diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
index ba8c4fed805fd932d095fae9937eef44b2073065..6d1bd1d19ee31c79020df3fad09f2262055ce7e6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
@@ -1,4 +1,4 @@
 <html><body>Ghost of Wigoth:<br>
 You've destroyed the Shadow of Halisha! Good job!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
index 8213d9a75a595669cca39c46245cd47e402262c7..af1b0639b20a2e1028ad8202ec42954df6013255 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
@@ -1,5 +1,5 @@
 <html><body>Nameless Soul:<br>
 This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
 But this sacred place is ultimately...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
index 0888145a79fe019f0bcf3c4d77e827744fe72d24..a4f5b9d08c85a45b7826c0822a1a4a67bc2276cf 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
@@ -1,4 +1,4 @@
 <html><body>Ghost of Wigoth:<br>
 Phew! You escaped safely!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
index ab17cf4f0f1f9121813510b6107f40679bf4d9f9..497aa5c8d9f4ef9ba34de9f3a8ba19444e2d413c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
index a4026a097fc7aff087da6e7ec069c7ca74e8f159..42da485d9ef4ce5baa40d59ad94086deae82bbe1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
index 8f1f3f5ffb1d00a054352eaab566b64afd32185d..62593bd21a3f94022432ad5eee25b67eb0c97a63 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
index ef7c9fa350ce143f83a96ad0b5043889ec5b6487..d8504a1c9d13ad6489117513ece8333fc758f3af 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
index f073cfa8e2a52d8e5d4422bb9882df8c55881d9c..51fac33c12974affca5e138d209ff0601228925b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
index ab17cf4f0f1f9121813510b6107f40679bf4d9f9..497aa5c8d9f4ef9ba34de9f3a8ba19444e2d413c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
index a4026a097fc7aff087da6e7ec069c7ca74e8f159..42da485d9ef4ce5baa40d59ad94086deae82bbe1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
index 8f1f3f5ffb1d00a054352eaab566b64afd32185d..62593bd21a3f94022432ad5eee25b67eb0c97a63 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
index ef7c9fa350ce143f83a96ad0b5043889ec5b6487..d8504a1c9d13ad6489117513ece8333fc758f3af 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
index f073cfa8e2a52d8e5d4422bb9882df8c55881d9c..51fac33c12974affca5e138d209ff0601228925b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
index ab17cf4f0f1f9121813510b6107f40679bf4d9f9..497aa5c8d9f4ef9ba34de9f3a8ba19444e2d413c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
index a4026a097fc7aff087da6e7ec069c7ca74e8f159..42da485d9ef4ce5baa40d59ad94086deae82bbe1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
index 8f1f3f5ffb1d00a054352eaab566b64afd32185d..62593bd21a3f94022432ad5eee25b67eb0c97a63 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
index ef7c9fa350ce143f83a96ad0b5043889ec5b6487..d8504a1c9d13ad6489117513ece8333fc758f3af 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
index f073cfa8e2a52d8e5d4422bb9882df8c55881d9c..51fac33c12974affca5e138d209ff0601228925b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
index ab17cf4f0f1f9121813510b6107f40679bf4d9f9..497aa5c8d9f4ef9ba34de9f3a8ba19444e2d413c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
index a4026a097fc7aff087da6e7ec069c7ca74e8f159..42da485d9ef4ce5baa40d59ad94086deae82bbe1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
index 8f1f3f5ffb1d00a054352eaab566b64afd32185d..62593bd21a3f94022432ad5eee25b67eb0c97a63 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
index ef7c9fa350ce143f83a96ad0b5043889ec5b6487..d8504a1c9d13ad6489117513ece8333fc758f3af 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
index f073cfa8e2a52d8e5d4422bb9882df8c55881d9c..51fac33c12974affca5e138d209ff0601228925b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm
index 293cb4892473425978ee48decd88084f35b2a0f8..83edb157ba3ced868da9ad32c3809b3be8c752b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm
@@ -2,7 +2,7 @@
 <body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Table of Contents</center></td>
 <td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
@@ -12,11 +12,11 @@ This is the legacy help system, out of the license and general information, ther
 Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
 <font color="LEVEL">
 <table width=200>
-<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr> 
+<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
 <tr><td><a action="bypass -h admin_help help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
 <tr><td><a action="bypass -h admin_help help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
 </table></font>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm
index 191e3ddbf1d5f5b1f90a41bc2b79de169245db77..a3eebb3d911caaac9843d7de0ec32e2831da0c6f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm
@@ -43,7 +43,7 @@
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
-<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr> 
+<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
 <tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm
index ceb419d34468b41aa3baa54a6138e67eee5f4657..a4f75a49c64b39c3078e618f8730b33507f349b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm
@@ -60,40 +60,40 @@ Monster Transformations:<br1>
 <br>
 <table width=260>
 <tr> 
-<td><center>Normal:</center></td> 
-<td><center>Strong:</center></td> 
-<td><center>Weak:</center></td> 
+<td><center>Normal:</center></td>
+<td><center>Strong:</center></td>
+<td><center>Weak:</center></td>
 </tr>
 <tr> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-</tr> 
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
 </table>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
index 0572eac34b06c4805a2b5e63c91a98fde5a3565b..633ccae87bdca5e9877631eee1bf556592defe09 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br>
 <a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br>
 <a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br>
-<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br>
+<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm
index 493b3b1192310f610bb0246a5318fb58b6f90be2..481fa0332c7718bb3f7b2c64e5fbcf3b4a893e50 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm
@@ -1,6 +1,6 @@
 <html><body>Adventure Guild Member:<br>
 Talk to the Manager of the Adventure Guild if you want to create a higher-quality item.<br1>
-He only comes to the town<font color="LEVEL"> when the Lord or Clan of the castle destroys a certain type of monster</font> to celebrate the occasion.<br1><br>
+He only comes to the town <font color="LEVEL">when the Lord or Clan of the castle destroys a certain type of monster</font> to celebrate the occasion.<br1><br>
 He's most interested in:<br>
 <font color="LEVEL">Master Anays</font><br>
 <font color="LEVEL">High Priestess van Halter</font><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm
index ebcd71ae36833aed71c63cc1a3b9314c8dbc6aad..5295d94fb8ec3d58e2547fbb0fdfb363b748dbbc 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm
@@ -1,6 +1,6 @@
 <html><body>
 The standard system price for this clan hall is <font color="aaccff">%AGIT_LAST_PRICE%</font> adena and the last trading price was <font color="aaccff">%AGIT_LAST_PRICE%</font> adena.<br>
-The amount received at the end of the auction is the amount remaining after deducting the<font color="LEVEL"> transaction tax (10%) </font> from the successful bid price. How much would you like to set the standard auction price at (minimum bid price)?
+The amount received at the end of the auction is the amount remaining after deducting the <font color="LEVEL">transaction tax (10%)</font> from the successful bid price. How much would you like to set the standard auction price at (minimum bid price)?
 <table width=270 border=0>
 <tr>
 <td width=220 align=right><edit var=minbid width=230 align=right type=number></td>
@@ -21,7 +21,7 @@ Write an explanation of the clan hall. <multiedit var="comment" width=270>
 <tr>
 <td width=110></td>
 <td width=80 align=center><button action="%AGIT_LINK_BACK%" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=80 align=center><button action="bypass -h npc_%objectId%_auction $day $minbid" value="Sell" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=80 align=center><button action="bypass -h npc_%objectId%_auction $day $minbid" value="Sell" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm
index 95590d5ee266362f6dfc734aaab6d8c29d49297a..0e7908948e7843d7657b9e8dec12597ed051db45 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm
@@ -29,7 +29,7 @@ Do you want to register the clan hall for auction?
 <tr>
 <td width=120></td>
 <td width=80 align=center><button action="%AGIT_LINK_BACK%" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm
index e78a139f82fe46899fe08a476273ff5a12faa074..0964db627f2dfbbd4fda877e396c40e7c619a0c8 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm
@@ -1,6 +1,6 @@
 <html><body>
 If an auction is canceled, you cannot register an auction again for seven days and the <font color="LEVEL">deposit</font> is not returned.<br>
-The<font color="LEVEL"> deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
+The <font color="LEVEL">deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
 Do you want to cancel the auction?
 <img src="L2UI.SquareBlank" width=270 height=10>
 <img src="L2UI.SquareWhite" width=270 height=1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
index de28fe125aa9a430c7c4c0186c7c3427a4f2c347..30cefa286ae691d3db2759b84c028879ddd6f7e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
@@ -6,7 +6,7 @@
 <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
 The fee for using this feature must be paid in advance.<br>
 The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
 <center><table width=200><tr>
 <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm b/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm
index dc73ab6e6eacc01ae4e78306e7ce4b2751674c38..3d5f84d688498beb05ffbd9b225569df67077075 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm
@@ -1,7 +1,6 @@
 <html><title>Clan Announcements</title>
 <body><br>
-<center><font color="CCAA00">%clan_name%</font>
-<font color="6655FF"> Clan Alert Message</font></center><br>
+<center><font color="CCAA00">%clan_name%</font> <font color="6655FF">Clan Alert Message</font></center><br>
 <img src="L2UI.SquareWhite" width=270 height=1><br>
 %notice_text%
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm
index c4968114a83067410f8f85080a8969460a208284..4f2e84d9c31cabda3f926624ddd20827df2c41ca 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm
@@ -1,5 +1,5 @@
 <html><body><br>
 Augmenting means give energy to weapons or accessories. Augmenting is simple, but it isn't always accurate. A few days ago, a mysterious ore called Life Stone, which has a very similar characteristic to Soul Crystals, was found in Black Anvil. If you bring this Life Stone and some other necessities, I will augment accessories and weapons for you. Life Stone used in augmenting is greatly influenced by its owner, so once augmented only the owner can use it. Also, any accessory or weapon higher than one's capability does not display the effect of augmenting. And one last thing. Accessory augmenting requires excellent materials. How about it? Want to augment stuff?<br>
 <a action="bypass -h npc_%objectId%_Augment 1">Start augmenting.</a><br>
-<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm b/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
index cbd08ec8a37a97ea47fd965a067d47ee30c2ab2e..e7af4e9cd2207208f8930de08ff36891654d4f9c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
@@ -2,5 +2,5 @@
 However, this item can only be used once a day, which has made it somewhat difficult to collect the fragments. How about it? If you bring the cubic fragments to me, I will exchange them for various scrolls and items. If you don't have a Wondrous Cubic, go see Helvetia in Giran village. She will tell you how to get it.<br>
 Oh, and I heard that valuable jewels sometimes fall from the Wondrous Cubic occassionally! Of course, these rumors are just that, for now....<br>
 (The Wondrous Cubics can be used everyday from 6:30 am.)<br>
-<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br><br>
+<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm
index e5a940793691cdfd2690c3cbcf6f72a2c588815f..eaa7452a900ee4e6ec2d7472464dc87f421a664b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30133.htm
@@ -1,4 +1,4 @@
 <html><body>Abyssal Celebrant Kartia:<br>
 All things are temporal. Never forget that no matter how powerful one becomes, he must always eventually return to Shilen.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
index d8a949ac92fec7e30cff369dd36cd02535bbea4b..59d539361fee05f65f17d5b3a6a866b4d7a5ace2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
@@ -1,21 +1,21 @@
 <html><body> 
-<tr><td>It is only natural that in order to create a duel</td></tr> 
-<tr><td>sword, you'd need the two single swords which</td></tr> 
+<tr><td>It is only natural that in order to create a duel</td></tr>
+<tr><td>sword, you'd need the two single swords which</td></tr>
 <tr><td>being combined.</td></tr><br>
-<tr><td>Of course, I charge a small fee since I'm not</td></tr> 
-<tr><td>working for charity and all. And heating costs</td></tr> 
+<tr><td>Of course, I charge a small fee since I'm not</td></tr>
+<tr><td>working for charity and all. And heating costs</td></tr>
 <tr><td>for stoking the fire are pretty steep...</td></tr><br>
-<tr><td>As you may know, it is not easy to handle the</td></tr> 
-<tr><td>sword unless the balance between both hands</td></tr> 
+<tr><td>As you may know, it is not easy to handle the</td></tr>
+<tr><td>sword unless the balance between both hands</td></tr>
 <tr><td>is equal.</td></tr><br>
-<tr><td>That means that only swords of identical</td></tr> 
+<tr><td>That means that only swords of identical</td></tr>
 <tr><td>grades can be combined...</td></tr><br>
-<tr><td>Plus, keep in mind that enchanted weapons</td></tr> 
-<tr><td>lose their effect once they are combined with</td></tr> 
+<tr><td>Plus, keep in mind that enchanted weapons</td></tr>
+<tr><td>lose their effect once they are combined with</td></tr>
 <tr><td>another sword.</td></tr><br>
-<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr> 
-<tr><td>you know all this.</td></tr> <br>
-<tr><td>Here, select the sword that you wish to</td></tr> 
-<tr><td>combine from the following list.</td></tr> <br>
+<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr>
+<tr><td>you know all this.</td></tr><br>
+<tr><td>Here, select the sword that you wish to</td></tr>
+<tr><td>combine from the following list.</td></tr><br>
 <center><a action="bypass -h npc_%objectId%_Chat 2">See List</a></center> 
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
index a41bb6036c1543ef8f18a230dda2fa06090964ec..6b4cbf986695502c42b03709dabd959f6e58153c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
@@ -1,9 +1,9 @@
 <html><body> 
 <center><tr><td>[Create]</td></tr></center> 
-<tr><td>Our Blacksmith Guild creates items at a very</td></tr> 
+<tr><td>Our Blacksmith Guild creates items at a very</td></tr>
 <tr><td>reasonable price.</td></tr><br>
-<tr><td>You may entrust your precious materials to our</td></tr> 
-<tr><td>Blacksmiths. They have a long-standing</td></tr> 
+<tr><td>You may entrust your precious materials to our</td></tr>
+<tr><td>Blacksmiths. They have a long-standing</td></tr>
 <tr><td>tradition of integrity.</td></tr><br>
 <tr><td>We will do our best to serve you.</td></tr><br>
 <tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
index b4793e5f0c9bfbcd73d43c874fa077cc20dd3ab9..b1a071102bb678c5debe46d36a4b80978b775ab6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
@@ -1,5 +1,5 @@
 <html><body>Collector Pippi:<br>
-The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
+The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the <font color="LEVEL">Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
 Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br>
 Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br>
 <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
index 4c90984433b5cd8313e2d4ea8596b209fbdd12f8..682ad3a3c616aee0f412babe4de5332674ec266f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
@@ -3,5 +3,5 @@ I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br>
 <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br>
 <a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
index ac50924755a9afc36e263f1eee03d7afd426ad0c..a6066e4695797468991e91d6bc2edb86449ba347 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
@@ -1,4 +1,4 @@
 <html><body>Atuba Chief Varkees:<br>
 Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
index f6bb3529ca0ec9ee424061b6623d8d907049bf09..9e5e783a5efe237708dd5cd6e2fa949b18251b7c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
@@ -2,5 +2,5 @@
 Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br>
 <a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm
index 6f43ebb784e506a8140c8a4a032e609a0de85fa6..1ec006cf922baf7ebabef078353ef9912f7f3098 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm
@@ -4,5 +4,5 @@ And what will you learn first, my child? Your mind is an empty vessel; let me fi
 <a action="bypass -h npc_%objectId%_Chat 3">What is the best equipment for me?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 4">What is the best hunting site for me?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 5">Tell me about skills</a><br>
-<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a> 
+<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm
index 53abcd7d9eb957a460b8b57a35cdc3cc9463679a..3117e939acbbf206312cae8456d786a5d761b28e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm
@@ -1,6 +1,6 @@
 <html><body> 
-For now, go out and hunt<font color="LEVEL"> crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
-When you target a monster, the monster's name appears in the upper central portion of the screen.<font color="LEVEL"> The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
+For now, go out and hunt <font color="LEVEL">crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
+When you target a monster, the monster's name appears in the upper central portion of the screen. <font color="LEVEL">The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
 And I warn you, don't try to tangle with the goblins yet. Goblins are smarter and stronger than you think, but the most dangerous thing is that they know about teamwork. If you attack one, several others may come to its aid. Even if you might have a chance against a single goblin, you won't be able to stand against two or three.<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm
index 8a79ee46b70dba224265d8ff24507a59e520a941..294a1bb87e2ed05d3446aafb6debbbd2c09d5f63 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm
@@ -2,5 +2,5 @@
 I'll tell you about any quests I hear of, but I don't know everything. You should talk with all the villagers you can.<br>
 Have you met<font color="LEVEL"> Praetorian Rukain</font>, who guards the north gate of the village? He often asks novice Fighters to prove their valor as Orcs. If you're feeling brave, give it a try.<br>
 And you can go to the House of the King, the big building in the center of the village. The room on the left as you enter is the Shaman's Guild<font color="LEVEL"> Seer Livina</font> there has a problem with goblin thieves, I heard. Why don't you see if she could use your help?<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
index 826dc8b1d59cf739ea447ed4bfc52142bb3d80ab..82e9b31cdfce07f93b83dffb2aa43e449c2c47df 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
@@ -1,5 +1,5 @@
 <html><body>Mad Doctor Orpheus:<br>
 I am Doctor Orpheus. I am a student and teacher of life and death. I am also an adventurer, a physician, and an inventor. Now I find myself drawn in yet another direction, towards the realm of Shilen... If you are interested, there is a position open on my research staff. You are welcome to apply for it, or perhaps... Would you like to volunteer to be a 
 subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
index 04a290a68fada0254458a95921cc8ed36e17e62b..afdc8ba89f3c965b09de0dedba6947c8fcaaa2d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
@@ -1,4 +1,4 @@
 <html><body>Chest of Bifrons:<br>
 A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
index a8e1f3eb1a7df06311de660224611696ef05fb47..2bfb2c2dece38c8605fe456b1a6d69846660a33f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
index e6077bade0c260f13970839dd886db948b303c4b..ac16a93507cf5a5d8a710ee5dfb9a616454310c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
index 36c9c05f972304bcc2a738ce2b7246d643c9e200..6830ca8b15a023872bfc6e049a001ba29a860576 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
@@ -51,5 +51,5 @@ This is Round %race% of Lottery. Choose five numbers:<br>
 </tr>
 </table>
 </center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
index a8e1f3eb1a7df06311de660224611696ef05fb47..2bfb2c2dece38c8605fe456b1a6d69846660a33f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
index e6077bade0c260f13970839dd886db948b303c4b..ac16a93507cf5a5d8a710ee5dfb9a616454310c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
index a8e1f3eb1a7df06311de660224611696ef05fb47..2bfb2c2dece38c8605fe456b1a6d69846660a33f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
index e6077bade0c260f13970839dd886db948b303c4b..ac16a93507cf5a5d8a710ee5dfb9a616454310c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
index a8e1f3eb1a7df06311de660224611696ef05fb47..2bfb2c2dece38c8605fe456b1a6d69846660a33f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
index e6077bade0c260f13970839dd886db948b303c4b..ac16a93507cf5a5d8a710ee5dfb9a616454310c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
index a8e1f3eb1a7df06311de660224611696ef05fb47..2bfb2c2dece38c8605fe456b1a6d69846660a33f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
index e6077bade0c260f13970839dd886db948b303c4b..ac16a93507cf5a5d8a710ee5dfb9a616454310c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
index ae367419b2552c14ced7a06d8438974d25918fb1..861fc9745009406d63787d188b026e97b3f6b219 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
@@ -3,7 +3,6 @@
 <img src="L2UI.SquareWhite" width=270 height=1>
 <img src="L2UI.SquareBlank" width=1 height=3>
 </center>
-
 <table width=270 border=0 bgcolor="111111">
 <tr>
 <td fixwidth=60>Lane Selection</td>
@@ -12,7 +11,6 @@
 <td fixwidth=30 align=right>Odds</td>
 </tr>
 </table>
-
 <table width=270 border=0>
 <tr>
 <td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
@@ -22,21 +20,18 @@
 <td fixwidth=30 align=right><font color="00ffff">13%</font></td>
 </tr>
 </table>
-
 <table width=270 border=0>
 <tr><td width=100>Select Bet Amount</td>
 <td width=170>
-<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a><br1>
 </td></tr>
 </table>
-
 <img src="L2UI.SquareBlank" width=270 height=10>
 <img src="L2UI.SquareWhite" width=270 height=1>
 <img src="L2UI.SquareBlank" width=270 height=5>
-
 <table width=270 border=0 cellpadding=0 cellspacing=0>
 <tr>
 <td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
@@ -44,5 +39,4 @@
 <td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
 </tr>
 </table>
-
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm
index dd413582adf996df1193a5b7a386b3a42a93b595..57a3101e52874c8cbf08034adf09d7d95e894487 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm
@@ -1,4 +1,4 @@
 <html><body>Pirate's Treasure Chest:<br>
 A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm
index f31b46f59014fa50e184589e01636a3a20431230..5d6388a37a5e8a3abe26f03aa5cb89ffe98b4033 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm
@@ -1,4 +1,4 @@
 <html><body>Porter Remy:<br>
 Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm
index a6dd6f002ec962255aaa5cadd53e4ecd2f931fc2..66f9f59f5d58244b2c23845ed295670518616f27 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm
@@ -1,5 +1,5 @@
 <html><body>Secretary Leandro:<br>
 I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br>
 Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm
index f440ae8690ac0d0c848d01aacc34b5da8ca20e7f..9e97a0cfacd755415b18043a9cb334888924fc5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm
@@ -1,4 +1,4 @@
 <html><body>Carrier Tate:<br>
 I don't need any help. This is my job.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm
index 192cbbe687ffab2dcc385fb585ced3b050aa06b4..ee2a29ca0711bc50755549c7e066f09a1ce496d8 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm
@@ -1,4 +1,4 @@
 <html><body>Guardian of Flame Rokar:<br>
 Young warriors, light up the future of the tribe with the hot flames!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm
index a15dfcb04fdab43fc36b153a087ac5b0919ec61e..b613586977b671ffd26f568cbc70df6c8900b0fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm
@@ -1,4 +1,4 @@
 <html><body>Guardian of Flame Yakand:<br>
 Get ready for the eternal winter that is coming!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm
index cf97610d0926d163bc19544dfc3abfddcc47a78b..8bfaaa388d84ec0fb7683fe928910fbdbe611d1f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm
@@ -1,4 +1,4 @@
 <html><body>Monk of Silence Mikelan:<br>
 I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm
index 0a67469f35aa8e291ab83dc931df9e12f6f559ce..67385d7ff45e3b77c6efab48d491acb96e2ad72a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm
@@ -1,4 +1,4 @@
 <html><body>Monk of Silence Mennon:<br>
 Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm
index a2ea46d5481009e4628b0e07fd70b4d03f109913..4de507748951866c53c6c59585e5d12ab3c43573 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm
@@ -1,5 +1,5 @@
 <html><body>Kurstin:<br>
 What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br>
 Although we see each other now, we are in two very different places. Looks can be very deceiving!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm
index 3c878440a693f5818aa38258b092bc0ec6f80531..a73fc6e2fc18d7f08d761af59a87b207acfa140f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm
@@ -2,5 +2,5 @@
 Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br>
 It's a small village, but we get by!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm
index 443e1cd8f7d5e10992cde1fc64c0e83331348cee..559ba77f30dc2c3f8de7ddbd6d9cc4b20e6d8f39 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm
@@ -4,5 +4,5 @@ I wonder... could I be sleepwalking? I don't remember a thing!...<br>
 Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br>
 If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town!<br>
 Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm
index 35aee33fd75a750a9b8c34f97c7ebe657e19a83f..ee05b49d61c832e69b7bedfc8f518485a0d1de66 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm
@@ -1,5 +1,5 @@
 <html><body>The Icicle Emperor's Table:<br>
 A private table.<br>
 The Icicle Emperor eats his meals here.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm
index 16ffd2630ced54785460f63a3561f7eebbb756af..be97c94b10729c64d19a5b9f77076551975aba3a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31559.htm
@@ -1,4 +1,4 @@
 <html><body>Asefa's Box:<br>
 A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm
index c2d2c500d9f54b5fc1ac85a55b3cbe2af6287909..15ec86e53301f7b6d817a96b0977fb11bd79f4df 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm
@@ -1,4 +1,4 @@
 <html><body>Udan Mardui's Box:<br>
 A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm
index bd50ca1665e42f491dfd7e341ceb1e5a9fce05ec..5eb7cb6c70461fc848736cea057cb00a8fc7532f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm
@@ -1,4 +1,4 @@
 <html><body>Locksmith Dorothy:<br>
 This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm
index d1ec84c881198aa1972c241f7c871d9e185b2df3..4402ae0042aa1196ab444b77f7b746118d7871d2 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm
@@ -1,4 +1,4 @@
 <html><body>Chief Summoner Kinsley:<br>
 While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm
index f728ee36a60b90c7468710dbc4e37967df45b8bf..6fe0b4f85e6adb6e355935a6d3280af65c95305b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm
@@ -1,4 +1,4 @@
 <html><body>Mysterious Servitor:<br>
 Default Conversation<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm
index 28d87eb84e065379137aa38d5723731e9b9692fd..c7c98b99039a62dd0c7190075c67cf91086e722b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32013.htm
@@ -1,4 +1,4 @@
 <html><body>Suki:<br>
 An ordinary-looking girl, apparently baffled, looking around not knowing what to do.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm
index 17d5fdd53ad9ff2e5d9445d28f74502b9adeac65..a18b78d1a2e5ea16dc21ea4dda0d3438d14be03f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm
@@ -1,4 +1,4 @@
 <html><body>Steward:<br>
 That is fine. Let us prepare for your ordeal. We will have an appropriate fighting arena prepared for you shortly, so make yourselves ready and wait here until the gate is closed. If you do not remain here until then, I cannot help you.<br>
 <a action="bypass -h npc_%objectId%_Chat 4">"What kind of creatures are in the garden?"</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm
index b9936bcfb3e8d24b6680eb496880c337683caa29..621ece62fcd73f1cb14cccbc690b757b43cb928d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm
index a1ad2140abcd924fe1ba616de876325fd7600499..a434ccf0e3a1a94b03fc60916c9825abf82b65f7 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm
index 20984f3c700826fdc798b3e05a863f046e905cea..612d86cbeaa9d5989e4d89c4180e212b3b67d350 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 6">. . . Freya's Servants?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm
index 0cde771459b90a8a0094b2424436cfa286eebd64..cb0f66452a0251ddee69c946405c3c46e469f63e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm
@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 6">...Freya's Servant?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 7">...Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't need to obtain more information. But thanks."</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm
index 36582aa4ca58a5e1b31295fcc23246752762f8d6..ad0315f8524e1b7f88fe3540d26764ce5321f80e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm
@@ -1,5 +1,5 @@
 <html><body>Khavatari Aren:<br>
 The strong body and combat might of the Orc warriors cannot be obtained without effort. You can gain these only through the most difficult training imaginable: Kabart, tre drill of eternity. Those who achieve the combat skills of Kabart will earn the title of Monk.<br>
 Those who master everything about the higher art of Kabart, the motion of the body and its relation to the universe, will be granted the title of Tyrant. There is another rank higher than even this, but it has been sealed for a long time and is no longer granted. Its powers has been long forgotten...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm
index f44c0a6c4c9da5a1adb767488e3f9bc45d274b7f..19e64b17dbd2223e4c027e387e8457c861f3cae9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32104.htm
@@ -4,4 +4,4 @@ My magic is more powerful than even that of the sorcerers of the Elroki tribe; I
 But remember that summoning a corpse is only possible if there is a corpse... and, of course, the requisite fee.<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Revive a corpse (2000000 Adena).</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm
index 0e3d4addac5e50d0ddf30b663387e8f8b6bc9686..d22e1ca3b7da28652609e8a0be8fca95ef0417cb 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm
@@ -3,5 +3,5 @@
 Ulu Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm
index 8d1db883d664d5613011eadd26e1878f23ff6888..bd902a7bdc227921d293cfa280c36a3d69b48322 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm
@@ -3,5 +3,5 @@
 Balu Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm
index b5cf46ec05592eabb6427a81651822c074f59224..cae46a5fe8eee013e224304d2a57253d2e2ac110 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm
@@ -3,5 +3,5 @@
 Chuta Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm
index 5f5ab58c2d1d08369659b11e9bc8bd0bd66cc985..0450beb41d06e5452731cded028b9ad9289ad2f4 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32292.htm
@@ -1,4 +1,4 @@
 <html><body>Galate:<br>
 Salutations; I am Galate, and I have been charged by the Ivory Tower to investigate a possible connection between the Isle of Prayer and Hellbound Isle. We will have answers at last! Priest Kanis on the Isle of Prayer knows the secret for entering Hellbound; go meet him.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm
index 8a7221a044e1b28fd3460bd92c1f9ea3d97d823d..d823d86875c114d84706e13582884f92e32ee76f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm
@@ -2,5 +2,5 @@
 Vice Hierarch Eindburgh:<br>
 The Kamael have had the same Elders for ages. Except for me...<br>
 Why am I the exception? Ah! I am Kekropus' opposite number. I can do the one thing that he cannot. What is that, you ask? Make trouble! Ha!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm
index 58a242df918c8cc2c8f4b3cee739a1ab76a4cf2f..687532eb0c734b9930cb72adb85e6317a73e56d5 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm
@@ -1,5 +1,5 @@
 <html><body>Frog King:<br>
 Ribbit! Why does servant take so long? Rib-rib-ribbit.<br>
 Simple ribbiting task! Servant takes love letter to frog lady! Rib-ribbit. Ribbit!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm
index 3f4dc148b8f7f9bd54c242e07b8a209e86c8fb68..30bbf4dfadc71a8a0df65aa446c38d9de493794a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm
@@ -1,5 +1,5 @@
 <html><body>
 Greymore:<br>
 Ahh!? Hey, you trying to scare me??<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
index e60abfc1c0f51517f5c35743f47c0f65a1b6d2f5..db04b79639c416171f805322e35ab369e8e7bea3 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
@@ -11,7 +11,7 @@ This list will be updated in 0 minute(s)!<br><br>
 <table width=270 border=0 bgcolor="111111">
 <tr>
 <td width=50 align=center>Ranking </td><td width=150 align=center>Fisherman </td> <td width=70 align=center>Length </td>
-</tr> </table>
+</tr></table>
 <table width=270 border=0>
 <tr><td width=50></td><td width=150></td><td width=70></td></tr>
 <tr><td width=50 align=center>1st </td><td width=150 align=center>Not Working</td><td width=70 align=center>00.00</td></tr>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm
index 94a80a50212275fe9b81f549144e8d2f64984194..5d47918a5506ae73ec47d9696c53c76e339a51fa 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm
@@ -1,6 +1,6 @@
 <html><body>
 Fortress special functions are available.<br>
-Activate each from the <a action="bypass -h npc_%objectId%_manage"> Fortress Management</a> menu prior to use.<br>
+Activate each from the <a action="bypass -h npc_%objectId%_manage">Fortress Management</a> menu prior to use.<br>
 <center>
 <br><font color="LEVEL">HP Recovery:</font> <font color="00FFFF">%hp_regen%</font>%
 <br><font color="LEVEL">MP Recovery:</font> <font color="00FFFF">%mp_regen%</font>%
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm
index b79da659bab243e5523ef451a3221442f93a4a7a..7e270e35c90cc346b7f57261fc8d87954c56b589 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm
@@ -6,7 +6,7 @@
 <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
 The fee for using this feature must be paid in advance.<br>
 The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
 <center><table width=200><tr>
 <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm
index 4a16a3d3e8925db6075241e1253034c7756ca0d1..c4821ffae0818de4f9717080157817a1dfe0e325 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm
@@ -1,6 +1,6 @@
 <html><body>
 The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color="LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br>
 <center>
-<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a> 
+<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a>
 </center>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm
index a94976a0f012e1a3a491bb803828c7442652e17b..959b8e3cbba512f1f5f45c6a82ff2ad321f37d37 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm
@@ -1,3 +1,3 @@
 <html><body>
 Very well. Here you go!
