diff --git a/L2J_DataPack_BETA/dist/game/config/adminCommands.xml b/L2J_DataPack_BETA/dist/game/config/adminCommands.xml index ded1cd56db9ef03b9f912073fa8d048d5e431d17..d348605e068a011e2b0d34692829af0d4af64661 100644 --- a/L2J_DataPack_BETA/dist/game/config/adminCommands.xml +++ b/L2J_DataPack_BETA/dist/game/config/adminCommands.xml @@ -13,7 +13,6 @@ <admin command="admin_admin5" accessLevel="7" /> <admin command="admin_admin6" accessLevel="7" /> <admin command="admin_admin7" accessLevel="7" /> - <admin command="admin_admin8" accessLevel="7" /> <admin command="admin_gmliston" accessLevel="7" /> <admin command="admin_gmlistoff" accessLevel="7" /> <admin command="admin_silence" accessLevel="7" /> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/charinfo.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/charinfo.htm index eb39130747f0b7b751fcfc64abe03bb4989ec732..d8addd8457e7ce15994a1b619ca8a956bfb4b4aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/charinfo.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/charinfo.htm @@ -22,7 +22,7 @@ </tr><tr> <td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Buffs" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> +<td><button value="Effects" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/classic_menu.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/classic_menu.htm deleted file mode 100644 index d5817c04e1cec9e31feea0040a5c546b5309803f..0000000000000000000000000000000000000000 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/classic_menu.htm +++ /dev/null @@ -1,45 +0,0 @@ -<html><body><center>L2J Admin Panel - Classic mode</center><br> -<center><table width=200><tr><td> -<button value="Character List" action="bypass -h admin_show_characters 0" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Manage Chars" action="bypass -h admin_char_manage" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Manage Server" action="bypass -h admin_server_shutdown" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Announcements" action="bypass -h admin_list_announcements" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br> -<button value="Fly Wyvern" action="bypass -h admin_ride_wyvern" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Ride Strider" action="bypass -h admin_ride_strider" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Land" action="bypass -h admin_unride" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br> -<button value="Find Mammon" action="bypass -h admin_mammon_find" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Mob Ctrl Menu" action="bypass -h admin_mobmenu" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1> -<button value="List Spawns" action="bypass -h admin_list_spawns $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="View Petitions" action="bypass -h admin_view_petitions" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="GM Shop" action="bypass -h admin_gmshop" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Npc Spawn" action="bypass -h admin_show_spawns" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Create Item" action="bypass -h admin_itemcreate" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Teleport Menu" action="bypass -h admin_show_moves" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br> -<button value="Castles, CS, CH" action="bypass -h admin_siege" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Set Karma" action="bypass -h admin_setkarma $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Clear Karma" action="bypass -h admin_nokarma" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br> -<button value="Enchant Menu" action="bypass -h admin_enchant" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Play Sounds" action="bypass -h admin_play_sounds" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Login" action="bypass -h admin_server_login" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -<button value="Help & Info" action="bypass -h admin_help admhelp.htm" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br></td></tr></table></center><br> -<center>Name / Karma / Ench 0-65535:</center> -<center><edit var="qbox" width=100 height=15></center><br><center><table><tr><td> -<button value="Invis" action="bypass -h admin_invis_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="Kill" action="bypass -h admin_kill_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="Kick" action="bypass -h admin_kick $qbox" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="Open" action="bypass -h admin_open_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><br><tr><td> -<button value="Revis" action="bypass -h admin_vis" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="Delete" action="bypass -h admin_delete" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="Ban" action="bypass -h admin_ban_char $qbox" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="Close" action="bypass -h admin_close" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table><br><table width=200><tr><td> -<button value="Chat Ban" action="bypass -h admin_ban_chat $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td> -<button value="Chat UnBan" action="bypass -h admin_unban_chat $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</td></tr></table></center><center><table><br> -<tr><td><button value="Day" action="bypass -h admin_atmosphere_menu sky day" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Night" action="bypass -h admin_atmosphere_menu sky night" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -<tr><td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr> -</table></center><br><br><br> -<tr><td>Server Software: Server software running L2J version 3.0.1 nightly created by L2Chef and the L2J team.</td></tr> -</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/old_menu.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/old_menu.htm deleted file mode 100644 index c190796c93a1bb04619ce87ca04b67e3076dcca3..0000000000000000000000000000000000000000 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/old_menu.htm +++ /dev/null @@ -1,79 +0,0 @@ -<html><title>L2J Main Admin Menu</title><body> -<center> -<table width=270 border=0 bgcolor="666666"> -<tr> -<td><button value="Main" action="bypass -h admin_admin" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Game" action="bypass -h admin_admin2" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Server" action="bypass -h admin_admin4" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="GM" action="bypass -h admin_admin7" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr> -</table> -<br> -<table width=240> -<tr> -<td>QuickBox:</td> -<td><edit var="qbox" width=120 height=15></td> -<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr> -</table> -<br> -<table width=240><tr> -<td><button value="Item" action="bypass -h admin_create_item $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Teleport" action="bypass -h admin_move_to $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Spawn" action="bypass -h admin_spawn_monster $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="ListSpwns" action="bypass -h admin_list_spawns $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="Announc" action="bypass -h admin_announce_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Set" action="bypass -h admin_set_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="List+Go" action="bypass -h admin_list_spawns $qbox 1" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="AutoAnn" action="bypass -h admin_list_autoann $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td></td> -<td></td> -<td></td> -</tr></table>Characters:<table width=240><tr> -<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="NoKarma" action="bypass -h admin_nokarma" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Jail" action="bypass -h admin_jail $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Ban" action="bypass -h admin_ban_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Find" action="bypass -h admin_find_character $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Repair" action="bypass -h admin_repair $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr></table>Other Target Related Actions:<table width=240><tr> -<td><button value="Kill" action="bypass -h admin_kill_menu" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Res" action="bypass -h admin_res" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Open" action="bypass -h admin_open" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Close" action="bypass -h admin_close" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="RecallNPC" action="bypass -h admin_recall_npc" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Delete" action="bypass -h admin_delete" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Heal" action="bypass -h admin_heal" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Full Food" action="bypass -h admin_fullfood" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr></table>GM Actions:<table width=240><tr> -<td><button value="List ON" action="bypass -h admin_gmliston" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Diet" action="bypass -h admin_diet" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Invis" action="bypass -h admin_invis_menu" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="Petitions" action="bypass -h admin_view_petitions" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Silence" action="bypass -h admin_silence" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Invul" action="bypass -h admin_invul" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Strider" action="bypass -h admin_ride_strider" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Enhance" action="bypass -h admin_enchant" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="GM Shop" action="bypass -h admin_gmshop" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr><tr> -<td><button value="Instance" action="bypass -h admin_help instancezone.htm" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -</tr> -</table></center></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/server_menu.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/server_menu.htm index 205c18eb3bf3c97cd6f4b84fc28769b966505412..883a34312f39a0f83339a7e1349b4259252d7e25 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/server_menu.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/server_menu.htm @@ -63,11 +63,11 @@ File Reloading:<br1> <td><button value="Multisells" action="bypass -h admin_reload multisell" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Teleports" action="bypass -h admin_reload teleport" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Skills" action="bypass -h admin_reload skills" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="NPC Id" action="bypass -h admin_reload npcId $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> +<td><button value="Effects" action="bypass -h admin_script_load handlers/EffectMasterHandler.java" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> <tr> +<td><button value="NPC Id" action="bypass -h admin_reload npcId $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="NPCs" action="bypass -h admin_reload npc" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="HTMLs" action="bypass -h admin_reload html" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Items" action="bypass -h admin_reload item" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Configs" action="bypass -h admin_reload config" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> @@ -78,13 +78,14 @@ File Reloading:<br1> <td><button value="Doors" action="bypass -h admin_reload door" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> <tr> +<td><button value="HTMLs" action="bypass -h admin_reload html" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="File" action="bypass -h admin_cache_reload_file $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> -<td><button value="Crests" action="bypass -h admin_cache_crest_rebuild" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Handlers" action="bypass -h admin_script_load handlers/MasterHandler.java" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td><button value="Quest" action="bypass -h admin_quest_reload $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> <tr> <td><button value="Zones" action="bypass -h admin_zone_reload" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> +<td><button value="Crests" action="bypass -h admin_cache_crest_rebuild" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> <table width=270> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Amaskari.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Amaskari.java index 2a8a8a489ce5911d0d4abf6ce60f2995c7252365..d0ccb3f1d1ad784bc7e34f9798c5c8790479d841 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Amaskari.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Amaskari.java @@ -129,7 +129,7 @@ public class Amaskari extends AbstractNpcAI { master.broadcastPacket(new NpcSay(master.getObjectId(), Say2.NPC_ALL, master.getNpcId(), AMASKARI_NPCSTRING_ID[1])); final L2Effect e = master.getFirstEffect(BUFF_ID); - if ((e != null) && (e.getAbnormalLvl() == 3) && master.isInvul()) + if ((e != null) && (e.getSkill().getAbnormalLvl() == 3) && master.isInvul()) { master.setCurrentHp(master.getCurrentHp() + (master.getCurrentHp() / 5)); } @@ -141,9 +141,9 @@ public class Amaskari extends AbstractNpcAI { master.doCast(BUFF[0].getSkill()); } - else if (e.getAbnormalLvl() < 3) + else if (e.getSkill().getAbnormalLvl() < 3) { - master.doCast(BUFF[e.getAbnormalLvl()].getSkill()); + master.doCast(BUFF[e.getSkill().getAbnormalLvl()].getSkill()); } else { diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Baium.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Baium.java index 497f94378e8466d2318945319ef6d1e54ec47657..3f6ef5e6b91dc9d62f02b95a3006f631416b6912 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Baium.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Baium.java @@ -429,8 +429,8 @@ public class Baium extends AbstractNpcAI if (attacker.getMountType() == 1) { int sk_4258 = 0; - L2Effect[] effects = attacker.getAllEffects(); - if ((effects != null) && (effects.length != 0)) + List<L2Effect> effects = attacker.getAllEffects(); + if ((effects != null) && (effects.size() != 0)) { for (L2Effect e : effects) { diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Valakas.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Valakas.java index 8071e099252915ef07f01c69b0e7c2a9d89ed76c..95d08e4f1d218b5050f30bdd14b65269438dca39 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Valakas.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Valakas.java @@ -238,8 +238,8 @@ public class Valakas extends AbstractNpcAI int lvl = 0; // Verify if "Valakas Regeneration" skill is active. - final L2Effect[] effects = npc.getAllEffects(); - if ((effects != null) && (effects.length != 0)) + final List<L2Effect> effects = npc.getAllEffects(); + if ((effects != null) && (effects.size() != 0)) { for (L2Effect e : effects) { diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Zaken.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Zaken.java index 1c60594dd9dcdbe33cb257e58afa43cdfe4b07bd..cd2e41253119432b7725434f515f0541788af39c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Zaken.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Zaken.java @@ -18,6 +18,8 @@ */ package ai.individual; +import java.util.List; + import ai.npc.AbstractNpcAI; import com.l2jserver.Config; @@ -260,8 +262,8 @@ public class Zaken extends AbstractNpcAI } int sk_4223 = 0; int sk_4227 = 0; - L2Effect[] effects = npc.getAllEffects(); - if ((effects != null) && (effects.length != 0)) + List<L2Effect> effects = npc.getAllEffects(); + if ((effects != null) && (effects.size() != 0)) { for (L2Effect e : effects) { @@ -789,8 +791,8 @@ public class Zaken extends AbstractNpcAI if (attacker.getMountType() == 1) { int sk_4258 = 0; - L2Effect[] effects = attacker.getAllEffects(); - if ((effects != null) && (effects.length != 0)) + List<L2Effect> effects = attacker.getAllEffects(); + if ((effects != null) && (effects.size() != 0)) { for (L2Effect e : effects) { diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/CabaleBuffer.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/CabaleBuffer.java index 853f3b9cf5beae5293fb9b875cd2e71c8cf3a2f3..920af495f42edd903263865007743dbe8fbd086c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/CabaleBuffer.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/CabaleBuffer.java @@ -293,7 +293,7 @@ public class CabaleBuffer extends AbstractNpcAI public int getAbnormalLvl(L2PcInstance player, int skillId) { final L2Effect effect = player.getFirstEffect(skillId); - return (effect != null) ? effect.getAbnormalLvl() : 0; + return (effect != null) ? effect.getSkill().getAbnormalLvl() : 0; } public static void main(String[] args) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java index ea5ed04a606dfc6a46f169d30dea6c37c3eac925..59c04699224d600a35b24d62ffdcbc65acbfed5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java @@ -27,6 +27,7 @@ import com.l2jserver.gameserver.handler.EffectHandler; import handlers.effecthandlers.AbortCast; import handlers.effecthandlers.Betray; import handlers.effecthandlers.BigHead; +import handlers.effecthandlers.BlockBuffSlot; import handlers.effecthandlers.BlockResurrection; import handlers.effecthandlers.Bluff; import handlers.effecthandlers.Buff; @@ -82,7 +83,6 @@ import handlers.effecthandlers.ManaHealPercent; import handlers.effecthandlers.MpByLevel; import handlers.effecthandlers.MpConsumePerLevel; import handlers.effecthandlers.Mute; -import handlers.effecthandlers.Negate; import handlers.effecthandlers.NoblesseBless; import handlers.effecthandlers.Paralyze; import handlers.effecthandlers.Petrification; @@ -132,6 +132,7 @@ public final class EffectMasterHandler RebalanceHP.class, Betray.class, BigHead.class, + BlockBuffSlot.class, BlockResurrection.class, Bluff.class, Buff.class, @@ -187,7 +188,6 @@ public final class EffectMasterHandler MpByLevel.class, MpConsumePerLevel.class, Mute.class, - Negate.class, NoblesseBless.class, Paralyze.class, Petrification.class, diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java index bd9bd54f743a9e2a25b85e5d39d8f87b552a1da5..c90308c9c3f3d8bee108c39b5153b6b3f32b0fcd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminAdmin.java @@ -61,7 +61,6 @@ public class AdminAdmin implements IAdminCommandHandler "admin_admin5", "admin_admin6", "admin_admin7", - "admin_admin8", "admin_gmliston", "admin_gmlistoff", "admin_silence", @@ -411,18 +410,8 @@ public class AdminAdmin implements IAdminCommandHandler case 7: filename = "gm"; break; - case 8: - filename = "old"; - break; default: - if (Config.GM_ADMIN_MENU_STYLE.equals("modern")) - { - filename = "main"; - } - else - { - filename = "classic"; - } + filename = "main"; break; } AdminHelpPage.showHelpPage(activeChar, filename + "_menu.htm"); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminBuffs.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminBuffs.java index 81aae819000e4843eed5f14afa02472f73bbcd26..8faabc0ae2cfc827df1ae9fbc324c74d9d58d2b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminBuffs.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminBuffs.java @@ -19,6 +19,7 @@ package handlers.admincommandhandlers; import java.util.Collection; +import java.util.List; import java.util.StringTokenizer; import com.l2jserver.Config; @@ -81,7 +82,7 @@ public class AdminBuffs implements IAdminCommandHandler showBuffs(activeChar, player, page); return true; } - activeChar.sendMessage("The player " + playername + " is not online"); + activeChar.sendMessage("The player " + playername + " is not online."); return false; } else if ((activeChar.getTarget() != null) && (activeChar.getTarget() instanceof L2Character)) @@ -228,7 +229,7 @@ public class AdminBuffs implements IAdminCommandHandler * @param gmchar the player to switch the Game Master skills. * @param toAuraSkills if {@code true} it will remove "GM Aura" skills and add "GM regular" skills, vice versa if {@code false}. */ - public void switchSkills(L2PcInstance gmchar, boolean toAuraSkills) + public static void switchSkills(L2PcInstance gmchar, boolean toAuraSkills) { final Collection<L2Skill> skills = toAuraSkills ? SkillTreesData.getInstance().getGMSkillTree().values() : SkillTreesData.getInstance().getGMAuraSkillTree().values(); for (L2Skill skill : skills) @@ -244,32 +245,31 @@ public class AdminBuffs implements IAdminCommandHandler return ADMIN_COMMANDS; } - public void showBuffs(L2PcInstance activeChar, L2Character target, int page) + public static void showBuffs(L2PcInstance activeChar, L2Character target, int page) { - final L2Effect[] effects = target.getAllEffects(); - - if ((page > ((effects.length / PAGE_LIMIT) + 1)) || (page < 1)) + final List<L2Effect> effects = target.getAllEffects(); + if ((page > ((effects.size() / PAGE_LIMIT) + 1)) || (page < 1)) { return; } - int max = effects.length / PAGE_LIMIT; - if (effects.length > (PAGE_LIMIT * max)) + int max = effects.size() / PAGE_LIMIT; + if (effects.size() > (PAGE_LIMIT * max)) { max++; } - final StringBuilder html = StringUtil.startAppend(500 + (effects.length * 200), "<html><table width=\"100%\"><tr><td width=45><button value=\"Main\" action=\"bypass -h admin_admin\" width=45 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td><td width=180><center><font color=\"LEVEL\">Effects of ", target.getName(), "</font></td><td width=45><button value=\"Back\" action=\"bypass -h admin_current_player\" width=45 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table><br><table width=\"100%\"><tr><td width=200>Skill</td><td width=30>Rem. Time</td><td width=70>Action</td></tr>"); - + final StringBuilder html = StringUtil.startAppend(500 + (effects.size() * 200), "<html><table width=\"100%\"><tr><td width=45><button value=\"Main\" action=\"bypass -h admin_admin\" width=45 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td><td width=180><center><font color=\"LEVEL\">Effects of ", target.getName(), "</font></td><td width=45><button value=\"Back\" action=\"bypass -h admin_current_player\" width=45 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table><br><table width=\"100%\"><tr><td width=200>Skill</td><td width=30>Rem. Time</td><td width=70>Action</td><td>In use</td></tr>"); int start = ((page - 1) * PAGE_LIMIT); - int end = Math.min(((page - 1) * PAGE_LIMIT) + PAGE_LIMIT, effects.length); - + int end = Math.min(((page - 1) * PAGE_LIMIT) + PAGE_LIMIT, effects.size()); + L2Skill skill; for (int i = start; i < end; i++) { - L2Effect e = effects[i]; + L2Effect e = effects.get(i); if (e != null) { - StringUtil.append(html, "<tr><td>", e.getSkill().getName(), "</td><td>", e.getSkill().isToggle() ? "toggle" : (e.getAbnormalTime() - e.getTime()) + "s", "</td><td><button value=\"Remove\" action=\"bypass -h admin_stopbuff ", Integer.toString(target.getObjectId()), " ", String.valueOf(e.getSkill().getId()), "\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); + skill = e.getSkill(); + StringUtil.append(html, "<tr><td>", skill.getName(), "(", e.getClass().getSimpleName(), ")", "</td><td>", skill.isToggle() ? "toggle" : (e.getAbnormalTime() - e.getTime()) + "s", "</td><td><button value=\"X\" action=\"bypass -h admin_stopbuff ", Integer.toString(target.getObjectId()), " ", String.valueOf(skill.getId()), "\" width=30 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td><td>" + e.isInUse() + "</td></tr>"); } } @@ -309,7 +309,7 @@ public class AdminBuffs implements IAdminCommandHandler } } - private void removeBuff(L2PcInstance activeChar, int objId, int skillId) + private static void removeBuff(L2PcInstance activeChar, int objId, int skillId) { L2Character target = null; try @@ -322,9 +322,7 @@ public class AdminBuffs implements IAdminCommandHandler if ((target != null) && (skillId > 0)) { - L2Effect[] effects = target.getAllEffects(); - - for (L2Effect e : effects) + for (L2Effect e : target.getAllEffects()) { if ((e != null) && (e.getSkill().getId() == skillId)) { @@ -340,7 +338,7 @@ public class AdminBuffs implements IAdminCommandHandler } } - private void removeAllBuffs(L2PcInstance activeChar, int objId) + private static void removeAllBuffs(L2PcInstance activeChar, int objId) { L2Character target = null; try diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/AbortCast.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/AbortCast.java index 35a4515ae1a2baa92beb09e4d6cfc73374b53241..aa040cb5f681b1b2060a252bf83fddc9838a5c5c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/AbortCast.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/AbortCast.java @@ -33,7 +33,7 @@ public class AbortCast extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.ABORT_CAST; + return L2EffectType.NONE; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Negate.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/BlockBuffSlot.java similarity index 62% rename from L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Negate.java rename to L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/BlockBuffSlot.java index 296bd3b652b46d7044f34ca7d751de129a7de472..c7c9a89c14b5100d004ff5e2cda8beb15e756e51 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Negate.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/BlockBuffSlot.java @@ -21,49 +21,37 @@ package handlers.effecthandlers; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; -import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.stats.Env; /** - * @author Gnat + * Block Buff Slot effect. + * @author Zoey76 */ -public class Negate extends L2Effect +public class BlockBuffSlot extends L2Effect { - public Negate(Env env, EffectTemplate template) + public BlockBuffSlot(Env env, EffectTemplate template) { super(env, template); } @Override - public L2EffectType getEffectType() + public boolean onStart() { - return L2EffectType.NEGATE; + if ((getEffector() == null) || (getEffected() == null) || ((getSkill() == null) && !getSkill().getBlockBuffSlots().isEmpty())) + { + return false; + } + getEffected().addBlockedBuffSlots(getSkill().getBlockBuffSlots()); + return true; } @Override - public boolean onStart() + public void onExit() { - L2Skill skill = getSkill(); - - if (skill.getNegateAbnormals() != null) + if ((getEffected() != null) && (getSkill() != null) && !getSkill().getBlockBuffSlots().isEmpty()) { - for (L2Effect effect : getEffected().getAllEffects()) - { - if (effect == null) - { - continue; - } - - for (String negateAbnormalType : skill.getNegateAbnormals().keySet()) - { - if (negateAbnormalType.equalsIgnoreCase(effect.getAbnormalType()) && (skill.getNegateAbnormals().get(negateAbnormalType) >= effect.getAbnormalLvl())) - { - effect.exit(); - } - } - } + getEffected().removeBlockedBuffSlots(getSkill().getBlockBuffSlots()); } - return true; } @Override @@ -71,4 +59,10 @@ public class Negate extends L2Effect { return false; } + + @Override + public L2EffectType getEffectType() + { + return L2EffectType.NONE; + } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Bluff.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Bluff.java index f47743b005615dce4f166097c4adb0b06075941c..0e3a245a97f7bd59cee91f835dced0a0269e7df4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Bluff.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Bluff.java @@ -42,7 +42,7 @@ public class Bluff extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.BLUFF; // test for bluff effect + return L2EffectType.NONE; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java index 2e637c65debc0b72c5a338be894cdaccdaf1d646..247ff4af7a262a709ff6e0d5ce949e848895b376 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java @@ -40,7 +40,7 @@ public class Buff extends L2Effect } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java index 02b2d97d96c4d043779c79e43a2953fe5e528d8d..e2b6784f365bf2f09c4a59a6a3bd673cdb4eb9f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java @@ -18,6 +18,8 @@ */ package handlers.effecthandlers; +import java.util.List; + import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; @@ -62,9 +64,9 @@ public class CancelDebuff extends L2Effect } int count = 0; - final L2Effect[] effects = target.getAllEffects(); + final List<L2Effect> effects = target.getAllEffects(); - if ((effects == null) || (effects.length == 0)) + if ((effects == null) || (effects.size() == 0)) { return false; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChameleonRest.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChameleonRest.java index 190375a104130d56c5589d1bd7ad44a713e9fc5d..a2bafb21bd2c3439aedd719e70fc505760e8818d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChameleonRest.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChameleonRest.java @@ -54,12 +54,6 @@ public class ChameleonRest extends L2Effect return super.onStart(); } - @Override - public void onExit() - { - super.onExit(); - } - @Override public boolean onActionTime() { diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChanceSkillTrigger.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChanceSkillTrigger.java index 336d206a216bb50f1a8a737582d8ec4cb54fc439..33b1b491a52a9f7b58a45d5985149de8187b7e22 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChanceSkillTrigger.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChanceSkillTrigger.java @@ -26,31 +26,18 @@ import com.l2jserver.gameserver.model.stats.Env; public class ChanceSkillTrigger extends L2Effect { - private final int _triggeredId; - private final int _triggeredLevel; - private final ChanceCondition _chanceCondition; - public ChanceSkillTrigger(Env env, EffectTemplate template) { super(env, template); - - _triggeredId = template.triggeredId; - _triggeredLevel = template.triggeredLevel; - _chanceCondition = template.chanceCondition; } - // Special constructor to steal this effect public ChanceSkillTrigger(Env env, L2Effect effect) { super(env, effect); - - _triggeredId = effect.getEffectTemplate().triggeredId; - _triggeredLevel = effect.getEffectTemplate().triggeredLevel; - _chanceCondition = effect.getEffectTemplate().chanceCondition; } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } @@ -80,7 +67,7 @@ public class ChanceSkillTrigger extends L2Effect public void onExit() { // trigger only if effect in use and successfully ticked to the end - if (getInUse() && (getCount() == 0)) + if (isInUse() && (getCount() == 0)) { getEffected().onExitChanceEffect(getSkill().getElement()); } @@ -91,24 +78,24 @@ public class ChanceSkillTrigger extends L2Effect @Override public int getTriggeredChanceId() { - return _triggeredId; + return getEffectTemplate().getTriggeredId(); } @Override public int getTriggeredChanceLevel() { - return _triggeredLevel; + return getEffectTemplate().getTriggeredLevel(); } @Override public boolean triggersChanceSkill() { - return _triggeredId > 1; + return getEffectTemplate().getTriggeredId() > 1; } @Override public ChanceCondition getTriggeredChanceCondition() { - return _chanceCondition; + return getEffectTemplate().getChanceCondition(); } } \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeFace.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeFace.java index 8783bbe9978f6f5ecb09372ee0b62d682132a330..af787612f59a812bc65bed974d56be2633fa1bf6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeFace.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeFace.java @@ -58,6 +58,6 @@ public class ChangeFace extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.BUFF; + return L2EffectType.NONE; } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairColor.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairColor.java index f909f9e9387bb73b3e1e8f0adbd6efbf37bfac9f..e04119dfbbc036d3d0676dcc298c008be0844511 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairColor.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairColor.java @@ -58,6 +58,6 @@ public class ChangeHairColor extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.BUFF; + return L2EffectType.NONE; } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairStyle.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairStyle.java index 40b2cd8aa2e6d2a859456e04735ee07678d16403..bfafed3e183baef991ea0f64fc2c717eaa0efdb1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairStyle.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ChangeHairStyle.java @@ -58,6 +58,6 @@ public class ChangeHairStyle extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.BUFF; + return L2EffectType.NONE; } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConfuseMob.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConfuseMob.java index ab7653e95aa5ae4e155ada2fb1d0d3f86b77468e..9e089271810c611850b5acb2790e801a9d37dd04 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConfuseMob.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConfuseMob.java @@ -18,11 +18,9 @@ */ package handlers.effecthandlers; -import java.util.Collection; +import java.util.ArrayList; import java.util.List; -import javolution.util.FastList; - import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; @@ -34,8 +32,7 @@ import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.util.Rnd; /** - * Implementation of the Confusion Effect.<br> - * Zoey76: TODO: Review onActionTime() method. + * Confuse Mob effect implementation. * @author littlecrow */ public class ConfuseMob extends L2Effect @@ -55,7 +52,6 @@ public class ConfuseMob extends L2Effect public boolean onStart() { getEffected().startConfused(); - onActionTime(); return true; } @@ -68,36 +64,25 @@ public class ConfuseMob extends L2Effect @Override public boolean onActionTime() { - List<L2Character> targetList = new FastList<>(); - + final List<L2Character> targetList = new ArrayList<>(); // Getting the possible targets - - Collection<L2Object> objs = getEffected().getKnownList().getKnownObjects().values(); - // synchronized (getEffected().getKnownList().getKnownObjects()) + for (L2Object obj : getEffected().getKnownList().getKnownObjects().values()) { - for (L2Object obj : objs) + if (obj.isL2Attackable() && (obj != getEffected())) { - if (obj.isL2Attackable() && (obj != getEffected())) - { - targetList.add((L2Character) obj); - } + targetList.add((L2Character) obj); } } // if there is no target, exit function - if (targetList.isEmpty()) + if (!targetList.isEmpty()) { - return true; + // Choosing randomly a new target + final L2Character target = targetList.get(Rnd.nextInt(targetList.size())); + // Attacking the target + getEffected().setTarget(target); + getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } - - // Choosing randomly a new target - int nextTargetIdx = Rnd.nextInt(targetList.size()); - L2Object target = targetList.get(nextTargetIdx); - - // Attacking the target - getEffected().setTarget(target); - getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); - - return true; + return false; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Confusion.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Confusion.java index 165724304c06315ad26bab456c3ab111579e4130..9eaeca07b9f3585b9aada36370bf826825110818 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Confusion.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Confusion.java @@ -18,11 +18,9 @@ */ package handlers.effecthandlers; -import java.util.Collection; +import java.util.ArrayList; import java.util.List; -import javolution.util.FastList; - import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; @@ -34,13 +32,11 @@ import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.util.Rnd; /** - * Implementation of the Confusion Effect.<br> - * Zoey76: TODO: Review onActionTime() method. + * Confusion effect implementation. * @author littlecrow */ public class Confusion extends L2Effect { - public Confusion(Env env, EffectTemplate template) { super(env, template); @@ -56,7 +52,6 @@ public class Confusion extends L2Effect public boolean onStart() { getEffected().startConfused(); - onActionTime(); return true; } @@ -69,36 +64,25 @@ public class Confusion extends L2Effect @Override public boolean onActionTime() { - List<L2Character> targetList = new FastList<>(); - + final List<L2Character> targetList = new ArrayList<>(); // Getting the possible targets - - Collection<L2Object> objs = getEffected().getKnownList().getKnownObjects().values(); - // synchronized (getEffected().getKnownList().getKnownObjects()) + for (L2Object obj : getEffected().getKnownList().getKnownObjects().values()) { - for (L2Object obj : objs) + if ((obj instanceof L2Character) && (obj != getEffected())) { - if ((obj instanceof L2Character) && (obj != getEffected())) - { - targetList.add((L2Character) obj); - } + targetList.add((L2Character) obj); } } // if there is no target, exit function - if (targetList.isEmpty()) + if (!targetList.isEmpty()) { - return true; + // Choosing randomly a new target + final L2Character target = targetList.get(Rnd.nextInt(targetList.size())); + // Attacking the target + getEffected().setTarget(target); + getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } - - // Choosing randomly a new target - int nextTargetIdx = Rnd.nextInt(targetList.size()); - L2Object target = targetList.get(nextTargetIdx); - - // Attacking the target - getEffected().setTarget(target); - getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); - - return true; + return false; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConsumeBody.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConsumeBody.java index d787dd15c54f913db56a6e793322325b9fe10f16..66de0eeacb4f81719ffc14900a1d967864c36fe3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConsumeBody.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConsumeBody.java @@ -55,6 +55,6 @@ public class ConsumeBody extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.BUFF; + return L2EffectType.NONE; } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConvertItem.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConvertItem.java index a3761558156c9c7cea658f65ee6d9a8bcdd192aa..d0cf64425f8e6c9989a7a7b606b4c0480007f682 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConvertItem.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ConvertItem.java @@ -173,6 +173,6 @@ public class ConvertItem extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.BUFF; + return L2EffectType.NONE; } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpDamPercent.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpDamPercent.java index 40ad7cbda7f0e01d59aacbed9155acf7ea9d9202..776cd18a04290944f8f34b9465f9d0937f7467fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpDamPercent.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpDamPercent.java @@ -25,6 +25,7 @@ import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; /** + * CP Damage Percent effect implementation. * @author Zoey76 */ public class CpDamPercent extends L2Effect @@ -43,16 +44,14 @@ public class CpDamPercent extends L2Effect @Override public boolean onActionTime() { - if (getEffected().isDead()) + if (!getEffected().isDead()) { - return false; + double cp = (getEffected().getCurrentCp() * (100 - getEffectPower())) / 100; + getEffected().setCurrentCp(cp); + StatusUpdate sucp = new StatusUpdate(getEffected()); + sucp.addAttribute(StatusUpdate.CUR_CP, (int) cp); + getEffected().sendPacket(sucp); } - - double cp = (getEffected().getCurrentCp() * (100 - getEffectPower())) / 100; - getEffected().setCurrentCp(cp); - StatusUpdate sucp = new StatusUpdate(getEffected()); - sucp.addAttribute(StatusUpdate.CUR_CP, (int) cp); - getEffected().sendPacket(sucp); return false; } } \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java index 97331e76718af3cbbe0da161253d5a3e7faa5bc1..e435f1b70bda9eac10339277f4d9a96527967835 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java @@ -38,7 +38,7 @@ public class CpHealOverTime extends L2Effect } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } @@ -63,7 +63,7 @@ public class CpHealOverTime extends L2Effect // Not needed to set the CP and send update packet if player is already at max CP if (cp >= maxcp) { - return true; + return false; } cp += calc(); @@ -73,6 +73,6 @@ public class CpHealOverTime extends L2Effect StatusUpdate sump = new StatusUpdate(getEffected()); sump.addAttribute(StatusUpdate.CUR_CP, (int) cp); getEffected().sendPacket(sump); - return true; + return false; } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CrystalGradeModify.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CrystalGradeModify.java index def38bc2f9e1159481c4c9f7508a951188b571e8..5c690f1e1aa7a855c9627ba8f669ad76cbc4076c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CrystalGradeModify.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CrystalGradeModify.java @@ -38,7 +38,7 @@ public class CrystalGradeModify extends L2Effect @Override public L2EffectType getEffectType() { - return L2EffectType.BUFF; + return L2EffectType.NONE; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java index d11a5b3f1898df3acbc4589fab5dac177f2962a9..fa02b5f7c9f56c4ff24205a5c708639635a2324d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java @@ -18,14 +18,18 @@ */ package handlers.effecthandlers; -import com.l2jserver.gameserver.model.actor.L2Character; +import java.util.Map.Entry; + import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; +import com.l2jserver.gameserver.model.skills.AbnormalType; +import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.stats.Env; /** - * @author Gnacik + * Dispel By Slot effect. + * @author Gnacik, Zoey76 */ public class DispelBySlot extends L2Effect { @@ -40,53 +44,36 @@ public class DispelBySlot extends L2Effect return L2EffectType.NEGATE; } + @Override + public boolean onActionTime() + { + return false; + } + @Override public boolean onStart() { - L2Character target = getEffected(); - if ((target == null) || target.isDead()) + final L2Skill skill = getSkill(); + if (skill.getNegateAbnormals().isEmpty()) { return false; } - String stackType = getAbnormalType(); - float stackOrder = getAbnormalLvl(); - int skillCast = getSkill().getId(); - - // If order is 0 don't remove effect - if (stackOrder == 0) - { - return true; - } - - final L2Effect[] effects = target.getAllEffects(); - - for (L2Effect e : effects) + for (L2Effect effect : getEffected().getAllEffects()) { - if (!e.getSkill().canBeDispeled()) + if (effect == null) { continue; } - // Fist check for stacktype - if (stackType.equalsIgnoreCase(e.getAbnormalType()) && (e.getSkill().getId() != skillCast)) + for (Entry<AbnormalType, Byte> negate : skill.getNegateAbnormals().entrySet()) { - if (stackOrder == -1) + if ((effect.getSkill().getAbnormalType() == negate.getKey()) && (negate.getValue() >= effect.getSkill().getAbnormalLvl())) { - e.exit(); - } - else if (stackOrder >= e.getAbnormalLvl()) - { - e.exit(); + effect.exit(); } } } return true; } - - @Override - public boolean onActionTime() - { - return false; - } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java index 44c56e5e5a4c99cf0cedf026618c9b8cb5c08970..d45d899e255aa64a6c441d788492f520a7707bd5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java @@ -39,7 +39,7 @@ public class HealOverTime extends L2Effect } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java index d3ebd67dcf1a5e5cd7465f859535edacfb76167c..59e68cda9c228fde9b19da1f833d65598da675e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java @@ -38,7 +38,7 @@ public class ManaHealOverTime extends L2Effect } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java index c72c62d75217e21b79d62d0ef817974c731aae65..06ca227a905229f3675eb83d7eddc5ed8ff3987c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java @@ -47,7 +47,6 @@ public class MpConsumePerLevel extends L2Effect double base = calc(); double consume = ((getEffected().getLevel() - 1) / 7.5) * base * getAbnormalTime(); - if (consume > getEffected().getCurrentMp()) { getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java index dbbe2d715e908e30acd59c969ca01160f758b9f7..14bc97ef35d8097da4597993099a8723aaf95d6c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java @@ -41,7 +41,7 @@ public class NoblesseBless extends L2Effect } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Paralyze.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Paralyze.java index b8b71d158d9b24ba5b743cf86c6549a5ef2cb934..98ca55c4b5a83d4f81ac99b0c3e17b6e4a7af6d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Paralyze.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Paralyze.java @@ -40,7 +40,7 @@ public class Paralyze extends L2Effect } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ServitorShare.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ServitorShare.java index 7ff4a7270ccf3196f5ebd01eda8a30ce0a289e6c..dbc54eb25064b7402a9392679ac645caf5033dcc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ServitorShare.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ServitorShare.java @@ -18,6 +18,8 @@ */ package handlers.effecthandlers; +import java.util.List; + import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.EffectFlag; @@ -46,7 +48,7 @@ public class ServitorShare extends L2Effect @Override public void onExit() { - L2Effect[] effects = null; + List<L2Effect> effects = null; if (getEffected().isPlayer()) { L2Summon summon = getEffector().getSummon(); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SignetNoise.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SignetNoise.java index 0c048806c60dedefeef5e91b541e1dd9e0476a4a..9ca8f508143adc2233116b75228ef379059795cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SignetNoise.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SignetNoise.java @@ -18,6 +18,8 @@ */ package handlers.effecthandlers; +import java.util.List; + import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; @@ -70,7 +72,7 @@ public class SignetNoise extends L2Effect if (caster.canAttackCharacter(target)) { - L2Effect[] effects = target.getAllEffects(); + List<L2Effect> effects = target.getAllEffects(); if (effects != null) { for (L2Effect effect : effects) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java index 06ceec201bbf1ebbce967ac1c6066cd80d648522..9b50f76171927580450de215bf9332fcdce7996f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java @@ -40,7 +40,7 @@ public class SilentMove extends L2Effect } @Override - protected boolean effectCanBeStolen() + public boolean canBeStolen() { return true; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Transformation.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Transformation.java index c2026b8ec21e8f507e394a74800932f9f0ca3cf4..0cd02a95658c0bb4a820d0c235a71c3b987dc54f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Transformation.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Transformation.java @@ -27,6 +27,7 @@ import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.SystemMessageId; /** + * Transformation effect. * @author nBd */ public class Transformation extends L2Effect @@ -91,7 +92,7 @@ public class Transformation extends L2Effect return false; } - TransformationManager.getInstance().transformPlayer(getSkill().getTransformId(), trg); + TransformationManager.getInstance().transformPlayer((int) calc(), trg); return true; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java index 2b77ba3c0d657e0505aa60913ae943e3259cad11..73c1e62b24c5a98e73e17ce0cb1cd3f56c4cd756 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java @@ -136,17 +136,17 @@ public class ItemSkillsTemplate implements IItemHandler final int buffId = activeChar.getShortBuffTaskSkillId(); if ((skillId == 2037) || (skillId == 26025)) { - activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000); + activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getAbnormalTime()); } else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025)) { - activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000); + activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getAbnormalTime()); } else { if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026)) { - activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000); + activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getAbnormalTime()); } } break; diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/QuestItems.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/QuestItems.java index 0fbe36ef5ced319598727e22334fb10447e263f5..901fbdb66cf4cfbe44f4f0160607cba99b88fbdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/QuestItems.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/QuestItems.java @@ -42,13 +42,18 @@ public class QuestItems implements IItemHandler } L2PcInstance player = playable.getActingPlayer(); - if (!player.destroyItem("Item Handler - QuestItems", item, player, true)) { return false; } - L2Item itm = item.getItem(); + final L2Item itm = item.getItem(); + if (itm.getQuestEvents() == null) + { + _log.warning(QuestItems.class.getSimpleName() + ": Null list for item handler QuestItems!"); + return false; + } + for (Quest quest : itm.getQuestEvents()) { QuestState state = player.getQuestState(quest.getName()); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java index cf7ff2e1dc0f506b9b70b2a472694de1a6ad4e28..0adc1071877ed3f76988261852ee45d57e3299d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java @@ -18,6 +18,8 @@ */ package handlers.skillhandlers; +import java.util.List; + import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.datatables.SkillTable; @@ -123,7 +125,7 @@ public class Continuous implements ISkillHandler { if (skill.isToggle()) { - L2Effect[] effects = target.getAllEffects(); + List<L2Effect> effects = target.getAllEffects(); if (effects != null) { for (L2Effect e : effects) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Disablers.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Disablers.java index c256368ec74e1556575cb00384b59fe26562ed65..66d39128549f685c5f2f8d29cba8f844ff2260c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Disablers.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Disablers.java @@ -18,6 +18,7 @@ */ package handlers.skillhandlers; +import java.util.List; import java.util.logging.Logger; import com.l2jserver.gameserver.ai.CtrlEvent; @@ -146,7 +147,7 @@ public class Disablers implements ISkillHandler if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { // stop same type effect if available - L2Effect[] effects = target.getAllEffects(); + List<L2Effect> effects = target.getAllEffects(); for (L2Effect e : effects) { if ((e != null) && (e.getSkill() != null) && (e.getSkill().getSkillType() == type)) @@ -175,7 +176,7 @@ public class Disablers implements ISkillHandler { if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) { - L2Effect[] effects = target.getAllEffects(); + List<L2Effect> effects = target.getAllEffects(); for (L2Effect e : effects) { if (e.getSkill().getSkillType() == type) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java index 8c98d6b37ff9c6c64c36e4b485807f4262553515..f7461364c62aec8fdb65e631c8f4d686708aca3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java @@ -84,7 +84,7 @@ public class StealBuffs implements ISkillHandler if (effect != null) { effect.scheduleEffect(); - if (effect.getShowIcon() && activeChar.isPlayer()) + if (effect.isIconDisplay() && activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(effect); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Area.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Area.java index 42408b9cf21b25e02dc83b6ea8cf93c97d8f79e4..73f4bee8c34e944950b70c50cf535cf9d3d6b98f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Area.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Area.java @@ -43,7 +43,7 @@ public class Area implements ITargetTypeHandler if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isL2Attackable() || target.isPlayable()))) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } final L2Character origin; @@ -53,7 +53,7 @@ public class Area implements ITargetTypeHandler { if (!L2Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (onlyFirst) @@ -104,7 +104,7 @@ public class Area implements ITargetTypeHandler if (targetList.isEmpty()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaCorpseMob.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaCorpseMob.java index 5c53bac8eb739c5379235ac8cab7f5cf0914cc11..cdf4448b0c7f207e41ec3241c5277e8e9f6ad607 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaCorpseMob.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaCorpseMob.java @@ -43,7 +43,7 @@ public class AreaCorpseMob implements ITargetTypeHandler if (!target.isL2Attackable() || !target.isDead()) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (onlyFirst) @@ -76,7 +76,7 @@ public class AreaCorpseMob implements ITargetTypeHandler if (targetList.isEmpty()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java index 782d941d4b7aec317b5757147032211b2ac4ec12..915439715ae8051bd02959e4268c61d384d78795 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java @@ -46,7 +46,7 @@ public class AreaFriendly implements ITargetTypeHandler if (!checkTarget(activeChar, target) && (skill.getCastRange() >= 0)) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (onlyFirst) @@ -92,7 +92,7 @@ public class AreaFriendly implements ITargetTypeHandler if (targetList.isEmpty()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaSummon.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaSummon.java index b1f09213f77f0558fce76275f2e920bc4a032942..75d761e0facb0c1a5146d4228a87a760d65f4612 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaSummon.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/AreaSummon.java @@ -42,7 +42,7 @@ public class AreaSummon implements ITargetTypeHandler target = activeChar.getSummon(); if ((target == null) || !target.isServitor() || target.isDead()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (onlyFirst) @@ -89,7 +89,7 @@ public class AreaSummon implements ITargetTypeHandler if (targetList.isEmpty()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/BehindArea.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/BehindArea.java index 902ff2af2b60f91aa515f98860112c4cb43ba88f..0ef2d5f357890a4b6eb8038194fd8f0515b445d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/BehindArea.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/BehindArea.java @@ -43,7 +43,7 @@ public class BehindArea implements ITargetTypeHandler if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isL2Attackable() || target.isPlayable()))) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } final L2Character origin; @@ -53,7 +53,7 @@ public class BehindArea implements ITargetTypeHandler { if (!L2Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (onlyFirst) @@ -109,7 +109,7 @@ public class BehindArea implements ITargetTypeHandler if (targetList.isEmpty()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Clan.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Clan.java index ba7fc3f81f0fa46b1eefef0e353fedea743e6edb..e497813444b2a659f0c273cae0b46589e44538d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Clan.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Clan.java @@ -50,7 +50,7 @@ public class Clan implements ITargetTypeHandler if (player == null) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (player.isInOlympiadMode()) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/ClanMember.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/ClanMember.java index 9031de243a3c2df072d44456969c54506199edc0..86bec5bf23cbfbcf00dee7ad1560df01a716e7c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/ClanMember.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/ClanMember.java @@ -74,7 +74,7 @@ public class ClanMember implements ITargetTypeHandler } else { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseClan.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseClan.java index 60e1605d0d57968dbb8fd3a03046247213ef99d5..28d9a6dcdefe011735aea405d595f9d356af27f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseClan.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseClan.java @@ -51,7 +51,7 @@ public class CorpseClan implements ITargetTypeHandler if (player == null) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (player.isInOlympiadMode()) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseMob.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseMob.java index 8d9580699537494114cf857a04730e9dd062f980..4f1bc8bc94d4b4c173e35e59903217c8b366652e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseMob.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpseMob.java @@ -44,7 +44,7 @@ public class CorpseMob implements ITargetTypeHandler if (!(isSummon || target.isL2Attackable()) || !target.isDead()) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } // Corpse mob only available for half time @@ -54,7 +54,7 @@ public class CorpseMob implements ITargetTypeHandler { if (isSummon && (((L2ServitorInstance) target).getOwner() != null) && (((L2ServitorInstance) target).getOwner().getObjectId() == activeChar.getObjectId())) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } break; @@ -63,7 +63,7 @@ public class CorpseMob implements ITargetTypeHandler { if (((L2Attackable) target).isOldCorpse(activeChar.getActingPlayer(), (Config.NPC_DECAY_TIME / 2), true)) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePet.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePet.java index 3416d85a1eff1dcab1eda21a3b08c18d9cea0b63..e9b948cadff98e1f6ef45b4947177296cd916a9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePet.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePet.java @@ -43,7 +43,7 @@ public class CorpsePet implements ITargetTypeHandler }; } } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePlayer.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePlayer.java index b607f14636af80fc40e85e22e06129f900abe061..c22e54a92273ced86f5b47976fa948ff7686a8b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePlayer.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/CorpsePlayer.java @@ -141,7 +141,7 @@ public class CorpsePlayer implements ITargetTypeHandler } } activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/EnemySummon.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/EnemySummon.java index 7c8abfd6a30c3734ca22ac9616e7ea786669c12c..f106ad92d3efb560f8582d9d7010186e5b84d21c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/EnemySummon.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/EnemySummon.java @@ -45,7 +45,7 @@ public class EnemySummon implements ITargetTypeHandler }; } } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FlagPole.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FlagPole.java index 2d93291c2a35e9b3cace8b6acb1b17f219bffb1f..8019493b7084bce3d4f2c5612c6baf9c9ee157d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FlagPole.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FlagPole.java @@ -37,14 +37,14 @@ public class FlagPole implements ITargetTypeHandler { if (!activeChar.isPlayer()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } final L2PcInstance player = activeChar.getActingPlayer(); final Fort fort = FortManager.getInstance().getFort(player); if ((player.getClan() == null) || (fort == null) || !player.checkIfOkToCastFlagDisplay(fort, true, skill, activeChar.getTarget())) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return new L2Object[] diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FrontArea.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FrontArea.java index c1bb925b959bb0391fb6b27f47f6f2a542eef318..b07ecb70a8be2bfb5669ed9410245907ada548d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FrontArea.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/FrontArea.java @@ -43,7 +43,7 @@ public class FrontArea implements ITargetTypeHandler if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isL2Attackable() || target.isPlayable()))) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } final L2Character origin; @@ -53,7 +53,7 @@ public class FrontArea implements ITargetTypeHandler { if (!L2Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (onlyFirst) @@ -109,7 +109,7 @@ public class FrontArea implements ITargetTypeHandler if (targetList.isEmpty()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Holy.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Holy.java index 936a0aedfd715fae6fe4846ae6a47fd6256ca5e6..57218c4381b631c8dc3cf16093333b5d31e4b8a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Holy.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Holy.java @@ -37,14 +37,14 @@ public class Holy implements ITargetTypeHandler { if (!activeChar.isPlayer()) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } final L2PcInstance player = activeChar.getActingPlayer(); final Castle castle = CastleManager.getInstance().getCastle(player); if ((player.getClan() == null) || (castle == null) || !player.checkIfOkToCastSealOfRule(castle, true, skill, target)) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } return new L2Object[] diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java index 6a7ad24dd4a93eb062b6fdedf4f9138e467edfc9..3d724ceae9944300163c2c05b8627fccab20085c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java @@ -37,7 +37,7 @@ public class One implements ITargetTypeHandler if ((target == null) || target.isDead() || ((target == activeChar) && skill.isOffensive())) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } // If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/OwnerPet.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/OwnerPet.java index 008f87b806c468707a68a006c39d2abcb0f878fc..aa8f4847bc47ba2cc5a3c3550a9897d0ece3df6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/OwnerPet.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/OwnerPet.java @@ -44,7 +44,7 @@ public class OwnerPet implements ITargetTypeHandler }; } } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyClan.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyClan.java index 953504a68b8308172d4242898c755d8b53f76982..70c54ef61c85a14900bcdc0ea556141b32fcaec8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyClan.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyClan.java @@ -51,7 +51,7 @@ public class PartyClan implements ITargetTypeHandler if (player == null) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } targetList.add(player); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyMember.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyMember.java index 4daf37a1c5085286cbbae78df31a74fec3befea4..e3a0250b057830f8f39fa7954926f4e7a2946e3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyMember.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyMember.java @@ -36,7 +36,7 @@ public class PartyMember implements ITargetTypeHandler if (target == null) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (!target.isDead()) { @@ -48,7 +48,7 @@ public class PartyMember implements ITargetTypeHandler }; } } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyOther.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyOther.java index e1185348ba179441d6bd210c4e48f5c6e5795688..48a547880122e1119743d2d20d4fd9aa0e729606 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyOther.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/PartyOther.java @@ -50,7 +50,7 @@ public class PartyOther implements ITargetTypeHandler target }; } - return _emptyTargetList; + return EMPTY_TARGET_LIST; case 427: if (target.getActingPlayer().isMageClass()) { @@ -59,7 +59,7 @@ public class PartyOther implements ITargetTypeHandler target }; } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } } return new L2Character[] @@ -67,10 +67,10 @@ public class PartyOther implements ITargetTypeHandler target }; } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Pet.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Pet.java index d40167f95e73d6fb491e696e53f278237f3511c1..a64b97010b4eba25463cd9ce0489ad2d227b9c21 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Pet.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Pet.java @@ -40,7 +40,7 @@ public class Pet implements ITargetTypeHandler target }; } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Summon.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Summon.java index 782e224537dfc10dc5265aeea96c1687e05cc2a3..98fd9a41e9b3c92e04ad2a00fb72821c104b6100 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Summon.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Summon.java @@ -40,7 +40,7 @@ public class Summon implements ITargetTypeHandler target }; } - return _emptyTargetList; + return EMPTY_TARGET_LIST; } @Override diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Unlockable.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Unlockable.java index a5a4fbf4b361912d5e8ce090fafc2684e4c58fc6..9e4fe3df6c54510fdc6ab1446d05a41a58a9c18d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Unlockable.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/Unlockable.java @@ -39,7 +39,7 @@ public class Unlockable implements ITargetTypeHandler List<L2Character> targetList = new ArrayList<>(); if ((target == null) || (!target.isDoor() && !(target instanceof L2ChestInstance))) { - return _emptyTargetList; + return EMPTY_TARGET_LIST; } if (!onlyFirst) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/eventmodRace.java b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/eventmodRace.java index 098c6d69cd8734a1e11614ff7030a7a98edf74c2..b855a745927f8f41dd75b45bf4c80509d52c47a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/eventmodRace.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/eventmodRace.java @@ -32,6 +32,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.quest.Event; import com.l2jserver.gameserver.model.quest.QuestState; +import com.l2jserver.gameserver.model.skills.AbnormalType; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.network.serverpackets.CreatureSay; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; @@ -412,12 +413,12 @@ public class eventmodRace extends Event for (L2Effect e : player.getAllEffects()) { - if (e.getAbnormalType().equalsIgnoreCase("speed_up")) + if (e.getSkill().getAbnormalType() == AbnormalType.SPEED_UP) { e.exit(); } - if ((e.getSkill() != null) && ((e.getSkill().getId() == 268) || // Song of Wind - (e.getSkill().getId() == 298))) + // Song of Wind + if ((e.getSkill() != null) && ((e.getSkill().getId() == 268) || (e.getSkill().getId() == 298))) { e.exit(); } diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index 8aa7639e554805076440c32f741794b34bb83144..9694fd76f60260b197b741db8987595be935cb6a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -102,7 +102,7 @@ <table name="#spd"> 40 66 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="#magicLvl" /> @@ -112,7 +112,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#spd" /> </effect> </for> @@ -554,7 +554,7 @@ <table name="#enchpDefAtk"> 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1000" /> @@ -573,15 +573,15 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" />" </for> <enchant2for> - <effect name="TargetMe" abnormalTime="6" val="0" abnormalLvl="1" abnormalType="lock"> + <effect name="TargetMe" val="0"> <mul order="0x30" stat="pDef" val="#enchpDefAtk" /> </effect> </enchant2for> <enchant3for> - <effect name="TargetMe" abnormalTime="6" val="0" abnormalLvl="1" abnormalType="lock"> + <effect name="TargetMe" val="0"> <mul order="0x30" stat="pAtk" val="#enchpDefAtk" /> </effect> </enchant3for> @@ -637,7 +637,7 @@ <table name="#magicLvl"> 20 40 60 </table> <table name="#mpConsume"> 16 28 44 </table> <table name="#mpInitialConsume"> 4 7 11 </table> - <table name="#negateAbnormals"> poison,3 poison,7 poison,9 </table> + <table name="#negateAbnormals"> POISON,3 POISON,7 POISON,9 </table> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -649,7 +649,7 @@ <set name="reuseDelay" val="2000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="22" levels="7" name="Summon Vampiric Cubic" enchantGroup1="2"> @@ -774,7 +774,7 @@ <table name="#enchpDefAtk"> 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="castRange" val="#castRange" /> <set name="coolTime" val="200" /> <set name="effectRange" val="#effectRange" /> @@ -793,15 +793,15 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" /> </for> <enchant2for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock"> + <effect name="TargetMe" val="0"> <mul order="0x30" stat="pDef" val="#enchpDefAtk" /> </effect> </enchant2for> <enchant3for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock"> + <effect name="TargetMe" val="0"> <mul order="0x30" stat="pAtk" val="#enchpDefAtk" /> </effect> </enchant3for> @@ -920,7 +920,7 @@ <table name="#aggro"> 204 438 582 </table> <table name="#magicLvl"> 20 46 62 </table> <table name="#mpConsume"> 19 41 55 </table> - <table name="#negateAbnormals"> bleeding,3 bleeding,7 bleeding,9 </table> + <table name="#negateAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -930,7 +930,7 @@ <set name="reuseDelay" val="1000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="35" levels="28" name="Force Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> @@ -1074,7 +1074,7 @@ <table name="#magicLvl"> 40 49 62 </table> <table name="#mpConsume"> 28 35 44 </table> <table name="#mpInitialConsume"> 7 9 11 </table> - <table name="#negateAbnormals"> bleeding,3 bleeding,7 bleeding,9 </table> + <table name="#negateAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1086,7 +1086,7 @@ <set name="reuseDelay" val="2000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="45" levels="9" name="Divine Heal"> @@ -1147,7 +1147,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="baseCritRate" val="15" /> @@ -1176,10 +1176,10 @@ <using kind="Pole" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> <enchant1for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="#ench1effPower" /> + <effect name="Stun" val="0" effectPower="#ench1effPower" /> </enchant1for> </skill> <skill id="49" levels="26" name="Holy Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> @@ -1358,9 +1358,9 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="negateAbnormals" val="poison,9" /> + <enchant3 name="negateAbnormals" val="POISON,9" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> - <enchant4 name="negateAbnormals" val="bleeding,9" /> + <enchant4 name="negateAbnormals" val="BLEEDING,9" /> <for> <effect name="Heal" noicon="1" val="#amount" /> </for> @@ -1369,11 +1369,11 @@ </enchant1for> <enchant3for> <effect name="Heal" noicon="1" val="546" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant3for> <enchant4for> <effect name="Heal" noicon="1" val="546" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant4for> </skill> <skill id="60" levels="1" name="Fake Death"> @@ -1383,7 +1383,7 @@ <set name="targetType" val="SELF" /> <for> <!-- retail value: 10MP/sec; stat update every 3 sec --> - <effect count="0x7fffffff" name="FakeDeath" abnormalTime="3" val="30" /> + <effect count="0x7fffffff" name="FakeDeath" val="30" /> </for> </skill> <skill id="61" levels="3" name="Cure Bleeding"> @@ -1391,7 +1391,7 @@ <table name="#magicLvl"> 24 46 62 </table> <table name="#mpConsume"> 17 33 44 </table> <table name="#mpInitialConsume"> 5 9 11 </table> - <table name="#negateAbnormals"> bleeding,3 bleeding,7 bleeding,9 </table> + <table name="#negateAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1403,7 +1403,7 @@ <set name="reuseDelay" val="2000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="65" levels="13" name="Horror"> @@ -1412,7 +1412,7 @@ <table name="#mpInitialConsume"> 5 5 5 5 6 6 6 6 7 7 7 7 7 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -1431,7 +1431,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="67" levels="7" name="Summon Life Cubic" enchantGroup1="2"> @@ -1488,10 +1488,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="hpConsume" val="#ench34HpConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="negateAbnormals" val="poison,9" /> + <enchant3 name="negateAbnormals" val="POISON,9" /> <enchant4 name="hpConsume" val="#ench34HpConsume" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> - <enchant4 name="negateAbnormals" val="bleeding,9" /> + <enchant4 name="negateAbnormals" val="BLEEDING,9" /> <for> <effect name="Heal" noicon="1" val="#amount" /> </for> @@ -1500,11 +1500,11 @@ </enchant1for> <enchant3for> <effect name="Heal" noicon="1" val="1170" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant3for> <enchant4for> <effect name="Heal" noicon="1" val="1170" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant4for> </skill> <skill id="70" levels="53" name="Drain Health" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> @@ -1559,7 +1559,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1574,17 +1574,17 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#ench2mDef" /> </effect> </enchant2for> @@ -1592,7 +1592,7 @@ <skill id="75" levels="1" name="Detect Insect Weakness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="detect_weakness" /> + <set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="aggroPoints" val="303" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="36" /> @@ -1602,7 +1602,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-insects" val="1.3" /> </effect> </for> @@ -1610,7 +1610,7 @@ <skill id="76" levels="1" name="Bear Spirit Totem"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="aggroPoints" val="268" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="28" /> @@ -1623,7 +1623,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2"> <using kind="Dual Fist" /> </mul> @@ -1643,7 +1643,7 @@ <table name="#rate"> 1.08 1.12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1655,7 +1655,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -1668,7 +1668,7 @@ <table name="#pAtk"> 1.2 1.25 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up_special" /> + <set name="abnormalType" val="PA_UP_SPECIAL" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -1678,7 +1678,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1686,7 +1686,7 @@ <skill id="80" levels="1" name="Detect Beast Weakness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="detect_weakness" /> + <set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="aggroPoints" val="495" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="52" /> @@ -1696,7 +1696,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-monsters" val="1.3" /> </effect> </for> @@ -1710,7 +1710,7 @@ <table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="15" /> <set name="castRange" val="40" /> <set name="coolTime" val="440" /> @@ -1755,7 +1755,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="majesty" /> + <set name="abnormalType" val="MAJESTY" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -1768,19 +1768,19 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="majesty"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> <sub order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="majesty"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#ench1pDef" /> <sub order="0x40" stat="rEvas" val="6" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="majesty"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> <sub order="0x40" stat="rEvas" val="6" /> </effect> @@ -1789,7 +1789,7 @@ <skill id="83" levels="1" name="Wolf Spirit Totem"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="aggroPoints" val="204" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="20" /> @@ -1802,7 +1802,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="1.2"> <using kind="Dual Fist" /> </mul> @@ -1823,7 +1823,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="coolTime" val="167" /> @@ -1850,10 +1850,10 @@ </cond> <for> <!-- Retail Values CT2.3: 38 44 48HP * 3 sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" effectPower="35" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="144" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" effectPower="#ench1effectPower" /> + <effect count="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="#ench1effectPower" /> </enchant1for> </skill> <skill id="86" levels="3" name="Reflect Damage" enchantGroup1="1" enchantGroup2="1"> @@ -1871,7 +1871,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1888,17 +1888,17 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#ench2reflectDam" /> </effect> </enchant2for> @@ -1906,7 +1906,7 @@ <skill id="87" levels="1" name="Detect Animal Weakness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="detect_weakness" /> + <set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="aggroPoints" val="379" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="40" /> @@ -1916,7 +1916,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-animals" val="1.3" /> </effect> </for> @@ -1924,7 +1924,7 @@ <skill id="88" levels="1" name="Detect Dragon Weakness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="detect_weakness" /> + <set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="aggroPoints" val="549" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="58" /> @@ -1934,7 +1934,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-dragons" val="1.3" /> </effect> </for> @@ -1948,7 +1948,7 @@ <table name="#rate"> 1.08 1.12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1960,7 +1960,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -1976,7 +1976,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="300" /> <set name="effectRange" val="400" /> @@ -2014,28 +2014,28 @@ <using kind="Shield" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> <enchant2for> - <effect name="Stun" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </enchant2for> <enchant3for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="fireRes" val="#Vuln" /> </effect> </enchant3for> <enchant4for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="waterRes" val="#Vuln" /> </effect> </enchant4for> <enchant5for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="windRes" val="#Vuln" /> </effect> </enchant5for> <enchant6for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="earthRes" val="#Vuln" /> </effect> </enchant6for> @@ -2052,7 +2052,7 @@ <table name="#ench2atk"> 1.062 1.064 1.066 1.068 1.07 1.072 1.074 1.076 1.078 1.08 1.082 1.084 1.086 1.088 1.09 1.092 1.094 1.096 1.098 1.1 1.102 1.104 1.106 1.108 1.11 1.112 1.114 1.116 1.118 1.12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="90" /> - <set name="abnormalType" val="pa_up_special" /> + <set name="abnormalType" val="PA_UP_SPECIAL" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -2062,7 +2062,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> <mul order="0x30" stat="pAtk" val="#swordbluntpole"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole" /> @@ -2078,7 +2078,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="2" abnormalType="pa_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> <mul order="0x30" stat="pAtk" val="#ench1atk"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole" /> @@ -2094,7 +2094,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="2" abnormalType="pa_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.29"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole" /> @@ -2122,7 +2122,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="40" /> <set name="coolTime" val="296" /> <set name="effectRange" val="400" /> @@ -2146,12 +2146,12 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant2for> @@ -2167,7 +2167,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -2196,17 +2196,17 @@ </cond> <for> <!-- Retail Values CT2.3: 25 34 44 52 62 67HP * 3 Sec --> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> <enchant2for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="100"> + <effect count="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="100"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </enchant2for> <enchant3for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#ench3dot" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="7" name="DamOverTime" val="#ench3dot" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </enchant3for> @@ -2221,7 +2221,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -2248,17 +2248,17 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="40"> + <effect name="Debuff" val="0" effectPower="40"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </enchant3for> <enchant4for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> <mul order="0x30" stat="critVuln" val="#ench4ModifyCritical" /> </effect> @@ -2271,7 +2271,7 @@ <table name="#power"> 825 1023 1194 1373 1554 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="baseCritRate" val="10" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -2291,7 +2291,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence" effectPower="60" /> + <effect name="Mute" val="0" effectPower="60" /> </for> </skill> <skill id="99" levels="2" name="Rapid Shot" enchantGroup1="1" enchantGroup2="1"> @@ -2307,7 +2307,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_speed_up_bow" /> + <set name="abnormalType" val="ATTACK_SPEED_UP_BOW" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="mpConsume" val="#mpConsume" /> @@ -2322,14 +2322,14 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_speed_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#rate"> <using kind="Bow" /> </mul> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="attack_speed_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.12"> <using kind="Bow" /> </mul> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml index 0a171de9e6fbb70de76af79b29ea14ec4e1f9ab1..06ff6c118bd9ab14d2f2dbe19ffff1c8d873266a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml @@ -8,7 +8,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -34,7 +34,7 @@ <using kind="Blunt,Big Blunt" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="101" levels="40" name="Stun Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> @@ -49,7 +49,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="coolTime" val="1000" /> <set name="effectRange" val="1400" /> @@ -78,21 +78,21 @@ <using kind="Bow" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="40" /> </for> <enchant1for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="#ench1effectPower" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="#ench1effectPower" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="40" /> </enchant1for> <enchant3for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="50"> <mul order="0x30" stat="pDef" val="#ench34pmDef" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" effectPower="40" /> </enchant3for> <enchant4for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="50"> <mul order="0x30" stat="mDef" val="#ench34pmDef" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" effectPower="40" /> @@ -112,7 +112,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -135,17 +135,17 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#ench3-runSpd" /> </effect> </enchant3for> @@ -157,7 +157,7 @@ <table name="#mpConsume"> 22 28 29 33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="400" /> @@ -178,13 +178,13 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="104" levels="1" name="Detect Plant Weakness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="detect_weakness" /> + <set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="46" /> @@ -194,7 +194,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-plants" val="1.3" /> </effect> </for> @@ -212,7 +212,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="element" val="1" /> <!-- Water --> @@ -240,12 +240,12 @@ <enchant4 name="elementPower" val="#enchElementPower" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="60" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="60"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="#ench3Power" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="#ench3Power"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </enchant3for> @@ -255,7 +255,7 @@ <table name="#mpConsume"> 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="turn_passive" /> + <set name="abnormalType" val="TURN_PASSIVE" /> <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1200" /> @@ -271,7 +271,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="turn_passive"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="aggression" val="100000" /> </effect> </for> @@ -285,7 +285,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="2000" /> @@ -310,10 +310,10 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect name="Root" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> <enchant3for> - <effect name="Root" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="root_magically"> + <effect name="Root" val="0"> <basemul order="0x30" stat="rCrit" val="#ench3rCrit" /> </effect> </enchant3for> @@ -322,7 +322,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="46" /> @@ -335,7 +335,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.3"> <using kind="Dual Fist" /> </mul> @@ -363,7 +363,7 @@ <table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1000" /> <set name="mpConsume" val="#mpConsume" /> @@ -377,28 +377,28 @@ <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> </effect> </for> <enchant1for> - <effect name="ImmobileBuff" abnormalTime="#ench1time" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> </effect> </enchant1for> <enchant2for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special"> + <effect name="Buff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -419,7 +419,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="avoid_up_special" /> + <set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="#magicLvl" /> @@ -433,14 +433,14 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="pSkillEvas" val="#pSkillEvas" /> <add order="0x40" stat="rEvas" val="#rEvas" /> <sub order="0x40" stat="cancelVuln" val="80" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="avoid_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="pSkillEvas" val="40" /> <add order="0x40" stat="rEvas" val="25" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -461,7 +461,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up_bow" /> + <set name="abnormalType" val="PD_UP_BOW" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -475,19 +475,19 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" /> <mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="4" abnormalType="pd_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.6" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.8" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="4" abnormalType="pd_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.6" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.8" /> <mul order="0x30" stat="sDef" val="#ench2sDef" /> @@ -519,7 +519,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1200" /> @@ -544,17 +544,17 @@ <enchant3 name="power" val="#ench3Attack" /> <enchant3 name="skillType" val="PDAM" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="80"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </enchant3for> @@ -568,7 +568,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1200" /> @@ -588,12 +588,12 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </enchant2for> @@ -617,7 +617,7 @@ <table name="#power"> 42 46 49 57 62 67 77 83 89 103 110 117 134 143 152 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="296" /> <set name="effectRange" val="400" /> @@ -641,7 +641,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1"> @@ -657,7 +657,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -670,13 +670,13 @@ <enchant1 name="reuseDelay" val="#ench1Reuse" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> <effect name="HealPercent" noicon="1" val="#amount" /> </for> <enchant2for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="6" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> <add order="0x40" stat="pAtk" val="#ench2pAtk" /> </effect> @@ -693,7 +693,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1200" /> @@ -717,17 +717,17 @@ <enchant3 name="power" val="#ench3Attack" /> <enchant3 name="skillType" val="PDAM" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down" effectPower="80"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </enchant3for> @@ -745,7 +745,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -760,17 +760,17 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#ench2power" /> </effect> </enchant2for> @@ -785,7 +785,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -806,12 +806,12 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant2for> @@ -824,7 +824,7 @@ <table name="#mpInitialConsume"> 2 5 6 7 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -844,7 +844,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 24 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1"> @@ -858,7 +858,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="thrill_fight" /> + <set name="abnormalType" val="THRILL_FIGHT" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -868,13 +868,13 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="thrill_fight"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="thrill_fight"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="#ench1runSpd" /> <mul order="0x30" stat="pAtkSpd" val="1.1" /> </effect> @@ -890,7 +890,7 @@ <table name="#ench1time"> 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="ab_hawk_eye" /> + <set name="abnormalType" val="AB_HAWK_EYE" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -901,13 +901,13 @@ <set name="targetType" val="SELF" /> <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="ab_hawk_eye"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> <mul order="0x30" stat="pDef" val="0.9" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="ab_hawk_eye"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="10" /> <mul order="0x30" stat="pDef" val="0.9" /> </effect> @@ -952,7 +952,7 @@ <table name="#pDef"> 2 2.5 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="90" /> - <set name="abnormalType" val="pinch" /> + <set name="abnormalType" val="PINCH" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -965,7 +965,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pinch"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1221,7 +1221,7 @@ <table name="#twohand"> 1.05 1.07 1.1 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="90" /> - <set name="abnormalType" val="pinch" /> + <set name="abnormalType" val="PINCH" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -1234,7 +1234,7 @@ <player hp="60" /> </cond> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pinch"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordblunt"> <and> @@ -1351,7 +1351,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="Lucky" abnormalTime="-1" val="0" /> + <effect name="Lucky" val="0" /> </for> </skill> <skill id="195" levels="2" name="Breath Boost"> @@ -1372,7 +1372,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <add order="0x40" stat="holyPower" val="10" /> </effect> </for> @@ -1387,7 +1387,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <add order="0x40" stat="darkRes" val="#darkRes" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index e8ec5865476610bab54bcbc7e1413577f71b928b..74daf5eb624f41fe5c842665913bbfa10aadaee0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -27,7 +27,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="#triggeredId"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="#triggeredId"> --> <!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> --> <!-- </effect> --> </for> @@ -39,7 +39,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> --> <!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> --> <!-- </effect> --> </enchant1for> @@ -51,7 +51,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> --> <!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> --> <!-- </effect> --> </enchant2for> @@ -63,7 +63,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> --> <!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> --> <!-- </effect> --> </enchant3for> @@ -122,7 +122,7 @@ <using kind="Dagger,Dual Dagger" /> </add> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="#triggeredId"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="#triggeredId"> --> <!-- <using kind="Dagger,Dual Dagger" /> --> <!-- </effect> --> </for> @@ -131,7 +131,7 @@ <using kind="Dagger,Dual Dagger" /> </add> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> --> <!-- <using kind="Dagger,Dual Dagger" /> --> <!-- </effect> --> </enchant1for> @@ -143,7 +143,7 @@ <using kind="Dagger,Dual Dagger" /> </basemul> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> --> <!-- <using kind="Dagger,Dual Dagger" /> --> <!-- </effect> --> </enchant2for> @@ -155,7 +155,7 @@ <using kind="Dagger,Dual Dagger" /> </mul> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> --> <!-- <using kind="Dagger,Dual Dagger" /> --> <!-- </effect> --> </enchant3for> @@ -343,13 +343,13 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- 9MP * 5 during active time --> - <effect count="0x7fffffff" name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="5" val="45"> + <effect count="0x7fffffff" name="SilentMove" abnormalVisualEffect="stealth" val="45"> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </for> <enchant1for> <!-- 9MP * 5 during active time --> - <effect count="0x7fffffff" name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="5" val="45"> + <effect count="0x7fffffff" name="SilentMove" abnormalVisualEffect="stealth" val="45"> <mul order="0x30" stat="runSpd" val="#ench1Penalty" /> </effect> </enchant1for> @@ -363,7 +363,7 @@ <set name="targetType" val="SELF" /> <for> <!-- 12HP * 2 during active time --> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="2" val="24"> + <effect count="0x7fffffff" name="DamOverTime" val="24"> <mul order="0x30" stat="pAtkSpd" val="1.25" /> </effect> </for> @@ -380,7 +380,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -410,10 +410,10 @@ </cond> <for> <!-- Retail Values CT2.3: 25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67HP * 3 Sec --> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant1for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" /> + <effect count="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" /> </enchant1for> </skill> <skill id="225" levels="3" name="Acrobatic Move"> @@ -438,7 +438,7 @@ <set name="targetType" val="SELF" /> <for> <!-- retail value: 1MP/sec; stat update every 2 sec --> - <effect count="0x7fffffff" name="Relax" abnormalTime="2" val="2"> + <effect count="0x7fffffff" name="Relax" val="2"> <add order="0x40" stat="regHp" val="5" /> </effect> </for> @@ -529,7 +529,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -548,23 +548,23 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> <add order="0x40" stat="rEvas" val="#ench3rEvas" /> </effect> </enchant3for> <enchant4for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> <mul order="0x30" stat="movementVuln" val="#ench4Vuln" /> </effect> @@ -1127,18 +1127,18 @@ <effect name="Spoil" noicon="1" val="0" /> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="#ench1Power" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0" effectPower="#ench1Power"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> <effect name="Spoil" noicon="1" val="0" /> </enchant1for> <enchant2for> <!-- 118HP * 3 During 15 Sec --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="354" effectPower="#ench2Power" abnormalLvl="3" abnormalType="dot_attr" /> + <effect count="5" name="DamOverTime" val="354" effectPower="#ench2Power" /> <effect name="Spoil" noicon="1" val="0" /> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="15" val="0" effectPower="80" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Debuff" val="0" effectPower="80"> <sub order="0x40" stat="earthPower" val="#ench3EarthPower" /> </effect> <effect name="Spoil" noicon="1" val="0" /> @@ -1177,12 +1177,12 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <add order="0x40" stat="accCombat" val="3" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="#ench1val"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench1val"> <add order="0x40" stat="accCombat" val="3" /> </effect> </enchant1for> @@ -1315,7 +1315,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="15" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> @@ -1357,10 +1357,10 @@ <using kind="Blunt,Big Blunt" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> <enchant1for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="#ench1effectPower" /> + <effect name="Stun" val="0" effectPower="#ench1effectPower" /> </enchant1for> </skill> <skill id="261" levels="22" name="Triple Sonic Slash" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> @@ -1451,11 +1451,11 @@ </enchant1for> <enchant3for> <effect name="Heal" noicon="1" val="546" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant3for> <enchant4for> <effect name="Heal" noicon="1" val="546" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant4for> </skill> <skill id="263" levels="37" name="Deadly Blow" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> @@ -1521,7 +1521,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_earth" /> + <set name="abnormalType" val="SONG_OF_EARTH" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="523" /> <set name="hitTime" val="2500" /> @@ -1539,12 +1539,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_earth"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.25" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_earth"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.25" /> </effect> </enchant1for> @@ -1556,7 +1556,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_life" /> + <set name="abnormalType" val="SONG_OF_LIFE" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="495" /> <set name="hitTime" val="2500" /> @@ -1574,12 +1574,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_life"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.2" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_life"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.2" /> </effect> </enchant1for> @@ -1591,7 +1591,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_water" /> + <set name="abnormalType" val="SONG_OF_WATER" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="549" /> <set name="hitTime" val="2500" /> @@ -1609,12 +1609,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="3" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="3" /> </effect> </enchant1for> @@ -1626,7 +1626,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_warding" /> + <set name="abnormalType" val="SONG_OF_WARDING" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="379" /> <set name="hitTime" val="2500" /> @@ -1644,12 +1644,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_warding"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_warding"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </enchant1for> @@ -1660,7 +1660,7 @@ <table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_wind" /> + <set name="abnormalType" val="SONG_OF_WIND" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="2500" /> @@ -1676,12 +1676,12 @@ <enchant2 name="aggroPoints" val="655" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_wind"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_wind"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="20" /> </effect> </enchant1for> @@ -1693,7 +1693,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_hunter" /> + <set name="abnormalType" val="SONG_OF_HUNTER" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="467" /> <set name="hitTime" val="2500" /> @@ -1711,12 +1711,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_hunter"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="1" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_hunter"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="1" /> </effect> </enchant1for> @@ -1728,7 +1728,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_invocation" /> + <set name="abnormalType" val="SONG_OF_INVOCATION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="408" /> <set name="hitTime" val="2500" /> @@ -1746,12 +1746,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_invocation"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_invocation"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="20" /> </effect> </enchant1for> @@ -1763,7 +1763,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_warrior" /> + <set name="abnormalType" val="DANCE_OF_WARRIOR" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="523" /> <set name="hitTime" val="2500" /> @@ -1784,12 +1784,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_warrior"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.12" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_warrior"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.12" /> </effect> </enchant1for> @@ -1801,7 +1801,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_inspiration" /> + <set name="abnormalType" val="DANCE_OF_INSPIRATION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="2500" /> @@ -1822,12 +1822,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_inspiration"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_inspiration"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </enchant1for> @@ -1839,7 +1839,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_mystic" /> + <set name="abnormalType" val="DANCE_OF_MYSTIC" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="467" /> <set name="hitTime" val="2500" /> @@ -1860,12 +1860,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_mystic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.2" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_mystic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.2" /> </effect> </enchant1for> @@ -1877,7 +1877,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_fire" /> + <set name="abnormalType" val="DANCE_OF_FIRE" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="379" /> <set name="hitTime" val="2500" /> @@ -1898,12 +1898,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_fire"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_fire"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </enchant1for> @@ -1915,7 +1915,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_fury" /> + <set name="abnormalType" val="DANCE_OF_FURY" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="549" /> <set name="hitTime" val="2500" /> @@ -1936,12 +1936,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_fury"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_fury"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </enchant1for> @@ -1953,7 +1953,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_concentration" /> + <set name="abnormalType" val="DANCE_OF_CONCENTRATION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="495" /> <set name="hitTime" val="2500" /> @@ -1974,13 +1974,13 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_concentration"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> <sub order="0x40" stat="cancel" val="40" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_concentration"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> <sub order="0x40" stat="cancel" val="40" /> </effect> @@ -1993,7 +1993,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_light" /> + <set name="abnormalType" val="DANCE_OF_LIGHT" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="408" /> <set name="element" val="4" /> <!-- Holy --> @@ -2015,12 +2015,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_light"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyPower" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_light"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyPower" val="20" /> </effect> </enchant1for> @@ -2069,7 +2069,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="3000" /> @@ -2095,14 +2095,14 @@ <enchant2 name="mpInitialConsume" val="#ench2MpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6090" chanceType="ON_EXIT" effectPower="40" abnormalLvl="1" abnormalType="paralyze"> + <effect name="ChanceSkillTrigger" val="0" triggeredId="6090" chanceType="ON_EXIT" effectPower="40"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> </effect> </for> <enchant3for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6090" chanceType="ON_EXIT" effectPower="#ench3Chance" abnormalLvl="1" abnormalType="paralyze"> + <effect name="ChanceSkillTrigger" val="0" triggeredId="6090" chanceType="ON_EXIT" effectPower="#ench3Chance"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -2159,7 +2159,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="15" /> <set name="castRange" val="40" /> <set name="coolTime" val="#coolTime" /> @@ -2191,18 +2191,18 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> <enchant1for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="#ench1effectPower" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="#ench1effectPower" /> </enchant1for> <enchant3for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" > + <effect name="Stun" val="0" effectPower="50" > <mul order="0x30" stat="pDef" val="#ench34pmDef" /> </effect> </enchant3for> <enchant4for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" > + <effect name="Stun" val="0" effectPower="50" > <mul order="0x30" stat="mDef" val="#ench34pmDef" /> </effect> </enchant4for> @@ -2210,7 +2210,7 @@ <skill id="282" levels="1" name="Puma Spirit Totem"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="40" /> <set name="mpConsume" val="35" /> @@ -2222,7 +2222,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="6"> <using kind="Dual Fist" /> </add> @@ -2338,7 +2338,7 @@ <table name="#poleWpnVuln"> 1.1 1.15 1.2 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="real_target" /> + <set name="abnormalType" val="REAL_TARGET" /> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="#affectRange" /> <set name="hitTime" val="1500" /> @@ -2351,7 +2351,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="real_target"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="poleWpnVuln" val="#poleWpnVuln" /> </effect> </for> @@ -2364,7 +2364,7 @@ <table name="#vuln"> 40 60 80 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="resist_spiritless" /> + <set name="abnormalType" val="RESIST_SPIRITLESS" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -2374,7 +2374,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_spiritless"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="40" /> <sub order="0x40" stat="stunVuln" val="#vuln" /> <sub order="0x40" stat="rootVuln" val="#vuln" /> @@ -2400,19 +2400,19 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="1"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="1"> <add order="0x40" stat="pDef" val="#pDef" /> <mul order="0x30" stat="rShld" val="1.5" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="1"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="1"> <add order="0x40" stat="pDef" val="#ench1pDef" /> <mul order="0x30" stat="rShld" val="1.5" /> </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="#ench2val"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2val"> <add order="0x40" stat="pDef" val="256" /> <mul order="0x30" stat="rShld" val="1.5" /> </effect> @@ -2498,7 +2498,7 @@ <skill id="292" levels="1" name="Bison Spirit Totem"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="aggroPoints" val="624" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="68" /> @@ -2511,7 +2511,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="6"> <using kind="Dual Fist" /> </add> @@ -2591,7 +2591,7 @@ <for> <!-- retail value: 2MP/sec; stat update every 3 sec --> <!-- Verified by slyce - Interlude - 12th Aug 2007 --> - <effect count="0x7fffffff" name="ChameleonRest" abnormalVisualEffect="stealth" abnormalTime="3" val="6" /> + <effect count="0x7fffffff" name="ChameleonRest" abnormalVisualEffect="stealth" val="6" /> </for> </skill> <skill id="297" levels="2" name="Duelist Spirit" enchantGroup1="1" enchantGroup2="1"> @@ -2605,7 +2605,7 @@ <table name="#ench2pvpDmg"> 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.18 1.19 1.19 1.2 1.2 1.21 1.21 1.22 1.22 1.23 1.23 1.24 1.24 1.25 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="duelist_spirit" /> + <set name="abnormalType" val="DUELIST_SPIRIT" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -2615,7 +2615,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="duelist_spirit"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <using kind="Dual Sword" /> </mul> @@ -2624,7 +2624,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="duelist_spirit"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#ench1pAtkSpd"> <using kind="Dual Sword" /> </mul> @@ -2633,7 +2633,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="duelist_spirit"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.12"> <using kind="Dual Sword" /> </mul> @@ -2646,7 +2646,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="aggroPoints" val="582" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="62" /> @@ -2659,7 +2659,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.3"> <using kind="Dual Fist" /> </mul> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index 13e65a5e25d6fe9f29b19ec51b33c843e99c1b11..710115a3f22f4cafad975eeda789434180539a2e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -77,18 +77,18 @@ <effect name="Spoil" noicon="1" val="0" /> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="#ench1Power" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0" effectPower="#ench1Power"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> <effect name="Spoil" noicon="1" val="0" /> </enchant1for> <enchant2for> <!-- 118HP * 3 During 15 Sec --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="354" effectPower="#ench2Power" abnormalLvl="3" abnormalType="dot_attr" /> + <effect count="5" name="DamOverTime" val="354" effectPower="#ench2Power" /> <effect name="Spoil" noicon="1" val="0" /> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="15" val="0" effectPower="80" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Debuff" val="0" effectPower="80"> <sub order="0x40" stat="earthPower" val="#ench3EarthPower" /> </effect> <effect name="Spoil" noicon="1" val="0" /> @@ -106,7 +106,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2000" /> <set name="hpConsume" val="#hpConsume" /> @@ -118,12 +118,12 @@ <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench1abnormalLvl" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="#ench1maxMp" /> </effect> </enchant1for> @@ -135,7 +135,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_vitality" /> + <set name="abnormalType" val="SONG_OF_VITALITY" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="611" /> <set name="hitTime" val="2500" /> @@ -153,12 +153,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_vitality"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.3" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_vitality"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.3" /> </effect> </enchant1for> @@ -170,7 +170,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_vengeance" /> + <set name="abnormalType" val="SONG_OF_VENGEANCE" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="655" /> <set name="hitTime" val="2500" /> @@ -186,12 +186,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_vengeance"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_vengeance"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </enchant1for> @@ -203,7 +203,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_flame_guard" /> + <set name="abnormalType" val="SONG_OF_FLAME_GUARD" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="582" /> <set name="hitTime" val="2500" /> @@ -221,12 +221,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_flame_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="30" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_flame_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="30" /> </effect> </enchant1for> @@ -238,7 +238,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_aqua_guard" /> + <set name="abnormalType" val="DANCE_OF_AQUA_GUARD" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="635" /> <set name="hitTime" val="2500" /> @@ -259,12 +259,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_aqua_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="30" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_aqua_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="30" /> </effect> </enchant1for> @@ -276,7 +276,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_storm_guard" /> + <set name="abnormalType" val="SONG_OF_STORM_GUARD" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="635" /> <set name="hitTime" val="2500" /> @@ -294,12 +294,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_storm_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="30" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="song_of_storm_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="30" /> </effect> </enchant1for> @@ -311,7 +311,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_earth_guard" /> + <set name="abnormalType" val="DANCE_OF_EARTH_GUARD" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="582" /> <set name="hitTime" val="2500" /> @@ -332,12 +332,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_earth_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="30" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_earth_guard"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="30" /> </effect> </enchant1for> @@ -349,7 +349,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_vampire" /> + <set name="abnormalType" val="DANCE_OF_VAMPIRE" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="655" /> <set name="hitTime" val="2500" /> @@ -368,12 +368,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_vampire"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="8" /> <!-- absorb 8% HP from damage inflicted on enemies --> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_vampire"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="8" /> <!-- absorb 8% HP from damage inflicted on enemies --> </effect> </enchant1for> @@ -385,7 +385,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_protection" /> + <set name="abnormalType" val="DANCE_OF_PROTECTION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="611" /> <set name="hitTime" val="2500" /> @@ -406,12 +406,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_protection"> + <effect name="Buff" val="0"> <sub order="0x40" stat="damageZoneVuln" val="30" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="dance_of_protection"> + <effect name="Buff" val="0"> <sub order="0x40" stat="damageZoneVuln" val="30" /> </effect> </enchant1for> @@ -435,17 +435,17 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="0.8"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.8"> <add order="0x40" stat="cAtkAdd" val="#crit" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="0.8"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.8"> <add order="0x40" stat="cAtkAdd" val="#ench1crit" /> </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="#ench2val"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2val"> <add order="0x40" stat="cAtkAdd" val="609" /> </effect> </enchant2for> @@ -465,7 +465,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="snipe" /> + <set name="abnormalType" val="SNIPE" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> @@ -481,7 +481,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Bow" /> </add> @@ -497,7 +497,7 @@ </effect> </for> <enchant1for> - <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#ench1abnormalLvl" abnormalType="snipe"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <using kind="Bow" /> </add> @@ -513,7 +513,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="8" abnormalType="snipe"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="199"> <using kind="Bow" /> </add> @@ -640,7 +640,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk"> <using kind="Pole" /> </mul> @@ -661,13 +661,13 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="sDef" val="0.7" /> <set order="0x10" stat="shieldDefAngle" val="360" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="2" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="sDef" val="#ench1sDef" /> <set order="0x10" stat="shieldDefAngle" val="360" /> </effect> @@ -746,7 +746,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="blowChance" val="25" /> <set name="castRange" val="40" /> <set name="condition" val="16" /> <!