diff --git a/src/main/resources/data/stats/skills/00000-00099.xml b/src/main/resources/data/stats/skills/00000-00099.xml
index 31cf3e2f6671ded3a0da2b09f3a9e60d622e39e5..02c3cdab3c92c02521c4623e89502e82b000b2b5 100644
--- a/src/main/resources/data/stats/skills/00000-00099.xml
+++ b/src/main/resources/data/stats/skills/00000-00099.xml
@@ -1896,10 +1896,12 @@
 		</enchant4Effects>
 	</skill>
 	<skill id="60" levels="1" name="Fake Death">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="icon" val="icon.skill0060" />
 		<set name="magicLvl" val="40" />
-		<set name="mpConsume2" val="200" />
+		<set name="mpConsume1" val="200" />
+		<set name="nextActionAttack" val="fake_death" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
@@ -1908,6 +1910,9 @@
 				<param power="-10" />
 				<param ticks="5" />
 			</effect>
+			<effect name="SilentMove">
+				<param power="70" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="61" levels="3" name="Cure Bleeding">
diff --git a/src/main/resources/data/stats/skills/00100-00199.xml b/src/main/resources/data/stats/skills/00100-00199.xml
index 027c5f1093c1a6165a466ec121ba78cb6ef0c7df..38daee16ed94e659e18bb343226898f2543e4d67 100644
--- a/src/main/resources/data/stats/skills/00100-00199.xml
+++ b/src/main/resources/data/stats/skills/00100-00199.xml
@@ -489,19 +489,22 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="111" levels="2" name="Ultimate Evasion" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 268 523 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 268 523 </table>
 		<table name="#magicLvl"> 28 55 </table>
 		<table name="#mpConsume2"> 13 25 </table>
 		<table name="#pSkillEvas"> 25 40 </table>
 		<table name="#rEvas"> 20 25 </table>
-		<table name="#ench1AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
-		<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#ench2ReuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="AVOID_UP_SPECIAL" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0111" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -510,15 +513,19 @@
 		<set name="reuseDelay" val="900000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="reuseDelay" val="#ench2reuseDelay" />
+		<enchant2 name="reuseDelay" val="#ench2ReuseDelay" />
 		<effects>
 			<effect name="Buff">
-				<add stat="pSkillEvas" val="#pSkillEvas" />
 				<add stat="rEvas" val="#rEvas" />
-				<sub stat="cancelVuln" val="80" />
+			</effect>
+			<effect name="Buff">
+				<add stat="pSkillEvas" val="#pSkillEvas" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.2" />
 			</effect>
 		</effects>
 	</skill>
@@ -1568,12 +1575,12 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="196" levels="1" name="Holy Blade">
+	<skill id="196" levels="1" name="Divine Blade">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
-		<set name="attributeType" val="HOLY" />
 		<set name="icon" val="icon.skill0196" />
 		<set name="magicLvl" val="43" />
-		<set name="mpConsume2" val="8" />
+		<set name="mpConsume1" val="8" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
@@ -1583,20 +1590,21 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="197" levels="2" name="Holy Armor">
-		<table name="#darkRes"> 7 10 </table>
+	<skill id="197" levels="2" name="Divine Armor">
+		<!-- High Five Confirmed -->
+		<table name="#attributeRes"> 7 10 </table>
 		<table name="#magicLvl"> 40 46 </table>
-		<table name="#mpConsume2"> 7 9 </table>
+		<table name="#mpConsume1"> 7 9 </table>
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="icon" val="icon.skill0197" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="darkRes" val="#darkRes" />
+				<add stat="darkRes" val="#attributeRes" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/00200-00299.xml b/src/main/resources/data/stats/skills/00200-00299.xml
index d13426ce8c688b2c5ff229fb71a53aecd4b44b6f..cdb7ca927e4038b033f1f0676e502cf7a05feda8 100644
--- a/src/main/resources/data/stats/skills/00200-00299.xml
+++ b/src/main/resources/data/stats/skills/00200-00299.xml
@@ -416,40 +416,48 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="221" levels="1" name="Silent Move" enchantGroup1="1">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1Penalty"> 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1runSpd"> 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalVisualEffect" val="STEALTH" />
 		<set name="icon" val="icon.skill0221" />
 		<set name="magicLvl" val="40" />
-		<set name="mpConsume2" val="7" />
+		<set name="mpConsume1" val="7" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="SilentMove" />
