From e05903abe2a9e831b38cb91b01e37a179a2fbe30 Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Sat, 30 Oct 2021 14:27:26 -0300
Subject: [PATCH] Updated skills to High Five

Bandage (34)
Focused Force (50)
Wolf Spirit Totem (83)
Ogre Spirit Totem (109)
Battle Roar (121)
Guts (139)
Puma Spirit Totem (282)
Lionheart (287)
Bison Spirit Totem (292)
Rabbit Spirit Totem (298)
Crush of Doom (315)
Aegis (316)
Zealot (420)
Dark Form (423)
Hawk Spirit Totem (425)
Over the Body (536)
Frost Bolt (1236)
Ice Dagger (1237)

Reported-by: Petersen
---
 .../data/stats/skills/00000-00099.xml         |  24 +++--
 .../data/stats/skills/00100-00199.xml         |  35 ++++--
 .../data/stats/skills/00200-00299.xml         |  69 ++++++++----
 .../data/stats/skills/00300-00399.xml         |  21 ++--
 .../data/stats/skills/00400-00499.xml         |  84 ++++++++++-----
 .../data/stats/skills/00500-00599.xml         |  15 ++-
 .../data/stats/skills/01200-01299.xml         | 100 ++++++++++--------
 7 files changed, 233 insertions(+), 115 deletions(-)

diff --git a/src/main/resources/data/stats/skills/00000-00099.xml b/src/main/resources/data/stats/skills/00000-00099.xml
index 903e04f74f..fb7313e3e9 100644
--- a/src/main/resources/data/stats/skills/00000-00099.xml
+++ b/src/main/resources/data/stats/skills/00000-00099.xml
@@ -1279,11 +1279,14 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="34" levels="3" name="Bandage">
+		<!-- High Five Confirmed -->
 		<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
 		<table name="#effectPoint"> 204 438 582 </table>
 		<table name="#magicLvl"> 20 46 62 </table>
 		<table name="#mpConsume2"> 19 41 55 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0034" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1694,10 +1697,12 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="50" levels="8" name="Focused Force">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<table name="#focusEnergyCharge"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#magicLvl"> 24 32 40 52 60 66 72 79 </table>
-		<table name="#maxCharges"> 1 2 3 4 5 6 7 8 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="900" />
 		<set name="hpConsume" val="20" />
 		<set name="icon" val="icon.skill0050" />
@@ -1711,12 +1716,12 @@
 		</cond>
 		<cond msgId="324">
 			<not>
-				<player Charges="#maxCharges" />
+				<player Charges="#focusEnergyCharge" />
 			</not>
 		</cond>
 		<effects>
 			<effect name="FocusEnergy">
-				<param charge="#maxCharges" />
+				<param charge="#focusEnergyCharge" />
 			</effect>
 		</effects>
 	</skill>
@@ -2397,10 +2402,13 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="83" levels="1" name="Wolf Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="204" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0083" />
 		<set name="magicLvl" val="20" />
@@ -2414,13 +2422,15 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="runSpd" val="1.2">
-					<using kind="DUALFIST" />
-				</mul>
 				<add stat="accCombat" val="3">
 					<using kind="DUALFIST" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="1.2">
+					<using kind="DUALFIST" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="84" levels="3" name="Poison Blade Dance" enchantGroup1="2" enchantGroup2="2">
diff --git a/src/main/resources/data/stats/skills/00100-00199.xml b/src/main/resources/data/stats/skills/00100-00199.xml
index 02471c881a..735db06939 100644
--- a/src/main/resources/data/stats/skills/00100-00199.xml
+++ b/src/main/resources/data/stats/skills/00100-00199.xml
@@ -400,11 +400,13 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="109" levels="1" name="Ogre Spirit Totem">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="438" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0109" />
 		<set name="magicLvl" val="46" />
@@ -418,15 +420,21 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.3">
+				<mul stat="critDmg" val="1.1">
 					<using kind="DUALFIST" />
 				</mul>
-				<mul stat="pDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.3" />
-				<mul stat="critDmg" val="1.1">
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.3">
 					<using kind="DUALFIST" />
 				</mul>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
@@ -738,18 +746,21 @@
 		</effects>
 	</skill>
 	<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
-		<table name="#power"> 10 15 20 25 30 35 </table>
 		<table name="#effectPoint"> 268 379 467 549 597 635 </table>
 		<table name="#magicLvl"> 28 40 49 58 64 70 </table>
+		<table name="#maxHpPower"> 10 15 20 25 30 35 </table>
 		<table name="#mpConsume2"> 13 18 22 27 30 33 </table>
-		<table name="#ench1Reuse"> 148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
-		<table name="#ench2pAtk"> 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ReuseDelay"> 148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
+		<table name="#ench2pAtk"> 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="MAX_HP_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0121" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -759,11 +770,11 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="reuseDelay" val="#ench1Reuse" />
+		<enchant1 name="reuseDelay" val="#ench1ReuseDelay" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MaxHp">
-				<param power="#power" />
+				<param power="#maxHpPower" />
 				<param type="PER" />
 				<param heal="true" />
 			</effect>
@@ -773,6 +784,8 @@
 				<param power="35" />
 				<param type="PER" />
 				<param heal="true" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pAtk" val="#ench2pAtk" />
