diff --git a/L2J_DataPack_BETA/dist/game/config/adminCommands.xml b/L2J_DataPack_BETA/dist/game/config/adminCommands.xml
index 53f92b1d3812d16eeba04a4bdea487cd36753829..50f23bd97f885411325a60469c1065e97d9e5d0a 100644
--- a/L2J_DataPack_BETA/dist/game/config/adminCommands.xml
+++ b/L2J_DataPack_BETA/dist/game/config/adminCommands.xml
@@ -511,6 +511,7 @@
 	<admin command="admin_reset_skills" accessLevel="7" />
 	<admin command="admin_give_all_skills" accessLevel="7" />
 	<admin command="admin_give_all_skills_fs" accessLevel="7" />
+	<admin command="admin_give_clan_skills" accessLevel="7" />
 	<admin command="admin_give_all_clan_skills" accessLevel="7" />
 	<admin command="admin_remove_all_skills" accessLevel="7" />
 	<admin command="admin_add_clan_skill" accessLevel="7" />
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/charskills.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/charskills.htm
index cb4aa01277895ea9ac63b6631626f262fe1f787c..f37362108d15399b5c30d81ce274491541c348cf 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/charskills.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/charskills.htm
@@ -1,15 +1,23 @@
 <html><body>
 <table width=260><tr>
 <td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=180><center>Character Editor</center></td>
+<td width=180><center>Player/Clan Skills Editor</center></td>
 <td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br><br>
-<center>Editing <font color="LEVEL">%name%</font></center>
+<center>Editing <font color="LEVEL">%name%</font>
+<br>
+<table width=270>
+	<tr>
+		<td width=50>Class:</td>
+		<td width=160><font color="LEVEL">%class%</font></td>
+		<td width=20>Lv:</td>
+		<td width=40><font color="LEVEL">%level%</font></td>
+	</tr>
+</table>
+<br>
+============ Player ============
 <br>
-<table width=270><tr><td width=20>Lv:</td><td width=40>%level%</td><td width=50>Class:</td><td width=160>%class%</td></tr></table>
-<br>Note: Don't forget that modifying players skills can ruin the game...
-<br><center>
 <table width=270>
 <tr>
 	<td><button value="Add skills" action="bypass -h admin_skill_list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@@ -26,7 +34,13 @@
 <tr>
 	<td><button value="Give All Skills FS" action="bypass -h admin_give_all_skills_fs" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
+</table>
+<br>
+============ Clan ============
+<br>
+<table width=270>
 <tr>
+	<td><button value="Give Clan Skills" action="bypass -h admin_give_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 	<td><button value="Give All Clan Skills" action="bypass -h admin_give_all_clan_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table></center></body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminSkill.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminSkill.java
index 4cf450ea4091658350c893445c45641e3450c784..58dc2415a4bd7f0e6cfe4a556688e3b9511f76c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminSkill.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminSkill.java
@@ -18,7 +18,7 @@
  */
 package handlers.admincommandhandlers;
 
-import java.util.List;
+import java.util.Map;
 import java.util.StringTokenizer;
 import java.util.logging.Level;
 import java.util.logging.Logger;
@@ -75,6 +75,7 @@ public class AdminSkill implements IAdminCommandHandler
 		"admin_reset_skills",
 		"admin_give_all_skills",
 		"admin_give_all_skills_fs",
+		"admin_give_clan_skills",
 		"admin_give_all_clan_skills",
 		"admin_remove_all_skills",
 		"admin_add_clan_skill",
@@ -157,9 +158,13 @@ public class AdminSkill implements IAdminCommandHandler
 		{
 			adminGiveAllSkills(activeChar, true);
 		}
+		else if (command.equals("admin_give_clan_skills"))
+		{
+			adminGiveClanSkills(activeChar, false);
+		}
 		else if (command.equals("admin_give_all_clan_skills"))
 		{
-			adminGiveAllClanSkills(activeChar);
+			adminGiveClanSkills(activeChar, true);
 		}
 		else if (command.equals("admin_remove_all_skills"))
 		{
@@ -227,8 +232,9 @@ public class AdminSkill implements IAdminCommandHandler
 	 * This function will give all the skills that the target's clan can learn at it's level.<br>
 	 * If the target is not the clan leader, a system message will be sent to the Game Master.
 	 * @param activeChar the active char, probably a Game Master.
+	 * @param includeSquad if Squad skills is included
 	 */
-	private void adminGiveAllClanSkills(L2PcInstance activeChar)
+	private void adminGiveClanSkills(L2PcInstance activeChar, boolean includeSquad)
 	{
 		final L2Object target = activeChar.getTarget();
 		if ((target == null) || !target.isPlayer())
@@ -239,6 +245,7 @@ public class AdminSkill implements IAdminCommandHandler
 		
 		final L2PcInstance player = target.getActingPlayer();
 		final L2Clan clan = player.getClan();
+		
 		if (clan == null)
 		{
 			activeChar.sendPacket(SystemMessageId.TARGET_MUST_BE_IN_CLAN);
@@ -247,16 +254,15 @@ public class AdminSkill implements IAdminCommandHandler
 		
 		if (!player.isClanLeader())
 		{
-			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.TARGET_MUST_BE_IN_CLAN);
-			sm.addPcName(player);
+			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_IS_NOT_A_CLAN_LEADER);
+			sm.addString(player.getName());
 			activeChar.sendPacket(sm);
 		}
 		
-		final List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailablePledgeSkills(clan);
-		SkillData st = SkillData.getInstance();
-		for (L2SkillLearn s : skills)
+		final Map<Integer, L2SkillLearn> skills = SkillTreesData.getInstance().getMaxPledgeSkills(clan, includeSquad);
+		for (L2SkillLearn s : skills.values())
 		{
-			clan.addNewSkill(st.getSkill(s.getSkillId(), s.getSkillLevel()));
+			clan.addNewSkill(SkillData.getInstance().getSkill(s.getSkillId(), s.getSkillLevel()));
 		}
 		
 		// Notify target and active char