-- Crit --> @@ -772,7 +772,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect self="1" name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="speed_up_special"> + <effect self="1" name="Buff" val="0"> <add order="0x40" stat="runSpd" val="40" /> </effect> <effect name="Bluff" val="0" effectPower="80" /> @@ -795,17 +795,17 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpInitialConsume" val="#ench2mpConsume" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.4"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.4"> <add order="0x40" stat="sDef" val="#sDef" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.4"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.4"> <add order="0x40" stat="sDef" val="#ench1sDef" /> </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="#ench2val"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2val"> <add order="0x40" stat="sDef" val="560" /> </effect> </enchant2for> @@ -893,7 +893,7 @@ <skill id="327" levels="1" name="Wyvern Aegis"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="662" /> <set name="hitTime" val="1000" /> <set name="itemConsumeCount" val="20" /> @@ -907,7 +907,7 @@ <player flying="true" /> </cond> <for> - <effect name="Buff" abnormalTime="9" val="0" abnormalLvl="3" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="7000"> <player flying="true" /> </add> @@ -1014,7 +1014,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="1"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="1"> <mul order="0x30" stat="skillMastery" val="2" /> </effect> </for> @@ -1030,19 +1030,19 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.5"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5"> <sub order="0x40" stat="paralyzeVuln" val="30" /> <sub order="0x40" stat="stunVuln" val="30" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.5"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5"> <sub order="0x40" stat="paralyzeVuln" val="30" /> <sub order="0x40" stat="stunVuln" val="#enchVuln" /> </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.5"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5"> <sub order="0x40" stat="paralyzeVuln" val="#enchVuln" /> <sub order="0x40" stat="stunVuln" val="30" /> </effect> @@ -1059,13 +1059,13 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 50HP * 3 Sec --> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="3" val="150"> + <effect count="0x7fffffff" name="DamOverTime" val="150"> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.7" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="3" val="150"> + <effect count="0x7fffffff" name="DamOverTime" val="150"> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#ench1mpConsume" /> </effect> @@ -1082,13 +1082,13 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 50HP * 3 Sec --> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="3" val="150"> + <effect count="0x7fffffff" name="DamOverTime" val="150"> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> <mul order="0x30" stat="mAtk" val="1.3" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="3" val="150"> + <effect count="0x7fffffff" name="DamOverTime" val="150"> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> <mul order="0x30" stat="mAtk" val="#ench1mAtk" /> </effect> @@ -1107,21 +1107,21 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 50HP * 3 Sec --> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="3" val="150"> + <effect count="0x7fffffff" name="DamOverTime" val="150"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mReuse" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="3" val="150"> + <effect count="0x7fffffff" name="DamOverTime" val="150"> <mul order="0x30" stat="mAtkSpd" val="#ench1mAtkSpd" /> <mul order="0x30" stat="mReuse" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="DamOverTime" abnormalTime="3" val="150"> + <effect count="0x7fffffff" name="DamOverTime" val="150"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mReuse" val="#ench2mReuse" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> @@ -1138,7 +1138,7 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.5"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5"> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> @@ -1147,7 +1147,7 @@ </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.5"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5"> <mul order="0x30" stat="pDef" val="#enchDef" /> <mul order="0x30" stat="mDef" val="#enchDef" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> @@ -1163,7 +1163,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.5"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.5"> <add order="0x40" stat="reflectDam" val="30" /> <add order="0x40" stat="reflectSkillPhysic" val="30" /> <add order="0x40" stat="reflectSkillMagic" val="30" /> @@ -1181,7 +1181,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="touch_of_life" /> + <set name="abnormalType" val="TOUCH_OF_LIFE" /> <set name="aggroPoints" val="810" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -1204,17 +1204,17 @@ </not> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="touch_of_life"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="100" /> <sub order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 5 during 120 seconds --> - <effect count="24" name="HealOverTime" abnormalTime="5" noicon="1" val="250" /> + <effect count="24" name="HealOverTime" noicon="1" val="250" /> <effect name="HealPercent" noicon="1" val="50" /> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="touch_of_life"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="100" /> <sub order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="healEffect" val="1.3" /> @@ -1231,7 +1231,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="touch_of_death" /> + <set name="abnormalType" val="TOUCH_OF_DEATH" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> @@ -1252,7 +1252,7 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" effectPower="80" abnormalLvl="1" abnormalType="touch_of_death"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="healEffect" val="0.7" /> @@ -1261,7 +1261,7 @@ <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" /> </for> <enchant2for> - <effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" abnormalLvl="1" abnormalType="touch_of_death"> + <effect name="Debuff" val="0" effectPower="#ench2effectPower"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="healEffect" val="0.7" /> @@ -1480,7 +1480,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_renewal" /> + <set name="abnormalType" val="SONG_OF_RENEWAL" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> <set name="hitTime" val="2500" /> @@ -1496,7 +1496,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_renewal"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mReuse" val="0.8" /> <mul order="0x30" stat="pReuse" val="0.8" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" /> @@ -1505,7 +1505,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="song_of_renewal"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mReuse" val="0.8" /> <mul order="0x30" stat="pReuse" val="0.8" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" /> @@ -1517,7 +1517,7 @@ <skill id="350" levels="1" name="Physical Mirror"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="reflect_abnormal" /> + <set name="abnormalType" val="REFLECT_ABNORMAL" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="78" /> @@ -1530,7 +1530,7 @@ <using kind="Shield" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="reflect_abnormal"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectSkillPhysic" val="30"> <using kind="Shield" /> </add> @@ -1543,7 +1543,7 @@ <skill id="351" levels="1" name="Magical Mirror"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="reflect_abnormal" /> + <set name="abnormalType" val="REFLECT_ABNORMAL" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="78" /> @@ -1556,7 +1556,7 @@ <using kind="Shield" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="reflect_abnormal"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectSkillPhysic" val="10"> <using kind="Shield" /> </add> @@ -1572,7 +1572,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1000" /> @@ -1599,29 +1599,29 @@ <using kind="Shield" /> </cond> <for> - <effect name="Stun" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Stun" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="fireRes" val="#ench-Res" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" /> </enchant2for> <enchant3for> - <effect name="Stun" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="waterRes" val="#ench-Res" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" /> </enchant3for> <enchant4for> - <effect name="Stun" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="windRes" val="#ench-Res" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" /> </enchant4for> <enchant5for> - <effect name="Stun" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <sub order="0x40" stat="earthRes" val="#ench-Res" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" /> @@ -1633,7 +1633,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="silence_physical" /> + <set name="abnormalType" val="SILENCE_PHYSICAL" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="2000" /> @@ -1658,17 +1658,17 @@ <using kind="Shield" /> </cond> <for> - <effect name="PhysicalMute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_physical" /> + <effect name="PhysicalMute" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" /> </for> <enchant2for> - <effect name="PhysicalMute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_physical"> + <effect name="PhysicalMute" val="0"> <sub order="0x40" stat="holyRes" val="#ench-Res" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" /> </enchant2for> <enchant3for> - <effect name="PhysicalMute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_physical"> + <effect name="PhysicalMute" val="0"> <sub order="0x40" stat="darkRes" val="#ench-Res" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" /> @@ -1680,7 +1680,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="baseCritRate" val="15" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> @@ -1705,12 +1705,12 @@ <using kind="Bow" /> </cond> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="40" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="40"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="#ench2effectPower" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="#ench2effectPower"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant2for> @@ -1721,7 +1721,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="focus_dagger" /> + <set name="abnormalType" val="FOCUS_DAGGER" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="78" /> @@ -1736,7 +1736,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="-0.3" /> <!-- Decreases critical attack rate by 30% --> <mul order="0x30" stat="blowRate" val="1.6" /> <!-- Increases blow land rate by 60% --> <mul order="0x30" stat="cAtk" val="0.7"> <!-- Decreases frontal critical damage by 30% --> @@ -1748,7 +1748,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="-0.3" /> <mul order="0x30" stat="blowRate" val="#ench1blowRate" /> <mul order="0x30" stat="cAtk" val="0.7"> @@ -1760,7 +1760,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="-0.3" /> <mul order="0x30" stat="blowRate" val="1.6" /> <mul order="0x30" stat="cAtk" val="0.7"> @@ -1778,7 +1778,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="focus_dagger" /> + <set name="abnormalType" val="FOCUS_DAGGER" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="78" /> @@ -1793,7 +1793,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="-0.3"> <!-- Decreases frontal critical attack rate by 30% --> <player front="true" /> </basemul> @@ -1809,7 +1809,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% --> <player front="true" /> </basemul> @@ -1825,7 +1825,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% --> <player front="true" /> </basemul> @@ -1847,7 +1847,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="focus_dagger" /> + <set name="abnormalType" val="FOCUS_DAGGER" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="78" /> @@ -1862,7 +1862,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="0.7"> <!-- Decreases frontal critical attack damage by 30% --> <player front="true" /> </mul> @@ -1878,7 +1878,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="0.7"> <!-- Critical Damage from front -30% --> <player front="true" /> </mul> @@ -1894,7 +1894,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="focus_dagger"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="0.7"> <!-- Critical Damage from front -30% --> <player front="true" /> </mul> @@ -1916,7 +1916,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1000" /> @@ -1937,13 +1937,13 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="40" abnormalLvl="1" abnormalType="stun" /> - <effect name="Bluff" noicon="1" val="0" effectPower="80" /> + <effect name="Stun" val="0" effectPower="40" /> + <effect name="Bluff" val="0" noicon="1" effectPower="80" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" /> </for> <enchant1for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="#ench1Power" abnormalLvl="1" abnormalType="stun" /> - <effect name="Bluff" noicon="1" val="0" effectPower="80" /> + <effect name="Stun" val="0" effectPower="#ench1Power" /> + <effect name="Bluff" val="0" noicon="1" effectPower="80" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" /> </enchant1for> </skill> @@ -1955,7 +1955,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="detect_weakness" /> + <set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="aggroPoints" val="666" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="77" /> @@ -1968,21 +1968,21 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-insects" val="1.3" /> <mul order="0x30" stat="pAtk-plants" val="1.3" /> <mul order="0x30" stat="pAtk-animals" val="1.3" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-insects" val="#ench1Power" /> <mul order="0x30" stat="pAtk-plants" val="#ench1Power" /> <mul order="0x30" stat="pAtk-animals" val="#ench1Power" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="2" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-insects" val="#ench2Power" /> <mul order="0x30" stat="pAtk-plants" val="#ench2Power" /> <mul order="0x30" stat="pAtk-animals" val="#ench2Power" /> @@ -1996,7 +1996,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="detect_weakness" /> + <set name="abnormalType" val="DETECT_WEAKNESS" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="77" /> @@ -2009,7 +2009,7 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-monsters" val="1.3" /> <mul order="0x30" stat="pAtk-dragons" val="1.3" /> <mul order="0x30" stat="pAtk-giants" val="1.3" /> @@ -2017,7 +2017,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-monsters" val="#ench1Power" /> <mul order="0x30" stat="pAtk-dragons" val="#ench1Power" /> <mul order="0x30" stat="pAtk-giants" val="#ench1Power" /> @@ -2025,7 +2025,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="2" abnormalType="detect_weakness"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk-monsters" val="1.3" /> <mul order="0x30" stat="pAtk-dragons" val="1.3" /> <mul order="0x30" stat="pAtk-giants" val="1.3" /> @@ -2041,7 +2041,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="150" /> <set name="baseCritRate" val="20" /> @@ -2074,14 +2074,14 @@ <using kind="Pole" /> </cond> <for> - <effect name="Stun" abnormalTime="8" val="0" effectPower="40" abnormalLvl="2" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="40"> <mul order="0x30" stat="pDef" val="0.7" /> <mul order="0x30" stat="mDef" val="0.7" /> </effect> <effect name="RemoveTarget" noicon="1" val="0" effectPower="60" /> </for> <enchant3for> - <effect name="Stun" abnormalTime="8" val="0" effectPower="#ench3effectPower" abnormalLvl="2" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="#ench3effectPower"> <mul order="0x30" stat="pDef" val="0.7" /> <mul order="0x30" stat="mDef" val="0.7" /> </effect> @@ -2096,7 +2096,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="20" /> <set name="castRange" val="40" /> <set name="coolTime" val="100" /> @@ -2129,13 +2129,13 @@ <using kind="Blunt,Big Blunt,Sword,Big Sword" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="40" abnormalLvl="2" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="40"> <mul order="0x30" stat="pDef" val="0.7" /> <mul order="0x30" stat="mDef" val="0.7" /> </effect> </for> <enchant3for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="#ench3effectPower" abnormalLvl="2" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="#ench3effectPower"> <mul order="0x30" stat="pDef" val="0.7" /> <mul order="0x30" stat="mDef" val="0.7" /> </effect> @@ -2148,7 +2148,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_meditation" /> + <set name="abnormalType" val="SONG_OF_MEDITATION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> <set name="hitTime" val="2500" /> @@ -2164,13 +2164,13 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_meditation"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="song_of_meditation"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> </effect> @@ -2183,7 +2183,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_champion" /> + <set name="abnormalType" val="SONG_OF_CHAMPION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2500" /> @@ -2199,14 +2199,14 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_champion"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pReuse" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="song_of_champion"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pReuse" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> @@ -2220,7 +2220,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_siren" /> + <set name="abnormalType" val="DANCE_OF_SIREN" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2500" /> @@ -2239,12 +2239,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_siren"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="mCritRate" val="1" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="dance_of_siren"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="mCritRate" val="1" /> </effect> </enchant1for> @@ -2256,7 +2256,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_shadow" /> + <set name="abnormalType" val="DANCE_OF_SHADOW" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> <set name="hitTime" val="2500" /> @@ -2275,12 +2275,12 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="SilentMove" abnormalTime="120" abnormalVisualEffect="stealth" val="0" abnormalLvl="1" abnormalType="dance_of_shadow"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> </effect> </for> <enchant1for> - <effect name="SilentMove" abnormalTime="#ench1Time" abnormalVisualEffect="stealth" val="0" abnormalLvl="1" abnormalType="dance_of_shadow"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> </effect> </enchant1for> @@ -2294,7 +2294,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="150" /> <set name="element" val="3" /> <!-- Earth --> @@ -2320,10 +2320,10 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="2" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> <enchant2for> - <effect name="Petrification" abnormalTime="#ench2Time" val="0" abnormalLvl="2" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </enchant2for> </skill> <skill id="368" levels="1" name="Vengeance" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> @@ -2333,7 +2333,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1000" /> @@ -2354,7 +2354,7 @@ <using kind="Shield" /> </cond> <for> - <effect self="1" name="ImmobileBuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_up_special"> + <effect self="1" name="ImmobileBuff" val="0"> <add order="0x40" stat="pDef" val="5400" /> <add order="0x40" stat="mDef" val="4050" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -2362,7 +2362,7 @@ <effect name="TargetMe" val="0" /> </for> <enchant2for> - <effect self="1" name="Buff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_up_special"> + <effect self="1" name="Buff" val="0"> <add order="0x40" stat="pDef" val="5400" /> <add order="0x40" stat="mDef" val="4050" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -2380,7 +2380,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4000" /> @@ -2417,12 +2417,12 @@ <using kind="Bow" /> </cond> <for> - <effect self="1" name="Buff" abnormalTime="30" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect self="1" name="Buff" val="0"> <add order="0x40" stat="rEvas" val="6" /> </effect> </for> <enchant2for> - <effect self="1" name="Buff" abnormalTime="30" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect self="1" name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#ench2rEvas" /> </effect> </enchant2for> @@ -2669,7 +2669,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hero_buff" /> + <set name="abnormalType" val="HERO_BUFF" /> <set name="aggroPoints" val="676" /> <set name="hitTime" val="1000" /> <set name="itemConsumeCount" val="40" /> @@ -2681,7 +2681,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="hero_buff"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="80" /> <add order="0x40" stat="mDef" val="4050" /> <add order="0x40" stat="pDef" val="5400" /> @@ -2693,7 +2693,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="hero_buff" /> + <set name="abnormalType" val="HERO_BUFF" /> <set name="aggroPoints" val="676" /> <set name="hitTime" val="1000" /> <set name="itemConsumeCount" val="40" /> @@ -2705,7 +2705,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="2" abnormalType="hero_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="8" /> <sub order="0x40" stat="cancelVuln" val="80" /> <set order="0x08" stat="debuffImmunity" val="1" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index b0a9e8017eb6ff26767725436b38ed95bce88971..c3727920ac9d265eb2a6b3f1cbd44e3985a287eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -14,7 +14,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="critical_prob_down" /> + <set name="abnormalType" val="CRITICAL_PROB_DOWN" /> <set name="baseCritRate" val="10" /> <set name="castRange" val="40" /> <set name="coolTime" val="700" /> @@ -46,7 +46,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> @@ -61,10 +61,10 @@ <mul order="0x30" stat="rapierWpnVuln" val="#vuln" /> <mul order="0x30" stat="ancientWpnVuln" val="#vuln" /> </effect> - <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> + <effect name="TargetMe" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="#ench2Power" > + <effect name="Debuff" val="0" effectPower="#ench2Power" > <basemul order="0x30" stat="rCrit" val="-0.5" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> <mul order="0x30" stat="bigSwordWpnVuln" val="1.2" /> @@ -79,10 +79,10 @@ <mul order="0x30" stat="rapierWpnVuln" val="1.2" /> <mul order="0x30" stat="ancientWpnVuln" val="1.2" /> </effect> - <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> + <effect name="TargetMe" noicon="1" val="0" /> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="cAtk" val="#ench3cAtk" /> <basemul order="0x30" stat="rCrit" val="-0.5" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> @@ -98,7 +98,7 @@ <mul order="0x30" stat="rapierWpnVuln" val="1.2" /> <mul order="0x30" stat="ancientWpnVuln" val="1.2" /> </effect> - <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> + <effect name="TargetMe" noicon="1" val="0" /> </enchant3for> </skill> <skill id="401" levels="10" name="Judgment" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> @@ -117,7 +117,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="critical_dmg_down" /> + <set name="abnormalType" val="CRITICAL_DMG_DOWN" /> <set name="baseCritRate" val="10" /> <set name="castRange" val="40" /> <set name="coolTime" val="700" /> @@ -151,7 +151,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword" /> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="cAtk" val="#cAtk" /> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> @@ -166,10 +166,10 @@ <mul order="0x30" stat="rapierWpnVuln" val="#vuln" /> <mul order="0x30" stat="ancientWpnVuln" val="#vuln" /> </effect> - <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> + <effect name="TargetMe" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="cAtk" val="0.65" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> <mul order="0x30" stat="bigSwordWpnVuln" val="1.2" /> @@ -184,10 +184,10 @@ <mul order="0x30" stat="rapierWpnVuln" val="1.2" /> <mul order="0x30" stat="ancientWpnVuln" val="1.2" /> </effect> - <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> + <effect name="TargetMe" noicon="1" val="0" /> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <basemul order="0x30" stat="rCrit" val="#ench3rCrit" /> <mul order="0x30" stat="cAtk" val="0.65" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> @@ -203,7 +203,7 @@ <mul order="0x30" stat="rapierWpnVuln" val="1.2" /> <mul order="0x30" stat="ancientWpnVuln" val="1.2" /> </effect> - <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> + <effect name="TargetMe" noicon="1" val="0" /> </enchant3for> </skill> <skill id="402" levels="10" name="Arrest" enchantGroup1="1" enchantGroup2="1"> @@ -213,7 +213,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_physically" /> + <set name="abnormalType" val="ROOT_PHYSICALLY" /> <set name="castRange" val="150" /> <set name="effectRange" val="650" /> <set name="hitTime" val="2000" /> @@ -233,7 +233,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Root" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="root_physically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="403" levels="10" name="Shackle" enchantGroup1="1" enchantGroup2="1"> @@ -243,7 +243,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_physically" /> + <set name="abnormalType" val="ROOT_PHYSICALLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -263,7 +263,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Root" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="root_physically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="404" levels="5" name="Mass Shackling" enchantGroup1="1" enchantGroup2="1"> @@ -273,7 +273,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_physically" /> + <set name="abnormalType" val="ROOT_PHYSICALLY" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="100" /> <set name="hitTime" val="3000" /> @@ -293,7 +293,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Root" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="root_physically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="405" levels="10" name="Banish Undead" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> @@ -341,10 +341,10 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect count="10" name="Fear" abnormalTime="2" val="0" /> + <effect count="10" name="Fear" val="0" /> </for> <enchant3for> - <effect count="10" name="Fear" abnormalTime="2" val="0" effectPower="30" /> + <effect count="10" name="Fear" val="0" effectPower="30" /> </enchant3for> </skill> <skill id="406" levels="3" name="Angelic Icon" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> @@ -366,7 +366,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> @@ -386,7 +386,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="possession"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="40" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mDef" val="1.5" /> @@ -408,7 +408,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="possession"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="40" /> <mul order="0x30" stat="pDef" val="#ench1def" /> <mul order="0x30" stat="mDef" val="#ench1def" /> @@ -430,7 +430,7 @@ </effect> </enchant1for> <enchant4for> - <effect name="Buff" abnormalTime="#ench4time" val="0" abnormalLvl="3" abnormalType="possession"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="40" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mDef" val="1.5" /> @@ -461,7 +461,7 @@ <table name="#power"> 229 262 284 308 332 357 382 407 432 457 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="all_speed_down" /> + <set name="abnormalType" val="ALL_SPEED_DOWN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="baseCritRate" val="10" /> @@ -480,7 +480,7 @@ <set name="SSBoost" val="2.0" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_speed_down" effectPower="40" > + <effect name="Debuff" val="0" effectPower="40" > <mul order="0x30" stat="runSpd" val="#debuff" /> <mul order="0x30" stat="pAtkSpd" val="#debuff" /> <mul order="0x30" stat="mAtkSpd" val="#debuff" /> @@ -496,7 +496,7 @@ <table name="#power"> 825 941 1023 1107 1194 1283 1373 1464 1554 1644 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="all_attack_down" /> + <set name="abnormalType" val="ALL_ATTACK_DOWN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="baseCritRate" val="10" /> @@ -518,7 +518,7 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_attack_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="mAtk" val="#debuff" /> <mul order="0x30" stat="pAtk" val="#debuff" /> </effect> @@ -539,7 +539,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="might_mortal" /> + <set name="abnormalType" val="MIGHT_MORTAL" /> <set name="blowChance" val="25" /> <set name="castRange" val="40" /> <set name="condition" val="16" /> <!-- Crit --> @@ -579,7 +579,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect self="1" name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvls" abnormalType="might_mortal"> + <effect self="1" name="Buff" val="0"> <mul order="0x30" stat="blowRate" val="#blowRate" /> </effect> </for> @@ -597,7 +597,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="might_mortal" /> + <set name="abnormalType" val="MIGHT_MORTAL" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -612,17 +612,17 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="might_mortal"> + <effect name="Buff" val="0"> <mul order="0x30" stat="blowRate" val="#blowRate" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="might_mortal"> + <effect name="Buff" val="0"> <mul order="0x30" stat="blowRate" val="#ench1Chance" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Duration" val="0" abnormalLvl="3" abnormalType="might_mortal"> + <effect name="Buff" val="0"> <mul order="0x30" stat="blowRate" val="#ench2Chance" /> </effect> </enchant2for> @@ -638,7 +638,7 @@ <table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -649,7 +649,7 @@ <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <for> - <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="stealth"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <sub order="0x40" stat="rEvas" val="#rEvas" /> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> @@ -658,7 +658,7 @@ </effect> </for> <enchant2for> - <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="stealth"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <sub order="0x40" stat="rEvas" val="4" /> <mul order="0x30" stat="pDef" val="0.85 " /> <mul order="0x30" stat="mDef" val="0.85 " /> @@ -680,7 +680,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="castRange" val="150" /> <set name="effectRange" val="650" /> <set name="hitTime" val="2000" /> @@ -701,12 +701,12 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="#ench1Time" val="0" abnormalLvl="3" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="12" /> </effect> </enchant1for> @@ -721,7 +721,7 @@ <table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="snipe" /> + <set name="abnormalType" val="SNIPE" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -734,7 +734,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Bow" /> </add> @@ -747,7 +747,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="8" abnormalType="snipe"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <using kind="Bow" /> </add> @@ -760,7 +760,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="8" abnormalType="snipe"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="100"> <using kind="Bow" /> </add> @@ -782,7 +782,7 @@ <table name="#ench1pAtk"> 211 213 214 216 217 219 220 221 223 224 226 227 229 230 231 233 234 236 237 239 240 242 243 244 246 247 249 250 252 253 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="snipe" /> + <set name="abnormalType" val="SNIPE" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -794,7 +794,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.9"> <using kind="Bow" /> </mul> @@ -810,7 +810,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="8" abnormalType="snipe"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.9"> <using kind="Bow" /> </mul> @@ -833,7 +833,7 @@ <table name="#PhysicalMpConsumeRate"> 0.9 0.8 0.7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="mp_cost_down" /> + <set name="abnormalType" val="MP_COST_DOWN" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -842,7 +842,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="mp_cost_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#PhysicalMpConsumeRate" /> </effect> </for> @@ -854,7 +854,7 @@ <table name="#pReuse"> 0.9 0.85 0.8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="reuse_delay_down" /> + <set name="abnormalType" val="REUSE_DELAY_DOWN" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -863,7 +863,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="reuse_delay_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pReuse" val="#pReuse" /> </effect> </for> @@ -940,7 +940,7 @@ <table name="#ench2Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="hitTime" val="2000" /> <set name="hpConsume" val="#hpConsume" /> <set name="magicLvl" val="#magicLvl" /> @@ -956,7 +956,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="80" /> <sub order="0x40" stat="cancelVuln" val="40" /> <add order="0x40" stat="runSpd" val="#runSpd" /> @@ -977,7 +977,7 @@ </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="80" /> <sub order="0x40" stat="cancelVuln" val="40" /> <add order="0x40" stat="runSpd" val="30" /> @@ -1008,7 +1008,7 @@ <table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="polearm_attack" /> + <set name="abnormalType" val="POLEARM_ATTACK" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -1021,17 +1021,17 @@ <using kind="Pole" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="polearm_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="atkCountMax" val="#atkCountMax" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="5" abnormalType="polearm_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="atkCountMax" val="#ench1atkCountMax" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="5" abnormalType="polearm_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="atkCountMax" val="5" /> </effect> </enchant2for> @@ -1048,21 +1048,21 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="Pole" /> </add> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <add order="0x40" stat="accCombat" val="#ench1accCombat"> <using kind="Pole" /> </add> </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="#ench2mpConsume"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2mpConsume"> <add order="0x40" stat="accCombat" val="4"> <using kind="Pole" /> </add> @@ -1076,7 +1076,7 @@ <table name="#vuln"> 3 5 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="0" /> <!-- Fire --> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> @@ -1086,7 +1086,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="firePower" val="#firePower" /> <add order="0x40" stat="fireRes" val="#vuln" /> </effect> @@ -1106,19 +1106,19 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <sub order="0x40" stat="stunVuln" val="#stunVuln" /> <sub order="0x40" stat="sleepVuln" val="#sleepVuln" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <sub order="0x40" stat="stunVuln" val="#ench1stunVuln" /> <sub order="0x40" stat="sleepVuln" val="#ench1sleepVuln" /> </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="#ench2mpConsume"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2mpConsume"> <sub order="0x40" stat="stunVuln" val="25" /> <sub order="0x40" stat="sleepVuln" val="40" /> </effect> @@ -1127,7 +1127,7 @@ <skill id="425" levels="1" name="Hawk Spirit Totem"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="74" /> <set name="mpConsume" val="68" /> @@ -1139,7 +1139,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="6"> <using kind="Dual Fist" /> </add> @@ -1408,7 +1408,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="150" /> <set name="hitTime" val="2500" /> @@ -1429,18 +1429,18 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Mute" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </enchant2for> </skill> <skill id="438" levels="1" name="Soul of the Phoenix"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="resurrection_special" /> + <set name="abnormalType" val="RESURRECTION_SPECIAL" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1454,13 +1454,13 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="PhoenixBless" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="resurrection_special" /> + <effect name="PhoenixBless" val="0" /> </for> </skill> <skill id="439" levels="1" name="Shield of Revenge"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="counter_skill" /> + <set name="abnormalType" val="COUNTER_SKILL" /> <set name="hitTime" val="4000" /> <set name="magicLvl" val="79" /> <set name="mpConsume" val="78" /> @@ -1469,7 +1469,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="counter_skill"> + <effect name="Buff" val="0"> <add order="0x40" stat="vengeancePdam" val="20" /> </effect> </for> @@ -1493,7 +1493,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="force_meditation" /> + <set name="abnormalType" val="FORCE_MEDITATION" /> <set name="aggroPoints" val="673" /> <set name="chargeConsume" val="3" /> <set name="hitTime" val="2000" /> @@ -1507,19 +1507,19 @@ <player Charges="3" /> <!-- Must recharge 3rd energy stage. --> </cond> <for> - <effect name="Paralyze" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="force_meditation"> + <effect name="Paralyze" val="0"> <mul order="0x30" stat="pDef" val="0.2" /> </effect> <!-- 60HP * 3 during 60 seconds --> - <effect count="20" name="HealOverTime" abnormalTime="3" noicon="1" val="180" /> + <effect count="20" name="HealOverTime" noicon="1" val="180" /> <!-- 10MP * 3 during 60 seconds --> - <effect count="20" name="ManaHealOverTime" abnormalTime="3" noicon="1" val="30" /> + <effect count="20" name="ManaHealOverTime" noicon="1" val="30" /> </for> </skill> <skill id="442" levels="1" name="Sonic Barrier"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="chargeConsume" val="5" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="79" /> @@ -1536,13 +1536,13 @@ </and> </cond> <for> - <effect name="Invincible" abnormalTime="10" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="443" levels="1" name="Force Barrier"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="chargeConsume" val="4" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="79" /> @@ -1559,7 +1559,7 @@ </and> </cond> <for> - <effect name="Invincible" abnormalTime="10" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="444" levels="1" name="Sweeper Festival"> @@ -1582,7 +1582,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="mirage" /> + <set name="abnormalType" val="MIRAGE" /> <set name="aggroPoints" val="673" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="79" /> @@ -1592,13 +1592,13 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="80" chanceType="ON_ATTACKED_HIT" triggeredId="5144" abnormalLvl="1" abnormalType="mirage" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="80" chanceType="ON_ATTACKED_HIT" triggeredId="5144" /> </for> </skill> <skill id="446" levels="1" name="Dodge"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="avoid_skill" /> + <set name="abnormalType" val="AVOID_SKILL" /> <set name="hitTime" val="500" /> <set name="magicLvl" val="79" /> <set name="mpConsume" val="29" /> @@ -1607,7 +1607,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="avoid_skill"> + <effect name="Buff" val="0"> <add order="0x40" stat="pSkillEvas" val="90" /> </effect> </for> @@ -1615,7 +1615,7 @@ <skill id="447" levels="1" name="Counterattack"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="counter_skill" /> + <set name="abnormalType" val="COUNTER_SKILL" /> <set name="hitTime" val="500" /> <set name="magicLvl" val="79" /> <set name="mpConsume" val="29" /> @@ -1624,7 +1624,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="counter_skill"> + <effect name="Buff" val="0"> <add order="0x40" stat="vengeancePdam" val="90" /> </effect> </for> @@ -1729,10 +1729,10 @@ <target race_id="8" /> <!-- Angels --> </cond> <for> - <effect count="10" name="Fear" abnormalTime="2" val="0" /> + <effect count="10" name="Fear" val="0" /> </for> <enchant3for> - <effect count="10" name="Fear" abnormalTime="2" val="0" effectPower="30" /> + <effect count="10" name="Fear" val="0" effectPower="30" /> </enchant3for> </skill> <skill id="451" levels="2" name="Sonic Move"> @@ -1742,7 +1742,7 @@ <table name="#runSpd"> 40 66 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="chargeConsume" val="#chargeConsume" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="#magicLvl" /> @@ -1758,7 +1758,7 @@ </and> </cond> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1771,7 +1771,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="coolTime" val="500" /> @@ -1793,11 +1793,11 @@ <using kind="Pole" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="2" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="#effectPower" /> </for> <enchant1for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="2" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="#ench1Power" /> </enchant1for> </skill> @@ -1807,12 +1807,12 @@ <set name="hitTime" val="1000" /> <set name="magicLvl" val="60" /> <set name="mpConsume" val="60" /> - <set name="negateAbnormals" val="root_physically,3" /> + <set name="negateAbnormals" val="ROOT_PHYSICALLY,3" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="15000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="454" levels="1" name="Symbol of Defense"> @@ -1835,7 +1835,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" abnormalTime="5" val="0" /> + <effect count="24" name="Signet" val="0" /> </for> </skill> <skill id="455" levels="1" name="Symbol of Noise"> @@ -1860,7 +1860,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="6" name="SignetNoise" abnormalTime="5" val="0" /> + <effect count="6" name="SignetNoise" val="0" /> </for> </skill> <skill id="456" levels="1" name="Symbol of Resistance"> @@ -1883,7 +1883,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" abnormalTime="5" val="0" /> + <effect count="24" name="Signet" val="0" /> </for> </skill> <skill id="457" levels="1" name="Symbol of Honor"> @@ -1906,7 +1906,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" abnormalTime="5" val="0" /> + <effect count="24" name="Signet" val="0" /> </for> </skill> <skill id="458" levels="1" name="Symbol of Energy"> @@ -1929,7 +1929,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" abnormalTime="5" val="0" /> + <effect count="24" name="Signet" val="0" /> </for> </skill> <skill id="459" levels="1" name="Symbol of the Sniper"> @@ -1952,7 +1952,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" abnormalTime="5" val="0" /> + <effect count="24" name="Signet" val="0" /> </for> </skill> <skill id="460" levels="1" name="Symbol of the Assassin"> @@ -1975,14 +1975,14 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" abnormalTime="5" val="0" /> + <effect count="24" name="Signet" val="0" /> </for> </skill> <skill id="461" levels="2" name="Break Duress"> <table name="#chargeConsume"> 2 3 </table> <table name="#magicLvl"> 60 66 </table> <table name="#mpConsume"> 33 37 </table> - <table name="#negateAbnormals"> root_physically,3;root_magically,3 speed_down,3;root_physically,3;root_magically,3 </table> + <table name="#negateAbnormals"> ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 </table> <set name="chargeConsume" val="#chargeConsume" /> <set name="hitTime" val="3000" /> <set name="magicLvl" val="#magicLvl" /> @@ -1995,7 +1995,7 @@ <player Charges="#chargeConsume" /> <!-- Level 2 3 Focused Force charge required. --> </cond> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="462" levels="1" name="Guilted Body"> @@ -2112,7 +2112,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="5548" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="5548" /> </for> </skill> <skill id="468" levels="9" name="Fallen Attack"> @@ -2143,7 +2143,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -2155,7 +2155,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -2304,7 +2304,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <add order="0x40" stat="vengeancePdam" val="3" /> </effect> </for> @@ -2405,7 +2405,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="0.4"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.4"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> @@ -2417,7 +2417,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <add order="0x40" stat="darkPower" val="10" /> </effect> </for> @@ -2431,7 +2431,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <add order="0x40" stat="darkRes" val="#darkRes" /> </effect> </for> @@ -2446,7 +2446,7 @@ <table name="#rCrit"> 0.2 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="90" /> - <set name="abnormalType" val="pa_up_special" /> + <set name="abnormalType" val="PA_UP_SPECIAL" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> @@ -2456,7 +2456,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> <mul order="0x30" stat="pDef" val="0.95" /> @@ -2475,7 +2475,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="#magicLvl" /> @@ -2487,19 +2487,19 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="#pDef" /> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="2" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="#ench1pDef" /> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="2" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="3200" /> <mul order="0x30" stat="runSpd" val="#ench2runSpd" /> </effect> @@ -2538,7 +2538,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -2558,12 +2558,12 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm"> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed"> <mul order="0x30" stat="pAtk" val="0.6" /> </effect> </for> <enchant2for> - <effect name="Disarm" abnormalTime="#ench2Time" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm"> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed"> <mul order="0x30" stat="pAtk" val="0.6" /> </effect> </enchant2for> @@ -2636,7 +2636,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_speed_up_bow" /> + <set name="abnormalType" val="ATTACK_SPEED_UP_BOW" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> <set name="magicLvl" val="#magicLvl" /> @@ -2650,14 +2650,14 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_speed_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <using kind="Crossbow" /> </mul> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="2" abnormalType="attack_speed_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.12"> <using kind="Crossbow" /> </mul> @@ -2782,7 +2782,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="#castRange" /> <set name="coolTime" val="200" /> <set name="effectRange" val="#effectRange" /> @@ -2828,11 +2828,11 @@ </and> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="70" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="70" /> <effect name="EnemyCharge" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="#ench2Chance" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="#ench2Chance" /> <effect name="EnemyCharge" noicon="1" val="0" /> </enchant2for> </skill> @@ -2852,7 +2852,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="300" /> <set name="castRange" val="#castRange" /> <set name="coolTime" val="200" /> @@ -2889,13 +2889,13 @@ </and> </cond> <for> - <effect count="20" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant1for> - <effect count="20" name="DamOverTime" val="#ench1Power" abnormalLvl="#ench1AbnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="20" name="DamOverTime" val="#ench1Power" abnormalVisualEffect="bleed" effectPower="50" /> </enchant1for> <enchant2for> - <effect count="20" name="DamOverTime" val="134" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="#ench2Chance" /> + <effect count="20" name="DamOverTime" val="134" abnormalVisualEffect="bleed" effectPower="#ench2Chance" /> </enchant2for> </skill> <skill id="496" levels="31" name="Slashing Blade" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> @@ -3047,7 +3047,7 @@ <table name="#vuln"> 40 60 100 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="resist_spiritless" /> + <set name="abnormalType" val="RESIST_SPIRITLESS" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> @@ -3057,7 +3057,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_spiritless"> + <effect name="Buff" val="0"> <sub order="0x40" stat="derangementVuln" val="#vuln" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index 213e23dc0774add6e9dc86812e12a6014831c4a4..42ab04ec6500968271641c5513b0ed373c9bd850 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -16,7 +16,7 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="0.4"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.4"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pAtkSpd" val="#amount" /> <add order="0x40" stat="accCombat" val="#amount2" /> @@ -25,7 +25,7 @@ </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="0.4"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.4"> <mul order="0x30" stat="pAtk" val="#ench1Power" /> <mul order="0x30" stat="pAtkSpd" val="1.08" /> <add order="0x40" stat="accCombat" val="#ench1Power2" /> @@ -34,7 +34,7 @@ </effect> </enchant1for> <enchant2for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="5" val="#ench2Cost"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="#ench2Cost"> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="pAtkSpd" val="1.08" /> <add order="0x40" stat="accCombat" val="4" /> @@ -53,7 +53,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1800" /> @@ -73,13 +73,13 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="0.85" /> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="0.85" /> <mul order="0x30" stat="pDef" val="0.77" /> </effect> @@ -393,7 +393,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="900" /> <set name="coolTime" val="1000" /> <set name="effectRange" val="1400" /> @@ -425,10 +425,10 @@ <using kind="Crossbow" /> </cond> <for> - <effect count="20" name="DamOverTime" val="#dot" abnormalLvl="1" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant3for> - <effect count="20" name="DamOverTime" val="67" abnormalLvl="1" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> + <effect count="20" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> </enchant3for> </skill> <skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2"> @@ -720,7 +720,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="snipe" /> + <set name="abnormalType" val="SNIPE" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> @@ -736,7 +736,7 @@ <using kind="Crossbow" /> </cond> <for> - <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Crossbow" /> </add> @@ -752,7 +752,7 @@ </effect> </for> <enchant1for> - <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#enchabnormalLvl" abnormalType="snipe"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pAtk" val="#ench1Power"> <using kind="Crossbow" /> </add> @@ -768,7 +768,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="ImmobileBuff" abnormalTime="#ench2Time" val="0" abnormalLvl="8" abnormalType="snipe"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pAtk" val="199"> <using kind="Crossbow" /> </add> @@ -797,7 +797,7 @@ <table name="#enchVuln"> 0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="real_target" /> + <set name="abnormalType" val="REAL_TARGET" /> <set name="castRange" val="#castRange" /> <set name="effectRange" val="#effectRange" /> <set name="hitTime" val="1500" /> @@ -815,34 +815,34 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="real_target" abnormalVisualEffect="realtarget"> + <effect name="Debuff" val="0" abnormalVisualEffect="realtarget"> <mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" /> <mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="real_target" abnormalVisualEffect="realtarget"> + <effect name="Debuff" val="0" abnormalVisualEffect="realtarget"> <mul order="0x30" stat="bowWpnVuln" val="1.24" /> <mul order="0x30" stat="crossbowWpnVuln" val="1.4" /> <mul order="0x30" stat="pDef" val="#enchVuln" /> </effect> </enchant1for> <enchant2for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="real_target" abnormalVisualEffect="realtarget"> + <effect name="Debuff" val="0" abnormalVisualEffect="realtarget"> <mul order="0x30" stat="bowWpnVuln" val="1.24" /> <mul order="0x30" stat="crossbowWpnVuln" val="1.4" /> <mul order="0x30" stat="pAtk" val="#enchVuln" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="real_target" abnormalVisualEffect="realtarget"> + <effect name="Debuff" val="0" abnormalVisualEffect="realtarget"> <mul order="0x30" stat="bowWpnVuln" val="1.24" /> <mul order="0x30" stat="crossbowWpnVuln" val="1.4" /> <mul order="0x30" stat="mDef" val="#enchVuln" /> </effect> </enchant3for> <enchant4for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="real_target" abnormalVisualEffect="realtarget"> + <effect name="Debuff" val="0" abnormalVisualEffect="realtarget"> <mul order="0x30" stat="bowWpnVuln" val="1.24" /> <mul order="0x30" stat="crossbowWpnVuln" val="1.4" /> <mul order="0x30" stat="mAtk" val="#enchVuln" /> @@ -857,7 +857,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="dark_seed" /> + <set name="abnormalType" val="DARK_SEED" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -879,8 +879,8 @@ <set name="trait" val="BLEED" /> <for> <!-- 76 76 76 76 83 83 83 HP * 5 during 20 seconds --> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="8" abnormalType="dark_seed" abnormalVisualEffect="bleed" /> - <effect name="ChanceSkillTrigger" abnormalTime="20" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5447" triggeredLevel="#triggeredLevel" /> + <effect count="4" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5447" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="524" levels="1" name="Cure Dark Seed"> @@ -889,12 +889,12 @@ <set name="hitTime" val="1500" /> <set name="magicLvl" val="64" /> <set name="mpConsume" val="59" /> - <set name="negateAbnormals" val="dark_seed,9" /> + <set name="negateAbnormals" val="DARK_SEED,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="525" levels="6" name="Decoy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> @@ -970,7 +970,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="iron_shield" /> + <set name="abnormalType" val="IRON_SHIELD" /> <set name="aggroPoints" val="673" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="79" /> @@ -980,7 +980,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5425" abnormalLvl="1" abnormalType="iron_shield" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5425" /> </for> </skill> <skill id="528" levels="1" name="Shield of Faith" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5"> @@ -991,7 +991,7 @@ <table name="#ench3Reuse"> 870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="transfer_damage" /> + <set name="abnormalType" val="TRANSFER_DAMAGE" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="1000" /> <set name="mpConsume" val="43" /> @@ -1002,21 +1002,21 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> - <effect name="TransferDamage" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="transfer_damage"> + <effect name="TransferDamage" val="0"> <add order="0x40" stat="transDamToPlayer" val="90" /> <add order="0x40" stat="pDef" val="3600" /> <add order="0x40" stat="mDef" val="2700" /> </effect> </for> <enchant1for> - <effect name="TransferDamage" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="transfer_damage"> + <effect name="TransferDamage" val="0"> <add order="0x40" stat="transDamToPlayer" val="90" /> <add order="0x40" stat="pDef" val="#ench1pDef" /> <add order="0x40" stat="mDef" val="#ench1mDef" /> </effect> </enchant1for> <enchant2for> - <effect name="TransferDamage" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="transfer_damage"> + <effect name="TransferDamage" val="0"> <add order="0x40" stat="transDamToPlayer" val="90" /> <add order="0x40" stat="pDef" val="3600" /> <add order="0x40" stat="mDef" val="2700" /> @@ -1029,7 +1029,7 @@ <table name="#ench2mpConsume"> 52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_elemental" /> + <set name="abnormalType" val="SONG_OF_ELEMENTAL" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="523" /> <set name="hitTime" val="2500" /> @@ -1042,7 +1042,7 @@ <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_elemental"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="30" /> <add order="0x40" stat="waterRes" val="30" /> <add order="0x40" stat="earthRes" val="30" /> @@ -1050,7 +1050,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="song_of_elemental"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="30" /> <add order="0x40" stat="waterRes" val="30" /> <add order="0x40" stat="earthRes" val="30" /> @@ -1064,7 +1064,7 @@ <table name="#ench2mpConsume"> 52 50 48 46 45 43 41 39 38 36 34 32 31 29 27 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_alignment" /> + <set name="abnormalType" val="DANCE_OF_ALIGNMENT" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="523" /> <set name="hitTime" val="2500" /> @@ -1080,13 +1080,13 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_alignment"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="30" /> <add order="0x40" stat="holyRes" val="30" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="dance_of_alignment"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="30" /> <add order="0x40" stat="holyRes" val="30" /> </effect> @@ -1095,7 +1095,7 @@ <skill id="531" levels="1" name="Critical Wound"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="t_crt_rate_up" /> + <set name="abnormalType" val="T_CRT_RATE_UP" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1500" /> @@ -1115,7 +1115,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="t_crt_rate_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="critVuln" val="1.3" /> </effect> </for> @@ -1126,7 +1126,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5426" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5426" /> </for> </skill> <skill id="533" levels="1" name="Counter Rapid Shot"> @@ -1135,7 +1135,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5427" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5427" /> </for> </skill> <skill id="534" levels="1" name="Counter Dash"> @@ -1144,7 +1144,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5428" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5428" /> </for> </skill> <skill id="535" levels="1" name="Counter Mind"> @@ -1153,13 +1153,13 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5429" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5429" /> </for> </skill> <skill id="536" levels="1" name="Over the Body"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="cpConsume" val="99999" /> <!-- When the skill is used, all of your CP are consumed. --> <set name="hitTime" val="2000" /> <set name="mpConsume" val="143" /> @@ -1171,7 +1171,7 @@ <player cp="80" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> <mul order="0x30" stat="regHp" val="1.15" /> <mul order="0x30" stat="pAtk" val="1.25" /> @@ -1185,7 +1185,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="spoil_bomb" /> + <set name="abnormalType" val="SPOIL_BOMB" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="200" /> <set name="castRange" val="40" /> @@ -1204,15 +1204,15 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="AREA" /> <for> - <effect name="Spoil" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="spoil_bomb" /> - <effect name="ChanceSkillTrigger" abnormalTime="10" noicon="1" val="0" triggeredId="5430" chanceType="ON_EXIT" /> + <effect name="Spoil" val="0" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5430" chanceType="ON_EXIT" /> </for> </skill> <skill id="538" levels="1" name="Final Form"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> <set name="hpConsume" val="200" /> @@ -1223,12 +1223,11 @@ <set name="soulMaxConsumeCount" val="20" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="251" /> <cond msgId="2195"> <player souls="20" /> </cond> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 5 minutes --> + <effect name="Transformation" val="251"> <mul order="0x30" stat="pAtk" val="2" /> <!-- pAtk +100% --> <mul order="0x30" stat="pDef" val="2" /> <!-- pDef +100% --> <mul order="0x30" stat="mAtk" val="2" /> <!-- mAtk +100% --> @@ -1287,7 +1286,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1296,12 +1295,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="201" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="201"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="INT" val="21" /> <set order="0x08" stat="CON" val="43" /> @@ -1315,7 +1313,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1324,12 +1322,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="202" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="202"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="INT" val="21" /> <set order="0x08" stat="CON" val="43" /> @@ -1343,7 +1340,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1352,12 +1349,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="203" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="203"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="INT" val="21" /> <set order="0x08" stat="CON" val="43" /> @@ -1371,7 +1367,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1380,12 +1376,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="204" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="204"> <set order="0x08" stat="STR" val="36" /> <set order="0x08" stat="INT" val="23" /> <set order="0x08" stat="CON" val="36" /> @@ -1399,7 +1394,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1408,12 +1403,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="205" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="205"> <set order="0x08" stat="STR" val="36" /> <set order="0x08" stat="INT" val="23" /> <set order="0x08" stat="CON" val="36" /> @@ -1427,7 +1421,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1436,12 +1430,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="206" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="206"> <set order="0x08" stat="STR" val="36" /> <set order="0x08" stat="INT" val="23" /> <set order="0x08" stat="CON" val="36" /> @@ -1455,7 +1448,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1464,12 +1457,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="207" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="207"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="25" /> <set order="0x08" stat="CON" val="32" /> @@ -1483,7 +1475,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1492,12 +1484,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="208" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="208"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="25" /> <set order="0x08" stat="CON" val="32" /> @@ -1511,7 +1502,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1520,12 +1511,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="209" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="209"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="25" /> <set order="0x08" stat="CON" val="32" /> @@ -1539,7 +1529,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1548,12 +1538,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="210" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="210"> <set order="0x08" stat="STR" val="39" /> <set order="0x08" stat="INT" val="20" /> <set order="0x08" stat="CON" val="45" /> @@ -1567,7 +1556,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1576,12 +1565,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="211" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="211"> <set order="0x08" stat="STR" val="39" /> <set order="0x08" stat="INT" val="20" /> <set order="0x08" stat="CON" val="45" /> @@ -1595,7 +1583,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1604,12 +1592,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="212" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="212"> <set order="0x08" stat="STR" val="39" /> <set order="0x08" stat="INT" val="20" /> <set order="0x08" stat="CON" val="45" /> @@ -1623,7 +1610,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1632,12 +1619,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="213" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="213"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="INT" val="18" /> <set order="0x08" stat="CON" val="47" /> @@ -1651,7 +1637,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1660,12 +1646,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="214" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="214"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="INT" val="18" /> <set order="0x08" stat="CON" val="47" /> @@ -1679,7 +1664,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1688,12 +1673,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="215" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="215"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="INT" val="18" /> <set order="0x08" stat="CON" val="47" /> @@ -1707,7 +1691,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1716,12 +1700,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="216" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="216"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="29" /> <set order="0x08" stat="CON" val="31" /> @@ -1735,7 +1718,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1744,12 +1727,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="217" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="217"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="29" /> <set order="0x08" stat="CON" val="31" /> @@ -1763,7 +1745,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1772,12 +1754,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="218" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="218"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="29" /> <set order="0x08" stat="CON" val="31" /> @@ -1795,7 +1776,7 @@ <table name="#power"> 900 1013 1129 1248 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -1815,7 +1796,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="2" name="DamOverTime" abnormalTime="5" abnormalLvl="#abnormalLvls" val="615" effectPower="50" abnormalVisualEffect="bleed" abnormalType="bleeding" /> + <effect count="2" name="DamOverTime" val="615" effectPower="50" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="560" levels="4" name="Power Slash"> @@ -1843,7 +1824,7 @@ <table name="#mpConsume"> 61 63 67 70 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_warrior" /> + <set name="abnormalType" val="DANCE_OF_WARRIOR" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="2500" /> <set name="mpConsume" val="#mpConsume" /> @@ -1852,7 +1833,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_warrior"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.12" /> </effect> </for> @@ -1861,7 +1842,7 @@ <table name="#mpConsume"> 61 63 67 70 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_water" /> + <set name="abnormalType" val="SONG_OF_WATER" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="2500" /> <set name="mpConsume" val="#mpConsume" /> @@ -1870,7 +1851,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="3" /> </effect> </for> @@ -1903,7 +1884,7 @@ <table name="#runSpd"> 0.8 0.7 0.65 0.6 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="400" /> <set name="hitTime" val="2500" /> @@ -1919,7 +1900,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> @@ -2041,7 +2022,7 @@ <table name="#mpInitialConsume"> 5 6 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="400" /> <set name="hitTime" val="3000" /> @@ -2060,7 +2041,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="174" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="174" abnormalVisualEffect="poison" /> </for> </skill> <skill id="572" levels="4" name="Double Slasher"> @@ -2086,7 +2067,7 @@ <table name="#power"> 625 703 784 867 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="250" /> <set name="baseCritRate" val="15" /> @@ -2106,7 +2087,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="574" levels="4" name="Bomb Installation"> @@ -2199,7 +2180,7 @@ <table name="#power"> 625 703 784 867 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="150" /> <set name="coolTime" val="720" /> @@ -2218,7 +2199,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AURA" /> <for> - <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" abnormalVisualEffect="poison" effectPower="60" /> + <effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="60" /> </for> </skill> <skill id="579" levels="4" name="Fire Armor"> @@ -2230,7 +2211,7 @@ <table name="#pDef"> 1000 1100 1200 1300 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> @@ -2239,7 +2220,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -2275,7 +2256,7 @@ <table name="#mpConsume"> 61 63 67 70 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="150" /> <set name="effectRange" val="360" /> @@ -2291,7 +2272,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AREA" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -2303,7 +2284,7 @@ <table name="#power"> 875 984 1098 1213 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="240" /> <set name="castRange" val="40" /> @@ -2324,14 +2305,14 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="BLEED" /> <for> - <effect count="3" name="DamOverTime" abnormalTime="3" val="369" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="3" name="DamOverTime" val="369" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="583" levels="4" name="Assimilation"> <table name="#mpConsume"> 61 63 67 70 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="hitTime" val="2000" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> @@ -2339,7 +2320,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="stealth" /> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0" /> </for> </skill> <skill id="584" levels="1" name="Power Claw"> @@ -2363,7 +2344,7 @@ <!-- CT2.2 retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="1000" /> <set name="mpConsume" val="55" /> @@ -2372,7 +2353,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="1.45" /> </effect> </for> @@ -2418,7 +2399,7 @@ <table name="#mpConsume"> 54 58 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1200" /> @@ -2432,7 +2413,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="1" abnormalType="speed_down" /> + <effect count="5" name="DamOverTime" val="#dmg" /> </for> </skill> <skill id="589" levels="2" name="Darkness Energy Drain"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index 6fb3d667ae9ae5961e4974830f0b16df46e1a562..d74d24d7381ec59fae5099fbf3a0d7f7973e5ada 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -179,7 +179,7 @@ <skill id="617" levels="1" name="Transform Onyx Beast"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -187,12 +187,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="1" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="1"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -206,7 +205,7 @@ <skill id="618" levels="1" name="Transform Death Blader"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -214,12 +213,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="2" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="2"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -291,7 +289,7 @@ <table name="#runSpd"> 33 66 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="avoid_up_special" /> + <set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="aggroPoints" val="408" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -304,7 +302,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="avoid_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> <add order="0x40" stat="runSpd" val="#runSpd" /> <add order="0x40" stat="pSkillEvas" val="#pSkillEvas" /> @@ -406,7 +404,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="200" /> <set name="coolTime" val="300" /> <set name="effectRange" val="600" /> @@ -437,13 +435,13 @@ <using kind="Crossbow" /> </cond> <for> - <effect count="3" name="Fear" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="40" /> + <effect count="3" name="Fear" val="0" effectPower="40" /> </for> <enchant3for> - <effect count="#ench3Time" name="Fear" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="40" /> + <effect count="#ench3Time" name="Fear" val="0" effectPower="40" /> </enchant3for> <enchant4for> - <effect count="3" name="Fear" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="#ench4Chance" /> + <effect count="3" name="Fear" val="0" effectPower="#ench4Chance" /> </enchant4for> </skill> <skill id="628" levels="1" name="Warp"> @@ -787,7 +785,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5572" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5572" /> </for> </skill> <skill id="652" levels="1" name="Knight Ability - Defense"> @@ -797,7 +795,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5573" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5573" /> </for> </skill> <skill id="653" levels="1" name="Rogue Ability - Critical Chance"> @@ -807,7 +805,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5574" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5574" /> </for> </skill> <skill id="654" levels="1" name="Wizard Ability - Mana Steal"> @@ -817,7 +815,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5575" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5575" /> </for> </skill> <skill id="655" levels="1" name="Enchanter Ability - Barrier"> @@ -827,14 +825,14 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5576" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5576" /> </for> </skill> <skill id="656" levels="3" name="Transform Divine Warrior"> <table name="#reuseDelay"> 14400000 7200000 3600000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="excludedFromCheck" val="true" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -844,9 +842,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="253" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="253"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -860,7 +857,7 @@ <table name="#reuseDelay"> 14400000 7200000 3600000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="excludedFromCheck" val="true" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -870,9 +867,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="252" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="252"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -886,7 +882,7 @@ <table name="#reuseDelay"> 14400000 7200000 3600000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="excludedFromCheck" val="true" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -896,9 +892,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="254" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="254"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -912,7 +907,7 @@ <table name="#reuseDelay"> 14400000 7200000 3600000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="excludedFromCheck" val="true" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -922,9 +917,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="256" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="256"> <set order="0x08" stat="STR" val="22" /> <set order="0x08" stat="DEX" val="21" /> <set order="0x08" stat="CON" val="27" /> @@ -938,7 +932,7 @@ <table name="#reuseDelay"> 14400000 7200000 3600000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="excludedFromCheck" val="true" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -948,9 +942,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="258" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="258"> <set order="0x08" stat="STR" val="22" /> <set order="0x08" stat="DEX" val="21" /> <set order="0x08" stat="CON" val="27" /> @@ -964,7 +957,7 @@ <table name="#reuseDelay"> 14400000 7200000 3600000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="excludedFromCheck" val="true" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -974,9 +967,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="255" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="255"> <set order="0x08" stat="STR" val="22" /> <set order="0x08" stat="DEX" val="21" /> <set order="0x08" stat="CON" val="27" /> @@ -990,7 +982,7 @@ <table name="#reuseDelay"> 14400000 7200000 3600000 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="excludedFromCheck" val="true" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1000,9 +992,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="257" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="257"> <set order="0x08" stat="STR" val="22" /> <set order="0x08" stat="DEX" val="21" /> <set order="0x08" stat="CON" val="27" /> @@ -1015,7 +1006,7 @@ <skill id="663" levels="1" name="Transform Zaken"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1024,12 +1015,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="305" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="305"> <set order="0x08" stat="STR" val="48" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="52" /> @@ -1042,7 +1032,7 @@ <skill id="664" levels="1" name="Transform Anakim"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1051,12 +1041,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="306" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="306"> <set order="0x08" stat="STR" val="46" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="49" /> @@ -1069,7 +1058,7 @@ <skill id="665" levels="1" name="Transform Venom"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1078,12 +1067,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="307" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="307"> <set order="0x08" stat="STR" val="43" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="47" /> @@ -1096,7 +1084,7 @@ <skill id="666" levels="1" name="Transform Gordon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1105,12 +1093,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="308" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="308"> <set order="0x08" stat="STR" val="43" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="47" /> @@ -1123,7 +1110,7 @@ <skill id="667" levels="1" name="Transform Ranku"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1132,12 +1119,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="309" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="309"> <set order="0x08" stat="STR" val="43" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="47" /> @@ -1150,7 +1136,7 @@ <skill id="668" levels="1" name="Transform Kechi"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1159,12 +1145,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="310" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="310"> <set order="0x08" stat="STR" val="43" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="47" /> @@ -1177,7 +1162,7 @@ <skill id="669" levels="1" name="Transform Demon Prince"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1186,12 +1171,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="311" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="311"> <set order="0x08" stat="STR" val="43" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="47" /> @@ -1204,7 +1188,7 @@ <skill id="670" levels="1" name="Transform Heretic"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1213,12 +1197,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="3" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="3"> <set order="0x08" stat="STR" val="22" /> <set order="0x08" stat="DEX" val="21" /> <set order="0x08" stat="CON" val="27" /> @@ -1231,7 +1214,7 @@ <skill id="671" levels="1" name="Transform Vale Master"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1240,12 +1223,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="4" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="4"> <set order="0x08" stat="STR" val="22" /> <set order="0x08" stat="DEX" val="21" /> <set order="0x08" stat="CON" val="27" /> @@ -1258,7 +1240,7 @@ <skill id="672" levels="1" name="Transform Saber Tooth Tiger"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1267,12 +1249,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="5" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="5"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="28" /> <set order="0x08" stat="CON" val="45" /> @@ -1285,7 +1266,7 @@ <skill id="673" levels="1" name="Transform Oel Mahum"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1294,12 +1275,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="6" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="6"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -1312,7 +1292,7 @@ <skill id="674" levels="1" name="Transform Doll Blader"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -1321,12 +1301,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="7" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="7"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -1387,7 +1366,7 @@ <skill id="678" levels="1" name="Divine Warrior War Cry"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up_special" /> + <set name="abnormalType" val="PA_UP_SPECIAL" /> <set name="aggroPoints" val="408" /> <set name="hitTime" val="1500" /> <set name="mpConsume" val="36" /> @@ -1396,7 +1375,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="pa_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.25" /> </effect> </for> @@ -1405,7 +1384,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="transform_scrifice" /> + <set name="abnormalType" val="TRANSFORM_SCRIFICE" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> @@ -1420,7 +1399,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> </effect> <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> @@ -1429,7 +1408,7 @@ <skill id="680" levels="1" name="Divine Knight Hate"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="castRange" val="400" /> <set name="coolTime" val="200" /> <set name="effectRange" val="900" /> @@ -1446,13 +1425,13 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="681" levels="1" name="Divine Knight Hate Aura"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1000" /> @@ -1468,13 +1447,13 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="AURA" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="682" levels="1" name="Divine Knight Stun Attack"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -1494,13 +1473,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="683" levels="1" name="Divine Knight Thunder Storm"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="coolTime" val="720" /> @@ -1520,13 +1499,13 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="684" levels="1" name="Divine Knight Ultimate Defense"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="1000" /> <set name="mpConsume" val="36" /> @@ -1535,7 +1514,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalLvl="2" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pDef" val="3600" /> <add order="0x40" stat="mDef" val="2700" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -1546,7 +1525,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="transform_scrifice" /> + <set name="abnormalType" val="TRANSFORM_SCRIFICE" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> @@ -1561,7 +1540,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.2" /> </effect> <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> @@ -1570,7 +1549,7 @@ <skill id="686" levels="1" name="Divine Rogue Stun Shot"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="coolTime" val="1000" /> <set name="effectRange" val="1400" /> @@ -1589,7 +1568,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="50" /> </for> </skill> @@ -1612,7 +1591,7 @@ <skill id="688" levels="1" name="Divine Rogue Bleed Attack"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -1632,7 +1611,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="67" abnormalLvl="3" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="7" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="689" levels="1" name="Divine Rogue Deadly Blow"> @@ -1656,7 +1635,7 @@ <skill id="690" levels="1" name="Divine Rogue Agility"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1668,7 +1647,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -1677,7 +1656,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="transform_scrifice" /> + <set name="abnormalType" val="TRANSFORM_SCRIFICE" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> @@ -1692,7 +1671,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="10" /> </effect> <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> @@ -1701,7 +1680,7 @@ <skill id="692" levels="1" name="Divine Wizard Holy Flare"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="ma_down" /> + <set name="abnormalType" val="MA_DOWN" /> <set name="castRange" val="150" /> <set name="effectRange" val="650" /> <set name="hitTime" val="1500" /> @@ -1714,7 +1693,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect self="1" name="Buff" abnormalTime="3" val="0" abnormalLvl="0" abnormalType="ma_down"> + <effect self="1" name="Buff" val="0"> <mul order="0x30" stat="pvpMagicalDmg" val="0.5" /> </effect> </for> @@ -1758,7 +1737,7 @@ <skill id="695" levels="1" name="Divine Wizard Holy Cloud"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="500" /> @@ -1777,13 +1756,13 @@ <set name="targetType" val="AREA" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> </skill> <skill id="696" levels="1" name="Divine Wizard Surrender to Holy"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="1500" /> @@ -1799,7 +1778,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="armor_unholy"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="holyRes" val="25" /> <add order="0x40" stat="darkRes" val="12" /> </effect> @@ -1809,7 +1788,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="transform_scrifice" /> + <set name="abnormalType" val="TRANSFORM_SCRIFICE" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> @@ -1824,7 +1803,7 @@ <player mp="10" /> </cond> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.2" /> </effect> <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index 7b880d8ea1b7abbe51c2d4f716341eb14a631f4f..5da2cfa563e6e444900331fb835170896376a6a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -3,7 +3,7 @@ <skill id="700" levels="1" name="Divine Healer Group Heal"> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="400" /> <set name="hitTime" val="7000" /> @@ -14,7 +14,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect count="15" name="HealOverTime" val="27" abnormalLvl="5" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="27" /> <effect name="Heal" noicon="1" val="400" /> </for> </skill> @@ -69,7 +69,7 @@ <skill id="704" levels="1" name="Divine Enchanter Water Spirit"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -83,7 +83,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -101,7 +101,7 @@ <skill id="705" levels="1" name="Divine Enchanter Fire Spirit"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -115,7 +115,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="regHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> @@ -135,7 +135,7 @@ <skill id="706" levels="1" name="Divine Enchanter Wind Spirit"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -149,7 +149,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <basemul order="0x30" stat="mCritRate" val="0.2" /> @@ -168,7 +168,7 @@ <skill id="707" levels="1" name="Divine Enchanter Hero Spirit"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -182,7 +182,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -201,7 +201,7 @@ <skill id="708" levels="1" name="Divine Enchanter Mass Binding"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -218,14 +218,14 @@ <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="709" levels="1" name="Sacrifice Enchanter"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="transform_scrifice" /> + <set name="abnormalType" val="TRANSFORM_SCRIFICE" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> @@ -240,7 +240,7 @@ <player mp="10" /> </cond> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="10" /> <add order="0x40" stat="accCombat" val="2" /> <mul order="0x30" stat="pDef" val="1.1" /> @@ -280,7 +280,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <add order="0x40" stat="transDam" val="50" /> </effect> </for> @@ -288,7 +288,7 @@ <skill id="712" levels="1" name="Divine Summoner Final Servitor"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -302,7 +302,7 @@ <set name="reuseDelay" val="60000" /> <set name="targetType" val="PET" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -337,7 +337,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="transform_scrifice" /> + <set name="abnormalType" val="TRANSFORM_SCRIFICE" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> @@ -352,7 +352,7 @@ <player mp="10" /> </cond> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="cAtk" val="1.2" /> </effect> @@ -388,7 +388,7 @@ <table name="#mpConsume"> 60 65 69 72 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="800" /> <set name="coolTime" val="2000" /> <set name="effectRange" val="1300" /> @@ -405,7 +405,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="717" levels="4" name="Zaken Concentrated Attack"> @@ -449,7 +449,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -462,7 +462,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -602,7 +602,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="75" /> @@ -613,7 +613,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.08" /> </effect> </for> @@ -654,7 +654,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -672,7 +672,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.77" /> <mul order="0x30" stat="pAtkSpd" val="0.77" /> <mul order="0x30" stat="mAtkSpd" val="0.77" /> @@ -701,7 +701,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -721,7 +721,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="733" levels="1" name="Kechi Double Cutter"> @@ -776,7 +776,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dark_seed" /> + <set name="abnormalType" val="DARK_SEED" /> <set name="castRange" val="900" /> <set name="coolTime" val="800" /> <set name="effectRange" val="1400" /> @@ -798,15 +798,15 @@ <set name="trait" val="BLEED" /> <for> <!-- 351HP * 3 during 15 seconds --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="1053" abnormalVisualEffect="bleed" abnormalLvl="9" abnormalType="dark_seed" /> - <effect name="ChanceSkillTrigger" abnormalTime="15" noicon="1" val="0" triggeredId="5248" triggeredLevel="9" chanceType="ON_EXIT" /> + <effect count="5" name="DamOverTime" val="1053" abnormalVisualEffect="bleed" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="9" chanceType="ON_EXIT" /> </for> </skill> <skill id="737" levels="1" name="Devil Ultimate Defense"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="80" /> <set name="mpConsume" val="10" /> @@ -815,7 +815,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pDef" val="1800" /> <add order="0x40" stat="mDef" val="1350" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -886,7 +886,7 @@ <table name="#mpInitialConsume"> 13 14 14 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -905,7 +905,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="156" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="156" abnormalVisualEffect="poison" /> </for> </skill> <skill id="742" levels="3" name="Vale Master Bursting Flame"> @@ -1025,7 +1025,7 @@ <table name="#mpConsume"> 150 156 160 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="hitTime" val="2000" /> @@ -1042,14 +1042,14 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="60" /> + <effect count="5" name="Fear" val="0" effectPower="60" /> </for> </skill> <skill id="748" levels="1" name="Saber Tooth Tiger Sprint"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="70" /> @@ -1060,7 +1060,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -1072,7 +1072,7 @@ <table name="#mpConsume"> 68 71 73 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -1092,14 +1092,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="750" levels="1" name="Oel Mahum Ultimate Defense"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="70" /> <set name="mpConsume" val="10" /> @@ -1108,7 +1108,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pDef" val="1800" /> <add order="0x40" stat="mDef" val="1350" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -1146,7 +1146,7 @@ <table name="#power"> 1193 1303 1412 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -1165,7 +1165,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="402" abnormalLvl="3" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="7" name="DamOverTime" val="402" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="753" levels="3" name="Doll Blader Throwing Knife"> @@ -1191,7 +1191,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1204,7 +1204,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -1216,7 +1216,7 @@ <set name="targetType" val="SELF" /> <for> <mul order="0x30" stat="mDef" val="1.15" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="300" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="300" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> </for> </skill> <skill id="756" levels="1" name="Protection of Elemental"> @@ -1229,7 +1229,7 @@ <add order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="windRes" val="20" /> <add order="0x40" stat="earthRes" val="20" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> </for> </skill> <skill id="757" levels="1" name="Protection of Alignment"> @@ -1240,7 +1240,7 @@ <for> <add order="0x40" stat="holyRes" val="20" /> <add order="0x40" stat="darkRes" val="20" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> </for> </skill> <skill id="758" levels="1" name="Fighter's Will"> @@ -1263,7 +1263,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> </mul> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> --> <!-- <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> --> <!-- </effect> --> </for> @@ -1288,7 +1288,7 @@ <using kind="Crossbow,Bow" /> </add> <!-- TODO: Require support for effects using conditions --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> --> <!-- <using kind="Crossbow,Bow" /> --> <!-- </effect> --> </for> @@ -1296,7 +1296,7 @@ <skill id="760" levels="1" name="Anti Magic Armor"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="81" /> <set name="mpConsume" val="21" /> @@ -1305,7 +1305,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="2" abnormalType="pd_up_special"> + <effect name="Buff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="mDef" val="5000" /> </effect> </for> @@ -1314,7 +1314,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="aggroPoints" val="679" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1326,7 +1326,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="8" chanceType="ON_ATTACKED_HIT" triggeredId="5561" abnormalLvl="1" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="8" chanceType="ON_ATTACKED_HIT" triggeredId="5561"> <add order="0x40" stat="pAtk" val="100" /> </effect> </for> @@ -1335,7 +1335,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="touch_of_death" /> + <set name="abnormalType" val="TOUCH_OF_DEATH" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="300" /> <set name="baseCritRate" val="50" /> @@ -1364,7 +1364,7 @@ </and> </cond> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" > + <effect name="Debuff" val="0" effectPower="60" > <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="healEffect" val="0.7" /> @@ -1376,7 +1376,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1000" /> @@ -1393,7 +1393,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="4" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee"> + <effect count="4" name="Fear" val="0"> <mul order="0x30" stat="mDef" val="0.7" /> <mul order="0x30" stat="pDef" val="0.7" /> <mul order="0x30" stat="runSpd" val="0.7" /> @@ -1406,7 +1406,7 @@ <table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_windstorm" /> + <set name="abnormalType" val="SONG_OF_WINDSTORM" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> <set name="hitTime" val="2500" /> @@ -1420,13 +1420,13 @@ <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_windstorm"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.9" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.95" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="song_of_windstorm"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.9" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.95" /> </effect> @@ -1438,7 +1438,7 @@ <table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dance_of_bladestorm" /> + <set name="abnormalType" val="DANCE_OF_BLADESTORM" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> <set name="hitTime" val="1500" /> @@ -1455,14 +1455,14 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="dance_of_bladestorm"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.55" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.75" /> <mul order="0x30" stat="mAtk" val="0.01" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="dance_of_bladestorm"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.55" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.75" /> <mul order="0x30" stat="mAtk" val="0.01" /> @@ -1485,13 +1485,13 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_ATTACKED_HIT" triggeredId="5565" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" chanceType="ON_ATTACKED_HIT" triggeredId="5565" /> </for> </skill> <skill id="768" levels="1" name="Exciting Adventure"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="avoid_up_special" /> + <set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="81" /> <set name="mpConsume" val="36" /> @@ -1500,7 +1500,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="2" abnormalType="avoid_up_special"> + <effect name="Buff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="runSpd" val="20" /> <add order="0x40" stat="rEvas" val="15" /> <mul order="0x30" stat="blowRate" val="1.3" /> @@ -1512,7 +1512,7 @@ <skill id="769" levels="1" name="Wind Riding"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="avoid_up_special" /> + <set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="81" /> <set name="mpConsume" val="36" /> @@ -1521,7 +1521,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="2" abnormalType="avoid_up_special"> + <effect name="Buff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="runSpd" val="50" /> <add order="0x40" stat="rEvas" val="20" /> <mul order="0x30" stat="blowRate" val="1.2" /> @@ -1533,7 +1533,7 @@ <skill id="770" levels="1" name="Ghost Walking"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="avoid_up_special" /> + <set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="81" /> <set name="mpConsume" val="36" /> @@ -1542,7 +1542,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="2" abnormalType="avoid_up_special"> + <effect name="Buff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="runSpd" val="33" /> <add order="0x40" stat="rEvas" val="15" /> <mul order="0x30" stat="blowRate" val="1.4" /> @@ -1635,7 +1635,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1000" /> @@ -1652,7 +1652,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="4" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee"> + <effect count="4" name="Fear" val="0"> <mul order="0x30" stat="runSpd" val="0.67" /> <mul order="0x30" stat="pDef" val="0.67" /> <sub order="0x40" stat="rEvas" val="10" /> @@ -1663,7 +1663,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="castRange" val="40" /> <set name="chargeConsume" val="2" /> <set name="effectRange" val="200" /> @@ -1686,7 +1686,7 @@ </and> </cond> <for> - <effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm"> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed"> <mul order="0x30" stat="pAtk" val="0.6" /> </effect> </for> @@ -1695,7 +1695,7 @@ <!-- Confirmed CT2.5 and Partially Updated to H5 --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="force_of_destruction" /> + <set name="abnormalType" val="FORCE_OF_DESTRUCTION" /> <set name="baseCritRate" val="20" /> <set name="castRange" val="40" /> <set name="chargeConsume" val="2" /> @@ -1721,7 +1721,7 @@ </and> </cond> <for> - <effect count="20" name="DamOverTime" abnormalTime="1" val="80" abnormalLvl="10" abnormalType="force_of_destruction" effectPower="70" abnormalVisualEffect="poison" /> + <effect count="20" name="DamOverTime" val="80" effectPower="70" abnormalVisualEffect="poison" /> </for> </skill> <skill id="777" levels="1" name="Demolition Impact"> @@ -1750,7 +1750,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="44" /> @@ -1759,9 +1759,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="259" /> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="259"> <set order="0x08" stat="STR" val="39" /> <set order="0x08" stat="INT" val="20" /> <set order="0x08" stat="CON" val="45" /> @@ -1900,7 +1899,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1912,7 +1911,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5562" abnormalLvl="1" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5562"> <add order="0x40" stat="pDef" val="200" /> </effect> </for> @@ -1921,7 +1920,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="835" /> <set name="hitTime" val="1800" /> @@ -1935,7 +1934,7 @@ <player active_effect_id_lvl="5562,3" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="possession_special"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="40" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mDef" val="1.5" /> @@ -1957,7 +1956,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1969,7 +1968,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5563" abnormalLvl="1" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5563"> <add order="0x40" stat="mDef" val="200" /> </effect> </for> @@ -1980,7 +1979,7 @@ <!-- set name="effectRange" val="400" / --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="touch_of_life" /> + <set name="abnormalType" val="TOUCH_OF_LIFE" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="835" /> <set name="element" val="4" /> <!-- Holy --> @@ -1996,13 +1995,13 @@ <player active_effect_id_lvl="5563,3" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_life"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="100" /> <sub order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 5 during 60 seconds --> - <effect count="12" name="HealOverTime" abnormalTime="5" noicon="1" val="250" /> + <effect count="12" name="HealOverTime" noicon="1" val="250" /> <effect name="HealPercent" noicon="1" val="50" /> </for> </skill> @@ -2010,7 +2009,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -2022,7 +2021,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5564" abnormalLvl="1" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5564"> <mul order="0x30" stat="cAtk" val="1.1" /> </effect> </for> @@ -2031,7 +2030,7 @@ <!-- Confirmed CT2.5 and Update to H5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="835" /> <set name="hitTime" val="1800" /> @@ -2045,7 +2044,7 @@ <player active_effect_id_lvl="5564,3" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="possession_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.3" /> <mul order="0x30" stat="mAtk" val="1.3" /> <add order="0x40" stat="runSpd" val="30" /> @@ -2090,7 +2089,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="coolTime" val="720" /> @@ -2111,7 +2110,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" triggeredId="6092" chanceType="ON_EXIT" effectPower="50" abnormalLvl="1" abnormalType="paralyze"> + <effect name="ChanceSkillTrigger" val="0" triggeredId="6092" chanceType="ON_EXIT" effectPower="50"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -2122,7 +2121,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="betrayal_mark" /> + <set name="abnormalType" val="BETRAYAL_MARK" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1200" /> @@ -2139,7 +2138,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalVisualEffect="poison" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5600" abnormalLvl="1" abnormalType="betrayal_mark" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5600" /> </for> </skill> <skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6"> @@ -2152,7 +2151,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="600" /> <set name="castRange" val="600" /> @@ -2201,10 +2200,10 @@ </and> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="60" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="60" /> </for> <enchant3for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="#ench3Chance" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="#ench3Chance" /> </enchant3for> </skill> <skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6"> @@ -2214,7 +2213,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -2234,7 +2233,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="reuseDelay" val="#ench2Reuse" /> <for> - <effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm"> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed"> <mul order="0x30" stat="pAtk" val="0.6" /> </effect> </for> @@ -2292,7 +2291,7 @@ <skill id="798" levels="1" name="Divine Warrior Assault Attack"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -2311,7 +2310,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="144" abnormalLvl="3" abnormalType="poison" abnormalVisualEffect="poison" effectPower="50" /> + <effect count="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="50" /> </for> </skill> <skill id="799" levels="3" name="Master Ability - Defense"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index 18e63286d96dfaedc08c5b37f86cdea2af71fc4c..6eca3b1416826c1120e88205df97af2307d430e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -76,7 +76,7 @@ <skill id="807" levels="1" name="Over-hit"> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="83" /> <set name="mpConsume" val="25" /> @@ -85,7 +85,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.4" /> </effect> </for> @@ -93,7 +93,7 @@ <skill id="808" levels="1" name="Golem Punch"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="400" /> @@ -112,7 +112,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="809" levels="1" name="Golem Tornado Swing"> @@ -133,7 +133,7 @@ <skill id="810" levels="1" name="Vanguard"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="21600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="mpConsume" val="31" /> @@ -141,9 +141,8 @@ <set name="reuseDelay" val="30000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="312" /> <for> - <effect name="Transformation" abnormalTime="21600" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="312"> <mul order="0x30" stat="sDef" val="0.5" /> <add order="0x40" stat="accCombat" val="1"> <using kind="Big Sword" /> @@ -154,7 +153,7 @@ <skill id="811" levels="1" name="Vanguard"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="21600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="mpConsume" val="31" /> @@ -162,9 +161,8 @@ <set name="reuseDelay" val="30000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="313" /> <for> - <effect name="Transformation" abnormalTime="21600" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="313"> <mul order="0x30" stat="sDef" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="1.08"> <using kind="Dual Sword" /> @@ -175,7 +173,7 @@ <skill id="812" levels="1" name="Vanguard"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="21600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="mpConsume" val="31" /> @@ -183,9 +181,8 @@ <set name="reuseDelay" val="30000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="314" /> <for> - <effect name="Transformation" abnormalTime="21600" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="314"> <mul order="0x30" stat="sDef" val="0.5" /> <add order="0x40" stat="accCombat" val="1"> <using kind="Big Sword" /> @@ -196,7 +193,7 @@ <skill id="813" levels="1" name="Vanguard"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="21600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="mpConsume" val="31" /> @@ -204,9 +201,8 @@ <set name="reuseDelay" val="30000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="315" /> <for> - <effect name="Transformation" abnormalTime="21600" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="315"> <mul order="0x30" stat="sDef" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="1.08"> <using kind="Dual Sword" /> @@ -323,7 +319,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5673" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5673" /> </for> </skill> <skill id="819" levels="1" name="Evasion Chance"> @@ -332,7 +328,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5674" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5674" /> </for> </skill> <skill id="820" levels="1" name="Evasion Haste"> @@ -341,7 +337,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5675" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5675" /> </for> </skill> <skill id="821" levels="1" name="Shadow Step"> @@ -390,7 +386,7 @@ <table name="#pAtkSpd"> 1.03 1.06 1.09 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> @@ -404,7 +400,7 @@ <set name="targetType" val="SUMMON" /> <!-- FIXME: It shouldn't affect all summons, missing condition for target race "construct" --> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="4" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> @@ -419,7 +415,7 @@ <table name="#pDef"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> @@ -433,7 +429,7 @@ <set name="targetType" val="SUMMON" /> <!-- FIXME: It shouldn't affect all summons, missing condition for target race "construct" --> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> @@ -443,7 +439,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dwarf_attack_buff" /> + <set name="abnormalType" val="DWARF_ATTACK_BUFF" /> <set name="aggroPoints" val="467" /> <set name="castRange" val="400" /> <set name="coolTime" val="500" /> @@ -456,7 +452,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Sword,Big Sword,Dagger,Dual Dagger,Pole,Rapier,Ancient,Dual Sword,Dual Fist" /> </mul> @@ -470,7 +466,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dwarf_attack_buff" /> + <set name="abnormalType" val="DWARF_ATTACK_BUFF" /> <set name="aggroPoints" val="467" /> <set name="castRange" val="400" /> <set name="coolTime" val="500" /> @@ -483,7 +479,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Blunt,Big Blunt" /> </mul> @@ -495,7 +491,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dwarf_attack_buff" /> + <set name="abnormalType" val="DWARF_ATTACK_BUFF" /> <set name="aggroPoints" val="467" /> <set name="castRange" val="400" /> <set name="coolTime" val="500" /> @@ -508,7 +504,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Bow,Crossbow" /> </mul> @@ -522,7 +518,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dwarf_defence_buff" /> + <set name="abnormalType" val="DWARF_DEFENCE_BUFF" /> <set name="aggroPoints" val="438" /> <set name="castRange" val="400" /> <set name="coolTime" val="500" /> @@ -535,7 +531,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.1"> <using kind="Heavy" /> </mul> @@ -546,7 +542,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dwarf_defence_buff" /> + <set name="abnormalType" val="DWARF_DEFENCE_BUFF" /> <set name="aggroPoints" val="438" /> <set name="castRange" val="400" /> <set name="coolTime" val="500" /> @@ -559,7 +555,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.05"> <using kind="Light" /> </mul> @@ -573,7 +569,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dwarf_defence_buff" /> + <set name="abnormalType" val="DWARF_DEFENCE_BUFF" /> <set name="aggroPoints" val="438" /> <set name="castRange" val="400" /> <set name="coolTime" val="500" /> @@ -586,7 +582,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.05"> <using kind="Magic" /> </mul> @@ -641,7 +637,7 @@ <skill id="834" levels="1" name="Blood Pact"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="blood_constract" /> + <set name="abnormalType" val="BLOOD_CONSTRACT" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="55" /> @@ -651,7 +647,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="blood_constract"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.1" /> <add order="0x40" stat="regHp" val="10" /> </effect> @@ -663,7 +659,7 @@ <table name="#triggeredLevel"> 1 2 3 4 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="dark_seed" /> + <set name="abnormalType" val="DARK_SEED" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -684,8 +680,8 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="ManaDamOverTime" abnormalTime="3" val="#mdot" abnormalVisualEffect="bleed" /> - <effect name="ChanceSkillTrigger" abnormalTime="20" noicon="1" val="0" triggeredId="5697" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> + <effect count="7" name="ManaDamOverTime" val="#mdot" abnormalVisualEffect="bleed" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5697" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> <skill id="836" levels="3" name="Oblivion Trap"> @@ -708,7 +704,7 @@ <!-- CT2.2 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="castRange" val="400" /> <set name="coolTime" val="500" /> <set name="hitTime" val="1000" /> @@ -719,7 +715,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Invincible" abnormalTime="8" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="838" levels="1" name="Switch Stance"> @@ -738,7 +734,7 @@ <skill id="840" levels="1" name="Final Flying Form"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="hpConsume" val="200" /> <set name="mpConsume" val="72" /> @@ -749,7 +745,6 @@ <set name="staticReuse" val="true" /> <set name="stayAfterDeath" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="260" /> <cond msgId="2721"> <player landingZone="true" /> </cond> @@ -757,7 +752,7 @@ <player souls="20" /> </cond> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation has unlimited time --> + <effect name="Transformation" val="260"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="29" /> <set order="0x08" stat="CON" val="31" /> @@ -772,7 +767,7 @@ <skill id="841" levels="1" name="Aura Bird - Falcon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="mpConsume" val="72" /> @@ -781,12 +776,11 @@ <set name="skillType" val="CONT" /> <set name="stayAfterDeath" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="8" /> <cond msgId="2721"> <player landingZone="true" /> </cond> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation has unlimited time --> + <effect name="Transformation" val="8"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="29" /> <set order="0x08" stat="CON" val="31" /> @@ -801,7 +795,7 @@ <skill id="842" levels="1" name="Aura Bird - Owl"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="mpConsume" val="72" /> @@ -810,12 +804,11 @@ <set name="skillType" val="CONT" /> <set name="stayAfterDeath" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="9" /> <cond msgId="2721"> <player landingZone="true" /> </cond> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation has unlimited time --> + <effect name="Transformation" val="9"> <set order="0x08" stat="STR" val="41" /> <set order="0x08" stat="INT" val="29" /> <set order="0x08" stat="CON" val="31" /> @@ -982,7 +975,7 @@ <skill id="857" levels="1" name="Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -990,15 +983,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="858" levels="1" name="Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1006,15 +998,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="859" levels="1" name="Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1022,15 +1013,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="860" levels="1" name="Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1038,15 +1028,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="861" levels="1" name="Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1054,15 +1043,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="862" levels="1" name="Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1070,15 +1058,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="863" levels="1" name="Royal Guard Captain"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1086,15 +1073,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="864" levels="1" name="Archer Captain"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1102,15 +1088,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="865" levels="1" name="Magic Leader"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1118,15 +1103,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="866" levels="1" name="Kamael Guard Captain"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1134,15 +1118,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="867" levels="1" name="Knight of Dawn"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1150,15 +1133,14 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="868" levels="1" name="Fortress Captain"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1166,9 +1148,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="869" levels="9" name="Mercenary Power Strike"> @@ -1211,7 +1192,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1223,7 +1204,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -1250,7 +1231,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_speed_up_bow" /> + <set name="abnormalType" val="ATTACK_SPEED_UP_BOW" /> <set name="aggroPoints" val="549" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="70" /> @@ -1260,7 +1241,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="attack_speed_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.12"> <using kind="Bow" /> </mul> @@ -1294,7 +1275,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1307,7 +1288,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -1339,7 +1320,7 @@ <table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -1356,7 +1337,7 @@ <set name="soulMaxConsumeCount" val="1" /> <set name="targetType" val="ONE" /> <for> - <effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm"> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed"> <mul order="0x30" stat="pAtk" val="0.6" /> </effect> </for> @@ -1384,7 +1365,7 @@ <table name="#magicLvl"> 80 81 82 83 84 85 86 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1403,14 +1384,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="880" levels="1" name="Knight Captain Mercenary Ultimate Defense"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="80" /> @@ -1420,7 +1401,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="2" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="3600" /> <add order="0x40" stat="mDef" val="2700" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -1474,7 +1455,7 @@ <table name="#magicLvl"> 80 81 82 83 84 85 86 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -1493,7 +1474,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="884" levels="11" name="Air Assault"> @@ -1536,7 +1517,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AURA" /> <for> - <effect name="Stun" abnormalTime="2" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" special="airstun" /> + <effect name="Stun" val="0" effectPower="50" special="airstun" /> <effect self="1" name="Warp" noicon="1" val="0" /> </for> </skill> @@ -1547,7 +1528,7 @@ <table name="#power"> 2251 2310 2367 2424 2480 2534 2588 2639 2690 2738 2784 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1500" /> <set name="hitTime" val="1500" /> @@ -1564,7 +1545,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" special="airstun" /> + <effect name="Stun" val="0" effectPower="50" special="airstun" /> </for> </skill> <skill id="887" levels="11" name="Sky Clutch"> @@ -1574,7 +1555,7 @@ <table name="#power"> 110 111 112 114 115 116 117 119 120 121 122 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="900" /> <set name="effectRange" val="1800" /> <set name="hitTime" val="1500" /> @@ -1592,7 +1573,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" special="airroot" /> + <effect name="Root" val="0" effectPower="80" special="airroot" /> </for> </skill> <skill id="888" levels="11" name="Energy Storm"> @@ -1704,7 +1685,7 @@ <!-- Aurabird Falcon --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="83" /> @@ -1714,7 +1695,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="pDef" val="1.18" /> @@ -1726,7 +1707,7 @@ <!-- Aurabird Owl --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="83" /> @@ -1736,7 +1717,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="mAtk" val="1.2" /> @@ -1808,7 +1789,7 @@ <table name="#pvpPower"> 1056 1078 1100 1121 1141 1160 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff" /> + <set name="abnormalType" val="MULTI_DEBUFF" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="100" /> <set name="hitTime" val="4000" /> @@ -1827,7 +1808,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="multi_debuff" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="pDef" val="0.6" /> <mul order="0x30" stat="mDef" val="0.6" /> <mul order="0x30" stat="runSpd" val="0.6" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml index 528fbf1c3e798de51838f8385cb5110b3d6e390e..b8690fdfc17501fdf69d0c07ba21f84c76880cda 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml @@ -85,7 +85,7 @@ <table name="#pvpPower"> 116 117 119 120 121 122 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="200" /> <set name="castRange" val="400" /> @@ -107,7 +107,7 @@ <set name="targetType" val="AREA_CORPSE_MOB" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="905" levels="6" name="Dark Detonation"> @@ -116,7 +116,7 @@ <table name="#pvpPower"> 4224 4312 4399 4482 4563 4640 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="100" /> <set name="hitTime" val="4000" /> @@ -133,7 +133,7 @@ <set name="SSBoost" val="2.0" /> <set name="targetType" val="AURA" /> <for> - <effect name="Stun" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="906" levels="6" name="Lance Step"> @@ -200,7 +200,7 @@ <table name="#pvpPower"> 116 117 119 120 121 122 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="100" /> <set name="element" val="1" /> <!-- Water --> @@ -221,7 +221,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" > + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" > <mul order="0x30" stat="runSpd" val="0.3" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> <mul order="0x30" stat="mAtkSpd" val="0.8" /> @@ -234,7 +234,7 @@ <table name="#pvpPower"> 4224 4312 4399 4482 4563 4640 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="100" /> <set name="element" val="1" /> <!