 			<effect name="ConsumeMp">
 				<param power="-9" />
 				<param ticks="5" />
+			</effect>
+			<effect name="SilentMove">
+				<param power="100" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.6" />
 			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="SilentMove" />
 			<effect name="ConsumeMp">
 				<param power="-9" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="#ench1Penalty" />
+			</effect>
+			<effect name="SilentMove">
+				<param power="100" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="#ench1runSpd" />
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="222" levels="1" name="Fury Fists">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="icon" val="icon.skill0222" />
 		<set name="magicLvl" val="43" />
-		<set name="mpConsume2" val="8" />
+		<set name="mpConsume1" val="8" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
@@ -457,6 +465,8 @@
 			<effect name="ConsumeHp">
 				<param power="-12" />
 				<param ticks="2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.25" />
 			</effect>
 		</effects>
@@ -541,6 +551,7 @@
 		</effects>
 	</skill>
 	<skill id="226" levels="1" name="Relax">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="icon" val="icon.skill0226" />
 		<set name="magicLvl" val="5" />
@@ -552,6 +563,8 @@
 			<effect name="ConsumeRest">
 				<param power="-1" />
 				<param ticks="3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="regHp" val="5" />
 			</effect>
 		</effects>
@@ -1424,12 +1437,13 @@
 		</effects>
 	</skill>
 	<skill id="256" levels="1" name="Accuracy" enchantGroup1="1">
-		<table name="#ench1val"> -0.39 -0.39 -0.39 -0.38 -0.38 -0.38 -0.38 -0.37 -0.37 -0.37 -0.36 -0.36 -0.36 -0.36 -0.35 -0.35 -0.35 -0.34 -0.34 -0.34 -0.34 -0.33 -0.33 -0.33 -0.32 -0.32 -0.32 -0.32 -0.31 -0.31 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> -0.39 -0.39 -0.39 -0.38 -0.38 -0.38 -0.38 -0.37 -0.37 -0.37 -0.36 -0.36 -0.36 -0.36 -0.35 -0.35 -0.35 -0.34 -0.34 -0.34 -0.34 -0.33 -0.33 -0.33 -0.32 -0.32 -0.32 -0.32 -0.31 -0.31 </table>
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="icon" val="icon.skill0256" />
 		<set name="magicLvl" val="24" />
-		<set name="mpConsume2" val="5" />
+		<set name="mpConsume1" val="5" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
@@ -1438,13 +1452,17 @@
 			<effect name="ConsumeMpByLevel">
 				<param power="-0.4" />
 				<param ticks="5" />
+			</effect>
+			<effect name="Buff">
 				<add stat="accCombat" val="3" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="ConsumeMpByLevel">
-				<param power="#ench1val" />
+				<param power="#ench1Power" />
 				<param ticks="5" />
+			</effect>
+			<effect name="Buff">
 				<add stat="accCombat" val="3" />
 			</effect>
 		</enchant1Effects>
diff --git a/src/main/resources/data/stats/skills/01000-01099.xml b/src/main/resources/data/stats/skills/01000-01099.xml
index b093f7515dc6694b2c87d20680e951c0fc74508f..9c8128ff95ea279a2d76c2108661b4f89ba9bdc9 100644
--- a/src/main/resources/data/stats/skills/01000-01099.xml
+++ b/src/main/resources/data/stats/skills/01000-01099.xml
@@ -1,13 +1,13 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="1001" levels="10" name="Soul Cry" enchantGroup1="1">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<table name="#consumeMPower"> 0 0 -1 -2 -2 -2 -3 -3 -4 -4 </table>
 		<table name="#magicLvl"> 1 14 25 35 40 48 56 60 66 72 </table>
-		<table name="#mdot"> 0 0 -1 -2 -2 -2 -3 -3 -4 -4 </table>
 		<table name="#mpConsume1"> 1 2 3 3 4 5 6 6 7 7 </table>
 		<table name="#pAtk"> 4.5 14 33.5 66.5 90.5 141.5 208.5 247 310 375.5 </table>
-		<table name="#ench1patk"> 418 421 424 427 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 475 478 481 484 487 490 493 496 499 502 505 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1pAtk"> 418 421 424 427 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 475 478 481 484 487 490 493 496 499 502 505 </table>
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="icon" val="icon.skill1001" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -18,8 +18,10 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="ConsumeMp">
-				<param power="#mdot" />
+				<param power="#consumeMPower" />
 				<param ticks="5" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pAtk" val="#pAtk" />
 			</effect>
 		</effects>
@@ -27,7 +29,9 @@
 			<effect name="ConsumeMp">
 				<param power="-4" />
 				<param ticks="5" />
-				<add stat="pAtk" val="#ench1patk" />
+			</effect>
+			<effect name="Buff">
+				<add stat="pAtk" val="#ench1pAtk" />
 			</effect>
 		</enchant1Effects>
 	</skill>