diff --git a/src/main/resources/data/stats/skills/00000-00099.xml b/src/main/resources/data/stats/skills/00000-00099.xml
index 903e04f74f885bcac8c42039c818217e752b89ee..fb7313e3e91c2020bac7534c5cb85e8d78dfff2f 100644
--- a/src/main/resources/data/stats/skills/00000-00099.xml
+++ b/src/main/resources/data/stats/skills/00000-00099.xml
@@ -1279,11 +1279,14 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="34" levels="3" name="Bandage">
+		<!-- High Five Confirmed -->
 		<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
 		<table name="#effectPoint"> 204 438 582 </table>
 		<table name="#magicLvl"> 20 46 62 </table>
 		<table name="#mpConsume2"> 19 41 55 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0034" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1694,10 +1697,12 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="50" levels="8" name="Focused Force">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<table name="#focusEnergyCharge"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#magicLvl"> 24 32 40 52 60 66 72 79 </table>
-		<table name="#maxCharges"> 1 2 3 4 5 6 7 8 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="900" />
 		<set name="hpConsume" val="20" />
 		<set name="icon" val="icon.skill0050" />
@@ -1711,12 +1716,12 @@
 		</cond>
 		<cond msgId="324">
 			<not>
-				<player Charges="#maxCharges" />
+				<player Charges="#focusEnergyCharge" />
 			</not>
 		</cond>
 		<effects>
 			<effect name="FocusEnergy">
-				<param charge="#maxCharges" />
+				<param charge="#focusEnergyCharge" />
 			</effect>
 		</effects>
 	</skill>
@@ -2397,10 +2402,13 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="83" levels="1" name="Wolf Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="204" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0083" />
 		<set name="magicLvl" val="20" />
@@ -2414,13 +2422,15 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="runSpd" val="1.2">
-					<using kind="DUALFIST" />
-				</mul>
 				<add stat="accCombat" val="3">
 					<using kind="DUALFIST" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="1.2">
+					<using kind="DUALFIST" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="84" levels="3" name="Poison Blade Dance" enchantGroup1="2" enchantGroup2="2">
diff --git a/src/main/resources/data/stats/skills/00100-00199.xml b/src/main/resources/data/stats/skills/00100-00199.xml
index 02471c881a94065a9cdfaed7bdd54fc2a30c959f..735db06939f270b8b8745e5d47c3771f14aacd6c 100644
--- a/src/main/resources/data/stats/skills/00100-00199.xml
+++ b/src/main/resources/data/stats/skills/00100-00199.xml
@@ -400,11 +400,13 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="109" levels="1" name="Ogre Spirit Totem">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="438" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0109" />
 		<set name="magicLvl" val="46" />
@@ -418,15 +420,21 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.3">
+				<mul stat="critDmg" val="1.1">
 					<using kind="DUALFIST" />
 				</mul>
-				<mul stat="pDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="1.3" />
-				<mul stat="critDmg" val="1.1">
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.3">
 					<using kind="DUALFIST" />
 				</mul>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
@@ -738,18 +746,21 @@
 		</effects>
 	</skill>
 	<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
-		<table name="#power"> 10 15 20 25 30 35 </table>
 		<table name="#effectPoint"> 268 379 467 549 597 635 </table>
 		<table name="#magicLvl"> 28 40 49 58 64 70 </table>
+		<table name="#maxHpPower"> 10 15 20 25 30 35 </table>
 		<table name="#mpConsume2"> 13 18 22 27 30 33 </table>
-		<table name="#ench1Reuse"> 148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
-		<table name="#ench2pAtk"> 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ReuseDelay"> 148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
+		<table name="#ench2pAtk"> 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="MAX_HP_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0121" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -759,11 +770,11 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="reuseDelay" val="#ench1Reuse" />
+		<enchant1 name="reuseDelay" val="#ench1ReuseDelay" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MaxHp">
-				<param power="#power" />
+				<param power="#maxHpPower" />
 				<param type="PER" />
 				<param heal="true" />
 			</effect>
@@ -773,6 +784,8 @@
 				<param power="35" />
 				<param type="PER" />
 				<param heal="true" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pAtk" val="#ench2pAtk" />
 			</effect>
 		</enchant2Effects>
@@ -1046,7 +1059,7 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="139" levels="3" name="Guts">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#effectPoint"> 341 408 495 </table>
 		<table name="#magicLvl"> 36 43 52 </table>
@@ -1055,7 +1068,9 @@
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="90" />
 		<set name="abnormalType" val="PINCH" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0139" />
 		<set name="magicLvl" val="#magicLvl" />
diff --git a/src/main/resources/data/stats/skills/00200-00299.xml b/src/main/resources/data/stats/skills/00200-00299.xml
index 6eed065c214d2807815fe59c05159c70d20b4771..015dbbea427537b39d6057513765ebf94309a86d 100644
--- a/src/main/resources/data/stats/skills/00200-00299.xml
