this tower. What it is, I haven't a clue!<br> +It was Hallate who destroyed the force field that was protecting the tower. Ironically, it was this action that made your presence here possible, so we're technically in debt to him.<br> +Anyway, the conflicts between Hallate's legion and the Platinum tribe and the angels guarding the tower have reduced the entire tower to a battleground.<br> +Hallate's headquarter's is on the third floor. I advise you to keep your distance from him.<br> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm index fbf2f82cb64e85d572b80171431e47e41ef658dd..445eceb849b6f66110fa2c39647a2744452ec725 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm @@ -1,6 +1,6 @@ -<html><body>Researcher Euclie:<br> -Earlier, the Gatekeepers from the Ivory Tower stopped by for an investigation, and they said the land near the tower was twisted and torn... that's why the teleport spell wouldn't work. It's probably a defense mechanism made by the tower's architects, something like a preventive measure to stop intruders from mobilizing large armies.<br> -The only way to get around inside the tower is via Dimensional Vortexes. I don't know exactly how they work, but you can move to a desired area if you have relevant Dimensional Stone. So, if you wanted to go to the <font color="LEVEL">Upper Level</font> then you need a <font color="LEVEL">Red Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Lower Level</font>, you need a <font color="LEVEL">Green Dimensional Stone</font>.<br> -The demons also know how to use Dimensional Vortexes already - they're collecting Dimensional Stones from the tower, probably to prevent the other from travelling around. You need to kill the demons and loot their belongings if you're after Dimensional Stone. Good Luck...! Survive!<br> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a> +<html><body>Researcher Euclie:<br> +Earlier, the Gatekeepers from the Ivory Tower stopped by for an investigation, and they said the land near the tower was twisted and torn... that's why the teleport spell wouldn't work. It's probably a defense mechanism made by the tower's architects, something like a preventive measure to stop intruders from mobilizing large armies.<br> +The only way to get around inside the tower is via Dimensional Vortexes. I don't know exactly how they work, but you can move to a desired area if you have relevant Dimensional Stone. So, if you wanted to go to the <font color="LEVEL">Upper Level</font> then you need a <font color="LEVEL">Red Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Lower Level</font>, you need a <font color="LEVEL">Green Dimensional Stone</font>.<br> +The demons also know how to use Dimensional Vortexes already - they're collecting Dimensional Stones from the tower, probably to prevent the other from travelling around. You need to kill the demons and loot their belongings if you're after Dimensional Stone. Good Luck...! Survive!<br> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm index e205f491f8a8977df9ca219c52f43a9fc5858acb..f08689bdbce36cfcce65e5447f77b917927bac21 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm @@ -1,7 +1,7 @@ -<html><body>Researcher Euclie:<br> -Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br> -Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br> -<a action="bypass -h npc_%objectId%_Chat 3">"Do you have any Dimensional Stones on you?"</a> +<html><body>Researcher Euclie:<br> +Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br> +Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br> +<a action="bypass -h npc_%objectId%_Chat 3">"Do you have any Dimensional Stones on you?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm index f774b6b1daa9d83b71613e519ce99245f2dd2587..34c0d4750cb488705e20162417417f7a72c41a44 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30961.htm @@ -1,4 +1,4 @@ -<html><body>Clothes Chest:<br> -A chest containing clothes.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Clothes Chest:<br> +A chest containing clothes.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm index e66ebd06911ca9996493b014d2635855ce3a70e9..ab458d604cc31be823d3da3ee0af2518aab6e3a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm index 7a157bd77f5667145b10a876c9872682650067b2..97c56c989a4fd146bb087f552717f24c1ab8c67f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm index 068fe9079b82c43e1571664dc7ce773276167377..f3f7b069e7b6c9669d5f417520b0974ab10e5893 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm index ad722a2421af3f16c4f98dca93d6cac3ae946e02..92a81f29142e0f0ab0c3a85dc4656262a79d2392 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm index 820ccad06821a1264412be67f855fd4b1f0786b1..d341e21114990c3ae4073925896ee1e791c34359 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm index 839f1d9baf892c700418328d103d13d4b63fe4ff..7d792a4ab424e3e1c3c734bbbda34cdc940c9c27 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm index e66ebd06911ca9996493b014d2635855ce3a70e9..ab458d604cc31be823d3da3ee0af2518aab6e3a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm index 7a157bd77f5667145b10a876c9872682650067b2..97c56c989a4fd146bb087f552717f24c1ab8c67f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm index 068fe9079b82c43e1571664dc7ce773276167377..f3f7b069e7b6c9669d5f417520b0974ab10e5893 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm index ad722a2421af3f16c4f98dca93d6cac3ae946e02..92a81f29142e0f0ab0c3a85dc4656262a79d2392 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm index 820ccad06821a1264412be67f855fd4b1f0786b1..d341e21114990c3ae4073925896ee1e791c34359 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm index 839f1d9baf892c700418328d103d13d4b63fe4ff..7d792a4ab424e3e1c3c734bbbda34cdc940c9c27 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm index e66ebd06911ca9996493b014d2635855ce3a70e9..ab458d604cc31be823d3da3ee0af2518aab6e3a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm index 7a157bd77f5667145b10a876c9872682650067b2..97c56c989a4fd146bb087f552717f24c1ab8c67f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm index 068fe9079b82c43e1571664dc7ce773276167377..f3f7b069e7b6c9669d5f417520b0974ab10e5893 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm index ad722a2421af3f16c4f98dca93d6cac3ae946e02..92a81f29142e0f0ab0c3a85dc4656262a79d2392 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm index 820ccad06821a1264412be67f855fd4b1f0786b1..d341e21114990c3ae4073925896ee1e791c34359 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm index 839f1d9baf892c700418328d103d13d4b63fe4ff..7d792a4ab424e3e1c3c734bbbda34cdc940c9c27 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm index e66ebd06911ca9996493b014d2635855ce3a70e9..ab458d604cc31be823d3da3ee0af2518aab6e3a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm index 7a157bd77f5667145b10a876c9872682650067b2..97c56c989a4fd146bb087f552717f24c1ab8c67f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm index 068fe9079b82c43e1571664dc7ce773276167377..f3f7b069e7b6c9669d5f417520b0974ab10e5893 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm index ad722a2421af3f16c4f98dca93d6cac3ae946e02..92a81f29142e0f0ab0c3a85dc4656262a79d2392 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm index 820ccad06821a1264412be67f855fd4b1f0786b1..d341e21114990c3ae4073925896ee1e791c34359 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm index 839f1d9baf892c700418328d103d13d4b63fe4ff..7d792a4ab424e3e1c3c734bbbda34cdc940c9c27 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm index e66ebd06911ca9996493b014d2635855ce3a70e9..ab458d604cc31be823d3da3ee0af2518aab6e3a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm @@ -1,11 +1,11 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery.<br> -One lottery Ticket costs %ticket_price% Adena.<br> -If you wish to play the lottery, press the button.<br> -<center> -<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> -<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +One lottery Ticket costs %ticket_price% Adena.<br> +If you wish to play the lottery, press the button.<br> +<center> +<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br> +<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> +<a action="bypass -h npc_%objectId%_Chat 0">Quit</a> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm index 7a157bd77f5667145b10a876c9872682650067b2..97c56c989a4fd146bb087f552717f24c1ab8c67f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm @@ -1,15 +1,15 @@ -<html><body> -Lottery Ticket Seller:<br> -Here is how to play the lottery:<br> -Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> -First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> -Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> -Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> -The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> -Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> -The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> -I wish you luck! Enjoy the lottery.<br> -<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> -<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Here is how to play the lottery:<br> +Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> +First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> +Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> +Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> +Those who pick two or less of the winning number may receive %prize2% Adena. <br> +The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> +Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> +The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> +I wish you luck! Enjoy the lottery.<br> +<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> +<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm index 068fe9079b82c43e1571664dc7ce773276167377..f3f7b069e7b6c9669d5f417520b0974ab10e5893 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm @@ -1,8 +1,8 @@ -<html><body> -Lottery Ticket Seller:<br> -May I have your attention please!<br> -The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> -<center> -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</center> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +May I have your attention please!<br> +The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br> +<center> +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm index ad722a2421af3f16c4f98dca93d6cac3ae946e02..92a81f29142e0f0ab0c3a85dc4656262a79d2392 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm @@ -1,5 +1,5 @@ -<html><body> -Lottery Ticket Seller:<br> -%result% -<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +%result% +<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm index 820ccad06821a1264412be67f855fd4b1f0786b1..d341e21114990c3ae4073925896ee1e791c34359 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm @@ -1,55 +1,55 @@ -<html><body> -Lottery Ticket Seller:<br> -This is Round %race% of Lottery. Choose five numbers:<br> -<center> -<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> -</table> -</center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +This is Round %race% of Lottery. Choose five numbers:<br> +<center> +<table width=240 height=120 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><img src="L2UI.lottotl" width=20 height=20></td> + <td><img src="L2UI.lottotc" width=200 height=22></td> + <td><img src="L2UI.lottotr" width=20 height=20></td> + </tr> + <tr> + <td><img src="L2UI.lottoml" width=20 height=80></td> + <td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> + </tr> + <tr> + <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> + <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> + </tr> + </table> + </td> + <td><img src="L2UI.lottomr" width=20 height=80></td> + </tr> + <tr> + <td><img src="L2UI.lottobl" width=20 height=20></td> + <td><img src="L2UI.lottobc" width=200 height=22></td> + <td><img src="L2UI.lottobr" width=20 height=20></td> + </tr> +</table> +</center> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm index 839f1d9baf892c700418328d103d13d4b63fe4ff..7d792a4ab424e3e1c3c734bbbda34cdc940c9c27 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Every ticket is a potential winner! Step right up!<br> -<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> -<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> -<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +<html><body> +Lottery Ticket Seller:<br> +Every ticket is a potential winner! Step right up!<br> +<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> +<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> +<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm index cfb5b4d15077826a61d1ff29cc0123db18dc1388..585e2c3b4a14e62ebb486a2ff83dcf48b64823c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm @@ -1,22 +1,22 @@ -<html><body> -<br> -<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> -<br> -In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br> -<font color="LEVEL">Racing Schedule</font><br> -Monster races every 20 minutes in real time. -<font color="LEVEL">Method of Race Participation</font><br> -You can purchase a monster race ticket through a race manager NPC. Only between 18 minutes before the start of a race until 3 minutes before the race begins you can buy a ticket for the applicable race. When you purchase a ticket through a conversation with a race manager, you can find out the names of participating monsters in the race and their current statistics. Five minutes before a race starts, the race manager will stop ticket sales and announce monsters' individual odds rate for the current race.<br> -<font color="LEVEL">Types of Race</font><br> -There are two types of race betting. The Win type betting means that you back a monster that will win the first prize. Place type of betting means that you will have to guess the 1st and 2nd winning monsters, regardless of who finishes first or second.<br> -<font color="00FFFF">Win</font><br1> -* Among the entire betting amount for Win betting, after subtracting the race track's own share of profit, the amount left will be your total winnings. Three minutes before the race each monster's expected odds are announced. Each Win ticket's dividend amount is calculated by multiplying the odds by the price of a ticket. The odds rate is never less than 1.<br1> -* The prize money does not get transferred to the next race.<br> -<font color="00FFFF">Place</font><br1> -* Place betting is a way of betting when you correctly guess the two monsters who will finish first and second regardless of their order. The method of calculating dividend amount is the same as Win betting.<br> -* Currently place betting is not offered.<br> -<font color="LEVEL">End of Race</font><br> -When a race is over, the race manager will shout out the results of the race. Through a conversation with a race manager NPC, you can trade your ticket for adena. By looking up on the Winning Information Data, you can find out the types of tickets and quantity of the winnings in the race you betted on and your win status and prize amount you won. If you won, you can receive your prize money thorough a race manager NPC. If you did not win, a race manager will buy back your ticket by paying you a very small amount of money.<br> -If a server goes down while tickets are being sold, or while a race is in progress, the race will be cancelled. You can receive a full refund for your ticket for a cancelled race through a race manager.<br> -<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> +<html><body> +<br> +<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> +<br> +In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br> +<font color="LEVEL">Racing Schedule</font><br> +Monster races every 20 minutes in real time. +<font color="LEVEL">Method of Race Participation</font><br> +You can purchase a monster race ticket through a race manager NPC. Only between 18 minutes before the start of a race until 3 minutes before the race begins you can buy a ticket for the applicable race. When you purchase a ticket through a conversation with a race manager, you can find out the names of participating monsters in the race and their current statistics. Five minutes before a race starts, the race manager will stop ticket sales and announce monsters' individual odds rate for the current race.<br> +<font color="LEVEL">Types of Race</font><br> +There are two types of race betting. The Win type betting means that you back a monster that will win the first prize. Place type of betting means that you will have to guess the 1st and 2nd winning monsters, regardless of who finishes first or second.<br> +<font color="00FFFF">Win</font><br1> +* Among the entire betting amount for Win betting, after subtracting the race track's own share of profit, the amount left will be your total winnings. Three minutes before the race each monster's expected odds are announced. Each Win ticket's dividend amount is calculated by multiplying the odds by the price of a ticket. The odds rate is never less than 1.<br1> +* The prize money does not get transferred to the next race.<br> +<font color="00FFFF">Place</font><br1> +* Place betting is a way of betting when you correctly guess the two monsters who will finish first and second regardless of their order. The method of calculating dividend amount is the same as Win betting.<br> +* Currently place betting is not offered.<br> +<font color="LEVEL">End of Race</font><br> +When a race is over, the race manager will shout out the results of the race. Through a conversation with a race manager NPC, you can trade your ticket for adena. By looking up on the Winning Information Data, you can find out the types of tickets and quantity of the winnings in the race you betted on and your win status and prize amount you won. If you won, you can receive your prize money thorough a race manager NPC. If you did not win, a race manager will buy back your ticket by paying you a very small amount of money.<br> +If a server goes down while tickets are being sold, or while a race is in progress, the race will be cancelled. You can receive a full refund for your ticket for a cancelled race through a race manager.<br> +<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm index f7d606a36dced9139bdc37ec711597f81f68b0c9..15dc426652e520fb35430ca634b01b127c48b29e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm @@ -1,94 +1,94 @@ -<html><body> -<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> - -<table width=270 border=0 bgcolor="111111"> -<tr> -<td fixwidth=60>Lane Selection</td> -<td fixwidth=140 align=center>Name of Racer</td> -<td fixwidth=40 align=center>Rating</td> -<td fixwidth=30 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=13><button action="bypass -h npc_%objectId%_BuyTicket 1" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td fixwidth=30>1</td> -<td fixwidth=152><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=30 align=right><font color="00ffff">13%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 2" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>2</td> -<td><font color="LEVEL">Mob2</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">6%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 3" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>3</td> -<td><font color="LEVEL">Mob3</font></td> -<td align=center>&$747;</td> -<td align=right><font color="00ffff">4%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 4" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>4</td> -<td><font color="LEVEL">Mob4</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">12%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 5" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>5</td> -<td><font color="LEVEL">Mob5</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">14%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 6" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>6</td> -<td><font color="LEVEL">Mob6</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">13%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 7" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>7</td> -<td><font color="LEVEL">Mob7</font></td> -<td align=center>&$745;</td> -<td align=right><font color="00ffff">13%</font></td> -</tr> - -<tr> -<td><button action="bypass -h npc_%objectId%_BuyTicket 8" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> -<td>8</td> -<td><font color="LEVEL">Mob8</font></td> -<td align=center>&$746;</td> -<td align=right><font color="00ffff">14%</font></td> -</tr> - -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=70 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=130 align=center>Select Lane :<font color="LEVEL"> No1</font></td> -<td width=70 align=right><button value="Quantity" action="bypass -h npc_%objectId%_BuyTicket 10" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> - +<html><body> +<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> + +<table width=270 border=0 bgcolor="111111"> +<tr> +<td fixwidth=60>Lane Selection</td> +<td fixwidth=140 align=center>Name of Racer</td> +<td fixwidth=40 align=center>Rating</td> +<td fixwidth=30 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=13><button action="bypass -h npc_%objectId%_BuyTicket 1" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td fixwidth=30>1</td> +<td fixwidth=152><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=30 align=right><font color="00ffff">13%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 2" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>2</td> +<td><font color="LEVEL">Mob2</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">6%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 3" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>3</td> +<td><font color="LEVEL">Mob3</font></td> +<td align=center>&$747;</td> +<td align=right><font color="00ffff">4%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 4" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>4</td> +<td><font color="LEVEL">Mob4</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">12%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 5" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>5</td> +<td><font color="LEVEL">Mob5</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">14%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 6" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>6</td> +<td><font color="LEVEL">Mob6</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">13%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 7" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>7</td> +<td><font color="LEVEL">Mob7</font></td> +<td align=center>&$745;</td> +<td align=right><font color="00ffff">13%</font></td> +</tr> + +<tr> +<td><button action="bypass -h npc_%objectId%_BuyTicket 8" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td> +<td>8</td> +<td><font color="LEVEL">Mob8</font></td> +<td align=center>&$746;</td> +<td align=right><font color="00ffff">14%</font></td> +</tr> + +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=70 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=130 align=center>Select Lane :<font color="LEVEL"> No1</font></td> +<td width=70 align=right><button value="Quantity" action="bypass -h npc_%objectId%_BuyTicket 10" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm index 7ae65a37a4a6186ccaa05b57c14208662a972925..ae367419b2552c14ced7a06d8438974d25918fb1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm @@ -1,48 +1,48 @@ -<html><body> -<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> - -<table width=270 border=0 bgcolor="111111"> -<tr> -<td fixwidth=60>Lane Selection</td> -<td fixwidth=140 align=center>Racer's Name </td> -<td fixwidth=40 align=center>Rating</td> -<td fixwidth=30 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> -<td fixwidth=30>0place</td> -<td fixwidth=152><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=30 align=right><font color="00ffff">13%</font></td> -</tr> -</table> - -<table width=270 border=0> -<tr><td width=100>Select Bet Amount</td> -<td width=170> -<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1> -<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1> -<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1> -<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1> -</td></tr> -</table> - -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=130 align=center>Purchase Price :<font color="LEVEL"> 0adena</font></td> -<td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> - +<html><body> +<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> + +<table width=270 border=0 bgcolor="111111"> +<tr> +<td fixwidth=60>Lane Selection</td> +<td fixwidth=140 align=center>Racer's Name </td> +<td fixwidth=40 align=center>Rating</td> +<td fixwidth=30 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> +<td fixwidth=30>0place</td> +<td fixwidth=152><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=30 align=right><font color="00ffff">13%</font></td> +</tr> +</table> + +<table width=270 border=0> +<tr><td width=100>Select Bet Amount</td> +<td width=170> +<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1> +<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1> +<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1> +<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1> +</td></tr> +</table> + +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=130 align=center>Purchase Price :<font color="LEVEL"> 0adena</font></td> +<td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm index 30c508b9cb2541295098b2795f76d014e579cc52..27cd4cd6e03cd9b88ebeda15a9a646001cd6f534 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm @@ -1,56 +1,56 @@ -<html><body> -<center>Monster Race <font color="00ffff">Single</font> Ticket Purchase (Race #<font color="LEVEL"> 1race</font>)<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> -<table width=270 border=0 bgcolor="111111"> -<tr> -<td fixwidth=60>Lane Selection</td> -<td fixwidth=140 align=center>Racer's Name</td> -<td fixwidth=40 align=center>Rating</td> -<td fixwidth=30 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> -<td fixwidth=30>0place</td> -<td fixwidth=152><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=30 align=right><font color="00ffff">13%</font></td> -</tr> -</table> - -<table width=270 border=0 bgcolor=111111> -<tr> -<td fixwidth=60>Bet Amount </td> -<td fixwidth=200></td> -</tr> -<tr> -<td>Bet Amount </td> -<td><font color="LEVEL">0adena</font> Adena</td> -</tr> -<tr> -<td>Tax </td> -<td><font color="LEVEL">0tax</font> Adena</td> -</tr> -<tr> -<td>Total </td> -<td><font color="LEVEL">0total</font> Adena</td> -</tr> -</table> -<br> -<center>If the information is correct, please click Confirm.