From bdc5759235886ee9f3f828bbabae064609910207 Mon Sep 17 00:00:00 2001
From: malyelfik <malyelfik@users.noreply.github.com>
Date: Tue, 23 Apr 2013 18:59:57 +0000
Subject: [PATCH] BETA: HTML cleanup Patch by: St3eT, malyelfik

---
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 .../html/seven_signs/festival/festival_2a.htm |  5 +--
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 .../scripts/events/HeavyMedal/31229-game.htm  |  5 +--
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 .../events/HeavyMedal/31229-tails-4.htm       |  5 +--
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 .../scripts/hellbound/Bernarde/32300-01.htm   |  5 +--
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 .../31336-02.html                             |  3 +-
 .../31336-03.html                             |  3 +-
 .../31336-04.html                             |  3 +-
 .../31336-05.html                             |  3 +-
 .../31336-06.html                             |  3 +-
 .../31739-00.htm                              |  3 +-
 .../31739-01.htm                              |  3 +-
 .../31739-02.html                             |  3 +-
 .../31739-03.html                             |  3 +-
 .../31739-04.html                             |  3 +-
 .../31739-05.html                             |  3 +-
 .../31739-06.html                             |  3 +-
 .../31739-07.html                             |  3 +-
 .../31739-08.html                             |  3 +-
 .../31739-09.html                             |  3 +-
 .../31739-10.html                             |  3 +-
 .../31739-11.html                             |  3 +-
 .../31739-12.html                             |  3 +-
 .../31740-04.html                             |  3 +-
 .../31740-05.html                             |  3 +-
 .../31742-01.html                             |  3 +-
 .../31742-02.html                             |  3 +-
 .../31742-03.html                             |  3 +-
 .../31742-04.html                             |  3 +-
 .../31742-05.html                             |  3 +-
 .../31742-06.html                             |  3 +-
 .../31743-01.html                             |  3 +-
 .../31743-02.html                             |  3 +-
 .../31743-03.html                             |  3 +-
 .../31744-01.html                             |  3 +-
 .../31744-02.html                             |  3 +-
 .../31744-03.html                             |  3 +-
 .../30738-01.html                             |  3 +-
 .../30738-02.html                             |  5 +--
 .../30738-03.html                             |  5 +--
 .../30759-01.html                             |  3 +-
 .../30759-02.html                             |  5 +--
 .../30759-03.html                             |  5 +--
 .../30759-04.html                             |  3 +-
 .../30759-05.html                             |  5 +--
 .../30759-06.html                             |  5 +--
 .../31742-00.htm                              |  5 +--
 .../31742-01.htm                              |  3 +-
 .../31742-02.html                             |  5 +--
 .../31742-03.html                             |  5 +--
 .../31742-04.html                             |  5 +--
 .../31743-01.html                             |  3 +-
 .../31743-02.html                             |  3 +-
 .../31743-03.html                             |  3 +-
 .../31743-04.html                             |  3 +-
 .../31743-05.html                             |  5 +--
 .../31743-06.html                             |  5 +--
 .../31743-07.html                             |  5 +--
 .../31744-01.html                             |  3 +-
 .../31744-02.html                             |  5 +--
 .../31744-03.html                             |  5 +--
 .../31746-01.html                             |  7 ++-
 .../31746-02.html                             |  5 +--
 .../31747-01.html                             |  5 +--
 .../31747-02.html                             |  5 +--
 .../31748-01.html                             |  7 ++-
 .../31748-02.html                             |  5 +--
 .../31751-01.html                             |  3 +-
 .../31751-02.html                             |  5 +--
 .../31751-03.html                             |  5 +--
 .../31751-04.html                             |  5 +--
 .../31751-05.html                             |  5 +--
 .../31752-01.html                             |  5 +--
 .../31752-02.html                             |  5 +--
 .../no_sub.html                               |  2 +-
 .../30721-2.html                              |  3 +-
 .../30196-01.htm                              |  5 +--
 .../30196-02.htm                              |  5 +--
 .../30196-03.htm                              |  5 +--
 .../30196-04.htm                              |  5 +--
 .../30196-05.htm                              |  5 +--
 .../32744-01.htm                              |  5 +--
 .../32744-02.htm                              |  5 +--
 .../32744-03.htm                              |  5 +--
 .../32744-04.htm                              |  5 +--
 .../Q00250_WatchWhatYouEat/32743-00.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-01.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-02.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-03.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-04.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-05.htm       |  3 +-
 .../Q00250_WatchWhatYouEat/32743-06.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-07.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-08.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-09.htm       |  5 +--
 .../Q00250_WatchWhatYouEat/32743-20.html      |  5 +--
 .../Q00250_WatchWhatYouEat/32743-21.html      |  3 +-
 .../Q00250_WatchWhatYouEat/32743-22.html      |  2 +-
 .../Q00250_WatchWhatYouEat/32743-23.html      |  5 +--
 .../Q00250_WatchWhatYouEat/32743-24.html      |  5 +--
 .../Q00250_WatchWhatYouEat/32743-25.html      |  5 +--
 .../Q00250_WatchWhatYouEat/32743-26.html      |  5 +--
 .../Q00250_WatchWhatYouEat/32743-27.html      |  5 +--
 .../Q00250_WatchWhatYouEat/32743-done.htm     |  5 +--
 .../Q00250_WatchWhatYouEat/32743-end.htm      |  5 +--
 .../quests/Q00251_NoSecrets/30201-00.htm      |  3 +-
 .../quests/Q00251_NoSecrets/30201-01.htm      |  7 +--
 .../quests/Q00251_NoSecrets/30201-02.htm      |  7 +--
 .../quests/Q00251_NoSecrets/30201-03.htm      |  7 +--
 .../quests/Q00251_NoSecrets/30201-04.htm      |  3 +-
 .../quests/Q00251_NoSecrets/30201-05.htm      |  3 +-
 .../quests/Q00251_NoSecrets/30201-06.htm      |  6 +--
 .../Q00289_NoMoreSoupForYou/30200-07.htm      |  2 +-
 .../Q00331_ArrowOfVengeance/30125-04.html     |  2 +-
 .../quests/Q00401_PathToWarrior/30253-02.html |  2 +-
 .../Q00605_AllianceWithKetraOrcs/31371-07.htm |  2 +-
 .../31372-01.htm                              |  2 +-
 .../31379-01.htm                              |  2 +-
 .../quests/Q00636_TruthBeyond/31329-01.htm    |  2 +-
 .../quests/Q00636_TruthBeyond/31329-02.htm    |  2 +-
 .../quests/Q00636_TruthBeyond/31329-03.htm    |  2 +-
 .../quests/Q00636_TruthBeyond/31329-04.htm    |  2 +-
 .../quests/Q00636_TruthBeyond/31329-05.htm    |  2 +-
 .../quests/Q00636_TruthBeyond/32010-01.htm    |  2 +-
 .../quests/Q00636_TruthBeyond/32010-02.htm    |  2 +-
 .../Q00637_ThroughOnceMore/32010-03.htm       |  2 +-
 .../32245-01.htm                              |  2 +-
 .../Q10267_JourneyToGracia/30857-01.htm       |  3 +-
 .../Q10267_JourneyToGracia/30857-03.htm       |  3 +-
 .../Q10267_JourneyToGracia/32548-02.html      |  2 +-
 .../quests/Q10272_LightFragment/32559-04.html |  2 +-
 .../Q10279_MutatedKaneusOren/30196-05.htm     |  4 +-
 .../31981-05.htm                              |  4 +-
 .../32733-01.htm                              |  2 +-
 .../32734-03.htm                              |  2 +-
 .../FirstClassTransferTalk/30026_fighter.html | 13 ++----
 .../30026_knight_01.html                      | 10 ++---
 .../FirstClassTransferTalk/30026_no.html      |  4 +-
 .../30026_rogue_01.html                       | 10 ++---
 .../30026_rogue_02.html                       | 13 ++----
 .../30026_transfer_1.html                     |  4 +-
 .../30026_transfer_2.html                     |  4 +-
 .../30026_warrior_01.html                     | 10 ++---
 .../30026_warrior_02.html                     | 13 ++----
 .../30031_cleric_01.html                      | 13 ++----
 .../30031_cleric_02.html                      | 19 +++-----
 .../30031_human_wizard_01.html                | 13 ++----
 .../30031_human_wizard_02.html                | 19 +++-----
 .../FirstClassTransferTalk/30031_mystic.html  | 10 ++---
 .../FirstClassTransferTalk/30031_no.html      |  7 +--
 .../30031_transfer_1.html                     |  4 +-
 .../30031_transfer_2.html                     |  4 +-
 .../30154_elven_knight_01.html                | 13 ++----
 .../30154_elven_knight_02.html                | 13 ++----
 .../30154_elven_oracle_01.html                | 13 ++----
 .../30154_elven_oracle_02.html                | 13 ++----
 .../30154_elven_scout_01.html                 | 13 ++----
 .../30154_elven_scout_02.html                 | 13 ++----
 .../30154_elven_wizard_01.html                | 13 ++----
 .../30154_elven_wizard_02.html                | 13 ++----
 .../FirstClassTransferTalk/30154_fighter.html | 10 ++---
 .../FirstClassTransferTalk/30154_mystic.html  | 10 ++---
 .../FirstClassTransferTalk/30154_no.html      |  7 +--
 .../30154_transfer_1.html                     |  4 +-
 .../30154_transfer_2.html                     |  4 +-
 .../30358_assassin_01.html                    | 13 ++----
 .../30358_assassin_02.html                    | 16 +++----
 .../30358_dark_wizard_01.html                 | 13 ++----
 .../30358_dark_wizard_02.html                 | 13 ++----
 .../FirstClassTransferTalk/30358_fighter.html | 10 ++---
 .../FirstClassTransferTalk/30358_mystic.html  |  9 ++--
 .../FirstClassTransferTalk/30358_no.html      |  7 +--
 .../30358_palus_knight_01.html                | 13 ++----
 .../30358_shillien_oracle_01.html             | 13 ++----
 .../30358_shillien_oracle_02.html             | 16 +++----
 .../30358_transfer_1.html                     |  4 +-
 .../30358_transfer_2.html                     |  4 +-
 .../FirstClassTransferTalk/30520_artisan.html |  7 +--
 .../FirstClassTransferTalk/30520_fighter.html | 10 ++---
 .../FirstClassTransferTalk/30520_no.html      | 10 ++---
 .../30520_scavenger_01.html                   | 13 ++----
 .../30520_scavenger_02.html                   | 13 ++----
 .../30520_transfer_1.html                     |  4 +-
 .../30520_transfer_2.html                     |  4 +-
 .../30525_artisan_01.html                     | 13 ++----
 .../30525_artisan_02.html                     | 13 ++----
 .../FirstClassTransferTalk/30525_fighter.html | 10 ++---
 .../30525_scavenger.html                      |  7 +--
 .../30525_transfer_1.html                     |  4 +-
 .../30525_transfer_2.html                     |  4 +-
 .../FirstClassTransferTalk/30565_fighter.html | 10 ++---
 .../FirstClassTransferTalk/30565_monk_01.html | 13 ++----
 .../FirstClassTransferTalk/30565_monk_02.html | 13 ++----
 .../FirstClassTransferTalk/30565_mystic.html  |  7 +--
 .../FirstClassTransferTalk/30565_no.html      |  7 +--
 .../30565_orc_raider_01.html                  | 13 ++----
 .../30565_orc_raider_02.html                  | 13 ++----
 .../30565_orc_shaman_01.html                  | 13 ++----
 .../30565_orc_shaman_02.html                  | 13 ++----
 .../30565_transfer_1.html                     |  4 +-
 .../30565_transfer_2.html                     |  4 +-
 .../32147_elven_knight_01.html                | 13 ++----
 .../32147_elven_knight_02.html                | 10 ++---
 .../32147_elven_scout_01.html                 | 13 ++----
 .../32147_elven_scout_02.html                 | 10 ++---
 .../32147_elven_wizard_01.html                | 13 ++----
 .../32147_elven_wizard_02.html                | 10 ++---
 .../FirstClassTransferTalk/32147_fighter.html | 10 ++---
 .../FirstClassTransferTalk/32147_mystic.html  | 10 ++---
 .../FirstClassTransferTalk/32147_no.html      |  7 +--
 .../32147_oracle_01.html                      | 13 ++----
 .../32147_oracle_02.html                      | 10 ++---
 .../32147_transfer_1.html                     |  4 +-
 .../32147_transfer_2.html                     |  4 +-
 .../FirstClassTransferTalk/32150_fighter.html | 10 ++---
 .../FirstClassTransferTalk/32150_mystic.html  |  7 +--
 .../FirstClassTransferTalk/32150_no.html      |  8 ++--
 .../32150_orc_monk_01.html                    | 13 ++----
 .../32150_orc_monk_02.html                    | 13 ++----
 .../32150_orc_raider_01.html                  | 13 ++----
 .../32150_orc_raider_02.html                  | 13 ++----
 .../32150_orc_shaman_01.html                  | 13 ++----
 .../32150_orc_shaman_02.html                  | 13 ++----
 .../32150_transfer_1.html                     |  4 +-
 .../32150_transfer_2.html                     |  4 +-
 .../32153_cleric_01.html                      | 10 ++---
 .../32153_cleric_02.html                      | 13 ++----
 .../FirstClassTransferTalk/32153_mystic.html  | 10 ++---
 .../FirstClassTransferTalk/32153_no.html      |  7 +--
 .../32153_transfer_1.html                     |  4 +-
 .../32153_transfer_2.html                     |  4 +-
 .../32153_wizard_01.html                      | 10 ++---
 .../32153_wizard_02.html                      | 13 ++----
 .../FirstClassTransferTalk/32154_fighter.html | 13 ++----
 .../32154_knight_01.html                      | 10 ++---
 .../32154_knight_02.html                      | 10 ++---
 .../FirstClassTransferTalk/32154_no.html      |  7 +--
 .../32154_rogue_01.html                       | 10 ++---
 .../32154_rogue_02.html                       | 10 ++---
 .../32154_transfer_1.html                     |  7 +--
 .../32154_transfer_2.html                     |  7 +--
 .../32154_warrior_01.html                     | 10 ++---
 .../32154_warrior_02.html                     | 10 ++---
 .../32157_artisan_01.html                     | 10 ++---
 .../32157_artisan_02.html                     | 13 ++----
 .../FirstClassTransferTalk/32157_fighter.html | 10 ++---
 .../32157_scavenger.html                      |  7 +--
 .../32157_transfer_1.html                     |  4 +-
 .../32157_transfer_2.html                     |  7 +--
 .../FirstClassTransferTalk/32158_artisan.html |  7 +--
 .../FirstClassTransferTalk/32158_fighter.html | 10 ++---
 .../FirstClassTransferTalk/32158_no.html      | 10 ++---
 .../32158_scavenger_01.html                   | 16 +++----
 .../32158_scavenger_02.html                   | 16 +++----
 .../32158_transfer_1.html                     |  4 +-
 .../32158_transfer_2.html                     |  4 +-
 .../32160_assassin_01.html                    | 13 ++----
 .../32160_assassin_02.html                    | 13 ++----
 .../32160_dark_wizard_01.html                 | 13 ++----
 .../32160_dark_wizard_02.html                 | 10 ++---
 .../FirstClassTransferTalk/32160_fighter.html | 10 ++---
 .../FirstClassTransferTalk/32160_mystic.html  | 13 ++----
 .../FirstClassTransferTalk/32160_no.html      |  7 +--
 .../32160_palus_knight_01.html                | 13 ++----
 .../32160_palus_knight_02.html                | 16 +++----
 .../32160_shillien_oracle_01.html             | 13 ++----
 .../32160_shillien_oracle_02.html             | 10 ++---
 .../32160_transfer_1.html                     |  7 +--
 .../32160_transfer_2.html                     |  7 +--
 .../FirstClassTransferTalk/32171_fighter.html | 10 ++---
 .../FirstClassTransferTalk/32171_no.html      |  7 +--
 .../32171_scavenger_01.html                   | 16 +++----
 .../32171_scavenger_02.html                   | 16 +++----
 .../32171_transfer_1.html                     |  4 +-
 .../32171_transfer_2.html                     |  4 +-
 .../elven_human_fighters_1/30066-32.htm       |  2 +-
 .../elven_human_fighters_1/32154-32.htm       |  2 +-
 1265 files changed, 2062 insertions(+), 3057 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
index ba8c4fed80..6d1bd1d19e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
@@ -1,4 +1,4 @@
 <html><body>Ghost of Wigoth:<br>
 You've destroyed the Shadow of Halisha! Good job!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
index 8213d9a75a..af1b0639b2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
@@ -1,5 +1,5 @@
 <html><body>Nameless Soul:<br>
 This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
 But this sacred place is ultimately...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
index 0888145a79..a4f5b9d08c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
@@ -1,4 +1,4 @@
 <html><body>Ghost of Wigoth:<br>
 Phew! You escaped safely!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
index ab17cf4f0f..497aa5c8d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
index a4026a097f..42da485d9e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
index 8f1f3f5ffb..62593bd21a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
index ef7c9fa350..d8504a1c9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
index f073cfa8e2..51fac33c12 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
index ab17cf4f0f..497aa5c8d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
index a4026a097f..42da485d9e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
index 8f1f3f5ffb..62593bd21a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
index ef7c9fa350..d8504a1c9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
index f073cfa8e2..51fac33c12 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
index ab17cf4f0f..497aa5c8d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
index a4026a097f..42da485d9e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
index 8f1f3f5ffb..62593bd21a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
index ef7c9fa350..d8504a1c9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
index f073cfa8e2..51fac33c12 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
index ab17cf4f0f..497aa5c8d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
index a4026a097f..42da485d9e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
index 8f1f3f5ffb..62593bd21a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
index ef7c9fa350..d8504a1c9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
index f073cfa8e2..51fac33c12 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm
index 293cb48924..83edb157ba 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm
@@ -2,7 +2,7 @@
 <body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Table of Contents</center></td>
 <td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
@@ -12,11 +12,11 @@ This is the legacy help system, out of the license and general information, ther
 Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
 <font color="LEVEL">
 <table width=200>
-<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr> 
+<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
 <tr><td><a action="bypass -h admin_help help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
 <tr><td><a action="bypass -h admin_help help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
 </table></font>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm
index 191e3ddbf1..a3eebb3d91 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm
@@ -43,7 +43,7 @@
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
-<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr> 
+<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
 <tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm
index ceb419d344..a4f75a49c6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm
@@ -60,40 +60,40 @@ Monster Transformations:<br1>
 <br>
 <table width=260>
 <tr> 
-<td><center>Normal:</center></td> 
-<td><center>Strong:</center></td> 
-<td><center>Weak:</center></td> 
+<td><center>Normal:</center></td>
+<td><center>Strong:</center></td>
+<td><center>Weak:</center></td>
 </tr>
 <tr> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-</tr> 
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
 </table>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
index 0572eac34b..633ccae87b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br>
 <a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br>
 <a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br>
-<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br>
+<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm
index 493b3b1192..481fa0332c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm
@@ -1,6 +1,6 @@
 <html><body>Adventure Guild Member:<br>
 Talk to the Manager of the Adventure Guild if you want to create a higher-quality item.<br1>
-He only comes to the town<font color="LEVEL"> when the Lord or Clan of the castle destroys a certain type of monster</font> to celebrate the occasion.<br1><br>
+He only comes to the town <font color="LEVEL">when the Lord or Clan of the castle destroys a certain type of monster</font> to celebrate the occasion.<br1><br>
 He's most interested in:<br>
 <font color="LEVEL">Master Anays</font><br>
 <font color="LEVEL">High Priestess van Halter</font><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm
index ebcd71ae36..5295d94fb8 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm
@@ -1,6 +1,6 @@
 <html><body>
 The standard system price for this clan hall is <font color="aaccff">%AGIT_LAST_PRICE%</font> adena and the last trading price was <font color="aaccff">%AGIT_LAST_PRICE%</font> adena.<br>
-The amount received at the end of the auction is the amount remaining after deducting the<font color="LEVEL"> transaction tax (10%) </font> from the successful bid price. How much would you like to set the standard auction price at (minimum bid price)?
+The amount received at the end of the auction is the amount remaining after deducting the <font color="LEVEL">transaction tax (10%)</font> from the successful bid price. How much would you like to set the standard auction price at (minimum bid price)?
 <table width=270 border=0>
 <tr>
 <td width=220 align=right><edit var=minbid width=230 align=right type=number></td>
@@ -21,7 +21,7 @@ Write an explanation of the clan hall. <multiedit var="comment" width=270>
 <tr>
 <td width=110></td>
 <td width=80 align=center><button action="%AGIT_LINK_BACK%" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=80 align=center><button action="bypass -h npc_%objectId%_auction $day $minbid" value="Sell" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=80 align=center><button action="bypass -h npc_%objectId%_auction $day $minbid" value="Sell" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm
index 95590d5ee2..0e7908948e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm
@@ -29,7 +29,7 @@ Do you want to register the clan hall for auction?
 <tr>
 <td width=120></td>
 <td width=80 align=center><button action="%AGIT_LINK_BACK%" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm
index e78a139f82..0964db627f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm
@@ -1,6 +1,6 @@
 <html><body>
 If an auction is canceled, you cannot register an auction again for seven days and the <font color="LEVEL">deposit</font> is not returned.<br>
-The<font color="LEVEL"> deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
+The <font color="LEVEL">deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
 Do you want to cancel the auction?
 <img src="L2UI.SquareBlank" width=270 height=10>
 <img src="L2UI.SquareWhite" width=270 height=1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
index de28fe125a..30cefa286a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
@@ -6,7 +6,7 @@
 <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
 The fee for using this feature must be paid in advance.<br>
 The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
 <center><table width=200><tr>
 <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm b/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm
index dc73ab6e6e..3d5f84d688 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm
@@ -1,7 +1,6 @@
 <html><title>Clan Announcements</title>
 <body><br>
-<center><font color="CCAA00">%clan_name%</font>
-<font color="6655FF"> Clan Alert Message</font></center><br>
+<center><font color="CCAA00">%clan_name%</font> <font color="6655FF">Clan Alert Message</font></center><br>
 <img src="L2UI.SquareWhite" width=270 height=1><br>
 %notice_text%
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm
index c4968114a8..4f2e84d9c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm
@@ -1,5 +1,5 @@
 <html><body><br>
 Augmenting means give energy to weapons or accessories. Augmenting is simple, but it isn't always accurate. A few days ago, a mysterious ore called Life Stone, which has a very similar characteristic to Soul Crystals, was found in Black Anvil. If you bring this Life Stone and some other necessities, I will augment accessories and weapons for you. Life Stone used in augmenting is greatly influenced by its owner, so once augmented only the owner can use it. Also, any accessory or weapon higher than one's capability does not display the effect of augmenting. And one last thing. Accessory augmenting requires excellent materials. How about it? Want to augment stuff?<br>
 <a action="bypass -h npc_%objectId%_Augment 1">Start augmenting.</a><br>
-<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm b/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
index cbd08ec8a3..e7af4e9cd2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
@@ -2,5 +2,5 @@
 However, this item can only be used once a day, which has made it somewhat difficult to collect the fragments. How about it? If you bring the cubic fragments to me, I will exchange them for various scrolls and items. If you don't have a Wondrous Cubic, go see Helvetia in Giran village. She will tell you how to get it.<br>
 Oh, and I heard that valuable jewels sometimes fall from the Wondrous Cubic occassionally! Of course, these rumors are just that, for now....<br>
 (The Wondrous Cubics can be used everyday from 6:30 am.)<br>
-<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br><br>
+<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm
index e5a9407936..eaa7452a90 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm
@@ -1,4 +1,4 @@
 <html><body>Abyssal Celebrant Kartia:<br>
 All things are temporal. Never forget that no matter how powerful one becomes, he must always eventually return to Shilen.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
index d8a949ac92..59d539361f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
@@ -1,21 +1,21 @@
 <html><body> 
-<tr><td>It is only natural that in order to create a duel</td></tr> 
-<tr><td>sword, you'd need the two single swords which</td></tr> 
+<tr><td>It is only natural that in order to create a duel</td></tr>
+<tr><td>sword, you'd need the two single swords which</td></tr>
 <tr><td>being combined.</td></tr><br>
-<tr><td>Of course, I charge a small fee since I'm not</td></tr> 
-<tr><td>working for charity and all. And heating costs</td></tr> 
+<tr><td>Of course, I charge a small fee since I'm not</td></tr>
+<tr><td>working for charity and all. And heating costs</td></tr>
 <tr><td>for stoking the fire are pretty steep...</td></tr><br>
-<tr><td>As you may know, it is not easy to handle the</td></tr> 
-<tr><td>sword unless the balance between both hands</td></tr> 
+<tr><td>As you may know, it is not easy to handle the</td></tr>
+<tr><td>sword unless the balance between both hands</td></tr>
 <tr><td>is equal.</td></tr><br>
-<tr><td>That means that only swords of identical</td></tr> 
+<tr><td>That means that only swords of identical</td></tr>
 <tr><td>grades can be combined...</td></tr><br>
-<tr><td>Plus, keep in mind that enchanted weapons</td></tr> 
-<tr><td>lose their effect once they are combined with</td></tr> 
+<tr><td>Plus, keep in mind that enchanted weapons</td></tr>
+<tr><td>lose their effect once they are combined with</td></tr>
 <tr><td>another sword.</td></tr><br>
-<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr> 
-<tr><td>you know all this.</td></tr> <br>
-<tr><td>Here, select the sword that you wish to</td></tr> 
-<tr><td>combine from the following list.</td></tr> <br>
+<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr>
+<tr><td>you know all this.</td></tr><br>
+<tr><td>Here, select the sword that you wish to</td></tr>
+<tr><td>combine from the following list.</td></tr><br>
 <center><a action="bypass -h npc_%objectId%_Chat 2">See List</a></center> 
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
index a41bb6036c..6b4cbf9866 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
@@ -1,9 +1,9 @@
 <html><body> 
 <center><tr><td>[Create]</td></tr></center> 
-<tr><td>Our Blacksmith Guild creates items at a very</td></tr> 
+<tr><td>Our Blacksmith Guild creates items at a very</td></tr>
 <tr><td>reasonable price.</td></tr><br>
-<tr><td>You may entrust your precious materials to our</td></tr> 
-<tr><td>Blacksmiths. They have a long-standing</td></tr> 
+<tr><td>You may entrust your precious materials to our</td></tr>
+<tr><td>Blacksmiths. They have a long-standing</td></tr>
 <tr><td>tradition of integrity.</td></tr><br>
 <tr><td>We will do our best to serve you.</td></tr><br>
 <tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
index b4793e5f0c..b1a071102b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
@@ -1,5 +1,5 @@
 <html><body>Collector Pippi:<br>
-The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
+The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the <font color="LEVEL">Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
 Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br>
 Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br>
 <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
index 4c90984433..682ad3a3c6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
@@ -3,5 +3,5 @@ I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br>
 <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br>
 <a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
index ac50924755..a6066e4695 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
@@ -1,4 +1,4 @@
 <html><body>Atuba Chief Varkees:<br>
 Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
index f6bb3529ca..9e5e783a5e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
@@ -2,5 +2,5 @@
 Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br>
 <a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm
index 6f43ebb784..1ec006cf92 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm
@@ -4,5 +4,5 @@ And what will you learn first, my child? Your mind is an empty vessel; let me fi
 <a action="bypass -h npc_%objectId%_Chat 3">What is the best equipment for me?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 4">What is the best hunting site for me?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 5">Tell me about skills</a><br>
-<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a> 
+<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm
index 53abcd7d9e..3117e939ac 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm
@@ -1,6 +1,6 @@
 <html><body> 
-For now, go out and hunt<font color="LEVEL"> crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
-When you target a monster, the monster's name appears in the upper central portion of the screen.<font color="LEVEL"> The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
+For now, go out and hunt <font color="LEVEL">crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
+When you target a monster, the monster's name appears in the upper central portion of the screen. <font color="LEVEL">The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
 And I warn you, don't try to tangle with the goblins yet. Goblins are smarter and stronger than you think, but the most dangerous thing is that they know about teamwork. If you attack one, several others may come to its aid. Even if you might have a chance against a single goblin, you won't be able to stand against two or three.<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm
index 8a79ee46b7..294a1bb87e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm
@@ -2,5 +2,5 @@
 I'll tell you about any quests I hear of, but I don't know everything. You should talk with all the villagers you can.<br>
 Have you met<font color="LEVEL"> Praetorian Rukain</font>, who guards the north gate of the village? He often asks novice Fighters to prove their valor as Orcs. If you're feeling brave, give it a try.<br>
 And you can go to the House of the King, the big building in the center of the village. The room on the left as you enter is the Shaman's Guild<font color="LEVEL"> Seer Livina</font> there has a problem with goblin thieves, I heard. Why don't you see if she could use your help?<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
index 826dc8b1d5..82e9b31cdf 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
@@ -1,5 +1,5 @@
 <html><body>Mad Doctor Orpheus:<br>
 I am Doctor Orpheus. I am a student and teacher of life and death. I am also an adventurer, a physician, and an inventor. Now I find myself drawn in yet another direction, towards the realm of Shilen... If you are interested, there is a position open on my research staff. You are welcome to apply for it, or perhaps... Would you like to volunteer to be a 
 subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
index 04a290a68f..afdc8ba89f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
@@ -1,4 +1,4 @@
 <html><body>Chest of Bifrons:<br>
 A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
index a8e1f3eb1a..2bfb2c2dec 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
index e6077bade0..ac16a93507 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
index 36c9c05f97..6830ca8b15 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
@@ -51,5 +51,5 @@ This is Round %race% of Lottery. Choose five numbers:<br>
 </tr>
 </table>
 </center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
index a8e1f3eb1a..2bfb2c2dec 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
index e6077bade0..ac16a93507 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
index a8e1f3eb1a..2bfb2c2dec 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
index e6077bade0..ac16a93507 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
index a8e1f3eb1a..2bfb2c2dec 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
index e6077bade0..ac16a93507 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
index a8e1f3eb1a..2bfb2c2dec 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
index e6077bade0..ac16a93507 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
index ae367419b2..861fc97450 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
@@ -3,7 +3,6 @@
 <img src="L2UI.SquareWhite" width=270 height=1>
 <img src="L2UI.SquareBlank" width=1 height=3>
 </center>
-
 <table width=270 border=0 bgcolor="111111">
 <tr>
 <td fixwidth=60>Lane Selection</td>
@@ -12,7 +11,6 @@
 <td fixwidth=30 align=right>Odds</td>
 </tr>
 </table>
-
 <table width=270 border=0>
 <tr>
 <td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
@@ -22,21 +20,18 @@
 <td fixwidth=30 align=right><font color="00ffff">13%</font></td>
 </tr>
 </table>
-
 <table width=270 border=0>
 <tr><td width=100>Select Bet Amount</td>
 <td width=170>
-<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a><br1>
 </td></tr>
 </table>
-
 <img src="L2UI.SquareBlank" width=270 height=10>
 <img src="L2UI.SquareWhite" width=270 height=1>
 <img src="L2UI.SquareBlank" width=270 height=5>
-
 <table width=270 border=0 cellpadding=0 cellspacing=0>
 <tr>
 <td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
@@ -44,5 +39,4 @@
 <td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
 </tr>
 </table>
-
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm
index dd413582ad..57a3101e52 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm
@@ -1,4 +1,4 @@
 <html><body>Pirate's Treasure Chest:<br>
 A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm
index f31b46f590..5d6388a37a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm
@@ -1,4 +1,4 @@
 <html><body>Porter Remy:<br>
 Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm
index a6dd6f002e..66f9f59f5d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm
@@ -1,5 +1,5 @@
 <html><body>Secretary Leandro:<br>
 I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br>
 Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm
index f440ae8690..9e97a0cfac 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm
@@ -1,4 +1,4 @@
 <html><body>Carrier Tate:<br>
 I don't need any help. This is my job.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm
index 192cbbe687..ee2a29ca07 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm
@@ -1,4 +1,4 @@
 <html><body>Guardian of Flame Rokar:<br>
 Young warriors, light up the future of the tribe with the hot flames!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm
index a15dfcb04f..b613586977 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm
@@ -1,4 +1,4 @@
 <html><body>Guardian of Flame Yakand:<br>
 Get ready for the eternal winter that is coming!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm
index cf97610d09..8bfaaa388d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm
@@ -1,4 +1,4 @@
 <html><body>Monk of Silence Mikelan:<br>
 I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm
index 0a67469f35..67385d7ff4 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm
@@ -1,4 +1,4 @@
 <html><body>Monk of Silence Mennon:<br>
 Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm
index a2ea46d548..4de5077489 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm
@@ -1,5 +1,5 @@
 <html><body>Kurstin:<br>
 What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br>
 Although we see each other now, we are in two very different places. Looks can be very deceiving!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm
index 3c878440a6..a73fc6e2fc 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm
@@ -2,5 +2,5 @@
 Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br>
 It's a small village, but we get by!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm
index 443e1cd8f7..559ba77f30 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm
@@ -4,5 +4,5 @@ I wonder... could I be sleepwalking? I don't remember a thing!...<br>
 Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br>
 If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town!<br>
 Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm
index 35aee33fd7..ee05b49d61 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm
@@ -1,5 +1,5 @@
 <html><body>The Icicle Emperor's Table:<br>
 A private table.<br>
 The Icicle Emperor eats his meals here.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm
index 16ffd2630c..be97c94b10 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm
@@ -1,4 +1,4 @@
 <html><body>Asefa's Box:<br>
 A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm
index c2d2c500d9..15ec86e533 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm
@@ -1,4 +1,4 @@
 <html><body>Udan Mardui's Box:<br>
 A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm
index bd50ca1665..5eb7cb6c70 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm
@@ -1,4 +1,4 @@
 <html><body>Locksmith Dorothy:<br>
 This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm
index d1ec84c881..4402ae0042 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm
@@ -1,4 +1,4 @@
 <html><body>Chief Summoner Kinsley:<br>
 While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm
index f728ee36a6..6fe0b4f85e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm
@@ -1,4 +1,4 @@
 <html><body>Mysterious Servitor:<br>
 Default Conversation<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm
index 28d87eb84e..c7c98b9903 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm
@@ -1,4 +1,4 @@
 <html><body>Suki:<br>
 An ordinary-looking girl, apparently baffled, looking around not knowing what to do.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm
index 17d5fdd53a..a18b78d1a2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm
@@ -1,4 +1,4 @@
 <html><body>Steward:<br>
 That is fine. Let us prepare for your ordeal. We will have an appropriate fighting arena prepared for you shortly, so make yourselves ready and wait here until the gate is closed. If you do not remain here until then, I cannot help you.<br>
 <a action="bypass -h npc_%objectId%_Chat 4">"What kind of creatures are in the garden?"</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm
index b9936bcfb3..621ece62fc 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm
index a1ad2140ab..a434ccf0e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm
index 20984f3c70..612d86cbea 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 6">. . . Freya's Servants?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm
index 0cde771459..cb0f66452a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 6">...Freya's Servant?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 7">...Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't need to obtain more information. But thanks."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm
index 36582aa4ca..ad0315f852 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm
@@ -1,5 +1,5 @@
 <html><body>Khavatari Aren:<br>
 The strong body and combat might of the Orc warriors cannot be obtained without effort. You can gain these only through the most difficult training imaginable: Kabart, tre drill of eternity. Those who achieve the combat skills of Kabart will earn the title of Monk.<br>
 Those who master everything about the higher art of Kabart, the motion of the body and its relation to the universe, will be granted the title of Tyrant. There is another rank higher than even this, but it has been sealed for a long time and is no longer granted. Its powers has been long forgotten...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm
index f44c0a6c4c..19e64b17db 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm
@@ -4,4 +4,4 @@ My magic is more powerful than even that of the sorcerers of the Elroki tribe; I
 But remember that summoning a corpse is only possible if there is a corpse... and, of course, the requisite fee.<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Revive a corpse (2000000 Adena).</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm
index 0e3d4addac..d22e1ca3b7 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm
@@ -3,5 +3,5 @@
 Ulu Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm
index 8d1db883d6..bd902a7bdc 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm
@@ -3,5 +3,5 @@
 Balu Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm
index b5cf46ec05..cae46a5fe8 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm
@@ -3,5 +3,5 @@
 Chuta Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm
index 5f5ab58c2d..0450beb41d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm
@@ -1,4 +1,4 @@
 <html><body>Galate:<br>
 Salutations; I am Galate, and I have been charged by the Ivory Tower to investigate a possible connection between the Isle of Prayer and Hellbound Isle. We will have answers at last! Priest Kanis on the Isle of Prayer knows the secret for entering Hellbound; go meet him.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm
index 8a7221a044..d823d86875 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm
@@ -2,5 +2,5 @@
 Vice Hierarch Eindburgh:<br>
 The Kamael have had the same Elders for ages. Except for me...<br>
 Why am I the exception? Ah! I am Kekropus' opposite number. I can do the one thing that he cannot. What is that, you ask? Make trouble! Ha!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm
index 58a242df91..687532eb0c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm
@@ -1,5 +1,5 @@
 <html><body>Frog King:<br>
 Ribbit! Why does servant take so long? Rib-rib-ribbit.<br>
 Simple ribbiting task! Servant takes love letter to frog lady! Rib-ribbit. Ribbit!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm
index 3f4dc148b8..30bbf4dfad 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm
@@ -1,5 +1,5 @@
 <html><body>
 Greymore:<br>
 Ahh!? Hey, you trying to scare me??<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
index e60abfc1c0..db04b79639 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
@@ -11,7 +11,7 @@ This list will be updated in 0 minute(s)!<br><br>
 <table width=270 border=0 bgcolor="111111">
 <tr>
 <td width=50 align=center>Ranking </td><td width=150 align=center>Fisherman </td> <td width=70 align=center>Length </td>
-</tr> </table>
+</tr></table>
 <table width=270 border=0>
 <tr><td width=50></td><td width=150></td><td width=70></td></tr>
 <tr><td width=50 align=center>1st </td><td width=150 align=center>Not Working</td><td width=70 align=center>00.00</td></tr>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm
index 94a80a5021..5d47918a55 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm
@@ -1,6 +1,6 @@
 <html><body>
 Fortress special functions are available.<br>
-Activate each from the <a action="bypass -h npc_%objectId%_manage"> Fortress Management</a> menu prior to use.<br>
+Activate each from the <a action="bypass -h npc_%objectId%_manage">Fortress Management</a> menu prior to use.<br>
 <center>
 <br><font color="LEVEL">HP Recovery:</font> <font color="00FFFF">%hp_regen%</font>%
 <br><font color="LEVEL">MP Recovery:</font> <font color="00FFFF">%mp_regen%</font>%
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm
index b79da659ba..7e270e35c9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm
@@ -6,7 +6,7 @@
 <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
 The fee for using this feature must be paid in advance.<br>
 The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
 <center><table width=200><tr>
 <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm
index 4a16a3d3e8..c4821ffae0 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm
@@ -1,6 +1,6 @@
 <html><body>
 The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color="LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br>
 <center>
-<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a> 
+<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a>
 </center>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm
index a94976a0f0..959b8e3cbb 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm
@@ -1,3 +1,3 @@
 <html><body>
 Very well. Here you go!
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm
index b1af4c7ea8..e171824629 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm
@@ -7,4 +7,5 @@ Magic is intertwined with the very fabric of our world, affecting not only large
 <a action="bypass -h npc_%objectId%_exc_multisell 90001004">Trade with enchanted shirt.</a><br>
 <a action="bypass -h npc_%objectId%_Chat 1">Obtain Talisman.</a><br>
 <a action="bypass -h npc_%objectId%_subskills">Learn special skills for low-ranking soldiers.</a>
-</center></body></html> 
+</center>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm
index ba0178fc72..589cf8bc42 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm
@@ -3,5 +3,5 @@ I'm in charge of the forces protecting the <font color="LEVEL">Immortal Plateau<
 Never let anything threaten our sacred heritage!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm
index eeca8d9da3..1b5aad11db 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm
@@ -2,5 +2,5 @@
 I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm
index 9497f3e80b..d0489bba37 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm
@@ -2,5 +2,5 @@
 I, Orinak, am a Centurion.<br>
 Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm
index 9072ab7f76..621e83bfa0 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm
@@ -1,5 +1,5 @@
 <html><body>Centurion Tiku:<br>
 I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm
index e9b0fd2d39..b23cc4911c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm
@@ -2,5 +2,5 @@
 I, Petukai, am a Centurion, charged with protecting the King's Hall. What business brings you here?! You're here to see Kakai, aren't you? Well, you'll wind him on the second floor. You must not forget to show the proper deference to the mighty <font color="LEVEL">King of the Orcs</font>!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm
index ca38c80b45..5359be02c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm
@@ -2,5 +2,5 @@
 Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm
index 791e347756..ba27faf4c1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm
@@ -1,5 +1,5 @@
 <html><body>Viktor Van Deik:<br>
 This place has been the boundary between the two kingdoms for hundreds of years. I trust that you will behave yourself among the foreigners and do nothing to bring discredit, dishonor or even embarrassment upon Aden Kingdom.<br>
 Should you meet "Yeus" on the other side, I'd be obliged if you would give him greetings from me. I know that would make him very happy...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm
index 8cd10a4adf..28f8204c1d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm
@@ -1,4 +1,4 @@
 <html><body>Border Patrol:<br>
 I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm
index 8cd10a4adf..28f8204c1d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm
@@ -1,4 +1,4 @@
 <html><body>Border Patrol:<br>
 I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm
index dec405cd8e..328d821ff3 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 The power of the Essence of Water can be felt not far from here.<br>
-In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.<br>
+In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm
index 51ade3dc18..76d9e0c749 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 You can use the Essence of Water to craft a stronger weapon.<br>
-The Temple Inspector will help you.<br>
+The Temple Inspector will help you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm
index 695c688d10..972338cbbf 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 Once you have strengthened your weapon, you should be able to face even a strong Sprite.<br>
-You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.<br>
+You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm
index aac6183645..f6ee04f06d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm
@@ -2,5 +2,5 @@
 Temple Book of Secrets:<br>
 You have defeated the Water Sprite! However, the Fire Sprite is even fiercer and stronger.<br>
 To face it, you must have the Essence of Water.<br>
-You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.<br>
+You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm
index 6c0cae27f8..642e0e0488 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 One who possesses the Essence of Fire may use it to restore the true form of the Sprite's Sword.<br>
-Use the method known only to the temple inspectors.<br>
+Use the method known only to the temple inspectors.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm
index 2758c7169e..06ab670f4c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 Only a warrior strong enough to wake the true power of the Sword of Fire and Water can use that power to open a path to the heart of chaos.<br>
-The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.<br>
+The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm
index d2d72c0a08..cbf4ac7745 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 Only those truly without fear may enter the very heart of chaos, where fire and water collide.<br>
-There the Sprite Adiantum wields both the power of fire and water.<br>
+There the Sprite Adiantum wields both the power of fire and water.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm b/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm
index 12bac72f81..53a531befa 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm
@@ -2,5 +2,5 @@
 <font color="LEVEL">How to use the urn-</font><br><br>
 <a action="bypass -h player_help mixing/6317-1.htm#6317">Obtaining Ingredients for Reagents</a><br><br>
 <a action="bypass -h player_help mixing/6317-2.htm#6317">Using the Alchemic Mixing Urn</a><br><br>
-<a action="bypass -h player_help mixing/6317-3.htm#6317">Reagents and Formulas</a><br>
+<a action="bypass -h player_help mixing/6317-3.htm#6317">Reagents and Formulas</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm
index b12526f906..d03e53758a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm
@@ -6,5 +6,5 @@ Crendion, Hallate's Maid, Hallate's Guardian, Platinum Tribe Shaman and Platinum
 <br><br>
 <font color="LEVEL">Blazing Swamp:</font><br>
 Lava Wyrm and Hames Orc Shaman<br><br>
-<a action="bypass -h player_help 6317.htm#6317">Back</a><br>
+<a action="bypass -h player_help 6317.htm#6317">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm
index 02c7b03af5..090e447b0a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm
@@ -11,5 +11,5 @@ Match the types and amount of catalyst ingredients to the reagent formula and pl
 There are three temperature settings: Temperature 1 "Salamander" is by far the safest, and mixing will certainly succeed, but the least amount of reagent is produced. With Temperature 2 "Ifrit", there is a risk that the materials will be destroyed, but a larger quantity of reagent is produced. Temperature 3 "Phoenix" is the highest and most likely to fail but creates the largest amount of reagent.<br><br>
 <font color="LEVEL">5. Mixing Ingredients</font><br>
 Once the correct types and quantities of ingredients and catalysts are placed into the urn and the temperature is set, the mixing begins. If the formula is correct and the ingredients don't melt away, the desired reagent will be created.<br><br>
-<a action="bypass -h player_help 6317.htm#6317">Back</a><br>
+<a action="bypass -h player_help 6317.htm#6317">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm
index 9ccda72ba3..eaf04210fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm
@@ -32,5 +32,5 @@
 1 lunargent, 1 midnight oil<br><br>
 <font color="LEVEL">Pure Silver:</font><br>
 1 lunargent, 1 quicksilver<br><br>
-<a action="bypass -h player_help 6317.htm#6317">Back</a><br>
+<a action="bypass -h player_help 6317.htm#6317">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm
index 1c49a35d66..1b7eeffe06 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm
@@ -2,5 +2,5 @@
 Dekara Ramchar Kakai! All glory to Flame Lord Kakai! I've been in this land of the Humans for too long! Oh, to see the Immortal Plateau where my brothers live. I wonder how things are in my hometown?<br>
 <a action="bypass -h npc_%objectId%_Buy 3142600">Buy</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">Manor tax rate and information</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm
index f701b046dd..fd43e8f829 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm
@@ -2,5 +2,5 @@
 Welcome, ye who follow the cry fo fire! I am Shafa, daughter of Pa'agrio! What is your business with me? Speak up! Do you seek the power of a bear? Or perhaps the patience of a hunting spider? Would you like to run like a wolf, faster than the wind? Amulets can bring you all of these things!<br>
 <a action="bypass -h npc_%objectId%_Buy 3142800">Buy</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">Manor tax rate and information</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm
index 61fabd6cd6..efc4d83132 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm
@@ -2,5 +2,5 @@
 I haven't a traveler in these parts in quite a while! Business has been terrible lately! You've made my day, stranger! How can I help you?<br>
 <a action="bypass -h npc_%objectId%_Buy 3166800">Buy</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm
index 0a9caf39c7..fb7193de18 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm
@@ -6,5 +6,5 @@ You can find the Hidden First Page, the Hidden Second Page
 and the Fragment of a Contract with the Demon by reading this book. However, it will turn to dust if you try to use physical strength on it, 
 so you must be careful.<br>
 If you bring it to me, I can put it to good use -- it will be utterly useless to you, in case you had other ideas. But give it to me and I will exchange it 
-for an item of greater value for you.<br>
+for an item of greater value for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm b/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm
index 96c0f43e8c..1ddd14fc7e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm
@@ -1,4 +1,4 @@
 <html><body>%npcname%:<br>
 You are not wearing formal wear, go get formal wear and come back later.
-If dont know where get it, then<font color="LEVEL"> Trader Alexis</font> in Aden town can help you.
