diff --git a/L2J_DataPack_BETA/.settings/org.eclipse.jdt.core.prefs b/L2J_DataPack_BETA/.settings/org.eclipse.jdt.core.prefs index e5b7679ad0b488ee04bb22f2bac52e9449f2b6c3..dab71c3af4c3bec2464de96420d9793a32817ae0 100644 --- a/L2J_DataPack_BETA/.settings/org.eclipse.jdt.core.prefs +++ b/L2J_DataPack_BETA/.settings/org.eclipse.jdt.core.prefs @@ -1,4 +1,4 @@ -#Sat Oct 15 19:54:02 UYST 2011 +#Sun Feb 05 16:44:51 UYST 2012 eclipse.preferences.version=1 org.eclipse.jdt.core.codeComplete.argumentPrefixes= org.eclipse.jdt.core.codeComplete.argumentSuffixes= @@ -106,7 +106,7 @@ org.eclipse.jdt.core.formatter.alignment_for_binary_expression=0 org.eclipse.jdt.core.formatter.alignment_for_compact_if=0 org.eclipse.jdt.core.formatter.alignment_for_conditional_expression=0 org.eclipse.jdt.core.formatter.alignment_for_enum_constants=49 -org.eclipse.jdt.core.formatter.alignment_for_expressions_in_array_initializer=48 +org.eclipse.jdt.core.formatter.alignment_for_expressions_in_array_initializer=49 org.eclipse.jdt.core.formatter.alignment_for_method_declaration=0 org.eclipse.jdt.core.formatter.alignment_for_multiple_fields=16 org.eclipse.jdt.core.formatter.alignment_for_parameters_in_constructor_declaration=0 @@ -182,9 +182,9 @@ org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_method=insert org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_package=insert org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_parameter=do not insert org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_type=insert -org.eclipse.jdt.core.formatter.insert_new_line_after_label=do not insert +org.eclipse.jdt.core.formatter.insert_new_line_after_label=insert org.eclipse.jdt.core.formatter.insert_new_line_after_opening_brace_in_array_initializer=insert -org.eclipse.jdt.core.formatter.insert_new_line_at_end_of_file_if_missing=insert +org.eclipse.jdt.core.formatter.insert_new_line_at_end_of_file_if_missing=do not insert org.eclipse.jdt.core.formatter.insert_new_line_before_catch_in_try_statement=insert org.eclipse.jdt.core.formatter.insert_new_line_before_closing_brace_in_array_initializer=insert org.eclipse.jdt.core.formatter.insert_new_line_before_else_in_if_statement=insert diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java index 238759c49f971de52a3d8dda961ba45afc7ad0b0..184ee1d729422ea61a3ca375dce9b9deb01bebf5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java @@ -70,6 +70,7 @@ import handlers.effecthandlers.RandomizeHate; import handlers.effecthandlers.Recovery; import handlers.effecthandlers.Relax; import handlers.effecthandlers.RemoveTarget; +import handlers.effecthandlers.RestorationRandom; import handlers.effecthandlers.Root; import handlers.effecthandlers.Signet; import handlers.effecthandlers.SignetAntiSummon; @@ -158,6 +159,7 @@ public final class EffectMasterHandler Recovery.class, Relax.class, RemoveTarget.class, + RestorationRandom.class, Root.class, Signet.class, SignetAntiSummon.class, diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java index 85f5fc10cf7337738f4b0ed7756ac3195ff304ff..235efac7c4af221d0d31c8e4dae4680890a9f7cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java @@ -13,6 +13,7 @@ * this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers; + import handlers.actionhandlers.L2ArtefactInstanceAction; import handlers.actionhandlers.L2DecoyAction; import handlers.actionhandlers.L2DoorInstanceAction; @@ -201,7 +202,6 @@ import handlers.skillhandlers.DeluxeKey; import handlers.skillhandlers.Detection; import handlers.skillhandlers.Disablers; import handlers.skillhandlers.Dummy; -import handlers.skillhandlers.Extractable; import handlers.skillhandlers.Fishing; import handlers.skillhandlers.FishingSkill; import handlers.skillhandlers.GetPlayer; @@ -566,7 +566,6 @@ public class MasterHandler GiveVitality.class, InstantJump.class, Dummy.class, - Extractable.class, RefuelAirShip.class, NornilsPower.class, }, diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEventEngine.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEventEngine.java index 78cad8c108adc38e4eb9d4d18805b5049c17dd14..3aecaec186661014f0bbd48034b15fb72b9f7f16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEventEngine.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEventEngine.java @@ -426,20 +426,20 @@ public class AdminEventEngine implements IAdminCommandHandler final File dir = new File(Config.DATAPACK_ROOT, "/data/events"); if (dir.isFile()) { - return "<font color=\"FF0000\">The directory '"+ dir.getAbsolutePath() + "' is a file or is corrupted!<font><br>"; + return "<font color=\"FF0000\">The directory '"+ dir.getAbsolutePath() + "' is a file or is corrupted!</font><br>"; } String note = ""; if (!dir.exists()) { - note = "<font color=\"FF0000\">The directory '"+ dir.getAbsolutePath() + "' does not exist!<font><br><font color=\"0099FF\">Trying to create it now...<br><font><br>"; + note = "<font color=\"FF0000\">The directory '"+ dir.getAbsolutePath() + "' does not exist!</font><br><font color=\"0099FF\">Trying to create it now...<br></font><br>"; if (dir.mkdirs()) { - note += "<font color=\"006600\">The directory '"+ dir.getAbsolutePath() + "' has been created!<font><br>"; + note += "<font color=\"006600\">The directory '"+ dir.getAbsolutePath() + "' has been created!</font><br>"; } else { - note += "<font color=\"FF0000\">The directory '"+ dir.getAbsolutePath() + "' hasn't been created!<font><br>"; + note += "<font color=\"FF0000\">The directory '"+ dir.getAbsolutePath() + "' hasn't been created!</font><br>"; return note; } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/RestorationRandom.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/RestorationRandom.java new file mode 100644 index 0000000000000000000000000000000000000000..d20c641f38c954d75d0f67e58bcd70f1c69af0d1 --- /dev/null +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/RestorationRandom.java @@ -0,0 +1,122 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package handlers.effecthandlers; + +import java.util.ArrayList; +import java.util.List; + +import com.l2jserver.Config; +import com.l2jserver.gameserver.model.L2ExtractableProductItem; +import com.l2jserver.gameserver.model.L2ExtractableSkill; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.effects.EffectTemplate; +import com.l2jserver.gameserver.model.effects.L2Effect; +import com.l2jserver.gameserver.model.effects.L2EffectType; +import com.l2jserver.gameserver.model.holders.ItemHolder; +import com.l2jserver.gameserver.model.stats.Env; +import com.l2jserver.gameserver.network.SystemMessageId; +import com.l2jserver.util.Rnd; + +/** + * Restoration Random effect.<br> + * This effect is present in item skills that "extract" new items upon usage.<br> + * This effect has been unhardcoded in order to work on targets as well. + * @author Zoey76 + */ +public class RestorationRandom extends L2Effect +{ + public RestorationRandom(Env env, EffectTemplate template) + { + super(env, template); + } + + @Override + public boolean onStart() + { + if ((getEffector() == null) || (getEffected() == null) || !getEffector().isPlayer() || !getEffected().isPlayer()) + { + return false; + } + + final L2ExtractableSkill exSkill = getSkill().getExtractableSkill(); + if (exSkill == null) + { + return false; + } + + if (exSkill.getProductItems().isEmpty()) + { + _log.warning("Extractable Skill with no data, probably wrong/empty table in Skill Id: " + getSkill().getId()); + return false; + } + + final double rndNum = 100 * Rnd.nextDouble(); + double chance = 0; + double chanceFrom = 0; + final List<ItemHolder> creationList = new ArrayList<>(); + final boolean isFish = getSkill().getName().contains("Fish"); + + // Explanation for future changes: + // You get one chance for the current skill, then you can fall into + // one of the "areas" like in a roulette. + // Example: for an item like Id1,A1,30;Id2,A2,50;Id3,A3,20; + // #---#-----#--# + // 0--30----80-100 + // If you get chance equal 45% you fall into the second zone 30-80. + // Meaning you get the second production list. + // Calculate extraction + for (L2ExtractableProductItem expi : exSkill.getProductItems()) + { + chance = expi.getChance(); + if ((rndNum >= chanceFrom) && (rndNum <= (chance + chanceFrom))) + { + creationList.addAll(expi.getItems()); + break; + } + chanceFrom += chance; + } + + final L2PcInstance player = getEffected().getActingPlayer(); + if (creationList.isEmpty()) + { + player.sendPacket(SystemMessageId.NOTHING_INSIDE_THAT); + return false; + } + + long count; + for (ItemHolder item : creationList) + { + if ((item.getId() <= 0) || (item.getCount() <= 0)) + { + continue; + } + count = (long) (isFish ? item.getCount() * Config.RATE_EXTR_FISH : item.getCount()); + player.addItem("Extract", item.getId(), count, getEffector(), true); + } + return true; + } + + @Override + public boolean onActionTime() + { + return false; + } + + @Override + public L2EffectType getEffectType() + { + return L2EffectType.RESTORATION_RANDOM; + } +} diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java index b5e6493fbb67b5b608748358f780604c19a0fe28..8fd169f3b502443cb1e6a8938561577fd50eddb2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/ItemSkillsTemplate.java @@ -56,10 +56,8 @@ public class ItemSkillsTemplate implements IItemHandler return false; } - System.out.println("Trying to use item Id: " + item.getItemId() + "!!!!!!"); if (!checkReuse(activeChar, null, item)) { - System.out.println("Avoiding item usage due reuse time!"); return false; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Extractable.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Extractable.java deleted file mode 100644 index e3ca3d2811df079ef6cffa9c1db6c0ad5c71ed2b..0000000000000000000000000000000000000000 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Extractable.java +++ /dev/null @@ -1,139 +0,0 @@ -/* - * This program is free software: you can redistribute it and/or modify it under - * the terms of the GNU General Public License as published by the Free Software - * Foundation, either version 3 of the License, or (at your option) any later - * version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.skillhandlers; - -import com.l2jserver.Config; -import com.l2jserver.gameserver.datatables.ItemTable; -import com.l2jserver.gameserver.handler.ISkillHandler; -import com.l2jserver.gameserver.model.L2ExtractableProductItem; -import com.l2jserver.gameserver.model.L2ExtractableSkill; -import com.l2jserver.gameserver.model.L2Object; -import com.l2jserver.gameserver.model.actor.L2Character; -import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; -import com.l2jserver.gameserver.model.skills.L2Skill; -import com.l2jserver.gameserver.model.skills.L2SkillType; -import com.l2jserver.gameserver.network.SystemMessageId; -import com.l2jserver.util.Rnd; - -/** - * @author Zoey76 - */ -public class Extractable implements ISkillHandler -{ - private static final L2SkillType[] SKILL_TYPES = - { - L2SkillType.EXTRACTABLE, - L2SkillType.EXTRACTABLE_FISH - }; - - @Override - public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) - { - if (!