 			</effect>
 		</enchant2Effects>
@@ -1046,7 +1059,7 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="139" levels="3" name="Guts">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#effectPoint"> 341 408 495 </table>
 		<table name="#magicLvl"> 36 43 52 </table>
@@ -1055,7 +1068,9 @@
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="90" />
 		<set name="abnormalType" val="PINCH" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0139" />
 		<set name="magicLvl" val="#magicLvl" />
diff --git a/src/main/resources/data/stats/skills/00200-00299.xml b/src/main/resources/data/stats/skills/00200-00299.xml
index 6eed065c21..015dbbea42 100644
--- a/src/main/resources/data/stats/skills/00200-00299.xml
+++ b/src/main/resources/data/stats/skills/00200-00299.xml
@@ -2673,10 +2673,13 @@
 		</enchant4Effects>
 	</skill>
 	<skill id="282" levels="1" name="Puma Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="379" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0282" />
 		<set name="magicLvl" val="40" />
@@ -2690,13 +2693,15 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="accCombat" val="6">
-					<using kind="DUALFIST" />
-				</add>
 				<mul stat="pAtkSpd" val="1.2">
 					<using kind="DUALFIST" />
 				</mul>
 			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
+					<using kind="DUALFIST" />
+				</add>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="283" levels="7" name="Summon Dark Panther" enchantGroup1="1">
@@ -2869,15 +2874,18 @@
 		</effects>
 	</skill>
 	<skill id="287" levels="3" name="Lionheart">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#defenceTraitPower"> 40 60 80 </table>
 		<table name="#effectPoint"> 341 467 582 </table>
 		<table name="#magicLvl"> 36 49 62 </table>
 		<table name="#mpConsume2"> 16 22 29 </table>
-		<table name="#traits"> 40 60 80 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="RESIST_SPIRITLESS" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0287" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2888,13 +2896,19 @@
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DefenceTrait">
-				<param SHOCK="#traits" />
-				<param HOLD="#traits" />
-				<param SLEEP="#traits" />
-				<param PARALYZE="#traits" />
+				<param SHOCK="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param HOLD="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param SLEEP="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param PARALYZE="#defenceTraitPower" />
 			</effect>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="40" />
+				<mul stat="cancelVuln" val="0.6" />
 			</effect>
 		</effects>
 	</skill>
@@ -3047,10 +3061,13 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="292" levels="1" name="Bison Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="624" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0292" />
 		<set name="magicLvl" val="68" />
@@ -3064,21 +3081,29 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="accCombat" val="6">
-					<using kind="DUALFIST" />
+				<add stat="critRate" val="300">
+					<player hp="30" />
 				</add>
-				<mul stat="pAtk" val="1.1">
-					<player hp="60" />
-				</mul>
+			</effect>
+			<effect name="Buff">
 				<add stat="critRate" val="100">
 					<player hp="60" />
 				</add>
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
+					<using kind="DUALFIST" />
+				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.3">
 					<player hp="30" />
 				</mul>
-				<add stat="critRate" val="300">
-					<player hp="30" />
-				</add>
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1">
+					<player hp="60" />
+				</mul>
 			</effect>
 		</effects>
 	</skill>
@@ -3230,11 +3255,13 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="298" levels="1" name="Rabbit Spirit Totem">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="582" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0298" />
 		<set name="magicLvl" val="62" />
@@ -3251,9 +3278,13 @@
 				<mul stat="pAtkSpd" val="1.3">
 					<using kind="DUALFIST" />
 				</mul>
-				<mul stat="runSpd" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="rEvas" val="12" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="299" levels="1" name="Summon Wild Hog Cannon" enchantGroup1="1">
diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml
index 299c1f6364..093bce4446 100644
--- a/src/main/resources/data/stats/skills/00300-00399.xml
+++ b/src/main/resources/data/stats/skills/00300-00399.xml
@@ -602,19 +602,22 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="315" levels="16" name="Crush of Doom" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
 		<table name="#hpConsume"> 208 212 212 217 221 225 229 233 237 240 244 248 251 255 258 261 </table>
 		<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#power"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635 </table>
-		<table name="#ench1Power"> 7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707 </table>
-		<table name="#ench2HpConsume"> 259 256 252 249 245 242 239 235 232 228 225 222 218 215 211 208 205 201 198 195 191 188 184 181 178 174 171 167 164 161 </table>
-		<table name="#enchDuel"> 7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table>
+		<table name="#physicalAttackPower"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635 </table>
 		<table name="#enchAttributePower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackPower"> 7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707 </table>