+If dont know where get it, then <font color="LEVEL">Trader Alexis</font> in Aden town can help you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm
index eab14c797c..c09f9ad17b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm
@@ -14,7 +14,7 @@
 <a action="bypass -h npc_%objectId%_OlyBuff 4358">Guidance Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4359">Focus Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4360">Death Whisper Lv3</a><br>
-<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a> 
+<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
 	</center></td></tr>
 	<tr><td height=24></td></tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm
index 3a2c737354..99ff947f65 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm
@@ -15,7 +15,7 @@
 <a action="bypass -h npc_%objectId%_OlyBuff 4358">Guidance Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4359">Focus Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4360">Death Whisper Lv3</a><br>
-<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a> 
+<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
 	</center></td></tr>
 	<tr><td height=24></td></tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm
index 1dc06efdf4..926b1ec7a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm
@@ -8,7 +8,7 @@ Glory to the twilight empire! Welcome, my friend, to the Oracle of Dawn! The Fes
 <font color="LEVEL">[ "How can I participate?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_FestivalDesc 3">"What are the prerequisites?"</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 1">"I wish to participate."</a><br>
-<font color="LEVEL"> [ "How do I register and obtain the scores?" ]</font><br1>
+<font color="LEVEL">[ "How do I register and obtain the scores?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_Festival 3">"I wish to register a score."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 4">"Show me the high scores."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 5">"What is the status of the festival?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm
index 0b260ffd94..f386ff152a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm
@@ -11,12 +11,12 @@ Festival Guide:<br>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">3. Starting the Festival</font></td></tr>
-<tr><td>If the application is accepted, all party members present and visible to me are teleported immediately to the festival site. Please bear in mind that if a servitor or a pet is currently in a summoned state, it cannot be teleported. After teleportation there is a 1-2 minute waiting period before the festival begins.</td></tr> 
+<tr><td>If the application is accepted, all party members present and visible to me are teleported immediately to the festival site. Please bear in mind that if a servitor or a pet is currently in a summoned state, it cannot be teleported. After teleportation there is a 1-2 minute waiting period before the festival begins.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">4. Performing</font></td></tr>
 <tr><td>The Festival of Darkness lasts for 18 minutes. During that time, monsters appear and attack your party. For every monster that you kill, a <font color="FF0000">blood offering</font> is added to the inventory of the party leader. Try to collect as many blood offerings as you can during the 18 minutes.<br>
-Death during the festival doesn't cause you to drop any equipment and your experience value falls only 25% of the normal amount. These are the only concessions, so don't risk your life carelessly.</td></tr> 
+Death during the festival doesn't cause you to drop any equipment and your experience value falls only 25% of the normal amount. These are the only concessions, so don't risk your life carelessly.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">5. Special Notes</font></td></tr>
@@ -36,15 +36,15 @@ No outside magical assistance will be tolerated.</td></tr>
 <tr><td><font color="LEVEL">8. Scoring</font></td></tr>
 <tr><td>The score is calculated based on the number of blood offerings collected until the end of the festival or your party's surrender.<br>
 After the festival is over and the party has left the room, the party leader should come to me and <font color="FF0000">register the score</font>. If it is not the top score of the week it will not be registered.<br>
-Score must be registered within 40 minutes of the start of the festival. Late registration of score is not permitted under any circumstances.</td></tr> 
+Score must be registered within 40 minutes of the start of the festival. Late registration of score is not permitted under any circumstances.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
-<tr><td><font color="LEVEL">9. Challenging the Festival Again</font></td></tr> 
+<tr><td><font color="LEVEL">9. Challenging the Festival Again</font></td></tr>
 <tr><td>Your party may participate in the Festival of Darkness as many times as you wish.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">10. Bonuses</font></td></tr>
-<tr><td>Bonuses are paid to the party with the highest score in the week following the competition period, also known as the seal validation period.</td></tr> 
+<tr><td>Bonuses are paid to the party with the highest score in the week following the competition period, also known as the seal validation period.</td></tr>
 </table>
 <br><a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm
index 3f2bdf0d32..52e8daab48 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm
@@ -8,7 +8,7 @@ The time for revolution is now! Welcome, comrade, to the Oracle of Dusk! The Fes
 <font color="LEVEL">[ "How can I participate?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_FestivalDesc 3">"What are the prerequisites?"</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 1">"I wish to participate."</a><br>
-<font color="LEVEL"> [ "How do I register and obtain the scores?" ]</font><br1>
+<font color="LEVEL">[ "How do I register and obtain the scores?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_Festival 3">"I wish to register a score."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 4">"Show me the high scores."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 5">"What is the status of the festival?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm
index c15ee85653..2bd9378fc8 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm
@@ -1,6 +1,5 @@
-<html><body>
-Festival Guide:<br>
-To participate in the Festival of Darkness you must pay a<font color="LEVEL"> fee</font>. Please think of it as an offering on behalf of your team's success. Which will you pay?<br>
+<html><body>Festival Guide:<br>
+To participate in the Festival of Darkness you must pay a <font color="LEVEL">fee</font>. Please think of it as an offering on behalf of your team's success. Which will you pay?<br>
 <a action="bypass -h npc_%objectId%_Festival 2 6360">%blueStoneNeeded% blue seal stones</a><br>
 <a action="bypass -h npc_%objectId%_Festival 2 6361">%greenStoneNeeded% green seal stones</a><br>
 <a action="bypass -h npc_%objectId%_Festival 2 6362">%redStoneNeeded% red seal stones</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm
index de26f77f45..2040270030 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Applications for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the<font color="LEVEL"> period of competition</font> begins.<br>
+<html><body>Festival Guide:<br>
+Applications for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the <font color="LEVEL">period of competition</font> begins.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm
index c9ae049e25..6bb7521c70 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-You must be in a party with<font color="LEVEL"> at least</font> %minFestivalPartyMembers% members.<br>
+<html><body>Festival Guide:<br>
+You must be in a party with <font color="LEVEL">at least</font> %minFestivalPartyMembers% members.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm
index 10cdf918e3..d6c0284fc3 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Only the<font color="LEVEL"> party leader</font> may register to participate.<br>
+<html><body>Festival Guide:<br>
+Only the <font color="LEVEL">party leader</font> may register to participate.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm
index bb778f16e4..11d1dd176e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-All of the members in your party must be<font color="LEVEL"> %festivalType%</font> to participate for this festival.<br>
+<html><body>Festival Guide:<br>
+All of the members in your party must be <font color="LEVEL">%festivalType%</font> to participate for this festival.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm
index a63fe6294c..00bbcba0f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Scores for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the<font color="LEVEL"> period of competition</font> begins.<br>
+<html><body>Festival Guide:<br>
+Scores for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the <font color="LEVEL">period of competition</font> begins.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm
index 815c3b4a24..f3ce22a283 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Only the<font color="LEVEL"> party leader</font> for the previous set of participants in the festival may register a score.<br>
+<html><body>Festival Guide:<br>
+Only the <font color="LEVEL">party leader</font> for the previous set of participants in the festival may register a score.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm
index 90e4dfd505..6468cd9850 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
+<html><body>Festival Guide:<br>
 Thank you for registering your party's festival score.<br>
-Congratulations! It is the<font color="LEVEL"> highest score</font> your cabal has obtained so far for this festival!
+Congratulations! It is the <font color="LEVEL">highest score</font> your cabal has obtained so far for this festival!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm
index 25872a931b..704c236034 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm
@@ -5,7 +5,7 @@ The current festival statistics are posted below. More information is available
 <tr>
 <td width="100" align="center">Difficulty</td>
 <td width="35" align="center">Dusk</td>
-<td width="35" align="center">Dawn</td> 
+<td width="35" align="center">Dawn</td>
 <td width="130" align="center">Result</td>
 </tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm
index 25872a931b..704c236034 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm
@@ -5,7 +5,7 @@ The current festival statistics are posted below. More information is available
 <tr>
 <td width="100" align="center">Difficulty</td>
 <td width="35" align="center">Dusk</td>
-<td width="35" align="center">Dawn</td> 
+<td width="35" align="center">Dawn</td>
 <td width="130" align="center">Result</td>
 </tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm
index 0094cdf16c..22199760d1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Festival Guide:<br>
-You must be the<font color="LEVEL"> party leader</font> to increase the challenge of the festival.
+<html><body>Festival Guide:<br>
+You must be the <font color="LEVEL">party leader</font> to increase the challenge of the festival.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm
index 2cbd824480..1a914bb78c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm
@@ -1,6 +1,6 @@
 <html><body>Blacksmith of Mammon:<br>
 I'll exchange the weapon that you've been using for a weapon that is one level stronger. Pay me the difference in Ancient Adena.<br>
-There's something you should know.<font color="LEVEL"> Special abilities</font> don't transfer. And if you transfer<font color="LEVEL"> enchantments</font>, the new weapon will not be enchanted.<br>
+There's something you should know. <font color="LEVEL">Special abilities</font> don't transfer. And if you transfer <font color="LEVEL">enchantments</font>, the new weapon will not be enchanted.<br>
 <a action="bypass -h npc_%objectId%_exc_multisell 311262511">Upgrade weapon.</a><br>
 <a action="bypass -h npc_%objectId%_Chat 0">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm
index 3e1126219a..08436d5a45 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm
@@ -1,4 +1,4 @@
 <html><body>Blacksmith of Mammon:<br>
 <a action="bypass -h npc_%objectId%_multisell 311262502">Craft an A-grade dualsword</a><br>
-<a action="bypass -h npc_%objectId%_exc_multisell 311262510">Bestow special ability on A-grade weapon.</a><br>
+<a action="bypass -h npc_%objectId%_exc_multisell 311262510">Bestow special ability on A-grade weapon.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm b/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm
index 9d41db4471..8dfc1d2b63 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm
@@ -1,2 +1,2 @@
-<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.<br>
+<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm b/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm
index 9d41db4471..8dfc1d2b63 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm
@@ -1,2 +1,2 @@
-<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.<br>
+<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm
index 05f2deeb7e..2b4a8b82e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm
@@ -1,3 +1,3 @@
 <html><body>Teleportation Cubic:<br>
-<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Exit the Last Imperial Tomb</a><br>
+<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Exit the Last Imperial Tomb</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm
index 2f9aa7ece7..384ea821e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm
@@ -1,6 +1,6 @@
 <html><body>Gatekeeper Hanna:<br>
 Until recently, no one knew how to get to the third floor of this tower. But now we can go there. The transport device of the giants at the Ivory Tower was successfully studied, and a way was opened.<br>
-According to those who have explored there, there are many dangerous monsters on the third floor. There is also a huge gate left by the giants, but I am told that no one has been able to open it yet. Some<font color="LEVEL"> special technique to open the door</font> is required, it is thought.<br>
+According to those who have explored there, there are many dangerous monsters on the third floor. There is also a huge gate left by the giants, but I am told that no one has been able to open it yet. Some <font color="LEVEL">special technique to open the door</font> is required, it is thought.<br>
 So what do you say, do you want to explore the third floor?<br>
 <a action="bypass -h npc_%objectId%_goto 55" msg="811;the 3rd floor">Go to the 3rd floor.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm
index ca131f6d2f..a2e4f6f2c0 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm
@@ -2,5 +2,5 @@
 <a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1> 
 <a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1> 
 <a action="bypass -h npc_%objectId%_goto 33" msg="811;2nd Floor Human Wizard Guild">2nd Floor Human Wizard Guild</a><br1> 
-<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a> 
+<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm
index 2610433436..c949e6448d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm
@@ -1,4 +1,4 @@
 <html><body>Gatekeeper Ragara:<br>
 We Kamael prefer to punish murderers severely. But now we choose to follow the laws of the continent.<br>
 Consider yourself lucky that you live in the time and leave here as fast as your legs will carry you -- before I change my mind and show you some of our less savory traditions...
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm
index 2b1b89934c..be02cbf29d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm
@@ -1,3 +1,3 @@
 <html><body>%npcname%:<br>
-Oh, my! I'm sorry, but this teleport is reserved only for use by adventurers -- not villagers, childrens or ... frogs!<br>
+Oh, my! I'm sorry, but this teleport is reserved only for use by adventurers -- not villagers, childrens or ... frogs!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm
index e564fd461b..6fd42a1555 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 1" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1009" msg="811;The Dwarven Village">Dwarven Village</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm
index 0afa248e19..fe951f2f09 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 2" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1014" msg="811;Dwarven Village">Dwarven Village</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm
index 569a044936..db806f52b7 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm
@@ -1,5 +1,4 @@
-<html><body> 
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 16" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1020" msg="811;The Town of Schuttgart">The Town of Schuttgart</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm
index 0063f1646b..59e5afc7eb 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 1023" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1024" msg="811;Town of Schuttgart">Town of Schuttgart</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm
index 55776b5697..c3641494de 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm
@@ -1,4 +1,4 @@
 <html><body>Separated Soul:<br>
 The <font color="LEVEL">Will of Antharas</font> is a command stone that Antharas embedded into his high commanding minions. With this stone Antharas has the ability to control these creatures to do his bidding. It is a required ingredient for creating an Antharas Blood Crystal.<br>
-A long time ago when Antharas' blood was split on the ground the poison in the blood corrupted the land. However, over time land acted as a filter separating the poison from the blood. The result was a pure form of Antharas blood that crystallized over time into small <font color="LEVEL">Sealed Blood Crystals</font>. The power in Antharas' blood has a high concentration of regenaration and restoration power. Enough that it even has the power to bring back the dead. It is a required ingredient for creating an Antharas Blood Crystal.<br>
+A long time ago when Antharas' blood was split on the ground the poison in the blood corrupted the land. However, over time land acted as a filter separating the poison from the blood. The result was a pure form of Antharas blood that crystallized over time into small <font color="LEVEL">Sealed Blood Crystals</font>. The power in Antharas' blood has a high concentration of regenaration and restoration power. Enough that it even has the power to bring back the dead. It is a required ingredient for creating an Antharas Blood Crystal.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm b/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm
index 56e778aa0e..66a02eb96b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm
@@ -1,6 +1,6 @@
 <html><body><br><font color="LEVEL">[Territory Status]</font><br><br>
 Name : %castlename% Territory of %territory%<br>
-Lord :<font color="55FFFF"> %clanleadername%</font> (<font color="55FFFF">%clanname%</font> clan)<br>
+Lord : <font color="55FFFF">%clanleadername%</font> (<font color="55FFFF">%clanname%</font> clan)<br>
 Tax Rate : <font color="55FFFF">%taxpercent%</font> %<br><br>
 <button action="bypass -h npc_%objectId%_Chat 0" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm
index e71e3f72ae..d0ff078862 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm
@@ -1,5 +1,5 @@
 <html><body>Flame Lord Kakai:<br>
 Originally, we Orcs consisted of seven powerful tribes and reigned over the entire world. But about 2,000 years ago, we engaged in a large scale war against those despicable Elves. Of course, the superiority of our race over any other was unquestionable -- which is undoubtedly why the Elves allied themselves with those shrewd and cunning humans. Their combined treachery defeated us and drove us far from our lands. Ah, but those arrogant Elves were also betrayed by the humans and driven deep into the woods. "The hand that parries can also thrust," as the saying goes.<br>
 After the war, our people built a new home here on the <font color="LEVEL">Immortal Plateau</font>, which was once Pa'agro's sacred ground, and we have been steadily preparing to reclaim our former glory. But <font color="LEVEL">the Ragna Tribe</font>, one of the seven original tribes, betrayed the rest. Their shameful act has tainted our people's honor. It is unforgivable! they do not even deserve to be called "Orcs."<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Go back.</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Go back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm
index b75c4cd55e..073ee3d83a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm
@@ -4,5 +4,5 @@ Hear me! I am Flame Lord Kakai, invested with the authority of Pa'agrio, the fat
 <a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation</a><br>
 <a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br>
 <a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm
index e4e5eba198..baba80c495 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm
@@ -1,5 +1,5 @@
 <html><body>Warehouse Keeper Ruiman:<br>
 Welcome! You've had a long journey, eh? How about storing some of your belongings here, eh?<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Use private warehouse</a><br>
-<a action="bypass -h npc_%objectId%_Chat 2">Use clan warehouse</a><br>
+<a action="bypass -h npc_%objectId%_Chat 2">Use clan warehouse</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html
index 1be864fe3a..149617846b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html
@@ -1,7 +1,7 @@
 <html><body>
 Sure, just bring the ingredients I need and I'll make it for you right away.<br>
 What would you like?<br>
-<center> 
+<center>
 <a action="bypass -h npc_%objectId%_multisell 350980005">Choose Item</a>
-</center> 
+</center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
index 63df255ce6..e89f72342d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
index 63df255ce6..e89f72342d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
index 63df255ce6..e89f72342d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html
index 63df255ce6..e89f72342d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html
index 63df255ce6..e89f72342d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html
index 60f4fa8872..6cc22a5019 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html
@@ -1,11 +1,10 @@
-<html><body>
-Door Reinforcement:<br>
+<html><body>Door Reinforcement:<br>
 The doors or walls of the castle are currently being reinforced. This will help defend against enemy attacks.<br>
 <center>
 <a action="bypass -h Quest CastleChamberlain manage_doors 1 24160010 24160009">Outer Door Reinforcement</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_doors 2 24160011 24160012">Inner Door Reinforcement 1F</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_doors 2 24160013 24160014">Inner Door Reinforcement 2F</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_doors 3 24160021 24160022">Wall Reinforcement</a><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html
index 628bfdc5db..f766e66e14 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html
@@ -2,4 +2,4 @@
 <a action="bypass -h Quest CastleChamberlain goto 13055" msg="811;Front Of Rune Castle">Front Of Rune Castle</a><br1>
 <a action="bypass -h Quest CastleChamberlain goto 13056" msg="811;Rune Town Square">Rune Town Square</a><br1>
 <a action="bypass -h Quest CastleChamberlain goto 13057" msg="811;Front of the Swamp Fortress">Front of the Swamp Fortress</a><br1>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html
index c3d696cd59..3e60d97a45 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html
@@ -1,11 +1,10 @@
-<html><body>
-Door Reinforcement:<br>
+<html><body>Door Reinforcement:<br>
 The doors or walls of the castle are currently being reinforced. This will help defend against enemy attacks.<br>
 <center>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 1 22130002 22130001">Outer Door Reinforcement</a><br>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 2 22130007 22130006">Inner Door Reinforcement 1F</a><br>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 2 22130009 22130008">Inner Door Reinforcement 2F</a><br>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 3 22130005 22130004">Wall Reinforcement</a><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html
index 40a8db7b7f..336438c418 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html
@@ -1,6 +1,6 @@
 <html><body>
 That facility has not been activated.<br>
-Please activate it using the <A action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</A> menu.<br>
+Please activate it using the <a action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</a> menu.<br>
 <center>
 <button action="bypass -h Quest CastleChamberlain functions" value="Return" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html
index 931827e233..b47bad0f3d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html
@@ -6,5 +6,5 @@ Are you interested in signing on as a mercenary for this Territory War? I'll be
 <a action="bypass -h Quest MercenaryCaptain top-elite">Buy Exalted Mercenary items.</a><br>
 <a action="bypass -h Quest MercenaryCaptain 36481-03.html">Mount information.</a><br>
 <a action="bypass -h Quest MercenaryCaptain 36481-02.html">Mercenary Information.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm
index 00887b01c6..58ebb1080f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm
index 64123554e2..a88c1e9ab3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm
index fb0d0374ac..a7577f73e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm
index df6cc2a030..a659d85aac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm
index cfe76f228c..8518890ff8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm
index a8b92ed232..af4b188cbb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm
index 50804f5d84..19aaf1ae30 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm
@@ -1,4 +1,4 @@
 <html><body><br>
 You do not have any Olympiad Tokens. If you wish to continue, you must pay using Adena.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm
index 52d87d8bc4..4eaa865606 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm
@@ -1,4 +1,4 @@
 <html><body><br>
 Only a Noblesse can use the Noblesse Only Teleport.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm
index 71d4e58d1c..571e3c993a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm
@@ -1,4 +1,4 @@
 <html><body>Dimension Keeper:<br>
-Your sense of justice and fair play are commendable, but the dimension gap is no place for the unprepared! Because the place has time and space twisted, I cannot let you in without the<font color="LEVEL"> dimension fragment</font>.<br>
+Your sense of justice and fair play are commendable, but the dimension gap is no place for the unprepared! Because the place has time and space twisted, I cannot let you in without the <font color="LEVEL">dimension fragment</font>.<br>
 <a action="bypass -h Quest OracleTeleport 6.htm">"Where can I find a dimension fragment?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm
index a9d22a19e7..ac5a8050da 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm
@@ -1,5 +1,5 @@
 <html><body>Dimension Keeper:<br>
-First, I'll send you to the waiting room, a safe space we created. While there, speak with the<font color="LEVEL"> Keeper of the Gap</font>. He'll allow you to enter the dimension gap.<br>
+First, I'll send you to the waiting room, a safe space we created. While there, speak with the <font color="LEVEL">Keeper of the Gap</font>. He'll allow you to enter the dimension gap.<br>
 However, they are classified based on the place that they manage.<br>
 <font color="LEVEL">Level 30's are managed by Recruits, Level 40's by Privates, Level 50's by Officers, Level 60's by Captains, Level 70's by Commanders, and the higher levels by Heroes</font>. Don't forget this, and visit a keeper of the gap appropriate for your level. Well, good luck to you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm
index 33106d6d86..84ac688aa2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm
@@ -1,5 +1,5 @@
 <html><body>Dimension Keeper:<br>
-As you may already know, first I'll send you to a safe waiting place. Speak with the<font color="LEVEL"> Rift Post</font> there, they'll let you inside.<br>
+As you may already know, first I'll send you to a safe waiting place. Speak with the <font color="LEVEL">Rift Post</font> there, they'll let you inside.<br>
 They're classified depending on where their responsibilities lie.<br>
 <font color="LEVEL">The level 30 force is managed by Recruits, level 40 by Privates, level 50 by Officers, level 60 by Generals, level 70 by Commanders and higher-force Heroes</font>. Take heed and visit the manager most suitable for you. Good luck!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm
index 5068e488d6..aab6a78b81 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm
@@ -1,4 +1,4 @@
 <html><body>Dimension Keeper:<br>
-At one time, these catacombs and necropolises existed in another dimension, before the seals that bound them were broken. The moment the seal was broken, it shattered into thousands of pieces and scattered throughout the area. The pieces of the seal are called<font color="LEVEL"> dimension fragments</font>. If you want one, you'll need to enter into another Contract with me.<br>
-Based on our investigation, others are currently collecting dimension fragments. They are the<font color="LEVEL"> guardians of ancient magic</font>. I'll tell you more when we sign the Contract.
+At one time, these catacombs and necropolises existed in another dimension, before the seals that bound them were broken. The moment the seal was broken, it shattered into thousands of pieces and scattered throughout the area. The pieces of the seal are called <font color="LEVEL">dimension fragments</font>. If you want one, you'll need to enter into another Contract with me.<br>
+Based on our investigation, others are currently collecting dimension fragments. They are the <font color="LEVEL">guardians of ancient magic</font>. I'll tell you more when we sign the Contract.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html
index a3b326f803..e90e930ab7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html
@@ -2,5 +2,5 @@
 Welcome, my friend! I'm Ashas Varka Durai, an elder of the Varka tribe.<br>
 To defend the land that was promised to us, we're at war with the arrogant Ketra Orcs. You've helped us to significantly damage them. They've proven to be much more formidable than we thought. We've reached an intractable stalemate! To bring our struggle to an end, you must make a long, hard journey. I wish you well!<br>
 But, be careful. Whatever you do, you must remember our brothers are watching you. <font color="LEVEL">As soon as you lay a hand on our Varka tribe, all the promises between you and us will disappear!</font><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html
index e70a0f4b99..417e7c14c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html
@@ -2,5 +2,5 @@
 Welcome, friend of Varka!<br>
 I'm in charge of keeping the tribe's supplies. I can't help you now because I don't yet have the approval of the elder.<br>
 Try a little harder! Surely he'll allow you to use the warehouse.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html
index d0a58db296..c828119d22 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html
@@ -1,5 +1,5 @@
 <html><body>Gatekeeper Teranu Mardui:<br>
 Welcome, friend of Varka!<br>
 My elder says that I can escort you to another village. Since you're our friend, I'll gladly open the gate of time and space for you.<br>
-<a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a> 
+<a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm
index 18723e8a8e..6924e9a654 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm
@@ -1,7 +1,6 @@
 <html><body>Caretaker:<br>
 You must abide by the rules in order to participate in the game.<br>
-Requirements for Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Requirements for Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 The Clan Leader must be the one to apply for entry to the game.<br>
 Entry denied!<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm
index 37298e46c9..358c1ea38f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm
@@ -1,9 +1,7 @@
 <html><body>Caretaker:<br>
 You must abide by the following rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 You need more members in your party.<br>
-Entry denied!<br>
-<br>
+Entry denied!<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm
index 90e421b257..83e93e263d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm
@@ -1,7 +1,6 @@
 <html><body>Caretaker:<br>
 You must abide by the following rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 Your Clan Leader must apply as the party leader.<br>
 Entry denied!<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm
index 35d05ce496..978ac5e55a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm
@@ -2,7 +2,6 @@
 You must abide by the rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
 Entry denied!<br>
-You have a non-clan member in your midst.<br>
-<br>
+You have a non-clan member in your midst.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm
index d57071e9bd..1cdbbfebf2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm
@@ -1,8 +1,7 @@
 <html><body>Caretaker:<br>
 You must abide by the following rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font>
-Entry denied!<br>
-<br>
+Entry denied!<br><br>
 You need at least five people in order to play the game... Why don't you contact some friends?<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm
index ebbc8b849a..3245541c9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm
@@ -2,7 +2,6 @@
 You must abide by the following rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
 Entry denied!<br>
-You're not a member of a clan.<br>
-<br>
+You're not a member of a clan.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm
index 68e5793776..d4a7266c42 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm
@@ -1,7 +1,6 @@
 <html><body>Caretaker:<br>
 You must abide by the rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 You must be a Clan Leader above Clan level 3 in order to apply.<br>
 Entry denied!<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm
index 8720b1690a..2e5942454a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm
@@ -2,7 +2,6 @@
 You must abide by the following rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
 Entry denied!<br>
-Read the rules again.<br>
-<br>
+Read the rules again.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm
index 4298c67805..2434d5f501 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm
@@ -1,8 +1,6 @@
 <html><body>Caretaker:<br>
 To participate in the game, you must abide by the rules. I'm afraid that I must deny your entry because you do not meet the following requirement:<br>
-Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br>
-<br>
-Have you registered for the game?<br>
-<br>
+Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br><br>
+Have you registered for the game?<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Attempt re-entry.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm
index d1e02fc913..8fe938337e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm
@@ -1,8 +1,6 @@
 <html><body>Entrance Manager:<br>
 To participate in the game, you must abide by the rules. I'm afraid that I must deny your entry because you do not meet the following requirement:<br>
-Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br>
-<br>
-I'm sorry, but your name seems to have been removed from the participants' list. Apparently you didn't have enough cards to register.<br>
-<br>
+Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br><br>
+I'm sorry, but your name seems to have been removed from the participants' list. Apparently you didn't have enough cards to register.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Attempt re-entry.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm
index f5c815e375..22f786f88b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm
@@ -1,9 +1,7 @@
 <html><body>Messenger Yetti:<br>
 Pettite~ the transparent and energetic building behind me is <font color="LEVEL">Rainbow Spring</font>. Not my type, but very high class nonetheless. It's a place so nice, it's simply overlooked by ignorant adventurers. The winner gets ultimate bragging rights.<br>
-The last winner was <font color="LEVEL">%owner%</font>, challenge him if you think you can defeat a clan!<br>
-<br>
-Registration finished at: <font color="LEVEL">%time%</font><br>
-<br>
+The last winner was <font color="LEVEL">%owner%</font>, challenge him if you think you can defeat a clan!<br><br>
+Registration finished at: <font color="LEVEL">%time%</font><br><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti002.htm">Hideout battle game instruction</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau register">Hideout battle game registration</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti015.htm">Cancel registration</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm
index 95bd2dd311..9c6e6a4ca9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm
@@ -1,7 +1,6 @@
 <html><body>Messenger Yetti:<br>
 Pettite~ the transparent and lively building behind me is called <font color="LEVEL">Rainbow Spring</font>. It's not your ordinary hideout. You won't see a horde of peasants spilling blood for it. This one is special. Very high class...<br>
-Registration finished at: <font color="LEVEL">%time%</font><br>
-<br>
+Registration finished at: <font color="LEVEL">%time%</font><br><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti002.htm">Hideout battle game instruction</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau register">Hideout battle game registration</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti015.htm">Cancel registration</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm
index aa43f53ddd..a14a44f140 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm
@@ -1,5 +1,5 @@
 <html><body>
 No data for this html<br>
 <edit var="passage" width = 60><br1>
-<a action="bypass -h Quest RainbowSpringsChateau enterText_ $passage">Register for Siege</a><br>
+<a action="bypass -h Quest RainbowSpringsChateau enterText_ $passage">Register for Siege</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm
index 0b7a5769a8..e733c5c057 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm
@@ -1,3 +1,3 @@
 <html><body>
-The ol mahum prefects possess a powerful magic. They have been known to burn their enemies alive! Ah, yes, the infamous Aura Burn! They are also masters of their staffs, and are strong enough to withstand attack by swords or clubs. Their only weakness is a susceptibility to magic spells...<br>
+The ol mahum prefects possess a powerful magic. They have been known to burn their enemies alive! Ah, yes, the infamous Aura Burn! They are also masters of their staffs, and are strong enough to withstand attack by swords or clubs. Their only weakness is a susceptibility to magic spells...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm
index 4f83774cc2..b1094cd6cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm
@@ -5,5 +5,4 @@ I'm just here to make sure the siege comes off without a hitch. I'll try to stay
 <a action="bypass -h Quest BanditStrongHold view_clan_npc">View a Clan NPC (any clan member)</a><br>
 <a action="bypass -h Quest BanditStrongHold register_member">Register as a clan member. (Any clan member)</a><br><br>
 <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Quest</a>
-
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm
index 9b2e3d1b7e..ac03019e4b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm
@@ -1,5 +1,4 @@
 <html><body>
 So you want to register for free, eh? There is a way... You can take a test if you can't afford the fee...<br>
 <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">"I want to take the test."</a>
-
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm
index 34e1d46f6b..e8446cb641 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm
@@ -2,6 +2,6 @@
 What do you want from me? I don't like that strangers can walk around on this land as they like.<br>
 Whew~, but the stronghold is under the rule of <font color="00FFFF">%clanName%</font>clans at present...<br>
 <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Clan Hall War Registration Qualification Test</a><br>
-<a action="bypass -h Quest BanditStronghold register_clan"> Register for Clan Hall War</a><br>
+<a action="bypass -h Quest BanditStronghold register_clan">Register for Clan Hall War</a><br>
 <a action="bypass -h Quest BanditStronghold view_attacker_list">View Clans Participating in Tournaments</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm
index 9f82db11a1..a410eb7966 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm
@@ -1,5 +1,5 @@
 <html><body>
 As you probably guessed, Cougars are known for their bite! They're also much stronger than other beasts... They're worth taming, but if they get hungry, watch out! They fight tirelessly, with no thought to their own safety, or even survival! They require a very special type of handler...<br>
 <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br>
-<a action="bypass -h Quest WildBeastReserve selet_npc 35618"> "I want to form an alliance."</a>
+<a action="bypass -h Quest WildBeastReserve selet_npc 35618">"I want to form an alliance."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm
index 015735fd04..9999b80356 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm
@@ -1,5 +1,5 @@
 <html><body>
 Buffaloes may seem slow, but they can run faster than the fastest bull! They're huge and resilient beasts...<br>
-<a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm"> "I want to choose another NPC."</a><br>
-<a action="bypass -h Quest WildBeastReserve select_npc 35619"> "I want to form an alliance."</a>
+<a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br>
+<a action="bypass -h Quest WildBeastReserve select_npc 35619">"I want to form an alliance."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm
index 11e77b595b..d22c99133f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm
@@ -1,4 +1,3 @@
 <html><body>
-Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when
-they find themselves at a disadvantage in battle.
+Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when they find themselves at a disadvantage in battle.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm
index dca12b1273..9c6dc39cb5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm
@@ -1,8 +1,8 @@
 <html><body>
 During the coming war, your Clan must ally with one of the following five most vicious types of wild beasts:<br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally1choose.htm">Frenzied Cougar </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally2choose.htm">Frenzied Buffalo </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally3choose.htm">Frenzied Kookaburra </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally4choose.htm">Frenzied Baby Buffalo </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally5choose.htm">Frenzied Baby Cougar </a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally1choose.htm">Frenzied Cougar</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally2choose.htm">Frenzied Buffalo</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally3choose.htm">Frenzied Kookaburra</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally4choose.htm">Frenzied Baby Buffalo</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally5choose.htm">Frenzied Baby Cougar</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm
index 7fa9324909..7a8ee17033 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm
@@ -1,3 +1,3 @@
 <html><body>
-Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".<br>
+Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm
index db3c65fe7a..9cd8c823de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm
@@ -1,7 +1,7 @@
-<html><BODY>
-Messenger:<BR>What brings you to this place? I can't be responsible for your safety here!<BR>
-Unless, that is, you're a member of the <FONT color=00ffff><?my_pledge_name?></FONT> Clan in charge of the farm.<BR>
-<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</A><BR>
-<a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</A><BR>
-<a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</A><BR>
-</BODY></html>
+<html><body>Messenger:<br>
+What brings you to this place? I can't be responsible for your safety here!<br>
+Unless, that is, you're a member of the <font color=00ffff><?my_pledge_name?></font> Clan in charge of the farm.<br>
+<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</a><br>
+<a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</a><br>
+<a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm
index 67da908a35..d1523aafa3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 What soothing music! Ideal for a traveler such as yourself...<br>
-Here is your crystal! Enjoy!</body></html> 
\ No newline at end of file
+Here is your crystal! Enjoy!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm
index 0d17c3ab97..bcf249770a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-Hi there! If you want an Echo Crystal, it'll cost you 200 adena.</body></html>
\ No newline at end of file
+Hi there! If you want an Echo Crystal, it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm
index f2e82abd49..5a2a170884 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-How do you expect me to make a crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make a crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm
index b003288e38..53d37adc8e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 Oh, how noble! It brings to mind thousands of orcs marching bravely off to war...<br>
-Your crystal is complete! Enjoy it!</body></html>
\ No newline at end of file
+Your crystal is complete! Enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm
index 143bdcc165..7d6636b373 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-If you want me to create an Echo Crystal, it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want me to create an Echo Crystal, it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm
index 5e92725199..84aead60e9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 As you are well aware, I cannot make an Echo Crystal for you if you don't bring me a score!<br>
-A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html> 
\ No newline at end of file
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm
index c349c7c37e..bab3aa53e1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 Oh, how romantic! And melancholy at the same time... Like love, wouldn't you agree? Yes, this definitely has an Elven quality to it... Perhaps I should add a female Elven voice to the crystal?~<br>
-It is complete. Enjoy!</body></html>
\ No newline at end of file
+It is complete. Enjoy!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm
index 4e2186854a..b6d88e0652 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-Well, if you want an Echo Crystal it will cost you 200 adena.</body></html>
\ No newline at end of file
+Well, if you want an Echo Crystal it will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm
index 8dac4d6362..f8b3ba973a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 I already told you that I cannot make an Echo Crystal for you if you don't bring me a score!<br>
-A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html>
\ No newline at end of file
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm
index 2d6c79e8d1..bf02d9eacf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 How sad! It reminds me of the feeling I get when I'm drinking alone on a rainy night... My, oh my, am I blue!<br>
-Here is your crystal. Enjoy it!</body></html>
\ No newline at end of file
+Here is your crystal. Enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm
index 9860124b51..619c709f30 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-If you want an Echo Crystal it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want an Echo Crystal it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm
index f2e82abd49..5a2a170884 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-How do you expect me to make a crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make a crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm
index 4337980939..8098990299 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 This music makes me want to get up and dance! I haven't felt this good in years! All it needs is an accordion!<br>
-Your crystal is complete. Enjoy it!</body></html>
\ No newline at end of file
+Your crystal is complete. Enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm
index b219865410..96657d9742 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-If you want me to create an Echo Crystal it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want me to create an Echo Crystal it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm
index 528ad2d6d4..fa79feca4a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-How do you expect me to make an Echo Crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make an Echo Crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm
index c6a5d98654..eb9ab27b00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Music and travel are my two favorite things! Music makes travel twice as exciting!<br>
-Your crystal is finished! Tra la la~!</body></html>
\ No newline at end of file
+Your crystal is finished! Tra la la~!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm
index ccade1f75a..822449a948 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html> 
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm
index 27a639d7f7..035a16c25a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
-Bard Swan has a lovely travel score you might like... Tra la la~ la la~!</body></html>
\ No newline at end of file
+Bard Swan has a lovely travel score you might like... Tra la la~ la la~!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm
index 0900aa80be..6862629670 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Oh, my! What a bellicose theme! I feel like marching off to war! Da dum da dum dum~!<br>
-La la~! Your crystal is finished~! Tra la la~ la la~!</body></html>
\ No newline at end of file
+La la~! Your crystal is finished~! Tra la la~ la la~!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm
index 4b37c63aeb..822449a948 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm
index 47b473ad3c..ba89ae01c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm
@@ -1,2 +1,3 @@
 <html><body>Octavia:<br>
-How can I make an Echo Crystal without a score~? Unless you want me to make a silent Echo Crystal~!!</body></html>
\ No newline at end of file
+How can I make an Echo Crystal without a score~? Unless you want me to make a silent Echo Crystal~!!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm
index fa4421984c..68676730ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 What is the taste of love? Is it sweet like honey or bitter like black beer? I'll bet it tastes like a Dion potato! Yum!<br>
-Your crystal is finished! I hope you enjoy it!</body></html> 
\ No newline at end of file
+Your crystal is finished! I hope you enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm
index 9bc58d66fa..f8a204f88c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm
index 283571536c..aa3cb623f0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm
@@ -1,3 +1,3 @@
 <html><body>Octavia:<br>
-How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
+How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm
index c21a841a73..51950e834f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Oh, the lonely moon! My aching heart! This isn't my style at all!~<br>
-Your crystal is finished!</body></html>
\ No newline at end of file
+Your crystal is finished!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm
index 9bc58d66fa..f8a204f88c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm
index 39cb54a471..9b025fb716 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 How do you expect me to make an Echo Crystal without a score? Unless you a silent Echo Crystal!!<br>
-A fellow once told me that an excellent theme of solitude can be obtained from Musician Nanarin. He has quite a fondness for beards. Tra la la la la!</body></html>
\ No newline at end of file
+A fellow once told me that an excellent theme of solitude can be obtained from Musician Nanarin. He has quite a fondness for beards. Tra la la la la!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm
index 1ef902c0ed..faae1005c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Shake that booty! Yeah, baby! Go! Dance, you slug! You self-centered buffoon! Shake your body! Feel the beat!<br>
-Your crystal is finished!</body></html>
\ No newline at end of file
+Your crystal is finished!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm
index ccade1f75a..822449a948 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html> 
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm
index ddda0ce925..47ea7b2507 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal!!<br>
-Barbado has a lovely score with a theme of feast!</body></html>
\ No newline at end of file
+Barbado has a lovely score with a theme of feast!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm
index f592caa111..2711bf456a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Come out and play with me! Forget your troubles! Come on! Get happy!<br>
-It's finished! This is really my kind of music!</body></html>
\ No newline at end of file
+It's finished! This is really my kind of music!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm
index 76a2b0926d..28db51146a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Ah, what a touching melody! Such heart-felt sentiments. And just think, it was made especially for you!<br>
-Enjoy!</body></html>
\ No newline at end of file
+Enjoy!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm
index 252896bee4..17d6b9bda6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm
@@ -1,3 +1,4 @@
 <html><body>Adventurers' Guide Miss Queen:<br>
-You've already received a weapon exchange coupon for training adventurers! Do you actually think you can fool Miss Queen?<br>(Players are only allowed one trainee weapon exchange coupon per account.)
+You've already received a weapon exchange coupon for training adventurers! Do you actually think you can fool Miss Queen?<br>
+(Players are only allowed one trainee weapon exchange coupon per account.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm
index c58bd3beac..e345a39c64 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm
@@ -1,3 +1,4 @@
 <html><body>Adventurers' Guide Miss Queen:<br>
-Here's the coupon you requested. You're now eligible to rent a weapon from the Adventurer's Guild warehouse. This coupon is non-transferable, and you are responsible for any damages or loss of weaponry.<br>You may only rent one weapon at a time, and if at any time before you reach level 25 you become unhappy with your choice, you may turn in the weapon for another coupon. Good luck!
+Here's the coupon you requested. You're now eligible to rent a weapon from the Adventurer's Guild warehouse. This coupon is non-transferable, and you are responsible for any damages or loss of weaponry.<br>
+You may only rent one weapon at a time, and if at any time before you reach level 25 you become unhappy with your choice, you may turn in the weapon for another coupon. Good luck!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm
index fa82819be4..1c0c1bfda8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You have already received the Apprentice Adventurer's Weapon Exchange Coupon!
-Trying to trick me, eh? Don't underestimate my memory for faces!
-(Each character may only receive 1 Apprentice Adventurer's Weapon Exchange Coupon.)
+You have already received the Apprentice Adventurer's Weapon Exchange Coupon! Trying to trick me, eh? Don't underestimate my memory for faces! (Each character may only receive 1 Apprentice Adventurer's Weapon Exchange Coupon.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm
index a9eb3d6a68..bb88adf072 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm
@@ -1,8 +1,4 @@
 <html><body>Newbie Guide:<br>
 Here is the Apprentice Adventurer's Weapon Exchange Coupon.<br>
-You can exchange this ticket for the No-Grade Shadow Weapon from the Adventure Guild warehouse.
-Keep in mind that this Exchange Coupon is reserved only for you.
-Should you lose either the ticket or the weapon you borrowed, you cannot get a new one.
-Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town.
-I wish you a pleasant and prosperous journey!
+You can exchange this ticket for the No-Grade Shadow Weapon from the Adventure Guild warehouse. Keep in mind that this Exchange Coupon is reserved only for you. Should you lose either the ticket or the weapon you borrowed, you cannot get a new one. Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town. I wish you a pleasant and prosperous journey!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm
index 85c0940858..e9d77c2469 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm
@@ -1,6 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to have the Apprentice Adventurer's Weapon Exchange Coupon!
-It is reserved especially for new adventurers who are visiting the world of Lineage 2 for the first time.
-You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change.
-(Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use it.)
+You are not eligible to have the Apprentice Adventurer's Weapon Exchange Coupon! It is reserved especially for new adventurers who are visiting the world of Lineage 2 for the first time. You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change. (Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use it.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm
index f09e191f1b..99d30f4ab6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You have already received the Apprentice Adventurer's Armor Exchange Coupon!
-Trying to trick me, eh? Don't underestimate my memory for faces!
-(Each character may only receive 1 Apprentice Adventurer's Armor Exchange Coupon.)
+You have already received the Apprentice Adventurer's Armor Exchange Coupon! Trying to trick me, eh? Don't underestimate my memory for faces! (Each character may only receive 1 Apprentice Adventurer's Armor Exchange Coupon.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm
index 96847f4033..85c3165af8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm
@@ -1,8 +1,4 @@
 <html><body>Newbie Guide:<br>
 Here is the Apprentice Adventurer's Armor Exchange Coupon.<br>
-You can exchange this ticket for the No-Grade Shadow Armor from the Adventure Guild warehouse.
-Keep in mind that this Exchange Coupon is reserved only for you.
-Should you lose either the ticket or the weapon you borrowed, you cannot get a new one.
-Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town.
-I wish you a pleasant and prosperous journey!
+You can exchange this ticket for the No-Grade Shadow Armor from the Adventure Guild warehouse. Keep in mind that this Exchange Coupon is reserved only for you. Should you lose either the ticket or the weapon you borrowed, you cannot get a new one. Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town. I wish you a pleasant and prosperous journey!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm
index 33961e4314..e58b891d77 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm
@@ -1,6 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to receive the Apprentice Adventurer's Armor Exchange Coupon!
-It is reserved for new adventurers visiting the world of Lineage 2 for the first time.
-Even then, you can not receive the ticket unless you have completed the first occupation change!
-(Only beginners who have <font color="LEVEL">completed the first occupation change</font> may use it.)
+You are not eligible to receive the Apprentice Adventurer's Armor Exchange Coupon! It is reserved for new adventurers visiting the world of Lineage 2 for the first time. Even then, you can not receive the ticket unless you have completed the first occupation change! (Only beginners who have <font color="LEVEL">completed the first occupation change</font> may use it.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm
index 4636e23311..e6951f5960 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to use the warehouse.
-You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change.
-(Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use the warehouse.)
+You are not eligible to use the warehouse. You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change. (Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use the warehouse.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm
index 501442cf72..b3f8b32230 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to use the warehouse.
-You must complete your first class change!
-(Only <font color="LEVEL">beginners who have completed the first class change</font> may use the warehouse.)
+You are not eligible to use the warehouse. You must complete your first class change! (Only <font color="LEVEL">beginners who have completed the first class change</font> may use the warehouse.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm
index aa360efda2..aaaa6c88d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm
@@ -1,12 +1,7 @@
 <html><body>Newbie Guide:<br>
-As token of congratulations, the Adventure Guild is pleased to open its warehouse to both apprentice adventurers
-who have reached level 6 as well as travelers who have completed their first occupation change.
-At level 6, you can borrow a <font color="LEVEL">No-Grade Shadow Weapon</font> with the
-<font color="LEVEL">Apprentice Adventurer's Weapon Exchange Coupon</font>.
-At level 20, you can borrow <font color="LEVEL">Shadow Armor</font> with the
-<font color="LEVEL">Adventurer's Magic Armor Exchange Coupon</font>.
-No-Grade Shadow Weapons can be exchanged up to level 19 and Shadow Armor can be exchanged up to level 39.
-Now then: how can I help you?<br>(Note: chaotic characters may not use weapons or armor borrowed from the Adventure Guild.)<br>
+As token of congratulations, the Adventure Guild is pleased to open its warehouse to both apprentice adventurers who have reached level 6 as well as travelers who have completed their first occupation change. At level 6, you can borrow a <font color="LEVEL">No-Grade Shadow Weapon</font> with the <font color="LEVEL">Apprentice Adventurer's Weapon Exchange Coupon</font>. At level 20, you can borrow <font color="LEVEL">Shadow Armor</font> with the <font color="LEVEL">Adventurer's Magic Armor Exchange Coupon</font>. No-Grade Shadow Weapons can be exchanged up to level 19 and Shadow Armor can be exchanged up to level 39.
+Now then: how can I help you?<br>
+(Note: chaotic characters may not use weapons or armor borrowed from the Adventure Guild.)<br>
 <a action="bypass -h Quest NewbieCoupons newbie_give_weapon_coupon">Get the Apprentice Adventurer's Weapon Exchange Coupon.</a><br>
 <a action="bypass -h Quest NewbieCoupons newbie_show_weapon">Use the weapon warehouse for apprentice adventurers.</a><br>
 <a action="bypass -h Quest NewbieCoupons newbie_give_armor_coupon">Get the Adventurer's Magic Armor Exchange Coupon.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm
index e2397fca5d..bf5ce2e101 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm
@@ -3,5 +3,5 @@ These warm spring sunrays feel strange to me undoubtedly because I'm used to the
 Give me one Adena and I shall bestow a gift upon you for visiting me.<br>
 However, if you don't intend to bother me, leave me alone a while, say... 20 hours, so that I might enjoy this change of weather.<br>
 Oh and also, should you find any heart-warming items during your adventures, bring them back to me and I might feel even more generous...<br><br>
-<a action="bypass -h Quest FreyaCelebration give_potion">Give one Adena to Freya.</a><br>
+<a action="bypass -h Quest FreyaCelebration give_potion">Give one Adena to Freya.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm
index 56fdb98d11..c45e0a5f7f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm
@@ -5,5 +5,5 @@ You will receive the following buffs:<br><br>
 Warrior: Wind Walk, Shield, Magic Barrier, Bless the Body, Vampiric Rage, Regeneration, Haste.<br>
 Mage: Wind Walk, Shield, Magic Barrier, Bless the Soul, Acumen, Concentration, Empower.<br><br>
 <a action="bypass -h Quest GiftOfVitality memories_player">Receive the Memories of a Newbie.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm
index 001897a288..cc24474e3a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm
@@ -4,5 +4,5 @@ This is an additional gift given by the Temple, so that all of you can focus on
 Your summon will receive the following buffs (these buffs do not apply to pets):<br><br>
 Wind Walk, Shield, Magic Barrier, Bless the Body, Bless the Soul, Vampiric Rage, Acumen, Regeneration, Concentration, Haste, and Empower.<br><br>
 <a action="bypass -h Quest GiftOfVitality memories_summon">Receive the Memories of a Newbie for summons.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm
index 3906c8688c..0f078e39bb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm
@@ -3,5 +3,5 @@ The Oracle said that the great danger coming from the Frozen Labyrinth in the Sc
 The Gift was sealed centuries ago and a huge amount of money and effort from the highest ranked wizards was required for this decision to become real. The Magic Research Institute made it happen.<br>
 Now everyone must work together to face the approaching evil.<br><br>
 <a action="bypass -h Quest GiftOfVitality 4306-05.htm">What should I do?</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm
index e497e1d22f..093886f70d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm
@@ -1,4 +1,4 @@
 <html><body>Jack Sage:<br><br>
 All you need to do is work harder on the things that you have done up to now. <font color="LEVEL">Train more, become stronger</font>, and stretch your limits! Soon a great danger will threaten the world. We are in dire need of talented adventurers who are prepared to fight! I recommend you take the Gift of Vitality and go hunting!<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm
index a068a2ca5b..a2e96dc211 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 You are not qualified to receive the Memories of a Newbie. Can you see a newbie guide or adventurer guide next to me? Please receive the Newbie Support buffs from them. The Memories of a Newbie has the same effect as the Newbie Support buffs which you're receiving.<br>
 (Only characters level 76 or more can receive the Memories of a Newbie.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm
index 923f326313..55e98a417c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm
@@ -1,4 +1,4 @@
 <html><body>Jack Sage:<br><br>
 Hum. You don't have any summon, do you? Why do you covet a gift that is not intended for you? You can receive the Memories of a Newbie for summons only if you bring a summon.<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm
index 8297d0532f..5717e97359 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 Look me straight in the eyes and answer me. Haven't you already received the Gift of Vitality? If you lie, I will break your neck.<br>
 (The Gift of Vitality buff will disappear when switching sub-classes.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm
index 4ec00d83f9..f94903bac5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 May Eva's blessing accompany you on your journey.<br>
 Good luck!<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm
index 520ee102b1..0e0e240c42 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 Your Vitality has been replenished to level 4 and will be maintained in that state for 2 hours! Go outside, defeat monsters, and return as an adventurer capable of protecting the world!<br>
 (The Gift of Vitality buff will disappear when switching sub-classes.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm
index 6b5165a7fb..58c34de117 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm
@@ -5,5 +5,5 @@ May Eva's blessing accompany you on your journey.<br><br>
 <a action="bypass -h Quest GiftOfVitality vitality">Receive the Gift of Vitality.</a><br><br>
 <a action="bypass -h Quest GiftOfVitality 4306-02.htm">Ask about the Memories of a Newbie.</a><br><br>
 <a action="bypass -h Quest GiftOfVitality 4306-03.htm">Ask about the Memories of a Newbie for summons.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306-04.htm">What is the great danger you're talking about?</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306-04.htm">What is the great danger you're talking about?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm
index b85e5dbf81..1208dcdae9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 <font color="LEVEL">1 - Medals and Prizes</font><br>
 Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal! You'll find two types of medals: Regular medals and glittering medals. Glittering medals are quite rare, and therefore most valuable, especially for your future.<br><br>
 <font color="LEVEL">2 - Advancing Levels</font><br>
 A collector's level reflects that player's contribution to the medal collection and collecting skill. Meow! Higher levels are eligible for a greater selection of prizes. Winnie over there can tell you more about raising your level.<br>
-<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a><br>
+<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm
index 20df61b833..5a6d910d31 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager:<br>
+<html><body>Event Manager:<br>
 Raise your level as a collector, newbie! You can exchange medals for more valuable prizes! Meeow!<br>
 Here are the prizes you can choose from!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm
index 8917ca9ca0..17ecd3ae13 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 A rabbit, eh? You still have a long way to go! Don't get discouraged, just raise your level!<br>
 Here are the prizes you can choose from! Meow!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122801">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122801">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm
index 43a976f394..a1a28f94db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Ah, a hyena! Meow! Very impressive! Thanks for all the medals! Meow!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122802">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122802">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm
index d9599d17ce..8e7690c0d4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Ah, a fox, eh? Meow! Thanks for all the medals! Thank you!<br>
 Here are the prizes you can choose from! Meow!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122803">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122803">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm
index 726831e206..4522cb7906 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Ah, a wolf, eh? It's been too long since I've had the pleasure of meeting a collector of your character!<br>
 Here are the prizes you can choose from!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm
index 8697fad754..8fbe498c3f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm
@@ -1,9 +1,8 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Meow! Greetings! I'm Roy the Cat!<br>
 My master, the great collector Bashtal from the Bronze Key guild, has asked me and my friends to collect medals that were scattered throughout the world. The search has brought me to this village!<br>
-I'm organizing an event I'm calling the<font color="LEVEL"> Medal Collecting Event</font>! Anyone who brings medals will receive fabulous prizes! Meow!<br>
+I'm organizing an event I'm calling the <font color="LEVEL">Medal Collecting Event</font>! Anyone who brings medals will receive fabulous prizes! Meow!<br>
 <a action="bypass -h Quest HeavyMedal talk">"I want to trade medals for prizes."</a><br>
 <a action="bypass -h Quest HeavyMedal 31228-1.htm">"Tell me more about the event."</a><br>
-<a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a><br>
+<a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm
index 0a8b86ad83..a4007c9edb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 <font color="LEVEL">1 - Medals and Prizes</font><br>
 Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal!<br><br>
 <font color="LEVEL">2 - Advancing Levels</font><br>
 A collector's level reflects that player's contribution to the medal collection and collecting skill. You should raise your level as high as you can! Meow!! To raise your level, just bring me glittering medals and pass a simple test. Meow~!<br>
-<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a><br>
+<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm
index a0734e2963..fcaa6f22b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 I'll toss a coin, and you call either heads or tails. Meow! <font color="LEVEL">When you guess correctly, I'll raise your level!!</font><br>
 Now! Then... Fling! Whirl... whirl... whirl... slap!<br>
 Meow~ What's it gonna be? Heads or tails?<br>
 <a action="bypass -h Quest HeavyMedal heads">"Heads!"</a><br>
-<a action="bypass -h Quest HeavyMedal tails">"Tails!"</a><br>
+<a action="bypass -h Quest HeavyMedal tails">"Tails!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm
index 3426a5709c..7b7a215163 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Heads, eh? Let's see...<br>
-Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!<br>
+Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm
index f0deeccccb..6db3dc4352 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm
index 3025cd4549..7f4f5f223e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm
@@ -3,5 +3,5 @@ A <font color="LEVEL">no level collector</font>, eh?<br>
 <font color="LEVEL">If you'd like to try to raise your level, give me 5 glittering medals and I'll play a game with you! Meow!</font> If you lose, you can always try again!<br>
 The game will help you develop the qualities you'll need as a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect and your luck is tested by the number of times you win the game.<br>
 You can play as long as you have glittering medals! Meow!! Would you like to give it a try?<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm
index a746a5d2cb..b2a5955eb1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Ah, a <font color="LEVEL">rabbit</font>, eh?<br>
 <font color="LEVEL">To raise your level to hyena, pay me 10 glittering medals and I'll play a game with you! </font>Meow!<br>
 The game is a test of both your luck and skill, the two essential qualities of a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect, and your luck is tested by how often you win the game.<br>
 If you lose, pay 10 more glittering medals and try again! You'll eventually win. Meow!! Would you like to give it a try?<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm
index a7521fa77c..7437e26961 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm
@@ -1,7 +1,6 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Wow! <font color="LEVEL">Are you really a fox level collector?</font> Meow! I wouldn't have known at first glance, but now that I get a closer look at you, I can see it in your eyes! I'm sure your'e already familiar with the game, so I'll keep the explanation brief...<br>
 <font color="LEVEL">If you wish to become a wolf level collector, pay me 40 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals.<br>
 The game tests both your abilities and your luck, the two essential qualities of a collector! Meow!<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm
index 35bfd7c804..63ad7873d1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-<font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+<font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm
index e90479417b..542a52936b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm
index f0deeccccb..6db3dc4352 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm
index 37dcff3284..d212467da5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Tails? Let me see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm
index 1f706f8ce6..9ef9b95e03 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Tails? Let's see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm
index bcc2bfcd19..ccc0fc8d7b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Tails? Let's see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm
index f50ef53dd3..4d8159d29c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm
@@ -1,10 +1,9 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Meow! Greetings! I'm Winnie the Cat!<br>
 Our master, Collector Bashtal, formerly of the Bronze Key guild, has asked us to collect medals that were scattered throughout the world. We've come to this village as his personal emmissaries!<br>
-We're organizing a<font color="LEVEL"> Medal Collecting Event</font>! Would you like to participate? Collect medals and take them to Roy the Cat over there!<br>
+We're organizing a <font color="LEVEL">Medal Collecting Event</font>! Would you like to participate? Collect medals and take them to Roy the Cat over there!<br>
 There's so much to do, but I need a nap!! Meow!!<br>
 <a action="bypass -h Quest HeavyMedal talk">"I want to raise my level."</a><br>
 <a action="bypass -h Quest HeavyMedal 31229-1.htm">"Tell me more about the event."</a><br>
-<a action="bypass -h Quest HeavyMedal 31229-2.htm">"What are the prizes?"</a><br>
+<a action="bypass -h Quest HeavyMedal 31229-2.htm">"What are the prizes?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm
index 510a56687a..a49391d9d3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kendal:<br>
+<html><body>Kendal:<br>
 (It feels creepy for some reason.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm
index 7fd241bbcb..ce9c6203cc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kendal:<br>
-It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!<br>
+<html><body>Kendal:<br>
+It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm
index 97492beb92..b095eecabf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
-Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!<br>
+<html><body>Bernarde:<br>
+Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm
index 7776b512a4..a7b0c86f82 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 He must be from our island. He looks unusually fit and strong. 