(activeChar instanceof L2PcInstance)) - { - return; - } - - final L2ExtractableSkill exItem = skill.getExtractableSkill(); - if (exItem == null) - { - return; - } - - if (exItem.getProductItemsArray().isEmpty()) - { - _log.warning("Extractable Item Skill with no data, probably wrong/empty table with Skill Id: " + skill.getId()); - return; - } - - final double rndNum = 100 * Rnd.nextDouble(); - double chance = 0; - double chanceFrom = 0; - int[] createItemID = new int[20]; - int[] createAmount = new int[20]; - - //Explanation for future changes: - //You get one chance for the current skill, then you can fall into - //one of the "areas" like in a roulette. - //Example: for an item like Id1,A1,30;Id2,A2,50;Id3,A3,20; - //#---#-----#--# - //0 30 80 100 - //If you get chance equal 45% you fall into the second zone 30-80. - //Meaning you get the second production list. - //Calculate extraction - for (L2ExtractableProductItem expi : exItem.getProductItemsArray()) - { - chance = expi.getChance(); - if ((rndNum >= chanceFrom) && (rndNum <= (chance + chanceFrom))) - { - for (int i = 0; i < expi.getId().length; i++) - { - createItemID[i] = expi.getId()[i]; - - if (skill.getSkillType() == L2SkillType.EXTRACTABLE_FISH) - { - createAmount[i] = (int) (expi.getAmmount()[i] * Config.RATE_EXTR_FISH); - } - else - { - createAmount[i] = expi.getAmmount()[i]; - } - } - break; - } - chanceFrom += chance; - } - - final L2PcInstance player = activeChar.getActingPlayer(); - if (createItemID[0] <= 0) - { - player.sendPacket(SystemMessageId.NOTHING_INSIDE_THAT); - return; - } - - for (int i = 0; i < createItemID.length; i++) - { - if (createItemID[i] <= 0) - { - continue; - } - - if (ItemTable.getInstance().createDummyItem(createItemID[i]) == null) - { - _log.warning("Extractable Item Skill Id:" + skill.getId() + " createItemID " + createItemID[i] + " doesn't have a template!"); - player.sendPacket(SystemMessageId.NOTHING_INSIDE_THAT); - return; - } - - if (ItemTable.getInstance().createDummyItem(createItemID[i]).isStackable()) - { - player.addItem("Extract", createItemID[i], createAmount[i], targets[0], true); - } - else - { - for (int j = 0; j < createAmount[i]; j++) - { - player.addItem("Extract", createItemID[i], 1, targets[0], true); - } - } - } - } - - @Override - public L2SkillType[] getSkillIds() - { - return SKILL_TYPES; - } -} \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/teleports/OracleTeleport/OracleTeleport.java b/L2J_DataPack_BETA/dist/game/data/scripts/teleports/OracleTeleport/OracleTeleport.java index 02ec8decb183982087712cbd3ee201b8fa900871..863fd0785729d3adc74f5e7915d3d9ae1d45a516 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/teleports/OracleTeleport/OracleTeleport.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/teleports/OracleTeleport/OracleTeleport.java @@ -224,14 +224,14 @@ public class OracleTeleport extends Quest if (Util.contains(TEMPLE_PRIEST, npcId) && st.getState() == State.STARTED) { Location loc = RETURN_LOCS[st.getInt("id")]; - player.teleToLocation(loc, false); + player.teleToLocation(loc.getX(), loc.getY(), loc.getZ()); player.setIsIn7sDungeon(false); st.exitQuest(true); } else if (Util.contains(RIFT_POSTERS, npcId) && st.getState() == State.STARTED) { Location loc = RETURN_LOCS[st.getInt("id")]; - player.teleToLocation(loc, false); + player.teleToLocation(loc.getX(), loc.getY(), loc.getZ()); htmltext = "rift_back.htm"; st.exitQuest(true); } diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index b0c22c02868dd17787c7ec46ac2691fa751d514c..da24e6b5a02faa7875c829c917991dcc29ae668c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -776,7 +776,7 @@ <set name="magicLvl" val="60" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -784,6 +784,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="324" levels="1" name="Quiver of Arrow: Grade S"> <!-- Confirmed CT2.5 --> @@ -799,7 +802,7 @@ <set name="mpConsume" val="398" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -807,6 +810,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="325" levels="1" name="Strider Siege Assault"> <set name="mpConsume" val="151" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 9e640f772cc0af5d884dde4ce5b78b12a61cf8b0..39a1592a4d9332136424ce2c7e15699b41c1d7c6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -845,7 +845,7 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -853,6 +853,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1"> <table name="#hpConsume"> 159 183 204 </table> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index d4366a16b3d3d5ee786592722ceccae68350e890..5239cda5ab6e9e89e5ef21603afe4573be46bdc4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -605,7 +605,7 @@ <set name="mpConsume" val="366" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -613,6 +613,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="520" levels="1" name="Quiver of Bolts: S-Grade"> <!-- Confirmed CT2.5 --> @@ -628,7 +631,7 @@ <set name="mpConsume" val="398" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -636,6 +639,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1"> <table name="#ench1Power"> 211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253 </table> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index 3c28b185942f2bcff4969a3ffffb66bd5d82a286..d52f6c824497733871e57252affd558a15d273ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -278,7 +278,7 @@ <set name="mpConsume" val="366" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -286,6 +286,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="621" levels="1" name="Create Special Bolt"> <!-- Confirmed CT2.5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index ee47eada79a19dbec71f7a6d2e44e45104c62940..e52ba05edc2efe0a39b1f47181634cf38ed6e946 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -2580,7 +2580,7 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -2588,6 +2588,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="1388" levels="3" name="Greater Might" enchantGroup1="1" enchantGroup2="1"> <table name="#ench1MpConsume"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml index 7114c3c01e78aecff269912f1413b09e702ca41b..11d37edf4eaffb75011e366ba719e2e50fab07d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml @@ -717,8 +717,9 @@ </table> <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> + <set name="magicLvl" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -726,6 +727,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2172" levels="1" name="Scroll of Giants"> <!-- Confirmed CT2.5 --> @@ -735,7 +739,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -743,6 +747,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2173" levels="1" name="Book of Giants"> <!-- Confirmed CT2.5 --> @@ -752,7 +759,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -760,6 +767,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2174" levels="3" name="Ingredient Bag"> <!-- Confirmed CT2.5 --> @@ -771,7 +781,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -779,6 +789,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2175" levels="1" name="Ingredient Box"> <!-- Confirmed CT2.5 --> @@ -788,7 +801,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -796,6 +809,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2176" levels="4" name="Ancient Papyrus"> <!-- Confirmed CT2.5 --> @@ -808,7 +824,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -816,6 +832,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2177" levels="1" name="Blessed Scroll of Escape: Clan Hall"> <set name="itemConsumeCount" val="1" /> @@ -931,7 +950,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -939,6 +958,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2191" levels="9" name="Item - Jade Fish"> <!-- Confirmed CT2.5 --> @@ -956,7 +978,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -964,6 +986,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2192" levels="9" name="Item - Blue Fish"> <!-- Confirmed CT2.5 --> @@ -981,7 +1006,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -989,6 +1014,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2193" levels="9" name="Item - Yellow Fish"> <!-- Confirmed CT2.5 --> @@ -1006,7 +1034,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1014,6 +1042,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2194" levels="9" name="Item - Orange Fish"> <!-- Confirmed CT2.5 --> @@ -1031,7 +1062,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1039,6 +1070,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2195" levels="9" name="Item - Violet Fish"> <!-- Confirmed CT2.5 --> @@ -1056,7 +1090,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1064,6 +1098,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2196" levels="9" name="Item - Red Fish"> <!-- Confirmed CT2.5 --> @@ -1081,7 +1118,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1089,6 +1126,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2197" levels="9" name="Item - White Fish"> <!-- Confirmed CT2.5 --> @@ -1106,7 +1146,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1114,6 +1154,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2198" levels="9" name="Item - Black Fish"> <!-- Confirmed CT2.5 --> @@ -1131,7 +1174,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1139,6 +1182,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2199" levels="3" name="Item - Green Treasure Box"> <!-- Confirmed CT2.5 --> @@ -1150,7 +1196,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1158,5 +1204,8 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml index 4f16ac10baf684b19f727a592025a2932f3218c9..cb65939643a9eb78d49b6db362bfb10ef82cb757 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02200-02299.xml @@ -10,7 +10,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -18,6 +18,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2201" levels="3" name="Item - Blue Treasure Box"> <!