-- Water --> @@ -295,7 +295,7 @@ <skill id="913" levels="1" name="Deflect Magic"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dd_resist" /> + <set name="abnormalType" val="DD_RESIST" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="81" /> <set name="mpConsume" val="37" /> @@ -304,7 +304,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="dd_resist"> + <effect name="Buff" val="0"> <mul order="0x30" stat="magicSuccRes" val="2" /> </effect> </for> @@ -313,7 +313,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="song_of_purification" /> + <set name="abnormalType" val="SONG_OF_PURIFICATION" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="679" /> <set name="hitTime" val="2500" /> @@ -326,7 +326,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_purification"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="healEffect" val="1.3" /> </effect> @@ -337,7 +337,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_berserker" /> + <set name="abnormalType" val="DANCE_OF_BERSERKER" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="679" /> <set name="hitTime" val="2500" /> @@ -352,7 +352,7 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="dance_of_berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="pAtkSpd" val="1.08" /> <mul order="0x30" stat="mAtk" val="1.16" /> @@ -371,7 +371,7 @@ <table name="#vengeanceMdam"> 20 30 40 50 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="reflect_magic_dd" /> + <set name="abnormalType" val="REFLECT_MAGIC_DD" /> <set name="aggroPoints" val="204" /> <set name="hitTime" val="500" /> <set name="magicLvl" val="#magicLvl" /> @@ -384,7 +384,7 @@ <using kind="Shield" /> </cond> <for> - <effect name="Buff" abnormalTime="8" val="0" abnormalLvl="1" abnormalType="reflect_magic_dd"> + <effect name="Buff" val="0"> <add order="0x40" stat="vengeanceMdam" val="#vengeanceMdam" /> </effect> </for> @@ -393,7 +393,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="final_secret" /> + <set name="abnormalType" val="FINAL_SECRET" /> <set name="aggroPoints" val="597" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="81" /> @@ -403,7 +403,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="final_secret"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="1.3" /> <mul order="0x30" stat="physicalSkillPower" val="1.3" /> </effect> @@ -506,7 +506,7 @@ <!-- NOTE: Description says "Increases Speed" but is client typo, it "Decrease Speed" --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hide" /> + <set name="abnormalType" val="HIDE" /> <set name="aggroPoints" val="679" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A2" /> @@ -517,7 +517,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Hide" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="hide"> + <effect name="Hide" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -592,7 +592,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="baseCritRate" val="10" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> @@ -619,7 +619,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> </cond> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" abnormalVisualEffect="flame" effectPower="50" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="flame" effectPower="50" /> </for> </skill> <skill id="928" levels="1" name="Dual Blow"> @@ -650,7 +650,7 @@ <skill id="929" levels="1" name="Spirit of the Cat"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2500" /> @@ -662,9 +662,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="219" /> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="219"> <mul order="0x30" stat="pAtk" val="1.4" /> <mul order="0x30" stat="mAtk" val="1.4" /> <mul order="0x30" stat="pDef" val="1.3" /> @@ -681,7 +680,7 @@ <skill id="930" levels="1" name="Spirit of the Demon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2500" /> @@ -693,9 +692,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="221" /> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="221"> <mul order="0x30" stat="pAtk" val="1.4" /> <mul order="0x30" stat="mAtk" val="1.4" /> <mul order="0x30" stat="pDef" val="1.3" /> @@ -712,7 +710,7 @@ <skill id="931" levels="1" name="Spirit of the Unicorn"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2500" /> @@ -724,9 +722,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="220" /> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="220"> <mul order="0x30" stat="pAtk" val="1.4" /> <mul order="0x30" stat="mAtk" val="1.4" /> <mul order="0x30" stat="pDef" val="1.3" /> @@ -963,7 +960,7 @@ <skill id="948" levels="1" name="Eye for Eye"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="counter_skill" /> + <set name="abnormalType" val="COUNTER_SKILL" /> <set name="hitTime" val="500" /> <set name="magicLvl" val="81" /> <set name="mpConsume" val="29" /> @@ -972,7 +969,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="counter_skill"> + <effect name="Buff" val="0"> <add order="0x40" stat="vengeancePdam" val="90" /> <add order="0x40" stat="reflectDam" val="90" /> </effect> @@ -981,7 +978,7 @@ <skill id="949" levels="1" name="Onslaught of Pa'agrio"> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="affectRange" val="150" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> @@ -1008,7 +1005,7 @@ <using kind="Blunt,Big Blunt" /> </cond> <for> - <effect count="15" name="DamOverTime" val="92" abnormalLvl="9" abnormalType="dot_attr" abnormalVisualEffect="flame" /> + <effect count="15" name="DamOverTime" val="92" abnormalVisualEffect="flame" /> </for> </skill> <skill id="950" levels="7" name="Nail Attack"> @@ -1072,7 +1069,7 @@ </add> <mul order="0x30" stat="rShld" val="#rShld" /> <!-- FIXME: activationChance value unconfirmed --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationSkills="997" chanceType="ON_CAST" triggeredId="6920" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="30" activationSkills="997" chanceType="ON_CAST" triggeredId="6920" /> </for> </skill> <skill id="953" levels="1" name="Life to Soul"> @@ -1096,7 +1093,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -1116,14 +1113,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="156" abnormalLvl="6" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="100" /> + <effect count="7" name="DamOverTime" val="156" abnormalVisualEffect="bleed" effectPower="100" /> </for> </skill> <skill id="955" levels="1" name="Strider Dash"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="56" /> @@ -1133,7 +1130,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="66" /> </effect> </for> @@ -1147,7 +1144,7 @@ <table name="#rCrit"> 50 100 150 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="aggroPoints" val="408" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="#magicLvl" /> @@ -1157,7 +1154,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword" /> </add> @@ -1228,7 +1225,7 @@ <!-- Increases one's own moving speed by 33 for 15 seconds. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="24" /> @@ -1237,7 +1234,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="signal_a"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -1246,7 +1243,7 @@ <!-- Increases one's own moving speed by 33 for 15 seconds. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="24" /> @@ -1255,7 +1252,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="signal_a"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -1264,7 +1261,7 @@ <!-- Increases one's own moving speed by 33 for 15 seconds. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="24" /> @@ -1273,7 +1270,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="signal_a"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -1282,7 +1279,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="aggroPoints" val="495" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1293,7 +1290,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="2" abnormalType="signal_a"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -1302,7 +1299,7 @@ <!-- NOTE: Description says "Increases Speed" but is client typo, it "Decrease Speed" --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="aggroPoints" val="679" /> <set name="mpConsume" val="19" /> <set name="mpInitialConsume" val="5" /> @@ -1312,7 +1309,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="SilentMove" abnormalTime="20" abnormalVisualEffect="stealth" val="0" abnormalLvl="1" abnormalType="stealth"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -1370,7 +1367,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="aggroPoints" val="495" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> @@ -1381,7 +1378,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="2" /> </effect> </for> @@ -1390,7 +1387,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="46" /> @@ -1400,7 +1397,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="66" /> </effect> </for> @@ -1409,7 +1406,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="aggroPoints" val="438" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1423,7 +1420,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -1432,7 +1429,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="snipe" /> + <set name="abnormalType" val="SNIPE" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="74" /> <set name="mpConsume" val="35" /> @@ -1441,7 +1438,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="8" abnormalType="snipe"> + <effect name="ImmobileBuff" val="0"> <add order="0x40" stat="pAtk" val="199"> <using kind="Bow" /> </add> @@ -1464,7 +1461,7 @@ <table name="#power"> 455 651 845 863 880 897 913 928 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -1483,7 +1480,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="974" levels="7" name="Stun Shot"> @@ -1493,7 +1490,7 @@ <table name="#power"> 1951 2534 2588 2639 2690 2738 2784 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="coolTime" val="1000" /> <set name="effectRange" val="1400" /> @@ -1511,7 +1508,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="40" /> </for> </skill> @@ -1567,7 +1564,7 @@ <table name="#power"> 93 94 95 96 97 97 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1100" /> @@ -1588,7 +1585,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="80" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -1599,7 +1596,7 @@ <table name="#mpConsume"> 56 56 56 57 57 58 58 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="600" /> <set name="coolTime" val="200" /> <set name="effectRange" val="800" /> @@ -1623,7 +1620,7 @@ <target mindistance="200" /> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> <effect name="EnemyCharge" noicon="1" val="0" /> </for> </skill> @@ -1633,7 +1630,7 @@ <table name="#power"> 7427 8137 8851 9570 10292 11018 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="castRange" val="800" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1300" /> @@ -1648,7 +1645,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="980" levels="6" name="Hate Aura"> @@ -1658,7 +1655,7 @@ <table name="#power"> 6752 7459 8170 8886 9606 10330 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1000" /> @@ -1673,7 +1670,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="AURA" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="981" levels="6" name="Sleep"> @@ -1682,7 +1679,7 @@ <table name="#mpConsume"> 58 58 59 59 60 60 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="10000" /> @@ -1701,7 +1698,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> </skill> <skill id="982" levels="3" name="Combat Aura"> @@ -1711,7 +1708,7 @@ <table name="#mpConsume"> 38 48 52 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="knight_aura" /> + <set name="abnormalType" val="KNIGHT_AURA" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -1721,7 +1718,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="knight_aura"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pAtkSpd" val="#amount" /> </effect> @@ -1733,7 +1730,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="6687" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="6687" /> </for> </skill> <skill id="984" levels="25" name="Shield Strike"> @@ -1758,7 +1755,7 @@ <using kind="Shield" /> </cond> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="985" levels="1" name="Challenge for Fate"> @@ -1778,8 +1775,8 @@ <set name="skillType" val="AGGDAMAGE" /> <set name="targetType" val="AREA" /> <for> - <effect name="TargetMe" abnormalTime="15" val="0" /> - <effect self="1" name="ChanceSkillTrigger" noicon="1" abnormalTime="15" val="0" activationChance="30" chanceType="ON_ATTACKED_HIT" triggeredId="6913" /> + <effect name="TargetMe" val="0" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" activationChance="30" chanceType="ON_ATTACKED_HIT" triggeredId="6913" /> </for> </skill> <skill id="986" levels="25" name="Deadly Strike"> @@ -1845,7 +1842,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="battle_whisper"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="cAtk" val="#amount" /> <mul order="0x30" stat="pAtkSpd" val="#amount" /> @@ -1865,7 +1862,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="defense_motion"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.25" /> <add order="0x40" stat="rEvas" val="3" /> <mul order="0x30" stat="mDef" val="1.1" /> @@ -1915,7 +1912,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Debuff" abnormalTime="10" val="0" effectPower="80" abnormalLvl="4" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="runSpd" val="0.2" /> </effect> </for> @@ -1937,10 +1934,10 @@ </cond> <!-- TODO: Require support for effects using conditions --> <!-- <for> --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> --> <!-- <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> --> <!-- </effect> --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> --> <!-- <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> --> <!-- </effect> --> <!-- </for> --> @@ -1962,10 +1959,10 @@ </cond> <!-- TODO: Require support for effects using conditions --> <!-- <for> --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> --> <!-- <using kind="Dual Fist" /> --> <!-- </effect> --> - <!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> --> + <!-- <effect name="ChanceSkillTrigger" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> --> <!-- <using kind="Dual Fist" /> --> <!-- </effect> --> <!-- </for> --> @@ -1999,7 +1996,7 @@ <!-- High Five Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="600" /> <set name="castRange" val="600" /> @@ -2030,13 +2027,13 @@ </and> </cond> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="60" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="60" /> </for> </skill> <skill id="996" levels="1" name="Disarm"> <!-- High Five Skill --> <set name="abnormalLvl" val="1" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -2052,7 +2049,7 @@ <set name="skillType" val="DISARM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm"> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed"> <mul order="0x30" stat="pAtk" val="0.6" /> </effect> </for> @@ -2080,7 +2077,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </cond> <for> - <effect name="Debuff" abnormalTime="3" val="0" effectPower="80" abnormalLvl="4" abnormalType="defense_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="pDef" val="0.9" /> <mul order="0x30" stat="mDef" val="0.9" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml index 4d1cfbb0b7942fca140eff11293fbadc06063b55..5a95c1525fe8bf14c27204bc6eae5e79ffa60d15 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml @@ -15,12 +15,12 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="#mdot"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="#mdot"> <add order="0x40" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="5" val="20"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="20"> <add order="0x40" stat="pAtk" val="#ench1patk" /> </effect> </enchant1for> @@ -38,7 +38,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -55,12 +55,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </enchant1for> @@ -78,7 +78,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> @@ -96,12 +96,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </enchant1for> @@ -119,7 +119,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> @@ -137,12 +137,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </enchant1for> @@ -160,7 +160,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> @@ -178,12 +178,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </enchant1for> @@ -201,7 +201,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -218,12 +218,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </enchant1for> @@ -241,7 +241,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -258,12 +258,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </enchant1for> @@ -281,7 +281,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> @@ -299,12 +299,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </enchant1for> @@ -322,7 +322,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -339,12 +339,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </enchant1for> @@ -362,7 +362,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -380,12 +380,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </enchant1for> @@ -412,7 +412,7 @@ <table name="#aggro"> 121 331 566 </table> <table name="#mpConsume"> 8 24 44 </table> <table name="#mpInitialConsume"> 2 6 11 </table> - <table name="#negateAbnormals"> poison,3 poison,7 poison,9 </table> + <table name="#negateAbnormals"> POISON,3 POISON,7 POISON,9 </table> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -425,7 +425,7 @@ <set name="reuseDelay" val="4000" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1013" levels="32" name="Recharge" enchantGroup1="2" enchantGroup2="2"> @@ -508,7 +508,7 @@ <table name="#magicLvl"> 44 52 62 </table> <table name="#mpConsume"> 31 38 44 </table> <table name="#mpInitialConsume"> 8 10 11 </table> - <table name="#negateAbnormals"> poison,3;bleeding,3;paralyze,1 poison,7;bleeding,7;paralyze,1;turn_stone,2 poison,9;bleeding,9;paralyze,1;turn_stone,2 </table> + <table name="#negateAbnormals"> POISON,3;BLEEDING,3;PARALYZE,1 POISON,7;BLEEDING,7;PARALYZE,1;TURN_STONE,2 POISON,9;BLEEDING,9;PARALYZE,1;TURN_STONE,2 </table> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -522,7 +522,7 @@ <set name="reuseDelay" val="4000" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1020" levels="27" name="Vitalize" enchantGroup1="2" enchantGroup2="2"> @@ -530,7 +530,7 @@ <table name="#amount"> 440 454 467 494 508 521 548 562 575 588 602 615 627 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table> <table name="#mpConsume"> 69 71 73 77 77 79 83 85 87 89 91 93 94 94 96 98 99 101 103 105 106 108 109 111 112 113 115 </table> <table name="#mpInitialConsume"> 18 18 19 20 20 20 21 22 22 23 23 24 24 24 24 25 25 26 26 27 27 27 28 28 28 29 29 </table> - <table name="#negateAbnormals"> poison,3;bleeding,3 poison,3;bleeding,3 poison,3;bleeding,3 poison,3;bleeding,3 poison,3;bleeding,3 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,7;bleeding,7 poison,9;bleeding,9 poison,9;bleeding,9 poison,9;bleeding,9 poison,9;bleeding,9 poison,9;bleeding,9 poison,9;bleeding,9 poison,9;bleeding,9 poison,9;bleeding,9 poison,9;bleeding,9 </table> + <table name="#negateAbnormals"> POISON,3;BLEEDING,3 POISON,3;BLEEDING,3 POISON,3;BLEEDING,3 POISON,3;BLEEDING,3 POISON,3;BLEEDING,3 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,7;BLEEDING,7 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 POISON,9;BLEEDING,9 </table> <table name="#ench1amount"> 785 789 794 798 803 807 812 816 821 825 829 834 838 843 847 852 856 861 865 870 874 879 883 887 892 896 901 905 910 914 </table> <table name="#ench2mpConsume"> 113 112 111 110 109 108 107 106 105 104 103 102 101 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 </table> <table name="#ench2mpInitialConsume"> 28 28 27 27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 </table> @@ -552,11 +552,11 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> <effect name="Heal" noicon="1" val="#amount" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> <enchant1for> <effect name="Heal" noicon="1" val="#ench1amount" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant1for> </skill> <skill id="1027" levels="15" name="Group Heal"> @@ -655,7 +655,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_bleeding" /> + <set name="abnormalType" val="RESIST_BLEEDING" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -672,17 +672,17 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_bleeding"> + <effect name="Buff" val="0"> <sub order="0x40" stat="bleedVuln" val="#bleedVuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="resist_bleeding"> + <effect name="Buff" val="0"> <sub order="0x40" stat="bleedVuln" val="50" /> </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="resist_bleeding"> + <effect name="Buff" val="0"> <sub order="0x40" stat="bleedVuln" val="#ench3bleedVuln" /> </effect> </enchant3for> @@ -702,7 +702,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_poison" /> + <set name="abnormalType" val="RESIST_POISON" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -721,17 +721,17 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_poison"> + <effect name="Buff" val="0"> <sub order="0x40" stat="poisonVuln" val="#poisonVuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="resist_poison"> + <effect name="Buff" val="0"> <sub order="0x40" stat="poisonVuln" val="50" /> </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="resist_poison"> + <effect name="Buff" val="0"> <sub order="0x40" stat="poisonVuln" val="#ench3Vuln" /> </effect> </enchant3for> @@ -778,7 +778,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_derangement" /> + <set name="abnormalType" val="RESIST_DERANGEMENT" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -796,14 +796,14 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_derangement"> + <effect name="Buff" val="0"> <sub order="0x40" stat="rootVuln" val="#vuln" /> <sub order="0x40" stat="sleepVuln" val="#vuln" /> <sub order="0x40" stat="derangementVuln" val="#vuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="4" abnormalType="resist_derangement"> + <effect name="Buff" val="0"> <sub order="0x40" stat="rootVuln" val="50" /> <sub order="0x40" stat="sleepVuln" val="50" /> <sub order="0x40" stat="derangementVuln" val="50" /> @@ -823,7 +823,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -841,12 +841,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </enchant1for> @@ -864,7 +864,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -882,12 +882,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </enchant1for> @@ -902,7 +902,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="6000" /> @@ -933,10 +933,10 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> <enchant3for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" effectPower="40" /> + <effect name="Paralyze" val="0" effectPower="40" /> </enchant3for> </skill> <skill id="1043" levels="1" name="Holy Weapon" enchantGroup1="1" enchantGroup2="1"> @@ -947,7 +947,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="aggroPoints" val="243" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -967,12 +967,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyPower" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyPower" val="20" /> </effect> </enchant1for> @@ -990,7 +990,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1008,12 +1008,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="#rate" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.2" /> </effect> </enchant1for> @@ -1031,7 +1031,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1049,12 +1049,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="6" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </enchant1for> @@ -1071,7 +1071,7 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1085,17 +1085,17 @@ <set name="targetType" val="SELF" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="mp_regen_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="regMp" val="#regMp" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="4" abnormalType="mp_regen_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="regMp" val="#ench1Power" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="4" abnormalType="mp_regen_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="regMp" val="3.09" /> </effect> </enchant2for> @@ -1113,7 +1113,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1131,12 +1131,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="6" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </enchant1for> @@ -1147,7 +1147,7 @@ <table name="#mpInitialConsume"> 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="turn_passive" /> + <set name="abnormalType" val="TURN_PASSIVE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="7000" /> @@ -1169,7 +1169,7 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="turn_passive"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="aggression" val="100000" /> </effect> </for> @@ -1225,7 +1225,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1243,12 +1243,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </enchant1for> @@ -1273,7 +1273,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1291,7 +1291,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> @@ -1303,7 +1303,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="0.84" /> @@ -1327,7 +1327,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1352,10 +1352,10 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Mute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> <enchant2for> - <effect name="Mute" abnormalTime="#ench2time" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </enchant2for> </skill> <skill id="1068" levels="3" name="Might" enchantGroup1="1" enchantGroup2="1"> @@ -1371,7 +1371,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1389,12 +1389,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </enchant1for> @@ -1411,7 +1411,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="10000" /> @@ -1436,10 +1436,10 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> <enchant2for> - <effect name="Sleep" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </enchant2for> </skill> <skill id="1071" levels="14" name="Surrender To Water" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> @@ -1456,7 +1456,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="1" /> <!-- Water --> @@ -1483,19 +1483,19 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_water"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="fireRes" val="10" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="4" abnormalType="armor_water"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="fireRes" val="10" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_water"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="fireRes" val="10" /> <sub order="0x40" stat="waterPower" val="#enchElementPower" /> @@ -1512,7 +1512,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="500" /> @@ -1538,7 +1538,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> </skill> <skill id="1073" levels="2" name="Kiss of Eva" enchantGroup1="1" enchantGroup2="1"> @@ -1553,7 +1553,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_breath_up" /> + <set name="abnormalType" val="MAX_BREATH_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1570,12 +1570,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_breath_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="breath" val="#breath" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="max_breath_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="breath" val="7" /> </effect> </enchant1for> @@ -1594,7 +1594,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_wind" /> + <set name="abnormalType" val="ARMOR_WIND" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="2" /> <!-- Wind --> @@ -1621,19 +1621,19 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_wind"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="windRes" val="20" /> <add order="0x40" stat="earthRes" val="10" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="4" abnormalType="armor_wind"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="windRes" val="20" /> <add order="0x40" stat="earthRes" val="10" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_wind"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="windRes" val="20" /> <add order="0x40" stat="earthRes" val="10" /> <sub order="0x40" stat="windPower" val="#enchElementPower" /> @@ -1670,7 +1670,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1688,12 +1688,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </enchant1for> @@ -1711,7 +1711,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1729,12 +1729,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="#cancel" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="6" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="53" /> </effect> </enchant1for> @@ -1756,7 +1756,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="castRange" val="#castRange" /> <set name="effectRange" val="#effectRange" /> <set name="element" val="0" /> <!-- Fire --> @@ -1783,19 +1783,19 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="waterRes" val="10" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="4" abnormalType="armor_fire"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="waterRes" val="10" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_fire"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="waterRes" val="10" /> <sub order="0x40" stat="firePower" val="#enchElementPower" /> @@ -1815,7 +1815,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1833,12 +1833,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </enchant1for> @@ -1856,7 +1856,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1874,12 +1874,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </enchant1for> @@ -1897,7 +1897,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1915,12 +1915,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </enchant1for> @@ -1955,7 +1955,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1979,7 +1979,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="1095" levels="5" name="Venom"> @@ -1990,7 +1990,7 @@ <table name="#mpInitialConsume"> 2 3 4 7 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2010,7 +2010,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 11 16 24 41 50HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1096" levels="16" name="Seal of Chaos" enchantGroup1="1" enchantGroup2="1"> @@ -2027,7 +2027,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -2051,12 +2051,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="#Acc" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="12" /> </effect> </enchant2for> @@ -2073,7 +2073,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2098,10 +2098,10 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> <enchant2for> - <effect name="Sleep" abnormalTime="#ench2time" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </enchant2for> </skill> <skill id="1099" levels="15" name="Seal of Slow" enchantGroup1="1" enchantGroup2="1"> @@ -2117,7 +2117,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -2141,7 +2141,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index 01f9bb67276a6562fbcc46de5fbd853606793037..2b52df4b853eb73c0f645d1f7aff449c80df35aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -8,7 +8,7 @@ <table name="#mpInitialConsume"> 3 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="element" val="0" /> <!-- Fire --> @@ -29,7 +29,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 27 40HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1101" levels="2" name="Blaze Quake"> @@ -40,7 +40,7 @@ <table name="#mpInitialConsume"> 10 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="element" val="0" /> <!-- Fire --> @@ -61,7 +61,7 @@ <set name="targetType" val="AURA" /> <for> <!-- Retail Values CT2.3: 58 79HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1102" levels="6" name="Aura Sink"> @@ -73,7 +73,7 @@ <table name="#power"> 16 22 29 36 46 51 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -92,7 +92,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 8 10 13 16 20 22MP * 3 Sec --> - <effect count="5" name="ManaDamOverTime" abnormalTime="3" val="#mdot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> + <effect count="5" name="ManaDamOverTime" val="#mdot" effectPower="80" /> </for> </skill> <skill id="1104" levels="14" name="Seal of Winter" enchantGroup1="1" enchantGroup2="1"> @@ -107,7 +107,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -131,12 +131,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </enchant1for> @@ -160,7 +160,7 @@ <set name="skillType" val="CONFUSE_MOB_ONLY" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Confusion" abnormalTime="4" val="0" /> + <effect count="5" name="Confusion" val="0" /> </for> </skill> <skill id="1107" levels="2" name="Frost Flame"> @@ -171,7 +171,7 @@ <table name="#mpInitialConsume"> 6 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="element" val="0" /> <!-- Fire --> @@ -192,7 +192,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 58 79HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1108" levels="4" name="Seal of Flame"> @@ -203,7 +203,7 @@ <table name="#mpInitialConsume"> 20 23 29 31 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="300" /> <set name="element" val="0" /> <!-- Fire --> @@ -222,7 +222,7 @@ <set name="targetType" val="AURA" /> <for> <!-- Retail Values CT2.3: 60 73 84 92HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1111" levels="18" name="Summon Kat the Cat" enchantGroup1="1"> @@ -403,7 +403,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -421,12 +421,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </enchant1for> @@ -444,7 +444,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -462,12 +462,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </enchant1for> @@ -485,7 +485,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -503,12 +503,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </enchant1for> @@ -526,7 +526,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -544,12 +544,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </enchant1for> @@ -567,7 +567,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -585,12 +585,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </enchant1for> @@ -608,7 +608,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -626,12 +626,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </enchant1for> @@ -882,7 +882,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -907,17 +907,17 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> <sub order="0x40" stat="rEvas" val="#ench3rEvas" /> </effect> @@ -942,7 +942,7 @@ <set name="skillType" val="CONFUSE_MOB_ONLY" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="ConfuseMob" abnormalTime="4" val="0" /> + <effect count="5" name="ConfuseMob" val="0" /> </for> </skill> <skill id="1164" levels="19" name="Curse: Weakness" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> @@ -961,7 +961,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -987,23 +987,23 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> <mul order="0x30" stat="runSpd" val="#ench3runSpd" /> </effect> </enchant3for> <enchant4for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> <mul order="0x30" stat="pDef" val="#ench4pDef" /> </effect> @@ -1022,7 +1022,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="500" /> @@ -1050,10 +1050,10 @@ <enchant3 name="power" val="#ench3Power" /> <for> <!-- Retail Values CT2.3: 24 32 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#ench1dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#ench1dot" abnormalVisualEffect="poison" /> </enchant1for> </skill> <skill id="1168" levels="7" name="Curse: Poison"> @@ -1064,7 +1064,7 @@ <table name="#mpInitialConsume"> 2 4 6 8 10 12 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1084,7 +1084,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 21 24 32 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2"> @@ -1099,7 +1099,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1124,10 +1124,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> <enchant1for> - <effect count="#ench1Count" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="#ench1Count" name="Fear" val="0" /> </enchant1for> </skill> <skill id="1170" levels="13" name="Anchor" enchantGroup1="1" enchantGroup2="1"> @@ -1142,7 +1142,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1167,7 +1167,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" chanceType="ON_EXIT" triggeredId="6091" abnormalLvl="1" abnormalType="paralyze"> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_EXIT" triggeredId="6091"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1402,7 +1402,7 @@ <table name="#enchvuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1421,22 +1421,22 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="#vuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="armor_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="#enchvuln" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="#enchvuln" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="#ench3vuln" /> </effect> </enchant3for> @@ -1449,7 +1449,7 @@ <table name="#mpInitialConsume"> 12 14 18 21 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="element" val="1" /> <!-- Water --> @@ -1470,7 +1470,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1184" levels="6" name="Ice Bolt"> @@ -1480,7 +1480,7 @@ <table name="#power"> 8 9 11 13 14 16 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1100" /> @@ -1501,7 +1501,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="60" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="60"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -1522,7 +1522,7 @@ <table name="#enchvuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="armor_wind" /> + <set name="abnormalType" val="ARMOR_WIND" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1541,22 +1541,22 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_wind"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="#vuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="armor_wind"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="#enchvuln" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_wind"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="#enchvuln" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="armor_wind"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="#ench3vuln" /> </effect> </enchant3for> @@ -1577,7 +1577,7 @@ <table name="#enchvuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1596,22 +1596,22 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="#vuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="armor_fire"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="#enchvuln" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_fire"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="#enchvuln" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="armor_fire"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="#ench3vuln" /> </effect> </enchant3for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index d6ae8ef03fcb769f6cf5ae5c53c5b36cb4e3be75..b255c3b17302c13cb9293bb179347cddf90dc69b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -12,7 +12,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2500" /> @@ -37,10 +37,10 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> <enchant2for> - <effect name="Root" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </enchant2for> </skill> <skill id="1204" levels="2" name="Wind Walk" enchantGroup1="1" enchantGroup2="1"> @@ -56,7 +56,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -74,12 +74,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </enchant1for> @@ -100,7 +100,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -125,17 +125,17 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2abnormalTime" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> <sub order="0x40" stat="windPower" val="#ench3WindPowerVuln" /> </effect> @@ -152,7 +152,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -177,7 +177,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="1209" levels="6" name="Seal of Poison"> @@ -188,7 +188,7 @@ <table name="#mpInitialConsume"> 6 8 11 14 18 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -208,7 +208,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 14 19 24 30 34 37HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvls" abnormalType="poison" val="#dot" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1210" levels="4" name="Seal of Gloom"> @@ -220,7 +220,7 @@ <table name="#power"> 29 36 46 53 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -239,7 +239,7 @@ <set name="targetType" val="AURA" /> <for> <!-- Retail Values CT2.3: 9 11 14 15MP * 3 Sec --> - <effect count="5" name="ManaDamOverTime" abnormalTime="3" val="#mdot" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" effectPower="60" /> + <effect count="5" name="ManaDamOverTime" val="#mdot" effectPower="60" /> </for> </skill> <skill id="1213" levels="13" name="Seal of Mirage"> @@ -262,7 +262,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Confusion" abnormalTime="4" val="0" /> + <effect count="5" name="Confusion" val="0" /> </for> </skill> <skill id="1216" levels="1" name="Self Heal"> @@ -295,7 +295,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -313,11 +313,11 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hotValue" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="32" abnormalLvl="7" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="32" /> <effect name="Heal" noicon="1" val="#ench1amount" /> </enchant1for> </skill> @@ -369,7 +369,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="7000" /> @@ -386,11 +386,11 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hotValue" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="26" abnormalLvl="5" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="26" /> <effect name="Heal" noicon="1" val="#ench1amount" /> </enchant1for> </skill> @@ -431,7 +431,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -456,17 +456,17 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="12" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="#ench3accCombat" /> </effect> </enchant3for> @@ -488,7 +488,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_earth" /> + <set name="abnormalType" val="ARMOR_EARTH" /> <set name="castRange" val="#castRange" /> <set name="effectRange" val="#effectRange" /> <set name="element" val="3" /> <!-- Earth --> @@ -515,19 +515,19 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_earth"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="earthRes" val="20" /> <add order="0x40" stat="windRes" val="10" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="4" abnormalType="armor_earth"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="earthRes" val="20" /> <add order="0x40" stat="windRes" val="10" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_earth"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="earthRes" val="20" /> <add order="0x40" stat="windRes" val="10" /> <sub order="0x40" stat="earthPower" val="#enchElementPower" /> @@ -551,7 +551,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="resist_poison" /> + <set name="abnormalType" val="RESIST_POISON" /> <set name="castRange" val="#castRange" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="1500" /> @@ -577,17 +577,17 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_poison"> + <effect name="Debuff" val="0"> <add order="0x40" stat="poisonVuln" val="#poisonVuln" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="4" abnormalType="resist_poison"> + <effect name="Debuff" val="0"> <add order="0x40" stat="poisonVuln" val="30" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="#ench3Time" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="resist_poison"> + <effect name="Debuff" val="0"> <add order="0x40" stat="poisonVuln" val="30" /> </effect> </enchant3for> @@ -730,7 +730,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_orc" /> + <set name="abnormalType" val="LIFE_FORCE_ORC" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="7000" /> @@ -747,10 +747,10 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_orc" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="#ench1hot" abnormalLvl="#ench1abnormalLvl" abnormalType="life_force_orc" /> + <effect count="15" name="HealOverTime" val="#ench1hot" /> </enchant1for> </skill> <skill id="1230" levels="28" name="Prominence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> @@ -793,7 +793,7 @@ <enchant4 name="elementPower" val="#ench4ElementPower" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="40" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Debuff" val="0" effectPower="40"> <sub order="0x40" stat="firePower" val="#ench3FirePowerVuln" /> </effect> </enchant3for> @@ -810,7 +810,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="ma_down" /> + <set name="abnormalType" val="MA_DOWN" /> <set name="castRange" val="150" /> <set name="effectRange" val="650" /> <set name="hitTime" val="1500" /> @@ -831,7 +831,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect self="1" name="Buff" abnormalTime="3" val="0" abnormalLvl="0" abnormalType="ma_down"> + <effect self="1" name="Buff" val="0"> <mul order="0x30" stat="pvpMagicalDmg" val="0.5" /> </effect> </for> @@ -851,7 +851,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -871,23 +871,23 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> <mul order="0x30" stat="pDef" val="#ench3pDef" /> </effect> </enchant3for> <enchant4for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> <add order="0x40" stat="fireRes" val="#ench4fireRes" /> </effect> @@ -901,7 +901,7 @@ <table name="#mpInitialConsume"> 13 16 18 21 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="element" val="3" /> <!-- Earth --> @@ -922,7 +922,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1234" levels="28" name="Vampiric Claw" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> @@ -961,7 +961,7 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <enchant4for> - <effect self="1" name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect self="1" name="Buff" val="0"> <add order="0x40" stat="darkPower" val="#enchElementPower" /> </effect> </enchant4for> @@ -1006,7 +1006,7 @@ <enchant4 name="elementPower" val="#ench4ElementPower" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <enchant3for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="60" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Debuff" val="0" effectPower="60"> <sub order="0x40" stat="waterPower" val="#ench3WaterPowerVuln" /> </effect> </enchant3for> @@ -1025,7 +1025,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="900" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1400" /> @@ -1055,12 +1055,12 @@ <enchant4 name="elementPower" val="#enchElementPower" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="60" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="60"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> <enchant3for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="#ench3Power" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="#ench3Power"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </enchant3for> @@ -1081,7 +1081,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="1" /> <!-- Water --> @@ -1111,10 +1111,10 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67HP * 3 Sec --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant3for> - <effect count="5" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> + <effect count="5" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> </enchant3for> </skill> <skill id="1238" levels="3" name="Freezing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> @@ -1133,7 +1133,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1152,28 +1152,28 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#ench2reflectDam" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> <mul order="0x30" stat="pDef" val="#ench3pDef" /> </effect> </enchant3for> <enchant4for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> <add order="0x40" stat="waterRes" val="#ench4waterRes" /> </effect> @@ -1212,7 +1212,7 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="saveVs" val="MEN" /> <enchant3for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="40" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Debuff" val="0" effectPower="40"> <sub order="0x40" stat="windPower" val="#ench3WindPowerVuln" /> </effect> </enchant3for> @@ -1230,7 +1230,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1248,12 +1248,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </enchant1for> @@ -1271,7 +1271,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1289,12 +1289,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </enchant1for> @@ -1312,7 +1312,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1330,12 +1330,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="6" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.3" /> </effect> </enchant1for> @@ -1348,7 +1348,7 @@ <table name="#mpInitialConsume"> 11 14 18 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="0" /> <!-- Fire --> @@ -1369,7 +1369,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1245" levels="14" name="Steal Essence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> @@ -1415,7 +1415,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -1440,7 +1440,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Mute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> </skill> <skill id="1247" levels="14" name="Seal of Scourge" enchantGroup1="1" enchantGroup2="1"> @@ -1454,7 +1454,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="hp_regen_down" /> + <set name="abnormalType" val="HP_REGEN_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -1478,7 +1478,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="hp_regen_down"> + <effect name="Debuff" val="0"> <mul order="0x50" stat="regHp" val="0" /> </effect> </for> @@ -1493,7 +1493,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="reuse_delay_up" /> + <set name="abnormalType" val="REUSE_DELAY_UP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -1516,7 +1516,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="reuse_delay_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mReuse" val="3" /> <mul order="0x30" stat="pReuse" val="3" /> </effect> @@ -1535,7 +1535,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggroPoints" /> @@ -1553,12 +1553,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </enchant1for> @@ -1576,7 +1576,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggroPoints" /> @@ -1594,12 +1594,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.5" /> </effect> </enchant1for> @@ -1617,7 +1617,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="2500" /> @@ -1634,12 +1634,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </enchant1for> @@ -1657,7 +1657,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="2500" /> @@ -1674,12 +1674,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </enchant1for> @@ -1697,7 +1697,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="2500" /> @@ -1714,12 +1714,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </enchant1for> @@ -1781,7 +1781,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_orc" /> + <set name="abnormalType" val="LIFE_FORCE_ORC" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggroPoints" /> @@ -1800,11 +1800,11 @@ <for> <!-- retail value: "#hot"/sec; stat update every time unit (2/3 sec) --> <!-- Verified by slyce - Interlude - Aug 2007 --> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_orc" /> + <effect count="15" name="HealOverTime" val="#hot" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="#ench1hot" abnormalLvl="#ench1abnormalLvl" abnormalType="life_force_orc" /> + <effect count="15" name="HealOverTime" val="#ench1hot" /> <effect name="Heal" noicon="1" val="172" /> </enchant1for> </skill> @@ -1820,7 +1820,7 @@ <table name="#ench2mpInitialConsume"> 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="decrease_weight_penalty" /> + <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1836,12 +1836,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="#Weight" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="9000" /> </effect> </enchant1for> @@ -1899,7 +1899,7 @@ <table name="#ench3vuln"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_shock" /> + <set name="abnormalType" val="RESIST_SHOCK" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1915,17 +1915,17 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_shock"> + <effect name="Buff" val="0"> <sub order="0x40" stat="stunVuln" val="#vuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="4" abnormalType="resist_shock"> + <effect name="Buff" val="0"> <sub order="0x40" stat="stunVuln" val="40" /> </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="resist_shock"> + <effect name="Buff" val="0"> <sub order="0x40" stat="stunVuln" val="#ench3vuln" /> </effect> </enchant3for> @@ -1943,7 +1943,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggroPoints" /> @@ -1961,12 +1961,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </enchant1for> @@ -1991,7 +1991,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggroPoints" /> @@ -2009,7 +2009,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> @@ -2021,7 +2021,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="0.84" /> @@ -2046,12 +2046,12 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <add order="0x40" stat="transDam" val="#power" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="MpConsumePerLevel" abnormalTime="3" val="0.2"> + <effect count="0x7fffffff" name="MpConsumePerLevel" val="0.2"> <add order="0x40" stat="transDam" val="#ench1power" /> </effect> </enchant1for> @@ -2071,7 +2071,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="md_down" /> + <set name="abnormalType" val="MD_DOWN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="5" /> <!-- Dark --> @@ -2096,7 +2096,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#vuln" /> <sub order="0x40" stat="fireRes" val="#vuln" /> @@ -2107,7 +2107,7 @@ </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" > + <effect name="Debuff" val="0" effectPower="#ench1Chance" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#ench1Vuln" /> <sub order="0x40" stat="fireRes" val="#ench1Vuln" /> @@ -2118,7 +2118,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="25" /> <sub order="0x40" stat="fireRes" val="25" /> @@ -2254,7 +2254,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -2272,12 +2272,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </enchant1for> @@ -2296,7 +2296,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2321,17 +2321,17 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="healEffect" val="#ench3Power" /> </effect> </enchant3for> @@ -2368,7 +2368,7 @@ <table name="#mpInitialConsume"> 24 26 28 31 32 33 35 36 37 38 39 40 41 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -2387,7 +2387,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="1273" levels="13" name="Serenade of Eva"> @@ -2658,7 +2658,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="#aggroPoints" /> @@ -2676,12 +2676,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </enchant1for> @@ -2697,12 +2697,12 @@ <set name="targetType" val="SELF" /> <for> <!-- Retail Values CT2.3: 5 6 6 7 8 8 8 8 9 9 9 10 10MP * 3 Sec --> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="#mdot"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="#mdot"> <add order="0x40" stat="pDef" val="#def" /> </effect> </for> <enchant1for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="30"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="30"> <add order="0x40" stat="pDef" val="#ench1def" /> </effect> </enchant1for> @@ -2720,7 +2720,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="2500" /> @@ -2737,12 +2737,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#power" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </enchant1for> @@ -2750,7 +2750,7 @@ <skill id="1285" levels="1" name="Seed of Fire"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="aggroPoints" val="100" /> <set name="element" val="0" /> <!-- Fire --> <set name="hitTime" val="4000" /> @@ -2762,7 +2762,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="firePower" val="20" /> </effect> </for> @@ -2770,7 +2770,7 @@ <skill id="1286" levels="1" name="Seed of Water"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="aggroPoints" val="100" /> <set name="element" val="1" /> <!-- Water --> <set name="hitTime" val="4000" /> @@ -2782,7 +2782,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterPower" val="20" /> </effect> </for> @@ -2790,7 +2790,7 @@ <skill id="1287" levels="1" name="Seed of Wind"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="aggroPoints" val="100" /> <set name="element" val="2" /> <!-- Wind --> <set name="hitTime" val="4000" /> @@ -2802,7 +2802,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="windPower" val="20" /> </effect> </for> @@ -2842,7 +2842,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="0" /> <!-- Fire --> @@ -2868,7 +2868,7 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 60 HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="60" abnormalLvl="10" abnormalType="dot_attr" effectPower="80" /> + <effect count="15" name="DamOverTime" val="60" effectPower="80" /> </for> </skill> <skill id="1290" levels="1" name="Blizzard" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> @@ -2879,7 +2879,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="1" /> <!-- Water --> @@ -2906,7 +2906,7 @@ <enchant3 name="elementPower" val="#enchElementPower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="40" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="40"> <mul order="0x30" stat="runSpd" val="0.5" /> </effect> </for> @@ -2919,7 +2919,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="2" /> <!-- Wind --> @@ -2944,7 +2944,7 @@ <enchant3 name="elementPower" val="#enchElementPower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> @@ -3133,7 +3133,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="500" /> @@ -3157,7 +3157,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2power" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -3178,7 +3178,7 @@ <table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -3195,21 +3195,21 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <for> - <effect name="ImmobilePetBuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> + <effect name="ImmobilePetBuff" val="0"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> </effect> </for> <enchant1for> - <effect name="ImmobilePetBuff" abnormalTime="#ench1time" val="0" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobilePetBuff" val="0"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> </effect> </enchant1for> <enchant2for> - <effect name="ImmobilePetBuff" abnormalTime="30" val="0" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobilePetBuff" val="0"> <add order="0x40" stat="pDef" val="#enchpDef" /> <add order="0x40" stat="mDef" val="#enchmDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index 0befbb852c532bd6a971a9457b0e15957d38d443..7bba8d24d093efeed98a7f4b7439107d6b1bdfc0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -5,7 +5,7 @@ <table name="#magicLvl"> 40 48 60 </table> <table name="#mpConsume"> 28 35 44 </table> <table name="#mpInitialConsume"> 7 9 11 </table> - <table name="#negateAbnormals"> poison,3;bleeding,3 poison,7;bleeding,7 poison,9;bleeding,9 </table> + <table name="#negateAbnormals"> POISON,3;BLEEDING,3 POISON,7;BLEEDING,7 POISON,9;BLEEDING,9 </table> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -19,7 +19,7 @@ <set name="reuseDelay" val="4000" /> <set name="targetType" val="PET" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1301" levels="1" name="Servitor Blessing"> @@ -31,12 +31,12 @@ <set name="magicLvl" val="62" /> <set name="mpConsume" val="46" /> <set name="mpInitialConsume" val="12" /> - <set name="negateAbnormals" val="root_physically,1;root_magically,1;paralyze,1;attack_time_up,3;speed_down,3" /> + <set name="negateAbnormals" val="ROOT_PHYSICALLY,1;ROOT_MAGICALLY,1;PARALYZE,1;ATTACK_TIME_UP,3;SPEED_DOWN,3" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="4000" /> <set name="targetType" val="PET" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1303" levels="2" name="Wild Magic" enchantGroup1="1" enchantGroup2="1"> @@ -52,7 +52,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -70,12 +70,12 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="#mCritRate" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> </effect> </enchant1for> @@ -93,7 +93,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="shield_defence_up" /> + <set name="abnormalType" val="SHIELD_DEFENCE_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -111,12 +111,12 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_defence_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="sDef" val="#sDef" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="shield_defence_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="sDef" val="1.5" /> </effect> </enchant1for> @@ -194,7 +194,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="heal_effect_up" /> + <set name="abnormalType" val="HEAL_EFFECT_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> @@ -211,12 +211,12 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="heal_effect_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="heal_effect_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="healEffect" val="1.12" /> </effect> </enchant1for> @@ -234,7 +234,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -251,12 +251,12 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </enchant1for> @@ -274,7 +274,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -291,12 +291,12 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </enchant1for> @@ -313,7 +313,7 @@ <table name="#ench2mpInitialConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -328,12 +328,12 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </enchant1for> @@ -353,7 +353,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="4000" /> @@ -370,13 +370,13 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> <effect name="HealPercent" noicon="1" val="#amount" /> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="6" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> <effect name="HealPercent" noicon="1" val="35" /> @@ -480,7 +480,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="preserve_abnormal" /> + <set name="abnormalType" val="PRESERVE_ABNORMAL" /> <set name="aggroPoints" val="1" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="400" /> @@ -497,7 +497,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="NoblesseBless" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="preserve_abnormal" /> + <effect name="NoblesseBless" val="0" /> </for> </skill> <skill id="1324" levels="1" name="Summon CP Potion"> @@ -524,7 +524,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="reduce_drop_penalty" /> + <set name="abnormalType" val="REDUCE_DROP_PENALTY" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="659" /> <set name="hitTime" val="4000" /> @@ -538,14 +538,14 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="CharmOfLuck" abnormalTime="3600" val="0" abnormalLvl="6" abnormalType="reduce_drop_penalty" /> + <effect name="CharmOfLuck" val="0" /> </for> </skill> <skill id="1326" levels="1" name="Harmony of Noblesse"> <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="659" /> <set name="hitTime" val="1000" /> <set name="hpConsume" val="200" /> @@ -566,7 +566,7 @@ </and> </cond> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="pd_up_special" abnormalVisualEffect="invulnerable"> + <effect name="Buff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="3000" /> <mul order="0x30" stat="runSpd" val="1.25" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -582,7 +582,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="659" /> <set name="hitTime" val="1000" /> <set name="hpConsume" val="200" /> @@ -603,7 +603,7 @@ </and> </cond> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="pd_up_special" abnormalVisualEffect="invulnerable"> + <effect name="Buff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="mDef" val="4500" /> <mul order="0x30" stat="runSpd" val="1.25" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -864,7 +864,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -889,12 +889,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Mute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="60" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Mute" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </enchant2for> </skill> <skill id="1337" levels="1" name="Curse of Abyss" enchantGroup1="6" enchantGroup2="6"> @@ -906,7 +906,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_debuff" /> + <set name="abnormalType" val="ULTIMATE_DEBUFF" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -931,7 +931,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="ultimate_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.9" /> <sub order="0x40" stat="rEvas" val="6" /> <mul order="0x30" stat="pDef" val="0.7" /> @@ -941,7 +941,7 @@ </effect> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="ultimate_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.9" /> <sub order="0x40" stat="rEvas" val="6" /> <mul order="0x30" stat="pDef" val="0.7" /> @@ -960,7 +960,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff" /> + <set name="abnormalType" val="MULTI_DEBUFF" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -986,7 +986,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> <!-- Retail Values CT2.3: 24MP * 3 sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="72" abnormalLvl="1" abnormalType="multi_debuff"> + <effect count="10" name="ManaDamOverTime" val="72"> <add order="0x40" stat="cancelVuln" val="30" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" /> @@ -994,7 +994,7 @@ </effect> </for> <enchant2for> - <effect count="#ench2Count" name="ManaDamOverTime" val="72" abnormalLvl="1" abnormalType="multi_debuff"> + <effect count="#ench2Count" name="ManaDamOverTime" val="72"> <add order="0x40" stat="cancelVuln" val="30" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" /> @@ -1011,7 +1011,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff_fire" /> + <set name="abnormalType" val="MULTI_DEBUFF_FIRE" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="0" /> <!-- Fire --> @@ -1041,7 +1041,7 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="80" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1049,7 +1049,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="#ench3effectPower" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1066,7 +1066,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff_water" /> + <set name="abnormalType" val="MULTI_DEBUFF_WATER" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="1" /> <!-- Water --> @@ -1096,7 +1096,7 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="80" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1104,7 +1104,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="#ench3effectPower" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1121,7 +1121,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff_wind" /> + <set name="abnormalType" val="MULTI_DEBUFF_WIND" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="2" /> <!-- Wind --> @@ -1151,7 +1151,7 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="80" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1159,7 +1159,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="#ench3effectPower" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1176,7 +1176,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff_holy" /> + <set name="abnormalType" val="MULTI_DEBUFF_HOLY" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="4" /> <!-- Holy --> @@ -1205,13 +1205,13 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="80" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="holyRes" val="30" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="#ench3effectPower" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="holyRes" val="30" /> </effect> @@ -1226,7 +1226,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff_unholy" /> + <set name="abnormalType" val="MULTI_DEBUFF_UNHOLY" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of inflicted damage as HP --> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> @@ -1256,13 +1256,13 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="80" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="darkRes" val="30" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="#ench3effectPower" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="darkRes" val="30" /> </effect> @@ -1277,7 +1277,7 @@ <set name="magicLvl" val="77" /> <set name="mpConsume" val="84" /> <set name="mpInitialConsume" val="21" /> - <set name="negateAbnormals" val="attack_time_down;speed_up;improve_speed_avoid_up;improve_vampiric_haste" /> + <set name="negateAbnormals" val="ATTACK_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" /> <set name="operateType" val="A1" /> <set name="pvp" val="true" /> <set name="reuseDelay" val="8000" /> @@ -1295,7 +1295,7 @@ <set name="magicLvl" val="78" /> <set name="mpConsume" val="85" /> <set name="mpInitialConsume" val="22" /> - <set name="negateAbnormals" val="ma_up;casting_time_down;improve_ma_md_up" /> + <set name="negateAbnormals" val="MA_UP;CASTING_TIME_DOWN;IMPROVE_MA_MD_UP" /> <set name="operateType" val="A1" /> <set name="pvp" val="true" /> <set name="reuseDelay" val="8000" /> @@ -1311,7 +1311,7 @@ <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="666" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1329,7 +1329,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.2" /> <add order="0x40" stat="accCombat" val="4" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -1341,7 +1341,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.2" /> <add order="0x40" stat="accCombat" val="4" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -1360,7 +1360,7 @@ <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="666" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1378,7 +1378,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="mDef" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> @@ -1389,7 +1389,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="mDef" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> @@ -1407,7 +1407,7 @@ <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="666" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1425,7 +1425,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> <add order="0x40" stat="rEvas" val="4" /> <mul order="0x30" stat="pAtkSpd" val="1.2" /> @@ -1440,7 +1440,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> <add order="0x40" stat="rEvas" val="4" /> <mul order="0x30" stat="pAtkSpd" val="1.2" /> @@ -1462,7 +1462,7 @@ <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1479,7 +1479,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -1496,7 +1496,7 @@ <effect name="HealPercent" noicon="1" val="20" /> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -1522,7 +1522,7 @@ <set name="magicLvl" val="76" /> <set name="mpConsume" val="56" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="attack_time_down;speed_up;improve_speed_avoid_up;improve_vampiric_haste" /> + <set name="negateAbnormals" val="ATTACK_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" /> <set name="operateType" val="A1" /> <set name="pvp" val="true" /> <set name="reuseDelay" val="3000" /> @@ -1540,7 +1540,7 @@ <set name="magicLvl" val="77" /> <set name="mpConsume" val="56" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="ma_up;casting_time_down;improve_ma_md_up" /> + <set name="negateAbnormals" val="MA_UP;CASTING_TIME_DOWN;IMPROVE_MA_MD_UP" /> <set name="operateType" val="A1" /> <set name="pvp" val="true" /> <set name="reuseDelay" val="3000" /> @@ -1556,7 +1556,7 @@ <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up_attr" /> + <set name="abnormalType" val="MD_UP_ATTR" /> <set name="aggroPoints" val="662" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1572,7 +1572,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="md_up_attr"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="windRes" val="20" /> @@ -1580,7 +1580,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="3" abnormalType="md_up_attr"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="windRes" val="20" /> @@ -1595,7 +1595,7 @@ <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_holy_unholy" /> + <set name="abnormalType" val="RESIST_HOLY_UNHOLY" /> <set name="aggroPoints" val="666" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1611,13 +1611,13 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="resist_holy_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="30" /> <add order="0x40" stat="holyRes" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="3" abnormalType="resist_holy_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="30" /> <add order="0x40" stat="holyRes" val="20" /> </effect> @@ -1630,7 +1630,7 @@ <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_debuff_dispel" /> + <set name="abnormalType" val="RESIST_DEBUFF_DISPEL" /> <set name="aggroPoints" val="662" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1646,13 +1646,13 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="3" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> @@ -1668,7 +1668,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="600" /> @@ -1690,7 +1690,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -1707,7 +1707,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -1724,7 +1724,7 @@ </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -1749,7 +1749,7 @@ <table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1767,7 +1767,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="regHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> @@ -1784,7 +1784,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="regHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> @@ -1801,7 +1801,7 @@ </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="regHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> @@ -1826,7 +1826,7 @@ <table name="#ench3Spd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1844,7 +1844,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="mCritPower" val="1.2" /> @@ -1860,7 +1860,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="mCritPower" val="1.2" /> @@ -1876,7 +1876,7 @@ </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="mCritPower" val="1.2" /> @@ -1902,7 +1902,8 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="block_shield_up" /> + <set name="abnormalType" val="BLOCK_SHIELD_UP" /> + <set name="blockBuffSlot" val="IMPROVE_PA_PD_UP;PD_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1912,7 +1913,7 @@ <set name="magicLvl" val="77" /> <set name="mpConsume" val="56" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="pd_up;improve_pa_pd_up" /> + <set name="negateAbnormals" val="PD_UP;IMPROVE_PA_PD_UP" /> <set name="operateType" val="A2" /> <set name="power" val="80" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> @@ -1927,20 +1928,18 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="10" abnormalType="block_shield_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.9" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_pa_pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="10" abnormalType="block_shield_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.9" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_pa_pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Debuff" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </enchant2for> </skill> <skill id="1359" levels="1" name="Block Wind Walk" enchantGroup1="5" enchantGroup2="5"> @@ -1953,7 +1952,8 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="block_speed_up" /> + <set name="abnormalType" val="BLOCK_SPEED_UP" /> + <set name="blockBuffSlot" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1963,7 +1963,7 @@ <set name="magicLvl" val="77" /> <set name="mpConsume" val="56" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="improve_speed_avoid_up;speed_up" /> + <set name="negateAbnormals" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="operateType" val="A2" /> <set name="power" val="80" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> @@ -1978,20 +1978,18 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="10" abnormalType="block_speed_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.9" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_speed_avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="10" abnormalType="block_speed_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.9" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_speed_avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Debuff" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </enchant2for> </skill> <skill id="1360" levels="1" name="Mass Block Shield" enchantGroup1="5" enchantGroup2="5"> @@ -2003,9 +2001,10 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="block_shield_up" /> + <set name="abnormalType" val="BLOCK_SHIELD_UP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> + <set name="blockBuffSlot" val="IMPROVE_PA_PD_UP;PD_UP" /> <set name="hitTime" val="4000" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -2013,7 +2012,7 @@ <set name="magicLvl" val="77" /> <set name="mpConsume" val="84" /> <set name="mpInitialConsume" val="21" /> - <set name="negateAbnormals" val="improve_pa_pd_up;pd_up" /> + <set name="negateAbnormals" val="IMPROVE_PA_PD_UP;PD_UP" /> <set name="operateType" val="A2" /> <set name="power" val="40" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> @@ -2028,12 +2027,11 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="10" abnormalType="block_shield_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.9" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_pa_pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1361" levels="1" name="Mass Block Wind Walk" enchantGroup1="5" enchantGroup2="5"> @@ -2045,9 +2043,10 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="block_speed_up" /> + <set name="abnormalType" val="BLOCK_SPEED_UP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> + <set name="blockBuffSlot" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -2055,7 +2054,7 @@ <set name="magicLvl" val="78" /> <set name="mpConsume" val="85" /> <set name="mpInitialConsume" val="22" /> - <set name="negateAbnormals" val="improve_speed_avoid_up;speed_up" /> + <set name="negateAbnormals" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="operateType" val="A2" /> <set name="power" val="40" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> @@ -2070,12 +2069,11 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="10" abnormalType="block_speed_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.9" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_speed_avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Debuff" abnormalTime="120" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1362" levels="1" name="Chant of Spirit" enchantGroup1="5" enchantGroup2="5"> @@ -2085,7 +2083,7 @@ <table name="#ench2mpInitialConsume"> 54 52 51 49 47 45 43 41 39 37 35 34 32 30 28 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_debuff_dispel" /> + <set name="abnormalType" val="RESIST_DEBUFF_DISPEL" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> <set name="hitTime" val="2500" /> @@ -2100,13 +2098,13 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="3" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> @@ -2121,7 +2119,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="2500" /> @@ -2142,7 +2140,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -2159,7 +2157,7 @@ <effect name="HealPercent" noicon="1" val="20" /> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -2176,7 +2174,7 @@ <effect name="HealPercent" noicon="1" val="20" /> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="mCritRate" val="0.02" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -2202,16 +2200,17 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="improve_hit_defence_crt_rate_up" /> + <set name="abnormalType" val="IMPROVE_HIT_DEFENCE_CRT_RATE_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> + <set name="blockBuffSlot" val="HIT_UP" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="77" /> <set name="mpConsume" val="224" /> <set name="mpInitialConsume" val="56" /> - <set name="negateAbnormals" val="hit_up,9" /> + <set name="negateAbnormals" val="HIT_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> <set name="skillType" val="BUFF" /> @@ -2222,20 +2221,20 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="improve_hit_defence_crt_rate_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> <mul order="0x30" stat="critDamEvas" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="1200" noicon="1" val="0" abnormalLvl="100" abnormalType="hit_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="improve_hit_defence_crt_rate_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> <mul order="0x30" stat="critDamEvas" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="#ench1Time" noicon="1" val="0" abnormalLvl="100" abnormalType="hit_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </enchant1for> </skill> <skill id="1365" levels="1" name="Soul of Pa'agrio" enchantGroup1="5" enchantGroup2="5"> @@ -2247,16 +2246,17 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="improve_ma_md_up" /> + <set name="abnormalType" val="IMPROVE_MA_MD_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="666" /> + <set name="blockBuffSlot" val="MA_UP;MD_UP" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="77" /> <set name="mpConsume" val="224" /> <set name="mpInitialConsume" val="56" /> - <set name="negateAbnormals" val="ma_up,9;md_up,9" /> + <set name="negateAbnormals" val="MA_UP,9;MD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> <set name="skillType" val="BUFF" /> @@ -2267,22 +2267,20 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="improve_ma_md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="mDef" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="1200" noicon="1" val="0" abnormalLvl="100" abnormalType="ma_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="1200" noicon="1" val="0" abnormalLvl="100" abnormalType="md_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="improve_ma_md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="mDef" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="#ench1Time" noicon="1" val="0" abnormalLvl="100" abnormalType="ma_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="#ench1Time" noicon="1" val="0" abnormalLvl="100" abnormalType="md_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </enchant1for> </skill> <skill id="1366" levels="1" name="Seal of Despair" enchantGroup1="5" enchantGroup2="5"> @@ -2293,7 +2291,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_debuff" /> + <set name="abnormalType" val="ULTIMATE_DEBUFF" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -2318,7 +2316,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="ultimate_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.9" /> <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="mDef" val="0.7" /> @@ -2338,7 +2336,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -2363,7 +2361,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> @@ -2422,7 +2420,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="hero_buff" /> + <set name="abnormalType" val="HERO_BUFF" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="676" /> <set name="hitTime" val="2500" /> @@ -2437,7 +2435,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="hero_buff"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="40" /> <add order="0x40" stat="pAtk" val="250" /> <add order="0x40" stat="pDef" val="500" /> @@ -2448,7 +2446,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="hero_debuff" /> + <set name="abnormalType" val="HERO_DEBUFF" /> <set name="affectRange" val="1000" /> <set name="canBeDispeled" val="false" /> <set name="canBeReflected" val="false" /> @@ -2471,21 +2469,21 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="hero_debuff"> + <effect name="Mute" val="0"> <add order="0x40" stat="cancel" val="100" /> <mul order="0x30" stat="mDef" val="0.5" /> <mul order="0x30" stat="pDef" val="0.5" /> <sub order="0x40" stat="rEvas" val="16" /> <mul order="0x30" stat="rShld" val="0.5" /> </effect> - <effect name="PhysicalMute" abnormalTime="60" noicon="1" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="1376" levels="1" name="Heroic Dread"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hero_debuff" /> + <set name="abnormalType" val="HERO_DEBUFF" /> <set name="affectRange" val="1000" /> <set name="canBeDispeled" val="false" /> <set name="canBeReflected" val="false" /> @@ -2508,7 +2506,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="15" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="hero_debuff"> + <effect count="15" name="Fear" val="0"> <add order="0x40" stat="runSpd" val="66" /> </effect> </for> @@ -2540,7 +2538,7 @@ <table name="#mpConsume"> 52 54 55 58 60 62 64 65 67 69 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="derangement" /> + <set name="abnormalType" val="DERANGEMENT" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2560,7 +2558,7 @@ <set name="targetType" val="ENEMY_SUMMON" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Betray" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="derangement" /> + <effect name="Betray" val="0" /> </for> </skill> <skill id="1381" levels="5" name="Mass Fear" enchantGroup1="1" enchantGroup2="1"> @@ -2575,7 +2573,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="500" /> @@ -2602,7 +2600,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="1382" levels="5" name="Mass Gloom" enchantGroup1="1" enchantGroup2="1"> @@ -2617,7 +2615,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="md_down" /> + <set name="abnormalType" val="MD_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="230" /> <set name="castRange" val="900" /> @@ -2641,7 +2639,7 @@ <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="40" > + <effect name="Debuff" val="0" effectPower="40" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#vuln" /> <sub order="0x40" stat="fireRes" val="#vuln" /> @@ -2652,7 +2650,7 @@ </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" > + <effect name="Debuff" val="0" effectPower="#ench1Chance" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="25" /> <sub order="0x40" stat="fireRes" val="25" /> @@ -2663,7 +2661,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench2Chance" > + <effect name="Debuff" val="0" effectPower="#ench2Chance" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#ench2Vuln" /> <sub order="0x40" stat="fireRes" val="#ench2Vuln" /> @@ -2685,7 +2683,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> @@ -2712,13 +2710,13 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="power" val="#ench3Power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_fire"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="30" /> <add order="0x40" stat="waterRes" val="15" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_fire"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="#ench1fireRes" /> <add order="0x40" stat="waterRes" val="15" /> </effect> @@ -2735,7 +2733,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> @@ -2762,13 +2760,13 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="power" val="#ench3Power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_water"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="waterRes" val="30" /> <add order="0x40" stat="fireRes" val="15" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_water"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="waterRes" val="#ench1waterRes" /> <add order="0x40" stat="fireRes" val="15" /> </effect> @@ -2785,7 +2783,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_wind" /> + <set name="abnormalType" val="ARMOR_WIND" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> @@ -2812,13 +2810,13 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="power" val="#ench3Power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_wind"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="windRes" val="30" /> <add order="0x40" stat="earthRes" val="15" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_wind"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="windRes" val="#ench1windRes" /> <add order="0x40" stat="earthRes" val="15" /> </effect> @@ -2835,7 +2833,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="casting_time_up" /> + <set name="abnormalType" val="CASTING_TIME_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2858,17 +2856,17 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="power" val="#ench3Power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="casting_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="0.77" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="casting_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#ench1mAtkSpd" /> </effect> </enchant1for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="casting_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="0.77" /> </effect> </enchant2for> @@ -2914,7 +2912,7 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -2929,12 +2927,12 @@ <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> </effect> </enchant2for> @@ -2949,7 +2947,7 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -2964,12 +2962,12 @@ <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </enchant2for> @@ -2984,7 +2982,7 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -2998,12 +2996,12 @@ <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> </effect> </enchant2for> @@ -3018,7 +3016,7 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -3032,12 +3030,12 @@ <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </enchant2for> @@ -3054,7 +3052,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="armor_holy" /> + <set name="abnormalType" val="ARMOR_HOLY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -3070,22 +3068,22 @@ <enchant3 name="abnormalTime" val="#ench3AbnormalTimes" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_holy"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyRes" val="#holyRes" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_holy"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyRes" val="#ench1holyRes" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_holy"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyRes" val="#enchholyRes" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="#ench3time" val="0" abnormalLvl="3" abnormalType="armor_holy"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyRes" val="#enchholyRes" /> </effect> </enchant3for> @@ -3102,7 +3100,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -3118,22 +3116,22 @@ <enchant3 name="abnormalTime" val="#ench3AbnormalTimes" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="#darkRes" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="#ench1darkRes" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="#enchdarkRes" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="#ench3time" val="0" abnormalLvl="3" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="#enchdarkRes" /> </effect> </enchant3for> @@ -3149,7 +3147,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -3172,10 +3170,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Sleep" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> <enchant1for> - <effect name="Sleep" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </enchant1for> </skill> <skill id="1395" levels="10" name="Erase" enchantGroup1="1"> @@ -3219,7 +3217,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="mp_cost_up" /> + <set name="abnormalType" val="MP_COST_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -3243,14 +3241,14 @@ <enchant2 name="power" val="#ench2Power" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="mp_cost_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="3" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="3" /> <mul order="0x30" stat="DanceMpConsumeRate" val="3" /> </effect> </for> <enchant3for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="mp_cost_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="3" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="3" /> <mul order="0x30" stat="DanceMpConsumeRate" val="3" /> @@ -3272,7 +3270,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -3291,35 +3289,35 @@ <enchant4 name="abnormalTime" val="#ench4AbnormalTimes" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#MpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#MpConsumeRate" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#ench1Power" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="#ench2Power" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#ench1Power" /> </effect> </enchant3for> <enchant4for> - <effect name="Buff" abnormalTime="#ench4Time" val="0" abnormalLvl="3" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index e119faebbfe8714cb867792e588190794b7ebe2d..40937dc36522bd0620edf4771b4a306ef7210dc4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -49,13 +49,13 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect count="10" name="Fear" abnormalTime="2" val="0" /> + <effect count="10" name="Fear" val="0" /> </for> <enchant2for> - <effect count="#ench2Count" name="Fear" abnormalTime="1" val="0" effectPower="30" /> + <effect count="#ench2Count" name="Fear" val="0" effectPower="30" /> </enchant2for> <enchant3for> - <effect count="10" name="Fear" abnormalTime="2" val="0" effectPower="30" /> + <effect count="10" name="Fear" val="0" effectPower="30" /> </enchant3for> </skill> <skill id="1401" levels="11" name="Major Heal" enchantGroup1="2" enchantGroup2="2"> @@ -103,8 +103,8 @@ <table name="#ench2MpConsume"> 187 184 180 177 174 171 168 165 161 158 155 152 149 145 142 139 136 133 130 126 123 120 117 114 111 107 104 101 98 95 </table> <table name="#ench2mpInitialConsume"> 46 46 45 44 43 42 42 41 40 39 38 38 37 36 35 34 34 33 32 31 30 30 29 28 27 26 26 25 24 23 </table> <table name="#ench34amount"> 1174 1178 1183 1187 1191 1196 1200 1204 1209 1213 1218 1222 1226 1231 1235 1239 1244 1248 1252 1257 1261 1266 1270 1274 1279 1283 1287 1292 1296 1301 </table> - <table name="#ench3negateAbnormals"> poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,8 poison,9 </table> - <table name="#ench4negateAbnormals"> bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,8 bleeding,9 </table> + <table name="#ench3negateAbnormals"> POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,8 POISON,9 </table> + <table name="#ench4negateAbnormals"> BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,9 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#aggro" /> @@ -133,11 +133,11 @@ </enchant1for> <enchant3for> <effect name="Heal" noicon="1" val="#ench34amount" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant3for> <enchant4for> <effect name="Heal" noicon="1" val="#ench34amount" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant4for> </skill> <skill id="1403" levels="1" name="Summon Friend"> @@ -188,7 +188,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="EnlargeAbnormalSlot" noicon="1" val="#slots" abnormalTime="-1" /> + <effect name="EnlargeAbnormalSlot" noicon="1" val="#slots" /> </for> </skill> <skill id="1406" levels="1" name="Summon Feline King" enchantGroup1="5"> @@ -300,7 +300,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="resurrection_special" /> + <set name="abnormalType" val="RESURRECTION_SPECIAL" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -317,13 +317,13 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="PhoenixBless" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="resurrection_special" /> + <effect name="PhoenixBless" val="0" /> </for> </skill> <skill id="1411" levels="1" name="Mystic Immunity"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="abnormal_invincibility" /> + <set name="abnormalType" val="ABNORMAL_INVINCIBILITY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -335,7 +335,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="abnormal_invincibility"> + <effect name="Buff" val="0"> <set order="0x08" stat="debuffImmunity" val="1" /> </effect> </for> @@ -363,7 +363,7 @@ <table name="#ench2mpInitialConsume"> 56 55 54 53 52 51 50 49 48 47 46 45 44 44 43 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="1000" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -379,7 +379,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.15" /> <add order="0x40" stat="regMp" val="1.5"> <using kind="Heavy,Light" /> @@ -399,7 +399,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.15" /> <add order="0x40" stat="regMp" val="1.5"> <using kind="Heavy,Light" /> @@ -427,7 +427,7 @@ <table name="#ench3decreasePenalty"> 0.82 0.84 0.86 0.88 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectLimit" val="50-100" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="669" /> @@ -445,7 +445,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxCp" val="1.2" /> <mul order="0x30" stat="regCp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> @@ -463,7 +463,7 @@ <effect name="CpHealPercent" noicon="1" val="20" /> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxCp" val="1.2" /> <mul order="0x30" stat="regCp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> @@ -481,7 +481,7 @@ <effect name="CpHealPercent" noicon="1" val="20" /> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxCp" val="1.2" /> <mul order="0x30" stat="regCp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> @@ -506,7 +506,7 @@ <table name="#ench2mpInitialConsume"> 54 53 51 49 47 45 43 41 39 37 35 34 32 30 28 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="resist_debuff_dispel" /> + <set name="abnormalType" val="RESIST_DEBUFF_DISPEL" /> <set name="affectLimit" val="50-100" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="666" /> @@ -522,13 +522,13 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="2" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> @@ -540,7 +540,7 @@ <table name="#ench2mpInitialConsume"> 54 53 51 49 47 45 43 41 39 37 35 34 32 30 28 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="cp_up" /> + <set name="abnormalType" val="CP_UP" /> <set name="affectLimit" val="50-100" /> <set name="affectRange" val="900" /> <set name="hitTime" val="2500" /> @@ -556,13 +556,13 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="cp_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxCp" val="800" /> </effect> <effect name="CpHeal" noicon="1" val="800" /> </for> <enchant1for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="cp_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxCp" val="#ench1amount" /> </effect> <effect name="CpHeal" noicon="1" val="#ench1amount" /> @@ -604,7 +604,7 @@ <skill id="1418" levels="1" name="Celestial Shield"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -617,7 +617,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Invincible" abnormalTime="10" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="1419" levels="1" name="Volcano"> @@ -646,7 +646,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" abnormalTime="2" val="0" /> + <effect self="1" count="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1420" levels="1" name="Cyclone"> @@ -675,7 +675,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" abnormalTime="2" val="0" /> + <effect self="1" count="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1421" levels="1" name="Raging Waves"> @@ -704,7 +704,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" abnormalTime="2" val="0" /> + <effect self="1" count="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1422" levels="1" name="Day of Doom"> @@ -729,7 +729,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="5" name="Signet" abnormalTime="3" val="0" /> + <effect count="5" name="Signet" val="0" /> </for> </skill> <skill id="1423" levels="1" name="Gehenna"> @@ -758,7 +758,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" abnormalTime="2" val="0" /> + <effect self="1" count="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1424" levels="1" name="Anti-Summoning Field"> @@ -784,7 +784,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="6" name="SignetAntiSummon" abnormalTime="5" val="0" /> + <effect count="6" name="SignetAntiSummon" val="0" /> </for> </skill> <skill id="1425" levels="1" name="Purification Field"> @@ -832,7 +832,7 @@ <skill id="1427" levels="1" name="Flames of Invincibility"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="affectRange" val="900" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -850,7 +850,7 @@ <player olympiad="false" /> </cond> <for> - <effect name="Invincible" abnormalTime="30" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="1428" levels="1" name="Mass Recharge"> @@ -898,7 +898,7 @@ <table name="#mpInitialConsume"> 6 6 6 7 7 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="force_meditation" /> + <set name="abnormalType" val="FORCE_MEDITATION" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -912,11 +912,11 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="force_meditation"> + <effect name="Paralyze" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> <!-- 27 30 34 37 42MP * 3 during 30 seconds --> - <effect count="10" name="ManaHealOverTime" abnormalTime="3" noicon="1" val="#mhot" /> + <effect count="10" name="ManaHealOverTime" noicon="1" val="#mhot" /> </for> </skill> <skill id="1431" levels="6" name="Fallen Arrow"> @@ -952,7 +952,7 @@ <table name="#rate"> 1.08 1.12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -964,7 +964,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -1030,7 +1030,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="death_mark" /> + <set name="abnormalType" val="DEATH_MARK" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1200" /> @@ -1051,13 +1051,13 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect count="6" name="DamOverTime" abnormalTime="5" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="death_mark" abnormalVisualEffect="deathmark"> + <effect count="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="deathmark"> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> </effect> </for> <enchant1for> - <effect count="6" name="DamOverTime" abnormalTime="5" val="#ench1dmg" abnormalLvl="3" abnormalType="death_mark" abnormalVisualEffect="deathmark"> + <effect count="6" name="DamOverTime" val="#ench1dmg" abnormalVisualEffect="deathmark"> <mul order="0x30" stat="pDef" val="0.77" /> <mul order="0x30" stat="mDef" val="0.77" /> </effect> @@ -1122,7 +1122,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="200" /> <set name="castRange" val="40" /> @@ -1157,17 +1157,17 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <enchant5 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" > + <effect name="Debuff" val="0" effectPower="40" > <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> <enchant3for> - <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="#ench3Power" > + <effect name="Debuff" val="0" effectPower="#ench3Power" > <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant3for> <enchant5for> - <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" > + <effect name="Debuff" val="0" effectPower="40" > <sub order="0x40" stat="darkRes" val="#ench5DarkhVuln" /> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> @@ -1271,7 +1271,7 @@ <table name="#mpInitialConsume"> 8 10 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1283,7 +1283,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -1304,7 +1304,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1321,17 +1321,17 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="#vuln" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#enchabnormalLvl" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="#ench1vuln" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="#ench2vuln" /> </effect> </enchant2for> @@ -1344,7 +1344,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="aggroPoints" val="438" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1361,17 +1361,17 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkPower" val="20" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkPower" val="#ench1Power" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkPower" val="30" /> </effect> </enchant2for> @@ -1384,7 +1384,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="180" /> - <set name="abnormalType" val="kamael_special" /> + <set name="abnormalType" val="KAMAEL_SPECIAL" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="600" /> @@ -1406,7 +1406,7 @@ <target races="Kamael" /> </cond> <for> - <effect name="Buff" abnormalTime="180" val="0" abnormalLvl="1" abnormalType="kamael_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1"> <using kind="Ancient,Crossbow,Rapier" /> </mul> @@ -1415,7 +1415,7 @@ </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="180" val="0" abnormalLvl="1" abnormalType="kamael_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#enchIncrease"> <using kind="Ancient,Crossbow,Rapier" /> </mul> @@ -1424,7 +1424,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="180" val="0" abnormalLvl="1" abnormalType="kamael_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1"> <using kind="Ancient,Crossbow,Rapier" /> </mul> @@ -1433,7 +1433,7 @@ </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="180" val="0" abnormalLvl="1" abnormalType="kamael_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1"> <using kind="Ancient,Crossbow,Rapier" /> </mul> @@ -1442,7 +1442,7 @@ </effect> </enchant3for> <enchant4for> - <effect name="Buff" abnormalTime="#ench4Time" val="0" abnormalLvl="1" abnormalType="kamael_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1"> <using kind="Ancient,Crossbow,Rapier" /> </mul> @@ -1469,7 +1469,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="#castRange" /> <set name="effectRange" val="#effectRange" /> <set name="element" val="5" /> <!-- Dark --> @@ -1494,19 +1494,19 @@ <enchant3 name="abnormalTime" val="#ench3AbnormalTimes" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="darkRes" val="#darkRes" /> <add order="0x40" stat="holyRes" val="#holyRes" /> </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#enchabnormalLvl" abnormalType="armor_unholy"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="darkRes" val="#ench1darkRes" /> <add order="0x40" stat="holyRes" val="15" /> </effect> </enchant1for> <enchant3for> - <effect name="Debuff" abnormalTime="#ench3Time" val="0" abnormalLvl="4" abnormalType="armor_unholy"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="darkRes" val="30" /> <add order="0x40" stat="holyRes" val="15" /> </effect> @@ -1521,7 +1521,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="400" /> <set name="effectRange" val="600" /> <set name="hitTime" val="1500" /> @@ -1544,10 +1544,10 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Root" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="root_magically" abnormalVisualEffect="root" /> + <effect name="Root" val="0" abnormalVisualEffect="root" /> </for> <enchant2for> - <effect name="Root" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="root_magically" abnormalVisualEffect="root" /> + <effect name="Root" val="0" abnormalVisualEffect="root" /> </enchant2for> </skill> <skill id="1447" levels="9" name="Voice Bind" enchantGroup1="1" enchantGroup2="1"> @@ -1559,7 +1559,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="400" /> <set name="effectRange" val="600" /> <set name="hitTime" val="1500" /> @@ -1582,10 +1582,10 @@ <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="silence" abnormalVisualEffect="mute" /> + <effect name="Mute" val="0" abnormalVisualEffect="mute" /> </for> <enchant2for> - <effect name="Mute" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="silence" abnormalVisualEffect="mute" /> + <effect name="Mute" val="0" abnormalVisualEffect="mute" /> </enchant2for> </skill> <skill id="1448" levels="1" name="Blink" enchantGroup1="2" enchantGroup2="2"> @@ -1595,7 +1595,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="150" /> <set name="coolTime" val="200" /> @@ -1624,7 +1624,7 @@ <enchant2 name="flyRadius" val="#ench2Radius" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Stun" abnormalTime="2" val="0" effectPower="99" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="99" /> <effect self="1" name="Warp" noicon="1" val="0" /> </for> </skill> @@ -1701,7 +1701,7 @@ <set name="magicLvl" val="79" /> <set name="mpConsume" val="80" /> <set name="mpInitialConsume" val="28" /> - <set name="negateAbnormals" val="multi_debuff_fire,9" /> + <set name="negateAbnormals" val="MULTI_DEBUFF_FIRE,9" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="power" val="195" /> @@ -1719,7 +1719,7 @@ <target active_effect_id="1339" /> </cond> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1452" levels="1" name="Count of Fire" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> @@ -1730,7 +1730,7 @@ <table name="#enchMagicLvl"> 79 80 80 81 81 82 82 82 83 83 83 84 84 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="fire_dot" /> + <set name="abnormalType" val="FIRE_DOT" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> <set name="element" val="0" /> <!-- Fire --> @@ -1757,10 +1757,10 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 173HP * 1 Sec --> - <effect count="10" name="DamOverTime" val="173" abnormalLvl="1" abnormalType="fire_dot" /> + <effect count="10" name="DamOverTime" val="173" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="#ench1Power" abnormalLvl="1" abnormalType="fire_dot" /> + <effect count="10" name="DamOverTime" val="#ench1Power" /> </enchant1for> </skill> <skill id="1453" levels="1" name="Ice Vortex Crusher" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> @@ -1778,7 +1778,7 @@ <set name="magicLvl" val="79" /> <set name="mpConsume" val="80" /> <set name="mpInitialConsume" val="28" /> - <set name="negateAbnormals" val="multi_debuff_water,9" /> + <set name="negateAbnormals" val="MULTI_DEBUFF_WATER,9" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="power" val="195" /> @@ -1796,7 +1796,7 @@ <target active_effect_id="1340" /> </cond> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1454" levels="1" name="Diamond Dust" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> @@ -1806,7 +1806,7 @@ <table name="#enchMagicLvl"> 79 80 80 81 81 82 82 82 83 83 83 84 84 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="250" /> <set name="element" val="1" /> <!-- Water --> @@ -1831,7 +1831,7 @@ <enchant3 name="elementPower" val="#ench3elementPower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" effectPower="80" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </for> @@ -1843,7 +1843,7 @@ <table name="#enchMagicLvl"> 79 80 80 81 81 82 82 82 83 83 83 84 84 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="water_dot" /> + <set name="abnormalType" val="WATER_DOT" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="element" val="1" /> <!-- Water --> @@ -1868,10 +1868,10 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 173HP * 1 Sec --> - <effect count="10" name="DamOverTime" val="173" abnormalLvl="1" abnormalType="water_dot" /> + <effect count="10" name="DamOverTime" val="173" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="#ench1Power" abnormalLvl="1" abnormalType="water_dot" /> + <effect count="10" name="DamOverTime" val="#ench1Power" /> </enchant1for> </skill> <skill id="1456" levels="1" name="Wind Vortex Slug" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> @@ -1889,7 +1889,7 @@ <set name="magicLvl" val="79" /> <set name="mpConsume" val="80" /> <set name="mpInitialConsume" val="28" /> - <set name="negateAbnormals" val="multi_debuff_wind,9" /> + <set name="negateAbnormals" val="MULTI_DEBUFF_WIND,9" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="power" val="195" /> @@ -1907,7 +1907,7 @@ <target active_effect_id="1341" /> </cond> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1457" levels="1" name="Empowering Echo" enchantGroup1="5" enchantGroup2="5"> @@ -1916,7 +1916,7 @@ <table name="#ench2mpConsume"> 140 135 130 125 120 115 110 106 101 96 91 86 81 76 72 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up_special" /> + <set name="abnormalType" val="MA_UP_SPECIAL" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="145" /> @@ -1927,13 +1927,13 @@ <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="ma_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.25" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.35" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="ma_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.25" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.35" /> </effect> @@ -1946,7 +1946,7 @@ <table name="#enchMagicLvl"> 79 80 80 81 81 82 82 82 83 83 83 84 84 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="wind_dot" /> + <set name="abnormalType" val="WIND_DOT" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> @@ -1972,10 +1972,10 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 173HP * 1 Sec --> - <effect count="10" name="DamOverTime" val="173" abnormalLvl="1" abnormalType="wind_dot" /> + <effect count="10" name="DamOverTime" val="173" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="#ench1Power" abnormalLvl="1" abnormalType="wind_dot" /> + <effect count="10" name="DamOverTime" val="#ench1Power" /> </enchant1for> </skill> <skill id="1459" levels="1" name="Divine Power" enchantGroup1="5" enchantGroup2="5"> @@ -1983,7 +1983,7 @@ <table name="#ench2mpConsume"> 105 101 97 93 90 86 82 78 76 72 68 65 61 57 53 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="heal_power_up" /> + <set name="abnormalType" val="HEAL_POWER_UP" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="109" /> @@ -1993,12 +1993,12 @@ <set name="targetType" val="SELF" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="heal_power_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="healEffect" val="1000" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="heal_power_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="healEffect" val="#ench1Power" /> </effect> </enchant1for> @@ -2010,7 +2010,7 @@ <table name="#ench2mpInitialConsume"> 35 33 32 31 30 29 27 26 25 24 23 21 20 19 18 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="recharge_up" /> + <set name="abnormalType" val="RECHARGE_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2030,12 +2030,12 @@ </not> </cond> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="recharge_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="manaCharge" val="85" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="recharge_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="manaCharge" val="85" /> </effect> </enchant1for> @@ -2047,7 +2047,7 @@ <table name="#ench2mpInitialConsume"> 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="t_crt_dmg_down" /> + <set name="abnormalType" val="T_CRT_DMG_DOWN" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="624" /> <set name="hitTime" val="2500" /> @@ -2062,12 +2062,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="t_crt_dmg_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="critVuln" val="0.7" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="t_crt_dmg_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="critVuln" val="0.7" /> </effect> </enchant1for> @@ -2080,7 +2080,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="normal_attack_block" /> + <set name="abnormalType" val="NORMAL_ATTACK_BLOCK" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> @@ -2104,16 +2104,16 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2MpInitialConsume" /> <for> - <effect name="PhysicalAttackMute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="normal_attack_block" effectPower="80" /> + <effect name="PhysicalAttackMute" val="0" effectPower="80" /> </for> <enchant1for> - <effect name="PhysicalAttackMute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="normal_attack_block" effectPower="#ench1Power" /> + <effect name="PhysicalAttackMute" val="0" effectPower="#ench1Power" /> </enchant1for> </skill> <skill id="1463" levels="1" name="Fire Weapon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="element" val="0" /> <!-- Fire --> @@ -2126,7 +2126,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="firePower" val="20" /> </effect> </for> @@ -2134,7 +2134,7 @@ <skill id="1464" levels="1" name="Ice Weapon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="element" val="1" /> <!-- Water --> @@ -2147,7 +2147,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterPower" val="20" /> </effect> </for> @@ -2155,7 +2155,7 @@ <skill id="1465" levels="1" name="Wind Weapon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="element" val="2" /> <!-- Wind --> @@ -2168,7 +2168,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="windPower" val="20" /> </effect> </for> @@ -2176,7 +2176,7 @@ <skill id="1466" levels="1" name="Earth Weapon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="element" val="3" /> <!-- Earth --> @@ -2189,7 +2189,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthPower" val="20" /> </effect> </for> @@ -2218,7 +2218,7 @@ <for> <!-- NOTE: Damage amount for DOT and effectPower is unconfirmed --> <!-- 117HP * 3 sec during 10 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="3" val="351" effectPower="100" /> + <effect count="3" name="DamOverTime" val="351" effectPower="100" /> </for> </skill> <skill id="1468" levels="1" name="Star Fall"> @@ -2243,7 +2243,7 @@ <for> <!-- NOTE: Damage amount for DOT and effectPower is unconfirmed --> <!