From e15abf375decadba7357073c86f7abd0e5107a8e Mon Sep 17 00:00:00 2001
From: Adry_85 <Adrya85@hotmail.it>
Date: Fri, 23 Nov 2012 12:06:07 +0000
Subject: [PATCH] BETA: Updating skill '''Purify''', now removes turn_stone
 effect correctly, also updating '''Dance of Medusa''' reuse time.

---
 .../game/data/stats/skills/00300-00399.xml    | 16 ++++++-----
 .../game/data/stats/skills/01000-01099.xml    | 27 ++++++++++---------
 2 files changed, 24 insertions(+), 19 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
index fbd584545b..0ad87c63d3 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
@@ -2204,6 +2204,7 @@
 		</enchant1for>
 	</skill>
 	<skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
+		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
@@ -2211,18 +2212,19 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="turn_stone" />
 		<set name="element" val="3" /> <!-- Earth -->
+		<set name="elementPower" val="20" />
+		<set name="hitTime" val="2000" />
+		<set name="isDebuff" val="true" />
+		<set name="lvlDepend" val="1" />
 		<set name="magicLvl" val="77" />
 		<set name="mpConsume" val="53" />
+		<set name="operateType" val="A2" />
 		<set name="power" val="40" /> <!-- Base Land Rate -->
-		<set name="skillRadius" val="150" />
-		<set name="target" val="TARGET_AURA" />
+		<set name="reuseDelay" val="15000" />
 		<set name="saveVs" val="MEN" />
+		<set name="skillRadius" val="150" />
 		<set name="skillType" val="PARALYZE" />
-		<set name="isDebuff" val="true" />
-		<set name="lvlDepend" val="1" />
-		<set name="operateType" val="A2" />
-		<set name="hitTime" val="2000" />
-		<set name="reuseDelay" val="30000" />
+		<set name="target" val="TARGET_AURA" />
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
index 62396bc9a8..a063c853d0 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
@@ -473,22 +473,25 @@
 		<set name="aggroPoints" val="#aggro" />
 	</skill>
 	<skill id="1018" levels="3" name="Purify">
-		<table name="#mpInitialConsume"> 8 10 11 </table>
-		<table name="#mpConsume"> 31 38 44 </table>
-		<table name="#negateAbnormals"> poison,3;bleeding,3;paralyze,1 poison,7;bleeding,7;paralyze,1;turn_stone,1 poison,9;bleeding,9;paralyze,1;turn_stone,1 </table>
+		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<table name="#aggro"> 418 495 566 </table>
-		<set name="mpInitialConsume" val="#mpInitialConsume" />
-		<set name="mpConsume" val="#mpConsume" />
-		<set name="target" val="TARGET_ONE" />
-		<set name="reuseDelay" val="4000" />
-		<set name="hitTime" val="3000" />
-		<set name="skillType" val="NEGATE" />
-		<set name="isMagic" val="1" /> <!-- Magic Skill -->
-		<set name="operateType" val="A1" />
+		<table name="#magicLvl"> 44 52 62 </table>
+		<table name="#mpConsume"> 31 38 44 </table>
+		<table name="#mpInitialConsume"> 8 10 11 </table>
+		<table name="#negateAbnormals"> poison,3;bleeding,3;paralyze,1 poison,7;bleeding,7;paralyze,1;turn_stone,2 poison,9;bleeding,9;paralyze,1;turn_stone,2 </table>
+		<set name="aggroPoints" val="#aggro" />
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
+		<set name="hitTime" val="3000" />
+		<set name="isMagic" val="1" /> <!-- Magic Skill -->
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="negateAbnormals" val="#negateAbnormals" />
-		<set name="aggroPoints" val="#aggro" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="4000" />
+		<set name="skillType" val="NEGATE" />
+		<set name="target" val="TARGET_ONE" />
 	</skill>
 	<skill id="1020" levels="27" name="Vitalize" enchantGroup1="2" enchantGroup2="2">
 		<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-- 
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