-- Confirmed CT2.5 --> @@ -29,7 +32,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -37,6 +40,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2202" levels="3" name="Item - Yellow Treasure Box"> <!-- Confirmed CT2.5 --> @@ -48,7 +54,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -56,6 +62,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2203" levels="3" name="Item - Orange Treasure Box"> <!-- Confirmed CT2.5 --> @@ -67,7 +76,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -75,6 +84,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2204" levels="3" name="Item - Violet Treasure Box"> <!-- Confirmed CT2.5 --> @@ -86,7 +98,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -94,6 +106,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2205" levels="3" name="Item - Red Treasure Box"> <!-- Confirmed CT2.5 --> @@ -105,7 +120,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -113,6 +128,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2206" levels="3" name="Item - White Treasure Box"> <!-- Confirmed CT2.5 --> @@ -124,7 +142,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -132,6 +150,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2207" levels="3" name="Item - Black Treasure Box"> <!-- Confirmed CT2.5 --> @@ -143,7 +164,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -151,6 +172,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor"> <set name="target" val="TARGET_NONE" /> @@ -211,7 +235,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -219,6 +243,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2216" levels="4" name="Item - Quest Special Fish"> <!-- Confirmed CT2.5 --> @@ -231,7 +258,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -239,6 +266,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2217" levels="5" name="Item - Quest Treasure Box"> <!-- Confirmed CT2.5 --> @@ -252,7 +282,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -260,6 +290,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2218" levels="3" name="Item - Quest Sac"> <!-- Confirmed CT2.5 --> @@ -271,7 +304,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -279,6 +312,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2219" levels="2" name="Item - Quest Sac"> <!-- Confirmed CT2.5 --> @@ -289,7 +325,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -297,6 +333,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2220" levels="9" name="Item - Easy Green Fish"> <!-- Confirmed CT2.5 --> @@ -314,7 +353,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -322,6 +361,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2221" levels="9" name="Item - Easy Jade Fish"> <!-- Confirmed CT2.5 --> @@ -339,7 +381,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -347,6 +389,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2222" levels="9" name="Item - Easy Blue Fish"> <!-- Confirmed CT2.5 --> @@ -364,7 +409,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -372,6 +417,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2223" levels="9" name="Item - Easy Yellow Fish"> <!-- Confirmed CT2.5 --> @@ -389,7 +437,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -397,6 +445,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2224" levels="9" name="Item - Easy Orange Fish"> <!-- Confirmed CT2.5 --> @@ -414,7 +465,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -422,6 +473,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2225" levels="9" name="Item - Easy Violet Fish"> <!-- Confirmed CT2.5 --> @@ -439,7 +493,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -447,6 +501,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2226" levels="9" name="Item - Easy Red Fish"> <!-- Confirmed CT2.5 --> @@ -464,7 +521,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -472,6 +529,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2227" levels="9" name="Item - Easy White Fish"> <!-- Confirmed CT2.5 --> @@ -489,7 +549,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -497,6 +557,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2228" levels="9" name="Item - Easy Black Fish"> <!-- Confirmed CT2.5 --> @@ -514,7 +577,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -522,6 +585,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2229" levels="8" name="Treasure Chest Key"> <set name="itemConsumeCount" val="1" /> @@ -964,7 +1030,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -972,6 +1038,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2261" levels="9" name="Item - Hard Green Fish"> <!-- Confirmed CT2.5 --> @@ -989,7 +1058,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -997,6 +1066,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2262" levels="9" name="Item - Hard Jade Fish"> <!-- Confirmed CT2.5 --> @@ -1014,7 +1086,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1022,6 +1094,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2263" levels="9" name="Item - Hard Blue Fish"> <!-- Confirmed CT2.5 --> @@ -1039,7 +1114,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1047,6 +1122,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2264" levels="9" name="Item - Hard Yellow Fish"> <!-- Confirmed CT2.5 --> @@ -1064,7 +1142,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1072,6 +1150,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2265" levels="9" name="Item - Hard Orange Fish"> <!-- Confirmed CT2.5 --> @@ -1089,7 +1170,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1097,6 +1178,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2266" levels="9" name="Item - Hard Violet Fish"> <!-- Confirmed CT2.5 --> @@ -1114,7 +1198,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1122,6 +1206,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2267" levels="9" name="Item - Hard Red Fish"> <!-- Confirmed CT2.5 --> @@ -1139,7 +1226,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1147,6 +1234,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2268" levels="9" name="Item - Hard White Fish"> <!-- Confirmed CT2.5 --> @@ -1164,7 +1254,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1172,6 +1262,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2269" levels="9" name="Item - Hard Black Fish"> <!-- Confirmed CT2.5 --> @@ -1189,7 +1282,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE_FISH" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1197,6 +1290,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2270" levels="7" name="Item - Adventurer Box"> <!-- Confirmed CT2.5 --> @@ -1212,7 +1308,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1220,6 +1316,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2271" levels="1" name="Item - Hot Spring Fish"> <!-- Confirmed CT2.5 --> @@ -1229,7 +1328,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1237,6 +1336,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2272" levels="1" name="Item - Fight Song Crystal"> <set name="itemConsumeCount" val="1" /> @@ -1253,7 +1355,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1261,6 +1363,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2274" levels="9" name="Fisherman's Potion"> <table name="#power"> 2 5 8 11 14 17 20 23 26 </table> @@ -1307,7 +1412,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1315,6 +1420,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2278" levels="3" name="Herb of Life"> <!-- Confirmed CT2.5 --> @@ -1558,7 +1666,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1566,6 +1674,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2291" levels="1" name="Facelifting Potion"> <set name="itemConsumeCount" val="1" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml index 738f1cc62f0b054f6cbdfcdff6912391c605819e..1bfd80d18efef5a2be92061a79b1c16b78706292 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml @@ -137,7 +137,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -145,6 +145,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2309" levels="1" name="Pig Chest"> <!-- Confirmed CT2.5 --> @@ -154,7 +157,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -162,6 +165,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2310" levels="1" name="Scroll of Guidance - Event Use"> <set name="itemConsumeCount" val="1" /> @@ -335,7 +341,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -343,6 +349,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2324" levels="1" name="Blue Sage's Stone"> <!-- Confirmed CT2.5 --> @@ -352,7 +361,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -360,6 +369,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2325" levels="1" name="Orange Sage's Stone"> <!-- Confirmed CT2.5 --> @@ -369,7 +381,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -377,6 +389,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2326" levels="1" name="Black Sage's Stone"> <!-- Confirmed CT2.5 --> @@ -386,7 +401,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -394,6 +409,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2327" levels="1" name="White Sage's Stone"> <!-- Confirmed CT2.5 --> @@ -403,7 +421,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -411,6 +429,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2328" levels="1" name="Green Sage's Stone"> <!-- Confirmed CT2.5 --> @@ -420,7 +441,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -428,6 +449,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2329" levels="4" name="Fire Stone"> <set name="target" val="TARGET_NONE" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml index 226e278607fefc635fc1f500d67b0bbacc6118d5..1521a23f0373d2b488e77eb4e6227bf11163aec1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml @@ -332,7 +332,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -340,6 +340,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2423" levels="1" name="2nd Place Treasure Sack"> <!-- Confirmed CT2.5 --> @@ -350,7 +353,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -358,6 +361,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2424" levels="1" name="3rd Place Treasure Sack"> <!-- Confirmed CT2.5 --> @@ -368,7 +374,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -376,6 +382,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2425" levels="1" name="4th Place Treasure Sack"> <!-- Confirmed CT2.5 --> @@ -386,7 +395,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -394,6 +403,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2426" levels="1" name="5th Place Treasure sack"> <!-- Confirmed CT2.5 --> @@ -404,7 +416,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -412,6 +424,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2427" levels="1" name="6th Place Treasure Sack"> <!