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm
index b1af4c7ea8d21bdd162c7ec063329902e2a14a72..e171824629203cbd312c4ffc9c09db13515fd98a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm
@@ -7,4 +7,5 @@ Magic is intertwined with the very fabric of our world, affecting not only large
 <a action="bypass -h npc_%objectId%_exc_multisell 90001004">Trade with enchanted shirt.</a><br>
 <a action="bypass -h npc_%objectId%_Chat 1">Obtain Talisman.</a><br>
 <a action="bypass -h npc_%objectId%_subskills">Learn special skills for low-ranking soldiers.</a>
-</center></body></html> 
+</center>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm
index ba0178fc72a201f2c17f2e55c7c486e600e7b1e1..589cf8bc42e61eb01ccdc4e2afde202cbeaad023 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm
@@ -3,5 +3,5 @@ I'm in charge of the forces protecting the <font color="LEVEL">Immortal Plateau<
 Never let anything threaten our sacred heritage!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm
index eeca8d9da3c0251a951c3963c7783ad6da3bd905..1b5aad11db0e07d397820adab749a578f9a1a13b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm
@@ -2,5 +2,5 @@
 I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm
index 9497f3e80ba98f06647f3bf1e6f46bb1ce4971f7..d0489bba37bcaf3ebc15a8ef7ba420d2e158dcb4 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm
@@ -2,5 +2,5 @@
 I, Orinak, am a Centurion.<br>
 Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm
index 9072ab7f767e717a29f2e4ae45d936ddb4860d3b..621e83bfa0f9f15d82543605e6c1877f6e2d262e 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm
@@ -1,5 +1,5 @@
 <html><body>Centurion Tiku:<br>
 I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm
index e9b0fd2d39acb805a525681db70a4ec3b952247f..b23cc4911c71930593cf44c261b4801ac4035a4a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm
@@ -2,5 +2,5 @@
 I, Petukai, am a Centurion, charged with protecting the King's Hall. What business brings you here?! You're here to see Kakai, aren't you? Well, you'll wind him on the second floor. You must not forget to show the proper deference to the mighty <font color="LEVEL">King of the Orcs</font>!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm
index ca38c80b459f10b347178eb7dbef9fa46b4c83cc..5359be02c46f15f79f248f8a12cfda33e79e0576 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm
@@ -2,5 +2,5 @@
 Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm
index 791e3477560e652e37f2bcf1fb621c7e0b7ed488..ba27faf4c13b1ef88252fccb301ce83ec2bbc2d5 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm
@@ -1,5 +1,5 @@
 <html><body>Viktor Van Deik:<br>
 This place has been the boundary between the two kingdoms for hundreds of years. I trust that you will behave yourself among the foreigners and do nothing to bring discredit, dishonor or even embarrassment upon Aden Kingdom.<br>
 Should you meet "Yeus" on the other side, I'd be obliged if you would give him greetings from me. I know that would make him very happy...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm
index 8cd10a4adf296211ca253423ddd072a5f0dffdff..28f8204c1de3e910a8f6f4c0860b77ab3e304d43 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm
@@ -1,4 +1,4 @@
 <html><body>Border Patrol:<br>
 I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm
index 8cd10a4adf296211ca253423ddd072a5f0dffdff..28f8204c1de3e910a8f6f4c0860b77ab3e304d43 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm
@@ -1,4 +1,4 @@
 <html><body>Border Patrol:<br>
 I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm
index dec405cd8e65ec80d4c6f842565a3c60c8c8a070..328d821ff369d835275d6ce3c83c5d286da353a6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 The power of the Essence of Water can be felt not far from here.<br>
-In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.<br>
+In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm
index 51ade3dc182b52295bd146b8b017e007266831c4..76d9e0c74922ea185237929f4cc43832f893aa8b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 You can use the Essence of Water to craft a stronger weapon.<br>
-The Temple Inspector will help you.<br>
+The Temple Inspector will help you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm
index 695c688d107da8cfe5442eb4e7a3e30a65635f70..972338cbbffe1616939b71dd72e791878c705e30 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 Once you have strengthened your weapon, you should be able to face even a strong Sprite.<br>
-You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.<br>
+You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm
index aac61836456309fddeb014031f656621eedb1878..f6ee04f06d63dd68a8b379b3a6db744ac5444608 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm
@@ -2,5 +2,5 @@
 Temple Book of Secrets:<br>
 You have defeated the Water Sprite! However, the Fire Sprite is even fiercer and stronger.<br>
 To face it, you must have the Essence of Water.<br>
-You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.<br>
+You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm
index 6c0cae27f8ab308d2acbafd4b407cbbbc2dd4dfd..642e0e04889d264cb53a10b12e822168b3572442 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 One who possesses the Essence of Fire may use it to restore the true form of the Sprite's Sword.<br>
-Use the method known only to the temple inspectors.<br>
+Use the method known only to the temple inspectors.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm
index 2758c7169eab44de2fedf969766261ab3ba5b468..06ab670f4c2dce688f102ba5d2a78199b314c57a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 Only a warrior strong enough to wake the true power of the Sword of Fire and Water can use that power to open a path to the heart of chaos.<br>
-The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.<br>
+The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm
index d2d72c0a08f56fd82359d2c95808947904580a25..cbf4ac774521a0eccc8fbca3ec179c180c1a07ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm
@@ -1,5 +1,5 @@
 <html><body>
 Temple Book of Secrets:<br>
 Only those truly without fear may enter the very heart of chaos, where fire and water collide.<br>
-There the Sprite Adiantum wields both the power of fire and water.<br>
+There the Sprite Adiantum wields both the power of fire and water.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm b/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm
index 12bac72f81f3aeb5568caacdfa8b12056f7c9fb6..53a531befa7658ebedfdd6317e0f2a7849c69e2c 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/6317.htm
@@ -2,5 +2,5 @@
 <font color="LEVEL">How to use the urn-</font><br><br>
 <a action="bypass -h player_help mixing/6317-1.htm#6317">Obtaining Ingredients for Reagents</a><br><br>
 <a action="bypass -h player_help mixing/6317-2.htm#6317">Using the Alchemic Mixing Urn</a><br><br>
-<a action="bypass -h player_help mixing/6317-3.htm#6317">Reagents and Formulas</a><br>
+<a action="bypass -h player_help mixing/6317-3.htm#6317">Reagents and Formulas</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm
index b12526f906f86c53b30bce48eb39c380bd326ad5..d03e53758abc94119e0eb31be5df699a03d19757 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-1.htm
@@ -6,5 +6,5 @@ Crendion, Hallate's Maid, Hallate's Guardian, Platinum Tribe Shaman and Platinum
 <br><br>
 <font color="LEVEL">Blazing Swamp:</font><br>
 Lava Wyrm and Hames Orc Shaman<br><br>
-<a action="bypass -h player_help 6317.htm#6317">Back</a><br>
+<a action="bypass -h player_help 6317.htm#6317">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm
index 02c7b03af5111dd0d9b5621ee594c17ee06a242b..090e447b0aa5fa3381be7be9072b3951cbb3acca 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-2.htm
@@ -11,5 +11,5 @@ Match the types and amount of catalyst ingredients to the reagent formula and pl
 There are three temperature settings: Temperature 1 "Salamander" is by far the safest, and mixing will certainly succeed, but the least amount of reagent is produced. With Temperature 2 "Ifrit", there is a risk that the materials will be destroyed, but a larger quantity of reagent is produced. Temperature 3 "Phoenix" is the highest and most likely to fail but creates the largest amount of reagent.<br><br>
 <font color="LEVEL">5. Mixing Ingredients</font><br>
 Once the correct types and quantities of ingredients and catalysts are placed into the urn and the temperature is set, the mixing begins. If the formula is correct and the ingredients don't melt away, the desired reagent will be created.<br><br>
-<a action="bypass -h player_help 6317.htm#6317">Back</a><br>
+<a action="bypass -h player_help 6317.htm#6317">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm
index 9ccda72ba39e3209e9ff6db70d0e8d4203aa6634..eaf04210fb4a0a48bfd36ec0461e0a214c04e648 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/help/mixing/6317-3.htm
@@ -32,5 +32,5 @@
 1 lunargent, 1 midnight oil<br><br>
 <font color="LEVEL">Pure Silver:</font><br>
 1 lunargent, 1 quicksilver<br><br>
-<a action="bypass -h player_help 6317.htm#6317">Back</a><br>
+<a action="bypass -h player_help 6317.htm#6317">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm
index 1c49a35d66596e95d0d4fe6b162abb0597b1839c..1b7eeffe06e8ea5ed4eb1657170d9706d188d59d 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31426.htm
@@ -2,5 +2,5 @@
 Dekara Ramchar Kakai! All glory to Flame Lord Kakai! I've been in this land of the Humans for too long! Oh, to see the Immortal Plateau where my brothers live. I wonder how things are in my hometown?<br>
 <a action="bypass -h npc_%objectId%_Buy 3142600">Buy</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">Manor tax rate and information</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm
index f701b046ddbd49de450949f04ecd0bc20c91b36f..fd43e8f8296ea932b7beb07ec3de1876c35b4a75 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31428.htm
@@ -2,5 +2,5 @@
 Welcome, ye who follow the cry fo fire! I am Shafa, daughter of Pa'agrio! What is your business with me? Speak up! Do you seek the power of a bear? Or perhaps the patience of a hunting spider? Would you like to run like a wolf, faster than the wind? Amulets can bring you all of these things!<br>
 <a action="bypass -h npc_%objectId%_Buy 3142800">Buy</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">Manor tax rate and information</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm
index 61fabd6cd6e1073c6792bd39d2208b63619020a9..efc4d83132c62cc20a3dd70f2e617c72de586e19 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31668.htm
@@ -2,5 +2,5 @@
 I haven't a traveler in these parts in quite a while! Business has been terrible lately! You've made my day, stranger! How can I help you?<br>
 <a action="bypass -h npc_%objectId%_Buy 3166800">Buy</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm
index 0a9caf39c7c83f593fa4b154fe8782b98d23aea8..fb7193de1898823f83f767ea9f63ae84b86beec1 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm
@@ -6,5 +6,5 @@ You can find the Hidden First Page, the Hidden Second Page
 and the Fragment of a Contract with the Demon by reading this book. However, it will turn to dust if you try to use physical strength on it, 
 so you must be careful.<br>
 If you bring it to me, I can put it to good use -- it will be utterly useless to you, in case you had other ideas. But give it to me and I will exchange it 
-for an item of greater value for you.<br>
+for an item of greater value for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm b/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm
index 96c0f43e8c401995b5be04a40834c9e743a3c763..1ddd14fc7efe0eff9eab334be05f203ed704d007 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/mods/Wedding_noformal.htm
@@ -1,4 +1,4 @@
 <html><body>%npcname%:<br>
 You are not wearing formal wear, go get formal wear and come back later.
-If dont know where get it, then<font color="LEVEL"> Trader Alexis</font> in Aden town can help you.
+If dont know where get it, then <font color="LEVEL">Trader Alexis</font> in Aden town can help you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm
index eab14c797c58baec1df842b9f77f14bec04f448b..c09f9ad17bd61c0c20c2d207275b563a38bee6f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm
@@ -14,7 +14,7 @@
 <a action="bypass -h npc_%objectId%_OlyBuff 4358">Guidance Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4359">Focus Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4360">Death Whisper Lv3</a><br>
-<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a> 
+<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
 	</center></td></tr>
 	<tr><td height=24></td></tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm
index 3a2c737354832c3e339cd1c4ae5038b2e71a5f0f..99ff947f65b2d337e9e571dab219e46f6bf7fb42 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm
@@ -15,7 +15,7 @@
 <a action="bypass -h npc_%objectId%_OlyBuff 4358">Guidance Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4359">Focus Lv3</a><br>
 <a action="bypass -h npc_%objectId%_OlyBuff 4360">Death Whisper Lv3</a><br>
-<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a> 
+<a action="bypass -h npc_%objectId%_OlyBuff 4352">Berserker Spirit Lv2</a>
 	</center></td></tr>
 	<tr><td height=24></td></tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm
index 1dc06efdf4b4d4c122501eefaf452abcd01260a0..926b1ec7a10915833bfcf727ffffd23949215d75 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm
@@ -8,7 +8,7 @@ Glory to the twilight empire! Welcome, my friend, to the Oracle of Dawn! The Fes
 <font color="LEVEL">[ "How can I participate?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_FestivalDesc 3">"What are the prerequisites?"</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 1">"I wish to participate."</a><br>
-<font color="LEVEL"> [ "How do I register and obtain the scores?" ]</font><br1>
+<font color="LEVEL">[ "How do I register and obtain the scores?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_Festival 3">"I wish to register a score."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 4">"Show me the high scores."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 5">"What is the status of the festival?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm
index 0b260ffd942f54677db12b7f307491bbe9643a2f..f386ff152aa5694772d8134303666918a6b34b62 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/desc_2.htm
@@ -11,12 +11,12 @@ Festival Guide:<br>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">3. Starting the Festival</font></td></tr>
-<tr><td>If the application is accepted, all party members present and visible to me are teleported immediately to the festival site. Please bear in mind that if a servitor or a pet is currently in a summoned state, it cannot be teleported. After teleportation there is a 1-2 minute waiting period before the festival begins.</td></tr> 
+<tr><td>If the application is accepted, all party members present and visible to me are teleported immediately to the festival site. Please bear in mind that if a servitor or a pet is currently in a summoned state, it cannot be teleported. After teleportation there is a 1-2 minute waiting period before the festival begins.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">4. Performing</font></td></tr>
 <tr><td>The Festival of Darkness lasts for 18 minutes. During that time, monsters appear and attack your party. For every monster that you kill, a <font color="FF0000">blood offering</font> is added to the inventory of the party leader. Try to collect as many blood offerings as you can during the 18 minutes.<br>
-Death during the festival doesn't cause you to drop any equipment and your experience value falls only 25% of the normal amount. These are the only concessions, so don't risk your life carelessly.</td></tr> 
+Death during the festival doesn't cause you to drop any equipment and your experience value falls only 25% of the normal amount. These are the only concessions, so don't risk your life carelessly.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">5. Special Notes</font></td></tr>
@@ -36,15 +36,15 @@ No outside magical assistance will be tolerated.</td></tr>
 <tr><td><font color="LEVEL">8. Scoring</font></td></tr>
 <tr><td>The score is calculated based on the number of blood offerings collected until the end of the festival or your party's surrender.<br>
 After the festival is over and the party has left the room, the party leader should come to me and <font color="FF0000">register the score</font>. If it is not the top score of the week it will not be registered.<br>
-Score must be registered within 40 minutes of the start of the festival. Late registration of score is not permitted under any circumstances.</td></tr> 
+Score must be registered within 40 minutes of the start of the festival. Late registration of score is not permitted under any circumstances.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
-<tr><td><font color="LEVEL">9. Challenging the Festival Again</font></td></tr> 
+<tr><td><font color="LEVEL">9. Challenging the Festival Again</font></td></tr>
 <tr><td>Your party may participate in the Festival of Darkness as many times as you wish.</td></tr>
 <tr><td></td></tr>
 <tr><td></td></tr>
 <tr><td><font color="LEVEL">10. Bonuses</font></td></tr>
-<tr><td>Bonuses are paid to the party with the highest score in the week following the competition period, also known as the seal validation period.</td></tr> 
+<tr><td>Bonuses are paid to the party with the highest score in the week following the competition period, also known as the seal validation period.</td></tr>
 </table>
 <br><a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm
index 3f2bdf0d32b78ffe7a213fc00a35a80c0aba953a..52e8daab486e18f85dacb82347e9fbd7e7e050de 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm
@@ -8,7 +8,7 @@ The time for revolution is now! Welcome, comrade, to the Oracle of Dusk! The Fes
 <font color="LEVEL">[ "How can I participate?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_FestivalDesc 3">"What are the prerequisites?"</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 1">"I wish to participate."</a><br>
-<font color="LEVEL"> [ "How do I register and obtain the scores?" ]</font><br1>
+<font color="LEVEL">[ "How do I register and obtain the scores?" ]</font><br1>
 <a action="bypass -h npc_%objectId%_Festival 3">"I wish to register a score."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 4">"Show me the high scores."</a><br1>
 <a action="bypass -h npc_%objectId%_Festival 5">"What is the status of the festival?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm
index c15ee85653e832be61fe3735212cb09d9cca3a7b..2bd9378fc844f80fbfbc360f275303f0a45c6d41 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_1.htm
@@ -1,6 +1,5 @@
-<html><body>
-Festival Guide:<br>
-To participate in the Festival of Darkness you must pay a<font color="LEVEL"> fee</font>. Please think of it as an offering on behalf of your team's success. Which will you pay?<br>
+<html><body>Festival Guide:<br>
+To participate in the Festival of Darkness you must pay a <font color="LEVEL">fee</font>. Please think of it as an offering on behalf of your team's success. Which will you pay?<br>
 <a action="bypass -h npc_%objectId%_Festival 2 6360">%blueStoneNeeded% blue seal stones</a><br>
 <a action="bypass -h npc_%objectId%_Festival 2 6361">%greenStoneNeeded% green seal stones</a><br>
 <a action="bypass -h npc_%objectId%_Festival 2 6362">%redStoneNeeded% red seal stones</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm
index de26f77f45f0a144fca5d9c1e4cbf19b8b813cc7..2040270030d4d02004d4fb6aa1693f4b8d26c493 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Applications for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the<font color="LEVEL"> period of competition</font> begins.<br>
+<html><body>Festival Guide:<br>
+Applications for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the <font color="LEVEL">period of competition</font> begins.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm
index c9ae049e25332eed1599abf9e28b4d17e65f8fc9..6bb7521c70ffdf42b6b8e861bfd7eb86ebbce21a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-You must be in a party with<font color="LEVEL"> at least</font> %minFestivalPartyMembers% members.<br>
+<html><body>Festival Guide:<br>
+You must be in a party with <font color="LEVEL">at least</font> %minFestivalPartyMembers% members.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm
index 10cdf918e34b14723d5c4bc809a1c0d7d790c815..d6c0284fc37d359ae29040e161fd11f548fa9448 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Only the<font color="LEVEL"> party leader</font> may register to participate.<br>
+<html><body>Festival Guide:<br>
+Only the <font color="LEVEL">party leader</font> may register to participate.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm
index bb778f16e447391f45f8ccf4ff91ecea5dcb8757..11d1dd176eedf3da2c82db04a849c53ba8976351 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_2d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-All of the members in your party must be<font color="LEVEL"> %festivalType%</font> to participate for this festival.<br>
+<html><body>Festival Guide:<br>
+All of the members in your party must be <font color="LEVEL">%festivalType%</font> to participate for this festival.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm
index a63fe6294c1c875003a06532051359d17ad5e2fb..00bbcba0f6422b156d1540ffc34d2ec6221b2149 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Scores for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the<font color="LEVEL"> period of competition</font> begins.<br>
+<html><body>Festival Guide:<br>
+Scores for the Festival of Darkness aren't being accepted while the seal is in effect. You may apply next week when the <font color="LEVEL">period of competition</font> begins.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm
index 815c3b4a2470093a0952310bac98031fe4c22cab..f3ce22a28328c1417585d83319a02232ea79ba0f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
-Only the<font color="LEVEL"> party leader</font> for the previous set of participants in the festival may register a score.<br>
+<html><body>Festival Guide:<br>
+Only the <font color="LEVEL">party leader</font> for the previous set of participants in the festival may register a score.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Go back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm
index 90e4dfd5051a48052f14046a88571f90706c317a..6468cd9850bbca212e5c89254fba2db912a3a8cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_3c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Festival Guide:<br>
+<html><body>Festival Guide:<br>
 Thank you for registering your party's festival score.<br>
-Congratulations! It is the<font color="LEVEL"> highest score</font> your cabal has obtained so far for this festival!