-- 117HP * 3 sec during 10 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="3" val="351" effectPower="100" /> + <effect count="3" name="DamOverTime" val="351" effectPower="100" /> </for> </skill> <skill id="1469" levels="1" name="Leopold" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> @@ -2293,7 +2293,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="2500" /> @@ -2314,17 +2314,17 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="reuseDelay" val="#ench4Reuse" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="mDef" val="3000" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="mDef" val="#ench1mDef" /> </effect> </enchant1for> <enchant3for> - <effect name="Buff" abnormalTime="#ench3Time" val="0" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="mDef" val="3000" /> </effect> </enchant3for> @@ -2410,7 +2410,7 @@ <table name="#magicLvl"> 24 46 66 </table> <table name="#mpConsume"> 12 23 35 </table> <table name="#mpInitialConsume"> 3 6 9 </table> - <table name="#negateAbnormals"> death_mark,3 death_mark,7 death_mark,10 </table> + <table name="#negateAbnormals"> DEATH_MARK,3 DEATH_MARK,7 DEATH_MARK,10 </table> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -2424,7 +2424,7 @@ <set name="reuseDelay" val="4000" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1476" levels="3" name="Appetite for Destruction" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> @@ -2443,7 +2443,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="instinct" /> + <set name="abnormalType" val="INSTINCT" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -2463,14 +2463,14 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#amount" /> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#amount" /> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.5" /> <basemul order="0x30" stat="rCrit" val="0.5" /> <mul order="0x30" stat="cAtk" val="1.5" /> @@ -2492,7 +2492,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="instinct" /> + <set name="abnormalType" val="INSTINCT" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -2513,12 +2513,12 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="80" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </enchant2for> @@ -2539,7 +2539,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="instinct" /> + <set name="abnormalType" val="INSTINCT" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -2560,13 +2560,13 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="1800" /> <add order="0x40" stat="mDef" val="1350" /> </effect> @@ -2588,7 +2588,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="instinct" /> + <set name="abnormalType" val="INSTINCT" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="2500" /> @@ -2609,14 +2609,14 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> </effect> </for> <enchant2for> - <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.95" /> <basemul order="0x30" stat="mCritRate" val="3" /> @@ -2634,7 +2634,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="instinct" /> + <set name="abnormalType" val="INSTINCT" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="635" /> <set name="hitTime" val="2500" /> @@ -2656,14 +2656,14 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> - <effect count="15" name="ManaHealOverTime" val="200" abnormalLvl="1" abnormalType="instinct" /> - <effect name="Paralyze" abnormalTime="15" noicon="1" val="0"> + <effect count="15" name="ManaHealOverTime" val="200" /> + <effect name="Paralyze" noicon="1" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> </for> <enchant2for> - <effect count="#ench2Time" name="ManaHealOverTime" val="200" abnormalLvl="1" abnormalType="instinct" /> - <effect name="Paralyze" abnormalTime="15" noicon="1" val="0"> + <effect count="#ench2Time" name="ManaHealOverTime" val="200" /> + <effect name="Paralyze" noicon="1" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> </enchant2for> @@ -2681,7 +2681,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="oblivion" /> + <set name="abnormalType" val="OBLIVION" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2706,10 +2706,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5448" abnormalLvl="8" abnormalType="oblivion" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5448" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5448" abnormalLvl="8" abnormalType="oblivion" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5448" /> </enchant1for> </skill> <skill id="1482" levels="4" name="Weak Constitution" enchantGroup1="1" enchantGroup2="1"> @@ -2725,7 +2725,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="weak_constitution" /> + <set name="abnormalType" val="WEAK_CONSTITUTION" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2749,10 +2749,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5449" abnormalLvl="8" abnormalType="weak_constitution" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5449" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" abnormalVisualEffect="poison" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5449" abnormalLvl="8" abnormalType="weak_constitution" /> + <effect name="ChanceSkillTrigger" abnormalVisualEffect="poison" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5449" /> </enchant1for> </skill> <skill id="1483" levels="7" name="Thin Skin" enchantGroup1="1" enchantGroup2="1"> @@ -2769,7 +2769,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="thin_skin" /> + <set name="abnormalType" val="THIN_SKIN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2793,10 +2793,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5450" triggeredLevel="#lvl" abnormalLvl="8" abnormalType="thin_skin" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5450" triggeredLevel="#lvl" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" abnormalVisualEffect="poison" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5450" triggeredLevel="7" abnormalLvl="8" abnormalType="thin_skin" /> + <effect name="ChanceSkillTrigger" abnormalVisualEffect="poison" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5450" triggeredLevel="7" /> </enchant1for> </skill> <skill id="1484" levels="4" name="Enervation" enchantGroup1="1" enchantGroup2="1"> @@ -2812,7 +2812,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="enervation" /> + <set name="abnormalType" val="ENERVATION" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2836,10 +2836,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5451" abnormalLvl="8" abnormalType="enervation" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5451" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5451" abnormalLvl="8" abnormalType="enervation" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5451" /> </enchant1for> </skill> <skill id="1485" levels="3" name="Spite" enchantGroup1="1" enchantGroup2="1"> @@ -2856,7 +2856,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="spite" /> + <set name="abnormalType" val="SPITE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2880,10 +2880,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="#lvl" abnormalLvl="8" abnormalType="spite" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="#lvl" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="3" abnormalLvl="8" abnormalType="spite" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="3" /> </enchant1for> </skill> <skill id="1486" levels="4" name="Mental Impoverish" enchantGroup1="1" enchantGroup2="1"> @@ -2900,7 +2900,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="mental_impoverish" /> + <set name="abnormalType" val="MENTAL_IMPOVERISH" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2924,10 +2924,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="#lvl" abnormalLvl="8" abnormalType="mental_impoverish" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="#lvl" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="4" abnormalLvl="8" abnormalType="mental_impoverish" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="4" /> </enchant1for> </skill> <skill id="1487" levels="8" name="Restoration" enchantGroup1="1" enchantGroup2="1"> @@ -2945,7 +2945,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_kamael" /> + <set name="abnormalType" val="LIFE_FORCE_KAMAEL" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -2969,13 +2969,13 @@ </not> </cond> <for> - <effect count="15" name="HealOverTime" abnormalTime="1" val="#hot" abnormalLvl="2" abnormalType="life_force_kamael" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" abnormalTime="1" val="#ench1Heal" abnormalLvl="2" abnormalType="life_force_kamael" /> + <effect count="15" name="HealOverTime" val="#ench1Heal" /> </enchant1for> <enchant2for> - <effect count="#ench2Count" name="HealOverTime" val="32" abnormalLvl="2" abnormalType="life_force_kamael" /> + <effect count="#ench2Count" name="HealOverTime" val="32" /> </enchant2for> </skill> <skill id="1488" levels="3" name="Restoration Impact" enchantGroup1="1"> @@ -2995,7 +2995,7 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> - <set name="negateAbnormals" val="life_force_kamael,9" /> + <set name="negateAbnormals" val="LIFE_FORCE_KAMAEL,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="15000" /> <set name="targetType" val="ONE" /> @@ -3005,11 +3005,11 @@ </cond> <for> <effect name="HealPercent" noicon="1" val="#amount" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> <enchant1for> <effect name="HealPercent" noicon="1" val="#ench1amount" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </enchant1for> </skill> <skill id="1489" levels="1" name="Summoner Ability - Resist Attribute"> @@ -3032,7 +3032,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5577" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5577" /> </for> </skill> <skill id="1491" levels="1" name="Summoner Ability - Spirit"> @@ -3042,14 +3042,14 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5578" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5578" /> </for> </skill> <skill id="1492" levels="1" name="Flame Armor"> <!-- Confirmed CT2.5 and Partially Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="elemental_armor" /> + <set name="abnormalType" val="ELEMENTAL_ARMOR" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -3061,7 +3061,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5567" abnormalLvl="1" abnormalType="elemental_armor"> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5567"> <add order="0x40" stat="fireRes" val="60" /> </effect> </for> @@ -3070,7 +3070,7 @@ <!-- Confirmed CT2.5 and Partially Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="elemental_armor" /> + <set name="abnormalType" val="ELEMENTAL_ARMOR" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -3082,7 +3082,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5568" abnormalType="elemental_armor"> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5568"> <add order="0x40" stat="waterRes" val="60" /> </effect> </for> @@ -3091,7 +3091,7 @@ <!-- Confirmed CT2.5 and Partially Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="elemental_armor" /> + <set name="abnormalType" val="ELEMENTAL_ARMOR" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -3103,7 +3103,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5569" abnormalLvl="1" abnormalType="elemental_armor"> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5569"> <add order="0x40" stat="windRes" val="60" /> </effect> </for> @@ -3111,7 +3111,7 @@ <skill id="1495" levels="1" name="Vampiric Mist"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="ultimate_debuff" /> + <set name="abnormalType" val="ULTIMATE_DEBUFF" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> @@ -3132,7 +3132,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="ultimate_debuff" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="pAtk" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> @@ -3143,7 +3143,7 @@ <skill id="1496" levels="1" name="Servitor Barrier"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="2500" /> @@ -3158,7 +3158,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PET" /> <for> - <effect name="Invincible" abnormalTime="30" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="1497" levels="1" name="Excessive Loyalty"> @@ -3167,7 +3167,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5570" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5570" /> </for> </skill> <skill id="1498" levels="1" name="Mutual Response"> @@ -3176,15 +3176,16 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5571" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5571" /> </for> </skill> <skill id="1499" levels="1" name="Improved Combat"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_pa_pd_up" /> + <set name="abnormalType" val="IMPROVE_PA_PD_UP" /> <set name="aggroPoints" val="679" /> + <set name="blockBuffSlot" val="PA_UP;PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -3192,19 +3193,18 @@ <set name="magicLvl" val="70" /> <set name="mpConsume" val="21" /> <set name="mpInitialConsume" val="6" /> - <set name="negateAbnormals" val="pa_up,9;pd_up,9" /> + <set name="negateAbnormals" val="PA_UP,9;PD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="pDef" val="1.15" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="pa_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index 4dfb39018c835e306d83bcd8383df11289308a44..61000b260fce9a24ff73710cc129f993fb632eeb 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -4,8 +4,9 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_ma_md_up" /> + <set name="abnormalType" val="IMPROVE_MA_MD_UP" /> <set name="aggroPoints" val="679" /> + <set name="blockBuffSlot" val="MA_UP;MD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -13,27 +14,27 @@ <set name="magicLvl" val="74" /> <set name="mpConsume" val="22" /> <set name="mpInitialConsume" val="6" /> - <set name="negateAbnormals" val="ma_up,9;md_up,9" /> + <set name="negateAbnormals" val="MA_UP,9;MD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_ma_md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="mDef" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="ma_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="md_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1501" levels="1" name="Improved Condition"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_hp_mp_up" /> + <set name="abnormalType" val="IMPROVE_HP_MP_UP" /> <set name="aggroPoints" val="679" /> + <set name="blockBuffSlot" val="MAX_HP_UP;MAX_MP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -41,27 +42,27 @@ <set name="magicLvl" val="72" /> <set name="mpConsume" val="22" /> <set name="mpInitialConsume" val="6" /> - <set name="negateAbnormals" val="max_hp_up,9;max_mp_up,9" /> + <set name="negateAbnormals" val="MAX_HP_UP,9;MAX_MP_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_hp_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="max_hp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="max_mp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1502" levels="1" name="Improved Critical Attack"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_crt_rate_dmg_up" /> + <set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" /> <set name="aggroPoints" val="679" /> + <set name="blockBuffSlot" val="CRITICAL_PROB_UP;CRITICAL_DMG_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -69,27 +70,27 @@ <set name="magicLvl" val="74" /> <set name="mpConsume" val="22" /> <set name="mpInitialConsume" val="6" /> - <set name="negateAbnormals" val="critical_prob_up,9;critical_dmg_up,9" /> + <set name="negateAbnormals" val="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_crt_rate_dmg_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_dmg_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1503" levels="1" name="Improved Shield Defense"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_shield_rate_defence_up" /> + <set name="abnormalType" val="IMPROVE_SHIELD_RATE_DEFENCE_UP" /> <set name="aggroPoints" val="679" /> + <set name="blockBuffSlot" val="SHIELD_PROB_UP;SHIELD_DEFENCE_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -97,27 +98,27 @@ <set name="magicLvl" val="70" /> <set name="mpConsume" val="21" /> <set name="mpInitialConsume" val="6" /> - <set name="negateAbnormals" val="shield_prob_up,9;shield_defence_up,9" /> + <set name="negateAbnormals" val="SHIELD_PROB_UP,9;SHIELD_DEFENCE_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_shield_rate_defence_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.3" /> <mul order="0x30" stat="sDef" val="1.5" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="shield_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="shield_defence_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1504" levels="1" name="Improved Movement"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_speed_avoid_up" /> + <set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" /> <set name="aggroPoints" val="679" /> + <set name="blockBuffSlot" val="SPEED_UP;AVOID_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -125,26 +126,25 @@ <set name="magicLvl" val="72" /> <set name="mpConsume" val="22" /> <set name="mpInitialConsume" val="6" /> - <set name="negateAbnormals" val="speed_up,9;avoid_up,9" /> + <set name="negateAbnormals" val="SPEED_UP,9;AVOID_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_speed_avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> <add order="0x40" stat="rEvas" val="4" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1505" levels="1" name="Sublime Self-Sacrifice"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="668" /> <set name="hitTime" val="4000" /> @@ -159,7 +159,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_NOTME" /> <for> - <effect name="Invincible" abnormalTime="15" val="0" special="invincible" abnormalLvl="2" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> <effect name="CpHeal" noicon="1" val="9000" /> <effect name="HealPercent" noicon="1" val="100" /> <effect name="ManaHealPercent" noicon="1" val="100" /> @@ -194,7 +194,7 @@ <skill id="1507" levels="1" name="Lord of Vampire"> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="vampiric_attack_special" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK_SPECIAL" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -207,7 +207,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="vampiric_attack_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="80" /> </effect> </for> @@ -216,7 +216,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -235,7 +235,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="10" val="0" abnormalVisualEffect="poison" abnormalLvl="1" abnormalType="root_magically"> + <effect name="Root" val="0" abnormalVisualEffect="poison"> <sub order="0x40" stat="rootVuln" val="100" /> </effect> <effect count="10" name="DamOverTime" noicon="1" val="90" /> @@ -246,7 +246,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="limit" /> + <set name="abnormalType" val="LIMIT" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -264,7 +264,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="limit"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="maxRecoverableHp" val="0.3" /> <mul order="0x30" stat="maxRecoverableMp" val="0.3" /> <mul order="0x30" stat="maxRecoverableCp" val="0.3" /> @@ -304,7 +304,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="curse_life_flow" /> + <set name="abnormalType" val="CURSE_LIFE_FLOW" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -327,10 +327,10 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Chance" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5591" triggeredLevel="#triggeredLevel" abnormalLvl="#triggeredLevel" abnormalType="curse_life_flow" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5591" triggeredLevel="#triggeredLevel" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5591" triggeredLevel="8" abnormalLvl="8" abnormalType="curse_life_flow" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5591" triggeredLevel="8" /> </enchant1for> </skill> <skill id="1512" levels="1" name="Soul Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> @@ -343,7 +343,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="multi_debuff_soul" /> + <set name="abnormalType" val="MULTI_DEBUFF_SOUL" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="3000" /> @@ -372,14 +372,14 @@ <enchant4 name="pvpPower" val="#ench4Duel" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="80" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="#ench3effectPower" > + <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -400,7 +400,7 @@ <set name="magicLvl" val="79" /> <set name="mpConsume" val="68" /> <set name="mpInitialConsume" val="17" /> - <set name="negateAbnormals" val="multi_debuff_soul,9" /> + <set name="negateAbnormals" val="MULTI_DEBUFF_SOUL,9" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="power" val="195" /> @@ -419,7 +419,7 @@ <target active_effect_id="1512" /> </cond> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1514" levels="1" name="Soul Barrier" enchantGroup1="1" enchantGroup2="1"> @@ -430,7 +430,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pd_up_bow" /> + <set name="abnormalType" val="PD_UP_BOW" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -445,21 +445,21 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pd_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.9" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.94" /> <mul order="0x30" stat="mDef" val="2" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="1" abnormalType="pd_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.9" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.94" /> <mul order="0x30" stat="mDef" val="2" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pd_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.9" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.94" /> <mul order="0x30" stat="mDef" val="2" /> @@ -478,7 +478,7 @@ <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="elemental_armor" /> + <set name="abnormalType" val="ELEMENTAL_ARMOR" /> <set name="aggroPoints" val="138" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -495,16 +495,16 @@ <enchant2 name="mpInitialConsume" val="#ench2MpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" abnormalLvl="1" abnormalType="elemental_armor" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="#ench1Chance" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" abnormalLvl="1" abnormalType="elemental_armor" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="#ench1Chance" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" /> </enchant1for> <enchant2for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="#ench2Chance" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" triggeredLevel="#ench2Trigger" abnormalLvl="1" abnormalType="elemental_armor" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="#ench2Chance" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" triggeredLevel="#ench2Trigger" /> </enchant2for> <enchant3for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" triggeredLevel="#ench3Trigger" abnormalType="elemental_armor" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" triggeredLevel="#ench3Trigger" /> </enchant3for> </skill> <skill id="1516" levels="1" name="Soul Strike" enchantGroup1="6" enchantGroup2="6"> @@ -535,88 +535,88 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_pa_pd_up" /> + <set name="abnormalType" val="IMPROVE_PA_PD_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="635" /> + <set name="blockBuffSlot" val="PA_UP;PD_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="70" /> <set name="mpConsume" val="52" /> <set name="mpInitialConsume" val="17" /> - <set name="negateAbnormals" val="pa_up,9;pd_up,9" /> + <set name="negateAbnormals" val="PA_UP,9;PD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="pDef" val="1.15" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="pa_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1518" levels="1" name="Chant of Critical Attack"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_crt_rate_dmg_up" /> + <set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="646" /> + <set name="blockBuffSlot" val="CRITICAL_PROB_UP;CRITICAL_DMG_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="72" /> <set name="mpConsume" val="53" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="critical_prob_up,9;critical_dmg_up,9" /> + <set name="negateAbnormals" val="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_crt_rate_dmg_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_dmg_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1519" levels="1" name="Chant of Blood Awakening"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_vampiric_haste" /> + <set name="abnormalType" val="IMPROVE_VAMPIRIC_HASTE" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="655" /> + <set name="blockBuffSlot" val="VAMPIRIC_ATTACK;ATTACK_TIME_DOWN" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="74" /> <set name="mpConsume" val="55" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="vampiric_attack,9;attack_time_down,9" /> + <set name="negateAbnormals" val="VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_vampiric_haste"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="vampiric_attack" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="attack_time_down" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1520" levels="1" name="Inquisitor"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="21600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="39" /> @@ -625,16 +625,15 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="316" /> <for> - <effect name="Transformation" abnormalTime="21600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="316" /> </for> </skill> <skill id="1521" levels="1" name="Inquisitor"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="21600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="39" /> @@ -643,16 +642,15 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="317" /> <for> - <effect name="Transformation" abnormalTime="21600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="317" /> </for> </skill> <skill id="1522" levels="1" name="Inquisitor"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="21600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="5000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="39" /> @@ -661,9 +659,8 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="318" /> <for> - <effect name="Transformation" abnormalTime="21600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="318" /> </for> </skill> <skill id="1523" levels="42" name="Divine Punishment"> @@ -699,7 +696,7 @@ <table name="#mpInitialConsume"> 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_holy" /> + <set name="abnormalType" val="ARMOR_HOLY" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="1500" /> @@ -717,7 +714,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="armor_holy"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="holyRes" val="25" /> <add order="0x40" stat="darkRes" val="12" /> </effect> @@ -732,7 +729,7 @@ <table name="#mpInitialConsume"> 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="element" val="4" /> <!-- Holy --> @@ -752,7 +749,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="120" name="DamOverTime" val="#dot" abnormalLvl="1" abnormalType="heal_effect_down"> + <effect count="120" name="DamOverTime" val="#dot"> <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> @@ -766,7 +763,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="#activationMinDamage" chanceType="ON_HIT" triggeredId="#triggeredId" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="#activationMinDamage" chanceType="ON_HIT" triggeredId="#triggeredId" /> </for> </skill> <skill id="1527" levels="3" name="Expert Casting"> @@ -821,7 +818,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> @@ -848,12 +845,12 @@ <enchant3 name="abnormalTime" val="#ench3AbnormalTimes" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> <enchant3for> - <effect name="Debuff" abnormalTime="#ench3Time" val="0" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant3for> @@ -900,7 +897,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="bless_the_blood" /> + <set name="abnormalType" val="BLESS_THE_BLOOD" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -920,19 +917,19 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="54" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="5698" triggeredLevel="#triggeredLevel" abnormalLvl="1" abnormalType="bless_the_blood" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="5698" triggeredLevel="#triggeredLevel" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="5698" triggeredLevel="#ench1triggeredLevel" abnormalLvl="1" abnormalType="bless_the_blood" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="5698" triggeredLevel="#ench1triggeredLevel" /> </enchant1for> <enchant2for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench2time" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="5698" triggeredLevel="7" abnormalLvl="1" abnormalType="bless_the_blood" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="5698" triggeredLevel="7" /> </enchant2for> </skill> <skill id="1532" levels="1" name="Enlightenment"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="final_secret" /> + <set name="abnormalType" val="FINAL_SECRET" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="81" /> @@ -943,7 +940,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="final_secret"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.4" /> <mul order="0x30" stat="mAtkSpd" val="1.5" /> <basemul order="0x30" stat="mCritRate" val="0.5" /> @@ -954,7 +951,7 @@ <skill id="1533" levels="1" name="Enlightenment"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="final_secret" /> + <set name="abnormalType" val="FINAL_SECRET" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="81" /> @@ -965,7 +962,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="final_secret"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.1" /> <mul order="0x30" stat="healEffect" val="1.4" /> <mul order="0x30" stat="mAtkSpd" val="1.5" /> @@ -978,7 +975,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> @@ -992,7 +989,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxCp" val="1.1" /> </effect> </for> @@ -1001,111 +998,111 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_speed_avoid_up" /> + <set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="SPEED_UP;AVOID_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="72" /> <set name="mpConsume" val="55" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="speed_up,9;avoid_up,9" /> + <set name="negateAbnormals" val="SPEED_UP,9;AVOID_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_speed_avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> <add order="0x40" stat="rEvas" val="4" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1536" levels="1" name="Combat of Pa'agrio"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_pa_pd_up" /> + <set name="abnormalType" val="IMPROVE_PA_PD_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="PA_UP;PD_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="70" /> <set name="mpConsume" val="217" /> <set name="mpInitialConsume" val="55" /> - <set name="negateAbnormals" val="pa_up,9;pd_up,9" /> + <set name="negateAbnormals" val="PA_UP,9;PD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_CLAN" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="pDef" val="1.15" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="pa_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1537" levels="1" name="Critical of Pa'agrio"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_crt_rate_dmg_up" /> + <set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="CRITICAL_PROB_UP;CRITICAL_DMG_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="74" /> <set name="mpConsume" val="217" /> <set name="mpInitialConsume" val="55" /> - <set name="negateAbnormals" val="critical_prob_up,9;critical_dmg_up,9" /> + <set name="negateAbnormals" val="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_CLAN" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_crt_rate_dmg_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_dmg_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1538" levels="1" name="Condition of Pa'agrio"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="improve_hp_mp_up" /> + <set name="abnormalType" val="IMPROVE_HP_MP_UP" /> <set name="affectLimit" val="50-50" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="MAX_HP_UP;MAX_MP_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="72" /> <set name="mpConsume" val="217" /> <set name="mpInitialConsume" val="55" /> - <set name="negateAbnormals" val="max_hp_up,9;max_mp_up,9" /> + <set name="negateAbnormals" val="MAX_HP_UP,9;MAX_MP_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_CLAN" /> <for> - <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="1" abnormalType="improve_hp_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="max_hp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="2400" noicon="1" val="0" abnormalLvl="100" abnormalType="max_mp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="1539" levels="4" name="Stigma of Shilen" enchantGroup1="1"> @@ -1120,7 +1117,7 @@ <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="stigma_of_silen" /> + <set name="abnormalType" val="STIGMA_OF_SILEN" /> <set name="castRange" val="#castRange" /> <set name="effectRange" val="#effectRange" /> <set name="hitTime" val="1500" /> @@ -1136,7 +1133,7 @@ <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="stigma_of_silen" special="stigmashilien"> + <effect name="Debuff" val="0" special="stigmashilien"> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bluntWpnVuln" val="#vuln" /> @@ -1153,7 +1150,7 @@ </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="#ench1time" val="0" abnormalLvl="4" abnormalType="stigma_of_silen" special="stigmashilien"> + <effect name="Debuff" val="0" special="stigmashilien"> <mul order="0x30" stat="swordWpnVuln" val="1.4" /> <mul order="0x30" stat="bigSwordWpnVuln" val="1.4" /> <mul order="0x30" stat="bluntWpnVuln" val="1.4" /> @@ -1173,7 +1170,7 @@ <skill id="1540" levels="1" name="Turn to Stone"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="hitTime" val="1200" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A2" /> @@ -1181,14 +1178,14 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Petrification" abnormalTime="8" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="1541" levels="1" name="Curse of Desparion"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_debuff" /> + <set name="abnormalType" val="ULTIMATE_DEBUFF" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1207,7 +1204,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="ultimate_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> @@ -1220,7 +1217,7 @@ <!-- NOTE: Description in H5 Client is wrong --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="counter_critical" /> + <set name="abnormalType" val="COUNTER_CRITICAL" /> <set name="aggroPoints" val="679" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1234,7 +1231,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="80" activationMinDamage="300" chanceType="ON_ATTACKED_HIT" triggeredId="6059" abnormalLvl="1" abnormalType="counter_critical"> + <effect name="ChanceSkillTrigger" val="0" activationChance="80" activationMinDamage="300" chanceType="ON_ATTACKED_HIT" triggeredId="6059"> <mul order="0x30" stat="critVuln" val="0.7" /> </effect> </for> @@ -1245,7 +1242,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationSkills="927" chanceType="ON_CAST" triggeredId="6060" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="30" activationSkills="927" chanceType="ON_CAST" triggeredId="6060" /> </for> </skill> <skill id="1544" levels="7" name="Death Beam"> @@ -1296,7 +1293,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="900" /> <set name="fanRange" val="0,0,900,100" /> @@ -1315,7 +1312,7 @@ <set name="skillType" val="FEAR" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect count="5" name="Fear" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="1547" levels="3" name="Spirit Sharing"> @@ -1330,7 +1327,7 @@ <table name="#rCrit"> 0.05 0.07 0.1 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1341,7 +1338,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="public_slot"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#amount" /> @@ -1387,22 +1384,22 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#stackOrder" abnormalType="armor_earth"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="#earthRes" /> </effect> </for> <enchant1for> - <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="armor_earth"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="#enchvuln" /> </effect> </enchant1for> <enchant2for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_earth"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="#enchvuln" /> </effect> </enchant2for> <enchant3for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="armor_earth"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="#ench3vuln" /> </effect> </enchant3for> @@ -1423,7 +1420,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="md_up_attr"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="windRes" val="20" /> @@ -1440,12 +1437,12 @@ <set name="magicLvl" val="76" /> <set name="mpConsume" val="67" /> <set name="mpInitialConsume" val="16" /> - <set name="negateAbnormals" val="poison,9" /> + <set name="negateAbnormals" val="POISON,9" /> <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> <set name="reuseDelay" val="15000" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1551" levels="1" name="Mass Purify"> @@ -1457,12 +1454,12 @@ <set name="magicLvl" val="76" /> <set name="mpConsume" val="67" /> <set name="mpInitialConsume" val="16" /> - <set name="negateAbnormals" val="poison,9;bleeding,9;paralyze,1;turn_stone,1" /> + <set name="negateAbnormals" val="POISON,9;BLEEDING,9;PARALYZE,1;TURN_STONE,1" /> <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> <set name="reuseDelay" val="9000" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1552" levels="1" name="Mass Vitalize"> @@ -1474,13 +1471,13 @@ <set name="magicLvl" val="76" /> <set name="mpConsume" val="155" /> <set name="mpInitialConsume" val="38" /> - <set name="negateAbnormals" val="poison,9;bleeding,9" /> + <set name="negateAbnormals" val="POISON,9;BLEEDING,9" /> <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> <set name="reuseDelay" val="9000" /> <set name="targetType" val="PARTY" /> <for> <effect name="Heal" noicon="1" val="796" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="1553" levels="1" name="Chain Heal"> @@ -1561,7 +1558,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" special="arcane_shield" abnormalLvl="1" abnormalType="mana_shield"> + <effect name="Buff" val="0" special="arcane_shield"> <add order="0x40" stat="manaShield" val="70" /> </effect> </for> @@ -1583,8 +1580,8 @@ <set name="targetType" val="PET" /> <for> <!-- Note: 0.5 means 50% of owner's patk! --> - <effect self="1" name="ServitorShare" abnormalTime="1200" val="0" /> <!-- This effect is used to cancel pet's effect when player's have been canceled. --> - <effect name="ServitorShare" abnormalTime="1200" noicon="1" val="0"> + <effect self="1" name="ServitorShare" val="0" /> <!-- This effect is used to cancel pet's effect when player's have been canceled. --> + <effect name="ServitorShare" noicon="1" val="0"> <share order="0x40" stat="pAtk" val="0.5" /> <share order="0x40" stat="pDef" val="0.5" /> <share order="0x40" stat="mAtk" val="0.25" /> @@ -1685,7 +1682,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#stackOrder" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> <effect name="HealPercent" noicon="1" val="#amount" /> @@ -1719,7 +1716,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#stackOrder" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> <mul order="0x30" stat="mDef" val="#mDef" /> <sub order="0x40" stat="rEvas" val="#rEvas" /> @@ -1753,7 +1750,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_CLAN" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#stackOrder" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1765,7 +1762,7 @@ <set name="targetType" val="SELF" /> <for> <!-- FIXME: activationChance unconfirmed --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="6706" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="6706" /> </for> </skill> <skill id="1565" levels="6" name="Mana Pump" enchantGroup1="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml index e4ed3adb67859bc6ac1fe24aa985f916e8dc64c9..81e6b816ab91dca45f5bd7781a7d9a6c951ee8a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml @@ -3,27 +3,27 @@ <skill id="2001" levels="1" name="Red Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="3" name="HealOverTime" abnormalTime="5" val="2" abnormalLvl="2" abnormalType="hp_recover" /> + <effect count="3" name="HealOverTime" val="2" /> </for> </skill> <skill id="2002" levels="1" name="Healing Drug"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="4" name="HealOverTime" abnormalTime="5" val="1.5" abnormalLvl="1" abnormalType="hp_recover" /> + <effect count="4" name="HealOverTime" val="1.5" /> </for> </skill> <skill id="2003" levels="1" name="Squash Seed"> @@ -95,14 +95,14 @@ <skill id="2010" levels="1" name="Endeavor Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -110,14 +110,14 @@ <skill id="2011" levels="1" name="Haste Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> @@ -125,14 +125,14 @@ <skill id="2012" levels="1" name="Potion of Alacrity"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -265,7 +265,7 @@ <skill id="2031" levels="1" name="Lesser Healing Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -275,13 +275,13 @@ <for> <!-- retail value: 8HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> - <effect count="7" name="HealOverTime" abnormalTime="2" val="16" abnormalLvl="1" abnormalType="hp_recover" /> + <effect count="7" name="HealOverTime" val="16" /> </for> </skill> <skill id="2032" levels="1" name="Healing potion"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -291,7 +291,7 @@ <for> <!-- retail value: 24HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> - <effect count="7" name="HealOverTime" abnormalTime="2" val="48" abnormalLvl="2" abnormalType="hp_recover" /> + <effect count="7" name="HealOverTime" val="48" /> </for> </skill> <skill id="2033" levels="1" name="Item - Beast Soul Shot"> @@ -304,14 +304,14 @@ <skill id="2034" levels="1" name="Greater Haste Potion"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -319,14 +319,14 @@ <skill id="2035" levels="1" name="Greater Swift Attack Potion"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -347,7 +347,7 @@ <skill id="2037" levels="1" name="Greater Healing Potion"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -357,7 +357,7 @@ <for> <!-- retail value: 50HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> - <effect count="7" name="HealOverTime" abnormalTime="2" val="100" abnormalLvl="3" abnormalType="hp_recover" /> + <effect count="7" name="HealOverTime" val="100" /> </for> </skill> <skill id="2038" levels="1" name="Quick Healing Potion"> @@ -407,41 +407,41 @@ <skill id="2042" levels="1" name="Antidote"> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="negateAbnormals" val="poison,3" /> + <set name="negateAbnormals" val="POISON,3" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2043" levels="1" name="Greater Antidote"> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="negateAbnormals" val="poison,7" /> + <set name="negateAbnormals" val="POISON,7" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2044" levels="1" name="Bandage"> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="negateAbnormals" val="bleeding,3" /> + <set name="negateAbnormals" val="BLEEDING,3" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2045" levels="1" name="Emergency Dressing"> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="negateAbnormals" val="bleeding,7" /> + <set name="negateAbnormals" val="BLEEDING,7" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2046" levels="2" name="Wolf's Necklace"> @@ -483,7 +483,7 @@ <skill id="2050" levels="1" name="Scroll of Guidance"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -491,7 +491,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -499,7 +499,7 @@ <skill id="2051" levels="1" name="Scroll of Death Whisper"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -507,7 +507,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -515,7 +515,7 @@ <skill id="2052" levels="1" name="Scroll of Focus"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -523,7 +523,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -531,7 +531,7 @@ <skill id="2053" levels="1" name="Scroll of Greater Acumen"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -539,7 +539,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -547,7 +547,7 @@ <skill id="2054" levels="1" name="Scroll of Haste"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -555,7 +555,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -563,7 +563,7 @@ <skill id="2055" levels="1" name="Scroll of Agility"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -571,7 +571,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -579,7 +579,7 @@ <skill id="2056" levels="1" name="Scroll of Mystic Empower"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -587,7 +587,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -595,7 +595,7 @@ <skill id="2057" levels="1" name="Scroll of Might"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -603,7 +603,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -611,7 +611,7 @@ <skill id="2058" levels="1" name="Scroll of Wind Walk"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -619,7 +619,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -627,7 +627,7 @@ <skill id="2059" levels="1" name="Scroll of Shield"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -635,7 +635,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -645,11 +645,11 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> - <set name="negateAbnormals" val="fatal_poison,1;fatal_poison_two,1" /> <!-- TODO: This ";fatal_poison_two,1" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" in skill 4082 works like main skill attributes and not effect attributes --> + <set name="negateAbnormals" val="FATAL_POISON,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2061" levels="1" name="Blessed Spiritshot: No Grade"> @@ -681,7 +681,7 @@ <skill id="2064" levels="1" name="Scroll of Mana Regeneration"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -689,7 +689,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="mp_regen_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="regMp" val="1.82" /> </effect> </for> @@ -755,7 +755,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="9-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> @@ -771,7 +771,7 @@ <set name="targetType" val="AREA" /> <for> <effect name="RandomizeHate" noicon="1" val="0" /> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -791,7 +791,7 @@ <skill id="2076" levels="1" name="Bless of Eva"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="400" /> - <set name="abnormalType" val="max_breath_up" /> + <set name="abnormalType" val="MAX_BREATH_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -799,7 +799,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="400" val="0" abnormalLvl="2" abnormalType="max_breath_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="breath" val="5" /> </effect> </for> @@ -808,14 +808,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="0.83" /> <add order="0x40" stat="reflectDam" val="20" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml index 29ae4acb6576a584bf451882d3b03754f26a29de..b2426386fbda6e306e1cca2d806912f14a48b43a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml @@ -34,7 +34,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -48,7 +48,7 @@ </not> </cond> <for> - <effect name="BigHead" abnormalTime="300" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="2104" levels="1" name="Greater Compressed Package of Soulshots: No-grade"> @@ -551,14 +551,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="affectRange" val="200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="99" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="regHp" val="1.4" /> </effect> @@ -768,7 +768,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="reduce_drop_penalty" /> + <set name="abnormalType" val="REDUCE_DROP_PENALTY" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -777,7 +777,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="CharmOfLuck" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="reduce_drop_penalty" /> + <effect name="CharmOfLuck" val="0" /> </for> </skill> <skill id="2169" levels="2" name="Magic Haste Potion"> @@ -786,14 +786,14 @@ <table name="#mAtkSpd"> 1.23 1.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -804,11 +804,11 @@ <set name="effectRange" val="600" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="negateAbnormals" val="sleep,1" /> + <set name="negateAbnormals" val="SLEEP,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2171" levels="1" name="Spellbook Paper"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml index 5410c084d358dd83f5154aba6b75e1ac1d9a5006..bb9535de71a71d2947103f82a62ac58d7ac8a8ee 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml @@ -629,7 +629,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="valakas_item" /> + <set name="abnormalType" val="VALAKAS_ITEM" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -639,7 +639,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="valakas_item"> + <effect name="Buff" val="0"> <sub order="0x40" stat="valakasVuln" val="11" /> </effect> </for> @@ -648,7 +648,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="valakas_item" /> + <set name="abnormalType" val="VALAKAS_ITEM" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -658,7 +658,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="valakas_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="valakasProf" val="20" /> </effect> </for> @@ -669,19 +669,19 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="75" /> - <set name="negateAbnormals" val="dragon_breath,1" /> + <set name="negateAbnormals" val="DRAGON_BREATH,1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2234" levels="1" name="Soul Breaking Arrow"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="500" /> @@ -702,7 +702,7 @@ </and> </cond> <for> - <effect name="Stun" abnormalTime="1" val="0" effectPower="100" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="100" /> </for> </skill> <skill id="2235" levels="1" name="Anteroom Door Key"> @@ -777,7 +777,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -791,7 +791,7 @@ <player insideZoneId="2239" /> </cond> <for> - <effect name="Petrification" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="2240" levels="1" name="Hot Spring Nectar"> @@ -876,7 +876,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up_herb" /> + <set name="abnormalType" val="PA_UP_HERB" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="40" /> @@ -888,7 +888,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="pa_up_herb"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.25"> <using kind="Fist,Sword,Big Sword,Dagger,Dual Dagger,Dual Fist,Dual Sword,Blunt,Big Blunt,Ancient,Rapier,Etc" /> </mul> @@ -902,7 +902,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="ma_up_herb" /> + <set name="abnormalType" val="MA_UP_HERB" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="40" /> @@ -914,7 +914,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="ma_up_herb"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -922,7 +922,7 @@ <skill id="2248" levels="1" name="Bless of Fire"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="0" /> <!-- Fire --> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -932,7 +932,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="firePower" val="20" /> </effect> </for> @@ -940,7 +940,7 @@ <skill id="2249" levels="1" name="Bless of Water"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="1" /> <!-- Water --> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -950,7 +950,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterPower" val="20" /> </effect> </for> @@ -958,7 +958,7 @@ <skill id="2250" levels="1" name="Bless of Wind"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="2" /> <!-- Wind --> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -968,7 +968,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="windPower" val="20" /> </effect> </for> @@ -976,7 +976,7 @@ <skill id="2251" levels="1" name="Bless of Earth"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="3" /> <!-- Earth --> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -986,7 +986,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthPower" val="20" /> </effect> </for> @@ -994,7 +994,7 @@ <skill id="2252" levels="1" name="Bless of Darkness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="5" /> <!-- Dark --> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1004,7 +1004,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkPower" val="20" /> </effect> </for> @@ -1012,7 +1012,7 @@ <skill id="2253" levels="1" name="Bless of Sacredness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="4" /> <!-- Holy --> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1022,7 +1022,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyPower" val="20" /> </effect> </for> @@ -1424,7 +1424,7 @@ <table name="#power"> 2 5 8 11 14 17 20 23 26 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="fishing_mastery_down" /> + <set name="abnormalType" val="FISHING_MASTERY_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -1435,7 +1435,7 @@ <player active_skill_id_lvl="#active_skill_id_lvl" /> </cond> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="fishing_mastery_down" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="2275" levels="1" name="Fisherman's Recovery Potion"> @@ -1443,11 +1443,11 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> - <set name="negateAbnormals" val="fishing_mastery_down,1" /> + <set name="negateAbnormals" val="FISHING_MASTERY_DOWN,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2276" levels="1" name="Dewdrop of Destruction"> @@ -1527,7 +1527,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="40" /> @@ -1539,7 +1539,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -1548,7 +1548,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="52" /> @@ -1560,7 +1560,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -1569,7 +1569,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="52" /> @@ -1581,7 +1581,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -1590,7 +1590,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="52" /> @@ -1602,7 +1602,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -1611,7 +1611,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="52" /> @@ -1623,7 +1623,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -1632,7 +1632,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="52" /> @@ -1644,7 +1644,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml index c4ee49d53413dc27f239cd9c04bc2dc526ce601d..909c9e8109d1f061a8fb4f3e2d6a798c306d893b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml @@ -70,7 +70,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="potion_of_genesis" /> + <set name="abnormalType" val="POTION_OF_GENESIS" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -78,7 +78,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="potion_of_genesis"> + <effect name="Buff" val="0"> <sub order="0x40" stat="stunVuln" val="15" /> </effect> </for> @@ -106,14 +106,14 @@ <!-- Confirmed CT2.5 --> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> - <set name="negateAbnormals" val="turn_stone,99" /> + <set name="negateAbnormals" val="TURN_STONE,99" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <cond msgId="1902"> <player levelRange="61;85" /> </cond> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2308" levels="36" name="Event Item"> @@ -194,7 +194,7 @@ <skill id="2310" levels="1" name="Scroll of Guidance - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -202,7 +202,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -210,7 +210,7 @@ <skill id="2311" levels="1" name="Scroll of Death Whisper - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -218,7 +218,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -226,7 +226,7 @@ <skill id="2312" levels="1" name="Scroll of Focus - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -234,7 +234,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -242,7 +242,7 @@ <skill id="2313" levels="1" name="Scroll of Acumen - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -250,7 +250,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -258,7 +258,7 @@ <skill id="2314" levels="1" name="Scroll of Haste - Event Use"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -266,7 +266,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -274,7 +274,7 @@ <skill id="2315" levels="1" name="Scroll of Agility - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -282,7 +282,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -290,7 +290,7 @@ <skill id="2316" levels="1" name="Scroll of Empower - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -298,7 +298,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -306,7 +306,7 @@ <skill id="2317" levels="1" name="Scroll of Might - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -314,7 +314,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -322,7 +322,7 @@ <skill id="2318" levels="1" name="Scroll of Wind Walk - Event Use"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -330,7 +330,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -338,7 +338,7 @@ <skill id="2319" levels="1" name="Scroll of Shield - Event Use"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -346,7 +346,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -548,7 +548,7 @@ <skill id="2335" levels="1" name="Fire Resist Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="attribute_potion" /> + <set name="abnormalType" val="ATTRIBUTE_POTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -556,7 +556,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="attribute_potion"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="30" /> </effect> </for> @@ -564,7 +564,7 @@ <skill id="2336" levels="1" name="Water Resist Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="attribute_potion" /> + <set name="abnormalType" val="ATTRIBUTE_POTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -572,7 +572,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="attribute_potion"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="30" /> </effect> </for> @@ -580,7 +580,7 @@ <skill id="2337" levels="1" name="Wind Resist Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="attribute_potion" /> + <set name="abnormalType" val="ATTRIBUTE_POTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -588,7 +588,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="attribute_potion"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="30" /> </effect> </for> @@ -596,7 +596,7 @@ <skill id="2338" levels="1" name="Earth Resist Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="attribute_potion" /> + <set name="abnormalType" val="ATTRIBUTE_POTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -604,7 +604,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="attribute_potion"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="30" /> </effect> </for> @@ -612,7 +612,7 @@ <skill id="2339" levels="1" name="Holy Resist Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="attribute_potion" /> + <set name="abnormalType" val="ATTRIBUTE_POTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -620,7 +620,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="attribute_potion"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyRes" val="30" /> </effect> </for> @@ -628,7 +628,7 @@ <skill id="2340" levels="1" name="Unholy Resist Potion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="attribute_potion" /> + <set name="abnormalType" val="ATTRIBUTE_POTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -636,7 +636,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="attribute_potion"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="30" /> </effect> </for> @@ -644,14 +644,14 @@ <skill id="2341" levels="1" name="Caravan's Secret Medicine"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hot_ground" /> + <set name="abnormalType" val="HOT_GROUND" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="hot_ground" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="2342" levels="1" name="Ballista Bomb"> @@ -880,7 +880,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="evil_blood" /> + <set name="abnormalType" val="EVIL_BLOOD" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -890,7 +890,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="evil_blood" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="2358" levels="1" name="Holy Water"> @@ -1084,7 +1084,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1092,16 +1092,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="104" /> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="104" /> </for> </skill> <skill id="2371" levels="1" name="Transform Sealbook - Onyx Beast"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1109,16 +1108,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="1" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="1" /> </for> </skill> <skill id="2372" levels="1" name="Transform Sealbook - Death Blader"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1126,16 +1124,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="2" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="2" /> </for> </skill> <skill id="2373" levels="1" name="Transform Sealbook - Grail Apostle"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1143,16 +1140,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="202" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="202" /> </for> </skill> <skill id="2374" levels="1" name="Transform Sealbook - Unicorn"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1160,16 +1156,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="205" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="205" /> </for> </skill> <skill id="2375" levels="1" name="Transform Sealbook - Lilim Knight"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1177,16 +1172,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="208" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="208" /> </for> </skill> <skill id="2376" levels="1" name="Transform Sealbook - Golem Guardian"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1194,16 +1188,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="211" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="211" /> </for> </skill> <skill id="2377" levels="1" name="Transform Sealbook - Inferno Drake"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1211,16 +1204,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="214" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="214" /> </for> </skill> <skill id="2378" levels="1" name="Transform Sealbook - Dragon Bomber"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1228,16 +1220,15 @@ <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="217" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="217" /> </for> </skill> <skill id="2379" levels="1" name="Wind"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -1245,7 +1236,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -1254,14 +1245,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -1270,14 +1261,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.23" /> </effect> </for> @@ -1286,14 +1277,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="6" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.35" /> </effect> </for> @@ -1302,14 +1293,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -1318,14 +1309,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> </effect> </for> @@ -1334,14 +1325,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.55" /> </effect> </for> @@ -1350,14 +1341,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="heal_power_up" /> + <set name="abnormalType" val="HEAL_POWER_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="heal_power_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="healEffect" val="100" /> </effect> </for> @@ -1366,14 +1357,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -1382,14 +1373,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.15" /> </effect> </for> @@ -1398,14 +1389,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="2" /> </effect> </for> @@ -1414,7 +1405,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -1422,7 +1413,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="0.84" /> @@ -1438,14 +1429,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.96" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.9" /> @@ -1483,13 +1474,15 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="304" /> + <for> + <effect name="Transformation" val="304" /> + </for> </skill> <skill id="2395" levels="1" name="Lesser Battlefield Healing Potion"> <!-- Confirmed CT2.5 --> @@ -1513,7 +1506,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -1521,7 +1514,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="hit_up"> + <effect name="Buff" val="0"> <sub order="0x40" stat="rootVuln" val="20" /> <sub order="0x40" stat="sleepVuln" val="20" /> <sub order="0x40" stat="derangementVuln" val="20" /> @@ -1532,7 +1525,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="6" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -1540,14 +1533,14 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Petrification" abnormalTime="6" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="2398" levels="1" name="Instant Haste Potion"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -1555,7 +1548,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="66" /> </effect> </for> @@ -1564,7 +1557,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="root_physically" /> + <set name="abnormalType" val="ROOT_PHYSICALLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -1582,7 +1575,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="root_physically" /> + <effect name="Root" val="0" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml index b634dee3b7476234acafa5481f711ca3b03736f7..a294d5f01e0536f11ea0b1f301955ecab67cd145 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml @@ -63,14 +63,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="20" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.12" /> </effect> </for> @@ -79,14 +79,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="25" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.12" /> </effect> </for> @@ -95,14 +95,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="30" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -111,14 +111,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="44" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.25" /> </effect> </for> @@ -127,14 +127,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="48" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.3" /> </effect> </for> @@ -143,14 +143,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="48" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="3" /> </effect> </for> @@ -159,14 +159,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="48" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.1" /> </effect> </for> @@ -175,14 +175,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="52" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> </effect> </for> @@ -191,14 +191,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="44" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -207,14 +207,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="44" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="7" /> <!-- absorb 7% HP from damage inflicted on enemies --> </effect> </for> @@ -223,14 +223,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="35" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.1" /> <mul order="0x30" stat="pAtk" val="1.05" /> <mul order="0x30" stat="mDef" val="0.9" /> @@ -246,14 +246,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="44" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.23" /> </effect> </for> @@ -262,14 +262,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="52" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> </effect> </for> @@ -278,14 +278,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="44" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.65" /> </effect> </for> @@ -294,14 +294,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="35" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.23" /> </effect> </for> @@ -310,14 +310,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="58" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.96" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.9" /> @@ -484,22 +484,21 @@ <skill id="2428" levels="1" name="Scroll of Transformation - Rabbit"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="105" /> <for> - <effect name="Transformation" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 10 minutes --> + <effect name="Transformation" val="105" /> </for> </skill> <skill id="2429" levels="1" name="Haste Juice"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -507,7 +506,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -516,7 +515,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -524,7 +523,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -533,7 +532,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -541,7 +540,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -550,7 +549,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -558,7 +557,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -567,7 +566,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -575,7 +574,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -584,7 +583,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -592,7 +591,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -601,7 +600,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -609,7 +608,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -618,7 +617,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -626,7 +625,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -635,7 +634,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -643,7 +642,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -652,7 +651,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -660,7 +659,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -669,7 +668,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -677,7 +676,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.96" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.9" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml index b9f5a86332334c4975b5c46d8d4a3e09fef30320..ca00b91181c10f4e793ab0178fc701ae1dfab369 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml @@ -173,24 +173,23 @@ <skill id="2511" levels="1" name="Scroll of Transformation - Gatekeeper"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="107" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="107" /> </for> </skill> <skill id="2512" levels="1" name="Herb of Vampiric Rage"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="40" /> <set name="operateType" val="A2" /> @@ -201,7 +200,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -210,7 +209,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> @@ -227,7 +226,7 @@ </and> </cond> <for> - <effect name="BigHead" abnormalTime="300" val="0" abnormalVisualEffect="bighead" abnormalLvl="1" abnormalType="big_head"> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead"> <mul order="0x30" stat="regHp" val="2" /> <mul order="0x30" stat="regMp" val="2" /> </effect> @@ -237,7 +236,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="40" /> <set name="operateType" val="A2" /> @@ -248,7 +247,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -1321,42 +1320,42 @@ <skill id="2577" levels="1" name="Instant Defense"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Invincible" abnormalTime="5" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="2578" levels="1" name="Cure Poison Paralyze"> <!-- Confirmed CT2.5 --> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="1" /> - <set name="negateAbnormals" val="poison,9" /> + <set name="negateAbnormals" val="POISON,9" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2579" levels="1" name="Cure Death Clock"> <!-- Confirmed CT2.5 --> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="1" /> - <set name="negateAbnormals" val="death_clack,1" /> + <set name="negateAbnormals" val="DEATH_CLACK,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="2580" levels="1" name="Vitality Replenishing Herb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1367,7 +1366,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -1452,7 +1451,7 @@ <skill id="2593" levels="1" name="Bow/Crossbow Attack Resistance Potion"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="180" /> - <set name="abnormalType" val="pd_up_bow" /> + <set name="abnormalType" val="PD_UP_BOW" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> @@ -1461,7 +1460,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="4" abnormalType="pd_up_bow"> + <effect name="Buff" val="0"> <mul order="0x30" stat="bowWpnVuln" val="0.8" /> <mul order="0x30" stat="crossbowWpnVuln" val="0.8" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml index ecb0632d863698a580af40046792bf4a118f5e02..7324fbbec42f7b50eab5f68b01d6184be3c63f83 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml @@ -163,7 +163,7 @@ <skill id="2616" levels="1" name="Bond Sealant"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -174,7 +174,7 @@ <skill id="2617" levels="1" name="Stun Planter"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -185,7 +185,7 @@ <skill id="2618" levels="1" name="Stun Land Mine"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -222,7 +222,7 @@ <skill id="2623" levels="1" name="Alkaline Therapy"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="multi_buff_a" /> + <set name="abnormalType" val="MULTI_BUFF_A" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -231,7 +231,7 @@ <skill id="2624" levels="1" name="Life Aid Banding"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="resist_bleeding" /> + <set name="abnormalType" val="RESIST_BLEEDING" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -258,7 +258,7 @@ <skill id="2628" levels="1" name="Structure Scarab"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="resurrection_special" /> + <set name="abnormalType" val="RESURRECTION_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> @@ -290,33 +290,31 @@ <skill id="2631" levels="1" name="Scroll of Transformation - Frog"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="111" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="111" /> </for> </skill> <skill id="2632" levels="1" name="Scroll of Transformation - Young Child"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="112" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="112" /> </for> </skill> <skill id="2633" levels="1" name="Elmore-Aden's Holy Water"> @@ -354,7 +352,7 @@ <skill id="2635" levels="1" name="Blessing of Fire"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="0" /> <!-- Fire --> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -362,7 +360,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="firePower" val="20" /> </effect> </for> @@ -370,7 +368,7 @@ <skill id="2636" levels="1" name="Blessing of Earth"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="element" val="3" /> <!-- Earth --> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -378,7 +376,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthPower" val="20" /> </effect> </for> @@ -939,36 +937,34 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="121" /> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="121" /> </for> </skill> <skill id="2671" levels="1" name="Scroll of Transformation - Blue"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="122" /> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="122" /> </for> </skill> <skill id="2672" levels="1" name="Gludio Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -977,7 +973,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -985,13 +980,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2673" levels="1" name="Gludio Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1000,7 +995,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1008,13 +1002,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2674" levels="1" name="Gludio Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1023,7 +1017,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1031,13 +1024,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2675" levels="1" name="Gludio Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1046,7 +1039,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1054,13 +1046,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2676" levels="1" name="Gludio Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1069,7 +1061,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1077,13 +1068,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2677" levels="1" name="Gludio Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1092,7 +1083,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1100,13 +1090,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2678" levels="1" name="Gludio Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1115,7 +1105,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1123,13 +1112,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2679" levels="1" name="Gludio Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1138,7 +1127,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1146,13 +1134,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2680" levels="1" name="Gludio Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1161,7 +1149,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1169,13 +1156,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2681" levels="1" name="Gludio Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1184,7 +1171,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1192,13 +1178,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2682" levels="1" name="Gludio Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1207,7 +1193,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1215,13 +1200,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2683" levels="1" name="Gludio Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1230,7 +1215,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1238,13 +1222,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2684" levels="1" name="Dion Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1253,7 +1237,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1261,13 +1244,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2685" levels="1" name="Dion Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1276,7 +1259,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1284,13 +1266,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2686" levels="1" name="Dion Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1299,7 +1281,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1307,13 +1288,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2687" levels="1" name="Dion Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1322,7 +1303,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1330,13 +1310,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2688" levels="1" name="Dion Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1345,7 +1325,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1353,13 +1332,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2689" levels="1" name="Dion Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1368,7 +1347,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1376,13 +1354,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2690" levels="1" name="Dion Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1391,7 +1369,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1399,13 +1376,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2691" levels="1" name="Dion Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1414,7 +1391,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1422,13 +1398,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2692" levels="1" name="Dion Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1437,7 +1413,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1445,13 +1420,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2693" levels="1" name="Dion Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1460,7 +1435,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1468,13 +1442,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2694" levels="1" name="Dion Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1483,7 +1457,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1491,13 +1464,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2695" levels="1" name="Dion Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1506,7 +1479,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1514,13 +1486,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2696" levels="1" name="Giran Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1529,7 +1501,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1537,13 +1508,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2697" levels="1" name="Giran Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1552,7 +1523,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1560,13 +1530,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2698" levels="1" name="Giran Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1575,7 +1545,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1583,13 +1552,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2699" levels="1" name="Giran Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1598,7 +1567,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1606,7 +1574,7 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02700-02799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02700-02799.xml index 76f36c356b8186c5c3bf1b3ea0d9bcbafeff5196..cb220dfda7beb69f6f5855413da7fef895889405 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02700-02799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02700-02799.xml @@ -3,7 +3,7 @@ <skill id="2700" levels="1" name="Giran Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -12,7 +12,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -20,13 +19,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2701" levels="1" name="Giran Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -35,7 +34,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -43,13 +41,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2702" levels="1" name="Giran Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -58,7 +56,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -66,13 +63,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2703" levels="1" name="Giran Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -81,7 +78,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -89,13 +85,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2704" levels="1" name="Giran Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -104,7 +100,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -112,13 +107,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2705" levels="1" name="Giran Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -127,7 +122,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -135,13 +129,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2706" levels="1" name="Giran Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -150,7 +144,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -158,13 +151,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2707" levels="1" name="Giran Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -173,7 +166,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -181,13 +173,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2708" levels="1" name="Oren Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -196,7 +188,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -204,13 +195,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2709" levels="1" name="Oren Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -219,7 +210,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -227,13 +217,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2710" levels="1" name="Oren Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -242,7 +232,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -250,13 +239,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2711" levels="1" name="Oren Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -265,7 +254,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -273,13 +261,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2712" levels="1" name="Oren Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -288,7 +276,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -296,13 +283,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2713" levels="1" name="Oren Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -311,7 +298,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -319,13 +305,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2714" levels="1" name="Oren Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -334,7 +320,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -342,13 +327,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2715" levels="1" name="Oren Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -357,7 +342,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -365,13 +349,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2716" levels="1" name="Oren Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -380,7 +364,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -388,13 +371,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2717" levels="1" name="Oren Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -403,7 +386,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -411,13 +393,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2718" levels="1" name="Oren Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -426,7 +408,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -434,13 +415,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2719" levels="1" name="Oren Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -449,7 +430,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -457,13 +437,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2720" levels="1" name="Aden Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -472,7 +452,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -480,13 +459,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2721" levels="1" name="Aden Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -495,7 +474,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -503,13 +481,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2722" levels="1" name="Aden Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -518,7 +496,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -526,13 +503,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2723" levels="1" name="Aden Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -541,7 +518,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -549,13 +525,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2724" levels="1" name="Aden Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -564,7 +540,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -572,13 +547,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2725" levels="1" name="Aden Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -587,7 +562,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -595,13 +569,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2726" levels="1" name="Aden Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -610,7 +584,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -618,13 +591,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2727" levels="1" name="Aden Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -633,7 +606,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -641,13 +613,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2728" levels="1" name="Aden Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -656,7 +628,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -664,13 +635,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2729" levels="1" name="Aden Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -679,7 +650,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -687,13 +657,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2730" levels="1" name="Aden Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -702,7 +672,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -710,13 +679,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2731" levels="1" name="Aden Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -725,7 +694,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -733,13 +701,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2732" levels="1" name="Innadril Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -748,7 +716,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -756,13 +723,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2733" levels="1" name="Innadril Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -771,7 +738,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -779,13 +745,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2734" levels="1" name="Innadril Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -794,7 +760,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -802,13 +767,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2735" levels="1" name="Innadril Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -817,7 +782,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -825,13 +789,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2736" levels="1" name="Innadril Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -840,7 +804,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -848,13 +811,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2737" levels="1" name="Innadril Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -863,7 +826,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -871,13 +833,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2738" levels="1" name="Innadril Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -886,7 +848,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -894,13 +855,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2739" levels="1" name="Innadril Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -909,7 +870,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -917,13 +877,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2740" levels="1" name="Innadril Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -932,7 +892,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -940,13 +899,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2741" levels="1" name="Innadril Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -955,7 +914,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -963,13 +921,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2742" levels="1" name="Innadril Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -978,7 +936,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -986,13 +943,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2743" levels="1" name="Innadril Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1001,7 +958,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1009,13 +965,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2744" levels="1" name="Goddard Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1024,7 +980,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1032,13 +987,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2745" levels="1" name="Goddard Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1047,7 +1002,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1055,13 +1009,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2746" levels="1" name="Goddard Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1070,7 +1024,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1078,13 +1031,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2747" levels="1" name="Goddard Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1093,7 +1046,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1101,13 +1053,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2748" levels="1" name="Goddard Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1116,7 +1068,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1124,13 +1075,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2749" levels="1" name="Goddard Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1139,7 +1090,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1147,13 +1097,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2750" levels="1" name="Goddard Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1162,7 +1112,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1170,13 +1119,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2751" levels="1" name="Goddard Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1185,7 +1134,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1193,13 +1141,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2752" levels="1" name="Goddard Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1208,7 +1156,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1216,13 +1163,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2753" levels="1" name="Goddard Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1231,7 +1178,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1239,13 +1185,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2754" levels="1" name="Goddard Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1254,7 +1200,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1262,13 +1207,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2755" levels="1" name="Goddard Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1277,7 +1222,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1285,13 +1229,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2756" levels="1" name="Rune Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1300,7 +1244,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1308,13 +1251,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2757" levels="1" name="Rune Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1323,7 +1266,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1331,13 +1273,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2758" levels="1" name="Rune Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1346,7 +1288,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1354,13 +1295,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2759" levels="1" name="Rune Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1369,7 +1310,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1377,13 +1317,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2760" levels="1" name="Rune Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1392,7 +1332,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1400,13 +1339,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2761" levels="1" name="Rune Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1415,7 +1354,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1423,13 +1361,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2762" levels="1" name="Rune Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1438,7 +1376,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1446,13 +1383,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2763" levels="1" name="Rune Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1461,7 +1398,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1469,13 +1405,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2764" levels="1" name="Rune Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1484,7 +1420,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1492,13 +1427,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2765" levels="1" name="Rune Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1507,7 +1442,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1515,13 +1449,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2766" levels="1" name="Rune Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1530,7 +1464,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1538,13 +1471,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2767" levels="1" name="Rune Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1553,7 +1486,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1561,13 +1493,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2768" levels="1" name="Schuttgart Human Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1576,7 +1508,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="10" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1584,13 +1515,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="10" /> </for> </skill> <skill id="2769" levels="1" name="Schuttgart Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1599,7 +1530,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="11" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1607,13 +1537,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="11" /> </for> </skill> <skill id="2770" levels="1" name="Schuttgart Dark Elf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1622,7 +1552,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="12" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1630,13 +1559,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="12" /> </for> </skill> <skill id="2771" levels="1" name="Schuttgart Orc Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1645,7 +1574,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="13" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1653,13 +1581,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="13" /> </for> </skill> <skill id="2772" levels="1" name="Schuttgart Dwarf Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1668,7 +1596,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="14" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1676,13 +1603,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="14" /> </for> </skill> <skill id="2773" levels="1" name="Schuttgart Kamael Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1691,7 +1618,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="15" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1699,13 +1625,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="15" /> </for> </skill> <skill id="2774" levels="1" name="Schuttgart Knight Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1714,7 +1640,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="16" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1722,13 +1647,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="16" /> </for> </skill> <skill id="2775" levels="1" name="Schuttgart Archer Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1737,7 +1662,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="17" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1745,13 +1669,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="17" /> </for> </skill> <skill id="2776" levels="1" name="Schuttgart Wizard Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1760,7 +1684,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="18" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1768,13 +1691,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="18" /> </for> </skill> <skill id="2777" levels="1" name="Schuttgart Kamael Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1783,7 +1706,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="19" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1791,13 +1713,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="19" /> </for> </skill> <skill id="2778" levels="1" name="Schuttgart Knight Captain Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1806,7 +1728,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1814,13 +1735,13 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="20" /> </for> </skill> <skill id="2779" levels="1" name="Schuttgart Commander Mercenary"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> @@ -1829,7 +1750,6 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="21" /> <cond msgId="2955"> <and> <player siegeZone="147" /> @@ -1837,7 +1757,7 @@ </and> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="21" /> </for> </skill> <skill id="2780" levels="1" name="Magician's Will"> @@ -2101,7 +2021,7 @@ <skill id="2795" levels="1" name="Stone of Destruction"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -2109,7 +2029,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.12" /> </effect> </for> @@ -2117,7 +2037,7 @@ <skill id="2796" levels="1" name="Stone of Invincibility"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -2125,7 +2045,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.12" /> </effect> </for> @@ -2134,7 +2054,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -2143,7 +2063,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> @@ -2152,7 +2072,7 @@ <skill id="2798" levels="1" name="Stone of Speed"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -2160,7 +2080,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -2168,7 +2088,7 @@ <skill id="2799" levels="1" name="Stone of Concentration"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -2176,7 +2096,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.3" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml index 7e6673261c492e4f29245e517040062c88f99440..d3f42defac392a0c1b902844bc213994e80c1ec5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml @@ -3,7 +3,7 @@ <skill id="2800" levels="1" name="Stone of Ease"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -11,7 +11,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> </effect> </for> @@ -19,7 +19,7 @@ <skill id="2801" levels="1" name="Stone of Abundance"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> @@ -27,7 +27,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> </effect> </for> @@ -693,7 +693,7 @@ <skill id="2839" levels="1" name="Sacred Light Fragment"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="attribute_potion" /> + <set name="abnormalType" val="ATTRIBUTE_POTION" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1009,7 +1009,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1018,7 +1018,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.2" /> <sub order="0x40" stat="debuffVuln" val="10" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" /> @@ -1042,7 +1042,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -1051,7 +1051,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="10" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95" /> @@ -1146,7 +1146,7 @@ <skill id="2863" levels="1" name="Highest Power Healing Potion"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1248,7 +1248,7 @@ <skill id="2873" levels="1" name="Might"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1257,7 +1257,7 @@ <skill id="2874" levels="1" name="Wind Walk"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1266,7 +1266,7 @@ <skill id="2875" levels="1" name="Haste"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1275,7 +1275,7 @@ <skill id="2876" levels="1" name="Vampiric Rage"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1284,7 +1284,7 @@ <skill id="2877" levels="1" name="Berserker Spirit"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1293,7 +1293,7 @@ <skill id="2878" levels="1" name="Empower"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1302,7 +1302,7 @@ <skill id="2879" levels="1" name="Acumen"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1348,7 +1348,7 @@ <skill id="2883" levels="1" name="Energy Replenishing Herb Tea"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1359,7 +1359,7 @@ <skill id="2884" levels="1" name="Energy Replenishing Herb Tea"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1370,7 +1370,7 @@ <skill id="2885" levels="1" name="Shield"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1379,7 +1379,7 @@ <skill id="2886" levels="1" name="Focus"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1388,7 +1388,7 @@ <skill id="2887" levels="1" name="Death Whisper"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1397,7 +1397,7 @@ <skill id="2888" levels="1" name="Guidance"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1406,7 +1406,7 @@ <skill id="2889" levels="1" name="Clarity"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1415,7 +1415,7 @@ <skill id="2890" levels="1" name="Wild Magic"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1425,7 +1425,7 @@ <!-- This skill only has one level, 6. --> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1440,7 +1440,7 @@ <skill id="2893" levels="1" name="Solo Escape Petition"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1498,7 +1498,7 @@ <skill id="2897" levels="1" name="Baguette's Herb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="wp_change_event" /> + <set name="abnormalType" val="WP_CHANGE_EVENT" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> @@ -1507,7 +1507,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="wp_event_buf1" special="baguettesword,blackafro"> + <effect name="Buff" val="0" special="baguettesword,blackafro"> <mul order="0x30" stat="maxHp" val="1.1" /> <mul order="0x30" stat="regHp" val="1.2" /> </effect> @@ -1516,7 +1516,7 @@ <skill id="2898" levels="1" name="Fresh Cream Herb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="wp_change_event" /> + <set name="abnormalType" val="WP_CHANGE_EVENT" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> @@ -1525,7 +1525,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="wp_event_buf1" special="baguettesword,yellowafro"> + <effect name="Buff" val="0" special="baguettesword,yellowafro"> <mul order="0x30" stat="maxHp" val="1.1" /> <mul order="0x30" stat="maxMp" val="1.1" /> <mul order="0x30" stat="mAtkSpd" val="1.1" /> @@ -1539,7 +1539,7 @@ <skill id="2899" levels="1" name="Cheesecake Herb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="wp_change_event" /> + <set name="abnormalType" val="WP_CHANGE_EVENT" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> @@ -1548,7 +1548,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="wp_event_buf1" special="baguettesword,pinkafro"> + <effect name="Buff" val="0" special="baguettesword,pinkafro"> <mul order="0x30" stat="maxMp" val="1.1" /> <mul order="0x30" stat="regMp" val="1.2" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml index 9e055027136ffc72feadab385e56fd442617728f..a56c9cc93180f3715f7acb2bb3aabd49b4c37102 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml @@ -3,7 +3,7 @@ <skill id="2900" levels="1" name="Ancient Herb - Slayer"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_c" /> + <set name="abnormalType" val="SIGNAL_C" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -13,13 +13,13 @@ <player level="78" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="signal_c" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="2901" levels="1" name="Ancient Herb - Immortal"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -29,13 +29,13 @@ <player level="78" /> </cond> <for> - <effect name="Invincible" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pd_up_special" /> + <effect name="Invincible" val="0" /> </for> </skill> <skill id="2902" levels="1" name="Ancient Herb - Terminator"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -45,7 +45,7 @@ <player level="78" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="4" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.7" /> </effect> </for> @@ -53,7 +53,7 @@ <skill id="2903" levels="1" name="Ancient Herb - Guide"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -63,7 +63,7 @@ <player level="78" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="4" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="250" /> </effect> </for> @@ -71,7 +71,7 @@ <skill id="2904" levels="1" name="Guardian Spirit's Divine Protection"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -1702,7 +1702,7 @@ <skill id="2993" levels="1" name="Ancient herb - Deceiver"> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -1712,17 +1712,16 @@ <skill id="2994" levels="1" name="Disguised Half - Aqua Elf"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="125" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="125" /> </for> </skill> <skill id="2995" levels="1" name="PC room private weapon strengthening order sheet - D grade"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml index aa1a2dd01b1b8894b75b03bbf6fbbcbcfc938a97..236ca40381ef93c868aa04a72d180f7b374d203b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml @@ -19,7 +19,7 @@ <skill id="3005" levels="1" name="Bleed"> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="40" /> @@ -31,7 +31,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="66" abnormalLvl="5" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="66" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3006" levels="1" name="Equip Set Items"> @@ -140,7 +140,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -152,7 +152,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="3018" levels="6" name="Special Ability: Back Blow"> @@ -188,7 +188,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -200,7 +200,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3021" levels="6" name="Special Ability: Critical Bleed"> @@ -209,7 +209,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -221,7 +221,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="5" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3022" levels="6" name="Special Ability: Critical Drain"> @@ -259,7 +259,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -275,7 +275,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3025" levels="6" name="Special Ability: Critical Anger"> @@ -478,7 +478,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -492,7 +492,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3041" levels="6" name="Special Ability: Critical Poison"> @@ -502,7 +502,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -516,7 +516,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3042" levels="20" name="Special Ability: Critical Damage"> @@ -663,7 +663,7 @@ <table name="#magicLvl"> 64 67 </table> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -675,7 +675,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="222" abnormalLvl="7" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="222" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3053" levels="2" name="Special Ability: Critical Bleed"> @@ -683,7 +683,7 @@ <table name="#magicLvl"> 64 67 </table> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -695,7 +695,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="264" abnormalLvl="7" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="7" name="DamOverTime" val="264" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -705,7 +705,7 @@ <table name="#magicLvl"> 64 67 </table> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -717,7 +717,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="768" abnormalLvl="7" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="7" name="DamOverTime" val="768" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -727,7 +727,7 @@ <table name="#magicLvl"> 64 67 </table> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -739,7 +739,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="384" abnormalLvl="7" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="7" name="DamOverTime" val="384" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -826,7 +826,7 @@ <table name="#magicLvl"> 64 67 70 </table> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -840,7 +840,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="7" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3062" levels="2" name="Special Ability: Critical Poison"> @@ -848,7 +848,7 @@ <table name="#magicLvl"> 64 67 </table> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -862,7 +862,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="672" abnormalLvl="7" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="672" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3063" levels="2" name="Special Ability: Back Blow"> @@ -963,7 +963,7 @@ <table name="#magicLvl"> 64 67 70 80 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -975,7 +975,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="3071" levels="2" name="Special Ability: Rsk. Focus"> @@ -1027,7 +1027,7 @@ <table name="#magicLvl"> 64 67 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="isDebuff" val="true" /> @@ -1042,7 +1042,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> </skill> <skill id="3075" levels="2" name="Special Ability: Magic Paralyze"> @@ -1050,7 +1050,7 @@ <table name="#magicLvl"> 64 67 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1064,7 +1064,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6126"> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_EXIT" triggeredId="6126"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1099,7 +1099,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="isDebuff" val="true" /> @@ -1114,7 +1114,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> </skill> <skill id="3079" levels="6" name="Special Ability: Magic Paralyze"> @@ -1122,7 +1122,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="isDebuff" val="true" /> @@ -1137,7 +1137,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6126"> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_EXIT" triggeredId="6126"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1160,7 +1160,7 @@ <set name="skillType" val="AGGDAMAGE" /> <set name="targetType" val="ONE" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="3081" levels="10" name="Item Skill: Charm"> @@ -1197,7 +1197,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1215,7 +1215,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1233,7 +1233,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1252,7 +1252,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1271,7 +1271,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1290,7 +1290,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1309,7 +1309,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="element" val="3" /> <!-- Earth --> @@ -1326,7 +1326,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="3090" levels="10" name="Item Skill: Fear"> @@ -1334,7 +1334,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1354,7 +1354,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1374,7 +1374,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1394,7 +1394,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1413,7 +1413,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_HIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1447,7 +1447,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1465,7 +1465,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1483,7 +1483,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1502,7 +1502,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="activationChance" val="#chance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml index 6c77272f48d5028ca3346cd193bb75ef15a5ad51..3c7905d247fb54f60f18e2793c8a66cc9de227eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml @@ -5,7 +5,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -24,7 +24,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -43,7 +43,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -61,7 +61,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -81,7 +81,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -101,7 +101,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -121,7 +121,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -140,7 +140,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_MAGIC_OFFENSIVE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -170,7 +170,7 @@ <set name="skillType" val="AGGDAMAGE" /> <set name="targetType" val="ONE" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="3109" levels="10" name="Item Skill: Aggression Down"> @@ -210,7 +210,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -228,7 +228,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -246,7 +246,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -265,7 +265,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -284,7 +284,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -303,7 +303,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -322,7 +322,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -340,7 +340,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -360,7 +360,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -380,7 +380,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -400,7 +400,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -419,7 +419,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="activationChance" val="#activationChance" /> <set name="chanceType" val="ON_CRIT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -458,7 +458,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -469,7 +469,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -480,7 +480,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -491,7 +491,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x40" stat="maxHp" val="1.03" /> </effect> <effect name="HealPercent" noicon="1" val="3" /> @@ -504,7 +504,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -515,7 +515,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> </for> @@ -546,7 +546,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -557,7 +557,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -569,7 +569,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -580,7 +580,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="manaCharge" val="#manaCharge" /> </effect> </for> @@ -609,7 +609,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -620,7 +620,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxCp" val="#maxCp" /> </effect> </for> @@ -632,7 +632,7 @@ <table name="#pAtk"> 23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -643,7 +643,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -655,7 +655,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -666,7 +666,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -677,7 +677,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -688,7 +688,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> </effect> @@ -701,7 +701,7 @@ <table name="#pDef"> 30.2 33.72 37.4 41.28 45.32 49.52 53.88 58.32 62.88 70.6 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -712,7 +712,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="#pDef" /> </effect> </for> @@ -724,7 +724,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -735,7 +735,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="mDef" val="#mDef" /> </effect> </for> @@ -746,7 +746,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pvp_dmg_down" /> + <set name="abnormalType" val="PVP_DMG_DOWN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1500" /> @@ -763,7 +763,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pvp_dmg_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="0.95" /> <mul order="0x30" stat="pvpPhysSkillsDmg" val="0.95" /> </effect> @@ -776,7 +776,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -787,7 +787,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="healEffect" val="#healEffect" /> </effect> </for> @@ -799,7 +799,7 @@ <table name="#rEvas"> 1 1 1 2 2 2 3 3 3 4 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -810,7 +810,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -822,7 +822,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -833,7 +833,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -845,7 +845,7 @@ <table name="#rCrit"> 0.05 0.05 0.05 0.1 0.1 0.1 0.15 0.15 0.15 0.2 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -856,7 +856,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -868,7 +868,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -879,7 +879,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="#mCritRate" /> </effect> </for> @@ -890,7 +890,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -901,7 +901,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="breath" val="6" /> </effect> </for> @@ -914,7 +914,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -926,7 +926,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <sub order="0x40" stat="fall" val="100" /> </effect> </for> @@ -940,7 +940,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -952,7 +952,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <sub order="0x40" stat="damageZoneVuln" val="#damageZoneVuln" /> </effect> </for> @@ -996,7 +996,7 @@ <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1007,7 +1007,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> @@ -1175,7 +1175,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1187,7 +1187,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Invincible" abnormalTime="10" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="3159" levels="3" name="Item Skill: Stealth"> @@ -1197,7 +1197,7 @@ <table name="#rEvas"> 12 8 4 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="mpConsume" val="#mpConsume" /> @@ -1206,7 +1206,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="SilentMove" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="SilentMove" val="0"> <sub order="0x40" stat="rEvas" val="#rEvas" /> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> @@ -1240,7 +1240,7 @@ <table name="#PhysicalMpConsumeRate"> 0.96 0.93 0.9 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1251,7 +1251,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#PhysicalMpConsumeRate" /> </effect> </for> @@ -1263,7 +1263,7 @@ <table name="#mpInitialConsume"> 11 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1274,7 +1274,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" /> </effect> </for> @@ -1286,7 +1286,7 @@ <table name="#mpInitialConsume"> 11 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1297,7 +1297,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="DanceMpConsumeRate" val="#DanceMpConsumeRate" /> </effect> </for> @@ -1310,7 +1310,7 @@ <table name="#PhysicalMpConsumeRate"> 0.9 0.85 0.8 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1321,7 +1321,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#PhysicalMpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.9" /> @@ -1804,7 +1804,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1823,7 +1823,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -1834,7 +1834,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1853,7 +1853,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -1864,7 +1864,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1500" /> @@ -1883,7 +1883,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="3190" levels="10" name="Item Skill: Hold"> @@ -1892,7 +1892,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1912,7 +1912,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="3191" levels="10" name="Item Skill: Sleep"> @@ -1921,7 +1921,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1941,7 +1941,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> </skill> <skill id="3192" levels="10" name="Item Skill: Paralyze"> @@ -1950,7 +1950,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1972,7 +1972,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6126"> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_EXIT" triggeredId="6126"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1987,7 +1987,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="element" val="3" /> <!