</center><br> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=130 align=center><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=70 align=right><button value=&$140; action="bypass -h npc_%objectId%_BuyTicket 21" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> +<html><body> +<center>Monster Race <font color="00ffff">Single</font> Ticket Purchase (Race #<font color="LEVEL"> 1race</font>)<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> +<table width=270 border=0 bgcolor="111111"> +<tr> +<td fixwidth=60>Lane Selection</td> +<td fixwidth=140 align=center>Racer's Name</td> +<td fixwidth=40 align=center>Rating</td> +<td fixwidth=30 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> +<td fixwidth=30>0place</td> +<td fixwidth=152><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=30 align=right><font color="00ffff">13%</font></td> +</tr> +</table> + +<table width=270 border=0 bgcolor=111111> +<tr> +<td fixwidth=60>Bet Amount </td> +<td fixwidth=200></td> +</tr> +<tr> +<td>Bet Amount </td> +<td><font color="LEVEL">0adena</font> Adena</td> +</tr> +<tr> +<td>Tax </td> +<td><font color="LEVEL">0tax</font> Adena</td> +</tr> +<tr> +<td>Total </td> +<td><font color="LEVEL">0total</font> Adena</td> +</tr> +</table> +<br> +<center>If the information is correct, please click Confirm.</center><br> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=130 align=center><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=70 align=right><button value=&$140; action="bypass -h npc_%objectId%_BuyTicket 21" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm index b9729e01b0f4d65d9584fc87f3101aba0a71cc84..f050b6a964c2b477f5bffcde68d60cc1e1b9b9f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm @@ -1,74 +1,74 @@ -<html><body> -<center>Monster Race Betting <font color="00ffff">To Win</font> View Odds (Race #<font color="LEVEL"> 1race</font> )<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> -<table width=270 border=0 bgcolor=111111> -<tr> -<td fixwidth=40 align=left>Lane</td> -<td fixwidth=130 align=center>Racer's Name</td> -<td fixwidth=100 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=40>No.1</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob1</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.2</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob2</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.3</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob3</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.4</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob4</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.5</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob5</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.6</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob6</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.7</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob7</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> - -<tr> -<td fixwidth=40>No.8</td> -<td fixwidth=130 align=left><font color="LEVEL">Mob8</font></td> -<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> -</tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90 align=right><button value="Racer Info" action="bypass -h npc_%objectId%_ShowInfo" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr> -</table> +<html><body> +<center>Monster Race Betting <font color="00ffff">To Win</font> View Odds (Race #<font color="LEVEL"> 1race</font> )<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> +<table width=270 border=0 bgcolor=111111> +<tr> +<td fixwidth=40 align=left>Lane</td> +<td fixwidth=130 align=center>Racer's Name</td> +<td fixwidth=100 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=40>No.1</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob1</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.2</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob2</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.3</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob3</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.4</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob4</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.5</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob5</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.6</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob6</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.7</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob7</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> + +<tr> +<td fixwidth=40>No.8</td> +<td fixwidth=130 align=left><font color="LEVEL">Mob8</font></td> +<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td> +</tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90 align=right><button value="Racer Info" action="bypass -h npc_%objectId%_ShowInfo" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm index 0d845cb66581e80d80864fbb04ddb47b8ff2c588..dfb844969360a1eaf02a459d8d815fa23318b96e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm @@ -1,80 +1,80 @@ -<html><body> -<center>Participating Monsters<br1> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -</center> -<table width=270 border=0 bgcolor=111111> -<tr> -<td fixwidth=40 align=left>Lane</td> -<td fixwidth=140 align=center>Racer's Name</td> -<td fixwidth=50 align=center>Rating</td> -<td fixwidth=40 align=right>Odds</td> -</tr> -</table> - -<table width=270 border=0> -<tr> -<td fixwidth=40>1</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob1</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">12%</font></td> -</tr> - -<tr> -<td fixwidth=40>2</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob2</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=40 align=right><font color="00ffff">6%</font></td> -</tr> - -<tr> -<td fixwidth=40>3</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob3</font></td> -<td fixwidth=50 align=center>&$746;</td> -<td fixwidth=40 align=right><font color="00ffff">3%</font></td> -</tr> - -<tr> -<td fixwidth=40>4</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob4</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">7%</font></td> -</tr> - -<tr> -<td fixwidth=40>5</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob5</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">4%</font></td> -</tr> - -<tr> -<td fixwidth=40>6</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob6</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">14%</font></td> -</tr> - -<tr> -<td fixwidth=40>7</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob7</font></td> -<td fixwidth=50 align=center>&$747;</td> -<td fixwidth=40 align=right><font color="00ffff">26%</font></td> -</tr> - -<tr> -<td fixwidth=40>8</td> -<td fixwidth=140 align=left><font color="LEVEL">Mob8</font></td> -<td fixwidth=50 align=center>&$745;</td> -<td fixwidth=40 align=right><font color="00ffff">5%</font></td> -</tr> -</table> - -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> -<table width=270 border=0 cellpadding=0 cellspacing=0><tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90></td> +<html><body> +<center>Participating Monsters<br1> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +</center> +<table width=270 border=0 bgcolor=111111> +<tr> +<td fixwidth=40 align=left>Lane</td> +<td fixwidth=140 align=center>Racer's Name</td> +<td fixwidth=50 align=center>Rating</td> +<td fixwidth=40 align=right>Odds</td> +</tr> +</table> + +<table width=270 border=0> +<tr> +<td fixwidth=40>1</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob1</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">12%</font></td> +</tr> + +<tr> +<td fixwidth=40>2</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob2</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=40 align=right><font color="00ffff">6%</font></td> +</tr> + +<tr> +<td fixwidth=40>3</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob3</font></td> +<td fixwidth=50 align=center>&$746;</td> +<td fixwidth=40 align=right><font color="00ffff">3%</font></td> +</tr> + +<tr> +<td fixwidth=40>4</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob4</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">7%</font></td> +</tr> + +<tr> +<td fixwidth=40>5</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob5</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">4%</font></td> +</tr> + +<tr> +<td fixwidth=40>6</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob6</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">14%</font></td> +</tr> + +<tr> +<td fixwidth=40>7</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob7</font></td> +<td fixwidth=50 align=center>&$747;</td> +<td fixwidth=40 align=right><font color="00ffff">26%</font></td> +</tr> + +<tr> +<td fixwidth=40>8</td> +<td fixwidth=140 align=left><font color="LEVEL">Mob8</font></td> +<td fixwidth=50 align=center>&$745;</td> +<td fixwidth=40 align=right><font color="00ffff">5%</font></td> +</tr> +</table> + +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> +<table width=270 border=0 cellpadding=0 cellspacing=0><tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90></td> </tr></table></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm index 0d0755784b120fdd2c56b059a29c144d1fe80394..31f36f0a72f684fea82d85f86fa251e7db8cb9ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm @@ -1,29 +1,29 @@ -<html><body> -<center>Confirm Monster Race Bet / Calculate Winnings</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0 bgcolor=111111> -<tr><td fixwidth=60>Winnings for a Race.</td><td fixwidth=60 align=right>Lane</td><td fixwidth=160 align=right>Bet Amount</td></tr> -<tr><td fixwidth=60 fixheight=1></td><td fixwidth=60></td><td fixwidth=160></td></tr> -</table> -<table width=270 border=0> -<tr> -<td><a action="bypass -h npc_%objectId%_Chat 8">1 Race Number</a></td> -<td align=right><font color="LEVEL">1</font> Number</td> -<td align=right><font color="LEVEL">100</font> Adena</td> -</tr> -</table> -<img src="L2UI.SquareWhite" width=270 height=1> - -<table width=270 border=0> -<tr><td width=90><a action="bypass _mrsl01_1">Previous List</a></td><td width=90 align=center>1 Page </td><td width=90 align=right><a action="bypass _mrsl01_2"> Next List</a></td></tr> -</table> - -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90></td> +<html><body> +<center>Confirm Monster Race Bet / Calculate Winnings</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0 bgcolor=111111> +<tr><td fixwidth=60>Winnings for a Race.</td><td fixwidth=60 align=right>Lane</td><td fixwidth=160 align=right>Bet Amount</td></tr> +<tr><td fixwidth=60 fixheight=1></td><td fixwidth=60></td><td fixwidth=160></td></tr> +</table> +<table width=270 border=0> +<tr> +<td><a action="bypass -h npc_%objectId%_Chat 8">1 Race Number</a></td> +<td align=right><font color="LEVEL">1</font> Number</td> +<td align=right><font color="LEVEL">100</font> Adena</td> +</tr> +</table> +<img src="L2UI.SquareWhite" width=270 height=1> + +<table width=270 border=0> +<tr><td width=90><a action="bypass _mrsl01_1">Previous List</a></td><td width=90 align=center>1 Page </td><td width=90 align=right><a action="bypass _mrsl01_2"> Next List</a></td></tr> +</table> + +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90></td> </tr></table></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm index ebbcf542b23a0267563e4ef13e7c609185e143a4..d198a9d1acaf447c7b18db5eb70a00f4a639b327 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm @@ -1,25 +1,25 @@ -<html><body> -<center>Confirm Monster Race Bet / Calculate Winnings</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0> -<tr> -<td width=230>Race #19090<br> -Lane 1<br> -Bet: 100 adena<br> -1st place: Lane [4]<br> -Odds:[0.01] -</td> -</tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> - -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Previous" action="bypass -h npc_%objectId%_Chat 7" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90 align=right><button value="Calculate" action="bypass _mrsl03_30635184" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -</tr></table> +<html><body> +<center>Confirm Monster Race Bet / Calculate Winnings</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0> +<tr> +<td width=230>Race #19090<br> +Lane 1<br> +Bet: 100 adena<br> +1st place: Lane [4]<br> +Odds:[0.01] +</td> +</tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> + +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Previous" action="bypass -h npc_%objectId%_Chat 7" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90 align=right><button value="Calculate" action="bypass _mrsl03_30635184" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +</tr></table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm index ac1201d6f2497b8e3f8112d21ecddd6e1b86d624..6d8775492d79c099aa91dc57b4b6b9779fe61ef6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm @@ -1,56 +1,56 @@ -<html><body> -<center>View Monster Race Results</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0 bgcolor=111111> -<tr><td fixwidth=60>Race Number</td><td fixwidth=70 align=center>1st Finish</td><td fixwidth=70 align=center>2nd Finish</td><td fixwidth=70 align=right>Odds Rate for Win Bet</td></tr> -</table> -<table width=270 border=0> -<tr><td fixwidth=60 fixheight=1></td><td fixwidth=70></td><td fixwidth=70></td><td fixwidth=70></td></tr> -<tr> -<td><font color="LEVEL">7</font> th</td> -<td><font color="LEVEL">8</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">6</font> th</td> -<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">5</font> th</td> -<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">2</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">4</font> th</td> -<td><font color="LEVEL">6</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">3</font> th</td> -<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">2</font> th</td> -<td><font color="LEVEL">1</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -<tr> -<td><font color="LEVEL">1</font> th</td> -<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">6</font> Lane</td> -<td align=right><font color="00ffff">0.00</font> Times</td> -</tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> -<table width=270 border=0 cellpadding=0 cellspacing=0> -<tr> -<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> -<td width=90></td> -<td width=90></td> -</tr> -</table> +<html><body> +<center>View Monster Race Results</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0 bgcolor=111111> +<tr><td fixwidth=60>Race Number</td><td fixwidth=70 align=center>1st Finish</td><td fixwidth=70 align=center>2nd Finish</td><td fixwidth=70 align=right>Odds Rate for Win Bet</td></tr> +</table> +<table width=270 border=0> +<tr><td fixwidth=60 fixheight=1></td><td fixwidth=70></td><td fixwidth=70></td><td fixwidth=70></td></tr> +<tr> +<td><font color="LEVEL">7</font> th</td> +<td><font color="LEVEL">8</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">6</font> th</td> +<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">5</font> th</td> +<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">2</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">4</font> th</td> +<td><font color="LEVEL">6</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">3</font> th</td> +<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">1</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">2</font> th</td> +<td><font color="LEVEL">1</font> Lane </td><td><font color="LEVEL">8</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +<tr> +<td><font color="LEVEL">1</font> th</td> +<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">6</font> Lane</td> +<td align=right><font color="00ffff">0.00</font> Times</td> +</tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> +<table width=270 border=0 cellpadding=0 cellspacing=0> +<tr> +<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> +<td width=90></td> +<td width=90></td> +</tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm index c4b3b5ac8295e07034bb3986f4664214bab8feb2..6ed69be1b8f9396ccfd70a82bc997bf7ad61d2a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995.htm @@ -1,17 +1,17 @@ -<html><body> -<center>Monster Race Manager</center> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=1 height=3> -<table width=270 border=0> -<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 1">Monster Race Help</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_ShowOdds">View Odds</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_ShowInfo">View Monster Information</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_BuyTicket 0">Purchase Ticket</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 7">Calculate Winnings</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 9">View Past Results</a></td></tr> -<tr><td width=270><a action="bypass -h npc_%objectId%_Quest TeleportToRaceTrack" msg="1298;Monster Race Track">Exit the monster race track.</a></td></tr> -</table> -<img src="L2UI.SquareBlank" width=270 height=10> -<img src="L2UI.SquareWhite" width=270 height=1> -<img src="L2UI.SquareBlank" width=270 height=5> +<html><body> +<center>Monster Race Manager</center> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=1 height=3> +<table width=270 border=0> +<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 1">Monster Race Help</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_ShowOdds">View Odds</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_ShowInfo">View Monster Information</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_BuyTicket 0">Purchase Ticket</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 7">Calculate Winnings</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 9">View Past Results</a></td></tr> +<tr><td width=270><a action="bypass -h npc_%objectId%_Quest TeleportToRaceTrack" msg="1298;Monster Race Track">Exit the monster race track.</a></td></tr> +</table> +<img src="L2UI.SquareBlank" width=270 height=10> +<img src="L2UI.SquareWhite" width=270 height=1> +<img src="L2UI.SquareBlank" width=270 height=5> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm index fafb69388becde7d137e0b42726c13e8a9bb24b0..88fb35f8a20803da7a87aa76ad449c9171beba86 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31042.htm @@ -1,11 +1,11 @@ -<html><body>Melody Maestro Kantabilon:<br> -Pleased to meet you! I am Melody Maestro Kantabilon! I specialize in putting music into small gems known as echo crystals. Music lovers from throughout the kingdom have been bringing me their scores for years. If you like, I will make a crystal for you! It will only cost you 200 adena.<br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Melody Maestro Kantabilon:<br> +Pleased to meet you! I am Melody Maestro Kantabilon! I specialize in putting music into small gems known as echo crystals. Music lovers from throughout the kingdom have been bringing me their scores for years. If you like, I will make a crystal for you! It will only cost you 200 adena.<br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm index fd823de741d005cb1bc241ccd5c32a820f3b2027..2c0115aca3ddea996229f1856163057cd37f6693 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31043.htm @@ -1,12 +1,12 @@ -<html><body>Melody Maestro Octavia:<br> -I am a magician of melody! I put music into crystals for your listning pleasure!<br> -Tra La La~! What sound would you like me to put into a crystal~? It only costs 200 adena, a very reasonable price!<br><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Melody Maestro Octavia:<br> +I am a magician of melody! I put music into crystals for your listning pleasure!<br> +Tra La La~! What sound would you like me to put into a crystal~? It only costs 200 adena, a very reasonable price!<br><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm index 098063a91181f260829c82f7d300cb5eec2a0b7b..82931d5890b2c9a1e141766766f15e8ba11d4f17 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31527.htm @@ -1,4 +1,4 @@ -<html><body>Well:<br> -An old well. The smell of rotting corpses rises from it.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Well:<br> +An old well. The smell of rotting corpses rises from it.<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm index 9e2c73d25ab48433e62a4e217188e8253b8b4524..f144fa5b74b89474816708bad36366251e3bc9ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31538.htm @@ -1,10 +1,10 @@ <html><body>Ghost of Adventurer:<br> -What brings you here? I'm an archaeologist... Heh heh... One of these days I'll stop lying! -Technically, I'm a grave robber impersonating an archaeologist! -Every time I've tried to steal a valuable item I've failed miserably!<br> -While sitting around feeling like a failure, I heard a rumor that several graves from the Elmoreden -empire existed somewhere in this cemetery. Basically, I'm here looking for easy stuff to steal! -But I was attacked and killed by evil creatures and turned me into the ghost you see before you now! +What brings you here? I'm an archaeologist... Heh heh... One of these days I'll stop lying! +Technically, I'm a grave robber impersonating an archaeologist! +Every time I've tried to steal a valuable item I've failed miserably!<br> +While sitting around feeling like a failure, I heard a rumor that several graves from the Elmoreden +empire existed somewhere in this cemetery. Basically, I'm here looking for easy stuff to steal! +But I was attacked and killed by evil creatures and turned me into the ghost you see before you now! I didn't know there were so many evil creatures here! Dammit all!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm index 611d5a22a48aac91fd167e0355c59ad80b9b20be..d8c62644035803b61ecfdf2760a01104dec76637 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm @@ -1,4 +1,4 @@ -<html><body>Miki the Cat:<br> -Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br> -I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> +<html><body>Miki the Cat:<br> +Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br> +I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm index 79922ec2e0af77c6cfbe397a5ec7b5e46d0fc767..b133afe0de197146d736cefc011ebec2edbf8dd9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31745.htm @@ -1,7 +1,7 @@ -<html><body>Lady of the Lake:<br> -Although this is the first time I've met her, I feel I've known her forever... -Her beautiful face shows maturity and the purity of youth at the same time! -She's been gazing at the lake for hours, engrossed in her thoughts. -Then, she slowly turns her head towards me and our eyes meet. Then, we share a soft smile...<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Lady of the Lake:<br> +Although this is the first time I've met her, I feel I've known her forever... +Her beautiful face shows maturity and the purity of youth at the same time! +She's been gazing at the lake for hours, engrossed in her thoughts. +Then, she slowly turns her head towards me and our eyes meet. Then, we share a soft smile...<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm index cf75ee08257e917b36c7a0ad148e8a81d1f5cad6..2952ef04fd8bc04f5dbc48942709ff4eaa2b6d57 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31746.htm @@ -1,8 +1,8 @@ <html><body>Fallen Unicorn:<br> - -An equine female with shiny, white hair lies listlessly on the ground. -A small, sharp ivory-colored horn protrudes from her forehead. This is a unicorn called Eva's Luck! + +An equine female with shiny, white hair lies listlessly on the ground. +A small, sharp ivory-colored horn protrudes from her forehead. This is a unicorn called Eva's Luck! The sight of her brings tears.<br>A closer look is impossible due to an invisible force field around her.<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm index 7194a6a0c653c8f6cc462b3b0bf599ca5a09c8a5..715c83fd46d5cf402c56db849683080a78aa3b05 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31747.htm @@ -1,7 +1,7 @@ <html><body>Pure White Unicorn:<br> - -The unicorn seems to be feeling better, although it still looks a bit weak and faltering. + +The unicorn seems to be feeling better, although it still looks a bit weak and faltering. For some reason, when I caress it, the familiar face of a blonde woman comes to mind...