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm
index 79c5b16742..b1177bae24 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm
@@ -1,7 +1,7 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 He must be from our island -- he has a robust complexion that I haven't seen anywhere else! Rumor has it that the Demons are invading the natives' 
 village and laying it to waste. They even seem to have plundered those treasures that the natives cherish most. I would be most grateful if you could 
 secure those treasures and bring them to me. Of course, I must also ask you to finish the work being done at the Ancient Temple Remnants.<br>
 <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask about the work at the Ancient Temple Remnants.</a><br>
-<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm
index 4bc54f4d45..ad1788fd6b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 He must be from our island -- he has a robust complexion that I haven't seen anywhere else! I have news from those who have visited the 
 Ancient Temple Remnants. They say that the soul of Derek, the First Generation Seer, wanders that place. I do not know the truth of these tales, 
 but I believe those who told them to me are credible witnesses. Will you go and investigate the Ancient Temple Remnants? If you encounter Derek, 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm
index 1c46665a5c..fd6db1e2df 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Ah, well met, my friend! My thanks for helping Derek's soul enter Nirvana at last. The natives in the village have received his guardianship.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm
index 862e787fdf..dfa6b82f4a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I have a favor to ask of you. You are aware, are you not, that my ancestors in the Ancient Temple Remnants are not at peace? It is a great tragedy... 
 However, you can give them the rest they deserve by spraying this holy water. Are your ancestors there, too? Take this holy water, I beg you, 
 to the ruins and use it to lay the spirits of the seers to rest. There are so many foreigners here these days that it has been difficult to find someone 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm
index cbd594e849..a7e48fa3e8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Here it is. Now, please help our ancestors rest in peace!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm
index d9830c5f16..37d4b5a167 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I am afraid that you do not have a sufficient number of Darion's Badges.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm
index 639368915d..b19f054816 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Thank you! This treasure will be a huge help to the natives.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm
index 5e0ca21ff7..98710141b5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Eh, where is the treasure?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm
index 87d69c575e..71706a8970 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 It's been some time since I've seen you, my friend. How have you been?<br>
-<a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a><br>
+<a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm
index b75d93f7e8..336efa6f63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Darion's minions are likely still numerous within the Steel Citadel, making our path even more difficult. We must find a way to decrease their numbers!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm
index aef04bf9f3..57328aa7df 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Now we must defeat both Beleth and Darion, and in doing so bring peace to Hellbound...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm
index d406491616..1771cd92df 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I have nothing to say. Away with you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm
index 17671bfca3..9be4f14ad8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I've said enough; now I must return to my duty. Please help bring rest to those ancestors of mine who are forced to roam the ruins of the ancient temple.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm
index 20712888b8..bd181e61be 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 The Resistance Village is often attacked by Demons who have begun to sense the power of the Resistance and the continent's inhabitants. Be careful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm
index c0dcf75e4c..3c94fa1a15 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Apparently Derek, the first priest, appears from time to time in the ruins of the ancient temple. How tragic that his spirit still wanders there, 
 unable to rest! Unless he can, I fear there will never be peace between the temple and the native village...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm
index 9bff073404..1be60bbe0d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 They say that the caravan slaves are being forced to work at the quarry. If you can rescue them, the caravan may become more willing to ally with the 
 natives. Please help us by freeing the caravan slaves!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm
index 75c596c9c5..5618c2e1ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Demons have been very active in the Enchanted Megaliths lately. There must be something going on for them to only increase security in that area. 
 Would you investigate? Perhaps you will find something that will help us reduce Beleth's power.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm
index 9f41830de6..71ae339d1b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I've heard that that the Resistance and the mainlanders have pushed the Devils all the way back to the Steel Citadel's outer gates! 
 Breaching the gates is now just a matter of time. True, one of the enemy's captains has made a stand before gates, but the combined strength of our 
 forces should be enough to defeat even him!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm
index 372af5af0d..4a17a6193f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I hear that the mainlanders and the Resistance have advanced deep into the heart of the Steel Citadel. Oh, that this accursed land might finally see the 
 dawning of a new era! I could cry tears of joy just thinking about it! But we cannot celebrate just yet -- we must still go to the aid of our brethren in 
 the castle.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm
index e473b5b9fd..5a83eb3468 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Finally, we have regained our home! Please give my regards to Jirrone, who left the island some time ago.<br>
 There is obviously a great deal of work for me to do now that we have regained our village, but I will gladly create native clothes for you whenever you 
 wish it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm
index 5256ae51d3..a35fdbb353 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Steel Citadel is filled with monsters, which must be cleared level by level. To conquer the Steel Citadel, destroy them all!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm
index 415cb98d2c..986d801b5b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Now all that remains is to defeat Darion and Beleth and restore peace to Hellbound.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm
index f16a790bb3..63c5b30216 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Perhaps it is a result of the seal being broken, but now we occasionally encounter a few adventurers from the mainland. You may also meet some of our 
 brethren who have been led astray by Darion's minions. Please rescue them!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm
index 48cb3f5ec0..d00c35a664 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The mainlanders are incredibly strong ?they have advanced all the way to the Oasis. Rumor also has it that the ghosts of priests and warriors appear 
 from time to time at the ancient temple ruins located to the southwest of the Oasis. Talk to Bernarde at the Oasis to learn more.<br>
 I should mention that Bernarde has a deep mistrust of foreigners, so you'd be well advised to dress like a native when you meet him.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm
index b3ad4674ba..9a7bcd8359 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Resistance village continues to suffer frequent attacks from the Devils, who are probably fearful that the mainlanders and the Resistance will join 
 forces to oppose them. Please go and save the village!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm
index 05aa606579..2e5048303c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Resistance village remains under frequent attack by the Devils, but they rarely break through now thanks to the efforts of both the mainlanders and 
 the natives. Still, we need to strike our enemy a decisive blow... Perhaps Bernarde will know of a way.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm
index 04c09d77c4..790cee8d95 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Resistance village is saved, and our home is again our own! Now we must formulate a plan to rescue the caravan slaves imprisoned in the quarry. 
 Beleth desired that place because of its wealth of rare minerals. If we can save those slaves, I'm sure that the caravan will be favorably disposed 
 towards us. Without their help, we will surely starve...
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm
index 6243e92a60..288b009783 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Darion's influence has grown weak in the face of the united opposition of the newcomers from the continent, the natives and the Caravan. 
 His army has already abandoned most of Hellbound to the Resistance. Still, Darion's forces are doing everything possible to defend the Enchanted Megaliths. 
 I wonder -- is there something important buried in there?
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm
index 4bc55cbb0d..63e949aa54 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 I've learned why even the money-hungry caravans fear to go to the Scarred Plateau. How can such a terrible place exist... I have not been there myself, 
 but they say that it is inhabited by terrible monsters. That said, apparently it is possible to obtain Magic Spirits from those monsters, 
 for which foreign magicians will pay a steep price. If you could capture some for us, we would be in your debt.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm
index 4f907d3095..40747a8bc3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Amazing! I just heard that that the Resistance and the mainlanders have joined forces and are pushing the Devils back to the outer gates! 
 There is a captain guarding the gates, but I think we will prevail and breach the defenses!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm
index 5b23c78dfe..a232a942a5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 I hear that the outer gates have fallen and our forces are steadily advancing into the Steel Citadel! There is a rumor that the Dwarf who designed the 
 Steel Citadel still resides somewhere inside the castle. Many of our brethren also live in the Oasis or in the town located within the castle walls. 
 Please save them! If you have any of Darion's Badges, you should be able to travel anywhere without restrictions.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm
index c047c02f92..442b12a972 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 I cannot trust you. Outsider!<br>
 <a action="bypass -h Quest Buron 32345-01.htm">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm
index 6204101177..3ea5a5bf0d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Sorry, you do not have the required items.<br>
 <a action="bypass -h Quest Buron 32345-02.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm
index aac1330af8..dc13d567d1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Deltuva:<br>
+<html><body>Deltuva:<br>
 Hmm...I can't recall you ever having been to the Steel Citadel before. I'm afraid I cannot let you in -- it's simply too dangerous!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm
index a8212a3775..464b4e4aeb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm
@@ -1,6 +1,4 @@
-<html><body>
-Falk:<br>
-I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my 
-Caravan group.<br>
+<html><body>Falk:<br>
+I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my Caravan group.<br>
 <a action="bypass -h npc_%objectId%_Quest Falk">Help Falk.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm
index c114e56c61..b7e0e5e702 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Falk:<br>
+<html><body>Falk:<br>
 You already gave me a Darion's Badge, remember? You really should deal with someone else now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm
index b087297eb1..2a738d7862 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm
@@ -1,7 +1,4 @@
 <html><body>Falk:<br>
-I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this 
-island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit, 
-even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me. 
-I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br>
+I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit, even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me. I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br>
 <a action="bypass -h Quest Falk badges">Give him Darion's Badges.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm
index bd69dd3cbe..a64c124d16 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Falk:<br>
+<html><body>Falk:<br>
 Thank you! Here, take this and you'll be able to trade with other Caravans.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm
index bb517a8f62..ba8eadc7a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Falk:<br>
+<html><body>Falk:<br>
 I'm afraid that you don't have enough Darion's Badges. Please obtain some more and come back.<br>
 <a action="bypass -h Quest Falk 32297-02.htm">Return.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm
index f81da6b7c7..9c2abfa547 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm
@@ -1,8 +1,6 @@
 <html><body>Hude:<br>
-Ah, it's you! I was hoping it was Falk... I haven't heard from him for over a week. If you happen to see him, please tell him that I'm looking for him. 
-I know that he went looking for Scorpion Poison Stingers, which are very useful as medicine...<br>
-Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers and 30 Marks of Betrayal? 
-If you do, I will give you a voucher so you can trade with me.<br>
+Ah, it's you! I was hoping it was Falk... I haven't heard from him for over a week. If you happen to see him, please tell him that I'm looking for him. I know that he went looking for Scorpion Poison Stingers, which are very useful as medicine...<br>
+Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers and 30 Marks of Betrayal? If you do, I will give you a voucher so you can trade with me.<br>
 <a action="bypass -h Quest Hude scertif">Say that you have brought them.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm
index 3ad7a3891f..a18d1760d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hude:<br>
+<html><body>Hude:<br>
 Wonderful! You've pleasantly surprised me, I have to confess.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm
index 048437bc1f..4d82eeeac2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hude:<br>
+<html><body>Hude:<br>
 I don't see them anywhere. Don't play tricks on me!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm
index dbbfd3d83e..4077af8587 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm
@@ -1,8 +1,5 @@
-<html><body>
-Hude:<br>
-Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle, 
-you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go, 
-take a look at the special item that we use.<br>
+<html><body>Hude:<br>
+Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle, you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go, take a look at the special item that we use.<br>
 <a action="bypass -h Quest Hude pcertif">Tell him that you have brought the Life Forces and Contained Life Forces.</a><br>
 <a action="bypass -h Quest Hude multisell1">Look at the item.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm
index ba2346b29f..e6170c87f3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm
@@ -1,5 +1,3 @@
-<html><body>
-Hude:<br>
-Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound. 
-Put it to good use.
+<html><body>Hude:<br>
+Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound. Put it to good use.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm
index 181657aa82..52711cce07 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm
@@ -1,5 +1,3 @@
-<html><body>
-Hude:<br>
-I know you wouldn't try to pull a fast one on me, but in the interests of our continued business relationship I think it would be best if you 
-provided some sort of proof...
+<html><body>Hude:<br>
+I know you wouldn't try to pull a fast one on me, but in the interests of our continued business relationship I think it would be best if you provided some sort of proof...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm
index 9305cd6c8c..af3b3feb5a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm
@@ -1,5 +1,4 @@
-<html><body>
-Hude:<br>
+<html><body>Hude:<br>
 Welcome, friend, welcome! What can I do for you today?<br>
 <a action="bypass -h Quest Hude multisell1">Browse items.</a><br>
 <a action="bypass -h Quest Hude multisell2">Look at special item.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm
index 7386d862be..5aed289a98 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
 Newcomers, eh? Where do you hail from?<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm
index 648340b109..1c6824183a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm
@@ -1,12 +1,6 @@
-<html><body>
-Jude:<br>
-Oh, the Natives asked you to do that? Well, I certainly sympathize with their situation, but we are traders after all. You could say that give-and-take 
-is the natural order of things! I actually have a favor to ask of you. I don't know about the Natives, but I am sure that you can manage this task.<br>
-If you go north from here, you will find a place where minerals are unearthed for Darion. It is called The Quarry, and many of our people have been enslaved 
-there, forced to dig and mine. Please free them! It would be even better if you could free the Caravan village, but that is a long and arduous journey. 
-Take the freed slaves to the Dolmen at the entrance to the Quarry. The Natives regard it as a sacred spot, but we frequently use it for navigation. 
-Once there, we will be able to take care of them.<br>
-The Quarry guards have orders to kill any slave that tries to escape. You must at all costs protect our people from that fate! 
-Avoid the guards and safeguard our people to freedom.<br>
+<html><body>Jude:<br>
+Oh, the Natives asked you to do that? Well, I certainly sympathize with their situation, but we are traders after all. You could say that give-and-take is the natural order of things! I actually have a favor to ask of you. I don't know about the Natives, but I am sure that you can manage this task.<br>
+If you go north from here, you will find a place where minerals are unearthed for Darion. It is called The Quarry, and many of our people have been enslaved there, forced to dig and mine. Please free them! It would be even better if you could free the Caravan village, but that is a long and arduous journey. Take the freed slaves to the Dolmen at the entrance to the Quarry. The Natives regard it as a sacred spot, but we frequently use it for navigation. Once there, we will be able to take care of them.<br>
+The Quarry guards have orders to kill any slave that tries to escape. You must at all costs protect our people from that fate! Avoid the guards and safeguard our people to freedom.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm
index 364d9206c0..e50b7ee32d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm
@@ -1,6 +1,4 @@
-<html><body>
-Jude:<br>
-Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly 
-deteriorating.<br>
+<html><body>Jude:<br>
+Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly deteriorating.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm
index 4aea094f00..335fbd0f9f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm
@@ -1,8 +1,5 @@
-<html><body>
-Jude:<br>
-I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them, 
-but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate, 
-I promise you. Bring me 40 Native Treasures as fast as you can.<br>
+<html><body>Jude:<br>
+I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them, but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate, I promise you. Bring me 40 Native Treasures as fast as you can.<br>
 <a action="bypass -h Quest Jude TreasureSacks">Give him 40 Native Treasures.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm
index 1fea3d1a41..dc5d4aec02 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
 Thank you. Here is your reward.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm
index d942c43e33..2e2b1cb5a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
 Oh oh, the treasure... Where did you say it was?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm
index 765479aecb..a509af7f66 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the 
-Steel Citadel. To enter the Steel Citadel, you must first find him!<br>
+<html><body>Kanaf:<br>
+We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the Steel Citadel. To enter the Steel Citadel, you must first find him!<br>
 <a action="bypass -h Quest Kanaf info">Ask him for more information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm
index 1b92dc61d1..95ddeba349 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated 
-with him rather than face torture, we can't let them become human shields to protect him!<br>
+<html><body>Kanaf:<br>
+According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated with him rather than face torture, we can't let them become human shields to protect him!<br>
 <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm
index 58adab9d82..e418a9044e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war. 
-Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br>
+<html><body>Kanaf:<br>
+It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war. Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br>
 <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm
index 274af0e74a..e03d5c14c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Wh-wh-who are you? Do not approach me!!!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm
index 4d5579a241..2b92cb4397 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm
@@ -1,6 +1,4 @@
-<html><body>
-Kief<br>
-Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission. 
-If you don't have it, there is no place here that you will be able to go. Help us, please!<br>
+<html><body>Kief<br>
+Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission. If you don't have it, there is no place here that you will be able to go. Help us, please!<br>
 <a action="bypass -h Quest Kief Badges">Give all of Darion's licenses.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm
index 6cf0d29e06..06e0d5326a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Due to the newcomers from the continent, Darion's military power has been weakened. But it is rumored that they are attempting to alter the Magic Fields.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm
index df1cf6f75a..3b80330ec9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm
@@ -1,8 +1,5 @@
-<html><body>
-Kief:<br>
-In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force, 
-which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me. 
-The Ivory Tower magicians will undoubtedly pay a high price for those Life Forces, even the dim ones. Of course, a Contained Life Force would be even better...<br>
+<html><body>Kief:<br>
+In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force, which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me. The Ivory Tower magicians will undoubtedly pay a high price for those Life Forces, even the dim ones. Of course, a Contained Life Force would be even better...<br>
 <a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a><br>
 <a action="bypass -h Quest Kief dlf">Deliver Dim Life Forces.</a><br>
 <a action="bypass -h Quest Kief lf">Deliver Life Forces.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm
index 80d21f83e4..8c0d458cf4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 We finally returned to our home. I'm so happy!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm
index c575dca0ca..cafa32d1fe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm
@@ -1,5 +1,3 @@
-<html><body>
-Kief:<br>
-There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself. 
-Do you think it's possible?
+<html><body>Kief:<br>
+There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself. Do you think it's possible?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm
index 449c75a0cc..9cad9f3287 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm
@@ -1,8 +1,5 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thanks to your help, the resistance is steadily gaining ground. Thank you!<br>
-I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the 
-Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force, 
-which contains that primal magic power. This Magic Bottle is the item you need.<br>
+I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force, which contains that primal magic power. This Magic Bottle is the item you need.<br>
 <a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm
index 88d715d7cd..5f25559900 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thank you. Your support is greatly appreciated by the natives who suffer in Hellbound.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm
index bbfb3f96b1..3364a8bfbd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I just can't find Darion's Badges.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm
index 66968d5262..5f83e7c4e9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thank you! Your support was a great help in expelling Beleth from this place.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm
index 10d65cc502..f63622c767 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I am sorry, but you don't have anything.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm
index 57c478ee67..e78c936e6f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I'm sorry, but you don't have anything.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm
index 69f6c2684e..8dca27fe8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thank you. Your support was a great help in expelling Beleth from this place.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm
index bd9185eed4..ea57eaed07 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I am sorry, but you do not have anything.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm
index c3de128c0f..58f0052e40 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm
@@ -1,10 +1,4 @@
 <html><body>Kief:<br>
-This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound. 
-It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened, 
-you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running. 
-The Ivory Tower magicians are eager to research these magical spirits ? these creatures may have been failures, but they were still created by Beleth, 
-after all, and their magic is still powerful. Will you attempt to collect some of these magical spirits? If so, I will be happpy to provide you with this 
-magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it, 
-I'm afraid I must charge a small fee.<br>
+This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound. It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened, you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running. The Ivory Tower magicians are eager to research these magical spirits ? these creatures may have been failures, but they were still created by Beleth, after all, and their magic is still powerful. Will you attempt to collect some of these magical spirits? If so, I will be happpy to provide you with this magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it, I'm afraid I must charge a small fee.<br>
 <a action="bypass -h Quest Kief Bottle">Obtain the magical bottle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm
index 6239a1889c..56f4ee9fab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Here it is.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm
index 9dfee670a3..eea2af5803 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I'm sorry, but you don't have enough.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm
index 9c84399c0d..6846451b28 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm
@@ -1,6 +1,4 @@
-<html><body>
-Native Slave:<br>
-Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately 
-put to death. Will you give me a Badge? I beg of you...<br>
+<html><body>Native Slave:<br>
+Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately put to death. Will you give me a Badge? I beg of you...<br>
 <a action="bypass -h Quest Natives FreeSlaves">Give him Darion's Badge.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm
index dc488d2a7f..2843f67a57 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 How did you get in here? The castle gates are closed... A patrol will be here any minute. Run!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm
index b0d95c07a5..d7d6d1482f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 To my mind, Hellbound Island has earned its freedom. My thanks!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm
index c0ad86ae37..ca0b901713 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 Thank you. Now I can leave here!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm
index ccbea208f7..708d14d472 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 You do not have enough Badges from Darion. You need a minimum of 5 if you want to leave this palace.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm
index 6d6a8dccea..05cc232322 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hellbound Native:<br>
+<html><body>Hellbound Native:<br>
 Ugh...food...give me some food...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm
index 15ec551b35..fdc0155b12 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hellbound Resistance:<br>
+<html><body>Hellbound Resistance:<br>
 Our comrades barely escaped with their lives are are now suffering from the effects of their wounds and a lack of food. We need help!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm
index ba2454fe69..926ca32227 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm
@@ -1,5 +1,3 @@
-<html><body>
-Hellbound Traitor:<br>
-Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door 
-right away.
+<html><body>Hellbound Traitor:<br>
+Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door right away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm
index dca7f88744..7e4b8b7ee2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm
@@ -1,4 +1,4 @@
-<html><body>
-Hellbound Traitor:<br>
-I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>Don't try to trick me -- just get what I asked for!
+<html><body>Hellbound Traitor:<br>
+I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>
+Don't try to trick me -- just get what I asked for!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm
index eb1f078be5..0d151e8114 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
 Who...who are you?<br>
 <a action="bypass -h Quest Quarry FollowMe">Tell him to follow you.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm
index b7d5aa9148..fa29a4a91b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
 Have you come to rescue us? Please save us!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm
index f689a64260..0fd239625b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
 Who are you? Leave me alone...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm
index 0911d59536..ee8d4a8392 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm
@@ -1,6 +1,4 @@
-<html><body>
-Solomon:<br>
+<html><body>Solomon:<br>
 Now we have recaptured our nest from the followers of Darion, thanks to the help of those from the mainland. Thank you!<br>
-But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing 
-to trade with us in secret?
+But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing to trade with us in secret?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm
index 37957eb07f..e3024e1a0c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm
@@ -1,5 +1,3 @@
-<html><body>
-Solomon:<br>
-With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us, 
-and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course.
+<html><body>Solomon:<br>
+With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us, and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm
index 9a3cb0eb87..d0f58e55be 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
 I cannot smell any Devil's blood, or it's too far away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm
index 3fce87fdb9..a398cdb66c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
 You are not a party leader. Lead a group into battle, or just send your party leader to talk to me.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm
index 315827f538..a1a8e032a8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
 This foe is still too powerful. Come back when he is weakened.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm
index fc4e95a08d..11404ccc12 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device is not working because you're not a party member.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm
index 7b46715c75..dca6147dd1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device does not work because you're not a party leader or a party member is too far away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm
index 3bdfd8b761..0173cb47ee 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Control Device:<br>
+<html><body>Control Device:<br>
 It looks like a very complicated and elaborate machine, but you see no moving parts. Perhaps it is broken.<br>
 (Time is needed to reactivate it. Please wait a moment.)
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm
index 8c3367048a..eca87a16c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Controller:<br>
+<html><body>Controller:<br>
 With a loud noise, a series of bright green lights emanate from the image representing the pillar, and a powerful energy vortex forms nearby.<br>
 It appears as though you may now enter the Tower of Naia.<br>
 (Only one party can enter at a time.)<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm
index 30d3b7e20f..5a7efbe0d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm
@@ -1,8 +1,6 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 The room behind me is...a storage area for magical energy...extracted by Beleth...from Hellbound Isle... It is <font color="LEVEL">Core Naia</font>...<br>
-Nature spirits...that once inhabited... the air, the earth and even living things...were trapped in this place for a long, long time... 
-They mutated...as they tried to...escape.<br>
+Nature spirits...that once inhabited... the air, the earth and even living things...were trapped in this place for a long, long time... They mutated...as they tried to...escape.<br>
 They still possess their elemental nature...fire, water, wind and earth...and they exist separately...<br>
 But they are now interconnected... When they sense danger...they join together in...a powerful spiritual body...<br>
 They are extremely powerful now...difficult to defeat...<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm
index d3959dc113..d4b39beb95 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm
@@ -1,6 +1,5 @@
-<html><body>
-Old Dwarven Ghost:<br>
-One existence in Core Naia... a collective body of numerous nature spirits... Its name is...<font color="LEVEL"> Epidos</font>...<br>
+<html><body>Old Dwarven Ghost:<br>
+One existence in Core Naia... a collective body of numerous nature spirits... Its name is... <font color="LEVEL">Epidos</font>...<br>
 It creates small creatures...<br>
 When you see...a strange creature in the room...do not kill it...unless you can withstand the fury of Epidos...<br>
 (Before facing the Raid Boss Epidos, it is recommended you have a party of at least 27 characters. Epidos possesses water, fire, wind and earth attributes.)
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm
index bf0af36ab9..bbda7809d2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm
@@ -1,7 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
-You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. 
-Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, 
-each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
+<html><body>Spooky Tombstone:<br>
+You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
 <a action="bypass -h npc_%objectId%_Quest TullyWorkshop">Insert Tully's medal in the groove.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm
index 58bbc13627..7839f85be7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm
@@ -1,7 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
-You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. 
-Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, 
-each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
+<html><body>Spooky Tombstone:<br>
+You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
 (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm
index a22bcd7bfe..1efbda4b98 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
+<html><body>Spooky Tombstone:<br>
 You don't have enough medals to fill all 5 grooves.<br>
 (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm
index d899ca1fc1..44e870d929 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
+<html><body>Spooky Tombstone:<br>
 The 5 metal grooves shine with an eery, baleful light.<br>
 (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm
index 540f75bcba..5102fe59bf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm
@@ -4,4 +4,5 @@ You cannot enter...<br>
 You will be killed by the intruder-destruction device...unless... are you willing to help me...?<br>
 <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask him how to help.</a><br>
 <a action="bypass -h Quest TullyWorkshop 32370-01d.htm">Ask him about the Spooky Tombstone.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html>
\ No newline at end of file
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm
index 71298998fa..d66fb181c1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm
@@ -1,7 +1,7 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 I was...enticed by those devils...and built this castle for them...but their greed did not stop there... They stole my soul and made me their slave forever...<br>
 The body you just destroyed...was only a shell... This castle and I have become one... I cannot die even if I want to...<br>
 My soul is watched by Darion...who resides atop <font color="LEVEL">this tower</font>... Please destroy him...so that I... can finally rest in peace...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-01b.htm">Accept.</a><br>
-<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a></body></body></html>
+<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a>
+</body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm
index f6ef6b0217..e18c61cf32 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 Thank the gods... Finally someone willing to help me...<br>
 I will send you...up the stairs of this tower... That is all I can do for now...<br>
 You will encounter powerful devils...who will try your strength...<br>But unintentionally... some of the devils...may be of help to you...<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm
index 11f9c55509..7770958bf3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm
@@ -1,4 +1,3 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 I knew it... Then...perish...with my tower...
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm
index 8b8b93113a..c4a90e1c03 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm
@@ -1,6 +1,5 @@
 <html><body>Old Dwarven Ghost:<br>
-The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key... 
-You need <font color="LEVEL">5 small metal medals</font>.<br>
+The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key... You need <font color="LEVEL">5 small metal medals</font>.<br>
 Those medals...can be found...somewhere in this maze...<br>
 The medal's unique owner recognition device won't allow one person to have more than one medal...so don't go looking for the medals...by yourself...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask again how you can help.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm
index b3a19d16b3..43e1f47099 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm
@@ -1,5 +1,3 @@
-<html><body>
-Old Dwarven Ghost:<br>
-Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide... 
-In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go...
+<html><body>Old Dwarven Ghost:<br>
+Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide... In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm
index 9e28c71467..a427ea61e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spirit of an Aged Dwarf:<br>
+<html><body>Spirit of an Aged Dwarf:<br>
 Thank you for...releasing my soul... In return...I will teach you the key to my technology...so that you may enter...the <font color="LEVEL">Tower of Naia</font>....<br>
 <a action="bypass -h Quest TullyWorkshop 32370-02a.htm">Ask how.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm
index 388b394b63..5754750f05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm
@@ -1,6 +1,4 @@
-<html><body>
-Old Dwarven Ghost:<br>
-On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to 
-<font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br>
+<html><body>Old Dwarven Ghost:<br>
+On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to <font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-02b.htm">Keep listening.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm
index 82ecbb1680..23e2b7e328 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm
@@ -1,8 +1,5 @@
-<html><body>
-Old Dwarven Ghost:<br>
-Because the exterior of this lock...is the super metal Tolecium...it is virtually invicible...to physical attack... However, it is...very 
-<font color="LEVEL">sensitive to attribute energy</font>...If it is continually exposed to...energy with nature attributes...its surface will be 
-temporarily weakened... Below 1/10, the different energy intensities...between the exterior...and the interior...may cause a strong...extruding effect.<br>
+<html><body>Old Dwarven Ghost:<br>
+Because the exterior of this lock...is the super metal Tolecium...it is virtually invicible...to physical attack... However, it is...very <font color="LEVEL">sensitive to attribute energy</font>...If it is continually exposed to...energy with nature attributes...its surface will be temporarily weakened... Below 1/10, the different energy intensities...between the exterior...and the interior...may cause a strong...extruding effect.<br>
 If you are lucky...you can take advantage of that effect...to enter the Tower of Naia...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-02c.htm">Keep listening.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm
index 0962873faf..d7fee5bd05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm
@@ -1,9 +1,6 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 You're here...<br>
-Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design... 
-I wish I could help you... I knew you would come here...after overcoming the barriers...<br>
-But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice, 
-I pray...<br>
+Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design... I wish I could help you... I knew you would come here...after overcoming the barriers...<br>
+But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice, I pray...<br>
 <a action="bypass -h Quest TowerOfNaia 32370-03a.htm">Listen</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm
index 90755af15a..817eccfb47 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 You see some very intricate controls, but nothing seems to be functioning at the moment.<br>
 <a action="bypass -h Quest TullyWorkshop touch_device">Touch various controls to try and make them move.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm
index ebcb2f3d4b..40e7274ac1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 You see some very intricate controls, but nothing seems to be functioning at the moment.<br>
 <a action="bypass -h Quest TullyWorkshop touch_device">Try to determine the machine's purpose and operational principles.</a><br>
 <a action="bypass -h talk_select">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm
index e7eb37e427..6e2585139f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Ingenious Contraption:<br>
+<html><body>Ingenious Contraption:<br>
 You see an array of complex and bewildering equipment.<br>
 One shining button stands out among the rest.<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the button.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm
index ed8a60ebee..c5f7630029 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 The controls suddenly come to life, whirring and shining in various colors.<br>
 One large glowing button particularly stands out from the rest.<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm
index 3f5912277b..341be89e38 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 You were able to successfully identify the nonfunctional part and make some quick repairs to it.<br>
 The controls light up and begin to hum softly. One large glowing button particularly stands out from the rest.<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm
index 3e0b763b9f..db9f1ab53e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 The controls are still dark and unmovable.<br>
 (You must wait until the device becomes operational before attempting anything else.)
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm
index b2a7e83df3..610c6205c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Ingenious Contraption:<br>
+<html><body>Ingenious Contraption:<br>
 With a loud noise, the red light on the front of the machine begins to flash on and off.<br>
 (Only characters who do not possess any of Tully's Medals may receive the medal. It may only be received once.)<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the large button again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm
index 8ebdb3f8ed..0d2e8d5d02 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 Ah, Darion's favorite retainer... They overthrew him at the peak of his power -- an accomplishment not to be underestimated.<br>
 My superiors are interested in you. Will you follow me and them?<br>
 <a action="bypass -h Quest TullyWorkshop tele_to_7th_floor">Accept.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm
index 0f87fea5fd..f6f81b197a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 Where is your leader? I am too busy to speak with you commoners...<br>
 (Only the party leader may speak with him.)
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm
index 4f7bb1b2c3..1915ba4c2d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 If you wish to have the masters' blesing, you must concentrate. Do not all come here at once, either!<br>
 (Some members of your party are too far away to allow your group to move.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm
index eb3136a805..258b3e4d94 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm
@@ -1,6 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
-Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you. 
-As you are of humble origin and likely unable to understand their words, I will deliver their message.<br>
+<html><body>Mysterious Agent:<br>
+Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you. As you are of humble origin and likely unable to understand their words, I will deliver their message.<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02a.htm">Listen to his story.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm
index 437ba6d661..49511deb7b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm
@@ -1,9 +1,7 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 It is obvious that only the strongest lords should govern this citadel.<br>
-Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory: 
-that arrogant beast called <font color="LEVEL">Darion</font>, Beleth's chief lackey.<br>Once he is eliminated, my superiors will be free to become the 
-true masters of this tower.<br>
+Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory: that arrogant beast called <font color="LEVEL">Darion</font>, Beleth's chief lackey.<br>
+Once he is eliminated, my superiors will be free to become the true masters of this tower.<br>
 Well...heh heh...perhaps just one of the lords...<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords cannot do it by themselves.<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm
index 9d81ca92c7..dfc1d69b00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 It is not that they do not have the power to defeat Darion, but...<br>
 The terms of the treaty they signed with Beleth specified that they could not act against Darion directly. At least that is what I heard...<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm
index 30edec42ac..5ffe3e536e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm
@@ -1,9 +1,8 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 Compensation? Silence! You are fortunate that my masters did not hear you utter such a profane word.<br>
-Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion, 
-our lords may choose to bless you <font color="LEVEL">greenhorns</font> in your battle.<br>
+Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion, our lords may choose to bless you <font color="LEVEL">greenhorns</font> in your battle.<br>
 Of course, that depends on their feelings towards you at the time.<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords themselves cannot fight with Darion.</a><br>
 <a action="bypass -h Quest TullyWorkshop buff">Agree to defeat Darion.</a><br>
-<a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a></body></html>
+<a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a>
+</body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm
index af36ec2206..0a865888ba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Dorian:<br>
+<html><body>Dorian:<br>
 Some members of your party are too far away to allow me to help them enter.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm
index ec93b92030..fdda98e6a5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Dorian:<br>
+<html><body>Dorian:<br>
 I will only speak with the party leader.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm
index d6fe22fff1..2874d0d980 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 It appears that it is possible to move to a different floor.<br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Go to the 8th floor.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm
index 505aa2cd41..41e940946e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 It appears that it is possible to move to a different floor.<br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_2">Go up to the rooftop.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm
index 82e4c39f9a..3ef12481b8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 It appears that it is possible to move to a different floor.<br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_0">Return to the 6th floor.</a><br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Return to the 8th floor.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm
index d28cd9f04b..820fe5b0d5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 Because of the strong energy field, movement is currently impossible.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm
index 36991ce004..aaa4dc023d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Tully's Gatekeeper:<br>
+<html><body>Tully's Gatekeeper:<br>
 The mysterious grave resembles machinery. It looks operational...<br>
 <a action="bypass -h Quest TullyWorkshop open">Attempt to operate the machine.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm
index cd81189292..46af4abe50 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Tully's Gatekeeper:<br>
-The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.<br>
+<html><body>Tully's Gatekeeper:<br>
+The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm
index 7b46715c75..dca6147dd1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device does not work because you're not a party leader or a party member is too far away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm
index fc4e95a08d..11404ccc12 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device is not working because you're not a party member.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html
index 2e6d972a5b..e4ba836edf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html
@@ -1,3 +1,4 @@
 <html><body>Code Input Device:<br>
-You have entered the code correctly.<br>The door opens.
+You have entered the code correctly.<br>
+The door opens.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html
index edee88eeba..1d357fd7fe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html
@@ -1,3 +1,4 @@
 <html><body>Identity Confirm Device:<br>
-Error. ID does not match facial patterns. Error.<br>(The door remains shut.)
+Error. ID does not match facial patterns. Error.<br>
+(The door remains shut.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm
index a35f8ef343..183a64dfce 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm
@@ -1,9 +1,7 @@
-<html><body>
-Snow:<br><br>
+<html><body>Snow:<br><br>
 Event Chest's are spawned at Fantasy Isle main square<br>
 But they are not 'normal' chests. They are invisible...<br>
 So... you must use magic to see that chests<br>
 While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br>
-If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.<br>
-<br>
+If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm
index 3928fbf4f7..168ce0ca70 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm
@@ -1,8 +1,6 @@
-<html><body>
-Snow:<br><br>
+<html><body>Snow:<br><br>
 Greetings, brave adventurer of Aden!<br>
 My name is Snow. I can transform you into Rabbit. That form can be useful for you to get rewards from magic chests...<br>
 <a action="bypass -h Quest eventmodRabbits transform">Transform into Rabbit</a><br><br>
-<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a><br>
-<br>
+<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm
index 3fcdec448b..136c6f88be 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm
@@ -1,5 +1,4 @@
-<html><body>
-<br><br>
+<html><body><br><br>
 Only <font color="LEVEL">Rabbit Tornado</font> skill can open chest.<br>
-Talk with event manager to get transformation into rabbit...<br>
+Talk with event manager to get transformation into rabbit...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm
index 1836243cf4..9792729138 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm
@@ -1,10 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You can signup for race here<br>
 <button value="Participate in Race" action="bypass -h Quest eventmodRace signup" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm
index 916cedef7b..2cde4dbcd3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You are on list right now..
 <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm
index b4a1358ad8..677bb1b397 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You are already on list...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm
index 2371eb7ae7..71c73a16f0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You are unregistered from Race list...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm
index 5432dd317a..533fc7c27f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm
@@ -1,9 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br>
-Without proper transformation you cannot finish Race!<br>
+Without proper transformation you cannot finish Race!
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm
index 3d27a9ae28..cfbb414299 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 Sorry, but you are not participating in Race Event...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm
index 3c36da8b7f..9246e80479 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm
@@ -1,15 +1,11 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 Race is started already.. So Hurry up!<br>
-<button value="Transform" action="bypass -h Quest eventmodRace transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
-<button value="unTransform" action="bypass -h Quest eventmodRace untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
-<button value="Show Finish Point" action="bypass -h Quest eventmodRace showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
+<button value="Transform" action="bypass -h Quest eventmodRace transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="unTransform" action="bypass -h Quest eventmodRace untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="Show Finish Point" action="bypass -h Quest eventmodRace showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
 <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm
index bd372de05d..7fbd8b90d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 Sorry, but you are not in our Race List...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm
index e27b72a41d..87b9b894f1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 Congratz! You are first on Finish line!<br>
 <button value="Finish Race" action="bypass -h Quest eventmodRace finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm
index 5e7952bc5e..935d83d72b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm
@@ -1,9 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 Sorry, but you are not trasformed...<br>
-Only transformed players can finish race...<br>
+Only transformed players can finish race...
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm
index 19b5420ea9..212008b757 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm
@@ -1,9 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 You finish first! You are winner of our race!<br>
-Take that item as a reward...<br>
+Take that item as a reward...
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm
index 9f3eaddfb5..e56db246bb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm
@@ -1,4 +1,3 @@
 <html><body>
-Finish NPC<br>
-
+Finish NPC
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm
index 4e07f836b2..b9b35a7428 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm
@@ -25,7 +25,7 @@
 <font color="LEVEL">Teleports:</font>
 <table width=270>
 <tr>
-<td><button value="Start Point"  action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm
index ab4b08437b..f6395d60cb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm
@@ -2,7 +2,7 @@
 Here's a list of the supplies we need. Let's see...<br>
 Ah! First, stop by the Weapons and Armor Shop and get a sack of Boom-boom Powder from <font color="LEVEL">Trader Shari</font>.<br>
 Then go to the General Store and get a pair of Mining Boots from <font color="LEVEL">Trader Garita</font>.<br>
-After that, go to the Warehouse and get us a case of Redstone Beer from<font color="LEVEL"> Warehouse Chief Reed</font>.<br>
+After that, go to the Warehouse and get us a case of Redstone Beer from <font color="LEVEL">Warehouse Chief Reed</font>.<br>
 Finally, pick up a Miner's Pick from <font color="LEVEL">Blacksmith Brunon</font>.<br>
 Brunon has become very absent-minded, so take these -- just in case you need to shock him back to reality!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html
index 904002659b..de88ac3916 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html
@@ -2,6 +2,6 @@
 Argh! May your beard become as sparse as a Gremlin's whiskers, you empty-headed wastrel! You are as forgetful as Brunon...<br>
 First, stop by the Weapons and Armor Shop and get a sack of Boom-boom Powder from <font color="LEVEL">Trader Shari</font>.<br>
 Then go to the General Store and get a pair of Mining Boots from <font color="LEVEL">Trader Garita</font>.<br>
-After that, go to the Warehouse and get us a case of Redstone Beer from<font color="LEVEL"> Warehouse Chief Reed</font>.<br>
+After that, go to the Warehouse and get us a case of Redstone Beer from <font color="LEVEL">Warehouse Chief Reed</font>.<br>
 Finally, pick up a Miner's Pick from <font color="LEVEL">Blacksmith Brunon</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm
index 322a58396e..2efd48f121 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm
@@ -4,5 +4,5 @@ Of course, dragons are quite formidable! But there is a beast who can subjugate
 But what is the source of their victory? Are they really more powerful than the mighty Orc?<br>
 But I, Centurion Petukai, guard the great Flame Lord Kakai! I can't investigate this myself...<br>
 Young Orc! Find the answer for me!<br>
-<a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm"> "I'll do it!"</a>
+<a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm">"I'll do it!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm
index 91ce004676..3e51107e66 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm
@@ -1,5 +1,5 @@
 <html><body>Centurion Petukai:<br>
 Good job!<br>
 No Orc has sought to answer this question until now! Now, go to <font color="LEVEL">Seer Tanapi</font> at the <font color="LEVEL">Temple of Flames</font>. He's the wisest of all Orcs and is sure to know the answer.<br>
-Go now! Go to Seer Tanapi!<br>
+Go now! Go to Seer Tanapi!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html
index f45618867e..1329840f9f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html
@@ -1,5 +1,5 @@
 <html><body>Trader Leon:<br>
 All right. Guard Cadmon sent you here, didn't he? I'm glad you made it here. A number of young men have tried to come here, but they all ran away even before they reached the Orc barracks. I've sustained a great loss.<br>
-As you know, the Ketra Orcs are the most daring and ferocious tribe. They never lag behind in terms of body structure or strength. So those who are weak run away at the sight of those orcs, causing me a great deal of trouble. But since Cadmon sent you here and you seem to possess great skills, I guess I don't have to worry about that. The task is simple. Take this box of supplies to the Ketra Orc outpost and deliver them to<font color="LEVEL"> Messenger Wahkan</font>. It won't be difficult to find Wahkan since he's staying in the base center. Although it may be a little difficult to enter the base...<br>
+As you know, the Ketra Orcs are the most daring and ferocious tribe. They never lag behind in terms of body structure or strength. So those who are weak run away at the sight of those orcs, causing me a great deal of trouble. But since Cadmon sent you here and you seem to possess great skills, I guess I don't have to worry about that. The task is simple. Take this box of supplies to the Ketra Orc outpost and deliver them to <font color="LEVEL">Messenger Wahkan</font>. It won't be difficult to find Wahkan since he's staying in the base center. Although it may be a little difficult to enter the base...<br>
 <a action="bypass -h Quest Q00011_SecretMeetingWithKetraOrcs 31256-02.html">"OK. Entrust me with the task."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html
index 3c3fe8fc07..5aefb66dca 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html
@@ -1,4 +1,4 @@
 <html><body>Trader Leon:<br>
 Man, you are really a dependable person. Don't forget. 
-You must take the box of supplies to<font color="LEVEL"> Messenger Wahkan of Ketra</font> at the Ketra Orc base.
+You must take the box of supplies to <font color="LEVEL">Messenger Wahkan of Ketra</font> at the Ketra Orc base.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html
index 5cc704bceb..8b36993b04 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html
@@ -1,4 +1,3 @@
 <html><body>Trader Leon:<br>
-What are you doing? Take the box of supplies I gave you to Messenger Wahkan of Ketra. 
-You are already running late. Hurry. They're very bad-tempered.
+What are you doing? Take the box of supplies I gave you to Messenger Wahkan of Ketra. You are already running late. Hurry. They're very bad-tempered.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html
index 6068e9fb75..595eeb3106 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html
@@ -1,6 +1,6 @@
 <html><body>Trader Helmut:<br>
 Did Guard Cadmon send you? All right. I guess you are good enough.<br>
 Bear in mind that the Varka Silenos are different from other Silenos. They may look alike, but the Varka Silenos have traditionally been fearless soldiers. They are completely different from other Silenos who are engaged in stock farming. They are very particular about manners. You should try not to offend them.<br>
-Okay, here's the task. You need to take this box of supplies to the<font color="LEVEL"> Varka Silenos base</font>. Sounds simple, right? Even a three year old can do this.<br>
+Okay, here's the task. You need to take this box of supplies to the <font color="LEVEL">Varka Silenos base</font>. Sounds simple, right? Even a three year old can do this.<br>
 <a action="bypass -h Quest Q00012_SecretMeetingWithVarkaSilenos 31258-02.html">"All right. Entrust me with the task."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html
index 5e9c2abf01..cccaae7a22 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html
@@ -1,3 +1,3 @@
 <html><body>Trader Helmut:<br>
-Good, good. I like your straight-forward personality. Now take this box of supplies to<font color="LEVEL"> Naran Ashanuk Herald of Varka</font> at the Varka Silenos base.
+Good, good. I like your straight-forward personality. Now take this box of supplies to <font color="LEVEL">Naran Ashanuk Herald of Varka</font> at the Varka Silenos base.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html
index 6d6014945a..b3c1e72e34 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html
@@ -1,3 +1,3 @@
 <html><body>Mineral Trader Fundin:<br>
-Take this to<font color="LEVEL"> Flame Blacksmith Vulcan in the lower level of Gods' Cauldron.</font> He'll reward you for it, he's been waiting.
+Take this to <font color="LEVEL">Flame Blacksmith Vulcan in the lower level of Gods' Cauldron.</font> He'll reward you for it, he's been waiting.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html
index 794fd7e84d..5bf04599ec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html
@@ -1,3 +1,3 @@
 <html><body>Trader Liesel:<br>
-He may be hard to find, but his last letter mentioned the<font color="LEVEL"> Imperial Tomb</font>. Maybe you can find him there!