-- Earth --> @@ -2008,7 +2008,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Petrification" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="3194" levels="10" name="Item Skill: Fear"> @@ -2017,7 +2017,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2037,7 +2037,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="3195" levels="10" name="Item Skill: Poison"> @@ -2048,7 +2048,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2068,7 +2068,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvls" val="#dmg" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3196" levels="10" name="Item Skill: Bleed"> @@ -2079,7 +2079,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1500" /> @@ -2099,7 +2099,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvls" val="#dmg" abnormalVisualEffect="bleed" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3197" levels="10" name="Item Skill: Silence"> @@ -2108,7 +2108,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2128,7 +2128,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> </skill> <skill id="3198" levels="10" name="Item Skill: Doom"> @@ -2137,7 +2137,7 @@ <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -2157,8 +2157,8 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="30" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="3199" levels="3" name="Item Skill: Skill Refresh"> @@ -2167,7 +2167,7 @@ <table name="#mpInitialConsume"> 11 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -2178,7 +2178,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pReuse" val="0.85" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml index 5867207ae83cbff20910f81bacd9b0d8c4a2007b..58bec9b8981e333becb466bf97e6745d4f4507dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml @@ -6,7 +6,7 @@ <table name="#mpInitialConsume"> 11 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -17,7 +17,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mReuse" val="0.85" /> </effect> </for> @@ -28,7 +28,7 @@ <table name="#mpInitialConsume"> 11 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -39,7 +39,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pReuse" val="0.85" /> </effect> </for> @@ -50,7 +50,7 @@ <table name="#mpInitialConsume"> 11 13 14 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -61,7 +61,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mReuse" val="0.85" /> <mul order="0x30" stat="pReuse" val="0.85" /> </effect> @@ -70,7 +70,7 @@ <skill id="3203" levels="1" name="Item Skill: Mystery Skill"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="mpConsume" val="10" /> @@ -80,7 +80,7 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <for> - <effect name="BigHead" abnormalTime="300" val="0" abnormalVisualEffect="bighead" abnormalLvl="120" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="3204" levels="3" name="Item Skill: Reflect Damage"> @@ -91,7 +91,7 @@ <table name="#reflectDam"> 10 15 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -102,7 +102,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> @@ -818,7 +818,7 @@ <skill id="3265" levels="1" name="Mysterious Ability"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> @@ -827,7 +827,7 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <for> - <effect name="BigHead" abnormalTime="300" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="3266" levels="1" name="Large Fireworks Ability"> @@ -891,7 +891,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -903,7 +903,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="63" /> </effect> </for> @@ -912,7 +912,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -924,7 +924,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="72" /> </effect> </for> @@ -949,7 +949,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -961,7 +961,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="sDef" val="220" /> </effect> </for> @@ -970,7 +970,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -982,7 +982,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.3" /> </effect> </for> @@ -991,7 +991,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1003,7 +1003,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="mDef" val="100" /> </effect> </for> @@ -1012,7 +1012,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1024,7 +1024,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> </effect> </for> @@ -1033,7 +1033,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1045,7 +1045,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.1" /> </effect> </for> @@ -1054,7 +1054,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1067,18 +1067,18 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Paralyze" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> <!-- 27MP * 3 during 30 seconds --> - <effect count="10" name="ManaHealOverTime" noicon="1" val="81" abnormalTime="3" /> + <effect count="10" name="ManaHealOverTime" noicon="1" val="81" /> </for> </skill> <skill id="3280" levels="1" name="Blue Talisman of Invisibility"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1090,7 +1090,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="SilentMove" abnormalTime="120" abnormalVisualEffect="stealth" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </for> @@ -1099,7 +1099,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1111,7 +1111,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.96" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.9" /> @@ -1122,7 +1122,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="90" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1134,7 +1134,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0" /> @@ -1145,7 +1145,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1157,7 +1157,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="healEffect" val="100" /> </effect> </for> @@ -1166,7 +1166,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="1200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1178,7 +1178,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="3600" /> <add order="0x40" stat="mDef" val="2700" /> </effect> @@ -1188,7 +1188,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1200,7 +1200,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="8.7" /> <add order="0x40" stat="pAtkSpd" val="4" /> <add order="0x40" stat="mAtk" val="10.1" /> @@ -1220,12 +1220,12 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="bleeding,9" /> + <set name="negateAbnormals" val="BLEEDING,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3287" levels="1" name="Black Talisman of Physical Freedom"> @@ -1236,12 +1236,12 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="root_physically,9" /> + <set name="negateAbnormals" val="ROOT_PHYSICALLY,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3288" levels="1" name="Black Talisman of Arcane Freedom"> @@ -1252,12 +1252,12 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="root_magically,9" /> + <set name="negateAbnormals" val="ROOT_MAGICALLY,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3289" levels="1" name="Black Talisman - Escape"> @@ -1268,12 +1268,12 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="root_physically,3;root_magically,3" /> + <set name="negateAbnormals" val="ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3290" levels="1" name="Black Talisman of Rescue"> @@ -1284,12 +1284,12 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="silence_physical,9" /> + <set name="negateAbnormals" val="SILENCE_PHYSICAL,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3291" levels="1" name="Black Talisman of Vocalization"> @@ -1300,12 +1300,12 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="silence,9" /> + <set name="negateAbnormals" val="SILENCE,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3292" levels="1" name="Black Talisman of Free Speech"> @@ -1316,12 +1316,12 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="silence_all,9;silence_all_two,9" /> <!-- TODO: This ";silence_all_two,9" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <set name="negateAbnormals" val="SILENCE_ALL,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3293" levels="1" name="Yellow Talisman of Power"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml index 1a8e9a78d25f78d34ba201129e133f19f1d73fcd..542625ee044e62ada8cfc41dfa996d5da9f0e47f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml @@ -191,7 +191,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="379" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -204,7 +204,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="2" /> <mul order="0x30" stat="critDamEvas" val="1.05" /> </effect> @@ -284,7 +284,7 @@ <skill id="3331" levels="1" name="Enslave"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="3000" /> <set name="lvlBonusRate" val="1" /> @@ -368,41 +368,39 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="56" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="102" /> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="102" /> </for> </skill> <skill id="3336" levels="1" name="Transform Buffalo"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="56" /> - <set name="negateAbnormals" val="big_head,9" /> + <set name="negateAbnormals" val="BIG_HEAD,9" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="103" /> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform" /> - <effect name="Negate" noicon="1" val="0" /> + <effect name="Transformation" val="103" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="3337" levels="1" name="Transform Cutie Pig"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="56" /> @@ -410,9 +408,8 @@ <set name="reuseDelay" val="600000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="104" /> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="104" /> </for> </skill> <skill id="3338" levels="1" name="Shield Master"> @@ -621,19 +618,18 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="56" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="101" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="101" /> </for> </skill> <skill id="3360" levels="1" name="Cheap Shot"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml index 1090edbf7c11663be1a4bc61582a4c24e8edbdfa..cf8cbc19baaf8ddabecf2a622f45a39f8f4a29fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml @@ -34,7 +34,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> @@ -48,7 +48,7 @@ </not> </cond> <for> - <effect name="BigHead" abnormalTime="1200" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="3405" levels="1" name="Large Firecracker Effect"> @@ -71,7 +71,7 @@ <!-- set name="avoidAggro" val="100" / --> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> <set name="operateType" val="A2" /> @@ -79,7 +79,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="120" val="0" abnormalLvl="0" abnormalType="stealth"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </for> @@ -115,7 +115,7 @@ <skill id="3410" levels="1" name="Blue Talisman of Reflection"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="55" /> @@ -126,7 +126,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="10" /> </effect> </for> @@ -220,17 +220,16 @@ <skill id="3418" levels="1" name="Active Skill: Transform Pig"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="600000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="104" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="104" /> </for> </skill> <skill id="3419" levels="1" name="Magic Immunity"> @@ -307,7 +306,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" /> </for> </skill> <skill id="3427" levels="1" name="Special Ability: Infinity Rapier"> @@ -319,7 +318,7 @@ <mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% --> <mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% --> <mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" /> <!-- NOTE: PvP extra damage is increased in H5, values unconfirmed --> <mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% --> <mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% --> @@ -331,7 +330,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -343,7 +342,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> <mul order="0x30" stat="pAtkSpd" val="1.1" /> </effect> @@ -366,7 +365,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -378,7 +377,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="50" /> </effect> </for> @@ -387,7 +386,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -399,7 +398,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="windRes" val="50" /> </effect> </for> @@ -408,7 +407,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -420,7 +419,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="50" /> </effect> </for> @@ -429,7 +428,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -441,7 +440,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="fireRes" val="50" /> </effect> </for> @@ -450,7 +449,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -462,7 +461,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="50" /> </effect> </for> @@ -471,7 +470,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -483,7 +482,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="holyRes" val="50" /> </effect> </for> @@ -507,7 +506,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -519,7 +518,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="4" /> <mul order="0x30" stat="mAtk" val="1.55" /> </effect> @@ -529,7 +528,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="669" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -541,7 +540,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="healEffect" val="1000" /> </effect> </for> @@ -910,7 +909,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -922,7 +921,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="9.4" /> </effect> </for> @@ -931,7 +930,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -943,7 +942,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="sDef" val="63" /> </effect> </for> @@ -1050,11 +1049,11 @@ <set name="aggroPoints" val="10" /> <set name="hitTime" val="2500" /> <set name="magicLvl" val="56" /> - <set name="negateAbnormals" val="transform,9" /> + <set name="negateAbnormals" val="TRANSFORM,9" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml index a3d08a6f7805c96f7140b35966cc2382a366d840..cd3a0a07d70633ae6389c158cd34e2c5158de28e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml @@ -703,7 +703,7 @@ <table name="#magicLvl"> 75 84 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -715,7 +715,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="3572" levels="4" name="Special Ability: Critical Damage"> @@ -751,7 +751,7 @@ <table name="#magicLvl"> 75 84 84 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="isDebuff" val="true" /> @@ -764,7 +764,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -801,7 +801,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="isDebuff" val="true" /> @@ -816,7 +816,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="3578" levels="1" name="Special Ability: Infinity Blade"> @@ -841,7 +841,7 @@ <!-- Infinity Blade/Rapier Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="80" /> @@ -852,7 +852,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> @@ -884,7 +884,7 @@ <set name="skillType" val="CONFUSE_MOB_ONLY" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="ConfuseMob" abnormalTime="4" val="0" /> + <effect count="5" name="ConfuseMob" val="0" /> </for> </skill> <skill id="3582" levels="1" name="Special Ability: Infinity Cleaver"> @@ -927,7 +927,7 @@ <!-- Infinity Crusher Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="80" /> @@ -939,7 +939,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="3585" levels="1" name="Special Ability: Infinity Wing"> @@ -965,7 +965,7 @@ <!-- Infinity Wing Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="silence_physical" /> + <set name="abnormalType" val="SILENCE_PHYSICAL" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="2" /> <set name="magicLvl" val="80" /> @@ -977,7 +977,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="PhysicalMute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_physical" /> + <effect name="PhysicalMute" val="0" /> </for> </skill> <skill id="3587" levels="1" name="Special Ability: Infinity Fang"> @@ -1003,7 +1003,7 @@ <!-- Infinity Fang Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="80" /> @@ -1015,7 +1015,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="3589" levels="1" name="Special Ability: Infinity Stinger"> @@ -1043,7 +1043,7 @@ <!-- Infinity Stinger Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="80" /> @@ -1055,7 +1055,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> </skill> <skill id="3591" levels="1" name="Special Ability: Infinity Spear"> @@ -1110,7 +1110,7 @@ <!-- Infinity Bow/Shooter Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="80" /> @@ -1121,7 +1121,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml index 985eebc6e512aeaab4c7467dfeec38e26afb03ee..206ef2edcbbfa5f056c7faf57fb7c2eb8a98304d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml @@ -160,7 +160,7 @@ <mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5605" triggeredLevel="#triggeredLevel" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5605" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="3609" levels="3" name="Apella Light Armor Set"> @@ -178,7 +178,7 @@ <mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5607" triggeredLevel="#triggeredLevel" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5607" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="3610" levels="3" name="Apella Robe Set"> @@ -196,7 +196,7 @@ <mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5608" triggeredLevel="#triggeredLevel" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5608" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="3611" levels="1" name="Enchant Heavy Armor (Grade D)"> @@ -541,7 +541,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="10000" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> @@ -557,8 +557,8 @@ </not> </cond> <for> - <effect name="ClanGate" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item" /> - <effect name="ImmobileBuff" abnormalTime="120" noicon="1" val="0" /> + <effect name="ClanGate" val="0" /> + <effect name="ImmobileBuff" noicon="1" val="0" /> </for> </skill> <skill id="3633" levels="2" name="Residential Shock Immunity"> @@ -566,14 +566,14 @@ <table name="#vuln"> 80 100 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="600000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <sub order="0x40" stat="stunVuln" val="#vuln" /> </effect> </for> @@ -810,7 +810,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5681" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5681" /> </for> </skill> <skill id="3651" levels="1" name="PvP Weapon - Cancel"> @@ -819,7 +819,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5682" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5682" /> </for> </skill> <skill id="3652" levels="1" name="PvP Weapon - Ignore Shield Defense"> @@ -828,7 +828,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5683" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5683" /> </for> </skill> <skill id="3653" levels="1" name="PvP Weapon - Attack Chance"> @@ -837,7 +837,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5684" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5684" /> </for> </skill> <skill id="3654" levels="1" name="PvP Weapon - Casting"> @@ -846,7 +846,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5685" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5685" /> </for> </skill> <skill id="3655" levels="1" name="PvP Weapon - Rapid Fire"> @@ -855,7 +855,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5686" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5686" /> </for> </skill> <skill id="3656" levels="1" name="PvP Weapon - Decrease Range"> @@ -864,7 +864,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5687" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5687" /> </for> </skill> <skill id="3657" levels="1" name="PvP Weapon - Decrease Resist"> @@ -873,7 +873,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5688" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5688" /> </for> </skill> <skill id="3658" levels="1" name="PvP Shield - Reflect Damage"> @@ -882,7 +882,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="40" chanceType="ON_ATTACKED_HIT" triggeredId="5689" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="40" chanceType="ON_ATTACKED_HIT" triggeredId="5689" /> </for> </skill> <skill id="3659" levels="1" name="PvP Armor - Damage Down"> @@ -891,7 +891,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5690" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5690" /> </for> </skill> <skill id="3660" levels="1" name="PvP Armor - Critical Down"> @@ -900,7 +900,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="3661" levels="1" name="PvP Armor - Heal"> @@ -909,7 +909,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationSkills="1401" chanceType="ON_CAST" triggeredId="5692" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" activationSkills="1401" chanceType="ON_CAST" triggeredId="5692" /> </for> </skill> <skill id="3662" levels="1" name="PvP Armor - Speed Down"> @@ -918,7 +918,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="3663" levels="1" name="PvP Armor - Mirage"> @@ -927,14 +927,14 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="3664" levels="1" name="Red Talisman - Max. CP"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -946,7 +946,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxCp" val="1.3" /> </effect> </for> @@ -956,7 +956,7 @@ <!-- This skill only has one level, 2. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -968,7 +968,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regCp" val="1.3" /> </effect> </for> @@ -979,7 +979,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" activationMinDamage="20" chanceType="ON_ATTACKED_HIT" triggeredId="5695" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" activationMinDamage="20" chanceType="ON_ATTACKED_HIT" triggeredId="5695" /> </for> </skill> <skill id="3667" levels="1" name="Yellow Talisman - Damage Transition"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml index 8ba8118d65ee93c0bd46953625bd00dd850cf0c0..0cd8923e55c55e7629eab3626f39a6a5eadbc20a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml @@ -258,7 +258,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5665" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5665" /> </for> </skill> <skill id="3830" levels="3" name="Rapier of Might"> @@ -301,7 +301,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5666" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5666" /> </for> </skill> <skill id="3835" levels="3" name="Dual-Blade Weapon of Might"> @@ -344,7 +344,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5667" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5667" /> </for> </skill> <skill id="3840" levels="2" name="Two-handed Sword of Haste"> @@ -536,7 +536,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5668" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5668" /> </for> </skill> <skill id="3862" levels="1" name="Dagger of Guidance"> @@ -675,7 +675,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5669" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5669" /> </for> </skill> <skill id="3877" levels="2" name="Polearm of Boost HP"> @@ -728,7 +728,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5670" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5670" /> </for> </skill> <skill id="3883" levels="1" name="Fist Weapon of Critical Power"> @@ -756,7 +756,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="#triggeredId" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="#triggeredId" /> </for> </skill> <skill id="3886" levels="1" name="Blunt Weapon of Haste"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml index 60219b933c35d84ff68f8ceecac43d325ec125ee..a8fa207f3d97a76e69badc848a0b04e84de2144b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml @@ -170,7 +170,7 @@ <!-- Queen Ant Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="500" /> <set name="coolTime" val="500" /> <set name="effectRange" val="1000" /> @@ -185,7 +185,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="70" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="70"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -195,7 +195,7 @@ <!-- Queen Ant Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectRange" val="200" /> <set name="castRange" val="1000" /> <set name="coolTime" val="500" /> @@ -212,7 +212,7 @@ <set name="targetType" val="AREA" /> <for> <!-- 30HP * 5 during 60 seconds --> - <effect count="12" name="DamOverTime" abnormalTime="5" val="150" abnormalLvl="3" abnormalType="speed_down"> + <effect count="12" name="DamOverTime" val="150"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -329,7 +329,7 @@ <table name="#pAtk"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="#magicLvl" /> @@ -338,7 +338,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Grow" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Grow" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -351,7 +351,7 @@ <table name="#pDef"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="#magicLvl" /> @@ -360,7 +360,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -374,7 +374,7 @@ <table name="#pAtk"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -386,7 +386,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -400,7 +400,7 @@ <table name="#pDef"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -412,7 +412,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -460,7 +460,7 @@ <table name="#power"> 11 16 23 31 41 51 61 66 70 73 76 78 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1100" /> @@ -477,7 +477,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="60" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="60"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -491,7 +491,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -508,7 +508,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -520,7 +520,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectRange" val="200" /> <set name="castRange" val="500" /> <set name="effectRange" val="1000" /> @@ -538,7 +538,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="mpConsume" val="#mpConsume" /> @@ -550,7 +550,7 @@ <table name="#pAtk"> 0.83 0.8 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -566,7 +566,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -581,7 +581,7 @@ <table name="#time"> 5 10 10 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -597,7 +597,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -728,7 +728,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2500" /> @@ -745,7 +745,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -757,7 +757,7 @@ <table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2500" /> @@ -776,7 +776,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="4048" levels="3" name="NPC Dash"> @@ -785,13 +785,13 @@ <table name="#runSpd"> 1.5 1.8 2 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -849,7 +849,7 @@ <table name="#magicLvl"> 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -862,7 +862,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.5: 41 50 58 58 58 63 63 63 63 66 66 66 66 66 66HP * 3 Seconds --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4053" levels="16" name="Decrease P.Atk"> @@ -871,7 +871,7 @@ <table name="#magicLvl"> 40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -883,7 +883,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </for> @@ -894,7 +894,7 @@ <table name="#magicLvl"> 40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -906,7 +906,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> @@ -917,7 +917,7 @@ <table name="#magicLvl"> 40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -929,7 +929,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -999,7 +999,7 @@ <!-- Orfen Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="50" /> <set name="effectRange" val="200" /> <set name="hitTime" val="3600" /> @@ -1013,7 +1013,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="120" val="0" effectPower="90" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" effectPower="90" /> </for> </skill> <skill id="4064" levels="1" name="Paralysis"> @@ -1021,7 +1021,7 @@ <!-- Orfen Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectRange" val="200" /> <set name="castRange" val="800" /> <set name="effectRange" val="1300" /> @@ -1036,7 +1036,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="4065" levels="12" name="NPC Heal"> @@ -1141,7 +1141,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="1" /> @@ -1152,7 +1152,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -1172,7 +1172,7 @@ <table name="#power"> 16 35 73 139 241 379 542 626 704 774 829 873 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="150" /> <set name="coolTime" val="800" /> <set name="hitTime" val="1000" /> @@ -1188,7 +1188,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="30" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="30" /> </for> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1199,7 +1199,7 @@ <table name="#power"> 16 35 73 139 241 379 542 626 704 774 829 873 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> <set name="effectRange" val="200" /> @@ -1216,7 +1216,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1228,7 +1228,7 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1240,7 +1240,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1252,7 +1252,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> <set name="effectRange" val="200" /> @@ -1269,7 +1269,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1281,7 +1281,7 @@ <table name="#runSpd"> 0.9 0.8 0.7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -1297,7 +1297,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1387,7 +1387,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="4200" /> - <set name="abnormalType" val="fatal_poison" /> + <set name="abnormalType" val="FATAL_POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -1400,8 +1400,8 @@ <set name="targetType" val="ONE" /> <for> <!-- 20HP * 3 during 4200 seconds --> - <effect count="1400" name="DamOverTime" abnormalTime="3" val="60" abnormalVisualEffect="poison" abnormalLvl="1" abnormalType="fatal_poison" /> - <effect name="Root" abnormalTime="4200" noicon="1" val="0" abnormalLvl="1" abnormalType="fatal_poison_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="fatal_poison_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect count="1400" name="DamOverTime" val="60" abnormalVisualEffect="poison" /> + <effect name="Root" noicon="1" val="0" /> </for> </skill> <skill id="4083" levels="1" name="Die! You fool!"> @@ -1469,7 +1469,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> <set name="effectRange" val="200" /> @@ -1487,7 +1487,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1496,7 +1496,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="40" /> <set name="operateType" val="A2" /> @@ -1504,7 +1504,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="0.85" /> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> @@ -1515,7 +1515,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="40" /> <set name="operateType" val="A2" /> @@ -1523,7 +1523,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="1.4" /> </effect> </for> @@ -1540,7 +1540,7 @@ <table name="#runSpd"> 0.85 0.85 0.9 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> @@ -1548,7 +1548,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Grow" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Grow" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pDef" val="#pDef" /> @@ -1564,7 +1564,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="possession" /> + <set name="abnormalType" val="POSSESSION" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="40" /> <set name="operateType" val="A2" /> @@ -1572,7 +1572,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.3" /> <add order="0x40" stat="rEvas" val="4" /> <mul order="0x30" stat="pDef" val="0.8" /> @@ -1622,7 +1622,7 @@ <table name="#magicLvl"> 20 40 70 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="ab_hawk_eye" /> + <set name="abnormalType" val="AB_HAWK_EYE" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> @@ -1631,7 +1631,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="ab_hawk_eye"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> <mul order="0x30" stat="pDef" val="0.9" /> </effect> @@ -1646,7 +1646,7 @@ <table name="#power"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1658,7 +1658,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="HealOverTime" abnormalTime="3" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="5" name="HealOverTime" val="#hot" /> </for> <table name="#mpConsume"> 33 59 88 122 159 195 228 242 252 259 262 262 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1668,7 +1668,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -1685,7 +1685,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1704,7 +1704,7 @@ <table name="#runSpd"> 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1716,7 +1716,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index f59c28a8e69e0eb3173c3d6f6aae48d9f80fc708..e198617e0e8f20f87f52c0215b29a9a9f762b5dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -45,7 +45,7 @@ <table name="#waterRes"> 7 12 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -61,7 +61,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="#fireRes" /> <add order="0x40" stat="waterRes" val="#waterRes" /> </effect> @@ -76,7 +76,7 @@ <table name="#rEvas"> 20 25 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="avoid_up_special" /> + <set name="abnormalType" val="AVOID_UP_SPECIAL" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="#magicLvl" /> @@ -85,7 +85,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -99,7 +99,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="45" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="element" val="0" /> <!-- Fire --> @@ -117,7 +117,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="45" name="DamOverTime" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="45" name="DamOverTime" val="#dmg" /> </for> <table name="#mpConsume"> 17 31 45 60 75 90 105 112 119 126 132 139 </table> <set name="mpConsume" val="#mpConsume" /> @@ -146,7 +146,7 @@ <!-- Antharas Jump from Front --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="1100" /> <set name="coolTime" val="2000" /> <set name="element" val="0" /> <!-- Fire --> @@ -161,7 +161,7 @@ <set name="targetType" val="FRONT_AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="100" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="100" /> </for> </skill> <skill id="4107" levels="1" name="Antharas Stun"> @@ -170,7 +170,7 @@ <!-- Antharas Tail from Behind --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="fly_away" /> + <set name="abnormalType" val="FLY_AWAY" /> <set name="affectRange" val="1500" /> <set name="coolTime" val="3000" /> <set name="element" val="0" /> <!-- Fire --> @@ -188,8 +188,8 @@ <set name="targetType" val="BEHIND_AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="ThrowUp" noicon="1" val="0" abnormalLvl="1" abnormalType="fly_away" /> - <effect name="Stun" abnormalTime="9" val="0" effectPower="100" /> + <effect name="ThrowUp" noicon="1" val="0" /> + <effect name="Stun" val="0" effectPower="100" /> </for> </skill> <skill id="4108" levels="1" name="Antharas Terror"> @@ -197,7 +197,7 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectRange" val="400" /> <set name="castRange" val="600" /> <set name="coolTime" val="2700" /> @@ -216,7 +216,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="10" name="Fear" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="10" name="Fear" val="0" /> </for> </skill> <skill id="4109" levels="1" name="Curse of Antharas"> @@ -224,7 +224,7 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="antaras_debuff" /> + <set name="abnormalType" val="ANTARAS_DEBUFF" /> <set name="affectRange" val="850" /> <set name="coolTime" val="1200" /> <set name="fanRange" val="0,0,850,850" /> @@ -240,7 +240,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="antaras_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.85" /> <mul order="0x30" stat="mAtk" val="0.85" /> <mul order="0x30" stat="pDef" val="0.6" /> @@ -279,7 +279,7 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="affectRange" val="700" /> <set name="castRange" val="1000" /> <set name="coolTime" val="1800" /> @@ -297,7 +297,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AREA" /> <for> - <effect name="Petrification" abnormalTime="120" val="0" abnormalLvl="2" abnormalType="turn_stone"> + <effect name="Petrification" val="0"> <mul order="0x30" stat="regHp" val="0" /> </effect> </for> @@ -385,7 +385,7 @@ <table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="6000" /> @@ -404,7 +404,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="4118" levels="12" name="Paralysis"> @@ -414,7 +414,7 @@ <table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectRange" val="200" /> <set name="castRange" val="300" /> <set name="effectRange" val="800" /> @@ -434,7 +434,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="4119" levels="3" name="Fall in accuracy"> @@ -444,7 +444,7 @@ <table name="#magicLvl"> 20 40 70 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -460,7 +460,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -473,7 +473,7 @@ <table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="hitTime" val="4000" /> @@ -489,7 +489,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> <table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table> <set name="mpConsume" val="#mpConsume" /> @@ -533,7 +533,7 @@ <set name="skillType" val="AGGDAMAGE" /> <set name="targetType" val="ONE" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" /> + <effect name="TargetMe" val="0" /> </for> <table name="#mpConsume"> 12 19 26 35 45 55 65 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -560,12 +560,12 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="11" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="hp_regen_down" /> + <set name="abnormalType" val="HP_REGEN_DOWN" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="11" abnormalType="hp_regen_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="0.05" /> </effect> </for> @@ -574,7 +574,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="magicLvl" val="40" /> @@ -582,7 +582,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="public_slot"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pReuse" val="0.01" /> </effect> </for> @@ -650,7 +650,7 @@ <!-- Baium Skills --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectRange" val="150" /> <set name="castRange" val="900" /> <set name="coolTime" val="1400" /> @@ -667,7 +667,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="2" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="4132" levels="1" name="Spear: Pound the Ground"> @@ -796,7 +796,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -809,7 +809,7 @@ <set name="skillType" val="MDOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="20" name="ManaDamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> + <effect count="20" name="ManaDamOverTime" val="#damage" /> </for> </skill> <skill id="4141" levels="12" name="NPC Wind Fist"> @@ -878,7 +878,7 @@ <table name="#pAtk"> 0.83 0.8 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="1" /> @@ -889,7 +889,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -901,7 +901,7 @@ <table name="#pDef"> 0.83 0.8 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="1" /> @@ -912,7 +912,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -936,7 +936,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -949,7 +949,7 @@ <set name="trait" val="POISON" /> <for> <!-- 16 24 32 41 50 58 63 63 66 66 68 68HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4149" levels="12" name="Bleed"> @@ -960,7 +960,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -973,7 +973,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 18 25 34 44 54 62 67 67 70 70 71 71HP * 1 during 5 seconds --> - <effect count="2" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> + <effect count="2" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4150" levels="12" name="Flame"> @@ -984,7 +984,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="20" /> <set name="isDebuff" val="true" /> @@ -998,7 +998,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 14 21 30 40 51 61 68 68 72 72 74 74HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4151" levels="12" name="NPC Windstrike - Magic"> @@ -1050,7 +1050,7 @@ <table name="#power"> 11 16 23 31 41 51 61 66 70 73 76 78 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1100" /> @@ -1070,7 +1070,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="60" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="60"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -1219,7 +1219,7 @@ <table name="#pAtkSpd"> 0.83 0.8 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="1" /> @@ -1230,7 +1230,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1240,7 +1240,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> @@ -1248,7 +1248,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </for> @@ -1261,7 +1261,7 @@ <table name="#magicLvl"> 40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -1274,7 +1274,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6125"> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_EXIT" triggeredId="6125"> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1289,7 +1289,7 @@ <table name="#magicLvl"> 40 44 48 52 56 62 66 70 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="element" val="1" /> <!-- Water --> <set name="elementPower" val="20" /> <set name="isDebuff" val="true" /> @@ -1304,7 +1304,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.5: 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164HP * 1 Seconds --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="4166" levels="18" name="Stuns"> @@ -1313,7 +1313,7 @@ <table name="#magicLvl"> 40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -1326,14 +1326,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="4167" levels="1" name="Curse of Fairy Mymyu"> <!-- Freya retail confirmed --> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -1344,7 +1344,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="3600" val="0" abnormalLvl="99" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> @@ -1373,7 +1373,7 @@ <table name="#power"> 61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -1388,7 +1388,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1434,7 +1434,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="200" /> <set name="coolTime" val="660" /> <set name="hitTime" val="830" /> @@ -1448,7 +1448,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1458,7 +1458,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1468,7 +1468,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.5" /> </effect> </for> @@ -1480,7 +1480,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1490,7 +1490,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.5" /> </effect> </for> @@ -1502,7 +1502,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1512,7 +1512,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.5" /> </effect> </for> @@ -1524,7 +1524,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1534,7 +1534,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </for> @@ -1597,7 +1597,7 @@ <table name="#power"> 61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -1612,7 +1612,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> </for> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1644,7 +1644,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1657,7 +1657,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1669,7 +1669,7 @@ <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1680,7 +1680,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1694,7 +1694,7 @@ <table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1706,7 +1706,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1718,7 +1718,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1731,7 +1731,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1741,7 +1741,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1754,7 +1754,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1766,7 +1766,7 @@ <table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1778,7 +1778,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1792,7 +1792,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1805,7 +1805,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1815,7 +1815,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1828,7 +1828,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1840,7 +1840,7 @@ <table name="#maxMp"> 6 6 6 6 6 12 15 21 24 30 36 36 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1852,7 +1852,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="#maxMp" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> + <effect count="10" name="ManaDamOverTime" val="#maxMp" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1951,7 +1951,7 @@ <table name="#power"> 13 19 26 35 45 56 65 69 73 75 77 79 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="750" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1250" /> @@ -1967,7 +1967,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="speed_down" effectPower="60" > + <effect name="Debuff" val="0" effectPower="60" > <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -1979,7 +1979,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectRange" val="300" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1994,7 +1994,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -2006,7 +2006,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -2020,7 +2020,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -2032,7 +2032,7 @@ <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -2045,7 +2045,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml index b9c891c04b295000b04304be18f4687efecfb28f..8b87fa28f560fd5fedb421033fc24e9e792f88f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml @@ -7,7 +7,7 @@ <table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -20,7 +20,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -32,7 +32,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -46,7 +46,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -56,7 +56,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -70,7 +70,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -82,7 +82,7 @@ <table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -95,7 +95,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -109,7 +109,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -123,7 +123,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -133,7 +133,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -147,7 +147,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -159,7 +159,7 @@ <table name="#maxMp"> 6 6 6 6 6 12 15 21 24 30 36 36 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -172,7 +172,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="#maxMp" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> + <effect count="10" name="ManaDamOverTime" val="#maxMp" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -199,7 +199,7 @@ <table name="#power"> 176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -213,7 +213,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> <table name="#mpConsume"> 32 45 63 83 106 129 150 158 164 168 170 173 </table> <set name="mpConsume" val="#mpConsume" /> @@ -241,32 +241,32 @@ <table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#hot"> 180 228 337 544 819 1060 1225 1292 1358 1427 951 940 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> + <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> + <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="8000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" /> <effect name="HealPercent" noicon="1" val="3" /> </for> - <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> - <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4211" levels="12" name="BOSS Might"> <!-- Freya retail confirmed --> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="affectRange" val="400" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1500" /> @@ -275,7 +275,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.5" /> </effect> </for> @@ -287,7 +287,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="affectRange" val="400" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1500" /> @@ -296,7 +296,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.5" /> </effect> </for> @@ -308,7 +308,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="affectRange" val="400" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1500" /> @@ -317,7 +317,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.5" /> </effect> </for> @@ -329,7 +329,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="affectRange" val="400" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1500" /> @@ -338,7 +338,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </for> @@ -349,7 +349,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2000" /> @@ -360,8 +360,8 @@ <set name="skillType" val="MUTE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Mute" abnormalTime="3600" val="0" abnormalLvl="99" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="3600" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="4216" levels="1" name="Scatter Enemy"> @@ -415,7 +415,7 @@ <!-- Zaken skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="800" /> <set name="coolTime" val="2000" /> <set name="effectRange" val="1300" /> @@ -430,7 +430,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="4220" levels="1" name="Deadly Dual-Sword Weapon"> @@ -475,7 +475,7 @@ <!-- Change Texture for Night to Day Face --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="14400" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="coolTime" val="1900" /> <set name="hitTime" val="1100" /> <set name="operateType" val="A2" /> @@ -483,7 +483,7 @@ <set name="targetType" val="SELF" /> <for> <!-- TODO: Abnormal Change Texture for Night to Day Face --> - <effect name="Buff" abnormalTime="14400" val="0" abnormalLvl="1" abnormalType="public_slot" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4224" levels="1" name="Face Chance: Day to Night"> @@ -492,7 +492,7 @@ <!-- Change Texture for Day to Night Face --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="coolTime" val="1900" /> <set name="hitTime" val="1100" /> <set name="operateType" val="A2" /> @@ -500,7 +500,7 @@ <set name="targetType" val="SELF" /> <for> <!-- TODO: Abnormal Change Texture for Day to Night Face --> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="2" abnormalType="public_slot" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4225" levels="5" name="Resist Shock"> @@ -526,12 +526,12 @@ <!-- Zaken skills --> <set name="abnormalLvl" val="11" /> <set name="abnormalTime" val="14400" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="14400" val="0" abnormalLvl="11" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="20" /> </effect> </for> @@ -660,7 +660,7 @@ <!-- Gustav Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> @@ -677,7 +677,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AREA" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" effectPower="90" abnormalLvl="1" abnormalType="heal_effect_down"> + <effect name="Debuff" val="0" effectPower="90"> <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> @@ -687,7 +687,7 @@ <!-- Mikhail Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectRange" val="200" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -705,7 +705,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="90" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="90"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -715,7 +715,7 @@ <!-- Dietrich Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="reuse_delay_up" /> + <set name="abnormalType" val="REUSE_DELAY_UP" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> <set name="isDebuff" val="true" /> @@ -727,7 +727,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="reuse_delay_up"> + <effect name="Debuff" val="0"> <mul stat="pReuse" order="0x30" val="3.0" /> <mul stat="mReuse" order="0x30" val="3.0" /> </effect> @@ -738,12 +738,12 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="12" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="hp_regen_down" /> + <set name="abnormalType" val="HP_REGEN_DOWN" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="12" abnormalType="hp_regen_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="0.4" /> </effect> </for> @@ -753,12 +753,12 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="13" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="hp_regen_down" /> + <set name="abnormalType" val="HP_REGEN_DOWN" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="13" abnormalType="hp_regen_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="0.7" /> </effect> </for> @@ -768,12 +768,12 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="14" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="hp_regen_down" /> + <set name="abnormalType" val="HP_REGEN_DOWN" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="14" abnormalType="hp_regen_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1" /> </effect> </for> @@ -783,19 +783,19 @@ <!-- Zaken skills --> <set name="abnormalLvl" val="12" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="12" abnormalType="hp_regen_up" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4243" levels="1" name="Venomous Poison"> <!-- Freya retail confirmed --> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2500" /> <set name="isDebuff" val="true" /> @@ -807,7 +807,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="DamOverTime" abnormalTime="3" val="294" abnormalVisualEffect="poison" abnormalLvl="9" abnormalType="poison" /> + <effect count="1200" name="DamOverTime" val="294" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4244" levels="12" name="NPC Wild Sweep"> @@ -834,12 +834,12 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="public_slot"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.42" /> <mul order="0x30" stat="pDef" val="1.76" /> <mul order="0x30" stat="mDef" val="1.76" /> @@ -902,7 +902,7 @@ <table name="#power"> 4 5 8 11 15 19 24 24 24 24 24 24 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="1000" /> <set name="coolTime" val="200" /> <set name="effectRange" val="1500" /> @@ -920,7 +920,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" effectPower="60" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="60"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -1070,7 +1070,7 @@ <!-- AI driven skill in GrandBosses --> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="2000" /> <set name="hitTime" val="500" /> @@ -1082,7 +1082,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="99" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -1095,7 +1095,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="200" /> <set name="castRange" val="#cast" /> @@ -1114,7 +1114,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1168,7 +1168,7 @@ <!-- This skill only has one level, 2. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="285" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1179,7 +1179,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -1188,7 +1188,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="418" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1199,7 +1199,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -1208,7 +1208,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="aggroPoints" val="243" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1219,7 +1219,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.55" /> </effect> </for> @@ -1229,7 +1229,7 @@ <!-- This skill only has one level, 3. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="379" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1240,7 +1240,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -1250,7 +1250,7 @@ <!-- This skill only has one level, 3. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="418" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1261,7 +1261,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml index bb3f57952054713c1f5a7a5596b72d48bc8e6831..1e5e8fd039002913cbe35b9af39605343c72e29b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml @@ -100,7 +100,7 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectRange" val="300" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -115,7 +115,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -146,7 +146,7 @@ <table name="#pAtk"> 1.15 1.2 1.25 1.3 1.35 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="rage_might" /> + <set name="abnormalType" val="RAGE_MIGHT" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="60" /> @@ -154,7 +154,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="rage_might"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -164,14 +164,14 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="ultimate_buff" /> + <set name="abnormalType" val="ULTIMATE_BUFF" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Grow" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="ultimate_buff"> + <effect name="Grow" val="0"> <mul order="0x30" stat="pAtk" val="1.83" /> <add order="0x40" stat="accCombat" val="4" /> <add order="0x40" stat="rEvas" val="4" /> @@ -186,7 +186,7 @@ <skill id="4319" levels="1" name="Paralysis"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2000" /> <set name="isDebuff" val="true" /> @@ -199,7 +199,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> <set name="mpConsume" val="50" /> </skill> @@ -210,7 +210,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2000" /> <set name="isDebuff" val="true" /> @@ -222,7 +222,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="Poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -231,7 +231,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2000" /> <set name="isDebuff" val="true" /> @@ -243,7 +243,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="4" abnormalType="pd_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="0.34" /> </effect> </for> @@ -254,7 +254,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -263,7 +263,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -273,7 +273,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -282,7 +282,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -292,7 +292,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -301,7 +301,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="7" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -311,7 +311,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -320,7 +320,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="5" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> </effect> </for> @@ -330,7 +330,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -339,7 +339,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.2" /> </effect> </for> @@ -349,7 +349,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -358,7 +358,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -368,7 +368,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -377,7 +377,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="7" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -387,7 +387,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -396,7 +396,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -406,7 +406,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -415,7 +415,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="18" /> </effect> </for> @@ -425,7 +425,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -434,7 +434,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.55" /> </effect> </for> @@ -528,14 +528,14 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_buff" /> + <set name="abnormalType" val="ULTIMATE_BUFF" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Grow" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="ultimate_buff"> + <effect name="Grow" val="0"> <mul order="0x30" stat="pAtk" val="5" /> </effect> </for> @@ -545,14 +545,14 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_buff" /> + <set name="abnormalType" val="ULTIMATE_BUFF" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Grow" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="ultimate_buff"> + <effect name="Grow" val="0"> <mul order="0x30" stat="pDef" val="5" /> <mul order="0x30" stat="mDef" val="5" /> </effect> @@ -566,7 +566,7 @@ <table name="#runSpd"> 20 33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -575,7 +575,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -589,7 +589,7 @@ <table name="#Weight"> 3000 6000 9000 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="decrease_weight_penalty" /> + <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -598,7 +598,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="#Weight" /> </effect> </for> @@ -612,7 +612,7 @@ <table name="#rate"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -621,7 +621,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -635,7 +635,7 @@ <table name="#rate"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -644,7 +644,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -658,7 +658,7 @@ <table name="#vuln"> 20 30 40 50 </table> <!-- Freya retail has still old values (50 60 70 80) here, retail bug? --> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_derangement" /> + <set name="abnormalType" val="RESIST_DERANGEMENT" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -667,7 +667,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_derangement"> + <effect name="Buff" val="0"> <sub stat="rootVuln" val="#vuln" order="0x40" /> <sub stat="sleepVuln" val="#vuln" order="0x40" /> <sub stat="derangementVuln" val="#vuln" order="0x40" /> @@ -683,7 +683,7 @@ <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -692,7 +692,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -706,7 +706,7 @@ <table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -715,7 +715,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -729,7 +729,7 @@ <table name="#mDef"> 1.23 1.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -738,7 +738,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -752,7 +752,7 @@ <table name="#vuln"> 15 20 30 40 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_shock" /> + <set name="abnormalType" val="RESIST_SHOCK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -761,7 +761,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_shock"> + <effect name="Buff" val="0"> <sub stat="stunVuln" val="#vuln" order="0x40" /> </effect> </for> @@ -775,7 +775,7 @@ <table name="#magicLvl"> 20 30 44 52 60 68 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -784,7 +784,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="#cancel" /> </effect> </for> @@ -805,7 +805,7 @@ <table name="#runSpd"> 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -814,7 +814,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> @@ -835,7 +835,7 @@ <table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -844,7 +844,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> @@ -858,7 +858,7 @@ <table name="#magicLvl"> 30 44 58 72 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -867,7 +867,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add stat="absorbDam" val="#absorbDam" order="0x40" /> </effect> </for> @@ -881,7 +881,7 @@ <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -890,7 +890,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -904,7 +904,7 @@ <table name="#mAtk"> 1.55 1.65 1.75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -913,7 +913,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -927,7 +927,7 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -936,7 +936,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -950,7 +950,7 @@ <table name="#magicLvl"> 40 48 56 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -959,7 +959,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -973,7 +973,7 @@ <table name="#rCrit"> 0.2 0.25 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -982,7 +982,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -996,7 +996,7 @@ <table name="#magicLvl"> 40 48 56 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1005,7 +1005,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -1019,7 +1019,7 @@ <table name="#vuln"> 0 50 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ssq_town_curse" /> + <set name="abnormalType" val="SSQ_TOWN_CURSE" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1031,7 +1031,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_curse"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="12" /> <add order="0x40" stat="sleepVuln" val="#vuln" /> <add order="0x40" stat="rootVuln" val="#vuln" /> @@ -1046,7 +1046,7 @@ <table name="#vuln"> 0 50 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ssq_town_curse" /> + <set name="abnormalType" val="SSQ_TOWN_CURSE" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1058,7 +1058,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_curse"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="0.7" /> <add order="0x40" stat="sleepVuln" val="#vuln" /> <add order="0x40" stat="rootVuln" val="#vuln" /> @@ -1070,7 +1070,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -1081,7 +1081,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="12" /> </effect> </for> @@ -1093,7 +1093,7 @@ <table name="#additionalVulns"> 0 25 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ssq_town_blessing" /> + <set name="abnormalType" val="SSQ_TOWN_BLESSING" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1102,7 +1102,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_blessing"> + <effect name="Buff" val="0"> <mul order="0x30" stat="weightLimit" val="1.25" /> <sub order="0x40" stat="poisonVuln" val="25" /> <sub order="0x40" stat="bleedVuln" val="25" /> @@ -1119,7 +1119,7 @@ <table name="#additionalVulns"> 0 25 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ssq_town_blessing" /> + <set name="abnormalType" val="SSQ_TOWN_BLESSING" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1128,7 +1128,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_blessing"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="25" /> <sub order="0x40" stat="rootVuln" val="25" /> <sub order="0x40" stat="derangementVuln" val="25" /> @@ -1141,7 +1141,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="decrease_weight_penalty" /> + <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1150,7 +1150,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <mul order="0x30" stat="weightLimit" val="1.25" /> <sub order="0x40" stat="poisonVuln" val="25" /> <sub order="0x40" stat="bleedVuln" val="25" /> @@ -1161,26 +1161,26 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="27.78" abnormalLvl="1" abnormalType="public_slot" /> + <effect count="1200" name="ManaHealOverTime" val="27.78" /> </for> </skill> <skill id="4368" levels="1" name="Clan Hall Manager Buff"> <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="55.56" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="55.56"> <add stat="maxMp" order="0x40" val="5000" /> </effect> </for> @@ -1189,13 +1189,13 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="83.34" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="83.34"> <add stat="maxMp" order="0x40" val="10000" /> </effect> </for> @@ -1204,13 +1204,13 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="183.33" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="183.33"> <add stat="maxMp" order="0x40" val="28000" /> </effect> </for> @@ -1219,13 +1219,13 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="350.1" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="350.1"> <add stat="maxMp" order="0x40" val="58000" /> </effect> </for> @@ -1234,13 +1234,13 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="600" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="600"> <add stat="maxMp" order="0x40" val="103000" /> </effect> </for> @@ -1249,13 +1249,13 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="616.8" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="616.8"> <add stat="maxMp" order="0x40" val="106000" /> </effect> </for> @@ -1264,13 +1264,13 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="866.7" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="866.7"> <add stat="maxMp" order="0x40" val="151000" /> </effect> </for> @@ -1279,13 +1279,13 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" abnormalTime="3" val="1116.6" abnormalLvl="1" abnormalType="public_slot"> + <effect count="1200" name="ManaHealOverTime" val="1116.6"> <add stat="maxMp" order="0x40" val="196000" /> </effect> </for> @@ -1322,7 +1322,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> @@ -1330,7 +1330,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </for> @@ -1371,7 +1371,7 @@ <table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> <set name="hitTime" val="1000" /> @@ -1383,7 +1383,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="BigHead" abnormalTime="300" val="0" abnormalVisualEffect="bighead" abnormalLvl="1" abnormalType="big_head" effectPower="80" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" effectPower="80" /> </for> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1392,7 +1392,7 @@ <!-- Freya retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="affectRange" val="200" /> <set name="element" val="3" /> <!-- Earth --> <set name="elementPower" val="20" /> @@ -1403,15 +1403,15 @@ <set name="skillType" val="AGGDEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="2" abnormalType="turn_stone" /> - <effect name="TargetMe" val="0" /> + <effect name="Petrification" val="0" /> + <effect name="TargetMe" noicon="1" val="0" /> </for> </skill> <skill id="4384" levels="1" name="Scapegoat's Grace"> <!-- Freya retail confirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1420,14 +1420,14 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="4" abnormalType="pd_down" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4385" levels="1" name="Scapegoat's Grace"> <!-- Freya retail confirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1436,14 +1436,14 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="4" abnormalType="attack_time_up" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4386" levels="1" name="Scapegoat's Grace"> <!-- Freya retail confirmed --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1452,14 +1452,14 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="10" abnormalType="poison" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4387" levels="1" name="Scapegoat's Grace"> <!-- Freya retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1468,7 +1468,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="2" abnormalType="heal_effect_down" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4388" levels="5" name="Resist Paralysis"> @@ -1505,7 +1505,7 @@ <table name="#runSpd"> 20 33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="100" /> @@ -1514,7 +1514,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1525,7 +1525,7 @@ <table name="#rate"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="100" /> @@ -1534,7 +1534,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -1546,7 +1546,7 @@ <table name="#pAtk"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1554,7 +1554,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1565,7 +1565,7 @@ <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1573,7 +1573,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -1584,7 +1584,7 @@ <table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1592,7 +1592,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -1603,7 +1603,7 @@ <table name="#mDef"> 1.23 1.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1611,7 +1611,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -1630,7 +1630,7 @@ <table name="#runSpd"> 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1638,7 +1638,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -1656,7 +1656,7 @@ <table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1664,7 +1664,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> @@ -1676,7 +1676,7 @@ <table name="#absorbDam"> 6 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1684,7 +1684,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add stat="absorbDam" val="#absorbDam" order="0x40" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml index 05960d4e1d8da283d027baae24acfa6fe546c5c4..d2195e573064e7c2224e63ceb2fec85cb0a4ed73 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml @@ -6,7 +6,7 @@ <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -15,7 +15,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -26,7 +26,7 @@ <table name="#mAtk"> 1.55 1.65 1.75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -35,7 +35,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -46,7 +46,7 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -55,7 +55,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -66,7 +66,7 @@ <table name="#accCombat"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -75,7 +75,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -86,7 +86,7 @@ <table name="#rCrit"> 0.2 0.25 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -95,7 +95,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -106,7 +106,7 @@ <table name="#cAtk"> 1.25 1.3 1.35 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -115,7 +115,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -126,7 +126,7 @@ <table name="#rEvas"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -135,7 +135,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -755,7 +755,7 @@ <table name="#water"> 15 25 30 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -773,7 +773,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_water"> + <effect name="Debuff" val="0"> <add order="0x40" stat="fireRes" val="#fire" /> <sub order="0x40" stat="waterRes" val="#water" /> </effect> @@ -789,7 +789,7 @@ <table name="#wind"> 15 25 30 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_wind" /> + <set name="abnormalType" val="ARMOR_WIND" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -807,7 +807,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_wind"> + <effect name="Debuff" val="0"> <add order="0x40" stat="earthRes" val="#earth" /> <sub order="0x40" stat="windRes" val="#wind" /> </effect> @@ -823,7 +823,7 @@ <table name="#wind"> 7 12 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_earth" /> + <set name="abnormalType" val="ARMOR_EARTH" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -841,7 +841,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_earth"> + <effect name="Debuff" val="0"> <add order="0x40" stat="windRes" val="#wind" /> <sub order="0x40" stat="earthRes" val="#earth" /> </effect> @@ -857,7 +857,7 @@ <table name="#mpInitialConsume"> 4 7 13 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -875,7 +875,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> + <effect name="Debuff" val="0"> <add order="0x40" stat="holyRes" val="#holy" /> <sub order="0x40" stat="darkRes" val="#dark" /> </effect> @@ -891,7 +891,7 @@ <table name="#mpInitialConsume"> 4 7 13 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_holy" /> + <set name="abnormalType" val="ARMOR_HOLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -909,7 +909,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_holy"> + <effect name="Debuff" val="0"> <add order="0x40" stat="darkRes" val="#dark" /> <sub order="0x40" stat="holyRes" val="#holy" /> </effect> @@ -923,7 +923,7 @@ <table name="#speed"> 20 33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="100" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -931,7 +931,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#speed" /> </effect> </for> @@ -962,7 +962,7 @@ <table name="#pAtkDef"> 1.15 1.3 1.45 1.6 1.9 2.2 2.5 2.8 3.1 3.4 3.7 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1800" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -973,7 +973,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtkDef" /> <mul order="0x30" stat="pDef" val="#pAtkDef" /> </effect> @@ -1003,7 +1003,7 @@ <table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="hitTime" val="4000" /> @@ -1020,7 +1020,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="4474" levels="5" name="Area Heal - Per"> @@ -1040,7 +1040,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="hitTime" val="1500" /> @@ -1050,7 +1050,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="10" abnormalType="bleeding"> + <effect name="Buff" val="0"> <sub order="0x40" stat="bleedVuln" val="100" /> </effect> </for> @@ -1065,7 +1065,7 @@ <table name="#mpInitialConsume"> 3 4 6 7 9 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1076,7 +1076,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="#abnormalTime" val="0" abnormalLvl="1" abnormalType="stealth" /> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0" /> </for> </skill> <skill id="4477" levels="12" name="NPC Frost Wall"> @@ -1123,7 +1123,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="hitTime" val="4000" /> @@ -1137,7 +1137,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="4" abnormalType="armor_water"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="50" /> </effect> </for> @@ -1146,7 +1146,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="md_down" /> + <set name="abnormalType" val="MD_DOWN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="hitTime" val="1200" /> @@ -1162,7 +1162,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="1800" val="0" abnormalLvl="4" abnormalType="md_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mDef" val="0.8" /> </effect> </for> @@ -1171,7 +1171,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="hitTime" val="1200" /> @@ -1187,7 +1187,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="1800" val="0" abnormalLvl="4" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.7" /> </effect> </for> @@ -1196,7 +1196,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="hitTime" val="100" /> @@ -1207,8 +1207,8 @@ <set name="skillType" val="MUTE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="99" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="4483" levels="12" name="Hold"> @@ -1219,7 +1219,7 @@ <table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectRange" val="200" /> <set name="hitTime" val="3300" /> <set name="isDebuff" val="true" /> @@ -1236,7 +1236,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="4484" levels="1" name="Eating Follower Heal"> @@ -1270,7 +1270,7 @@ <table name="#pdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1289,7 +1289,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AREA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="#pdef" /> </effect> </for> @@ -1303,7 +1303,7 @@ <table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="md_down" /> + <set name="abnormalType" val="MD_DOWN" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1322,7 +1322,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AREA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mDef" val="#mdef" /> </effect> </for> @@ -1333,7 +1333,7 @@ <table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectRange" val="150" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1348,7 +1348,7 @@ <set name="skillType" val="ROOT" /> <set name="targetType" val="AURA" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="4489" levels="12" name="NPC Death MP Bomb"> @@ -1395,7 +1395,7 @@ <table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="affectRange" val="150" /> <set name="castRange" val="500" /> <set name="coolTime" val="800" /> @@ -1412,7 +1412,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AREA" /> <for> - <effect name="Buff" abnormalTime="120" val="0" effectPower="40" abnormalLvl="1" abnormalType="holy_attack"> + <effect name="Buff" val="0" effectPower="40"> <add order="0x40" stat="holyPower" val="20" /> </effect> </for> @@ -1424,7 +1424,7 @@ <table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> <set name="effectRange" val="200" /> @@ -1440,7 +1440,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="BigHead" abnormalTime="300" val="0" effectPower="80" abnormalLvl="1" abnormalType="big_head" abnormalVisualEffect="bighead" /> + <effect name="BigHead" val="0" effectPower="80" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="4493" levels="12" name="NPC Debuff Shield Slow"> @@ -1450,7 +1450,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="debuff_shield" /> + <set name="abnormalType" val="DEBUFF_SHIELD" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="2000" /> @@ -1461,7 +1461,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="debuff_shield" triggeredId="5520" triggeredLevel="#triggeredLevel" chanceType="ON_ATTACKED_HIT" activationChance="50" /> + <effect name="ChanceSkillTrigger" val="0" triggeredId="5520" triggeredLevel="#triggeredLevel" chanceType="ON_ATTACKED_HIT" activationChance="50" /> </for> </skill> <skill id="4494" levels="2" name="Raid Boss"> @@ -1493,7 +1493,7 @@ <table name="#power"> 176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1508,7 +1508,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4497" levels="1" name="Treasure Chest - Level 21"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml index 450f35d9ff1d6670277b03e3a1c122f1167342ac..f3eba23d22167ad415d27d93cc8543d366fcfd3f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml @@ -91,7 +91,7 @@ <skill id="4515" levels="1" name="Raid Curse"> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2000" /> @@ -103,7 +103,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Petrification" abnormalTime="120" val="0" abnormalLvl="99" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="4516" levels="1" name="Orfen Heal"> @@ -130,7 +130,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="pAtk" val="0.5" /> <mul order="0x30" stat="pDef" val="10" /> @@ -143,7 +143,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.3" /> <mul order="0x30" stat="pAtk" val="1.3" /> <mul order="0x30" stat="pDef" val="0.5" /> @@ -156,7 +156,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="bowWpnVuln" val="0.1" /> </effect> @@ -168,7 +168,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="bowWpnVuln" val="1.1" /> </effect> @@ -192,7 +192,7 @@ <skill id="4522" levels="1" name="Eye of Assassin"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -201,7 +201,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="public_slot"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="1"> <player behind="true" /> </basemul> @@ -212,7 +212,7 @@ <skill id="4523" levels="1" name="Quest - BOSS Evasion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="10000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="76" /> @@ -221,7 +221,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="public_slot"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="30" /> </effect> </for> @@ -229,7 +229,7 @@ <skill id="4524" levels="1" name="Quest - BOSS Bluff"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="10000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="76" /> @@ -237,7 +237,7 @@ <set name="reuseDelay" val="10000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="public_slot" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="4525" levels="1" name="Quest - BOSS Defend"> @@ -246,7 +246,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="pDef" val="10" /> <mul order="0x30" stat="mDef" val="10" /> <sub order="0x40" stat="sleepVuln" val="70" /> @@ -265,7 +265,7 @@ <skill id="4527" levels="1" name="Quest - BOSS Inc HP to Summoned"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -275,7 +275,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="public_slot"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.3" /> </effect> <effect name="HealPercent" noicon="1" val="30" /> @@ -284,7 +284,7 @@ <skill id="4528" levels="1" name="Quest - BOSS Movement to Summoned"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -294,7 +294,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="public_slot"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -338,7 +338,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <add order="0x40" stat="reflectDam" val="100" /> <mul order="0x30" stat="mDef" val="10" /> </effect> @@ -347,7 +347,7 @@ <skill id="4533" levels="1" name="Dance of Resistance"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="dance_of_inspiration" /> + <set name="abnormalType" val="DANCE_OF_INSPIRATION" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -359,7 +359,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dance_of_inspiration"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> <sub order="0x40" stat="accCombat" val="40" /> </effect> @@ -368,7 +368,7 @@ <skill id="4534" levels="1" name="Dance of Nihil"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="dance_of_fury" /> + <set name="abnormalType" val="DANCE_OF_FURY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -380,7 +380,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dance_of_fury"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <sub order="0x40" stat="rEvas" val="40" /> </effect> @@ -389,7 +389,7 @@ <skill id="4535" levels="1" name="Dance of Weakness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="dance_of_vampire" /> + <set name="abnormalType" val="DANCE_OF_VAMPIRE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -401,7 +401,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dance_of_vampire"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.5" /> <mul order="0x30" stat="pAtk" val="0.5" /> </effect> @@ -410,7 +410,7 @@ <skill id="4536" levels="1" name="Song of Seduce"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="song_of_wind" /> + <set name="abnormalType" val="SONG_OF_WIND" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -422,7 +422,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="song_of_wind"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> <sub order="0x40" stat="accCombat" val="40" /> </effect> @@ -431,7 +431,7 @@ <skill id="4537" levels="1" name="Song of Sweet Whisper"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="song_of_water" /> + <set name="abnormalType" val="SONG_OF_WATER" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -443,7 +443,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="song_of_water"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <sub order="0x40" stat="rEvas" val="40" /> </effect> @@ -452,7 +452,7 @@ <skill id="4538" levels="1" name="Song of Temptation"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="song_of_vengeance" /> + <set name="abnormalType" val="SONG_OF_VENGEANCE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -464,7 +464,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="song_of_vengeance"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.5" /> <mul order="0x30" stat="pAtk" val="0.5" /> </effect> @@ -473,7 +473,7 @@ <skill id="4539" levels="1" name="Curse of Vague"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -486,7 +486,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> <sub order="0x40" stat="accCombat" val="40" /> </effect> @@ -495,7 +495,7 @@ <skill id="4540" levels="1" name="Curse of Weakness"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -508,7 +508,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> </effect> @@ -517,7 +517,7 @@ <skill id="4541" levels="1" name="Curse of Nihil"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -530,7 +530,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="mAtk" val="0.5" /> @@ -561,14 +561,14 @@ <table name="#pDef"> 0.8 0.6 0.7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="76" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="public_slot"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> @@ -581,7 +581,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <add order="0x40" stat="reflectDam" val="100" /> <mul order="0x30" stat="pDef" val="10" /> <mul order="0x30" stat="runSpd" val="0.7" /> @@ -600,7 +600,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="watcher_gaze" /> + <set name="abnormalType" val="WATCHER_GAZE" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="isDebuff" val="true" /> @@ -612,7 +612,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="watcher_gaze" /> + <effect name="Debuff" val="0" /> </for> </skill> <skill id="4548" levels="1" name="Quest - Dispel Watcher Gaze"> @@ -621,11 +621,11 @@ <set name="effectRange" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="99" /> - <set name="negateAbnormals" val="watcher_gaze,1" /> + <set name="negateAbnormals" val="WATCHER_GAZE,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4549" levels="1" name="Quest - Unsealed Altar"> @@ -648,7 +648,7 @@ <table name="#rCrit"> 30 50 80 100 50 0 0 0 0 0 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="spa_disease_a" /> + <set name="abnormalType" val="SPA_DISEASE_A" /> <set name="aggroPoints" val="-100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -663,7 +663,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_a" abnormalVisualEffect="poison"> + <effect name="Debuff" val="0" abnormalVisualEffect="poison"> <mul order="0x30" stat="pDef" val="#pDef" /> <add order="0x40" stat="rCrit" val="#rCrit" /> </effect> @@ -675,7 +675,7 @@ <table name="#rEvas"> 0 3 3 3 5 5 5 8 8 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="spa_disease_b" /> + <set name="abnormalType" val="SPA_DISEASE_B" /> <set name="aggroPoints" val="-100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -690,7 +690,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_b" abnormalVisualEffect="poison"> + <effect name="Debuff" val="0" abnormalVisualEffect="poison"> <sub order="0x40" stat="rEvas" val="#rEvas" /> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> @@ -702,7 +702,7 @@ <table name="#pAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="spa_disease_c" /> + <set name="abnormalType" val="SPA_DISEASE_C" /> <set name="aggroPoints" val="-100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -717,7 +717,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_c" abnormalVisualEffect="poison"> + <effect name="Debuff" val="0" abnormalVisualEffect="poison"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> @@ -729,7 +729,7 @@ <table name="#MpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="spa_disease_d" /> + <set name="abnormalType" val="SPA_DISEASE_D" /> <set name="aggroPoints" val="-100" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -744,7 +744,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_d" abnormalVisualEffect="poison"> + <effect name="Debuff" val="0" abnormalVisualEffect="poison"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" /> </effect> @@ -771,11 +771,11 @@ <set name="magicLvl" val="75" /> <set name="mpConsume" val="55" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="spa_disease_a,10;spa_disease_d,10" /> + <set name="negateAbnormals" val="SPA_DISEASE_A,10;SPA_DISEASE_D,10" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4557" levels="1" name="Dispel Hot Spring Disease B_D"> @@ -787,11 +787,11 @@ <set name="magicLvl" val="75" /> <set name="mpConsume" val="55" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="spa_disease_b,10;spa_disease_d,10" /> + <set name="negateAbnormals" val="SPA_DISEASE_B,10;SPA_DISEASE_D,10" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4558" levels="1" name="Dispel Hot Spring Disease C_D"> @@ -803,11 +803,11 @@ <set name="magicLvl" val="75" /> <set name="mpConsume" val="55" /> <set name="mpInitialConsume" val="14" /> - <set name="negateAbnormals" val="spa_disease_c,10;spa_disease_d,10" /> + <set name="negateAbnormals" val="SPA_DISEASE_C,10;SPA_DISEASE_D,10" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4559" levels="1" name="Hot Spring Illusion"> @@ -815,7 +815,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="magicLvl" val="75" /> @@ -823,7 +823,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="BigHead" abnormalTime="600" val="0" abnormalVisualEffect="bighead" abnormalLvl="1" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="4560" levels="12" name="NPC Fire Burn"> @@ -1125,7 +1125,7 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -1138,7 +1138,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1151,7 +1151,7 @@ <table name="#reflectDam"> 10 15 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -1164,7 +1164,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> @@ -1177,7 +1177,7 @@ <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1194,7 +1194,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -1202,7 +1202,7 @@ <skill id="4578" levels="1" name="Petrification"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="500" /> @@ -1217,7 +1217,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Petrification" abnormalTime="20" val="0" abnormalLvl="2" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="4579" levels="12" name="Bleed"> @@ -1228,7 +1228,7 @@ <table name="#power"> 137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="blowChance" val="20" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> @@ -1246,7 +1246,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="100" /> + <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" effectPower="100" /> </for> </skill> <skill id="4580" levels="12" name="Decrease P. Atk."> @@ -1257,7 +1257,7 @@ <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1273,7 +1273,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1283,7 +1283,7 @@ <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1300,7 +1300,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="4582" levels="12" name="Poison"> @@ -1310,7 +1310,7 @@ <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1327,7 +1327,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4583" levels="12" name="Decrease Speed"> @@ -1337,7 +1337,7 @@ <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="hitTime" val="4000" /> @@ -1353,7 +1353,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1365,7 +1365,7 @@ <table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1381,7 +1381,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="80"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1400,7 +1400,7 @@ <table name="#runSpd"> 5 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -1413,7 +1413,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Grow" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Grow" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -1431,7 +1431,7 @@ <table name="#rEvas"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="avoid_down" /> + <set name="abnormalType" val="AVOID_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1448,7 +1448,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="avoid_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -1461,7 +1461,7 @@ <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1478,7 +1478,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1497,7 +1497,7 @@ <table name="#runSpd"> 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -1510,7 +1510,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -1528,7 +1528,7 @@ <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1545,7 +1545,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1557,7 +1557,7 @@ <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1573,7 +1573,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1585,7 +1585,7 @@ <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1300" /> <set name="hitTime" val="2000" /> @@ -1601,7 +1601,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1614,7 +1614,7 @@ <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1631,7 +1631,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1644,7 +1644,7 @@ <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1660,7 +1660,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1673,7 +1673,7 @@ <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1300" /> <set name="hitTime" val="2000" /> @@ -1689,7 +1689,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1703,7 +1703,7 @@ <table name="#pDef"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -1716,7 +1716,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> @@ -1729,7 +1729,7 @@ <table name="#mpConsume"> 29 47 64 88 113 138 162 173 180 188 192 194 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1747,7 +1747,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4597" levels="12" name="Bleed"> @@ -1757,7 +1757,7 @@ <table name="#mpConsume"> 20 34 47 63 82 100 117 124 130 135 138 140 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1774,7 +1774,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4598" levels="12" name="Bleed"> @@ -1784,7 +1784,7 @@ <table name="#mpConsume"> 20 34 47 63 82 100 117 124 130 135 138 140 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1300" /> <set name="hitTime" val="2000" /> @@ -1801,7 +1801,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4599" levels="12" name="Decrease Speed"> @@ -1811,7 +1811,7 @@ <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1827,7 +1827,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml index 0d062ada4c7bfbf84c1d802402024e7ac69fb0ca..27f964959e0d6e573d43226e163e49f7265bc5d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml @@ -7,7 +7,7 @@ <table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="150" /> <set name="hitTime" val="1800" /> <set name="isDebuff" val="true" /> @@ -23,7 +23,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="40" abnormalLvl="#abnormalLvls" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="40"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -36,7 +36,7 @@ <table name="#rCrit"> 0.2 0.25 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -48,7 +48,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> @@ -63,7 +63,7 @@ <table name="#time"> 10 10 15 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -80,7 +80,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -94,7 +94,7 @@ <table name="#time"> 10 10 15 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -110,7 +110,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -124,7 +124,7 @@ <table name="#time"> 10 10 15 15 15 15 15 15 15 15 15 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -140,7 +140,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -155,7 +155,7 @@ <table name="#waterRes"> 20 25 25 30 30 30 30 30 30 30 30 30 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="affectRange" val="80" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> @@ -173,7 +173,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> + <effect name="Debuff" val="0" effectPower="80"> <sub order="0x40" stat="fireRes" val="#fireRes" /> <add order="0x40" stat="waterRes" val="#waterRes" /> </effect> @@ -187,7 +187,7 @@ <table name="#power"> 46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -204,7 +204,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" effectPower="35" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" /> </for> </skill> <skill id="4607" levels="1" name="Magma Attack"> @@ -234,7 +234,7 @@ <table name="#runSpd"> 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -246,7 +246,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -264,7 +264,7 @@ <table name="#mpConsume"> 15 27 42 49 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -276,7 +276,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> @@ -288,7 +288,7 @@ <table name="#rCrit"> 0.2 0.25 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -300,7 +300,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -312,7 +312,7 @@ <table name="#mpConsume"> 15 27 49 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -324,7 +324,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -386,7 +386,7 @@ <table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="500" /> <set name="effectRange" val="1000" /> <set name="hitTime" val="2000" /> @@ -404,13 +404,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4616" levels="1" name="Fake Petrification"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="360" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="aggroPoints" val="100" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="80" /> @@ -422,7 +422,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="SELF" /> <for> - <effect name="Petrification" abnormalTime="360" val="0" abnormalLvl="2" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="4617" levels="1" name="Dispel Petrification"> @@ -432,11 +432,11 @@ <set name="magicLvl" val="80" /> <set name="mpConsume" val="58" /> <set name="mpInitialConsume" val="15" /> - <set name="negateAbnormals" val="turn_stone,2" /> + <set name="negateAbnormals" val="TURN_STONE,2" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4618" levels="1" name="NPC Cancel PC Target"> @@ -461,12 +461,12 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="40" /> <set name="mpConsume" val="35" /> - <set name="negateAbnormals" val="sleep,1" /> + <set name="negateAbnormals" val="SLEEP,1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4620" levels="12" name="Paralysis"> @@ -474,7 +474,7 @@ <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="6000" /> @@ -492,7 +492,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="4621" levels="12" name="NPC AE - 80% HP Drain"> @@ -560,7 +560,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -572,7 +572,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="healEffect" val="0" /> </effect> </for> @@ -585,7 +585,7 @@ <table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -597,7 +597,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -609,7 +609,7 @@ <table name="#pDef"> 1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 2.33 2.67 3 3.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -620,7 +620,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -632,7 +632,7 @@ <table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -643,7 +643,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -702,7 +702,7 @@ <table name="#pDef"> 1.8 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -713,7 +713,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> @@ -729,7 +729,7 @@ <table name="#mpConsume"> 29 53 83 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -740,7 +740,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> @@ -760,7 +760,7 @@ <table name="#runSpd"> 5 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -771,7 +771,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -791,7 +791,7 @@ <table name="#reflect"> 10 15 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -802,7 +802,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <add order="0x40" stat="reflectDam" val="#reflect" /> @@ -823,7 +823,7 @@ <table name="#runSpd"> 5 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -834,7 +834,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -860,7 +860,7 @@ <table name="#runSpd"> 5 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -871,7 +871,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -892,7 +892,7 @@ <table name="#reflect"> 10 15 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -903,7 +903,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> <add order="0x40" stat="reflectDam" val="#reflect" /> @@ -919,7 +919,7 @@ <table name="#mpConsume"> 43 79 124 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -931,7 +931,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> @@ -951,7 +951,7 @@ <table name="#runSpd"> 5 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -963,7 +963,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -979,7 +979,7 @@ <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="500" /> <set name="effectRange" val="1000" /> <set name="hitTime" val="2500" /> @@ -997,7 +997,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> </skill> <skill id="4641" levels="12" name="NPC Super Strike"> @@ -1034,7 +1034,7 @@ <table name="#runSpd"> 0.85 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1050,7 +1050,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="40" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="40"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1063,14 +1063,14 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1083,14 +1083,14 @@ <table name="#rCrit"> 0.15 0.25 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -1103,14 +1103,14 @@ <table name="#magicLvl"> 20 40 60 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -1123,14 +1123,14 @@ <table name="#pAtk"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1143,14 +1143,14 @@ <table name="#pDef"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1162,7 +1162,7 @@ <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectRange" val="200" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1177,7 +1177,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4650" levels="1" name="NPC AE - Dispel Hold"> @@ -1186,18 +1186,18 @@ <set name="magicLvl" val="40" /> <set name="mpConsume" val="42" /> <set name="mpInitialConsume" val="11" /> - <set name="negateAbnormals" val="root_magically,1" /> + <set name="negateAbnormals" val="ROOT_MAGICALLY,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="AURA" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4651" levels="3" name="NPC AE - Dispel Slow"> <table name="#magicLvl"> 20 40 60 </table> <table name="#mpConsume"> 23 42 66 </table> <table name="#mpInitialConsume"> 6 11 17 </table> - <table name="#negateAbnormals"> speed_down,1 speed_down,2 speed_down,3 </table> + <table name="#negateAbnormals"> SPEED_DOWN,1 SPEED_DOWN,2 SPEED_DOWN,3 </table> <set name="affectRange" val="200" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> @@ -1207,7 +1207,7 @@ <set name="operateType" val="A1" /> <set name="targetType" val="AURA" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4652" levels="1" name="NPC AE - Dispel Silence"> @@ -1216,11 +1216,11 @@ <set name="magicLvl" val="40" /> <set name="mpConsume" val="42" /> <set name="mpInitialConsume" val="11" /> - <set name="negateAbnormals" val="silence,1" /> + <set name="negateAbnormals" val="SILENCE,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="AURA" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4653" levels="12" name="NPC Corpse Life Drain"> @@ -1298,7 +1298,7 @@ <table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1318,7 +1318,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" effectPower="80" /> </for> </skill> <skill id="4658" levels="12" name="Hold"> @@ -1328,7 +1328,7 @@ <table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1347,7 +1347,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" effectPower="80" /> </for> </skill> <skill id="4659" levels="12" name="Hold"> @@ -1357,7 +1357,7 @@ <table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> @@ -1376,7 +1376,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" effectPower="80" /> </for> </skill> <skill id="4660" levels="12" name="Sleep"> @@ -1386,7 +1386,7 @@ <table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1406,7 +1406,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" effectPower="80" /> </for> </skill> <skill id="4661" levels="12" name="Sleep"> @@ -1416,7 +1416,7 @@ <table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1435,7 +1435,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" effectPower="80" /> </for> </skill> <skill id="4662" levels="12" name="Sleep"> @@ -1445,7 +1445,7 @@ <table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> @@ -1464,7 +1464,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" effectPower="80" /> </for> </skill> <skill id="4663" levels="1" name="NPC Hate"> @@ -1613,7 +1613,7 @@ <table name="#mpConsume"> 10 16 23 31 40 49 57 61 64 66 68 68 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1630,7 +1630,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="4671" levels="1" name="AV - Teleport"> @@ -1783,13 +1783,13 @@ <!-- Valakas Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="hitTime" val="3300" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="10" /> <mul order="0x30" stat="mDef" val="10" /> </effect> @@ -1843,7 +1843,7 @@ <!-- Valakas Dragon Breath Low --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="dragon_breath" /> + <set name="abnormalType" val="DRAGON_BREATH" /> <set name="affectRange" val="1200" /> <set name="castRange" val="600" /> <set name="coolTime" val="2000" /> @@ -1863,7 +1863,7 @@ <set name="targetType" val="FRONT_AREA" /> <for> <!-- 216HP * 5 during 10 seconds --> - <effect count="2" name="DamOverTime" abnormalTime="5" val="1080" abnormalVisualEffect="flame" effectPower="80" abnormalLvl="1" abnormalType="dragon_breath" /> + <effect count="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" /> </for> </skill> <skill id="4684" levels="1" name="Valakas Dragon Breath"> @@ -1872,7 +1872,7 @@ <!-- Valakas Dragon Breath High --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="dragon_breath" /> + <set name="abnormalType" val="DRAGON_BREATH" /> <set name="affectRange" val="1700" /> <set name="castRange" val="900" /> <set name="coolTime" val="2000" /> @@ -1892,7 +1892,7 @@ <set name="targetType" val="FRONT_AREA" /> <for> <!-- 216HP * 5 during 10 seconds --> - <effect count="2" name="DamOverTime" abnormalTime="5" val="1080" abnormalVisualEffect="flame" effectPower="80" abnormalLvl="1" abnormalType="dragon_breath" /> + <effect count="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" /> </for> </skill> <skill id="4685" levels="1" name="Valakas Tail Stomp"> @@ -1943,7 +1943,7 @@ <!-- Valakas Tail Lash from Behind --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="fly_away" /> + <set name="abnormalType" val="FLY_AWAY" /> <set name="affectRange" val="250" /> <set name="baseCritRate" val="10" /> <set name="coolTime" val="3000" /> @@ -1964,8 +1964,8 @@ <set name="targetType" val="BEHIND_AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="ThrowUp" noicon="1" val="0" abnormalLvl="1" abnormalType="fly_away" /> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" /> + <effect name="ThrowUp" noicon="1" val="0" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4689" levels="2" name="Valakas Fear"> @@ -1978,7 +1978,7 @@ <table name="#lvlDepend"> 1 0 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectRange" val="1000" /> <set name="coolTime" val="#coolTime" /> <set name="element" val="0" /> <!-- Fire --> @@ -1995,7 +1995,7 @@ <set name="targetType" val="FRONT_AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="15" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="15" name="Fear" val="0" /> </for> </skill> <skill id="4690" levels="1" name="Valakas Meteor Storm"> @@ -2020,12 +2020,12 @@ <table name="#regHp"> 0.15 0.3 0.5 0.8 1 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="hp_regen_down" /> + <set name="abnormalType" val="HP_REGEN_DOWN" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="#regHp" /> </effect> </for> @@ -2033,7 +2033,7 @@ <skill id="4692" levels="1" name="Quest BOSS Big Body"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="big_body" /> + <set name="abnormalType" val="BIG_BODY" /> <set name="aggroPoints" val="100" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="76" /> @@ -2041,7 +2041,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Grow" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="big_body" /> + <effect name="Grow" val="0" /> </for> </skill> <skill id="4693" levels="1" name="Quest BOSS Dispel Big Body"> @@ -2049,17 +2049,17 @@ <set name="aggroPoints" val="100" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="76" /> - <set name="negateAbnormals" val="big_body,1" /> + <set name="negateAbnormals" val="BIG_BODY,1" /> <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="4694" levels="1" name="Ultimate Debuff"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_debuff" /> + <set name="abnormalType" val="ULTIMATE_DEBUFF" /> <set name="aggroPoints" val="100" /> <set name="isDebuff" val="true" /> <set name="magicLvl" val="60" /> @@ -2069,7 +2069,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Debuff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="ultimate_debuff"> + <effect count="5" name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.55" /> <sub order="0x40" stat="accCombat" val="4" /> <sub order="0x40" stat="rEvas" val="4" /> @@ -2083,7 +2083,7 @@ <skill id="4695" levels="1" name="Ultimate Debuff"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_debuff" /> + <set name="abnormalType" val="ULTIMATE_DEBUFF" /> <set name="aggroPoints" val="100" /> <set name="isDebuff" val="true" /> <set name="magicLvl" val="60" /> @@ -2093,7 +2093,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Debuff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="ultimate_debuff"> + <effect count="5" name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.2" /> </effect> </for> @@ -2101,7 +2101,7 @@ <skill id="4696" levels="1" name="Ultimate Debuff"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_debuff" /> + <set name="abnormalType" val="ULTIMATE_DEBUFF" /> <set name="aggroPoints" val="100" /> <set name="isDebuff" val="true" /> <set name="magicLvl" val="60" /> @@ -2111,7 +2111,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Debuff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="ultimate_debuff"> + <effect count="5" name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.2" /> <mul order="0x30" stat="mDef" val="0.2" /> </effect> @@ -2135,14 +2135,14 @@ <table name="#regHp"> 1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="#regHp" /> </effect> </for> @@ -2160,7 +2160,7 @@ <table name="#rCrit"> 0.25 0.27 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="buff_queen_of_cat" /> + <set name="abnormalType" val="BUFF_QUEEN_OF_CAT" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#power" /> <set name="hitTime" val="4000" /> @@ -2173,7 +2173,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="#abnormalTime" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_queen_of_cat"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml index 5011ea6e03207ea5617eca0a3d55c95d0686e4c9..0687dc2b343b35861148b517953c8a2de8364b79 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml @@ -11,7 +11,7 @@ <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="buff_queen_of_cat" /> + <set name="abnormalType" val="BUFF_QUEEN_OF_CAT" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#power" /> <set name="hitTime" val="4000" /> @@ -23,7 +23,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_queen_of_cat"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> @@ -40,7 +40,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> - <set name="negateAbnormals" val="attack_time_up;hit_down;pa_down" /> + <set name="negateAbnormals" val="ATTACK_TIME_UP;HIT_DOWN;PA_DOWN" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> <set name="targetType" val="PARTY" /> @@ -58,7 +58,7 @@ <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="buff_unicorn_seraphim" /> + <set name="abnormalType" val="BUFF_UNICORN_SERAPHIM" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#power" /> <set name="hitTime" val="4000" /> @@ -70,7 +70,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_unicorn_seraphim"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="#regMp" /> </effect> </for> @@ -85,7 +85,7 @@ <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="buff_unicorn_seraphim" /> + <set name="abnormalType" val="BUFF_UNICORN_SERAPHIM" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="#power" /> <set name="hitTime" val="4000" /> @@ -97,7 +97,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_unicorn_seraphim"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mReuse" val="#mReuse" /> </effect> </for> @@ -113,7 +113,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> - <set name="negateAbnormals" val="sleep;root_magically;stun;paralyze;silence" /> + <set name="negateAbnormals" val="SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> <set name="targetType" val="PARTY" /> @@ -132,7 +132,7 @@ <table name="#power"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table> <!-- Base Land Rate --> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="debuff_nightshade" /> + <set name="abnormalType" val="DEBUFF_NIGHTSHADE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="element" val="5" /> <!-- Dark --> @@ -152,11 +152,11 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="debuff_nightshade"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mDef" val="#mpDef" /> <mul order="0x30" stat="pDef" val="#mpDef" /> </effect> - <effect name="TargetMe" abnormalTime="30" noicon="1" val="0" effectPower="80" /> + <effect name="TargetMe" noicon="1" val="0" effectPower="80" /> </for> </skill> <skill id="4706" levels="13" name="Mass Curse of Shade"> @@ -170,7 +170,7 @@ <table name="#power"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table> <!-- Base Land Rate --> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="debuff_nightshade" /> + <set name="abnormalType" val="DEBUFF_NIGHTSHADE" /> <set name="affectLimit" val="5-12" /> <set name="affectRange" val="200" /> <set name="element" val="5" /> <!