diff --git a/L2J_DataPack/dist/game/data/scripts/handlers/bypasshandlers/NpcViewMod.java b/L2J_DataPack/dist/game/data/scripts/handlers/bypasshandlers/NpcViewMod.java
index 61d084d22f2a63ff4ea1cdf7a5f3b53a98d07b70..9dabbabd0b1e799ac1c65b71036fff884f239d6a 100644
--- a/L2J_DataPack/dist/game/data/scripts/handlers/bypasshandlers/NpcViewMod.java
+++ b/L2J_DataPack/dist/game/data/scripts/handlers/bypasshandlers/NpcViewMod.java
@@ -302,7 +302,7 @@ public class NpcViewMod implements IBypassHandler
 				}
 				else
 				{
-					GroupedGeneralDropItem normalized = generalGroupedDropItem.normalizeMe(npc, activeChar, generalGroupedDropItem.getDeepBlueDropChance(npc, activeChar));
+					GroupedGeneralDropItem normalized = generalGroupedDropItem.normalizeMe(npc, activeChar);
 					sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
 					sb.append("<tr><td width=32 valign=top><img src=\"L2UI_CT1.ICON_DF_premiumItem\" width=32 height=32></td>");
 					sb.append("<td fixwidth=300 align=center><font name=\"ScreenMessageSmall\" color=\"CD9000\">One from group</font>");
@@ -322,7 +322,7 @@ public class NpcViewMod implements IBypassHandler
 						sb.append(item.getName());
 						sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
 						sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
-						MinMax minMax = getPreciseMinMax(normalized.getChance(), generalDropItem.getMin(npc, activeChar), generalDropItem.getMax(npc, activeChar), generalDropItem.isPreciseCalculated());
+						MinMax minMax = getPreciseMinMax(normalized.getChance(), generalDropItem.getMin(npc), generalDropItem.getMax(npc), generalDropItem.isPreciseCalculated());
 						final long min = minMax.min;
 						final long max = minMax.max;
 						if (min == max)
@@ -401,7 +401,7 @@ public class NpcViewMod implements IBypassHandler
 		sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
 		sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
 		sb.append("<td width=247 align=center>");
-		MinMax minMax = getPreciseMinMax(dropItem.getModifiedChance(npc, activeChar), dropItem.getMin(npc, activeChar), dropItem.getMax(npc, activeChar), dropItem.isPreciseCalculated());
+		MinMax minMax = getPreciseMinMax(dropItem.getChance(npc, activeChar), dropItem.getMin(npc), dropItem.getMax(npc), dropItem.isPreciseCalculated());
 		
 		final long min = minMax.min;
 		final long max = minMax.max;
@@ -418,7 +418,7 @@ public class NpcViewMod implements IBypassHandler
 		
 		sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
 		sb.append("<td width=247 align=center>");
-		sb.append(chanceFormat.format(Math.min(dropItem.getModifiedChance(npc, activeChar), 100)));
+		sb.append(chanceFormat.format(Math.min(dropItem.getChance(npc, activeChar), 100)));
 		sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
 	}