-- Confirmed CT2.5 --> @@ -422,7 +437,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -430,6 +445,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2428" levels="1" name="Scroll of Transformation - Rabbit"> <set name="itemConsumeCount" val="1" /> @@ -616,7 +634,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -624,6 +642,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2441" levels="1" name="Protection of Rune"> <set name="itemConsumeCount" val="1" /> @@ -1504,7 +1525,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1512,6 +1533,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2491" levels="1" name="Transform Zaken"> <!-- Confirmed CT2.5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml index 4e039fd6c06a0befbd25fff00b19daa4c9e84260..083c4e34466f3aa2b27f3f9e8bd32e02cb1fab55 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02500-02599.xml @@ -53,7 +53,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -61,6 +61,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2505" levels="1" name="Chant of Combat"> <set name="itemConsumeCount" val="1" /> @@ -150,7 +153,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="operateType" val="A1" /> <!-- set name="reuseDelay" val="86400000" / --> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticHitTime" val="true" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> @@ -160,6 +163,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2511" levels="1" name="Scroll of Transformation - Gatekeeper"> <set name="target" val="TARGET_SELF" /> @@ -391,7 +397,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -399,6 +405,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2533" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -408,7 +417,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -416,6 +425,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2534" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -425,7 +437,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -433,6 +445,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2535" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -442,7 +457,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -450,6 +465,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2536" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -459,7 +477,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -467,6 +485,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2537" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -476,7 +497,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -484,6 +505,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2538" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -493,7 +517,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -501,6 +525,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2539" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -510,7 +537,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -518,6 +545,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2540" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -527,7 +557,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -535,6 +565,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2541" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -544,7 +577,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -552,6 +585,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2542" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -561,7 +597,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -569,6 +605,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2543" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -578,7 +617,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -586,6 +625,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2544" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -595,7 +637,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -603,6 +645,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2545" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -612,7 +657,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -620,6 +665,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2546" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -629,7 +677,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -637,6 +685,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2547" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -646,7 +697,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -654,6 +705,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2548" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -663,7 +717,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -671,6 +725,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2549" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -680,7 +737,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -688,6 +745,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2550" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -697,7 +757,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -705,6 +765,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2551" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -714,7 +777,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -722,6 +785,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2552" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -731,7 +797,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -739,6 +805,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2553" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -748,7 +817,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -756,6 +825,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2554" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -765,7 +837,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -773,6 +845,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2555" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -782,7 +857,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -790,6 +865,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2556" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -799,7 +877,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -807,6 +885,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2557" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -816,7 +897,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -824,6 +905,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2558" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -833,7 +917,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -841,6 +925,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2559" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -850,7 +937,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -858,6 +945,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2560" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -867,7 +957,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -875,6 +965,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2561" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -884,7 +977,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -892,6 +985,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2562" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -901,7 +997,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -909,6 +1005,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2563" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -918,7 +1017,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -926,6 +1025,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2564" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -935,7 +1037,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -943,6 +1045,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2565" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -952,7 +1057,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -960,6 +1065,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2566" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -969,7 +1077,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -977,6 +1085,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2567" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -986,7 +1097,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -994,6 +1105,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2568" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -1003,7 +1117,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1011,6 +1125,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2569" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -1020,7 +1137,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1028,6 +1145,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2570" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -1037,7 +1157,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1045,6 +1165,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2571" levels="1" name="Pathfinder Supplies"> <!-- Confirmed CT2.5 --> @@ -1054,7 +1177,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1062,6 +1185,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2572" levels="1" name="Pathfinder's Reward"> <!-- Confirmed CT2.5 --> @@ -1071,7 +1197,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1079,6 +1205,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2573" levels="1" name="Pathfinder's Reward"> <!-- Confirmed CT2.5 --> @@ -1088,7 +1217,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1096,6 +1225,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2574" levels="1" name="Pathfinder's Reward"> <!-- Confirmed CT2.5 --> @@ -1105,7 +1237,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1113,6 +1245,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2575" levels="1" name="Pathfinder's Reward"> <!-- Confirmed CT2.5 --> @@ -1122,7 +1257,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1130,6 +1265,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2576" levels="1" name="Pathfinder's Reward"> <!-- Confirmed CT2.5 --> @@ -1139,7 +1277,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1147,6 +1285,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2577" levels="1" name="Instant Defense"> <set name="itemConsumeCount" val="1" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml index 5a49ae208b13718c3bca8e70a0cbea579cf5aa17..f63a4f7a058f72082ff33fe6695bae144a025b95 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02600-02699.xml @@ -51,7 +51,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <!-- set name="reuseDelay" val="86400000" / --> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -60,6 +60,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2607" levels="1" name="Pailaka Door Key"> <set name="itemConsumeCount" val="1" /> @@ -337,7 +340,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -345,6 +348,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2639" levels="1" name="Five-year anniversary event box"> <!-- Confirmed CT2.5 --> @@ -354,7 +360,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -362,6 +368,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2640" levels="1" name="Five-year anniversary event box"> <!-- Confirmed CT2.5 --> @@ -371,7 +380,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -379,6 +388,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2641" levels="1" name="Five-Year Anniversary Event Box"> <!-- Confirmed CT2.5 --> @@ -388,7 +400,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -396,6 +408,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2642" levels="1" name="Five-Year Anniversary Event Box"> <!-- Confirmed CT2.5 --> @@ -405,7 +420,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -413,6 +428,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2643" levels="1" name="Five-Year Anniversary Event Box"> <!-- Confirmed CT2.5 --> @@ -422,7 +440,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -430,6 +448,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2644" levels="1" name="Five-Year Anniversary Event Box"> <!-- Confirmed CT2.5 --> @@ -439,7 +460,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -447,6 +468,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2645" levels="1" name="Multi-Colored Honey Rice Cake"> <set name="target" val="TARGET_NONE" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml index 4f7dbbc629fda1ba9bc5bb5c01e7971f82189f0d..dcc64724e94d8cd7891b5e86476a65ca28493fe6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02800-02899.xml @@ -563,7 +563,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -571,6 +571,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2833" levels="1" name="S80 Armor Chest"> <!-- Confirmed CT2.5 --> @@ -580,7 +583,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -588,6 +591,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2834" levels="1" name="S Weapon Chest"> <!-- Confirmed CT2.5 --> @@ -597,7 +603,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -605,6 +611,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2835" levels="1" name="S Armor Chest"> <!-- Confirmed CT2.5 --> @@ -614,7 +623,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -622,6 +631,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2836" levels="1" name="S Accessory Chest"> <!-- Confirmed CT2.5 --> @@ -631,7 +643,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -639,6 +651,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2837" levels="1" name="Gracia Key"> <set name="target" val="TARGET_NONE" /> @@ -655,7 +670,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -663,6 +678,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2839" levels="1" name="Sacred Light Fragment"> <set name="target" val="TARGET_NONE" /> @@ -703,7 +721,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -711,6 +729,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2843" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -720,7 +741,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -728,6 +749,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2844" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -737,7 +761,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -745,6 +769,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2845" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -754,7 +781,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -762,6 +789,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2846" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -771,7 +801,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -779,6 +809,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2847" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -788,7 +821,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -796,6 +829,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2848" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -805,7 +841,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -813,6 +849,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2849" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -822,7 +861,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -830,6 +869,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2850" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -839,7 +881,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -847,6 +889,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2851" levels="1" name="Duel Supplies"> <!-- Confirmed CT2.5 --> @@ -856,7 +901,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -864,6 +909,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2852" levels="1" name="Duel Reward Box"> <!-- Confirmed CT2.5 --> @@ -873,7 +921,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -881,6 +929,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2853" levels="1" name="Duel Reward Box"> <!-- Confirmed CT2.5 --> @@ -890,7 +941,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -898,6 +949,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2854" levels="1" name="Duel Reward Box"> <!-- Confirmed CT2.5 --> @@ -907,7 +961,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -915,6 +969,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2855" levels="1" name="Duel Reward Box"> <!-- Confirmed CT2.5 --> @@ -924,7 +981,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -932,6 +989,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2856" levels="1" name="Santa's Buff Gift Set"> <!-- Confirmed CT2.5 --> @@ -996,7 +1056,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1004,6 +1064,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2859" levels="1" name="Christmas Gift"> <set name="target" val="TARGET_NONE" /> @@ -1086,7 +1149,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1094,6 +1157,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2866" levels="1" name="Agathion's New Year's Gift 2"> <!-- Confirmed CT2.5 --> @@ -1103,7 +1169,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1111,6 +1177,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2867" levels="1" name="Cupid's Cure"> <set name="staticDamage" val="true" /> @@ -1210,7 +1279,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -1219,6 +1288,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2883" levels="1" name="Energy Replenishing Herb Tea"> <set name="target" val="TARGET_NONE" /> @@ -1298,7 +1370,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1306,6 +1378,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2896" levels="1" name="White Day Candy Basket"> <!-- Confirmed CT2.5 --> @@ -1315,7 +1390,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1323,6 +1398,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2897" levels="1" name="Baguette's Herb"> <set name="target" val="TARGET_SELF" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml index 736c223cdb82266c11e2fe4b85c7514cb951f35b..8b9562fc05164ffe617b0e98274e8eaa0d765d1e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02900-02999.xml @@ -162,7 +162,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -170,6 +170,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2918" levels="1" name="Small Staccato Silk Cocoon"> <!-- Confirmed CT2.5 --> @@ -179,7 +182,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -187,6 +190,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2919" levels="1" name="Ancient Parchment"> <!-- Confirmed CT2.5 --> @@ -196,7 +202,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -204,6 +210,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2920" levels="1" name="Titan's Ancient Book"> <!-- Confirmed CT2.5 --> @@ -213,7 +222,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -221,6 +230,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2921" levels="1" name="Gludio Supply Box - magic pin"> <!-- Confirmed CT2.5 --> @@ -230,7 +242,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -238,6 +250,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2922" levels="1" name="Dion supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -247,7 +262,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -255,6 +270,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2923" levels="1" name="Giran supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -264,7 +282,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -272,6 +290,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2924" levels="1" name="Oren supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -281,7 +302,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -289,6 +310,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2925" levels="1" name="Aden supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -298,7 +322,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -306,6 +330,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2926" levels="1" name="Innadril supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -315,7 +342,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -323,6 +350,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2927" levels="1" name="Goddard supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -332,7 +362,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -340,6 +370,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2928" levels="1" name="Rune supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -349,7 +382,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -357,6 +390,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2929" levels="1" name="Schuttgart supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -366,7 +402,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -374,6 +410,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2930" levels="1" name="Gludio supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -383,7 +422,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -391,6 +430,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2931" levels="1" name="Dion supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -400,7 +442,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -408,6 +450,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2932" levels="1" name="Giran supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -417,7 +462,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -425,6 +470,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2933" levels="1" name="Oren supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -434,7 +482,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -442,6 +490,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2934" levels="1" name="Aden supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -451,7 +502,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -459,6 +510,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2935" levels="1" name="Innadril supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -468,7 +522,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -476,6 +530,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2936" levels="1" name="Goddard supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -485,7 +542,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -493,6 +550,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2937" levels="1" name="Rune supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -502,7 +562,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -510,6 +570,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2938" levels="1" name="Schuttgart supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -519,7 +582,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -527,6 +590,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2939" levels="1" name="Gludio supply box - belt"> <!-- Confirmed CT2.5 --> @@ -536,7 +602,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -544,6 +610,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2940" levels="1" name="Dion supply box - belt"> <!-- Confirmed CT2.5 --> @@ -553,7 +622,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -561,6 +630,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2941" levels="1" name="Giran supply box - belt"> <!-- Confirmed CT2.5 --> @@ -570,7 +642,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -578,6 +650,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2942" levels="1" name="Oren supply box - belt"> <!-- Confirmed CT2.5 --> @@ -587,7 +662,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -595,6 +670,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2943" levels="1" name="Aden supply box - belt"> <!-- Confirmed CT2.5 --> @@ -604,7 +682,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -612,6 +690,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2944" levels="1" name="Innadril supply box - belt"> <!-- Confirmed CT2.5 --> @@ -621,7 +702,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -629,6 +710,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2945" levels="1" name="Goddard supply box - belt"> <!-- Confirmed CT2.5 --> @@ -638,7 +722,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -646,6 +730,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2946" levels="1" name="Rune supply box - belt"> <!-- Confirmed CT2.5 --> @@ -655,7 +742,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -663,6 +750,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2947" levels="1" name="Schuttgart supply box - belt"> <!-- Confirmed CT2.5 --> @@ -672,7 +762,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -680,6 +770,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2948" levels="1" name="Gludio Supply Box - magic pin"> <!-- Confirmed CT2.5 --> @@ -689,7 +782,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -697,6 +790,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2949" levels="1" name="Dion supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -706,7 +802,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -714,6 +810,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2950" levels="1" name="Giran supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -723,7 +822,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -731,6 +830,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2951" levels="1" name="Oren supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -740,7 +842,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -748,6 +850,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2952" levels="1" name="Aden supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -757,7 +862,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -765,6 +870,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2953" levels="1" name="Innadril supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -774,7 +882,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -782,6 +890,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2954" levels="1" name="Goddard supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -791,7 +902,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -799,6 +910,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2955" levels="1" name="Rune supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -808,7 +922,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -816,6 +930,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2956" levels="1" name="Schuttgart supply box - magic pin"> <!-- Confirmed CT2.5 --> @@ -825,7 +942,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -833,6 +950,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2957" levels="1" name="Gludio supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -842,7 +962,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -850,6 +970,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2958" levels="1" name="Dion supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -859,7 +982,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -867,6 +990,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2959" levels="1" name="Giran supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -876,7 +1002,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -884,6 +1010,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2960" levels="1" name="Oren supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -893,7 +1022,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -901,6 +1030,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2961" levels="1" name="Aden supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -910,7 +1042,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -918,6 +1050,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2962" levels="1" name="Innadril supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -927,7 +1062,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -935,6 +1070,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2963" levels="1" name="Goddard supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -944,7 +1082,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -952,6 +1090,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2964" levels="1" name="Rune supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -961,7 +1102,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -969,6 +1110,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2965" levels="1" name="Schuttgart supply box - magic pouch"> <!-- Confirmed CT2.5 --> @@ -978,7 +1122,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -986,6 +1130,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2966" levels="1" name="Gludio supply box - belt"> <!-- Confirmed CT2.5 --> @@ -995,7 +1142,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1003,6 +1150,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2967" levels="1" name="Dion supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1012,7 +1162,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1020,6 +1170,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2968" levels="1" name="Giran supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1029,7 +1182,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1037,6 +1190,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2969" levels="1" name="Oren supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1046,7 +1202,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1054,6 +1210,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2970" levels="1" name="Aden supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1063,7 +1222,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1071,6 +1230,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2971" levels="1" name="Innadril supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1080,7 +1242,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1088,6 +1250,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2972" levels="1" name="Goddard supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1097,7 +1262,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1105,6 +1270,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2973" levels="1" name="Rune supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1114,7 +1282,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1122,6 +1290,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2974" levels="1" name="Schuttgart supply box - belt"> <!-- Confirmed CT2.5 --> @@ -1131,7 +1302,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1139,6 +1310,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2975" levels="1" name="Gludio supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1148,7 +1322,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1156,6 +1330,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2976" levels="1" name="Dion supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1165,7 +1342,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1173,6 +1350,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2977" levels="1" name="Giran supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1182,7 +1362,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1190,6 +1370,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2978" levels="1" name="Oren supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1199,7 +1382,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1207,6 +1390,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2979" levels="1" name="Aden supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1216,7 +1402,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1224,6 +1410,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2980" levels="1" name="Innadril supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1233,7 +1422,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1241,6 +1430,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2981" levels="1" name="Goddard supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1250,7 +1442,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1258,6 +1450,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2982" levels="1" name="Rune supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1267,7 +1462,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1275,6 +1470,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2983" levels="1" name="Schuttgart supply box - magic rune clip"> <!