-- Dark --> @@ -191,11 +191,11 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="debuff_nightshade"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mDef" val="#mpDef" /> <mul order="0x30" stat="pDef" val="#mpDef" /> </effect> - <effect name="TargetMe" abnormalTime="30" noicon="1" val="0" effectPower="40" /> + <effect name="TargetMe" noicon="1" val="0" effectPower="40" /> </for> </skill> <skill id="4707" levels="13" name="Shade Sacrifice"> @@ -226,7 +226,7 @@ <table name="#power"> 1046 1230 1425 1626 1727 1827 1925 2020 2067 2112 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="2000" /> @@ -243,7 +243,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" effectPower="50" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="4709" levels="10" name="Cursed Blow"> @@ -271,7 +271,7 @@ <table name="#power"> 16 35 73 138 238 375 537 619 697 766 821 864 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="400" /> <set name="effectRange" val="200" /> @@ -289,7 +289,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="15" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="15" /> </for> </skill> <skill id="4711" levels="12" name="Wild Defense"> @@ -298,7 +298,7 @@ <table name="#mpConsume"> 46 76 104 139 179 220 258 275 288 298 305 309 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ultimate_buff" /> + <set name="abnormalType" val="ULTIMATE_BUFF" /> <set name="aggroPoints" val="#aggro" /> <set name="coolTime" val="400" /> <set name="hitTime" val="1100" /> @@ -309,7 +309,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="ultimate_buff"> + <effect name="ImmobileBuff" val="0"> <mul order="0x30" stat="mDef" val="5" /> <mul order="0x30" stat="pDef" val="5" /> <mul order="0x30" stat="pAtkSpd" val="0.3" /> @@ -499,7 +499,7 @@ <table name="#power"> 56 151 417 1089 2816 5504 8522 10060 11622 13182 14784 16398 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -515,7 +515,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4725" levels="12" name="Stun"> @@ -524,7 +524,7 @@ <table name="#power"> 48 128 352 920 2377 4645 7195 8490 9855 11350 12936 14430 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -540,7 +540,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4726" levels="12" name="Stun"> @@ -549,7 +549,7 @@ <table name="#power"> 26 68 188 491 1268 2479 3834 4519 5242 6037 6889 7675 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -565,7 +565,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4727" levels="12" name="Stun"> @@ -574,7 +574,7 @@ <table name="#power"> 24 64 176 461 1189 2326 3598 4245 4928 5682 6461 7215 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -590,7 +590,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4728" levels="12" name="Stun"> @@ -599,7 +599,7 @@ <table name="#power"> 23 60 165 429 1109 2172 3362 3971 4614 5313 6047 6756 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -615,7 +615,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4729" levels="12" name="BOSS Mortal Blow"> @@ -884,7 +884,7 @@ <table name="#power"> 56 151 417 1089 2816 5504 8522 10060 11622 13182 14784 16398 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -900,7 +900,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4745" levels="12" name="Stun"> @@ -909,7 +909,7 @@ <table name="#power"> 48 128 352 920 2377 4645 7195 8490 9855 11350 12936 14430 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -925,7 +925,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4746" levels="12" name="Stun"> @@ -934,7 +934,7 @@ <table name="#power"> 26 68 188 491 1268 2479 3834 4519 5242 6037 6889 7675 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -950,7 +950,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4747" levels="12" name="Stun"> @@ -959,7 +959,7 @@ <table name="#power"> 24 64 176 461 1189 2326 3598 4245 4928 5682 6461 7215 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -975,7 +975,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4748" levels="12" name="Stun"> @@ -984,7 +984,7 @@ <table name="#power"> 23 60 165 429 1109 2172 3362 3971 4614 5313 6047 6756 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -1000,7 +1000,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4749" levels="12" name="BOSS Mortal Blow"> @@ -1184,7 +1184,7 @@ <table name="#power"> 164 441 1218 3179 8223 16075 24892 29382 33944 38501 43180 47895 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1199,7 +1199,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4760" levels="12" name="Stun"> @@ -1208,7 +1208,7 @@ <table name="#power"> 138 372 1029 2687 6943 13568 21015 24795 28785 33149 37783 42148 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1223,7 +1223,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4761" levels="12" name="Stun"> @@ -1232,7 +1232,7 @@ <table name="#power"> 74 198 548 1434 3704 7241 11196 13197 15309 17634 20122 22415 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1247,7 +1247,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4762" levels="12" name="Stun"> @@ -1256,7 +1256,7 @@ <table name="#power"> 69 186 514 1346 3472 6792 10508 12398 14393 16594 18870 21074 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1271,7 +1271,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4763" levels="12" name="Stun"> @@ -1280,7 +1280,7 @@ <table name="#power"> 65 174 481 1253 3240 6344 9819 11599 13476 15516 17661 19733 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1295,7 +1295,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4764" levels="12" name="BOSS Power Shot"> @@ -1384,7 +1384,7 @@ <table name="#power"> 164 441 1218 3179 8223 16075 24892 29382 33944 38501 43180 47895 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1399,7 +1399,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4770" levels="12" name="Stun"> @@ -1408,7 +1408,7 @@ <table name="#power"> 138 372 1029 2687 6943 13568 21015 24795 28785 33149 37783 42148 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1423,7 +1423,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4771" levels="12" name="Stun"> @@ -1432,7 +1432,7 @@ <table name="#power"> 74 198 548 1434 3704 7241 11196 13197 15309 17634 20122 22415 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1447,7 +1447,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4772" levels="12" name="Stun"> @@ -1456,7 +1456,7 @@ <table name="#power"> 69 186 514 1346 3472 6792 10508 12398 14393 16594 18870 21074 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1471,7 +1471,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4773" levels="12" name="Stun"> @@ -1480,7 +1480,7 @@ <table name="#power"> 65 174 481 1253 3240 6344 9819 11599 13476 15516 17661 19733 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1495,7 +1495,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="4774" levels="12" name="BOSS Spear Attack"> @@ -1676,7 +1676,7 @@ <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1689,7 +1689,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4785" levels="12" name="BOSS Chant of Life"> @@ -1700,7 +1700,7 @@ <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1713,7 +1713,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4786" levels="12" name="BOSS Chant of Life"> @@ -1724,7 +1724,7 @@ <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1737,7 +1737,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4787" levels="12" name="BOSS Chant of Life"> @@ -1748,7 +1748,7 @@ <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1761,7 +1761,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4788" levels="12" name="BOSS Chant of Life"> @@ -1772,7 +1772,7 @@ <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> @@ -1785,7 +1785,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4789" levels="10" name="NPC High Level"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04900-04999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04900-04999.xml index cee1fbb58300f1f455bb47fa42c6e3b8d86e1cdd..2afad6d3e60d0418b721ab1eaab0186068736af3 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04900-04999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04900-04999.xml @@ -550,7 +550,7 @@ <!-- Decreases Atk. Spd. and Casting Spd. Effect 5. --> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="all_speed_down" /> + <set name="abnormalType" val="ALL_SPEED_DOWN" /> <set name="operateType" val="A2" /> <set name="targetType" val="SELF" /> </skill> @@ -559,7 +559,7 @@ <!-- Shocks and instantly Immobilizes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="operateType" val="A2" /> <set name="targetType" val="SELF" /> <set name="trait" val="SHOCK" /> @@ -622,7 +622,7 @@ <!-- TODO: Needs to be done --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="180" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="operateType" val="A2" /> <set name="targetType" val="SELF" /> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml index f1538311d441a80c61604b6fae18d325bb4c6419..97bbef441baa3163fb75c8ea3e65366cb8948a2b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml @@ -31,7 +31,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="76" /> @@ -41,7 +41,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> @@ -68,7 +68,7 @@ <!-- Frintezza Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="fly_away" /> + <set name="abnormalType" val="FLY_AWAY" /> <set name="affectRange" val="300" /> <set name="element" val="5" /> <!-- Dark --> <set name="elementPower" val="180" /> @@ -84,8 +84,8 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="ThrowUp" noicon="1" val="0" abnormalLvl="1" abnormalType="fly_away" /> - <effect name="Stun" abnormalTime="2" val="0" effectPower="100" /> + <effect name="ThrowUp" noicon="1" val="0" /> + <effect name="Stun" val="0" effectPower="100" /> </for> </skill> <skill id="5005" levels="1" name="Frintezza's Ghost Summoning"> @@ -93,7 +93,7 @@ <!-- Frintezza Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> @@ -105,7 +105,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Paralyze" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="5006" levels="1" name="Frintezza's Melody"> @@ -132,7 +132,7 @@ <skill id="5008" levels="5" name="Frintezza's Songs"> <!-- Confirmed CT2.5 --> <!-- Frintezza Skills --> - <table name="#abnormalType"> none none ultimate_buff heal_effect_down stun </table> + <table name="#abnormalTypes"> NONE NONE ULTIMATE_BUFF HEAL_EFFECT_DOWN STUN </table> <table name="#aggroPoints"> 100 100 100 0 0 </table> <table name="#attackAndSpeed"> 1 1 1.2 1 1 </table> <table name="#effectname1"> Buff Buff Buff Buff Stun </table> @@ -149,6 +149,7 @@ <table name="#skillType"> BUFF DUMMY BUFF DEBUFF STUN </table> <table name="#time"> 0 0 5 5 5 </table> <table name="#traits"> NONE NONE NONE DERANGEMENT DERANGEMENT </table> + <set name="abnormalType" val="#abnormalTypes" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="isDebuff" val="#isDebuff" /> <set name="isMagic" val="#isMagic" /> @@ -162,7 +163,7 @@ <set name="targetType" val="SELF" /> <set name="trait" val="#traits" /> <for> - <effect name="#effectname1" abnormalTime="#time" val="0" abnormalLvl="1" abnormalType="#abnormalType"> + <effect name="#effectname1" val="0"> <mul order="0x30" stat="pAtk" val="#attackAndSpeed" /> <mul order="0x30" stat="mAtk" val="#attackAndSpeed" /> <mul order="0x30" stat="pAtkSpd" val="#attackAndSpeed" /> @@ -227,7 +228,7 @@ <!-- Frintezza Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1500" /> @@ -242,7 +243,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalVisualEffect="dancestun" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" abnormalVisualEffect="dancestun" /> </for> </skill> <skill id="5013" levels="1" name="Frintezza Ghost Drain"> @@ -315,7 +316,7 @@ <!-- Frintezza Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectRange" val="200" /> <set name="castRange" val="500" /> <set name="coolTime" val="1000" /> @@ -332,7 +333,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Paralyze" abnormalTime="20" val="0" abnormalVisualEffect="floatroot" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" abnormalVisualEffect="floatroot" /> </for> </skill> <skill id="5017" levels="1" name="Frintezza's Daemon Morph"> @@ -340,7 +341,7 @@ <!-- Frintezza Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="big_body" /> + <set name="abnormalType" val="BIG_BODY" /> <set name="aggroPoints" val="100" /> <set name="coolTime" val="1000" /> <set name="hitTime" val="1000" /> @@ -350,7 +351,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Grow" abnormalTime="7200" val="0" abnormalLvl="1" abnormalType="big_body"> + <effect name="Grow" val="0"> <mul order="0x30" stat="runSpd" val="1.22" /> </effect> <effect name="HealPercent" noicon="1" val="20" /> @@ -392,7 +393,7 @@ <!-- Crumples to the ground because of unknown power. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="2000" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> @@ -403,7 +404,7 @@ <skill id="5021" levels="12" name="Inspiration of Einhasad"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="coolTime" val="800" /> <set name="hitTime" val="3200" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -418,7 +419,7 @@ <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -429,7 +430,7 @@ <skill id="5023" levels="12" name="Hold"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -442,7 +443,7 @@ <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -514,7 +515,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="casting_time_up" /> + <set name="abnormalType" val="CASTING_TIME_UP" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -549,7 +550,7 @@ <table name="#mpInitialConsume"> 1 1 1 1 1 1 1 49 51 52 53 53 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="600" /> @@ -563,7 +564,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="5041" levels="1" name="Charm of Courage"> @@ -573,7 +574,7 @@ <set name="stayAfterDeath" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="CharmOfCourage" abnormalTime="1200" noicon="1" val="0" /> + <effect name="CharmOfCourage" noicon="1" val="0" /> </for> </skill> <skill id="5042" levels="12" name="NPC Dispel Bomb"> @@ -625,7 +626,7 @@ <table name="#time"> 30 30 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="100" /> <set name="magicLvl" val="#magicLvl" /> @@ -635,7 +636,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="#time" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -894,7 +895,7 @@ <skill id="5068" levels="12" name="Decrease Speed"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -907,7 +908,7 @@ <skill id="5069" levels="12" name="Decrease Atk. Spd."> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -920,7 +921,7 @@ <skill id="5070" levels="12" name="Decrease Casting Spd"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="casting_time_up" /> + <set name="abnormalType" val="CASTING_TIME_UP" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -933,7 +934,7 @@ <skill id="5071" levels="12" name="Decrease P. Atk."> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -946,7 +947,7 @@ <skill id="5072" levels="12" name="Decrease M. Atk."> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="ma_down" /> + <set name="abnormalType" val="MA_DOWN" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -1025,7 +1026,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="3000" /> @@ -1037,7 +1038,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> @@ -1047,7 +1048,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="affectRange" val="900" /> <set name="hitTime" val="3000" /> <set name="magicLvl" val="85" /> @@ -1058,7 +1059,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> @@ -1069,7 +1070,7 @@ <table name="#power"> 1715 3540 7306 8602 </table> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="silence_physical" /> + <set name="abnormalType" val="SILENCE_PHYSICAL" /> <set name="blowChance" val="20" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> @@ -1084,7 +1085,7 @@ <set name="skillType" val="BLOW" /> <set name="targetType" val="ONE" /> <for> - <effect name="PhysicalMute" abnormalTime="30" val="0" abnormalLvl="0" abnormalType="silence_physical" /> + <effect name="PhysicalMute" val="0" /> </for> </skill> <skill id="5082" levels="4" name="NPC Spinning, Slashing Trick"> @@ -1105,7 +1106,7 @@ <table name="#power"> 1715 3540 7305 8602 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> <set name="effectRange" val="200" /> @@ -1122,14 +1123,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="10" /> </for> </skill> <skill id="5084" levels="4" name="NPC Blinding Blow"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="blowChance" val="15" /> <set name="castRange" val="40" /> <set name="condition" val="16" /> <!-- Crit --> @@ -1145,7 +1146,7 @@ <set name="skillType" val="BLOW" /> <set name="targetType" val="ONE" /> <for> - <effect self="1" name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="speed_up_special"> + <effect self="1" name="Buff" val="0"> <add order="0x40" stat="runSpd" val="40" /> </effect> </for> @@ -1154,7 +1155,7 @@ <!-- Temporarily stunned and Immobilized. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="anesthesia" /> + <set name="abnormalType" val="ANESTHESIA" /> <set name="hitTime" val="3300" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1166,7 +1167,7 @@ <!-- Infected with poison and gradually losing HP. If HP falls to 0, death will ensue. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="critical_poison" /> + <set name="abnormalType" val="CRITICAL_POISON" /> <set name="hitTime" val="3300" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -1187,7 +1188,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pDef" val="#pDef" /> @@ -1233,7 +1234,7 @@ <!-- Antharas Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectRange" val="400" /> <set name="castRange" val="600" /> <set name="coolTime" val="2700" /> @@ -1250,7 +1251,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="7" name="Fear" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="7" name="Fear" val="0" /> </for> </skill> <skill id="5093" levels="1" name="Antharas Meteor"> @@ -1329,7 +1330,7 @@ <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="seizure_penalty" /> + <set name="abnormalType" val="SEIZURE_PENALTY" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1000" /> <set name="skillType" val="NOTDONE" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index 35af9d23ec62695fb545df5cfc3eb3e83b77098a..e2feaef769c88be9b0cda71f2a5f16daaf529054 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -36,7 +36,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="physical_stance" /> + <set name="abnormalType" val="PHYSICAL_STANCE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -47,7 +47,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="magical_stance" /> + <set name="abnormalType" val="MAGICAL_STANCE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -57,7 +57,7 @@ <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="25" /> - <set name="abnormalType" val="seizure_a" /> + <set name="abnormalType" val="SEIZURE_A" /> <set name="castRange" val="300" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -66,7 +66,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvls" abnormalType="seizure_a"> + <effect count="0x7fffffff" name="Fusion" val="15"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> @@ -76,7 +76,7 @@ <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="25" /> - <set name="abnormalType" val="seizure_b" /> + <set name="abnormalType" val="SEIZURE_B" /> <set name="castRange" val="300" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -85,7 +85,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvls" abnormalType="seizure_b"> + <effect count="0x7fffffff" name="Fusion" val="15"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> @@ -95,7 +95,7 @@ <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="25" /> - <set name="abnormalType" val="seizure_c" /> + <set name="abnormalType" val="SEIZURE_C" /> <set name="castRange" val="300" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -104,7 +104,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvls" abnormalType="seizure_c"> + <effect count="0x7fffffff" name="Fusion" val="15"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> @@ -179,7 +179,7 @@ <table name="#mpConsume"> 7 10 14 19 25 31 36 38 40 42 42 43 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="200" /> <set name="coolTime" val="800" /> <set name="hitTime" val="1000" /> @@ -196,7 +196,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5113" levels="12" name="Castle Self AE Dispell Buff"> @@ -223,7 +223,7 @@ <table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectRange" val="200" /> <set name="hitTime" val="2500" /> <set name="isDebuff" val="true" /> @@ -240,7 +240,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="5115" levels="12" name="Cubic Hate"> @@ -263,7 +263,7 @@ <table name="#magicLvl"> 62 66 70 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -276,14 +276,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="5117" levels="1" name="Stun"> <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="100" /> <set name="coolTime" val="800" /> @@ -302,7 +302,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="30" /> + <effect name="Stun" val="0" effectPower="30" /> </for> </skill> <skill id="5118" levels="1" name="Cancel Sailren Use"> @@ -343,7 +343,7 @@ <skill id="5120" levels="1" name="Stun"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="600" /> <set name="coolTime" val="800" /> <set name="effectRange" val="900" /> @@ -361,7 +361,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="40" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="40" /> </for> </skill> <skill id="5121" levels="1" name="Production - Corpse Revival"> @@ -375,7 +375,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="2500" /> <set name="magicLvl" val="90" /> <set name="mpConsume" val="38" /> @@ -383,7 +383,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.5" /> </effect> </for> @@ -391,14 +391,14 @@ <skill id="5123" levels="1" name="Maximum Defense"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="combination" /> + <set name="abnormalType" val="COMBINATION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="1000" /> <add order="0x40" stat="mDef" val="800" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -415,14 +415,14 @@ <skill id="5125" levels="1" name="Maximum Resist Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="combination" /> + <set name="abnormalType" val="COMBINATION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination"> + <effect name="Buff" val="0"> <sub order="0x40" stat="debuffVuln" val="60" /> </effect> </for> @@ -430,14 +430,14 @@ <skill id="5126" levels="1" name="Maximum Recovery"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="combination" /> + <set name="abnormalType" val="COMBINATION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.4" /> <mul order="0x30" stat="regCp" val="1.4" /> </effect> @@ -446,7 +446,7 @@ <skill id="5127" levels="1" name="Recover Force"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="combination" /> + <set name="abnormalType" val="COMBINATION" /> <set name="affectRange" val="200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> @@ -454,7 +454,7 @@ <set name="skillType" val="CONT" /> <!-- FIXME: This is not retail like --> <set name="targetType" val="AURA" /> <!-- FIXME: Aura Friendly ? --> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> </effect> <effect count="7" name="IncreaseCharges" noicon="1" val="1" /> @@ -463,14 +463,14 @@ <skill id="5128" levels="1" name="Maximize long-range weapon use"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="combination" /> + <set name="abnormalType" val="COMBINATION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2"> <using kind="Bow,Crossbow" /> </mul> @@ -483,14 +483,14 @@ <skill id="5129" levels="1" name="Smokescreen"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="combination" /> + <set name="abnormalType" val="COMBINATION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="15" /> <mul order="0x30" stat="blowRate" val="1.2" /> </effect> @@ -568,7 +568,7 @@ <!-- Summon Feline King Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectRange" val="200" /> <set name="hitTime" val="4000" /> <set name="isDebuff" val="true" /> @@ -586,7 +586,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="5138" levels="1" name="Whiplash"> @@ -594,7 +594,7 @@ <!-- Summon Magnus the Unicorn Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -615,7 +615,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="60" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="60" /> </for> </skill> <skill id="5139" levels="1" name="Tidal Wave"> @@ -645,7 +645,7 @@ <!-- Summon Spectral Lord Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> <set name="isDebuff" val="true" /> @@ -663,7 +663,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="AURA" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="327" abnormalVisualEffect="poison" abnormalLvl="3" abnormalType="attack_time_up"> + <effect count="10" name="DamOverTime" val="327" abnormalVisualEffect="poison"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -740,7 +740,7 @@ <skill id="5145" levels="1" name="Day of Doom"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="multi_debuff" /> + <set name="abnormalType" val="MULTI_DEBUFF" /> <set name="canBeReflected" val="false" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="80" /> @@ -750,7 +750,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="multi_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.5" /> <mul order="0x30" stat="pDef" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> @@ -789,7 +789,7 @@ <table name="#maxHp"> 24 48 72 96 120 144 168 192 216 240 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -799,7 +799,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -811,7 +811,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -821,7 +821,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> </for> @@ -849,7 +849,7 @@ <table name="#maxMp"> 16 32 48 68 80 96 112 128 144 160 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -859,7 +859,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -870,7 +870,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -880,7 +880,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="manaCharge" val="1" /> </effect> </for> @@ -908,7 +908,7 @@ <table name="#maxCp"> 24 48 72 96 120 144 168 192 216 240 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -918,7 +918,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxCp" val="#maxCp" /> </effect> </for> @@ -930,7 +930,7 @@ <table name="#pAtk"> 23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -940,7 +940,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -952,7 +952,7 @@ <table name="#mAtk"> 15.9 18.65 21.6 24.9 28.4 32.15 36.05 40.1 44.2 50.95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -962,7 +962,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -973,7 +973,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -983,7 +983,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> </effect> @@ -996,7 +996,7 @@ <table name="#pDef"> 30.2 33.72 37.4 41.28 45.32 49.52 53.88 58.32 62.88 70.6 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1006,7 +1006,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="#pDef" /> </effect> </for> @@ -1018,7 +1018,7 @@ <table name="#mDef"> 37 40 44 48 52 56 61 65 70 77 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1028,7 +1028,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="mDef" val="#mDef" /> </effect> </for> @@ -1039,7 +1039,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pvp_dmg_down" /> + <set name="abnormalType" val="PVP_DMG_DOWN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1500" /> @@ -1055,7 +1055,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pvp_dmg_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pvpPhysDmg" val="0.95" /> <mul order="0x30" stat="pvpPhysSkillsDmg" val="0.95" /> </effect> @@ -1068,7 +1068,7 @@ <table name="#rEvas"> 1 1 1 2 2 2 3 3 3 4 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1078,7 +1078,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -1090,7 +1090,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1100,7 +1100,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -1112,7 +1112,7 @@ <table name="#rCrit"> 0.05 0.05 0.05 0.1 0.1 0.1 0.15 0.15 0.15 0.2 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1122,7 +1122,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -1134,7 +1134,7 @@ <table name="#mCritRate"> 1 1 1 2 2 2 3 3 3 4 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="abnormal_item" /> + <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1144,7 +1144,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="#mCritRate" /> </effect> </for> @@ -1174,7 +1174,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1190,7 +1190,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -1201,7 +1201,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1217,7 +1217,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -1228,7 +1228,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1245,7 +1245,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5169" levels="10" name="Hold"> @@ -1254,7 +1254,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1271,7 +1271,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="root_magically"> + <effect name="Root" val="0"> <sub order="0x40" stat="rootVuln" val="100" /> </effect> </for> @@ -1282,7 +1282,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1299,7 +1299,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="sleep"> + <effect name="Sleep" val="0"> <sub order="0x40" stat="sleepVuln" val="100" /> </effect> </for> @@ -1310,7 +1310,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1327,7 +1327,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="5172" levels="10" name="Medusa"> @@ -1336,7 +1336,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="element" val="3" /> <!-- Earth --> @@ -1354,7 +1354,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="5173" levels="10" name="Fear"> @@ -1363,7 +1363,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1380,7 +1380,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="5174" levels="10" name="Poison"> @@ -1391,7 +1391,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1409,7 +1409,7 @@ <set name="trait" val="POISON" /> <for> <!-- 41 41 50 50 50 58 58 58 63 63HP * 3 during 30 seconds --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="5175" levels="10" name="Bleed"> @@ -1420,7 +1420,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1439,7 +1439,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 44 44 54 54 54 62 62 62 67 67HP * 3 during 20 seconds --> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5176" levels="10" name="Silence"> @@ -1448,7 +1448,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1465,7 +1465,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> </skill> <skill id="5177" levels="10" name="Doom"> @@ -1474,7 +1474,7 @@ <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1491,8 +1491,8 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="5178" levels="1" name="NPC Burn"> @@ -1526,7 +1526,7 @@ <!-- Newbie Guide Buff --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="pk_protect" /> + <set name="abnormalType" val="PK_PROTECT" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1536,7 +1536,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="ProtectionBlessing" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="pk_protect" /> + <effect name="ProtectionBlessing" val="0" /> </for> </skill> <skill id="5183" levels="1" name="Production: Dimensional Stun"> @@ -1588,7 +1588,7 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1602,7 +1602,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1616,7 +1616,7 @@ <table name="#mpInitialConsume"> 3 4 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1630,7 +1630,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> </effect> </for> @@ -1644,7 +1644,7 @@ <table name="#rate"> 1.1 1.15 1.2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1658,7 +1658,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="#rate" /> </effect> </for> @@ -1672,7 +1672,7 @@ <table name="#mpInitialConsume"> 4 5 5 6 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1686,7 +1686,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -1700,7 +1700,7 @@ <table name="#mpInitialConsume"> 4 5 5 6 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1714,7 +1714,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -1727,7 +1727,7 @@ <table name="#mpInitialConsume"> 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -1740,7 +1740,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -1754,7 +1754,7 @@ <table name="#runSpd"> 20 33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1768,7 +1768,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1782,7 +1782,7 @@ <table name="#mpInitialConsume"> 2 3 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1796,7 +1796,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -1810,7 +1810,7 @@ <table name="#mpInitialConsume"> 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1824,7 +1824,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -1837,7 +1837,7 @@ <table name="#mpInitialConsume"> 2 3 5 7 8 10 12 13 13 13 14 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="5000" /> @@ -1860,7 +1860,7 @@ <table name="#mpInitialConsume"> 12 13 13 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -1878,7 +1878,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -1889,7 +1889,7 @@ <table name="#mpInitialConsume"> 6 7 7 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1200" /> @@ -1907,7 +1907,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> @@ -1918,7 +1918,7 @@ <table name="#mpInitialConsume"> 12 13 13 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1936,7 +1936,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -1947,7 +1947,7 @@ <table name="#mpInitialConsume"> 12 13 13 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="md_down" /> + <set name="abnormalType" val="MD_DOWN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="1500" /> @@ -1965,7 +1965,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="3" abnormalType="md_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mDef" val="0.77" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml index b8d5304aaee991cdd9a9e9b7b47c6609883ff19b..010f8a27c3bed0e7db7a95f58ba2b5d0f38e3a99 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml @@ -32,7 +32,7 @@ <table name="#mpInitialConsume"> 4 6 8 10 11 13 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -46,7 +46,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="#cancel" /> </effect> </for> @@ -57,7 +57,7 @@ <table name="#mpConsume"> 7 10 14 19 25 31 36 38 40 42 42 43 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="150" /> <set name="coolTime" val="500" /> @@ -75,7 +75,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5203" levels="12" name="Fear"> @@ -84,7 +84,7 @@ <table name="#mpConsume"> 7 10 14 19 25 31 36 38 40 42 42 43 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="150" /> <set name="coolTime" val="500" /> @@ -101,7 +101,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="5204" levels="1" name="Production-First Gigantic Pig Combination"> @@ -124,7 +124,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -142,7 +142,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.85" /> </effect> </for> @@ -151,7 +151,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1500" /> @@ -169,7 +169,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.85" /> </effect> </for> @@ -178,7 +178,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -187,7 +187,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -196,7 +196,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -205,7 +205,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -214,7 +214,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -223,7 +223,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="7" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -232,7 +232,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -241,7 +241,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="5" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -250,7 +250,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -259,7 +259,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.2" /> </effect> </for> @@ -268,7 +268,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -277,7 +277,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -286,7 +286,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -295,7 +295,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="7" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -304,7 +304,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -313,7 +313,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -322,7 +322,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -331,7 +331,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="18" /> </effect> </for> @@ -340,7 +340,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -349,7 +349,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.55" /> </effect> </for> @@ -367,7 +367,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> @@ -387,14 +387,14 @@ <set name="targetType" val="AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5220" levels="1" name="Fear of giant mutated animal"> <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> @@ -413,7 +413,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="10" name="Fear" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="10" name="Fear" val="0" /> </for> </skill> <skill id="5221" levels="1" name="Balor - Physical Close Range Weak Point"> @@ -424,7 +424,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="bluntWpnVuln" val="1.7" /> <mul order="0x30" stat="bigBluntWpnVuln" val="1.7" /> <mul order="0x30" stat="daggerWpnVuln" val="1.7" /> @@ -445,7 +445,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="bowWpnVuln" val="1.7" /> </effect> </for> @@ -458,7 +458,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0"> + <effect count="0x7fffffff" name="ManaDamOverTime" val="0"> <mul order="0x30" stat="mDef" val="0.3" /> </effect> </for> @@ -468,7 +468,7 @@ <!-- Baylor Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="3000" /> <set name="magicLvl" val="85" /> @@ -478,7 +478,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.5" /> <mul order="0x30" stat="pDef" val="1.5" /> </effect> @@ -489,7 +489,7 @@ <!-- Baylor Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="3500" /> <set name="magicLvl" val="85" /> @@ -499,7 +499,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Invincible" abnormalTime="30" val="0" special="invincible" abnormalLvl="1" abnormalType="pd_up_special" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="5226" levels="1" name="Imprison"> @@ -549,7 +549,7 @@ <!-- Baylor Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="20" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -568,7 +568,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="3" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> <effect name="ThrowUp" noicon="1" val="0" /> </for> </skill> @@ -577,7 +577,7 @@ <!-- Tully Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="300" /> <set name="hitTime" val="5000" /> <set name="isDebuff" val="true" /> @@ -592,7 +592,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="5231" levels="1" name="Stun"> @@ -600,7 +600,7 @@ <!-- Tully Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="300" /> <set name="hitTime" val="3000" /> <set name="isDebuff" val="true" /> @@ -615,7 +615,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="5232" levels="1" name="Stun"> @@ -623,7 +623,7 @@ <!-- Tully Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="300" /> <set name="hitTime" val="2000" /> <set name="isDebuff" val="true" /> @@ -638,7 +638,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="5233" levels="1" name="Weight Spin Attack - Weak"> @@ -685,7 +685,7 @@ <!-- Tully Skills --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="85" /> @@ -694,7 +694,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -704,7 +704,7 @@ <!-- Tully Skills --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="85" /> @@ -713,7 +713,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -722,7 +722,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="freezing" /> + <set name="abnormalType" val="FREEZING" /> <set name="affectRange" val="600" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -744,7 +744,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect name="Paralyze" abnormalTime="10" val="0" effectPower="80" abnormalLvl="1" abnormalType="freezing" /> + <effect name="Paralyze" val="0" effectPower="80" /> </for> </skill> <skill id="5239" levels="5" name="Event Timer"> @@ -753,7 +753,7 @@ <table name="#Time"> 300 600 900 1200 1800 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="time_check" /> + <set name="abnormalType" val="TIME_CHECK" /> <set name="canBeDispeled" val="false" /> <set name="hitTime" val="1200" /> <set name="magicLvl" val="85" /> @@ -762,14 +762,14 @@ <set name="stayAfterDeath" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="#Time" val="0" abnormalLvl="1" abnormalType="time_check" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="5240" levels="1" name="Stun"> <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="600" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -787,14 +787,14 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="5241" levels="1" name="Stun"> <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="300" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> @@ -811,14 +811,14 @@ <set name="targetType" val="AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="5242" levels="1" name="Sickness"> <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="max_breath_up" /> + <set name="abnormalType" val="MAX_BREATH_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="1200" /> @@ -833,14 +833,14 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalVisualEffect="earthquake" /> + <effect name="Debuff" val="0" abnormalVisualEffect="earthquake" /> </for> </skill> <skill id="5243" levels="1" name="Blind"> <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="max_breath_up" /> + <set name="abnormalType" val="MAX_BREATH_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="1200" /> @@ -853,16 +853,16 @@ <skill id="5244" levels="1" name="Physical Up"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="magicLvl" val="85" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="pd_up" noicon="1"> + <effect name="Buff" noicon="1" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -870,16 +870,16 @@ <skill id="5245" levels="1" name="Magical Up"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="ma_md_up" /> + <set name="abnormalType" val="MA_MD_UP" /> <set name="magicLvl" val="85" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.15" /> </effect> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="md_up" noicon="1"> + <effect name="Buff" noicon="1" val="0"> <mul order="0x30" stat="mDef" val="1.15" /> </effect> </for> @@ -913,7 +913,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dark_seed" /> + <set name="abnormalType" val="DARK_SEED" /> <set name="affectRange" val="300" /> <set name="castRange" val="900" /> <set name="coolTime" val="800" /> @@ -933,8 +933,8 @@ <set name="targetType" val="AREA" /> <set name="trait" val="BLEED" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvls" abnormalType="dark_seed" val="#dot" abnormalVisualEffect="poison" /> - <effect name="ChanceSkillTrigger" abnormalTime="30" noicon="1" val="0" triggeredId="5248" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> <skill id="5248" levels="12" name="Seed Explosion"> @@ -980,7 +980,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="300" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> @@ -998,7 +998,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5251" levels="12" name="Poison"> @@ -1010,7 +1010,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1800" /> @@ -1027,8 +1027,8 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> - <effect name="ChanceSkillTrigger" abnormalTime="15" noicon="1" val="0" triggeredId="5252" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> + <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5252" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> <skill id="5252" levels="12" name="Paralysis"> @@ -1036,7 +1036,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 75 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="6000" /> @@ -1053,7 +1053,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="5253" levels="12" name="Bleed"> @@ -1065,7 +1065,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="800" /> <set name="effectRange" val="200" /> @@ -1084,10 +1084,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <!-- 35 50 68 87 107 123 134 134 139 139 142 142 HP * 3 during 10 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> - <effect name="ChanceSkillTrigger" abnormalTime="10" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5252" triggeredLevel="#triggeredLevel" /> + <effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5252" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="5254" levels="12" name="Invasion of Spirit"> @@ -1099,7 +1098,7 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <set name="hitTime" val="2500" /> @@ -1115,8 +1114,8 @@ <set name="skillType" val="BLEED" /> <set name="targetType" val="ONE" /> <for> - <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" abnormalVisualEffect="bleed" /> - <effect name="ChanceSkillTrigger" abnormalTime="10" noicon="1" val="0" triggeredId="5255" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> + <effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5255" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> <skill id="5255" levels="12" name="Mana Burn"> @@ -1138,7 +1137,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="death_clack" /> + <set name="abnormalType" val="DEATH_CLACK" /> <set name="castRange" val="600" /> <set name="coolTime" val="800" /> <set name="effectRange" val="1100" /> @@ -1154,7 +1153,7 @@ <set name="skillType" val="BLEED" /> <set name="targetType" val="ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalVisualEffect="bleed" chanceType="ON_EXIT" triggeredId="5257" abnormalLvl="1" abnormalType="death_clack" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="bleed" chanceType="ON_EXIT" triggeredId="5257" /> </for> </skill> <skill id="5257" levels="2" name="Death"> @@ -1194,7 +1193,7 @@ <table name="#mpInitialConsume"> 3 4 6 7 9 11 13 14 15 15 16 16 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectRange" val="150" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1214,7 +1213,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="5260" levels="12" name="Disarm"> @@ -1223,7 +1222,7 @@ <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <set name="hitTime" val="1500" /> @@ -1238,23 +1237,22 @@ <set name="skillType" val="DISARM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm" /> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5261" levels="1" name="Zombie"> <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="1500" /> <set name="mpConsume" val="44" /> <set name="mpInitialConsume" val="11" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="303" /> <for> - <effect name="Transformation" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="303"> <set order="0x08" stat="STR" val="43" /> <set order="0x08" stat="DEX" val="33" /> <set order="0x08" stat="CON" val="29" /> @@ -1312,7 +1310,7 @@ <table name="#mpInitialConsume"> 4 6 8 11 14 17 20 21 22 23 23 24 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="death_mark" /> + <set name="abnormalType" val="DEATH_MARK" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -1330,7 +1328,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="0" abnormalVisualEffect="deathmark" abnormalLvl="3" abnormalType="death_mark" /> + <effect count="10" name="DamOverTime" val="0" abnormalVisualEffect="deathmark" /> </for> </skill> <skill id="5265" levels="12" name="NPC - Soul Emission"> @@ -1364,7 +1362,7 @@ <table name="#val"> 1 1.5 1.5 7 7 7 7 7 7 7 7 7 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="mp_cost_up" /> + <set name="abnormalType" val="MP_COST_UP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -1380,7 +1378,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="mp_cost_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="#val" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#val" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#val" /> @@ -1409,7 +1407,7 @@ <table name="#magicLvl"> 49 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectRange" val="200" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1422,7 +1420,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="6" name="DamOverTime" abnormalTime="5" val="#dmg" abnormalLvl="1" abnormalType="poison" abnormalVisualEffect="poison" effectPower="80" /> + <effect count="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" effectPower="80" /> </for> </skill> <skill id="5269" levels="17" name="Slow Trap"> @@ -1430,7 +1428,7 @@ <table name="#magicLvl"> 52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="all_speed_down" /> + <set name="abnormalType" val="ALL_SPEED_DOWN" /> <set name="affectRange" val="200" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1443,7 +1441,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="all_speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.77" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1455,7 +1453,7 @@ <table name="#magicLvl"> 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="200" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1469,7 +1467,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" /> </for> </skill> @@ -1479,7 +1477,7 @@ <table name="#traits"> NONE HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -1494,7 +1492,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="#traits" /> <for> - <effect name="Root" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="5272" levels="17" name="Decoy Provocation"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml index c83ee4cd6d526a45bfd61e6fb47af6979eef1b18..ca19b85a9da1d266f2f3e31a380780c950bd5196 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml @@ -27,7 +27,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -45,7 +45,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="5302" levels="9" name="Poison"> @@ -57,7 +57,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -73,7 +73,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5303" levels="9" name="Bleed"> @@ -85,7 +85,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -101,7 +101,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5304" levels="9" name="Paralysis"> @@ -111,7 +111,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -131,7 +131,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" effectPower="80" /> </for> </skill> <skill id="5305" levels="9" name="Poison"> @@ -142,7 +142,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="coolTime" val="800" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="2" /> @@ -156,7 +156,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="60" abnormalLvl="8" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="60" /> </for> </skill> <skill id="5306" levels="9" name="Paralysis"> @@ -166,7 +166,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectRange" val="150" /> <set name="coolTime" val="800" /> <set name="element" val="5" /> <!-- Dark --> @@ -183,7 +183,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" effectPower="60" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" effectPower="60" val="0" /> </for> </skill> <skill id="5307" levels="9" name="Stun"> @@ -193,7 +193,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -210,7 +210,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="5308" levels="9" name="Poison"> @@ -222,7 +222,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -237,7 +237,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5309" levels="9" name="Bleed"> @@ -249,7 +249,7 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -265,7 +265,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5310" levels="9" name="NPC(party) - Magic Close Range DD - less powerful"> @@ -608,7 +608,7 @@ <table name="#power"> 75 77 79 80 81 82 83 83 83 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="4000" /> @@ -625,7 +625,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#power" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#power" effectPower="80" /> </for> </skill> <skill id="5334" levels="9" name="NPC(party) - Physical Single Close Range Attack"> @@ -952,7 +952,7 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -970,7 +970,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="5363" levels="9" name="Poison"> @@ -982,7 +982,7 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -998,7 +998,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5364" levels="9" name="Bleed"> @@ -1010,7 +1010,7 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -1027,7 +1027,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5365" levels="9" name="Paralysis"> @@ -1037,7 +1037,7 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectRange" val="200" /> @@ -1055,7 +1055,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" effectPower="80" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" effectPower="80" /> </for> </skill> <skill id="5366" levels="9" name="Poison"> @@ -1066,7 +1066,7 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectRange" val="150" /> <set name="coolTime" val="800" /> <set name="hitTime" val="1000" /> @@ -1081,7 +1081,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="60" abnormalLvl="8" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="60" /> </for> </skill> <skill id="5367" levels="9" name="Paralysis"> @@ -1091,7 +1091,7 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="affectRange" val="150" /> <set name="coolTime" val="800" /> <set name="element" val="5" /> <!-- Dark --> @@ -1108,14 +1108,14 @@ <set name="targetType" val="AURA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="30" val="0" effectPower="60" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" effectPower="60" /> </for> </skill> <skill id="5368" levels="9" name="Stun"> <!-- Temporarily gets thrown into a state of shock and immobilized. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="hitTime" val="4500" /> <set name="lvlBonusRate" val="2" /> <set name="nextActionAttack" val="true" /> @@ -1134,7 +1134,7 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="4500" /> @@ -1149,7 +1149,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5370" levels="9" name="Bleed"> @@ -1157,7 +1157,7 @@ <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="hitTime" val="4500" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -1482,7 +1482,7 @@ <table name="#power"> 96 99 101 103 104 106 107 107 107 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1502,7 +1502,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#power" effectPower="80" abnormalLvl="#abnormalLvls" abnormalType="poison" /> + <effect count="4" name="DamOverTime" val="#power" effectPower="80" /> </for> </skill> <skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste"> @@ -1514,7 +1514,7 @@ <table name="#pAtkSpd"> 1.33 1.33 1.5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="affectRange" val="900" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> @@ -1526,7 +1526,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Grow" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Grow" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> @@ -1543,7 +1543,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="magical_stance" /> + <set name="abnormalType" val="MAGICAL_STANCE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1571,7 +1571,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="hot_ground" /> + <set name="abnormalType" val="HOT_GROUND" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="1" /> @@ -1591,7 +1591,7 @@ </cond> <for> <!-- 75 HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="75" abnormalLvl="1" abnormalType="hot_ground" /> + <effect count="5" name="DamOverTime" val="75" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml index da11c03d657b79a6a09128ae48b13a5dac8b0c78..01a3bc2f5aa978c73ba7ab46ae4482ba78c6d214 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml @@ -16,7 +16,7 @@ <!-- Temporarily gets thrown into a state of shock and immobilized. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="fly_away" /> + <set name="abnormalType" val="FLY_AWAY" /> <set name="affectRange" val="300" /> <set name="flyRadius" val="300" /> <set name="flyType" val="THROW_UP" /> @@ -30,8 +30,8 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="ThrowUp" noicon="1" val="0" abnormalLvl="1" abnormalType="fly_away" /> - <effect name="Stun" abnormalTime="2" val="0" /> + <effect name="ThrowUp" noicon="1" val="0" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5402" levels="1" name="Presentation - Balor 2"> @@ -155,7 +155,7 @@ <skill id="5416" levels="1" name="Dark Cloud Mansion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -193,7 +193,7 @@ <table name="#mAtk"> 9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="fire_dot" /> + <set name="abnormalType" val="FIRE_DOT" /> <set name="affectRange" val="300" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="20" /> @@ -208,7 +208,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="AURA" /> <for> - <effect count="6" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="3" abnormalType="fire_dot"> + <effect count="6" name="DamOverTime" val="#dot"> <add order="0x40" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> @@ -220,7 +220,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectRange" val="300" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -234,7 +234,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="6" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="1" abnormalType="speed_down" abnormalVisualEffect="poison"> + <effect count="6" name="DamOverTime" val="#dot" abnormalVisualEffect="poison"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -245,7 +245,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="300" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -258,7 +258,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="6" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="1" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="6" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -267,7 +267,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="iron_shield_i" /> + <set name="abnormalType" val="IRON_SHIELD_I" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="79" /> <set name="operateType" val="A2" /> @@ -275,7 +275,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="iron_shield_i"> + <effect name="Buff" val="0"> <mul order="0x30" stat="sDef" val="1.3" /> </effect> </for> @@ -284,7 +284,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="archer_special" /> + <set name="abnormalType" val="ARCHER_SPECIAL" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="79" /> <set name="operateType" val="A2" /> @@ -292,7 +292,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="archer_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pReuse" val="0.85" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95" /> </effect> @@ -302,7 +302,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="archer_special" /> + <set name="abnormalType" val="ARCHER_SPECIAL" /> <set name="affectRange" val="1000" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="79" /> @@ -311,7 +311,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="archer_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15"> <using kind="Bow,Crossbow" /> </mul> @@ -322,7 +322,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="archer_special_i" /> + <set name="abnormalType" val="ARCHER_SPECIAL_I" /> <set name="affectRange" val="1000" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="79" /> @@ -331,7 +331,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="archer_special_i"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="40" /> </effect> </for> @@ -364,7 +364,7 @@ <!-- Condition causing target to temporarily decrease attack speed and casting speed. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="2000" /> <set name="lvlBonusRate" val="2" /> <set name="nextActionAttack" val="true" /> @@ -388,7 +388,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="300" /> <set name="coolTime" val="720" /> <set name="hitTime" val="1080" /> @@ -402,7 +402,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="GUST" /> <for> - <effect name="Stun" val="0" effectPower="90" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="90" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5494" /> </for> </skill> @@ -410,7 +410,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="coolTime" val="720" /> <set name="effectRange" val="1400" /> @@ -425,7 +425,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="GUST" /> <for> - <effect name="Stun" val="0" effectPower="90" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="90" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5494" /> </for> </skill> @@ -433,7 +433,7 @@ <!-- Condition causing target to increase recovery rate of HP and MP. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="all_regen_up" /> + <set name="abnormalType" val="ALL_REGEN_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -527,7 +527,7 @@ <table name="#mpConsume"> 55 61 66 71 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1200" /> @@ -543,7 +543,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -555,7 +555,7 @@ <table name="#val"> 325 335 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -575,13 +575,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#val" abnormalLvl="3" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" /> + <effect count="4" name="DamOverTime" val="#val" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="5445" levels="1" name="Awakening"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="90" /> - <set name="abnormalType" val="pinch" /> + <set name="abnormalType" val="PINCH" /> <set name="aggroPoints" val="303" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="70" /> @@ -591,7 +591,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="1" abnormalType="pinch"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="pAtkSpd" val="1.08" /> <mul order="0x30" stat="mAtk" val="1.16" /> @@ -614,7 +614,7 @@ <table name="#magicLvl"> 62 64 66 68 70 72 74 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -628,7 +628,7 @@ <set name="targetType" val="SELF" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="5448" levels="1" name="Oblivion"> @@ -648,7 +648,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isTriggeredSkill" val="true" /> <set name="operateType" val="A2" /> <set name="power" val="-1" /> <!-- Land Always --> @@ -656,7 +656,7 @@ <set name="skillType" val="STUN" /> <set name="targetType" val="SELF" /> <for> - <effect name="Stun" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5450" levels="7" name="Thin Skin"> @@ -666,7 +666,7 @@ <table name="#magicLvl"> 46 52 58 62 66 70 74 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> @@ -676,21 +676,21 @@ <set name="skillType" val="BLEED" /> <set name="targetType" val="SELF" /> <for> - <effect count="1" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="1" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5451" levels="1" name="Enervation"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="all_speed_down" /> + <set name="abnormalType" val="ALL_SPEED_DOWN" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="79" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="all_speed_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.77" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -703,14 +703,14 @@ <table name="#magicLvl"> 66 70 74 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="t_crt_dmg_up" /> + <set name="abnormalType" val="T_CRT_DMG_UP" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="t_crt_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="critVuln" val="#critVuln" /> </effect> </for> @@ -731,7 +731,7 @@ <!-- Immobilized. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="25" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -741,7 +741,7 @@ <!-- Silenced. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="25" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -750,7 +750,7 @@ <skill id="5456" levels="1" name="Stubborn Resistance"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="magicLvl" val="90" /> @@ -760,7 +760,7 @@ <set name="targetType" val="ONE" /> <for> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="speed_down" effectPower="80" > + <effect name="Debuff" val="0" effectPower="80" > <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> @@ -785,7 +785,7 @@ <!-- A temporary paralysis that prevents movement. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -797,7 +797,7 @@ <!-- Causes a temporary fear so strong that a target flees mindlessly. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -930,18 +930,18 @@ <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> - <set name="negateAbnormals" val="invincibility,9" /> + <set name="negateAbnormals" val="INVINCIBILITY,9" /> <set name="operateType" val="A1" /> <set name="targetType" val="ONE" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="5481" levels="1" name="Transform Penalty"> <!-- You cannot be transformed while under this effect. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform_hangover" /> + <set name="abnormalType" val="TRANSFORM_HANGOVER" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -950,7 +950,7 @@ <!-- You cannot be transformed while under this effect. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="480" /> - <set name="abnormalType" val="transform_hangover" /> + <set name="abnormalType" val="TRANSFORM_HANGOVER" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -964,7 +964,7 @@ <!-- Increases P. Def. Effect 1. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -973,7 +973,7 @@ <!-- Increases P. Def. Effect 1. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -982,7 +982,7 @@ <!-- Increases P. Atk. Effect 1. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -996,7 +996,7 @@ <!-- Increases critical attack power. Effect 1. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -1005,7 +1005,7 @@ <!-- Increases critical attack rate. Effect 1. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -1014,7 +1014,7 @@ <!-- You have been infected by a fatal poison. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="fatal_poison" /> + <set name="abnormalType" val="FATAL_POISON" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1072,7 +1072,7 @@ <!-- Beleth Skills --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="150" /> <set name="hitTime" val="3000" /> <set name="isDebuff" val="true" /> @@ -1087,7 +1087,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 71HP * 5 during 20 seconds --> - <effect count="4" name="DamOverTime" abnormalTime="5" val="355" abnormalVisualEffect="bleed" effectPower="100" abnormalLvl="10" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" val="355" abnormalVisualEffect="bleed" effectPower="100" /> </for> </skill> <skill id="5496" levels="1" name="Dark Fireball"> @@ -1112,7 +1112,7 @@ <!-- Beleth Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="1000" /> <set name="effectRange" val="1500" /> <set name="element" val="5" /> <!-- Dark --> @@ -1128,7 +1128,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> <!-- 52HP * 1 during 9 seconds --> <effect count="9" name="DamOverTime" noicon="1" val="52" effectPower="80" /> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml index 9d96f49d72085acefe7c7fecb5c511632db72b9a..728dae26c3a97c881f92010fd4f0da3f656aed4a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml @@ -5,7 +5,7 @@ <!-- Darion Skills --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="600" /> <set name="castRange" val="40" /> <set name="effectRange" val="600" /> @@ -24,7 +24,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 52HP * 5 during 20 seconds --> - <effect count="4" name="DamOverTime" abnormalTime="5" val="260" abnormalVisualEffect="bleed" effectPower="90" abnormalLvl="10" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" val="260" abnormalVisualEffect="bleed" effectPower="90" /> </for> </skill> <skill id="5501" levels="1" name="Stuns"> @@ -32,7 +32,7 @@ <!-- Darion Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="200" /> <set name="castRange" val="40" /> <set name="effectRange" val="200" /> @@ -49,7 +49,7 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" /> </for> </skill> @@ -58,7 +58,7 @@ <!-- Darion Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="600" /> <set name="hitTime" val="1500" /> <set name="isDebuff" val="true" /> @@ -72,7 +72,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" /> </for> </skill> @@ -81,7 +81,7 @@ <!-- Darion Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="85" /> @@ -90,7 +90,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" val="0" abnormalVisualEffect="invulnerable"> <add order="0x40" stat="pDef" val="1800" /> <add order="0x40" stat="mDef" val="1350" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -171,7 +171,7 @@ <skill id="5509" levels="1" name="Fire Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="affectRange" val="800" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="180" /> @@ -187,7 +187,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="20" val="0" abnormalLvl="0" abnormalType="armor_fire"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="50" /> </effect> </for> @@ -195,7 +195,7 @@ <skill id="5510" levels="1" name="Water Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="affectRange" val="800" /> <set name="element" val="1" /> <!-- Water --> <set name="elementPower" val="180" /> @@ -211,7 +211,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="20" val="0" abnormalLvl="0" abnormalType="armor_water"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="waterRes" val="50" /> </effect> </for> @@ -219,7 +219,7 @@ <skill id="5511" levels="1" name="Wind Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="armor_wind" /> + <set name="abnormalType" val="ARMOR_WIND" /> <set name="affectRange" val="800" /> <set name="element" val="2" /> <!-- Wind --> <set name="elementPower" val="180" /> @@ -235,7 +235,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="20" val="0" abnormalLvl="0" abnormalType="armor_wind"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="windRes" val="50" /> </effect> </for> @@ -243,7 +243,7 @@ <skill id="5512" levels="1" name="Earth Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="armor_earth" /> + <set name="abnormalType" val="ARMOR_EARTH" /> <set name="affectRange" val="800" /> <set name="element" val="3" /> <!-- Earth --> <set name="elementPower" val="180" /> @@ -259,7 +259,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="20" val="0" abnormalLvl="0" abnormalType="armor_earth"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="earthRes" val="50" /> </effect> </for> @@ -291,7 +291,7 @@ <skill id="5517" levels="1" name="Nurture"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="85" /> @@ -299,7 +299,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="10" /> </effect> </for> @@ -313,7 +313,7 @@ <skill id="5519" levels="1" name="Chain Buff - Power Up"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -322,7 +322,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="pAtkSpd" val="1.33" /> @@ -333,7 +333,7 @@ <skill id="5520" levels="1" name="Chain Buff - Vampiric Shield"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -343,7 +343,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb HP from damage inflicted on enemies --> <add order="0x40" stat="reflectDam" val="60" /> </effect> @@ -352,7 +352,7 @@ <skill id="5521" levels="1" name="Chain Buff - Critical Sense"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -361,7 +361,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> <basemul order="0x30" stat="rCrit" val="0.3" /> <basemul order="0x30" stat="mCritRate" val="3" /> @@ -387,7 +387,7 @@ <skill id="5523" levels="1" name="Chain Magic - Unholy Castle"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="400" /> <set name="effectRange" val="600" /> <set name="hitTime" val="500" /> @@ -402,7 +402,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="armor_unholy"> + <effect name="Debuff" val="0"> <!-- set order="0x08" stat="buffImmunity" val="1" / TODO: Needs Support --> <sub order="0x40" stat="darkRes" val="50" /> </effect> @@ -412,7 +412,7 @@ <skill id="5524" levels="1" name="Chain Buff - Resistance to Bow and Magic attacks"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -421,7 +421,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="md_up"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="100" /> <!-- TODO: Missing support to resist category "multi_buff". --> <mul order="0x30" stat="bowWpnVuln" val="0.6" /> @@ -432,7 +432,7 @@ <skill id="5525" levels="1" name="Chain Buff - Resistance to Melee Attacks"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -441,7 +441,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> <mul order="0x30" stat="swordWpnVuln" val="0.75" /> <mul order="0x30" stat="bigSwordWpnVuln" val="0.75" /> @@ -459,7 +459,7 @@ <skill id="5526" levels="1" name="Challenger's Blessing"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -471,7 +471,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.9" /> <add order="0x40" stat="pDef" val="1000" /> <add order="0x40" stat="darkRes" val="50" /> @@ -508,7 +508,7 @@ <table name="#vuln"> 15 15 15 25 25 25 30 30 30 50 50 50 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <set name="hitTime" val="2000" /> @@ -525,7 +525,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="2" abnormalType="armor_unholy"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="darkRes" val="#vuln" /> </effect> </for> @@ -534,7 +534,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -606,7 +606,7 @@ <skill id="5539" levels="1" name="Little Angel Agathion Special Skill - Mysterious Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> @@ -617,7 +617,7 @@ <player agathionId="16031" /> </cond> <for> - <effect name="BigHead" abnormalTime="120" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="5540" levels="1" name="Little Angel Agathion Special Skill - Power of Blessed Return"> @@ -662,7 +662,7 @@ <skill id="5543" levels="1" name="Little Devil Agathion Special Skill - Mysterious Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> @@ -673,7 +673,7 @@ <player agathionId="16032" /> </cond> <for> - <effect name="BigHead" abnormalTime="120" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="5544" levels="1" name="Little Devil Agathion Special Skill - Power of Blessed Return"> @@ -717,7 +717,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="maximum_ability" /> + <set name="abnormalType" val="MAXIMUM_ABILITY" /> <set name="affectRange" val="1000" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="40" /> @@ -726,7 +726,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="8" val="0" abnormalLvl="1" abnormalType="maximum_ability"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="mAtk" val="1.1" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0" /> @@ -772,7 +772,7 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="2500" /> @@ -788,7 +788,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" /> </for> </skill> @@ -837,7 +837,7 @@ <!-- Triggered Skill for Protection of Rune/Elemental/Alignment --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="protection" /> + <set name="abnormalType" val="PROTECTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> @@ -846,7 +846,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="protection"> + <effect name="Buff" val="0"> <add order="0x40" stat="mDef" val="1000" /> <add order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="waterRes" val="20" /> @@ -861,7 +861,7 @@ <!-- Not Used Anymore --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="protection" /> + <set name="abnormalType" val="PROTECTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> @@ -872,7 +872,7 @@ <!-- Not Used Anymore --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="protection" /> + <set name="abnormalType" val="PROTECTION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> @@ -884,7 +884,7 @@ <!-- Triggered Skill for Fighter's/Archer's Will --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="will" /> + <set name="abnormalType" val="WILL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> @@ -893,7 +893,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="will"> + <effect name="Buff" val="0"> <mul order="0x30" stat="physicalSkillPower" val="1.2" /> <basemul order="0x30" stat="rCrit" val="0.2" /> </effect> @@ -903,7 +903,7 @@ <!-- Not Used Anymore --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="will" /> + <set name="abnormalType" val="WILL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> @@ -919,7 +919,7 @@ <table name="#triggeredLevel"> 2 3 0 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> @@ -927,7 +927,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5561" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5561" triggeredLevel="#triggeredLevel"> <add order="0x40" stat="pAtk" val="300" /> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> @@ -943,7 +943,7 @@ <table name="#triggeredLevel"> 2 3 0 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> @@ -951,7 +951,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5562" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5562" triggeredLevel="#triggeredLevel"> <add order="0x40" stat="pDef" val="500" /> <add order="0x40" stat="fireRes" val="#elementRes" /> <add order="0x40" stat="darkRes" val="#elementRes" /> @@ -968,7 +968,7 @@ <table name="#waterPower"> 0 20 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> @@ -976,7 +976,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5563" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5563" triggeredLevel="#triggeredLevel"> <add order="0x40" stat="mDef" val="400" /> <add order="0x40" stat="waterPower" val="#waterPower" /> <basemul order="0x30" stat="rCrit" val="#rCrit" /> @@ -992,7 +992,7 @@ <table name="#windPower"> 0 20 20 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="seed_of_knight" /> + <set name="abnormalType" val="SEED_OF_KNIGHT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> @@ -1000,7 +1000,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED" triggeredId="5564" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED" triggeredId="5564" triggeredLevel="#triggeredLevel"> <mul order="0x30" stat="cAtk" val="1.2" /> <add order="0x40" stat="windPower" val="#windPower" /> <add order="0x40" stat="absorbDam" val="#absorbDam" /> @@ -1011,7 +1011,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="expose_weak_point" /> + <set name="abnormalType" val="EXPOSE_WEAK_POINT" /> <set name="aggroPoints" val="671" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -1030,7 +1030,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="expose_weak_point"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.8" /> <mul order="0x30" stat="critDamEvas" val="0.7" /> </effect> @@ -1059,7 +1059,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isDebuff" val="true" /> @@ -1074,7 +1074,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -1083,7 +1083,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isDebuff" val="true" /> @@ -1098,7 +1098,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -1107,7 +1107,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="summon_condition" /> + <set name="abnormalType" val="SUMMON_CONDITION" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> @@ -1115,7 +1115,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PET" /> <for> - <effect name="Buff" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="summon_condition"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.35" /> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="cAtk" val="1.35" /> @@ -1142,7 +1142,7 @@ <!-- NOTE: Description says "Excludes damage caused by a skill or ranged attack" but is client typo --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sub_trigger_haste" /> + <set name="abnormalType" val="SUB_TRIGGER_HASTE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1153,7 +1153,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="sub_trigger_haste"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.32" /> </effect> </for> @@ -1162,7 +1162,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sub_trigger_defence" /> + <set name="abnormalType" val="SUB_TRIGGER_DEFENCE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1173,7 +1173,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="sub_trigger_defence"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.24" /> <mul order="0x30" stat="mDef" val="1.24" /> </effect> @@ -1183,7 +1183,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sub_trigger_crt_rate_up" /> + <set name="abnormalType" val="SUB_TRIGGER_CRT_RATE_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1194,7 +1194,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="sub_trigger_crt_rate_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.32" /> </effect> </for> @@ -1214,7 +1214,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="sub_trigger_defence" /> + <set name="abnormalType" val="SUB_TRIGGER_DEFENCE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1225,7 +1225,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Invincible" abnormalTime="5" val="0" special="invincible" abnormalLvl="1" abnormalType="sub_trigger_defence" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="5577" levels="1" name="Healer Ability - Heal"> @@ -1243,7 +1243,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="sub_trigger_spirit" /> + <set name="abnormalType" val="SUB_TRIGGER_SPIRIT" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1254,7 +1254,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="sub_trigger_spirit"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="pAtkSpd" val="1.08" /> <mul order="0x30" stat="mAtk" val="1.08" /> @@ -1305,7 +1305,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" val="0" effectPower="100" abnormalLvl="1" abnormalType="stun" /> <!-- using 1 second due abnormal don't have abnormal time --> + <effect name="Stun" val="0" effectPower="100" /> <!-- using 1 second due abnormal don't have abnormal time --> </for> </skill> <skill id="5582" levels="1" name="Divine Beast Fire Breath"> @@ -1330,7 +1330,7 @@ <skill id="5583" levels="1" name="Divine Beast Roar"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1200" /> @@ -1345,7 +1345,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </for> @@ -1353,7 +1353,7 @@ <skill id="5584" levels="1" name="Wolf Howl"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="1200" /> <set name="lvlBonusRate" val="2" /> @@ -1366,7 +1366,7 @@ <skill id="5585" levels="1" name="Strider Roar"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="1200" /> <set name="lvlBonusRate" val="2" /> @@ -1385,7 +1385,7 @@ <table name="#rate"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1399,7 +1399,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -1413,7 +1413,7 @@ <table name="#rate"> 1.08 1.12 1.15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1427,7 +1427,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -1441,7 +1441,7 @@ <table name="#rCrit"> 0.2 0.25 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1455,7 +1455,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -1469,7 +1469,7 @@ <table name="#mpInitialConsume"> 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1483,7 +1483,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="OWNER_PET" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -1529,7 +1529,7 @@ <table name="#power"> 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="aggroPoints" val="138" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1547,7 +1547,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="5593" levels="1" name="Vampiric Mana Burn"> @@ -1574,7 +1574,7 @@ <skill id="5594" levels="1" name="Poison"> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -1585,7 +1585,7 @@ <skill id="5595" levels="1" name="Bleed"> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -1598,7 +1598,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="150" /> <set name="isDebuff" val="true" /> @@ -1612,7 +1612,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 200HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="200" abnormalVisualEffect="bleed" abnormalLvl="10" abnormalType="dot_attr" /> + <effect count="5" name="DamOverTime" val="200" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5597" levels="1" name="Invalid Skill cancel"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml index 2bee6c5a10b890b618f30cb1c553771bc35d4c77..990f767faae952ab622eb196b058942ed26630d1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml @@ -40,7 +40,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="transform_scrifice_p" /> + <set name="abnormalType" val="TRANSFORM_SCRIFICE_P" /> <set name="canBeDispeled" val="false" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> @@ -50,7 +50,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Debuff" abnormalTime="300" val="0" abnormalLvl="10" abnormalType="transform_scrifice_p"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="maxRecoverableHp" val="0.1" /> </effect> <effect name="HealPercent" noicon="1" val="-99" /> @@ -60,7 +60,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="weapon_mastery" /> + <set name="abnormalType" val="WEAPON_MASTERY" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="40" /> <set name="operateType" val="A2" /> @@ -68,7 +68,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="weapon_mastery"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.4" /> <mul order="0x30" stat="blowRate" val="1.1" /> </effect> @@ -78,7 +78,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="weapon_mastery" /> + <set name="abnormalType" val="WEAPON_MASTERY" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="40" /> <set name="operateType" val="A2" /> @@ -86,7 +86,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="weapon_mastery"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.4" /> <add order="0x40" stat="stunProf" val="20" /> </effect> @@ -99,7 +99,7 @@ <table name="#rCrit"> 0 30 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="apella" /> + <set name="abnormalType" val="APELLA" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> @@ -107,7 +107,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="apella"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.05"> <!-- magic defense power is increased by 5% --> <using kind="Heavy" /> </mul> @@ -125,7 +125,7 @@ <table name="#pAtkSpd"> 1 1.025 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="apella" /> + <set name="abnormalType" val="APELLA" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> @@ -133,7 +133,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="apella"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="2"> <!-- evasion is increased by 2 --> <using kind="Light" /> </add> @@ -151,7 +151,7 @@ <table name="#mAtk"> 1 1.0625 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="apella" /> + <set name="abnormalType" val="APELLA" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> @@ -159,7 +159,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="apella"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.05"> <!-- defense power is increased by 5% --> <using kind="Magic" /> </mul> @@ -196,7 +196,7 @@ <!-- This skill only has one level, 4. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -280,7 +280,7 @@ <skill id="5623" levels="1" name="Weakened Magic Force"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="hitTime" val="1200" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -290,7 +290,7 @@ <skill id="5624" levels="1" name="Soul Confinement"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -300,7 +300,7 @@ <skill id="5625" levels="1" name="Soul Confinement"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -315,7 +315,7 @@ <skill id="5627" levels="1" name="Adventurer's Wind Walk"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -324,7 +324,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -332,7 +332,7 @@ <skill id="5628" levels="1" name="Adventurer's Shield"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -341,7 +341,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -349,7 +349,7 @@ <skill id="5629" levels="1" name="Adventurer's Bless the Body"> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -358,7 +358,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="7" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -366,7 +366,7 @@ <skill id="5630" levels="1" name="Adventurer's Vampiric Rage"> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -375,7 +375,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="5" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -383,7 +383,7 @@ <skill id="5631" levels="1" name="Adventurer's Regeneration"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -392,7 +392,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.2" /> </effect> </for> @@ -400,7 +400,7 @@ <skill id="5632" levels="1" name="Adventurer's Haste"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -409,7 +409,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -417,7 +417,7 @@ <skill id="5633" levels="1" name="Adventurer's Bless the Soul"> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -426,7 +426,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="7" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -434,7 +434,7 @@ <skill id="5634" levels="1" name="Adventurer's Acumen"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -443,7 +443,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -451,7 +451,7 @@ <skill id="5635" levels="1" name="Adventurer's Concentration"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -460,7 +460,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="18" /> </effect> </for> @@ -468,7 +468,7 @@ <skill id="5636" levels="1" name="Adventurer's Empower"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -477,7 +477,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.55" /> </effect> </for> @@ -485,7 +485,7 @@ <skill id="5637" levels="1" name="Adventurer's Magic Barrier"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -494,7 +494,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </for> @@ -509,7 +509,7 @@ <table name="#mpInitialConsume"> 10 11 12 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -523,7 +523,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -538,7 +538,7 @@ <table name="#mpInitialConsume"> 10 11 12 13 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -552,7 +552,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -567,7 +567,7 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -581,7 +581,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -589,7 +589,7 @@ <skill id="5641" levels="1" name="not_used"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -600,7 +600,7 @@ <table name="#abnormalLvls"> 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -611,7 +611,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -625,7 +625,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -633,7 +633,7 @@ <skill id="5644" levels="1" name="not_used"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -644,7 +644,7 @@ <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="resist_derangement" /> + <set name="abnormalType" val="RESIST_DERANGEMENT" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -655,7 +655,7 @@ <!-- Confirmed CT2.5 --> <!-- 3 lvl not_used, don't add it on skill --> <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#abnormalTypes"> magic_critical_up magic_critical_up hit_up </table> + <table name="#abnormalTypes"> MAGIC_CRITICAL_UP MAGIC_CRITICAL_UP HIT_UP </table> <table name="#aggro"> 582 635 </table> <table name="#magicLvl"> 64 72 </table> <table name="#mCritRate"> 2 3 </table> @@ -677,7 +677,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="#mCritRate" /> </effect> </for> @@ -694,7 +694,7 @@ <table name="#SpiritOre"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -710,7 +710,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#MpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#MpConsumeRate" /> @@ -727,7 +727,7 @@ <table name="#mpInitialConsume"> 8 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -741,7 +741,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -750,7 +750,7 @@ <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -761,7 +761,7 @@ <table name="#abnormalLvls"> 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -771,7 +771,7 @@ <skill id="5651" levels="1" name="not_used"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -789,7 +789,7 @@ <table name="#mpInitialConsume"> 7 9 11 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -803,7 +803,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -819,7 +819,7 @@ <table name="#rCrit"> 0.25 0.3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -833,7 +833,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -849,7 +849,7 @@ <table name="#mpInitialConsume"> 7 9 11 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="aggroPoints" val="#aggro" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -863,7 +863,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -871,7 +871,7 @@ <skill id="5655" levels="1" name="Transform Gatekeeper"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="mpConsume" val="31" /> @@ -879,12 +879,11 @@ <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="319" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="319"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -896,7 +895,7 @@ <table name="#pvpPower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="ma_down" /> + <set name="abnormalType" val="MA_DOWN" /> <set name="castRange" val="150" /> <set name="effectRange" val="650" /> <set name="hitTime" val="1000" /> @@ -912,7 +911,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="ONE" /> <for> - <effect self="1" name="Debuff" abnormalTime="3" val="0" abnormalLvl="0" abnormalType="ma_down"> + <effect self="1" name="Debuff" val="0"> <mul order="0x30" stat="pvpMagicalDmg" val="0.5" /> </effect> </for> @@ -972,7 +971,7 @@ <table name="#runSpd"> 5 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -985,7 +984,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> @@ -1003,7 +1002,7 @@ <table name="#val2"> 5 9 13 17 21 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="180" /> - <set name="abnormalType" val="death_penalty" /> + <set name="abnormalType" val="DEATH_PENALTY" /> <set name="canBeDispeled" val="false" /> <set name="isDebuff" val="true" /> <set name="operateType" val="A2" /> @@ -1013,7 +1012,7 @@ <set name="stayAfterDeath" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Debuff" abnormalTime="180" val="0" abnormalLvl="1" abnormalType="death_penalty"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#val1" /> <mul order="0x30" stat="mAtk" val="#val1" /> <mul order="0x30" stat="pAtkSpd" val="#val1" /> @@ -1026,7 +1025,7 @@ <skill id="5661" levels="1" name="Match Participation"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="entry_for_game" /> + <set name="abnormalType" val="ENTRY_FOR_GAME" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -1061,7 +1060,7 @@ <!-- Masterwork Sword of Stun (3829) --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -1074,14 +1073,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5666" levels="1" name="Stun"> <!-- Masterwork Rapier of Stun (3834) --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -1094,14 +1093,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5667" levels="1" name="Stun"> <!-- Masterwork Dual-Blade of Stun (3839) --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -1114,14 +1113,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5668" levels="1" name="Poison"> <!-- Masterwork Dagger of Poison (3861) --> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1134,14 +1133,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="100" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> </for> </skill> <skill id="5669" levels="1" name="Stun"> <!-- Masterwork Pole of Stun (3876) --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -1154,14 +1153,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5670" levels="1" name="Stun"> <!-- Masterwork Fist of Stun (3882) --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -1174,14 +1173,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5671" levels="1" name="Stun"> <!-- Masterwork Blunt of Stun (3885-1) --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -1194,14 +1193,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5672" levels="1" name="Stun"> <!-- Masterwork Blunt of Stun (3885-2) --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -1214,13 +1213,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5673" levels="1" name="Evasion Counter"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -1236,13 +1235,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="5674" levels="1" name="Evasion Chance"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="evasion_buff" /> + <set name="abnormalType" val="EVASION_BUFF" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="74" /> <set name="operateType" val="A2" /> @@ -1250,7 +1249,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="evasion_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="blowRate" val="1.1" /> </effect> </for> @@ -1258,7 +1257,7 @@ <skill id="5675" levels="1" name="Evasion Haste"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="evasion_buff" /> + <set name="abnormalType" val="EVASION_BUFF" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="74" /> <set name="operateType" val="A2" /> @@ -1266,7 +1265,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="evasion_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -1307,7 +1306,7 @@ <skill id="5679" levels="3" name="Oblivion Trap"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="mirage_trap" /> + <set name="abnormalType" val="MIRAGE_TRAP" /> <set name="affectRange" val="200" /> <set name="hitTime" val="500" /> <set name="isDebuff" val="true" /> @@ -1320,7 +1319,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="mirage_trap" triggeredId="5680" chanceType="ON_ATTACKED" activationChance="30" /> + <effect name="ChanceSkillTrigger" val="0" triggeredId="5680" chanceType="ON_ATTACKED" activationChance="30" /> </for> </skill> <skill id="5680" levels="1" name="Oblivion Trap"> @@ -1375,7 +1374,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_debuff" /> + <set name="abnormalType" val="PVP_WEAPON_DEBUFF" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="100" /> @@ -1390,7 +1389,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="sDef" val="0" /> </effect> </for> @@ -1415,7 +1414,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_buff" /> + <set name="abnormalType" val="PVP_WEAPON_BUFF" /> <set name="hitTime" val="100" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="80" /> @@ -1425,7 +1424,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> </effect> </for> @@ -1434,7 +1433,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_buff" /> + <set name="abnormalType" val="PVP_WEAPON_BUFF" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="100" /> <set name="isTriggeredSkill" val="true" /> @@ -1445,7 +1444,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> </effect> </for> @@ -1454,7 +1453,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_debuff" /> + <set name="abnormalType" val="PVP_WEAPON_DEBUFF" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="100" /> @@ -1469,7 +1468,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_debuff"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="pAtkRange" val="200"> <using kind="Bow,Crossbow" /> </sub> @@ -1480,7 +1479,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_debuff" /> + <set name="abnormalType" val="PVP_WEAPON_DEBUFF" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="100" /> @@ -1495,7 +1494,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_debuff"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="fireRes" val="30" /> <sub order="0x40" stat="waterRes" val="30" /> <sub order="0x40" stat="windRes" val="30" /> @@ -1509,7 +1508,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_buff" /> + <set name="abnormalType" val="PVP_WEAPON_BUFF" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="100" /> <set name="isTriggeredSkill" val="true" /> @@ -1520,7 +1519,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="50" /> </effect> </for> @@ -1529,7 +1528,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_buff" /> + <set name="abnormalType" val="PVP_WEAPON_BUFF" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="100" /> <set name="isTriggeredSkill" val="true" /> @@ -1540,7 +1539,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pvpMagicalDef" val="1.3" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.3" /> <mul order="0x30" stat="pvpPhysDef" val="1.3" /> @@ -1551,7 +1550,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_buff" /> + <set name="abnormalType" val="PVP_WEAPON_BUFF" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="100" /> <set name="isTriggeredSkill" val="true" /> @@ -1562,7 +1561,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="critDamEvas" val="1.15" /> <mul order="0x30" stat="critVuln" val="0.85" /> </effect> @@ -1585,7 +1584,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pvp_weapon_debuff" /> + <set name="abnormalType" val="PVP_WEAPON_DEBUFF" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="100" /> @@ -1600,7 +1599,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pvp_weapon_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1648,14 +1647,14 @@ <skill id="5696" levels="1" name="Dizziness"> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="9" abnormalType="invincibility"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> </effect> @@ -1665,7 +1664,7 @@ <!-- Imbue Seed of Destruction effect --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1678,8 +1677,8 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="5698" levels="37" name="Bless the Blood"> @@ -1706,14 +1705,14 @@ <!-- Lvl 7 - Kamaloka (Labyrinth of the Abyss) 81 --> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="6000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="2700" val="0" abnormalLvl="9" abnormalType="pd_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="0.34" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml index 1cdf66f277f8480c24481ab6bc89543bdf3f267c..d75f71a1592dcf0166cde6e0045c9b7a239845bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml @@ -10,14 +10,14 @@ <!-- Lvl 7 - Kamaloka (Labyrinth of the Abyss) 81 --> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_down" /> + <set name="abnormalType" val="MD_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="8000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="2700" val="0" abnormalLvl="9" abnormalType="md_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="0.34" /> </effect> </for> @@ -32,14 +32,14 @@ <!-- Lvl 7 - Kamaloka (Labyrinth of the Abyss) 81 --> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_down" /> + <set name="abnormalType" val="PA_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="8000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="2700" val="0" abnormalLvl="9" abnormalType="pa_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="0.34" /> </effect> </for> @@ -55,7 +55,7 @@ <skill id="5703" levels="2" name="Adiantum Water Strike Deflect"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="6" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="hitTime" val="1000" /> <set name="operateType" val="A3" /> <set name="reuseDelay" val="6000" /> @@ -79,7 +79,7 @@ <skill id="5706" levels="1" name="Poison"> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -93,7 +93,7 @@ <skill id="5707" levels="1" name="Paralysis"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -143,7 +143,7 @@ <skill id="5711" levels="1" name="Power of Rage"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -151,7 +151,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="pa_up" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="5712" levels="1" name="Energy Ditch"> @@ -169,7 +169,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="magical_stance" /> + <set name="abnormalType" val="MAGICAL_STANCE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -186,7 +186,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="fire_dot" /> + <set name="abnormalType" val="FIRE_DOT" /> <set name="affectRange" val="400" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="20" /> @@ -204,7 +204,7 @@ <set name="targetType" val="AURA" /> <for> <!-- 55HP * 5 During 30 seconds --> - <effect count="6" name="DamOverTime" abnormalTime="5" val="275" abnormalVisualEffect="bleed" effectPower="80" abnormalLvl="1" abnormalType="fire_dot"> + <effect count="6" name="DamOverTime" val="275" abnormalVisualEffect="bleed" effectPower="80"> <mul order="0x30" stat="runSpd" val="0.77" /> </effect> </for> @@ -212,7 +212,7 @@ <skill id="5716" levels="1" name="Stun"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-12" /> <set name="fanRange" val="0,0,1500,60" /> <set name="hitTime" val="3000" /> @@ -235,7 +235,7 @@ <skill id="5718" levels="1" name="Anger"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -246,7 +246,7 @@ <skill id="5719" levels="1" name="Kamabion Susceptibility"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -510,7 +510,7 @@ <table name="#power"> 43 51 55 58 61 63 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="castRange" val="900" /> <set name="coolTime" val="500" /> @@ -530,7 +530,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="1" abnormalType="turn_flee" val="0" effectPower="20" /> + <effect count="5" name="Fear" val="0" effectPower="20" /> </for> </skill> <skill id="5734" levels="6" name="Gust of Wind"> @@ -565,7 +565,7 @@ <table name="#power"> 43 51 55 58 61 63 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="coolTime" val="500" /> <set name="effectRange" val="1100" /> @@ -585,7 +585,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SLEEP" /> <for> - <effect name="Sleep" abnormalTime="5" abnormalLvl="1" abnormalType="sleep" val="0" effectPower="25" /> + <effect name="Sleep" val="0" effectPower="25" /> </for> </skill> <skill id="5736" levels="6" name="Katar Trusting"> @@ -645,7 +645,7 @@ <!-- Kratei Cube Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -654,7 +654,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Invincible" abnormalTime="5" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="5740" levels="1" name="Recovery Pet"> @@ -698,7 +698,7 @@ <skill id="5744" levels="1" name="Invincible"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -754,7 +754,7 @@ <table name="#power"> 60 136 281 530 910 1420 2012 2310 2588 2829 3018 3172 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -773,7 +773,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="50" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="5748" levels="12" name="Meteor Shower"> @@ -870,7 +870,7 @@ <skill id="5753" levels="1" name="Awakening"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="99" /> <set name="mpConsume" val="52" /> @@ -878,7 +878,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="public_slot" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="5754" levels="1" name="Presentation - Adiantum Round Fighter"> @@ -927,7 +927,7 @@ <table name="#abnormalLvls"> 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="seed_of_critical" /> + <set name="abnormalType" val="SEED_OF_CRITICAL" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -950,7 +950,7 @@ <skill id="5762" levels="1" name="Blessing of Pathfinder"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -966,7 +966,7 @@ <skill id="5764" levels="1" name="Terror of the Pumpkin Ghost"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="coolTime" val="1000" /> <set name="hitTime" val="2060" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -1052,20 +1052,20 @@ <skill id="5771" levels="1" name="Buff Control"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="magical_stance" /> + <set name="abnormalType" val="MAGICAL_STANCE" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="magical_stance" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="5772" levels="1" name="Surrender to Fire"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1076,7 +1076,7 @@ <skill id="5773" levels="1" name="Surrender to Water"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1095,7 +1095,7 @@ <skill id="5775" levels="1" name="Great Blessing of Pathfinder"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1115,7 +1115,7 @@ <!-- skill after ct2.3 not used --> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="90" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1000" /> <set name="skillType" val="NOTDONE" /> @@ -1226,7 +1226,7 @@ <skill id="5794" levels="1" name="Decrease Spd."> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="5-12" /> <set name="fanRange" val="0,0,900,5" /> <set name="hitTime" val="2000" /> @@ -1241,7 +1241,7 @@ <skill id="5795" levels="1" name="Poison"> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -1255,7 +1255,7 @@ <skill id="5796" levels="1" name="Decrease Spd."> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="5-12" /> <set name="fanRange" val="0,0,900,30" /> <set name="hitTime" val="4000" /> @@ -1288,7 +1288,7 @@ <skill id="5799" levels="1" name="Bleed"> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="hitTime" val="1800" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml index df8ff853520feffc11065c2ad421ba3d3aca94dd..e92c2a8b93c3bf4040bb59ef0f4aed4ec8530bbe 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml @@ -19,7 +19,7 @@ <skill id="5802" levels="1" name="Stun"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-12" /> <set name="fanRange" val="0,0,400,60" /> <set name="hitTime" val="1500" /> @@ -88,7 +88,7 @@ <skill id="5810" levels="1" name="Decrease Spd."> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="5-12" /> <set name="fanRange" val="0,0,600,30" /> <set name="hitTime" val="2000" /> @@ -319,13 +319,13 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="70" effectPower="80" abnormalLvl="1" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" val="70" effectPower="80" /> </for> </skill> <skill id="5832" levels="1" name="Hate Aura"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="600" /> <set name="hitTime" val="1000" /> @@ -341,13 +341,13 @@ <set name="skillType" val="AGGDAMAGE" /> <set name="targetType" val="AURA" /> <for> - <effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="lock" /> + <effect name="TargetMe" val="0" /> </for> </skill> <skill id="5833" levels="1" name="Shield"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="100" /> @@ -361,7 +361,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -369,7 +369,7 @@ <skill id="5834" levels="1" name="Magic Barrier"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="100" /> @@ -383,7 +383,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.33" /> </effect> </for> @@ -407,7 +407,7 @@ <skill id="5836" levels="1" name="Greater Heal"> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="600" /> <set name="aggroPoints" val="694" /> @@ -421,7 +421,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect count="15" name="HealOverTime" val="270" abnormalLvl="5" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="270" /> <effect name="HealPercent" noicon="1" val="20" /> </for> </skill> @@ -496,7 +496,7 @@ <!-- Tiat Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="instinct" /> + <set name="abnormalType" val="INSTINCT" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="694" /> @@ -509,7 +509,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="instinct"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> <mul order="0x30" stat="mDef" val="1.33" /> </effect> @@ -536,7 +536,7 @@ <!-- Tiat Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="1000" /> <set name="coolTime" val="500" /> @@ -554,7 +554,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="5844" levels="1" name="Thunder Storm"> @@ -583,7 +583,7 @@ <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="coolTime" val="800" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -611,7 +611,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="1000" /> @@ -625,7 +625,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> </effect> </for> @@ -639,7 +639,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="isDebuff" val="true" /> @@ -653,7 +653,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" /> </for> </skill> @@ -680,7 +680,7 @@ <skill id="5854" levels="1" name="Decrease Speed"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="hitTime" val="1000" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -689,7 +689,7 @@ <skill id="5855" levels="1" name="Shock"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="fanRange" val="0,0,300,90" /> <set name="hitTime" val="1000" /> <set name="operateType" val="A2" /> @@ -702,7 +702,7 @@ <skill id="5856" levels="1" name="Transform Tow"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -711,7 +711,7 @@ <skill id="5857" levels="1" name="Transform Lure Tow"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -720,7 +720,7 @@ <skill id="5858" levels="1" name="Transform Heavy Tow"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -729,7 +729,7 @@ <skill id="5859" levels="1" name="Transform Wing Tow"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -738,7 +738,7 @@ <skill id="5860" levels="1" name="Wrath of Valakas"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -749,7 +749,7 @@ <skill id="5861" levels="1" name="Authority of Valakas"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -772,7 +772,7 @@ <skill id="5864" levels="1" name="Decrease Valakas Defense"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -783,7 +783,7 @@ <skill id="5865" levels="1" name="Wide-bodied Valakas"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -795,7 +795,7 @@ <table name="#abnormalLvls"> 8 8 8 9 9 9 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -808,7 +808,7 @@ <table name="#abnormalLvls"> 8 8 8 9 9 9 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="5-15" /> <set name="fanRange" val="0,0,150,90" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -824,7 +824,7 @@ <table name="#abnormalLvls"> 8 8 8 9 9 9 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="10-10" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -838,7 +838,7 @@ <table name="#abnormalLvls"> 8 8 8 9 9 9 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="affectLimit" val="10-10" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -852,7 +852,7 @@ <table name="#abnormalLvls"> 8 8 8 9 9 9 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -864,7 +864,7 @@ <table name="#abnormalLvls"> 8 8 8 9 9 9 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectLimit" val="5-15" /> <set name="fanRange" val="0,0,150,90" /> <set name="lvlBonusRate" val="2" /> @@ -878,7 +878,7 @@ <table name="#abnormalLvls"> 8 8 8 9 9 9 9 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectLimit" val="10-10" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -891,7 +891,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="deathworm" /> + <set name="abnormalType" val="DEATHWORM" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -902,7 +902,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="deathworm" /> + <set name="abnormalType" val="DEATHWORM" /> <set name="fanRange" val="0,0,150,90" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -915,7 +915,7 @@ <table name="#affectLimits"> 0-0 10-10 10-10 10-10 10-10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="deathworm" /> + <set name="abnormalType" val="DEATHWORM" /> <set name="affectLimit" val="#affectLimits" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -926,7 +926,7 @@ <skill id="5876" levels="1" name="Begrudged Haunting"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="death_clack" /> + <set name="abnormalType" val="DEATH_CLACK" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -943,7 +943,7 @@ <skill id="5878" levels="1" name="Cruel Puncture"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="casting_time_up" /> + <set name="abnormalType" val="CASTING_TIME_UP" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1000" /> @@ -959,7 +959,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="250" abnormalLvl="3" abnormalType="casting_time_up"> + <effect count="7" name="DamOverTime" val="250"> <mul order="0x30" stat="mAtkSpd" val="0.8" /> </effect> </for> @@ -967,7 +967,7 @@ <skill id="5879" levels="1" name="Cruel Expunge"> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1000" /> @@ -984,13 +984,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="105" abnormalLvl="9" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5880" levels="2" name="Vicious Mutilation"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -1002,7 +1002,7 @@ <skill id="5881" levels="2" name="Vicious Mutilation"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -1015,7 +1015,7 @@ <table name="#mpConsume"> 79 82 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="150" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -1033,13 +1033,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="30" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="30" /> </for> </skill> <skill id="5883" levels="1" name="Meggling Injury"> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1000" /> @@ -1056,7 +1056,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="105" abnormalLvl="9" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5884" levels="2" name="Weakened Sweep"> @@ -1064,7 +1064,7 @@ <table name="#power"> 2319 18664 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="affectLimit" val="5-15" /> <set name="affectRange" val="300" /> <set name="castRange" val="40" /> @@ -1084,7 +1084,7 @@ <set name="soulMaxConsumeCount" val="1" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect name="Disarm" abnormalTime="3" val="0" effectPower="70" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm" /> + <effect name="Disarm" val="0" effectPower="70" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5885" levels="2" name="Weakened Sweep"> @@ -1093,7 +1093,7 @@ <table name="#power"> 2319 18664 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-15" /> <set name="affectRange" val="300" /> <set name="castRange" val="40" /> @@ -1113,13 +1113,13 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="3" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="5886" levels="1" name="Ground Shaker"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1136,7 +1136,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="rEvas" val="10" /> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> @@ -1145,7 +1145,7 @@ <skill id="5887" levels="1" name="Howl from Beyond"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_debuff_c" /> + <set name="abnormalType" val="MULTI_DEBUFF_C" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="2" /> @@ -1159,7 +1159,7 @@ <table name="#mpConsume"> 82 83 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-15" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -1178,13 +1178,13 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="RemoveTarget" noicon="1" val="9" abnormalLvl="1" abnormalType="stun" /> + <effect name="RemoveTarget" noicon="1" val="9" /> </for> </skill> <skill id="5889" levels="3" name="Tainted Shackle"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -1196,7 +1196,7 @@ <skill id="5890" levels="3" name="Tainted Mass Shackle"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="2" /> @@ -1217,7 +1217,7 @@ <table name="#hitTime"> 1000 11470 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="#hitTime" /> @@ -1234,7 +1234,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Bluff" val="9" abnormalLvl="1" abnormalType="stun" /> + <effect name="Bluff" val="9" /> </for> </skill> <skill id="5893" levels="1" name="Ritual of Cannibalism"> @@ -1247,7 +1247,7 @@ <skill id="5894" levels="1" name="Mark of Despair"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_debuff_a" /> + <set name="abnormalType" val="MULTI_DEBUFF_A" /> <set name="castRange" val="300" /> <set name="effectRange" val="500" /> <set name="hitTime" val="2000" /> @@ -1264,7 +1264,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="multi_debuff_a"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.8" /> <mul order="0x30" stat="mDef" val="0.8" /> <sub order="0x40" stat="rEvas" val="10" /> @@ -1282,7 +1282,7 @@ <skill id="5895" levels="1" name="Mark of Cowardice"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_debuff_b" /> + <set name="abnormalType" val="MULTI_DEBUFF_B" /> <set name="castRange" val="300" /> <set name="effectRange" val="500" /> <set name="hitTime" val="2000" /> @@ -1299,7 +1299,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="multi_debuff_b"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.8" /> <mul order="0x30" stat="mDef" val="0.8" /> <sub order="0x40" stat="rEvas" val="10" /> @@ -1313,7 +1313,7 @@ <table name="#hitTime"> 2000 22940 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="#hitTime" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A3" /> @@ -1323,7 +1323,7 @@ <skill id="5897" levels="1" name="Spike of Anger"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -1339,7 +1339,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="rEvas" val="5" /> <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pDef" val="0.9" /> @@ -1352,7 +1352,7 @@ <table name="#mpConsume"> 140 150 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectLimit" val="10-10" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -1369,7 +1369,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <sub order="0x40" stat="rEvas" val="10" /> <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pDef" val="0.8" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml index b1821575ec5ca03787edf7e4bdcb9a3613c95119..24d3b41a4a5138fb46a5b8e391b434ec980fb5d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml @@ -3,7 +3,7 @@ <skill id="5900" levels="1" name="Burst of Oblivion"> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="oblivion" /> + <set name="abnormalType" val="OBLIVION" /> <set name="affectLimit" val="5-15" /> <set name="fanRange" val="0,0,150,90" /> <set name="hitTime" val="2000" /> @@ -19,7 +19,7 @@ <table name="#hitTime"> 2000 22940 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="oblivion" /> + <set name="abnormalType" val="OBLIVION" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="#hitTime" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -45,7 +45,7 @@ <skill id="5903" levels="1" name="Burst of Misplace"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="disarm" /> + <set name="abnormalType" val="DISARM" /> <set name="affectLimit" val="5-15" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -64,7 +64,7 @@ <set name="soulMaxConsumeCount" val="1" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect name="Disarm" abnormalTime="5" val="0" abnormalVisualEffect="bleed" abnormalLvl="1" abnormalType="disarm" /> + <effect name="Disarm" val="0" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5904" levels="3" name="Mist of Souleater"> @@ -92,7 +92,7 @@ <skill id="5905" levels="1" name="Confusing Nuph"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -114,7 +114,7 @@ <table name="#hitTime"> 3000 34400 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="#hitTime" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -128,7 +128,7 @@ <table name="#hitTime"> 3000 34400 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="hitTime" val="#hitTime" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -170,7 +170,7 @@ <skill id="5912" levels="1" name="Pestilence Cleanse"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_debuff_d" /> + <set name="abnormalType" val="MULTI_DEBUFF_D" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -187,7 +187,7 @@ <skill id="5914" levels="1" name="Putrefaction Cleanse"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_debuff_e" /> + <set name="abnormalType" val="MULTI_DEBUFF_E" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -200,7 +200,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -210,7 +210,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -220,7 +220,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_skill" /> + <set name="abnormalType" val="AVOID_SKILL" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -236,7 +236,7 @@ <!