From db1588b1b87e04a917ee8b6da40980b770170567 Mon Sep 17 00:00:00 2001 From: Zealar <Zealar@users.noreply.github.com> Date: Mon, 3 Nov 2014 22:27:38 +0200 Subject: [PATCH] Fix follow skills after Triggers Rework: - (992)Sonic Mastery - (993)Force Mastery - (5550)NPC Trigger Stun - (6920)Collector's Fortune - (8307)Boing Hammer's Effect of Doubt - (23321)Draconic Evolver Patch by: dedmoped Reviewed by: Zealar --- .../game/data/stats/skills/00200-00299.xml | 16 +++++------ .../game/data/stats/skills/00400-00499.xml | 2 +- .../game/data/stats/skills/00600-00699.xml | 8 ++---- .../game/data/stats/skills/00700-00799.xml | 6 ++-- .../game/data/stats/skills/00800-00899.xml | 6 ++-- .../game/data/stats/skills/00900-00999.xml | 16 +++++------ .../game/data/stats/skills/01400-01499.xml | 2 +- .../game/data/stats/skills/01500-01599.xml | 11 ++++---- .../game/data/stats/skills/03400-03499.xml | 5 ++-- .../game/data/stats/skills/03600-03699.xml | 28 ++++++------------- .../game/data/stats/skills/03800-03899.xml | 16 +++++------ .../game/data/stats/skills/05500-05599.xml | 8 ++---- .../game/data/stats/skills/05600-05699.xml | 2 +- .../game/data/stats/skills/05800-05899.xml | 2 +- .../game/data/stats/skills/05900-05999.xml | 6 ++-- .../game/data/stats/skills/06900-06999.xml | 2 +- .../game/data/stats/skills/08200-08299.xml | 2 +- .../game/data/stats/skills/08300-08399.xml | 2 +- .../game/data/stats/skills/21200-21299.xml | 12 ++++---- .../game/data/stats/skills/23300-23399.xml | 1 + 20 files changed, 67 insertions(+), 86 deletions(-) diff --git a/L2J_DataPack/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack/dist/game/data/stats/skills/00200-00299.xml index 9aa6ba0ec2..0b81d36db0 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/00200-00299.xml @@ -26,7 +26,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="50" /> - <param skillId="#triggeredId" skillLevel="1" /> + <param skillId="#triggeredId" skillLevel="1" /> <!-- Blunt Mastery --> <param targetType="SELF" /> <param allowWeapons="SWORD,BLUNT" /> </effect> @@ -44,7 +44,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="50" /> - <param skillId="5604" skillLevel="1" /> + <param skillId="5604" skillLevel="1" /> <!-- Blunt Mastery --> <param targetType="SELF" /> <param allowWeapons="SWORD,BLUNT" /> </effect> @@ -62,7 +62,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="50" /> - <param skillId="5604" skillLevel="1" /> + <param skillId="5604" skillLevel="1" /> <!-- Blunt Mastery --> <param targetType="SELF" /> <param allowWeapons="SWORD,BLUNT" /> </effect> @@ -80,7 +80,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="50" /> - <param skillId="5604" skillLevel="1" /> + <param skillId="5604" skillLevel="1" /> <!-- Blunt Mastery --> <param targetType="SELF" /> <param allowWeapons="SWORD,BLUNT" /> </effect> @@ -146,7 +146,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="33" /> - <param skillId="#triggeredId" skillLevel="1" /> + <param skillId="#triggeredId" skillLevel="1" /> <!-- Dagger Mastery --> <param targetType="SELF" /> <param allowWeapons="DAGGER,DUALDAGGER" /> </effect> @@ -161,7 +161,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="33" /> - <param skillId="5603" skillLevel="1" /> + <param skillId="5603" skillLevel="1" /> <!-- Dagger Mastery --> <param targetType="SELF" /> <param allowWeapons="DAGGER,DUALDAGGER" /> </effect> @@ -179,7 +179,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="33" /> - <param skillId="5603" skillLevel="1" /> + <param skillId="5603" skillLevel="1" /> <!-- Dagger Mastery --> <param targetType="SELF" /> <param allowWeapons="DAGGER,DUALDAGGER" /> </effect> @@ -197,7 +197,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="33" /> - <param skillId="5603" skillLevel="1" /> + <param skillId="5603" skillLevel="1" /> <!-- Dagger Mastery --> <param targetType="SELF" /> <param allowWeapons="DAGGER,DUALDAGGER" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml index c696a3ba55..c57157a7d5 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml @@ -2240,7 +2240,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="#activationChance" /> - <param skillId="5548" skillLevel="1" /> + <param skillId="5548" skillLevel="1" /> <!-- Critical Spiritual Energy Attack --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack/dist/game/data/stats/skills/00600-00699.xml index de399f3819..6a3eee4670 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/00600-00699.xml @@ -891,13 +891,12 @@ <set name="icon" val="icon.skill1086" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByAttack"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="2" /> - <param skillId="5572" skillLevel="1" /> + <param skillId="5572" skillLevel="1" /> <!-- Warrior Ability - Haste --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -930,7 +929,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="2" /> - <param skillId="5574" skillLevel="1" /> + <param skillId="5574" skillLevel="1" /> <!