-- Confirmed CT2.5 --> @@ -1284,7 +1482,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1292,6 +1490,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2984" levels="1" name="Gludio supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1301,7 +1502,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1309,6 +1510,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2985" levels="1" name="Dion supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1318,7 +1522,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1326,6 +1530,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2986" levels="1" name="Giran supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1335,7 +1542,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1343,6 +1550,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2987" levels="1" name="Oren supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1352,7 +1562,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1360,6 +1570,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2988" levels="1" name="Aden supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1369,7 +1582,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1377,6 +1590,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2989" levels="1" name="Innadril supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1386,7 +1602,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1394,6 +1610,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2990" levels="1" name="Goddard supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1403,7 +1622,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1411,6 +1630,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2991" levels="1" name="Rune supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1420,7 +1642,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1428,6 +1650,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2992" levels="1" name="Schuttgart supply box - magic ornament"> <!-- Confirmed CT2.5 --> @@ -1437,7 +1662,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1445,6 +1670,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="2993" levels="1" name="Ancient herb - Deceiver"> <set name="target" val="TARGET_NONE" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml index 207674fd3e29bfc820467f34f102fb4dd18988eb..8c512ed71e1616b1d65150f041845c0f97d9be1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/09000-09099.xml @@ -172,7 +172,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -181,6 +181,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9028" levels="1" name="Cool air cannon of fortune"> <set name="target" val="TARGET_NONE" /> @@ -238,7 +241,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -246,6 +249,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9037" levels="1" name="Special July 7th Parcel (Event)"> <!-- Confirmed CT2.5 --> @@ -255,7 +261,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -263,6 +269,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9038" levels="1" name="Steamed Rice Cake"> <set name="target" val="TARGET_NONE" /> @@ -301,7 +310,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="82800000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -310,6 +319,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9043" levels="1" name="6th Anniversary Cube"> <!-- Confirmed CT2.5 --> @@ -320,7 +332,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="82800000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -329,6 +341,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9044" levels="1" name="6th Anniversary Cube"> <!-- Confirmed CT2.5 --> @@ -339,7 +354,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="82800000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -348,6 +363,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9045" levels="1" name="6th Anniversary Cube"> <!-- Confirmed CT2.5 --> @@ -358,7 +376,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="82800000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -367,6 +385,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9046" levels="1" name="6th Anniversary Cube"> <!-- Confirmed CT2.5 --> @@ -377,7 +398,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="82800000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -386,6 +407,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9047" levels="1" name="6th Anniversary Cube"> <!-- Confirmed CT2.5 --> @@ -396,7 +420,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="82800000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -405,6 +429,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9048" levels="1" name="6th Anniversary Cube"> <!-- Confirmed CT2.5 --> @@ -415,7 +442,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="82800000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -424,6 +451,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9049" levels="1" name="Golden Spice"> <set name="itemConsumeCount" val="1" /> @@ -525,7 +555,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -533,6 +563,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9056" levels="1" name="Crystal Spice Capsule"> <!-- Confirmed CT2.5 --> @@ -544,7 +577,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -552,6 +585,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9057" levels="1" name="Freezing Core"> <!-- Prevents user from being affected by Freya's Eternal Blizzard. --> @@ -610,7 +646,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -618,6 +654,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9065" levels="1" name="Shiny Halloween Toy Chest"> <!-- Confirmed CT2.5 --> @@ -628,7 +667,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -636,6 +675,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9066" levels="1" name="Scroll of Transformation Box"> <!-- Confirmed CT2.5 --> @@ -646,7 +688,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -654,6 +696,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9067" levels="1" name="Potion of Vitality Maintenance"> <!-- Energy is maintained for 10 minutes. --> @@ -702,7 +747,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -711,6 +756,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9071" levels="1" name="Halloween Pumpkin - event"> <!-- Confirmed CT2.5 --> @@ -721,7 +769,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -730,6 +778,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9072" levels="1" name="Small Halloween Pumpkin"> <!-- Confirmed CT2.5 --> @@ -740,7 +791,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -749,6 +800,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9073" levels="1" name="Energy of Vampiric Rage"> <!-- Converts 9% of inflicted physical-damage to HP for 20 minutes. --> @@ -784,7 +838,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -792,6 +846,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9078" levels="1" name="Rainbow Springs Potion"> <!-- Increases the regen rate of HP/MP/CP by 30%. --> @@ -817,7 +874,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -826,6 +883,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9081" levels="1" name="Christmas Cake"> <set name="target" val="TARGET_NONE" /> @@ -866,7 +926,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -875,6 +935,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9086" levels="1" name="Santa - Potion of Will"> <set name="target" val="TARGET_NONE" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml index 90239ee5a78f77d5f84622e8513cfdafb3e126d9..896974aa06d8508a02b9dc2fe6cc5abcb08728e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml @@ -9,7 +9,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -18,6 +18,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9101" levels="1" name="Icarus Weapon Box"> <!-- Confirmed CT2.5 --> @@ -28,7 +31,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -37,6 +40,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9102" levels="1" name="Dynasty Weapon Box"> <!-- Confirmed CT2.5 --> @@ -47,7 +53,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -56,6 +62,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9103" levels="1" name="Box of Vesper Armor"> <!-- Confirmed CT2.5 --> @@ -66,7 +75,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -75,6 +84,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9104" levels="1" name="Box of Moirai Armor"> <!-- Confirmed CT2.5 --> @@ -85,7 +97,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -94,6 +106,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9105" levels="1" name="Box of Dynasty Armor"> <!-- Confirmed CT2.5 --> @@ -104,7 +119,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -113,6 +128,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9106" levels="1" name="Soul Crystal Box - Level 14"> <!-- Confirmed CT2.5 --> @@ -123,7 +141,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -132,6 +150,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9107" levels="1" name="Soul Crystal Box - Level 15"> <!-- Confirmed CT2.5 --> @@ -142,7 +163,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -151,6 +172,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9108" levels="1" name="Soul Crystal Box - Level 16"> <!-- Confirmed CT2.5 --> @@ -161,7 +185,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -170,6 +194,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9109" levels="1" name="Box of Facelift Potions"> <!-- Confirmed CT2.5 --> @@ -180,7 +207,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -189,6 +216,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9110" levels="1" name="Box of Haircolor Change Potions"> <!-- Confirmed CT2.5 --> @@ -199,7 +229,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -208,6 +238,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9111" levels="1" name="Box of Hairstyle Change Potions"> <!-- Confirmed CT2.5 --> @@ -218,7 +251,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -227,6 +260,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9112" levels="1" name="Box of Gold Apiga"> <!