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> - + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm index 42b393ea00ebb1b1aa5aa28c2dd509ab09463b13..5f10d38ec922be2e1729ef01887c803d8db1374e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31748.htm @@ -1,7 +1,7 @@ <html><body>Cornerstone of Restraining:<br> - -Constructed of sculpted marble, with no connecting parts. Apparently made of one piece. + +Constructed of sculpted marble, with no connecting parts. Apparently made of one piece. The sides of the statue feature a detailed relief with an elaborate pattern.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> - + </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm index 2c0b7fd3569e0d55f93cc3de906e18d8d4974df8..b284b68a791ca6271f4899943ec1dde2f12b001d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32111.htm @@ -1,6 +1,6 @@ -<html><body>Orahochin:<br> -Welcome! I am Orahochin, proud warrior of the Elroki tribe! I was sent here to guard this place. In truth, I guard the hope and future of the tribe itself. You don't understand? Ah, my young friend, I hope your feet are quicker than your wits! Ha ha!<br> -See the island over there? There you will find a village of innocent, peaceful Elroki natives. They are far different than the degraded Elrokhians you find here, that I can assure you.<br> -To protect them, I will transport only those to the island that mean them no harm. Ah... You don't seem like the dangerous sort -- I will teleport you to the island if you wish.<br> -<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport.</a> +<html><body>Orahochin:<br> +Welcome! I am Orahochin, proud warrior of the Elroki tribe! I was sent here to guard this place. In truth, I guard the hope and future of the tribe itself. You don't understand? Ah, my young friend, I hope your feet are quicker than your wits! Ha ha!<br> +See the island over there? There you will find a village of innocent, peaceful Elroki natives. They are far different than the degraded Elrokhians you find here, that I can assure you.<br> +To protect them, I will transport only those to the island that mean them no harm. Ah... You don't seem like the dangerous sort -- I will teleport you to the island if you wish.<br> +<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm index 05ec50a2695aa177c78fea02b91d7abca932efea..85d1b300ac42758b2699fd49184127f50afbdec0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32112.htm @@ -1,5 +1,5 @@ -<html><body>Gariachin:<br> -Welcome! I am Gariachin. I am entrusted with the teleportation of visitors to this island. It may sound strange to you, but I've come to love this island and respect its people. It is a precious place, housing the hope, wisdom and future of the Elroki tribe.<br> -I will transport you to the southern beach of the Primeval plains. If you have the chance, will you send my regards to my friend, Orahochin?<br> -<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport</a> +<html><body>Gariachin:<br> +Welcome! I am Gariachin. I am entrusted with the teleportation of visitors to this island. It may sound strange to you, but I've come to love this island and respect its people. It is a precious place, housing the hope, wisdom and future of the Elroki tribe.<br> +I will transport you to the southern beach of the Primeval plains. If you have the chance, will you send my regards to my friend, Orahochin?<br> +<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm index 02f1f75cb8dfa9cd2ce959f227765b841afaed9d..53269471a1ddd94640e756ca4de7341456004914 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32114.htm @@ -1,4 +1,4 @@ -<html><body>Mushika:<br> -(The stern-looking Elrokhian doesn't seem very approachable. He has a wise face and the look of an dignified warrior. You suspect that he is a leader of his people.)<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Mushika:<br> +(The stern-looking Elrokhian doesn't seem very approachable. He has a wise face and the look of an dignified warrior. You suspect that he is a leader of his people.)<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm index fbe22476a801d1af0bd9ac9ecaf3a5476ec7842e..37c0a29454dabffeafc530c5d945738874198d19 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32117.htm @@ -1,5 +1,5 @@ -<html><body>Karakawei:<br> -Shilen's children, listen.<br> -Be not afraid of her, even though she is surrounded by the coldness of death. I, Karakawei, shaman of the Elroki tribem tell you truly that one day, she will again rise and be enthroned in the heavens, and on that day will again take your hand in hers. Thus it has been revealed to me -- hear the words of Shilen!<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Karakawei:<br> +Shilen's children, listen.<br> +Be not afraid of her, even though she is surrounded by the coldness of death. I, Karakawei, shaman of the Elroki tribem tell you truly that one day, she will again rise and be enthroned in the heavens, and on that day will again take your hand in hers. Thus it has been revealed to me -- hear the words of Shilen!<br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm index b79cf58e25c9f06e37f95b06743ad702df682818..8002dc82479be981a9cae3f9f1cfd238bfcc4e81 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm @@ -1,4 +1,4 @@ -<html><body>3rd Gatekeeper:<br><br><br> - - -</body></html> +<html><body>3rd Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm index 97e5df7b004500db71429fd3035e72d0b102303f..8b84cde8707c0cacb9d9bd33c7de1221008aeec4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm @@ -1,4 +1,4 @@ -<html><body>4th Gatekeeper:<br><br><br> - - -</body></html> +<html><body>4th Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm index 4410fc86bdd53d42bd7d1dd6a7060b83091ab118..639948c9018e438bc08e966aabe87f069de53ac8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm @@ -1,4 +1,4 @@ -<html><body>Second Gatekeeper:<br><br><br> - - -</body></html> +<html><body>Second Gatekeeper:<br><br><br> + + +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm index ad7edbcae1772c6f8d9d7254f9d3c81ab4e8f4eb..e5c92adb6fbf0786c9c123a67ef0112ba20011f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm @@ -1,9 +1,9 @@ -<html><body>First Gatekeeper:<br><br><br> -<center><table><tr><td> -EVENT wait for you!<Br><Br> - -Let's quest begin!<br><br> - - -</td></tr></table></center> -</body></html> +<html><body>First Gatekeeper:<br><br><br> +<center><table><tr><td> +EVENT wait for you!<Br><Br> + +Let's quest begin!<br><br> + + +</td></tr></table></center> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm index 2ee77e9acdf01589e585fe59a7ce032854b83215..abf0e5c25fa6e4e057d6ef07dea5c1d774e0ecee 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm @@ -1,4 +1,4 @@ -<html><body>Caretaker:<br> -Is everyone ready? Well, let's get moving! Whoever's late doesn't deserve to enjoy the game!<br> -<a action="bypass -h npc_%objectId%_Chat 0">Enter the arena.</a> -</body></html> +<html><body>Caretaker:<br> +Is everyone ready? Well, let's get moving! Whoever's late doesn't deserve to enjoy the game!<br> +<a action="bypass -h npc_%objectId%_Chat 0">Enter the arena.</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm index f77a02d28630539c4ba2ae5e4864baef78ca2d4d..a7d2ad1163dd8767b03c298e789da567319dbb42 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31562-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Klufe:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Klufe:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm index 4a311dde9599ad401028cf1c389c34998de2085b..72c4ae6d1b5a0cf61f932c88a77bdb0cfe722cbf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31563-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Perelin:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Perelin:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm index 2d0046305ea1508ce6180d02ce9f053e798fb927..e990a7908f93ef1c974c5f90368e1bca58f0e474 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31564-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Mishini:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Mishini:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm index b18f6583bba9b18a27c7d2f6126a3e7dd99516e3..3cdc2e5ce171e98602219d0a2f8d0b03e70caec7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Ogord:<br> -We don't cater to the likes of you! -</body></html> +<html><body>Fishermen's Guild Member Ogord:<br> +We don't cater to the likes of you! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm index d1cc27f39e72c039de75029eff75246192aa1b3c..1e7ed1b87ce1028f934d2cc561787321db362a3e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31566-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Ropfi:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Ropfi:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm index 28b6b2eb69a59e69f19796d939f7062c25b6e972..f8e85d8945d6b9a6db26be9e931c2ff8e092397c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31567-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Bleaker:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Bleaker:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm index 55791bec2823740dec5fd71c7fa006fe5649156e..e913281323eba96e8a319c1cfe780938665366c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31568-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Pamfus:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Pamfus:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm index d712d2aa5cba7f9b2b943c0af55e18104d21f6ae..10c39c8cbdf395a5b6fe8ad675c20e630d2107e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31569-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Cyano:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Cyano:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm index 9cb358921914f7ea21cdb8bf3a8b28bbaf059266..fb76493da870e351ac55b60db71765fbc667eca4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31570-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Lanosco:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Lanosco:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm index 16ffce0fd528693fa6fee28f165f389f3cf48a80..3614572b3d296156d272df1373456546b1ca4795 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31571-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Huffs:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Huffs:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm index c400375900c6c02d4260ad12e7861685670f666b..0d3f7ade87adc7f4a5c2c3286b09f4e3bdaab986 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31572-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member O'Fulle:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member O'Fulle:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm index e66e0e9a5b89dd1508deb30e03d9fa6f7a0e1114..ca5b9196c371ebe0aad21dffd82861f2172b2afa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31573-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Monakan:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Monakan:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm index f8c06068310dc916a7d8c00bf7e4f3b1768b6334..b0af53d0230c9df18f8eb937a57f4446393da9e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31574-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Willie:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Willie:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm index a24939d21e75d18c8802a1f109e7a366e7545d85..998ca676686756d702b47597581f343352aa20e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31575-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Litulon:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Litulon:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm index 00a812d050d89529652e09632c95027fd15da3d6..85ead67f0134bd88d9cfc2012f0286fbe11bf93e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31576-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Berix:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Berix:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm index 8314e1381454e70e9867862128f71b009c47060e..ad448b2a3f349505295fcf9d21710cbf7b4ccab1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31577-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Linnaeus:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Linnaeus:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm index 43821d54861cc20ad18d3541265fc0ede0221a33..dd8c5bf4cec41d40716063d57f32bdbb48ca3f85 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31578-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Hilgendorf:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Hilgendorf:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm index 9eda223d714523116b2b1d11772e87a7b986fe47..8b2ebe31a909ee727f04601ab14bc5bfdf922a71 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31579-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Klaus:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Klaus:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm index e64a2c38f48b217416f6166e3d8e178ced1242ea..88e81782a09af936a0d5579411f344fcea62eafb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31696-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Platis:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Platis:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm index e792b1a2380c2962d50819817d0eb8302f4b32cc..37028d5b670ceb60e89596cc753528aa339c2e74 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31697-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishermen's Guild Member Eindarkner:<br> -We don't cater to the likes of you! +<html><body>Fishermen's Guild Member Eindarkner:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm index b43b744d0804b4c91c17611415a723287cbc606c..62bbba265967548c774c8aeb4781373302230beb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31989-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishing Guild Member Batidae:<br> -We don't cater to the likes of you! +<html><body>Fishing Guild Member Batidae:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm index a70ad2c34bb64963baf750a4074b4030fee7ebd0..99b40fdf52a8d8e2decb48f23b9d2c7dffe541e3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/32348-pk.htm @@ -1,3 +1,3 @@ -<html><body>Fishing Guild Member Burang:<br> -We don't cater to the likes of you! +<html><body>Fishing Guild Member Burang:<br> +We don't cater to the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm index 761d4360d34b3aae00317550db6f129ae04eda54..78ffb724907179a8d8a402fdf38a8e57f07203c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30348-1.htm @@ -1,2 +1,5 @@ -<html><body>Sentry Nelsya:<br> In a few days the <font color="LEVEL">mass of darkness</font> dedicated to Shilen and Gran Kain will be held. Shilen's Hunt will be held for ten days before the mass. The purpose of his ceremony is to hunt wild animals in the name of the goddess and offer them as a sarcrifice at the sanctuary. Of course, the act of offering a sarcrifice is only symbolic - in thepast, the hunt's purpose was also to acquire supplies for the winter during our long period of hiding in the darkness.<br> The hunt has already begun! The youth of the village are in the woods and on the hunt, armed with swords and bows. The fervor is impressive - the Humans who witnessed it called it the "wild hunt". I think you should also hurry and participate in the hunt to honor the mother of the abyss!<br> <a action="bypass -h npc_%objectId%_Quest 0">Say you will participate</a> +<html><body>Sentry Nelsya:<br> +In a few days the <font color="LEVEL">mass of darkness</font> dedicated to Shilen and Gran Kain will be held. Shilen's Hunt will be held for ten days before the mass. The purpose of his ceremony is to hunt wild animals in the name of the goddess and offer them as a sarcrifice at the sanctuary. Of course, the act of offering a sarcrifice is only symbolic - in thepast, the hunt's purpose was also to acquire supplies for the winter during our long period of hiding in the darkness.<br> +The hunt has already begun! The youth of the village are in the woods and on the hunt, armed with swords and bows. The fervor is impressive - the Humans who witnessed it called it the "wild hunt". I think you should also hurry and participate in the hunt to honor the mother of the abyss!<br> +<a action="bypass -h npc_%objectId%_Quest 0">Say you will participate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm index 87ba2c8f4012036ba090270c66a0fcf40f82a949..996ccad741386d89d2aa4a913ade08d8f08f07b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30543-3.htm @@ -1 +1,6 @@ -<html><body>Defender Ethan:<br> So how'd you like it? I'll read it again for you.<br> Jangle jangle, the sound of rolling adena.<br> Clink clink, the sound of gathering treasure.<br> Boom boom, the sound of collecting mithril. </body></html> \ No newline at end of file +<html><body>Defender Ethan:<br> +So how'd you like it? I'll read it again for you.<br> +Jangle jangle, the sound of rolling adena.<br> +Clink clink, the sound of gathering treasure.<br> +Boom boom, the sound of collecting mithril. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm index 1bf303d5d2156fda0e7bcb3ff77aa61681440a9b..a2b0e50b1c2cc662c849ff541e3478c67c0837d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31032.htm @@ -1,3 +1,3 @@ -<html><body>Guard:<br> -Be vigilant! Recently, it has been reported that bandits are targeting unwary travelers like yourself around these parts! If you spot anyone who looks suspicious, tell me at once! I will shoot an arrow straight through his heart! +<html><body>Guard:<br> +Be vigilant! Recently, it has been reported that bandits are targeting unwary travelers like yourself around these parts! If you spot anyone who looks suspicious, tell me at once! I will shoot an arrow straight through his heart! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm index 7a79dfa2787332b514e627bcd2a598c9cd428671..61cfeea5224cd5dc6f119c8bb655edcc8057b46d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31033.htm @@ -1,4 +1,4 @@ -<html><body>Guard:<br> -You must use extreme caution, sir! There have been reports of roaming thugs in this area, who think nothing of killing for the sheer pleasure of it. Please let me know if you see any of them. My bow will protect you from these murderers.<br> -May the divine protection of Eva be with you always. +<html><body>Guard:<br> +You must use extreme caution, sir! There have been reports of roaming thugs in this area, who think nothing of killing for the sheer pleasure of it. Please let me know if you see any of them. My bow will protect you from these murderers.<br> +May the divine protection of Eva be with you always. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm index 6841926038aa1bb022daad92533d32ba770919c9..bcd927c723f15e3bcce7e4717de3579042cf9492 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31034.htm @@ -1,3 +1,3 @@ -<html><body>Guard:<br> -May the divine protection of Shilen be with you always. My bow will protect you from the evil ones. Continue your journey in confidence. +<html><body>Guard:<br> +May the divine protection of Shilen be with you always. My bow will protect you from the evil ones. Continue your journey in confidence. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm index ddc27bbc6cd5be77b57d64e46e46b56f30aea166..5e68c43a3d4d218b891ee63cdf2faca5cee8aab9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31035.htm @@ -1,4 +1,4 @@ -<html><body>Guard:<br> -Hey, have you seen any suspicious people around here? They aren't hard to spot, they had bright red names. In these uncertain times there seem to be more and more of these evildoers about.<br> -If you should see one of these outlaws, don't pick a fight with him. Either run away or bring him to me. Is that clear? Well, I suppose I'll keep looking for them... +<html><body>Guard:<br> +Hey, have you seen any suspicious people around here? They aren't hard to spot, they had bright red names. In these uncertain times there seem to be more and more of these evildoers about.<br> +If you should see one of these outlaws, don't pick a fight with him. Either run away or bring him to me. Is that clear? Well, I suppose I'll keep looking for them... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm index d52de576d456674d487e8f59f31f99a5b876cf73..550fa3f81b3114a57bc23f0e2971e0a296f23036 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31036.htm @@ -1,3 +1,3 @@ -<html><body>Guard:<br> -I am sworn by the will of Paagrio to destroy all evildoers! If you see any of them, tell me. My bow will put an end to their treachery! +<html><body>Guard:<br> +I am sworn by the will of Paagrio to destroy all evildoers! If you see any of them, tell me. My bow will put an end to their treachery! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm b/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm index f03e9312759dd90c629f616d1b5c36add78971ae..b6069b7a582301e2728ffbc7ef2798cdf937411f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/5588.htm @@ -1,14 +1,14 @@ -<html><body> -<font color="LEVEL">Lineage II New Player Guide</font><br> -<a action="bypass -h player_help tutorial/5588-1.htm#5588">1. Movement</a><br> -<a action="bypass -h player_help tutorial/5588-2.htm#5588">2. Point Of View </a><br> -<a action="bypass -h player_help tutorial/5588-3.htm#5588">3. Mouse Button and Wheel Functions</a><br> -<a action="bypass -h player_help tutorial/5588-4.htm#5588">4. Radar</a><br> -<a action="bypass -h player_help tutorial/5588-5.htm#5588">5. Adena and Items</a><br> -<a action="bypass -h player_help tutorial/5588-6.htm#5588">6. Quest Items</a><br> -<a action="bypass -h player_help tutorial/5588-7.htm#5588">7. Putting On/Taking Off Equipment</a><br> -<a action="bypass -h player_help tutorial/5588-8.htm#5588">8. Mini Map</a><br> -<a action="bypass -h player_help tutorial/5588-9.htm#5588">9. Character's Death</a><br> -<a action="bypass -h player_help tutorial/5588-10.htm#5588">10. HP & MP Regeneration</a><br> -<a action="bypass -h player_help tutorial/5588-11.htm#5588">11. Shortcut Registration</a><br> +<html><body> +<font color="LEVEL">Lineage II New Player Guide</font><br> +<a action="bypass -h player_help tutorial/5588-1.htm#5588">1. Movement</a><br> +<a action="bypass -h player_help tutorial/5588-2.htm#5588">2. Point Of View </a><br> +<a action="bypass -h player_help tutorial/5588-3.htm#5588">3. Mouse Button and Wheel Functions</a><br> +<a action="bypass -h player_help tutorial/5588-4.htm#5588">4. Radar</a><br> +<a action="bypass -h player_help tutorial/5588-5.htm#5588">5. Adena and Items</a><br> +<a action="bypass -h player_help tutorial/5588-6.htm#5588">6. Quest Items</a><br> +<a action="bypass -h player_help tutorial/5588-7.htm#5588">7. Putting On/Taking Off Equipment</a><br> +<a action="bypass -h player_help tutorial/5588-8.htm#5588">8. Mini Map</a><br> +<a action="bypass -h player_help tutorial/5588-9.htm#5588">9. Character's Death</a><br> +<a action="bypass -h player_help tutorial/5588-10.htm#5588">10. HP & MP Regeneration</a><br> +<a action="bypass -h player_help tutorial/5588-11.htm#5588">11. Shortcut Registration</a><br> <a action="bypass -h player_help tutorial/5588-12.htm#5588">12. Newbie Character Bonus</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm index 211560e2016952810a6ce933bfc6807e0ecf1497..7efe464b6f573003cbfe3f5a23b8d0b8db733fc5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7082.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Contents]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7082-2.htm#7082">This month's feature: Allector, the Fallen Angel!</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Contents]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7082-2.htm#7082">This month's feature: Allector, the Fallen Angel!</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm index d5ce88c4bbddb50cbd6d22bae891b8641be8719a..8f6c1aa13d864425ebf4b9bf0c8fe03aab4d66d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7083.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Contents]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7083-2.htm#7083">This month's feature story: Allector, the Fallen Angel!</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Contents]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7083-2.htm#7083">This month's feature story: Allector, the Fallen Angel!</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm index ee5e9f31b60b519a13a5a3bc8bb55cbe13a27dee..225b36f350cae28fb19501030d854ea847d27ec2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7084.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Contents]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7084-2.htm#7084">This month's feature story: Allector, the Fallen Angel!</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Contents]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7084-2.htm#7084">This month's feature story: Allector, the Fallen Angel!</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm index 7fdbdede972269d6fe23a60d03f9e1825b02693d..91234b258af5279422f69897e9b4a840f2bdc21b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7085.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7085-2.htm#7085">This Month's Feature: Archangel Iconoclasis</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7085-2.htm#7085">This Month's Feature: Archangel Iconoclasis</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm index 964b62c2355d094f4a6277e510fafc090e50313c..09d41a6977ef5977595a0ca4e679fa1feffb2962 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7086.htm @@ -1,8 +1,8 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -.<br> -.<br> -<a action="bypass -h player_help classchange/7086-2.htm#7086">This Month's Feature: Archangel Iconoclasis</a> -<br> -.<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +.<br> +.<br> +<a action="bypass -h player_help classchange/7086-2.htm#7086">This Month's Feature: Archangel Iconoclasis</a> +<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm index 8d693f6028ed59807c1da23c0b1e346ad8b4b1b5..0ef2d7def95d31eba7c77ab20631c7dec978645d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7087.htm @@ -1,10 +1,10 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many subordinates with the strong power...<br> -A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> -.<br> -Omission<br> -.<br> - <a action="bypass -h player_help classchange/7087-2.htm#7087">Fallen Angel Haures</a> -<br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many subordinates with the strong power...<br> +A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> +.<br> +Omission<br> +.<br> + <a action="bypass -h player_help classchange/7087-2.htm#7087">Fallen Angel Haures</a> +<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm index 0d70297db7b51df8ec6a17e2e22d60d0e0434992..50f730c2089bdc328231097d25b8109993757b42 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7088.htm @@ -1,9 +1,9 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many subordinates with the strong power...<br> -A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> -.<br> -Omission<br> -.<br> - <a action="bypass -h player_help classchange/7088-2.htm#7088">Fallen Angel Haures</a><br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many subordinates with the strong power...<br> +A little information on Tanakia's subordinates is available, but you should keep it in mind.<br> +.<br> +Omission<br> +.<br> + <a action="bypass -h player_help classchange/7088-2.htm#7088">Fallen Angel Haures</a><br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm index b5400bc6b87a863996db9147fb38d4295b44d3cf..0481bf39384c419d779ea4063bfecb63209091d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7089.htm @@ -1,12 +1,12 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many strong subordinates.<br> -Very little is known about them, so be advised.<br> -.<br> -Omission<br> -.<br> -<a action="bypass -h player_help classchange/7089-2.htm#7089">Archangel Naverius</a> -<br> -.<br> -.<br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many strong subordinates.<br> +Very little is known about them, so be advised.<br> +.<br> +Omission<br> +.<br> +<a action="bypass -h player_help classchange/7089-2.htm#7089">Archangel Naverius</a> +<br> +.<br> +.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm index 353d8b70cbde1d53846052ac61568593e7286ff2..9f8559172757ba269ad080c3d9b0acf0e2d2b5a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7090.htm @@ -1,9 +1,9 @@ -<html><body>Old Book:<br> -[Title] Devils of Purgatory<br> -Fallen angel Tanakia has many strong subordinates.<br> -Very little is known about them, so be advised.<br> -.<br> -Omission<br> -.<br> -<a action="bypass -h player_help classchange/7090-2.htm#7090">Archangel Naverius</a><br> +<html><body>Old Book:<br> +[Title] Devils of Purgatory<br> +Fallen angel Tanakia has many strong subordinates.<br> +Very little is known about them, so be advised.<br> +.<br> +Omission<br> +.<br> +<a action="bypass -h player_help classchange/7090-2.htm#7090">Archangel Naverius</a><br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm index 94afe54b68a35dfb6bcdac8751754e3d23c1f804..abfc6809ab91fc80749ca30d0d2ee74846ce265f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7091.htm @@ -1,6 +1,6 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -<a action="bypass -h player_help classchange/7091-2.htm#7091">This Month's Feature: Chimera Golem</a><br> -Along with the news of Chimera Golems recently spotted in the neighborhood, victims have come forward to testify.<br> -Omission<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +<a action="bypass -h player_help classchange/7091-2.htm#7091">This Month's Feature: Chimera Golem</a><br> +Along with the news of Chimera Golems recently spotted in the neighborhood, victims have come forward to testify.<br> +Omission<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm index a7e55a4dee7e7df7ef90403ee938f7b7a83a1de1..a49934b5f9180afbbf59fb7a35356acb01b55450 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7092.htm @@ -1,5 +1,5 @@ -<html><body>Guild Newsletter:<br> -[Index]<br> -<a action="bypass -h player_help classchange/7092-2.htm#7092">Level 1 Warning Info: Lillian</a><br> -Break the seal to view details.<br> +<html><body>Guild Newsletter:<br> +[Index]<br> +<a action="bypass -h player_help classchange/7092-2.htm#7092">Level 1 Warning Info: Lillian</a><br> +Break the seal to view details.<br> .</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm index 70a9ef0c42ca6b58f1592dd03c60c91a94715eff..2cf7672d757958206e738f83c7d313b721d1c019 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7093.htm @@ -1,6 +1,6 @@ -<html><body>Form of a Corrupt Knight:<br> -<font color="LEVEL">The story of Adhil, the corrupt knight.</font><br> -A knight must innately understand and fight to defend honor. Each knight holds something sacred and close to his heart. It might be honor, a manor, or perhaps a beautiful lady!<br> -But the wicked Adhil was only concerned with glory and victory. Specifically, how his own glory could be achieved through personal victories! Therefore, he sought to be known as the mightiest knight in all the land. He was never defeated! But in the end, his greed was his undoing. He forsook his honor as a knight and sacrificed the lives of the very villagers he had sworn to protect!<br> -<a action="bypass -h player_help classchange/7093-2.htm#7093">Next</a> +<html><body>Form of a Corrupt Knight:<br> +<font color="LEVEL">The story of Adhil, the corrupt knight.</font><br> +A knight must innately understand and fight to defend honor. Each knight holds something sacred and close to his heart. It might be honor, a manor, or perhaps a beautiful lady!<br> +But the wicked Adhil was only concerned with glory and victory. Specifically, how his own glory could be achieved through personal victories! Therefore, he sought to be known as the mightiest knight in all the land. He was never defeated! But in the end, his greed was his undoing. He forsook his honor as a knight and sacrificed the lives of the very villagers he had sworn to protect!<br> +<a action="bypass -h player_help classchange/7093-2.htm#7093">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm index 6c4ee123bdf47494bf7a56b53a679895e5cee2d8..cee35a86207ae08c6db219bb4e82809d0d0600bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7094.htm @@ -1,8 +1,8 @@ -<html><body>Record of the Guardian of the Mother Tree:<br> -<font color="LEVEL">The Elven Secret Hidden by the Guardians of the Mother Tree</font><br> -The guardians of the Mother Tree do not have an easy task.<br> -The constant tension wears away at their composure, so they hide their feelings behind a mask.<br> -Their frustations manifest themselves in a vicious hatred of all other races. They are hopelessly cynical and pessimistic.<br> -They frequently misunderstand the ritual sacrifice of the life of a guardian.<br> -<a action="bypass -h player_help classchange/7094-2.htm#7094">Next</a> +<html><body>Record of the Guardian of the Mother Tree:<br> +<font color="LEVEL">The Elven Secret Hidden by the Guardians of the Mother Tree</font><br> +The guardians of the Mother Tree do not have an easy task.<br> +The constant tension wears away at their composure, so they hide their feelings behind a mask.<br> +Their frustations manifest themselves in a vicious hatred of all other races. They are hopelessly cynical and pessimistic.<br> +They frequently misunderstand the ritual sacrifice of the life of a guardian.<br> +<a action="bypass -h player_help classchange/7094-2.htm#7094">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm index 4a89775e933697d1fbcba037f6c5dadef4b82a89..7b3e7ab23ea31c63481b2b568f5e24466f3afc53 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7095.htm @@ -1,7 +1,7 @@ -<html><body>Critique of Biel's Songs:<br> -<font color="LEVEL">Ancient Poets and Contemporary Singers</font><br> - Biel is the best swordsinger to ever emerge from the Elven race. She was the Queen's favorite singer, and once even performed for Ciha!<br> -However, in the modern context, we can't ignore the magical power her songs contain. In her time, songs were praise for the gods, and therefore, songs had the authority of Eva. After the dawn of the Human era, songs evolved primarily into a means of entertainment.<br> - This is also true of the songs of a swordsinger. A swordsinger who has wielded a sword while singing alone completely understands the importance of an audience.<br> -<a action="bypass -h player_help classchange/7095-2.htm#7095">Next Page</a> +<html><body>Critique of Biel's Songs:<br> +<font color="LEVEL">Ancient Poets and Contemporary Singers</font><br> + Biel is the best swordsinger to ever emerge from the Elven race. She was the Queen's favorite singer, and once even performed for Ciha!<br> +However, in the modern context, we can't ignore the magical power her songs contain. In her time, songs were praise for the gods, and therefore, songs had the authority of Eva. After the dawn of the Human era, songs evolved primarily into a means of entertainment.<br> + This is also true of the songs of a swordsinger. A swordsinger who has wielded a sword while singing alone completely understands the importance of an audience.<br> +<a action="bypass -h player_help classchange/7095-2.htm#7095">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm index 4d5c80916b986e2d2c41810d984654cbfdbdbe5d..ff34e43184c678a6257f3e19ccc857802e284124 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7096.htm @@ -1,6 +1,6 @@ -<html><body>End of Sword Master Iron:<br> -<font color="LEVEL">Sword Master and Duelist</font><br> -Sword Master Iron was an undefeated warrior at the Coliseum. The reflection technique that he showcased in his 13th defensive fight was emblematic of his unquestioned superiority. When he returned from training it couldn't be repeated by anyone, nor even be properly analyzed.<br> -But due to an injury, he disappeared from the scene after that.<br> -<a action="bypass -h player_help classchange/7096-2.htm#7096">Next</a> +<html><body>End of Sword Master Iron:<br> +<font color="LEVEL">Sword Master and Duelist</font><br> +Sword Master Iron was an undefeated warrior at the Coliseum. The reflection technique that he showcased in his 13th defensive fight was emblematic of his unquestioned superiority. When he returned from training it couldn't be repeated by anyone, nor even be properly analyzed.<br> +But due to an injury, he disappeared from the scene after that.<br> +<a action="bypass -h player_help classchange/7096-2.htm#7096">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm index b137c42d995c343c6f232aac5b1309b3eb7d05a1..e3c6563194ff9e7581cd308916d20def3a378f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7097.htm @@ -1,6 +1,6 @@ -<html><body>Reflections on The Army of the White Wings:<br> -<font color="LEVEL">To all warlords who come after me:</font><br> -The Army of the White Wings belong to the Spirits of Light, also known as angels! They take their orders directly from Einhasad, mother of the Spirits of Light! Their appearance is similar to that of angels found in the Tower of Insolence, but they possess some very unique characteristics.<br> -In my opinion, they ignored their flaws for the sake of a defensive capability and so turned into physical beings.<br> -To the warlord who will fight against them, I have just one piece of advice:<br> +<html><body>Reflections on The Army of the White Wings:<br> +<font color="LEVEL">To all warlords who come after me:</font><br> +The Army of the White Wings belong to the Spirits of Light, also known as angels! They take their orders directly from Einhasad, mother of the Spirits of Light! Their appearance is similar to that of angels found in the Tower of Insolence, but they possess some very unique characteristics.<br> +In my opinion, they ignored their flaws for the sake of a defensive capability and so turned into physical beings.<br> +To the warlord who will fight against them, I have just one piece of advice:<br> <font color="LEVEL">Use Thunder Storm!</font></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm index e38283622c3ba2f34d6b15460b60cb5f62f51d55..803633b13ca0970c03981fe2b7f51dad9a59943b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7098.htm @@ -1,5 +1,5 @@ -<html><body>Record of Betrayer Muhark:<br> -<font color="LEVEL">In the case of Rakan</font>, when he was demoted to the position of prefect, it was not surprising that Muhark, long considered to be the best destroyer among the Atuba tribe, went to Rakan and asked to be his disciple.<br> -Rakan devoted himself fully to training Muhark. Through the tough training, Muhark's abilities grew exponentially. But his face took on a defeated look. This attitude was probably the biggest reason for Muhark's betrayal.<br> -<a action="bypass -h player_help classchange/7098-2.htm#7098">Next</a> +<html><body>Record of Betrayer Muhark:<br> +<font color="LEVEL">In the case of Rakan</font>, when he was demoted to the position of prefect, it was not surprising that Muhark, long considered to be the best destroyer among the Atuba tribe, went to Rakan and asked to be his disciple.<br> +Rakan devoted himself fully to training Muhark. Through the tough training, Muhark's abilities grew exponentially. But his face took on a defeated look. This attitude was probably the biggest reason for Muhark's betrayal.<br> +<a action="bypass -h player_help classchange/7098-2.htm#7098">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm index 95603a08deb68e7b308978a23217c7ad83b09706..0a2cbc66b6172011f17aec6f0a65e02ead2c2326 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7099.htm @@ -1,6 +1,6 @@ -<html><body>Khavatari Spirit Spellbook:<br> -You who follow the path of Khavatari, fear Ajirua!<br> -The teachings of Khavatari are purely logical. Wind stokes and douses fire, and delivers it to the surface of the body.<br> -Fire creates tremendous energy in the body, and allows learning of the powerful techniques of Khavatari. But this method uses the power of Ajirua rather than Paagrio. Be careful!<br> -<a action="bypass -h player_help classchange/7099-2.htm#7099">Next</a> +<html><body>Khavatari Spirit Spellbook:<br> +You who follow the path of Khavatari, fear Ajirua!<br> +The teachings of Khavatari are purely logical. Wind stokes and douses fire, and delivers it to the surface of the body.<br> +Fire creates tremendous energy in the body, and allows learning of the powerful techniques of Khavatari. But this method uses the power of Ajirua rather than Paagrio. Be careful!<br> +<a action="bypass -h player_help classchange/7099-2.htm#7099">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm index c5fcc9233e269a9d0b4e596d1d404bea8d41dde8..b85cafb93c72abc767a514f57e92b8a0418ca311 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7100.htm @@ -1,7 +1,7 @@ -<html><body>Importance of Strain:<br> -<font color="LEVEL">Blood is all-powerful.</font><br> -Sometimes an idea becomes so big that it materializes into physical existence. The Death Lord and several other devils owe their very existence to the fear that they cause in their victims!<br> -Collective thought has existed since ancient times. It's grown stronger over time, imbuing the blood with potent magic!<br> -Blood, essential to life, actually has a life of its own! An Orc's blood burns like fire, while the blood of a Dwarf runs as cold as ice. These two bloods can never be mixed.<br> -<a action="bypass -h player_help classchange/7100-2.htm#7100">Next</a> +<html><body>Importance of Strain:<br> +<font color="LEVEL">Blood is all-powerful.</font><br> +Sometimes an idea becomes so big that it materializes into physical existence. The Death Lord and several other devils owe their very existence to the fear that they cause in their victims!<br> +Collective thought has existed since ancient times. It's grown stronger over time, imbuing the blood with potent magic!<br> +Blood, essential to life, actually has a life of its own! An Orc's blood burns like fire, while the blood of a Dwarf runs as cold as ice. These two bloods can never be mixed.<br> +<a action="bypass -h player_help classchange/7100-2.htm#7100">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm index bf2fe90a8e86d793a38ec429f320d3605f76f867..e43a6db95868d2c8cfac6defabab7ee0e9a90d32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7101.htm @@ -1,6 +1,6 @@ -<html><body>Possession of a Departed Soul and Its Danger:<br> - A Warcryer communes with dead souls. The ritual of a Warcryer involves recently departed souls from such tribes as Duda-mara, Hestui, and Gandi, and the souls of ancestors. The latter includes Orcs from the beginning of time, well-known souls such as Flame Lord Paagrio, and the power of indigenous souls belonging to each land. Each are selected and used according to the current need.<br> -Occasionally, the ruling class of low-level Orcs commit forbidden acts for the sake of obtaining great power.<br> -This forbidden magic technique is called Possession of the Departed Soul.<br> -<a action="bypass -h player_help classchange/7101-2.htm#7101">Next Page</a> +<html><body>Possession of a Departed Soul and Its Danger:<br> + A Warcryer communes with dead souls. The ritual of a Warcryer involves recently departed souls from such tribes as Duda-mara, Hestui, and Gandi, and the souls of ancestors. The latter includes Orcs from the beginning of time, well-known souls such as Flame Lord Paagrio, and the power of indigenous souls belonging to each land. Each are selected and used according to the current need.<br> +Occasionally, the ruling class of low-level Orcs commit forbidden acts for the sake of obtaining great power.<br> +This forbidden magic technique is called Possession of the Departed Soul.<br> +<a action="bypass -h player_help classchange/7101-2.htm#7101">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm index a3b28287b07faa29bf218d4bb41ff3dda14800d7..f708165a3229652633b9eb90dad6dce51aba2960 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7102.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 1:<br> +<html><body>The Guardian of the Tablet, Part 1:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. He uses two main fighting techniques. The first is an all-out frontal attack. Don't attempt to confront him directly during this attack. Try to get behind him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm index a3b28287b07faa29bf218d4bb41ff3dda14800d7..f708165a3229652633b9eb90dad6dce51aba2960 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7103.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 1:<br> +<html><body>The Guardian of the Tablet, Part 1:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. He uses two main fighting techniques. The first is an all-out frontal attack. Don't attempt to confront him directly during this attack. Try to get behind him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm index a3b28287b07faa29bf218d4bb41ff3dda14800d7..f708165a3229652633b9eb90dad6dce51aba2960 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7104.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 1:<br> +<html><body>The Guardian of the Tablet, Part 1:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. He uses two main fighting techniques. The first is an all-out frontal attack. Don't attempt to confront him directly during this attack. Try to get behind him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm index e121ffcc93eb860ee8e3d8831e3783129f6bcdca..7dc1de78cbee8953fb70a004fa342a30b4783997 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7105.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 2:<br> +<html><body>The Guardian of the Tablet, Part 2:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. His has a strong resistance to all weapons except bow and arrow. If he has bow defense, however, defeating him will be virtually impossible.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm index e121ffcc93eb860ee8e3d8831e3783129f6bcdca..7dc1de78cbee8953fb70a004fa342a30b4783997 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7106.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 2:<br> +<html><body>The Guardian of the Tablet, Part 2:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. His has a strong resistance to all weapons except bow and arrow. If he has bow defense, however, defeating him will be virtually impossible.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm index e121ffcc93eb860ee8e3d8831e3783129f6bcdca..7dc1de78cbee8953fb70a004fa342a30b4783997 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7107.htm @@ -1,2 +1,2 @@ -<html><body>The Guardian of the Tablet, Part 2:<br> +<html><body>The Guardian of the Tablet, Part 2:<br> The guardian angel Ezekiel was created by Einhasad and dispatched to guard the Tablet of Vision. He tends to Einhasad's dark matters, therefore he's known as the Dark Angel. His has a strong resistance to all weapons except bow and arrow. If he has bow defense, however, defeating him will be virtually impossible.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm index 741d93c2b81b2de2a5fc21df7539cfe3c285e078..1a1f884bb8d15b4e34d4c41bf1a308a5cebd5472 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7108.htm @@ -1,6 +1,6 @@ -<html><body>Confidential Report of the Guild:<br> - Author: Tajif Goldgatherer, Black Anvil Guild, 3rd Grade Master<br> -(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it.<br> - (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> -<a action="bypass -h player_help classchange/7108-2.htm#7108">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Author: Tajif Goldgatherer, Black Anvil Guild, 3rd Grade Master<br> +(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it.<br> + (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> +<a action="bypass -h player_help classchange/7108-2.htm#7108">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm index 2b7e813c9acf4fb245cd21826c64e27ecbb9baab..4f3448648ca335d58e26c757c3506d30b3039844 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7109.htm @@ -1,6 +1,6 @@ -<html><body>Confidential Report of the Guild:<br> - Author: Piriel Aurura, Top-grade collector of the Bronze Key Guild<br> -(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it...<br> - (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> -<a action="bypass -h player_help classchange/7109-2.htm#7109">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Author: Piriel Aurura, Top-grade collector of the Bronze Key Guild<br> +(Omission)...Human mystics classify Iconoclasis as a spirit of light. They're called angels by the priests of Einhasad. It has been postulated that when the Tablet of Vision was created through a series of rituals, they were summoned from the other world to guard it...<br> + (Omission)... During my pilgrimage, I've encountered an Iconoclasis several times, and have discovered a few characteristics of this spirit. Based upon my personal knowledge, I'm providing the following guidelines to guild members who may confront Iconoclasis in the future.<br> +<a action="bypass -h player_help classchange/7109-2.htm#7109">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm index 9f334dd34af3dd06a417616628c65d02e5bea8c3..75c1457d0ba38511d75be36f0e81eb87063f28f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7110.htm @@ -1,5 +1,5 @@ -<html><body>Research Journal of Summoner Keats:<br> -(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> -(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> -<a action="bypass -h player_help classchange/7110-2.htm#7110">Next Page</a> +<html><body>Research Journal of Summoner Keats:<br> +(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> +(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> +<a action="bypass -h player_help classchange/7110-2.htm#7110">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm index 492f591bc1f04edf9f369917263950e855295e2c..405c53fee01e9929fd133a0dbd914e6b946a1032 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7111.htm @@ -1,5 +1,5 @@ -<html><body>Research Journal of Summoner Radyss:<br> -(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> -(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> -<a action="bypass -h player_help classchange/7111-2.htm#7111">Next Page</a> +<html><body>Research Journal of Summoner Radyss:<br> +(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> +(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> +<a action="bypass -h player_help classchange/7111-2.htm#7111">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm index 4a513904b4a6d3b4ba47d158a17bc87d98e69efa..2e62fc6e4f44f5c986068bd86acba15d0e632e55 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7112.htm @@ -1,5 +1,5 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> -(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> -<a action="bypass -h player_help classchange/7112-2.htm#7112">Next Page</a> +<html><body>Research Journal of Summoner Noctisse:<br> +(Omission) ... It's recorded in the Book of Wisdom of Einhasad Temple that Shakiel, guardian of vision, disciplines blasphemous scholars who are interested in heretical literature. It's presumed that this high-level spirit of light was summoned to purge religious sectors at odds with the Temple of Light during the Elmoreden era...