-- Log Ability - Critical Chance --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -947,7 +946,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="2" /> - <param skillId="5575" skillLevel="1" /> + <param skillId="5575" skillLevel="1" /> <!-- Wizard Ability - Mana Steal --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -959,7 +958,6 @@ <set name="icon" val="icon.skill1418" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> diff --git a/L2J_DataPack/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack/dist/game/data/stats/skills/00700-00799.xml index 5332357a5b..b36dcb4048 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/00700-00799.xml @@ -1476,7 +1476,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="3" /> - <param skillId="5559" skillLevel="1" /> + <param skillId="5559" skillLevel="1" /> <!-- Physical Pose --> <param targetType="SELF" /> <param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,DAGGER,DUALDAGGER,POLE,ANCIENTSWORD,RAPIER" /> </effect> @@ -1500,9 +1500,9 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="3" /> - <param skillId="5559" skillLevel="1" /> + <param skillId="5559" skillLevel="1" /> <!-- Physical Pose --> <param targetType="SELF" /> - <param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,DAGGER,DUALDAGGER,POLE,ANCIENTSWORD,RAPIER" /> + <param allowWeapons="CROSSBOW,BOW" /> </effect> </for> </skill> diff --git a/L2J_DataPack/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack/dist/game/data/stats/skills/00800-00899.xml index 89286243be..cfffa5bafd 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/00800-00899.xml @@ -394,7 +394,7 @@ <for> <effect name="TriggerSkillByAvoid"> <param chance="10" /> - <param skillId="5673" skillLevel="1" /> + <param skillId="5673" skillLevel="1" /> <!-- Evasion Counter --> <param targetType="ONE" /> </effect> </for> @@ -407,7 +407,7 @@ <for> <effect name="TriggerSkillByAvoid"> <param chance="10" /> - <param skillId="5674" skillLevel="1" /> + <param skillId="5674" skillLevel="1" /> <!-- Evasion Chance --> <param targetType="SELF" /> </effect> </for> @@ -420,7 +420,7 @@ <for> <effect name="TriggerSkillByAvoid"> <param chance="10" /> - <param skillId="5675" skillLevel="1" /> + <param skillId="5675" skillLevel="1" /> <!-- Evasion Haste --> <param targetType="SELF" /> </effect> </for> diff --git a/L2J_DataPack/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack/dist/game/data/stats/skills/00900-00999.xml index 6db686860a..19055cae83 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/00900-00999.xml @@ -1196,9 +1196,9 @@ <mul order="0x30" stat="rShld" val="#rShld" /> </effect> <effect name="TriggerSkillBySkill"> - <param castSkillId="997" /> + <param castSkillId="997" /> <!-- Crushing Strike --> <param chance="30" /> - <param skillId="6920" skillLevel="1" /> + <param skillId="6920" skillLevel="1" /> <!-- Collector's Fortune --> <param targetType="SELF" /> </effect> </for> @@ -2141,7 +2141,7 @@ <skill id="992" levels="8" name="Sonic Mastery"> <!-- High Five Skill --> <table name="#magicLvl"> 40 43 49 55 60 66 70 79 </table> - <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table> + <table name="#skillLevel"> 1 2 3 4 5 6 7 8 </table> <set name="icon" val="icon.skill0992" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> @@ -2150,7 +2150,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="15" /> - <param skillId="6813" skillLevel="1" /> + <param skillId="6813" skillLevel="#skillLevel" /> <!-- Focus Sonic --> <param targetType="SELF" /> <param allowWeapons="DUAL,SWORD,BLUNT" /> </effect> @@ -2158,7 +2158,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="30" /> - <param skillId="6813" skillLevel="1" /> + <param skillId="6813" skillLevel="#skillLevel" /> <!-- Focus Sonic --> <param targetType="SELF" /> <param allowWeapons="DUAL,SWORD,BLUNT" /> </effect> @@ -2167,7 +2167,7 @@ <skill id="993" levels="8" name="Force Mastery"> <!-- High Five Skill --> <table name="#magicLvl"> 24 32 40 52 60 66 72 79 </table> - <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table> + <table name="#skillLevel"> 1 2 3 4 5 6 7 8 </table> <set name="icon" val="icon.skill0993" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> @@ -2177,7 +2177,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="15" /> - <param skillId="6814" skillLevel="1" /> + <param skillId="6814" skillLevel="#skillLevel" /> <!-- Focus Force --> <param targetType="SELF" /> <param allowWeapons="DUALFIST" /> </effect> @@ -2185,7 +2185,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="30" /> - <param skillId="6814" skillLevel="1" /> + <param skillId="6814" skillLevel="#skillLevel" /> <!-- Focus Force --> <param targetType="SELF" /> <param allowWeapons="DUALFIST" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack/dist/game/data/stats/skills/01400-01499.xml index e021fbaccd..eda6e22f4c 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/01400-01499.xml @@ -3358,7 +3358,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="5" /> - <param skillId="5571" skillLevel="1" /> + <param skillId="5571" skillLevel="1" /> <!