+++ b/src/main/resources/data/stats/skills/00200-00299.xml
@@ -2673,10 +2673,13 @@
 		</enchant4Effects>
 	</skill>
 	<skill id="282" levels="1" name="Puma Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="379" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0282" />
 		<set name="magicLvl" val="40" />
@@ -2690,13 +2693,15 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="accCombat" val="6">
-					<using kind="DUALFIST" />
-				</add>
 				<mul stat="pAtkSpd" val="1.2">
 					<using kind="DUALFIST" />
 				</mul>
 			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
+					<using kind="DUALFIST" />
+				</add>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="283" levels="7" name="Summon Dark Panther" enchantGroup1="1">
@@ -2869,15 +2874,18 @@
 		</effects>
 	</skill>
 	<skill id="287" levels="3" name="Lionheart">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#defenceTraitPower"> 40 60 80 </table>
 		<table name="#effectPoint"> 341 467 582 </table>
 		<table name="#magicLvl"> 36 49 62 </table>
 		<table name="#mpConsume2"> 16 22 29 </table>
-		<table name="#traits"> 40 60 80 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="RESIST_SPIRITLESS" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0287" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2888,13 +2896,19 @@
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DefenceTrait">
-				<param SHOCK="#traits" />
-				<param HOLD="#traits" />
-				<param SLEEP="#traits" />
-				<param PARALYZE="#traits" />
+				<param SHOCK="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param HOLD="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param SLEEP="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param PARALYZE="#defenceTraitPower" />
 			</effect>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="40" />
+				<mul stat="cancelVuln" val="0.6" />
 			</effect>
 		</effects>
 	</skill>
@@ -3047,10 +3061,13 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="292" levels="1" name="Bison Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="624" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0292" />
 		<set name="magicLvl" val="68" />
@@ -3064,21 +3081,29 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="accCombat" val="6">
-					<using kind="DUALFIST" />
+				<add stat="critRate" val="300">
+					<player hp="30" />
 				</add>
-				<mul stat="pAtk" val="1.1">
-					<player hp="60" />
-				</mul>
+			</effect>
+			<effect name="Buff">
 				<add stat="critRate" val="100">
 					<player hp="60" />
 				</add>
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
+					<using kind="DUALFIST" />
+				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.3">
 					<player hp="30" />
 				</mul>
-				<add stat="critRate" val="300">
-					<player hp="30" />
-				</add>
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1">
+					<player hp="60" />
+				</mul>
 			</effect>
 		</effects>
 	</skill>
@@ -3230,11 +3255,13 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="298" levels="1" name="Rabbit Spirit Totem">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="582" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0298" />
 		<set name="magicLvl" val="62" />
@@ -3251,9 +3278,13 @@
 				<mul stat="pAtkSpd" val="1.3">
 					<using kind="DUALFIST" />
 				</mul>
-				<mul stat="runSpd" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="rEvas" val="12" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="299" levels="1" name="Summon Wild Hog Cannon" enchantGroup1="1">
diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml
index 299c1f63647b57102f9b5c7ea5200427554d1646..093bce4446161ad36915cb054b12b0150d3dca74 100644
--- a/src/main/resources/data/stats/skills/00300-00399.xml
+++ b/src/main/resources/data/stats/skills/00300-00399.xml
@@ -602,19 +602,22 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="315" levels="16" name="Crush of Doom" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
 		<table name="#hpConsume"> 208 212 212 217 221 225 229 233 237 240 244 248 251 255 258 261 </table>
 		<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#power"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635 </table>
-		<table name="#ench1Power"> 7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707 </table>
-		<table name="#ench2HpConsume"> 259 256 252 249 245 242 239 235 232 228 225 222 218 215 211 208 205 201 198 195 191 188 184 181 178 174 171 167 164 161 </table>
-		<table name="#enchDuel"> 7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table>
+		<table name="#physicalAttackPower"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635 </table>
 		<table name="#enchAttributePower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackPower"> 7710 7779 7848 7917 7986 8055 8123 8192 8261 8330 8399 8468 8537 8605 8674 8743 8812 8881 8950 9019 9088 9156 9225 9294 9363 9432 9501 9570 9639 9707 </table>
+		<table name="#ench2HpConsume"> 258 254 249 245 240 236 232 227 223 218 214 210 205 201 196 192 188 183 179 174 170 166 161 157 152 148 144 139 135 131 </table>
+		<table name="#ench7PvpPhysicalAttackPower"> 7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="1080" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1620" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0315" />
@@ -624,7 +627,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="7000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="hpConsume" val="#ench2HpConsume" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