+He may be hard to find, but his last letter mentioned the <font color="LEVEL">Imperial Tomb</font>. Maybe you can find him there!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html
index 2252a8bc5f..02f48f1fd8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html
@@ -1,3 +1,3 @@
 <html><body>Ghost of Adventurer:<br>
-You don't have the required items.<br>
+You don't have the required items.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html
index b78eb0006a..b50f3616a5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html
@@ -1,3 +1,3 @@
 <html><body>Trader Vladimir:<br>
-Excellent, I'll tell you what to do. Find the<font color="LEVEL"> mysterious Necromancer</font> at the entrance to the<font color="LEVEL"> Valley of Saints</font>. He'll help you test your fate. Look for someone from my guild if you should need help.
+Excellent, I'll tell you what to do. Find the <font color="LEVEL">mysterious Necromancer</font> at the entrance to the <font color="LEVEL">Valley of Saints</font>. He'll help you test your fate. Look for someone from my guild if you should need help.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm
index 7e3da3aa18..f510806545 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm
@@ -1,5 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-If you say so...<br>First, take this <font color="LEVEL">Beast Handler's Whip</font>. Do I need to show you how this works?<br>
+If you say so...<br>
+First, take this <font color="LEVEL">Beast Handler's Whip</font>. Do I need to show you how this works?<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-04.htm">Say that you know</a><br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-05.htm">Say that you don't know</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm
index 2fd3e52eaa..6f78fe43a2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-The Beast Handler's Whip is a necessity on this farm.<br>One beast used to be our limit, but thanks to the Beast Handler's Whip it isn't a problem controlling more.<br>
+The Beast Handler's Whip is a necessity on this farm.<br>
+One beast used to be our limit, but thanks to the Beast Handler's Whip it isn't a problem controlling more.<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-06.htm">Continue to listen to the story</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm
index f208310fe0..f23951d57a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>The more kinds of beasts you train, the greater the magic you can use!<br>
+That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>
+The more kinds of beasts you train, the greater the magic you can use!<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-07.htm">Continue to listen to the story</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm
index 3c3ffc5f77..2c6361a8aa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm
@@ -1,5 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-If somehow you lose the Beast Handler's Whip, let me know. I'll give you another one.<br>Before we begin.. Do you need a few tips?<br>
+If somehow you lose the Beast Handler's Whip, let me know. I'll give you another one.<br>
+Before we begin.. Do you need a few tips?<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Say that you know</a><br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-12.htm">Say that you don't know</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm
index 296559945e..3c37dc8072 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br>
+The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>
+But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-09.htm">"And then?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm
index f4135599e5..8c245625a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br>
+Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>
+We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-10.htm">"So, what you really want to say is...?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm
index df7159ed51..c8bc93a188 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm
@@ -1,5 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br>
+You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>
+Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br>
 Get this jewel for me and the reward will be great. What do you say?<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-11.html">Say that you will</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html
index d7a9486f3a..b337a79d1c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html
@@ -1,3 +1,4 @@
 <html><body>Beast Herder Tunatun:<br>
-I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel.
+I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>
+However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm
index bb1cf636cb..70c07b331b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-Pay attention. You see those Feed Sellers?<br>Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br>
+Pay attention. You see those Feed Sellers?<br>
+Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Listen to the next story</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html
index d57fc91ed4..b6c3fcfd9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html
@@ -1,3 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-Ahh... I love the farm, but I wonder what they will become when they mature.<br>It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>Feral beasts are too dangerous for pretenders and beginners....<br>(Only characters of level 82 and above are permitted to take on this quest.)
+Ahh... I love the farm, but I wonder what they will become when they mature.<br>
+It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>
+Feral beasts are too dangerous for pretenders and beginners....<br>
+(Only characters of level 82 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html
index 1ed59575a8..2c3d0bc9cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html
@@ -1,3 +1,4 @@
 <html><body>Beast Herder Tunatun:<br>
-Buy food from the Feed Sellers. Without food the beasts turn feral. If that happens you've wasted everyone's time. So do us both a favor, have enough food ready.<br>The cubs you can raise are <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, and Alpine Cougar</font>. So raise em' right. And when you do... bring me a Jewel of Innocence!
+Buy food from the Feed Sellers. Without food the beasts turn feral. If that happens you've wasted everyone's time. So do us both a favor, have enough food ready.<br>
+The cubs you can raise are <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, and Alpine Cougar</font>. So raise em' right. And when you do... bring me a Jewel of Innocence!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html
index 9b878c3d59..a076e29809 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html
@@ -1,5 +1,5 @@
 <html><body>
 An old bookshelf is standing in front of you. It's extremely worn, and the lower section is used as a locker. A few books are arranged on the shelves, and the locker is secured with a padlock which bears the mark of the Hellmann Family.<br>
-<a action="bypass -h Quest Q00021_HiddenTruth 31526-04.html"> Take out a book and read it.</a><br>
+<a action="bypass -h Quest Q00021_HiddenTruth 31526-04.html">Take out a book and read it.</a><br>
 <a action="bypass -h Quest Q00021_HiddenTruth 31526-08.html">Examine the area around the bookshelf.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html
index c9df53037d..18a1e9062b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html
@@ -1,4 +1,4 @@
 <html><body>Mysterious Wizard:<br>
 Where did you hear the name Nidrah?<br>
-<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-07.html">"From the person who told me to see you about the doll."<br>
+<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-07.html">"From the person who told me to see you about the doll."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html
index aad446f6fc..c621d1437e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html
@@ -1,5 +1,5 @@
 <html><body>Mysterous Wizard:<br>
 So tell me!<br>
-<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-11.html">"You're gathering materials for the dark arts."<br>
+<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-11.html">"You're gathering materials for the dark arts."</a><br>
 <a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-13.html">"You signed a contract."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html
index b724b0ff69..f50e0eed98 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html
@@ -1,4 +1,4 @@
 <html><body>Isael Silvershadow:<br>
 There's something putting me in a difficult situation. But it is too dangerous to ask you to take on the job. Get some more experience first.<br>
-(Only characters at level 80 or higher can perform the quest.)<br>
+(Only characters at level 80 or higher can perform the quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html
index 92f9a0eb37..54b5ebcd32 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html
@@ -1,4 +1,4 @@
 <html><body>Isael Silvershadow:<br>
 You are back! Now, I apologize for testing you, but I couldn't find someone trustworthy for my task. Thank you for all your help!<br>
-(You have already completed this quest.)<br>
+(You have already completed this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html
index 1a0ec268a7..3c1457008a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html
@@ -1,3 +1,3 @@
 <html><body>Valley Trader Kitzka:<br>
-Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.<br>
+Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html
index ea82532c4d..6f57c51eed 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html
@@ -1,3 +1,3 @@
 <html><body>Valley Trader Kitzka:<br>
-You selected the <font color="LEVEL">Sealed Blood Crystal</font>. Here is is. If you obtain Will of Antharas later, ask the Separated Soul to combine it for you. If you do, you will realize the true value of this item. Good luck!<br>
+You selected the <font color="LEVEL">Sealed Blood Crystal</font>. Here is is. If you obtain Will of Antharas later, ask the Separated Soul to combine it for you. If you do, you will realize the true value of this item. Good luck!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm
index 678cb73ac8..0b507c4842 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm
@@ -1,2 +1,3 @@
 <html><body>Blueprint Seller Shaling:<br>
-This is amazing! How did you find it? You must be a great adventurer! Thank you so much! Please accept this token of my appreciation!</body></html>
\ No newline at end of file
+This is amazing! How did you find it? You must be a great adventurer! Thank you so much! Please accept this token of my appreciation!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm
index 6cfb9ed38b..05f375f5fa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm
@@ -1,2 +1,3 @@
 <html><body>Blueprint Seller Shaling:<br>
-You said you'd found the blueprint, but you have neither the blueprint nor the box! Are you teasing me?</body></html>
\ No newline at end of file
+You said you'd found the blueprint, but you have neither the blueprint nor the box! Are you teasing me?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm
index ff9e85f072..9fba8b9621 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-Hello again! You got the<font color="LEVEL"> bait of wind</font> from me before. Did it work? Honestly, it's not intended to catch fish at all!<br>
+Hello again! You got the <font color="LEVEL">bait of wind</font> from me before. Did it work? Honestly, it's not intended to catch fish at all!<br>
 But you look rather pleased with yourself! Did you catch anything? Besides fish, I mean!<br>
-<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-03.htm">"What do you mean?"</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-03.htm">"What do you mean?"</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm
index 9006f0e093..eff112d889 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
 Well, it's obvious you're not here to buy fishing gear! Have you ever been fishing? Try it once, you'll be hooked! Heh heh! I'm the man to see when you need bait!<br>
-(This quest may only be undertaken by characters of level 27 or above who have completed Lanosco's Special Bait quest.)</body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 27 or above who have completed Lanosco's Special Bait quest.)
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm
index c986023888..bed19e454e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-A while back someone was here asking about a<font color="LEVEL"> large blue treasure box</font>. The bait I gave you earlier was designed to find it! Don't look so hurt! It only works if the person using it doesn't know about it. If you haven't found it yet, please continue to look for it. Only you can use that bait now.<br>
-This should be easy for you! I can't tell you who the<font color="LEVEL"> large blue treasure box</font> belongs to now, but I will if you find it! It was lost near the shore. Look for it there. Your fishing skill must be level 9 and you must bring the box to me unopened. Someone else may have found it by now, so make sure to ask around about it in the market. </body></html>
\ No newline at end of file
+A while back someone was here asking about a <font color="LEVEL">large blue treasure box</font>. The bait I gave you earlier was designed to find it! Don't look so hurt! It only works if the person using it doesn't know about it. If you haven't found it yet, please continue to look for it. Only you can use that bait now.<br>
+This should be easy for you! I can't tell you who the <font color="LEVEL">large blue treasure box</font> belongs to now, but I will if you find it! It was lost near the shore. Look for it there. Your fishing skill must be level 9 and you must bring the box to me unopened. Someone else may have found it by now, so make sure to ask around about it in the market.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm
index 061f2b8e57..2672ebd985 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You're back! Did you finish your assignment already? Maybe I should've made it harder for you! Let me check it out... Is that the<font color="LEVEL"> large blue treasure box</font>?<br>
-<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-05.htm">"Here it is."</a></body></html>
\ No newline at end of file
+You're back! Did you finish your assignment already? Maybe I should've made it harder for you! Let me check it out... Is that the <font color="LEVEL">large blue treasure box</font>?<br>
+<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-05.htm">"Here it is."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm
index 08ec8e65b3..fb3d2d1988 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You're back! Did you finish your assignment already? No? Well then, by all means, go and find the<font color="LEVEL"> large blue treasure box</font>. It won't be easy to find, but I'm really counting on you!</body></html>
\ No newline at end of file
+You're back! Did you finish your assignment already? No? Well then, by all means, go and find the <font color="LEVEL">large blue treasure box</font>. It won't be easy to find, but I'm really counting on you!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm
index 1399874808..898135d4f4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-I think this is the<font color="LEVEL"> large blue treasure box</font> that my client lost. It seems to contain a blueprint of golem. The only blacksmith in this whole area capable of making such a thing is Shaling in this village. She told me recently that she had dropped a box containing a blueprint in the river while she was traveling. This must be it! Please take this blueprint of golem to Shaling in the Blacksmith Shop.</body></html>
\ No newline at end of file
+I think this is the <font color="LEVEL">large blue treasure box</font> that my client lost. It seems to contain a blueprint of golem. The only blacksmith in this whole area capable of making such a thing is Shaling in this village. She told me recently that she had dropped a box containing a blueprint in the river while she was traveling. This must be it! Please take this blueprint of golem to Shaling in the Blacksmith Shop.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm
index c5eab222a9..85fc5618e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-Why haven't you gone to see Shaling yet? Take the blueprint of golem to her in the Blacksmith Shop immediately!</body></html>
\ No newline at end of file
+Why haven't you gone to see Shaling yet? Take the blueprint of golem to her in the Blacksmith Shop immediately!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm
index c749c122b2..f3ee5de59b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-Wow! Did you already find the<font color="LEVEL"> red treasure box</font>? Let me see it! I need to verify that it's the one my client lost.<br>
-<a action="bypass -h Quest Q00030_ChestCaughtWithABaitOfFire 31577-04a.htm">"Here it is."</a></body></html>
\ No newline at end of file
+Wow! Did you already find the <font color="LEVEL">red treasure box</font>? Let me see it! I need to verify that it's the one my client lost.<br>
+<a action="bypass -h Quest Q00030_ChestCaughtWithABaitOfFire 31577-04a.htm">"Here it is."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm
index 4a1a5eea94..45dcd879c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-You're back! Did you finish your assignment already? No? Please, go and find the<font color="LEVEL"> Red Treasure Box</font>. I know it's not easy, but I really must have it! Ask around, see if anyone's found it.
+You're back! Did you finish your assignment already? No? Please, go and find the <font color="LEVEL">Red Treasure Box</font>. I know it's not easy, but I really must have it! Ask around, see if anyone's found it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm
index 58738d3e76..43d6477f3d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-I think this is my client's<font color="LEVEL"> red treasure box</font>. It contains the musical score that Mr. Rukal was looking for. It has his name listed as the composer and lyricist. If it is anything like his other works, it's wonderfully powerful music! Take it to Mr. Rukal in Dion Castle Town.
+I think this is my client's <font color="LEVEL">red treasure box</font>. It contains the musical score that Mr. Rukal was looking for. It has his name listed as the composer and lyricist. If it is anything like his other works, it's wonderfully powerful music! Take it to Mr. Rukal in Dion Castle Town.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm
index a9cd051569..1732fcbefc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-You found the<font color="LEVEL"> red treasure box</font>? Well, I hope you didn't open it! Let me see... Hmm, this isn't the box I'm looking for.
+You found the <font color="LEVEL">red treasure box</font>? Well, I hope you didn't open it! Let me see... Hmm, this isn't the box I'm looking for.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html
index 468deb1ece..4467a07a16 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html
@@ -1,4 +1,4 @@
 <html><body>Jeweler Ellie:<br>
 Ah! I didn't think that you could get it so quickly! Thank you! 5 Oriharukons, 500 units of silver and 150 Thons. I'll make some beautiful jewelry for a special occasion!<br>
-<a action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</a> 
+<a action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html
index 2900dc4a69..c4ebbd7a16 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html
@@ -1,4 +1,4 @@
-<html><body> Head Blacksmith Ferris:<br>
+<html><body>Head Blacksmith Ferris:<br>
 What brings you here? Ah, Leikar sent you? The Sewing kit she ordered, eh? I was just about to start on it. I'll just be a moment...<br>
 I must have some scraps of Steel somewhere around here...<br>
 Hmm... I must've used it all up!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html
index f3f3384ff6..1a508023ca 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html
@@ -1,4 +1,4 @@
 <html><body>Information Broker Mist:<br>
 Do you have the wine I ordered?<br>
-<a action="bypass -h Quest Q00037_MakeFormalWear 31627-02.html">"Here's the wine."</a> 
+<a action="bypass -h Quest Q00037_MakeFormalWear 31627-02.html">"Here's the wine."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html
index 9aab069886..b27b945445 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html
@@ -1,3 +1,3 @@
 <html><body>Pet Manager Waters:<br>
-Don't be modest, my friend! Please accept this as a token of my esteem! It's quite rare, even among very wealthy! It's a<font color="LEVEL"> pet exchange ticket</font>. Enjoy your new pet, and raise it well!
+Don't be modest, my friend! Please accept this as a token of my esteem! It's quite rare, even among very wealthy! It's a <font color="LEVEL">pet exchange ticket</font>. Enjoy your new pet, and raise it well!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html
index fd48bad96e..a35a567043 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html
@@ -1,5 +1,5 @@
 <html><body>Pet Manager Lundy:<br>
 Excellent! I'll give you one of my most valuable possessions.<br>
 There are very few of these, even among the very rich, and today you become one of the chosen few owners!<br>
-Please accept this<font color="LEVEL"> pet exchange ticket</font>. Your new pet is a very popular breed from the north. Raise it carefully! It is very, very rare!
+Please accept this <font color="LEVEL">pet exchange ticket</font>. Your new pet is a very popular breed from the north. Raise it carefully! It is very, very rare!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm
index 778298acc8..8205c6a45b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
 Some time ago, I caught a few strange boxes while fishing. I thought it was strange to catch so many things that weren't fish! I quickly learned that some people will pay very well for these boxes! I think they're intrigued by the mystery of what's inside...<br>
 You must use a special bait to recover items from the water. This special bait uses the magical attraction of elements to change the polarity of sunken items and raise them to the surface! I mention this because I think you may be good at it!<br>
-<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-03.htm">"What do you want me to do?"</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-03.htm">"What do you want me to do?"</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html
index 0e2ae2de45..6a30a8585c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-Thanks for your help. I can't get around to get the materials I need like I used to... Now I'll make the<font color="LEVEL"> bait of wind</font> for you. I use the repulsive power between the elements of water and wind. Just as water and air don't mix, things that are underwater begin to float.<br>
-Now, give me the<font color="LEVEL"> 100 essences of wind</font>!<br>
-<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+Thanks for your help. I can't get around to get the materials I need like I used to... Now I'll make the <font color="LEVEL">bait of wind</font> for you. I use the repulsive power between the elements of water and wind. Just as water and air don't mix, things that are underwater begin to float.<br>
+Now, give me the <font color="LEVEL">100 essences of wind</font>!<br>
+<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html
index 2510f59d6c..095556a649 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You haven't brought the materials I need. You can get<font color="LEVEL"> Essence of Wind</font> from<font color="LEVEL"> the singing winds</font> on Windy Hill, far to the north of Gludin.</body></html>
\ No newline at end of file
+You haven't brought the materials I need. You can get <font color="LEVEL">Essence of Wind</font> from <font color="LEVEL">the singing winds</font> on Windy Hill, far to the north of Gludin.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm
index c68b8fd04b..c7493ed2d0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
 You've obtained all of the Essence of Wind I need to make the bait. Please accept this as a token of my appreciation. This will increase your chances of finding lost treasure, but how often you actually land your catch will depend on your skill.<br>
-Your fishing skill should be exactly level 9 to obtain the optimum performance from this bait. If you're not level 9, you might consider giving to bait to someone who is. Remember, bring anything you recover to me unopened!</body></html>
\ No newline at end of file
+Your fishing skill should be exactly level 9 to obtain the optimum performance from this bait. If you're not level 9, you might consider giving to bait to someone who is. Remember, bring anything you recover to me unopened!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html
index 1423607607..9600e2c55e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You didn't bring enough ingredients! This isn't enough to make bait! You must bring more Essence of Wind!</body></html>
\ No newline at end of file
+You didn't bring enough ingredients! This isn't enough to make bait! You must bring more Essence of Wind!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm
index b9a795e666..14f2669270 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm
@@ -1,5 +1,5 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by <font color="LEVEL">fettered souls</font> at the<font color="LEVEL"> Death Pass</font>! It was several years worth of supplies! A devastating loss!<br>
+I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by <font color="LEVEL">fettered souls</font> at the <font color="LEVEL">Death Pass</font>! It was several years worth of supplies! A devastating loss!<br>
 Are you here for bait? Sorry, I couldn't make any if I wanted to. What can I do?<br>
 <a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-03.htm">"I'll help you."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html
index fadd27aab8..ff27bf85b7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
 A while back, I ordered some special seeds from Goddard that are designed for cold weather. The flowers of the plants are used to make a very special bait! They're called ice snow flowers because they bloom in the dead of winter. All of my order was stolen by bandits, and with the chaos left after the war, I haven't been able to order any more! But I'm just a poor fisherman, and no better equipped to deal with them than you are!<br>
-(This quest may only be undertaken by characters of level 36 or above.) </body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 36 or above.)
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm
index 2ce2c562ef..bd548988fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
 A while back, I ordered some special seeds from Goddard that are designed for cold weather. The flowers of the plants are used to make bait of chill. My entire order was stolen by fettered souls! In the chaos left after the war, I haven't been able to order any more. I'm just a poor fisherman, and not equipped to deal with those ruffians!<br>
-Would you help me? Bring me<font color="LEVEL"> 100 of the lost bait materials</font> from the<font color="LEVEL"> fettered souls</font> at the<font color="LEVEL"> Death Pass</font>. I'll make<font color="LEVEL"> bait of chill</font> for you.</body></html>
\ No newline at end of file
+Would you help me? Bring me <font color="LEVEL">100 of the lost bait materials</font> from the <font color="LEVEL">fettered souls</font> at the <font color="LEVEL">Death Pass</font>. I'll make <font color="LEVEL">bait of chill</font> for you.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html
index 794e6b63a6..08e01fbb00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-Did you recover my stolen bait materials? Awesome! Please accept this<font color="LEVEL"> bait of chill</font> from my inventory as a token of my gratitude! Please give me the<font color="LEVEL"> 100 lost bait materials</font> that you found!<br>
-<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+Did you recover my stolen bait materials? Awesome! Please accept this <font color="LEVEL">bait of chill</font> from my inventory as a token of my gratitude! Please give me the <font color="LEVEL">100 lost bait materials</font> that you found!<br>
+<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html
index 8258c0bcb6..dced9bfd73 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-You haven't recovered the<font color="LEVEL"> lost bait materials</font> from the<font color="LEVEL"> fettered souls</font> at the Death Pass in northern Giran yet? Go on! They're no use to those beasts, anyway!</body></html>
\ No newline at end of file
+You haven't recovered the <font color="LEVEL">lost bait materials</font> from the <font color="LEVEL">fettered souls</font> at the Death Pass in northern Giran yet? Go on! They're no use to those beasts, anyway!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm
index bd1a1954cb..422f955a55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-Well, you could've brought more... Oh well, take this<font color="LEVEL"> bait of chill</font>. It will increase your chance of finding lost items in the water. No good at all for catching fish, though! You won't always land your catch with this bait.<br>
-It works best if your fishing skill is exactly level 12. If it's not, you should consider giving it to someone who can use it more effectively. Remember, bring anything you recover to me unopened!</body></html>
\ No newline at end of file
+Well, you could've brought more... Oh well, take this <font color="LEVEL">bait of chill</font>. It will increase your chance of finding lost items in the water. No good at all for catching fish, though! You won't always land your catch with this bait.<br>
+It works best if your fishing skill is exactly level 12. If it's not, you should consider giving it to someone who can use it more effectively. Remember, bring anything you recover to me unopened!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html
index f4364e64a4..32dc905939 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-You say that you brought 100 bait materials, but you don't seem to have brought enough for me to make bait! Honestly, I'm more interested in getting rid of the bandits than getting the bait materials back! Get busy, will you?</body></html>
\ No newline at end of file
+You say that you brought 100 bait materials, but you don't seem to have brought enough for me to make bait! Honestly, I'm more interested in getting rid of the bandits than getting the bait materials back! Get busy, will you?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm
index ce8257c3a8..72242353ed 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 Hi, traveler! You look like an experienced fisherman! You know, if you want to catch something really special, you've got to use special bait!<br>
 I think you're ready for the big time, my friend! I suggest you try this bait made of Tarlk basilisk's eyes! It pulls the most incredible things from the deep! It's one of the most powerful of my products! It uses the power of the spirit of the land! Will you bring the materials I need to make it for you?<br>
-<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-03.htm">What is it for anyways?</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-03.htm">What is it for anyways?</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html
index e0d37e9e29..fe92e35757 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 Hi, traveler! Have you ever been fishing? You'll find it much more relaxing than the life of a soldier! Why don't you come back and let me teach you to fish when you have the time. It won't be free, but your fishing skill should be exactly level 16.<br>
-(This quest may only be undertaken by characters of level 48 or above.)</body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 48 or above.)
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm
index 4f64b1a820..2b9abe2d0a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 The powers of attraction of elements lie within the elements themselves. The elements are wind, ice, land and flame. Me and some of my buddies at the guild have figured out how to make bait from the elements! I use the power of land.<br>
-To use it, you must travel all the way to the<font color="LEVEL"> Forest of Outlaws in Oren</font>. There you'll find Tarlk basilisks, a middle-level spirits of land. Bring me<font color="LEVEL"> 100 Tarlk basilisks' eyes</font>. I'll make a very special bait for you.</body></html>
\ No newline at end of file
+To use it, you must travel all the way to the <font color="LEVEL">Forest of Outlaws in Oren</font>. There you'll find Tarlk basilisks, a middle-level spirits of land. Bring me <font color="LEVEL">100 Tarlk basilisks' eyes</font>. I'll make a very special bait for you.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html
index db43c6beca..5e7691ed0a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 Good job, my friend! You brought everything I need to make the bait! You're really getting a good deal! Well, our guild wants to build our customer base, so we work for free! OK, give me the eyes...<br>
-<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html
index 2f54152f0e..08663332a8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Willie:<br>
-I need 100 Tarlk basilisk's eyes to make the bait. I'm working for free, so the least you can do it bring me the materials I need! Go to the Forest of Outlaws, slaughter the<font color="LEVEL"> Tarlk basilisks</font> and bring me their eyes.</body></html>
\ No newline at end of file
+I need 100 Tarlk basilisk's eyes to make the bait. I'm working for free, so the least you can do it bring me the materials I need! Go to the Forest of Outlaws, slaughter the <font color="LEVEL">Tarlk basilisks</font> and bring me their eyes.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm
index 0086e90d1b..c63fd97665 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Willie:<br>
-Thanks for the eyes. Take this<font color="LEVEL"> bait of land</font>. It finds more valuable items than baits of wind or chill.<br>
+Thanks for the eyes. Take this <font color="LEVEL">bait of land</font>. It finds more valuable items than baits of wind or chill.<br>
 Remember, this bait only works when your fishing level is exactly 16. Whether or not you land your catch will depend on your skill.<br>
-Remember, if you catch anything besides fish, bring it to me unopened! Don't even bother bringing me opened boxes.</body></html>
\ No newline at end of file
+Remember, if you catch anything besides fish, bring it to me unopened! Don't even bother bringing me opened boxes.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm
index bdc332dfbc..69b67cbb56 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm
@@ -1,3 +1,3 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-The special bait I'm talking about is made of<font color="LEVEL"> Crimson Drake's Heart</font> at<font color="LEVEL"> Seal of Shilen</font>. This bait is called<font color="LEVEL"> Bait of Flame</font> to contain the power of flames. And it never easy to get the materials. Besides, it requires<font color="LEVEL"> 100</font> hearts. To make even a few baits, you need that number of hearts at least. If you want to get the special bait materials, there is something you have to bear in mind. That is to use the power of flame extracted from Crimson Drake's Heart containing evil thoughts of flame for the bait. When the power of fire incompatible to water is contained in the bait and thrown in the water, things that must not stay in the water are pulled out. Ultimately, it depends on your fishing skills, but you can take out anything from the water if you had special bait with the attributes of flame.
+The special bait I'm talking about is made of <font color="LEVEL">Crimson Drake's Heart</font> at <font color="LEVEL">Seal of Shilen</font>. This bait is called <font color="LEVEL">Bait of Flame</font> to contain the power of flames. And it never easy to get the materials. Besides, it requires <font color="LEVEL">100</font> hearts. To make even a few baits, you need that number of hearts at least. If you want to get the special bait materials, there is something you have to bear in mind. That is to use the power of flame extracted from Crimson Drake's Heart containing evil thoughts of flame for the bait. When the power of fire incompatible to water is contained in the bait and thrown in the water, things that must not stay in the water are pulled out. Ultimately, it depends on your fishing skills, but you can take out anything from the water if you had special bait with the attributes of flame.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html
index a3aa6d2d25..e0fc29b301 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html
@@ -1,4 +1,4 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-You already came back. Being such a famous person, you clearly have different ability. You've obtained all the bait materials to make the bait with the attributes of flame, haven't you? Frankly, I should charge you for the production itself, but wouldn't do that since you're a well-known soldier. This is also a type of advertisement. This bait utilizes the repulsive force between the elements. Like the water and fire don't mix together, the thing sunken like boxes in the water will float if you use the<font color="LEVEL"> Bait of Flame</font>. Then, will you give me the materials that you got now?<br>
+You already came back. Being such a famous person, you clearly have different ability. You've obtained all the bait materials to make the bait with the attributes of flame, haven't you? Frankly, I should charge you for the production itself, but wouldn't do that since you're a well-known soldier. This is also a type of advertisement. This bait utilizes the repulsive force between the elements. Like the water and fire don't mix together, the thing sunken like boxes in the water will float if you use the <font color="LEVEL">Bait of Flame</font>. Then, will you give me the materials that you got now?<br>
 <a action="bypass -h Quest Q00053_LinnaeusSpecialBait 31577-3.htm">Give the hearts</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm
index 7e13d1d802..e3f92adac3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm
@@ -1,4 +1,4 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-You've obtained all the crimson drake's hearts. Please accept this<font color="LEVEL"> bait of flame</font>. You'll find it quite different than baits containing the other elements. You won't catch any fish with it, but you're more likely to discover a sunken Treasure Chest! You won't always land your catch with this bait.<br>
+You've obtained all the crimson drake's hearts. Please accept this <font color="LEVEL">bait of flame</font>. You'll find it quite different than baits containing the other elements. You won't catch any fish with it, but you're more likely to discover a sunken Treasure Chest! You won't always land your catch with this bait.<br>
 This bait is mostly useless unless your fishing level is exectly 20. If it's not, you should consider giving it to someone else. Remember, bring anything you recover to me unopened!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html
index 7e17ba4f66..5118aacf5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html
@@ -1,3 +1,3 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-You still haven't obtained the<font color="LEVEL"> 100 crimson drake's hearts</font> I need to make the bait. Since I'm making it for free, the least you can do is bring the materials I need!
+You still haven't obtained the <font color="LEVEL">100 crimson drake's hearts</font> I need to make the bait. Since I'm making it for free, the least you can do is bring the materials I need!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html
index 4d266408f0..8594609046 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linnaeus:<br>
-You said you'd brought all of the Crimson Drake's Hearts, but they are not enough. I cannot make<font color="LEVEL"> Bait of Flame</font> containing the power of flame with these. Even though you are a famous soldier, you have to bring me the right materials for making it.
+You said you'd brought all of the Crimson Drake's Hearts, but they are not enough. I cannot make <font color="LEVEL">Bait of Flame</font> containing the power of flame with these. Even though you are a famous soldier, you have to bring me the right materials for making it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html
index a742768848..089a5ff8a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html
@@ -1,5 +1,5 @@
 <html><body>Master Cobendell:<br>
 To create a Healing Potion to treat the fever, I need the <font color="LEVEL">dryad's tear</font>, where the purest life forces of the earth are concentrated. Long ago the dryads were beautiful spirits of the trees that sang of the life force of the earth. However, after the balance of magic powers flowing through the woods and the earth were undone during the battle with the Humans, the dryads became spirits with a deep-rooted hatred for all the material races. You can still find <font color="LEVEL">dryads</font> today if you travel to the Elven Forest to west of the village.<br>
 When the dryad's physical body is destroyed, a <font color="LEVEL">dryad's tear</font> is created. But you must keep this amulet with you at all times. The crystal embedded in this necklace works as a catalyst to concentrate the spiritual power scattered when a dryad is killed into the dryad's tear.<br>
-Well then, good luck on your journey. <font color="LEVEL">Gather ten Dryad's Tears</font> and bring them to me.<br>
+Well then, good luck on your journey. <font color="LEVEL">Gather ten Dryad's Tears</font> and bring them to me.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm
index 6c7dc3f518..a0f1459af7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm
@@ -1,5 +1,5 @@
 <html><body>Grand Magister Gallint:<br>
 Thank you. Fortunately, I think the spirits have gone into the woods rather than to the village. Things may become complicated if a Spirit Of Mirrors encounters a dangerous beast and changes into its identical form, so they must be caught as soon as possible.<br>
-To capture the Spirit Of Mirrors, you need this<font color="LEVEL"> oak wand</font>. Weaken the spirit by attacking it with sword or magic, then deliver the finishing blow with this oak wand, and you will be able to seal the spirit within the wand. I will give you three enchanted wands, one for each spirit that has escaped.<br>
+To capture the Spirit Of Mirrors, you need this <font color="LEVEL">oak wand</font>. Weaken the spirit by attacking it with sword or magic, then deliver the finishing blow with this oak wand, and you will be able to seal the spirit within the wand. I will give you three enchanted wands, one for each spirit that has escaped.<br>
 The village <font color="LEVEL">guards</font> may have found some helpful evidence during their patrol. It may be a good idea to stop by the village and speak to the guards.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm
index dbf93c31e5..29fd8984ca 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 Excellent! I hate to throw you into the fire on your first mission, but it's vital that we find out what happened to our scout!<br>
 Cool your heels a minute and I'll tell you where to focus your search.<br>
 We lost contact with him inside the Swamp of Screams. If you follow the path you can't miss it. I also marked it on your map, so don't get lost! Last thing I need is another missing person.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm
index e232faf547..eb166f6777 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 We have no use for someone so inexperienced. Get some more training and we'll see what we can do for you...<br>
 (Only characters who are level 81 or higher may undertake this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm
index fbb166d8f4..254200383f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 I'm glad to have you on the force! Makes me more optimistic about our chances...<br>
 Anyway, I called you here to ask you a favor. I sent a group of scouts into the Swamp of Screams to investigate the ongoing conflict there, but we've lost contact with one of them. I need someone to find out what happened. Are you up to the task?<br>
 <a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-0.htm">"Sure, no big deal. I'll do it."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html
index 8413320c88..fa221bbf1d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 What's the hold up?<br>
 We lost contact with the scout inside the Swamp of Screams. Follow the path and you can't miss it. I marked it on the map so you shouldn't get lost. Remember, countless lives are at stake here! We need to find that scout!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html
index 5a4e757597..b46933351a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 I can tell by your looks that you found something. Well? Is my scout OK?<br>
 Spit it out, soldier! What do you know?<br>
 <a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-3.html">"Read this memo."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html
index 796a0f822b..b345fcd5c6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 Ah, I see... He's dead, then.<br>
 Good work. At least he gave us some important information: the Stakatos are becoming both wilder and stronger, though we don't know why.<br>
 Our Golden Ram Mercenaries must now prepare for what may well be our final battle. Take this news to <font color="LEVEL">Kahman</font>. He will reward you for your efforts.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html
index b07b2d8ca7..f5902a61ef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html
@@ -1,4 +1,3 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 You've done your part, and I thank you for it. Go to see <font color="LEVEL">Kahman</font> over there for your reward.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html
index 86ad765cc1..a43e2c942c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Kahman:<br>
+<html><body>Mercenary Kahman:<br>
 State your business here! We received no order.<br>
 <a action="bypass -h Quest Q00109_InSearchOfTheNest 31554-2.html">"Pierce sent me."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html
index 49501bdc9b..347fff60cf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html
@@ -1,4 +1,3 @@
-<html><body>
-Mercenary Kahman:<br>
+<html><body>Mercenary Kahman:<br>
 Oh, yeah! It's you! Right, then. Here you go! Don't be too disappointed if it's less than you'd like. Come back later and there'll be more work for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm
index 8f34084fe6..45745f2e05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 While clearing out the library's underground warehouse one day, I discovered a very old, very worn-out book filled with snatches of some unkown ancient language. I have tried to translate it without success, but I recently learned that this book is very valuable. I am looking for an adventurer who can transport it to Primeval Isle, but I don't think that you're the right person for the job. No offense! I know it sounds like an easy task, but the island is a place filled with peril. I need someone with more...experience to undertake this mission.<br>
 (Only characters level 75 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm
index 09a8aa5340..0154f65da4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 Have you heard of the book entitled "Traces of Living Beings in Ancient Times?" While clearing out the library's underground warehouse one day, I discovered a very old, very worn-out book filled with snatches of some ancient language. Believe me when I tell you that my years of working here have made me pretty familiar with most of the ancient tongues, but this language is totally strange to me. I hope to be able to eventually translate it, but right now it has me completely stymied!<br>
 In any event, I placed it on my shelf and, to my chagrin, eventually forgot about it. But recently I have heard that it may be a very valuable tome -- very valuable indeed!<br>
 <a action="bypass -h Quest Q00110_ToThePrimevalIsle 31338-0c.htm">Ask why it is valuable.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm
index fa7b68f022..4539f3908e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 A few days ago, Clark -- the most avid reader in all Rune Town -- stopped by and asked to see all the books I had cleared out from the underground warehouse. He seemed to be knowledgeable about the subject, so I showed this ancient book to him.<br>
 You should have seen Clark's face! He cried out and grasped the book to him as though he was embracing a long-lost friend. He told me that, long ago, he was a member of the original Primeval Isle Expedition and a close friend of the expedition's leader, Captain Marquez. This book, he told me, is the only one of its kind. It contains much of the mythology and history of the Primeval Isle. Marquez himself has searched for it for years, but had all but given up hope of ever finding it.<br>
 <a action="bypass -h Quest Q00110_ToThePrimevalIsle 31338-0d.htm">"What an amazing coincidence!"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm
index a5b5a14d57..f956877e31 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 You're right. It is amazing, isn't it?<br>
 Clark told Marquez about my discovery, and Marquez wrote to me asking that he be allowed to obtain the book to assist the writing of his own history of the island. In its wisdom, the fathers of our library decided that the interests of scholarship would be best served by loaning the book to Marquez. But we need someone, preferably an adventurer, willing to transport it to him on Primeval Isle.<br>
 I don't think the task should be especially difficult, but of course anything so unique and valuable is bound to attract the attention of...well, less savory sorts of people. That's why we want someone with the skill to handle any trouble that may come along. What do you think? Would you like to do it?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html
index 90cda3d318..ce93bc1a17 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 Excellent! Excellent! Marquez will be so pleased! Let me fetch the book for you so you can take it to Marquez. You will find him in the <font color="LEVEL">front area of the wharf on Primeval Isle</font>. Obviously, you'll need to take a ship from Rune Port to reach the island.<br>
 May your journey be uneventful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html
index 79e7159a11..9c694b350c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 Please take that book to <font color="LEVEL">Marquez</font> at the wharf on Primeval Isle.<br>
 I know that you'll enjoy meeting him. An old adventurer himself, he always has time to talk to a young up-and-comer such as yourself.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html
index 134bdd7287..406f215db9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 It doesn't look as though you are here to travel. Do you have anything else to say to me?<br>
 <a action="bypass -h Quest Q00110_ToThePrimevalIsle 32113-1a.html">Tell him that you've brought the book about primitive creatures.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html
index 494638a5fb..575f1340ea 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Oh, you're the gutsy one Anton mentioned! Ha-ha-ha! Perhaps you haven't heard of me, though? At first, my sole purpose in founding this place was to obtain freedom and wealth. But I was soon attracted to the innocence and mystery of the island itself. I led an expedition deep into the island's interior, fascinated by all we encountered.<br>
 It was not without its perils, though -- we were attacked by those powerful dinosaurs and the Elrokians themselves. Many of our group lost their lives. But some good did come from our efforts -- we established ties of friendship with the Elrokians.<br>
 I know that I am too old now to venture again into the wild interior, but the island's mystery still quickens my heart.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html
index 4c36908309..fa6eadbffe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Ha ha! Thank you for saying so. But my aching body knows the truth; those days have ended for me. Lately I have at least tried to pass my knowledge on to younger adventurers by writing an account of my experiences on the island.<br>
 I started by recounting both my own personal experiences and various stories I learned from the natives. But then I heard of a ancient book that recounts the history of Primeval Isle, and I have searched for it for years now without success. I was ready to give up...until Clark sent me a message saying that he found it. And here it is...<br>
 I see by your expression that you are as curious about its contents as I am! The ancient language is no doubt foreign to you, but I can translate a few passages if you are interested in hearing them. Shall I do so?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html
index 2865bc1843..eee5fd76d6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Excellent! I see in you the spirit of my younger days! Very well, let me begin:<br>
 <font color="LEVEL">In the days of old</font>, when the circle of the gods was broken, countless races were spawned from that circle. The greatest of them were the gods themselves; the next greatest were the Giants. And the gods gave the Giants authority to rule over the world. All scholars know this story, but in these latter days men wonder what has become of all the creatures brought forth into the world at the breaking of the circle.<br>
 An interesting beginning, eh? Clearly this was a learned author; perhaps I will discover in its pages new knowledge about the ancient Primeval Isle. I can hardly wait to begin my translation! Thank you for bringing this prize to me.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html
index 5cdb8a4ac0..be3c2b1a09 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 I see. Obviously, the book has greater value for me than for others; I'm sure you understand. In any case, thank you for bringing it to me.<br>
 If you ever decide to explore the Primeval Isle for yourself, I may be of service to you. Until that day, farewell!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html
index 480e6ffb20..afe0328a99 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html
@@ -1,5 +1,5 @@
 <html><body>Collector Yumi:<br>
-I've already alluded to the incident in question. It's the <font color="LEVEL"> blueprint robbery</font>.<br>
+I've already alluded to the incident in question. It's the <font color="LEVEL">blueprint robbery</font>.<br>
 To tell Dr. Chaos' story, I need to first tell you about the robbery. Sit down; this will take a while.<br>
 <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-18.html">Sit down.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm
index 64304ef247..1bcde66836 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm
@@ -1,4 +1,5 @@
 <html><body>Nameless Spirit:<br>
-It's about time! I've learned where<font color="LEVEL"> another me</font>... no... where the once-me is!<br>I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL"> Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br>
+It's about time! I've learned where <font color="LEVEL">another me</font>... no... where the once-me is!<br>
+I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL">Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br>
 <a action="bypass -h Quest Q00119_LastImperialPrince 31453-02.htm">"Tell me more."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm
index 500aa5e756..36e5ebbc07 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm
@@ -1,4 +1,5 @@
 <html><body>Nameless Spirit:<br>
-Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br>
+Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>
+I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br>
 <a action="bypass -h Quest Q00119_LastImperialPrince 31453-03.htm">"What?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm
index 1c98cad7c7..82b917555f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm
@@ -1,4 +1,6 @@
 <html><body>Nameless Spirit:<br>
-He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br>
+He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>
+I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>
+Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br>
 <a action="bypass -h Quest Q00119_LastImperialPrince 31453-04.html">"I'll go."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html
index ad3c8a195e..7085d54a12 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html
@@ -1,3 +1,4 @@
 <html><body>Nameless Spirit:<br>
-What do you need? I don't have anything to talk to you about.<br>(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.)
+What do you need? I don't have anything to talk to you about.<br>
+(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html
index 232bee8a9e..0c2ac8b46e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html
@@ -1,3 +1,4 @@
 <html><body>Nameless Spirit:<br>
-First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>.
+First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>
+By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm
index cfdfc3a286..727ccf789d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Have you heard of the natives of this island, the Elroki tribe? Perhaps you've heard the common drivel about an uncivilized race abandoned by the gods, beset by primitive and ferocious creatures. Hogwash!<br>
 Those rumors are spread by people ignorant of the truth. The Elrokians I know are different than us, but no less intelligent. Their culture is steeped in tradition, in fact.<br>
 And I will never forget the aid they gave me and my expedition.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm
index d3caeeaefd..3175f47593 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Do not judge the Primeval Isle by only looking at this wharf. It is a dangerous place where primitive dinosaurs hide in the thick jungle, waiting for weak ones like you to wander by unawares! I've seen many like you who came to a bad end here!<br>
 Exploring this island is not something to be done on a whim, mark my words. One day, when you are more experienced, you may be ready to explore its mysteries.<br>
 (Only characters level 75 and above are permitted to take on this quest.)