-- Ekimus Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="block_resurrection" /> + <set name="abnormalType" val="BLOCK_RESURRECTION" /> <set name="castRange" val="300" /> <set name="effectRange" val="600" /> <set name="hitTime" val="12610" /> @@ -251,7 +251,7 @@ <set name="stayAfterDeath" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="BlockResurrection" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="block_resurrection" /> + <effect name="BlockResurrection" val="0" /> </for> </skill> <skill id="5920" levels="1" name="Tentacle of Agony"> @@ -277,7 +277,7 @@ <!-- Ekimus Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_debuff_f" /> + <set name="abnormalType" val="MULTI_DEBUFF_F" /> <set name="absorbPart" val="0.8" /> <!-- absorbs 80% of damage --> <set name="affectLimit" val="5-15" /> <set name="affectRange" val="600" /> @@ -298,7 +298,7 @@ <set name="skillType" val="DRAIN" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalVisualEffect="bleed" effectPower="80" abnormalLvl="1" abnormalType="multi_debuff_f"> + <effect name="Debuff" val="0" abnormalVisualEffect="bleed" effectPower="80"> <mul order="0x30" stat="pAtk" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.95" /> <mul order="0x30" stat="mAtk" val="0.95" /> @@ -313,7 +313,7 @@ <!-- Ekimus Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="multi_debuff_g" /> + <set name="abnormalType" val="MULTI_DEBUFF_G" /> <set name="affectLimit" val="5-15" /> <set name="affectRange" val="300" /> <set name="castRange" val="600" /> @@ -331,7 +331,7 @@ <set name="skillType" val="MDAM" /> <set name="targetType" val="AREA" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalVisualEffect="bleed" effectPower="80" abnormalLvl="1" abnormalType="multi_debuff_g"> + <effect name="Debuff" val="0" abnormalVisualEffect="bleed" effectPower="80"> <sub order="0x40" stat="rEvas" val="3" /> <mul order="0x30" stat="pDef" val="0.5" /> <mul order="0x30" stat="mDef" val="0.5" /> @@ -342,7 +342,7 @@ <skill id="5923" levels="1" name="Soul Retain"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -379,7 +379,7 @@ <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -388,7 +388,7 @@ <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -396,7 +396,7 @@ <skill id="5929" levels="1" name="Pairing of the Lost"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="counter_skill" /> + <set name="abnormalType" val="COUNTER_SKILL" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -404,7 +404,7 @@ <skill id="5930" levels="1" name="Shielding of the Lost"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up_bow" /> + <set name="abnormalType" val="PD_UP_BOW" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -418,7 +418,7 @@ <set name="skillType" val="CONT" /> <set name="targetType" val="SELF" /> <for> - <effect name="Invincible" abnormalTime="-1" val="0" /> + <effect name="Invincible" val="0" /> </for> </skill> <skill id="5932" levels="1" name="Dark Blade"> @@ -464,7 +464,7 @@ <skill id="5934" levels="1" name="Meet the soul of darkness and fight against it."> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_earth" /> + <set name="abnormalType" val="ARMOR_EARTH" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -511,7 +511,7 @@ <skill id="5937" levels="1" name="Self Stun"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -519,7 +519,7 @@ <skill id="5938" levels="5" name="Attack Ability Up"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -527,7 +527,7 @@ <skill id="5939" levels="5" name="Defense Ability Up"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -536,7 +536,7 @@ <table name="#abnormalLvls"> 3 4 5 6 7 8 9 10 11 12 13 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -545,7 +545,7 @@ <skill id="5941" levels="1" name="Energy of Erosion"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="max_hp_down" /> + <set name="abnormalType" val="MAX_HP_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -554,7 +554,7 @@ <skill id="5942" levels="1" name="Energy of Pollution"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="heal_effect_down" /> + <set name="abnormalType" val="HEAL_EFFECT_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -563,7 +563,7 @@ <skill id="5943" levels="1" name="Energy of Contamination"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="mp_cost_up" /> + <set name="abnormalType" val="MP_COST_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -572,7 +572,7 @@ <skill id="5944" levels="1" name="Energy of Oblivion"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="hit_down" /> + <set name="abnormalType" val="HIT_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -581,7 +581,7 @@ <skill id="5945" levels="1" name="Region2 Rotation5"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -620,7 +620,7 @@ <!-- Birthday Skill --> <set name="abnormalLvl" val="9" /> <set name="abnormalTime" val="43200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="900" /> <set name="effectRange" val="1500" /> @@ -630,7 +630,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="43200" val="0" abnormalLvl="9" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -711,7 +711,7 @@ <skill id="5960" levels="1" name="Stronghold Reactivate"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -722,7 +722,7 @@ <skill id="5961" levels="1" name="Barrier Thunder Storm"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="6-12" /> <set name="hitTime" val="4000" /> <set name="lvlBonusRate" val="1" /> @@ -767,7 +767,7 @@ <skill id="5967" levels="2" name="Hate Aura"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="affectLimit" val="10-10" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -781,7 +781,7 @@ <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_speed_up_bow" /> + <set name="abnormalType" val="ATTACK_SPEED_UP_BOW" /> <set name="hitTime" val="1500" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> @@ -791,7 +791,7 @@ <skill id="5969" levels="2" name="Punch of Doom"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="440" /> <set name="hitTime" val="1360" /> <set name="lvlBonusRate" val="2" /> @@ -806,7 +806,7 @@ <skill id="5970" levels="1" name="Seduced Knight's Help"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -817,7 +817,7 @@ <skill id="5971" levels="1" name="Seduced Ranger's Help"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -828,7 +828,7 @@ <skill id="5972" levels="1" name="Seduced Wizard's Help"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -839,7 +839,7 @@ <skill id="5973" levels="1" name="Seduced Warrior's Help"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -850,7 +850,7 @@ <skill id="5974" levels="1" name="Tiat Transformation"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="7900" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1000" /> @@ -921,7 +921,7 @@ <skill id="5981" levels="3" name="Lilith's Curse"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -930,7 +930,7 @@ <skill id="5982" levels="1" name="Aura Bird - Falcon"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2100" /> <set name="hitTime" val="2500" /> @@ -941,18 +941,17 @@ <set name="reuseDelay" val="7200000" /> <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> - <set name="transformId" val="8" /> <cond msgId="2721"> <player landingZone="true" /> </cond> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation has unlimited time --> + <effect name="Transformation" val="8" /> </for> </skill> <skill id="5983" levels="1" name="Aura Bird - Owl"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2100" /> <set name="hitTime" val="2500" /> @@ -963,18 +962,17 @@ <set name="reuseDelay" val="7200000" /> <set name="skillType" val="CONT" /> <set name="targetType" val="ONE" /> - <set name="transformId" val="9" /> <cond msgId="2721"> <player landingZone="true" /> </cond> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation has unlimited time --> + <effect name="Transformation" val="9" /> </for> </skill> <skill id="5984" levels="1" name="Hand of Death"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="md_down" /> + <set name="abnormalType" val="MD_DOWN" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -985,7 +983,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -995,7 +993,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1005,7 +1003,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="dwarf_attack_buff" /> + <set name="abnormalType" val="DWARF_ATTACK_BUFF" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="467" /> <set name="coolTime" val="500" /> @@ -1017,7 +1015,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Sword,Big Sword,Dagger,Dual Dagger,Pole,Rapier,Ancient,Dual Sword,Dual Fist,Blunt,Big Blunt,Bow,Crossbow" /> </mul> @@ -1035,7 +1033,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="dwarf_defence_buff" /> + <set name="abnormalType" val="DWARF_DEFENCE_BUFF" /> <set name="affectRange" val="300" /> <set name="aggroPoints" val="438" /> <set name="coolTime" val="500" /> @@ -1047,7 +1045,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.1"> <using kind="Heavy" /> </mul> @@ -1069,7 +1067,7 @@ <skill id="5989" levels="1" name="Invincible"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="3500" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="6000" /> @@ -1094,7 +1092,7 @@ <skill id="5992" levels="12" name="NPC Hate"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -1106,7 +1104,7 @@ <!-- Ekimus Skills --> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="oblivion" /> + <set name="abnormalType" val="OBLIVION" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="300" /> <set name="hitTime" val="2000" /> @@ -1123,15 +1121,15 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="10" val="0" abnormalVisualEffect="poison" effectPower="90" activationChance="90" chanceType="ON_ATTACKED_HIT" triggeredId="5902" abnormalLvl="8" abnormalType="oblivion" /> - <effect name="Mute" abnormalTime="10" noicon="1" val="0" effectPower="90" /> - <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" effectPower="90" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" effectPower="90" activationChance="90" chanceType="ON_ATTACKED_HIT" triggeredId="5902" /> + <effect name="Mute" noicon="1" val="0" effectPower="90" /> + <effect name="PhysicalMute" noicon="1" val="0" effectPower="90" /> </for> </skill> <skill id="5994" levels="1" name="Effect of Doubt"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="isDebuff" val="true" /> @@ -1143,7 +1141,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="ETC" /> <for> - <effect name="BigHead" abnormalTime="1800" val="0" abnormalVisualEffect="bighead" abnormalLvl="1" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="5995" levels="1" name="not_used"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml index 9a87c9791812edb5051172fc2ed8c18651d980f6..573fdc7ffc7bc8c3c88d93a11b9438910b035343 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml @@ -103,7 +103,7 @@ <skill id="6020" levels="1" name="Soul Retain"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -114,7 +114,7 @@ <skill id="6021" levels="1" name="Soul Retain"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -125,7 +125,7 @@ <skill id="6022" levels="1" name="Soul Retain"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -136,7 +136,7 @@ <skill id="6023" levels="1" name="Soul Retain"> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -147,7 +147,7 @@ <skill id="6024" levels="1" name="Weight Aerial Cleft"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="40" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -196,7 +196,7 @@ <skill id="6033" levels="1" name="Treasure Seeker's Betrayal"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="stigma_a" /> + <set name="abnormalType" val="STIGMA_A" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -205,7 +205,7 @@ <!-- CT2.5 retail confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="3500" /> @@ -215,41 +215,39 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Invincible" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="invincibility" /> - <effect name="Stun" abnormalTime="10" noicon="1" val="0" /> - <effect name="ImmobileBuff" abnormalTime="10" noicon="1" val="0" /> + <effect name="Invincible" noicon="1" val="0" /> + <effect name="Stun" noicon="1" val="0" /> + <effect name="ImmobileBuff" noicon="1" val="0" /> </for> </skill> <skill id="6035" levels="1" name="Red Team Transformation"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="121" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="121" /> </for> </skill> <skill id="6036" levels="1" name="Blue Team Transformation"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="122" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="122" /> </for> </skill> <skill id="6037" levels="1" name="Soul Unleash"> @@ -260,7 +258,7 @@ <skill id="6038" levels="1" name="Report Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="bot_penalty" /> + <set name="abnormalType" val="BOT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -269,7 +267,7 @@ <skill id="6039" levels="1" name="Report Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="bot_penalty" /> + <set name="abnormalType" val="BOT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -278,7 +276,7 @@ <skill id="6040" levels="1" name="Report Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="bot_penalty" /> + <set name="abnormalType" val="BOT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -426,7 +424,7 @@ <table name="#mpConsume"> 45 65 69 72 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="coolTime" val="500" /> <set name="hitTime" val="1000" /> @@ -437,7 +435,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> @@ -503,7 +501,7 @@ <table name="#mpInitialConsume"> 18 26 28 29 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="coolTime" val="500" /> <set name="hitTime" val="1000" /> @@ -516,7 +514,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mAtk" val="#amount" /> @@ -533,7 +531,7 @@ <skill id="6055" levels="1" name="Report Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="bot_penalty" /> + <set name="abnormalType" val="BOT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -542,7 +540,7 @@ <skill id="6056" levels="1" name="Report Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="bot_penalty" /> + <set name="abnormalType" val="BOT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -551,7 +549,7 @@ <skill id="6057" levels="1" name="Report Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="bot_penalty" /> + <set name="abnormalType" val="BOT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -560,7 +558,7 @@ <skill id="6058" levels="1" name="Report Status"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="bot_penalty" /> + <set name="abnormalType" val="BOT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -570,7 +568,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="counter_critical_trigger" /> + <set name="abnormalType" val="COUNTER_CRITICAL_TRIGGER" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A2" /> @@ -578,7 +576,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="8" val="0" abnormalLvl="1" abnormalType="counter_critical_trigger"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="2"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Dagger,Dual Dagger,Dual Sword,Dual Fist,Pole,Ancient,Rapier" /> </mul> @@ -588,7 +586,7 @@ <skill id="6060" levels="1" name="Great Fury"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="attack_time_down_special" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN_SPECIAL" /> <set name="affectRange" val="1000" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="83" /> @@ -597,7 +595,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="8" val="0" abnormalLvl="1" abnormalType="attack_time_down_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.5" /> </effect> </for> @@ -754,7 +752,7 @@ <!-- Lightning Strike effect --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="aggroPoints" val="1" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -768,14 +766,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="6091" levels="1" name="Anchor"> <!-- Anchor effect --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -786,7 +784,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="6092" levels="1" name="Lightning Shock"> @@ -794,7 +792,7 @@ <!-- Lightning Shock effect --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -807,14 +805,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="6093" levels="1" name="Panther Hide"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="hide" /> + <set name="abnormalType" val="HIDE" /> <set name="aggroPoints" val="679" /> <set name="magicLvl" val="78" /> <set name="mpConsume" val="42" /> @@ -826,7 +824,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="Hide" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="hide"> + <effect name="Hide" val="0"> <mul order="0x30" stat="runSpd" val="0.9" /> </effect> </for> @@ -854,7 +852,7 @@ <table name="#power"> 469 758 1136 1327 1525 1727 1925 2020 2067 2112 2156 2200 2241 2282 2320 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="element" val="5" /> <!-- Dark --> @@ -873,7 +871,7 @@ <set name="SSBoost" val="2.0" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="80" abnormalLvl="3" abnormalType="armor_unholy"> + <effect name="Debuff" val="0" effectPower="80"> <sub order="0x40" stat="darkRes" val="25" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06100-06199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06100-06199.xml index 44e672035018bae12027f3ab2426ef241675b15d..5bdd8d014585a7cbb5269c761d1373637d92cf48 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06100-06199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06100-06199.xml @@ -10,7 +10,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="event_win" /> + <set name="abnormalType" val="EVENT_WIN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -25,7 +25,7 @@ <skill id="6105" levels="1" name="Turkey's Mistake"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="event_santa_reward" /> + <set name="abnormalType" val="EVENT_SANTA_REWARD" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -35,7 +35,7 @@ <skill id="6106" levels="1" name="Winter Holiday Festival"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="event_santa_reward" /> + <set name="abnormalType" val="EVENT_SANTA_REWARD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -44,7 +44,7 @@ <skill id="6107" levels="1" name="Winter Holiday Blessing - Gludio"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -53,7 +53,7 @@ <skill id="6108" levels="1" name="Winter Holiday Blessing - Dion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -62,7 +62,7 @@ <skill id="6109" levels="1" name="Winter Holiday Blessing - Giran"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -71,7 +71,7 @@ <skill id="6110" levels="1" name="Winter Holiday Blessing - Oren"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -80,7 +80,7 @@ <skill id="6111" levels="1" name="Winter Holiday Blessing - Aden"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -89,7 +89,7 @@ <skill id="6112" levels="1" name="Winter Holiday Blessing - Innadril"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -98,7 +98,7 @@ <skill id="6113" levels="1" name="Winter Holiday Blessing - Goddard"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -107,7 +107,7 @@ <skill id="6114" levels="1" name="Winter Holiday Blessing - Rune"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -116,7 +116,7 @@ <skill id="6115" levels="1" name="Winter Holiday Blessing - Schuttgart"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -132,7 +132,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="event_gawi" /> + <set name="abnormalType" val="EVENT_GAWI" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -141,7 +141,7 @@ <skill id="6120" levels="1" name="Santa Claus' Reward"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="event_santa_reward" /> + <set name="abnormalType" val="EVENT_SANTA_REWARD" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> @@ -149,7 +149,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="event_santa_reward"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.1" /> <mul order="0x30" stat="maxMp" val="1.1" /> <mul order="0x30" stat="maxCp" val="1.1" /> @@ -205,7 +205,7 @@ <skill id="6123" levels="1" name="Agathion's New Year's Wish"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="coolTime" val="1000" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -228,7 +228,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isTriggeredSkill" val="true" /> @@ -240,14 +240,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="6126" levels="1" name="Paralysis"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isTriggeredSkill" val="true" /> @@ -259,16 +259,17 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="10" val="0" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="6127" levels="1" name="Anti-limit"> <!-- Confirmed CT2.5 --> + <set name="blockBuffSlot" val="LIMIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="-1" val="0" abnormalLvl="100" abnormalType="limit" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" val="0" /> </for> </skill> <skill id="6128" levels="1" name="Presentation - Cow Rage"> @@ -280,7 +281,7 @@ <skill id="6129" levels="1" name="Shock"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="800" /> <set name="hitTime" val="1000" /> <set name="lvlBonusRate" val="2" /> @@ -294,7 +295,7 @@ <skill id="6130" levels="1" name="Curse of the Mutant Animal"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="10-10" /> <set name="coolTime" val="2000" /> <set name="hitTime" val="6000" /> @@ -309,7 +310,7 @@ <skill id="6131" levels="1" name="Decrease Spd"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -322,7 +323,7 @@ <skill id="6132" levels="1" name="Decrease Atk. Spd"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -335,7 +336,7 @@ <skill id="6133" levels="1" name="Effect of Doubt"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -345,7 +346,7 @@ <skill id="6134" levels="1" name="Curse of the Mutant Animal"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="all_speed_down" /> + <set name="abnormalType" val="ALL_SPEED_DOWN" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> @@ -358,7 +359,7 @@ <skill id="6135" levels="1" name="Cow Basic Attack"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="2000" /> <set name="hitTime" val="6000" /> <set name="lvlBonusRate" val="1" /> @@ -383,7 +384,7 @@ <skill id="6137" levels="1" name="Agathion Juju - Effect of Doubt"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -403,7 +404,7 @@ <skill id="6139" levels="1" name="Fake Tears"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="wp_change_event" /> + <set name="abnormalType" val="WP_CHANGE_EVENT" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -415,7 +416,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -424,7 +425,7 @@ <skill id="6141" levels="1" name="Swamp's Wish"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -441,7 +442,7 @@ <table name="#speed"> 0.7 0.4 0.1 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="300" /> <set name="effectRange" val="600" /> @@ -459,7 +460,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="#speed" /> <mul order="0x30" stat="pDef" val="#pDef" /> <mul order="0x30" stat="rEvas" val="#pDef" /> @@ -483,7 +484,7 @@ <skill id="6145" levels="1" name="Earthworm's Evil Aura"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -492,7 +493,7 @@ <skill id="6146" levels="1" name="Forfeiture of Will"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="4000" /> @@ -502,7 +503,7 @@ <skill id="6147" levels="1" name="Kasha's Divine Protection"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> @@ -513,7 +514,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="3" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="vengeancePdam" val="70" /> <add order="0x40" stat="reflectSkillPhysic" val="70" /> <add order="0x40" stat="reflectDam" val="70" /> @@ -524,7 +525,7 @@ <!-- You have been weakened by the Altar's Curse. You probably can't fight in this condition. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="900" /> <set name="effectRange" val="1500" /> <set name="hitTime" val="2000" /> @@ -540,7 +541,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence"> + <effect name="Mute" val="0"> <sub order="0x40" stat="accCombat" val="99" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="pAtk" val="0.01" /> @@ -552,7 +553,7 @@ <!-- Only when a eye explode --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="900" /> - <set name="abnormalType" val="multi_debuff" /> + <set name="abnormalType" val="MULTI_DEBUFF" /> <set name="canBeDispeled" val="false" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -562,7 +563,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="900" val="0" abnormalLvl="1" abnormalType="multi_debuff"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.5" /> <mul order="0x30" stat="pDef" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> @@ -578,7 +579,7 @@ <table name="#pAtkSpd"> 1.02 1.04 1.06 1.08 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="11" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="canBeDispeled" val="false" /> <set name="isDebuff" val="true" /> <set name="operateType" val="A2" /> @@ -587,7 +588,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -595,7 +596,7 @@ <skill id="6151" levels="4" name="Kasha's Curse"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="11" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -609,7 +610,7 @@ <table name="#pAtk"> 1.02 1.04 1.06 1.08 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="11" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="canBeDispeled" val="false" /> <set name="isDebuff" val="true" /> <set name="operateType" val="A2" /> @@ -618,7 +619,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="2" abnormalType="signal_a"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -626,7 +627,7 @@ <skill id="6153" levels="4" name="Kasha's Yearning"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="11" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -640,7 +641,7 @@ <table name="#rCrit"> 150 200 520 750 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="11" /> - <set name="abnormalType" val="max_hp_down" /> + <set name="abnormalType" val="MAX_HP_DOWN" /> <set name="canBeDispeled" val="false" /> <set name="isDebuff" val="true" /> <set name="operateType" val="A2" /> @@ -650,7 +651,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect name="Debuff" abnormalTime="11" val="0" abnormalVisualEffect="bleed" abnormalLvl="4" abnormalType="max_hp_down"> + <effect name="Debuff" val="0" abnormalVisualEffect="bleed"> <add order="0x40" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -658,7 +659,7 @@ <skill id="6155" levels="4" name="Kasha's Despair"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="11" /> - <set name="abnormalType" val="max_hp_down" /> + <set name="abnormalType" val="MAX_HP_DOWN" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -667,7 +668,7 @@ <skill id="6166" levels="1" name="Hold"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="affectLimit" val="10-10" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -681,7 +682,7 @@ <skill id="6167" levels="12" name="Shock"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="800" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -693,7 +694,7 @@ <skill id="6168" levels="12" name="Shock"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="800" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -707,7 +708,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="isDebuff" val="true" /> <set name="magicLvl" val="83" /> <set name="operateType" val="A2" /> @@ -716,7 +717,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="public_slot" /> + <effect name="Debuff" val="0" /> </for> </skill> <skill id="6170" levels="1" name="Shyeed's Fury"> @@ -724,7 +725,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="83" /> <set name="operateType" val="A2" /> @@ -732,7 +733,7 @@ <set name="targetType" val="ONE" /> <for> <!-- NOTE: Using abnormalLvl 99 instead of 1 due is a irreplaceable buff --> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="99" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05" /> <mul order="0x30" stat="mAtk" val="1.05" /> <mul order="0x30" stat="mCritPower" val="1.05" /> @@ -746,7 +747,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="ultimate_buff" /> + <set name="abnormalType" val="ULTIMATE_BUFF" /> <set name="aggroPoints" val="100" /> <set name="magicLvl" val="83" /> <set name="operateType" val="A2" /> @@ -754,7 +755,7 @@ <set name="targetType" val="ONE" /> <for> <!-- NOTE: Using abnormalLvl 99 instead of 1 due is a irreplaceable buff --> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="99" abnormalType="ultimate_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05" /> <mul order="0x30" stat="mAtk" val="1.05" /> <mul order="0x30" stat="mCritPower" val="1.05" /> @@ -766,7 +767,7 @@ <skill id="6172" levels="1" name="Presentation - Tyranno"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -918,7 +919,7 @@ <skill id="6196" levels="1" name="Agathion Oink Oink's Ability"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="coolTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml index 8ea6a28200b28526232948cabb0ac39d8b91e8a6..802f340739397c55d5d9268bd7de8b7d9b6bd050 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml @@ -10,100 +10,96 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="520" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="10" /> + <set name="blockBuffSlot" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> - <set name="negateAbnormals" val="improve_speed_avoid_up;speed_up" /> + <set name="negateAbnormals" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> - <set name="transformId" val="111" /> <for> - <effect name="Transformation" abnormalTime="520" val="0" abnormalLvl="99" abnormalType="transform"> + <effect name="Transformation" val="111"> <mul order="0x30" stat="weightLimit" val="11" /> <add order="0x40" stat="weightPenalty" val="9000" /> <add order="0x40" stat="inventoryLimit" val="8" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Buff" abnormalTime="520" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_speed_avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="520" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="6202" levels="1" name="Transformation Condition - Young Child"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="460" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="10" /> + <set name="blockBuffSlot" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> - <set name="negateAbnormals" val="improve_speed_avoid_up;speed_up" /> + <set name="negateAbnormals" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> - <set name="transformId" val="112" /> <for> - <effect name="Transformation" abnormalTime="460" val="0" abnormalLvl="99" abnormalType="transform"> + <effect name="Transformation" val="112"> <mul order="0x30" stat="weightLimit" val="11" /> <add order="0x40" stat="weightPenalty" val="9000" /> <add order="0x40" stat="inventoryLimit" val="8" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Buff" abnormalTime="460" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_speed_avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="460" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="6203" levels="1" name="Transformed Condition - Native"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="215" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="10" /> + <set name="blockBuffSlot" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> - <set name="negateAbnormals" val="improve_speed_avoid_up;speed_up" /> + <set name="negateAbnormals" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> - <set name="transformId" val="124" /> <for> - <effect name="Transformation" abnormalTime="215" val="0" abnormalLvl="99" abnormalType="transform"> + <effect name="Transformation" val="124"> <mul order="0x30" stat="weightLimit" val="11" /> <add order="0x40" stat="weightPenalty" val="9000" /> <add order="0x40" stat="inventoryLimit" val="8" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Buff" abnormalTime="215" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_speed_avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="215" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="6204" levels="1" name="Transformed Condition - Guards of the Dawn"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="-1" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="10" /> + <set name="blockBuffSlot" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> - <set name="negateAbnormals" val="improve_speed_avoid_up;speed_up" /> + <set name="negateAbnormals" val="IMPROVE_SPEED_AVOID_UP;SPEED_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> - <set name="transformId" val="113" /> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="99" abnormalType="transform"> + <effect name="Transformation" val="113"> <mul order="0x30" stat="weightLimit" val="11" /> <add order="0x40" stat="weightPenalty" val="9000" /> <add order="0x40" stat="inventoryLimit" val="8" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Buff" abnormalTime="-1" noicon="1" val="0" abnormalLvl="100" abnormalType="improve_speed_avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="-1" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="6205" levels="19" name="Strider Bite"> @@ -114,7 +110,7 @@ <table name="#power"> 1649 2045 2476 2927 3108 3288 3464 3636 3801 3881 3959 4034 4107 4176 4243 4307 4367 4424 4477 </table> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> @@ -136,7 +132,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87HP * 3 during 20 seconds --> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="6" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="80" /> + <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="80" /> </for> </skill> <skill id="6206" levels="19" name="Strider Fear"> @@ -146,7 +142,7 @@ <table name="#mpInitialConsume"> 10 11 12 13 14 14 14 15 15 15 15 15 15 15 15 16 16 16 16 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="6-12" /> <set name="affectRange" val="300" /> <set name="hitTime" val="4000" /> @@ -165,14 +161,14 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="5" name="Fear" val="0" /> </for> </skill> <skill id="6207" levels="1" name="Strider Dash"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="aggroPoints" val="438" /> <set name="hitTime" val="1000" /> <set name="magicLvl" val="56" /> @@ -182,7 +178,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="66" /> </effect> </for> @@ -191,7 +187,7 @@ <!-- Blessed Guidance. For 10 seconds, increases accuracy by 2. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -321,7 +317,7 @@ <skill id="6235" levels="1" name="Blessed Focus"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_b" /> + <set name="abnormalType" val="SIGNAL_B" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -335,7 +331,7 @@ <skill id="6237" levels="1" name="Moving Speed Decrease"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectRange" val="300" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> @@ -347,7 +343,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" special="stakatoroot" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" special="stakatoroot"> <mul order="0x30" stat="runSpd" val="0.2" /> </effect> </for> @@ -355,7 +351,7 @@ <skill id="6238" levels="1" name="Moving Speed Decrease"> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectRange" val="200" /> <set name="element" val="3" /> <!-- Earth --> <set name="elementPower" val="20" /> @@ -369,7 +365,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" special="stakatoroot" effectPower="100" abnormalLvl="4" abnormalType="speed_down"> + <effect name="Debuff" val="0" special="stakatoroot" effectPower="100"> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -400,7 +396,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="86400" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1000" /> <set name="skillType" val="NOTDONE" /> @@ -409,7 +405,7 @@ <skill id="6241" levels="1" name="Heatstroke Prevention Effect - Gludio"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -418,7 +414,7 @@ <skill id="6242" levels="1" name="Heatstroke Prevention Effect - Dion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -427,7 +423,7 @@ <skill id="6243" levels="1" name="Heatstroke Prevention Effect - Giran"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -436,7 +432,7 @@ <skill id="6244" levels="1" name="Heatstroke Prevention Effect - Oren"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -445,7 +441,7 @@ <skill id="6245" levels="1" name="Heatstroke Prevention Effect - Aden"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -454,7 +450,7 @@ <skill id="6246" levels="1" name="Heatstroke Prevention Effect - Innadril"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -463,7 +459,7 @@ <skill id="6247" levels="1" name="Heatstroke Prevention Effect - Goddard"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -472,7 +468,7 @@ <skill id="6248" levels="1" name="Heatstroke Prevention Effect - Rune"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -481,7 +477,7 @@ <skill id="6249" levels="1" name="Heatstroke Prevention Effect -Schuttgart"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -490,7 +486,7 @@ <skill id="6250" levels="1" name="Severe Heatstroke"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1000" /> @@ -513,7 +509,7 @@ <skill id="6253" levels="1" name="Heatstroke Prevention Effect - Gludio"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -522,7 +518,7 @@ <skill id="6254" levels="1" name="Heatstroke Prevention Effect - Dion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -531,7 +527,7 @@ <skill id="6255" levels="1" name="Heatstroke Prevention Effect - Giran"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -540,7 +536,7 @@ <skill id="6256" levels="1" name="Heatstroke Prevention Effect - Oren"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -549,7 +545,7 @@ <skill id="6257" levels="1" name="Heatstroke Prevention Effect - Aden"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -558,7 +554,7 @@ <skill id="6258" levels="1" name="Heatstroke Prevention Effect - Innadril"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -567,7 +563,7 @@ <skill id="6259" levels="1" name="Heatstroke Prevention Effect - Goddard"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -576,7 +572,7 @@ <skill id="6260" levels="1" name="Heatstroke Prevention Effect - Rune"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -585,7 +581,7 @@ <skill id="6261" levels="1" name="Heatstroke Prevention Effect - Schuttgart"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="604800" /> - <set name="abnormalType" val="event_territory" /> + <set name="abnormalType" val="EVENT_TERRITORY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -601,7 +597,7 @@ <skill id="6263" levels="1" name="EMP Shock"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="500" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -628,7 +624,7 @@ <skill id="6266" levels="1" name="Shock"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="500" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -651,7 +647,7 @@ <skill id="6269" levels="1" name="Poison Gas"> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -669,7 +665,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -679,7 +675,7 @@ <!-- Increase each of P. Def. and M. Def. by 30%. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -796,7 +792,7 @@ <!-- Freya Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="death_clack" /> + <set name="abnormalType" val="DEATH_CLACK" /> <set name="castRange" val="1500" /> <set name="coolTime" val="800" /> <set name="effectRange" val="1100" /> @@ -811,7 +807,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="10" val="0" abnormalVisualEffect="bleed" chanceType="ON_EXIT" triggeredId="6281" abnormalLvl="1" abnormalType="death_clack" /> + <effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="bleed" chanceType="ON_EXIT" triggeredId="6281" /> </for> </skill> <skill id="6281" levels="1" name="Cold Judgement"> @@ -832,7 +828,7 @@ <!-- Freya Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="reflect_magic_dd" /> + <set name="abnormalType" val="REFLECT_MAGIC_DD" /> <set name="aggroPoints" val="204" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="85" /> @@ -841,7 +837,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="reflect_magic_dd"> + <effect name="Buff" val="0"> <add order="0x40" stat="vengeanceMdam" val="20" /> </effect> </for> @@ -867,7 +863,7 @@ <!-- Freya Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="1" /> <set name="coolTime" val="500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -876,7 +872,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="runSpd" val="1.15" /> @@ -888,7 +884,7 @@ <!-- Freya Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> @@ -896,7 +892,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> </effect> </for> @@ -906,7 +902,7 @@ <!-- Freya Jinia Skills --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="650" /> <set name="effectRange" val="900" /> @@ -918,7 +914,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.1" /> <mul order="0x30" stat="regHp" val="1.15" /> </effect> @@ -946,7 +942,7 @@ <!-- Freya Jinia Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="5000" /> @@ -955,7 +951,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="signal_a"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="4" /> <mul order="0x30" stat="mDef" val="4" /> </effect> @@ -966,7 +962,7 @@ <!-- Freya Kegor Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="signal_b" /> + <set name="abnormalType" val="SIGNAL_B" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="5000" /> @@ -975,7 +971,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="signal_b"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="3" /> <mul order="0x30" stat="mAtk" val="3" /> <mul order="0x30" stat="pAtkSpd" val="1.25" /> @@ -1062,7 +1058,7 @@ <!-- Freya Ice Knight Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="affectRange" val="500" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="34400" /> @@ -1074,7 +1070,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml index 7100bd5c215109b283d9885a9c32dd782bb37bf6..f39fa2ffe8bb412d554a610c7202fcc3ace5fc5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml @@ -26,7 +26,7 @@ <table name="#mdot"> 300 150 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="force_meditation" /> + <set name="abnormalType" val="FORCE_MEDITATION" /> <set name="affectRange" val="350" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -40,7 +40,7 @@ <for> <!-- Level 1: 60MP * 5 during 10 seconds --> <!-- Level 2: 30MP * 5 during 10 seconds --> - <effect count="2" name="ManaDamOverTime" abnormalTime="5" val="#mdot" abnormalLvl="#abnormalLvls" abnormalType="force_meditation" /> + <effect count="2" name="ManaDamOverTime" val="#mdot" /> </for> </skill> <skill id="6302" levels="1" name="Cold Air"> @@ -48,7 +48,7 @@ <!-- Freya Skills (Triggered from 6662 and 6698) --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isTriggeredSkill" val="true" /> @@ -57,7 +57,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="20" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> <mul order="0x30" stat="mDef" val="1.15" /> </effect> @@ -86,7 +86,7 @@ <!-- Monastery of Silence Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -106,7 +106,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" /> </for> </skill> <skill id="6305" levels="1" name="Sacred Gnosis"> @@ -131,7 +131,7 @@ <!-- Monastery of Silence Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -153,7 +153,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 139HP * 3 during 10 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="3" val="417" abnormalVisualEffect="bleed" abnormalLvl="3" abnormalType="bleeding" /> + <effect count="3" name="DamOverTime" val="417" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6307" levels="1" name="Opus of the Hand"> @@ -283,7 +283,7 @@ <!-- Monastery of Silence Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> <set name="coolTime" val="500" /> @@ -299,7 +299,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? --> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalVisualEffect="stun" abnormalLvl="1" abnormalType="pd_up_special"> + <effect name="Buff" val="0" abnormalVisualEffect="stun"> <mul order="0x30" stat="physicalSkillPower" val="2" /> </effect> </for> @@ -388,7 +388,7 @@ <!-- Monastery of Silence Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="3000" /> @@ -401,7 +401,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? --> <for> - <effect name="Buff" abnormalTime="3" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.1" /> </effect> </for> @@ -411,7 +411,7 @@ <!-- Monastery of Silence Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> <set name="hitTime" val="3000" /> @@ -424,7 +424,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? --> <for> - <effect name="Buff" abnormalTime="3" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.1" /> </effect> </for> @@ -434,7 +434,7 @@ <!-- Monastery of Silence Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="hitTime" val="2000" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -450,7 +450,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="15" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> <mul order="0x30" stat="mDef" val="0.77" /> </effect> @@ -644,7 +644,7 @@ <!-- Sel Mahum Training Grounds Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="hitTime" val="1000" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -658,7 +658,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Debuff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> </for> @@ -668,7 +668,7 @@ <!-- Sel Mahum Training Grounds Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="hitTime" val="1000" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -682,7 +682,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Debuff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> @@ -693,7 +693,7 @@ <!-- Sel Mahum Training Grounds Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -713,7 +713,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 200HP * 1 during 3 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="1" val="200" abnormalVisualEffect="bleed" abnormalLvl="3" abnormalType="bleeding" effectPower="1" /> + <effect count="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" /> </for> </skill> <skill id="6334" levels="1" name="Shock"> @@ -721,7 +721,7 @@ <!-- Sel Mahum Training Grounds Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="4" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -739,7 +739,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="4" val="0" abnormalLvl="1" abnormalType="stun" effectPower="40" /> + <effect name="Stun" val="0" effectPower="40" /> </for> </skill> <skill id="6335" levels="1" name="Electric Rain 1"> @@ -811,7 +811,7 @@ <!-- Sel Mahum Training Grounds Skills --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="300" /> <set name="castRange" val="600" /> <set name="coolTime" val="500" /> @@ -832,7 +832,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 200HP * 1 during 3 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="1" val="200" abnormalVisualEffect="bleed" abnormalLvl="3" abnormalType="bleeding" effectPower="1" /> + <effect count="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" /> </for> </skill> <skill id="6340" levels="1" name="Shock"> @@ -840,7 +840,7 @@ <!-- Sel Mahum Training Grounds Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="4" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -859,7 +859,7 @@ <set name="trait" val="SHOCK" /> <for> <!-- FIXME: effectPower should be 0.05% but we use 1% for now --> - <effect name="Stun" abnormalTime="4" val="0" abnormalLvl="1" abnormalType="stun" effectPower="1" /> + <effect name="Stun" val="0" effectPower="1" /> </for> </skill> <skill id="6341" levels="1" name="Stronghold Water Cannon"> @@ -894,7 +894,7 @@ <table name="#pAtk"> 1.02 1.03 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="signal_b" /> + <set name="abnormalType" val="SIGNAL_B" /> <set name="affectRange" val="1000" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -908,7 +908,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AREA" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="signal_b"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> @@ -919,7 +919,7 @@ <table name="#runSpd"> 5 10 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="signal_b" /> + <set name="abnormalType" val="SIGNAL_B" /> <set name="affectRange" val="1000" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -933,7 +933,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AREA" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="signal_b"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="#pmAtkSpd" /> <mul order="0x30" stat="pAtkSpd" val="#pmAtkSpd" /> <add order="0x40" stat="runSpd" val="#runSpd" /> @@ -946,7 +946,7 @@ <table name="#rCrit"> 0.04 0.08 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="signal_b" /> + <set name="abnormalType" val="SIGNAL_B" /> <set name="affectRange" val="1000" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -961,7 +961,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AREA" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="signal_b"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> @@ -972,7 +972,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="soa_buff1" /> + <set name="abnormalType" val="SOA_BUFF1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -983,7 +983,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="soa_buff2" /> + <set name="abnormalType" val="SOA_BUFF2" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -994,7 +994,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="soa_buff3" /> + <set name="abnormalType" val="SOA_BUFF3" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -1004,7 +1004,7 @@ <skill id="6370" levels="1" name="Thunderbolt"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="damage_amplify" /> + <set name="abnormalType" val="DAMAGE_AMPLIFY" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -1016,7 +1016,7 @@ <skill id="6371" levels="1" name="Invincibility"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="6000" /> <set name="skillType" val="NOTDONE" /> @@ -1026,7 +1026,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -1036,7 +1036,7 @@ <skill id="6373" levels="1" name="Thunderbolt"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="damage_amplify" /> + <set name="abnormalType" val="DAMAGE_AMPLIFY" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> @@ -1063,7 +1063,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="max_hp_down" /> + <set name="abnormalType" val="MAX_HP_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1073,7 +1073,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -1083,7 +1083,7 @@ <skill id="6378" levels="1" name="Earth Shift"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="vibration" /> + <set name="abnormalType" val="VIBRATION" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1093,7 +1093,7 @@ <!-- Profuse bleeding causes you to loss 93 HP per second for 15 seconds. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="coolTime" val="500" /> <set name="fanRange" val="0,0,150,120" /> <set name="lvlBonusRate" val="2" /> @@ -1108,7 +1108,7 @@ <skill id="6380" levels="1" name="Bistakon Roar"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="affectRange" val="300" /> <set name="fanRange" val="0,0,200,0" /> <set name="hitTime" val="1500" /> @@ -1126,15 +1126,15 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="6381" levels="2" name="Bistakon Soul Beam"> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="hitTime" val="2000" /> @@ -1152,14 +1152,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="#abnormalLvls" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="6382" levels="1" name="Bistakon Rolling Claw"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="300" /> <set name="coolTime" val="500" /> <set name="fanRange" val="0,0,200,0" /> @@ -1179,13 +1179,13 @@ <set name="trait" val="BLEED" /> <for> <!-- Retail Values CT2.5: 93HP * 3 Sec --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6383" levels="1" name="Bistakon Deadly Roar"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="castRange" val="500" /> <set name="effectRange" val="1000" /> <set name="hitTime" val="1000" /> @@ -1203,8 +1203,8 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Mute" val="0" /> + <effect name="PhysicalMute" noicon="1" val="0" /> </for> </skill> <skill id="6384" levels="2" name="Bistakon Deadly Blow"> @@ -1224,7 +1224,7 @@ <skill id="6385" levels="1" name="Bistakon Critical Claw"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="150" /> <set name="coolTime" val="500" /> <set name="effectRange" val="650" /> @@ -1245,13 +1245,13 @@ <set name="trait" val="BLEED" /> <for> <!-- Retail Values CT2.5: 93HP * 3 Sec --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6386" levels="1" name="Bistakon Earth Rise"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="60" /> <set name="coolTime" val="500" /> <set name="effectRange" val="500" /> @@ -1269,7 +1269,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="3" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="6387" levels="1" name="Bistakon Earthquake"> @@ -1309,7 +1309,7 @@ <skill id="6389" levels="1" name="Cokrakon Sonic Cage"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="700" /> <set name="effectRange" val="1200" /> <set name="isDebuff" val="true" /> @@ -1323,7 +1323,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.5" /> </effect> </for> @@ -1331,7 +1331,7 @@ <skill id="6390" levels="1" name="Cokrakon Sonic Explosion"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="casting_time_up" /> + <set name="abnormalType" val="CASTING_TIME_UP" /> <set name="affectRange" val="300" /> <set name="fanRange" val="0,0,200,0" /> <set name="hitTime" val="2000" /> @@ -1347,7 +1347,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="casting_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="0.5" /> </effect> </for> @@ -1355,7 +1355,7 @@ <skill id="6391" levels="1" name="Cokrakon Sonic Slash"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="60" /> <set name="coolTime" val="500" /> <set name="effectRange" val="500" /> @@ -1373,14 +1373,14 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="5" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="6392" levels="1" name="Cokrakon Sonic Shot"> <!-- Attack Speed is decreased by 50%. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="attack_time_up" /> + <set name="abnormalType" val="ATTACK_TIME_UP" /> <set name="affectRange" val="150" /> <set name="coolTime" val="500" /> <set name="hitTime" val="2000" /> @@ -1397,7 +1397,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="3" abnormalType="attack_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> </effect> </for> @@ -1432,7 +1432,7 @@ <skill id="6395" levels="1" name="Cokrakon Dreadful Clow"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -1452,13 +1452,13 @@ <set name="trait" val="BLEED" /> <for> <!-- Retail Values CT2.5: 93HP * 3 Sec --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6396" levels="1" name="Cokrakon Panic"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="6" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> @@ -1477,13 +1477,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="3" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="3" name="Fear" val="0" /> </for> </skill> <skill id="6397" levels="1" name="Cokrakon Staggering Blow"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -1501,13 +1501,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="3" val="0" effectPower="50" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="50" /> </for> </skill> <skill id="6398" levels="1" name="Cokrakon Sonic Shout"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="affectRange" val="300" /> <set name="fanRange" val="0,0,200,0" /> <set name="hitTime" val="2000" /> @@ -1526,7 +1526,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="2" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="2" name="Fear" val="0" /> </for> </skill> <skill id="6399" levels="1" name="Cokrakon Dreadful Piercing"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml index 2b64beac1527432f2460878c8f0c0d41bc69e83c..7b829175a08b6dd79b660dd83d2f2be37b5453de 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml @@ -3,7 +3,7 @@ <skill id="6400" levels="1" name="Cokrakon Dwindling Velocity"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="casting_time_up" /> + <set name="abnormalType" val="CASTING_TIME_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="2000" /> @@ -19,7 +19,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="casting_time_up"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="mAtkSpd" val="0.8" /> </effect> </for> @@ -44,7 +44,7 @@ <table name="#dot"> 500 1100 2200 4400 8000 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2200" /> <set name="isDebuff" val="true" /> @@ -60,13 +60,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="12" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="12" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6403" levels="1" name="Torumba Numbing Poison"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectRange" val="300" /> <set name="castRange" val="60" /> <set name="effectRange" val="400" /> @@ -83,7 +83,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AREA" /> <for> - <effect count="2" name="DamOverTime" effectPower="80" abnormalTime="5" val="290" abnormalLvl="3" abnormalType="speed_down" abnormalVisualEffect="poison"> + <effect count="2" name="DamOverTime" effectPower="80" val="290" abnormalVisualEffect="poison"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -91,7 +91,7 @@ <skill id="6404" levels="1" name="Torumba Poison Swing"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="affectRange" val="200" /> <set name="hitTime" val="1500" /> <set name="isDebuff" val="true" /> @@ -106,7 +106,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="80" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="80"> <mul order="0x30" stat="runSpd" val="0.3" /> </effect> </for> @@ -114,7 +114,7 @@ <skill id="6405" levels="1" name="Torumba Roar"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> @@ -129,7 +129,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="20" val="0" abnormalLvl="1" abnormalVisualEffect="mute" abnormalType="casting_time_down"> + <effect name="Debuff" val="0" abnormalVisualEffect="mute"> <add order="0x40" stat="runSpd" val="20" /> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <mul order="0x30" stat="mAtkSpd" val="1.2" /> @@ -139,7 +139,7 @@ <skill id="6406" levels="1" name="Torumba's Plague"> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2000" /> <set name="isDebuff" val="true" /> @@ -149,14 +149,14 @@ <set name="skillType" val="MUTE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Petrification" abnormalTime="300" val="0" abnormalLvl="99" abnormalType="silence_all" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="6407" levels="1" name="Torumba's Constraint"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="block_resurrection" /> + <set name="abnormalType" val="BLOCK_RESURRECTION" /> <set name="castRange" val="300" /> <set name="effectRange" val="600" /> <set name="isDebuff" val="true" /> @@ -170,13 +170,13 @@ <set name="stayAfterDeath" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="BlockResurrection" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="block_resurrection" /> + <effect name="BlockResurrection" val="0" /> </for> </skill> <skill id="6408" levels="1" name="Soul Weakness"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="block_transform" /> + <set name="abnormalType" val="BLOCK_TRANSFORM" /> <set name="castRange" val="500" /> <set name="effectRange" val="600" /> <set name="isDebuff" val="true" /> @@ -203,7 +203,7 @@ <skill id="6410" levels="1" name="Reptilikon Rush"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectRange" val="100" /> <set name="castRange" val="60" /> <set name="coolTime" val="500" /> @@ -223,7 +223,7 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="5" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="6411" levels="1" name="Reptilikon Summon"> @@ -265,7 +265,7 @@ <skill id="6414" levels="1" name="Reptilikon Charge"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="60" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -283,7 +283,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="3" val="0" effectPower="80" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="6415" levels="1" name="Reptilikon Scratch"> @@ -302,7 +302,7 @@ <skill id="6416" levels="1" name="Reptilikon Poison Breath"> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="affectRange" val="200" /> <set name="castRange" val="600" /> <set name="coolTime" val="500" /> @@ -323,13 +323,13 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect count="4" name="ManaDamOverTime" abnormalTime="5" val="20" abnormalLvl="8" abnormalType="dot_mp" abnormalVisualEffect="poison" /> + <effect count="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6417" levels="1" name="Reptilikon Poison Shot"> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> <set name="coolTime" val="500" /> @@ -349,13 +349,13 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="AURA" /> <for> - <effect count="4" name="ManaDamOverTime" abnormalTime="5" val="20" abnormalLvl="8" abnormalType="dot_mp" abnormalVisualEffect="poison" /> + <effect count="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6418" levels="1" name="Reptilikon Fury Poison Bomb"> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="dot_mp" /> + <set name="abnormalType" val="DOT_MP" /> <set name="affectRange" val="200" /> <set name="castRange" val="900" /> <set name="coolTime" val="500" /> @@ -375,8 +375,8 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="AURA" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="345" abnormalLvl="8" abnormalType="dot_mp" abnormalVisualEffect="poison" /> - <effect count="4" name="ManaDamOverTime" noicon="1" abnormalTime="5" val="20" /> + <effect count="4" name="DamOverTime" val="345" abnormalVisualEffect="poison" /> + <effect count="4" name="ManaDamOverTime" noicon="1" val="20" /> </for> </skill> <skill id="6419" levels="1" name="Light of Scout"> @@ -429,7 +429,7 @@ <skill id="6423" levels="1" name="Shock"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="castRange" val="900" /> <set name="coolTime" val="1000" /> <set name="effectRange" val="1400" /> @@ -446,7 +446,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="60" abnormalLvl="1" abnormalType="stun" /> + <effect name="Stun" val="0" effectPower="60" /> </for> </skill> <skill id="6424" levels="1" name="Double Shot"> @@ -465,7 +465,7 @@ <skill id="6425" levels="1" name="Demotivation Hex"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> <set name="magicLvl" val="84" /> @@ -474,7 +474,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" val="0" abnormalTime="10" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> </for> @@ -510,7 +510,7 @@ <!-- Sticky Mushroom Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isDebuff" val="true" /> @@ -527,7 +527,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> - <effect name="Root" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="root_magically"> + <effect name="Root" val="0"> <sub order="0x40" stat="rootVuln" val="100" /> </effect> <effect name="HealPercent" noicon="1" val="90" /> @@ -537,7 +537,7 @@ <!-- Rainbow Frog --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="castRange" val="2000" /> <set name="hitTime" val="500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -545,7 +545,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="signal_a"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15"> <using kind="Bow,Crossbow" /> </mul> @@ -568,7 +568,7 @@ <!-- P. Atk. increases by 19 % for 5 minutes --> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="524" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -579,7 +579,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="5" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.19" /> </effect> </for> @@ -588,7 +588,7 @@ <!-- Critical attack rate increases by 35 % for 5 minutes --> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="aggroPoints" val="524" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -599,7 +599,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="5" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.35" /> </effect> </for> @@ -608,7 +608,7 @@ <!-- Accuracy increases by 7 for 5 minutes. --> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="aggroPoints" val="989" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -619,7 +619,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="5" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="7" /> </effect> </for> @@ -628,7 +628,7 @@ <!-- Atk. Spd. increases by 38 % for 5 minutes. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="524" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -639,7 +639,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="4" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.38" /> </effect> </for> @@ -653,7 +653,7 @@ <table name="#rCrit"> 0.2 0.5 0.75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="multi_debuff" /> + <set name="abnormalType" val="MULTI_DEBUFF" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="84" /> @@ -664,7 +664,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="DamOverTimePercent" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="multi_debuff"> + <effect count="5" name="DamOverTimePercent" val="#dot"> <basemul order="0x30" stat="rCrit" val="#rCrit"> <using kind="Bow,Crossbow" /> </basemul> @@ -679,7 +679,7 @@ <!-- Zone Skill --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="multi_debuff" /> + <set name="abnormalType" val="MULTI_DEBUFF" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="84" /> @@ -690,7 +690,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="3" name="DamOverTimePercent" abnormalTime="5" val="0.05" abnormalLvl="10" abnormalType="multi_debuff"> + <effect count="3" name="DamOverTimePercent" val="0.05"> <basemul order="0x30" stat="rCrit" val="0.9"> <using kind="Bow,Crossbow" /> </basemul> @@ -704,7 +704,7 @@ <table name="#dot"> 30 60 90 150 250 350 500 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="element" val="1" /> <!-- Water --> <set name="elementPower" val="20" /> <set name="isDebuff" val="true" /> @@ -718,13 +718,13 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="15" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="10" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6438" levels="1" name="Penalty Area"> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -735,7 +735,7 @@ <skill id="6439" levels="1" name="Energy of Wisdom"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_e" /> + <set name="abnormalType" val="SIGNAL_E" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -746,7 +746,7 @@ <skill id="6440" levels="1" name="Energy of Strong"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_e" /> + <set name="abnormalType" val="SIGNAL_E" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -757,7 +757,7 @@ <skill id="6441" levels="1" name="Energy of Agile"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_e" /> + <set name="abnormalType" val="SIGNAL_E" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -768,7 +768,7 @@ <skill id="6442" levels="1" name="Efficacy of Wisdom"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_e" /> + <set name="abnormalType" val="SIGNAL_E" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -776,7 +776,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="signal_e"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pveMagicalDmg" val="2.0" /> </effect> </for> @@ -784,7 +784,7 @@ <skill id="6443" levels="1" name="Efficacy of Strength"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_e" /> + <set name="abnormalType" val="SIGNAL_E" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -792,7 +792,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="signal_e"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pvePhysDmg" val="2.0" /> <mul order="0x30" stat="pvePhysSkillsDmg" val="2.0" /> </effect> @@ -801,7 +801,7 @@ <skill id="6444" levels="1" name="Efficacy of Agility"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="signal_e" /> + <set name="abnormalType" val="SIGNAL_E" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -809,7 +809,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="signal_e"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pveBowDmg" val="2.0" /> <mul order="0x30" stat="pveBowSkillsDmg" val="2.0" /> </effect> @@ -933,7 +933,7 @@ <!-- By the three sibling's trickery, Max HP/MP/CP are increased by 40% for 10 seconds. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml index 678d36faf803ec4f5ba520fa4e902a2965c4e806..c075a2276d2009202fe602223b519a14e9bf5068 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml @@ -115,7 +115,7 @@ <table name="#power"> 1832 2272 2751 3252 3752 4224 4640 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="150" /> <set name="effectRange" val="500" /> <set name="hitTime" val="2000" /> @@ -131,7 +131,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" effectPower="30" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="30"> <mul order="0x30" stat="runSpd" val="0.5" /> </effect> </for> @@ -143,7 +143,7 @@ <table name="#power"> 1832 2272 2751 3252 3752 4224 4640 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="150" /> <set name="effectRange" val="500" /> <set name="hitTime" val="2000" /> @@ -159,7 +159,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" effectPower="30" abnormalLvl="4" abnormalType="speed_down"> + <effect name="Debuff" val="0" effectPower="30"> <mul order="0x30" stat="runSpd" val="0.1" /> </effect> </for> @@ -169,7 +169,7 @@ <table name="#pAtk"> 100 150 200 250 300 350 400 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="improve_ma_md_up" /> + <set name="abnormalType" val="IMPROVE_MA_MD_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -183,10 +183,10 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="#pAtk" /> </effect> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="ma_up" noicon="1"> + <effect name="Buff" noicon="1" val="0"> <add order="0x40" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -196,7 +196,7 @@ <table name="#pAtk"> 200 250 300 350 400 450 500 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="improve_ma_md_up" /> + <set name="abnormalType" val="IMPROVE_MA_MD_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -210,10 +210,10 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtk" val="#pAtk" /> </effect> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="ma_up" noicon="1"> + <effect name="Buff" noicon="1" val="0"> <add order="0x40" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -222,7 +222,7 @@ <!-- Momentarily causes shock, which stuns the enemy for 20 seconds. In addition, your chance of being critically attacked is increased by 50%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="84" /> @@ -235,7 +235,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" val="0" abnormalTime="20" effectPower="98" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0" effectPower="98"> <mul order="0x30" stat="critDamEvas" val="1.5" /> </effect> </for> @@ -250,7 +250,7 @@ <!-- Momentarily causes shock, which stuns the enemy for 9 seconds. In addition, your chance of being critically attacked is increased by 50%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="lvlBonusRate" val="1" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -337,7 +337,7 @@ <skill id="6631" levels="1" name="Energy of Power"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -347,7 +347,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" val="0" abnormalTime="300" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -355,7 +355,7 @@ <skill id="6632" levels="1" name="Energy of Enchant"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -365,7 +365,7 @@ <skill id="6633" levels="1" name="Energy of Attack Speed"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -375,7 +375,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" val="0" abnormalTime="300" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -383,7 +383,7 @@ <skill id="6634" levels="1" name="Energy of Casting Speed"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -393,7 +393,7 @@ <skill id="6635" levels="1" name="Energy of Crt Rate"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -403,7 +403,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" val="0" abnormalTime="300" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rCrit" val="1.3" /> </effect> </for> @@ -411,7 +411,7 @@ <skill id="6636" levels="1" name="Energy of Moving Speed"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -421,7 +421,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" val="0" abnormalTime="300" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -430,7 +430,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -445,7 +445,7 @@ </not> </cond> <for> - <effect name="BigHead" abnormalTime="1200" val="0" abnormalVisualEffect="bighead" abnormalLvl="1" abnormalType="big_head"> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead"> <mul order="0x30" stat="regHp" val="2" /> <mul order="0x30" stat="regMp" val="2" /> </effect> @@ -454,7 +454,7 @@ <skill id="6638" levels="1" name="Aura of Mystery"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -470,7 +470,7 @@ </not> </cond> <for> - <effect name="BigHead" val="0" abnormalTime="300" abnormalVisualEffect="bighead" abnormalLvl="1" abnormalType="big_head"> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead"> <mul order="0x30" stat="regHp" val="2" /> <mul order="0x30" stat="regMp" val="2" /> </effect> @@ -479,7 +479,7 @@ <skill id="6639" levels="1" name="Bane of Auras - Damage"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -489,7 +489,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" val="0" abnormalTime="300" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -497,7 +497,7 @@ <skill id="6640" levels="1" name="Energizing Aura"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -506,7 +506,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" val="0" abnormalTime="300" abnormalLvl="1" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -582,7 +582,7 @@ <skill id="6645" levels="1" name="Cooker Invincibility On"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -606,15 +606,14 @@ <skill id="6649" levels="1" name="Treykan Transformation"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> - <set name="transformId" val="126" /> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="126"> <set order="0x08" stat="STR" val="40" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="43" /> @@ -627,7 +626,7 @@ <skill id="6650" levels="1" name="Tacrakahn's Alienation"> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -635,7 +634,7 @@ <skill id="6651" levels="1" name="Dopagen's Alienation"> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="silence_all" /> + <set name="abnormalType" val="SILENCE_ALL" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -703,7 +702,7 @@ <table name="#time2"> 7 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="#abnormalTimes" /> - <set name="abnormalType" val="freezing" /> + <set name="abnormalType" val="FREEZING" /> <set name="aggroPoints" val="100" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -717,10 +716,10 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="SELF" /> <for> - <effect name="Paralyze" abnormalTime="#time2" val="0" special="freezing" abnormalLvl="#abnormalLvls" abnormalType="freezing" /> + <effect name="Paralyze" val="0" special="freezing" /> <!-- Level 1: 115HP * 1 during 7 seconds --> <!-- Level 2: 115HP * 5 during 15 seconds --> - <effect count="#count" name="DamOverTime" abnormalTime="#time" noicon="1" val="#dot" /> + <effect count="#count" name="DamOverTime" noicon="1" val="#dot" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="6302" /> </for> </skill> @@ -743,7 +742,7 @@ <!-- Increases P. Def. by 18% by 5 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="593" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -754,7 +753,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.18" /> </effect> </for> @@ -763,7 +762,7 @@ <!-- Increases Moving Spd. by 33 for 5 minutes. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="285" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -774,7 +773,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -783,7 +782,7 @@ <!-- Increases critical attack power by 35% for 5 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="aggroPoints" val="532" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -794,7 +793,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -803,7 +802,7 @@ <!-- Increases Max HP by 35% for 5 minutes. --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="aggroPoints" val="646" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -814,7 +813,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="6" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -823,7 +822,7 @@ <!-- For 5 minutes, 9% of the standard short-range physical damage inflicted on the enemy is converted to HP for you. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="aggroPoints" val="646" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -834,7 +833,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> </effect> </for> @@ -843,7 +842,7 @@ <!-- Decreases P. Def. by 8%, M. Def. by 16%, Evasion by 4 and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Moving Spd. by 8 for 5 minutes. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -854,7 +853,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="0.84" /> @@ -870,7 +869,7 @@ <!-- Increases Shield defense rate by 5% for 30 minutes. --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="315" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="aggroPoints" val="379" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -881,7 +880,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="6" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.05" /> </effect> </for> @@ -896,7 +895,7 @@ <!-- Bow/Crossbow range is temporarily increased by 50. --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="signal_b" /> + <set name="abnormalType" val="SIGNAL_B" /> <set name="castRange" val="2000" /> <set name="effectRange" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -905,7 +904,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="10" abnormalType="signal_b"> + <effect name="Buff" val="0"> <add order="0x40" stat="pAtkRange" val="50"> <using kind="Bow, Crossbow" /> </add> @@ -935,7 +934,7 @@ <skill id="6677" levels="1" name="Hold"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlBonusRate" val="2" /> <set name="operateType" val="A2" /> @@ -977,7 +976,7 @@ <!-- Moving Spd. increases by 40 for 20 minutes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -991,7 +990,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="40" /> </effect> </for> @@ -1000,7 +999,7 @@ <!-- Moving Spd. increases by 45 for 20 minutes. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="affectRange" val="1000" /> <set name="aggroPoints" val="100" /> <set name="castRange" val="400" /> @@ -1015,7 +1014,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="45" /> </effect> </for> @@ -1080,11 +1079,11 @@ <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> <set name="magicLvl" val="83" /> - <set name="negateAbnormals" val="pa_up,9;pd_up,9" /> + <set name="negateAbnormals" val="PA_UP,9;PD_UP,9" /> <set name="operateType" val="A1" /> <set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? --> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="6687" levels="1" name="Patience"> @@ -1092,7 +1091,7 @@ <!-- NOTE: Description says pAtk but is client typo, this increase skill pAtk --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7" /> - <set name="abnormalType" val="patience" /> + <set name="abnormalType" val="PATIENCE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="60" /> @@ -1100,7 +1099,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="patience"> + <effect name="Buff" val="0"> <mul order="0x30" stat="physicalSkillPower" val="1.2" /> </effect> </for> @@ -1110,7 +1109,7 @@ <!-- Sel Mahum Training Grounds Skills --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="180" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="affectRange" val="350" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="100" /> @@ -1124,7 +1123,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? --> <for> - <effect count="36" name="DamOverTimePercent" abnormalTime="5" val="0.02" abnormalLvl="2" abnormalType="attack_time_down"> + <effect count="36" name="DamOverTimePercent" val="0.02"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> </effect> </for> @@ -1138,7 +1137,7 @@ <skill id="6690" levels="1" name="Hold"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="coolTime" val="2000" /> <set name="operateType" val="A2" /> <set name="saveVs" val="MEN" /> @@ -1209,7 +1208,7 @@ <!-- Freya Skills (Triggered from 6698) --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="freezing" /> + <set name="abnormalType" val="FREEZING" /> <set name="aggroPoints" val="100" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1223,12 +1222,12 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="AURA" /> <for> - <effect name="Paralyze" abnormalTime="15" val="0" special="freezing" abnormalLvl="3" abnormalType="freezing" /> + <effect name="Paralyze" val="0" special="freezing" /> <!-- 115HP * 5 during 15 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="5" noicon="1" val="575" /> + <effect count="3" name="DamOverTime" noicon="1" val="575" /> <!-- 5MP * 5 during 15 seconds --> - <effect count="3" name="ManaDamOverTime" abnormalTime="5" noicon="1" val="25" /> - <effect name="ChanceSkillTrigger" abnormalTime="15" noicon="1" val="0" triggeredId="6302" chanceType="ON_EXIT" /> + <effect count="3" name="ManaDamOverTime" noicon="1" val="25" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="6302" chanceType="ON_EXIT" /> </for> </skill> <skill id="6699" levels="1" name="Ball Trapping Gnosian Agathion Cute Trick"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml index 9b0e762080bc46295c0c1021dbe51ef6176e28ae..a33ec41e927310635b34b9eb98060a5b4f170fe5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml @@ -53,7 +53,7 @@ <set name="targetType" val="ONE" /> <for> <!-- FIXME: Time value is unconfirmed --> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> @@ -101,7 +101,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -117,7 +117,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -133,7 +133,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -149,7 +149,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="1.16" /> @@ -172,7 +172,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -188,7 +188,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -204,7 +204,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -220,7 +220,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -236,7 +236,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -252,7 +252,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="6" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="53" /> </effect> </for> @@ -268,7 +268,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="15" name="HealOverTime" val="30" abnormalLvl="6" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="30" /> <effect name="Heal" noicon="1" val="450" /> </for> </skill> @@ -283,7 +283,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY_MEMBER" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="6726" abnormalLvl="1" abnormalType="bless_the_blood" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="6726" /> </for> </skill> <skill id="6726" levels="1" name="Bless the Blood"> @@ -309,7 +309,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> @@ -338,7 +338,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="3" abnormalType="armor_unholy"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="30" /> </effect> </for> @@ -459,7 +459,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="1500" /> <set name="effectRange" val="2000" /> <set name="hitTime" val="2000" /> @@ -477,7 +477,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="20" name="DamOverTime" abnormalTime="1" val="200" abnormalLvl="1" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed"> <sub order="0x40" stat="darkRes" val="60" /> </effect> </for> @@ -511,7 +511,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="6" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="20" /> <set name="castRange" val="150" /> <set name="effectRange" val="300" /> @@ -529,7 +529,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="6749" levels="1" name="Death Strike"> @@ -612,7 +612,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="150" /> <set name="hitTime" val="1500" /> <set name="isDebuff" val="true" /> @@ -627,7 +627,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="20" name="DamOverTime" val="200" abnormalLvl="1" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6755" levels="1" name="Death Strike"> @@ -672,7 +672,7 @@ <set name="skillType" val="DEBUFF"/> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="isDebuff" val="true" /> @@ -686,7 +686,7 @@ <set name="saveVs" val="MEN" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="speed_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -696,7 +696,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> @@ -706,7 +706,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="pAtkSpd" val="1.3" /> <basemul order="0x30" stat="rCrit" val="0.3" /> @@ -756,7 +756,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> @@ -766,7 +766,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="pAtkSpd" val="1.3" /> <basemul order="0x30" stat="rCrit" val="0.3" /> @@ -853,7 +853,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="20" /> <set name="castRange" val="150" /> <set name="effectRange" val="300" /> @@ -869,7 +869,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="6769" levels="1" name="Petrify"> @@ -879,7 +879,7 @@ <set name="targetType" val="ONE"/> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="isDebuff" val="true" /> @@ -894,7 +894,7 @@ <set name="saveVs" val="MEN" /> <set name="skillType" val="PARALYZE" /> <for> - <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="6770" levels="1" name="Heal"> @@ -952,7 +952,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> @@ -962,7 +962,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="pAtkSpd" val="1.3" /> <basemul order="0x30" stat="rCrit" val="0.3" /> @@ -975,7 +975,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="baseCritRate" val="20" /> <set name="castRange" val="150" /> <set name="effectRange" val="300" /> @@ -991,7 +991,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="stun" effectPower="80" /> + <effect name="Stun" val="0" effectPower="80" /> </for> </skill> <skill id="6775" levels="1" name="Soul Breath"> @@ -1032,7 +1032,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="10" val="0" chanceType="ON_EXIT" triggeredId="6779"> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_EXIT" triggeredId="6779"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1041,10 +1041,9 @@ </skill> <skill id="6777" levels="1" name="Bleeding Gash"> <!-- High Five Skill --> - <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="affectRange" val="300" /> <set name="hitTime" val="1500" /> <set name="isDebuff" val="true" /> @@ -1060,10 +1059,10 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="20" name="DamOverTime" abnormalTime="1" val="200" abnormalLvl="1" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> - <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" noicon="1" /> + <effect name="Petrification" noicon="1" val="0" /> </for> </skill> <skill id="6778" levels="1" name="Death Strike"> @@ -1088,7 +1087,7 @@ <!-- High Five Skill --> <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> @@ -1099,7 +1098,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="6780" levels="1" name="Presentation - Portal Ray Combined Light Maintenance"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml index 4188fb6f9da0d8271e0f563cfd0e237276e71be9..33dd120b3cbdea5bc4a70faa3e644f094623b34e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml @@ -28,7 +28,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -43,7 +43,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -58,7 +58,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -73,7 +73,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -88,7 +88,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="6" abnormalType="cancel_prob_down"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancel" val="53" /> </effect> </for> @@ -103,7 +103,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -118,7 +118,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -133,7 +133,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -148,7 +148,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -163,7 +163,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="0.84" /> @@ -241,7 +241,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="85" /> @@ -251,7 +251,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="pAtkSpd" val="1.3" /> <basemul order="0x30" stat="rCrit" val="0.3" /> @@ -270,7 +270,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="hitTime" val="1800" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="30" /> @@ -279,7 +279,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="4" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.2" /> </effect> </for> @@ -425,7 +425,7 @@ <table name="#pAtkSpd"> 1.15 1.4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="affectRange" val="600" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -436,7 +436,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> @@ -588,7 +588,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="6" /> - <set name="abnormalType" val="sleep" /> + <set name="abnormalType" val="SLEEP" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -605,7 +605,7 @@ <set name="skillType" val="SLEEP" /> <set name="targetType" val="ONE" /> <for> - <effect name="Sleep" abnormalTime="6" val="0" abnormalLvl="1" abnormalType="sleep" /> + <effect name="Sleep" val="0" /> </for> </skill> <skill id="6854" levels="1" name="Hold"> @@ -613,7 +613,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="root_magically" /> + <set name="abnormalType" val="ROOT_MAGICALLY" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -630,7 +630,7 @@ <set name="skillType" val="ROOT" /> <set name="targetType" val="ONE" /> <for> - <effect name="Root" abnormalTime="8" val="0" abnormalLvl="1" abnormalType="root_magically" /> + <effect name="Root" val="0" /> </for> </skill> <skill id="6855" levels="1" name="Magic Strike"> @@ -721,7 +721,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="affectRange" val="600" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> @@ -732,7 +732,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> <mul order="0x30" stat="pAtkSpd" val="1.3" /> </effect> @@ -743,7 +743,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="6" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="100" /> <set name="effectRange" val="400" /> <set name="hitTime" val="2500" /> @@ -759,7 +759,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="6" name="DamOverTime" abnormalTime="1" val="100" abnormalLvl="1" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="6" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6863" levels="1" name="Poison"> @@ -767,7 +767,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="6" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="150" /> <set name="effectRange" val="650" /> <set name="hitTime" val="3000" /> @@ -783,7 +783,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="1" val="120" abnormalLvl="1" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" val="120" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6864" levels="1" name="Summon"> @@ -796,7 +796,7 @@ <!-- High Five Skill --> <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="100" /> <set name="effectRange" val="400" /> <set name="hitTime" val="2500" /> @@ -812,7 +812,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="8" name="DamOverTime" abnormalTime="1" val="100" abnormalLvl="1" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="8" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6866" levels="1" name="Vampiric Claw"> @@ -934,7 +934,7 @@ <table name="#pDef"> 0.77 0.67 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="150" /> <set name="effectRange" val="650" /> <set name="hitTime" val="1500" /> @@ -949,7 +949,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -976,7 +976,7 @@ <table name="#dmg"> 120 140 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="poison" /> + <set name="abnormalType" val="POISON" /> <set name="castRange" val="300" /> <set name="effectRange" val="600" /> <set name="hitTime" val="2500" /> @@ -990,7 +990,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="ONE" /> <for> - <effect count="8" name="DamOverTime" abnormalTime="1" val="#dmg" abnormalLvl="1" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="8" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6876" levels="1" name="Power Strike"> @@ -1034,7 +1034,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="paralyze" /> + <set name="abnormalType" val="PARALYZE" /> <set name="castRange" val="80" /> <set name="effectRange" val="400" /> <set name="hitTime" val="6000" /> @@ -1052,7 +1052,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="Paralyze" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="paralyze" /> + <effect name="Paralyze" val="0" /> </for> </skill> <skill id="6879" levels="1" name="Vampiric Claw"> @@ -1078,7 +1078,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="silence" /> + <set name="abnormalType" val="SILENCE" /> <set name="castRange" val="300" /> <set name="effectRange" val="600" /> <set name="hitTime" val="3000" /> @@ -1095,7 +1095,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence" /> + <effect name="Mute" val="0" /> </for> </skill> <skill id="6881" levels="1" name="Critical Strike"> @@ -1120,7 +1120,7 @@ <!-- High Five Skill --> <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> - <set name="abnormalType" val="turn_stone" /> + <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="2500" /> @@ -1135,7 +1135,7 @@ <set name="skillType" val="PARALYZE" /> <set name="targetType" val="ONE" /> <for> - <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + <effect name="Petrification" val="0" /> </for> </skill> <skill id="6883" levels="1" name="Energy Abundance Effect"> @@ -1166,7 +1166,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="99" abnormalType="dragon_valley_effect"> + <effect name="Buff" val="0"> <sub order="0x40" stat="stunVuln" val="#Vuln" /> <sub order="0x40" stat="bleedVuln" val="#Vuln" /> <sub order="0x40" stat="poisonVuln" val="#Vuln" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06900-06999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06900-06999.xml index d2e0a7ccfff2a8781e460c99ef2c1b0c4ea98a92..6674a756dcd053f9b6d22f27dff2f7789b92eccc 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06900-06999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06900-06999.xml @@ -51,12 +51,11 @@ <skill id="6908" levels="1" name="Transform Master"> <!-- High Five Skill --> <!-- Transforms into a game Master. --> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="22" /> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="22" /> </for> </skill> <skill id="6909" levels="1" name="Charming"> @@ -93,7 +92,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0"> + <effect name="Buff" val="0"> <add order="0x40" stat="pDef" val="360" /> <add order="0x40" stat="mDef" val="270" /> </effect> @@ -146,7 +145,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="fortune"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <basemul order="0x30" stat="rCrit" val="0.1" /> <mul order="0x30" stat="cAtk" val="1.1" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/07000-07099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/07000-07099.xml index c29d0346bf94020d5c899544ff0b66c32b38cb0c..0db4ac2fef2f475797d52d79aae4501abbace48e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/07000-07099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/07000-07099.xml @@ -49,19 +49,19 @@ <set name="aggroPoints" val="566" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="60" /> - <set name="negateAbnormals" val="turn_stone,2" /> + <set name="negateAbnormals" val="TURN_STONE,2" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> <set name="targetType" val="SELF" /> <for> - <effect name="Negate" noicon="1" val="0" /> + <effect name="DispelBySlot" noicon="1" val="0" /> </for> </skill> <skill id="7005" levels="4" name="Greater Chant of Vampire"> <!-- This skill only has one level, 4. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="aggroPoints" val="655" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -75,7 +75,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -85,7 +85,7 @@ <!-- This skill only has one level, 13. --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="aggroPoints" val="655" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -101,7 +101,7 @@ <!-- This skill only has one level, 4. --> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="dot_attr" /> + <set name="abnormalType" val="DOT_ATTR" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -230,13 +230,13 @@ <table name="#runSpd"> 2 3 3 1 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="99" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="runSpd" val="#runSpd" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> @@ -345,7 +345,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -356,7 +356,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -365,7 +365,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="aggroPoints" val="532" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -376,7 +376,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -385,7 +385,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -396,7 +396,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -405,7 +405,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="aggroPoints" val="532" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -416,7 +416,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -425,7 +425,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="aggroPoints" val="646" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -436,7 +436,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="6" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -445,7 +445,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="aggroPoints" val="635" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -456,7 +456,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="6" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -465,7 +465,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -476,7 +476,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -485,7 +485,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="aggroPoints" val="457" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -496,7 +496,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -505,7 +505,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="decrease_weight_penalty" /> + <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -516,7 +516,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="9000" /> </effect> </for> @@ -525,7 +525,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="aggroPoints" val="379" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -536,7 +536,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -545,7 +545,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="418" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -556,7 +556,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -565,7 +565,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -576,7 +576,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </for> @@ -585,7 +585,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="aggroPoints" val="646" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -596,7 +596,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -605,7 +605,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -616,7 +616,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -625,7 +625,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="aggroPoints" val="285" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -636,7 +636,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -645,7 +645,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="aggroPoints" val="495" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -656,7 +656,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="0.84" /> @@ -672,7 +672,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="500" /> @@ -682,7 +682,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> </effect> </for> @@ -691,7 +691,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_pd_up" /> + <set name="abnormalType" val="PA_PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="500" /> @@ -701,7 +701,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -710,7 +710,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="aggroPoints" val="635" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -721,7 +721,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> </effect> </for> @@ -730,7 +730,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="500" /> @@ -740,7 +740,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> @@ -752,7 +752,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="1" /> <set name="castRange" val="400" /> <set name="effectRange" val="600" /> @@ -765,7 +765,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -786,7 +786,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -797,7 +797,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="regHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> @@ -818,7 +818,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -829,7 +829,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <basemul order="0x30" stat="mCritRate" val="0.2" /> @@ -849,7 +849,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="aggroPoints" val="669" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -860,7 +860,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <add order="0x40" stat="mCritRate" val="2" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -891,7 +891,7 @@ <skill id="7066" levels="1" name="Test Stun Charge"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="coolTime" val="200" /> <set name="hitTime" val="800" /> <set name="lvlBonusRate" val="1" /> @@ -908,7 +908,7 @@ <skill id="7067" levels="1" name="Test Range Charge"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="coolTime" val="200" /> <set name="hitTime" val="800" /> <set name="lvlBonusRate" val="2" /> @@ -990,7 +990,7 @@ <skill id="7076" levels="1" name="Test - Delay Debuff"> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="coolTime" val="720" /> <set name="hitTime" val="1080" /> <set name="lvlBonusRate" val="2" /> @@ -1004,7 +1004,7 @@ <skill id="7077" levels="1" name="Test - Delay Debuff - Call"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> <set name="targetType" val="NONE" /> @@ -1013,7 +1013,7 @@ <skill id="7078" levels="1" name="Test - Blink"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-12" /> <set name="coolTime" val="200" /> <set name="hitTime" val="300" /> @@ -1029,7 +1029,7 @@ <skill id="7079" levels="1" name="Test - Party Damage Absorb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="2500" /> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1038,7 +1038,7 @@ <skill id="7080" levels="1" name="Test - General Attack Prohibited"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="40" /> - <set name="abnormalType" val="public_slot" /> + <set name="abnormalType" val="PUBLIC_SLOT" /> <set name="hitTime" val="2500" /> <set name="operateType" val="A2" /> <set name="saveVs" val="CON" /> @@ -1101,8 +1101,9 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="improve_pa_pd_up" /> + <set name="abnormalType" val="IMPROVE_PA_PD_UP" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="PA_UP;PD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1110,19 +1111,18 @@ <set name="magicLvl" val="70" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="pa_up,9;pd_up,9" /> + <set name="negateAbnormals" val="PA_UP,9;PD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="pDef" val="1.15" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="pa_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="7089" levels="1" name="Master's Blessing - Improve Magic"> @@ -1130,8 +1130,9 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="improve_ma_md_up" /> + <set name="abnormalType" val="IMPROVE_MA_MD_UP" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="MA_UP;MD_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1139,19 +1140,18 @@ <set name="magicLvl" val="74" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="ma_up,9;md_up,9" /> + <set name="negateAbnormals" val="MA_UP,9;MD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_ma_md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="mDef" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="ma_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="md_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="7090" levels="1" name="Master's Blessing - Improve Condition"> @@ -1159,8 +1159,9 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="improve_hp_mp_up" /> + <set name="abnormalType" val="IMPROVE_HP_MP_UP" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="MAX_HP_UP;MAX_MP_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1168,19 +1169,18 @@ <set name="magicLvl" val="72" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="max_hp_up,9;max_mp_up,9" /> + <set name="negateAbnormals" val="MAX_HP_UP,9;MAX_MP_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_hp_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="max_hp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="max_mp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="7091" levels="1" name="Master's Blessing - Improve Critical"> @@ -1188,8 +1188,9 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="improve_crt_rate_dmg_up" /> + <set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="CRITICAL_PROB_UP;CRITICAL_DMG_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1197,19 +1198,18 @@ <set name="magicLvl" val="74" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="critical_prob_up,9;critical_dmg_up,9" /> + <set name="negateAbnormals" val="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_crt_rate_dmg_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_dmg_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="7092" levels="1" name="Master's Blessing - Improve Shield Defense"> @@ -1217,8 +1217,9 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="improve_shield_rate_defence_up" /> + <set name="abnormalType" val="IMPROVE_SHIELD_RATE_DEFENCE_UP" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="SHIELD_PROB_UP;SHIELD_DEFENCE_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1226,19 +1227,18 @@ <set name="magicLvl" val="70" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="shield_prob_up,9;shield_defence_up,9" /> + <set name="negateAbnormals" val="SHIELD_PROB_UP,9;SHIELD_DEFENCE_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_shield_rate_defence_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.3" /> <mul order="0x30" stat="sDef" val="1.5" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="shield_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="shield_defence_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="7093" levels="1" name="Master's Blessing - Improve Movement"> @@ -1246,8 +1246,9 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="improve_speed_avoid_up" /> + <set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="SPEED_UP;AVOID_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -1255,26 +1256,25 @@ <set name="magicLvl" val="72" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="speed_up,9;avoid_up,9" /> + <set name="negateAbnormals" val="SPEED_UP,9;AVOID_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_speed_avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> <add order="0x40" stat="rEvas" val="4" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="7094" levels="1" name="Master's Blessing - Sharpen Edge"> <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="dwarf_attack_buff" /> + <set name="abnormalType" val="DWARF_ATTACK_BUFF" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -1285,7 +1285,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Sword,Big Sword,Dual Sword,Ancient,Rapier,Dagger,Dual Dagger,Pole,Dual Fist" /> </mul> @@ -1299,7 +1299,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="dwarf_defence_buff" /> + <set name="abnormalType" val="DWARF_DEFENCE_BUFF" /> <set name="castRange" val="40" /> <set name="coolTime" val="500" /> <set name="effectRange" val="400" /> @@ -1310,7 +1310,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.1"> <using kind="Heavy" /> </mul> @@ -1321,7 +1321,7 @@ <!