-- Confirmed CT2.5 --> @@ -237,7 +273,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -246,6 +282,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9113" levels="1" name="Vitality Potion"> <!-- Maintains the current Vitality for 10 minutes. --> @@ -608,7 +647,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -617,6 +656,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9159" levels="1" name="Transformation Scroll - Anakim"> <set name="itemConsumeCount" val="1" /> @@ -733,7 +775,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> @@ -742,6 +784,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9165" levels="1" name="Energy of Sprout"> <!-- For 1 hour, receives help from the Energy of Sprout to increase Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption needed for skill use by 5%. --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml index e7cc2ee7e9205fe14e15e0e16b3099c4e4da7d1b..e84904c447ddfd01cde8e9aa56dc9ce6b57894f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22000-22099.xml @@ -70,7 +70,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -78,6 +78,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22008" levels="1" name="Lucky Four-leaf Clover"> <!-- Confirmed CT2.5 --> @@ -87,7 +90,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -95,6 +98,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22009" levels="1" name="Holiday Miracle"> <!-- Confirmed CT2.5 --> @@ -104,7 +110,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -112,6 +118,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22010" levels="1" name="Mysterious Formal Dress"> <!-- Confirmed CT2.5 --> @@ -121,7 +130,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -129,6 +138,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22011" levels="1" name="Santa Claus' Gift - Joy"> <!-- Confirmed CT2.5 --> @@ -138,7 +150,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -146,6 +158,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22012" levels="1" name="Santa Claus' Gift - Enjoyment"> <!-- Confirmed CT2.5 --> @@ -155,7 +170,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -163,6 +178,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22013" levels="1" name="Holiday Festival"> <set name="operateType" val="A2" /> @@ -271,7 +289,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -279,6 +297,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22018" levels="1" name="Santa Claus' Gift - Luck"> <!-- Confirmed CT2.5 --> @@ -288,7 +309,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -296,6 +317,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22019" levels="1" name="Extra Entrance Pass - Kamaloka (Hall of the Abyss)"> <set name="target" val="TARGET_NONE" /> @@ -320,7 +344,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -328,6 +352,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22023" levels="1" name="Simple Valentine Cake"> <!-- Confirmed CT2.5 --> @@ -337,7 +364,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -345,6 +372,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22024" levels="1" name="Velvety Valentine Cake"> <!-- Confirmed CT2.5 --> @@ -354,7 +384,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -362,6 +392,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22025" levels="1" name="Delectable Valentine Cake"> <!-- Confirmed CT2.5 --> @@ -371,7 +404,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -379,6 +412,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22026" levels="1" name="Decadent Valentine Cake"> <!-- Confirmed CT2.5 --> @@ -388,7 +424,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -396,6 +432,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22027" levels="1" name="Heavenly Valentine Cake"> <!-- Confirmed CT2.5 --> @@ -405,7 +444,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -413,6 +452,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22028" levels="1" name="Chocolate Cookie"> <!-- Confirmed CT2.5 --> @@ -482,7 +524,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -490,6 +532,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22033" levels="1" name="Baguette Legacy - Kamael"> <!-- Confirmed CT2.5 --> @@ -499,7 +544,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -507,6 +552,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22034" levels="1" name="Birthday Cake"> <!-- Confirmed CT2.5 --> @@ -952,7 +1000,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -960,6 +1008,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22072" levels="1" name="Huge Fortuna Cube"> <!-- Confirmed CT2.5 --> @@ -969,7 +1020,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -977,6 +1028,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22073" levels="1" name="Weapon Enchant Scroll - S Grade"> <set name="target" val="TARGET_SELF" /> @@ -1106,7 +1160,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1114,6 +1168,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22093" levels="1" name="Scroll Master 2"> <!-- Confirmed CT2.5 --> @@ -1123,7 +1180,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1131,6 +1188,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22094" levels="1" name="Exp. Master"> <!-- Confirmed CT2.5 --> @@ -1140,7 +1200,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1148,6 +1208,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22095" levels="1" name="Summon Spirit of Fire"> <set name="itemConsumeCount" val="1" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml index ea882d1d20c8217029ca21fec04badc4611a5e82..cc624155a28f246a261281b16a41be3aece64f83 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml @@ -35,7 +35,7 @@ <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -43,6 +43,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22102" levels="1" name="Soul Magic Box"> <!-- Confirmed CT2.5 --> @@ -162,7 +165,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -170,6 +173,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22109" levels="1" name="Shiny Halloween Toy Box"> <!-- Confirmed CT2.5 --> @@ -179,7 +185,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -187,6 +193,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22110" levels="1" name="Lucky Sky Lantern Summon"> <set name="target" val="TARGET_NONE" /> @@ -216,7 +225,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -224,6 +233,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22115" levels="1" name="Santa's Weapon Exchange Ticket Box"> <!-- Confirmed CT2.5 --> @@ -233,7 +245,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -241,6 +253,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22116" levels="1" name="Summon Flames Box"> <set name="target" val="TARGET_NONE" /> @@ -877,7 +892,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -885,6 +900,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22168" levels="1" name="Thirst Quencher"> <!-- Replenishes an Agathion's energy by 2500 --> @@ -900,7 +918,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -908,6 +926,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22170" levels="1" name="Hardin's Protection"> <!-- Maximies P. Def. for 10 seconds. --> @@ -996,7 +1017,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -1004,6 +1025,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22180" levels="1" name="Wondrous Cubic - 1 time use"> <!-- High Five Skill --> @@ -1014,7 +1038,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /><!-- TODO: Confirm. --> <!-- set name="reuseDelay" val="86400000" / --> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="staticHitTime" val="true" /> <set name="staticReuse" val="true" /> <set name="target" val="TARGET_SELF" /> @@ -1024,6 +1048,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="22181" levels="1" name="Refined Cubic - 1 time use"> <!-- none --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml index d33043dc8c62ad89110de7c99538f68b0e8e3047..f5fa31287a4e698a5f10725ee96c754e431afc3d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml @@ -828,7 +828,7 @@ <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3600000" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -839,6 +839,9 @@ <cond msgId="2292"> <player agathionId="1526" /> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="23067" levels="1" name="Pomona Agathion Cute Trick"> <set name="target" val="TARGET_SELF" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml index 17b88dd3e1efa75ecd48eb24722306d58fe19903..f8a3b8c74ff597a9db6626d40ea07a148a36cd4c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml @@ -8,7 +8,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -16,6 +16,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26001" levels="1" name="Middle fortuna box"> <!-- Confirmed CT2.5 --> @@ -25,7 +28,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -33,6 +36,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26002" levels="1" name="Large fortuna box"> <!-- Confirmed CT2.5 --> @@ -42,7 +48,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -50,6 +56,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26003" levels="1" name="Small fortuna cube"> <!-- Confirmed CT2.5 --> @@ -59,7 +68,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -67,6 +76,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26004" levels="1" name="Middle fortuna cube"> <!-- Confirmed CT2.5 --> @@ -76,7 +88,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -84,6 +96,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26005" levels="1" name="Large fortuna cube"> <!-- Confirmed CT2.5 --> @@ -93,7 +108,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -101,6 +116,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26006" levels="1" name="Weapon Enchant Scroll - D Grade"> <set name="target" val="TARGET_SELF" /> @@ -606,7 +624,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -614,6 +632,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26066" levels="1" name="A Scroll Bundle of Mage"> <!-- Confirmed CT2.5 --> @@ -623,7 +644,7 @@ <set name="capsuled_items_skill" val="#extractableItems" /> <set name="itemConsumeCount" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="EXTRACTABLE" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <cond msgId="129"> <and> @@ -631,6 +652,9 @@ <player weight="80" /> </and> </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="26067" levels="5" name="Bone Quiver"> <!-- Confirmed CT2.5 -->