+Congratulations! It is the <font color="LEVEL">highest score</font> your cabal has obtained so far for this festival!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm
index 25872a931bf6491c2a35fa8401fb5b91e79d3322..704c236034aa1a43f53aeb4be9313fbdeb3911b9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_4.htm
@@ -5,7 +5,7 @@ The current festival statistics are posted below. More information is available
 <tr>
 <td width="100" align="center">Difficulty</td>
 <td width="35" align="center">Dusk</td>
-<td width="35" align="center">Dawn</td> 
+<td width="35" align="center">Dawn</td>
 <td width="130" align="center">Result</td>
 </tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm
index 25872a931bf6491c2a35fa8401fb5b91e79d3322..704c236034aa1a43f53aeb4be9313fbdeb3911b9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_5.htm
@@ -5,7 +5,7 @@ The current festival statistics are posted below. More information is available
 <tr>
 <td width="100" align="center">Difficulty</td>
 <td width="35" align="center">Dusk</td>
-<td width="35" align="center">Dawn</td> 
+<td width="35" align="center">Dawn</td>
 <td width="130" align="center">Result</td>
 </tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm
index 0094cdf16cb28a7c13a545044e1fbeb320bcb40b..22199760d1bba73e430b47a14175bdff518e7a67 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/festival_8a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Festival Guide:<br>
-You must be the<font color="LEVEL"> party leader</font> to increase the challenge of the festival.
+<html><body>Festival Guide:<br>
+You must be the <font color="LEVEL">party leader</font> to increase the challenge of the festival.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm
index 2cbd82448059f1871dd8e9d82270d163ba7b02bc..1a914bb78c6cf3ce5c9ef404636d9536922c3bc5 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1a.htm
@@ -1,6 +1,6 @@
 <html><body>Blacksmith of Mammon:<br>
 I'll exchange the weapon that you've been using for a weapon that is one level stronger. Pay me the difference in Ancient Adena.<br>
-There's something you should know.<font color="LEVEL"> Special abilities</font> don't transfer. And if you transfer<font color="LEVEL"> enchantments</font>, the new weapon will not be enchanted.<br>
+There's something you should know. <font color="LEVEL">Special abilities</font> don't transfer. And if you transfer <font color="LEVEL">enchantments</font>, the new weapon will not be enchanted.<br>
 <a action="bypass -h npc_%objectId%_exc_multisell 311262511">Upgrade weapon.</a><br>
 <a action="bypass -h npc_%objectId%_Chat 0">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm
index 3e1126219a2de827d1a30cf13ff8096b85ec98a1..08436d5a4549b0c467d03dbd0135bb837f49bf12 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_2b.htm
@@ -1,4 +1,4 @@
 <html><body>Blacksmith of Mammon:<br>
 <a action="bypass -h npc_%objectId%_multisell 311262502">Craft an A-grade dualsword</a><br>
-<a action="bypass -h npc_%objectId%_exc_multisell 311262510">Bestow special ability on A-grade weapon.</a><br>
+<a action="bypass -h npc_%objectId%_exc_multisell 311262510">Bestow special ability on A-grade weapon.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm b/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm
index 9d41db447128c48d07f319e7cfbd1fefea9ccb48..8dfc1d2b633d9acbfaab1c22e4cbc2ed38b4915b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/siege/35420-busy.htm
@@ -1,2 +1,2 @@
-<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.<br>
+<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm b/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm
index 9d41db447128c48d07f319e7cfbd1fefea9ccb48..8dfc1d2b633d9acbfaab1c22e4cbc2ed38b4915b 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/siege/35639-busy.htm
@@ -1,2 +1,2 @@
-<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.<br>
+<html><body>Oh! Our castle is being attacked and I can't do anything for you right now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm
index 05f2deeb7e1d800386fc42768958c0ff936039fb..2b4a8b82e226c7624930e9e5c455541c29362fe6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/29061.htm
@@ -1,3 +1,3 @@
 <html><body>Teleportation Cubic:<br>
-<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Exit the Last Imperial Tomb</a><br>
+<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Exit the Last Imperial Tomb</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm
index 2f9aa7ece76c6a264b269bbc0d19e2d38d97a0f9..384ea821e33a88e21e7e06c37b91749e7e6f0ec9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30486.htm
@@ -1,6 +1,6 @@
 <html><body>Gatekeeper Hanna:<br>
 Until recently, no one knew how to get to the third floor of this tower. But now we can go there. The transport device of the giants at the Ivory Tower was successfully studied, and a way was opened.<br>
-According to those who have explored there, there are many dangerous monsters on the third floor. There is also a huge gate left by the giants, but I am told that no one has been able to open it yet. Some<font color="LEVEL"> special technique to open the door</font> is required, it is thought.<br>
+According to those who have explored there, there are many dangerous monsters on the third floor. There is also a huge gate left by the giants, but I am told that no one has been able to open it yet. Some <font color="LEVEL">special technique to open the door</font> is required, it is thought.<br>
 So what do you say, do you want to explore the third floor?<br>
 <a action="bypass -h npc_%objectId%_goto 55" msg="811;the 3rd floor">Go to the 3rd floor.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm
index ca131f6d2fc4c8a7c33f3806d084c7d59c5e80eb..a2e4f6f2c0469707cf03f12e86bc211b56856d5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm
@@ -2,5 +2,5 @@
 <a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1> 
 <a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1> 
 <a action="bypass -h npc_%objectId%_goto 33" msg="811;2nd Floor Human Wizard Guild">2nd Floor Human Wizard Guild</a><br1> 
-<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a> 
+<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm
index 2610433436467d536e98e3238ba4b76e54495592..c949e6448dcdb91d6e87109fb3c623e01b56d45a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32163-pk.htm
@@ -1,4 +1,4 @@
 <html><body>Gatekeeper Ragara:<br>
 We Kamael prefer to punish murderers severely. But now we choose to follow the laws of the continent.<br>
 Consider yourself lucky that you live in the time and leave here as fast as your legs will carry you -- before I change my mind and show you some of our less savory traditions...
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm
index 2b1b89934ccc1016522fd501fe6cde236f88e848..be02cbf29dfa0a2ad10e8fc02ce8c3728b12eba6 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/epictransformed.htm
@@ -1,3 +1,3 @@
 <html><body>%npcname%:<br>
-Oh, my! I'm sorry, but this teleport is reserved only for use by adventurers -- not villagers, childrens or ... frogs!<br>
+Oh, my! I'm sorry, but this teleport is reserved only for use by adventurers -- not villagers, childrens or ... frogs!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm
index e564fd461b47353591dca0c7c6574b84f1b9bf4c..6fd42a15559e942c9748bf9a428fd23e9aa48a21 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30134.htm
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 1" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1009" msg="811;The Dwarven Village">Dwarven Village</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm
index 0afa248e19cbab45c6efd583c45aba5183b828e7..fe951f2f091708518db457d2166837d9773e698a 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30146.htm
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 2" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1014" msg="811;Dwarven Village">Dwarven Village</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm
index 569a04493635d03d2105c002a60460c02fb0c3e9..db806f52b7628293c4cd382a5dedd018f59bef80 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30540.htm
@@ -1,5 +1,4 @@
-<html><body> 
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 16" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1020" msg="811;The Town of Schuttgart">The Town of Schuttgart</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm
index 0063f1646bb05040ab98fbd32458dea0540c0e60..59e5afc7eb802955dd48bfa0bef12aa4178733a4 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/30576.htm
@@ -1,5 +1,4 @@
-<html><body>
-&$556;<br><br>
+<html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 1023" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
 <a action="bypass -h npc_%objectId%_goto 16000" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
 <a action="bypass -h npc_%objectId%_goto 1024" msg="811;Town of Schuttgart">Town of Schuttgart</a><br1>
diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm
index 55776b5697fc4668ee114aeb63729a5183009108..c3641494dee88b7bd7b14def578db2d62522a981 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/separatedsoul.htm
@@ -1,4 +1,4 @@
 <html><body>Separated Soul:<br>
 The <font color="LEVEL">Will of Antharas</font> is a command stone that Antharas embedded into his high commanding minions. With this stone Antharas has the ability to control these creatures to do his bidding. It is a required ingredient for creating an Antharas Blood Crystal.<br>
-A long time ago when Antharas' blood was split on the ground the poison in the blood corrupted the land. However, over time land acted as a filter separating the poison from the blood. The result was a pure form of Antharas blood that crystallized over time into small <font color="LEVEL">Sealed Blood Crystals</font>. The power in Antharas' blood has a high concentration of regenaration and restoration power. Enough that it even has the power to bring back the dead. It is a required ingredient for creating an Antharas Blood Crystal.<br>
+A long time ago when Antharas' blood was split on the ground the poison in the blood corrupted the land. However, over time land acted as a filter separating the poison from the blood. The result was a pure form of Antharas blood that crystallized over time into small <font color="LEVEL">Sealed Blood Crystals</font>. The power in Antharas' blood has a high concentration of regenaration and restoration power. Enough that it even has the power to bring back the dead. It is a required ingredient for creating an Antharas Blood Crystal.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm b/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm
index 56e778aa0e84650bd1c9bd01d415d05d86d6e313..66a02eb96b13acdf82617fcad74d59d34a2fb035 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/territorystatus.htm
@@ -1,6 +1,6 @@
 <html><body><br><font color="LEVEL">[Territory Status]</font><br><br>
 Name : %castlename% Territory of %territory%<br>
-Lord :<font color="55FFFF"> %clanleadername%</font> (<font color="55FFFF">%clanname%</font> clan)<br>
+Lord : <font color="55FFFF">%clanleadername%</font> (<font color="55FFFF">%clanname%</font> clan)<br>
 Tax Rate : <font color="55FFFF">%taxpercent%</font> %<br><br>
 <button action="bypass -h npc_%objectId%_Chat 0" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm
index e71e3f72aebf4d423a73ed9c86acc19885bf39c9..d0ff07886245b7a4c56b714843113cb02cb209a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm
@@ -1,5 +1,5 @@
 <html><body>Flame Lord Kakai:<br>
 Originally, we Orcs consisted of seven powerful tribes and reigned over the entire world. But about 2,000 years ago, we engaged in a large scale war against those despicable Elves. Of course, the superiority of our race over any other was unquestionable -- which is undoubtedly why the Elves allied themselves with those shrewd and cunning humans. Their combined treachery defeated us and drove us far from our lands. Ah, but those arrogant Elves were also betrayed by the humans and driven deep into the woods. "The hand that parries can also thrust," as the saying goes.<br>
 After the war, our people built a new home here on the <font color="LEVEL">Immortal Plateau</font>, which was once Pa'agro's sacred ground, and we have been steadily preparing to reclaim our former glory. But <font color="LEVEL">the Ragna Tribe</font>, one of the seven original tribes, betrayed the rest. Their shameful act has tainted our people's honor. It is unforgivable! they do not even deserve to be called "Orcs."<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Go back.</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Go back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm
index b75c4cd55e565d6e88c2fc19cfb203aca9f45348..073ee3d83a6018924bf96bbc4dd5e4e5f03bca97 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm
@@ -4,5 +4,5 @@ Hear me! I am Flame Lord Kakai, invested with the authority of Pa'agrio, the fat
 <a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation</a><br>
 <a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br>
 <a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm
index e4e5eba198f93ff5ccb762fe735287f99b6d737c..baba80c495bfb55e610dc65905a860484e031238 100644
--- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm
+++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/32890.htm
@@ -1,5 +1,5 @@
 <html><body>Warehouse Keeper Ruiman:<br>
 Welcome! You've had a long journey, eh? How about storing some of your belongings here, eh?<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Use private warehouse</a><br>
-<a action="bypass -h npc_%objectId%_Chat 2">Use clan warehouse</a><br>
+<a action="bypass -h npc_%objectId%_Chat 2">Use clan warehouse</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html
index 1be864fe3acb96f9fd90899175ca953ffba8ef5c..149617846b66f05660b9e3780ea961da6c957abd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-02.html
@@ -1,7 +1,7 @@
 <html><body>
 Sure, just bring the ingredients I need and I'll make it for you right away.<br>
 What would you like?<br>
-<center> 
+<center>
 <a action="bypass -h npc_%objectId%_multisell 350980005">Choose Item</a>
-</center> 
+</center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
index 63df255ce6ececc7f08f81697e39cedfd051b93f..e89f72342dc7612c68e823a8e7ff75ed573be642 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
index 63df255ce6ececc7f08f81697e39cedfd051b93f..e89f72342dc7612c68e823a8e7ff75ed573be642 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
index 63df255ce6ececc7f08f81697e39cedfd051b93f..e89f72342dc7612c68e823a8e7ff75ed573be642 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html
index 63df255ce6ececc7f08f81697e39cedfd051b93f..e89f72342dc7612c68e823a8e7ff75ed573be642 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html
index 63df255ce6ececc7f08f81697e39cedfd051b93f..e89f72342dc7612c68e823a8e7ff75ed573be642 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html
@@ -3,6 +3,6 @@ Activate the traps located in the interior of the island. Once activated, the fl
 <center> 
 <a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html
index 60f4fa8872ddbd51557c0ce47b72422398b6d923..6cc22a5019acf2e830917a4439c0260c46d3c7c5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-du.html
@@ -1,11 +1,10 @@
-<html><body>
-Door Reinforcement:<br>
+<html><body>Door Reinforcement:<br>
 The doors or walls of the castle are currently being reinforced. This will help defend against enemy attacks.<br>
 <center>
 <a action="bypass -h Quest CastleChamberlain manage_doors 1 24160010 24160009">Outer Door Reinforcement</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_doors 2 24160011 24160012">Inner Door Reinforcement 1F</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_doors 2 24160013 24160014">Inner Door Reinforcement 2F</a><br>
 <a action="bypass -h Quest CastleChamberlain manage_doors 3 24160021 24160022">Wall Reinforcement</a><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html
index 628bfdc5dbba42840f7dceb0b1bfe2906b00c96b..f766e66e148900b8d6d39a430cd12e777da5e0be 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-t1.html
@@ -2,4 +2,4 @@
 <a action="bypass -h Quest CastleChamberlain goto 13055" msg="811;Front Of Rune Castle">Front Of Rune Castle</a><br1>
 <a action="bypass -h Quest CastleChamberlain goto 13056" msg="811;Rune Town Square">Rune Town Square</a><br1>
 <a action="bypass -h Quest CastleChamberlain goto 13057" msg="811;Front of the Swamp Fortress">Front of the Swamp Fortress</a><br1>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html
index c3d696cd598afa00ab90f1b30189eb0632c379f4..3e60d97a45d1ffacd62f607078def7bd8bbfc615 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-du.html
@@ -1,11 +1,10 @@
-<html><body>
-Door Reinforcement:<br>
+<html><body>Door Reinforcement:<br>
 The doors or walls of the castle are currently being reinforced. This will help defend against enemy attacks.<br>
 <center>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 1 22130002 22130001">Outer Door Reinforcement</a><br>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 2 22130007 22130006">Inner Door Reinforcement 1F</a><br>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 2 22130009 22130008">Inner Door Reinforcement 2F</a><br>
 <a action="bypass -h bypass -h Quest CastleChamberlain manage_doors 3 22130005 22130004">Wall Reinforcement</a><br>
-<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Return</a>
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html
index 40a8db7b7f14e8e31d8525dda6f1a57d59a212c3..336438c4182c356bda7f1535b757d8440163b105 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html
@@ -1,6 +1,6 @@
 <html><body>
 That facility has not been activated.<br>
-Please activate it using the <A action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</A> menu.<br>
+Please activate it using the <a action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</a> menu.<br>
 <center>
 <button action="bypass -h Quest CastleChamberlain functions" value="Return" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html
index 931827e233846396a500b67ba8f7cd5b59ceb824..b47bad0f3d7ae4e2a2058a653e2b6c55cc2bd3c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MercenaryCaptain/36485-01.html
@@ -6,5 +6,5 @@ Are you interested in signing on as a mercenary for this Territory War? I'll be
 <a action="bypass -h Quest MercenaryCaptain top-elite">Buy Exalted Mercenary items.</a><br>
 <a action="bypass -h Quest MercenaryCaptain 36481-03.html">Mount information.</a><br>
 <a action="bypass -h Quest MercenaryCaptain 36481-02.html">Mercenary Information.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm
index 00887b01c6f77ddfc9d2a664c210cdb2a8a3e4ef..58ebb1080f54fce3a292a399e32ae0195a4e553b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30598.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm
index 64123554e2d3854fb734847da6c0c34ed8a3bb39..a88c1e9ab38161a311e3e78882a3fe38f63a6232 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30599.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm
index fb0d0374ac6a8e9eff46a547c5ee80f9e7e8a8be..a7577f73e7f1bccdceff8a763f11930fb79aaa08 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30600.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm
index df6cc2a030ebf714294cfcdd2a0bf6d150667d37..a659d85aac87eb8263d043b50b2f65c8196e353f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30601.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm
index cfe76f228c28485ca16c306d2e82ceae06c189e1..8518890ff8eb6794405e72c4e58d2a8db9093b9a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/30602.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 32135">Kamael Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm
index a8b92ed232e7501111bb3dded9e838fd79a0a257..af4b188cbb9dc568ceb14d1be8c0bb886cdcce53 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NewbieTravelToken/32135.htm
@@ -3,5 +3,5 @@
 <a action="bypass -h Quest NewbieTravelToken 30601">Dwarven Village - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30598">Talking Island - 1 Newbie Travel Token</a><br>
 <a action="bypass -h Quest NewbieTravelToken 30599">Elven Village - 1 Newbie Travel Token</a><br>
-<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a><br>
+<a action="bypass -h Quest NewbieTravelToken 30602">Orc Village - 1 Newbie Travel Token</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm
index 50804f5d84465630be664a6b80c313e3f282d28c..19aaf1ae30c8f1b56564903b36741744cd28623a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/noble-nopass.htm
@@ -1,4 +1,4 @@
 <html><body><br>
 You do not have any Olympiad Tokens. If you wish to continue, you must pay using Adena.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm
index 52d87d8bc433c32d457b7a19c8d5610083f4eb66..4eaa8656066e66682669f750c79b51e4b4d167f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/NoblesseTeleport/nobleteleporter-no.htm
@@ -1,4 +1,4 @@
 <html><body><br>
 Only a Noblesse can use the Noblesse Only Teleport.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>
-</body></html> 
\ No newline at end of file
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm
index 71d4e58d1c994874731b14e8e64d19659017afa8..571e3c993ac3941617f86582a31b4c3d5e455449 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/3.htm
@@ -1,4 +1,4 @@
 <html><body>Dimension Keeper:<br>
-Your sense of justice and fair play are commendable, but the dimension gap is no place for the unprepared! Because the place has time and space twisted, I cannot let you in without the<font color="LEVEL"> dimension fragment</font>.<br>
+Your sense of justice and fair play are commendable, but the dimension gap is no place for the unprepared! Because the place has time and space twisted, I cannot let you in without the <font color="LEVEL">dimension fragment</font>.<br>
 <a action="bypass -h Quest OracleTeleport 6.htm">"Where can I find a dimension fragment?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm
index a9d22a19e74d1e0f15b794d1c80c9d1c72b8322f..ac5a8050da9f3063d1583cb48cea475cc9874de0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5.htm
@@ -1,5 +1,5 @@
 <html><body>Dimension Keeper:<br>
-First, I'll send you to the waiting room, a safe space we created. While there, speak with the<font color="LEVEL"> Keeper of the Gap</font>. He'll allow you to enter the dimension gap.<br>
+First, I'll send you to the waiting room, a safe space we created. While there, speak with the <font color="LEVEL">Keeper of the Gap</font>. He'll allow you to enter the dimension gap.<br>
 However, they are classified based on the place that they manage.<br>
 <font color="LEVEL">Level 30's are managed by Recruits, Level 40's by Privates, Level 50's by Officers, Level 60's by Captains, Level 70's by Commanders, and the higher levels by Heroes</font>. Don't forget this, and visit a keeper of the gap appropriate for your level. Well, good luck to you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm
index 33106d6d8601edd9a31a142d14f621122fca41a1..84ac688aa235b8e20fdc6118fa378a4dc5ed36ae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/5a.htm
@@ -1,5 +1,5 @@
 <html><body>Dimension Keeper:<br>
-As you may already know, first I'll send you to a safe waiting place. Speak with the<font color="LEVEL"> Rift Post</font> there, they'll let you inside.<br>
+As you may already know, first I'll send you to a safe waiting place. Speak with the <font color="LEVEL">Rift Post</font> there, they'll let you inside.<br>
 They're classified depending on where their responsibilities lie.<br>
 <font color="LEVEL">The level 30 force is managed by Recruits, level 40 by Privates, level 50 by Officers, level 60 by Generals, level 70 by Commanders and higher-force Heroes</font>. Take heed and visit the manager most suitable for you. Good luck!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm
index 5068e488d6d6d18cd397ecb705ede759b4506436..aab6a78b81f2d51bb121c23c00e436588a292a6a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/OracleTeleport/6.htm
@@ -1,4 +1,4 @@
 <html><body>Dimension Keeper:<br>
-At one time, these catacombs and necropolises existed in another dimension, before the seals that bound them were broken. The moment the seal was broken, it shattered into thousands of pieces and scattered throughout the area. The pieces of the seal are called<font color="LEVEL"> dimension fragments</font>. If you want one, you'll need to enter into another Contract with me.<br>
-Based on our investigation, others are currently collecting dimension fragments. They are the<font color="LEVEL"> guardians of ancient magic</font>. I'll tell you more when we sign the Contract.