-- Mutual Response --> <param targetType="SUMMON" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack/dist/game/data/stats/skills/01500-01599.xml index a7bd9705d1..388b5ff893 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/01500-01599.xml @@ -865,13 +865,12 @@ <set name="icon" val="icon.skill1526" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByAttack"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> <param isCritical="true" /> <param minDamage="#minDamage" chance="10" /> - <param skillId="#triggeredId" skillLevel="1" /> + <param skillId="#triggeredId" skillLevel="1" /> <!-- Steal Mana --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -1363,9 +1362,9 @@ <set name="operateType" val="P" /> <for> <effect name="TriggerSkillBySkill"> - <param castSkillId="927" /> + <param castSkillId="927" /> <!-- Burning Chop --> <param chance="30" /> - <param skillId="6060" skillLevel="1" /> + <param skillId="6060" skillLevel="1" /> <!-- Great Fury --> <param targetType="PARTY" /> </effect> </for> @@ -1778,9 +1777,9 @@ <for> <effect name="MagicalAttack" /> <effect name="TriggerSkillBySkill"> - <param castSkillId="1558" /> + <param castSkillId="1558" /> <!-- Dimension Spiral --> <param chance="5" /> - <param skillId="5571" skillLevel="1" /> + <param skillId="5571" skillLevel="1" /> <!-- Mutual Response --> <param targetType="SUMMON" /> </effect> </for> diff --git a/L2J_DataPack/dist/game/data/stats/skills/03400-03499.xml b/L2J_DataPack/dist/game/data/stats/skills/03400-03499.xml index f2ee05da87..3d6068f7f3 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/03400-03499.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/03400-03499.xml @@ -371,13 +371,12 @@ <!-- Rapier +4 Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByAttack"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="5" /> - <param skillId="5547" skillLevel="1" /> + <param skillId="5547" skillLevel="1" /> <!-- Maximum Ability --> <param targetType="PARTY" /> <param allowWeapons="ALL" /> </effect> @@ -404,7 +403,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="true" /> <param minDamage="1" chance="5" /> - <param skillId="5547" skillLevel="1" /> + <param skillId="5547" skillLevel="1" /> <!-- Maximum Ability --> <param targetType="PARTY" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/03600-03699.xml b/L2J_DataPack/dist/game/data/stats/skills/03600-03699.xml index 807e013479..43ea8671db 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/03600-03699.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/03600-03699.xml @@ -990,7 +990,7 @@ <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="50" chance="20" /> - <param skillId="5681" skillLevel="1" /> + <param skillId="5681" skillLevel="1" /> <!-- PvP Weapon - CP Drain --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -1001,13 +1001,12 @@ <set name="icon" val="icon.skill1056" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByAttack"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="50" chance="10" /> - <param skillId="5682" skillLevel="1" /> + <param skillId="5682" skillLevel="1" /> <!-- PvP Weapon - Cancel --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -1023,7 +1022,7 @@ <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="50" chance="20" /> - <param skillId="5683" skillLevel="1" /> + <param skillId="5683" skillLevel="1" /> <!-- PvP Weapon - Ignore Shield Defense --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -1039,7 +1038,7 @@ <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="50" chance="10" /> - <param skillId="5684" skillLevel="1" /> + <param skillId="5684" skillLevel="1" /> <!-- PvP Weapon - Attack Chance --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -1050,7 +1049,6 @@ <set name="icon" val="icon.skill0228" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1071,7 +1069,7 @@ <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="50" chance="10" /> - <param skillId="5686" skillLevel="1" /> + <param skillId="5686" skillLevel="1" /> <!-- PvP Weapon - Rapid Fire --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -1087,7 +1085,7 @@ <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="50" chance="10" /> - <param skillId="5687" skillLevel="1" /> + <param skillId="5687" skillLevel="1" /> <!-- PvP Weapon - Decrease Range --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -1098,13 +1096,12 @@ <set name="icon" val="icon.skill0756" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByAttack"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="50" chance="10" /> - <param skillId="5688" skillLevel="1" /> + <param skillId="5688" skillLevel="1" /> <!-- PvP Weapon - Decrease Resist --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -1115,7 +1112,6 @@ <set name="icon" val="icon.skill0086" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1131,7 +1127,6 @@ <set name="icon" val="icon.skill1040" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1147,7 +1142,6 @@ <set name="icon" val="icon.skill1242" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1163,12 +1157,11 @@ <set name="icon" val="icon.skill1011" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillBySkill"> - <param castSkillId="1401" /> + <param castSkillId="1401" /> <!