From d36c30d9c8d6fe89b397bd86e9fae311ba34c14a Mon Sep 17 00:00:00 2001
From: Adry_85 <Adrya85@hotmail.it>
Date: Wed, 5 Sep 2012 14:27:05 +0000
Subject: [PATCH] BETA: Continuing with [9142].

	Reported by: UnAfraid
---
 .../game/data/stats/skills/01400-01499.xml    |  2 +-
 .../game/data/stats/skills/04100-04199.xml    | 28 ++++++++-------
 .../game/data/stats/skills/05800-05899.xml    | 36 +++++++++++++------
 3 files changed, 42 insertions(+), 24 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 021a200438..ef885ba42e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -1196,7 +1196,7 @@
 		<table name="#mpConsume"> 30 40 48 </table>
 		<table name="#mAtk"> 1.55 1.65 1.75 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="ma_up" />
 		<set name="mpInitialConsume" val="#mpConsume_Init" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
index a810a18663..505e14d18a 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
@@ -384,31 +384,33 @@
 			<effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" />
 		</for>
 	</skill>
-	<skill id="4118" levels="7" name="Paralysis">
-		<!-- Freya retail confirmed -->
+	<skill id="4118" levels="12" name="Paralysis">
+		<!-- Confirmed CT2.5 -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="paralyze" />
-		<set name="magicLvl" val="#magicLvl" />
+		<set name="castRange" val="300" />
+		<set name="effectRange" val="800" />
+		<set name="hitTime" val="6000" />
+		<set name="isDebuff" val="true" />
+		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="lvlDepend" val="1" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
+		<set name="operateType" val="A2" />
 		<set name="power" val="20" /> <!-- Base Land Rate -->
-		<set name="target" val="TARGET_AREA" />
+		<set name="reuseDelay" val="8000" />
 		<set name="saveVs" val="MEN" />
 		<set name="skillRadius" val="200" />
-		<set name="reuseDelay" val="8000" />
-		<set name="hitTime" val="6000" />
 		<set name="skillType" val="PARALYZE" />
-		<set name="isMagic" val="1" /> <!-- Magic Skill -->
-		<set name="isDebuff" val="true" />
-		<set name="operateType" val="A2" />
-		<set name="castRange" val="300" />
-		<set name="effectRange" val="800" />
+		<set name="target" val="TARGET_AREA" />
 		<set name="trait" val="PARALYZE" />
 		<for>
 			<effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" />
 		</for>
-		<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4119" levels="3" name="Fall in accuracy">
 		<!-- Freya retail confirmed -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
index 9392e9db3c..d809a19b48 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
@@ -970,36 +970,52 @@
 		</for>
 	</skill>
 	<skill id="5884" levels="2" name="Weakened Sweep">
+		<!-- Confirmed CT2.5 -->
+		<table name="#power"> 2319 18664 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="disarm" />
+		<set name="castRange" val="40" />
+		<set name="effectRange" val="200" />
 		<set name="hitTime" val="1500" />
 		<set name="isDebuff" val="true" />
+		<set name="lvlDepend" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume" val="165" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="70" /> <!-- Base Land Rate -->
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
+		<set name="power" val="#power" />
 		<set name="reuseDelay" val="1000" />
-		<set name="skillType" val="DISARM" />
-		<set name="target" val="TARGET_ONE" />
-		<set name="lvlDepend" val="1" />
 		<set name="saveVs" val="STR" />
+		<set name="skillRadius" val="300" />
+		<set name="skillType" val="PDAM" />
+		<set name="target" val="TARGET_FRONT_AREA" />
 		<for>
-			<effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm" />
+			<effect name="Disarm" abnormalTime="3" val="0" effectPower="70" effectType="DISARM" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm" />
 		</for>
 	</skill>
 	<skill id="5885" levels="2" name="Weakened Sweep">
+		<!-- Confirmed CT2.5 -->
+		<!-- NOTE: lvl 2 has wrong Id in client -->
+		<table name="#power"> 2319 18664 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="stun" />
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
+		<set name="castRange" val="40" />
+		<set name="effectRange" val="400" />
+		<set name="hitTime" val="1000" />
+		<set name="isDebuff" val="true" />
 		<set name="lvlDepend" val="1" />
+		<set name="magicLvl" val="85" />
+		<set name="mpConsume" val="165" />
 		<set name="operateType" val="A2" />
-		<set name="hitTime" val="1000" />
+		<set name="power" val="#power" />
 		<set name="reuseDelay" val="1000" />
 		<set name="saveVs" val="CON" />
+		<set name="skillRadius" val="300" />
+		<set name="skillType" val="PDAM" />
+		<set name="target" val="TARGET_FRONT_AREA" />
 		<set name="trait" val="SHOCK" />
+		<for>
+			<effect name="Stun" abnormalTime="3" val="0" effectPower="80" effectType="STUN" abnormalLvl="1" abnormalType="stun" />
+		</for>
 	</skill>
 	<skill id="5886" levels="1" name="Ground Shaker">
 		<set name="abnormalLvl" val="3" />
-- 
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