+At one time, these catacombs and necropolises existed in another dimension, before the seals that bound them were broken. The moment the seal was broken, it shattered into thousands of pieces and scattered throughout the area. The pieces of the seal are called <font color="LEVEL">dimension fragments</font>. If you want one, you'll need to enter into another Contract with me.<br>
+Based on our investigation, others are currently collecting dimension fragments. They are the <font color="LEVEL">guardians of ancient magic</font>. I'll tell you more when we sign the Contract.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html
index a3b326f803d22760e2b58deed582cd867d5b15b2..e90e930ab7eac94e6214c3d92503f8d150f3b89d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31377-friend.html
@@ -2,5 +2,5 @@
 Welcome, my friend! I'm Ashas Varka Durai, an elder of the Varka tribe.<br>
 To defend the land that was promised to us, we're at war with the arrogant Ketra Orcs. You've helped us to significantly damage them. They've proven to be much more formidable than we thought. We've reached an intractable stalemate! To bring our struggle to an end, you must make a long, hard journey. I wish you well!<br>
 But, be careful. Whatever you do, you must remember our brothers are watching you. <font color="LEVEL">As soon as you lay a hand on our Varka tribe, all the promises between you and us will disappear!</font><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html
index e70a0f4b99e2babaa3c13bacb62aa22521d4e8d4..417e7c14c71b09485c1b1bd125fdbf134ff157cc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31381-01.html
@@ -2,5 +2,5 @@
 Welcome, friend of Varka!<br>
 I'm in charge of keeping the tribe's supplies. I can't help you now because I don't yet have the approval of the elder.<br>
 Try a little harder! Surely he'll allow you to use the warehouse.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html
index d0a58db2967a0f93c3bf19fb86225bbbe19a6e8e..c828119d226719238673bc7412433b8f1f9b1e9c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html
@@ -1,5 +1,5 @@
 <html><body>Gatekeeper Teranu Mardui:<br>
 Welcome, friend of Varka!<br>
 My elder says that I can escort you to another village. Since you're our friend, I'll gladly open the gate of time and space for you.<br>
-<a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a> 
+<a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm
index 18723e8a8e596c1fe0ac79e35de101e629b8e316..6924e9a654b269d5e1708e60121c1e0de62b3538 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager004.htm
@@ -1,7 +1,6 @@
 <html><body>Caretaker:<br>
 You must abide by the rules in order to participate in the game.<br>
-Requirements for Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Requirements for Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 The Clan Leader must be the one to apply for entry to the game.<br>
 Entry denied!<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm
index 37298e46c950009bdacb31c727e8f67020b95f9a..358c1ea38fda7a011478568c4c6e6146331cba50 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager005.htm
@@ -1,9 +1,7 @@
 <html><body>Caretaker:<br>
 You must abide by the following rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 You need more members in your party.<br>
-Entry denied!<br>
-<br>
+Entry denied!<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm
index 90e421b257e2f9a1128165026171db15aa823b10..83e93e263df29df3bb804d42331cec638994e800 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager006.htm
@@ -1,7 +1,6 @@
 <html><body>Caretaker:<br>
 You must abide by the following rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 Your Clan Leader must apply as the party leader.<br>
 Entry denied!<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm
index 35d05ce4963b75a37da42c17c39421836e4db088..978ac5e55a27cf03bb0a985738d8de65df2e2bc6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager007.htm
@@ -2,7 +2,6 @@
 You must abide by the rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
 Entry denied!<br>
-You have a non-clan member in your midst.<br>
-<br>
+You have a non-clan member in your midst.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm
index d57071e9bdff421de1d487e9722077d17ca71078..1cdbbfebf2bc69422fe9e48f5afae498965faf69 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager008.htm
@@ -1,8 +1,7 @@
 <html><body>Caretaker:<br>
 You must abide by the following rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font>
-Entry denied!<br>
-<br>
+Entry denied!<br><br>
 You need at least five people in order to play the game... Why don't you contact some friends?<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm
index ebbc8b849a61953a85f6b3a2516d03a2885b834f..3245541c9d5cfd9c8f22323f07851cda0a236fdf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager009.htm
@@ -2,7 +2,6 @@
 You must abide by the following rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
 Entry denied!<br>
-You're not a member of a clan.<br>
-<br>
+You're not a member of a clan.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm
index 68e57937766801445dce451c4f18544e6adf85d4..d4a7266c420ca30cc2381d7f18fa17bb0a241245 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager011.htm
@@ -1,7 +1,6 @@
 <html><body>Caretaker:<br>
 You must abide by the rules in order to participate in the game.<br>
-Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
-<br>
+Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br><br>
 You must be a Clan Leader above Clan level 3 in order to apply.<br>
 Entry denied!<br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm
index 8720b1690ac70ec8f3caca4a93ef329a1cc0aeb7..2e5942454a3f58509f61254b8e3a348bdb732e7b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager012.htm
@@ -2,7 +2,6 @@
 You must abide by the following rules in order to participate in the game.<br>
 Rules of Participation: <font color="LEVEL">A party of more than five clan members with a Clan Leader.</font><br>
 Entry denied!<br>
-Read the rules again.<br>
-<br>
+Read the rules again.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Try to enter again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm
index 4298c678050b896057dd8f618b3cf8495e944d16..2434d5f50186a185184d7515ccec953d1b36df2a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager014.htm
@@ -1,8 +1,6 @@
 <html><body>Caretaker:<br>
 To participate in the game, you must abide by the rules. I'm afraid that I must deny your entry because you do not meet the following requirement:<br>
-Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br>
-<br>
-Have you registered for the game?<br>
-<br>
+Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br><br>
+Have you registered for the game?<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Attempt re-entry.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm
index d1e02fc9134586ccc6a461fd6af2581c4fd57889..8fe938337e89ef09741247bb0106e0c336cdbf4e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/game_manager015.htm
@@ -1,8 +1,6 @@
 <html><body>Entrance Manager:<br>
 To participate in the game, you must abide by the rules. I'm afraid that I must deny your entry because you do not meet the following requirement:<br>
-Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br>
-<br>
-I'm sorry, but your name seems to have been removed from the participants' list. Apparently you didn't have enough cards to register.<br>
-<br>
+Participation - <font color="LEVEL">You must have a party of at least 5 clan members with a clan leader as the leader of the party.</font><br><br>
+I'm sorry, but your name seems to have been removed from the participants' list. Apparently you didn't have enough cards to register.<br><br>
 <a action="bypass -h Quest RainbowSpringsChateau portToArena">Attempt re-entry.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm
index f5c815e3757e513ebbeffda1897b4c5690ee435a..22f786f88b41704672f431eaeb2a69ba525d1162 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001.htm
@@ -1,9 +1,7 @@
 <html><body>Messenger Yetti:<br>
 Pettite~ the transparent and energetic building behind me is <font color="LEVEL">Rainbow Spring</font>. Not my type, but very high class nonetheless. It's a place so nice, it's simply overlooked by ignorant adventurers. The winner gets ultimate bragging rights.<br>
-The last winner was <font color="LEVEL">%owner%</font>, challenge him if you think you can defeat a clan!<br>
-<br>
-Registration finished at: <font color="LEVEL">%time%</font><br>
-<br>
+The last winner was <font color="LEVEL">%owner%</font>, challenge him if you think you can defeat a clan!<br><br>
+Registration finished at: <font color="LEVEL">%time%</font><br><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti002.htm">Hideout battle game instruction</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau register">Hideout battle game registration</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti015.htm">Cancel registration</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm
index 95bd2dd3117a76b2199f6eb6de415750b428d880..9c6e6a4ca9c4e42c094666901d0a46331f2c1a43 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/messenger_yetti001a.htm
@@ -1,7 +1,6 @@
 <html><body>Messenger Yetti:<br>
 Pettite~ the transparent and lively building behind me is called <font color="LEVEL">Rainbow Spring</font>. It's not your ordinary hideout. You won't see a horde of peasants spilling blood for it. This one is special. Very high class...<br>
-Registration finished at: <font color="LEVEL">%time%</font><br>
-<br>
+Registration finished at: <font color="LEVEL">%time%</font><br><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti002.htm">Hideout battle game instruction</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau register">Hideout battle game registration</a><br>
 <a action="bypass -h Quest RainbowSpringsChateau messenger_yetti015.htm">Cancel registration</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm
index aa43f53ddd7e08d003cb368301290835ce693535..a14a44f14025281813100170ff9c307640c18043 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/RainbowSpringsChateau/yeti_main.htm
@@ -1,5 +1,5 @@
 <html><body>
 No data for this html<br>
 <edit var="passage" width = 60><br1>
-<a action="bypass -h Quest RainbowSpringsChateau enterText_ $passage">Register for Siege</a><br>
+<a action="bypass -h Quest RainbowSpringsChateau enterText_ $passage">Register for Siege</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm
index 0b7a5769a8dc68135fc03aee28d427678c564e44..e733c5c057a70be424d649836530877d468c73e4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally3result.htm
@@ -1,3 +1,3 @@
 <html><body>
-The ol mahum prefects possess a powerful magic. They have been known to burn their enemies alive! Ah, yes, the infamous Aura Burn! They are also masters of their staffs, and are strong enough to withstand attack by swords or clubs. Their only weakness is a susceptibility to magic spells...<br>
+The ol mahum prefects possess a powerful magic. They have been known to burn their enemies alive! Ah, yes, the infamous Aura Burn! They are also masters of their staffs, and are strong enough to withstand attack by swords or clubs. Their only weakness is a susceptibility to magic spells...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm
index 4f83774cc28d30966505de9146a72ba5a17bf073..b1094cd6cd0fe2348836d1a4a9d602b4631bd713 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_initial.htm
@@ -5,5 +5,4 @@ I'm just here to make sure the siege comes off without a hitch. I'll try to stay
 <a action="bypass -h Quest BanditStrongHold view_clan_npc">View a Clan NPC (any clan member)</a><br>
 <a action="bypass -h Quest BanditStrongHold register_member">Register as a clan member. (Any clan member)</a><br><br>
 <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Quest</a>
-
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm
index 9b2e3d1b7e439d9ac67a7fa742ffadac65dfc72b..ac03019e4b831f0b957a4f440751881f23bd1a2c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nomoney.htm
@@ -1,5 +1,4 @@
 <html><body>
 So you want to register for free, eh? There is a way... You can take a test if you can't afford the fee...<br>
 <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">"I want to take the test."</a>
-
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm
index 34e1d46f6ba5e496d1cc19a2db53c159dfbea092..e8446cb6411e6eea03cb87fb3d6499712e866394 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm
@@ -2,6 +2,6 @@
 What do you want from me? I don't like that strangers can walk around on this land as they like.<br>
 Whew~, but the stronghold is under the rule of <font color="00FFFF">%clanName%</font>clans at present...<br>
 <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Clan Hall War Registration Qualification Test</a><br>
-<a action="bypass -h Quest BanditStronghold register_clan"> Register for Clan Hall War</a><br>
+<a action="bypass -h Quest BanditStronghold register_clan">Register for Clan Hall War</a><br>
 <a action="bypass -h Quest BanditStronghold view_attacker_list">View Clans Participating in Tournaments</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm
index 9f82db11a15927496420ef766e60a46343c1d79f..a410eb79666c678f699af6cce1128dfcd65a2ae1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm
@@ -1,5 +1,5 @@
 <html><body>
 As you probably guessed, Cougars are known for their bite! They're also much stronger than other beasts... They're worth taming, but if they get hungry, watch out! They fight tirelessly, with no thought to their own safety, or even survival! They require a very special type of handler...<br>
 <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br>
-<a action="bypass -h Quest WildBeastReserve selet_npc 35618"> "I want to form an alliance."</a>
+<a action="bypass -h Quest WildBeastReserve selet_npc 35618">"I want to form an alliance."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm
index 015735fd047f56c9a2af4a92bae1d9386b694f47..9999b80356cf54f5d32fab9f18c16d53559b68ed 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm
@@ -1,5 +1,5 @@
 <html><body>
 Buffaloes may seem slow, but they can run faster than the fastest bull! They're huge and resilient beasts...<br>
-<a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm"> "I want to choose another NPC."</a><br>
-<a action="bypass -h Quest WildBeastReserve select_npc 35619"> "I want to form an alliance."</a>
+<a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br>
+<a action="bypass -h Quest WildBeastReserve select_npc 35619">"I want to form an alliance."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm
index 11e77b595baa02b66f249b782baf03776d3bb1ab..d22c99133fa3309dca944f5df6bd1310ed490e42 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm
@@ -1,4 +1,3 @@
 <html><body>
-Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when
-they find themselves at a disadvantage in battle.
+Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when they find themselves at a disadvantage in battle.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm
index dca12b12738d5208598e5c62b792ceedc8a48fcb..9c6dc39cb548cf59da5e7f0ccd2c654a206c137a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm
@@ -1,8 +1,8 @@
 <html><body>
 During the coming war, your Clan must ally with one of the following five most vicious types of wild beasts:<br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally1choose.htm">Frenzied Cougar </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally2choose.htm">Frenzied Buffalo </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally3choose.htm">Frenzied Kookaburra </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally4choose.htm">Frenzied Baby Buffalo </a><br>
-<a action="bypass -h Quest WildBeastReserve messenger_ally5choose.htm">Frenzied Baby Cougar </a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally1choose.htm">Frenzied Cougar</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally2choose.htm">Frenzied Buffalo</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally3choose.htm">Frenzied Kookaburra</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally4choose.htm">Frenzied Baby Buffalo</a><br>
+<a action="bypass -h Quest WildBeastReserve messenger_ally5choose.htm">Frenzied Baby Cougar</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm
index 7fa9324909bef476bdd7bdff55f2d11fdcb9a911..7a8ee17033b396fe2fbebdd02d8ad956f0d5d4ab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm
@@ -1,3 +1,3 @@
 <html><body>
-Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".<br>
+Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm
index db3c65fe7af0ad37f2895e8f58c8537533f7d7b0..9cd8c823de5a28f40c139dee7119bd7c1c7dae63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm
@@ -1,7 +1,7 @@
-<html><BODY>
-Messenger:<BR>What brings you to this place? I can't be responsible for your safety here!<BR>
-Unless, that is, you're a member of the <FONT color=00ffff><?my_pledge_name?></FONT> Clan in charge of the farm.<BR>
-<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</A><BR>
-<a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</A><BR>
-<a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</A><BR>
-</BODY></html>
+<html><body>Messenger:<br>
+What brings you to this place? I can't be responsible for your safety here!<br>
+Unless, that is, you're a member of the <font color=00ffff><?my_pledge_name?></font> Clan in charge of the farm.<br>
+<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</a><br>
+<a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</a><br>
+<a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm
index 67da908a35efd2d64778a12790cf70ecbda890e5..d1523aafa3dba4ed79be4d5179faf5645e082187 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-01.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 What soothing music! Ideal for a traveler such as yourself...<br>
-Here is your crystal! Enjoy!</body></html> 
\ No newline at end of file
+Here is your crystal! Enjoy!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm
index 0d17c3ab97a829f4b2022123fe328ee6ea16793f..bcf249770ab3efb6679ff41fc74bfff3a87bf717 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-02.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-Hi there! If you want an Echo Crystal, it'll cost you 200 adena.</body></html>
\ No newline at end of file
+Hi there! If you want an Echo Crystal, it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm
index f2e82abd49d3a4509f9037d8e47c1c6bb3da8fee..5a2a17088457f32d4c15a99acee946f9476d5255 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-03.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-How do you expect me to make a crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make a crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm
index b003288e385cd90fd7c9775c09d1c07defd7f69c..53d37adc8ef00c2a453330bc8ea0a702ac9d79ac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-04.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 Oh, how noble! It brings to mind thousands of orcs marching bravely off to war...<br>
-Your crystal is complete! Enjoy it!</body></html>
\ No newline at end of file
+Your crystal is complete! Enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm
index 143bdcc165dc930242e75d3b97f025f038e628a9..7d6636b37334319fefcc16ebe40c928e4a21e33e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-05.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-If you want me to create an Echo Crystal, it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want me to create an Echo Crystal, it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm
index 5e9272519965e0f50b8258b73e73099f2daf15f6..84aead60e9bee2404ae3b11b53f485c0ea2422f8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-06.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 As you are well aware, I cannot make an Echo Crystal for you if you don't bring me a score!<br>
-A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html> 
\ No newline at end of file
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm
index c349c7c37e987e9c5ac9544b7e64f711184d572d..bab3aa53e1e444e94935f3f6f89a8c80f0aa812d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-07.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 Oh, how romantic! And melancholy at the same time... Like love, wouldn't you agree? Yes, this definitely has an Elven quality to it... Perhaps I should add a female Elven voice to the crystal?~<br>
-It is complete. Enjoy!</body></html>
\ No newline at end of file
+It is complete. Enjoy!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm
index 4e2186854a0de4a8ffc09d18e17db0dc3359cfbc..b6d88e0652a1c666e1be933e1e6067a118ea255f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-08.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-Well, if you want an Echo Crystal it will cost you 200 adena.</body></html>
\ No newline at end of file
+Well, if you want an Echo Crystal it will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm
index 8dac4d636251e2a66eaef3d73eb0902b27884a9c..f8b3ba973ae8d9abba067da3545abea46a7af440 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-09.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 I already told you that I cannot make an Echo Crystal for you if you don't bring me a score!<br>
-A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html>
\ No newline at end of file
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm
index 2d6c79e8d113dd9ced870037d101f1d498915d91..bf02d9eacfc7b92d9f21a4971f9e894ee32ae52e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-10.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 How sad! It reminds me of the feeling I get when I'm drinking alone on a rainy night... My, oh my, am I blue!<br>
-Here is your crystal. Enjoy it!</body></html>
\ No newline at end of file
+Here is your crystal. Enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm
index 9860124b51f0f2d531b63955ed4fa929be56e5e0..619c709f30e86a7a310a99a829d5f92b204febff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-11.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-If you want an Echo Crystal it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want an Echo Crystal it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm
index f2e82abd49d3a4509f9037d8e47c1c6bb3da8fee..5a2a17088457f32d4c15a99acee946f9476d5255 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-12.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-How do you expect me to make a crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make a crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm
index 4337980939752de07bf84959d7c66d4130c71e07..8098990299979475b82f8c0c025b0b58fc92d218 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-13.htm
@@ -1,3 +1,4 @@
 <html><body>Kantabilon:<br>
 This music makes me want to get up and dance! I haven't felt this good in years! All it needs is an accordion!<br>
-Your crystal is complete. Enjoy it!</body></html>
\ No newline at end of file
+Your crystal is complete. Enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm
index b2198654103c1bf1cdab2fab0a88f22b5c85fadc..96657d97422c18bc3e52043f4124c464376788bb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-14.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-If you want me to create an Echo Crystal it'll cost you 200 adena.</body></html>
\ No newline at end of file
+If you want me to create an Echo Crystal it'll cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm
index 528ad2d6d4cdbb64a47ccb1239056f2fccff6a6a..fa79feca4a0f0fec0340b61a16eda12448d0037d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-15.htm
@@ -1,2 +1,3 @@
 <html><body>Kantabilon:<br>
-How do you expect me to make an Echo Crystal if you don't bring me a score?</body></html>
\ No newline at end of file
+How do you expect me to make an Echo Crystal if you don't bring me a score?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm
index c6a5d986548b35119ac9d33ff3319d2560b86382..eb9ab27b0051a10bb415d86026f845678b8148e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-01.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Music and travel are my two favorite things! Music makes travel twice as exciting!<br>
-Your crystal is finished! Tra la la~!</body></html>
\ No newline at end of file
+Your crystal is finished! Tra la la~!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm
index ccade1f75a04849a17cb889380f8e9de5819608f..822449a948c1a6cf000d41dee69502faf7069a4b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-02.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html> 
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm
index 27a639d7f7b7c50d6df04c5393f30266be949cba..035a16c25ae5a9e8037ab45857b9a119db561b05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-03.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
-Bard Swan has a lovely travel score you might like... Tra la la~ la la~!</body></html>
\ No newline at end of file
+Bard Swan has a lovely travel score you might like... Tra la la~ la la~!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm
index 0900aa80be0a854e529a744c1748ede79ca8f9ca..6862629670de4bf1a159371bfaad55115842a501 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-04.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Oh, my! What a bellicose theme! I feel like marching off to war! Da dum da dum dum~!<br>
-La la~! Your crystal is finished~! Tra la la~ la la~!</body></html>
\ No newline at end of file
+La la~! Your crystal is finished~! Tra la la~ la la~!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm
index 4b37c63aebc4797a66c44067f987f3b512fe97dd..822449a948c1a6cf000d41dee69502faf7069a4b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-05.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm
index 47b473ad3cb80497f59aa0dee252ea72279de41d..ba89ae01c35d50f6df862c12a3719910a37ba74b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-06.htm
@@ -1,2 +1,3 @@
 <html><body>Octavia:<br>
-How can I make an Echo Crystal without a score~? Unless you want me to make a silent Echo Crystal~!!</body></html>
\ No newline at end of file
+How can I make an Echo Crystal without a score~? Unless you want me to make a silent Echo Crystal~!!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm
index fa4421984c1a681eb1ed140f1a11d628e81e87d9..68676730ffc5ceb160fac32ba79c832326a06b84 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-07.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 What is the taste of love? Is it sweet like honey or bitter like black beer? I'll bet it tastes like a Dion potato! Yum!<br>
-Your crystal is finished! I hope you enjoy it!</body></html> 
\ No newline at end of file
+Your crystal is finished! I hope you enjoy it!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm
index 9bc58d66fa1249cfbe317d203495c928e7f14db3..f8a204f88c1e11e2f31838beed52079f40f95ddd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-08.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm
index 283571536c34b3f7b7854864c8dca753b4a47331..aa3cb623f0dc4e233fa180f53e988a6eb7c11af4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-09.htm
@@ -1,3 +1,3 @@
 <html><body>Octavia:<br>
-How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
+How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm
index c21a841a73a7b9ec9c8d2c53c023beafbdf25043..51950e834f695e1beb0c9bad706af2491a575e74 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-10.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Oh, the lonely moon! My aching heart! This isn't my style at all!~<br>
-Your crystal is finished!</body></html>
\ No newline at end of file
+Your crystal is finished!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm
index 9bc58d66fa1249cfbe317d203495c928e7f14db3..f8a204f88c1e11e2f31838beed52079f40f95ddd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-11.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
-An Echo Crystal will cost you 200 adena.</body></html>
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm
index 39cb54a471494fdc4e8bd19242e40a4896836895..9b025fb716784c88e188c45f92f8fb986fde3e47 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-12.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 How do you expect me to make an Echo Crystal without a score? Unless you a silent Echo Crystal!!<br>
-A fellow once told me that an excellent theme of solitude can be obtained from Musician Nanarin. He has quite a fondness for beards. Tra la la la la!</body></html>
\ No newline at end of file
+A fellow once told me that an excellent theme of solitude can be obtained from Musician Nanarin. He has quite a fondness for beards. Tra la la la la!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm
index 1ef902c0ed0a41f2f7c8fb72d33b5e1451691009..faae1005c79bbf9967c94c7659b9717a7a3879f8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-13.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Shake that booty! Yeah, baby! Go! Dance, you slug! You self-centered buffoon! Shake your body! Feel the beat!<br>
-Your crystal is finished!</body></html>
\ No newline at end of file
+Your crystal is finished!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm
index ccade1f75a04849a17cb889380f8e9de5819608f..822449a948c1a6cf000d41dee69502faf7069a4b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-14.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
-An Echo Crystal will cost you 200 adena.</body></html> 
\ No newline at end of file
+An Echo Crystal will cost you 200 adena.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm
index ddda0ce9251b8b9d4e68157f33ebbb565de9601e..47ea7b25070819d69bddfe8a2de7927b7c4116f0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-15.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal!!<br>
-Barbado has a lovely score with a theme of feast!</body></html>
\ No newline at end of file
+Barbado has a lovely score with a theme of feast!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm
index f592caa1115fa87312bdc3364eeec3b82a6d7a5c..2711bf456a2a135d828678de9759d46adc8ada62 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-16.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Come out and play with me! Forget your troubles! Come on! Get happy!<br>
-It's finished! This is really my kind of music!</body></html>
\ No newline at end of file
+It's finished! This is really my kind of music!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm
index 76a2b0926d5d9c098e2e399375f9c2655bffd01b..28db51146a296f3cf3ef3b0558693242cf86a0f5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31043-17.htm
@@ -1,3 +1,4 @@
 <html><body>Octavia:<br>
 Ah, what a touching melody! Such heart-felt sentiments. And just think, it was made especially for you!<br>
-Enjoy!</body></html>
\ No newline at end of file
+Enjoy!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm
index 252896bee4d15bdfc960ab8aab2115385d8ef111..17d6b9bda6c7b43ddb64f504e06434d736e6b8dc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-1.htm
@@ -1,3 +1,4 @@
 <html><body>Adventurers' Guide Miss Queen:<br>
-You've already received a weapon exchange coupon for training adventurers! Do you actually think you can fool Miss Queen?<br>(Players are only allowed one trainee weapon exchange coupon per account.)
+You've already received a weapon exchange coupon for training adventurers! Do you actually think you can fool Miss Queen?<br>
+(Players are only allowed one trainee weapon exchange coupon per account.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm
index c58bd3beac3cad22704ed1b33ef23cad9b075e96..e345a39c64ee72d8bab234f92a509a18ce6bdabb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-2.htm
@@ -1,3 +1,4 @@
 <html><body>Adventurers' Guide Miss Queen:<br>
-Here's the coupon you requested. You're now eligible to rent a weapon from the Adventurer's Guild warehouse. This coupon is non-transferable, and you are responsible for any damages or loss of weaponry.<br>You may only rent one weapon at a time, and if at any time before you reach level 25 you become unhappy with your choice, you may turn in the weapon for another coupon. Good luck!
+Here's the coupon you requested. You're now eligible to rent a weapon from the Adventurer's Guild warehouse. This coupon is non-transferable, and you are responsible for any damages or loss of weaponry.<br>
+You may only rent one weapon at a time, and if at any time before you reach level 25 you become unhappy with your choice, you may turn in the weapon for another coupon. Good luck!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm
index fa82819be4928b2e2ce3495f4f9f75cc60e6f3fc..1c0c1bfda8077364c79f3b571a9c0f11b770098c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-1.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You have already received the Apprentice Adventurer's Weapon Exchange Coupon!
-Trying to trick me, eh? Don't underestimate my memory for faces!
-(Each character may only receive 1 Apprentice Adventurer's Weapon Exchange Coupon.)
+You have already received the Apprentice Adventurer's Weapon Exchange Coupon! Trying to trick me, eh? Don't underestimate my memory for faces! (Each character may only receive 1 Apprentice Adventurer's Weapon Exchange Coupon.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm
index a9eb3d6a6853037a5327af07901cb574e0806b70..bb88adf072c979db591586b27a0580194225d564 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-2.htm
@@ -1,8 +1,4 @@
 <html><body>Newbie Guide:<br>
 Here is the Apprentice Adventurer's Weapon Exchange Coupon.<br>
-You can exchange this ticket for the No-Grade Shadow Weapon from the Adventure Guild warehouse.
-Keep in mind that this Exchange Coupon is reserved only for you.
-Should you lose either the ticket or the weapon you borrowed, you cannot get a new one.
-Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town.
-I wish you a pleasant and prosperous journey!