@@ -649,14 +652,14 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -665,7 +668,7 @@
 		</enchant7Effects>
 		<enchant7pvpEffects>
 			<effect name="PhysicalAttack">
-				<param power="#enchDuel" />
+				<param power="#ench7PvpPhysicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -679,6 +682,8 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="316" levels="1" name="Aegis">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill0316" />
 		<set name="magicLvl" val="60" />
 		<set name="operateType" val="P" />
diff --git a/src/main/resources/data/stats/skills/00400-00499.xml b/src/main/resources/data/stats/skills/00400-00499.xml
index 0e7e29af6707ff3d162b16c24d883b3904aafaec..59128be9bf5e7088f52ced9e09240481ea4b9808 100644
--- a/src/main/resources/data/stats/skills/00400-00499.xml
+++ b/src/main/resources/data/stats/skills/00400-00499.xml
@@ -1055,22 +1055,26 @@
 		</effects>
 	</skill>
 	<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#cAtk"> 1.33 1.66 2 </table>
+		<table name="#critDmg"> 1.33 1.66 2 </table>
+		<table name="#critRate"> 33 66 100 </table>
 		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#hpConsume"> 159 183 204 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 106 122 136 </table>
 		<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
-		<table name="#rCrit"> 33 66 100 </table>
 		<table name="#runSpd"> 10 20 30 </table>
-		<table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1HpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table>
 		<table name="#ench1MpConsume2"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table>
-		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
+		<table name="#ench2AbnormalTime"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0420" />
@@ -1080,32 +1084,50 @@
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
-		<enchant1 name="hpConsume" val="#ench1hpConsume" />
+		<enchant1 name="hpConsume" val="#ench1HpConsume" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<player hp="30" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<sub stat="debuffVuln" val="80" />
-				<sub stat="cancelVuln" val="40" />
-				<add stat="runSpd" val="#runSpd" />
-				<add stat="accCombat" val="6">
-					<using kind="SWORD,BLUNT,POLE,DUALFIST" />
-				</add>
 				<mul stat="pAtkSpd" val="#pAtkSpd">
 					<using kind="SWORD,BLUNT,POLE,DUALFIST" />
 				</mul>
-				<add stat="critRate" val="#rCrit">
-					<using kind="SWORD,POLE" />
-				</add>
-				<mul stat="critDmg" val="#cAtk">
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="#critDmg">
 					<using kind="BLUNT,DUALFIST" />
 				</mul>
-				<mul stat="physicalMpConsumeRate" val="0.5" />
+			</effect>
+			<effect name="Buff">
+				<add stat="critRate" val="#critRate">
+					<using kind="SWORD,POLE" />
+				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="0.5" />
 			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
+					<using kind="SWORD,BLUNT,POLE,DUALFIST" />
+				</add>
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.6" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="#runSpd" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="421" levels="5" name="Fell Swoop" enchantGroup1="1" enchantGroup2="1">
@@ -1185,15 +1207,18 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="423" levels="3" name="Dark Form">
+		<!-- High Five Confirmed -->
+		<table name="#attributePower"> 10 15 20 </table>
+		<table name="#attributeRes"> 3 5 10 </table>
 		<table name="#effectPoint"> 549 611 655 </table>
-		<table name="#firePower"> 10 15 20 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
-		<table name="#vuln"> 3 5 10 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="HOLY_ATTACK" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0423" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1204,8 +1229,10 @@
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="firePower" val="#firePower" />
-				<add stat="fireRes" val="#vuln" />
+				<add stat="firePower" val="#attributePower" />
+			</effect>
+			<effect name="Buff">
+				<add stat="fireRes" val="#attributeRes" />
 			</effect>
 		</effects>
 	</skill>
@@ -1256,10 +1283,13 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="425" levels="1" name="Hawk Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="655" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0425" />
 		<set name="magicLvl" val="74" />
@@ -1273,15 +1303,19 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="accCombat" val="6">
+				<mul stat="critDmg" val="1.3">
 					<using kind="DUALFIST" />
-				</add>
+				</mul>
+			</effect>
+			<effect name="Buff">
 				<add stat="critRate" val="100">
 					<using kind="DUALFIST" />
 				</add>
-				<mul stat="critDmg" val="1.3">
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6">
 					<using kind="DUALFIST" />
-				</mul>
+				</add>
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/00500-00599.xml b/src/main/resources/data/stats/skills/00500-00599.xml
index 112d18cfa0bd0aff3750303a22dbffce1eb057a7..79b3e1823b814c72f06664a10cd4ebcd61a8d7b4 100644
--- a/src/main/resources/data/stats/skills/00500-00599.xml
+++ b/src/main/resources/data/stats/skills/00500-00599.xml
@@ -1478,10 +1478,13 @@
 		</effects>
 	</skill>
 	<skill id="536" levels="1" name="Over the Body">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="673" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0536" />
