diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml index ba8d83fdf5dbc4a4970afdbfcb646138141cd3b7..77c1ff06a0eb1597140b2d823a9c0ff06b464805 100644 --- a/src/main/resources/data/stats/skills/01200-01299.xml +++ b/src/main/resources/data/stats/skills/01200-01299.xml @@ -306,46 +306,49 @@ </effects> </skill> <skill id="1217" levels="33" name="Greater Heal" enchantGroup1="2" enchantGroup2="2"> - <!-- Confirmed CT2.5 --> - <table name="#abnormalLvls"> 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 </table> - <table name="#amount"> 204 212 219 235 243 251 267 275 283 299 307 316 332 340 348 356 364 372 380 388 395 402 410 417 424 431 437 444 450 456 462 467 472 </table> - <table name="#effectPoints"> 236 245 254 271 281 290 308 318 327 346 356 365 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546 </table> - <table name="#hotValue"> 14 15 15 16 17 17 18 19 19 20 21 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 30 31 31 32 32 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 </table> + <table name="#effectPoint"> 236 245 254 271 281 290 308 318 327 346 356 365 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546 </table> + <table name="#healPower"> 204 212 219 235 243 251 267 275 283 299 307 316 332 340 348 356 364 372 380 388 395 402 410 417 424 431 437 444 450 456 462 467 472 </table> <table name="#magicLvl"> 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> - <table name="#mpConsume2"> 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table> <table name="#mpConsume1"> 12 12 13 13 13 14 15 15 16 16 16 17 18 18 18 19 19 20 20 20 20 21 21 21 22 22 23 23 23 23 24 24 24 </table> - <table name="#ench1amount"> 477 482 487 493 498 503 509 514 519 525 530 535 540 546 551 556 562 567 572 578 583 588 509 599 604 609 615 620 625 631 </table> - <table name="#ench2MpConsume2"> 94 92 91 89 87 86 84 83 81 79 78 76 75 73 71 70 68 67 65 63 62 60 59 57 55 54 52 51 49 48 </table> - <table name="#ench2MpConsume1"> 23 23 22 22 21 21 21 20 20 19 19 19 18 18 17 17 17 16 16 15 15 15 14 14 13 13 13 12 12 12 </table> + <table name="#mpConsume2"> 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table> + <table name="#tickHpPower"> 14 15 15 16 17 17 18 19 19 20 21 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 30 31 31 32 32 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1HealPower"> 477 482 487 493 498 503 509 514 519 525 530 535 540 546 551 556 562 567 572 578 583 588 593 599 604 609 615 620 625 631 </table> + <table name="#ench2MpConsume1"> 23 23 22 22 21 21 21 20 20 19 19 19 18 18 17 17 17 16 16 15 15 15 14 14 13 13 13 12 12 12 </table> + <table name="#ench2MpConsume2"> 94 92 91 89 87 86 84 83 81 79 78 76 75 73 71 70 68 67 65 63 62 60 59 57 55 54 52 51 49 48 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="15" /> <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="activateRate" val="0" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="600" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="1100" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="5000" /> <set name="icon" val="icon.skill1217" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="TARGET" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> + <effect name="Heal"> + <param power="#healPower" /> + </effect> <effect name="TickHp"> - <param power="#hotValue" /> + <param power="#tickHpPower" /> <param ticks="1" /> - </effect> - <effect name="Heal"> - <param power="#amount" /> + <param mode="DIFF" /> </effect> </effects> <enchant1Effects> @@ -354,46 +357,48 @@ <param ticks="1" /> </effect> <effect name="Heal"> - <param power="#ench1amount" /> + <param power="#ench1HealPower" /> </effect> </enchant1Effects> </skill> <skill id="1218" levels="33" name="Greater Battle Heal" enchantGroup1="2" enchantGroup2="2"> - <!-- Confirmed CT2.5 --> - <table name="#amount"> 371 384 398 426 441 455 484 499 514 544 559 573 603 618 633 647 662 676 690 704 718 731 745 758 770 783 795 806 817 828 839 849 858 </table> - <table name="#effectPoints"> 202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468 </table> + <!-- High Five Confirmed --> + <table name="#effectPoint"> 202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468 </table> + <table name="#healPower"> 371 384 398 426 441 455 484 499 514 544 559 573 603 618 633 647 662 676 690 704 718 731 745 758 770 782 795 806 817 828 839 849 858 </table> <table name="#magicLvl"> 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> - <table name="#mpConsume2"> 69 72 73 76 78 81 86 88 91 96 96 98 103 106 108 111 113 116 117 117 120 122 124 126 128 131 133 134 136 138 140 142 143 </table> <table name="#mpConsume1"> 18 18 19 19 20 21 22 22 23 24 25 25 26 27 27 28 29 29 30 30 30 31 31 32 32 33 34 34 34 35 35 36 36 </table> - <table name="#ench1amount"> 863 868 873 878 883 887 892 897 902 907 912 917 921 926 931 936 941 946 950 955 960 965 970 975 980 984 989 994 999 1004 </table> - <table name="#ench2MpConsume2"> 141 138 136 133 131 129 126 124 121 119 116 114 112 109 107 104 102 100 97 95 92 90 88 85 83 80 78 76 73 71 </table> - <table name="#ench2MpConsume1"> 35 34 34 33 32 32 31 31 