+You can exchange this ticket for the No-Grade Shadow Weapon from the Adventure Guild warehouse. Keep in mind that this Exchange Coupon is reserved only for you. Should you lose either the ticket or the weapon you borrowed, you cannot get a new one. Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town. I wish you a pleasant and prosperous journey!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm
index 85c0940858af75edb8c4a992efebb15cb427f113..e9d77c2469ae8ef8fa443d2710e3d10ebc87834f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-3.htm
@@ -1,6 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to have the Apprentice Adventurer's Weapon Exchange Coupon!
-It is reserved especially for new adventurers who are visiting the world of Lineage 2 for the first time.
-You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change.
-(Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use it.)
+You are not eligible to have the Apprentice Adventurer's Weapon Exchange Coupon! It is reserved especially for new adventurers who are visiting the world of Lineage 2 for the first time. You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change. (Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use it.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm
index f09e191f1b45569918ebd01c22e067784aff9e5a..99d30f4ab67a82cc13deebc3290f47a39e18ed6f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-4.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You have already received the Apprentice Adventurer's Armor Exchange Coupon!
-Trying to trick me, eh? Don't underestimate my memory for faces!
-(Each character may only receive 1 Apprentice Adventurer's Armor Exchange Coupon.)
+You have already received the Apprentice Adventurer's Armor Exchange Coupon! Trying to trick me, eh? Don't underestimate my memory for faces! (Each character may only receive 1 Apprentice Adventurer's Armor Exchange Coupon.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm
index 96847f40330bf487130000406b9676a2bdc45740..85c3165af8472f21592345278a47347a83210b65 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-5.htm
@@ -1,8 +1,4 @@
 <html><body>Newbie Guide:<br>
 Here is the Apprentice Adventurer's Armor Exchange Coupon.<br>
-You can exchange this ticket for the No-Grade Shadow Armor from the Adventure Guild warehouse.
-Keep in mind that this Exchange Coupon is reserved only for you.
-Should you lose either the ticket or the weapon you borrowed, you cannot get a new one.
-Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town.
-I wish you a pleasant and prosperous journey!
+You can exchange this ticket for the No-Grade Shadow Armor from the Adventure Guild warehouse. Keep in mind that this Exchange Coupon is reserved only for you. Should you lose either the ticket or the weapon you borrowed, you cannot get a new one. Guard it carefully! You can use the weapon warehouse if you visit the Newbie Guide in each town. I wish you a pleasant and prosperous journey!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm
index 33961e431493e31d065748bf4161293d547b77cc..e58b891d77a6f26d1392019d58bf7fc653a3cf4d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-6.htm
@@ -1,6 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to receive the Apprentice Adventurer's Armor Exchange Coupon!
-It is reserved for new adventurers visiting the world of Lineage 2 for the first time.
-Even then, you can not receive the ticket unless you have completed the first occupation change!
-(Only beginners who have <font color="LEVEL">completed the first occupation change</font> may use it.)
+You are not eligible to receive the Apprentice Adventurer's Armor Exchange Coupon! It is reserved for new adventurers visiting the world of Lineage 2 for the first time. Even then, you can not receive the ticket unless you have completed the first occupation change! (Only beginners who have <font color="LEVEL">completed the first occupation change</font> may use it.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm
index 4636e23311470882822f92a437fff1e34a407369..e6951f596020b9bcd305145c836590d37ebcd870 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-7.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to use the warehouse.
-You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change.
-(Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use the warehouse.)
+You are not eligible to use the warehouse. You may not receive the Exchange Coupon if your level is under 6 or you have completed an occupation change. (Only beginners who are between <font color="LEVEL">level 6 and level 19</font> may use the warehouse.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm
index 501442cf7233942271625e7112b50fae87c98f65..b3f8b322304aa61b7826767c681665e67bef1454 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598-8.htm
@@ -1,5 +1,3 @@
 <html><body>Newbie Guide:<br>
-You are not eligible to use the warehouse.
-You must complete your first class change!
-(Only <font color="LEVEL">beginners who have completed the first class change</font> may use the warehouse.)
+You are not eligible to use the warehouse. You must complete your first class change! (Only <font color="LEVEL">beginners who have completed the first class change</font> may use the warehouse.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm
index aa360efda2deec421ddc7b24bffbce2733ebc24c..aaaa6c88d732126778e49241ee668d361359bc66 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/NewbieCoupons/30598.htm
@@ -1,12 +1,7 @@
 <html><body>Newbie Guide:<br>
-As token of congratulations, the Adventure Guild is pleased to open its warehouse to both apprentice adventurers
-who have reached level 6 as well as travelers who have completed their first occupation change.
-At level 6, you can borrow a <font color="LEVEL">No-Grade Shadow Weapon</font> with the
-<font color="LEVEL">Apprentice Adventurer's Weapon Exchange Coupon</font>.
-At level 20, you can borrow <font color="LEVEL">Shadow Armor</font> with the
-<font color="LEVEL">Adventurer's Magic Armor Exchange Coupon</font>.
-No-Grade Shadow Weapons can be exchanged up to level 19 and Shadow Armor can be exchanged up to level 39.
-Now then: how can I help you?<br>(Note: chaotic characters may not use weapons or armor borrowed from the Adventure Guild.)<br>
+As token of congratulations, the Adventure Guild is pleased to open its warehouse to both apprentice adventurers who have reached level 6 as well as travelers who have completed their first occupation change. At level 6, you can borrow a <font color="LEVEL">No-Grade Shadow Weapon</font> with the <font color="LEVEL">Apprentice Adventurer's Weapon Exchange Coupon</font>. At level 20, you can borrow <font color="LEVEL">Shadow Armor</font> with the <font color="LEVEL">Adventurer's Magic Armor Exchange Coupon</font>. No-Grade Shadow Weapons can be exchanged up to level 19 and Shadow Armor can be exchanged up to level 39.
+Now then: how can I help you?<br>
+(Note: chaotic characters may not use weapons or armor borrowed from the Adventure Guild.)<br>
 <a action="bypass -h Quest NewbieCoupons newbie_give_weapon_coupon">Get the Apprentice Adventurer's Weapon Exchange Coupon.</a><br>
 <a action="bypass -h Quest NewbieCoupons newbie_show_weapon">Use the weapon warehouse for apprentice adventurers.</a><br>
 <a action="bypass -h Quest NewbieCoupons newbie_give_armor_coupon">Get the Adventurer's Magic Armor Exchange Coupon.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm
index e2397fca5db584f5aebd9a737a582a76ab2c1713..bf5ce2e101ca2656a8ad9c6bc41cc2d99d9127f0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm
@@ -3,5 +3,5 @@ These warm spring sunrays feel strange to me undoubtedly because I'm used to the
 Give me one Adena and I shall bestow a gift upon you for visiting me.<br>
 However, if you don't intend to bother me, leave me alone a while, say... 20 hours, so that I might enjoy this change of weather.<br>
 Oh and also, should you find any heart-warming items during your adventures, bring them back to me and I might feel even more generous...<br><br>
-<a action="bypass -h Quest FreyaCelebration give_potion">Give one Adena to Freya.</a><br>
+<a action="bypass -h Quest FreyaCelebration give_potion">Give one Adena to Freya.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm
index 56fdb98d11254a98f137c62daa08250039fd8f13..c45e0a5f7f864755b0c2b423fea301b0d616582c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-02.htm
@@ -5,5 +5,5 @@ You will receive the following buffs:<br><br>
 Warrior: Wind Walk, Shield, Magic Barrier, Bless the Body, Vampiric Rage, Regeneration, Haste.<br>
 Mage: Wind Walk, Shield, Magic Barrier, Bless the Soul, Acumen, Concentration, Empower.<br><br>
 <a action="bypass -h Quest GiftOfVitality memories_player">Receive the Memories of a Newbie.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm
index 001897a288b07cd838a23f6a5c5aadfa1eb5592d..cc24474e3a4e50bb92858daa15a1999884e3edcd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-03.htm
@@ -4,5 +4,5 @@ This is an additional gift given by the Temple, so that all of you can focus on
 Your summon will receive the following buffs (these buffs do not apply to pets):<br><br>
 Wind Walk, Shield, Magic Barrier, Bless the Body, Bless the Soul, Vampiric Rage, Acumen, Regeneration, Concentration, Haste, and Empower.<br><br>
 <a action="bypass -h Quest GiftOfVitality memories_summon">Receive the Memories of a Newbie for summons.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm
index 3906c8688cde49d097b0cec4772f1a6d06885b90..0f078e39bb8ec81e9bf3327e39437f8ab1ff8bc3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-04.htm
@@ -3,5 +3,5 @@ The Oracle said that the great danger coming from the Frozen Labyrinth in the Sc
 The Gift was sealed centuries ago and a huge amount of money and effort from the highest ranked wizards was required for this decision to become real. The Magic Research Institute made it happen.<br>
 Now everyone must work together to face the approaching evil.<br><br>
 <a action="bypass -h Quest GiftOfVitality 4306-05.htm">What should I do?</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm
index e497e1d22f4d0b83614847f6b3216e485431da89..093886f70d37d2c3ffd5b8e40dcdcdd54a6bdf8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-05.htm
@@ -1,4 +1,4 @@
 <html><body>Jack Sage:<br><br>
 All you need to do is work harder on the things that you have done up to now. <font color="LEVEL">Train more, become stronger</font>, and stretch your limits! Soon a great danger will threaten the world. We are in dire need of talented adventurers who are prepared to fight! I recommend you take the Gift of Vitality and go hunting!<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm
index a068a2ca5b31d5478ed8c341eb4b4ecc79a375a9..a2e96dc2115ad6105a6d6c76a8541be94d2ed781 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nolevel.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 You are not qualified to receive the Memories of a Newbie. Can you see a newbie guide or adventurer guide next to me? Please receive the Newbie Support buffs from them. The Memories of a Newbie has the same effect as the Newbie Support buffs which you're receiving.<br>
 (Only characters level 76 or more can receive the Memories of a Newbie.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm
index 923f32631359e9a3892d4c8e170c28cf67a1edb2..55e98a417c07ea0439bbeee19c2bddf8eda013c5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-nosummon.htm
@@ -1,4 +1,4 @@
 <html><body>Jack Sage:<br><br>
 Hum. You don't have any summon, do you? Why do you covet a gift that is not intended for you? You can receive the Memories of a Newbie for summons only if you bring a summon.<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm
index 8297d0532f27147f1246520821851288e2c40628..5717e97359ab62bb2490217247694d0e778856b6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-notime.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 Look me straight in the eyes and answer me. Haven't you already received the Gift of Vitality? If you lie, I will break your neck.<br>
 (The Gift of Vitality buff will disappear when switching sub-classes.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm
index 4ec00d83f93b656f40c734905ccb26dec3ada151..f94903bac5955d715ad1e97779c04e934301d9fd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okbuff.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 May Eva's blessing accompany you on your journey.<br>
 Good luck!<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm
index 520ee102b17ae1a267ddd6954b7da09cf4163ec7..0e0e240c42b2639b27e1aefc072996a035fd0009 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306-okvitality.htm
@@ -1,5 +1,5 @@
 <html><body>Jack Sage:<br><br>
 Your Vitality has been replenished to level 4 and will be maintained in that state for 2 hours! Go outside, defeat monsters, and return as an adventurer capable of protecting the world!<br>
 (The Gift of Vitality buff will disappear when switching sub-classes.)<br><br>
-<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm
index 6b5165a7fbeb9d3ff6b841a9c8eef807d34416ab..58c34de117c159f29ed287defa4d869b75e3bfcb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/GiftOfVitality/4306.htm
@@ -5,5 +5,5 @@ May Eva's blessing accompany you on your journey.<br><br>
 <a action="bypass -h Quest GiftOfVitality vitality">Receive the Gift of Vitality.</a><br><br>
 <a action="bypass -h Quest GiftOfVitality 4306-02.htm">Ask about the Memories of a Newbie.</a><br><br>
 <a action="bypass -h Quest GiftOfVitality 4306-03.htm">Ask about the Memories of a Newbie for summons.</a><br><br>
-<a action="bypass -h Quest GiftOfVitality 4306-04.htm">What is the great danger you're talking about?</a><br>
+<a action="bypass -h Quest GiftOfVitality 4306-04.htm">What is the great danger you're talking about?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm
index b85e5dbf81984596a14cf63997d2d75265a6fb62..1208dcdae90eeb2f5431d72e309128be35b6ef7a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 <font color="LEVEL">1 - Medals and Prizes</font><br>
 Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal! You'll find two types of medals: Regular medals and glittering medals. Glittering medals are quite rare, and therefore most valuable, especially for your future.<br><br>
 <font color="LEVEL">2 - Advancing Levels</font><br>
 A collector's level reflects that player's contribution to the medal collection and collecting skill. Meow! Higher levels are eligible for a greater selection of prizes. Winnie over there can tell you more about raising your level.<br>
-<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a><br>
+<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm
index 20df61b833333dec9ed35770f77e5e38a0bed17e..5a6d910d31c20206c83d5f90d304293880df2b45 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager:<br>
+<html><body>Event Manager:<br>
 Raise your level as a collector, newbie! You can exchange medals for more valuable prizes! Meeow!<br>
 Here are the prizes you can choose from!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm
index 8917ca9ca06000dd239186b0edc8ed9d6598b387..17ecd3ae13553cf766965221e104926e53411c5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 A rabbit, eh? You still have a long way to go! Don't get discouraged, just raise your level!<br>
 Here are the prizes you can choose from! Meow!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122801">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122801">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm
index 43a976f394669a5f651043391772a0159a5aad71..a1a28f94db386947d5e6796beedbc1b8961c68f1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Ah, a hyena! Meow! Very impressive! Thanks for all the medals! Meow!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122802">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122802">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm
index d9599d17ce198437fb539b78e7c4513df50140db..8e7690c0d44d60d4914d3a5ec5b1f34144e50cef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Ah, a fox, eh? Meow! Thanks for all the medals! Thank you!<br>
 Here are the prizes you can choose from! Meow!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122803">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122803">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm
index 726831e2061615911fa85643a53360525def61c7..4522cb790600da5ed605a7f6aaa17b91e5bf88c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm
@@ -1,6 +1,5 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Ah, a wolf, eh? It's been too long since I've had the pleasure of meeting a collector of your character!<br>
 Here are the prizes you can choose from!<br>
-<a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a><br>
+<a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm
index 8697fad75427fc12671cd91ae5f68ee6418242dd..8fbe498c3fe27fa04f9c53eec0b97c1444172e5c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm
@@ -1,9 +1,8 @@
-<html><body>
-Event Manager Roy the Cat:<br>
+<html><body>Event Manager Roy the Cat:<br>
 Meow! Greetings! I'm Roy the Cat!<br>
 My master, the great collector Bashtal from the Bronze Key guild, has asked me and my friends to collect medals that were scattered throughout the world. The search has brought me to this village!<br>
-I'm organizing an event I'm calling the<font color="LEVEL"> Medal Collecting Event</font>! Anyone who brings medals will receive fabulous prizes! Meow!<br>
+I'm organizing an event I'm calling the <font color="LEVEL">Medal Collecting Event</font>! Anyone who brings medals will receive fabulous prizes! Meow!<br>
 <a action="bypass -h Quest HeavyMedal talk">"I want to trade medals for prizes."</a><br>
 <a action="bypass -h Quest HeavyMedal 31228-1.htm">"Tell me more about the event."</a><br>
-<a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a><br>
+<a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm
index 0a8b86ad83510ff318e37c6aac2af679b882f59e..a4007c9edbbafdc4f43e96b8d55869e458e93354 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 <font color="LEVEL">1 - Medals and Prizes</font><br>
 Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal!<br><br>
 <font color="LEVEL">2 - Advancing Levels</font><br>
 A collector's level reflects that player's contribution to the medal collection and collecting skill. You should raise your level as high as you can! Meow!! To raise your level, just bring me glittering medals and pass a simple test. Meow~!<br>
-<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a><br>
+<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm
index a0734e296323aa13f37518185c65e784eec92f0f..fcaa6f22b3edf8cc39d30eb09fb7fbd8fb625d21 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 I'll toss a coin, and you call either heads or tails. Meow! <font color="LEVEL">When you guess correctly, I'll raise your level!!</font><br>
 Now! Then... Fling! Whirl... whirl... whirl... slap!<br>
 Meow~ What's it gonna be? Heads or tails?<br>
 <a action="bypass -h Quest HeavyMedal heads">"Heads!"</a><br>
-<a action="bypass -h Quest HeavyMedal tails">"Tails!"</a><br>
+<a action="bypass -h Quest HeavyMedal tails">"Tails!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm
index 3426a5709c9e3576ce638f52ea44d6c4e3dc972b..7b7a215163951cdee26d2f6f2c07814c9ecfb02d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Heads, eh? Let's see...<br>
-Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!<br>
+Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm
index f0deeccccbe24c7dea652c5273ab5b9c1f0aade4..6db3dc4352b7436602f1cb1f6d07a923d4ae335f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm
index 3025cd454932e8b791f45cea355277796333a3ab..7f4f5f223ed8cb1c452b2f20a83df3af93166319 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm
@@ -3,5 +3,5 @@ A <font color="LEVEL">no level collector</font>, eh?<br>
 <font color="LEVEL">If you'd like to try to raise your level, give me 5 glittering medals and I'll play a game with you! Meow!</font> If you lose, you can always try again!<br>
 The game will help you develop the qualities you'll need as a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect and your luck is tested by the number of times you win the game.<br>
 You can play as long as you have glittering medals! Meow!! Would you like to give it a try?<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm
index a746a5d2cb1d77652dba2122d33715830e056b17..b2a5955eb1d6accacf099686fc1f335c31a9192e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm
@@ -1,8 +1,7 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Ah, a <font color="LEVEL">rabbit</font>, eh?<br>
 <font color="LEVEL">To raise your level to hyena, pay me 10 glittering medals and I'll play a game with you! </font>Meow!<br>
 The game is a test of both your luck and skill, the two essential qualities of a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect, and your luck is tested by how often you win the game.<br>
 If you lose, pay 10 more glittering medals and try again! You'll eventually win. Meow!! Would you like to give it a try?<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm
index a7521fa77c86a7826020cea06e3cfd461c89a8b0..7437e26961e6ffcd26791f36d5785462ba496c4e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm
@@ -1,7 +1,6 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Wow! <font color="LEVEL">Are you really a fox level collector?</font> Meow! I wouldn't have known at first glance, but now that I get a closer look at you, I can see it in your eyes! I'm sure your'e already familiar with the game, so I'll keep the explanation brief...<br>
 <font color="LEVEL">If you wish to become a wolf level collector, pay me 40 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals.<br>
 The game tests both your abilities and your luck, the two essential qualities of a collector! Meow!<br>
-<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br>
+<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm
index 35bfd7c80406eaecf3e85e0c3a10bffb26e45797..63ad7873d118463b9629d3fe2c5d0fbe9e69dc1e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-<font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+<font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm
index e90479417ba473b24fa4996448a0a25b7d981d4b..542a52936b89ddc30549086b631f99f88af304c8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm
index f0deeccccbe24c7dea652c5273ab5b9c1f0aade4..6db3dc4352b7436602f1cb1f6d07a923d4ae335f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm
@@ -1,4 +1,3 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
-You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br>
+<html><body>Event Manager Winnie the Cat:<br>
+You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm
index 37dcff3284e72a51a2b461ac4d0d2b57e9ded8d3..d212467da59de31102bef4513d757bbc07125cfc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Tails? Let me see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm
index 1f706f8ce6eba19c9dd9e9c384d0a99421469f15..9ef9b95e03f9de3385d6df52a7935cbb4076b0e5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Tails? Let's see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm
index bcc2bfcd19dc9982518d7dabefa86f601819de51..ccc0fc8d7ba7cc57ed56aa07706e4fe885c9c5b7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm
@@ -1,5 +1,4 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Tails? Let's see...<br>
-Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.<br>
+Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm
index f50ef53dd3b0e3186925ac6be758cf59e69c3c85..4d8159d29cec39b8ea7116865741e0c4b8b26767 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm
@@ -1,10 +1,9 @@
-<html><body>
-Event Manager Winnie the Cat:<br>
+<html><body>Event Manager Winnie the Cat:<br>
 Meow! Greetings! I'm Winnie the Cat!<br>
 Our master, Collector Bashtal, formerly of the Bronze Key guild, has asked us to collect medals that were scattered throughout the world. We've come to this village as his personal emmissaries!<br>
-We're organizing a<font color="LEVEL"> Medal Collecting Event</font>! Would you like to participate? Collect medals and take them to Roy the Cat over there!<br>
+We're organizing a <font color="LEVEL">Medal Collecting Event</font>! Would you like to participate? Collect medals and take them to Roy the Cat over there!<br>
 There's so much to do, but I need a nap!! Meow!!<br>
 <a action="bypass -h Quest HeavyMedal talk">"I want to raise my level."</a><br>
 <a action="bypass -h Quest HeavyMedal 31229-1.htm">"Tell me more about the event."</a><br>
-<a action="bypass -h Quest HeavyMedal 31229-2.htm">"What are the prizes?"</a><br>
+<a action="bypass -h Quest HeavyMedal 31229-2.htm">"What are the prizes?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm
index 510a56687a7f836a8135187cc363550053ea4248..a49391d9d314a65dbc213b64cd0bc8d6f83c0cf5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kendal:<br>
+<html><body>Kendal:<br>
 (It feels creepy for some reason.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm
index 7fd241bbcb186c29ba8507bb3061fa84418241e0..ce9c6203ccdbee65b983658424725d21f85cc4a3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kendal:<br>
-It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!<br>
+<html><body>Kendal:<br>
+It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm
index 97492beb92e58191109e70c4356fd9e43b91ebe0..b095eecabf6348346406c178a8561bbb3b10afaa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
-Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!<br>
+<html><body>Bernarde:<br>
+Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm
index 7776b512a41a31ef4cbbdd2779a9c2477d38631b..a7b0c86f82f7134109c8b77a116b25842724ad5c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 He must be from our island. He looks unusually fit and strong. 
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm
index 79c5b16742f389c8b7c8b2eeaad16d5d07144ba9..b1177bae24a72366df6a48fa80c6457864f210b7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm
@@ -1,7 +1,7 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 He must be from our island -- he has a robust complexion that I haven't seen anywhere else! Rumor has it that the Demons are invading the natives' 
 village and laying it to waste. They even seem to have plundered those treasures that the natives cherish most. I would be most grateful if you could 
 secure those treasures and bring them to me. Of course, I must also ask you to finish the work being done at the Ancient Temple Remnants.<br>
 <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask about the work at the Ancient Temple Remnants.</a><br>
-<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm
index 4bc54f4d45281abb3a842380ee3ab0b497ae0f9e..ad1788fd6b268378a639fbf93dcf8114478cc0f1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 He must be from our island -- he has a robust complexion that I haven't seen anywhere else! I have news from those who have visited the 
 Ancient Temple Remnants. They say that the soul of Derek, the First Generation Seer, wanders that place. I do not know the truth of these tales, 
 but I believe those who told them to me are credible witnesses. Will you go and investigate the Ancient Temple Remnants? If you encounter Derek, 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm
index 1c46665a5cba824aa60140634cfea0c38ccc0341..fd6db1e2dfccff933b1444b81399ad2dddcaa35b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Ah, well met, my friend! My thanks for helping Derek's soul enter Nirvana at last. The natives in the village have received his guardianship.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm
index 862e787fdfe86751ef4b7a56cef89d150e4c6dd2..dfa6b82f4af2f1dc183dc223678bb155ccc73d6e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I have a favor to ask of you. You are aware, are you not, that my ancestors in the Ancient Temple Remnants are not at peace? It is a great tragedy... 
 However, you can give them the rest they deserve by spraying this holy water. Are your ancestors there, too? Take this holy water, I beg you, 
 to the ruins and use it to lay the spirits of the seers to rest. There are so many foreigners here these days that it has been difficult to find someone 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm
index cbd594e8498de385870c929b3a0563ebaff8ffa2..a7e48fa3e84842900a7c1fd6b30f0a5ab449ff0f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Here it is. Now, please help our ancestors rest in peace!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm
index d9830c5f16e968d93a9441ee51438a7a2e792078..37d4b5a167563645b373261354153a83a4a4ef63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I am afraid that you do not have a sufficient number of Darion's Badges.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm
index 639368915d1e0dfa971cd2cfa759c00c56e38e73..b19f0548164b33a3ebcbf06e8b5de75c0be39985 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Thank you! This treasure will be a huge help to the natives.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm
index 5e0ca21ff7984d5766fc1e0be1e8036934fae7b6..98710141b5f26d52fcdcd04206ee07e9b04c825f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Eh, where is the treasure?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm
index 87d69c575ef64a41ab8677d04160e63c2f6109ad..71706a897031ac2bfc60ffa7b4a4387289cbafcf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 It's been some time since I've seen you, my friend. How have you been?<br>
-<a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a><br>
+<a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm
index b75d93f7e8b51f8785c738651d388566e4f13a7e..336efa6f63bd0c65f34d4fd11c425b9735279b11 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Darion's minions are likely still numerous within the Steel Citadel, making our path even more difficult. We must find a way to decrease their numbers!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm
index aef04bf9f3a719ed84c20983d9a840cb34f39ca3..57328aa7dfcb05ec33b2ee352069bd917e4d597a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Now we must defeat both Beleth and Darion, and in doing so bring peace to Hellbound...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm
index d40649161645eafcf456fc574feb4492f03b5c7e..1771cd92df912485e507f5bb40efc213a8f9f40a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I have nothing to say. Away with you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm
index 17671bfca3b1544939d046bca6106e872ba9697f..9be4f14ad87c6dfcf11fa5c994a6d66a3dbf620d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I've said enough; now I must return to my duty. Please help bring rest to those ancestors of mine who are forced to roam the ruins of the ancient temple.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm
index 20712888b84d02fd5d2eecffb453182a84744102..bd181e61be0cfb97464183cc4720a1f463b75b55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 The Resistance Village is often attacked by Demons who have begun to sense the power of the Resistance and the continent's inhabitants. Be careful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm
index c0dcf75e4cac49ad5cb5f81cd540e977fe8ec42e..3c94fa1a15ee3e9758ea79fb011de15e77f84703 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Apparently Derek, the first priest, appears from time to time in the ruins of the ancient temple. How tragic that his spirit still wanders there, 
 unable to rest! Unless he can, I fear there will never be peace between the temple and the native village...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm
index 9bff0734040fc9afb89b0543f25fcb8e628c6bab..1be60bbe0d07c9750d1f6d888111520d17a5f584 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 They say that the caravan slaves are being forced to work at the quarry. If you can rescue them, the caravan may become more willing to ally with the 
 natives. Please help us by freeing the caravan slaves!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm
index 75c596c9c552f66f59bf2f5342570af02d182ed5..5618c2e1fff604e9805abf4139ecefe87d390ea0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 Demons have been very active in the Enchanted Megaliths lately. There must be something going on for them to only increase security in that area. 