<br> +(Omission)... "Heavenly Army of Angels": I studied articles regarding the high-level spiritual army of light, such as "Riding on Shining White Wings," "Boundary of Good and Evil: An Analysis of the Book of Wisdom from the Temple of Light", and compared them with the stories I've heard from spirits of the Kat tribe summoned from Elyseum. I've learned some important facts about Shakiel. Based upon this knowledge, I've established the following guidelines regarding Shakiel that you should find useful during your pilgrimage.<br> +<a action="bypass -h player_help classchange/7112-2.htm#7112">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm index a96e21654bc623757e865b79c403d810b460faf1..c0f3cee7e91350c44cfe77da77b2e383d94ae4d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7082-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> +<html><body>Guild Newsletter:<br> +Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> His weapon of choice, an explosive fireball, is formidable! If you encounter him, you'll need to deal with that first!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm index a5c6006edbb286f0c012aabe721a317c256c2a1c..bb4a085f1c5580a02b00fcc0d5865b16850c715e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7083-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Fallen Angel Allector: Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> +<html><body>Guild Newsletter:<br> +Fallen Angel Allector: Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> His weapon of choice, an explosive fireball, is formidable! If you encounter him, you'll need to deal with that first!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm index a96e21654bc623757e865b79c403d810b460faf1..c0f3cee7e91350c44cfe77da77b2e383d94ae4d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7084-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> +<html><body>Guild Newsletter:<br> +Contrary to his notorious reputation, Allector will only fight one opponent at a time. He will leave the battle, even if he has the advantage, if this rule is not observed.<br> His weapon of choice, an explosive fireball, is formidable! If you encounter him, you'll need to deal with that first!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm index 425105cdfe6471ca5cddb609065fc936dbf72a2f..e0efac4889ab2b402ad8b8fb9d24a4019b4a5eba 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7085-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> -Archangel Iconoclasis: A guardian of one of the Tablets of Vision. He always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he's winning.<br> +<html><body>Guild Newsletter:<br> +Archangel Iconoclasis: A guardian of one of the Tablets of Vision. He always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he's winning.<br> He attacks with an explosive sphere containing his own energy force. The sphere be the first thing dealt with in any attack upon him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm index 75b582e600d009a11f79d515cb8a02a096118194..a34832ff71971b96ca345501dba92f865f2ffc4a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7086-2.htm @@ -1,4 +1,4 @@ -<html><body>Guild Newsletter:<br> -A guardian of one of the Tablets of Vision. Always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he is winning.<br> -When he's defending himself, he erects a defensive iron wall. He's invincible while in this state. Try provoking him with Hate. +<html><body>Guild Newsletter:<br> +A guardian of one of the Tablets of Vision. Always insists upon a one-on-one duel. If his opponent breaks the rules of a one-on-one duel, he'll withdraw from the fight, even if he is winning.<br> +When he's defending himself, he erects a defensive iron wall. He's invincible while in this state. Try provoking him with Hate. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm index eb5e8b072b69b7afb86f5ae2305ec8a34a64953d..936cb6d7b69b60b360a269216ebcee67a23d5601 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7087-2.htm @@ -1,3 +1,3 @@ -<html><body>Old Book:<br> +<html><body>Old Book:<br> Haures: Subordinate of Tanakia, a Fallen Angel. Haures is accompanied by his minions. Rumors say that he tends to overwork his subordinates, and they are vulnerable to Sleep magic. Since Haures is a devil, he's vulnerable to Sacred Energy magic. If you have Holy magic, attack him with it. If you don't, run away! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm index f900a9933fad49cf29d104f90459d5b46c2f2f8d..61c82e88d352534aad92e0337131e0a9faed4299 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7088-2.htm @@ -1,2 +1,2 @@ -<html><body>Old Book:<br> +<html><body>Old Book:<br> Haures: Subordinate of Tanakia, a Fallen Angel. Haures is accompanied by his minions. Legend says that Haures tends to overwork his subordinates, and they're vulnerable to Sleep magic. Also, since he's a devil, he's vulnerable to Sacred Energy magic. If you run into him and are capable of using Holy magic, attack him with it. If you don't have that capability, run away!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm index 48e7f5a816d1e6fb435ed57320a23f48292d2321..1f06f535d4f6ee25a2f53a7a809aef93cb683ecd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7089-2.htm @@ -1,3 +1,3 @@ -<html><body>Old Book:<br> +<html><body>Old Book:<br> Naverius: A high-ranking officer beloved by Tanakia, the fallen angel. Naverius is a master of curses. His ability played a great part in winning the war. If you have to fight him, it's important to guard against his curses. They can be easily lifted by the use of Guidance, Shield and Might. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm index 2ddcf2d2505af3d8fc205bb255ebc36db65414f0..ac63ebbfa2d4e29a9b016699cfe68c008b29fc24 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7091-2.htm @@ -1,4 +1,4 @@ -<html><body>Guild Newsletter:<br> -Chimera Golem: Created as a result of research conducted by hermits, the golem escaped the research center. Although a few years have passed, victims attacked by the golem are still being found. This article was written to prepare for an encounter.<br> -(Omission) Unlike other golems, it can run very fast, but only temporarily. It has a sturdy body, but can be easily attacked when worked up due to the hate skill series. It's likely to be reckless when stimulated. It's best to avoid the golem entirely. +<html><body>Guild Newsletter:<br> +Chimera Golem: Created as a result of research conducted by hermits, the golem escaped the research center. Although a few years have passed, victims attacked by the golem are still being found. This article was written to prepare for an encounter.<br> +(Omission) Unlike other golems, it can run very fast, but only temporarily. It has a sturdy body, but can be easily attacked when worked up due to the hate skill series. It's likely to be reckless when stimulated. It's best to avoid the golem entirely. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm index f57198973de3ea4dbce125d6a9d7b37dc8602f8e..f198635800362a54ab9dd3eed2c25decaad925a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7092-2.htm @@ -1,3 +1,3 @@ -<html><body>Guild Newsletter:<br> +<html><body>Guild Newsletter:<br> Lillian is Death Lord Hallate's witch. Rumors say... (Omission)... Until now, her whereabouts have been a well-kept secret. Recently she's been seen near here! She must have an agenda. She's famous for dancing the dance of curse. Once she starts, you must do all you can to survive. I've heard that dance of inspiration, dance of fury and dance of vampire are effective against her. Guild members are advised not to approach her. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm index b41d7ed769e61837abdab0443fb5d32bd0cc02fa..76a84ec89057859c27ee501aa92891c7133012f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7093-2.htm @@ -1,5 +1,5 @@ -<html><body>Form of a Corrupt Knight:<br> -Although Adhil has perfect defensive technique, he isn't invincible. His hot temper will be his downfall! Hate skills are temporarily effective against his defenses.<br> -Don't forget, his nickname on the battlefield is "The Stress Storm". He relies too much on his flawless defense capability when he attacks. You must defend yourself to the utmost of your ability!<br> -Ultimate Defense is often successful against his attack. +<html><body>Form of a Corrupt Knight:<br> +Although Adhil has perfect defensive technique, he isn't invincible. His hot temper will be his downfall! Hate skills are temporarily effective against his defenses.<br> +Don't forget, his nickname on the battlefield is "The Stress Storm". He relies too much on his flawless defense capability when he attacks. You must defend yourself to the utmost of your ability!<br> +Ultimate Defense is often successful against his attack. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm index b6ac728aab1b2f2d2cf690cedd6d9db3eb7d692d..52c7353a080dfe21e84ef6bb94bd4d7dbedc3014 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7094-2.htm @@ -1,5 +1,5 @@ -<html><body>Record of the Guardian of the Mother Tree:<br> -Panacea was a product of just such a guardian's ritual. He trained long and hard in martial arts techniques that allowed him to block all distractions from his mind.<br> -However, the ritual is impenetrable in only one aspect, and leaves another aspect quite vulnerable. Elven defenses can be overcome by psychological attacks such as Hate, but beware the guardian's swordsmanship.<br> -The very fact that he was selected as a guardian of the Mother Tree is evidence of his superiority.<br> +<html><body>Record of the Guardian of the Mother Tree:<br> +Panacea was a product of just such a guardian's ritual. He trained long and hard in martial arts techniques that allowed him to block all distractions from his mind.<br> +However, the ritual is impenetrable in only one aspect, and leaves another aspect quite vulnerable. Elven defenses can be overcome by psychological attacks such as Hate, but beware the guardian's swordsmanship.<br> +The very fact that he was selected as a guardian of the Mother Tree is evidence of his superiority.<br> Use skills such as Ultimate Defense against him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm index 9f916b7f15fde6a3b00bea6e6c6548fca34d38ae..ec23df4eafcac2c4d67b8bd2f12212982d42ce1e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7095-2.htm @@ -1,6 +1,6 @@ -<html><body>Critique of Biel's Songs:<br> -Legend says that the songs of Biel contained a magic power that could control an audience. The three types of magic in her songs are: seduction, sweet whispers and temptation.<br> -In her time, she captivated her audience. It's said that Eva grew jealous, and created a flaw in each of her songs.<br> -When a Song of Seduction is sung, the notes enter the listener's body and gradually make it heavier. The cure for this is the Song of Wind.<br> -The Song of Whisper removes the listener's desire to attack. The Antidote for this is the Song of Water.<br> +<html><body>Critique of Biel's Songs:<br> +Legend says that the songs of Biel contained a magic power that could control an audience. The three types of magic in her songs are: seduction, sweet whispers and temptation.<br> +In her time, she captivated her audience. It's said that Eva grew jealous, and created a flaw in each of her songs.<br> +When a Song of Seduction is sung, the notes enter the listener's body and gradually make it heavier. The cure for this is the Song of Wind.<br> +The Song of Whisper removes the listener's desire to attack. The Antidote for this is the Song of Water.<br> The Song of Temptation makes listeners defenseless. The Song of Vengeance removes the effect.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm index c26e4509fafca3128c38876f3737076f23b29581..d41e12eed274e7cd5c8b93a9d5238e069d2e74ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7096-2.htm @@ -1,3 +1,3 @@ -<html><body>End of Sword Master Iron:<br> -There was a rumor that at the time of his fight, he didn't even have a living body! Supposedly, he was able to learn the reflection technique only after offering his body in exchange!<br> +<html><body>End of Sword Master Iron:<br> +There was a rumor that at the time of his fight, he didn't even have a living body! Supposedly, he was able to learn the reflection technique only after offering his body in exchange!<br> Duelist Kaien had an unofficial duel with Iron. He wouldn't confirm or deny this rumor, but he said, "If you ever need to fight him, use Triple Slash and Hammer Crush." I think he might have been onto something...</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm index f567d05fc0cb3d650fe9b2947ef4c18c32a72aee..f051702e3565bef224e016e5ded9b7402d1e0b85 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7098-2.htm @@ -1,5 +1,5 @@ -<html><body>Record of Betrayer Muhark:<br> -It's conceivable that the corruption of Muhark must have begun when he discovered the existence of Shak Dun Zu Hestui.<br> -In order to fight Shak Dun, a known foe of Baium, Muhark only pursued physical strength. To him at that time, Rakan was just a defeated loser.<br> -To obtain greater power, he went to the School of Giants and found an ancient machine that had been sealed.<br> +<html><body>Record of Betrayer Muhark:<br> +It's conceivable that the corruption of Muhark must have begun when he discovered the existence of Shak Dun Zu Hestui.<br> +In order to fight Shak Dun, a known foe of Baium, Muhark only pursued physical strength. To him at that time, Rakan was just a defeated loser.<br> +To obtain greater power, he went to the School of Giants and found an ancient machine that had been sealed.<br> The power that he obtained from that machine derived from the giants of the past. According to a dead soul of Atuba,<font color="LEVEL"> Fatal Strike and Hammer Crush</font> may be effective against his magic.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm index 2f431676a692b659b9a4608ca4dd6816e5549ca8..d4944440c5c8a86c03e5e988948efab773d113bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7099-2.htm @@ -1,3 +1,3 @@ -<html><body>Khavatari Spirit Spellbook:<br> -If you reach the limit while using the power of Ajirua, he'll materialize into a physical being and prevent you from ever using the fist of Khavatari!<br> +<html><body>Khavatari Spirit Spellbook:<br> +If you reach the limit while using the power of Ajirua, he'll materialize into a physical being and prevent you from ever using the fist of Khavatari!<br> Ajirua imparts a strong reflective ability in addition to<font color="LEVEL"> Burning Fist</font>, which fills your fist with the power of Paagrio, or the<font color="LEVEL"> Soul Breaker</font>, which can shatter a dead soul. When Ajirua awakes, he becomes an evil being. It's the duty of a grand Khavatari to slay him.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm index 72253837bee461f16b5535e5b920bb620b4df0fb..2ac1ea2ba8bfa64d96ed51f60c59c2863f8936bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7100-2.htm @@ -1,5 +1,5 @@ -<html><body>Importance of Strain:<br> -The Orcs perform a magic ritual in which they they infuse the blood of more powerful beings into their own bodies to enhance their strength.<br> -However, once two different types of blood are mixed, the organism that receives the mixture is fundamentally changed.<br> -For instance, Humans created by Gran Kain are structurally different from all four other races.<br> +<html><body>Importance of Strain:<br> +The Orcs perform a magic ritual in which they they infuse the blood of more powerful beings into their own bodies to enhance their strength.<br> +However, once two different types of blood are mixed, the organism that receives the mixture is fundamentally changed.<br> +For instance, Humans created by Gran Kain are structurally different from all four other races.<br> There have been some cases where the change was reversed by<font color="LEVEL"> using Stun magic and a skill to remove the mixed blood from their veins.</font></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm index 578ff2b28678d677046b1eed35910393a498fda1..5463da0403bb79d5dbcd925948de0528473cc1b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7101-2.htm @@ -1,7 +1,7 @@ -<html><body>Possession of a Departed Soul and Its Danger:<br> -This technique involves focusing on a dead soul and receiving it into one's own body. However, this also means that one must give up one's freedom to communicate with the dead and will be bound by that soul which has entered the body.<br> - No shaman, warcryer or dead soul will exist. It becomes one monstrous being. The six noble Orc tribes are very well aware of this!<br> -However, if some stupid shaman couldn't resist temptation and allowed himself to be possessed, he must be separated from it. The possessed being, that is the shaman, will lose his life and his soul will be eaten by the dead soul. Under the circumstances this is the only solution.<br> -<font color="LEVEL"> First, inflict a strong impact, such as Stun, on the possessed being.</font><br> -<font color="LEVEL"> After that, use the magic to suck all the blood such as Steal Essence from him in order to weaken the possession of the soul as much. </font><br> +<html><body>Possession of a Departed Soul and Its Danger:<br> +This technique involves focusing on a dead soul and receiving it into one's own body. However, this also means that one must give up one's freedom to communicate with the dead and will be bound by that soul which has entered the body.<br> + No shaman, warcryer or dead soul will exist. It becomes one monstrous being. The six noble Orc tribes are very well aware of this!<br> +However, if some stupid shaman couldn't resist temptation and allowed himself to be possessed, he must be separated from it. The possessed being, that is the shaman, will lose his life and his soul will be eaten by the dead soul. Under the circumstances this is the only solution.<br> +<font color="LEVEL"> First, inflict a strong impact, such as Stun, on the possessed being.</font><br> +<font color="LEVEL"> After that, use the magic to suck all the blood such as Steal Essence from him in order to weaken the possession of the soul as much. </font><br> Once the possession is lifted and the possessed being dies, the dead soul regains its freedom.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm index 6541aabf2a77da3bb1b300adb9e23651689f1a58..c6a8e143160fc38577cf6a2aed6c3435d0e2a366 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-2.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> -<a action="bypass -h player_help classchange/7108-3.htm#7108">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> +<a action="bypass -h player_help classchange/7108-3.htm#7108">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm index 2116fea89e4435766af8948e49ba49f1385b8f3a..e8eeb64ec5a6dafaea679daf9d58917f7309492c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-3.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> -<a action="bypass -h player_help classchange/7108-4.htm#7108">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> +<a action="bypass -h player_help classchange/7108-4.htm#7108">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm index 34da026985d93b4c018dd4b1f6a4010a46ae83a1..51fc7f2e3a20914281933e72a0f080bdf5d38d16 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7108-4.htm @@ -1,5 +1,5 @@ -<html><body>Confidential Report of the Guild:<br> - Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> -(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> -...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> +<html><body>Confidential Report of the Guild:<br> + Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> +(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> +...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> - Tajif Goldgatherer, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm index 8e417aaf4f913319f1982c423786ce82f5255fb8..ee5bd032a22c5e83e4b356df9951f1c106b4c20c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-2.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> -<a action="bypass -h player_help classchange/7109-3.htm#7109">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Most importantly, an Iconoclasis must be dealt with alone. This spirit materializes in the presence of a person attempting to commune with the tablet. If attacked by someone other than the person who woke him, it will disappear.<br> +<a action="bypass -h player_help classchange/7109-3.htm#7109">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm index 477782108978d18ea0c0a34a45f431093d5d3939..e432433b325f125109688f2c2522853dad2de17a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-3.htm @@ -1,4 +1,4 @@ -<html><body>Confidential Report of the Guild:<br> - Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> -<a action="bypass -h player_help classchange/7109-4.htm#7109">Next Page</a> +<html><body>Confidential Report of the Guild:<br> + Bead of Sacred Flame is a low-level spirit under the control of Iconoclasis. A living organism of energy, it's hard to kill it by force. Blunt weapons temporarily disable it.<br> +<a action="bypass -h player_help classchange/7109-4.htm#7109">Next Page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm index ce4e7aae73a02ec8fe44088e08a1e6d92a5f3d9d..0bb7531529535e3a239c0666dae200d930d80d50 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7109-4.htm @@ -1,5 +1,5 @@ -<html><body>Confidential Report of the Guild:<br> - Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> -(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> -...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> +<html><body>Confidential Report of the Guild:<br> + Iconoclasis reacts to physical and magical attacks in the same manner as other evil spirits...<br> +(Omission)... to summarize, Iconoclasis can be very dangerous. But, if the proper strategy is applied, you have a good chance of defeating him. The best weapon against him is a blunt weapon. Of course, you must defend yourself against the Bead of Holy Flame before you can attack Iconoclasis...<br> +...I pray for my brothers who read this report. May the divine blessing of Maphr be with you always... (Omission of what follows)<br> - Piriel Aurura, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm index a94c8b8a9c98c9f7aa08c6fb891a7d4da3381b52..015223001d93f8cccd65b6275d451b0eab2798a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-2.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Keats:<br> -First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. If he's attacked by a person other than the original summoner, he disappears.<br> -<a action="bypass -h player_help classchange/7110-3.htm#7110">Next</a> +<html><body>Research Journal of Summoner Keats:<br> +First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. If he's attacked by a person other than the original summoner, he disappears.<br> +<a action="bypass -h player_help classchange/7110-3.htm#7110">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm index c773d11a8f7853c072352241a63ee88f7d07b3ea..1e7c008f6aab17795dfc4808424e8fcad3e8f174 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-3.htm @@ -1,6 +1,6 @@ -<html><body>Research Journal of Summoner Keats:<br> -Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods. To hold off his opponent, he has to repeatedly re-active it.<br> -The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> -Shakiel is of the same level as the other archangels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack. Otherwise, he'll be injured by blowback. If this happens, all attacks must cease until the effects of the Crown of Thorns are depleted.<br> -<a action="bypass -h player_help classchange/7110-4.htm#7110">Next</a> +<html><body>Research Journal of Summoner Keats:<br> +Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods. To hold off his opponent, he has to repeatedly re-active it.<br> +The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> +Shakiel is of the same level as the other archangels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack. Otherwise, he'll be injured by blowback. If this happens, all attacks must cease until the effects of the Crown of Thorns are depleted.<br> +<a action="bypass -h player_help classchange/7110-4.htm#7110">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm index 6b3a6963f8a38d76cc90f457dd62d7beda5381a5..b6a2be42ccc1add7eb9ae04cccd15719df34517f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7110-4.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Keats:<br> -In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> -I pray that this information helps my fellow summoners... (Omission of what follows)<br> +<html><body>Research Journal of Summoner Keats:<br> +In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> +I pray that this information helps my fellow summoners... (Omission of what follows)<br> - Keats Montague, 1st level summoner, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm index 3768a99c5485fb43402088e9d88fa0fc3adead97..78c16396fe76f6a5f7b9b0056a664de38e21c7d1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-2.