diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index 28277b5a9abba6300fecd0e17931fa50ca7d49bd..bfb7707246cdcf68566bab71dd8a05d1e27f34f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -1073,9 +1073,10 @@ </enchant1for> </skill> <skill id="1170" levels="13" name="Anchor" enchantGroup1="1" enchantGroup2="1"> + <!-- Confirmed CT2.5 and Updated to H5 --> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table> - <table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> + <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 43 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> + <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table> @@ -1101,12 +1102,12 @@ <set name="trait" val="PARALYZE" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> - <enchant2 name="power" val="#ench2Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> + <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" chanceType="ON_EXIT" triggeredId="6091"> + <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" chanceType="ON_EXIT" triggeredId="6091" abnormalLvl="1" abnormalType="paralyze"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" />