 Would you investigate? Perhaps you will find something that will help us reduce Beleth's power.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm
index 9f41830de6fd754469dc49cad55f3b4b64c67c0c..71ae339d1b627d755e6e0b299d17a710e3652c9a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I've heard that that the Resistance and the mainlanders have pushed the Devils all the way back to the Steel Citadel's outer gates! 
 Breaching the gates is now just a matter of time. True, one of the enemy's captains has made a stand before gates, but the combined strength of our 
 forces should be enough to defeat even him!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm
index 372af5af0dd91567eefb730720518e53d6ac9db3..4a17a6193f623237d25db72acdf15faf507551ba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Bernarde:<br>
+<html><body>Bernarde:<br>
 I hear that the mainlanders and the Resistance have advanced deep into the heart of the Steel Citadel. Oh, that this accursed land might finally see the 
 dawning of a new era! I could cry tears of joy just thinking about it! But we cannot celebrate just yet -- we must still go to the aid of our brethren in 
 the castle.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm
index e473b5b9fd6f0f39eabed436b4e835dac925dfb7..5a83eb3468d4d146481b32eaa782bd36b8614e58 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Finally, we have regained our home! Please give my regards to Jirrone, who left the island some time ago.<br>
 There is obviously a great deal of work for me to do now that we have regained our village, but I will gladly create native clothes for you whenever you 
 wish it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm
index 5256ae51d3f5c6e0cb2bfa7b24ea26ab1a9fb5e8..a35fdbb353e9fa548b433e03f4794caeab038978 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Steel Citadel is filled with monsters, which must be cleared level by level. To conquer the Steel Citadel, destroy them all!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm
index 415cb98d2c9d0d0cefa2ddc7a6ee2ab6361c9ca9..986d801b5b9f39b53a197166ddb59c7961cba78a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm
@@ -1,4 +1,3 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Now all that remains is to defeat Darion and Beleth and restore peace to Hellbound.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm
index f16a790bb326bf70f74b5178c8751aa23ba0ef86..63c5b30216a9607077a2d98d74d62c74fdb14947 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Perhaps it is a result of the seal being broken, but now we occasionally encounter a few adventurers from the mainland. You may also meet some of our 
 brethren who have been led astray by Darion's minions. Please rescue them!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm
index 48cb3f5ec0e1d716af7b4c8d3172e474e80c693b..d00c35a66454f633e5b20373032e98808d4b0e02 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The mainlanders are incredibly strong ?they have advanced all the way to the Oasis. Rumor also has it that the ghosts of priests and warriors appear 
 from time to time at the ancient temple ruins located to the southwest of the Oasis. Talk to Bernarde at the Oasis to learn more.<br>
 I should mention that Bernarde has a deep mistrust of foreigners, so you'd be well advised to dress like a native when you meet him.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm
index b3ad4674baafd476e67030d73e5d04300b726a18..9a7bcd83597adc9ae39c007ada7817e287bf27b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Resistance village continues to suffer frequent attacks from the Devils, who are probably fearful that the mainlanders and the Resistance will join 
 forces to oppose them. Please go and save the village!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm
index 05aa606579ec5506722b3071ba2a2f361d9f9996..2e5048303c1d1dabc413d33213866d115ba934e9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Resistance village remains under frequent attack by the Devils, but they rarely break through now thanks to the efforts of both the mainlanders and 
 the natives. Still, we need to strike our enemy a decisive blow... Perhaps Bernarde will know of a way.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm
index 04c09d77c4e2b748db9cf7cade3297080127a171..790cee8d9543db9d14b1d3379eee19af312264c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 The Resistance village is saved, and our home is again our own! Now we must formulate a plan to rescue the caravan slaves imprisoned in the quarry. 
 Beleth desired that place because of its wealth of rare minerals. If we can save those slaves, I'm sure that the caravan will be favorably disposed 
 towards us. Without their help, we will surely starve...
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm
index 6243e92a60b9536f747baf53de1cec2f03baf03b..288b00978375b987661f2d36c0e87f5f6097f1b9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Darion's influence has grown weak in the face of the united opposition of the newcomers from the continent, the natives and the Caravan. 
 His army has already abandoned most of Hellbound to the Resistance. Still, Darion's forces are doing everything possible to defend the Enchanted Megaliths. 
 I wonder -- is there something important buried in there?
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm
index 4bc55cbb0d050550943679ad323d3c45c1e5a19f..63e949aa54b374a88c0e218bb249f65782384733 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 I've learned why even the money-hungry caravans fear to go to the Scarred Plateau. How can such a terrible place exist... I have not been there myself, 
 but they say that it is inhabited by terrible monsters. That said, apparently it is possible to obtain Magic Spirits from those monsters, 
 for which foreign magicians will pay a steep price. If you could capture some for us, we would be in your debt.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm
index 4f907d309593ab82eaebe33e31ce5ca00b2b4cae..40747a8bc3b34804978f67240418fd6e81aa1ed6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Amazing! I just heard that that the Resistance and the mainlanders have joined forces and are pushing the Devils back to the outer gates! 
 There is a captain guarding the gates, but I think we will prevail and breach the defenses!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm
index 5b23c78dfe852eb63c8953cc93d3a106f680e027..a232a942a5728ce6908f664a1d0ce3718420e2fc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 I hear that the outer gates have fallen and our forces are steadily advancing into the Steel Citadel! There is a rumor that the Dwarf who designed the 
 Steel Citadel still resides somewhere inside the castle. Many of our brethren also live in the Oasis or in the town located within the castle walls. 
 Please save them! If you have any of Darion's Badges, you should be able to travel anywhere without restrictions.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm
index c047c02f926d38677d862960088a53feab6967e6..442b12a972d86d9ce63e689210f381a961e6a8ec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 I cannot trust you. Outsider!<br>
 <a action="bypass -h Quest Buron 32345-01.htm">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm
index 62041011774288388b73f950fb5a9b78b802055b..3ea5a5bf0dc6335cbdf3abfdb7651d052c38ef2d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm
@@ -1,5 +1,4 @@
-<html><body>
-Buron:<br>
+<html><body>Buron:<br>
 Sorry, you do not have the required items.<br>
 <a action="bypass -h Quest Buron 32345-02.htm">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm
index aac1330af88789f13af2667193f5f77c9acd0ad4..dc13d567d1c8d14a5dc40750ad7e79f36f1bb659 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Deltuva:<br>
+<html><body>Deltuva:<br>
 Hmm...I can't recall you ever having been to the Steel Citadel before. I'm afraid I cannot let you in -- it's simply too dangerous!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm
index a8212a37755106a4444d3039c036eb83b58d8cdb..464b4e4aeb4056f1ba9efe49beabb833c2d029c5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm
@@ -1,6 +1,4 @@
-<html><body>
-Falk:<br>
-I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my 
-Caravan group.<br>
+<html><body>Falk:<br>
+I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my Caravan group.<br>
 <a action="bypass -h npc_%objectId%_Quest Falk">Help Falk.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm
index c114e56c619c662067559a76391fbac67ff75448..b7e0e5e702a1952c65219a225eb3ce51f8bdebdb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Falk:<br>
+<html><body>Falk:<br>
 You already gave me a Darion's Badge, remember? You really should deal with someone else now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm
index b087297eb1d6b423ccff19d0a8784d2a2824f4dc..2a738d7862679e1ede6bc0b73ccefd1d4dcd269c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm
@@ -1,7 +1,4 @@
 <html><body>Falk:<br>
-I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this 
-island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit, 
-even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me. 
-I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br>
+I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit, even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me. I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br>
 <a action="bypass -h Quest Falk badges">Give him Darion's Badges.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm
index bd69dd3cbe5129ca5109ad1c762595f84870e535..a64c124d1687ece772e8aa1a093b5196424809d8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Falk:<br>
+<html><body>Falk:<br>
 Thank you! Here, take this and you'll be able to trade with other Caravans.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm
index bb517a8f62f246d9095e69d2790e49f2d785689f..ba8eadc7a1e563b063581fc5f7caa4aba407296c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Falk:<br>
+<html><body>Falk:<br>
 I'm afraid that you don't have enough Darion's Badges. Please obtain some more and come back.<br>
 <a action="bypass -h Quest Falk 32297-02.htm">Return.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm
index f81da6b7c787ee913db1fc5cbf8309f006a7ff22..9c2abfa5475a168e95349fd673c4206e761ce4c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm
@@ -1,8 +1,6 @@
 <html><body>Hude:<br>
-Ah, it's you! I was hoping it was Falk... I haven't heard from him for over a week. If you happen to see him, please tell him that I'm looking for him. 
-I know that he went looking for Scorpion Poison Stingers, which are very useful as medicine...<br>
-Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers and 30 Marks of Betrayal? 
-If you do, I will give you a voucher so you can trade with me.<br>
+Ah, it's you! I was hoping it was Falk... I haven't heard from him for over a week. If you happen to see him, please tell him that I'm looking for him. I know that he went looking for Scorpion Poison Stingers, which are very useful as medicine...<br>
+Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers and 30 Marks of Betrayal? If you do, I will give you a voucher so you can trade with me.<br>
 <a action="bypass -h Quest Hude scertif">Say that you have brought them.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm
index 3ad7a3891f9b061047974b594d27b5ed27b8ad8e..a18d1760d98ec7d58f3ccc30a75dddd1aec05713 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hude:<br>
+<html><body>Hude:<br>
 Wonderful! You've pleasantly surprised me, I have to confess.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm
index 048437bc1f8059e819137a90680105e695a074ef..4d82eeeac20465df0d0e8bc7aa93e72a08152047 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hude:<br>
+<html><body>Hude:<br>
 I don't see them anywhere. Don't play tricks on me!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm
index dbbfd3d83e7c1427e257040d5239589163163f84..4077af8587a6a3d61e8d7f16d89f0af84411b5c5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm
@@ -1,8 +1,5 @@
-<html><body>
-Hude:<br>
-Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle, 
-you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go, 
-take a look at the special item that we use.<br>
+<html><body>Hude:<br>
+Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle, you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go, take a look at the special item that we use.<br>
 <a action="bypass -h Quest Hude pcertif">Tell him that you have brought the Life Forces and Contained Life Forces.</a><br>
 <a action="bypass -h Quest Hude multisell1">Look at the item.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm
index ba2346b29fb0f703d6e414102a08b1a9ec8287f6..e6170c87f37e9cf4aee1d39274d9e7360be87034 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm
@@ -1,5 +1,3 @@
-<html><body>
-Hude:<br>
-Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound. 
-Put it to good use.
+<html><body>Hude:<br>
+Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound. Put it to good use.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm
index 181657aa82597b9a242d86577120af0933971fff..52711cce071e208041eb636aede51ca0e5ec064a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm
@@ -1,5 +1,3 @@
-<html><body>
-Hude:<br>
-I know you wouldn't try to pull a fast one on me, but in the interests of our continued business relationship I think it would be best if you 
-provided some sort of proof...
+<html><body>Hude:<br>
+I know you wouldn't try to pull a fast one on me, but in the interests of our continued business relationship I think it would be best if you provided some sort of proof...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm
index 9305cd6c8c9a0098ef2f13a6dd694797bf12f970..af3b3feb5ad6dc4584df9318dd1b4fd10f750b65 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm
@@ -1,5 +1,4 @@
-<html><body>
-Hude:<br>
+<html><body>Hude:<br>
 Welcome, friend, welcome! What can I do for you today?<br>
 <a action="bypass -h Quest Hude multisell1">Browse items.</a><br>
 <a action="bypass -h Quest Hude multisell2">Look at special item.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm
index 7386d862be153f4efe82e39dea43f346959a937d..5aed289a98b3347d49cc8bb591678a4f4e73c8c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
 Newcomers, eh? Where do you hail from?<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm
index 648340b1094ff9dfee1879d3c070ba90489b54ba..1c6824183a5cbcf40da021958952bd3e9a585e6d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm
@@ -1,12 +1,6 @@
-<html><body>
-Jude:<br>
-Oh, the Natives asked you to do that? Well, I certainly sympathize with their situation, but we are traders after all. You could say that give-and-take 
-is the natural order of things! I actually have a favor to ask of you. I don't know about the Natives, but I am sure that you can manage this task.<br>
-If you go north from here, you will find a place where minerals are unearthed for Darion. It is called The Quarry, and many of our people have been enslaved 
-there, forced to dig and mine. Please free them! It would be even better if you could free the Caravan village, but that is a long and arduous journey. 
-Take the freed slaves to the Dolmen at the entrance to the Quarry. The Natives regard it as a sacred spot, but we frequently use it for navigation. 
-Once there, we will be able to take care of them.<br>
-The Quarry guards have orders to kill any slave that tries to escape. You must at all costs protect our people from that fate! 
-Avoid the guards and safeguard our people to freedom.<br>
+<html><body>Jude:<br>
+Oh, the Natives asked you to do that? Well, I certainly sympathize with their situation, but we are traders after all. You could say that give-and-take is the natural order of things! I actually have a favor to ask of you. I don't know about the Natives, but I am sure that you can manage this task.<br>
+If you go north from here, you will find a place where minerals are unearthed for Darion. It is called The Quarry, and many of our people have been enslaved there, forced to dig and mine. Please free them! It would be even better if you could free the Caravan village, but that is a long and arduous journey. Take the freed slaves to the Dolmen at the entrance to the Quarry. The Natives regard it as a sacred spot, but we frequently use it for navigation. Once there, we will be able to take care of them.<br>
+The Quarry guards have orders to kill any slave that tries to escape. You must at all costs protect our people from that fate! Avoid the guards and safeguard our people to freedom.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm
index 364d9206c0a021a281c1bb77333920eafd92fb6c..e50b7ee32d0bfa6b910d3a32668bba509f1b8d28 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm
@@ -1,6 +1,4 @@
-<html><body>
-Jude:<br>
-Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly 
-deteriorating.<br>
+<html><body>Jude:<br>
+Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly deteriorating.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm
index 4aea094f009767247488e36827d56826bb5b0508..335fbd0f9faec6e29e17c1dada76e270bb3c49fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm
@@ -1,8 +1,5 @@
-<html><body>
-Jude:<br>
-I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them, 
-but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate, 
-I promise you. Bring me 40 Native Treasures as fast as you can.<br>
+<html><body>Jude:<br>
+I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them, but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate, I promise you. Bring me 40 Native Treasures as fast as you can.<br>
 <a action="bypass -h Quest Jude TreasureSacks">Give him 40 Native Treasures.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm
index 1fea3d1a417bd086f616814403b522f6a9baeb02..dc5d4aec02283fd28c8da4887a77b09818773c99 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
 Thank you. Here is your reward.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm
index d942c43e33a795740e95a5aa122d98801fb3fb12..2e2b1cb5a9aa18d76ce774605aebf6d2dd5281c1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jude:<br>
+<html><body>Jude:<br>
 Oh oh, the treasure... Where did you say it was?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm
index 765479aecbf8a9547537d1959ab3358b41c37fd8..a509af7f6621cb2d02f24e5a611bc5b0b95f4baf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the 
-Steel Citadel. To enter the Steel Citadel, you must first find him!<br>
+<html><body>Kanaf:<br>
+We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the Steel Citadel. To enter the Steel Citadel, you must first find him!<br>
 <a action="bypass -h Quest Kanaf info">Ask him for more information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm
index 1b92dc61d1f1873131bc4ae3e12fa04311e600fb..95ddeba349442b41fc4a7a67e0b6ea780935ed0d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated 
-with him rather than face torture, we can't let them become human shields to protect him!<br>
+<html><body>Kanaf:<br>
+According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated with him rather than face torture, we can't let them become human shields to protect him!<br>
 <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm
index 58adab9d82a077c10cf3af9460c6bf110b10a99e..e418a9044e85905f95a0b54fc46e0de37a3a69fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm
@@ -1,7 +1,5 @@
-<html><body>
-Kanaf:<br>
-It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war. 
-Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br>
+<html><body>Kanaf:<br>
+It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war. Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br>
 <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm
index 274af0e74a78e3edb64b04ba92ecf834007c555a..e03d5c14c2d70d378721b47e8a3cb445a31d5ce6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Wh-wh-who are you? Do not approach me!!!!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm
index 4d5579a241c2961d8950848a601b7e1e85639233..2b92cb43973b29e1b95d4239512984d69c15dbe0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm
@@ -1,6 +1,4 @@
-<html><body>
-Kief<br>
-Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission. 
-If you don't have it, there is no place here that you will be able to go. Help us, please!<br>
+<html><body>Kief<br>
+Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission. If you don't have it, there is no place here that you will be able to go. Help us, please!<br>
 <a action="bypass -h Quest Kief Badges">Give all of Darion's licenses.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm
index 6cf0d29e0639c29ce0159fbd7319205e5a55556f..06e0d5326a9deb7e76f701fafe50dba135af62bc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Due to the newcomers from the continent, Darion's military power has been weakened. But it is rumored that they are attempting to alter the Magic Fields.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm
index df1cf6f75a622f5902c3ef58b6969a923a245753..3b80330ec973813d983a407b3c4571742de48fa0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm
@@ -1,8 +1,5 @@
-<html><body>
-Kief:<br>
-In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force, 
-which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me. 
-The Ivory Tower magicians will undoubtedly pay a high price for those Life Forces, even the dim ones. Of course, a Contained Life Force would be even better...<br>
+<html><body>Kief:<br>
+In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force, which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me. The Ivory Tower magicians will undoubtedly pay a high price for those Life Forces, even the dim ones. Of course, a Contained Life Force would be even better...<br>
 <a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a><br>
 <a action="bypass -h Quest Kief dlf">Deliver Dim Life Forces.</a><br>
 <a action="bypass -h Quest Kief lf">Deliver Life Forces.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm
index 80d21f83e4b744a7206c891a386ff47b43f312c2..8c0d458cf46eccf34290163b41718415711c3f59 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 We finally returned to our home. I'm so happy!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm
index c575dca0cac044b5f6218c61c1258f286f399b51..cafa32d1fe7b755d460a0444a090a04705175879 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm
@@ -1,5 +1,3 @@
-<html><body>
-Kief:<br>
-There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself. 
-Do you think it's possible?
+<html><body>Kief:<br>
+There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself. Do you think it's possible?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm
index 449c75a0ccebb76916671d6c4c97e973acd1d16b..9cad9f32872c45431d6e4e5234443c36b8cee01a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm
@@ -1,8 +1,5 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thanks to your help, the resistance is steadily gaining ground. Thank you!<br>
-I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the 
-Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force, 
-which contains that primal magic power. This Magic Bottle is the item you need.<br>
+I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force, which contains that primal magic power. This Magic Bottle is the item you need.<br>
 <a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm
index 88d715d7cd5dc4f46b1f30bd933c4cb9bd5816eb..5f255599005477fe4ca0908aa5d8f0512672cb18 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thank you. Your support is greatly appreciated by the natives who suffer in Hellbound.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm
index bbfb3f96b1edc4175dfdac4ecd14f285f2cde0b5..3364a8bfbd28a2b6733e837f4173fecdb7ed6ef6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I just can't find Darion's Badges.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm
index 66968d5262b35a6b4935150b343a4a0ed8544d7f..5f83e7c4e970e111f97a56c5ed3ec991b7fca438 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thank you! Your support was a great help in expelling Beleth from this place.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm
index 10d65cc502bac738cb45ab2307c0ed93b6cd975c..f63622c767aab75fc965a51da4c8d3e66ffcc537 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I am sorry, but you don't have anything.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm
index 57c478ee6793b3e489442b86ef49a98e934a17bf..e78c936e6f24753b0c18d934f1cd83e5277a41d2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I'm sorry, but you don't have anything.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm
index 69f6c2684e4ed7b3c8e1ed16e95ff7d7d96e2035..8dca27fe8ad4d1ce450aac8dd154a7e73076743c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Thank you. Your support was a great help in expelling Beleth from this place.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm
index bd9185eed447b83a0b6f81458a8b5fdc31237cbc..ea57eaed077746138b1ab12ed44a2aba0eaea2ef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I am sorry, but you do not have anything.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm
index c3de128c0f0ddac5ac7c5f18e1201ffb092aa4fc..58f0052e40f49802d8fecfdcfd4fedcc26148517 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm
@@ -1,10 +1,4 @@
 <html><body>Kief:<br>
-This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound. 
-It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened, 
-you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running. 
-The Ivory Tower magicians are eager to research these magical spirits ? these creatures may have been failures, but they were still created by Beleth, 
-after all, and their magic is still powerful. Will you attempt to collect some of these magical spirits? If so, I will be happpy to provide you with this 
-magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it, 
-I'm afraid I must charge a small fee.<br>
+This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound. It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened, you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running. The Ivory Tower magicians are eager to research these magical spirits ? these creatures may have been failures, but they were still created by Beleth, after all, and their magic is still powerful. Will you attempt to collect some of these magical spirits? If so, I will be happpy to provide you with this magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it, I'm afraid I must charge a small fee.<br>
 <a action="bypass -h Quest Kief Bottle">Obtain the magical bottle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm
index 6239a1889cc7d96d28fef4acbb100fb502b626f5..56f4ee9fabe0c76885dddcb993ee74304bb971b6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 Here it is.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm
index 9dfee670a33fb61ee6234f6a0c17ce0889373269..eea2af58036effac94fa2afb310528282b0c80dc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm
@@ -1,4 +1,3 @@
-<html><body>
-Kief:<br>
+<html><body>Kief:<br>
 I'm sorry, but you don't have enough.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm
index 9c84399c0d1f47e2b313183a16340428ff597eb0..6846451b28527c46e9b02a767b66d7785cf05fee 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm
@@ -1,6 +1,4 @@
-<html><body>
-Native Slave:<br>
-Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately 
-put to death. Will you give me a Badge? I beg of you...<br>
+<html><body>Native Slave:<br>
+Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately put to death. Will you give me a Badge? I beg of you...<br>
 <a action="bypass -h Quest Natives FreeSlaves">Give him Darion's Badge.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm
index dc488d2a7f03823d767aab9e62df4e3a7aeb0207..2843f67a5736b5966e2b1b40da3ce9ec1d00db74 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 How did you get in here? The castle gates are closed... A patrol will be here any minute. Run!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm
index b0d95c07a555c53f8a64f3b20283a2328bb75ded..d7d6d1482f26cf79272da1f4c4bdd4ae81183bf0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 To my mind, Hellbound Island has earned its freedom. My thanks!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm
index c0ad86ae37d0b0a0f9a7c049228bf0aa107b0fcd..ca0b901713d3aaa83b64c0292d004508300ca21b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 Thank you. Now I can leave here!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm
index ccbea208f79f70245a78d4003cd7032ff78638a1..708d14d472188233e4fdf76d6923f36c95263eff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Native Slave:<br>
+<html><body>Native Slave:<br>
 You do not have enough Badges from Darion. You need a minimum of 5 if you want to leave this palace.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm
index 6d6a8dccea12925267cd7d07f06007d365eafa67..05cc23232253dd682711f03da988712107eac4f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hellbound Native:<br>
+<html><body>Hellbound Native:<br>
 Ugh...food...give me some food...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm
index 15ec551b35ad67b412c84fc5b7e040836c2aea2f..fdc0155b127b2ba53805036210b8c40d52a440e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm
@@ -1,4 +1,3 @@
-<html><body>
-Hellbound Resistance:<br>
+<html><body>Hellbound Resistance:<br>
 Our comrades barely escaped with their lives are are now suffering from the effects of their wounds and a lack of food. We need help!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm
index ba2454fe69c0a9cafdc1a01355080ade62ae2201..926ca32227261b0760dadd5cd393842d65fdf726 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm
@@ -1,5 +1,3 @@
-<html><body>
-Hellbound Traitor:<br>
-Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door 
-right away.