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm
index 5326b68670..33b36f0b6f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 The conflict between Humans and Elrokians began when the explorers built this wharf and maintained a presence here.<br>
 Our two races are divided by differences in culture and language; what seems normal to one is often strange, even offensive, to the other. Despite my efforts to teach both sides to live together in harmony, misunderstandings are common. Blood has been spilled on more than one occasion, and the peace that now exists here is fragile at best.<br>
 The Humans see the Elroki tribe as nothing more than violent savages, while the Elrokians see Humans as invaders. How can either side learn to respect the other?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html
index 274efb2065..86c05abad6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Thank you! Then listen carefully. <font color="LEVEL">I have received news of the Elrokian chief, Mushika,</font> the leader of his tribe.<br>
 In his youth, he ventured into the Lost Nest in search of relics that could shed light on his people's history. During that time, I led an expedition to the Lost Nest which nearly met with disaster. Only Mushika's intervention saved us, and he and I became good friends.<br>
 But I recently received a letter from him in which he tells me that he is dying from some disease. The pain must be unbearable, since it seems that his son Asamah had to finish the letter for him.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html
index 5dc385d51a..bc4590f1d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 I don't know... His son Asamah wrote that he thinks he has found a cure, but needs a strong young adventurer to obtain it.<br>
 Were I younger, I would go myself...but I know in my heart that this is a task for another. If I cannot go, though, I will at least send someone worthy of this trust, one who can help me repay the life-debt I owe Mushika.<br>
 Will you go and help? You will find Mushika and his son Asamah in the Elrokian tribal chief barracks located southeast of the Primeval Plains. To get there, though, you will need the help of a native warrior named <font color="LEVEL">Orahochin</font> who lives near the foot of the mountain that lies between the southern shore of the Primeval Plains and the Lost Nest. When you get to the Elroki camp, visit <font color="LEVEL">Mushika</font> first if possible, but do not forget to speak with <font color="LEVEL">Asamah</font> as well.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html
index 3a6fdacef0..c733eea87f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 <font color="LEVEL">I have received news of the Elrokian chief, Mushika,</font> the leader of his tribe.<br>
 In his youth, he ventured into the Lost Nest in search of relics that could shed light on his people's history. During that time, I led an expedition to the Lost Nest which nearly met with disaster. Only Mushika's intervention saved us, and he and I became good friends.<br>
 But I recently received a letter from him in which he tells me that he is dying from some disease. The pain must be unbearable, since it seems that his son Asamah had to finish the letter for him.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html
index a73568ab1b..80850849af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Are you afraid to face the Elroki tribe? My friend, Mushika's life is at stake!<br>
 Every moment of hesitation is another moment lost. I beg you, travel immediately to the Elroki tribal barracks located southeast of the Primeval Plains and there meet Mushika.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html
index 63e3e5fbc0..e7a8d3ebe3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 You! Haven't you already left for the Primeval Isle? You haven't been at the wharf, have you? I don't know why you've come back here, but please -- go now! My friend, Mushika, is dying; any delay might be fatal to him.<br>
 I have been visiting the wharf every day in the hope that news will come from the island that he has been cured. Don't disappoint me!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html
index 2342cdfd0d..61b1cc5a1a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Invader...(coughing)...invader!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html
index e8d3a90c70..efc941cf5e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Uh... Shilen, our mother... Do not abandon your chosen people, the Elroki tribe...<br>
 Elroki! Bestow on us your mighty power...<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32114-04.html">He seems to be delirious because of fever. Tell him that you are here at Marquez' request.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html
index 3e4b3af62d..dd901b7b4f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 My son...Asamah...(coughing)... Do you not...see...him...there?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html
index afb991e933..b76be6b539 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ma...Marquez! My friend...(coughing)...I'm sorry. Before... your book...is...finished...I, Mushika...must...go to...Shilen's side. Please, call my...son...Asamah...(coughing)...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html
index 559b3ffa6c..316b27de51 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 It is no easy task for any outsider to come and find the Elroki tribe these days. Personally, I have no quarrel with outsiders, but I can't say that our warriors share that sentiment.<br>
 In any event, you have invaded the chief's barracks, and that is an insult for which they will wish to punish you... perhaps harshly. This is your last chance -- leave here quietly before the guard returns!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html
index 7e4ddc9453..66e9bcc10f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Marquez sent you? Thanks be to Shilen! I am Asamah, who asked Marquez to send an adventurer to help us.<br>
 You spoke a little while ago with my father, Chief Mushika. He is only a shadow of his former self, tied to this life only by his will and his warrior pride. He is in such agony of body and spirit that the people are frightened out of their wits!<br>
 We have never seen such an illness and do not know how to cure it. We are powerless even to soothe some of his pain! But with your coming I have hope at last! It is as if Shilen herself has answered my prayers.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html
index a6b79dd02a..2d1011d86f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Perhaps you should listen to this story to better understand the situation. You have already heard the tale of how my father and Marquez met, haven't you?<br>
 The <font color="LEVEL">Lost Nest</font> where they met is a very important place for the Elroki tribe.<br>
 According to legend, it is the place where the goddess of water, Shilen, the mother and founder of this Primeval Island, blessed the Elrokians, transforming them into the bravest warriors the world has ever known.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html
index b43ecb8419..262a4b8d4c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Long, long ago, Shilen placed ancient creatures on the Primeval Isle. While her power kept these dangerous beings known as dinosaurs in check, she also, in her wisdom, allowed our ancestors to govern them.<br>
 If we had more time, I could tell you fantastic tales about the ancient Elrokian warriors, whose courage and skill awed even the mighty-limbed dinosaurs.<br>
 But now, we have fallen so far from those heights that the world refuses to believe we are even descended from that heroic race.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html
index 4e624bfb4c..40638c26ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Yes, or so the shaman Karakawei and I believe. My father is the only Elrokian to have explored the Lost Nest, bringing back the ancient relic. He has truly devoted his entire life to restoring the lost stature of the Elroki tribe.<br>
 Despite his efforts, some malcontents accused him of dwelling on the past while neglecting the present. Now their influence has spread like a grass fire in summer.<br>
 Amidst all this chaos, my father fell ill, and I have searched everywhere for a cure. Eventually, I found references in the ancient tomes about a mysterious medicine capable of healing any illness. It was known to the ancient Elrokians back when they inhabited the Lost Nest.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html
index 88fd8efcee..e59e0debec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Unfortunately, all I could discover was when the medicine existed. So I asked the shaman Karakawei to summon the spirits of the Elrokians of that time and ask them where the medicine is.<br>
 Karakawei knew the risks, but for my sake he attempted to summon our ancestors' spirits. For many days, his efforts were in vain, but finally he was able to contact a spirit who possessed knowledge of the medicine's whereabouts. Since then we've been anxiously waiting for an adventurer with the courage and skill to recover it for us.<br>
 There is not a moment to spare! Please go straight to Karakawei -- you'll probably find him praying around the barracks. After you've obtained the medicine, please return to me at once. In the meantime, I will attempt to discover the cause of this illness while protecting my father from the riots.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html
index d1807a4a6e..173e798b82 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 We cannot waste any more time! Please go straight to Karakawei and ask for his help.<br>
 I suspect that you will likely find him praying near the barracks.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html
index 1c19d0b9f0..987e227e61 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 You received no help from Karakawei? Or were you simply too frightened to take the medicine?<br>
 Courage! You are under the protection of Shilen and the ancient Elrokians. Simply listen to your instincts and fate will guide your course. Calm your worries and concentrate on finding the medicine, I beg you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html
index 76dafdf10c..fd4f50a185 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Is this the mysterious medicine? Blessed are you, Shilen! Thank you, my friend. Now we must wait to see if it is Shilen's will whether my father recovers or perishes.<br>
 Whatever the result, you will be a friend of the Elroki forever, always present in our hearts and welcome at our hearths.<br>
 If my father's health does improve, as I believe it will, I know he will wish to speak with you again.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html
index ac2a7c5430..cf03623a1e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 You, outsider! Are you lost?<br>
 Fate has not decreed that we should meet yet. Hasten back to where you belong; there wise Elrokians will awaken you.<br>
 Be patient and the ancestors will speak to you in time. 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html
index b7f1bdea12..36a9a4aeff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Friend of the Elroki, be welcome here. You need not tell me who you are or why are you here -- the ancestors surrounding me have already told me that you are the outsider destined by fate to save the Elroki tribe from the evil facing it.<br>
 Outsider, my ancestors wish to convey a message to you through me. Are you ready to hear it?<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Say that you are ready.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html
index 79f2d430e6..0dc42fc2ea 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Alas, our chief, Mushika, should have never begun the exploration. His arrogance aroused the wrath of our ancestors and brought on his illness. But Shilen has promised that Mushika would not perish, and will soon recover to help save the Elroki tribe. The key to his recovery lies in your willingness, fated outsider, to help our people.<br>
 Wait! One of my departed ancestors wishes to speak with you through me.<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32117-04.html">Talk to Karakawei while he is chanting a spell of invocation.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html
index 31fb6e58e8..e8eb968d7b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Such disrespect! Do you not know that I am readying myself to enter the sacred space where life and death coexist?<br>
 Though you are the outsider of fate, you must not trifle with these matters. They are beyond your comprehension. Be still and watch!<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Return.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html
index 8567d2e13b..6b3ee45a13 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Lost to my people's memory, unremembered and unknown, I, Elrokian of old, speak with you!<br>
 The wisdom of the ancestors is this: find the egg laid by the Mantarasa dinosaur. The gods have bestowed upon it the gift of healing. To find it, make your mind as light as an eagle's feather and as clean as the morning dew and travel north.<br>
 You will find the <font color="LEVEL">Mantarasa Egg</font> on the <font color="LEVEL">border between the Primeval Plains and the Lost Nest</font>. Only the Mantarasa Egg can save these poor children of the Elroki. May their former glory be restored to them!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html
index f5c1ed8847..b7ac991db9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Did you forget where to take the Mantarasa Egg? Shame! The egg was supposed to be used to save the life of Mushika, our sick chief. Take the egg to Asamah, his son, immediately. Make haste!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html
index 50763089c5..1aaea086f7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 I am Elroki... Kuk... Karakawei is returning from the spirit world. This Elrokian is telling you one last time...<br>
 Outsider, <font color="LEVEL">please find the Mantarasa Egg... on the border of the Primeval Plains and the Lost Nest...</font> Shilen's divine protection be with you always!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html
index 3b173bb3e2..19ba204086 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 Upon closer examination, it appears to be rooted to the ground almost like a large old tree. You think it must be some kind of sentient being, but can only wonder at its abilities right now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html
index 9695f409bd..949396f1a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 You've finally found the egg! Looking closer, it appears to be only a shell, however. What's happened to whatever was inside?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html
index baa1193c63..df9b051956 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 It may be the Mantarasa Egg. Its shell resembles that of a giant tortoise. When you touch it, it feels surprisingly warm.<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32118-04.html">Take the egg.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html
index cac91e1ae0..c56ef7486e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 You carefully pick up the egg and place it in your bag.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm
index 197d663775..8186a11734 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Uh... We've never met before...have we? You seem somehow familiar...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-02.htm">"We spoke briefly while you were very sick."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm
index b23b11a5c1..980cb138f7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ugh, you... Do you look down your nose upon our Elrokian warriors, or are you simply ignorant of the facts? Inexperienced youngsters like you come to a bad end quickly in this place...<br>
 (Only characters level 76 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm
index b8eed2f0ad..b963e4c431 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Chief Mushika looks in your eyes intently.<br>
 (Only characters above level 76 who have formed a bond with the Elroki tribe are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm
index d8534f594e..97f3e3134a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Then you are the outsider of fate, the one Marquez sent! Oh yes, I remember now, through the haze of my fever...<br>
 Asamah tells me that you have brought the Mantarasa egg, despite the danger? I am not completely recovered, but I am mending, thanks to you. Like my friend Marquez, you have rare courage! Venturing into the lair of those dinosaurs to save this old man's life...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-03.htm">Tell him that you did what you had to do.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm
index a11860058c..147de2b9b2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 You are not only brave, but also humble.<br>
 Outsider -- no, now my friend -- I am in your debt. But I must ask you for help in a still more serious matter.<br>
 We Elrokians have a saying:"A brave warrior wears a bell necklace that calls danger." It seems to apply to you as well.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm
index 6270d0a0e7..2c0ce76153 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 No, no. Forgive the ramblings of an old man.<br>
 It's unfair to ask you to aid our Elroki tribe, given all that you've already done for me, but... Somehow I think you may be able to succeed where we have failed.<br><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-05.html">Tell him that you are interested and ask to hear more.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html
index 416a39aed9..06e74b6222 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Thank you for saying that. Asamah and I do not think that everything has been set right simply because I have been cured.<br>
 My illness was no coincidence, my foreign friend. I suspect that it is connected to something in our people's distant past. And in you I see the fated link that will reconnect our past and our future. The moment my eyes beheld you, my spirit told me so.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html
index d3f1f517af..62d84db386 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 I find it difficult to speak of our troubles in detail using your language. Simply put, the Elrokian race is only a shadow of its former self.<br>
 Now an ancient evil has been reawakened, and unless it is stopped we Elrokians will be exterminated entirely. This entire island will revert to the primeval chaos that once ruled here.<br>
 The evil is connected to our old home, the Lost Nest. Do you understand me so far?<br><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html
index 8bd69cdeb6..16e09738ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 I have spent my life trying to win back the Lost Nest for my people. Many believe it is a fool's errand, and that I have neglected the present for the sake of the past. But in my heart I know that this is my sacred duty.<br>
 The relative comfort of our life on these Primeval Plains is a sweet poison to my people, sapping our will and causing us to forget our glorious past. We must complete the duty entrusted to us by the goddess; if we fail in this trust, we deserve to be erased from the memory of the world!<br>
 As I see the signs -- secret feuds, mysterious diseases, violent children -- I see our end approaching. And I believe these occurrences are connected to some change in the Lost Nest itself. Have you met the shaman Karakawei?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html
index c16cb816eb..58a32e39f1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Very well. Then go to Karakawei and tell him that I sent you. He will tell you in detail what you must do in the Lost Nest.<br>
 Complete the task as Karakawei directs you and then return to me.<br>
 This is all I can tell you -- it is not entirely safe to speak openly of these important matters here.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html
index 8b38740768..2b4c4fd92a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Thank you for saying that. Asamah and I suspect that my illness is somehow connected to our ancient home, the Lost Nest.<br>
 Nor do we think that our troubles have ended simply because I have been restored to health.<br>
 But in you, I see the fated link that will reconnect my people with our past and our future. The moment my eyes beheld you, my spirit told me that you are the one destined to save the Elroki.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html
index 122616e107..95c2282866 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Very well. Then go to Karakawei and tell him that I sent you. He will tell you in detail what you must do in the Lost Nest.<br>
 (Mushika looks around carefully, then takes out an object from his chest.) When the time comes, make good use of it. Complete the task as Karakawei directs you and then return to me with news.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html
index 903593d1ad..5dffda3140 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Why haven't you left? If you've already spoken with Karakawei, you should know what you have to do. I can do nothing else for you now, so go.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html
index a94239d916..de23da597a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Shilen, you have answered our heartfelt prayers! Blessed are you!<br>
 Oh, outsider of fate, our tribe already owes you our thanks.<br>
 You have risked your life to bring us this epitaph, and Asamah and I will not rest until we have deciphered it. Thanks to you, I know we will finally prove to our Elrokian brothers and sisters that we are the descendants of the same glorious race who once governed the dinosaurs of the Lost Nest.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html
index 11a566d9dd..9fd64922c8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 How dare you interrupt my prayers to Shilen? Disrespectful outsider!<br>
 Wait, are you not the outsider who saved the life of Mushika, our chief? He has been searching for you -- why do you wander here instead of meeting him?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html
index d7efe3bf4f..a9a02cd581 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Are you not the outsider who went to search for the Mantarasa Egg? Why have you come here?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-03.html">Tell him that Chief Mushika sent you.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html
index 8ab04a6c21..63c5c9f2cb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 It seems Mushika has already decided.<br>
 Outsider, I know that Mushika has asked you to go to the Lost Nest. But did he tell you of the place itself, of his purpose in sending you there?<br>
 In the Elrokian tongue, the Lost Nest is called Wallamai.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html
index a0543ff8b0..1e912a2509 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Wallamai means a bowl filled with blood. Once the Lost Nest was a sacred place for the Elroki. Young warriors proved themselves by traveling there and completing a ceremonial rite-of-passage. But then the dinosaurs of the Lost Nest became so vicious that few of our young men returned, and those who did were half-past dead with the fear of what they had seen. In our day, only one warrior has successfully penetrated the Lost Nest and returned: Mushika. He brought out a metal fragment that he claimed was a sacred relic of our ancient past.<br>
 But he was the last Elrokian to enter the Lost Nest, and it cost him dearly. I did not expect that the chief would entrust our fate to an outsider like yourself, but perhaps he sees more than I do of this matter. So, outsider of fate, are you ready to leave for our Wallamai?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-05.html">"I will do it."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html
index 3779f9e0a9..f64d688468 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Very well. Mushika wishes you to obtain a record of our ancestors that legend says is hidden in the Lost Nest. Specifically, it is a memorial tower erected by Shilen to commemorate our honorable dead Elrokian warriors.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-06.html">Keep listening.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html
index bc29dc8cb7..01314e454f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 In that bygone age, Shilen was the sacred goddess of water, and she was like a mother to all the creatures of this island.<br>
 Legend says that Shilen imbued a stone pillar with the magical ability to record and remember every single detail of the Elroki tribe.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-07.html">"What does this pillar have to do with Mushika's request?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html
index aaf8962824..c5934f6571 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Mushika suspects that the last of the ancient Elrokian warriors, whose truth has been hidden under the veil of years, the ancient relic he himself once brought out of the Lost Nest, and the cause of his present illness are all related. But none know how this could be, which is why we need the wisdom of that magic stone pillar, whom legend says observes and remembers all that occurs on this island. Mushika especially wished to discover the identity of the relic and its purpose. Both he and I agree that it is our best -- our only -- clue to these bizarre happenings.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-08.html">"Do you know where that stone pillar is?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html
index 483c21b161..c88ca620de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Alas, no one knows for certain if it even still exists. But through my sorcery, I can summon the spirits of my ancestors and ask for their guidance.<br>
 The ritual will require special materials that I do not have, however.<br>
 I will especially need <font color="LEVEL">Ornithomimus' claws and Deinonychus' bone fragments</font> to perform the ritual. Can you obtain those materials for me?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html
index f0b9b44b7d..b30e726adb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 I know very well where the dinosaurs live. If you leave this place with Kariachin's help and go up north, you will find a cave linked to an area of the Lost Nest.<br>
 Enter it and you will find the dinosaurs easily. Once among them, hunt <font color="LEVEL">Ornithomimus and Deinonychus</font> and gather their claws and bone fragments for the ritual. Once you have obtained more than two of each of them, return here. In the meantime, I will prepare another part of the ritual.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html
index 6ce29e1515..2a63fe4633 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Haven't you collected the materials for the ritual yet? We cannot begin until I have the claws and bone fragments necessary to summon the spirits of my ancestors.<br>
 Go to the Lost Nest and hunt <font color="LEVEL">Ornithomimus and Deinonychus</font>. Collect their claws and bone fragments; you must obtain more than two each in order for me to proceed with the ritual.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html
index cd24406d1f..f330481692 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Excellent! These are claws and bone fragments I need for the ritual! I know that the dinosaurs must have fought fiercely, but I see that you were able to procure everything we need. Well done!<br>
 Now that we have all the materials, we will proceed with the ritual.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-12.html">Watch the ritual.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html
index a58b8ec60d..5348cb4b1e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 (Karakawei begins chanting in a low voice. Suddenly, his body becomes rigid and unmoving, like a stone statue. Has his spirit left his body to communicate with his ancestors?)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-13.html">Karakawei appears to regain awareness. Speak to him.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html
index 8b7b6b0ced..c94f10c5b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Phew... Our great ancestors have shared their wisdom with me, their unworthy descendant. As a shaman of the Elroki people, I now pass this wisdom to you, the outsider of fate.<br>
 Are you ready to hear the wisdom of the Elroki?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-14.html">Tell him yes.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html
index 112cdbca3c..03ea3432e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 The ancestors say that the legendary stone monument really does exist. It is a sacred child of Shilen, given life through her powerful water magic. But now it sleeps a slumber deeper than death, and there is only one thing that can awake it: the very word that Shilen first spoke to it at its creation.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-15.html">"Where is the stone monument, and what word will awaken it?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html
index a28353bc3d..6438fc7271 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 The ancestors have told me that the word is <font color="LEVEL">tepu</font>. And they have also revealed that the monument stands beneath a tree at the end of the <font color="LEVEL">northeast</font> part of the Lost Nest.<br>
 This was all I heard before my strength was exhausted and my spirit fled back to my body.<br>
 But I fear that you will face obstacles on this journey that I cannot foresee.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html
index 87132a8634..a50a005291 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 The word that will awake the monument is <font color="LEVEL">tepu</font>. The monument itself stands beneath a tree at the end of the <font color="LEVEL">northeast</font> part of the Lost Nest.<br>
 But take care! I fear that you will face obstacles on this journey that I cannot foresee.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html
index ea841b8a18..4718e88819 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Have you already returned from discovering the stone monument and learning the secret of the ancient relic? No? Oh, outsider, you can lie to Karakawei, but you cannot cheat our ancestors or escape the destiny that Shilen has decreed for you.<br>
 Choose now! Will you return to the Lost Nest and finish this task, or do you plan to simply wander around like a drunken fool?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html
index 730d67e265..a5b00d0e39 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Ah, is this the real epitaph from the pillar of wisdom?<br>
 You, outsider, have done well indeed. Thank you for showing it to me, but Mushika should be the first to see it.<br>
 Go and give it to him.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html
index 610c498406..c7b716461a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 The Pillar of Wisdom looks like any other monument, but there is a feeling of some kind of hidden power. But no matter how much you stare and prod it, you cannot discover anything peculiar.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html
index 312ee1e4d9..4808aa3a24 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be the stone monument Karakawei told you about...)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html
index b37c99a475..40b03c7ae2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html
index f4c15aba99..2c85968f12 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html
index 1f991997aa..1e5e02ddf9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 P_One">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html
index b6b3c83056..3b27903806 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html
index bc5724b3c5..d0067f79bf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You have failed to communicate with Ulu Kaimu.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Go back to the first screen.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html
index b49be487aa..9c9385c5b8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html
index 76e182631f..82a5982885 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Who...Who has awakened me from this silence?!? You? A small and strange-looking creature has done this? I have never seen such a strange-looking creature... by all that is Shilen...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-10.html">The speech trails off and is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html
index 0055877396..9798b65e19 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 I am Ulu Kaimu, a Pillar of Wisdom whose name means "eyes watching earth" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? If you have awakened me for some mundane thing, you will not survive your blasphemy...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html
index 37ea81f407..3d9171a6b6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 The outsider of fate!<br>
 (The engraved letters on the face of the pillar scatter, then begin to reorganize in a new pattern. You suspect that it is searching for some information regarding the outsider of fate. After several moments, the letters stop moving.)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Ask what it is doing.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html
index d4c641e430..949da77f20 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 I have already discovered why you are here by connecting the threads of events past.<br>
 You need not prove yourself to me.<br>
 That I am awake and communicate with you now is the will of Shilen.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html
index 09ea669016..8c951cc9b1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 The dinosaurs are primitive creatures born when the circle of the gods was broken in the ancient time. Possessed of the same power as the giants, they were a threat to the other 5 races -- to the gods themselves, in fact.<br>
 The gods wished to protect the other races from these creatures, but hesitated.<br>
 So the water goddess, Shilen took it upon herself to be a mother to these dangerous creatures.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html
index 92fc8783fc..554ae6c79d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 That is related to the reason why the order of the Lost Nest was threatened. Shilen ordered the Elroki tribe to move the dinosaurs to a more remote place.<br>
 But during that journey, some of the dinosaurs disobeyed Shilen's commands and attempted to flee. The brave Elrokian warriors defeated them at great cost to their tribe -- and then only with the help of Shilen herself.<br>
 The order Shilen had imposed was thrown out of balance, and the seals of gods created to control those violent dinosaurs were damaged. For you see, Shilen had bestowed the power to seal to stone pillars like us in order to curb her violent children.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html
index da4961f4dc..6a81e29b6a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 That's right. In her wisdom, Shilen fashioned several stone pillars in order to record the island's history in the hopes that order could again be restored.<br>
 But when Shilen was transformed into the goddess of destruction and the Elroki tribe was driven out to the Primeval Plains by the dinosaurs, our focus shifted to serving as guardians.<br>
 It fell to us to try to control the rampages of the dinosaurs; communication with the outside world was lost and most of the Elroki have long since forgotten us.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html
index 9b1b5cfa99..acd060fd31 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 (Show the item to Ulu Kaimu).<br>
 Hmmm... This recalls memories of....<br>
 The blessing of water...my mother Shilen... I also remember Shilen's wisdom -- and her concern about the dinosaurs.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html
index ba9633ffc4..421d56f292 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Shilen made several brothers like me in order that the history of the island might be recorded from many different angles. She created us in groups and granted us the power to communicate among ourselves, that we might share our wisdom with each other.<br>
 But because Shilen was concerned that Kaimus might abuse the wisdom she gave us, she alone knows how many stone pillars have life.<br>
 Among them, I can communicate only with one brother Kaimu. I do not know if he possesses the wisdom that you seek.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html
index 0824680852..8ff117b568 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 My brother Balu Kaimu stands under a tree near the road if you travel <font color="LEVEL">south</font> from here. Communicate with him in the same way you have with me.<br>
 Awaken him with the word <font color="LEVEL">toon</font>, which Shilen first said to him when she gave him life. He will share his wisdom with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html
index 7dbff2ba42..00743a3b57 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You are the outsider whom fate decreed would awake me with the words of my mother, Shilen. I cannot communicate with you now, so pass me by and return to your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html
index abb063875f..2b7ea4307d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 The ancient stone pillar does not seem particularly unique, but you sense something secret and powerful in it. It almost seems to be waiting for something...or someone. Perhaps it is one of the pillars created by Shilen...<br>
 Since you don't know how to communicate with the pillar, perhaps it would be better to return after learning how to do so.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html
index 90d4a7cafd..091a00a810 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Balu Kaimu....)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html
index 567999893b..5f8445ea5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html
index 9df056c636..340ccc6129 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html
index eaa7c41a99..0ef32a5b7d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html
index 6fa7fcd29e..3c0015c2ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html
index 3679879c4e..c31bd091fc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 You have failed to communicate with Balu Kaimu.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Go back to the first screen.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html
index 1da3519d97..f3c4bcdf83 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-09.html">The pillar appears to be pulsing slowly, almost as if it were breathing. You feel a sudden urge to place your hand against the pillar.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html
index 1629b678df..6b96706f8f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Who...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-10.html">The speech is so fast and ill-translated that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html
index 3f1cb04e31..7baea4650f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 I am Balu Kaimu, a Pillar of Wisdom whose name means "eyes watching sea" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html
index 840e6692e9..f512c3be90 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 The...outsider...of...fate!<br>
 (The engraved letters on the face of the pillar scatter, then begin to form a new pattern. When the reorganization is over, the letters stop moving.)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Ask what it is doing.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html
index 570e771540..c155d96ebe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 I am mentally connected with my brother, Ulu Kaimu, whom you also awakened with Shilen's word. I have shared information concerning you with him, so you will not need to prove yourself to him. In fact, the entire flow of history, from the creation of the Lost Nest until the present, made our meeting here and now inevitable.<br>
 It is my mother Shilen's will that I communicate with you. Outsider, tell me: what wisdom do you seek from Balu Kaimu?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-13.html">"What did the Lost Nest used to look like?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html
index d66c5b7af4..148b4e3319 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Long, long ago, when all the dinosaurs had finished their migration to the Lost Nest under the supervision of the Elkrokhian warriors, Elkrokhian civilization was at its peak.<br>
 The seal stones set in place by my mother Shilen and the statues that reflected her beauty were arranged in perfect harmony. The island was fertile and peaceful.<br>
 Shilen even enlisted the help of the other gods to make this place a a true paradise. Dinosaurs and Elrokians coexisted in peace and prosperity in those days.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html
index 45c35099ef..256cddfd88 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 The end of paradise was heralded by the sharp claws of Sailren the dinosaur. Violent and vicious, Sailren almost seemed clothed in flame. Not even the greatest Elrokian warrior could tame it.<br>
 Finally, Shilen ordered Sailren isolated on a remote part of the island, far from civilization. Many Elrokian warriors perished in the capture of that terrible creature.<br>
 Only Shilen's help made it possible, but from that day on, the balance of the island was lost. In the years that followed, most of the seal stones -- even the fabric of civilization itself -- were destroyed by dinosaurs that had become impossible to control.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html
index 6a9728391f..fc666e6027 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 (Present the item to Balu Kaimu.)<br>
 Hmm... It seems familiar to me, conjuring memories long buried.<br>
 I remember Elrokian warriors in their shining silver armor striking their fierce dinosaur foes with weapons forged by the gods themselves! But I don't think this is the wisdom you seek.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html
index 89e45efd96..af67641879 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 That is correct. Just as I can communicate with Ulu Kaimu, I can communicate with my other brothers as well. But Chuta Kaimu cannot communicate with Ulu Kaimu. I can communicate with both, but I cannot channel all their wisdom.<br>
 We Kaimus share our wisdom through a complex process. For so it is ordained by my mother, Shilen, that we cannot monopolize our wisdom.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-17.html">Please tell me where he is and how I can awaken him.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html
index 7a08436ea8..1c573d488d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 To meet my brother, Chuta Kaimu, start here and travel <font color="LEVEL">southwest</font>. You will find him where the road ends.<br>
 To wake him from his slumber, speak only the word <font color="LEVEL">wagu</font>, the same word that my mother Shilen spoke when she gave him life. Possibly he will share his wisdom with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html
index 62bc68e7db..47c2f667f2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 You are the outsider whom fate decreed would awake me with the words of my mother, Shilen. I cannot communicate with you now, so pass me by and return to your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html
index 868ff335f2..eb832fd45b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The Pillar of Wisdom looks like any other monument, but there is a feeling of some kind of hidden power. Perhaps it is one of the pillars created by Shilen...<br>
 Since you don't know how to communicate with the pillar, perhaps it would be better to return after learning how to do so.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html
index c0ba7f6b67..2bb4cd33af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Chuta Kaimu....)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html
index 5be524741b..fb849dfc63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 W_Three">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html
index 2c1e8f5a9c..1553cc8533 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html
index cb0c6b72ee..82ef80c4c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html
index 85615a775d..b106f8df7f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html
index 0f789293ee..1ac11480e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 You have failed to communicate with Chuta Kaimu.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-03.html">Go back to the first screen.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html
index 5c6cb729ac..08d045e640 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html
index d98744e07d..6cf3efc25c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Whoo...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-10.html">The speech is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html
index 4f521bf13d..373040732f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 I am Chuta Kaimu, a Pillar of Wisdom whose name means "eyes watching heaven" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html
index afa6ce00e4..79f95c00dd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The outsider of fate!<br>
 (The engraved letters on Chuta Kaimu's monument scatter, then begin to form a new pattern. You suspect that it may be searching for information regarding the outsider of fate. Finally the letters stop moving, having reassembled themselves into a new pattern.)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">Ask if it is confirming your identity.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html
index 4b31cdd352..d306bd4098 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Both the wisdom I possess and that of my brother Balu Kaimu confirms that you are whom you say you are. It was fated that we should meet.<br>
 Outsider of fate, what wisdom do you seek from me? To repay you for awakening me from ages of silent slumber, ask me anything you wish to know.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-13.html">Show Chuta Kaimu the relic you received from Mushika.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html
index 3c1f78c851..3c95a19f5d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 (Show the item to Chuta Kaimu.)<br>
 This is...<br>
 Long years have changed its shape and appearance, making recognition difficult. Wait while I access more stored wisdom regarding it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html
index 452e3fe05a..f64d7d265b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 It is not true that Shilen abandoned this island. The truth is that she was stripped of her right to govern after she was seduced by her father, Gran Kain. Although the crime was his, it was Shilen who was punished, and it was the Lost Nest that suffered most.<br>
 History scorns Shilen for this act, judging her as willful, cold-hearted and selfish. But this island's creatures know the truth.<br>
 Far from cold-hearted, Shilen loved even the primitive creatures that the other gods had forsaken. As their mother-goddess, she fretted about their safety and the future of this island until the moment her position was usurped.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html
index 7c4a68342e..61feb8d2b5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 With the Lost Nest no longer under Shilen's rule, the goddess was unable to continue to protect the Elroki tribe, and much of the Elrokians' power derived from her mighty magic was lost.<br>
 Meanwhile, freed from Elrokian control, the dinosaurs roamed unfettered throughout the land, wreaking havoc wherever they went.<br>
 The Elroki tribe was forced to flee to the Primeval Plains, where they settled and became a mere shadow of their former selves. Gone were the mighty Elrokian warriors, replaced by timid villagers and short-sighted leaders. Eventually, their descendants even forgot their true heritage and their true home.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html
index fbe93144fa..880b316d48 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The pride of the ancient Elrokian warriors -- in a sense, their other self, proof of Mother Shilen's blessing and faithfulness. Ah, this is! This must be a fragment of the weapon the Elrokian warriors once wielded.<br>
 May I see it more closely?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Mushika's relic to Chuta Kaimu.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html
index 430c477a11..37fb7c9f89 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This fragment is surely a remnant of the ax Gazkh, which was once wielded by Elrokian warriors at the peak of the tribe's power. Now I believe that you are truly the outsider of whom the prophecies speak. Blessed be the name of Shilen!<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-18.html">"What do the prophecies say about this outsider of fate?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html
index 32b0e23c6b..d6a61d4736 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 May I see it more closely? (Place the relic near the Pillar.) This is indeed proof that you are the long-awaited outsider fated to save this island. Long ago, Shilen foretold that when the ancient evil of this island woke again from its slumber, fate would send an outsider, armed with Gazkh, to save the Elrokian people and restore them to their rightful home.<br>
 Shilen instructed the we Kaimus share with him the wisdom he needs. You are the outsider whom fate has chosen! I now obey my mother Shilen's command -- here is written wisdom concerning Gazkh. Return to the Elrokian village and give this to its leader. He too has an important role to play in averting this coming doom and will aid you in your quest.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html
index bfd58c35be..c32c9f6264 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Your identity is confirmed! I sense a signal from my brother Balu Kaimu, who has also been awakened from his long slumber. He shares wisdom with me that confirms you are indeed the outsider fated to save this island.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">It seems that your identity has been confirmed.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html
index f66663aad3..22535f9492 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The item you have brought here is surely a fragment of the weapon wielded by ancient Elrokian warriors to subjugate and control the vicious dinosaurs of the island. Blessed by Shilen herself, it was a powerful force for order in their hands.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Chuta Kaimu the relic youy received from Mushika.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html
index 3e6a809f68..5ff345722a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Take this written wisdom to the leader of the Elroki tribe. He too has an important role to play in averting this coming doom and will aid you in your quest.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html
index 45034fdffc..3d8ea1a1fd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 I am the seal stone, the gatekeeper set to watch over Sailren.<br>
 I am also an avatar of Shilen, who was the mother of this island and the first daughter of Einhasad and Gran Kain.<br>
 I ask you, you who are imbued with the spirit of an Elrokian warrior, who you are and why you are here.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html
index c932305d77..771093440f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html
@@ -1,4 +1,3 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 The purpose of this stone statue is not fully known, but it appears to be some sort of seal stone that has a powerful control power. Without further information, you must pass it by for now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html
index 51dc93e9e8..dad9282122 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Oh, is that right? I have sensed the energy emmitted by Sailren had become stronger these later days and wondered if this ancient evil was simply waiting for its chance to strike.<br>
 Sadly, the seal stones can no longer completely hold him. I have prayed to Shilen to show me a solution.<br>
 Now, with your arrival here, I think our gracious mother has answered our prayers. It may be possible now to defeat it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html
index 9dab55ecbe..1751797670 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Yes, it is true. There will be great danger, but if you face Sailren while wielding Gazkh, you will weaken the creature's power. Then we stone statues may gather all our power and seal him again in his prison. But to wield Gazkh, you must take the Warrior's Oath, which can be made only by an Elrokian who has undergone a difficult rite of passage. The spirit of that warrior's grave gave you his ashes so that you might satisfy the conditions of the oath by giving them to me. In doing so, you will become one with the Elrokian warrior. Are you ready to take the Warrior's Oath?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2b.html">"I'm ready."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html
index 30c86e1623..f1ac4671a6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 <font color="LEVEL">The eldest daughter of Einhasad and Gran Kain</font> is inquiring about you.<br>
 You stem from the Lizardman race, but you are now a part of the Elroki tribe that was born from the energy of water and prospered under the protection of the water goddess Shilen. Is this true?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2c.html">Say yes</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html
index c43851822d..6d62734eb0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Elrokian warrior! You have proven your courage and loyalty by passing all the trials I gave you. Receive, therefore, the ax created from the sacred water, Gazkh.<br>
 And know that from this time on you are sworn to follow my commands, the chief of which is to fight until your last breath to prevent these vicious dinosaurs from unleashing chaos on the world of men. Use this power wisely and well, or risk my righteous judgment and awful wrath.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2e.html">Next.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html
index 1306ee99fc..a300f1e2c6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Fool!<br>
 In the past, Shilen required her Elrokian warriors to take a sacred oath. Only then did she grant them the ability to wield Gazkh. In Shilen's stead, you must swear the oath to me.<br>
 If you refuse, you will never be able to wield Gazkh. Consider carefully! Do you wish to continue?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html
index bbaf05e64f..5aeb05eedf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Disobey and you will have dishonored yourself, your family and your people before the gods themselves, who will punish you in their anger.<br>
 Chosen Elrokian warrior! Swear this oath before my mother Einhasad and my father Gran Kain, an oath you will keep while there is breath is your body! Swear!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2f.html">Swear the oath.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html
index b1f8422820..25263ba362 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Now the spirit of this Elrokian warrior and your body have become one. I bestow upon you the right to wield Gazkh on Shilen's behalf. Swear your loyalty to Shilen!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2g.html">Swear loyalty.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html
index 1d05279e2c..47845f0d82 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Righteous Elrokian warrior! I accept your oath on behalf of Shilen. You are reborn as a true Elrokian warrior, protected by Shilen and given power over the dinosaurs.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2h.html">"The oath mentioned that I would wield Gazkh. Where is Gazkh?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html
index dfcf2f27a9..140bc4db0a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Ah...<br>
 Actually, I am simply binding you to the oath on Shilen's behalf... She and she alone can give you Gazkh.<br>
 You undoubtedly know that Shilen suffered unspeakable tragedy after the seal of Sailren. The poor goddess was abandoned by her parents and brothers and sisters, shunned and transformed into the goddess of death. The world today has forgotten how wise and powerful Shilen was. Were she still the water goddess, the chaos rampant in the world would be far less than it is.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html
index 3addacf41d..6dff531c53 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Do I speak recklessly?<br>
 Shilen cannot bestow Gazkh on you now, and it is impossible to find an intact ax.<br>
 But if you are truly so willing to wield Gazkh and go into Sailren's nest, there should be a way.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html
index b30fd062a5..7d6bdd4e67 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 I cannot give you Gazkh, but if you gather up the fragments of Gazkh and bring them to me, I can reform the axhead and restore the weapon to its former power.<br>
 You must find the fragments; return to the person who gave you this task and ask him for some clue.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2k.html">"Then would I be qualified to handle Gazkh?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html
index 8c127943c1..d1566205ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 There is one more ritual. Give me the ashes and you will be reborn as a true Elrokian warrior under Shilen's protection.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-3.html">Hand over the ashes.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html
index 4a06a829d9..a8f411be46 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 (You tell him about your experience at the warrior's grave.) Oh, is that right? I have sensed the energy emmitted by Sailren had become stronger these later days and wondered if this ancient evil was simply waiting for its chance to strike.<br>
 Sadly, the seal stones can no longer completely hold him. I have prayed to Shilen to show me a solution.<br>
 Now, with your arrival here, I think our gracious mother has answered our prayers. It may be possible now to defeat it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html
index 7219eb4963..b6217f2607 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 I have allowed the ancient Elrokian warrior's spirit to enter your body. Now you are a master of Gazkh! As long as the Elrokian spirit is within you, the Gazkh will serve you.<br>
 Remember, your loyalty is now to Shilen and Shilen alone!<br>
 In her stead, I command you, faithful warrior, to return to the Elrokian village and find the help you require to restore Gazkh.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html
index 338b165315..1d953e8c98 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html
@@ -1,4 +1,3 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Haven't you already taken the Warrior's Oath and become a true Elrokian warrior? If you are here with Gazkh to fight against Sailren, then go back. Though you may have learned to wield Gazkh, you are still unprepared to defeat Sailren in combat.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html
index fcc0c83b38..b45a52fd10 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 There is already a brave Elrokian warrior's spirit within you!<br>
 In Shilen's stead, I now command you, faithful warrior, to search for Gazkh with all your might. Returh to the Elrokian village; someone there will aid you in your search.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html
index 327b111faa..0dec063906 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Welcome... Are you here because you wish to hear about the fragment of Gazkh?<br>
 You are! Then listen to a tale that makes my heart sing for joy! The only weapon capable of defeating Sailren has been discovered!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2.html">Listen further.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html
index dfb07b8501..ad8c75800b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 My heart leaps for joy at this unexpected clue! I never expected news of the ancient weapon, Gazkh, from an old document like this. Not even a scholarly tome, at that! But in this ordinary book, <font color="LEVEL">"Traces of Living Beings of the Ancient Times,"</font> lay hidden the ancient Elrokian password... This discovery will help us reconstruct a long lost part of Elrokian history.<br>
 Most importantly, we now have this vital clue about the whereabouts of the Gazkh fragments. They must be found -- are you willing to help us do so?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2b.html">Tell him that you will try to find the fragments.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html
index 20ac3b6947..7faf6bc030 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 You are indeed filled with curiosity! Very well, then. Listen carefully and I will read to you the part in which the password is hidden. The contents of <font color="LEVEL">"Traces of Living Beings from Ancient Times"</font> is fairly well known to any scholar of mythology or history.<br>
 "... In the days of old, when the circle of the gods was broken, countless races were spawned from that circle. The greatest of them were the gods themselves; the next greatest were the Giants. And the gods gave the Giants authority to rule over the world."<br>
 All scholars know this story, but in these latter days men wonder what has become of all the creatures brought forth into the world at the breaking of the circle.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html
index 85c1fc3752..624c83ff63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Time is now urgent; we do not know when Sailren's violence will begin to spread further. If I interpret this correctly, the fragments of Gazkh are embedded in the bodies of several of the predatory dinosaurs.<br>
 To find out more, you must communicate with Shilen's stone statue, the gatekeeper of Sailren's nest. Go to the statue, tell it the hidden meaning of the password and ask about the location of the predatory dinosaurs.<br>
 Do not be surprised if your news shocks the statue; this is something none of us considered. The statue stands at the <font color="LEVEL">southeast end of the Lost Nest</font>. You have been there before, haven't you?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html
index e8bf0a1d84..04812cdb90 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Although they had subjugated all the races of the world, the Giants seemed uneasy in their rule. Legend has it that they then created a mighty army of Orcs. But no one knows their purpose... There must still have been something or some creatures they considered a threat.<br>
 But what kind of creatures could threaten Giants in the safety of their mountains? More importantly, what became of these mysterious creatures?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2d.html">The last part.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html
index e4e2f07f53..2180f46a14 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 I read this document over and over again, but I never thought the password was hidden inside.<br>
 I didn't know that this book was really a secret document written in ancient secret passwords -- like others, I read it only with scholarly interest.<br>
 But although this seems to be like any other document, through proper decryption we can discover its hidden meaning.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html
index 6fb7d8d897..663163c882 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 <font color="LEVEL">The.fragments.of.Gazkh.are.breathing.in.the.iron.monsters'.body.</font>Go.where.the.brightest.light.shines.upon.and.the.darkest.night.falls.in.search.of.the.fragment.and.the.gate.keeper.who.looks.like.our.god.will.open.the.door.<br>
 That is it. This book is a kind of secret map that indicates where the fragment of Gazkh is. The writer of this book probably created this password hoping that the fragment would be found by the right person.<br>
 The very fact that we have discovered this is proof of Shilen's guiding hand on our actions!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html
index b5d9ede7c9..61018c5b24 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ah, my spirit rejoices to hear you say that you will help us! In truth, this will not be an easy task. The fate of the Elroki tribe is in your hands, my friend.<br>
 But fear not! You are the warrior chosen by Shilen for this purpose. Not only will Shilen lead you to Gazkh, she will fight by your side until the final day! She will guard and guide you, just as she did my ancestors.<br>
 Here, take this. It will aid you on your journey. May Shilen be with you.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html
index 91f535cf91..1ccc8c4f04 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ho, you are hot-tempered, I see!<br>
 Patience, my young friend! Everything has its own time and place. I do not know what you were doing before coming to see me, but it is not difficult to tell that you abandoned whatever you were supposed to be doing to come here.<br>
 Am I wrong?
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm
index 6209214e08..e6592a1d01 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 That an outsider like you would come all this way to render aid to our Elkrohki tribe... please know that we are truly grateful. But unfortunately, only the outsider selected by fate itself can help our tribe now.<br>
 (Only characters level 77 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm
index 617b8fa13d..384b001c48 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Welcome, benefactor of the Elkrohki tribe!<br>
 My father and I were just thanking the gods for your arrival. Had you not come when you did, both he and the whole future of the Elroki tribe would have perished.<br>
 We are in your debt. How can we repay you?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm
index ce55079841..d9be204e5a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 These few moments may determine the fate of the Elroki tribe itself. Every second is precious!<br>
 Had I more time, I would tell you of the hardships and trials facing us right now. I might even enlist your help! But sadly I cannot spare even the time for that. Farewell! (This quest can only be taken on by characters above level 77 who have completed the "Name of Evil 1" quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm
index 0ed816a5ea..53641a67b8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 In particular, the epitaph of wisdom that you brought me is truly a mysterious and valuable item. The letters inside it seem to have a life of their own! They have assembled themselves to tell me of an ancient relic, Gazkh.<br>
 My father, Mushika, the high priest Karakawei and I are all beside ourselves with the excitement of this discovery.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-0d.htm">"Did you find the information that you were seeking?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm
index 3b62fcdb68..5e5a1dc398 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 In fact, we have been able to use this opportunity to make sense of the few fragmented pieces of our history. As a student of that history, it has been very rewarding for me.<br>
 But we have stumbled upon a mystery surrounding the sacred axe, named Gazkh. Sadly, our wisdom and strength are not sufficient to unravel the full mystery by ourselves.<br>
 But our prophecies tell us that an outsider, chosen by fate, can succeed when we are without direction. Please... I ask on behalf of the Elroki people: Will you help us?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html
index c96b13eae0..c093d718e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Apparently our ancestors wielded a powerful ax called Gazkh. More than just a weapon, it was a sacred relic granted to our tribe by the goddess Shilen herself.<br>
 Gazkh's most important power was the ability to keep the dinosaurs of the Lost Nest sealed within their prison. But somehow the ax's head was shattered, dispersing that power and creating a number of side effects.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-1a.html">"What side effects?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html
index 3d2f83fa67..5e378bb74c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 In brief, my father found a fragment of the ax within the Lost Nest. Somehow the fragment injured him, and soon after he succumbed to this mysterious illness.<br>
 I'm sure that you have also heard of the strange occurrences that have been witnessed here of late. I'm almost sure that both they and my father's unnatural illness are somehow connected to the Lost Nest and Gazkh.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-1b.html">Listen to more details.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html
index b5baa4bcc9..c1c5269e47 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Let us not risk that my suspicions are clouding your judgment! I will let you draw your own conclusions. This will be an arduous task, but my heart tells me that the best course of action is for you to return to the Pillars of Wisdom, one by one, and search for some clue about the strange phenomena happening on this island.<br>
 Carefully examine each of the Pillars. If you discover any useful information, please return to me.<br>
 Proof of what you find would be even more welcome! I will wait here for you -- may your eyes be sharp and your sword arm strong for the journey!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html
index 1ef5a275b4..02c8affe55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I suspect that both my father's illness and the strange phenomena we've witnessed on the island are related to the Lost Nest and Gazkh.<br>
 Unfortunately, I don't think the epitaph itself provides us enough information to link all of these events together. I have an idea -- go and examine each of the Pillars of Wisdom. If you discover something of importance, please return here at once.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html
index f645660b34..f88781634f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 The sacred ax known as Gazkh was originally bestowed upon the ancient Elkrokhian warriors by Shilen. It had the power to seal dinosaurs in their prison to preserve the safety of the island. When it was broken, we think there was a backlash of negative energy.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-1a.html">"What negative energy?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html
index d1c112f724..f6b95f1e79 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Back so soon? Are you sure that you've really visited the Pillars of Wisdom and the Statue of Shilen? I mean no offense, but you seem to lack the confidence of one who has completed this arduous journey.<br>
 If you bypassed one of the 3 Pillars of Wisdom or the Statue of Shilen, please go back and finish your task.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html
index 4b660390bb..7276581f4c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 You're here! I've been waiting for you.<br>
 What befell you during your adventure? Did you discover any relics concerning the Elroki tribe?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-3a.html">Tell him about your adventure.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html
index 66117189ed..39c3cd3705 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Amazing! I am bewildered by hearing all that you have endured. Listening to your tale just now, I can't help but wonder if you are the one the prophecies speak of, the one destined to save our Elroki tribe and restore us to glory.<br>
 The Warrior's Oath you invoked is so ancient that we have lost the specific wording... It is clear to me that an ancient Elrokian warrior's spirit is within you. I hear and see the proof of this, but still cannot bring myself to believe it!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4.html">"I just did what I had to do as best I could."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html
index 9d3191be36..187c67a904 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Ah! You completed a great feat, and yet you are so humble!<br>
 I -- no, we -- are truly thankful. The information you discovered will help me uncover vital parts of the lost history of our Elroki tribe.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4a.html">"But have you discovered the whereabouts of the fragments of Gazkh?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html
index 607f88b956..dbf3b22a8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I have personally studied all we know regarding Gazkh, but all I know is that its fragments disappeared following its destruction during the battle with Sailren.<br>
 You said that you had something else to ask me?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4b.html">"What can you tell me about why Shilen was cast out as the goddess of water?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html
index ffa3b97fc4..46858e3847 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Well, as it happens I have gleaned a few insights about that terrible time from some of the documents I have studied and the ancient stories I have heard.<br>
 Do you have a specific reason for asking me this?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4c.html">"Actually..."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html
index 5258eb9423..5d54da8bac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Ah, so you have heard part of the tale, eh? I'm not surprised that you didn't hear more -- many consider it blasphemy, after all.<br>
 Besides, a creature that considers itself an avatar of Shilen would be loathe to reveal the goddess' error, especially to an outsider. You must understand that some other races now fear and despise Shilen as the goddess of death. Even the mention of her name seals many lips.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4d.html">"Please, tell me of Shilen's origin and the reason she was exiled from her position as goddess of water."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html
index 291afddb91..2608e7dd8d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I see. Then let me tell you who Shilen once was.<br>
 Untold ages ago, the union of the Goddess of Creation, Einhasad, and the God of Destruction, Gran Kain, produced 5 God-Children. Shilen was first-born, and she grew wiser daily, more courageous, more beautiful and more skilled.<br>
 Loved by her subjects, she was the equal of her brothers when it came to commanding an army, an expert in both strategy and tactics.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html
index 6756d5b6cd..51f22dc77a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Einhasad and Gran Kain watched their 5 children grow, assigning each a duty suited to their individual abilities and strengths. Two of the God-Childs gave them worry, though.<br>
 One was Shilen, whose many talents made any single duty seem too small. The other was Eva, whose quiet, passive nature seemed to obscure any talent she might have. Easily swayed by her siblings, she seemed to have no real will of her own.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4f.html">Next</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html
index 32eb452150..71b657543f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 After great deliberation, the two gods made Shilen the goddess of water, a role they considered suitable for her many talents. Eva, however, was only given the task of composing poems and songs to commemorate her siblings' rule.<br>
 As the goddess of water, Shilen showed herself to be wise and far-seeing, which is why the other gods entrusted her with the governing of those powerful primitive creatures. Had it not been for her efforts, those creatures would have long ago escaped this island to wreak havoc on the world.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4g.html">Next.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html
index 542d5b7cda..b6e0b84875 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Shilen commanded my Elkrokhian ancestors to rule over the dinosaurs, using powerful magic to control and restrain them. It was the peak of Shilen's glory, and the world owed her a debt it could never repay.<br>
 But the other gods envied Shilen, and sought a chance to discredit her. At last she was seduced by her father, Gran Kain. Great with child, she was punished by her enraged mother, Einhasad.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4h.html">Next.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html
index a0d75e3770..d73cb7ef5b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Einhasad cast her from the continent, installing in her place as the goddess of water the weak and timid Eva. The primitive creatures who called her mother were suddenly abandoned, forever disrupting the balance of this island.<br>
 As a result, we Elrokians were forced to migrate to these Primeval Plains to escape the mindless fury of the dinosaurs.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4i.html">Next</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html
index 2ece58ba52..ebfbb4137d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 When Eva became the goddess of water, it was the single most unfortunate thing to befall our tribe up to that time. Shilen's misfortune continued from that day onward, and eventually she became slanderously known as a goddess of evil or a goddess of death. Some historians also began describing her as the avatar of evil.<br>
 But I have heard that other, less-biased historical documents depict Shilen as a victim of Eva's insatiable jealousy. They say that not only did we lose our wise and strong goddess, but that all the suffering and chaos in our world is a reflection of Eva's spiteful heart.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-5.html">"That's enough information. Where is Gazkh?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html
index bc1fd29cd5..065c211aaf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Ha! Well done, indeed! And you are so humble...<br>
 My thanks for your help. I will use what you have just told me to share the knowledge of the lost history of the Elroki tribe.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4a.html">"Do you know where the fragments of Gazkh might be?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html
index b408572304..33575df4fd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I actually haven't found anything to indicate where Gazkh is.<br>
 Fortunately, my father, Chief Mushika, has found some clues about Gazkh's whereabouts.<br>
 He told me that he wanted tell you personally upon your return, so go talk to him. Don't waste a minute!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html
index 87949febe3..e80e58ec88 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 My father, Chief Mushika, has found a very important clue about Gazkh.<br>
 Since his discovery, he has been anxiously waiting for you. Go quickly to meet him.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html
index 957f4372d8..840eb3c801 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 This is the Pillar of Wisdom known as Ulu Kaimu! Communication is not possible at the moment -- something is lacking.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html
index bc14dc5647..109ed6dcab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 To communicate with Ulu Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
 As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3.html">Ulu Kaimu has recognized you.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html
index fa94f33878..9b495f88e8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Try to gain insight about the questions regarding: <font color="LEVEL">Gazkh and abnormal phenomenon.</font> (The engraved letters on the Ulu Kaimu stone monument scatter, then realign into a new sequence. They seem to float inside the stone monument.)<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3a.html">Try to communicate, since it seems like the letters have been re-organized.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html
index 83d4939145..d12738f9e5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Welcome, o' outsider whose fated coming has been foretold! You, and only you, are granted the privilege of gaining wisdom directly from Balu Kaimu.<br>
 What do you seek?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3b.html">"I wish to know how the relic Gazkh is connected to the strange happenings on this island."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html
index efb8eee2fb..d7f3d8623a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like a button. Push on it gently.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4.html">The master returns not.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html
index fe23c954ce..052aa6ac2b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Ulu Kaimu awaits your reaction after it has finished searching for answers regarding Gazkh and abnormal phenomenon.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3a.html">It seems like its search has been completed. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html
index 42978f6ea9..5ede0de68c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You called me a gift of the gods, a blessing to the warrior's hand.<br>
 You charged me to carry out the sacred task at your side.<br>
 Aieee! My shattered and scattered body. Now the entire Lost Nest is my grave.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html
index a85e949bfe..b915270c35 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4b.html">Do-Mi-Fa-Sol-Fa!</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html
index 69ce217c8f..77aac1455d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 These are all the memories I can find about this question. It is now your decision whether to use this wisdom or not.<br>
 O fated outsider, wisdom is a tool like any other, to be used or discarded at the whim of its handler. Please remember my wisdom...<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4a.html">Listen to Ulu Kaimu's wisdom one more time.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html
index 1eceed6bdf..38193d671e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You hear a clear, plaintive melody. It sounds like a folk song, or perhaps even some sort of military tune. The melody is easy to remember.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4a.html">Listen to the melody.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html
index 9650d1b85e..8a704720af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 If you still have questions, then visit my brother, Balu Kaimu. He may be able to communicate with other pillars and may possess more memories on this subject that I do.<br>
 Travel <font color="LEVEL">south</font> along this road and you will find him.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html
index ad74be8273..aed220d7ab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 For more wisdom, visit Balu Kaimu.<br>
 Travel <font color="LEVEL">south</font> along this road and you will find him.<br><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-5b.html">Listen to the first verse of the melody again to ensure you remember it.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html
index 37281d0a83..a69aef0b79 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Do-Mi-Fa-Sol-Fa!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html
index 02a641fa6e..7d522265e4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 This is the Pillar of Wisdom known as Balu Kaimu! Communication is not possible at the moment -- it seems that you didn't take all the steps necessary for communication.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html
index 889e17fe22..5f1e3cdd2f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 To communicate with Balu Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
 As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3.html">Balu Kaimu has recognized you.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html
index cd4e3b28a9..04abd0f220 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Welcome, outsider whose fated coming has been foretold! You, and only you, are granted the privilege of gaining wisdom directly from Balu Kaimu.<br>
 What do you seek?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3a.html">"I wish to know how the relic Gazkh is connected to the strange happenings on this island."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html
index 4c445962b9..13c9a7994d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Try to gain insight about <font color="LEVEL">Gazkh and abnormal phenomena</font>. (The engraved letters on the face of the pillar scatter, then realign into a new sequence and seem to float gently within the stone.)<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3b.html">Try to communicate, since it seems like the process is complete.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html
index d30423ec9a..52bd057659 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like button. Push on it gently.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4.html">Elroki Warrior's Morning</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html
index 678f0fa0a3..cd4bc40848 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Balu Kaimu awaits your response after completing its search concerning Gazkh and abnormal phenomena.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3b.html">Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html
index 1aa0aed7e6..8de16edfab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Armor yourself in silver armor and grasp Gazkh!<br>
 (Bluish light plays across the head of the ax, clearly outlining both it and the seal emblem.)<br>
 Seal, tell me truly today if our Elrokian warriors will be victorious over the vicious creature, Sailren!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html
index 2907b4adb4..3ac86afcb7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4b.html">Fa-Sol-Ti-Sol-Fa!</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html
index e95eccbdcd..7f62209b84 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 From the midst of his storm of memories, Balu Kaimu has found the one that you will need most.<br>
 It comes not from an Elrokian, but is actually a memory of the ax Gazkh about its owner. It seems that Gazkh frequently communicated spiritually with its owner.<br>
 The memory ends with the Warrior's Song, an ancient Elrokian song of battle. The ending is the clearest part of the memory, so the song must have great significance.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html
index 9d18f39187..962bbf4668 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 This melody...so similar to the one I heard before from Ulu Kaimu. It sounds like another verse of the previous melody.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4a.html">Carefully listen to the melody.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html
index 8e951cafff..7690724463 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 This is all I can remember... The look on your face tells me that this memory was not really the object of your search.<br>
 Perhaps I can help. Go meet my brother, Chuta Kaimu.<br>
 You will find him at the very end of the <font color="LEVEL">southwest</font> area. I believe that he will be able to shine the light of wisdom upon you...