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 20 20 19 19 18 17 </table> + <table name="#mpConsume2"> 69 72 73 76 78 81 86 88 91 96 96 98 103 106 108 111 113 116 117 117 120 122 124 126 128 131 133 134 136 138 140 142 143 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1HealPower"> 863 868 873 878 883 887 892 897 902 907 912 917 921 926 931 936 941 946 950 955 960 965 970 975 980 984 989 994 999 1004 </table> + <table name="#ench2MpConsume1"> 35 34 34 33 32 32 31 31 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 20 20 19 19 18 17 </table> + <table name="#ench2MpConsume2"> 141 138 136 133 131 129 126 124 121 119 116 114 112 109 107 104 102 100 97 95 92 90 88 85 83 80 78 76 73 71 </table> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="600" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="1100" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill1218" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="TARGET" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Heal"> - <param power="#amount" /> + <param power="#healPower" /> </effect> </effects> <enchant1Effects> <effect name="Heal"> - <param power="#ench1amount" /> + <param power="#ench1HealPower" /> </effect> </enchant1Effects> </skill> @@ -969,39 +974,42 @@ </enchant2Effects> </skill> <skill id="1232" levels="3" name="Blazing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 379 457 532 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 379 457 532 </table> <table name="#magicLvl"> 40 48 56 </table> - <table name="#mpConsume2"> 28 35 41 </table> <table name="#mpConsume1"> 7 9 11 </table> + <table name="#mpConsume2"> 28 35 41 </table> <table name="#reflectDam"> 10 15 20 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> + <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2MpConsume1"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table> + <table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> <table name="#ench3pDef"> 1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table> <table name="#ench4fireRes"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> - <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="DMG_SHIELD" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1232" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <effects> @@ -1330,35 +1338,37 @@ </enchant2Effects> </skill> <skill id="1238" levels="3" name="Freezing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> - <!-- Confirmed CT2.5 --> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 379 457 532 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 379 457 532 </table> <table name="#magicLvl"> 40 48 56 </table> - <table name="#mpConsume2"> 28 35 41 </table> <table name="#mpConsume1"> 7 9 11 </table> + <table name="#mpConsume2"> 28 35 41 </table> <table name="#reflectDam"> 10 15 20 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2reflectDam"> 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 </table> <table name="#ench3pDef"> 1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table> <table name="#ench4waterRes"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table> - <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="DMG_SHIELD" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1238" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> @@ -1445,37 +1455,40 @@ </enchant3Effects> </skill> <skill id="1240" levels="3" name="Guidance" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> <table name="#accCombat"> 2 3 4 </table> - <table name="#effectPoints"> 379 457 532 </table> + <table name="#effectPoint"> 379 457 532 </table> <table name="#magicLvl"> 40 48 56 </table> - <table name="#mpConsume2"> 28 35 41 </table> <table name="#mpConsume1"> 7 9 11 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> - <table name="#ench2MpConsume1"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table> + <table name="#mpConsume2"> 28 35 41 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table> + <table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="HIT_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1240" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <add stat="accCombat" val="#accCombat" /> @@ -1483,75 +1496,81 @@ </effects> </skill> <skill id="1242" levels="3" name="Death Whisper" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#cAtk"> 1.25 1.3 1.35 </table> - <table name="#effectPoints"> 379 457 532 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#critDmg"> 1.25 1.3 1.35 </table> + <table name="#effectPoint"> 379 457 532 </table> <table name="#magicLvl"> 40 48 56 </table> - <table name="#mpConsume2"> 28 35 41 </table> <table name="#mpConsume1"> 7 9 11 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> - <table name="#ench2MpConsume1"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table> + <table name="#mpConsume2"> 28 35 41 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table> + <table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="CRITICAL_DMG_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1242" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> - <mul