+<html><body>Hellbound Traitor:<br>
+Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door right away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm
index dca7f8874408bdc00f7f93e7428239babd84052d..7e4b8b7ee20fdf11aa0b3f4de0cd4cc435f2efb9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm
@@ -1,4 +1,4 @@
-<html><body>
-Hellbound Traitor:<br>
-I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>Don't try to trick me -- just get what I asked for!
+<html><body>Hellbound Traitor:<br>
+I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>
+Don't try to trick me -- just get what I asked for!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm
index eb1f078be547316b3a989dbe71007604ab1ce2a3..0d151e8114574745171a65b6dc0d5e6017498893 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
 Who...who are you?<br>
 <a action="bypass -h Quest Quarry FollowMe">Tell him to follow you.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm
index b7d5aa9148f164175a48791edfeb714a84656264..fa29a4a91bec3df4fd9102a90c7355fc0e895d2e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
 Have you come to rescue us? Please save us!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm
index f689a642601898875369f49defa60eb5596e40fa..0fd239625b5530932ebb8b5af1c955a50f88b4a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm
@@ -1,5 +1,4 @@
-<html><body>
-Quarry Slave:<br>
+<html><body>Quarry Slave:<br>
 Who are you? Leave me alone...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm
index 0911d59536b33ddb62c09585f3e29ad8e7da877e..ee8d4a8392fd34717e5627bc83af69450ecf7ede 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm
@@ -1,6 +1,4 @@
-<html><body>
-Solomon:<br>
+<html><body>Solomon:<br>
 Now we have recaptured our nest from the followers of Darion, thanks to the help of those from the mainland. Thank you!<br>
-But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing 
-to trade with us in secret?
+But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing to trade with us in secret?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm
index 37957eb07f1380d9ffe40e5c747bb26c2df43f48..e3024e1a0ca64946ce7e7a7c578384c035f65588 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm
@@ -1,5 +1,3 @@
-<html><body>
-Solomon:<br>
-With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us, 
-and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course.
+<html><body>Solomon:<br>
+With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us, and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm
index 9a3cb0eb873e0cea6e1d77abc888c8db3930c820..d0f58e55bebc95f3d4ac1111c9a60f30da05814f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
 I cannot smell any Devil's blood, or it's too far away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm
index 3fce87fdb9895c8a450c4c9a4366c5de8eb48e28..a398cdb66cdbd6f0bc76637cba2c4116c5d4489a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
 You are not a party leader. Lead a group into battle, or just send your party leader to talk to me.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm
index 315827f538812fd5be3da9a90ceaa0acc5715b5a..a1a8e032a85bc296c0740fde08e89b00673b6dc8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm
@@ -1,4 +1,3 @@
-<html><body>
-Jerian:<br>
+<html><body>Jerian:<br>
 This foe is still too powerful. Come back when he is weakened.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm
index fc4e95a08dc960a0431513c881be06a69f4936ac..11404ccc1281764df6af614281c6097df84c8994 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device is not working because you're not a party member.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm
index 7b46715c75228a06d9ec86056e3e1b17fd10833e..dca6147dd100e0645660e05dba3ef2abe7dee2e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device does not work because you're not a party leader or a party member is too far away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm
index 3bdfd8b761a146c1613733e49835ddb9b981402e..0173cb47ee0c8bce7cfeea4bae468b827758ec55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Control Device:<br>
+<html><body>Control Device:<br>
 It looks like a very complicated and elaborate machine, but you see no moving parts. Perhaps it is broken.<br>
 (Time is needed to reactivate it. Please wait a moment.)
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm
index 8c3367048abcfc9658163e92a7fb1ec917d31dde..eca87a16c278b117b8168833a73d5df8fc829bf1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Controller:<br>
+<html><body>Controller:<br>
 With a loud noise, a series of bright green lights emanate from the image representing the pillar, and a powerful energy vortex forms nearby.<br>
 It appears as though you may now enter the Tower of Naia.<br>
 (Only one party can enter at a time.)<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm
index 30d3b7e20fbc07047be71c7e534d2783213cbc28..5a7efbe0d74feec983db3298cb8bb2a0c30410b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm
@@ -1,8 +1,6 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 The room behind me is...a storage area for magical energy...extracted by Beleth...from Hellbound Isle... It is <font color="LEVEL">Core Naia</font>...<br>
-Nature spirits...that once inhabited... the air, the earth and even living things...were trapped in this place for a long, long time... 
-They mutated...as they tried to...escape.<br>
+Nature spirits...that once inhabited... the air, the earth and even living things...were trapped in this place for a long, long time... They mutated...as they tried to...escape.<br>
 They still possess their elemental nature...fire, water, wind and earth...and they exist separately...<br>
 But they are now interconnected... When they sense danger...they join together in...a powerful spiritual body...<br>
 They are extremely powerful now...difficult to defeat...<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm
index d3959dc113883c3ff1e9561b65ed5f725c75b1d6..d4b39beb95f314832a49a8473331b26303cd214a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm
@@ -1,6 +1,5 @@
-<html><body>
-Old Dwarven Ghost:<br>
-One existence in Core Naia... a collective body of numerous nature spirits... Its name is...<font color="LEVEL"> Epidos</font>...<br>
+<html><body>Old Dwarven Ghost:<br>
+One existence in Core Naia... a collective body of numerous nature spirits... Its name is... <font color="LEVEL">Epidos</font>...<br>
 It creates small creatures...<br>
 When you see...a strange creature in the room...do not kill it...unless you can withstand the fury of Epidos...<br>
 (Before facing the Raid Boss Epidos, it is recommended you have a party of at least 27 characters. Epidos possesses water, fire, wind and earth attributes.)
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm
index bf0af36ab9d6f13f4512597f0f0bb526ff428973..bbda7809d26cff5352cac6b0a9f4cb61aeea0384 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm
@@ -1,7 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
-You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. 
-Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, 
-each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
+<html><body>Spooky Tombstone:<br>
+You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
 <a action="bypass -h npc_%objectId%_Quest TullyWorkshop">Insert Tully's medal in the groove.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm
index 58bbc136276d536b123406eb953ec54af4623ef0..7839f85be7f56ab14df299be1c34e4d104767751 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm
@@ -1,7 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
-You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. 
-Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, 
-each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
+<html><body>Spooky Tombstone:<br>
+You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br>
 (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm
index a22bcd7bfe42d5d464a76e64d1fd943ddf55b4f1..1efbda4b985d92030ac587b0ed99bfa08d35c15b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
+<html><body>Spooky Tombstone:<br>
 You don't have enough medals to fill all 5 grooves.<br>
 (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm
index d899ca1fc1d5c8fa9e0a8990c0ecd1c5c1f598c8..44e870d929a46df7ac627737b968476aa137790b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spooky Tombstone:<br>
+<html><body>Spooky Tombstone:<br>
 The 5 metal grooves shine with an eery, baleful light.<br>
 (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm
index 540f75bcbae4acf99960833e2fe978d526020383..5102fe59bf2cb79d67e2ba891ab2c394dfb13f2b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm
@@ -4,4 +4,5 @@ You cannot enter...<br>
 You will be killed by the intruder-destruction device...unless... are you willing to help me...?<br>
 <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask him how to help.</a><br>
 <a action="bypass -h Quest TullyWorkshop 32370-01d.htm">Ask him about the Spooky Tombstone.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html>
\ No newline at end of file
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm
index 71298998faa0c166e2690cf2839c3fc4a48e6d1a..d66fb181c1bfe92a78f244c12e9e1e80ff8ec898 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm
@@ -1,7 +1,7 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 I was...enticed by those devils...and built this castle for them...but their greed did not stop there... They stole my soul and made me their slave forever...<br>
 The body you just destroyed...was only a shell... This castle and I have become one... I cannot die even if I want to...<br>
 My soul is watched by Darion...who resides atop <font color="LEVEL">this tower</font>... Please destroy him...so that I... can finally rest in peace...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-01b.htm">Accept.</a><br>
-<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a></body></body></html>
+<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a>
+</body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm
index f6ef6b02172a55cd67101a1aa5df41a3de8c61cc..e18c61cf323bbb2f76fdd016570440fbdd50bb0b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 Thank the gods... Finally someone willing to help me...<br>
 I will send you...up the stairs of this tower... That is all I can do for now...<br>
 You will encounter powerful devils...who will try your strength...<br>But unintentionally... some of the devils...may be of help to you...<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm
index 11f9c555099c16a0b0904e97fd028b2bb6869cee..7770958bf38395afbb7dd1d12f4576b6a086db09 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm
@@ -1,4 +1,3 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 I knew it... Then...perish...with my tower...
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm
index 8b8b93113aae46375f0c1090d0b454b7478b4c0f..c4a90e1c03ad363345a51f8b9d657c329465c63b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm
@@ -1,6 +1,5 @@
 <html><body>Old Dwarven Ghost:<br>
-The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key... 
-You need <font color="LEVEL">5 small metal medals</font>.<br>
+The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key... You need <font color="LEVEL">5 small metal medals</font>.<br>
 Those medals...can be found...somewhere in this maze...<br>
 The medal's unique owner recognition device won't allow one person to have more than one medal...so don't go looking for the medals...by yourself...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask again how you can help.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm
index b3a19d16b397fb1648b6a8a32cda0bf603d7cae0..43e1f4709973393140ac74976fcd48e97f625128 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm
@@ -1,5 +1,3 @@
-<html><body>
-Old Dwarven Ghost:<br>
-Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide... 
-In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go...
+<html><body>Old Dwarven Ghost:<br>
+Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide... In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm
index 9e28c71467623996d1e33a706de1f10f7100bde2..a427ea61e7b536ec414496b54c54f8147d7f5596 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spirit of an Aged Dwarf:<br>
+<html><body>Spirit of an Aged Dwarf:<br>
 Thank you for...releasing my soul... In return...I will teach you the key to my technology...so that you may enter...the <font color="LEVEL">Tower of Naia</font>....<br>
 <a action="bypass -h Quest TullyWorkshop 32370-02a.htm">Ask how.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm
index 388b394b63f896744e986970c1b12104989b38c3..5754750f05aa38fc0a7c554d966e6ef4b245e6fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm
@@ -1,6 +1,4 @@
-<html><body>
-Old Dwarven Ghost:<br>
-On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to 
-<font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br>
+<html><body>Old Dwarven Ghost:<br>
+On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to <font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-02b.htm">Keep listening.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm
index 82ecbb16804b3ab4ae1187bb83aa615a6c18a8db..23e2b7e328fb793b3f2bcd7a01ec454595f22b0d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm
@@ -1,8 +1,5 @@
-<html><body>
-Old Dwarven Ghost:<br>
-Because the exterior of this lock...is the super metal Tolecium...it is virtually invicible...to physical attack... However, it is...very 
-<font color="LEVEL">sensitive to attribute energy</font>...If it is continually exposed to...energy with nature attributes...its surface will be 
-temporarily weakened... Below 1/10, the different energy intensities...between the exterior...and the interior...may cause a strong...extruding effect.<br>
+<html><body>Old Dwarven Ghost:<br>
+Because the exterior of this lock...is the super metal Tolecium...it is virtually invicible...to physical attack... However, it is...very <font color="LEVEL">sensitive to attribute energy</font>...If it is continually exposed to...energy with nature attributes...its surface will be temporarily weakened... Below 1/10, the different energy intensities...between the exterior...and the interior...may cause a strong...extruding effect.<br>
 If you are lucky...you can take advantage of that effect...to enter the Tower of Naia...<br>
 <a action="bypass -h Quest TullyWorkshop 32370-02c.htm">Keep listening.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm
index 0962873fafebf16bbf25da5973ee7c490c5b2ee8..d7fee5bd05934ae7cdf133927c2cc8de017da11a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm
@@ -1,9 +1,6 @@
-<html><body>
-Old Dwarven Ghost:<br>
+<html><body>Old Dwarven Ghost:<br>
 You're here...<br>
-Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design... 
-I wish I could help you... I knew you would come here...after overcoming the barriers...<br>
-But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice, 
-I pray...<br>
+Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design... I wish I could help you... I knew you would come here...after overcoming the barriers...<br>
+But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice, I pray...<br>
 <a action="bypass -h Quest TowerOfNaia 32370-03a.htm">Listen</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm
index 90755af15a29da59c83298d0515ac2310a22829f..817eccfb474dd1ff8facfa84c02cb45ef5289cc9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 You see some very intricate controls, but nothing seems to be functioning at the moment.<br>
 <a action="bypass -h Quest TullyWorkshop touch_device">Touch various controls to try and make them move.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm
index ebcb2f3d4b2410897fa5d427f21eca2c70f04698..40e7274ac15307f6e3a8475265f7abe213350d66 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 You see some very intricate controls, but nothing seems to be functioning at the moment.<br>
 <a action="bypass -h Quest TullyWorkshop touch_device">Try to determine the machine's purpose and operational principles.</a><br>
 <a action="bypass -h talk_select">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm
index e7eb37e42740c660ad0451ea4b09f04a884fe837..6e2585139f6e71d8c12f70a9b0a960db45bdceff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Ingenious Contraption:<br>
+<html><body>Ingenious Contraption:<br>
 You see an array of complex and bewildering equipment.<br>
 One shining button stands out among the rest.<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the button.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm
index ed8a60ebee0d2d7d2f40b05436fe179d1e8921ab..c5f7630029b5826f763633e6d8f3822ddd33cecd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 The controls suddenly come to life, whirring and shining in various colors.<br>
 One large glowing button particularly stands out from the rest.<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm
index 3f5912277b0a13394c75273232c3a39bfa450a4c..341be89e3894853209d079ab8a362bcaad53d886 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 You were able to successfully identify the nonfunctional part and make some quick repairs to it.<br>
 The controls light up and begin to hum softly. One large glowing button particularly stands out from the rest.<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm
index 3e0b763b9f9ecd057eff92db42f5dcc3d1b21e8d..db9f1ab53e358ba059b88f002e9f4bd7440291b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Complex Machinery:<br>
+<html><body>Complex Machinery:<br>
 The controls are still dark and unmovable.<br>
 (You must wait until the device becomes operational before attempting anything else.)
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm
index b2a7e83df3db6a1131d73d6c9600be366983f137..610c6205c40627c205c592266d87930a62a6bf4b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Ingenious Contraption:<br>
+<html><body>Ingenious Contraption:<br>
 With a loud noise, the red light on the front of the machine begins to flash on and off.<br>
 (Only characters who do not possess any of Tully's Medals may receive the medal. It may only be received once.)<br>
 <a action="bypass -h Quest TullyWorkshop take_reward">Press the large button again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm
index 8ebdb3f8edb513971edc134de6f9cdc45ab45345..0d2e8d5d0285a780af1fb641e8aa92db127c260d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 Ah, Darion's favorite retainer... They overthrew him at the peak of his power -- an accomplishment not to be underestimated.<br>
 My superiors are interested in you. Will you follow me and them?<br>
 <a action="bypass -h Quest TullyWorkshop tele_to_7th_floor">Accept.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm
index 0f87fea5fd7046aa4fd00860100cba7f107e1682..f6f81b197aba9963792f4f0f9caefa7ba948407d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 Where is your leader? I am too busy to speak with you commoners...<br>
 (Only the party leader may speak with him.)
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm
index 4f7bb1b2c36a0408fc8a921aaa3671cd3a5f8e95..1915ba4c2d449d12c16761ba79949abf4d084fa1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 If you wish to have the masters' blesing, you must concentrate. Do not all come here at once, either!<br>
 (Some members of your party are too far away to allow your group to move.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm
index eb3136a8056c0d528e56b849f00c2f5cc62d7a15..258b3e4d94c7245e7db19f49df9ff4bbdfb7dd95 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm
@@ -1,6 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
-Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you. 
-As you are of humble origin and likely unable to understand their words, I will deliver their message.<br>
+<html><body>Mysterious Agent:<br>
+Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you. As you are of humble origin and likely unable to understand their words, I will deliver their message.<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02a.htm">Listen to his story.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm
index 437ba6d661834f1c3c68c8a9a83b8ca8a0b75ebe..49511deb7b42a6ccd2640bfbfc166d5faea1c72a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm
@@ -1,9 +1,7 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 It is obvious that only the strongest lords should govern this citadel.<br>
-Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory: 
-that arrogant beast called <font color="LEVEL">Darion</font>, Beleth's chief lackey.<br>Once he is eliminated, my superiors will be free to become the 
-true masters of this tower.<br>
+Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory: that arrogant beast called <font color="LEVEL">Darion</font>, Beleth's chief lackey.<br>
+Once he is eliminated, my superiors will be free to become the true masters of this tower.<br>
 Well...heh heh...perhaps just one of the lords...<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords cannot do it by themselves.<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm
index 9d81ca92c7a8659aaba3b05137ad1c349b20a697..dfc1d69b001c01d2abd202897f6648b8c74a5589 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 It is not that they do not have the power to defeat Darion, but...<br>
 The terms of the treaty they signed with Beleth specified that they could not act against Darion directly. At least that is what I heard...<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm
index 30edec42acc3d71a4478dc765f73ed5b282bb141..5ffe3e536e667eabce2e9fa045af4126200ccbac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm
@@ -1,9 +1,8 @@
-<html><body>
-Mysterious Agent:<br>
+<html><body>Mysterious Agent:<br>
 Compensation? Silence! You are fortunate that my masters did not hear you utter such a profane word.<br>
-Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion, 
-our lords may choose to bless you <font color="LEVEL">greenhorns</font> in your battle.<br>
+Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion, our lords may choose to bless you <font color="LEVEL">greenhorns</font> in your battle.<br>
 Of course, that depends on their feelings towards you at the time.<br>
 <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords themselves cannot fight with Darion.</a><br>
 <a action="bypass -h Quest TullyWorkshop buff">Agree to defeat Darion.</a><br>
-<a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a></body></html>
+<a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a>
+</body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm
index af36ec22063e821ea99646c782d311a2c0a93c85..0a865888ba2a481e0db92a9537367e0dd7e2c694 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm
@@ -1,4 +1,3 @@
-<html><body>
-Dorian:<br>
+<html><body>Dorian:<br>
 Some members of your party are too far away to allow me to help them enter.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm
index ec93b92030cd241c69ccdd698912faa53d49686b..fdda98e6a57cebd08050c1258876a0fe17e22aef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Dorian:<br>
+<html><body>Dorian:<br>
 I will only speak with the party leader.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm
index d6fe22fff14807ce2b01e1c6221d302c1120a82b..2874d0d980a488b5e38e9e1a209864bca7856d6a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 It appears that it is possible to move to a different floor.<br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Go to the 8th floor.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm
index 505aa2cd41bb5927c6ef63b7a83473ea3a047710..41e940946ed4f1466f2efb985a62675593a5ae17 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 It appears that it is possible to move to a different floor.<br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_2">Go up to the rooftop.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm
index 82e4c39f9a587b23a613b87073beac3ba9a59c63..3ef12481b8d4ca41af2797274804e71ccb68ec0f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 It appears that it is possible to move to a different floor.<br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_0">Return to the 6th floor.</a><br>
 <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Return to the 8th floor.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm
index d28cd9f04bddb30519038639ca734cf4a4e3a450..820fe5b0d548e745be2ae76d457926f862720a6e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Teleportation Cubic:<br>
+<html><body>Teleportation Cubic:<br>
 Because of the strong energy field, movement is currently impossible.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm
index 36991ce00478e312cdc5641c70bbf1f0c2918ee4..aaa4dc023d5336045fe5e0e65deb9187f0ead939 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Tully's Gatekeeper:<br>
+<html><body>Tully's Gatekeeper:<br>
 The mysterious grave resembles machinery. It looks operational...<br>
 <a action="bypass -h Quest TullyWorkshop open">Attempt to operate the machine.</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm
index cd81189292222c7d4b5441efa9dde76b5c7760e2..46af4abe50b1393cb66b64f93729c797a6a98865 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm
@@ -1,4 +1,3 @@
-<html><body>
-Tully's Gatekeeper:<br>
-The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.<br>
+<html><body>Tully's Gatekeeper:<br>
+The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm
index 7b46715c75228a06d9ec86056e3e1b17fd10833e..dca6147dd100e0645660e05dba3ef2abe7dee2e2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device does not work because you're not a party leader or a party member is too far away.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm
index fc4e95a08dc960a0431513c881be06a69f4936ac..11404ccc1281764df6af614281c6097df84c8994 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm
@@ -1,4 +1,3 @@
-<html><body>
-Teleport Device:<br>
+<html><body>Teleport Device:<br>
 The teleport device is not working because you're not a party member.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html
index 2e6d972a5be3799fc50a69267397fbd7e159aa21..e4ba836edf23e48a1c4bab6a6eb5b1f1c021838f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32577-01.html
@@ -1,3 +1,4 @@
 <html><body>Code Input Device:<br>
-You have entered the code correctly.<br>The door opens.
+You have entered the code correctly.<br>
+The door opens.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html
index edee88eeba67276688c67d235c2a0324e13f16cf..1d357fd7feb7bdd934d732be1df8df56b7c4a0b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/SanctumOftheLordsOfDawn/32578-02.html
@@ -1,3 +1,4 @@
 <html><body>Identity Confirm Device:<br>
-Error. ID does not match facial patterns. Error.<br>(The door remains shut.)
+Error. ID does not match facial patterns. Error.<br>
+(The door remains shut.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm
index a35f8ef34375bef2b7f39cf19efb3c2ffe1c3b03..183a64dfce8698db5d3fc5e75a8a3c0ad6c9c511 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm
@@ -1,9 +1,7 @@
-<html><body>
-Snow:<br><br>
+<html><body>Snow:<br><br>
 Event Chest's are spawned at Fantasy Isle main square<br>
 But they are not 'normal' chests. They are invisible...<br>
 So... you must use magic to see that chests<br>
 While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br>
-If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.<br>
-<br>
+If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm
index 3928fbf4f7daff4311489db93fe64a3061a1dfd7..168ce0ca7033075b3f10e33e0685217973b284d3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm
@@ -1,8 +1,6 @@
-<html><body>
-Snow:<br><br>
+<html><body>Snow:<br><br>
 Greetings, brave adventurer of Aden!<br>
 My name is Snow. I can transform you into Rabbit. That form can be useful for you to get rewards from magic chests...<br>
 <a action="bypass -h Quest eventmodRabbits transform">Transform into Rabbit</a><br><br>
-<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a><br>
-<br>
+<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm
index 3fcdec448b8595ed3d7e8ab4013c213875e9b300..136c6f88beee57a8c1c8b008cb835e10fa8c3405 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm
@@ -1,5 +1,4 @@
-<html><body>
-<br><br>
+<html><body><br><br>
 Only <font color="LEVEL">Rabbit Tornado</font> skill can open chest.<br>
-Talk with event manager to get transformation into rabbit...<br>
+Talk with event manager to get transformation into rabbit...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm
index 1836243cf4325af99117c6012e87ff89d271b9e0..9792729138a1fcc6cff01217e3c355ae9cedfa5e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm
@@ -1,10 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You can signup for race here<br>
 <button value="Participate in Race" action="bypass -h Quest eventmodRace signup" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm
index 916cedef7bbd9a4c2501d27e83c67082cef931d3..2cde4dbcd31e24ae113b3bec7f8e8d5fda46f330 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You are on list right now..
 <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm
index b4a1358ad8db680640e666426122eaa5de3005cc..677bb1b3979a947c42f549c4fb914c15150c3c17 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You are already on list...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm
index 2371eb7ae7abb442ef9fc97426e4de2499f81936..71c73a16f0e491a965350574126f78886500b5b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 You are unregistered from Race list...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm
index 5432dd317a5ab25b2228808f41a78dac592145f6..533fc7c27f019609885742f75343e08c6d072718 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm
@@ -1,9 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br>
-Without proper transformation you cannot finish Race!<br>
+Without proper transformation you cannot finish Race!
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm
index 3d27a9ae2877d631d92332176025360d2eda76af..cfbb4142993758348093f588ed6d537320fe67fa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 Sorry, but you are not participating in Race Event...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm
index 3c36da8b7f80f61ed5b17ed7abd9a04252072fd9..9246e80479ac502dbdea979372396f8ceec8c5de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm
@@ -1,15 +1,11 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Start NPC</font><br>
 Race is started already.. So Hurry up!<br>
-<button value="Transform" action="bypass -h Quest eventmodRace transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
-<button value="unTransform" action="bypass -h Quest eventmodRace untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
-<button value="Show Finish Point" action="bypass -h Quest eventmodRace showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<br>
+<button value="Transform" action="bypass -h Quest eventmodRace transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="unTransform" action="bypass -h Quest eventmodRace untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="Show Finish Point" action="bypass -h Quest eventmodRace showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
 <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm
index bd372de05d5503bcff2371b128bf5e497291f5ee..7fbd8b90d91441ec708ff8072f777ab77b989050 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 Sorry, but you are not in our Race List...
 </center>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm
index e27b72a41dc8a8acc3e7ec30edbcb3b4ffb30dca..87b9b894f1f088e7738ca531444d42a6b92dd246 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm
@@ -1,7 +1,6 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 Congratz! You are first on Finish line!<br>
 <button value="Finish Race" action="bypass -h Quest eventmodRace finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm
index 5e7952bc5ea648aa6e6ee3598ad725dcaab362fa..935d83d72b5f52de8f7e5405fc8588abaa6b6677 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm
@@ -1,9 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 Sorry, but you are not trasformed...<br>
-Only transformed players can finish race...<br>
+Only transformed players can finish race...