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html
index acaea7b0da..740898d0cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 You will find Chuta Kaimu at the very end of the <font color="LEVEL">southwest</font> area.<br>
 I know my brother will shine the light of wisdom upon you...<br><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-5b.html">Listen to the melody's second verse once more.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html
index 5165f07315..7eaa06c677 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Fa-Sol-Ti-Sol-Fa!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html
index 857e1e6a1e..478d12085d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This is the Pillar of Wisdom known as Chuta Kaimu! Communication is not possible at the moment -- something is lacking.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html
index 456445353b..c8f7172e5c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 To communicate with Chuta Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
 As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3.html">Chuta Kaimu has recognized you.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html
index 3438178657..effc038604 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Welcome, outsider whose fated coming has been foretold! You, and only you, are granted the privilege of gaining wisdom directly from Chuta Kaimu.<br>
 What do you seek?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3a.html">"I wish to know how the relic Gazkh is connected to the strange happenings on this island."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html
index 93233a6600..56195c553c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like button. Push on it gently.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3b.html">Warrior song.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html
index 0d5ee4bb78..3acaf4e8db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The dinosaurs closed ranks and resisted our attack.<br>
 Blood of both men and beast stain the silver armor of the Elrokian warriors.<br>
 But we are Gazkhs! Mother Shilen bestowed on us the power to seal and ordered us to serve the Elroki tribe.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html
index 763227e040..7f352ed855 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The bravest of the Elrokian warriors, my master!<br>
 My duty is to defend you from Sailren's claws, but you are wounded -- you fall!<br>
 Your lifeless hand opens, and Gazkh falls to the ground, no longer a warrior's weapon.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html
index 5bc0365b7b..3a3383c1f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Mother Shilen, I implore you!<br>
 Before my life ends in sorrow for my master's death,<br>
 Before I am destroyed by the wrath of Sailren,<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html
index cac008845e..7fe0885e61 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Chuta Kaimu awaits your reaction after it has finished searching for Gazkh.and.abnormal.phenomena.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3a.html">It seems like its search has been completed. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html
index 0c304d8a5b..0dfbef34eb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 My hero, my master!<br>
 Should my spirit ever return here, gather my shattered body and sing to me the warrior song of old.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4a.html">As the letters on the Pillar of Wisdom are reorganized, you hear a stirring, almost sad melody.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html
index b773d4c307..403c41a09f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4b.html">Sol-Fa-Mi-Fa-Mi!</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html
index c757643dcc..20d4d1d117 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This fragment of Gazkh floods me with its suffering! The pain!<br>
 Another memory surfaces!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4c.html">The letters on the pillar spell out the phrase "Warrior's Grave."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html
index 3025293a76..9e01f0400a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 With my body, the sacrifice of other Gazkhs, and the efforts of Shilen, we locked Sailren deep in the Lost Nest.<br>
 But our shattered fragments are now buried in the cold ground or lodged in the skins of the dinosaurs themselves, and the magical seal has failed.<br>
 With it, the power to contain the evil is failing.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html
index 5b526a1d37..58e51d7e29 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 O Shilen!<br>
 Let this broken sentinel return to its master's side!<br>
 Travel to a place where the thick trees lean against a cliff and hold their hands together.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html
index bb82f8c679..b2e7d003c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The melody sounds similar to the one that Balu Kaimu sang. Perhaps it is the next verse of the song; given its similarity to the other melody, it should be easy to memorize.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4a.html">Listen to the melody.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html
index 32bd2aa2be..2c26937881 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Here is the wisdom that you seek.<br>
 Outsider of fate, Shilen's will is that you now travel to the <font color="LEVEL">Warrior's Grave</font> and pray over it with a true heart. Then you will receive what you require.<br>
 The grave lies at <font color="LEVEL">the end of the southwest</font> area. Take this fragment of Gazkh that you showed me, whose memories have revealed this wisdom to me.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html
index 1be6bdc1d1..251cf2accb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This is all the wisdom I can share with you.<br>
 Follow this road to the <font color="LEVEL">Warrior's Grave</font> at the southwest end.<br>
 Once there, pray for his soul and you may receive what you require. If necessary, place the Gazkh fragment on the Warrior's Grave.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html
index 521a8e6cf2..a9a320c294 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Sol-Fa-Mi-Fa-Mi!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html
index b0e921bb6f..89c9d7a462 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 It appears to be a grave. But who would be buried in such a remote place? From its neglected appearance, it's clear that no one has visited here for a long time...but you have the sense the grave is the final resting place of a noble soul.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html
index 1ab0e60ae8..95c48e507c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Judging from its location, this must be the warrior's grave that Chuta Kaimu told you about.<br>
 There must certainly be a story about the unknown warrior whose remains are buried here.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2a.html">Pray for the warrior's soul.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html
index 68458c19b0..cd3c63bf23 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 You conclude your prayer for the unknown soul buried here.<br>
 Suddenly, a hazy figure appears above the battered gravestone! Looking closely, you see the ghostly figure of an Elrokian warrior. Could it be the spirit of the person buried in this lost grave?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2b.html">Try speaking to it.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html
index 90b107cdaa..95472f19e4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Stranger, why have you come to this forgotten place? Why do you raise up your voice in prayer?<br>
 Your desire to see me was so strong that it called to me across the black chasm of death, summoning me back to the world of men. What do you seek here?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2c.html">"I have been told that I might gain the wisdom I seek by praying here."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html
index 03fff9a97e..4c86954c46 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 What manner of wisdom do you seek, that you should venture so far from the safety of home and hearth? I see it is no trivial whim that brings you here, but that you have been entrusted with a most important task...<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2d.html">"I have heard that this item was once yours. Is that true?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html
index 8c6419a70b..ed7e02eed7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 I perceive a metal fragment chipped from a blunt weapon...<br>
 Wait... What is this symbol?<br>
 Ah! This is a fragment of Gazkh!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html
index d650dee8c0..eaac79aaf6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Yes, now that I see it clearly, I certainly recognize it. Ah, Gazkh! From the time Shilen bequeathed it to me it never left my side, not even in slumber. Even after death, I wandered for a time searching for it. And now I see that, like me, it is only a broken remnant of what it was.<br>
 This is truly a bittersweet reunion. The memories rush back... But alas! Those times are gone, never to return.<br>
 But how is it that a stranger to these lands should bring this here, you who are not even an Elrokian warrior?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html
index 5cfd8eb202..9762d09764 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 I understand your amazement, but such things are possible.<br>
 The objects upon which Shilen bestowed the power to seal often were also granted awareness and will.<br>
 Gazkh was created to control unstable dinosaurs through a powerful mystic seal, and it became more than a weapon -- it was given life.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html
index 35c1405494..07b07db308 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The power to seal would be dispersed and the weapon thrown into the sea. In that way, Gazkh's suffering would be ended and its legacy preserved. Were that not to happen, Gazkh might become a burden to the tribe...or worse.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2h.html">"That's exactly what I wanted to ask about. What kind of damage could be inflicted by a Gazkh fragment that was not released properly from the power of seal?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html
index f257165069..f4c32fca29 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 What do you mean?!<br>
 Are you saying that in the final battle against Sailren, Gazkh was shattered in the supreme effort to seal the creature?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2i.html">"I heard that at that time, the goddess Shilen used the power of the Gazkh to seal Sailren."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html
index 3ff31e119a..6ecdedfe83 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Ah, that it came to that! Glad I am that I did not live to see those dark days, or the dismal fate of my friend and weapon!<br>
 How Gazkh must have suffered through the long years, broken, abandoned and forgotten by men! That pain likely became like poison to anyone who touched any of the fragments.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2j.html">"Could this poison change people's personalities, causing them to become violent?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html
index 23ea0bae56..8b365a2208 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 No. As far as I know, it is impossible for a Gazkh to use up all of its strength...<br>
 But why do you ask such things?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2k.html">"I'm investigating a link between Gazkh and strange phenomena occurring in the Elrokian village."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html
index ee14140615..a2f1aa1cea 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The Elrokian village... You say that my descendants are growing more violent?<br>
 Hmm... If I surmise correctly, then the phenomena are... Oh no!<br>
 Stranger, we haven't much time!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html
index 0275c6171e..aecbea772e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Ah, this is a fragment of the sacred ax Gazkh, given into my hand by my mother, Shilen!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2e.html">"So this is a part of your old ax?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html
index b138e42302..533a3b536b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 What you have seen are signs of the Sirens awakening, throwing off the power of the seal! Sirens are filled with wickedness and death, and even have the ability to influence the thoughts and actions of others -- even possess their spirits! It was that ability that led many Elrokian warriors to an ignoble death while I lived.<br>
 Unless this awakening is prevented, the entire island will succumb to the Sirens' chaos.<br>
 There is no time to waste -- you must listen to me and heed my words. Only you can save my people!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html
index 7cc13d0386..44067bc45c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The only hope is for you to become an Elrokian warrior, the one destined to wield Gazkh!<br>
 But wait! Gazkh is no toy to be picked up on a whim. It is as dangerous as a serpent, as powerful as fire itself! You must prove yourself worthy to be its owner.<br>
 Stranger, I see that you are already wise and brave. But that alone is not enough. If you wish to travel this path, there is one more task you must perform.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html
index eab4c4af88..d8c83e7d44 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The Sirens possess more than simply physical powers; they also possess psychic abilities. In the past, they could impose their wills on others, forcing them to do their bidding. Without Shilen and her mighty Elrokian warriors, this island is doomed...unless you can prevent it.<br>
 Hear my words!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-3a.html">Listen.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html
index f8f6b1058f..0bbb6f9691 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 There is no time to give you all the details now -- they can wait until the first step is finished.<br>
 First, you must retrieve my ashes from this grave. A memorial ceremony will prepare my remains; sing the <font color="LEVEL">Warrior Song</font> that inspired countless Elrokian warriors as they prepared for battle in the days of old. Summoned by that old tune, my bones will rouse themselves from their long slumber and emerge.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4a.html">"I don't know that song very well."</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html
index 8528135f49..a1bfff5bfa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Have you not heard that ancient song, with its sweet but sorrowful melody?<br>
 You know so much about the Elroki tribe -- I cannot believe no one has taught it to you.<br>
 Search your memory! If you truly do not know it, you must search out someone who can teach it to you; sadly, I am prohibited from helping you learn it.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html
index c627ccff10..ec67c0c3d2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Good!<br>
 Remember, the warrior song contains 3 verses. The memorial ceremony can be completed only when you perfectly sing every single scale of each verse.<br>
 Are you ready?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html
index a5bec07404..fc167f9756 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the first note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 DO_One">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4d.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html
index 78d596aebd..8fc96c79b1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4e.html">You have entered the first note of the first verse. Please enter the second note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html
index ccdc80208d..6d1798c0bc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the second note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4f.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4f.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html
index b39660560d..e4e4a91719 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4g.html">You have entered the second note of the first verse. Please enter the third note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html
index e6cac90548..6aa7454ad5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the third note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4h.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4h.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html
index bd4f1cae39..496a4095b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4i.html">You have entered the third note of the first verse. Please enter the fourth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html
index e5e1529a89..108795c99d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fourth note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4j.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4j.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html
index 676eab3f3a..1ce0bf3860 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4k.html">You have entered the fourth note of the first verse. Please enter the fifth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html
index dd6f2277c8..3a2d1bee49 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fifth note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4l.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4l.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html
index 3888220359..bb97178490 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4m.html">Part of the first verse is incorrect. Please enter the notes again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html
index 04b422304b..e086ae7b1c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 It is not a complex melody, but perhaps an outsider such as yourself finds it more difficult to sing than a born Elrokian warrior who has heard it from birth. Concentrate! You must try again -- the fate of this island depends on it!<br>
 Remember, you must perfectly sing every single scale of each of the 3 verses.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4c.html">Sing the warrior song again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html
index d96ce50991..ed3df48891 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5.html">You have entered the first verse of the warrior song correctly. Please sing the second verse.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html
index 570fcdee04..44b78be902 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the first note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5a.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5a.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html
index 2370ff5e8d..f8bd7b2b04 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5b.html">You have entered the first note of the second verse. Please enter the second note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html
index 34258d62fc..7531e85a25 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the second note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5c.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5c.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html
index 09f16289d8..6e2f3c390f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5d.html">You have entered the second note of the second verse. Please enter the third note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html
index ec7b97127f..22996d04a3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the third note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5e.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5e.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html
index a44313a3ff..214b73ad88 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5f.html">You have entered the third note of the second verse. Please enter the fourth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html
index 4e21d7b1e9..c8c83124cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fourth note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5g.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5g.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html
index 2e7f6f4b1c..2d90949826 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5h.html">You have entered the fourth note of the second verse. Please enter the fifth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html
index 8d93f05c4d..c14632e897 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fifth note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5i.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5i.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html
index 2dcbf9c04a..b3a34bb9b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5.html">Part of the second verse is incorrect. Please enter the notes again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html
index d8088b6e6b..1f9df6dc9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6.html">You have entered the second verse of the warrior song correctly. Please move on to the third verse.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html
index f84cfe54db..0ede731036 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the first note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6a.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6a.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html
index 2b9d3fc0d8..5692cea054 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6b.html">You have entered the first note of the third verse. Please enter the second note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html
index 8a948e7765..ebbae317ac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the second note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6c.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6c.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html
index 387f590f46..de743def4f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6d.html">You have entered the second note of the third verse. Please enter the third note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html
index 902d02ffda..72fa6b3f1a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the third note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6e.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6e.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html
index 652277200b..7c775ad794 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6f.html">You have entered the third note of the third verse. Please enter the fourth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html
index a0477ab675..9d68a430fa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fourth note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6g.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6g.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html
index 3da90df2f0..ccdb4bfec5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6h.html">You have entered the fourth note of the third verse. Please enter the fifth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html
index fb96ef50f3..6b09f5aa67 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fifth note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6i.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6i.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html
index f5a97b3741..2032ce66d0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6.html">Part of the third verse is incorrect. Please enter the notes again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html
index 953ba05c13..b310ee2890 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7.html">You have entered the third verse of the warrior song correctly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html
index 4a75cbd31c..abdae574cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 You have successfully completed the memorial service by singing the <font color="LEVEL">Warrior's Song</font> correctly.<br>
 Suddenly, you hear an answering echo of the song all around you. Almost delicately, a small cloud of dust rises from the grave. The cloud coalesces in mid-air, then moves toward you and gently settles in your pocket.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7a.html">"Are these your ashes?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html
index 13d03db999..4e0df0299e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Yes, these are all that remains of my mortal body, summoned forth from their resting place by the power of your Warrior's Song to perform one final duty.<br>
 As you take these ashes, accept my spirit! We are now linked, you and I. Take these ashes and go to the end of the <font color="LEVEL">southeast</font> area. It was there that Sailren was supposedly sealed. Examine the area carefully for the seal stone; it should be there as well.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-8.html">"What seal stone are you talking about?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html
index 0585567590..e7be3110dc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 You obtained ashes from the Warrior's Grave after successfully completing the memorial service.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7a.html">"Are these the Elrokian warrior's ashes?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html
index 28db387329..1c7e7e2b6a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The seal stone is the most powerful of its kind in the Lost Nest, keeping both man and dinosaur apart from each other.<br>
 It will likely possess some sort of unique shape; I doubt you will have trouble recognizing it when you see it.<br>
 Deposit my ashes on the stone and you will learn how to wield Gazkh. The seal stone may also have other information we need to stop Sailren from destroying the island.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html
index 841239e3d8..8a431a72a4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Why haven't you left?<br>
 Take these ashes and travel <font color="LEVEL">southeast</font>. The seal stone that imprisons Sailren should be in that area -- find it and deposit the ashes on it and you will discover how to wield Gazkh.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html
index e73bbdc73a..c50d5fbaca 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html
@@ -1,4 +1,4 @@
 <html><body>Elder Casian:<br>
 I thought I already told you what to do -- why have you come back to see me?<br>
-<a action="bypass -h Quest Q00130_PathToHellbound 30612-08.html">"I need your Blue Crystal." </a>
+<a action="bypass -h Quest Q00130_PathToHellbound 30612-08.html">"I need your Blue Crystal."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm
index 565e90cc17..779ebfeaa7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm
@@ -1,8 +1,7 @@
 <html><body>Priest Kanis:<br>
 On the day of the attack on the Crystal Oracle, the Oracle's Shamaness was also lost.<br>
 After much effort, I was finally able to determine her whereabouts.<br>
-But my skill is insufficient to defeat the monster that guards her.<br>
-<br>
+But my skill is insufficient to defeat the monster that guards her.<br><br>
 I need the help of an experienced adventurer.<br>
 <a action="bypass -h Quest Q00131_BirdInACage 32264-04.html">"I will help."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html
index a4ce2b3760..27d7c99e88 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html
@@ -1,6 +1,5 @@
 <html><body>Priest Kanis:<br>
-Then please make the necessary preparations.<br>
-<br>
+Then please make the necessary preparations.<br><br>
 Depart once you are ready to rescue the Shamaness from the <font color="LEVEL">Water Dragon's Cave beneath the Crystal Oracle</font>.<br>
 <a action="bypass -h Quest Q00131_BirdInACage 32264-14.html">"Have you learned anything else about the Water Dragon's Cave?"</a><br>
 <a action="bypass -h Quest Q00131_BirdInACage 32264-15.html">"I will depart now."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html
index b28a2a6b1f..410272ef4f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html
@@ -1,11 +1,8 @@
 <html><body>Water Dragon's Shamaness Parme:<br>
 (Suddenly, an ethereal and sorrowful melody begins to flow from the Echo Crystal you received from Kanis.<br>
-The Shamaness' body is engulfed in light, and her eyes come back into focus as she clutches her head and shrieks in pain.<br>
-<br>
-A moment later...<br>
-<br>
-She seems to recover, although still appears somewhat disoriented.)<br>
-<br>
+The Shamaness' body is engulfed in light, and her eyes come back into focus as she clutches her head and shrieks in pain.<br><br>
+A moment later...<br><br>
+She seems to recover, although still appears somewhat disoriented.)<br><br>
 Wh...who...are you?<br>
 And where...am I?<br>
 <a action="bypass -h Quest Q00131_BirdInACage 32271-03.html">Explain what happened.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html
index b459039e4e..42787084e5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html
@@ -1,6 +1,5 @@
 <html><body>Water Dragon's Shamaness Parme:<br>
 While being teleported through the power of the Shamaness, you hear her final whisper in your ear:<br>
-The name of the one who destroyed the Oracle and trapped me in this place is...<br>
-<br>
+The name of the one who destroyed the Oracle and trapped me in this place is...<br><br>
 Be...le...th...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html
index d515cc65d0..2ef2b5442e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html
@@ -2,5 +2,5 @@
 Oh, you're here for Kanis, are you?<br>
 My apologies, but can I know that for sure?<br>
 My enemies would stop at nothing to get what I'm working on at the moment, and I really can't be too careful...<br>
-<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-05.html"> Give the refined crystal samples from Kanis.</a>
+<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-05.html">Give the refined crystal samples from Kanis.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html
index 53ffdf0d03..b7d905bc8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html
@@ -1,7 +1,6 @@
 <html><body>Galate:<br>
 Hmm, what have we here? Oh, well, this certainly proves you are who you say you are, doesn't it?<br>
 I'm sorry to have doubted you, but I'm sure you understand my predicament.<br>
-Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br>
-<br>
+Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br><br>
 <a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-06.html">I heard that there's a way to get onto Hellbound Island without Beleth detecting it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html
index 53ffdf0d03..b7d905bc8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html
@@ -1,7 +1,6 @@
 <html><body>Galate:<br>
 Hmm, what have we here? Oh, well, this certainly proves you are who you say you are, doesn't it?<br>
 I'm sorry to have doubted you, but I'm sure you understand my predicament.<br>
-Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br>
-<br>
+Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br><br>
 <a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-06.html">I heard that there's a way to get onto Hellbound Island without Beleth detecting it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html
index e58e6a5df8..07ce7f7d89 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html
@@ -3,8 +3,6 @@ Yes... If you inject the energy from the refined crystal sample you just gave me
 (Galate activates the magical equipment using the refined crystal sample.)<br>
 Ah! You can safely move onto Hellbound Island now.<br>
 Here, take this as a small token of my appreciation...<br>
-Thank you very much.<br>
-<br>
-<br>
+Thank you very much.<br><br><br>
 If you want to go to Hellbound Island, please come see me.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html
index 457316fbd8..ff41d1f180 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html
@@ -5,9 +5,7 @@ Once the device is fully charged by this high entropy energy, it will allow you
 Now the equipment is activated...<br>
 It can now retain high entropy energy.<br>
 This is entirely due to your valiant efforts in delivering the Refined Crystal Sample to me.<br>
-Thank you very much -- we are in your debt.<br>
-<br>
-<br>
+Thank you very much -- we are in your debt.<br><br><br>
 Now, we must collect all the crystals possible from the lake below the Crystal Oracle in order to focus their combined energy... It will be a dangerous task, so I hope some more experienced adventurers will lend me their assistance...<br>
 (Galate's whispered plea is clear -- why not help her with this?)
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html
index 6a08b5f814..f71c326296 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html
@@ -1,5 +1,6 @@
 <html><body>High Priest Sylvain:<br>
-Correct!<br>We will move on to the final question.<br>
+Correct!<br>
+We will move on to the final question.<br>
 How should political and military power, currently fragmented throughout this chaotic continent, best be concentrated and used?<br>
 <a action="bypass -h Quest Q00137_TempleChampionPart1 30070-04.html">"The power should be in the hands of adventurers."</a><br>
 <a action="bypass -h Quest Q00137_TempleChampionPart1 30070-04.html">"The power should be balanced by distributing it among the various races."</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html
index 7c32a461ae..c90b40dcf6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html
@@ -1,4 +1,4 @@
 <html><body>Trader Unoren:<br>
 Thank you. Now all that is left is to figure out the origin of the black magic energy from the fortress. My old friend Magister Esrandell will also thank you, I'm sure. Please pray that we may send the souls of my fallen fellows into the arms of Eva.<br>
-Please, take this. This is in gratitude for your work to bring eternal peace to our brothers who died for the future of our race. May honor and the spirits of the forest guide you on your path.<br>
+Please, take this. This is in gratitude for your work to bring eternal peace to our brothers who died for the future of our race. May honor and the spirits of the forest guide you on your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm
index 48438353fb..0bba125dc5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm
@@ -1,2 +1,4 @@
 <html><body>Sentry Jenna:<br>
-Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>To meet<font color="LEVEL"> Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.</body></html>
\ No newline at end of file
+Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>
+To meet <font color="LEVEL">Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm
index 1c3d2434c7..9542f73608 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm
@@ -1,5 +1,5 @@
 <html><body>Tetrarch Vellior:<br>
 Have you ever suffered the pain of not being able to sleep? I have lately been plagued every night by <font color="LEVEL">bad dreams</font>. Every night a beautiful woman with fair skin white as snow and hair black as ebony comes to my side and places her blood-red lips near my ear, speaking horrendous and unspeakable things with a hissing voice like a snake that makes my insides burn ...<br>
-The strangest thing is, when I wake up, I cannot remember any of her terrifying, chilling stories. I have called upon all of my magic knowledge, but I have yet to find out the identity of the culprit responsible for sending a devil into my dreams. But I have been able to find out the identity of the monster that appears in my nightmare. It is the <font color="LEVEL">succubus</font> named<font color="LEVEL"> Merkenis</font>, who makes her home inside of the abandoned School of Dark Arts. I do not know what her purpose is, but I want to escape from this cursed nightmare as soon as I can. Won't you put an end to this spiteful monster for me?<br>
+The strangest thing is, when I wake up, I cannot remember any of her terrifying, chilling stories. I have called upon all of my magic knowledge, but I have yet to find out the identity of the culprit responsible for sending a devil into my dreams. But I have been able to find out the identity of the monster that appears in my nightmare. It is the <font color="LEVEL">succubus</font> named <font color="LEVEL">Merkenis</font>, who makes her home inside of the abandoned School of Dark Arts. I do not know what her purpose is, but I want to escape from this cursed nightmare as soon as I can. Won't you put an end to this spiteful monster for me?<br>
 <a action="bypass -h Quest Q00170_DangerousSeduction 30305-04.htm">Say you will get rid of the nightmare for him</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html
index 1d61bd78c7..b28d0fa828 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html
@@ -1,5 +1,5 @@
 <html><body>Trader Galladucci:<br>
 Did you check the Magic Sword Hilt carefully? Well, well, thank you. You performed impressively!<br>
 Giran is a big town, you know, filled with all sorts of activities. You'll also meet all types of people, so mind your manners! Now that you've seen a bit of it, what do you think so far?<br>
-<a action="bypass -h Quest Q00173_ToTheIsleOfSouls 30097-06.html"> "It's great, but I miss my village."</a>
+<a action="bypass -h Quest Q00173_ToTheIsleOfSouls 30097-06.html">"It's great, but I miss my village."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html
index 709b317943..b73a9701c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Hollint:<br>
-Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>What brings you to me today?<br>
+Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>
+What brings you to me today?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30191-02.html">"Croop has asked me to organize a service for his cousin. Here's his letter."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html
index e6cced33a8..748cc42639 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Hollint:<br>
-Hmm... young Jacob has been killed? This is grave news indeed. Something needs to be done before the spreading fear becomes even more tangible.<br>Of course, I'll set about preparing the Temple as per Croop's instructions. There was also a matter of prize reward I believe Croop had me set aside for you?<br>
+Hmm... young Jacob has been killed? This is grave news indeed. Something needs to be done before the spreading fear becomes even more tangible.<br>
+Of course, I'll set about preparing the Temple as per Croop's instructions. There was also a matter of prize reward I believe Croop had me set aside for you?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt reward">"Yes, thank you."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html
index c4d87b5c53..3b0ce03747 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Hollint:<br>
-Here you are then. I hope it's sufficient for the tasks you undertook.<br>Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work.
+Here you are then. I hope it's sufficient for the tasks you undertook.<br>
+Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html
index cba2b4e3d0..45e2b8099e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html
@@ -1,4 +1,7 @@
 <html><body>Guard Hector:<br>
-Here about the murderer aren't you?<br>Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br>
+Here about the murderer aren't you?<br>
+Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>
+Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>
+Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-02.html">"This is different. I've this letter for you."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html
index d07c74cb72..5b01e119db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html
@@ -1,4 +1,7 @@
 <html><body>Guard Hector:<br>
-A letter? Pass it here then....<br>(He silently reads the letter.)<br>Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br>
+A letter? Pass it here then....<br>
+(He silently reads the letter.)<br>
+Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>
+The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-03.html">"So you don't know anything yourself? Where's Stan?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html
index 8a1a951509..6f619c9383 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html
@@ -1,3 +1,6 @@
 <html><body>Guard Hector:<br>
-<font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>Anyway, enough of that. You go see Stan.
+<font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>
+Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>
+Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>
+Anyway, enough of that. You go see Stan.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html
index 9f0335ff73..cefb644e67 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html
@@ -1,4 +1,6 @@
 <html><body>Guard Stan:<br>
-ARGH!<br>What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>What's wrong with you? And what do you want?<br>
+ARGH!<br>
+What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>
+What's wrong with you? And what do you want?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-02.html">"Hector sent me. I'm here about the thing you saw."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html
index 8232a290d4..dd5d73ab6a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html
@@ -1,4 +1,6 @@
 <html><body>Guard Stan:<br>
-Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>But you know what? Maybe it was nothing. Thought about that?<br>
+Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>
+Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>
+But you know what? Maybe it was nothing. Thought about that?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-03.html">"Well, no actually. What exactly did you see?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
index 3277c67d28..4f35540196 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
@@ -1,4 +1,6 @@
 <html><body>Guard Stan:<br>
-I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br>
+I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>
+Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>
+Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-04.html">"If you say so. Where was this exactly?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html
index 1723e85860..482930d485 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html
@@ -1,3 +1,6 @@
 <html><body>Guard Stan:<br>
-Why? You're not... you're not thinking of going there are you?<br>But there's nothing there... and if there WAS something there then it's not something you'll want to sit down and share stories with, trust me.<br>Anyway, the <font color="LEVEL">area East of Oren Castle</font> is fairly unspectacular. Nothing there you'd want to see, and... oh. I just told you where to go, didn't I?<br>Bah. Go then! See if I care! If you come back inside-out, then I ain't gonna fix you!
+Why? You're not... you're not thinking of going there are you?<br>
+But there's nothing there... and if there WAS something there then it's not something you'll want to sit down and share stories with, trust me.<br>
+Anyway, the <font color="LEVEL">area East of Oren Castle</font> is fairly unspectacular. Nothing there you'd want to see, and... oh. I just told you where to go, didn't I?<br>
+Bah. Go then! See if I care! If you come back inside-out, then I ain't gonna fix you!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html
index cb16634df2..dd7c5c6c1b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html
@@ -1,3 +1,5 @@
 <html><body>Guard Stan:<br>
-You still have questions for me? I told you everything I know.<br>The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>Unless you have something else to ask me, you better get going--I'll be back on duty soon....
+You still have questions for me? I told you everything I know.<br>
+The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>
+Unless you have something else to ask me, you better get going--I'll be back on duty soon....
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm
index 424e3b79fe..ccc773c2f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br>
+You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>
+Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>
+Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-02.htm">"Why's it not safe?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
index 9662a7cec0..314b7f202e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br>
+Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>
+Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-03.html">"Sure."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html
index 6939c7d476..b62148f69b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html
@@ -1,3 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-Ach, off with ye!<br>I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>Off with ye! Go!<br>(Only charaters who are level 79 or higher may undertake this quest.)
+Ach, off with ye!<br>
+I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>
+Off with ye! Go!<br>
+(Only charaters who are level 79 or higher may undertake this quest.)
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html
index 822b3e4060..1906dbf046 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Just received word that the memorial service for my poor cousin can now take place.<br>What happened to him is tragc, but I'm grateful for all that you've done for us.<br>
+Just received word that the memorial service for my poor cousin can now take place.<br>
+What happened to him is tragc, but I'm grateful for all that you've done for us.<br>
 Bless you for your kindness!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html
index 0f766131f9..fd6c7fdf04 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Thanks! You've agreed to help, so I'll tell you everything I know. But I don't want anyone else to hear this, okay?<br>Something strange is going on--I hear rumors of some <font color="LEVEL">suspicious character killing off Dwarven contractors</font>...<br>
+Thanks! You've agreed to help, so I'll tell you everything I know. But I don't want anyone else to hear this, okay?<br>
+Something strange is going on--I hear rumors of some <font color="LEVEL">suspicious character killing off Dwarven contractors</font>...<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt video">"Okay..."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html
index 8a1ee24ab6..ab8df6d0d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html
@@ -1,3 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin.
+Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>
+I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>
+Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html
index dff2fc1f97..9da03bf5e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html
@@ -1,3 +1,4 @@
 <html><body>Warehouse Chief Croop:<br>
-Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste!
+Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>
+If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html
index 7b52300998..071383aa55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Ach! There you are! I was about ready to send someone off after YOU!<br>Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br>
+Ach! There you are! I was about ready to send someone off after YOU!<br>
+Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-10.html">"Jacob's dead, Croop. I'm sorry."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html
index 2a52514c8f..070ec65864 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>Where's the body then?<br>
+Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>
+Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>
+Where's the body then?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-11.html">"East of Oren Castle. It's in bad shape."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html
index ffaad69e34..afe7ed19ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Bad shape? What do ye mean? Mutilated?<br>Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br>
+Bad shape? What do ye mean? Mutilated?<br>
+Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-12.html">"Here. This is his right?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html
index 4e54cb99f5..e546c192f2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-Oh. Aye... aye it is. And this is his blood too, I suppose.<br>I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br>
+Oh. Aye... aye it is. And this is his blood too, I suppose.<br>
+I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>
+Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-13.html">"What's the job?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html
index 74fa2ddb98..d4da66daf3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br>
+I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>
+Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>
+So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-14.html">"I'd be glad to help."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html
index b8db2c3133..02fa0492f5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html
@@ -1,4 +1,5 @@
 <html><body>Unidentifiable Body:<br>
-You search the body in an attempt to find out who the person was, but come up empty.<br>Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br>
+You search the body in an attempt to find out who the person was, but come up empty.<br>
+Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 32568-02.html">Prise the fingers open.</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html
index 80415bb943..e82aa636f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html
@@ -1,3 +1,6 @@
 <html><body>Unidentifiable Body:<br>
-You force the fingers open, and find a blood-stained necklace nestled within.<br>Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>J? Jacob? Is this him?<br>Take the necklace.
+You force the fingers open, and find a blood-stained necklace nestled within.<br>
+Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>
+J? Jacob? Is this him?<br>
+Take the necklace.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html
index ead4ed45ce..15775ea69f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html
@@ -1,3 +1,4 @@
 <html><body>Unidentifiable Body:<br>
-You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.)
+You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>
+(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.)
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html
index 8b80e6fa34..e446203226 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html
index 83fbb1aea3..ba8450d103 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html
@@ -1,3 +1,5 @@
 <html><body>High Priest Hollint:<br>
-Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>All you need to do is bring him Jacob's necklace....
+Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>
+Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>
+All you need to do is bring him Jacob's necklace....
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html
index b82d45afc2..efef9cc4a0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Hollint:<br>
-I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>Einhasad's grace, my child. Safe travels.
+I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>
+Einhasad's grace, my child. Safe travels.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html
index 706f7c96c5..79115b917c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html
@@ -1,4 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>So you're here for your reward are you? Let's see what I can dig out for you....<br>
+Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>
+So you're here for your reward are you? Let's see what I can dig out for you....<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 30760-02.html">"Actually I came to offer my services, but I won't say no to a reward."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html
index ed2db71fe2..d186dbc972 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html
@@ -1,3 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>Ah yes, here. I believe this should be about right.<br>Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear?
+Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>
+Ah yes, here. I believe this should be about right.<br>
+Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html
index b90299d97e..18443ef609 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html
@@ -1,4 +1,5 @@
 <html><body>Priest Cain:<br>
-Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br>
+Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>
+You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-02.html">"He was just a simple contractor. This necklace was his only valuable possession."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html
index d0ddaa9343..7e79f140b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-Hmm... a contractor? That makes two in two days.<br>I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>This Jacob fellow, where was he based?<br>
+Hmm... a contractor? That makes two in two days.<br>
+I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>
+This Jacob fellow, where was he based?<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-03.html">"In Oren."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html
index a876ec81f0..5016ce1ad9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>So what part did you play in this act? I assume you are not family.<br>
+So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>
+Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>
+So what part did you play in this act? I assume you are not family.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-04.html">"No. I was hired to find Jacob by Crook, his cousin."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html
index d7340ae34a..7f9be0e80c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br>
+I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>
+Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>
+We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-05.html">"So you want me to pick it?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html
index d53e0a9e0b..037556d314 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html
@@ -1,3 +1,5 @@
 <html><body>Priest Cain:<br>
-Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>Godspeed my friend. Be safe.
+Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>
+I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>
+Godspeed my friend. Be safe.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html
index 15bbd8d792..781090448c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html
@@ -1,3 +1,4 @@
 <html><body>Priest Cain:<br>
-You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>Don't forget to bring back the herbs I need!
+You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>
+Don't forget to bring back the herbs I need!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html
index 2ab8fad9b5..c6325a23b7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html
@@ -1,4 +1,5 @@
 <html><body>Priest Cain:<br>
-Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>Now we can begin the service. Close your eyes, my child, and pray with me....<br>
+Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>
+Now we can begin the service. Close your eyes, my child, and pray with me....<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage showmovie">Close your eyes.</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html
index be6e6592d0..db0a6402b5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-What was that?! You did see it, right? The black flames billowing out the moment I put Jacob's necklace on the altar?<br>Something's wrong. Something is very wrong. This has never happened before... now I fear I have released an evil spirit into our very mids....<br>Look! Behind you!<br>
+What was that?! You did see it, right? The black flames billowing out the moment I put Jacob's necklace on the altar?<br>
+Something's wrong. Something is very wrong. This has never happened before... now I fear I have released an evil spirit into our very mids....<br>
+Look! Behind you!<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage fight">Look around.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html
index e7822b3e2f..13ae47d7ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br>
+Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>
+Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>
+Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-10.html">"You're going to have to explain this."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html
index 8fe680b966..64f6084a18 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-Dwarves have been able to inscribe weapons and armor with incantations, friend--their skills with metals are unrivalled throughout Aden.<br>But what if Jacob were inscribe his necklace with something other than an incantation? What if he left a message within his necklace as he lay dying? A message that would pinpoint his killer?<br>It seems that somehow that creature was able to hide itself in the message, and when the necklace touched the burning incense... we must have released it.<br>
+Dwarves have been able to inscribe weapons and armor with incantations, friend--their skills with metals are unrivalled throughout Aden.<br>
+But what if Jacob were inscribe his necklace with something other than an incantation? What if he left a message within his necklace as he lay dying? A message that would pinpoint his killer?<br>
+It seems that somehow that creature was able to hide itself in the message, and when the necklace touched the burning incense... we must have released it.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-11.html">"I see... I think."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html
index ace97911f5..8245f29317 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br>
+While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>
+As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>
+You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-12.html">"I'll help you, certainly."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html
index e97b06b711..a3bec55b91 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html
@@ -1,3 +1,5 @@
 <html><body>Priest Cain:<br>
-Thank you, friend! Thank you!<br>Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>Go - hurry, and keep your sword arm free.
+Thank you, friend! Thank you!<br>
+Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>
+Go - hurry, and keep your sword arm free.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html
index 000f268bd1..13932746a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html
@@ -1,3 +1,4 @@
 <html><body>Priest Cain:<br>
-(Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>(Another player is currently speaking with him.)
+(Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>
+(Another player is currently speaking with him.)
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html
index 12086f3155..2359fff03f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html
@@ -1,4 +1,5 @@
 <html><body>Herb Collector Eric:<br>
-Now can I do for you, eh? I'm Eric, master gatherer and general do-gooder. Yessir, need something found, just come to me. Need something killed, then... go to someone else. Heh.<br>Oh lord... you've only gone and made me forget what I was lookin' for, haven't you? I wonder if I still have that letter on me....<br>
+Now can I do for you, eh? I'm Eric, master gatherer and general do-gooder. Yessir, need something found, just come to me. Need something killed, then... go to someone else. Heh.<br>
+Oh lord... you've only gone and made me forget what I was lookin' for, haven't you? I wonder if I still have that letter on me....<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32570-02.html">"Actually, I'm here to pick up Priest Cain's shipment. You forgot to send it."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html
index 5ee5b1c62c..772a591157 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html
@@ -1,3 +1,5 @@
 <html><body>Herb Collector Eric:<br>
-Priest Ca... oh! Oh... that's what this package was then.<br>See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>Well, here you are. Send along my apologies to the good priest, won't you?
+Priest Ca... oh! Oh... that's what this package was then.<br>
+See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>
+Well, here you are. Send along my apologies to the good priest, won't you?
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm
index 942438008b..14ee6833ae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm
@@ -1,4 +1,6 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Ready are you? Well then, let's get to it!<br>I'm sure you're full to the brim with questions, but allow me first to tell you a short story. My tale should answer your questions before they are asked, give you context to what you have already witnessed, and show you your path if you are to continue working with the Order of the Dawn.<br>That, I assume, is a given?<br>
+Ready are you? Well then, let's get to it!<br>
+I'm sure you're full to the brim with questions, but allow me first to tell you a short story. My tale should answer your questions before they are asked, give you context to what you have already witnessed, and show you your path if you are to continue working with the Order of the Dawn.<br>
+That, I assume, is a given?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-02.html">"Yes. I promised Priest Cain I'd work with you."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html
index a957351615..89fe785274 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html
@@ -1,4 +1,6 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>Even today his time is remembered as a time of prosperity and peace--a golden age.<br>
+Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>
+Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>
+Even today his time is remembered as a time of prosperity and peace--a golden age.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-03.html">"I know that."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html
index 315658ad97..19d2f993e5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html
@@ -1,4 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-As most do.<br>But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>These seals are now buried deep in Aden's <font color="LEVEL">catacombs and necropolises</font>, areas which have turned into hellish battlefields.<br>
+As most do.<br>But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>
+These seals are now buried deep in Aden's <font color="LEVEL">catacombs and necropolises</font>, areas which have turned into hellish battlefields.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-04.html">"I see."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html
index 5b30f1cea3..591b80f8f3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html
@@ -1,4 +1,6 @@
 <html><body>Sir Gustav Athebaldt:<br>
-No doubt, but time is not something we have to spare, my friend.<br>Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>We need help. We need someone to go and recover the last page.<br>
+No doubt, but time is not something we have to spare, my friend.<br>
+Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>
+We need help. We need someone to go and recover the last page.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-07.html">"Then you know where it is."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html
index e5d2b69193..ffb5dde18a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html
@@ -1,3 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day.
+We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>
+I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>
+You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html
index f3a09f4041..66a206d7c0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html
@@ -1,3 +1,4 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>Hurry! <font color="LEVEL">Oren's South Entrance</font>!
+Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>
+Hurry! <font color="LEVEL">Oren's South Entrance</font>!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html
index 11bcf9e271..18d778f9da 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html
@@ -1,4 +1,5 @@
 <html><body>Lady Claudia:<br>
-There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>I've also heard your training sessions with Collin are over?<br>
+There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>
+I've also heard your training sessions with Collin are over?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-02.html">"They are."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html
index 03c1e09407..7e40eb1d5e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html
@@ -1,4 +1,5 @@
 <html><body>Lady Claudia:<br>
-Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>Now here's a little something for you.<br>
+Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>
+Now here's a little something for you.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-03.html">"Oh, thank you!"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html
index 3ea08fe434..74d01180ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html
@@ -1,3 +1,4 @@
 <html><body>Lady Claudia:<br>
-Not at all! It's the least we could do!<br>Now, how about you take a small break, and come to me when you're good and ready to continue, hmm?
+Not at all! It's the least we could do!<br>
+Now, how about you take a small break, and come to me when you're good and ready to continue, hmm?
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html
index 5df76377e1..d01031f4ba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html
@@ -1,4 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br>
+Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>
+I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-03.html">"So where do we start?"</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html
index aa965ce789..d2f5d27497 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html
@@ -1,4 +1,6 @@
 <html><body>Secret Agent Collin:<br>
-Well, we get you training!<br>First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br>
+Well, we get you training!<br>
+First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>
+No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-04.html">"Transformed?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html
index f44dbd6b7b..88d5266e95 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html
@@ -1,5 +1,7 @@
 <html><body>Secret Agent Collin:<br>
-Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br>
+Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>
+Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>
+Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-05.html">"Okay, please disguise me as a frog."</a><br>
 (The transformation will cancel all movement and speed related buffs.)
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
index bfdc8dce57..b052a49217 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
@@ -1,3 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
+Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>
+Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>
+There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html
index eda690fa24..8d423ebe52 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>Now hurry up. That treasure won't bring itself will it?
+There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>
+Now hurry up. That treasure won't bring itself will it?
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html
index fedb0a2375..f8ab47cc20 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html
@@ -1,4 +1,6 @@
 <html><body>Secret Agent Collin:<br>
-What do you want? A pat on the head? A kick in the jacobs?<br>Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>Get going.<br>
+What do you want? A pat on the head? A kick in the jacobs?<br>
+Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>
+Get going.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-09.html">"I want you to remove the spell."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html
index e97e660f14..4ba02c6fa4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>Well then, I think we can consider that part of the test passed. Now let's see how you handle part two....
+The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>
+Well then, I think we can consider that part of the test passed. Now let's see how you handle part two....
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html
index 8703f374ad..2b0f11fd4e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html
@@ -1,5 +1,7 @@
 <html><body>Secret Agent Collin:<br>
-The Frog King was an easy mark. Not too smart and preoccupied with that Frog Lady we fabricated.<br>This is different though. You're going to be transformed into a <font color="LEVEL">young boy</font>, and you'll be talkin' to <font color="LEVEL">Grandma Tess</font>. You'll have to use completely different character traits this time round, but I still want some kind of <font color="LEVEL">proof of your work</font>.<br>Ready?<br>
+The Frog King was an easy mark. Not too smart and preoccupied with that Frog Lady we fabricated.<br>
+This is different though. You're going to be transformed into a <font color="LEVEL">young boy</font>, and you'll be talkin' to <font color="LEVEL">Grandma Tess</font>. You'll have to use completely different character traits this time round, but I still want some kind of <font color="LEVEL">proof of your work</font>.<br>
+Ready?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-13.html">"As ever."</a><br><br>
 <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html
index 60b373a306..fe88a6409f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-There we go! Haha - look at you!<br>Now go and see <font color="LEVEL">Grandma Tess</font>, and see how long you can keep your chat going. You'll have to run as fast as your little legs'll carry you though, else you'll pop up all tall and strong before her very eyes, and lord knows what she'll do then.
+There we go! Haha - look at you!<br>
+Now go and see <font color="LEVEL">Grandma Tess</font>, and see how long you can keep your chat going. You'll have to run as fast as your little legs'll carry you though, else you'll pop up all tall and strong before her very eyes, and lord knows what she'll do then.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html
index c6f69c46dc..94ed385bb8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html
@@ -1,5 +1,6 @@
 <html><body>Secret Agent Collin:<br>
-What happened? How come the transformation slipped?<br>Ah, it doesn't matter. Want me to change you again?<br>
+What happened? How come the transformation slipped?<br>
+Ah, it doesn't matter. Want me to change you again?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-15.html">"Yes."</a><br><br>
 <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html
index 09654a8752..f50d01b770 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html
@@ -1,3 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>Go!
+There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>
+Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>
+Go!
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html
index 4e43a801bb..6ca775f437 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html
@@ -1,4 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-Back eh?<br>Let's see what you brought then.<br>
+Back eh?<br>
+Let's see what you brought then.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-19.html">"Here. Grandma's candy."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html
index 0aa0154053..bb6b60a289 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready.
+Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>
+Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html
index cf6add1f02..e4e56f0763 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html
@@ -1,5 +1,7 @@
 <html><body>Secret Agent Collin:<br>
-So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>Ready for the transformation?<br>
+So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>
+Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>
+Ready for the transformation?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-21.html">"I think so."</a><br><br>
 <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html
index ed372b6bfe..f23fa94bba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go!
+Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>
+Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html
index 497c76a686..c852722ae0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>Remember: <font color="LEVEL">move fast, avoid water</font>. Go!
+Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>
+Remember: <font color="LEVEL">move fast, avoid water</font>. Go!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
index 591962962e..8d82bebd03 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
@@ -1,4 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-What? Why are you back already?<br>Don't tell me you've other work that needs doing....<br>
-<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br><br>
+What? Why are you back already?<br>
+Don't tell me you've other work that needs doing....<br>
+<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html
index 97f0e80ac8..aa725da08f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html
@@ -1,4 +1,4 @@
 <html><body>Secret Agent Collin:<br>
 Ah ha! Let's see what you've got then.<br>
-<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a><br><br>
+<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html
index 04034acd4b..6bc59420ab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html
@@ -1,3 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-A pair of work gloves... not bad. Bit old though, ain't they?<br>Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>You best leave. Well done.
+A pair of work gloves... not bad. Bit old though, ain't they?<br>
+Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>
+You best leave. Well done.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html
index 26f986d9f2..1fb6de14dd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-What are you waitin' for? A pat on the back?<br>Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>!
+What are you waitin' for? A pat on the back?<br>
+Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html
index 4ad26ed5dd..9d3b680f9a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html
@@ -1,3 +1,4 @@
 <html><body>Frog King:<br>
-A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
+A ribbiting human wakes me up! Ribbit!<br>
+Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html
index d6bc0fc6ef..95233bcebe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html
@@ -1,4 +1,5 @@
 <html><body>Frog King:<br>
-Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>Did you give her it? Croak!<br>
+Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>
+Did you give her it? Croak!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-03.html">"Yes I did... er... ribbit."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html
index ea224ab337..2378ee9ba3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html
@@ -1,4 +1,5 @@
 <html><body>Frog King:<br>
-Well ribbiting done! Ribbit!<br>And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br>
+Well ribbiting done! Ribbit!<br>
+And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-04.html">"She said she liked it... ribbit! But love cannot be proven by just a ribbiting letter...."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html
index 3602cfdb35..ecb812a336 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html
@@ -1,4 +1,5 @@
 <html><body>Frog King:<br>
-Greedy ribbiting frog lady! Rib-rib-ribbit!<br>Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br>
+Greedy ribbiting frog lady! Rib-rib-ribbit!<br>
+Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-05.html">"Maybe a ribbiting jewel? She'd like that... ribbit!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html
index 07a666feee..5d37deb63d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html
@@ -1,3 +1,5 @@
 <html><body>Frog King:<br>
-Ribbit! What happened to you, servant? Much smarter than when I ribbiting sent you! Eat a smart-fly or something? Rib-ribbit!<br>Very well, I'll send her the Blue Bead, my most treasured ribbiting possession. She can't say no to such a beauty!<br>Take this and ribbiting give it to her! See what she says, and come back to me with the good news! Rib-rib-ribbit!