 		<set name="magicLvl" val="79" />
@@ -1498,15 +1501,23 @@
 				<param amount="-100" />
 				<param mode="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.15" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="35" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="regHp" val="1.15" />
 				<mul stat="pAtk" val="1.25" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="pAtkSpd" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="1.1" />
 			</effect>
 		</effects>
diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml
index 926bf7552e08d6da4ea0b9e55264ec2d4c5a96e5..60edb2c8aceb58d52450ea5efd8a1bccfdbfbe8f 100644
--- a/src/main/resources/data/stats/skills/01200-01299.xml
+++ b/src/main/resources/data/stats/skills/01200-01299.xml
@@ -1227,52 +1227,55 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1236" levels="19" name="Frost Bolt" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
+		<table name="#magicalAttackPower"> 30 31 33 35 37 39 41 43 45 47 49 51 53 56 58 59 61 63 65 </table>
 		<table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table>
-		<table name="#power"> 30 31 33 35 37 39 41 43 45 47 49 51 53 56 58 59 61 63 65 </table>
-		<table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
-		<table name="#ench2MpConsume2"> 54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31 </table>
-		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 </table>
-		<table name="#ench2Power"> 66 66 66 66 67 67 67 67 67 68 68 68 68 68 69 69 69 69 69 70 70 70 70 70 71 71 71 71 71 72 </table>
-		<table name="#ench3ActivateRates"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 66 66 66 67 67 68 68 69 69 70 70 71 71 72 72 73 73 74 74 75 75 76 76 77 77 78 78 79 79 80 </table>
+		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
+		<table name="#ench2MagicalAttackPower"> 66 66 66 66 67 67 67 67 67 68 68 68 68 68 69 69 69 69 69 70 70 70 70 70 71 71 71 71 71 72 </table>
+		<table name="#ench3ActivateRate"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
+		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="60" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3100" />
 		<set name="icon" val="icon.skill1236" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="1200" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributePower" val="#enchAttributePower" />
+		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
@@ -1280,7 +1283,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
@@ -1288,7 +1291,7 @@
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench2Power" />
+				<param power="#ench2MagicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.8" />
@@ -1296,76 +1299,85 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="1237" levels="17" name="Ice Dagger" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table>
-		<table name="#dot"> -44 -44 -44 -44 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -67 -67 -67 </table>
 		<table name="#effectPoint"> -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -653 </table>
 		<table name="#magicLvl"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 29 31 31 34 35 37 38 41 42 43 45 46 47 50 50 53 53 </table>
-		<table name="#mpConsume1"> 8 8 9 9 10 10 11 11 11 12 12 13 13 13 14 14 15 </table>
-		<table name="#power"> 28 29 31 33 34 36 38 39 41 43 45 46 48 50 51 53 54 </table>
-		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
-		<table name="#ench2MpConsume2"> 56 56 55 54 53 52 52 51 52 49 48 48 47 46 45 44 43 43 42 41 40 39 39 38 37 36 35 35 34 33 </table>
-		<table name="#ench2MpConsume1"> 14 14 13 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 </table>
-		<table name="#ench2Power"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
-		<table name="#ench3ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#magicalAttackRangePower"> 28 29 31 33 34 36 38 39 41 43 45 46 48 50 51 53 54 </table>
+		<table name="#mpConsume1"> 8 8 8 9 9 10 10 11 11 11 12 12 12 13 13 14 14 </table>
+		<table name="#mpConsume2"> 29 31 32 34 36 37 39 41 42 44 45 47 48 50 51 53 54 </table>
+		<table name="#tickHpPower"> -44 -44 -44 -44 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -67 -67 -67 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackRangePower"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
+		<table name="#ench2MpConsume1"> 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
+		<table name="#ench2MpConsume2"> 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 28 </table>
+		<table name="#ench2MagicalAttackRangePower"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
+		<table name="#ench3ActivateRate"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
+		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1237" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="1200" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributePower" val="#enchAttributePower" />
+		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+			<effect name="MagicalAttackRange">
+				<param power="#ench1MagicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-67" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
-			<effect name="MagicalAttack">
-				<param power="#ench2Power" />
+			<effect name="MagicalAttackRange">
+				<param power="#ench2MagicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-67" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant2Effects>
 	</skill>