-- Major Heal --> <param chance="5" /> - <param skillId="5692" skillLevel="1" /> + <param skillId="5692" skillLevel="1" /> <!-- PvP Armor - Heal --> <param targetType="ONE" /> </effect> </for> @@ -1178,7 +1171,6 @@ <set name="icon" val="icon.skill1160" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1194,7 +1186,6 @@ <set name="icon" val="icon.skill0445" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1253,7 +1244,6 @@ <set name="icon" val="icon.etc_talisman_i02" /> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> diff --git a/L2J_DataPack/dist/game/data/stats/skills/03800-03899.xml b/L2J_DataPack/dist/game/data/stats/skills/03800-03899.xml index 9db3979bdc..0cbcbf17a5 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/03800-03899.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/03800-03899.xml @@ -377,7 +377,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="6" /> - <param skillId="5665" skillLevel="1" /> + <param skillId="5665" skillLevel="1" /> <!-- Stun --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -440,13 +440,12 @@ <set name="icon" val="icon.skill0100" /> <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByAttack"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="6" /> - <param skillId="5666" skillLevel="1" /> + <param skillId="5666" skillLevel="1" /> <!-- Stun --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -509,13 +508,12 @@ <set name="icon" val="icon.skill0100" /> <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByAttack"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="6" /> - <param skillId="5667" skillLevel="1" /> + <param skillId="5667" skillLevel="1" /> <!-- Stun --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -787,7 +785,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="5" /> - <param skillId="5668" skillLevel="1" /> + <param skillId="5668" skillLevel="1" /> <!-- Poison --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -978,7 +976,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="6" /> - <param skillId="5669" skillLevel="1" /> + <param skillId="5669" skillLevel="1" /> <!-- Stun --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -1059,7 +1057,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="6" /> - <param skillId="5670" skillLevel="1" /> + <param skillId="5670" skillLevel="1" /> <!-- Stun --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -1103,7 +1101,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="#activationChance" /> - <param skillId="#triggeredId" skillLevel="1" /> + <param skillId="#triggeredId" skillLevel="1" /> <!-- Stun --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack/dist/game/data/stats/skills/05500-05599.xml index 59a5d203a8..fa3100ff58 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/05500-05599.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/05500-05599.xml @@ -864,8 +864,8 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="15" /> - <param skillId="5551" skillLevel="#triggeredLvl" /> - <param targetType="SELF" /> + <param skillId="5551" skillLevel="#triggeredLvl" /> <!-- Stun --> + <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> </for> @@ -1042,7 +1042,6 @@ <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A2" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1072,7 +1071,6 @@ <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A2" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1103,7 +1101,6 @@ <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A2" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> @@ -1133,7 +1130,6 @@ <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A2" /> - <set name="targetType" val="SELF" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> diff --git a/L2J_DataPack/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack/dist/game/data/stats/skills/05600-05699.xml index 7b3d8ab157..f7534e452c 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/05600-05699.xml @@ -1423,7 +1423,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="60" /> - <param skillId="5680" skillLevel="1" /> + <param skillId="5680" skillLevel="1" /> <!-- Oblivion Trap --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack/dist/game/data/stats/skills/05800-05899.xml index 15d9ee645c..8ea1da24dc 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/05800-05899.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/05800-05899.xml @@ -663,7 +663,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="20" /> - <param skillId="5846" skillLevel="#skillLevel" /> + <param skillId="5846" skillLevel="#skillLevel" /> <!-- Bleed --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/05900-05999.xml b/L2J_DataPack/dist/game/data/stats/skills/05900-05999.xml index e838576bb4..1d06b8519b 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/05900-05999.