+		<table name="#ench2HpConsume"> 258 254 249 245 240 236 232 227 223 218 214 210 205 201 196 192 188 183 179 174 170 166 161 157 152 148 144 139 135 131 </table>
+		<table name="#ench7PvpPhysicalAttackPower"> 7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="1080" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1620" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0315" />
@@ -624,7 +627,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="7000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="hpConsume" val="#ench2HpConsume" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
@@ -649,14 +652,14 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -665,7 +668,7 @@
 		</enchant7Effects>
 		<enchant7pvpEffects>
 			<effect name="PhysicalAttack">
-				<param power="#enchDuel" />
+				<param power="#ench7PvpPhysicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -679,6 +682,8 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="316" levels="1" name="Aegis">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill0316" />
 		<set name="magicLvl" val="60" />
 		<set name="operateType" val="P" />
diff --git a/src/main/resources/data/stats/skills/00400-00499.xml b/src/main/resources/data/stats/skills/00400-00499.xml
index 0e7e29af67..59128be9bf 100644
--- a/src/main/resources/data/stats/skills/00400-00499.xml
+++ b/src/main/resources/data/stats/skills/00400-00499.xml
@@ -1055,22 +1055,26 @@
 		</effects>
 	</skill>
 	<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#cAtk"> 1.33 1.66 2 </table>
+		<table name="#critDmg"> 1.33 1.66 2 </table>
+		<table name="#critRate"> 33 66 100 </table>
 		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#hpConsume"> 159 183 204 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 106 122 136 </table>
 		<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
-		<table name="#rCrit"> 33 66 100 </table>
 		<table name="#runSpd"> 10 20 30 </table>
-		<table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1HpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table>
 		<table name="#ench1MpConsume2"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table>
-		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
+		<table name="#ench2AbnormalTime"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0420" />
@@ -1080,32 +1084,50 @@
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
-		<enchant1 name="hpConsume" val="#ench1hpConsume" />
+		<enchant1 name="hpConsume" val="#ench1HpConsume" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<player hp="30" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<sub stat="debuffVuln" val="80" />
-				<sub stat="cancelVuln" val="40" />
-				<add stat="runSpd" val="#runSpd" />
-				<add stat="accCombat" val="6">
-					<using kind="SWORD,BLUNT,POLE,DUALFIST" />
-				</add>
 				<mul stat="pAtkSpd" val="#pAtkSpd">
 					<using kind="SWORD,BLUNT,POLE,DUALFIST" />
 				</mul>
-				<add stat="critRate" val="#rCrit">
-					<using kind="SWORD,POLE" />
-				</add>
-				<mul stat="critDmg" val="#cAtk">
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="#critDmg">
 					<using kind="BLUNT,DUALFIST" />
 				</mul>
-				<mul stat="physicalMpConsumeRate" val="0.5" />
+			</effect>
+			<effect name="Buff">
+				<add stat="critRate" val="#critRate">
+					<using kind="SWORD,POLE" />
+				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="0.5" />
 			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
+					<using kind="SWORD,BLUNT,POLE,DUALFIST" />
+				</add>
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.6" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="#runSpd" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="421" levels="5" name="Fell Swoop" enchantGroup1="1" enchantGroup2="1">
@@ -1185,15 +1207,18 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="423" levels="3" name="Dark Form">
+		<!-- High Five Confirmed -->
+		<table name="#attributePower"> 10 15 20 </table>
+		<table name="#attributeRes"> 3 5 10 </table>
 		<table name="#effectPoint"> 549 611 655 </table>
-		<table name="#firePower"> 10 15 20 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
-		<table name="#vuln"> 3 5 10 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="HOLY_ATTACK" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0423" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1204,8 +1229,10 @@
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="firePower" val="#firePower" />
-				<add stat="fireRes" val="#vuln" />
+				<add stat="firePower" val="#attributePower" />
+			</effect>
+			<effect name="Buff">
+				<add stat="fireRes" val="#attributeRes" />
 			</effect>
 		</effects>
 	</skill>
@@ -1256,10 +1283,13 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="425" levels="1" name="Hawk Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="655" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0425" />
 		<set name="magicLvl" val="74" />
@@ -1273,15 +1303,19 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="accCombat" val="6">
+				<mul stat="critDmg" val="1.3">
 					<using kind="DUALFIST" />
-				</add>
+				</mul>
+			</effect>
+			<effect name="Buff">
 				<add stat="critRate" val="100">
 					<using kind="DUALFIST" />
 				</add>
-				<mul stat="critDmg" val="1.3">
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
 					<using kind="DUALFIST" />
-				</mul>
+				</add>
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/00500-00599.xml b/src/main/resources/data/stats/skills/00500-00599.xml
index 112d18cfa0..79b3e1823b 100644