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Radyss:<br> -First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he is attacked by a person other than the original summoner, he disappears.<br> -<a action="bypass -h player_help classchange/7111-3.htm#7111">Next</a> +<html><body>Research Journal of Summoner Radyss:<br> +First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he is attacked by a person other than the original summoner, he disappears.<br> +<a action="bypass -h player_help classchange/7111-3.htm#7111">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm index cf504e678c0daf3b25f4e4f40834c2231fd9bce8..c2b776a5eae96f1e28204f9d1dbc6924049afa05 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-3.htm @@ -1,6 +1,6 @@ -<html><body>Research Journal of Summoner Radyss:<br> -Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> -The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> -Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> -<a action="bypass -h player_help classchange/7111-4.htm#7111">[Next Page]</a> +<html><body>Research Journal of Summoner Radyss:<br> +Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> +The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> +Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> +<a action="bypass -h player_help classchange/7111-4.htm#7111">[Next Page]</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm index 20730ff47b1699a7ba5ef5815023acb1801c2167..fc6ea50741f89f82907708f5ff37d6546ffab77f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7111-4.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Radyss:<br> -In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns. If its active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> -I pray that this information helps my fellow summoners... (Omission of what follows)<br> +<html><body>Research Journal of Summoner Radyss:<br> +In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns. If its active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> +I pray that this information helps my fellow summoners... (Omission of what follows)<br> - Keats Montague, 1st level summoner, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm index 18b3567dfb19c7ce5c88ff1df0926155d4017e7a..d9ed76ddca617fa17e7044f0776327427ab47e71 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-2.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he's attacked by a person other than the original summoner, he disappears.<br> -<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> +<html><body>Research Journal of Summoner Noctisse:<br> +First Guideline: Shakiel must always be confronted alone. He appears when a single person attempts to commune with the tablet. Therefore, if he's attacked by a person other than the original summoner, he disappears.<br> +<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm index a79a88650f1b58b5e5383e9925f06cf66faac476..1cbeddec50b2474951a7f41d1e56a9efaa5f9896 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-3.htm @@ -1,6 +1,6 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> -The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> -Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> -<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> +<html><body>Research Journal of Summoner Noctisse:<br> +Shakiel protects himself with a magical force field known as the Crown of Thorns. This magic is very power-intensive, and cannot be sustained for extended periods.To hold off his opponent, he has to repeatedly re-active it.<br> +The Crown of Thorns provides Shakiel a high degree of resistance against magic. Even more disturbing, any attack upon him while the Crown of Thorns is activated are reflected back onto the attacker.<br> +Shakiel is of the same level as the other angels, Shuriel and Barakiel. Even a high-ranking warlock can't subdue him without the help of a high-level Kat. However, when the crown is active, the summoner must order a halt to the attack, otherwise, he will be injured by blowback from his own attack. If this happens, the warlock must stop all attacks and wait for the effects of the Crown of Thorns to cease.<br> +<a action="bypass -h player_help classchange/7112-3.htm#7112">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm index 4417535cb6aa2d678398e72b80c1ae60064e9a40..588b9e161514b5e318a7db3cb9b7d87684f729c6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/classchange/7112-4.htm @@ -1,4 +1,4 @@ -<html><body>Research Journal of Summoner Noctisse:<br> -In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> -I pray that this information helps my fellow summoners... (Omission of what follows)<br> +<html><body>Research Journal of Summoner Noctisse:<br> +In conclusion, to subdue Shakiel you must quickly determine the status of the Crown of Thorns, and if it's active, you should immediately order the servitor to halt the attack. Ultimately, your success depends upon how well you can handle the servitor, the sword and staff of a summoner...<br> +I pray that this information helps my fellow summoners... (Omission of what follows)<br> - Keats Montague, 1st level summoner, Year of Empire 1499</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm index 57edb96f1fdf0dcedde586fb63ebfa462e59fa79..685f5066e7c0f47fefd501386bc8fd0d2633006b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-1.htm @@ -1,5 +1,5 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Movement</font><br> -Place the mouse cursor over the location to which you want to move and click the left button of your mouse. Your character will move to that location.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Movement</font><br> +Place the mouse cursor over the location to which you want to move and click the left button of your mouse. Your character will move to that location.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm index 3013d109071d6299af4c15a02bb3f778730b2046..3e6ca3ca2b9b977dade14996988b272ba66219e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-10.htm @@ -1,8 +1,8 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">HP & MP Regeneration</font><br> -When a character does not have much HP left, if the character continues to hunt, its HP can be depleted and the character will die as a result. If this happens, make your character sit down so that HP and MP can be restored more quickly. To make your character sit, open the Character Information Window, click the Action tab (or Alt + C) and then click "Sit".<br> -Before sitting, be certain that you are in a place that is free of aggressive monsters. If you are attacked while seated, your counter-attack will be delayed and your character will suffer more damage.<br> -<img src="icon.action001" width="32" height="32"><br> -<font color="LEVEL">Icon for Sit Action</font><br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">HP & MP Regeneration</font><br> +When a character does not have much HP left, if the character continues to hunt, its HP can be depleted and the character will die as a result. If this happens, make your character sit down so that HP and MP can be restored more quickly. To make your character sit, open the Character Information Window, click the Action tab (or Alt + C) and then click "Sit".<br> +Before sitting, be certain that you are in a place that is free of aggressive monsters. If you are attacked while seated, your counter-attack will be delayed and your character will suffer more damage.<br> +<img src="icon.action001" width="32" height="32"><br> +<font color="LEVEL">Icon for Sit Action</font><br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm index d13628f4536ae364cc2d58e705e606f0da22d902..d8b1cc242e7da4d6a6d34e824e170bf128b7637f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-11.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Shortcut Registration</font><br> -You can register your favorite skills, actions, equipment and items to a shortcut window. This allows for more effective utilization during combat, making game play more exciting.<br> -Press ALT+F1~F12 or click on one of the icons on the shortcut window to move directly to the applicable shortcut bar of another group of shortcuts. If you need to register many shortcuts, grouping them into separate shortcut windows will make your gameplay more convenient and efficient.<br> -Also, after assigning a soulshot or a spiritshot to a shortcut, you can automatically re-load a soulshot or a spiritshot by right-clicking on the applicable shortcut icon.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Shortcut Registration</font><br> +You can register your favorite skills, actions, equipment and items to a shortcut window. This allows for more effective utilization during combat, making game play more exciting.<br> +Press ALT+F1~F12 or click on one of the icons on the shortcut window to move directly to the applicable shortcut bar of another group of shortcuts. If you need to register many shortcuts, grouping them into separate shortcut windows will make your gameplay more convenient and efficient.<br> +Also, after assigning a soulshot or a spiritshot to a shortcut, you can automatically re-load a soulshot or a spiritshot by right-clicking on the applicable shortcut icon.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm index d78a83aa4f285fad29ab5118bd9568313c989f79..2c0827033de5d4678c10ab602efc496a6d421b9e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm @@ -1,11 +1,11 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL"> New Character Bonus</font><br> -Every character under <font color="LEVEL">level 25</font> is considered a "new character". All new characters receive the following benefits:<br> -<font color="LEVEL"> Exchange Equipment</font><br> -Equipment can be exchanged in weapon, armor and accessory shops by paying the difference in price. All no-grade equipment can be exchanged in this way.<br> -<font color="LEVEL"> Assist Magic</font><br> -The guides in every village will enchant new characters with assist magic matched to their level. New characters between levels 10 and 24 are enchanted with different assist magic depending on their level.<br> -<font color="LEVEL"> Additional Quest Bonuses</font><br> -Additional bonuses are bestowed on new characters in various quests.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL"> New Character Bonus</font><br> +Every character under <font color="LEVEL">level 25</font> is considered a "new character". All new characters receive the following benefits:<br> +<font color="LEVEL"> Exchange Equipment</font><br> +Equipment can be exchanged in weapon, armor and accessory shops by paying the difference in price. All no-grade equipment can be exchanged in this way.<br> +<font color="LEVEL"> Assist Magic</font><br> +The guides in every village will enchant new characters with assist magic matched to their level. New characters between levels 10 and 24 are enchanted with different assist magic depending on their level.<br> +<font color="LEVEL"> Additional Quest Bonuses</font><br> +Additional bonuses are bestowed on new characters in various quests.<br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm index 6b00968e3686cfef2461b72a4f436c7a3c13b1ac..513c4a31cc9c6e4064b2f536911ecd298f6e45a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-2.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Point of View (POV)</font><br> -Moving the mouse while pressing down the right mouse button changes your character's point-of-view. This flexible change of viewpoint is especially useful during hunting, when your character has to look around for monsters.<br> -Click the right mouse button again and the default POV will be restored.<br> -Pressing Page Up/Page Down keys will also allow you to change your character's basic point-of-view.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Point of View (POV)</font><br> +Moving the mouse while pressing down the right mouse button changes your character's point-of-view. This flexible change of viewpoint is especially useful during hunting, when your character has to look around for monsters.<br> +Click the right mouse button again and the default POV will be restored.<br> +Pressing Page Up/Page Down keys will also allow you to change your character's basic point-of-view.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm index 86b98455dbdb36d3b7be5f65c4cb3ddae962bc5a..e586a07f4ec1d18b9ac65afef81d8b3f9f1dc22b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-3.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Mouse Functions</font><br> -Rolling the mouse wheel downward will zoom in. Rolling the wheel upward zooms out. Note that you can only zoom in or out so far.<br> -Clicking on the mouse wheel button, changes your point-of-view (POV) so that you are facing the front of your character. Clicking again changes it back to the default POV. This feature is especially useful when you are being pursued by monsters or trying to keep a party together.<br> -You can also zoom in or out using the Page Up and Page Down keys on your keyboard.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Mouse Functions</font><br> +Rolling the mouse wheel downward will zoom in. Rolling the wheel upward zooms out. Note that you can only zoom in or out so far.<br> +Clicking on the mouse wheel button, changes your point-of-view (POV) so that you are facing the front of your character. Clicking again changes it back to the default POV. This feature is especially useful when you are being pursued by monsters or trying to keep a party together.<br> +You can also zoom in or out using the Page Up and Page Down keys on your keyboard.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm index 42628cdfce7e111b2c35a75dbeb6b7a895e577b9..66a5d83bb5cec037bf64e5b688efa81ebefb55b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-4.htm @@ -1,6 +1,6 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Radar</font><br> -The red dot on the radar indicates your current position and the yellow dot on the edge of the radar is the destination point an NPC has assigned for you.<br> -The letter N on the radar indicates the direction North. Changing the direction of your character rotates the radar accordingly. Therefore, the direction toward which your character is facing will always be at the top of the radar.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Radar</font><br> +The red dot on the radar indicates your current position and the yellow dot on the edge of the radar is the destination point an NPC has assigned for you.<br> +The letter N on the radar indicates the direction North. Changing the direction of your character rotates the radar accordingly. Therefore, the direction toward which your character is facing will always be at the top of the radar.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm index 8b2aba1b27defc174c8c029642af7a16e7a8c4d1..13a0ea0f171a44aa5f848b44f8d5f96d0ebf8fc3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-5.htm @@ -1,6 +1,6 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Adena and Items</font><br> -Often after you kill a monster, it will drop the items or adena it possessed. Move the cursor over the item or adena and it will change into a hand-like icon, allowing you to pick it up. Just click to pick it up. The items you have gathered can be viewed in the Inventory Window (Tab or Alt+V).<br> -<img src="L2UI_CH3.tutorial_img07" width="174" height="64"><br><br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Adena and Items</font><br> +Often after you kill a monster, it will drop the items or adena it possessed. Move the cursor over the item or adena and it will change into a hand-like icon, allowing you to pick it up. Just click to pick it up. The items you have gathered can be viewed in the Inventory Window (Tab or Alt+V).<br> +<img src="L2UI_CH3.tutorial_img07" width="174" height="64"><br><br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm index 77cc6ca91832a805e58ace01fb4fb2d90ab4082e..63884fd8936fc86e63bab1140fcbc12d63b8c53d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-6.htm @@ -1,5 +1,5 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Quest Items</font><br> -After killing a monster on the orders of an NPC, you will occasionally receive a quest item as proof. These items are not dropped to the ground, but you will hear a small sound and it will automatically be entered into the quest section of your Inventory Window. Look at your quest items by clicking on the Quest tab in the Inventory Window (Tab or Alt+V). To see the list of quests you are currently working on or quest items, click the Quest Information button in the lower right hand corner of the screen and then select the Quest tab (ALT+U).<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Quest Items</font><br> +After killing a monster on the orders of an NPC, you will occasionally receive a quest item as proof. These items are not dropped to the ground, but you will hear a small sound and it will automatically be entered into the quest section of your Inventory Window. Look at your quest items by clicking on the Quest tab in the Inventory Window (Tab or Alt+V). To see the list of quests you are currently working on or quest items, click the Quest Information button in the lower right hand corner of the screen and then select the Quest tab (ALT+U).<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm index bd4bcc3c1c8e3fce23e9464f4063063d4e8f3ed2..8a98d2d3fb2b9cc6fc5e4a1e4d56adc47fbe439f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-7.htm @@ -1,5 +1,5 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Putting On/Taking Off Equipment</font><br> -To put on a piece of equipment, open the Inventory Window (Tab or Alt+V) and double-click the equipment you wish to wear. Double-clicking the equipment being worn will take it off.<br> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Putting On/Taking Off Equipment</font><br> +To put on a piece of equipment, open the Inventory Window (Tab or Alt+V) and double-click the equipment you wish to wear. Double-clicking the equipment being worn will take it off.<br> <a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm index 686e3adc79d532d9e7d2e4e498f3511d8595edd1..54dbb2965fceaaefc12bd315cfa5c565c574c111 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Mini Map</font><br> -You can bring up and view the Lineage II World Map by pressing the Mini Map button located in the lower right hand corner of the screen (Alt+M). For new players, the location of the Lineage II New Player Guide is indicated on the Map. If you click and drag the Map you are currently viewing, you can look up Maps for other locations as well.<br> -If you press the "Current Loc." button, a Map of your surrounding area will be displayed with a mark indicating your current location. Also, if the "Location" function is currently activated in the Quest window, just press the "Target Loc." button, and a Map for your destination and a mark indicating your destination will be displayed as well.<br> -Villages are indicated by "+" symbols on the Map. If you press one of these buttons, the applicable village's detailed Map will be displayed. While in the village Map, if you press the "-" button, you will be moved back to the global Map.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Mini Map</font><br> +You can bring up and view the Lineage II World Map by pressing the Mini Map button located in the lower right hand corner of the screen (Alt+M). For new players, the location of the Lineage II New Player Guide is indicated on the Map. If you click and drag the Map you are currently viewing, you can look up Maps for other locations as well.<br> +If you press the "Current Loc." button, a Map of your surrounding area will be displayed with a mark indicating your current location. Also, if the "Location" function is currently activated in the Quest window, just press the "Target Loc." button, and a Map for your destination and a mark indicating your destination will be displayed as well.<br> +Villages are indicated by "+" symbols on the Map. If you press one of these buttons, the applicable village's detailed Map will be displayed. While in the village Map, if you press the "-" button, you will be moved back to the global Map.<br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm index 3d5140f00c60c3a2f4613fe1dfdb76af3d21447d..9db907a8643922d87ea3ec1fa7aaea53cef58820 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm @@ -1,7 +1,7 @@ -<html><body><br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> -<font color="LEVEL">Death</font><br> -When a character of level 5 or above dies, some of its experience score (Exp) will be reduced and sometimes, with the exception of the weapons the character is currently equipped with, other items can be dropped.<br> -This is not true of characters of level 4 or below who have never killed another character. But the experience score (Exp) of a character at level 5 or above will be reduced when it dies, so please be careful.<br> -In addition, if a character whose karma is 0 (you can check the karma value in the Status Windows, Alt+T) or if a character with 5 PK or less is killed during the battle (PVP) with another character, he or she will not drop any item.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<html><body><br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a><br> +<font color="LEVEL">Death</font><br> +When a character of level 5 or above dies, some of its experience score (Exp) will be reduced and sometimes, with the exception of the weapons the character is currently equipped with, other items can be dropped.<br> +This is not true of characters of level 4 or below who have never killed another character. But the experience score (Exp) of a character at level 5 or above will be reduced when it dies, so please be careful.<br> +In addition, if a character whose karma is 0 (you can check the karma value in the Status Windows, Alt+T) or if a character with 5 PK or less is killed during the battle (PVP) with another character, he or she will not drop any item.<br> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm index 7efc0b1e1daaf571cb30559f99770f4cae2f4e50..97c6785d2805a1341a7feb910801e304d9b15f22 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30207-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Arodin:<br> -Our shop has a proud tradition, and does not trade with people like you. Please leave before I call the guards. +<html><body>Trader Arodin:<br> +Our shop has a proud tradition, and does not trade with people like you. Please leave before I call the guards. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm index 244f1e1fe6d721cceea6c88e780c95a7bd80ded4..2963022a5bd3fdf3b5efd241845b23c3fad67c8f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30208-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Damion:<br> -Courtesy is our motto, but we cannot accept customers like you. Good day to you. +<html><body>Trader Damion:<br> +Courtesy is our motto, but we cannot accept customers like you. Good day to you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm index 98821e67301d0c14eececa49a19024917234a006..515572488111c8eeca43bbb167183c26971084e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30209-pk.htm @@ -1,3 +1,3 @@ -<html><body>Dye Merchant Colleen:<br> -I do not wish to bestow the power of magic to one like yourself. Leave this place at once. +<html><body>Dye Merchant Colleen:<br> +I do not wish to bestow the power of magic to one like yourself. Leave this place at once. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm index a64c5669f51edf14d2fdafd4466a13e05a281c50..b777618a7d5e8f0db99403ca2bd3f3d0092eb8a5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30230-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Edroc:<br> -You must leave this place immediately. There are far too many Bounty Hunters around here... If you are discovered you will be killed instantly! +<html><body>Trader Edroc:<br> +You must leave this place immediately. There are far too many Bounty Hunters around here... If you are discovered you will be killed instantly! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm index 327803d4589c36a7e0a4d3388b4edadb65cfc923..7fbd199585ba8e510c0fae09634188dc59921be9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30231-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Garette:<br> -Get out of here! You don't know who you are waving your puny knife at, you greenhorn! +<html><body>Trader Garette:<br> +Get out of here! You don't know who you are waving your puny knife at, you greenhorn! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm index 33825b4660a2341a0ca27abf73b12378f54f9644..a29fc2a84a6fb4a562c6d136627163f70165a1a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30253-pk.htm @@ -1,4 +1,4 @@ -<html><body>Trader Simplon:<br> -Welcome. I've seen your face somewhere ... Where was it?<br> -Wait a minute. Let me check something. Ah, here it is. There is a person that the village guards are looking for, who looks very much like you. Ever since I opened this shop in the town of Gludio, I have obeyed the law. I do not wish to sell my items to someone who may create problems. Please go elsewhere. +<html><body>Trader Simplon:<br> +Welcome. I've seen your face somewhere ... Where was it?