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/05900-05999.xml @@ -23,7 +23,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> <param isCritical="false" /> <param minDamage="1" chance="90" /> - <param skillId="5902" skillLevel="1" /> + <param skillId="5902" skillLevel="1" /> <!-- NPC Trigger Target Cancel --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -52,7 +52,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> <param isCritical="false" /> <param minDamage="1" chance="90" /> - <param skillId="5902" skillLevel="1" /> + <param skillId="5902" skillLevel="1" /> <!-- NPC Trigger Target Cancel --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> @@ -246,7 +246,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="100" /> - <param skillId="5914" skillLevel="1" /> + <param skillId="5914" skillLevel="1" /> <!-- Putrefaction Cleanse --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/06900-06999.xml b/L2J_DataPack/dist/game/data/stats/skills/06900-06999.xml index 03393c3d13..9d3b80f66f 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/06900-06999.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/06900-06999.xml @@ -143,7 +143,7 @@ <set name="icon" val="BranchSys2.icon.skill0952" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="74" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <!-- FIXME: value unconfirmed --> <set name="reuseDelay" val="15000" /> <!-- FIXME: value unconfirmed --> <set name="targetType" val="SELF" /> <for> diff --git a/L2J_DataPack/dist/game/data/stats/skills/08200-08299.xml b/L2J_DataPack/dist/game/data/stats/skills/08200-08299.xml index f05c0e77d9..8e5cec2b01 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/08200-08299.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/08200-08299.xml @@ -982,7 +982,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> <param isCritical="true" /> <param minDamage="1" chance="99" /> - <param skillId="5760" skillLevel="1" /> + <param skillId="5760" skillLevel="1" /> <!-- Critical Hit --> <param targetType="SELF" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/08300-08399.xml b/L2J_DataPack/dist/game/data/stats/skills/08300-08399.xml index 2d4be66ce6..90833fe806 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/08300-08399.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/08300-08399.xml @@ -185,7 +185,7 @@ <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" /> <param isCritical="false" /> <param minDamage="1" chance="33" /> - <param skillId="21007" skillLevel="1" /> + <param skillId="5994" skillLevel="1" /> <!-- Effect of Doubt --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/21200-21299.xml b/L2J_DataPack/dist/game/data/stats/skills/21200-21299.xml index 256fa3c263..c9676f829c 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/21200-21299.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/21200-21299.xml @@ -618,7 +618,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="3" /> - <param skillId="23319" skillLevel="1" /> + <param skillId="23319" skillLevel="1" /> <!-- Blood Seeker --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -634,7 +634,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="3" /> - <param skillId="23320" skillLevel="1" /> + <param skillId="23320" skillLevel="1" /> <!-- Greedy Throat --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -650,7 +650,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="3" /> - <param skillId="23321" skillLevel="1" /> + <param skillId="23321" skillLevel="1" /> <!-- Draconic Evolver --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -666,7 +666,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="3" /> - <param skillId="23322" skillLevel="10" /> + <param skillId="23322" skillLevel="10" /> <!-- Demonic Desire --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -682,7 +682,7 @@ <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" /> <param isCritical="false" /> <param minDamage="1" chance="3" /> - <param skillId="23323" skillLevel="10" /> + <param skillId="23323" skillLevel="10" /> <!-- Fury of Darkness --> <param targetType="ONE" /> <param allowWeapons="ALL" /> </effect> @@ -698,7 +698,7 @@ <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" /> <param minDamage="1" /> <param chance="3" /> - <param skillId="23324" skillLevel="1" /> + <param skillId="23324" skillLevel="1" /> <!-- Jet Black Typhoon --> <param targetType="SELF" /> </effect> </for> diff --git a/L2J_DataPack/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack/dist/game/data/stats/skills/23300-23399.xml index 014de8132a..d009f54845 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/23300-23399.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/23300-23399.xml @@ -204,6 +204,7 @@ <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> <set name="abnormalType" val="TURN_FLEE" /> + <set name="abnormalVisualEffect" val="TURN_FLEE" /> <set name="activateRate" val="80" /> <set name="basicProperty" val="MEN" /> <set name="blockedInOlympiad" val="true" /> -- GitLab