-- GM Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="preserve_abnormal" /> + <set name="abnormalType" val="PRESERVE_ABNORMAL" /> <set name="aggroPoints" val="1" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="400" /> @@ -1334,7 +1334,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="NoblesseBless" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="preserve_abnormal" /> + <effect name="NoblesseBless" val="0" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml index 44eb04767d06cbda6cca0d6af49173b93bb1bee1..2d8cc5d60360468b8bfbcf25f58aeaacbfb196eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml @@ -873,7 +873,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8194" levels="1" name="Heavy Majestic Plate Armor Set - PvP"> @@ -888,7 +888,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8195" levels="1" name="Light Nightmarish Leather Armor Set - PvP"> @@ -904,7 +904,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8196" levels="1" name="Light Majestic Leather Armor Set - PvP"> @@ -922,7 +922,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8197" levels="1" name="Nightmare Robe Set - PvP"> @@ -938,7 +938,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8198" levels="1" name="Majestic Robe Set - PvP"> @@ -954,7 +954,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8199" levels="1" name="Heavy Imperial Crusader Breastplate Set - PvP"> @@ -970,7 +970,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml index 1ed437e09d32b9703f0f82651d2683b0a5f964ff..fb821bbdb914a956e17c141de3ee4fe09b488d4c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml @@ -13,7 +13,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8201" levels="1" name="Major Arcana Robe Set - PvP"> @@ -30,7 +30,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8202" levels="1" name="Dynasty Breastplate - PvP"> @@ -45,7 +45,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -63,7 +63,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -81,7 +81,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -98,7 +98,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -115,7 +115,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -132,7 +132,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -150,7 +150,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -168,7 +168,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -184,7 +184,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -202,7 +202,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -220,7 +220,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -238,7 +238,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -255,7 +255,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -272,7 +272,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -290,7 +290,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -308,7 +308,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -326,7 +326,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -344,7 +344,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -362,7 +362,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -379,7 +379,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -396,7 +396,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -414,7 +414,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -432,7 +432,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -449,7 +449,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -467,7 +467,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -485,7 +485,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -503,7 +503,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -521,7 +521,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -539,7 +539,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -557,7 +557,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -574,7 +574,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -646,7 +646,7 @@ <skill id="8239" levels="1" name="Critical Up"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="seed_of_critical" /> + <set name="abnormalType" val="SEED_OF_CRITICAL" /> <set name="hitTime" val="2500" /> <set name="mpConsume" val="74" /> <set name="operateType" val="A2" /> @@ -657,7 +657,7 @@ <skill id="8240" levels="3" name="Obliteration Storm"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="hitTime" val="2500" /> <set name="lvlBonusRate" val="1" /> <set name="mpConsume" val="149" /> @@ -671,7 +671,7 @@ <skill id="8241" levels="1" name="Critical Up"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -710,17 +710,16 @@ <skill id="8244" levels="1" name="Transform Gatekeeper"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="319" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="319"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -740,35 +739,33 @@ <skill id="8246" levels="1" name="Transform Pumpkin Ghost"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="108" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="108" /> </for> </skill> <skill id="8247" levels="1" name="Mount Darkmane Pacer"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="106" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="106" /> </for> </skill> <skill id="8248" levels="1" name="Cancel Gatekeeper Transformation"> @@ -814,7 +811,7 @@ <skill id="8252" levels="1" name="Test - Transform Mount1"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -823,7 +820,7 @@ <skill id="8253" levels="1" name="Test - Transform Mount2"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -917,90 +914,85 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="110" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="110" /> </for> </skill> <skill id="8262" levels="1" name="Tawny Maned Lion Mount"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="109" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="109" /> </for> </skill> <skill id="8263" levels="1" name="Transform Snow King"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="114" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="114" /> </for> </skill> <skill id="8264" levels="1" name="Transform Scarecrow Jack"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="115" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="115" /> </for> </skill> <skill id="8265" levels="1" name="Transform Tin Golem"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="116" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="116" /> </for> </skill> <skill id="8266" levels="1" name="Gludio Talisman"> @@ -1072,7 +1064,7 @@ <skill id="8276" levels="1" name="Shield Branding"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="stun" /> + <set name="abnormalType" val="STUN" /> <set name="affectLimit" val="5-15" /> <set name="fanRange" val="0,0,150,90" /> <set name="hitTime" val="100" /> @@ -1088,41 +1080,39 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="56" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="101" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="101" /> </for> </skill> <skill id="8278" levels="1" name="Transform Guard of Dawn"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="113" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="113" /> </for> </skill> <skill id="8279" levels="1" name="Blessing of Fire"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1133,7 +1123,7 @@ <skill id="8280" levels="1" name="Blessing of Earth"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="holy_attack" /> + <set name="abnormalType" val="HOLY_ATTACK" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml index 733e95f5160a4e67ce8df0619af823add64c5889..f3c52ceddd399eb0b7f4e30cef5b95d73452eea8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml @@ -22,7 +22,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8302" levels="1" name="Vesper Noble Heavy Armor Set for Adults"> @@ -43,7 +43,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8303" levels="1" name="Vesper Light Armor Set for Adults"> @@ -59,7 +59,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8304" levels="1" name="Vesper Noble Light Armor Set for Adults"> @@ -79,7 +79,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8305" levels="1" name="Vesper Robe Set for Adults"> @@ -96,7 +96,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8306" levels="1" name="Vesper Noble Robe Set for Adults"> @@ -116,7 +116,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8307" levels="1" name="Boing Hammer's Effect of Doubt"> @@ -125,14 +125,14 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" activationMinDamage="1" chanceType="ON_HIT" triggeredId="21007" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="33" activationMinDamage="1" chanceType="ON_HIT" triggeredId="21007" /> </for> </skill> <skill id="8308" levels="1" name="Red Talisman - Guardian of the Territory"> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="1200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -144,7 +144,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxCp" val="1200" /> </effect> <effect name="CpHeal" noicon="1" val="1200" /> @@ -154,7 +154,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="1200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -166,7 +166,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxCp" val="800" /> </effect> <effect name="CpHeal" noicon="1" val="800" /> @@ -267,7 +267,7 @@ <skill id="8325" levels="1" name="Wild Rose Pig Candy"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="20000" /> @@ -368,7 +368,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="1200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -380,7 +380,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="maxCp" val="1500" /> </effect> <effect name="CpHeal" noicon="1" val="1500" /> @@ -390,7 +390,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="1200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -402,7 +402,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pvpMagicalDef" val="1.75" /> <mul order="0x30" stat="pvpPhysDef" val="1.75" /> </effect> @@ -412,7 +412,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="talisman" /> + <set name="abnormalType" val="TALISMAN" /> <set name="aggroPoints" val="532" /> <set name="hitTime" val="1200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -424,7 +424,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> + <effect name="Buff" val="0"> <add order="0x40" stat="earthRes" val="15" /> <add order="0x40" stat="waterRes" val="15" /> <add order="0x40" stat="windRes" val="15" /> @@ -437,7 +437,7 @@ <skill id="8336" levels="1" name="Guardian's Strider Mount"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -701,7 +701,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="aggroPoints" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -709,7 +709,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="vp_keep" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <mul order="0x30" stat="vitalityConsumeRate" val="0" /> </effect> </for> @@ -787,7 +787,7 @@ <skill id="8371" levels="1" name="Transform Halloween Pumpkin"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3000" /> @@ -798,7 +798,7 @@ <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, P. Atk. by 5%, and earth tolerance by 5. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -809,7 +809,7 @@ <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, Critical rate by 5%, and wind tolerance by 5. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -820,7 +820,7 @@ <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, moving speed by 5%, and fire tolerance by 5. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -831,7 +831,7 @@ <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, skill's MP consumption by 5%, and darkness tolerance by 5. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -842,7 +842,7 @@ <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, damage magic's Prominent Damage occurrence by 2, and water tolerance by 5. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -853,7 +853,7 @@ <!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 20%, moving speed by 10%, and resistance to debuffs by 10%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="signal_d" /> + <set name="abnormalType" val="SIGNAL_D" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="82800000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml index 305453ab29f1abc4bf1553744d44e00bca479208..f083c4c954fc3d0e403465de45f568215dcc7888 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml @@ -137,7 +137,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -158,7 +158,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -178,7 +178,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -204,7 +204,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -228,7 +228,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -251,7 +251,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -276,7 +276,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -298,7 +298,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -322,7 +322,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml index 3ed9bcedddfcae3efd9defa4b021f5c39eebc55c..646f2a0d7c9102923b91bcc829dc2deecc206118 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml @@ -83,7 +83,7 @@ <!-- Increases P. Atk. by 15% for 60 minutes. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -93,7 +93,7 @@ <!-- Increases P. Def. by 15% for 60 minutes. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -103,7 +103,7 @@ <!-- Increases moving speed by 15% for 60 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -113,7 +113,7 @@ <!-- Increases critical attack likelihood by 30% for 60 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -123,7 +123,7 @@ <!-- Increases critical attack influence by 35% for 60 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -133,7 +133,7 @@ <!-- Increases accuracy by 4 for 60 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -143,7 +143,7 @@ <!-- Increases shield defense likelihood by 30% for 60 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -153,7 +153,7 @@ <!-- Increases maximum HP by 35% for 60 minutes. --> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -163,7 +163,7 @@ <!-- Increases Atk. Spd. by 33% for 60 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -173,7 +173,7 @@ <!-- Restores 9% of general physical damage inflicted by enemies as HP for 60 minutes. --> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -183,7 +183,7 @@ <!-- For 60 minutes, reduces party members' P. Def. by 8%, magic resistance by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -193,7 +193,7 @@ <!-- Increases magic resistance by 30% for 60 minutes. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -203,7 +203,7 @@ <!-- Increases maximum MP by 35% for 60 minutes. --> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -213,7 +213,7 @@ <!-- Increases M. Atk. by 75% for 60 minutes. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -223,7 +223,7 @@ <!-- Increases Casting Spd. by 30% for 60 minutes. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -233,7 +233,7 @@ <!-- For 60 minutes, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. Consumes 3 Runestones. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -311,7 +311,7 @@ <skill id="9035" levels="1" name="Steamed Rice Cake"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> @@ -382,7 +382,7 @@ <skill id="9041" levels="1" name="Sixth Anniversary Cake"> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="43200000" /> @@ -668,7 +668,7 @@ <!-- Prevents user from being affected by Freya's Eternal Blizzard. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="skill_ignore" /> + <set name="abnormalType" val="SKILL_IGNORE" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1200000" /> <set name="skillType" val="NOTDONE" /> @@ -682,7 +682,7 @@ <!-- Prevents user from being affected by Freya's Eternal Blizzard. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="skill_ignore" /> + <set name="abnormalType" val="SKILL_IGNORE" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1200000" /> <set name="skillType" val="NOTDONE" /> @@ -795,7 +795,7 @@ <!-- Energy is maintained for 10 minutes. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -803,7 +803,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="vp_keep"> + <effect name="Buff" val="0"> <mul order="0x30" stat="vitalityConsumeRate" val="0" /> </effect> </for> @@ -812,7 +812,7 @@ <!-- Energy is maintained for 30 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -820,7 +820,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="3" abnormalType="vp_keep"> + <effect name="Buff" val="0"> <mul order="0x30" stat="vitalityConsumeRate" val="0" /> </effect> </for> @@ -904,7 +904,7 @@ <!-- Converts 9% of inflicted physical-damage to HP for 20 minutes. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="480" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> @@ -957,7 +957,7 @@ <!-- Increases the regen rate of HP/MP/CP by 30%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="signal_a" /> + <set name="abnormalType" val="SIGNAL_A" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="300000" /> @@ -968,7 +968,7 @@ <!-- For 1 hour, receives help from a great spirit to increase Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> @@ -1007,7 +1007,7 @@ <!-- Energy is maintained for 10 minutes. Petition asking for it to snow on Christmas. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> @@ -1025,7 +1025,7 @@ <!-- Energy is maintained for 10 minutes. Petition asking for it to snow on Christmas. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml index f9b1bac34241b832a003081ca066d26303a16221..18e9cfea3726bbd19147ef9670e5c66813e0810d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml @@ -277,7 +277,7 @@ <!-- Maintains the current Vitality for 10 minutes. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> @@ -298,7 +298,7 @@ <!-- Increases Nevit's blessing by 1 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -308,7 +308,7 @@ <!-- Increases Nevit's blessing by 1.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5400" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -318,7 +318,7 @@ <!-- Increases Nevit's blessing by 2 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -328,7 +328,7 @@ <!-- Increases Nevit's blessing by 2.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9000" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -338,7 +338,7 @@ <!-- Increases Nevit's blessing by 3 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -348,7 +348,7 @@ <!-- Increases Nevit's blessing by 1 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -358,7 +358,7 @@ <!-- Increases Nevit's blessing by 1.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5400" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -368,7 +368,7 @@ <!-- Increases Nevit's blessing by 2 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -378,7 +378,7 @@ <!-- Increases Nevit's blessing by 2.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9000" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -388,7 +388,7 @@ <!-- Increases Nevit's blessing by 3 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -398,7 +398,7 @@ <!-- Increases Nevit's blessing by 1 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -408,7 +408,7 @@ <!-- Increases Nevit's blessing by 1.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5400" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -418,7 +418,7 @@ <!-- Increases Nevit's blessing by 2 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -428,7 +428,7 @@ <!-- Increases Nevit's blessing by 2.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9000" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -438,7 +438,7 @@ <!-- Increases Nevit's blessing by 3 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -448,7 +448,7 @@ <!-- Increases Nevit's blessing by 1 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -458,7 +458,7 @@ <!-- Increases Nevit's blessing by 1.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5400" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -468,7 +468,7 @@ <!-- Increases Nevit's blessing by 2 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -478,7 +478,7 @@ <!-- Increases Nevit's blessing by 2.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9000" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -488,7 +488,7 @@ <!-- Increases Nevit's blessing by 3 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -498,7 +498,7 @@ <!-- Increases Nevit's blessing by 1 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -508,7 +508,7 @@ <!-- Increases Nevit's blessing by 1.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5400" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -518,7 +518,7 @@ <!-- Increases Nevit's blessing by 2 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -528,7 +528,7 @@ <!-- Increases Nevit's blessing by 2.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9000" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -538,7 +538,7 @@ <!-- Increases Nevit's blessing by 3 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -548,7 +548,7 @@ <!-- Increases Nevit's blessing by 1 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -558,7 +558,7 @@ <!-- Increases Nevit's blessing by 1.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5400" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -568,7 +568,7 @@ <!-- Increases Nevit's blessing by 2 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -578,7 +578,7 @@ <!-- Increases Nevit's blessing by 2.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9000" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -588,7 +588,7 @@ <!-- Increases Nevit's blessing by 3 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -598,7 +598,7 @@ <!-- Increases Nevit's blessing by 1 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -608,7 +608,7 @@ <!-- Increases Nevit's blessing by 1.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5400" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -618,7 +618,7 @@ <!-- Increases Nevit's blessing by 2 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -628,7 +628,7 @@ <!-- Increases Nevit's blessing by 2.5 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="9000" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -638,7 +638,7 @@ <!-- Increases Nevit's blessing by 3 hour. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10800" /> - <set name="abnormalType" val="vote" /> + <set name="abnormalType" val="VOTE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -740,7 +740,7 @@ <skill id="9159" levels="1" name="Transformation Scroll - Anakim"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -748,12 +748,11 @@ <set name="reuseDelay" val="7200000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="306" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="306"> <set order="0x08" stat="STR" val="46" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="49" /> @@ -766,7 +765,7 @@ <skill id="9160" levels="1" name="Transformation Scroll - Zaken"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -774,12 +773,11 @@ <set name="reuseDelay" val="7200000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="305" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="305"> <set order="0x08" stat="STR" val="48" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="52" /> @@ -793,7 +791,7 @@ <!-- Increase Physical Attack by 15%, Magical Attack by 20%, and Moving Speed by 10 for 10 minutes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="wp_change_event" /> + <set name="abnormalType" val="WP_CHANGE_EVENT" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> @@ -802,7 +800,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="wp_event_buf1" special="vesper_s"> + <effect name="Buff" val="0" special="vesper_s"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.2" /> <add order="0x40" stat="runSpd" val="10" /> @@ -813,7 +811,7 @@ <!-- Increase Physical Critical Attack Rate by 15, Magic Critical Attack Rate by 2, and Moving Speed by 10 for 10 minutes. Recovers 5% of the standard short-range physical damage inflicted on the enemy as HP. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="wp_change_event" /> + <set name="abnormalType" val="WP_CHANGE_EVENT" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> @@ -822,7 +820,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="wp_event_buf1" special="vesper_c"> + <effect name="Buff" val="0" special="vesper_c"> <add order="0x40" stat="rCrit" val="15" /> <add order="0x40" stat="mCritRate" val="2" /> <add order="0x40" stat="runSpd" val="10" /> @@ -834,7 +832,7 @@ <!-- Increase Max. Attack Speed by 20%, Magic Speed by 20%, and Moving Speed by 20 for 10 minutes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="wp_change_event" /> + <set name="abnormalType" val="WP_CHANGE_EVENT" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="magicLvl" val="1" /> @@ -843,7 +841,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="wp_event_buf1" special="vesper_d"> + <effect name="Buff" val="0" special="vesper_d"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <add order="0x40" stat="runSpd" val="20" /> @@ -875,7 +873,7 @@ <!-- For 1 hour, receives help from the Energy of Sprout to increase Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption needed for skill use by 5%. --> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -885,7 +883,7 @@ <!-- Recovers energy upon acquiring Exp. points for 30 minutes. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/20000-20099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/20000-20099.xml index d235347eeff7d1c8d563c985fdc734033dfb9837..00bae5a65dd0a8b3752d7f03b40ede001791c0f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/20000-20099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/20000-20099.xml @@ -50,7 +50,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="speed_up_special"> + <effect name="Buff" val="0"> <mul order="0x30" stat="runSpd" val="2" /> </effect> </for> @@ -64,7 +64,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -81,7 +81,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.15" /> <mul order="0x30" stat="maxCp" val="1.15" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/21000-21099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/21000-21099.xml index 7e24044fdf14fcb95c42b4d2f584cd5b9daf49b2..7461f212da898bc642cc241d9666ed1fd4de29ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/21000-21099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/21000-21099.xml @@ -51,7 +51,7 @@ <skill id="21004" levels="1" name="Wind Walk"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -59,7 +59,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> @@ -67,7 +67,7 @@ <skill id="21005" levels="1" name="Agility"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -75,7 +75,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -91,7 +91,7 @@ <set name="abnormalTime" val="600" /> <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="0" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -99,7 +99,7 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <for> - <effect name="BigHead" abnormalTime="600" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="21008" levels="1" name="Release Seal on Agathion - Baby Panda"> @@ -142,7 +142,7 @@ <!-- Recovers energy when acquiring Exp. for 20 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -150,7 +150,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -159,7 +159,7 @@ <!-- Recovers energy when acquiring Exp. for 20 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -167,7 +167,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -176,7 +176,7 @@ <!-- Recovers energy when acquiring Exp. for 20 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -184,7 +184,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -603,21 +603,20 @@ <skill id="21051" levels="1" name="Steam Beatle Mount"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="110" /> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="transform" /> + <effect name="Transformation" val="110" /> </for> </skill> <skill id="21052" levels="1" name="Bless the Body"> <!-- Increases Max HP by 25% for 30 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -629,7 +628,7 @@ <!-- Increases Max MP by 25% for 30 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -650,7 +649,7 @@ <!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -662,7 +661,7 @@ <!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -674,7 +673,7 @@ <!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -687,7 +686,7 @@ <!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -700,7 +699,7 @@ <!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -713,7 +712,7 @@ <!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -725,7 +724,7 @@ <!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -737,7 +736,7 @@ <!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -749,7 +748,7 @@ <!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -761,7 +760,7 @@ <!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -774,7 +773,7 @@ <!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -787,7 +786,7 @@ <!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -796,7 +795,7 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -819,7 +818,7 @@ <!-- Increases resistance to darkness type attacks by 30 for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -832,7 +831,7 @@ <!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -844,7 +843,7 @@ <!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -856,7 +855,7 @@ <!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -868,7 +867,7 @@ <!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -880,7 +879,7 @@ <!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -893,7 +892,7 @@ <!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -906,7 +905,7 @@ <!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -919,7 +918,7 @@ <!-- Increases resistance to darkness type attacks by 30 for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -932,7 +931,7 @@ <!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -944,7 +943,7 @@ <!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -956,7 +955,7 @@ <!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -968,7 +967,7 @@ <!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -980,7 +979,7 @@ <!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -993,7 +992,7 @@ <!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1006,7 +1005,7 @@ <!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1019,7 +1018,7 @@ <!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1028,7 +1027,7 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -1049,7 +1048,7 @@ <!-- Can feel the warm love of family. Protects the target with sacred power. Makes the target invincible for 10 seconds. Reuse Delay 4 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1061,7 +1060,7 @@ <!-- Decreases P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 20 minutes. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1087,7 +1086,7 @@ <!-- Receives the soul's help, and for 2 minutes, decreases one's own moving speed by 50% and invokes the ability not to receive the preemptive attack of monsters. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="dance_of_shadow" /> + <set name="abnormalType" val="DANCE_OF_SHADOW" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1099,7 +1098,7 @@ <!-- Receives the soul's help, and revives from death with completely recovered status. Buff/de-buff doesn't disappear at death but is maintained. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="resurrection_special" /> + <set name="abnormalType" val="RESURRECTION_SPECIAL" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1148,7 +1147,7 @@ <!-- For 30 minutes, increases critical rate by 30% and critical power by 35%. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="improve_crt_rate_dmg_up" /> + <set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1174,7 +1173,7 @@ <!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, moving speed by 20%, and resistance against debuff by 10%. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1185,7 +1184,7 @@ <!-- For five minutes, the Great Spirit increases Atk.Spd. by 20%, damage by 10% and P.Def. by 20%. You recover HP equal to 5% of the melee damage. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/21100-21199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/21100-21199.xml index 6763ac8ee214b5fcbbcd2a3fd7d2e8fd8b3152b0..6902f007d1d27ab65dab56b9c2a0eb4de441c801 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/21100-21199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/21100-21199.xml @@ -4,7 +4,7 @@ <!-- For five minutes, the Great Spirit increases M.Atk. by 20%, M.Def. by 20% and casting speed by 20%. Decreases MP cost of skills by 5%. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -12,7 +12,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.2" /> <mul order="0x30" stat="mDef" val="1.2" /> <mul order="0x30" stat="mAtkSpd" val="1.2" /> @@ -50,7 +50,7 @@ <!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, moving speed by 20%, and resistance against debuff by 10%. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -58,7 +58,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="runSpd" val="1.2" /> @@ -70,7 +70,7 @@ <!-- For 30 seconds, awakens destruction instinct and increases P.Atk./Critical rate/Critical damage by 50%. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="instinct" /> + <set name="abnormalType" val="INSTINCT" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -154,7 +154,7 @@ <!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase resistance by 10% against debuff. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -162,7 +162,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="runSpd" val="1.2" /> @@ -174,7 +174,7 @@ <!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -182,7 +182,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -194,7 +194,7 @@ <!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Reduce consumed MP for skill usage by 5%. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -202,7 +202,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mAtk" val="1.2" /> <mul order="0x30" stat="mDef" val="1.2" /> @@ -214,7 +214,7 @@ <!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase resistance by 10% against debuff. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -222,7 +222,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="runSpd" val="1.2" /> @@ -234,7 +234,7 @@ <!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -242,7 +242,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.2" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -254,7 +254,7 @@ <!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Reduce consumed MP for skill usage by 5%. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -262,7 +262,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mAtk" val="1.2" /> <mul order="0x30" stat="mDef" val="1.2" /> @@ -274,7 +274,7 @@ <!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase HP recovery bonus by 20%, MP recovery bonus by 20%. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -282,7 +282,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="runSpd" val="1.2" /> @@ -295,7 +295,7 @@ <!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Increase power of Critical Attack by 20%, Chance of Critical Attack by 20%. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -303,7 +303,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -316,7 +316,7 @@ <!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Increase power of Prominent Damage caused with damage magic by 20%, chance of Prominent Damage caused with damage magic by 2. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -324,7 +324,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mAtk" val="1.2" /> <mul order="0x30" stat="mDef" val="1.2" /> @@ -354,7 +354,7 @@ <!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -362,7 +362,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -375,7 +375,7 @@ <!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -383,7 +383,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -396,7 +396,7 @@ <!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -404,7 +404,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -417,7 +417,7 @@ <!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -425,7 +425,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -438,7 +438,7 @@ <!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -446,7 +446,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="pDef" val="1.2" /> @@ -459,7 +459,7 @@ <!-- Increase max HP by 40%, max MP by 40%, attack speed by 20%, attack power by 10% for 1 hour.Increase dark attack resistance by 20. Reuse Delay 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -467,7 +467,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="pAtkSpd" val="1.2" /> @@ -480,7 +480,7 @@ <!-- Increase max HP by 40%, max MP by 40%, chance of critical by 10%, critical damage by 10% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -488,7 +488,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <basemul order="0x30" stat="rCrit" val="0.1" /> @@ -501,7 +501,7 @@ <!-- Increase max HP by 40%, max MP by 40%, speed by 10% for 1 hour. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Increase dark attack resistance by 20. Reuse Delay 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -509,7 +509,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="runSpd" val="1.1" /> @@ -522,7 +522,7 @@ <!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 1 hour. Reduce consumed MP for skill usage by 5%. Increase dark attack resistance by 20. Reuse Delay 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -530,7 +530,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="runSpd" val="1.2" /> @@ -545,7 +545,7 @@ <!-- Increase max HP by 40%, max MP by 40%, casting speed by 20% for 1 hour. Increases chance of prominent damage by Damage Magic by 2. Increase dark attack resistance by 20. Reuse Delay 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -553,7 +553,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="mAtkSpd" val="1.2" /> @@ -566,7 +566,7 @@ <!-- Decrease own speed by 30% and will not receive monster's preemptive attack for 2 minutes. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -574,7 +574,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="120" val="0" abnormalLvl="26" abnormalType="stealth"> + <effect name="SilentMove" abnormalVisualEffect="stealth" val="0"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -619,7 +619,7 @@ <!-- Increase max HP 40%, max MP 40%, max CP 40%, Physical Def. 30%, Magic Def. 30%, Spd. 30% of party members for 10 minutes. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -628,7 +628,7 @@ <set name="targetType" val="PARTY" /> <set name="trait" val="ETC" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="maxCp" val="1.4" /> @@ -642,7 +642,7 @@ <!-- Increase max HP by 40%, max MP by 40%, attack speed by 20%, attack power by 10% for 10 minutes.Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -650,7 +650,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="pAtkSpd" val="1.2" /> @@ -663,7 +663,7 @@ <!-- Increase max HP by 40%, max MP by 40%, chance of critical by 10%, critical damage by 10% for 10 minutes. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -671,7 +671,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <basemul order="0x30" stat="rCrit" val="0.1" /> @@ -684,7 +684,7 @@ <!-- Increase max HP by 40%, max MP by 40%, speed by 10% for 10 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -692,7 +692,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="runSpd" val="1.1" /> @@ -705,7 +705,7 @@ <!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 10 minutes. Reduce consumed MP for skill usage by 5%. Increase dark attack resistance by 20. Reuse Delay 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -713,7 +713,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="runSpd" val="1.2" /> @@ -728,7 +728,7 @@ <!-- For 10 minutes, increases Max HP by 40%, Max MP by 40%, and Casting Spd. by 20%. Increases the rate of causing exceptional magic damage by 2. Increases Resistance to Dark by 20. Reuse delay is 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -736,7 +736,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="mAtkSpd" val="1.2" /> @@ -875,7 +875,7 @@ <!-- Increases Max HP by 25% for 20 minutes. Reuse Delay 1 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -883,7 +883,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.25" /> </effect> </for> @@ -892,7 +892,7 @@ <!-- Increases Max MP by 25% for 20 minutes. Reuse Delay 1 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -900,7 +900,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.25" /> </effect> </for> @@ -909,7 +909,7 @@ <!-- For 5 minutes, receives the soul's help to raise Atk. Spd. by 20%, P. Atk. by 10%, and P. Def. by 20%. Increases Critical attack power by 20% and Critical attack rate by 20%. Reuse delay is 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -917,7 +917,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> <mul order="0x30" stat="pDef" val="1.3" /> @@ -930,7 +930,7 @@ <!-- For 5 minutes, receives the soul's help to raise Casting Spd. by 20%, M. Atk. by 20%, and M. Def. by 20%. Raises Prominent Damage power via damage magic by 20% and the chance of Prominent Damage occurring via damage magic by 2. Reuse delay is 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -938,7 +938,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mAtk" val="1.1" /> <mul order="0x30" stat="mDef" val="1.2" /> @@ -1093,21 +1093,20 @@ <skill id="21169" levels="1" name="Transform Kadomas"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20000" /> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="20000" /> </for> </skill> <skill id="21170" levels="1" name="Blessed Soul"> <!-- Increases Max MP by 25% for 20 minutes. Reuse delay is 1 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1115,7 +1114,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.25" /> </effect> </for> @@ -1124,25 +1123,24 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="aggroPoints" val="1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20001" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="20001" /> </for> </skill> <skill id="21172" levels="1" name="Enhanced Authority - CON+1 STR+1"> <!-- Enhanced authority grants CON+1 / STR+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="180000" /> <set name="skillType" val="NOTDONE" /> @@ -1153,7 +1151,7 @@ <!-- Enhanced authority grants WIT+1 / INT+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="180000" /> <set name="skillType" val="NOTDONE" /> @@ -1164,7 +1162,7 @@ <!-- Enhanced authority grants WIT+1 / MEN+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="180000" /> <set name="skillType" val="NOTDONE" /> @@ -1175,7 +1173,7 @@ <!-- Enhanced authority grants CON+1 / DEX+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="180000" /> <set name="skillType" val="NOTDONE" /> @@ -1270,7 +1268,7 @@ <!-- Physical/Magic P. Def is increased by 60% for 10 seconds. Consumed 500 energy. Cooldown takes 20 minutes. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1200000" /> <set name="skillType" val="NOTDONE" /> @@ -1292,7 +1290,7 @@ <skill id="21192" levels="1" name="Silent Move"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> @@ -1301,7 +1299,7 @@ <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <for> - <effect name="SilentMove" abnormalTime="120" val="0" abnormalLvl="26" abnormalType="stealth" abnormalVisualEffect="stealth"> + <effect name="SilentMove" val="0" abnormalVisualEffect="stealth"> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </for> @@ -1310,7 +1308,7 @@ <!-- Increases Critical attack power by 35% for 10 minutes. Cooldown takes 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1334,7 +1332,7 @@ <!-- Transforms into the Blessed Child Trejuo. When transformed into Trejuo, recovers energy upon acquiring Exp. points. Reuse delay is 4 hours. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="14400000" /> @@ -1348,7 +1346,7 @@ <!-- Transforms into the Blessed Child Sujin. When transformed into Sujin, recovers energy upon acquiring Exp. points. Reuse delay is 4 hours. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="14400000" /> @@ -1370,7 +1368,7 @@ <!-- Through the power of loyalty, raises party members' physical P. Def., M. Def. by 30%, physical P. Atk. by 20%, M. Atk. by 45%, and moving speed by 30 for 5 minutes. Reuse delay 30 minutes. Consumes 1 Proof of a Warrior upon skill use. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> @@ -1382,7 +1380,7 @@ <!-- Recovers all energy with the power of courage, and maintains the energy stage for 5 minutes. Reuse delay 30 minutes. When you use the skill, 1 Proof of a Warrior is consumed. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="1800000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/21200-21299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/21200-21299.xml index cba732f64da5936dd46c5c6fff863b784291b28e..c85284e490c56d13b0233bcbacabb825abef9918 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/21200-21299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/21200-21299.xml @@ -4,7 +4,7 @@ <!-- For 20 minutes, raises moving speed by 33, Atk. Spd. by 33%, M. Atk. by 65%, Casting Spd. by 30%, physical P. Atk., and physical P. Def. by 15%. Reuse Delay 2 hours. Consumes 1 Proof of Friendship upon skill use. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -15,7 +15,7 @@ <!-- Increases Atk. Spd. by 33% for 20 minutes. Reuse delay is 1 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -315,15 +315,15 @@ <skill id="21232" levels="1" name="Shiny Lit Platform"> <!-- High Five Skill --> <!-- Steps onto the shiny lit platform. --> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="abnormalType" val="TRANSFORM" /> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20004" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> + <effect name="Transformation" val="20004"> <mul order="0x30" stat="runSpd" val="1.5" /> </effect> </for> @@ -377,7 +377,7 @@ <skill id="21237" levels="1" name="7th Anniversary T-shirt: Blessed Protection Ability"> <!-- High Five Skill --> <set name="abnormalLvl" val="1" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -385,7 +385,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Invincible" abnormalTime="7" val="0" special="invincible" abnormalLvl="1" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> </for> </skill> <skill id="21238" levels="1" name="Jet Bike"> @@ -535,7 +535,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23319" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23319" /> </for> </skill> <skill id="21253" levels="1" name="Butcher Blades"> @@ -544,7 +544,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23320" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23320" /> </for> </skill> <skill id="21254" levels="1" name="Claw of Destruction"> @@ -553,7 +553,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23321" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23321" /> </for> </skill> <skill id="21255" levels="1" name="Blades of Delusion"> @@ -562,7 +562,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23322" triggeredLevel="10" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23322" triggeredLevel="10" /> </for> </skill> <skill id="21256" levels="1" name="Blood Brother"> @@ -571,7 +571,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23323" triggeredLevel="10" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="23323" triggeredLevel="10" /> </for> </skill> <skill id="21257" levels="1" name="Mardil"> @@ -580,21 +580,21 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_ATTACKED" triggeredId="23324" /> + <effect name="ChanceSkillTrigger" val="0" activationChance="3" chanceType="ON_ATTACKED" triggeredId="23324" /> </for> </skill> <skill id="21258" levels="1" name="Rocking Horse Mount"> <!-- High Five Skill --> <!-- Mounts a rocking horse. --> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="abnormalType" val="TRANSFORM" /> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20007" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="20007" /> </for> </skill> <skill id="21259" levels="1" name="Release Seal on Agathion - Chorong"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml index 7192b24bb1b8671dd1653848326547b41e58cc33..3485bc4b23ce84ae7eb21c96aae491eff45a141f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml @@ -3,7 +3,7 @@ <skill id="22000" levels="1" name="Spicy Kimchee"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -14,7 +14,7 @@ <skill id="22001" levels="1" name="Spicy Kimchee"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -25,7 +25,7 @@ <skill id="22002" levels="1" name="Spicy Kimchee"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -45,7 +45,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="br_event_buf2" /> + <set name="abnormalType" val="BR_EVENT_BUF2" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -53,7 +53,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="br_event_buf2" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -200,7 +200,7 @@ <skill id="22013" levels="1" name="Holiday Festival"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -211,7 +211,7 @@ <player class_id_restriction="0,1,2,3,4,5,6,18,19,20,21,31,32,33,34,44,45,46,53,54,55,56,57,88,89,90,91,99,100,106,107,113,117,118" /> </cond> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="3" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.6" /> <mul order="0x30" stat="maxMp" val="1.6" /> <mul order="0x30" stat="maxCp" val="1.6" /> @@ -228,7 +228,7 @@ <skill id="22014" levels="1" name="Holiday Festival"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -239,7 +239,7 @@ <player class_id_restriction="7,8,9,22,23,24,35,36,37,47,48,92,93,101,102,108,109,114,123,124,125,126,127,128,129,130,131,132,133,134,135,136" /> </cond> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="3" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="maxCp" val="1.4" /> @@ -256,7 +256,7 @@ <skill id="22015" levels="1" name="Holiday Festival"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -267,7 +267,7 @@ <player class_id_restriction="15,16,17,29,30,42,43,97,98,105,112" /> </cond> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="3" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.6" /> <mul order="0x30" stat="maxMp" val="1.6" /> <mul order="0x30" stat="maxCp" val="1.6" /> @@ -283,7 +283,7 @@ <skill id="22016" levels="1" name="Holiday Festival"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -294,7 +294,7 @@ <player class_id_restriction="10,11,12,13,14,25,26,27,28,38,39,40,41,49,50,51,52,94,95,96,103,104,110,111,115,116" /> </cond> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="3" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="maxCp" val="1.4" /> @@ -498,7 +498,7 @@ <skill id="22029" levels="1" name="Baguette Herb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -509,7 +509,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" event="afrobaguette1" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" event="afrobaguette1" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.08" /> </effect> </for> @@ -517,7 +517,7 @@ <skill id="22030" levels="1" name="Cream Puff Herb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -528,7 +528,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" event="afrobaguette2" abnormalTime="600" val="0" abnormalVisualEffect="vitality" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" event="afrobaguette2" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -536,7 +536,7 @@ <skill id="22031" levels="1" name="Cheesecake Herb"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -547,7 +547,7 @@ <player flyMounted="false" /> </cond> <for> - <effect name="Buff" event="afrobaguette3" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" event="afrobaguette3" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.08" /> </effect> </for> @@ -610,14 +610,14 @@ <!-- Birthday Skill --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="affectRange" val="200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="vp_up"> + <effect name="Buff" val="0"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -670,7 +670,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="CrystalGradeModify" abnormalTime="-1" val="#bonus" /> + <effect name="CrystalGradeModify" val="#bonus" /> </for> </skill> <skill id="22042" levels="1" name="High Grade Potion of Will"> @@ -719,137 +719,129 @@ <skill id="22045" levels="1" name="Omen Beast Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="1" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="1" /> </for> </skill> <skill id="22046" levels="1" name="Death Blader Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="2" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="2" /> </for> </skill> <skill id="22047" levels="1" name="Grail Apostle Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="203" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="203" /> </for> </skill> <skill id="22048" levels="1" name="Unicorn Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="206" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="206" /> </for> </skill> <skill id="22049" levels="1" name="Lilim Knight Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="209" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="209" /> </for> </skill> <skill id="22050" levels="1" name="Golem Guardian Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="212" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="212" /> </for> </skill> <skill id="22051" levels="1" name="Inferno Drake Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="215" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="215" /> </for> </skill> <skill id="22052" levels="1" name="Dragon Bomber Transformation Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="transform" /> + <set name="abnormalType" val="TRANSFORM" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="218" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> - <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform" /> <!-- Transformation lasts 30 minutes --> + <effect name="Transformation" val="218" /> </for> </skill> <skill id="22053" levels="19" name="Escape"> @@ -870,7 +862,7 @@ <skill id="22054" levels="1" name="Potion of Energy Maintenance"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> @@ -878,7 +870,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <mul order="0x30" stat="vitalityConsumeRate" val="0" /> </effect> </for> @@ -895,14 +887,14 @@ <skill id="22056" levels="1" name="Wind Walk"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -910,13 +902,13 @@ <skill id="22057" levels="1" name="Haste"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -924,13 +916,13 @@ <skill id="22058" levels="1" name="Might"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -938,13 +930,13 @@ <skill id="22059" levels="1" name="Shield"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -952,13 +944,13 @@ <skill id="22060" levels="1" name="Death Whisper"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -966,13 +958,13 @@ <skill id="22061" levels="1" name="Guidance"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -980,14 +972,14 @@ <skill id="22062" levels="1" name="Empower"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -995,13 +987,13 @@ <skill id="22063" levels="1" name="Greater Acumen"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -1009,13 +1001,13 @@ <skill id="22064" levels="1" name="Vampiric Rage"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -1023,13 +1015,13 @@ <skill id="22065" levels="1" name="Bless the Body"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -1037,13 +1029,13 @@ <skill id="22066" levels="1" name="Berserker Spirit"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="0.92" /> <mul order="0x30" stat="mDef" val="0.84" /> <sub order="0x40" stat="rEvas" val="4" /> @@ -1058,13 +1050,13 @@ <skill id="22067" levels="1" name="Magic Barrier"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </for> @@ -1072,13 +1064,13 @@ <skill id="22068" levels="1" name="Bless the Soul"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -1086,13 +1078,13 @@ <skill id="22069" levels="1" name="Clarity"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> @@ -1102,13 +1094,13 @@ <skill id="22070" levels="1" name="Wild Magic"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> </effect> </for> @@ -1193,7 +1185,7 @@ <!-- Increases resistance to water type attacks by 20% for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="armor_water" /> + <set name="abnormalType" val="ARMOR_WATER" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1204,7 +1196,7 @@ <!-- Increases resistance to wind type attacks by 20% for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="armor_wind" /> + <set name="abnormalType" val="ARMOR_WIND" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1215,7 +1207,7 @@ <!-- Increases resistance to fire type attacks by 20% for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="armor_fire" /> + <set name="abnormalType" val="ARMOR_FIRE" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1226,7 +1218,7 @@ <!-- Increases resistance to divinity type attacks by 23% for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="armor_holy" /> + <set name="abnormalType" val="ARMOR_HOLY" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1237,7 +1229,7 @@ <!-- Increases resistance to darkness type attacks by 23% for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1248,7 +1240,7 @@ <!-- Increases resistance to hold/sleep/abnormal mental attacks by 40 for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="resist_derangement" /> + <set name="abnormalType" val="RESIST_DERANGEMENT" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1259,7 +1251,7 @@ <!-- Increases Critical attack rate by 30 for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1270,7 +1262,7 @@ <!-- Decreases magic cancel damage by 36 for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cancel_prob_down" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1281,7 +1273,7 @@ <!-- Increases Shield defense rate by 15 for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1292,7 +1284,7 @@ <!-- Increases evasion rate by 4 for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1303,7 +1295,7 @@ <!-- Increases HP Regeneration by 20% for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1314,7 +1306,7 @@ <!-- Increases Shield P. Def. by 40% for 1 hour --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="shield_defence_up" /> + <set name="abnormalType" val="SHIELD_DEFENCE_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1413,7 +1405,7 @@ <!-- Thank you gift for helping the girl. For 2 minutes, increases Max HP by 60%, Max MP by 60%, Max CP by 60%, physical P. Def. by 30%, M. Def. by 30%, moving speed by 30, and physical P. Atk. by 20%. Decreases MP consumption during skill use by 10%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf5" /> + <set name="abnormalType" val="BR_EVENT_BUF5" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1425,7 +1417,7 @@ <!-- Thank you gift for helping the boy. For 2 minutes, increases Max HP by 40%, Max MP by 40%, Max CP by 40%, physical P. Def. by 30%, M. Def. by 30%, moving speed by 20, and M. Atk. by 45%. Decreases MP consumption during skill use by 10%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf5" /> + <set name="abnormalType" val="BR_EVENT_BUF5" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -1437,7 +1429,7 @@ <!-- When using a monster's corpse, comforts the monster's soul to borrow the monster's power temporarily. For 2 minutes, increases Max HP by 60%, Max MP by 60%, Max CP by 60%, physical P. Def. by 30%, M. Def. by 30%, moving speed by 30, and physical P. Atk. by 20%. Decreases MP consumption during skill use by 10%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf6" /> + <set name="abnormalType" val="BR_EVENT_BUF6" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A3" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml index 7c63f87c7a87eb5d59acdb865807bba6aac92278..3138f0b7e6852e9f4748b87ecc8bd38b3c8329c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml @@ -4,7 +4,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf6" /> + <set name="abnormalType" val="BR_EVENT_BUF6" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="1500" /> @@ -15,7 +15,7 @@ <set name="reuseDelay" val="5000" /> <set name="targetType" val="CORPSE_MOB" /> <for> - <effect self="1" name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="br_event_buf6"> + <effect self="1" name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="maxCp" val="1.4" /> @@ -289,14 +289,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="99" /> <set name="abnormalTime" val="25" /> - <set name="abnormalType" val="hp_regen_up" /> + <set name="abnormalType" val="HP_REGEN_UP" /> <set name="affectRange" val="200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="25" val="0" abnormalLvl="99" abnormalType="hp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regCp" val="1.3" /> <mul order="0x30" stat="regHp" val="1.4" /> <mul order="0x30" stat="regMp" val="1.2" /> @@ -307,14 +307,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <add order="0x40" stat="mCritRate" val="2" /> </effect> @@ -324,14 +324,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> <mul order="0x30" stat="rCrit" val="1.3" /> <add order="0x40" stat="accCombat" val="4" /> @@ -342,14 +342,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> <mul order="0x30" stat="pDef" val="1.15" /> <add order="0x40" stat="sDef" val="15" /> @@ -360,14 +360,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="mDef" val="0.84" /> <mul order="0x30" stat="pAtk" val="1.15" /> @@ -384,14 +384,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="mAtkSpd" val="1.3" /> @@ -404,14 +404,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="9000" /> <add order="0x40" stat="pAtkSpd" val="33" /> </effect> @@ -421,14 +421,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> <add order="0x40" stat="rEvas" val="4" /> <add order="0x40" stat="runSpd" val="33" /> @@ -467,14 +467,14 @@ <table name="#AtkSpd"> 1.1 1.15 1.2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="br_event_buf2" /> + <set name="abnormalType" val="BR_EVENT_BUF2" /> <set name="aggroPoints" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="br_event_buf2"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="#AtkSpd" /> <mul order="0x30" stat="mAtkSpd" val="#AtkSpd" /> </effect> @@ -496,7 +496,7 @@ <!-- Food of Doubt's effect.For 20 minutes, energy is recovered when Exp. is acquired. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -506,14 +506,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf10"> + <effect name="Buff" val="0"> <add order="0x10" stat="STR" val="1" /> <add order="0x40" stat="waterRes" val="30" /> </effect> @@ -523,14 +523,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf10"> + <effect name="Buff" val="0"> <add order="0x10" stat="CON" val="1" /> <add order="0x40" stat="holyRes" val="30" /> </effect> @@ -540,14 +540,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf10"> + <effect name="Buff" val="0"> <add order="0x10" stat="DEX" val="1" /> <add order="0x40" stat="fireRes" val="30" /> </effect> @@ -557,14 +557,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf10"> + <effect name="Buff" val="0"> <add order="0x10" stat="MEN" val="1" /> <add order="0x40" stat="earthRes" val="30" /> </effect> @@ -574,14 +574,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf10"> + <effect name="Buff" val="0"> <add order="0x10" stat="WIT" val="1" /> <add order="0x40" stat="windRes" val="30" /> </effect> @@ -591,14 +591,14 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf10" /> + <set name="abnormalType" val="BR_EVENT_BUF10" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf10"> + <effect name="Buff" val="0"> <add order="0x10" stat="INT" val="1" /> <add order="0x40" stat="darkRes" val="30" /> </effect> @@ -627,13 +627,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -642,13 +642,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -657,13 +657,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="avoid_up" /> + <set name="abnormalType" val="AVOID_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -672,13 +672,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -687,13 +687,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rCrit" val="1.35" /> </effect> </for> @@ -702,13 +702,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -717,13 +717,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -732,13 +732,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -747,13 +747,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> </effect> </for> @@ -762,13 +762,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -777,13 +777,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="mDef" val="0.84" /> <mul order="0x30" stat="pAtk" val="1.08" /> @@ -798,13 +798,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </for> @@ -813,13 +813,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -828,13 +828,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> @@ -845,13 +845,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> </effect> </for> @@ -860,13 +860,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_prob_up" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rCrit" val="1.3" /> </effect> </for> @@ -875,13 +875,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="shield_prob_up" /> + <set name="abnormalType" val="SHIELD_PROB_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="shield_prob_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rShld" val="15" /> </effect> </for> @@ -890,13 +890,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="decrease_weight_penalty" /> + <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="9000" /> </effect> </for> @@ -905,13 +905,13 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -921,7 +921,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -930,7 +930,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.2" /> <mul order="0x30" stat="regMp" val="1.2" /> </effect> @@ -940,7 +940,7 @@ <!-- Increases P. Atk. by 15%, M. Atk. by 20% and Speed by 10 for 10 minutes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -948,7 +948,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" event="vesper1" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" event="vesper1" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add order="0x40" stat="runSpd" val="10" /> @@ -959,7 +959,7 @@ <!-- Increases Physical critical attack rate by 15, Magical critical attack rate by 2 and Speed by 10 for 10 minutes. 5% of the standard short-range physical damage inflicted on the enemy is recovered as HP. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -967,7 +967,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" event="vesper2" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" event="vesper2" val="0"> <add order="0x40" stat="rCrit" val="15" /> <add order="0x40" stat="mCritRate" val="2" /> <add order="0x40" stat="runSpd" val="10" /> @@ -979,7 +979,7 @@ <!-- Increases Atk. Spd. by 20%, Casting Spd. by 20% and Speed by 20 for 10 minutes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -987,7 +987,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" event="vesper3" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" event="vesper3" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <add order="0x40" stat="runSpd" val="20" /> @@ -998,7 +998,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1007,7 +1007,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="vp_up"> + <effect name="Buff" val="0"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -1016,7 +1016,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1026,7 +1026,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.15" /> <basemul order="0x30" stat="rCrit" val="0.1" /> </effect> @@ -1036,7 +1036,7 @@ <!-- Confirmed CT2.5 --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="aggroPoints" val="100" /> <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -1046,7 +1046,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.1" /> <add order="0x40" stat="mCritRate" val="2" /> </effect> @@ -1117,7 +1117,7 @@ <!-- Maximies P. Def. for 10 seconds. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="900000" /> @@ -1128,7 +1128,7 @@ <!-- Maximies M. Def. for 10 seconds. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="pd_up_special" /> + <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="900000" /> @@ -1139,7 +1139,7 @@ <!-- Increases one's own moving speed by 300 for 15 seconds. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="900000" /> @@ -1150,7 +1150,7 @@ <!-- Increases the moving speed of yourself and friendly nearby targets by 300 for 15 seconds. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="speed_up_special" /> + <set name="abnormalType" val="SPEED_UP_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="900000" /> @@ -1174,7 +1174,7 @@ <player hp="30" /> </cond> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23214" /> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23214" /> </for> </skill> <skill id="22176" levels="1" name="Rune of Spirit"> @@ -1186,7 +1186,7 @@ <player mp="10" /> </cond> <for> - <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23215" /> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23215" /> </for> </skill> <skill id="22177" levels="1" name="Warrior's Breath"> @@ -1267,7 +1267,7 @@ <set name="stayOnSubclassChange" val="false" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="43200" val="0" abnormalLvl="3" abnormalType="vp_up"> + <effect name="Buff" val="0"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -1275,23 +1275,23 @@ <skill id="22183" levels="1" name="Dragon Master Lee Transformation Scroll"> <!-- High Five Skill --> <!-- Transformed into Dragon Master Lee. --> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="abnormalType" val="TRANSFORM" /> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20005" /> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="20005" /> </for> </skill> <skill id="22184" levels="1" name="Dragon Master Karin Transformation Scroll"> <!-- High Five Skill --> <!-- Transformed into Dragon Master Karin. --> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="abnormalType" val="TRANSFORM" /> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="20006" /> <for> - <effect name="Transformation" abnormalTime="-1" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="20006" /> </for> </skill> <skill id="22185" levels="1" name="Shiny Lighting"> @@ -1327,13 +1327,14 @@ <skill id="22190" levels="1" name="Transformation Scroll - Blue Block Checker"> <!-- High Five Skill --> <!-- Transformed into a cute block checker. Look for a treasure chest on Fantasy Isle. --> + <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1800" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="abnormalType" val="TRANSFORM" /> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> - <set name="transformId" val="127" /> <for> - <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" /> + <effect name="Transformation" val="127" /> </for> </skill> <skill id="22191" levels="1" name="Transformation Scroll - Onyx Beast"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22200-22299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22200-22299.xml index fd3a60cc6d2456225b7aed239edeaa2b4b807c85..fa7be22d2b72265714d2e96bba4940ad566e77ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22200-22299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22200-22299.xml @@ -326,7 +326,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="vp_keep"> + <effect name="Buff" val="0"> <mul order="0x30" stat="vitalityConsumeRate" val="0" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22300-22399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22300-22399.xml index 7a06e2d449644111d25b34b85dbfe942f61f526f..97b76dc2acd0a2892dc69ccd7bdc86e7fc2f3dfc 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22300-22399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22300-22399.xml @@ -84,7 +84,7 @@ <set name="stayOnSubclassChange" val="false" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="14400" val="0" abnormalLvl="1" abnormalType="vp_up"> + <effect name="Buff" val="0"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml index b393669b0d06db2154a9af41ea14dc57d1ec0b23..92714869d2bc3630dfd59344c0f00031875a2872 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml @@ -39,7 +39,7 @@ <skill id="23004" levels="1" name="Majo Agathion Special Skill - Mysterious Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -50,7 +50,7 @@ <player agathionId="1501" /> </cond> <for> - <effect name="BigHead" abnormalTime="120" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="23005" levels="1" name="Gold Majo Agathion Special Skill - Power of Blessed Resurrection"> @@ -86,7 +86,7 @@ <skill id="23007" levels="1" name="Plaipitak Agathion Special Skill - Mysterious Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -97,7 +97,7 @@ <player agathionId="1504" /> </cond> <for> - <effect name="BigHead" abnormalTime="120" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="23008" levels="1" name="Plaipitak Agathion Special Skill - Power of Blessed Return"> @@ -160,7 +160,7 @@ <skill id="23013" levels="1" name="Baby Panda Agathion Special Skill - Mysterious Power"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -171,7 +171,7 @@ <player agathionId="1505" /> </cond> <for> - <effect name="BigHead" abnormalTime="120" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="23014" levels="1" name="Bamboo Panda Agathion Special Skill - Power of Blessed Resurrection"> @@ -207,7 +207,7 @@ <skill id="23016" levels="1" name="Rudolph Agathion Special Skill - Ability of Energy"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -219,7 +219,7 @@ <player agathionId="16033" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -227,13 +227,13 @@ <skill id="23017" levels="1" name="Holiday Festival"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="maxCp" val="1.4" /> @@ -251,14 +251,14 @@ <skill id="23018" levels="1" name="Thomas D. Turkey's Mistake"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="coolTime" val="500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="br_event_buf1"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.4" /> <mul order="0x30" stat="maxMp" val="1.4" /> <mul order="0x30" stat="maxCp" val="1.4" /> @@ -277,7 +277,7 @@ <table name="#magicLvl"> 1 2 3 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="br_event_buf2" /> + <set name="abnormalType" val="BR_EVENT_BUF2" /> <set name="canBeDispeled" val="false" /> <set name="castRange" val="500" /> <set name="effectRange" val="550" /> @@ -288,7 +288,7 @@ <set name="stayAfterDeath" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="br_event_buf2" /> + <effect name="ImmobileBuff" val="0" /> </for> </skill> <skill id="23020" levels="1" name="Challenge the Turkey"> @@ -311,7 +311,7 @@ <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="br_event_buf3" /> + <set name="abnormalType" val="BR_EVENT_BUF3" /> <set name="canBeDispeled" val="false" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -319,7 +319,7 @@ <set name="stayAfterDeath" val="true" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="br_event_buf3" /> + <effect name="Buff" val="0" /> </for> </skill> <skill id="23023" levels="1" name="Reset Consecutive Wins"> @@ -332,7 +332,7 @@ <!-- Recovers energy when acquiring Exp. for 20 minutes. Reuse Delay 12 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -344,7 +344,7 @@ <player agathionId="16049" /> </cond> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -428,7 +428,7 @@ <!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -440,7 +440,7 @@ <player agathionId="1512" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -458,7 +458,7 @@ <!-- Increases resistance to darkness type attacks by 30% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="armor_unholy" /> + <set name="abnormalType" val="ARMOR_UNHOLY" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -470,7 +470,7 @@ <player agathionId="1513" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="vp_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="darkRes" val="30" /> </effect> </for> @@ -479,7 +479,7 @@ <!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -491,7 +491,7 @@ <player agathionId="1513" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -509,7 +509,7 @@ <!-- Increases moving speed by 33 for 5 minutes. Reuse Delay 4 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -521,7 +521,7 @@ <player agathionId="1514" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -573,7 +573,7 @@ <!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="life_force_others" /> + <set name="abnormalType" val="LIFE_FORCE_OTHERS" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -585,7 +585,7 @@ <player agathionId="1515" /> </cond> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="26" abnormalType="life_force_others"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.3" /> </effect> <effect name="Heal" noicon="1" val="444" /> @@ -595,7 +595,7 @@ <!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="dmg_shield" /> + <set name="abnormalType" val="DMG_SHIELD" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -607,7 +607,7 @@ <player agathionId="1516" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="dmg_shield"> + <effect name="Buff" val="0"> <add order="0x40" stat="reflectDam" val="20" /> </effect> </for> @@ -616,7 +616,7 @@ <!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="mp_regen_up" /> + <set name="abnormalType" val="MP_REGEN_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -628,7 +628,7 @@ <player agathionId="1517" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="mp_regen_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.03" /> </effect> </for> @@ -745,7 +745,7 @@ <!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -756,7 +756,7 @@ <player agathionId="1519" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -765,7 +765,7 @@ <!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -776,7 +776,7 @@ <player agathionId="1520" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> </effect> </for> @@ -785,7 +785,7 @@ <!-- A mysterious power that no one knows. Use with caution! Reuse Delay 1 hour --> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -796,7 +796,7 @@ <player agathionId="1521" /> </cond> <for> - <effect name="BigHead" abnormalTime="120" val="0" abnormalVisualEffect="bighead" abnormalLvl="0" abnormalType="big_head" /> + <effect name="BigHead" val="0" abnormalVisualEffect="bighead" /> </for> </skill> <skill id="23060" levels="1" name="Great Sumo Match Agathion Special Skill - Ability of Firework"> @@ -842,7 +842,7 @@ <!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -854,7 +854,7 @@ <player agathionId="1522" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -863,7 +863,7 @@ <!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="hitTime" val="1000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -875,7 +875,7 @@ <player agathionId="1523" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="vp_up" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <sub order="0x40" stat="vitalityConsumeRate" val="10" /> </effect> </for> @@ -884,7 +884,7 @@ <!-- Increases moving speed by 20 for 5 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -895,7 +895,7 @@ <player agathionId="1525" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> @@ -937,7 +937,7 @@ <!-- Increases resistance to hold/sleep/abnormal mental attacks by 50 for 10 minutes. Reuse Delay 1 hours --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="resist_derangement" /> + <set name="abnormalType" val="RESIST_DERANGEMENT" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -948,7 +948,7 @@ <player agathionId="1527" /> </cond> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="resist_derangement"> + <effect name="Buff" val="0"> <sub order="0x40" stat="rootVuln" val="50" /> <sub order="0x40" stat="sleepVuln" val="50" /> <sub order="0x40" stat="derangementVuln" val="50" /> @@ -959,7 +959,7 @@ <!-- Decreases moving speed and Atk. Spd. by 80% for 10 seconds. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="speed_down" /> + <set name="abnormalType" val="SPEED_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -969,7 +969,7 @@ <!-- Cannot damage the spirit for 10 seconds. Exclusive use for the Reckless Spirit of Fire. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -979,7 +979,7 @@ <!-- Cannot damage the spirit for 8 seconds. Exclusive use for the Spirit of Fire. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="8" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -989,7 +989,7 @@ <!-- You are endowed with the spirit of Eva's Wrath for the next 70 seconds. This allows you to do damage to a Spirit of Fire. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="70" /> - <set name="abnormalType" val="br_event_buf2" /> + <set name="abnormalType" val="BR_EVENT_BUF2" /> <set name="affectRange" val="600" /> <set name="hitTime" val="500" /> <set name="isMagic" val="2" /> <!-- Static Skill --> @@ -997,14 +997,14 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="70" val="0" abnormalLvl="1" abnormalType="br_event_buf2" event="evaswrath" /> + <effect name="Buff" val="0" event="evaswrath" /> </for> </skill> <skill id="23073" levels="1" name="Switch Mode"> <!-- State to switch the spirit's mode. Switches to counter-attack mode or deadly mode. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> - <set name="abnormalType" val="br_event_buf3" /> + <set name="abnormalType" val="BR_EVENT_BUF3" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1014,7 +1014,7 @@ <!-- For 4 seconds, damage inflicted on the spirit doubles. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="4" /> - <set name="abnormalType" val="br_event_buf3" /> + <set name="abnormalType" val="BR_EVENT_BUF3" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -1040,7 +1040,7 @@ <!-- For 20 minutes, receives help from the Golden Calf. Increases party members' Max HP by 60%, Max MP by 60%, Max CP by 60%, physical P. Def. by 30%, magic M. Def. by 30%, moving speed by 30, and physical P. Atk. by 20%. Decreases MP consumption during skill use by 10%. Reuse delay 5 minutes. Consumes 1 Girl's Soul Ore during skill use. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="br_event_buf5" /> + <set name="abnormalType" val="BR_EVENT_BUF5" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="300000" /> @@ -1055,7 +1055,7 @@ <!-- For 20 minutes, through the magic of the mysterious flute sound, increases Max HP by 40%, Max MP by 40%, Max CP by 40%, physical P. Def. by 30%, magic M. Def. by 30%, moving speed by 20, and M. Atk. by 45%. Decreases MP consumption during skill use by 10%. Reuse delay 5 minutes. Consumes 1 Girl's Soul Ore during skill use. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="br_event_buf5" /> + <set name="abnormalType" val="BR_EVENT_BUF5" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="300000" /> @@ -1079,7 +1079,7 @@ <!-- For five minutes, the Great Spirit increases critical attack damage by 20%, P.Atk. by 10% and moving speed by 20%. Decreases the MP consumption of skills by 5%. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1102,7 +1102,7 @@ <!-- For five minutes, the Great Spirit increases the casting speed by 20%, M.Atk. by 20%, M.Def. by 20% . Increases the probability of critical hits with magic attacks by 2% --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1125,7 +1125,7 @@ <!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20% and moving speed by 20% --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1148,7 +1148,7 @@ <!-- For five minutes, the Great Spirit increases the casting speed by 20%, M.Atk. by 20%, M.Def. by 20% . Increases the probability of critical magic attacks by 2% --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1171,7 +1171,7 @@ <!-- For five minutes, the Great Spirit increases critical attack damage by 20%, P.Atk. by 10% and P.Def. by 20%. Bestows the ability to recover HP equal to 5% of the melee damage --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1194,7 +1194,7 @@ <!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20% and moving speed by 20% --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1208,7 +1208,7 @@ <!-- By trick of Halloween Children, increase max HP/MP/CP by 40% for 10 seconds. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23100-23199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23100-23199.xml index 3eb816b9c2e5f17d4d7c244dd8b034040513b571..359474553c69d8e8e3ea784b5e09b79b0af5b566 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23100-23199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23100-23199.xml @@ -114,7 +114,7 @@ <skill id="23118" levels="1" name="Zombie Agathion Special Skill - Escape from Death"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -167,7 +167,7 @@ <!-- Stimulates the enemy's attack by 6983 Power. Cooldown of 1 minute. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="lock" /> + <set name="abnormalType" val="TARGET_LOCK" /> <set name="coolTime" val="200" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -261,7 +261,7 @@ <!-- For 1 hour, increases the weight penalty interval by 9000. Reuse delay is 4 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="decrease_weight_penalty" /> + <set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -272,7 +272,7 @@ <player agathionId="1556" /> </cond> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="9000" /> </effect> </for> @@ -290,7 +290,7 @@ <!-- Increases Atk. Spd. by 33% for 20 minutes. Reuse delay is 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -301,7 +301,7 @@ <player agathionId="1557" /> </cond> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -319,7 +319,7 @@ <!-- Increases Casting Spd. by 30% for 20 minutes. Reuse delay is 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -330,7 +330,7 @@ <player agathionId="1558" /> </cond> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -348,7 +348,7 @@ <!-- Increases moving speed by 20 for 20 minutes. Reuse delay is 1 hour. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -360,7 +360,7 @@ <player agathionId="1559" /> </cond> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> @@ -477,7 +477,7 @@ <!-- For 20 minutes, raises HP by 20%, Max MP by 20%, and moving speed by 20%. Increases HP recovery bonus by 20% and MP recovery bonus by 20%. Increases resistance to de-buffs by 10%. Reuse delay is 4 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="14400000" /> @@ -495,7 +495,7 @@ <!-- Raises affection level. For 10 minutes, raises physical critical rate by 30% and chance of magical critical rate by 2. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf3" /> + <set name="abnormalType" val="BR_EVENT_BUF3" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -505,7 +505,7 @@ <!-- Energy level is maintained for 10 minutes. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -516,7 +516,7 @@ <!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increases physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases physical P. Atk. by 10%. Increases physical Atk. Spd. by 20%. Bestows the ability to recover as HP 10% of the standard short-range physical damage inflicted on the enemy. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -526,7 +526,7 @@ <!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increasesw physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases physical P. Atk. by 10%. Increases the rate of Critical attack by 30%. Increases the power of Critical attack by 10%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -536,7 +536,7 @@ <!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increases physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases magic M. Atk. by 10%. Increases magic Casting Spd. by 20%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -546,7 +546,7 @@ <!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increases physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases magical critical power by 20% and the chance of magical critical rate by 2. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -555,7 +555,7 @@ <skill id="23161" levels="1" name="Rudolphina's Blessing - Maintain Vitality"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vp_up" /> + <set name="abnormalType" val="VP_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -571,7 +571,7 @@ <!-- For 1 hour, increases Max HP, MP, and CP by 50%. Increases physical P. Atk., magic M. Atk., physical P. Def., and magic M. Def. by 20%. Increases moving speed by 30%. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -592,7 +592,7 @@ <!-- For 10 seconds, moving speed decreases by 2%, and your head gets bigger. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> - <set name="abnormalType" val="big_head" /> + <set name="abnormalType" val="BIG_HEAD" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -609,7 +609,7 @@ <!-- Increases Max HP by 20%, Max MP by 20%, and the moving speed by 20% for 5 minutes. Increases the resistance to de-buffs by 10%. Reuse delay 10 minutes. Consumes 3 Rose Essence during skill use. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="br_event_buf5" /> + <set name="abnormalType" val="BR_EVENT_BUF5" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -619,7 +619,7 @@ <!-- Increases party members' Max HP by 30%, Max MP by 30%, Max CP by 30%, physical P. Def. by 30%, magic M. Def. by 30%, moving speed by 20%, and physical P. Atk. by 10%, and decreases MP consumption during skill use by 15% for 20 minutes. Reuse delay 40 minutes. Consumes 10 Rose Essence during skill use. --> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="br_event_buf5" /> + <set name="abnormalType" val="BR_EVENT_BUF5" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -630,7 +630,7 @@ <!-- Critical Seduction has left you mesmerized. You cannot be buffed with Critical Seduction again during the next 40 minutes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2400" /> - <set name="abnormalType" val="br_event_buf6" /> + <set name="abnormalType" val="BR_EVENT_BUF6" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -641,7 +641,7 @@ <!-- Rosy Seduction has left you mesmerized. You cannot be buffed with Rosy Seduction again during the next 10 minutes. --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="600" /> - <set name="abnormalType" val="br_event_buf7" /> + <set name="abnormalType" val="BR_EVENT_BUF7" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="skillType" val="NOTDONE" /> @@ -661,7 +661,7 @@ <!-- All HP, MP, CP are recovered, and becomes invincible for 5 seconds with the power of Phoenix. Possible to use under HP 30% only. Cooldown of 12 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="invincibility" /> + <set name="abnormalType" val="INVINCIBILITY" /> <set name="hitTime" val="2000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -676,7 +676,7 @@ </and> </cond> <for> - <effect name="Invincible" abnormalTime="5" val="0" special="invincible" abnormalLvl="26" abnormalType="invincibility" /> + <effect name="Invincible" val="0" special="invincible" /> <effect name="CpHealPercent" noicon="1" val="100" /> <effect name="HealPercent" noicon="1" val="100" /> <effect name="ManaHealPercent" noicon="1" val="100" /> @@ -701,7 +701,7 @@ <!-- Revives from death with completely recovered status. Buff/de-buff doesn't disappear at death but is maintained, though the Blessing of Noblesse and the Amulet of Luck will both be lost. Cooldown of 12 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1800" /> - <set name="abnormalType" val="resurrection_special" /> + <set name="abnormalType" val="RESURRECTION_SPECIAL" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="43200000" /> @@ -712,7 +712,7 @@ <!-- Hides for 5 seconds, then bestows the ability not to provoke preemptive attacks from monsters for 2 minutes. Decreases moving speed by 50% while the skill is in effect. Reuse delay is 12 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="hide" /> + <set name="abnormalType" val="HIDE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="43200000" /> @@ -723,7 +723,7 @@ <!-- Hides for 5 seconds. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="5" /> - <set name="abnormalType" val="hide" /> + <set name="abnormalType" val="HIDE" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> @@ -734,7 +734,7 @@ <!-- For 2 minutes, bestows the ability not to provoke preemptive attacks from monsters. Decreases moving speed by 50% while the skill is in effect. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> @@ -745,7 +745,7 @@ <!-- For 2 minutes, bestows the ability not to provoke preemptive attacks from monsters. Decreases moving speed by 50% while the skill is in effect. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="120" /> - <set name="abnormalType" val="stealth" /> + <set name="abnormalType" val="STEALTH" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> @@ -757,14 +757,14 @@ <!-- Your Vitality level is maintained for 2 hours thanks to an old magic unsealed by the Magic Research Institute. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="7200" /> - <set name="abnormalType" val="vp_keep" /> + <set name="abnormalType" val="VP_KEEP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="power" val="20000" /> <set name="skillType" val="GIVE_VITALITY" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="7210" val="0" abnormalLvl="26" abnormalType="vp_keep" abnormalVisualEffect="vitality"> + <effect name="Buff" val="0" abnormalVisualEffect="vitality"> <mul order="0x30" stat="vitalityConsumeRate" val="0" /> </effect> </for> @@ -788,7 +788,7 @@ <!-- Increases moving speed by 20 for 20 minutes. Reuse delay is 1 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> @@ -799,7 +799,7 @@ <player agathionId="1575" /> </cond> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> @@ -808,7 +808,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 30 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -838,7 +838,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -868,7 +868,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -898,7 +898,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -928,7 +928,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -958,7 +958,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -988,7 +988,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1018,7 +1018,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -1048,7 +1048,7 @@ <!-- With the power of cheers, for 1 hour, increases Max MP, MP Recovery Bonus, HP Recovery Bonus, Critical Attack Power, P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd. by 20%, the occurrence rate of Prominent Damage through damage magic by 2, P. Atk. by 10%, and resistance to de-buffs by 10%. Also decreases MP consumption needed for skill use by 5% and moving speed by 20%. Reuse Delay 1 hour. Consumes 250 energy. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml index 89a8ae89aa8c5f0e8898ad53c1d2cd0c461b8ae9..59ea5e2b8cace5deb02a906973f15ba327c368d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml @@ -103,7 +103,7 @@ <skill id="23210" levels="85" name="Aura Flare"> <set name="abnormalLvl" val="0" /> <set name="abnormalTime" val="3" /> - <set name="abnormalType" val="ma_down" /> + <set name="abnormalType" val="MA_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A3" /> <set name="reuseDelay" val="1000" /> @@ -129,7 +129,7 @@ <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="6000" /> @@ -172,7 +172,7 @@ <!-- For 1 minute(s), 50% of the standard short-range physical damage inflicted on the enemy is recovered as HP. Reuse delay is 1 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -189,7 +189,7 @@ <!-- For 5 minutes, increases Atk. Spd. by 30% and all attribute defense by 10. Reuse delay is 1 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="300" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> @@ -206,7 +206,7 @@ <!-- For 20 minutes, increases Casting Spd. by 10% and Atk. Spd. by 10%. Decreases MP consumption for skill use by 30%. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -223,7 +223,7 @@ <!-- For 20 minutes, increases Casting Spd. by 10% and Atk. Spd. by 10%. Decreases MP consumption for skill use by 30%. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -240,7 +240,7 @@ <!-- For 20 minutes, increases Casting Spd. by 10% and Atk. Spd. by 10%. Decreases MP consumption for skill use by 30%. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -257,7 +257,7 @@ <!-- For 20 minutes, increases Casting Spd. by 10% and Atk. Spd. by 10%. Decreases MP consumption for skill use by 30%. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -274,7 +274,7 @@ <!-- For 20 minutes, increases Casting Spd. by 10% and Atk. Spd. by 10%. Decreases MP consumption for skill use by 30%. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -291,7 +291,7 @@ <!-- For 20 minutes, increases Casting Spd. by 10% and Atk. Spd. by 10%. Decreases MP consumption for skill use by 30%. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="multi_buff" /> + <set name="abnormalType" val="MULTI_BUFF" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -308,7 +308,7 @@ <!-- For 1 hour, increases Max HP by 40% and Max MP by 40%. Increases Atk. Spd. by 20% and P. Atk. by 10%. Increases resistance to darkness by 20. Reuse delay is 2 hours. --> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="br_event_buf1" /> + <set name="abnormalType" val="BR_EVENT_BUF1" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <set name="reuseDelay" val="7200000" /> @@ -343,47 +343,48 @@ <!-- High Five Skill --> <!-- GM Skill --> <set name="aggroPoints" val="666" /> + <set name="blockBuffSlot" val="HIT_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="77" /> - <set name="negateAbnormals" val="hit_up,9" /> + <set name="negateAbnormals" val="HIT_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_hit_defence_crt_rate_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> <mul order="0x30" stat="critDamEvas" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="hit_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23239" levels="1" name="Master's Blessing - Soul of Pa'agrio"> <!-- High Five Skill --> <!-- GM Skill --> <set name="aggroPoints" val="666" /> + <set name="blockBuffSlot" val="MA_UP;MD_UP" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="2500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="77" /> - <set name="negateAbnormals" val="ma_up,9;md_up,9" /> + <set name="negateAbnormals" val="MA_UP,9;MD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_ma_md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="mDef" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="ma_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="md_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23240" levels="1" name="Master's Blessing - Chant of Magnus"> @@ -396,7 +397,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.15" /> <add order="0x40" stat="regMp" val="1.5"> <using kind="Heavy,Light" /> @@ -420,24 +421,24 @@ <!-- High Five Skill --> <!-- GM Skill --> <set name="aggroPoints" val="655" /> + <set name="blockBuffSlot" val="VAMPIRIC_ATTACK;ATTACK_TIME_DOWN" /> <set name="castRange" val="900" /> <set name="effectRange" val="1400" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="74" /> - <set name="negateAbnormals" val="vampiric_attack,9;attack_time_down,9" /> + <set name="negateAbnormals" val="VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_vampiric_haste"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="vampiric_attack" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="attack_time_down" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23242" levels="1" name="Master's Blessing - Spike"> @@ -451,7 +452,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Blunt,Big Blunt" /> </mul> @@ -472,7 +473,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Bow,Crossbow" /> </mul> @@ -493,7 +494,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.05"> <using kind="Light" /> </mul> @@ -514,7 +515,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.05"> <using kind="Magic" /> </mul> @@ -536,7 +537,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="3600" val="0" triggeredId="6059" chanceType="ON_ATTACKED_HIT" activationChance="80" activationMinDamage="300" abnormalLvl="1" abnormalType="counter_critical"> + <effect name="ChanceSkillTrigger" val="0" triggeredId="6059" chanceType="ON_ATTACKED_HIT" activationChance="80" activationMinDamage="300"> <mul order="0x30" stat="critVuln" val="0.7" /> </effect> </for> @@ -552,7 +553,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="md_up_attr"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="windRes" val="20" /> @@ -571,7 +572,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> @@ -614,7 +615,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="critical_prob_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </for> @@ -628,7 +629,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -642,7 +643,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -656,7 +657,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -670,7 +671,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="6" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -684,7 +685,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="6" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -698,7 +699,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="rEvas" val="4" /> </effect> </for> @@ -712,7 +713,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -726,7 +727,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="decrease_weight_penalty"> + <effect name="Buff" val="0"> <add order="0x40" stat="weightPenalty" val="9000" /> </effect> </for> @@ -740,7 +741,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -754,7 +755,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -768,7 +769,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </for> @@ -782,7 +783,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="4" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -796,7 +797,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -810,7 +811,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -824,7 +825,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.16" /> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="mDef" val="0.84" /> @@ -845,7 +846,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.1" /> </effect> </for> @@ -859,7 +860,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -873,7 +874,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="mCritRate" val="2" /> </effect> </for> @@ -887,7 +888,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> @@ -904,7 +905,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="mCritRate" val="2" /> <mul order="0x30" stat="regMp" val="1.2" /> <mul order="0x30" stat="pAtk" val="1.1" /> @@ -930,7 +931,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.2" /> <mul order="0x30" stat="regHp" val="1.2" /> <basemul order="0x30" stat="mCritRate" val="2" /> @@ -956,7 +957,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="rCrit" val="0.2" /> <basemul order="0x30" stat="mCritRate" val="0.2" /> @@ -981,7 +982,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.2" /> <basemul order="0x30" stat="mCritRate" val="0.2" /> <mul order="0x30" stat="cAtk" val="1.2" /> @@ -1003,24 +1004,24 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="PA_UP;PD_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="70" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="pa_up,9;pd_up,9" /> + <set name="negateAbnormals" val="PA_UP,9;PD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_pa_pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="pDef" val="1.15" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="pa_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="pd_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23278" levels="1" name="Master's Blessing - Improve Magic"> @@ -1028,24 +1029,24 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="MA_UP;MD_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="74" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="ma_up,9;md_up,9" /> + <set name="negateAbnormals" val="MA_UP,9;MD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_ma_md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="mDef" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="ma_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="md_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23279" levels="1" name="Master's Blessing - Improve Condition"> @@ -1053,24 +1054,24 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="MAX_HP_UP;MAX_MP_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="72" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="max_hp_up,9;max_mp_up,9" /> + <set name="negateAbnormals" val="MAX_HP_UP,9;MAX_MP_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_hp_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="max_hp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="max_mp_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23280" levels="1" name="Master's Blessing - Improve Critical"> @@ -1078,24 +1079,24 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="CRITICAL_PROB_UP;CRITICAL_DMG_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="74" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="critical_prob_up,9;critical_dmg_up,9" /> + <set name="negateAbnormals" val="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_crt_rate_dmg_up"> + <effect name="Buff" val="0"> <basemul order="0x30" stat="rCrit" val="0.3" /> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="critical_dmg_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23281" levels="1" name="Master's Blessing - Improve Shield Defense"> @@ -1103,24 +1104,24 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="SHIELD_PROB_UP;SHIELD_DEFENCE_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="70" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="shield_prob_up,9;shield_defence_up,9" /> + <set name="negateAbnormals" val="SHIELD_PROB_UP,9;SHIELD_DEFENCE_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_shield_rate_defence_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="rShld" val="1.3" /> <mul order="0x30" stat="sDef" val="1.5" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="shield_prob_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="shield_defence_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23282" levels="1" name="Master's Blessing - Improve Movement"> @@ -1128,24 +1129,24 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="1" /> + <set name="blockBuffSlot" val="SPEED_UP;AVOID_UP" /> <set name="hitTime" val="1500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="72" /> <set name="mpConsume" val="1" /> <set name="mpInitialConsume" val="1" /> - <set name="negateAbnormals" val="speed_up,9;avoid_up,9" /> + <set name="negateAbnormals" val="SPEED_UP,9;AVOID_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_speed_avoid_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> <add order="0x40" stat="rEvas" val="4" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="speed_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="avoid_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23283" levels="1" name="Master's Blessing - Sharpen Edge"> @@ -1158,7 +1159,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Sword,Big Sword,Dual Sword,Ancient,Rapier,Dagger,Dual Dagger,Pole,Dual Fist" /> </mul> @@ -1178,7 +1179,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.1"> <using kind="Heavy" /> </mul> @@ -1195,7 +1196,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="NoblesseBless" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="preserve_abnormal" /> + <effect name="NoblesseBless" val="0" /> </for> </skill> <skill id="23286" levels="1" name="Master's Blessing - Eye of Pa'agrio"> @@ -1203,21 +1204,22 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="666" /> + <set name="blockBuffSlot" val="HIT_UP" /> <set name="hitTime" val="500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="77" /> - <set name="negateAbnormals" val="hit_up,9" /> + <set name="negateAbnormals" val="HIT_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_hit_defence_crt_rate_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> <mul order="0x30" stat="critDamEvas" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="hit_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23287" levels="1" name="Master's Blessing - Soul of Pa'agrio"> @@ -1225,22 +1227,22 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="666" /> + <set name="blockBuffSlot" val="MA_UP;MD_UP" /> <set name="hitTime" val="500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="77" /> - <set name="negateAbnormals" val="ma_up,9;md_up,9" /> + <set name="negateAbnormals" val="MA_UP,9;MD_UP,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="5000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_ma_md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> <mul order="0x30" stat="mDef" val="1.3" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="ma_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="md_up" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23288" levels="1" name="Master's Blessing - Chant of Magnus"> @@ -1252,7 +1254,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="multi_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.15" /> <add order="0x40" stat="regMp" val="1.5"> <using kind="Heavy,Light" /> @@ -1277,22 +1279,22 @@ <!-- GM Skill --> <set name="affectRange" val="200" /> <set name="aggroPoints" val="655" /> + <set name="blockBuffSlot" val="VAMPIRIC_ATTACK;ATTACK_TIME_DOWN" /> <set name="hitTime" val="500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="74" /> - <set name="negateAbnormals" val="vampiric_attack,9;attack_time_down,9" /> + <set name="negateAbnormals" val="VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="improve_vampiric_haste"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> - <effect name="Negate" noicon="1" val="0" /> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="vampiric_attack" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> - <effect name="Buff" abnormalTime="3600" noicon="1" val="0" abnormalLvl="100" abnormalType="attack_time_down" /> <!-- FIXME: Temp Fix until support for blockBuff by abnormalType is done --> + <effect name="DispelBySlot" noicon="1" val="0" /> + <effect name="BlockBuffSlot" noicon="1" val="0" /> </for> </skill> <skill id="23290" levels="1" name="Master's Blessing - Spike"> @@ -1305,7 +1307,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Blunt,Big Blunt" /> </mul> @@ -1325,7 +1327,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_attack_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.05"> <using kind="Bow,Crossbow" /> </mul> @@ -1345,7 +1347,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.05"> <using kind="Light" /> </mul> @@ -1365,7 +1367,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="dwarf_defence_buff"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.05"> <using kind="Magic" /> </mul> @@ -1385,7 +1387,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="3600" val="0" triggeredId="6059" chanceType="ON_ATTACKED_HIT" activationChance="80" activationMinDamage="300" abnormalLvl="1" abnormalType="counter_critical"> + <effect name="ChanceSkillTrigger" val="0" triggeredId="6059" chanceType="ON_ATTACKED_HIT" activationChance="80" activationMinDamage="300"> <mul order="0x30" stat="critVuln" val="0.7" /> </effect> </for> @@ -1399,7 +1401,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="md_up_attr"> + <effect name="Buff" val="0"> <add order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="windRes" val="20" /> @@ -1416,7 +1418,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="resist_debuff_dispel"> + <effect name="Buff" val="0"> <sub order="0x40" stat="cancelVuln" val="30" /> <sub order="0x40" stat="debuffVuln" val="20" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml index 6d7d3316c2ce9c3e3ffc1ee7598d2a3167e724c1..d9e93e46ec7d7ab6a3959edd97b43e07a7546692 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml @@ -67,7 +67,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="totem_energy"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regHp" val="1.3" /> <mul order="0x40" stat="damageZoneVuln" val="80" /> </effect> @@ -81,7 +81,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="totem_energy"> + <effect name="Buff" val="0"> <mul order="0x30" stat="regMp" val="1.3" /> </effect> </for> @@ -94,7 +94,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="totem_energy"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -107,7 +107,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="AURA" /> <for> - <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="totem_energy"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.25" /> </effect> </for> @@ -159,7 +159,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="80" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -176,7 +176,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="3" name="DamOverTime" abnormalTime="6" val="170" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="3" name="DamOverTime" val="170" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="23320" levels="1" name="Greedy Throat"> @@ -184,7 +184,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> - <set name="abnormalType" val="bleeding" /> + <set name="abnormalType" val="BLEEDING" /> <set name="castRange" val="80" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -201,7 +201,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="3" val="230" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="4" name="DamOverTime" val="230" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="23321" levels="1" name="Draconic Evolver"> @@ -209,7 +209,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="turn_flee" /> + <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="80" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -226,7 +226,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="4" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> + <effect count="4" name="Fear" val="0" /> </for> </skill> <skill id="23322" levels="10" name="Demonic Desire"> @@ -235,7 +235,7 @@ <!-- This skill only has one level, 10. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="80" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -251,7 +251,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down"> + <effect name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> @@ -262,7 +262,7 @@ <!-- This skill only has one level, 10. --> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="9" /> - <set name="abnormalType" val="pd_down" /> + <set name="abnormalType" val="PD_DOWN" /> <set name="castRange" val="80" /> <set name="effectRange" val="400" /> <set name="isDebuff" val="true" /> @@ -279,7 +279,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun"> + <effect name="Stun" val="0"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </for> @@ -289,7 +289,7 @@ <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="raid_weapon" /> + <!-- set name="abnormalType" val="RAID_WEAPON" / --> <!-- FIXME: Value unconfirmed. --> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="67" /> @@ -298,7 +298,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="raid_weapon"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <add order="0x40" stat="windPower" val="30" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml index 97861bad75170538920e431a1e87fa8325dc4bde..da136aa24a04498932aa477aad47fd210faa0912 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml @@ -219,14 +219,14 @@ <skill id="26022" levels="1" name="High grade potion which improves attack speed"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -234,14 +234,14 @@ <skill id="26023" levels="1" name="High grade potion which improves moving speed"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="1200" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -258,27 +258,27 @@ <skill id="26025" levels="1" name="Powerful Healing Potion"> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="5" name="HealOverTime" abnormalTime="3" val="150" abnormalLvl="3" abnormalType="hp_recover" /> + <effect count="5" name="HealOverTime" val="150" /> </for> </skill> <skill id="26026" levels="1" name="High-grade Healing Potion"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="15" /> - <set name="abnormalType" val="hp_recover" /> + <set name="abnormalType" val="HP_RECOVER" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="5" name="HealOverTime" abnormalTime="3" val="72" abnormalLvl="2" abnormalType="hp_recover" /> + <effect count="5" name="HealOverTime" val="72" /> </for> </skill> <skill id="26027" levels="6" name="Secret medicine of Will"> @@ -338,7 +338,7 @@ <skill id="26031" levels="1" name="Wind Walk Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="speed_up" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -346,7 +346,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="speed_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="runSpd" val="33" /> </effect> </for> @@ -354,7 +354,7 @@ <skill id="26032" levels="1" name="Haste Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="attack_time_down" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -362,7 +362,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="attack_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtkSpd" val="1.33" /> </effect> </for> @@ -370,7 +370,7 @@ <skill id="26033" levels="1" name="Might Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pa_up" /> + <set name="abnormalType" val="PA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -378,7 +378,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="pa_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.15" /> </effect> </for> @@ -386,7 +386,7 @@ <skill id="26034" levels="1" name="Shield Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="pd_up" /> + <set name="abnormalType" val="PD_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -394,7 +394,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="pd_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="1.15" /> </effect> </for> @@ -402,7 +402,7 @@ <skill id="26035" levels="1" name="Death Whisper Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="critical_dmg_up" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -410,7 +410,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="critical_dmg_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="cAtk" val="1.35" /> </effect> </for> @@ -418,7 +418,7 @@ <skill id="26036" levels="1" name="Guidance Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="hit_up" /> + <set name="abnormalType" val="HIT_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -426,7 +426,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="hit_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="accCombat" val="4" /> </effect> </for> @@ -434,7 +434,7 @@ <skill id="26037" levels="1" name="Empower Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="ma_up" /> + <set name="abnormalType" val="MA_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -442,7 +442,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="ma_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtk" val="1.75" /> </effect> </for> @@ -450,7 +450,7 @@ <skill id="26038" levels="1" name="Greater Acumen Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="casting_time_down" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -458,7 +458,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="casting_time_down"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mAtkSpd" val="1.3" /> </effect> </for> @@ -466,7 +466,7 @@ <skill id="26039" levels="1" name="Vampiric Rage Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="vampiric_attack" /> + <set name="abnormalType" val="VAMPIRIC_ATTACK" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -474,7 +474,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="vampiric_attack"> + <effect name="Buff" val="0"> <add order="0x40" stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies --> </effect> </for> @@ -482,7 +482,7 @@ <skill id="26040" levels="1" name="Bless the Body Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_hp_up" /> + <set name="abnormalType" val="MAX_HP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -490,7 +490,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_hp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxHp" val="1.35" /> </effect> </for> @@ -498,7 +498,7 @@ <skill id="26041" levels="1" name="Berserker Spirit Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="berserker" /> + <set name="abnormalType" val="BERSERKER" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -506,7 +506,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="berserker"> + <effect name="Buff" val="0"> <mul order="0x30" stat="pDef" val="0.92" /> <mul order="0x30" stat="mDef" val="0.84" /> <sub order="0x40" stat="rEvas" val="4" /> @@ -521,7 +521,7 @@ <skill id="26042" levels="1" name="Magic Barrier Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="md_up" /> + <set name="abnormalType" val="MD_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -529,7 +529,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="md_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="mDef" val="1.3" /> </effect> </for> @@ -537,7 +537,7 @@ <skill id="26043" levels="1" name="Bless the Soul Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="max_mp_up" /> + <set name="abnormalType" val="MAX_MP_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -545,7 +545,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_mp_up"> + <effect name="Buff" val="0"> <mul order="0x30" stat="maxMp" val="1.35" /> </effect> </for> @@ -553,7 +553,7 @@ <skill id="26044" levels="1" name="Clarity Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="cheap_magic" /> + <set name="abnormalType" val="CHEAP_MAGIC" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -561,7 +561,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="cheap_magic"> + <effect name="Buff" val="0"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.9" /> <mul order="0x30" stat="DanceMpConsumeRate" val="0.8" /> @@ -571,7 +571,7 @@ <skill id="26045" levels="1" name="Wild Magic Scroll"> <set name="abnormalLvl" val="26" /> <set name="abnormalTime" val="3600" /> - <set name="abnormalType" val="magic_critical_up" /> + <set name="abnormalType" val="MAGIC_CRITICAL_UP" /> <set name="hitTime" val="4000" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> @@ -579,7 +579,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="magic_critical_up"> + <effect name="Buff" val="0"> <add order="0x40" stat="mCritRate" val="2" /> </effect> </for> @@ -611,7 +611,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <effect name="CrystalGradeModify" abnormalTime="-1" val="#bonus" /> + <effect name="CrystalGradeModify" val="#bonus" /> </for> </skill> <skill id="26049" levels="1" name="Rune of Feather"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml index 81d24c8153ddaf257533649b83464ab6b87cc4f5..955a80b854318c83737819f9187aa98592bb1b9f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml @@ -1,6 +1,9 @@ <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/skills.xsd"> <skill id="10000" levels="1" name="Mana Drug"> + <set name="abnormalLvl" val="1" /> + <set name="abnormalTime" val="5" /> + <set name="abnormalType" val="MP_RECOVER" /> <set name="displayId" val="2288" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeId" val="726" /> @@ -10,7 +13,7 @@ <set name="reuseDelay" val="10000" /> <set name="targetType" val="SELF" /> <for> - <effect count="3" name="ManaHealOverTime" abnormalTime="5" val="1.5" abnormalLvl="1" abnormalType="mp_recover" /> + <effect count="3" name="ManaHealOverTime" val="1.5" /> </for> </skill> <skill id="10001" levels="1" name="Mana Potion">