<br> +Wait a minute. Let me check something. Ah, here it is. There is a person that the village guards are looking for, who looks very much like you. Ever since I opened this shop in the town of Gludio, I have obeyed the law. I do not wish to sell my items to someone who may create problems. Please go elsewhere. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm index 16e354aad534f0a1f20c56ec6f246b164b171a04..04a679ff3594a8d50a3c02e161be2e69647320d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30294-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Varan:<br> -Our shop must be famous, seeing how wanted criminals brave the danger of town to visit us. Well, it's true that there aren't that many shops with such wonderful items or such a dashing owner. Nonetheless ... Recently, someone broke the law and sold an item to a wanted criminal. He was put through great pain. I'm sorry, but please come back when you're free. I promise I will give you the royal treatment. +<html><body>Trader Varan:<br> +Our shop must be famous, seeing how wanted criminals brave the danger of town to visit us. Well, it's true that there aren't that many shops with such wonderful items or such a dashing owner. Nonetheless ... Recently, someone broke the law and sold an item to a wanted criminal. He was put through great pain. I'm sorry, but please come back when you're free. I promise I will give you the royal treatment. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm index 3152e7e946bf1066ad578593ab8fb89e9e7108d8..c12d4d3e178d419a5b5013412fd5b9ca07b0e5ee 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30301-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Hally:<br> -Such a pity that one as young as you would be a criminal... You must leave, and don't get caught! Everyone is on alert... +<html><body>Trader Hally:<br> +Such a pity that one as young as you would be a criminal... You must leave, and don't get caught! Everyone is on alert... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm index 15857ba48ccc9025e7d93364a8336180ff28762d..ed00da56c38eadb50ef568bb10c906c2ab535f6a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30313-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Asha:<br> -P ... please leave ... Qu ... quickly ... +<html><body>Trader Asha:<br> +P ... please leave ... Qu ... quickly ... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm index 24ab4ab62dcc2f3894862d48c81d7bfe7606b1f5..c9fc0cbfdb6ac19ccb74bb4a598a285e89d2eee6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30314-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Nestle:<br> -No matter how bad sales are, I cannot sell to the likes of you. Please leave. +<html><body>Trader Nestle:<br> +No matter how bad sales are, I cannot sell to the likes of you. Please leave. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm index d9912c3c4e405ce63bb0d5a45d07951572b84ade..d53ff9cb53090b638c34cbd0014edf8f7dcf3a13 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30315-pk.htm @@ -1,3 +1,3 @@ -<html><body>Grocer Poesia:<br> -Evil person, go away. +<html><body>Grocer Poesia:<br> +Evil person, go away. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm index 891693a57e3635e525f73aab0709f0a37f187920..b1fa0929f3f45e2782bb84f46a8ed54d03907c00 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30321-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Sydnia:<br> -Oh ... you're a wanted criminal. My man may report you to the village guards if he sees you. Escape to another place at once. I cannot sell to you now, but I trust you will be a future customer. When you are free once more, please pay our shop a visit. Don't forget us. +<html><body>Trader Sydnia:<br> +Oh ... you're a wanted criminal. My man may report you to the village guards if he sees you. Escape to another place at once. I cannot sell to you now, but I trust you will be a future customer. When you are free once more, please pay our shop a visit. Don't forget us. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm index 186fa30177a36dc5cf89f242d6893d4ef4203380..bd00adb60e0c0bd6b339abe85dde9f687b9da048 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30436-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Sarien:<br> -I do not deal with the wicked. +<html><body>Trader Sarien:<br> +I do not deal with the wicked. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm index ff8fe8d7d9d7b6505b854aebf8205287ab57d182..76da45ec022e490f0584d5985c5a7252d5766408 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30437-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Rolento:<br> -I do not deal with people like you. +<html><body>Trader Rolento:<br> +I do not deal with people like you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm index 9d744be253495c62d349b1a26ac83e731a19e003..55d0b3996c6ebcaccf914630e8e91aaf9f9b8091 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30516-pk.htm @@ -1,3 +1,3 @@ -<html><body>Weapon Merchant Reep:<br> -Our policy is not to sell items to people who do not recognize their value. I do feel bad ... I personally would prefer to show you many items, but, oh well, that is the discipline of business, right? I am very sorry. +<html><body>Weapon Merchant Reep:<br> +Our policy is not to sell items to people who do not recognize their value. I do feel bad ... I personally would prefer to show you many items, but, oh well, that is the discipline of business, right? I am very sorry. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm index cdc07df23f443841262a8d4bedf3acf3f6c83c87..ccdc503af53ba1baaba658de0adf8120255ab29a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30517-pk.htm @@ -1,4 +1,4 @@ -<html><body>Armor Merchant Shari:<br> -Ahem, my name is Shari. They say it's not an appropriate name for a girl, but I'm proud of it. I was an orphan, but I'm pretty successful now, having my own shop. When I first started working for this store, many people were jealous of my talent. But I won them over with my personality, and they all like me now.<br> -I was named the 324th excellent salesperson for selling thirty items everyday and establishing a new record. After two years, I became the youngest shop owner. I won first place as the 87th Best Selling Store sponsored by the Silver Scale, and was honored with the Best Service award as the 143rd Green Store ... 423rd ... 23rd ... 672nd ... +<html><body>Armor Merchant Shari:<br> +Ahem, my name is Shari. They say it's not an appropriate name for a girl, but I'm proud of it. I was an orphan, but I'm pretty successful now, having my own shop. When I first started working for this store, many people were jealous of my talent. But I won them over with my personality, and they all like me now.<br> +I was named the 324th excellent salesperson for selling thirty items everyday and establishing a new record. After two years, I became the youngest shop owner. I won first place as the 87th Best Selling Store sponsored by the Silver Scale, and was honored with the Best Service award as the 143rd Green Store ... 423rd ... 23rd ... 672nd ... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm index 5a67c853a4961997219c9683855e5dc5470eda04..bc35722921aa767ce7b21809cff559e8b8f87b00 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30518-pk.htm @@ -1,3 +1,3 @@ -<html><body>Accessory Merchant Garita:<br> -I'm very ... sorry, sir. It is sold out already. You should have come earlier. That item is very popular. It sells very quickly. I'm very, very sorry, sir. +<html><body>Accessory Merchant Garita:<br> +I'm very ... sorry, sir. It is sold out already. You should have come earlier. That item is very popular. It sells very quickly. I'm very, very sorry, sir. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm index 5a714c79b40cf02ab4c30e0c7ccda58be0701072..5969877d898ed31de42f05666fe9e047c136e49d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30519-pk.htm @@ -1,4 +1,4 @@ -<html><body>Grocer Mion:<br> -I dream sometimes. Of a world where everyone gets along ...<br> -Do you think that world will come someday? Isn't that more important than making money? +<html><body>Grocer Mion:<br> +I dream sometimes. Of a world where everyone gets along ...<br> +Do you think that world will come someday? Isn't that more important than making money? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm index 572736b1de73870a0fd9ecb3b5fc32bf3d150639..a47bbff250b2a66012a3bdc6d14606dc4f6c89de 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30559-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Kunai:<br> -I am very proud that I'm one of the brothers of flame, descendants of great Paagrio! I do not want to talk to you, lawbreaker, so go away from me! +<html><body>Trader Kunai:<br> +I am very proud that I'm one of the brothers of flame, descendants of great Paagrio! I do not want to talk to you, lawbreaker, so go away from me! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm index 8ecbbacd371d844c8dfed9e14eebc3f807e7c7c6..d61127aa08346d3555c21dd642437b0260d12e04 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30560-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Uska:<br> -Does anyone care about high adventure? So nice to see you, Great Lawbreaker. I'm sorry but I cannot sell anything to you! Please just leave! +<html><body>Trader Uska:<br> +Does anyone care about high adventure? So nice to see you, Great Lawbreaker. I'm sorry but I cannot sell anything to you! Please just leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm index dedc5648ca0d86026243def812ca3d0f27fd19e7..b402a552ef877eb47f784dc230e7e3fa9506032f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30561-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Papuma:<br> -Hoo hoo ... You are a lawbreaker. What a peaceful world! You are walking around as if nothing ever happened ... you, Great Lawbreaker! You better leave before I fetch my weapon! I don't know what I will end up doing to you! Hoo hoo! +<html><body>Trader Papuma:<br> +Hoo hoo ... You are a lawbreaker. What a peaceful world! You are walking around as if nothing ever happened ... you, Great Lawbreaker! You better leave before I fetch my weapon! I don't know what I will end up doing to you! Hoo hoo! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm index e268fbd52c74987b52071c1516057a303318d087..9e6284ede959c810aa1060c533da63ececbcf5b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Viktor:<br> -There is n-n-n-no way w-w-w-we will ever s-s-sell anything to y-y-you! Puh, puh, please just leave us! Or else... Or else... I will call Master Erikin! He will r-r-r-rip you apart! -</body></html> +<html><body>Trader Viktor:<br> +There is n-n-n-no way w-w-w-we will ever s-s-sell anything to y-y-you! Puh, puh, please just leave us! Or else... Or else... I will call Master Erikin! He will r-r-r-rip you apart! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm index 95724c0d9206818d5d4bf3cb40dda80fc616d7e2..2deae4bd748946c593ba78c9e55805c1a0142d1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30837-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Woodrow:<br> -Get out of here! I don't have the time or patience for the likes of you! I only cater to a dignified clientele. Leave immediately or I shall call the guards! +<html><body>Trader Woodrow:<br> +Get out of here! I don't have the time or patience for the likes of you! I only cater to a dignified clientele. Leave immediately or I shall call the guards! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm index 96dd41b2805acb46b25486f18aee53ab7ba7be43..0dc41c04d1730a0f9990a3f61e985927071ef230 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30838-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Woodley:<br> -I'm done talking with you. Get out of my store. Outward appearances mean little to me, its what is on the inside that is important. You come up short in that department. Leave! +<html><body>Trader Woodley:<br> +I'm done talking with you. Get out of my store. Outward appearances mean little to me, its what is on the inside that is important. You come up short in that department. Leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm index fb8ab66ea80236e923e5145514c8e167b33269fc..4a758d1dc8bdd33c051d46d25d66b2ab867687cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30839-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Holly:<br> -You don't seem very threatening, but your name is on the list. I am prohibited from dealing with you. +<html><body>Trader Holly:<br> +You don't seem very threatening, but your name is on the list. I am prohibited from dealing with you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm index 67d62c90a74d4d8df3241a39d37d017a16cc2449..3ba2926a421141cd7e1c10552862156575e1ee44 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Lorenzo:<br> -I regret that we will be unable to do business with you. You will likely hear this in other stores around here as well. If you have anything to sell you should go to Floran Village or Hardin's Academy, or perhaps you can find someone who will do a direct exchange with you... +<html><body>Trader Lorenzo:<br> +I regret that we will be unable to do business with you. You will likely hear this in other stores around here as well. If you have anything to sell you should go to Floran Village or Hardin's Academy, or perhaps you can find someone who will do a direct exchange with you... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm index 68ae74fe3a6181ebee03b7a89e015557e318ba3c..e76b5291538fa690a54478e46082db77d6b292fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30841-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Carson:<br> -Oh my! I'm dreadfully sorry, sir! We don't have what you're looking for. Maybe you should try somewhere else. Alexis has a well-stocked jewelry store right next door.. +<html><body>Trader Carson:<br> +Oh my! I'm dreadfully sorry, sir! We don't have what you're looking for. Maybe you should try somewhere else. Alexis has a well-stocked jewelry store right next door.. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm index f8bc4831fbb25d1067b4fbada547681ab14b53f3..29db53d8f9604d0439c897f8ab08deb96a43173e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30842-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Alexis:<br> -I will not do business with you. Get out! You are offending my customers! +<html><body>Trader Alexis:<br> +I will not do business with you. Get out! You are offending my customers! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm index 6a7ce064a564c28d4d22397d571542bf9c3d7250..d2c6b3836f743f361a76c1befbdaa84d9e301954 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30890-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Espen:<br> -I've sent for the guards, you should leave before they get here. I would not like to see blood spilled over this. +<html><body>Trader Espen:<br> +I've sent for the guards, you should leave before they get here. I would not like to see blood spilled over this. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm index e9a86c1a28e77da4341e58b27e613f64619e5491..afd953e3c9dc538016e1bbefc1146c36c1dcc636 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30891-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Verona:<br> -Get out of here, scumbag! We don't serve the likes of you! +<html><body>Trader Verona:<br> +Get out of here, scumbag! We don't serve the likes of you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm index 0f019db8dd460b24ff0f08a2fc6cffb1502ef42e..25d2ccf4b6e9677917ad2d12ff60a447735c55c1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30892-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Enverun:<br> -Hey, you! Get out of my store! You'll drive away my respectable customers! Get out! +<html><body>Trader Enverun:<br> +Hey, you! Get out of my store! You'll drive away my respectable customers! Get out! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm index eb242e856bd79fe92d7bcb0c19e206a102a73bd2..ae60d9ea11f412d2f3f73b108f32be9a62079383 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30893-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Payel:<br> -I am sorry, but the Lord strictly forbids dealing with murderers and renegades. I couldn't even if I wanted to, and I don't. +<html><body>Trader Payel:<br> +I am sorry, but the Lord strictly forbids dealing with murderers and renegades. I couldn't even if I wanted to, and I don't. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm index dc997935c0fdc3abc99d813a1ba2a1f301fefaf9..1b105c8f2048069c419f3225d9acd92e38b034a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31256-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Leon:<br> -Do you want to go to jail? Leave now! +<html><body>Trader Leon:<br> +Do you want to go to jail? Leave now! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm index 97fe3cbd63ceb95e87d4b414d7bc4fb7e0cc2713..bcbd68addda439ff7dbe3c5eef578f338a10d826 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31257-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Veronica:<br> -I don't know what you were thinking when you came into my store, but I have only two words for you: Get out!!! +<html><body>Trader Veronica:<br> +I don't know what you were thinking when you came into my store, but I have only two words for you: Get out!!! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm index c5d0fe2a375af9f9f6ac5f4558923edbc39098ab..9f253d3b6c42ff0d854d0bdc4351b4625ddf5b91 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31258-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Helmut:<br> -How dare you enter this village! You must be fearless! +<html><body>Trader Helmut:<br> +How dare you enter this village! You must be fearless! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm index 55529d9ad1abd0bfb79a4661a821265d7560ac5b..d015431a791036bfa1a8cb5f10614705aebf86c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31259-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Janne:<br> -Do you see my father over there? I'm telling you nicely! Leave before I call him over here! +<html><body>Trader Janne:<br> +Do you see my father over there? I'm telling you nicely! Leave before I call him over here! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm index fa1a4453cefcd45e47a796b7ee0517357a8e8543..5cb2881207850540cdfe61f441b28c201fc13291 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31260-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Judith:<br> -I'm sorry. I can't do business with you. Please leave! +<html><body>Trader Judith:<br> +I'm sorry. I can't do business with you. Please leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm index 1f77d9cc6ff11645625f112388329133e2c0d3a3..1e1bba19d676e2297033b64c4bc2200e18252af7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31261-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Renee:<br> -Do you really think my lovely accessories would look good on a criminal like you? I can't believe this is happening... Get out of my store! +<html><body>Trader Renee:<br> +Do you really think my lovely accessories would look good on a criminal like you? I can't believe this is happening... Get out of my store! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm index 0992ce061a0b03f1a180ec24c3dac00f2a056c89..95577959fe1b7e9851ae80428412dc0645057725 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31262-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Rupert:<br> -How dare you show up here after committing a crime! I refuse to deal with the likes of you! Go away! +<html><body>Trader Rupert:<br> +How dare you show up here after committing a crime! I refuse to deal with the likes of you! Go away! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm index 482c5adfb195e25f1cd436cfd29aba5c829412f0..20fc5746dc9cf7ef3e580ca4adc27eba8e8d479c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31263-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Liesel:<br> -I don't have anything to sell you. Don't come back! +<html><body>Trader Liesel:<br> +I don't have anything to sell you. Don't come back! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm index 6615b09dee54ab3d67007b84b25d220463b06a66..deb65580e7e2a45067782ed90d15bf8f2b70e914 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31300-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Drumond:<br> -In our guild, dishonesty isn't allowed. We never do business with criminals! Good day! +<html><body>Trader Drumond:<br> +In our guild, dishonesty isn't allowed. We never do business with criminals! Good day! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm index 3e8ad7f84813d9824a0434c0be7b7e884cec655d..b3ac64ad3dbe5f5999291205739a58611a4e83a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31301-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Nils:<br> -You're a criminal? Code red! Guards!! +<html><body>Trader Nils:<br> +You're a criminal? Code red! Guards!! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm index ceb9a6ece3b27fc75d6944674dbd679e858bb499..881146230490e224d028d9875c9f401436ce7e44 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31302-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Vladimir:<br> -Have you heard of the vampire Vladimir? How about Bloody Vlad? They are the elders of my family! Are you starting to understand? Now get going! Unwanted guests don't last long around here! +<html><body>Trader Vladimir:<br> +Have you heard of the vampire Vladimir? How about Bloody Vlad? They are the elders of my family! Are you starting to understand? Now get going! Unwanted guests don't last long around here! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm index 682bf86cb59d915a4a38edd382220f348e95984e..e0a7a094bb011eab6f9dbc7846b7d96fa36e20a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31303-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Alisha:<br> -You're an evil man! Get out of here before I call my uncle Vladimir! Do you want to get your blood sucked by a vampire and live a hellish eternal life? +<html><body>Trader Alisha:<br> +You're an evil man! Get out of here before I call my uncle Vladimir! Do you want to get your blood sucked by a vampire and live a hellish eternal life? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm index c0928c9b3a97f130c0dc5ed168de837a03f2467f..3d49eb7f0b1db7b8f0e099ad3086b7b1a892fe49 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31304-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Astrid:<br> -Just because we live in chaotic times, did you think that you would be treated any better? You fool! I don't want anything to do with you! Leave! +<html><body>Trader Astrid:<br> +Just because we live in chaotic times, did you think that you would be treated any better? You fool! I don't want anything to do with you! Leave! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm index 9252433ed4f5d6966a9cba3da7244307f7962be6..0b2c5c4dcfdbc15e9e23ec96f856a229c6ed4d82 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Candice:<br> -I heard that in Rune, all criminals are hung! Isn't that horrible? It could happen to you! +<html><body>Trader Candice:<br> +I heard that in Rune, all criminals are hung! Isn't that horrible? It could happen to you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm index 26a0b3817e206a33717f327821c3b3e3af2e3e48..2d652a226e6ee3d8c651ef8a72be7d76249d228c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31306-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Natasha:<br> -Aaaaah~! Murderer~! Monster~!!! Help me~! Get out! Get out! Get the hell out of here!!! +<html><body>Trader Natasha:<br> +Aaaaah~! Murderer~! Monster~!!! Help me~! Get out! Get out! Get the hell out of here!!! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm index 50828d19d50ca4f45bce284c6641ee20d49418b4..681983e44d989ad95d97610bc1bf9152a8af594a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31307-pk.htm @@ -1,3 +1,3 @@ -<html><body>Trader Weber:<br> -How does a criminal like you come to be strolling the streets of this village?! This is unbelievable! +<html><body>Trader Weber:<br> +How does a criminal like you come to be strolling the streets of this village?! This is unbelievable! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm index 143666c087a44ee45581b56969b22f47aa28d968..a9151d49b67eebd9681f57ad192fdf44f49f95c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm @@ -1,10 +1,10 @@ -<html><head><body scroll="no"> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> -<tr><td height=54></td></tr> -<tr><td align=center>A Hero can receive either a Hero Exclusive <br> Circlet or Hero Exclusive weapon.</td></tr> -<tr><td height=54></td></tr> -<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroCirclet" value="Receive circlet" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Reward_Down" fore="L2UI_CT1.OlympiadWnd_DF_Reward"></td></tr> -<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroWeapon" value="Receive weapon" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr> -<tr><td height=160></td></tr> -</table> +<html><head><body scroll="no"> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> +<tr><td height=54></td></tr> +<tr><td align=center>A Hero can receive either a Hero Exclusive <br> Circlet or Hero Exclusive weapon.