--- a/src/main/resources/data/stats/skills/00500-00599.xml
+++ b/src/main/resources/data/stats/skills/00500-00599.xml
@@ -1478,10 +1478,13 @@
 		</effects>
 	</skill>
 	<skill id="536" levels="1" name="Over the Body">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="673" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0536" />
 		<set name="magicLvl" val="79" />
@@ -1498,15 +1501,23 @@
 				<param amount="-100" />
 				<param mode="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.15" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="35" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="regHp" val="1.15" />
 				<mul stat="pAtk" val="1.25" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="pAtkSpd" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="1.1" />
 			</effect>
 		</effects>
diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml
index 926bf7552e..60edb2c8ac 100644
--- a/src/main/resources/data/stats/skills/01200-01299.xml
+++ b/src/main/resources/data/stats/skills/01200-01299.xml
@@ -1227,52 +1227,55 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1236" levels="19" name="Frost Bolt" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
+		<table name="#magicalAttackPower"> 30 31 33 35 37 39 41 43 45 47 49 51 53 56 58 59 61 63 65 </table>
 		<table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table>
-		<table name="#power"> 30 31 33 35 37 39 41 43 45 47 49 51 53 56 58 59 61 63 65 </table>
-		<table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
-		<table name="#ench2MpConsume2"> 54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31 </table>
-		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 </table>
-		<table name="#ench2Power"> 66 66 66 66 67 67 67 67 67 68 68 68 68 68 69 69 69 69 69 70 70 70 70 70 71 71 71 71 71 72 </table>
-		<table name="#ench3ActivateRates"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 66 66 66 67 67 68 68 69 69 70 70 71 71 72 72 73 73 74 74 75 75 76 76 77 77 78 78 79 79 80 </table>
+		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
+		<table name="#ench2MagicalAttackPower"> 66 66 66 66 67 67 67 67 67 68 68 68 68 68 69 69 69 69 69 70 70 70 70 70 71 71 71 71 71 72 </table>
+		<table name="#ench3ActivateRate"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
+		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="60" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3100" />
 		<set name="icon" val="icon.skill1236" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="1200" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributePower" val="#enchAttributePower" />
+		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
@@ -1280,7 +1283,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
@@ -1288,7 +1291,7 @@
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench2Power" />
+				<param power="#ench2MagicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
@@ -1296,76 +1299,85 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="1237" levels="17" name="Ice Dagger" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table>
-		<table name="#dot"> -44 -44 -44 -44 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -67 -67 -67 </table>
 		<table name="#effectPoint"> -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -653 </table>
 		<table name="#magicLvl"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 29 31 31 34 35 37 38 41 42 43 45 46 47 50 50 53 53 </table>
-		<table name="#mpConsume1"> 8 8 9 9 10 10 11 11 11 12 12 13 13 13 14 14 15 </table>
-		<table name="#power"> 28 29 31 33 34 36 38 39 41 43 45 46 48 50 51 53 54 </table>
-		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
-		<table name="#ench2MpConsume2"> 56 56 55 54 53 52 52 51 52 49 48 48 47 46 45 44 43 43 42 41 40 39 39 38 37 36 35 35 34 33 </table>
-		<table name="#ench2MpConsume1"> 14 14 13 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 </table>
-		<table name="#ench2Power"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
-		<table name="#ench3ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#magicalAttackRangePower"> 28 29 31 33 34 36 38 39 41 43 45 46 48 50 51 53 54 </table>
+		<table name="#mpConsume1"> 8 8 8 9 9 10 10 11 11 11 12 12 12 13 13 14 14 </table>
+		<table name="#mpConsume2"> 29 31 32 34 36 37 39 41 42 44 45 47 48 50 51 53 54 </table>
+		<table name="#tickHpPower"> -44 -44 -44 -44 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -67 -67 -67 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackRangePower"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 28 </table>
+		<table name="#ench2MagicalAttackRangePower"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
+		<table name="#ench3ActivateRate"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
+		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1237" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="1200" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributePower" val="#enchAttributePower" />
+		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+			<effect name="MagicalAttackRange">
+				<param power="#ench1MagicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-67" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
-			<effect name="MagicalAttack">
-				<param power="#ench2Power" />
+			<effect name="MagicalAttackRange">
+				<param power="#ench2MagicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-67" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant2Effects>
 	</skill>
-- 
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