stat="critDmg" val="#cAtk" /> + <mul stat="critDmg" val="#critDmg" /> </effect> </effects> </skill> <skill id="1243" levels="6" name="Bless Shield" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> - <table name="#effectPoints"> 379 457 532 582 611 635 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> + <table name="#effectPoint"> 379 457 532 582 611 635 </table> <table name="#magicLvl"> 40 48 56 62 66 70 </table> - <table name="#mpConsume2"> 28 35 41 46 49 52 </table> <table name="#mpConsume1"> 7 9 11 12 13 13 </table> + <table name="#mpConsume2"> 28 35 41 46 49 52 </table> <table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26 </table> - <table name="#ench2MpConsume1"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 6 6 6 </table> + <table name="#ench2MpConsume2"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="SHIELD_PROB_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1243" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <mul stat="rShld" val="#rShld" /> @@ -2082,37 +2101,43 @@ </enchant1Effects> </skill> <skill id="1257" levels="3" name="Decrease Weight" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 331 418 495 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 331 418 495 </table> <table name="#magicLvl"> 35 44 52 </table> - <table name="#mpConsume2"> 12 16 19 </table> <table name="#mpConsume1"> 3 4 5 </table> - <table name="#Weight"> 3000 6000 9000 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 </table> + <table name="#mpConsume2"> 12 16 19 </table> + <table name="#weightPenalty"> 3000 6000 9000 </table> + <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2MpConsume1"> 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench2MpConsume2"> 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1257" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> + <enchant1 name="magicLvl" val="#enchMagicLvl" /> + <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> - <add stat="weightPenalty" val="#Weight" /> + <add stat="weightPenalty" val="#weightPenalty" /> </effect> </effects> </skill> @@ -2161,44 +2186,52 @@ </enchant1Effects> </skill> <skill id="1259" levels="4" name="Resist Shock" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> - <table name="#abnormalLvls"> 1 2 3 4 </table> - <table name="#effectPoints"> 379 495 597 646 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 4 </table> + <table name="#defenceTraitPower"> 15 20 30 40 </table> + <table name="#effectPoint"> 379 495 597 646 </table> <table name="#magicLvl"> 40 52 64 72 </table> - <table name="#mpConsume2"> 28 38 46 52 </table> <table name="#mpConsume1"> 7 10 12 13 </table> - <table name="#trait_shock"> 15 20 30 40 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26 </table> - <table name="#ench2MpConsume1"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 </table> - <table name="#ench3abnormalLvl"> 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table> - <table name="#ench3Trait_shock"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#mpConsume2"> 28 38 46 52 </table> + <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 6 6 6 </table> + <table name="#ench2MpConsume2"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table> + <table name="#ench3AbnormalLvl"> 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table> + <table name="#ench3defenceTraitPower"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="RESIST_SHOCK" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1259" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> + <enchant1 name="magicLvl" val="#enchMagicLvl" /> + <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> + <enchant3 name="abnormalLvl" val="#ench3AbnormalLvl" /> + <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> <effect name="DefenceTrait"> - <param SHOCK="#trait_shock" /> + <param SHOCK="#defenceTraitPower" /> </effect> </effects> <enchant3Effects> <effect name="DefenceTrait"> - <param SHOCK="#ench3Trait_shock" /> + <param SHOCK="#ench3defenceTraitPower" /> </effect> </enchant3Effects> </skill> @@ -2537,40 +2570,43 @@ </enchant1Effects> </skill> <skill id="1268" levels="4" name="Vampiric Rage" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 4 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#absorbDam"> 6 7 8 9 </table> - <table name="#effectPoints"> 285 418 549 646 </table> + <table name="#effectPoint"> 285 418 549 646 </table> <table name="#magicLvl"> 30 44 58 72 </table> - <table name="#mpConsume2"> 21 31 43 53 </table> <table name="#mpConsume1"> 6 8 11 14 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table> - <table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table> + <table name="#mpConsume2"> 21 31 43 53 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table> + <table name="#ench2MpConsume2"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="VAMPIRIC_ATTACK" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1268" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> - <add stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> + <add stat="absorbDam" val="#absorbDam" /> </effect> </effects> </skill>