</td></tr> +<tr><td height=54></td></tr> +<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroCirclet" value="Receive circlet" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Reward_Down" fore="L2UI_CT1.OlympiadWnd_DF_Reward"></td></tr> +<tr><td align=center><button action="bypass -h npc_%objectId%_Quest HeroWeapon" value="Receive weapon" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr> +<tr><td height=160></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm index aae57493baa44d5ca0ee5b7f2745a8ed3a907cd6..43b4f596694fa1c3b131906a5e602d2d61f7582b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm @@ -1,10 +1,10 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>Oh, carrier of the cursed sword.</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>You are not qualified to participate in the match.</td></tr> - <tr><td height=34></td></tr> - <tr><td height=200></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>Oh, carrier of the cursed sword.</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>You are not qualified to participate in the match.</td></tr> + <tr><td height=34></td></tr> + <tr><td height=200></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm index 623673bfa10149a7b4ad853f644b01b59f3aaf5e..ed230c9e174ece3403593201c20b62d91467f580 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm @@ -1,11 +1,11 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>In the sub-class status,</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>You cannot request an Olympiad match.</td></tr> - <tr><td height=34></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td height=200></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>In the sub-class status,</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>You cannot request an Olympiad match.</td></tr> + <tr><td height=34></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td height=200></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm index 308971c11c5035782ad75188959ef8430265e567..796a4c2199a9d04216c656acc5a05e254a608843 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm @@ -1,13 +1,13 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>In order to participate in the Olympiad match,</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>you must be noblesse with 3rd class change</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>completed.</td></tr> - <tr><td height=34></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td height=200></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>In order to participate in the Olympiad match,</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>you must be noblesse with 3rd class change</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>completed.</td></tr> + <tr><td height=34></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td height=200></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm index 96be68e5607f6bc107e6f4a2ae73a8a818f63aef..696a78918d0d98dae578c2132f6c1f6ccca47c45 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm @@ -1,12 +1,12 @@ -<html noscrollbar><head><body> -<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> - <tr><td height=34></td></tr> - <tr><td align=center>You are already registered for a match.</td></tr> - <tr><td height=10></td></tr> - <tr><td align=center>Do you wish to cancel?</td></tr> - <tr><td height=34></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadNoble 1" msg="1480" value="Cancel" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> - <tr><td height=50></td></tr> -</table> +<html noscrollbar><head><body> +<table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> + <tr><td height=34></td></tr> + <tr><td align=center>You are already registered for a match.</td></tr> + <tr><td height=10></td></tr> + <tr><td align=center>Do you wish to cancel?</td></tr> + <tr><td height=34></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadNoble 1" msg="1480" value="Cancel" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td align=center><button action="bypass -h npc_%objectId%_OlympiadDesc 0" value="Back" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back"></td></tr> + <tr><td height=50></td></tr> +</table> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm index e777f836e4f3dd78e884f9534d42df6e015deb66..a8f18c03c79fb90f4eb9aee2ba4b4bf791a6c31d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm @@ -1,3 +1,3 @@ -<html><body>Gatekeeper Elisa:<br> -What nerve to think that I would help you! How unbelievable!.. This village has truly gone to the dogs if riff-raff like you is permitted to skulk about! -</body></html> +<html><body>Gatekeeper Elisa:<br> +What nerve to think that I would help you! How unbelievable!.. This village has truly gone to the dogs if riff-raff like you is permitted to skulk about! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm index 87dbd68d79a442e009a63ef93098a762e48f260a..7f015e4bff915c6069a7c647ba6ff5b43efabb43 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30878.htm @@ -1,9 +1,9 @@ -<html><body>Gatekeeper Angelina:<br> -This is Giran port! Everything shipped in, or being shipped out of Giran comes through here. It is impossible to move large amounts of freight at once using our gatekeepers' magic. If that were become possible, then... No, No. That cannot happen....<br> -Now, where should I send you? You're not going to ask me to send you to Island of Beleth acress the ocean... are you? Hehe. -<a action="bypass -h npc_%objectId%_Chat 1">Teleport</a><br> -<a action="bypass -h npc_%objectId%_multisell 002">Exchange Dimension Diamonds</a><br> -<a action="bypass -h npc_%objectId%_Quest NoblesseTeleport">[Noblesse Exclusive] Teleport</a><br> -<a action="bypass -h npc_%objectId%_Quest CharacterBirthday">Call Alegria</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Gatekeeper Angelina:<br> +This is Giran port! Everything shipped in, or being shipped out of Giran comes through here. It is impossible to move large amounts of freight at once using our gatekeepers' magic. If that were become possible, then... No, No. That cannot happen....<br> +Now, where should I send you? You're not going to ask me to send you to Island of Beleth acress the ocean... are you? Hehe. +<a action="bypass -h npc_%objectId%_Chat 1">Teleport</a><br> +<a action="bypass -h npc_%objectId%_multisell 002">Exchange Dimension Diamonds</a><br> +<a action="bypass -h npc_%objectId%_Quest NoblesseTeleport">[Noblesse Exclusive] Teleport</a><br> +<a action="bypass -h npc_%objectId%_Quest CharacterBirthday">Call Alegria</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm index a29194dc6cb71699433c2ceee3a695e383435cf6..1a83ea5d0a3d4c9fe9c512167b08b7e56948114e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30907-pk.htm @@ -1,3 +1,3 @@ -<html><body>Gatekeeper Minerva:<br> -Are you kidding? How dare you go around killing people indiscriminately! Did you think there would be no consequence of your actions? I cannot send you through the Gate of Space and Time. You must find another method of transport. +<html><body>Gatekeeper Minerva:<br> +Are you kidding? How dare you go around killing people indiscriminately! Did you think there would be no consequence of your actions? I cannot send you through the Gate of Space and Time. You must find another method of transport. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm index 356041c945310dddbc0d915897a8074f743744fd..4974fdf3f11d8d3d4f0b91b5d64a532873c83cbd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30878.htm @@ -1,8 +1,8 @@ -<html> -<body> -&$556;<br> -<br> -<a action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran</a><br1> -<a action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine</a> -</body> -</html> +<html> +<body> +&$556;<br> +<br> +<a action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran</a><br1> +<a action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine</a> +</body> +</html> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm index 8f5800159097bfb0e0a113e434f71ba316639862..4efe2e24dda80442382df8b2753b5e0ac294d36c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/half/31275.htm @@ -1,16 +1,16 @@ -<html><body>&$556;<br><br> -<a action="bypass -h npc_%objectId%_goto 1089" msg="811;The Town of Gludio">The Town of Gludio - 35500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1090" msg="811;The Town of Giran">The Town of Giran - 31500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1091" msg="811;The Town of Dion">The Town of Dion - 35500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 108" msg="811;Rune Township">Rune Township - 5000 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1092" msg="811;Heine">Heine - 41500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1093" msg="811;Town of Schuttgart">Town of Schuttgart - 5000 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 132" msg="811;Town of Aden">Town of Aden - 4050 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1094" msg="811;Town of Oren">Town of Oren - 18500 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 109" msg="811;Varka Silenos Stronghold">Varka Silenos Stronghold - 2100 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 110" msg="811;Ketra Orc Outpost">Ketra Orc Outpost - 900 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1095" msg="811;Hot Springs">Hot Springs - 4650 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1096" msg="811;Wall of Argos">Wall of Argos - 1100 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 1097" msg="811;Monastery of Silence">Monastery of Silence - 5000 Adena</a><br1> -<a action="bypass -h npc_%objectId%_goto 200926" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods - 5000 Adena</a> +<html><body>&$556;<br><br> +<a action="bypass -h npc_%objectId%_goto 1089" msg="811;The Town of Gludio">The Town of Gludio - 35500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1090" msg="811;The Town of Giran">The Town of Giran - 31500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1091" msg="811;The Town of Dion">The Town of Dion - 35500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 108" msg="811;Rune Township">Rune Township - 5000 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1092" msg="811;Heine">Heine - 41500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1093" msg="811;Town of Schuttgart">Town of Schuttgart - 5000 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 132" msg="811;Town of Aden">Town of Aden - 4050 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1094" msg="811;Town of Oren">Town of Oren - 18500 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 109" msg="811;Varka Silenos Stronghold">Varka Silenos Stronghold - 2100 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 110" msg="811;Ketra Orc Outpost">Ketra Orc Outpost - 900 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1095" msg="811;Hot Springs">Hot Springs - 4650 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1096" msg="811;Wall of Argos">Wall of Argos - 1100 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 1097" msg="811;Monastery of Silence">Monastery of Silence - 5000 Adena</a><br1> +<a action="bypass -h npc_%objectId%_goto 200926" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods - 5000 Adena</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm index 121042a0baa1ffb1d0d3aba75b04181967439efc..1410513ae02429316c4a76881eefb27b1f9c5808 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm @@ -1,13 +1,13 @@ -<html><head><body> -Grand Master Bitz: -<br> -Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><head><body> +Grand Master Bitz: +<br> +Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer. +<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm index 3b213425c1b8b5b381bd4f7a58ed895a36ceaf17..aedba2aa3147ee8c7e4d999bc0064d6536b599f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm @@ -1,13 +1,13 @@ -<html><head><body> -High Priest Biotin: -<br> -I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><head><body> +High Priest Biotin: +<br> +I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so. +<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a> +<br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm index 4b42d4b091ac5e5209abdea258a548c4fe18efad..92dee489ce0c97e6c97b5a32ce3fdf8c66cadc21 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30066.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Pabris:<br> -Whoever walks the path of a warrior is welcome here, friend. I am Grand Master Pabris, leader of this Warrior Guild. Training youngsters like yourself is both my greatest challenge and my finest reward.<br> -<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Pabris:<br> +Whoever walks the path of a warrior is welcome here, friend. I am Grand Master Pabris, leader of this Warrior Guild. Training youngsters like yourself is both my greatest challenge and my finest reward.<br> +<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm index 2364acb4e1b5bb10e3036e6a70bca8b1971baa80..3b37cb48a68b5dce419df9e13e75bd838c50808d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30290.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Xenos:<br> -May the spirit of Shilen give set your mind at peace... I am Master Xenos of the Dark Elf Guild. I would be pleased to assist you. How may I help?<br> -<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Xenos:<br> +May the spirit of Shilen give set your mind at peace... I am Master Xenos of the Dark Elf Guild. I would be pleased to assist you. How may I help?<br> +<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm index c3264731bfdfd26dc0a542d23fb2cb5b250c4185..bc64fd551192ee35148a5d6ecf218f9683897678 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30373.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Ramos:<br> -Hail and well met, my friend! Welcome to Gludin Harbor Village; I am Grand Master Ramos. Ah, don't let the fancy title worry you. Young adventurers like yourself all remind me of my own younger brothers. Undoubtedly you've already heard of me, eh? I don't like to boast, but it's no secret that in this village I am admired by men and adored by women. You seem a likely enough lad... I imagine that you could be like me if you're willing to put in enough effort. Ha ha!<br> -<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Ramos:<br> +Hail and well met, my friend! Welcome to Gludin Harbor Village; I am Grand Master Ramos. Ah, don't let the fancy title worry you. Young adventurers like yourself all remind me of my own younger brothers. Undoubtedly you've already heard of me, eh? I don't like to boast, but it's no secret that in this village I am admired by men and adored by women. You seem a likely enough lad... I imagine that you could be like me if you're willing to put in enough effort. Ha ha!<br> +<a action="bypass -h npc_%objectId%_Quest elven_human_fighters_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm index 9957de57511646da7cf26e79473c45269de4f83f..989703c7be2f4025c2233f8f6fc3bfbac1a29253 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30462.htm @@ -1,8 +1,8 @@ -<html><body>Grand Master Tronix:<br> -Welcome! Did Shilen, the Goddess of Dark Water, lead you to this place? No one comes to see me in a place like this without a pressing reason. Tell me, my young friend, what is your need?<br> -<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +<html><body>Grand Master Tronix:<br> +Welcome! Did Shilen, the Goddess of Dark Water, lead you to this place? No one comes to see me in a place like this without a pressing reason. Tell me, my young friend, what is your need?<br> +<a action="bypass -h npc_%objectId%_Quest dark_elven_change_1">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm index bb9216f0a73ad316f204851652937c7c31d0b135..ed065baa114174992d00b6903d8718e22b84cf7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32196.htm @@ -1,9 +1,9 @@ -<html><body>Grand Master Gershwin:<br> -Welcome, brave Kamael warrior, welcome! I am Gershwin, head of the Kamael Guild. How fine to meet a strapping young Kamael like yourself here in the middle of nowhere! I feel like showing you off to the miserable inhabitants of this place, to show them what a real adventurer looks like.<br> -You have truly brightened my day. Please let me know if I can help you in your journey.<br> -<a action="bypass -h npc_%objectId%_Quest kamael_occupation_change">Ask about the 1st class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan</a><br> -<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use a shadow weapon exchange coupon.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Grand Master Gershwin:<br> +Welcome, brave Kamael warrior, welcome! I am Gershwin, head of the Kamael Guild. How fine to meet a strapping young Kamael like yourself here in the middle of nowhere! I feel like showing you off to the miserable inhabitants of this place, to show them what a real adventurer looks like.<br> +You have truly brightened my day. Please let me know if I can help you in your journey.<br> +<a action="bypass -h npc_%objectId%_Quest kamael_occupation_change">Ask about the 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest 9000_clan">Clan</a><br> +<a action="bypass -h npc_%objectId%_Quest 9001_alliance">Alliance</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use a shadow weapon exchange coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm index 93ff835ddec3f844a7592fda58b34057e59463e7..38222f323fb56d9aed36fe5b33f906db9ebea1d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30521.htm @@ -1 +1,10 @@ -<html><body>Warehouse Keeper Murdoc:<br> Welcome to this branch of the <font color="LEVEL">Iron Gate Guild</font>! We are the oldest and largest of the 6 major Dwarven guilds, with warehouses in every city! What can I do for you, friend?<br> <center> <a action="bypass -h npc_%objectId%_Link warehouse/privatewh.htm">Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_Link warehouse/clanwh.htm">Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> <a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </center> </body></html> \ No newline at end of file +<html><body>Warehouse Keeper Murdoc:<br> +Welcome to this branch of the <font color="LEVEL">Iron Gate Guild</font>! We are the oldest and largest of the 6 major Dwarven guilds, with warehouses in every city! What can I do for you, friend?<br> +<center> +<a action="bypass -h npc_%objectId%_Link warehouse/privatewh.htm">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Link warehouse/clanwh.htm">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> +</center> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm index 318959b00ba9a9f2f6cfaab9d9471eb4348b4291..dca954f96fa16e1298aaaf42889120777bcba893 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lietta:<br> -<font color="LEVEL">[ Private Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Lietta:<br> +<font color="LEVEL">[ Private Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm index 0bdca47fa10640284091384dcac168400f804fb7..18a5e330ca5a98e5fc3c93fd5551775a8c9bf632 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31267-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lietta:<br> -<font color="LEVEL">[ Clan Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Lietta:<br> +<font color="LEVEL">[ Clan Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm index a98f1d012e557c7b1487fd53fa4bf2317ebfe2d8..03293172c14ddc3089c361a31958f64817ffc981 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hakon:<br> -<font color="LEVEL">[ Private Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Hakon:<br> +<font color="LEVEL">[ Private Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm index 8e28f6c258c68174db6588f5e7dc2145ff35367c..fbc071482762903c755b9efcfa8c000994775ddb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31268-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hakon:<br> -<font color="LEVEL">[ Clan Warehouse ]</font><br> -<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<html><body>Warehouse Keeper Hakon:<br> +<font color="LEVEL">[ Clan Warehouse ]</font><br> +<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm index e31a2f193307ae0c19e210059fd292653ae99b44..0eb64599e7f270752ea750beb392688b35f81410 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hugin:<br> +<html><body>Warehouse Keeper Hugin:<br> <font color="LEVEL">[ Private Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm index 16488db0070a6e7e8e7686560d770deaceb723df..f1734b6acc8d38da456b8b63e8b9a0450b79fc98 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Hugin:<br> +<html><body>Warehouse Keeper Hugin:<br> <font color="LEVEL">[ Clan Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm index 3117e82ef0d20e284a70090ffe46db0aca0b38dd..81724cd6078e98d40c93349c014710ed3a9a6408 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31311.htm @@ -1,10 +1,10 @@ -<html><body>Warehouse Keeper Hugin:<br> -Oh, keeping the books here is far from boring! Seeing what people deposit and withdraw gives you a good idea of what's really going on in this village. Not everything is as it seems...<br> -I shouldn't tell you this, but...be careful where von Hellman and van Haken are concerned. I cannot tell you any more!<br> -<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> -<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> -<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Warehouse Keeper Hugin:<br> +Oh, keeping the books here is far from boring! Seeing what people deposit and withdraw gives you a good idea of what's really going on in this village. Not everything is as it seems...<br> +I shouldn't tell you this, but...be careful where von Hellman and van Haken are concerned. I cannot tell you any more!<br> +<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm index 54b62ac16a9111995ca27307b0364c6059dc4ed7..7e447d31de73c79868dd30c8ea3022ded98623d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Durin:<br> +<html><body>Warehouse Keeper Durin:<br> <font color="LEVEL">[ Private Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm index 772f1220a125a6f209c0d966f14b28899fcfdae1..7e0023863ccac3977aee8dd0a441e10e3db997e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Durin:<br> +<html><body>Warehouse Keeper Durin:<br> <font color="LEVEL">[ Clan Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm index 638c8809f2023b63d87398f3abd83b55af277098..cace741603fb286ca4a498cf65d814d393788c78 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31312.htm @@ -1,9 +1,9 @@ -<html><body>Warehouse Keeper Durin:<br> -Over the last century, Rune Castle Town's warehouse has never lost any items to accident or theft. Not even one! How about that? We are the pride of the Iron Gate Guild. You can certainly trust us to protect anything you deposit with us, friend!<br> -<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> -<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> -<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Warehouse Keeper Durin:<br> +Over the last century, Rune Castle Town's warehouse has never lost any items to accident or theft. Not even one! How about that? We are the pride of the Iron Gate Guild. You can certainly trust us to protect anything you deposit with us, friend!<br> +<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm index 28bf3c8fbfbbc53dd35c2a6273b19f2a050c70c4..854413c01c83253b8898e21b1d02dd2272954a40 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-1.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lunin:<br> +<html><body>Warehouse Keeper Lunin:<br> <font color="LEVEL">[ Private Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositP">Deposit an item - Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawP">Pick up an item - Private Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm index 471b8a1c11c8ac2734f916e242d5c61ccb953cd1..39b95bced75c9985558d7cd8afddf810ba12492e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313-2.htm @@ -1,6 +1,6 @@ -<html><body>Warehouse Keeper Lunin:<br> +<html><body>Warehouse Keeper Lunin:<br> <font color="LEVEL">[ Clan Warehouse ]</font><br> <a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item - Clan Warehouse</a><br> <a action="bypass -h npc_%objectId%_WithdrawC">Pick up an item - Clan Warehouse</a><br><br> -<a action="bypass -h npc_%objectId%_Chat 0">Back</a> +<a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm index 01d796c7b5cf13168db27135068e76537b71469c..12b8eb0a3c3a89f53e48ecb0d22b54c3bb3daa98 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm @@ -1,10 +1,10 @@ -<html><body>Warehouse Keeper Lunin:<br> -After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> -Of course, it's helpful to know these kind of things if you want to run a business in a dangerous place like this one...<br> -<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> -<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> -<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> -<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a> +<html><body>Warehouse Keeper Lunin:<br> +After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> +Of course, it's helpful to know these kind of things if you want to run a business in a dangerous place like this one...<br> +<a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> +<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> +<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br> +<a action="bypass -h npc_%objectId%_Link common/g_cube_warehouse001.htm"><font color="LEVEL">Wondrous Cubic</font></a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file