From e15abf375decadba7357073c86f7abd0e5107a8e Mon Sep 17 00:00:00 2001 From: Adry_85 <Adrya85@hotmail.it> Date: Fri, 23 Nov 2012 12:06:07 +0000 Subject: [PATCH] BETA: Updating skill '''Purify''', now removes turn_stone effect correctly, also updating '''Dance of Medusa''' reuse time. --- .../game/data/stats/skills/00300-00399.xml | 16 ++++++----- .../game/data/stats/skills/01000-01099.xml | 27 ++++++++++--------- 2 files changed, 24 insertions(+), 19 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index fbd584545b..0ad87c63d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -2204,6 +2204,7 @@ </enchant1for> </skill> <skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5"> + <!-- Confirmed CT2.5 and Updated to H5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench2Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table> @@ -2211,18 +2212,19 @@ <set name="abnormalLvl" val="1" /> <set name="abnormalType" val="turn_stone" /> <set name="element" val="3" /> <!-- Earth --> + <set name="elementPower" val="20" /> + <set name="hitTime" val="2000" /> + <set name="isDebuff" val="true" /> + <set name="lvlDepend" val="1" /> <set name="magicLvl" val="77" /> <set name="mpConsume" val="53" /> + <set name="operateType" val="A2" /> <set name="power" val="40" /> <!-- Base Land Rate --> - <set name="skillRadius" val="150" /> - <set name="target" val="TARGET_AURA" /> + <set name="reuseDelay" val="15000" /> <set name="saveVs" val="MEN" /> + <set name="skillRadius" val="150" /> <set name="skillType" val="PARALYZE" /> - <set name="isDebuff" val="true" /> - <set name="lvlDepend" val="1" /> - <set name="operateType" val="A2" /> - <set name="hitTime" val="2000" /> - <set name="reuseDelay" val="30000" /> + <set name="target" val="TARGET_AURA" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml index 62396bc9a8..a063c853d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml @@ -473,22 +473,25 @@ <set name="aggroPoints" val="#aggro" /> </skill> <skill id="1018" levels="3" name="Purify"> - <table name="#mpInitialConsume"> 8 10 11 </table> - <table name="#mpConsume"> 31 38 44 </table> - <table name="#negateAbnormals"> poison,3;bleeding,3;paralyze,1 poison,7;bleeding,7;paralyze,1;turn_stone,1 poison,9;bleeding,9;paralyze,1;turn_stone,1 </table> + <!-- Confirmed CT2.5 and Updated to H5 --> <table name="#aggro"> 418 495 566 </table> - <set name="mpInitialConsume" val="#mpInitialConsume" /> - <set name="mpConsume" val="#mpConsume" /> - <set name="target" val="TARGET_ONE" /> - <set name="reuseDelay" val="4000" /> - <set name="hitTime" val="3000" /> - <set name="skillType" val="NEGATE" /> - <set name="isMagic" val="1" /> <!-- Magic Skill --> - <set name="operateType" val="A1" /> + <table name="#magicLvl"> 44 52 62 </table> + <table name="#mpConsume"> 31 38 44 </table> + <table name="#mpInitialConsume"> 8 10 11 </table> + <table name="#negateAbnormals"> poison,3;bleeding,3;paralyze,1 poison,7;bleeding,7;paralyze,1;turn_stone,2 poison,9;bleeding,9;paralyze,1;turn_stone,2 </table> + <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> + <set name="hitTime" val="3000" /> + <set name="isMagic" val="1" /> <!-- Magic Skill --> + <set name="magicLvl" val="#magicLvl" /> + <set name="mpConsume" val="#mpConsume" /> + <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="negateAbnormals" val="#negateAbnormals" /> - <set name="aggroPoints" val="#aggro" /> + <set name="operateType" val="A1" /> + <set name="reuseDelay" val="4000" /> + <set name="skillType" val="NEGATE" /> + <set name="target" val="TARGET_ONE" /> </skill> <skill id="1020" levels="27" name="Vitalize" enchantGroup1="2" enchantGroup2="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> -- GitLab