+Ribbit! What happened to you, servant? Much smarter than when I ribbiting sent you! Eat a smart-fly or something? Rib-ribbit!<br>
+Very well, I'll send her the Blue Bead, my most treasured ribbiting possession. She can't say no to such a beauty!<br>
+Take this and ribbiting give it to her! See what she says, and come back to me with the good news! Rib-rib-ribbit!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html
index 4ad26ed5dd..9d3b680f9a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html
@@ -1,3 +1,4 @@
 <html><body>Frog King:<br>
-A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
+A ribbiting human wakes me up! Ribbit!<br>
+Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html
index 258bc608ad..38d2125923 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html
@@ -1,3 +1,4 @@
 <html><body>Frog King:<br>
-Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>Go! Rib-ribbit!
+Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>
+Go! Rib-ribbit!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html
index ff029f1b73..142847ba33 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html
@@ -1,3 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right?
+Oh hello there!<br>
+You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>
+Well, if you see him, tell him his grandma is looking for him, all right?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html
index aa9a18f047..a19206fd9c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html
@@ -1,4 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>Now, what's your name again? Hmm?<br>
+Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>
+Now, what's your name again? Hmm?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-03.html">"Grandma, it's me!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html
index 3acafc86a9..58d2964c5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html
@@ -1,4 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh my--of course it is!<br>Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br>
+Oh my--of course it is!<br>
+Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-04.html">"No Grandma! And I'm real hungry!"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html
index 8598375b32..4057c46526 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html
@@ -1,3 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back....
+Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>
+Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>
+Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back....
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html
index ff029f1b73..142847ba33 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html
@@ -1,3 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right?
+Oh hello there!<br>
+You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>
+Well, if you see him, tell him his grandma is looking for him, all right?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html
index e9eda6507d..aa7585d4f4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html
@@ -1,3 +1,4 @@
 <html><body>Villager Kuta:<br>
-Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
+Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>
+Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html
index 2342a9adbf..c095480047 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html
@@ -1,4 +1,5 @@
 <html><body>Villager Kuta:<br>
-What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br>
+What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>
+Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-03.html">"Uh, yes... Tano."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html
index b8bd189aa2..1da7597ec3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html
@@ -1,4 +1,5 @@
 <html><body>Villager Kuta:<br>
-Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br>
+Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>
+Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-04.html">"I'm sorry mister Kuta. I didn't know."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html
index 3f92b639f8..b67f7f0361 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html
@@ -1,4 +1,5 @@
 <html><body>Villager Kuta:<br>
-Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br>
+Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>
+Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-05.html">"Oh... I must have left them at home...."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html
index 4ce5c13c31..53e3dcfea5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html
@@ -1,3 +1,5 @@
 <html><body>Villager Kuta:<br>
-Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>Hurry up!
+Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>
+I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>
+Hurry up!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html
index e9eda6507d..aa7585d4f4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html
@@ -1,3 +1,4 @@
 <html><body>Villager Kuta:<br>
-Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
+Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>
+Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html
index 8b80e6fa34..e446203226 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html
index ad46c788f9..48228663df 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Raymond:<br>
-Ah, you're our agent aren't you! Quickly, come here!<br>I'm afraid Agent Collin has been assigned elsewhere, and I've been tasked to complete your <font color="LEVEL">transformation</font> in his stead. Now, the guards will be unsuspecting, but you must <font color="LEVEL">keep your distance</font>, else your disguise will fail. Steer clear from all the guards, understand?<br>
+Ah, you're our agent aren't you! Quickly, come here!<br>
+I'm afraid Agent Collin has been assigned elsewhere, and I've been tasked to complete your <font color="LEVEL">transformation</font> in his stead. Now, the guards will be unsuspecting, but you must <font color="LEVEL">keep your distance</font>, else your disguise will fail. Steer clear from all the guards, understand?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-02.html">"Yes."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html
index 61468fff01..863b2bbb56 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Raymond:<br>
-Now you'll need to know the <font color="LEVEL">password for the Storage Room's Code Input device</font>. It's 72.79.78.71. Do not, under any circumstances, forget it. Good men died getting that code; forgetting it would be a disservice to all that they sacrificed.<br>Now, what's the code?<br>
+Now you'll need to know the <font color="LEVEL">password for the Storage Room's Code Input device </font>.It's 72.79.78.71. Do not, under any circumstances, forget it. Good men died getting that code; forgetting it would be a disservice to all that they sacrificed.<br>
+Now, what's the code?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-03.html">"72.79.78.71."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html
index 37ee307d30..c464c33f98 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html
@@ -1,5 +1,6 @@
 <html><body>High Priest Raymond:<br>
-Perfect. Just don't forget it.<br>Now are you ready to be transformed?<br>
+Perfect. Just don't forget it.<br>
+Now are you ready to be transformed?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-04.html">"Yes. Let's do this."</a><br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-05.html">"Not now."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html
index 95fbdb1936..c8efc599aa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-There we go! Now you'll need to use the <font color="LEVEL">Light of Dawn teleporter</font> here in the <font color="LEVEL">Temple</font> to get to the Sanctum. Once there use your <font color="LEVEL">invisibility skills, move fast</font>, and <font color="LEVEL">steer clear from the guards</font>.<br>Oh, and the code! 72.79.78.71. 72.79.78.71. 72.79.78.71. DO NOT forget it!<br><font color="LEVEL">(See High Priest Raymond again to clear the Sentry Morph after abandoning the quest.)</font>
+There we go! Now you'll need to use the <font color="LEVEL">Light of Dawn teleporter</font> here in the <font color="LEVEL">Temple</font> to get to the Sanctum. Once there use your <font color="LEVEL">invisibility skills, move fast</font>, and <font color="LEVEL">steer clear from the guards</font>.<br>
+Oh, and the code! 72.79.78.71. 72.79.78.71. 72.79.78.71. DO NOT forget it!<br><font color="LEVEL">(See High Priest Raymond again to clear the Sentry Morph after abandoning the quest.)</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html
index e38bf04071..aa92296fe7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-If not now, then when?<br>Time is running out, child. You must hurry!
+If not now, then when?<br>
+Time is running out, child. You must hurry!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html
index befdf5427d..09a506cade 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html
@@ -1,4 +1,6 @@
 <html><body>High Priest Raymond:<br>
-Well, let me see it then!<br>Oh, after all that! I can make out the odd word, but this is written in Elmoreden. It's an ancient language conceived by merchants so as to hide their plans from outsiders. Clever....<br>It was rarely spoken then, but is almost unheard of now. In fact, I know of just one man that can help--<font color="LEVEL">Iason Heine</font>.<br>
+Well, let me see it then!<br>
+Oh, after all that! I can make out the odd word, but this is written in Elmoreden. It's an ancient language conceived by merchants so as to hide their plans from outsiders. Clever....<br>
+It was rarely spoken then, but is almost unheard of now. In fact, I know of just one man that can help--<font color="LEVEL">Iason Heine</font>.<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-08.html">"Who?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html
index f864c65b55..4880d31e9a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-He works as an accountant for the Lords of Dawn in the city of <font color="LEVEL">Heine</font>. He's had a long, long fascination with the Elmoreden language, and I'm sure he'll be thrilled to have this contract to decipher.<br>Here's a small token of our appreciation. Now if you could please take it to him for us....
+He works as an accountant for the Lords of Dawn in the city of <font color="LEVEL">Heine</font>. He's had a long, long fascination with the Elmoreden language, and I'm sure he'll be thrilled to have this contract to decipher.<br>
+Here's a small token of our appreciation. Now if you could please take it to him for us....
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html
index 0d9cd41639..7c4cd8f3af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-There - now go! Hurry, and don't forget what I said! Use your invisibility skills, move fast, and steer clear from the guards!<br>Oh, and 72.79.78.71!
+There - now go! Hurry, and don't forget what I said! Use your invisibility skills, move fast, and steer clear from the guards!<br>
+Oh, and 72.79.78.71!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html
index 888c107799..8f387a5db3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-Hurry to the city of <font color="LEVEL">Heine</font> and find <font color="LEVEL">Iason Heine</font>.<br>Ask him to <font color="LEVEL">translate the text</font> for us, and perhaps he'll be able to help us along our path.
+Hurry to the city of <font color="LEVEL">Heine</font> and find <font color="LEVEL">Iason Heine</font>.<br>
+Ask him to <font color="LEVEL">translate the text</font> for us, and perhaps he'll be able to help us along our path.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html
index 7bcee36eb2..ad1ba56699 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html
@@ -1,4 +1,5 @@
 <html><body>Iason Heine:<br>
-Ah yes! I've heard about you from the good Lady Claudia! I understand the Order of the Dawn owes you a great deal.<br>I am Iason Heine, master accountant for the Lords of Dawn. I believe you have something for me?<br>
+Ah yes! I've heard about you from the good Lady Claudia! I understand the Order of the Dawn owes you a great deal.<br>
+I am Iason Heine, master accountant for the Lords of Dawn. I believe you have something for me?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30969-02.html">"Here. It's very delicate."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html
index 1e828c2322..8233148bfb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html
@@ -1,4 +1,5 @@
 <html><body>Iason Heine:<br>
-Of course it is! This document is 1500 years old, my child. The fact that it is still eligible at all is a miracle in its own right--most parchment this old is little more than dust and ash these days.<br>But this... this is remarkable! The one document binding Shunaiman and the Merchants together... in my very hands. A historian's dream....<br>
+Of course it is! This document is 1500 years old, my child. The fact that it is still eligible at all is a miracle in its own right--most parchment this old is little more than dust and ash these days.<br>
+But this... this is remarkable! The one document binding Shunaiman and the Merchants together... in my very hands. A historian's dream....<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30969-03.html">"Can you understand the text?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html
index f514ed0667..8f065fbf51 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html
@@ -1,3 +1,4 @@
 <html><body>Iason Heine:<br>
-Oh yes, yes I can. But I'm afraid my Elmoreden is rather out of practice, and the language was created to confuse outsiders. Pronounce one syllable differently and the whole sentence changes or loses meaning you see, and written Elmoreden is simply a phonetic interpretation of the spoken language....<br>I will need time to translate this page, my child. In the meantime I suggest you get some rest, or perhaps a drink or two. Haha--here's a small reward for you!
+Oh yes, yes I can. But I'm afraid my Elmoreden is rather out of practice, and the language was created to confuse outsiders. Pronounce one syllable differently and the whole sentence changes or loses meaning you see, and written Elmoreden is simply a phonetic interpretation of the spoken language....<br>
+I will need time to translate this page, my child. In the meantime I suggest you get some rest, or perhaps a drink or two. Haha--here's a small reward for you!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html
index f2cce86206..a227cd81a2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html
@@ -1,3 +1,5 @@
 <html><body>Oracle Captain John:<br>
-Oh! Begs your pardon, just we get lots of vagrants and the like round here, see? Terribly sorry if I caused offense--wasn't my intention, 'specially not after Lady Claudia was so generous with that... donation... of hers.<br>Here you are--that card'll get you into the Sanctum faster than a ferret on fire, just you see!<br>Oh! 'fore you go, there's a message the good lady asked me to pass on. Wants you to go see <font color="LEVEL">Bishop Raymond</font> in the <font color="LEVEL">Temple of Einhasad</font>, said it's important.
+Oh! Begs your pardon, just we get lots of vagrants and the like round here, see? Terribly sorry if I caused offense--wasn't my intention, 'specially not after Lady Claudia was so generous with that... donation... of hers.<br>
+Here you are--that card'll get you into the Sanctum faster than a ferret on fire, just you see!<br>
+Oh! 'fore you go, there's a message the good lady asked me to pass on. Wants you to go see <font color="LEVEL">Bishop Raymond</font> in the <font color="LEVEL">Temple of Einhasad</font>, said it's important.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html
index 48c4f30f50..77610e7267 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html
@@ -3,5 +3,5 @@ To access the library archives, you must enter
 the correct passcode. Do so now.<br>
 <a action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Code Input 72.79.78.71</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Code Input 72.76.78.71</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Code Input 72.79.79.71</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Code Input 72.79.79.71</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html
index 20d24c8a5d..28edc9cd96 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html
@@ -1,3 +1,4 @@
 <html><body>Code Input Device:<br>
-The code is incorrect.<br>Try again.
+The code is incorrect.<br>
+Try again.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html
index 1847b0bf40..a73e7f3738 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html
@@ -1,5 +1,6 @@
 <body>Darkness of Dawn:<br>
-You hear what seems to be a human voice emanate from the shining blue sphere.<br>"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br>
+You hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br>
 To access my functions, you must confirm your identity.<br>
 If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br>
 <a action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Access the Darkness of Dawn.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html
index 7a6243c5b1..0d6e288be1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html
@@ -1,3 +1,4 @@
 <body>Darkness of Dawn:<br>
-You hear what seems to be a human voice emanate from the shining blue sphere.<br>"If you have already received the permission of the Order of Dawn, you may access this at any time..."
+You hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"If you have already received the permission of the Order of Dawn, you may access this at any time..."
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html
index 1976299c7f..fcc94ed0e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html
@@ -1,3 +1,4 @@
 <body>Darkness of Dawn:<br>
-YYou hear what seems to be a human voice emanate from the shining blue sphere.<br>"You have the permission of the Order of the Dawn. Transport to the exterior has been initiated..."
+YYou hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"You have the permission of the Order of the Dawn. Transport to the exterior has been initiated..."
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html
index 0f622d2e0c..38b2f7672f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Orven:<br>
-Ah, yes, of course. I heard you were coming.<br>You're searching for the Sacred Book of Seals, aren't you? When I received Wood's missive, I remembered a text I'd read a few years ago that might be helpful to you.<br>
+Ah, yes, of course. I heard you were coming.<br>
+You're searching for the Sacred Book of Seals, aren't you? When I received Wood's missive, I remembered a text I'd read a few years ago that might be helpful to you.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-03.html">"What did it say?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html
index c1cf2de991..a40f3a6fbe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html
@@ -1,4 +1,6 @@
 <html><body>High Priest Orven:<br>
-Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br>
+Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>
+I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>
+A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-04.html">"Absolutely."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html
index b38ce193aa..1bee7e8313 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Orven:<br>
-His name is <font color="LEVEL">Leopard</font>, and he's a genius. I feel certain he'll be able to help you. You'll find him in the <font color="LEVEL">Town of Goddard</font>--you should arrange to travel there immediately.<br>I'll send my copy of the prayer to Leopard myself. Now hurry! I will pray to Einhasad for your success.
+His name is <font color="LEVEL">Leopard</font>, and he's a genius. I feel certain he'll be able to help you. You'll find him in the <font color="LEVEL">Town of Goddard</font>--you should arrange to travel there immediately.<br>
+I'll send my copy of the prayer to Leopard myself. Now hurry! I will pray to Einhasad for your success.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm
index ce5f5b9a88..4d506fa8b9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-You've come to see Franz, yes?<br>I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br>
+You've come to see Franz, yes?<br>
+I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-02.htm">"Well, there's this sacred book..."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm
index ec3a899026..450bf6354e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>What have you learned about it?<br>
+The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>
+What have you learned about it?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-03.htm">"First tell me. What do you know about the 'Emperor's Key'?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm
index 2ba7ee71b3..551852f3e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br>
+The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>
+No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-04.html">"Agreed."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html
index c9a95e8c8f..df2af6154c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html
@@ -1,3 +1,4 @@
 <html><body>Priest Wood:<br>
-Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>I'll send a messenger ahead of you. But hurry!
+Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>
+I'll send a messenger ahead of you. But hurry!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html
index 633d02b6c4..e1046d3087 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html
@@ -1,3 +1,4 @@
 <html><body>Priest Wood:<br>
-I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go!
+I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>
+Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html
index 0b49abf029..c1401d61ab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html
@@ -1,3 +1,5 @@
 <html><body>Priest Wood:<br>
-Oh my... I wonder if it was after you...or the sacred text?<br>Well, that settles it. Give me that manuscript and the object you found and I'll keep them safe. You must be exhausted! Rest for a while. When you've refreshed yourself, then come back and see me.<br>By then, perhaps Franz will be back as well.
+Oh my... I wonder if it was after you...or the sacred text?<br>
+Well, that settles it. Give me that manuscript and the object you found and I'll keep them safe. You must be exhausted! Rest for a while. When you've refreshed yourself, then come back and see me.<br>
+By then, perhaps Franz will be back as well.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html
index 1ebab8aea4..807243289d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html
@@ -1,4 +1,5 @@
 <html><body>Cipher Officer Leopard:<br>
-You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>Now, what can I do for you?<br>
+You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>
+Now, what can I do for you?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32594-02.html">"Tell me about the prayer known as the Emperor's Key."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html
index 16c56fb29a..e3c339fd00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html
@@ -1,3 +1,5 @@
 <html><body>Cipher Officer Leopard:<br>
-Really? That's... surprising. But some of the simplest-appearing ciphers are the hardest to decode. Hmm... let me think....<br>Sigh.... No, this is beyond my abilities, I'm afraid. However, my old cryptology teacher, <font color="LEVEL">Lawrence</font>, is here in Goddard. If anyone can help, it's him. They don't call him the Great Master for nothing.<br>You should be able to find him walking just <font color="LEVEL">outside the castle walls</font>....
+Really? That's... surprising. But some of the simplest-appearing ciphers are the hardest to decode. Hmm... let me think....<br>
+Sigh.... No, this is beyond my abilities, I'm afraid. However, my old cryptology teacher, <font color="LEVEL">Lawrence</font>, is here in Goddard. If anyone can help, it's him. They don't call him the Great Master for nothing.<br>
+You should be able to find him walking just <font color="LEVEL">outside the castle walls</font>....
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html
index 7829431509..840073faef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html
@@ -1,4 +1,5 @@
 <html><body>Great Master Lawrence:<br>
-Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>Well? Who are you?<br>
+Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>
+Well? Who are you?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-02.html">"Your student, Leopard, recommended I speak with you."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html
index 69e3b61ad6..8a117e300a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html
@@ -1,3 +1,4 @@
 <html><body>Great Master Lawrence:<br>
-What?! The Book of Seals?! A myth!<br>Why do you waste my time with... w-what in the world is that?! We're going to die! Kill it, quickly!
+What?! The Book of Seals?! A myth!<br>
+Why do you waste my time with... w-what in the world is that?! We're going to die! Kill it, quickly!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html
index 64fe32cd25..0852cb6d1d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html
@@ -1,4 +1,6 @@
 <html><body>Great Master Lawrence:<br>
-Betimes the most obvious things escape our notice the longest. See here: a number is called out in each of the first four lines.<br>One emperor, three pairs of wings, six catacombs, seven Necropolises... <font color="LEVEL">1-6-6-7</font>! That's the answer!<br>Heh... how about that? Not bad for an old man!<br>
+Betimes the most obvious things escape our notice the longest. See here: a number is called out in each of the first four lines.<br>
+One emperor, three pairs of wings, six catacombs, seven Necropolises... <font color="LEVEL">1-6-6-7</font>! That's the answer!<br>
+Heh... how about that? Not bad for an old man!<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-09.html">"But... where is the book?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html
index dde1a31920..6c89c40491 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html
@@ -1,3 +1,5 @@
 <html><body>Great Master Lawrence:<br>
-Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come.
+Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>
+I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>
+Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html
index fabc4bfa3f..b8dbf104b1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html
@@ -1,3 +1,4 @@
 <html><body>Great Master Lawrence:<br>
-Remember: 1-6-6-7. Give that number to <font color="LEVEL">Sophia at the Library of Sages in Rune</font>.<br>Waste no more time! That monster you slew was only the beginning, unless I'm mistaken.
+Remember: 1-6-6-7. Give that number to <font color="LEVEL">Sophia at the Library of Sages in Rune</font>.<br>
+Waste no more time! That monster you slew was only the beginning, unless I'm mistaken.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html
index 40cc19e536..cfe90e34b8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html
@@ -1,4 +1,5 @@
 <html><body>Library of Sages Director Sophia:<br>
-Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>Let me look.<br>
+Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>
+Let me look.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-03.html">"I'll wait."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html
index 762f469c06..13207e8b0c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html
@@ -1,4 +1,5 @@
 <html><body>Library of Sages Director Sophia:<br>
-I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br>
+I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>
+I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-04.html">"I have a letter of introduction from High Priest Orven. This record is to be delivered to Franz, the Witness of Dawn."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html
index f5bd126c07..18d16b5966 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html
@@ -1,3 +1,4 @@
 <html><body>Library of Sages Director Sophia:<br>
-Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>Of course you may have the text with my compliments.
+Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>
+Of course you may have the text with my compliments.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html
index 8b80e6fa34..e446203226 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm
index cb5dcfaf4c..2f0b27ea73 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br>
+Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>
+Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32593-02.html">"Yes."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html
index 3e7aa67cd7..dd155d23fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html
@@ -1,3 +1,5 @@
 <html><body>Priest Wood:<br>
-You're back!<br>I must ask you to keep your conversation with Franz between just the two of you. You have been made aware of some of our order's greatest secrets; should they become public knowledge our society would be ruined.<br>Now, I understand I am to give you this, and bid you farewell while you train, and we research. We will contact you soon, so be ready!
+You're back!<br>
+I must ask you to keep your conversation with Franz between just the two of you. You have been made aware of some of our order's greatest secrets; should they become public knowledge our society would be ruined.<br>
+Now, I understand I am to give you this, and bid you farewell while you train, and we research. We will contact you soon, so be ready!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html
index ccf47cae1c..2e40c06cb9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br>
+I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>
+Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-02.html">"Thank you..."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html
index 1e0e5afb7c..a80f363c88 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-Not at all.<br>Now I'm going to let you in on another of our secrets. It... it... did you hear that? Strange....<br>It concerns that book of yours.<br>
+Not at all.<br>Now I'm going to let you in on another of our secrets. It... it... did you hear that? Strange....<br>
+It concerns that book of yours.<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-03.html">"Oh?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html
index 3d321d4836..d120f7cc25 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html
@@ -1,4 +1,6 @@
 <html><body>Priest Franz:<br>
-But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>What... what's that? It's gone cold....<br>
+But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>
+Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>
+What... what's that? It's gone cold....<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo fight">Look around.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html
index 0d6c90fb57..74bdd62fd4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html
@@ -1,3 +1,4 @@
 <html><body>Priest Franz:<br>
-Fight the creature or we'll both be killed!<br>(Another player is currently speaking with him.)
+Fight the creature or we'll both be killed!<br>
+(Another player is currently speaking with him.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html
index feca7b1ad8..44593dee45 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html
@@ -1,4 +1,7 @@
 <html><body>Priest Franz:<br>
-My word! What was that thing? And... and what is that thing it left?<br>It must have been searching for this copy of the Book of Seals...<br>What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>Quickly child--hand me that manuscript.<br>
+My word! What was that thing? And... and what is that thing it left?<br>
+It must have been searching for this copy of the Book of Seals...<br>
+What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>
+Quickly child--hand me that manuscript.<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-08.html">"Here."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html
index 05e9f3a8ff..8f4054714a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>Oh my....<br>
+Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>
+Oh my....<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-09.html">"What does it mean?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html
index 4230e725d3..d883292135 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>But would you willing to help us again, when the time comes?<br>
+There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>
+But would you willing to help us again, when the time comes?<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-11.html">"Of course."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html
index ff541f5502..b5d7487eb0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html
@@ -1,3 +1,5 @@
 <html><body>Priest Franz:<br>
-Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
+Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>
+More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>
+Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html
index 1406d0883f..19b55afaf8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html
@@ -1,3 +1,4 @@
 <html><body>Priest Franz:<br>
-You must leave now, my child. We will do our research, and then contact you when the time is right.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
+You must leave now, my child. We will do our research, and then contact you when the time is right.<br>
+Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html
index 8b80e6fa34..e446203226 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html
index e542304843..0696f29003 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
 You must mean the Poetry Book with the stories of Beleth. I had forgotten about it, it was such a long time ago.<br>
 A poet at the time collected the stories of old heroes. This is important work you are doing! Here's the book.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30692-02.html">"Thank you."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html
index 50042d7c06..c8ee7e4420 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
 I hope Talien's work bears fruit. Hearing the stories of old heroes will help people know their own ideals. Tell him I have great expectations!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html
index 66d35711a6..0592c21931 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
 Did you deliver the Poetry Book to Talien yet? This is the only copy, so be extra careful. Tell Talien I expect the best.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html
index e79b4fa9c2..c5e6d1f026 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
 One of my ancestors participated in the Antharas conquest. People call them the Seventeen Nemeses of the Land Dragon.<br>
 All I know is pieces of stories that I heard from my grandparents. There are many tales, and I don't know which is true. The poet may know, if you can get him to talk.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30753-02.html">"Who is he?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html
index 7f836df07f..47bb906f96 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
 I don't know if you met Gilmore, the Watchman of the Land Dragon Antharas. He's one of the Seventeen Nemeses. He sacrificed himself and became undead to monitor Antharas' movements in the Dragon Valley and to protect the seal made by the Founding Emperor Shunaiman. He would know what happened, he was there. It's dangerous, so watch yourself!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html
index 9892d60f7f..5934357407 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
 Go to the entrance of the Dragon Valley and meet Gilmore, the watchman of the Land Dragon Antharas. Since he was there, he must know the story.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html
index d67a79cbb3..f843c5c8cf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
 There is someone who's still looking for the old stories. Well, they happened such a long time ago, but I can never forget them. However, I am walking down the road of swords and watching the Land Dragon. I'm not a storyteller or poet like Talien.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30754-02.html">Wasn't there anyone who recorded the event at the time?</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html
index 1e42081ddf..e9144bf135 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
 Of the seventeen of us, the Elf Witch Baraham was best at telling stories and keeping records. She kept journals even during our difficult travels. She can tell you where to find what Talien is looking for.<br>
 One problem remains, she has turned into an evil creature and can't tell the stories anymore. She's the only one who knows what really happened, and it's heart-breaking.<br>
 There is hope yet. She still has the records. Find her in a cave in the Bee Hive area and take them from her. That's all I know. Good luck!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html
index 78fd56639d..7873d6cdab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html
@@ -1,5 +1,3 @@
-<html><body>
-
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
 Baraham is now an evil creature living in a cave in the Bee Hive area. Find her and you'll find the records. Good luck!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html
index 24b1c2281c..60f0549c4e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 I can't believe somebody still knows about the song! Yes, I have a crystal like that. It's my most cherished possession, but I will gladly give it to someone who appreciates it's value!<br>
 There is one problem that must be solved first, otherwise taking the crystal won't help you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31042-02.html">"What can I do to help?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html
index a3d263c8e3..de74f0965a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 The Echo Crystal is a fragile object and is easily broken. This one is worn out after so many years, and needs to be restored. It's delicate work requiring specialized tools. I'll need the long and sturdy claws of Malruk succubi from the Dragon Valley.<br>
 Bring me ten sharp claws. Make sure they are in excellent condition!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html
index 2cc0e49ef4..bc96884ffd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 These are perfect. I'll start working on it right away. It shouldn't take very long.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31042-05.html">Wait</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html
index 22e15ee5b8..6f8eba2ce0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 I need the claws of Malruk Succubi to mend this Echo Crystal. I can't repair it without the proper tools. Go to the Dragon Valley to get the claws for me. I need at least 10 of them.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html
index 29ad4a7d49..3737a527df 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 Now it will make the proper sound! Take it to Talien, your poet friend.<br>
 I don't need you to reimburse me. I'd rather see the crystal being used for a worthy purpose than sitting in this dusty warehouse. Now hurry!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html
index 7342fc5b47..6f71d6eeec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 Take the Echo Crystal and go back to your poet friend.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html
index 7617081225..f782f14f3c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 Not just anybody can restore weapons of the old Empire, what makes you think you can help me? I can't even entrust Hilda or Feynn with the job! Well, Caradine does think highly of you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31272-02.html">"I can help."</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html
index bc278588e1..0064f33d96 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 OK, I'll give you the job. We need about five units of Lunargent, and a bottle of Hellfire Oil. Meet Magic Trader Wesley in the Ivory Tower. He'll tell you where to find them, or maybe you could get them from other Adventurers.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html
index 4b618f9d2b..d1712db13d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 That took a while, but you did it. I have something to tell you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31272-05.html">Listen</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html
index 2dd3f7217c..931cc9ca8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 You came back empty-handed? Hurry up and get five units of Lunargent and a bottle of Hellfire Oil!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html
index cdfede50d6..0808622975 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 Caradine wants to see you as soon as possible. You should go now.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html
index 5b74e4ca98..3c9843d59b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 Didn't I tell you? Caradine was urgently looking for you. Hurry up and go see her!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html
index a426a2e359..f208eb73f1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Welcome. Are you the one Kassandra was talking about? She's the girl with the nightmares. To prepare medicine for her I need a very rare herb. Will you help me save her?<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31336-02.html">"I'll help."</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html
index 9de5b44e92..879dd1ad6a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Very well! The item that I require is an ultimate, rare herb that can be collected only once a year! But there is also an easy way to obtain it. Go to the <font color="LEVEL">Cemetary</font> located to the east of the Town of Aden, and defeat the <font color="LEVEL">Taik Orc Supply Leaders</font> there. If you search their bodies afterward, you should be able to obtain it! I need five in order to save the Dreaming Girl of Flames.<br>
 Go, and may the star of fate be upon you!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html
index 6d8f0bd787..d939ff298c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Now I can make a drug to control evil dream spirits and restore her vitality! It won't take long.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31336-05.html">Wait</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html
index 42c2e9cd5f..26e212329f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Should the one who holds the Star of Destiny really be doing favors for someone else? Go to the Cemetry and get five units of Crimson Moss by killing Taik Orc Supply Leader and cutting them open.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html
index 9de0f883e6..7b00ea1758 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Take this to the dreaming girl now. With Paagrio's blessing she will fulfill her important destiny, harsh as it may be. Keep her safe!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html
index cadd7c40df..00403a6bc6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Take the medicine that I, Rahorakti, made you, to the dreaming girl of flame, Kassandra.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm
index f7b93987d6..e91cae94c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Do you know the story of the seventeen heroes who challenged the Land Dragon Antharas? It's fascinating! Such a heroic sacrifice! It could be an epic poem! In fact, it's one of my all-time favorite stories! It's what motivated me to become a bohemian poet! It's always been my dream to write a great epic poem tying all the pieces of this story together.<br>
 Unfortunately, I only know a few fragments of it that I heard from my grandfather. I'm trying to collect everything I can about this story. I'm looking for someone who can help me. Good help is so hard to find these days.<br>
 (This quest may only be undertaken by sub-class characters of level 50 or above.) 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm
index b4ca373146..4b8c0f92c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Do you know the story of the seventeen heroes who challenged the Land Dragon Antharas? It's fascinating! Such a heroic sacrifice! It could be an epic poem! In fact, it's one of my all-time favorite stories! It's what motivated me to become a bohemian poet! It's always been my dream to write a great epic poem tying all the pieces of this story together.<br>
 Unfortunately, I only know a few fragments of it that I heard from my grandfather. I'm trying to collect everything I can about this story. I'm looking for someone who can help me. Will you do it?<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31739-02.html">"I'll help you."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html
index 43e3ad840f..fabe7b4052 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Awesome! Thank you! Now, where should we begin? I suppose we should speak to the ones who know the story best.<br>
 A descendant of one of the seventeen heroes is living in Giran Castle Town. Her name is Gabrielle. I couldn't even think of visiting her, since I'd have to cross the Death Pass. Would you visit her on my behalf? She probably has literature or materials related to her ancestor!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html
index 7946f746e7..366f5696e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Why haven't you left yet? Do I need to remind you how important this is? Visit Gabrielle in Giran Castle Town and ask her to tell you the story of the seventeen heroes.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html
index 1eff4fdd9d..3ebadbed47 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Come in! Is this the record? Great job! The record of the seventeen heroes who confronted the Land Dragon!<br>
 This is truly fascinating! Now I can write all about the story! What remarkable people! If only they could've survived their heroic encounter with Antharas! What dreams they must have had!<br>
 That brings me to my point... I still need to gather much more information. Will you help me a little bit more?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html
index 86768c35de..2fc48fb65a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Have you heard the song about King Raul and the 5 clan members who helped him to unify the kingdom? Everyone in Aden knows that one! I'm afraid many of the details have been lost to history. It was a beautiful song, sung by the bards in the time of King Raul. Now it's been forgotten.<br>
 I've heard that a Dwarven artisan in Heine has captured the song in an Echo Crystal. He's known as a Melody Maestro. Find him and bring me the crystal. It will be a great help.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html
index 56ec69ee65..47d0c4ac3f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Bring me the Echo Crystal that contains the song about King Raul and the 5 clan members. A Dwarven artisan in Heine known as the Melody Maestro has the crystal. Please do this for me.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html
index a7e5429f2b..6112d02b93 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Welcome back! I've been reading the records you gave me and I found something very interesting!<br>
 The stories all have something in common. They all met the Lady of the Lake and came across the Star of Destiny.<br>
 Is this the Echo Crystal that contains the Forgotten Song? Great job! We can only listen to it once. We can create a musical score if we take this to my friend, Barbado.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html
index e7213e33d9..a81348f838 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 This last story is about the heroes who confronted the devil Beleth. A poet recorded those terrible events in shocking detail. The record is kept by an Elf named Stedmiel in Hunters Village. Go there and ask him for it.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html
index bf4ad9ef38..ca86b18e63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Like I told you last time, go meet Stedmiel in Hunters Village, and ask him about the records of the story about soldiers who fought against Devil Beleth.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html
index e443830929..4ad11b441f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Is this the book? Great job! I'm sorry I didn't recognize you!<br>
 Why didn't you say something? I never imagined I was making someone of your stature run errands for me! I've heard all about you! Please forgive me if I offended you!<br>
 Somebody wants to meet you. Will you meet him?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html
index 554106c4b7..650d8328b6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Virgil in Rune Castle Town is a very important supporter of our cause. He wants to meet you.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html
index 1174c44a4a..49ea33ff43 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Ah, you haven't left yet. My sponsor Virgil is in Rune Castle Town now. Go meet him there.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html
index fed919cfa1..c1c8f7f05e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Caradine:<br>
+<html><body>Caradine:<br>
 Good to see you! Thank you for helping us. We've been trying to find you since we received this letter from Virgil, addressed to you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31740-05.html">"Let me see the letter."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html
index 249e1de1f2..82fbdf6582 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Caradine:<br>
+<html><body>Caradine:<br>
 Virgil's in trouble! Go to him immediately!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html
index 1eddbfb5ce..623e4c6c13 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 I've been waiting for you.<br>
 You've undertaken the trial as the ranking guild member, and helped Reorin save his wife's soul and restore his reputation. You don't have to live the life of a criminal anymore. Drinking Mimir's Elixir allows you to create your own destiny. It was no coincidence that Talien met you. It all matches my granddaughter's dream!<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31742-02.html">"What dream?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html
index 0f6dbb3150..9e1a269ad5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 My granddaughter Kassandra suffers from a grave illness. She was always weak, but her nightmares are robbing her of what little strength she has left.<br>
 She was born with a special gift to foresee the future in her dreams. Ogmar thinks you might be able to help, so I asked you to come. He knows all the details, talk to him.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html
index 7aa66c5dc4..6e5db9a44a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Kassandra's nightmare has some important details concerning you. Ogmar knows the story, talk to him.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html
index 3dcc43bfa9..b94cd33f51 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 I knew you could do it! She looks better already. Thank you.<br>
 I don't know how to tell you, but there's someone who worships the Lady of the Lake who wants to see you. Do you want to meet her?<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31742-05.html">"Yes."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html
index 165042b5b3..bd2a53c673 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Look for an Elf named Caradine in Goddard Castle Town. She's the daughter of the family that worships the Lady of the Lake. Go see her.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html
index 600adc1e68..c81ce50b64 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Go to Goddard Castle Town and meet Caradine.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html
index 3c32188b13..c112e4dfb7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 What is this...? Oh, it smells rancid! No way I'll take that!<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31743-02.html">"But you must!"</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html
index d3529d1f97..f3db860e87 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 Eww! It's bitter.<br>
 I think my headache is going away! My grandpa wants you to go see him.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html
index 970ee335ca..be62a3fc20 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 My grandfather wants to see you right now! Hurry up!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html
index 152cf32b5c..a2a524f4a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Kassandra is my friend Virgil's child. I saw the Grand Seer about her once, he said her nightmares are depleting her strength. He can make the drug to cure her!<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31744-02.html">"Where is he?"</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html
index 648129ee05..d8bc784889 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 You'll find Grand Seer Rahorakti in the Sage's Library in the basement of this building.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html
index f5e7f70aa3..1211c7c836 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 The Sage's Library is under this building. Find Grand Seer Rahorakti there.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html
index 51ce9eb0c9..8d99dc2ca8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Alchemist Matild:<br>
+<html><body>Alchemist Matild:<br>
 My mentor sent you for the Sight of One-Hundred Eyes, didn't she? Wait here, I'll get the materials.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30738-02.html">"I'll wait."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html
index a6fb9f3373..b92fdb0d26 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Alchemist Matild:<br>
+<html><body>Alchemist Matild:<br>
 Thanks for waiting. Here you are! Please give my best regards to my mentor. I haven't seen her for over a year. Tell Witch Kalis I'm taking good care of her house!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html
index 30cb46d0cf..063c0eac00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Alchemist Matild:<br>
+<html><body>Alchemist Matild:<br>
 Go ahead.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html
index 875b02b6b8..ae086686e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 I owe the Mysterious Dark Knight a favor, so I'll help you. I need to use the Sight of One-Hundred Eyes spell to find the owner of this hair. I'm missing some key ingredients, though.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30759-02.html">"Where can I find them?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html
index cce51997de..f2676fdb0f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Find my disciple Matild at my hut, in the forest east of the Ivory Tower in Oren. Tell her you need the materials for the Sight of One-Hundred Eyes spell.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html
index ceb8f8c59c..57a72e897a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Find Matild to get the materials for the spell. Aren't you supposed to be in a hurry?
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html
index 36a58795a7..ab47bb07b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Good work. Now wait a moment while I cast the spell...<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30759-05.html">Wait</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html
index 0edfcd63a4..3eaa610bc8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 I've found a very faint trace of the Lady of the Lake in the Valley of Saints. Her life force is weakening. You'd better hurry!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html
index 7b6a774abc..b35f490d85 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Aren't you supposed to be in a hurry?
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm
index e4b8e16830..aa4cdb63f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 I can't find him. I hope nothing bad has happened.<br>
 (This quest is available only for sub-class characters of level 60 or above.)
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm
index 9635f3c421..8a6d3671bb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 You came just in time. Something big is happening. You're the only one who can help.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31742-02.html">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html
index dc30eee472..87bba66646 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Three nights ago Kassandra had another nightmare and woke up screaming. Now she doesn't respond to anyone and stares aimlessly. Since she trusts you, maybe she'll talk to you. Please help her get over this illness.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html
index d0ed903e09..d5342a1798 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Please help my granddaughter.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html
index ede9a46748..db9a5f3fc7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Good job, they're safe now.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html
index 0092dc22c4..0dd08034bd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 I'm scared. What should I do?<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-02.html">"Come on, get going!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html
index 4ca170b820..d6011022ac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 But... the golden princess... the princess...!<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-03.html">"What's happening to her? What did you see in your dream?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html
index a690ddaf62..9d27600315 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 They had swords... so many... the princess is trying to escape, but she's caught... No! Don't hurt her!<br>
 White feathers everywhere...! The princess is crying... she looks so sad... She is taken away!<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-04.html">"Where to? What do you see around there? Please tell me!"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html
index 2ffb25feb1..d38867ff69 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 Green... brown... strange-looking trees...<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-05.html">"What else? Tell me everything."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html
index fd6a4f4229..9bbb97acaa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 That's all I can see. Ask Uncle Ogmar, he used to travel a lot, maybe he would know where it is. Please help the princess!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html
index c5f4821061..73d6ac70dd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 You must go see Uncle Ogmar. Hurry!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html
index 579bbbcf68..efc3c53b33 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 Thank you!<br>
 Grandpa Virgil, Uncle Ogmar! The princess is safe!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html
index 75d7b56a23..d1593e1ac5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Kassandra never had normal dreams. She may have the blood of a shaman in her veins. This nightmare must be a message. Please tell me about her dream.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31744-02.html">"Well, she described..."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html
index 3a195ce577..ffb1932130 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Tejakar Paagrio! That must be the Swamp of Screams. The valley between two tall peaks, that must be around the Gateway of Evil Spirits in the east of the swamp.<br>
 Maybe we should look around there.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html
index f3298de005..10941f0b03 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Look for a clue on the path to the Gateway of Evil Spirits in the east of the swamp.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html
index 8eae7cc678..8df3339ed1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Fallen Unicon:<br>
-The Fallen Unicorn is surrounded by a strong force, making it impossible to get near it. The source of the force appears to be the four<font color="LEVEL"> Cornerstones of Restraining</font> laid down around the Fallen Unicorn.
-</body></html>
+<html><body>Fallen Unicon:<br>
+The Fallen Unicorn is surrounded by a strong force, making it impossible to get near it. The source of the force appears to be the four <font color="LEVEL">Cornerstones of Restraining</font> laid down around the Fallen Unicorn.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html
index 87579044be..c0f18718bc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Fallen Unicorn:<br>
+<html><body>Fallen Unicorn:<br>
 The unicorn staggers to its feet. The force field must be gone.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html
index d2b29c7ec4..ab4da0922b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Pure White Unicorn:<br>
+<html><body>Pure White Unicorn:<br>
 [A familiar female voice] Thank you for your help... I'm too weak now to return to my original state, but don't worry. It's too dangerous for you to stay any longer. You must go back to Kassandra and her grandfather.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html
index 69cf5aa63d..d1d16dde2c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Pure White Unicorn:<br>
+<html><body>Pure White Unicorn:<br>
 [A familiar female voice] Hurry and return to the Dwarven girl, Kassandra.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html
index 7c1570ee85..099962c1af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Cornerstone of Restraining:<br>
-Looking closely, you see a hole to put in something like a bead. It looks like the orb in the hands of<font color="LEVEL"> Restrainers of Glory</font>, who keep the cave, is going to fit into the hole perfectly.
-</body></html>
+<html><body>Cornerstone of Restraining:<br>
+Looking closely, you see a hole to put in something like a bead. It looks like the orb in the hands of <font color="LEVEL">Restrainers of Glory</font>, who keep the cave, is going to fit into the hole perfectly.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html
index 0600104b56..f7ae08ff65 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Cornerstone of Restraining:<br>
+<html><body>Cornerstone of Restraining:<br>
 You see a small hole.<br>
 As soon as you put the orb in, the entire cornerstone is surrounded by bright light, and slowly disappears. You can save the unicorn if you make the remaining Cornerstones of Restraining disappear.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html
index 44f75913c9..15fc0fab55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 You missed her, my friend!<br>
 I came running when I sensed she was in danger, but she was already gone. The winged vermin wouldn't tell me where she was taken, so I had to use force!<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31751-02.html">"Where do you think she is?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html
index 6fedd51ad3..148166b01e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 I don't know. It's hard to track these gangs. Maybe we can find a clue from the dead ones.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html
index 2180dcda59..83f1f331dd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 Search the corpses, you're sure to find something.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html
index b71ab2d901..a10cc6a69a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html
@@ -1,6 +1,5 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 Hmm... blonde hair. I'm not sure what that tells us, but I know how to find out.<br>
 Find Witch Kalis in south Oren. She can use her spells to find out where she was taken. Tell her I sent you, she owes me a favor.<br>
 I must do my own research here. Good luck, my friend.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html
index 9e9ad28ddd..5f781bd196 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html
@@ -1,6 +1,5 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 Meet a witch named Kalis south of Oren. She owes me a favor, so she'll help us.<br>
 She should be able to tell us where the person who lost that blonde hair is.<br>
 Now, be on your way! I'll continue my research here. May capricious destiny have mercy on you, my young friend!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html
index 00954928f5..68eb5ce99e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Angel Corpse:<br>
+<html><body>Angel Corpse:<br>
 A long, blonde hair was found. Could it be from a blonde woman?
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html
index f20c25d5a3..822e0861a0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Angel Corpse:<br>
+<html><body>Angel Corpse:<br>
 Nothing unusual.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html
index 7cceeb7486..6d5485117e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html
@@ -1,3 +1,3 @@
 <html><body>
 Quest may only be undertaken by a character of the proper sub-class.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html
index 262b1a776f..d074c4ce0b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html
@@ -1,5 +1,4 @@
 <html><body>Magister Ladd:<br>
-I have successfully removed the Soultrap spells on Waterbinder, Evergreen and Rain Song. Now I will send them where they belong. 
-I have no doubt that your destiny will be great.<br>
+I have successfully removed the Soultrap spells on Waterbinder, Evergreen and Rain Song. Now I will send them where they belong. I have no doubt that your destiny will be great.<br>
 Caradine left a letter for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm
index adae19f055..8b73124c7d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
 You ever been to the Plains of the Lizardmen? It was there that the mighty dragon Antharas was slain. They say the magic that flowed through his veins poured into the Plains and bloomed into something quite beautiful. Absolute rubbish if you ask me! The region has become sick with poison! Just ask the Leto Lizardmen.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm
index a4166b1f27..9177c21bec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm
@@ -1,6 +1,5 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
 The poisons of the plains caused the Leto to die off, and what Leto didn't die began to... evolve, if you could call it that. They have become a new species, calling themselves the Tanta. Only I doubt poison alone could do that, so it must be magic too. The poor Leto... they had no choice in the matter.<br>
 A group of investigators were sent to look into the matter months ago. We haven't heard anything back from them, though, and my duties keep me from handling the situation personally. Could you do me a favor and talk to the Chief Investigator for me? His name is Johnny.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm
index 16bca31c0a..fd146a0c9b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm
@@ -1,4 +1,3 @@
-<html><body>
-Chief Guard Mouen:<br>
-Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.<br>
+<html><body>Chief Guard Mouen:<br>
+Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm
index 3e35cf9514..3b79b4fa4a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm
@@ -1,4 +1,3 @@
-<html><body>
-Chief Guard Mouen:<br>
-We still haven't heard from those do-nothing investigators. Talk to Johnny as soon as possible, please.<br>
+<html><body>Chief Guard Mouen:<br>
+We still haven't heard from those do-nothing investigators. Talk to Johnny as soon as possible, please.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm
index 730fd3ff8e..5fa40019d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
 Hey, there you are! How are you doing? We're very pleased with how you handled that matter with the investigators. Might not have done it without you. Thanks!<br>
-(This quest is complete.)<br>
+(This quest is complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm
index 52abb778fa..408e084962 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
 Mouen sent you? Damn it, this investigation is my responsibility. He should learn to trust me and quit doubting me. So what did he say?<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm
index 49fcc56322..663384517e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
 Investigators <font color="LEVEL">Sally</font> and <font color="LEVEL">Laki</font> are supposed to have conducted the investigation and turned in their reports. I guess they haven't been delivered. I'll crack the whip on those two and make sure they get the results of the investigation back to Mouen. Anything you might be curious about the plains, just ask them. Personally, I don't go out there because the poison gets on my clothes, and these threads cost me a pretty penny. Clothes make the man, they say.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm
index 27c5574219..9a53db304d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm
@@ -1,4 +1,3 @@
-<html><body>
-Chief Investigator Johnny:<br>
-Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.<br>
+<html><body>Chief Investigator Johnny:<br>
+Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm
index a387c0582c..73fff4ffda 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
 Get off my back. The reports have been sent.<br>
-(This quest is complete.)<br>
+(This quest is complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm
index 25026f77a2..9090c91e98 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Agh! I'm dying to learn more about the plants and fungus on the Plains of the Lizardmen! The Plains are full of so many species, some you can't find anywhere else! But I couldn't send you, as much as I want to know. You're just not strong enough yet.<br>
-(Only characters level 82 and above are allowed to take this quest.)<br>
+(Only characters level 82 and above are allowed to take this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm
index ae4b10c81c..8c765b1f7d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 As I mentioned, there are some unique plants on the Plains of the Lizardmen. They're very rare and sought after because of what happens when you eat them. Pretty cool, right?<br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm
index 12093605d4..2618d5273e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm
@@ -1,6 +1,5 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 I wish I knew, truly. I'm determined to find out...in fact, you might be able to help me, if you're willing?<br>
 Look, I have no illusions about myself. I'm no fighter. Girls could beat me up. Little girls. Little sick girls. It's not a big secret or anything, but could you maybe not repeat that to anyone?<br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-03.htm">Agree, and say you are willing to help out.</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-03.htm">Agree, and say you are willing to help out.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm
index 8af64bad34..e427bf42a3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!<br>
+<html><body>Investigator Sally:<br>
+Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm
index 4e36f12609..47e2c17aa0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!<br>
+<html><body>Investigator Sally:<br>
+You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm
index 9c2557262c..ea465f3898 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 You did it! I have to say, I'm impressed. And you didn't even eat any of them... right? RIGHT? Uh oh. Don't move! I'll analyze these plants as quickly as possible.<br>
 Hm... what's that smell? Did you step in something on the way here?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm
index d43dc3908b..73a607fa40 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 There you are! I finished the analysis, and the results are good. You'll live! Basically. No need for an antidote or anything.<br>
 I eat various medicinal plants all the time. For research purposes only, of course. Want me to tell you about what these ones do?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plants</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm
index d03f27e469..fcdb155266 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br>
 Need to know more? It's no bother!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm
index 523ea76e52..2306218c00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br>
 I can talk about plants and fungus all day! Want to know more?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm
index c13aaee9fb..acfc2e887e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Energy Plants recover your hit points by 70% and so far, I haven't noticed any adverse side-effects. Well... there's one thing. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br>
 I love talking about plants! Want to know more?!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html
index f80c1d4d39..34d6e0e5e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html
@@ -1,7 +1,6 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Hi, I'm an investigator from the city assigned to the Plains of the Lizardmen. Truth is, I couldn't be happier. There are SO many plants here that I've never seen. Rare ones, big ones, pointy ones, pretty ones, never seen anywhere else. But there's a problem... I'm not strong enough to handle being alone out on the Plains.<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-22.html">Ask about the rare plants</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-21.html">Ask about the Leto Lizardmen</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html
index f5f198a808..d8ae87f2b1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Most of the Leto Lizardmen died from the poisons of the plants found on the plains, but those who didn't seem to have evolved into a new race called the Tanta Lizardmen. However, I believe there are some Leto that are still living in an area outside the Plains of the Lizardmen, avoiding the poisons and maintaining their original appearance.<br>
 I think they live in the shadow of a hill <font color="LEVEL">northeast of the Plains, near the road leading to the Hunter's Village.</font><br>
 In fact, I'm sure of it! I saw them myself.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html
index 158b5bd5cf..785707e924 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html
@@ -2,5 +2,5 @@
 There are three plants that we're especially curious about. Well, not all are plants - two are forms of fungus. The Fantasy Mushroom, Stick Mushroom, and Energy Plant are extremely plentiful on the Plains of the Lizardmen, but the strange thing is, they aren't found anywhere else in the world. All I can think about is studying these species! Or more specifically, the effects these plants have. That's... that's the part I really like.<br>
 Maybe you know?<br>
 (Only characters who have completed Watch What You Eat can check this information.)<br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html
index 6fdcbca7da..033bd83ec2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 I told you everything I learned before! But you know how much I love talking about plants, so ask away. OH! Also, I found out about a new species of Frog that lives on the Plains called the Rainbow Frog that might prove useful to you! I know, I know, I am pretty awesome like that... What can I say?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html
index a03f608135..9a97448ec5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br>
 Need to know more? It's no bother!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html
index 707aa992cd..6e665472ba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br>
 I'm a plant encyclopedia. Hit me again!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html
index 2f00a58598..e35f09f961 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Energy Plants recover your hit points by 70%, but like I said, there's one side effect. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br>
 I love talking about plants! Want to know more?!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html
index a67905de1b..527b851587 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 It turns out the Rainbow Frog is a natural antidote for the poisons found all over the Plains of the Lizardmen. Lick or eat them and you'll recover 10% of your HP, plus they have a tangy fruit-like flavor. Just try to stay away from the poison, OK?<br>
 Anything else you want to know?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm
index 00104165fa..1070bdfd06 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Looking good, eh? Been trying any plants lately? Hehe, me too! ... (gurgle gurgle)<br>
-(This quest is already complete.)<br>
+(This quest is already complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm
index a6ee45d553..436a93aa37 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-Well, you really helped me out! Let me return the favor someday. And again, thanks so much!<br>
+<html><body>Investigator Sally:<br>
+Well, you really helped me out! Let me return the favor someday. And again, thanks so much!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm
index abf136654a..3c7e90da0d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
 I require a more seasoned adventurer. When you see one in the mirror, come on back.<br>
 (Only character with level 82 or above can take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm
index 5b06a21f16..bb4a8dca9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-We've learned Sel Mahums have begun training for battle. 
-Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence. 
-The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br>
+<html><body>Guard Pinaps:<br>
+We've learned Sel Mahums have begun training for battle. Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence. The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br>
 <a action="bypass -h Quest Q00251_NoSecrets 30201-02.htm">Ask about the Sel Mahum Training Grounds.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm
index 4ec218a9a3..24ec94efaa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-Ah, these lands were once called SkyPaint Grassland. 
-Then the Sel Mahums put their training camp here and dubbed it the Sel Mahum Training Grounds. 
-Anyway, what do you think? Want to give me a hand?<br>
+<html><body>Guard Pinaps:<br>
+Ah, these lands were once called SkyPaint Grassland. Then the Sel Mahums put their training camp here and dubbed it the Sel Mahum Training Grounds. Anyway, what do you think? Want to give me a hand?<br>
 <a action="bypass -h Quest Q00251_NoSecrets 30201-03.htm">Say you would.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm
index f131359735..405cc83b0a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-The Sel Mahums are training for war, it's up to us to keep the peace. 
-But we need to know more about their training operation. I cannot leave my post, I'm duty bound. 
-I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br>
+<html><body>Guard Pinaps:<br>
+The Sel Mahums are training for war, it's up to us to keep the peace. But we need to know more about their training operation. I cannot leave my post, I'm duty bound. I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br>
 Then bring the <font color="LEVEL">Sel Mahum training log new privates and Sel Mahum soldiers carry</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm
index 0f63f0b77f..9415c6dec8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm
@@ -1,4 +1,3 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
 Excellent work! Now we know what kind of training the Sel Mahums are doing. Nicely done! Here, you've earned this!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm
index e69aa65e19..599147dd84 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm
@@ -1,4 +1,3 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
 Hey, lackey. While you're relaxing, Sel Mahums are training for war. That means get Ready!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm
index 39d794e763..3559de51c0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm
@@ -1,6 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-Ah, it has been awhile! Share a pint with me old friend! 
-We can catch up on old times!<br>
+<html><body>Guard Pinaps:<br>
+Ah, it has been awhile! Share a pint with me old friend! We can catch up on old times!<br>
 (You have already performed this quest).
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm
index 06097fe6b2..56ca986154 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm
@@ -1,3 +1,3 @@
 <html><body>Guard Stan:<br>
-Not enough items.<br>
+Not enough items.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html
index bd400fc38a..ebe9fab596 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html
@@ -2,5 +2,5 @@
 You've come back empty-handed. Did you not promise to bring me harpy's <font color="LEVEL">Silver Feathers, the teeth of a Wyrm</font> and the <font color="LEVEL">venom of a medusa</font>?<br>
 As soon as you obtain these three materials, bring them to me. I will reward you for each that you bring back. I've inherited quite a fortune from my deceased parents, so don't worry about the reward. Please don't quit, help me.<br>
 <a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-6.html">Say you will quit</a><br>
-<a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-7.html"> Say you will collect the materials</a>
+<a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-7.html">Say you will collect the materials</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html
index 3233781a08..1ed0d9e271 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html
@@ -1,5 +1,5 @@
 <html><body>Trader Simplon:<br>
-Recently, the lord announced that he would restore all the villages that became ruins during the war and solicited to the warriors guild for soldiers to do away with the undead. If you want to prove that you have the qualities of a Warrior, go to the <font color="LEVEL">Ruins of Agony</font> and fight with the<font color="LEVEL"> tracker skeletons</font>!<br>
+Recently, the lord announced that he would restore all the villages that became ruins during the war and solicited to the warriors guild for soldiers to do away with the undead. If you want to prove that you have the qualities of a Warrior, go to the <font color="LEVEL">Ruins of Agony</font> and fight with the <font color="LEVEL">tracker skeletons</font>!<br>
 The skeletons in the ruins are the spirits of poor soldiers that lost their lives cruelly during the war and become undead. Bring back <font color="LEVEL">ten rusted swords</font> that they used. While you perform this task, take this mark with you, since you have become a member of our warriors guild for a short time.<br>
 What? Difficult? What are you saying! Twenty years ago when I was about your age, the witch Cleo led undead troops into the Castle of Gludio. My comrades and I fought against hundreds of skeletons in just one night! And here you are whining about killing just ten tracker skeletons?! No more unnecessary words, now be off with you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm
index 8e3e279634..51433f3bfd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm
@@ -1,5 +1,5 @@
 <html><body>Ketra's Messenger Wahkan:<br>
 Ha ha ha! I'll bet those filthy goat beards peed all over themselves! Such is the pleasure of an overwhelming victory! Our job isn't finished yet, however. This war won't be over until every single Varka lies dead!<br>
 Your excellent reputation is spreading like wildfire among the Ketras! However, it is said that there are several steps in friendship. You're now in the middle. If you want to raise our esteem for you even further, attack the Varka Silenos again and bring us <font color="LEVEL">300 badges of grunts, 300 badges of officers, 200 badges of captains and a Totem of Valor</font>. You are fully qualified. Show your real power. The stronger someone is, the more he will be loved by Ketras! You can get the totem by successfully finishing the <font color="LEVEL">Prove Your Courage!</font> quest assigned by Hierarch Kadun Zu Ketra.<br>
-<font color="LEVEL"> However, if you laid a hand on our Ketra Orcs in the middle, our confidence in you will fade away and our alliance with you will be destroyed!!</font>
+<font color="LEVEL">However, if you laid a hand on our Ketra Orcs in the middle, our confidence in you will fade away and our alliance with you will be destroyed!!</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm
index 079b737463..1404d9434d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm
@@ -1,4 +1,4 @@
 <html><body>Soul Guide Asefa:<br>
 After investigating, I found that the magical power comes from the water spirit conjured by using the totem. If you can kill it, it will weaken Udan Mardui's magical power. Will you take on this important mission?<br>
-<a action="bypass -h Quest Q00610_MagicalPowerOfWaterPart2 31372-02.html">Quest</a> 
+<a action="bypass -h Quest Q00610_MagicalPowerOfWaterPart2 31372-02.html">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm
index 8ca9223e20..f671fe9a1d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm
@@ -1,4 +1,4 @@
 <html><body>Soul Guide Udan Mardui:<br>
 The chief shaman guards a whole race with his powers of magic. Asefa harnessed some very powerful fire magic. It's not the totem itself, but the soul of fire Nastron conjured by it. We must break the bond between them. Can you complete this mission, friend?<br>
-<a action="bypass -h Quest Q00616_MagicalPowerOfFirePart2 31379-02.html">Quest</a> 
+<a action="bypass -h Quest Q00616_MagicalPowerOfFirePart2 31379-02.html">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm
index a94f469a69..e6e73ff39d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
-Have you ever seen the<font color="LEVEL"> Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
+Have you ever seen the <font color="LEVEL">Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
 No one's really sure what they do in there, since they never let the townspeople inside... I'm sure they're keeping some ghastly secret! Although their security is very tight, there just might be a way in...<br>
 (Quest for characters level 73 and above)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm
index 027a516b30..f569390426 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
-Have you ever seen the<font color="LEVEL"> Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
+Have you ever seen the <font color="LEVEL">Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
 No one's really sure what they do in there, since they never let the townspeople inside... I'm sure they're keeping some ghastly secret! Although their security is very tight, there just might be a way in...<br>
 <a action="bypass -h Quest Q00636_TruthBeyond 31329-03.htm">"How can I get inside the Pagan Temple?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm
index 324b01fea3..0ae9600af3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
-Those heathens occasionally even perform<font color="LEVEL"> Human sacrifices</font> in their so-called Temple! They seem to enjoy that part of their religion more than any other... And that, my child, is your way into the Temple!<font color="LEVEL"> You'll be their human sacrifice</font>! Of course, I realize that this is a very dangerous way to get in, but these are desperate times... And besides, they've been having a hard time finding Humans to sacrifice!<br>
+Those heathens occasionally even perform <font color="LEVEL">Human sacrifices</font> in their so-called Temple! They seem to enjoy that part of their religion more than any other... And that, my child, is your way into the Temple! <font color="LEVEL">You'll be their human sacrifice</font>! Of course, I realize that this is a very dangerous way to get in, but these are desperate times... And besides, they've been having a hard time finding Humans to sacrifice!<br>
 Now, let's talk about how you're going to do this... Before I get started, are you sure you want to do this?<br>
 <a action="bypass -h Quest Q00636_TruthBeyond 31329-04.htm">"I really want to do this."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm
index 225b99770b..901b5d5b1e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
 Very well then! Well, I'll get started... Please pay attention! I don't want to have to repeat myself!<br>
-<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a<font color="LEVEL"> Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
+<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a <font color="LEVEL">Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
 Many people have been decieved by Flauron and ended up as live sacrifices. You should probably take some trusted comrades with you, but I heard that the Pagans have a strange technique for scattering the forces of outsiders. Be very careful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm
index 49cc28f39c..8683057b5e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
 Dind't I say I don't want to repeat myself?<br>
-<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a<font color="LEVEL"> Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
+<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a <font color="LEVEL">Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
 Many people have been decieved by Flauron and ended up as live sacrifices. You should probably take some trusted comrades with you, but I heard that the Pagans have a strange technique for scattering the forces of outsiders. Be very careful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm
index 57762eb700..cefbb7f666 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Flauron:<br>
 Who comes calling? Oh, you can't want to go down this pathway. Yes, it leads to our temple, but it's awfully dangerous if you're not authorized. Unwelcome visitors often disappear down that path, never to been seen again. Unwise, tragically unwise!<br>
-I see no authorization documents on you, so no, you cannot pass there safely. Although we<font color="LEVEL"> sometimes receive visitors ...</font> that would be authorized, I suppose, under certain circumstances.<br>
+I see no authorization documents on you, so no, you cannot pass there safely. Although we <font color="LEVEL">sometimes receive visitors ...</font> that would be authorized, I suppose, under certain circumstances.<br>
 <a action="bypass -h Quest Q00636_TruthBeyond 32010-02.htm">"Well, i'd like to visit too. May I?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm
index cd3da262fa..b0fe2fb60a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm
@@ -3,5 +3,5 @@ As it so happens, you are in luck! Today is Visitor's Day. Excuse me...<br>
 (He mutters to the side)<br>
 <font color="LEVEL">Yes, I have just received word from higher up that we need more, so I'm telling them that it's Visitor's Day.</font><br>
 (He turns back to you)<br>
-How fortunate you are! On Visitor's Day we lavish splendor on our lucky guests; generosity is our watchword. What? Oh, I was just talking to myself, hahaha! Now, here is the<font color="LEVEL"> Visitor's Mark we give to visitors</font>.
+How fortunate you are! On Visitor's Day we lavish splendor on our lucky guests; generosity is our watchword. What? Oh, I was just talking to myself, hahaha! Now, here is the <font color="LEVEL">Visitor's Mark we give to visitors</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm
index d3a0eecd3b..94e2db8541 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm
@@ -1,3 +1,3 @@
 <html><body>Priest Flauron:<br>
-A wise decision! Now, here's what I want: go to the<font color="LEVEL"> Forest of the Dead </font>and defeat<font color="LEVEL"> the Bone Animator, the Bone Slayer and the Skull Animator. </font>Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.
+A wise decision! Now, here's what I want: go to the <font color="LEVEL">Forest of the Dead</font> and defeat <font color="LEVEL">the Bone Animator, the Bone Slayer and the Skull Animator.</font> Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
index 7c8582d648..fe0fd9a65a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
@@ -1,4 +1,4 @@
 <html><body>Matras:<br>
 Welcome, traveler! Would you be interested in a job, by any chance?<br>
-<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm"> Ask him for details.</a>
+<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm">Ask him for details.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm
index 509fa8e3a9..442f963630 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm
@@ -1,5 +1,6 @@
 <html><body>High Priest Orven:<br>
-Do you know the tragedy that has befallen <font color="LEVEL">Gracia</font>? The power of Shilen, the Goddess of Death, has manifested itself in the form of a <font color="LEVEL">Seed</font> that has transformed the entire continent into a land of death. Despite the valiant efforts by a few lords and their warriors, most of Gracia is chaos and evil.<br>Do you know what this means? When <font color="LEVEL">Gracia has fallen completely into evil, Aden will be targeted next</font>. Our leaders met in what is being called the <font color="LEVEL">Giran Assembly</font> and decided we must face this threat as a unified group. The Kamael were finally welcomed into the alliance at that time.<br>
+Do you know the tragedy that has befallen <font color="LEVEL">Gracia</font>? The power of Shilen, the Goddess of Death, has manifested itself in the form of a <font color="LEVEL">Seed</font> that has transformed the entire continent into a land of death. Despite the valiant efforts by a few lords and their warriors, most of Gracia is chaos and evil.<br>
+Do you know what this means? When <font color="LEVEL">Gracia has fallen completely into evil, Aden will be targeted next</font>. Our leaders met in what is being called the <font color="LEVEL">Giran Assembly</font> and decided we must face this threat as a unified group. The Kamael were finally welcomed into the alliance at that time.<br>
 Now we need brave adventurers to fight this rising tide of darkness. Please help!<br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-02.htm">"Tell me what happened in Gracia."</a><br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-05.htm">"How can I help?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm
index 6b84f52e10..4193352de0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm
@@ -1,5 +1,6 @@
 <html><body>High Priest Orven:<br>
-Finally, Shilen's followers used the dark ceremony they had originally intended for Aden on Gracia. They opened a door to the land of death: the Seed. Horrific monsters entered the land, further devastating it and its people.<br>Now we must all unite against this threat. That's why need adventurers willing and able to take this battle to the shores of Gracia.<br>
+Finally, Shilen's followers used the dark ceremony they had originally intended for Aden on Gracia. They opened a door to the land of death: the Seed. Horrific monsters entered the land, further devastating it and its people.<br>
+Now we must all unite against this threat. That's why need adventurers willing and able to take this battle to the shores of Gracia.<br>
 If we fail, that evil will soon find its way here... We desperately need your help!<br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-05.htm">"You have it!"</a><br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-04.html">"Eh, doesn't sound like it's any of my business."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html
index 447ba140b4..33e35aa93c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html
@@ -2,6 +2,6 @@
 Are you one of the soldiers from Aden? You deserve a reward simply for coming such a long way to help us.<br>
 Unfortunately, things are happening very quickly here, and I'm afraid I don't have the luxury for long conversations.<br>
 Even as we speak, monsters unlike any we've ever seen or heard of are wreaking havoc on my people. They seem to be filled with insane hatred toward all humanoids.<br>
-But if you have the <font color="LEVEL"> will and skill to fight them</font>, even these enemies can be defeated. I ask for nothing else. Nothing is more fearsome than a mighty warrior fighting in a righteous cause.<br>
+But if you have the <font color="LEVEL">will and skill to fight them</font>, even these enemies can be defeated. I ask for nothing else. Nothing is more fearsome than a mighty warrior fighting in a righteous cause.<br>
 To arms! When you're ready to fight, come see me again.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html
index e849854302..76ec138d33 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html
@@ -2,5 +2,5 @@
 Hmm, as I expected... These are indeed very valuable documents. They contain detailed information about the Mounted Troop that is occupying the Seed of Destruction. This will give us a considerable tactical advantage.<br>
 Ah, I see he also recorded his observations of the magic power and origin of the Seed from the perspective of a Magister.<br>
 This last part is particularly interesting....<br>
-<a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a> 
+<a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm
index 4a6af1e7c7..97906fe4eb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm
@@ -1,6 +1,6 @@
 <html><body>Captain Mouen:<br>
 Ah! Are these the <font color="LEVEL">cellular tissues of Kaim Abigore and Knight Montagnar</font>?<br>
 From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br>
-Now take these samples to <font color="LEVEL"> Magister Rovia </font> at the Temple of Einhasad. He will be very pleased.<br>
-If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Rovia </font>before they deteriorate!
+Now take these samples to <font color="LEVEL">Magister Rovia</font> at the Temple of Einhasad. He will be very pleased.<br>
+If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Rovia</font> before they deteriorate!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm
index b5715b057b..b4f51599a4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm
@@ -1,6 +1,6 @@
 <html><body>Captain Vishotsky:<br>
 Ah! Are these the <font color="LEVEL">cellular tissues of Venomous Storace and Kel Bilette</font>?<br>
 From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br>
-Now take these samples to <font color="LEVEL"> Magister Atraxia </font> at the Temple of Einhasad. He will be very pleased.<br>
-If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Atraxia </font>before they deteriorate!
+Now take these samples to <font color="LEVEL">Magister Atraxia</font> at the Temple of Einhasad. He will be very pleased.<br>
+If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Atraxia</font> before they deteriorate!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm
index bd1da72524..ce702ff57c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm
@@ -1,5 +1,5 @@
 <html><body>Commander Kbaldir:<br>
 You definitely have the look of a seasoned warrior. I can tell, you and I have seen our share of battles, haven't we? Hehe, one of these days we'll have to share a few pints.<br>
 But matters of state come first. I have a favor to ask if you're willing.<br>
-<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a><br>
+<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm
index 8510ef3dff..5d98f17941 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm
@@ -1,4 +1,4 @@
 <html><body>Officer Klemis:<br>
 If you're finished up here, you should go talk to <font color="LEVEL">Ermian</font>. He has a mission for the men and women arriving here to help.<br>
-(This quest is already complete.)<br>
+(This quest is already complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html
index c224740784..965c9a1ef1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a>
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_01.html">Rogue</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html
index 71627fe647..023d1f1e86 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html
index 7f7d20e127..cdf8f2a4f5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
 I am Grand Master Bitz of the fighter guild. There is nothing here for you to learn. Why don't you look for a guild that suits your needs?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html
index 4f979aa460..5874ab0055 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html
index e00c4accae..593cc1fc44 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.
-<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.
-<br>
+<html><body>Grand Master Bitz:<br>
+To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html
index 0cbca563cc..0ab35dde62 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
 You cannot change profession because you have already done so. I think you need to explore the wide world and train yourself a great deal before considering your next profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html
index 0d97a71592..f3884bdd64 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
 You cannot change profession. You are a hero of many battles and have already changed profession twice. Now it is time for you to concentrate on using your strength for good. But remember, power is a double-edged sword. Take care, or it will turn in your hand and cut you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html
index c3f69ff97d..08a88dfc88 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html
index 6e7a90e78f..91411c3a46 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.
-<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.
-<br>
+<html><body>Grand Master Bitz:<br>
+To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html
index 8c1f8aad97..e4903eb22e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Priest Biotin:
-<br>
-The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.
-<br>
-Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a>
-<br>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.<br>
+Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html
index 3ebb43ad81..bd5638dbf5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html
@@ -1,15 +1,8 @@
-<html><body>
-High Priest Biotin:
-<br>
-To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
-<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.
-<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.
-<br>
-<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.
-<br>
+<html><body>High Priest Biotin:<br>
+To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.<br>
+<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html
index 04e0d29d9e..f1f8e665c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Priest Biotin:
-<br>
-The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.
-<br>
-Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a>
-<br>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.<br>
+Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html
index 81db2640fc..3f97b9f442 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html
@@ -1,15 +1,8 @@
-<html><body>
-High Priest Biotin:
-<br>
-To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
-<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.
-<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.
-<br>
-Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.
-<br>
+<html><body>High Priest Biotin:<br>
+To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.<br>
+Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html
index a70fb26c99..1e910c05b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Biotin:
-<br>
-A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a>
-<br>
+<html><body>High Priest Biotin:<br>
+A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_01.html">Cleric</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html
index 4985878346..3cc86403d5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html
@@ -1,7 +1,4 @@
-<html><body>
-High Priest Biotin:
-<br>
-It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.
-<br>
+<html><body>High Priest Biotin:<br>
+It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html
index 7a5585aa7a..a5635d9d99 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Biotin:
-<br>
+<html><body>High Priest Biotin:<br>
 You have already changed profession. If you are here to learn magic, I suggest you go to a nearby sanctuary or Magister.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html
index 1a8afdd87e..f6170129ba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Biotin:
-<br>
+<html><body>High Priest Biotin:<br>
 You have already selected your profession, and your strength is plain to see. For someone like you, there is no further advice that I can give. I just hope that you use your power in the service of Einhasad, mother of all good, and for the weak and poor. May the light of Einhasad always be with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html
index bfe0a8f240..1da106c55d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Hierarch Asterios:
-<br>
-<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.
-<br>
-The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.<br>
+The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html
index 665441f2f7..eedd9141e1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's <font color="LEVEL">the Town of Gludio</font>. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's <font color="LEVEL">the Town of Gludio</font>. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html
index db603ecc84..b83156e829 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Elder Asterios:
-<br>
-<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.
-<br>
-Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful white magic.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_02.html">Ask about transfer to Oracle.</a>
-<br>
+<html><body>Elder Asterios:<br>
+<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
+Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful white magic.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_02.html">Ask about transfer to Oracle.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html
index 7dbd88c843..6ba2f8e200 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html
index ad5f832fc2..6eda5c96f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Hierarch Asterios:
-<br>
-<font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest.
-<br>
-The most talented Elven Scouts are selected as <font color="LEVEL">Plainswalkers,</font> the Ranger elite. Others among the Elven Scouts are selected as <font color="LEVEL">Silver Rangers</font>, and train in the utmost mastery of archery.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_02.html">Ask about changing occupation to an Elven Scout</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+<font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest.<br>
+The most talented Elven Scouts are selected as <font color="LEVEL">Plainswalkers,</font> the Ranger elite. Others among the Elven Scouts are selected as <font color="LEVEL">Silver Rangers</font>, and train in the utmost mastery of archery.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_02.html">Ask about changing occupation to an Elven Scout</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html
index d1a9ec5e19..8549ff78ee 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html
index 00d7c8f38a..d6f0a5b39e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.
-<br>
-<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a>
-<br>
+<html><body>Tetrarch Asterios:<br>
+<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.<br>
+<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html
index a1a32fe437..a9688ea524 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html
index 8846d8747b..9fe4fd6e6d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Hierarch Asterios:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_01.html">Elven Scout</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html
index 058c42b546..e9d967fae3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-Hierarch Asterios:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_01.html">Elven Oracle</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html
index 7e01caf5b1..74a0ab02ae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Hierarch Asterios:
-<br>
-I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.
-<br>
+<html><body>Hierarch Asterios:<br>
+I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html
index 03631fdb71..bc136daee7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Hierarch Asterios:
-<br>
+<html><body>Hierarch Asterios:<br>
 You have already changed profession. From now on, you should devote yourself to the path which you have chosen to bring honor to the Elves. May the grace of Eva be with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html
index ab159fc475..4ce0633b15 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Hierarch Asterios:
-<br>
+<html><body>Hierarch Asterios:<br>
 You have already changed profession twice. The only thing more that you need is the grace of Eva. Please use your powers always to exalt the pride of the Elves!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html
index e1dcd2f1b8..66b99a8546 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
-<br>
-The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.<br>
+The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html
index 5e2929f8aa..5749be166e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.
-<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html
index b0a40290d6..4d826d68c5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.
-<br>
-The most elite Dark Wizards choose to be either <font color="LEVEL"> Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.<br>
+The most elite Dark Wizards choose to be either <font color="LEVEL">Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html
index f3454d66bc..7e17ab1485 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.<br>
+Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html
index 0a4143700d..31599c2857 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_01.html">Assassin</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html
index 8284155565..837333f81b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html
@@ -1,9 +1,6 @@
 <html><body>
-Tetrarch Thifiell:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a>
-<br>
+Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_01.html">Shillien Oracle</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html
index 1dc08d2857..a8aa6d9dbf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html
index 1834ed1be2..42f12310c6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
-<br>
-The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
+The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html
index 4e30674975..3d06eeb819 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.
-<br>
-The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.<br>
+The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html
index e65daa050d..cf52d8200d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.
-<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html
index 0116518a40..644fd948e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
+<html><body>Tetrarch Thifiell:<br>
 You cannot change profession, because you have already done so. Since you have attained a certain level of skill, work harder to prepare yourself for the change to a profession of still higher level. May the blessing of Shilen be with you, and Shilen's kiss of death with your enemies.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html
index ababbfaaab..eb6f9dfec4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
+<html><body>Tetrarch Thifiell:<br>
 You cannot change profession since you have already done so. My child, you are well on the way to the final attainment. The wise seeker concentrates all senses on the road ahead. May you worship Shilen, cast vengeance on other races, and keep the pride of our race.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html
index 83f240e291..0163355cd7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know.
-<br>
+<html><body>Warehouse Chief Reed:<br>
+I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html
index 2ab1af9b36..e548eca3df 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a>
-<br>
+<html><body>Warehouse Chief Reed:<br>
+When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_artisan.html">Artisan</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html
index 337d94cb3c..9998a0206a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-Hmm, I teach only Dwarven Fighters and Scavengers.
-<br>
-Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!
-<br>
+<html><body>Warehouse Chief Reed:<br>
+Hmm, I teach only Dwarven Fighters and Scavengers.<br>
+Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html
index 3962e79893..ef9a731769 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Reed:<br>
+Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html
index 37a054a2bf..5a967df89e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger.
-<br>
-There is one more requirement, however. Only those who have experienced the great Human world beyond the Spine Mountains are qualified to change profession. Then and only then will we entrust you with such rarefied skill and knowledge.
-<br>
-First, take the Test of the Scavenger from <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild over there. She will tell you everything you need to know. If you succeed, then travel to the Human <font color="LEVEL">village called Gludin</font> and seek out <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you ready, he will change your class to Scavenger. Good luck!
-<br>
+<html><body>Warehouse Chief Reed:<br>
+To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger.<br>
+There is one more requirement, however. Only those who have experienced the great Human world beyond the Spine Mountains are qualified to change profession. Then and only then will we entrust you with such rarefied skill and knowledge.<br>
+First, take the Test of the Scavenger from <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild over there. She will tell you everything you need to know. If you succeed, then travel to the Human <font color="LEVEL">village called Gludin</font> and seek out <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you ready, he will change your class to Scavenger. Good luck!<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html
index f0227fdc4d..14874dd564 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
+<html><body>Warehouse Chief Reed:<br>
 Look here, haven't you already changed profession? Well then, since you seem to have acquired some skill already, work to attain a still higher profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html
index b14ef9c13f..64e8280f4f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
+<html><body>Warehouse Chief Reed:<br>
 Haven't you already changed profession twice? Go attend to your duties! I mean, catch a dragon or take over a castle or something.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html
index 035558cd70..65e05d8b7e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.
-<br>
-Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a>
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
+Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html
index 871f04d13b..b501c365e8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.
-<br>
-However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.
-<br>
-To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
+However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.<br>
+To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html
index f0cb09f6ab..6a4580186e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a>
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_scavenger.html">Scavenger</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html
index 08b79b7a5c..4fe342af8f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information.
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html
index e19cc6a8fa..4934764b2b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
+<html><body>Head Blacksmith Bronk:<br>
 You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html
index 83f43b2212..13496d8eeb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
+<html><body>Head Blacksmith Bronk:<br>
 Haven't you already changed profession twice? Go do your duty -- catch a dragon and bring its scales, or make a siege golem and take over a castle.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html
index cb3e461151..20cad450e5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_monk_01.html">Monk</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html
index 0fd66f46b7..3ac83594f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.
-<br>
-The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.<br>
+The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html
index 9dbbaad28b..1d106ddf08 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.
-<br>
+<html><body>Flame Lord Kakai:<br>
+Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html
index 171d400061..c3e640b1d6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html
@@ -1,7 +1,4 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.
-<br>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_01.html">Description of an Orc Shaman</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html
index b21520eb6b..3e87601fb1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?
-<br>
+<html><body>Flame Lord Kakai:<br>
+I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html
index 3c8fa05778..5be7f8027e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.
-<br>
-The most skillful Orc Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_02.html">Ask about changing profession to an Orc Raider</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.<br>
+The most skillful Orc Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_02.html">Ask about changing profession to an Orc Raider</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html
index b3f64c10ba..d4babc2089 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.
-<br>
+<html><body>Flame Lord Kakai:<br>
+Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html
index 6d8931dbd1..99688346b2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.
-<br>
-Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.<br>
+Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html
index f9a949518e..60b5922391 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.
-<br>
+<html><body>Flame Lord Kakai:<br>
+To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html
index 2ad075aadf..2d1f29a885 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Flame Lord Kakai:
-<br>
+<html><body>Flame Lord Kakai:<br>
 You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakyar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html
index e0c723c242..296e4a4d23 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Flame Lord Kakai:
-<br>
+<html><body>Flame Lord Kakai:<br>
 Haven't you already changed profession twice? You have attained great strength. I hope you will always use your power to restore the glory of our race. Give your enemies a taste of your unthinkable strength! Dejakyar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html
index 3cac8223f5..517eb7d6bc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.
-<br>
-The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.<br>
+The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html
index f7d88849a4..70f615b92e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.
-<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html
index e220e8856b..183f4c2236 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.
-<br>
-The most outstanding Elven Scouts become <font color="LEVEL">Plains Walkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_02.html">Ask about transfer to Elven Scout.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.<br>
+The most outstanding Elven Scouts become <font color="LEVEL">Plains Walkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_02.html">Ask about transfer to Elven Scout.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html
index a99b67f32d..deb99b9812 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.
-<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html
index ca3cbc7d2e..ebc8042de6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.
-<br>
-The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
+The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html
index fafcc794cd..32ec73a586 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.
-<br>
-Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.<br>
+Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html
index b304e3a627..da0d4e60c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_01.html">Elven Scout.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html
index ed55eca976..d24329a16b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_01.html">Oracle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html
index 47e5130abe..b4075dd615 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Rivian:
-<br>
-I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.
-<br>
+<html><body>Grand Master Rivian:<br>
+I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html
index 3f0e229941..8fc3a1b07a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.
-<br>
-Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_02.html">Ask about transfer to Oracle.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
+Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_02.html">Ask about transfer to Oracle.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html
index a233eabf50..e3f3068a25 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.
-<br>
-You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.<br>
+You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html
index 00e045ff51..44d5e17986 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Rivian:
-<br>
+<html><body>Grand Master Rivian:<br>
 You have already completed a class transfer. What else can I tell you? Do your best at your present task. May Eva's divine protection be with you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html
index e3f531d4c6..7ab295c302 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Rivian:
-<br>
+<html><body>Grand Master Rivian:<br>
 Ah, you want to recapture the past... To be sure, it is tempting to dwell on our former glories, but what we Elves need now is a clear path to the future.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html
index add60e564d..ba4de425d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-High Perfect Took:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a>
-<br>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_01.html">Orc Monk.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html
index e14d29d7d7..114784fc8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html
@@ -1,7 +1,4 @@
-<html><body>
-High Perfect Took:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.
-<br>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_01.html">Listen to a description of an Orc Shaman.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html
index cb78542db7..07eb6fccf8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html
@@ -1,7 +1,5 @@
-<html><body>
-High Perfect Took:
-<br>
-There is only one thing that I will tell others not of our race.<br>Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...
-<br>
+<html><body>High Perfect Took:<br>
+There is only one thing that I will tell others not of our race.<br>
+Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html
index 438e90cd78..c7b37c1790 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.
-<br>
-The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_02.html">Ask about transfer to Orc Monk.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.<br>
+The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_02.html">Ask about transfer to Orc Monk.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html
index e4db10506d..9850fe83f3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html
index af4cdbf3df..b730f87d05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.
-<br>
-The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.<br>
+The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html
index 8880ff2f99..50f515a270 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html
index 774918993f..008dc54bf5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.
-<br>
-Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.<br>
+Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html
index f63a9f007d..e7236945ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html
index 49fd093e2d..eccabd1952 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-High Perfect Took:
-<br>
+<html><body>High Perfect Took:<br>
 You cannot transfer to that class because you have already done so. Work hard to develop your skills, and in time you will be able to transfer to a more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html
index 9072cba6c0..c31a3c0b3c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-High Perfect Took:
-<br>
+<html><body>High Perfect Took:<br>
 Haven't you already transferred twice? May you always use your skills for the advancement of our race! Give our enemies a taste of your awesome strength! Dejakar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html
index 63d3cfa97b..e8d3b33dbf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Biotin:
-<br>
-A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a>
-<br>
+<html><body>High Priest Biotin:<br>
+A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html
index fe1880f34d..a42bbad859 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Hight Priest Prana:
-<br>
-In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.
-<br>
-To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.
-<br>
-Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.
-<br>
+<html><body>Hight Priest Prana:<br>
+In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
+To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
+Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html
index 28a151d091..91f571e9b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Prana:
-<br>
-A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_01.html">Wizard.</a>
-<br>
+<html><body>High Priest Prana:<br>
+A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_01.html">Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_01.html">Cleric.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html
index 9b29807fe2..1c385de4cc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html
@@ -1,7 +1,4 @@
-<html><body>
-High Priest Prana:
-<br>
-Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild.
-<br>
+<html><body>High Priest Prana:<br>
+Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html
index 2c7769c040..8b8230e961 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Prana:
-<br>
+<html><body>High Priest Prana:<br>
 You have already completed a class transfer. If you are here to learn magic, I suggest you go to a nearby Priest or Magister.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html
index d9a1d34263..f47b1c0550 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Prana:
-<br>
+<html><body>High Priest Prana:<br>
 You have already completed a class transfer, and your strength is plain to see. I can give no further advice to someone like you. I can only hope that you will use your power in the service of Einhasad, mother of all good, to benefit the weak and poor. May the light of Einhasad always light your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html
index 1724d59879..2f3d924f6b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Prana:
-<br>
-A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_02.html">Ask about transfer to Wizard.</a>
-<br>
+<html><body>High Priest Prana:<br>
+A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_02.html">Ask about transfer to Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html
index 50e64992e8..d7a417b115 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Hight Priest Prana:
-<br>
-In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.
-<br>
-To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.
-<br>
-Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.
-<br>
+<html><body>Hight Priest Prana:<br>
+In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
+To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
+Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html
index 0f716b3494..b37ddd0a22 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_01.html">Warrior.</a>
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_01.html">Knight.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_01.html">Warrior.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_01.html">Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_01.html">Rogue.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html
index 1ee1c380de..30ed55698b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-<font color="LEVEL">Knights</font> use a combination of skill, power, shield and armor to defend their comrades against the attack of monsters. Successful Knights may increase their combat abilities by becoming <font color="LEVEL">Paladins</font> or <font color="LEVEL">Dark Avengers</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_02.html">Ask about the transfer to Knight.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+<font color="LEVEL">Knights</font> use a combination of skill, power, shield and armor to defend their comrades against the attack of monsters. Successful Knights may increase their combat abilities by becoming <font color="LEVEL">Paladins</font> or <font color="LEVEL">Dark Avengers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_02.html">Ask about the transfer to Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html
index 5f5b4b7146..3654ca2c05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here.
-<br>
-You must go to <font color="LEVEL">Gludio</font>. <font color="LEVEL">Grand Master Ramos</font> in Gludin Village or <font color="LEVEL">Grand Master Rains</font> in Gludio Castle in the eastern part of Gludin Village will test your qualifications and, if he deems you worthy, transfer your occupation to Knight.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here.<br>
+You must go to <font color="LEVEL">Gludio</font>. <font color="LEVEL">Grand Master Ramos</font> in Gludin Village or <font color="LEVEL">Grand Master Rains</font> in Gludio Castle in the eastern part of Gludin Village will test your qualifications and, if he deems you worthy, transfer your occupation to Knight.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html
index eb25437fad..7798cb271f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-Well, do you think I can really teach you anything?
-<br>
+<html><body>Grand Master Aldenia:<br>
+Well, do you think I can really teach you anything?<br>
 With the embassies of all the races gathered here, I think you should be able to find a Grand Master appropriate for your needs.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html
index 7255c91a71..7c3c8e4de6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_02.html">Ask about the transfer to a Rogue.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_02.html">Ask about the transfer to a Rogue.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html
index d9ef132a6e..d09a69133c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is.
-<br>
-Journey then to <font color="LEVEL">Gludio</font>. Go to <font color="LEVEL">Gludin Village</font> and seek out <font color="LEVEL">Grand Master Ramos</font>, and he will show how to become a Rogue.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is.<br>
+Journey then to <font color="LEVEL">Gludio</font>. Go to <font color="LEVEL">Gludin Village</font> and seek out <font color="LEVEL">Grand Master Ramos</font>, and he will show how to become a Rogue.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html
index 4def32b104..4ddb965a68 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-It seems that you have already completed the class transfer.
-<br>
+<html><body>Grand Master Aldenia:<br>
+It seems that you have already completed the class transfer.<br>
 Trust the choice you made and venture out into the world to gain the experience you need.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html
index 5a5b79e734..ca57f65be9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-You look like an adventurer with some staying power, unless my eyes deceive me.
-<br>
+<html><body>Grand Master Aldenia:<br>
+You look like an adventurer with some staying power, unless my eyes deceive me.<br>
 I think your best course of action right now is to not attempt a class transfer; trust your judgment in your present profession. Perhaps a challenging quest with a group of your closest friends is the cure for any feelings of uncertainty or indecision...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html
index 4503126363..e2349dffc4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-<font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_02.html">Ask about the transfer to Warrior.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+<font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_02.html">Ask about the transfer to Warrior.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html
index 755dfffdc7..d86b59e468 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here.
-<br>
-You must go to <font color="LEVEL">Gludio</font>. Travel to <font color="LEVEL">Gludin Village</font> and pass the Warrior test given to you by <font color="LEVEL">Grand Master Ramos</font>.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here.<br>
+You must go to <font color="LEVEL">Gludio</font>. Travel to <font color="LEVEL">Gludin Village</font> and pass the Warrior test given to you by <font color="LEVEL">Grand Master Ramos</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html
index 6f781810cc..1f907b971d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_02.html">Ask about transfer to Artisan.</a>
-<br>
+<html><body>Head Blacksmith Moka:<br>
+The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_02.html">Ask about transfer to Artisan.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html
index 91d5bd3bb6..c3d9e5fca9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-To become qualified as an Artisan, you must first be at least level 20 and have passed the Artisan test.
-<br>
-Even if you are qualified, however, you must still travel to the mainland to actually change your class. Only a Dwarf who has seen and gained an understanding of the wide world is fit to control the world's economy.
-<br>
-If you are intent on this path, you should seek out <font color="LEVEL">Blacksmith Silvery at the Dwarven Village</font> in order to take the Artisan test. After passing the test, go to <font color="LEVEL">Gludin Village</font> and speak with <font color="LEVEL">Head Blacksmith Tapoy</font>. If he agrees that you have met the qualifications, he will change your class to Artisan.
-<br>
+<html><body>Head Blacksmith Moka:<br>
+To become qualified as an Artisan, you must first be at least level 20 and have passed the Artisan test.<br>
+Even if you are qualified, however, you must still travel to the mainland to actually change your class. Only a Dwarf who has seen and gained an understanding of the wide world is fit to control the world's economy.<br>
+If you are intent on this path, you should seek out <font color="LEVEL">Blacksmith Silvery at the Dwarven Village</font> in order to take the Artisan test. After passing the test, go to <font color="LEVEL">Gludin Village</font> and speak with <font color="LEVEL">Head Blacksmith Tapoy</font>. If he agrees that you have met the qualifications, he will change your class to Artisan.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html
index 72b38ccc27..0f50fea597 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_01.html">Artisan.</a>
-<br>
+<html><body>Head Blacksmith Moka:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_01.html">Artisan.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_scavenger.html">Scavenger.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html
index ced8a56f0e..d7e15f72b5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>!
-<br>
+<html><body>Head Blacksmith Moka:<br>
+I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>!<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html
index da6419aac4..c8ef93225e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
+<html><body>Head Blacksmith Moka:<br>
 Transfer? Haven't you already transferred? Why do you want to know about the first class transfer? Go to the mainland, train hard and develop your skills -- then attempt the second class transfer!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html
index f7a998bbe8..cb32660b5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-Haven't you already transferred twice?
-<br>
+<html><body>Head Blacksmith Moka:<br>
+Haven't you already transferred twice?<br>
 It seems like you are trying to help a friend, but you should tell your friend to talk to me personally. I don't have much to say to you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html
index 817c693550..e5287fca46 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html
index f42c258e4e..f01816a5cb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_01.html">Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_01.html">Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_artisan.html">Artisan.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html
index db972911c9..240916daef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-Didn't I just say that I was busy?
-<br>
-Why are you here? There is nothing I can tell you about the class transfer -- I only teach Dwarves who aspire to become Scavengers!
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+Didn't I just say that I was busy?<br>
+Why are you here? There is nothing I can tell you about the class transfer -- I only teach Dwarves who aspire to become Scavengers!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html
index 0221f4c25b..5010a18e06 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!
-<br>
-They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_02.html">Ask about transfer to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!<br>
+They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_02.html">Ask about transfer to Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html
index d45459a5dc..8351a06dc4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.
-<br>
-However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.
-<br>
-To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.
-<br>
-She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.<br>
+However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.<br>
+To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.<br>
+She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html
index 9a9bd09a91..39a31eda7f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
+<html><body>Warehouse Chief Fisler:<br>
 Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html
index 8f426ea846..0737705903 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
+<html><body>Warehouse Chief Fisler:<br>
 Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html
index 4448b1a858..41781d0e34 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-<font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights.
-<br>
-The best Assassins are selected as <font color="LEVEL">Abyss Walkers</font>, allowing them to refine their skills of death-dealing and perception. Assassins particularly skilled in archery may become <font color="LEVEL">Phantom Rangers</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_assassin_02.html">Ask about the transfer to Assassin.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+<font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights.<br>
+The best Assassins are selected as <font color="LEVEL">Abyss Walkers</font>, allowing them to refine their skills of death-dealing and perception. Assassins particularly skilled in archery may become <font color="LEVEL">Phantom Rangers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_assassin_02.html">Ask about the transfer to Assassin.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html
index c7f5d1b59a..5d6f418642 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for an Assassin, you must have at least achieved level 20 and passed the Assassin test.
-<br>
-After passing it, you must return to the mainland -- that is where the true test of your ability lies.
-<br>
-If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for an Assassin, you must have at least achieved level 20 and passed the Assassin test.<br>
+After passing it, you must return to the mainland -- that is where the true test of your ability lies.<br>
+If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html
index 448d49b0fe..57686345b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summon magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors."
-<br>
-Some Dark Wizards may choose to study elemental magic in greater depth as <font color="LEVEL">Spell Howlers</font>, or focus on summoning magic by becoming <font color="LEVEL">Phantom Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_02.html">Ask about the transfer to Dark Wizard.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summon magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors."<br>
+Some Dark Wizards may choose to study elemental magic in greater depth as <font color="LEVEL">Spell Howlers</font>, or focus on summoning magic by becoming <font color="LEVEL">Phantom Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_02.html">Ask about the transfer to Dark Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html
index a3cde4f5bc..2a5509f37d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village.
-<br>
-After passing the test, go to the mainland and journey to Gludio, the kingdom of the Humans. The Grand Master of the Dark Elf Guild there will make you a Dark Wizard.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village.<br>
+After passing the test, go to the mainland and journey to Gludio, the kingdom of the Humans. The Grand Master of the Dark Elf Guild there will make you a Dark Wizard.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html
index 4c9874c756..d00db0254c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_01.html">Palus Knight.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_01.html">Palus Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_assassin_01.html">Assassin.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html
index e2d4ea46ff..36eb8c11e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.
-<br>
-If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_01.html">Dark Wizard.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.<br>
+If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_01.html">Dark Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_01.html">Shillien Oracle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html
index 9c0e5d8c33..0f5ea44423 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Gramd Magister Devon:
-<br>
-The technique transmitted through darkness was designed for Dark Elves, the children of darkness.
-<br>
+<html><body>Gramd Magister Devon:<br>
+The technique transmitted through darkness was designed for Dark Elves, the children of darkness.<br>
 Those who live in the light can only learn it with great difficulty.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html
index 1314657fa2..49e0cf30b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.
-<br>
-The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_02.html">Ask about the transfer to Palus Knight.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.<br>
+The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_02.html">Ask about the transfer to Palus Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html
index 7c5430b80e..0c1fab2869 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test.
-<br>
-After passing it, you must return to the mainland -- that is where the true test of your ability lies.
-<br>
-If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.
-<br>
-To take the test, seek out Master Virgil in Gludio.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test.<br>
+After passing it, you must return to the mainland -- that is where the true test of your ability lies.<br>
+If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.<br>
+To take the test, seek out Master Virgil in Gludio.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html
index c321a72c06..258c457151 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-<font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic.
-<br>
-The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elders are our spiritual leaders -- they understand the divine natures of Shilen and Gran Kain better than anyone else.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_02.html">Ask about the transfer to Shillien Oracle.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+<font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic.<br>
+The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elders are our spiritual leaders -- they understand the divine natures of Shilen and Gran Kain better than anyone else.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_02.html">Ask about the transfer to Shillien Oracle.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html
index aa16d78353..1ca113d299 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test.
-<br>
-To pass the test, you go to the village of Gludio and petition to be admitted to the guild there. After you are admitted, find the Grand Master who is said to be the highest ranking trainer there.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test.<br>
+To pass the test, you go to the village of Gludio and petition to be admitted to the guild there. After you are admitted, find the Grand Master who is said to be the highest ranking trainer there.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html
index 7c3fd57968..b956aed548 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Magister Devon:
-<br>
-I refuse to explain class transfer to someone who has already transferred once.
-<br>
+<html><body>Grand Magister Devon:<br>
+I refuse to explain class transfer to someone who has already transferred once.<br>
 You have no need to stay on this island. Go walk your own path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html
index b5c9bd2907..2fa8bd2327 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Magister Devon:
-<br>
-What do you want from me?
-<br>
+<html><body>Grand Magister Devon:<br>
+What do you want from me?<br>
 Is it about the last skill acquired through our clan's secret? Patience! You will obtain all things in time. Now, be on your way!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html
index 974f7d5d18..5269fd39c9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_01.html">Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_01.html">Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32171_artisan.html">Artisan.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html
index c85e789e04..53bdeb5727 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation.
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html
index fde0aa08fe..4ecbc7d0ef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!
-<br>
-They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_02.html">Ask about transfer to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!<br>
+They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_02.html">Ask about transfer to Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html
index 85b9985206..518d78ffc8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.
-<br>
-However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.
-<br>
-To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.
-<br>
-She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.<br>
+However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.<br>
+To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.<br>
+She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html
index 636b61e4f8..fc11b87f6b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
 Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html
index a6c36fea73..d2f0f69763 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
 Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm
index 07e213ac3a..c3baa6c8f2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm
@@ -1,4 +1,4 @@
 <html><body>Grand Master Pabris:<br>
 To become a Human Knight, you need the appropriate level and token. Your level should be at least 20 to be qualified to change profession. To become a Knight, you need a token to prove that you passed the Test of the Human Knight, in addition to an appropriate level.
-I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit<font color="LEVEL"> Sir Klaus Vasper</font>, who is one of the high-level Knights in the<font color="LEVEL">  village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the<font color="LEVEL"> sword of ritual</font>.
+I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit <font color="LEVEL">Sir Klaus Vasper</font>, who is one of the high-level Knights in the<font color="LEVEL"> village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the <font color="LEVEL">sword of ritual</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm
index fa47f8c13b..63ec11147c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm
@@ -1,4 +1,4 @@
 <html><body>Grand Master Aldenia:<br>
 To become a Human Knight, you need the appropriate level and token. Your level should be at least 20 to be qualified to change profession. To become a Knight, you need a token to prove that you passed the Test of the Human Knight, in addition to an appropriate level.
-I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit<font color="LEVEL"> Sir Klaus Vasper</font>, who is one of the high-level Knights in the<font color="LEVEL">  village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the<font color="LEVEL"> sword of ritual</font>.
+I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit <font color="LEVEL">Sir Klaus Vasper</font>, who is one of the high-level Knights in the <font color="LEVEL">village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the <font color="LEVEL">sword of ritual</font>.
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