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm
index 19b5420ea981611759b63f696561f880aaa850e2..212008b7576ac960dc34c1c02d944d68c4a5e1cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm
@@ -1,9 +1,8 @@
 <html><body>
 <center>
-<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
-<br>
+<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
 <font color=ff3333>Race Finish NPC</font><br>
 You finish first! You are winner of our race!<br>
-Take that item as a reward...<br>
+Take that item as a reward...
 </center>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm
index 9f3eaddfb5c536ac7df21b6c6e57edbf84714a5a..e56db246bbcc0782b67868dd3a16c07baa906cfc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm
@@ -1,4 +1,3 @@
 <html><body>
-Finish NPC<br>
-
+Finish NPC
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm
index 4e07f836b29e4fcb8e3b702d2583bae703bb1d5f..b9b35a7428cadb687f6d00397cdd08d2cdd89e29 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm
@@ -25,7 +25,7 @@
 <font color="LEVEL">Teleports:</font>
 <table width=270>
 <tr>
-<td><button value="Start Point"  action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr>
 </table>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm
index ab4b08437b75a4bac356f1db25029f115e145d68..f6395d60cbb3c41143622af7ce2515b690f4ebc0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-03.htm
@@ -2,7 +2,7 @@
 Here's a list of the supplies we need. Let's see...<br>
 Ah! First, stop by the Weapons and Armor Shop and get a sack of Boom-boom Powder from <font color="LEVEL">Trader Shari</font>.<br>
 Then go to the General Store and get a pair of Mining Boots from <font color="LEVEL">Trader Garita</font>.<br>
-After that, go to the Warehouse and get us a case of Redstone Beer from<font color="LEVEL"> Warehouse Chief Reed</font>.<br>
+After that, go to the Warehouse and get us a case of Redstone Beer from <font color="LEVEL">Warehouse Chief Reed</font>.<br>
 Finally, pick up a Miner's Pick from <font color="LEVEL">Blacksmith Brunon</font>.<br>
 Brunon has become very absent-minded, so take these -- just in case you need to shock him back to reality!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html
index 904002659b38db913f1480257f5b029b39a1f58e..de88ac39169af92415c849cbe8eb294a83358d62 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00005_MinersFavor/30554-05.html
@@ -2,6 +2,6 @@
 Argh! May your beard become as sparse as a Gremlin's whiskers, you empty-headed wastrel! You are as forgetful as Brunon...<br>
 First, stop by the Weapons and Armor Shop and get a sack of Boom-boom Powder from <font color="LEVEL">Trader Shari</font>.<br>
 Then go to the General Store and get a pair of Mining Boots from <font color="LEVEL">Trader Garita</font>.<br>
-After that, go to the Warehouse and get us a case of Redstone Beer from<font color="LEVEL"> Warehouse Chief Reed</font>.<br>
+After that, go to the Warehouse and get us a case of Redstone Beer from <font color="LEVEL">Warehouse Chief Reed</font>.<br>
 Finally, pick up a Miner's Pick from <font color="LEVEL">Blacksmith Brunon</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm
index 322a58396e89a36e32e9da32f51fbf33e195770e..2efd48f121c3cb26f83aa448a63214d4adab92ce 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm
@@ -4,5 +4,5 @@ Of course, dragons are quite formidable! But there is a beast who can subjugate
 But what is the source of their victory? Are they really more powerful than the mighty Orc?<br>
 But I, Centurion Petukai, guard the great Flame Lord Kakai! I can't investigate this myself...<br>
 Young Orc! Find the answer for me!<br>
-<a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm"> "I'll do it!"</a>
+<a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm">"I'll do it!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm
index 91ce00467677b840a70093e20aae4989148dba09..3e51107e6615e2ef187eccddc9582637eab2726b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-04.htm
@@ -1,5 +1,5 @@
 <html><body>Centurion Petukai:<br>
 Good job!<br>
 No Orc has sought to answer this question until now! Now, go to <font color="LEVEL">Seer Tanapi</font> at the <font color="LEVEL">Temple of Flames</font>. He's the wisest of all Orcs and is sure to know the answer.<br>
-Go now! Go to Seer Tanapi!<br>
+Go now! Go to Seer Tanapi!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html
index f45618867e94ab3de351404301ebc3ab1d6b2493..1329840f9f5164049a9442c51d8bfb17cea6fb9e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html
@@ -1,5 +1,5 @@
 <html><body>Trader Leon:<br>
 All right. Guard Cadmon sent you here, didn't he? I'm glad you made it here. A number of young men have tried to come here, but they all ran away even before they reached the Orc barracks. I've sustained a great loss.<br>
-As you know, the Ketra Orcs are the most daring and ferocious tribe. They never lag behind in terms of body structure or strength. So those who are weak run away at the sight of those orcs, causing me a great deal of trouble. But since Cadmon sent you here and you seem to possess great skills, I guess I don't have to worry about that. The task is simple. Take this box of supplies to the Ketra Orc outpost and deliver them to<font color="LEVEL"> Messenger Wahkan</font>. It won't be difficult to find Wahkan since he's staying in the base center. Although it may be a little difficult to enter the base...<br>
+As you know, the Ketra Orcs are the most daring and ferocious tribe. They never lag behind in terms of body structure or strength. So those who are weak run away at the sight of those orcs, causing me a great deal of trouble. But since Cadmon sent you here and you seem to possess great skills, I guess I don't have to worry about that. The task is simple. Take this box of supplies to the Ketra Orc outpost and deliver them to <font color="LEVEL">Messenger Wahkan</font>. It won't be difficult to find Wahkan since he's staying in the base center. Although it may be a little difficult to enter the base...<br>
 <a action="bypass -h Quest Q00011_SecretMeetingWithKetraOrcs 31256-02.html">"OK. Entrust me with the task."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html
index 3c3fe8fc078ea7e5fc5d09f33636cb469156eab4..5aefb66dcad82c9c88a3af14fe7873b3338bb6f3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-02.html
@@ -1,4 +1,4 @@
 <html><body>Trader Leon:<br>
 Man, you are really a dependable person. Don't forget. 
-You must take the box of supplies to<font color="LEVEL"> Messenger Wahkan of Ketra</font> at the Ketra Orc base.
+You must take the box of supplies to <font color="LEVEL">Messenger Wahkan of Ketra</font> at the Ketra Orc base.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html
index 5cc704bceba14df20cedfe484b07383703ff15b3..8b36993b0434f7e6926ee712c3ae2374bbac885a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-03.html
@@ -1,4 +1,3 @@
 <html><body>Trader Leon:<br>
-What are you doing? Take the box of supplies I gave you to Messenger Wahkan of Ketra. 
-You are already running late. Hurry. They're very bad-tempered.
+What are you doing? Take the box of supplies I gave you to Messenger Wahkan of Ketra. You are already running late. Hurry. They're very bad-tempered.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html
index 6068e9fb75eba995e8c2cd6f37b6379f49bbd74c..595eeb31060804ea8429512b077498128647ab89 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html
@@ -1,6 +1,6 @@
 <html><body>Trader Helmut:<br>
 Did Guard Cadmon send you? All right. I guess you are good enough.<br>
 Bear in mind that the Varka Silenos are different from other Silenos. They may look alike, but the Varka Silenos have traditionally been fearless soldiers. They are completely different from other Silenos who are engaged in stock farming. They are very particular about manners. You should try not to offend them.<br>
-Okay, here's the task. You need to take this box of supplies to the<font color="LEVEL"> Varka Silenos base</font>. Sounds simple, right? Even a three year old can do this.<br>
+Okay, here's the task. You need to take this box of supplies to the <font color="LEVEL">Varka Silenos base</font>. Sounds simple, right? Even a three year old can do this.<br>
 <a action="bypass -h Quest Q00012_SecretMeetingWithVarkaSilenos 31258-02.html">"All right. Entrust me with the task."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html
index 5e9c2abf0188afbcf38463aa891cab7cafd3bb56..cccaae7a228c0ddd748a17ce0e514c6c0e60ae3e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-02.html
@@ -1,3 +1,3 @@
 <html><body>Trader Helmut:<br>
-Good, good. I like your straight-forward personality. Now take this box of supplies to<font color="LEVEL"> Naran Ashanuk Herald of Varka</font> at the Varka Silenos base.
+Good, good. I like your straight-forward personality. Now take this box of supplies to <font color="LEVEL">Naran Ashanuk Herald of Varka</font> at the Varka Silenos base.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html
index 6d6014945a6cf380cac6e103f14f9f4c46698074..b3c1e72e3448d611465bf31ca7bcfcbd63de2987 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31274-02.html
@@ -1,3 +1,3 @@
 <html><body>Mineral Trader Fundin:<br>
-Take this to<font color="LEVEL"> Flame Blacksmith Vulcan in the lower level of Gods' Cauldron.</font> He'll reward you for it, he's been waiting.
+Take this to <font color="LEVEL">Flame Blacksmith Vulcan in the lower level of Gods' Cauldron.</font> He'll reward you for it, he's been waiting.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html
index 794fd7e84d43dc73c2fdf656af5363a5d9e67364..5bf04599ec836bf898d8a3f3b4aa9d50a8e04ac0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31263-02.html
@@ -1,3 +1,3 @@
 <html><body>Trader Liesel:<br>
-He may be hard to find, but his last letter mentioned the<font color="LEVEL"> Imperial Tomb</font>. Maybe you can find him there!
+He may be hard to find, but his last letter mentioned the <font color="LEVEL">Imperial Tomb</font>. Maybe you can find him there!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html
index 2252a8bc5f922c98d4aca625b445cc327a98f7b6..02f48f1fd8800755eca402cf26c85897792522ee 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-02.html
@@ -1,3 +1,3 @@
 <html><body>Ghost of Adventurer:<br>
-You don't have the required items.<br>
+You don't have the required items.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html
index b78eb0006af173b1c91d516aaa4f7e969a2dec0a..b50f3616a5c57fefab5707d6af9689ce0dc2ca45 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31302-01.html
@@ -1,3 +1,3 @@
 <html><body>Trader Vladimir:<br>
-Excellent, I'll tell you what to do. Find the<font color="LEVEL"> mysterious Necromancer</font> at the entrance to the<font color="LEVEL"> Valley of Saints</font>. He'll help you test your fate. Look for someone from my guild if you should need help.
+Excellent, I'll tell you what to do. Find the <font color="LEVEL">mysterious Necromancer</font> at the entrance to the <font color="LEVEL">Valley of Saints</font>. He'll help you test your fate. Look for someone from my guild if you should need help.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm
index 7e3da3aa185fe6ae6dad4a2eef249381edc31c68..f5108065456cb8e43b7f5aacd7f008ea8dfdb092 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm
@@ -1,5 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-If you say so...<br>First, take this <font color="LEVEL">Beast Handler's Whip</font>. Do I need to show you how this works?<br>
+If you say so...<br>
+First, take this <font color="LEVEL">Beast Handler's Whip</font>. Do I need to show you how this works?<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-04.htm">Say that you know</a><br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-05.htm">Say that you don't know</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm
index 2fd3e52eaa32cdb1a2a8ab2567e8ee2edceb2615..6f78fe43a233085228d527b5febbd4f0b1068764 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-The Beast Handler's Whip is a necessity on this farm.<br>One beast used to be our limit, but thanks to the Beast Handler's Whip it isn't a problem controlling more.<br>
+The Beast Handler's Whip is a necessity on this farm.<br>
+One beast used to be our limit, but thanks to the Beast Handler's Whip it isn't a problem controlling more.<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-06.htm">Continue to listen to the story</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm
index f208310fe02f41b67dd32bd9779d21e48b623fa6..f23951d57a716495f234633ef164b4f90e42c07f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>The more kinds of beasts you train, the greater the magic you can use!<br>
+That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>
+The more kinds of beasts you train, the greater the magic you can use!<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-07.htm">Continue to listen to the story</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm
index 3c3ffc5f775c71ef6dce6aca11eecb07b66125fe..2c6361a8aa56ad063aeb5ba9d3e82960ea1ff1ae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm
@@ -1,5 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-If somehow you lose the Beast Handler's Whip, let me know. I'll give you another one.<br>Before we begin.. Do you need a few tips?<br>
+If somehow you lose the Beast Handler's Whip, let me know. I'll give you another one.<br>
+Before we begin.. Do you need a few tips?<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Say that you know</a><br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-12.htm">Say that you don't know</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm
index 296559945e1d3390d78cacbf7bc9808447f8d8f1..3c37dc8072dd9dd8d7b3c68c86901f0b80e97be6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br>
+The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>
+But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-09.htm">"And then?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm
index f4135599e57bebb6fa7335cb4b5ab0fc38d7dba8..8c245625a94dd988f2a8dd8d5f804112432e79b1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br>
+Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>
+We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-10.htm">"So, what you really want to say is...?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm
index df7159ed51bf34aff0c0889c77bf7fee932c812d..c8bc93a1882f36b11dcb8bfcd4d91a7f1d2a9a4a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm
@@ -1,5 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br>
+You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>
+Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br>
 Get this jewel for me and the reward will be great. What do you say?<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-11.html">Say that you will</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html
index d7a9486f3a6541be313e40009e68c2868b55b981..b337a79d1c5844e46bf21819413de0b0e6f66395 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html
@@ -1,3 +1,4 @@
 <html><body>Beast Herder Tunatun:<br>
-I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel.
+I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>
+However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm
index bb1cf636cbd2bdccec55835b44fc5eeb40e98ec4..70c07b331b71aaee5f79765016d4add222ef32fc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm
@@ -1,4 +1,5 @@
 <html><body>Beast Herder Tunatun:<br>
-Pay attention. You see those Feed Sellers?<br>Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br>
+Pay attention. You see those Feed Sellers?<br>
+Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br>
 <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Listen to the next story</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html
index d57fc91ed488e311d89dc47111d3df4e2aea21dc..b6c3fcfd9d2a7184ad6398d1b4227387ebd1b955 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html
@@ -1,3 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
-Ahh... I love the farm, but I wonder what they will become when they mature.<br>It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>Feral beasts are too dangerous for pretenders and beginners....<br>(Only characters of level 82 and above are permitted to take on this quest.)
+Ahh... I love the farm, but I wonder what they will become when they mature.<br>
+It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>
+Feral beasts are too dangerous for pretenders and beginners....<br>
+(Only characters of level 82 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html
index 1ed59575a810be4d44a7f67f5a8f23d5704f227f..2c3d0bc9cd8726d77134b5f30687fe70b3b306e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html
@@ -1,3 +1,4 @@
 <html><body>Beast Herder Tunatun:<br>
-Buy food from the Feed Sellers. Without food the beasts turn feral. If that happens you've wasted everyone's time. So do us both a favor, have enough food ready.<br>The cubs you can raise are <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, and Alpine Cougar</font>. So raise em' right. And when you do... bring me a Jewel of Innocence!
+Buy food from the Feed Sellers. Without food the beasts turn feral. If that happens you've wasted everyone's time. So do us both a favor, have enough food ready.<br>
+The cubs you can raise are <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, and Alpine Cougar</font>. So raise em' right. And when you do... bring me a Jewel of Innocence!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html
index 9b878c3d597a2f9602b627828bd43d1aaa6b5ead..a076e2980965973d20a123dcb65b19d591f753f3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-13.html
@@ -1,5 +1,5 @@
 <html><body>
 An old bookshelf is standing in front of you. It's extremely worn, and the lower section is used as a locker. A few books are arranged on the shelves, and the locker is secured with a padlock which bears the mark of the Hellmann Family.<br>
-<a action="bypass -h Quest Q00021_HiddenTruth 31526-04.html"> Take out a book and read it.</a><br>
+<a action="bypass -h Quest Q00021_HiddenTruth 31526-04.html">Take out a book and read it.</a><br>
 <a action="bypass -h Quest Q00021_HiddenTruth 31526-08.html">Examine the area around the bookshelf.</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html
index c9df53037d78fe188a657feaa2066adfe918e6ff..18a1e9062b9a285b1f32c467088448fd546ba8c0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-06.html
@@ -1,4 +1,4 @@
 <html><body>Mysterious Wizard:<br>
 Where did you hear the name Nidrah?<br>
-<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-07.html">"From the person who told me to see you about the doll."<br>
+<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-07.html">"From the person who told me to see you about the doll."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html
index aad446f6fc01fbeb2e21f09d26524c16c20b7632..c621d1437ebc954d48834eb0d752e9644cbf0b95 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00024_InhabitantsOfTheForestOfTheDead/31522-10.html
@@ -1,5 +1,5 @@
 <html><body>Mysterous Wizard:<br>
 So tell me!<br>
-<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-11.html">"You're gathering materials for the dark arts."<br>
+<a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-11.html">"You're gathering materials for the dark arts."</a><br>
 <a action="bypass -h Quest Q00024_InhabitantsOfTheForestOfTheDead 31522-13.html">"You signed a contract."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html
index b724b0ff691fad623bc927f63ebef53d1e6281f3..f50e0eed9884ac5c5533079ab5257f4a8a001189 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-00.html
@@ -1,4 +1,4 @@
 <html><body>Isael Silvershadow:<br>
 There's something putting me in a difficult situation. But it is too dangerous to ask you to take on the job. Get some more experience first.<br>
-(Only characters at level 80 or higher can perform the quest.)<br>
+(Only characters at level 80 or higher can perform the quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html
index 92f9a0eb3728111872a39aba61ba60b24780e5e4..54b5ebcd32892a55caeee087df7c169a65c8b50b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-08.html
@@ -1,4 +1,4 @@
 <html><body>Isael Silvershadow:<br>
 You are back! Now, I apologize for testing you, but I couldn't find someone trustworthy for my task. Thank you for all your help!<br>
-(You have already completed this quest.)<br>
+(You have already completed this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html
index 1a0ec268a7fb81c02c25055b3a27d775d5a60b22..3c1457008ad3ae47db9a8bf1ac14f27acb434198 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html
@@ -1,3 +1,3 @@
 <html><body>Valley Trader Kitzka:<br>
-Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.<br>
+Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html
index ea82532c4d1624d506bafd3d8d6314f87e194039..6f57c51eedf6956819ff30afe7266ef16235fea6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-12.html
@@ -1,3 +1,3 @@
 <html><body>Valley Trader Kitzka:<br>
-You selected the <font color="LEVEL">Sealed Blood Crystal</font>. Here is is. If you obtain Will of Antharas later, ask the Separated Soul to combine it for you. If you do, you will realize the true value of this item. Good luck!<br>
+You selected the <font color="LEVEL">Sealed Blood Crystal</font>. Here is is. If you obtain Will of Antharas later, ask the Separated Soul to combine it for you. If you do, you will realize the true value of this item. Good luck!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm
index 678cb73ac87fb3d9bbdc6eb86f85a9ba2f3035ba..0b507c4842227fbe69d2f228f75191882e3c2cb5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-01.htm
@@ -1,2 +1,3 @@
 <html><body>Blueprint Seller Shaling:<br>
-This is amazing! How did you find it? You must be a great adventurer! Thank you so much! Please accept this token of my appreciation!</body></html>
\ No newline at end of file
+This is amazing! How did you find it? You must be a great adventurer! Thank you so much! Please accept this token of my appreciation!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm
index 6cfb9ed38b4ba65a5ebb4a455b926501c591e0fe..05f375f5fa79dc0605338293ed57a0266f75a2ea 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31434-02.htm
@@ -1,2 +1,3 @@
 <html><body>Blueprint Seller Shaling:<br>
-You said you'd found the blueprint, but you have neither the blueprint nor the box! Are you teasing me?</body></html>
\ No newline at end of file
+You said you'd found the blueprint, but you have neither the blueprint nor the box! Are you teasing me?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm
index ff9e85f072aa49bbcf909176392b3d507218084f..9fba8b96210d1099ae8f2009f7133035f1acfd81 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-01.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-Hello again! You got the<font color="LEVEL"> bait of wind</font> from me before. Did it work? Honestly, it's not intended to catch fish at all!<br>
+Hello again! You got the <font color="LEVEL">bait of wind</font> from me before. Did it work? Honestly, it's not intended to catch fish at all!<br>
 But you look rather pleased with yourself! Did you catch anything? Besides fish, I mean!<br>
-<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-03.htm">"What do you mean?"</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-03.htm">"What do you mean?"</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm
index 9006f0e0937ee7faf018528633a4054c61b350f2..eff112d889716b4ed19bd51c86f4736d41e3af0b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-02.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
 Well, it's obvious you're not here to buy fishing gear! Have you ever been fishing? Try it once, you'll be hooked! Heh heh! I'm the man to see when you need bait!<br>
-(This quest may only be undertaken by characters of level 27 or above who have completed Lanosco's Special Bait quest.)</body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 27 or above who have completed Lanosco's Special Bait quest.)
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm
index c9860238884e4f5dcb27fe238bdc637cb2f25f67..bed19e454eef76fd0dca5736897c2129b4029790 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-A while back someone was here asking about a<font color="LEVEL"> large blue treasure box</font>. The bait I gave you earlier was designed to find it! Don't look so hurt! It only works if the person using it doesn't know about it. If you haven't found it yet, please continue to look for it. Only you can use that bait now.<br>
-This should be easy for you! I can't tell you who the<font color="LEVEL"> large blue treasure box</font> belongs to now, but I will if you find it! It was lost near the shore. Look for it there. Your fishing skill must be level 9 and you must bring the box to me unopened. Someone else may have found it by now, so make sure to ask around about it in the market. </body></html>
\ No newline at end of file
+A while back someone was here asking about a <font color="LEVEL">large blue treasure box</font>. The bait I gave you earlier was designed to find it! Don't look so hurt! It only works if the person using it doesn't know about it. If you haven't found it yet, please continue to look for it. Only you can use that bait now.<br>
+This should be easy for you! I can't tell you who the <font color="LEVEL">large blue treasure box</font> belongs to now, but I will if you find it! It was lost near the shore. Look for it there. Your fishing skill must be level 9 and you must bring the box to me unopened. Someone else may have found it by now, so make sure to ask around about it in the market.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm
index 061f2b8e570fb7f32afc9080b6c196f0e7aca085..2672ebd98556bcdc8a30bc23a1f0c04a8c2db2c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-04.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You're back! Did you finish your assignment already? Maybe I should've made it harder for you! Let me check it out... Is that the<font color="LEVEL"> large blue treasure box</font>?<br>
-<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-05.htm">"Here it is."</a></body></html>
\ No newline at end of file
+You're back! Did you finish your assignment already? Maybe I should've made it harder for you! Let me check it out... Is that the <font color="LEVEL">large blue treasure box</font>?<br>
+<a action="bypass -h Quest Q00027_ChestCaughtWithABaitOfWind 31570-05.htm">"Here it is."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm
index 08ec8e65b3544118b56fdc5f14d06dff5db8b8e0..fb3d2d1988a3768cb0db750d3ee5cb76eb34fc08 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-05.htm
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You're back! Did you finish your assignment already? No? Well then, by all means, go and find the<font color="LEVEL"> large blue treasure box</font>. It won't be easy to find, but I'm really counting on you!</body></html>
\ No newline at end of file
+You're back! Did you finish your assignment already? No? Well then, by all means, go and find the <font color="LEVEL">large blue treasure box</font>. It won't be easy to find, but I'm really counting on you!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm
index 1399874808657ed095349d4caaf85b37a996cf08..898135d4f4537e63c73c15bb0e37863fc30bea85 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-06.htm
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-I think this is the<font color="LEVEL"> large blue treasure box</font> that my client lost. It seems to contain a blueprint of golem. The only blacksmith in this whole area capable of making such a thing is Shaling in this village. She told me recently that she had dropped a box containing a blueprint in the river while she was traveling. This must be it! Please take this blueprint of golem to Shaling in the Blacksmith Shop.</body></html>
\ No newline at end of file
+I think this is the <font color="LEVEL">large blue treasure box</font> that my client lost. It seems to contain a blueprint of golem. The only blacksmith in this whole area capable of making such a thing is Shaling in this village. She told me recently that she had dropped a box containing a blueprint in the river while she was traveling. This must be it! Please take this blueprint of golem to Shaling in the Blacksmith Shop.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm
index c5eab222a90f0c957ced1cef223cbd6350240cde..85fc5618e3a92f9718d5980535783cbac3c68726 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00027_ChestCaughtWithABaitOfWind/31570-07.htm
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-Why haven't you gone to see Shaling yet? Take the blueprint of golem to her in the Blacksmith Shop immediately!</body></html>
\ No newline at end of file
+Why haven't you gone to see Shaling yet? Take the blueprint of golem to her in the Blacksmith Shop immediately!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm
index c749c122b28a95fde85b6fd6758c5106525b585f..f3ee5de59b30046f9a7d741e487dfab38937b612 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-Wow! Did you already find the<font color="LEVEL"> red treasure box</font>? Let me see it! I need to verify that it's the one my client lost.<br>
-<a action="bypass -h Quest Q00030_ChestCaughtWithABaitOfFire 31577-04a.htm">"Here it is."</a></body></html>
\ No newline at end of file
+Wow! Did you already find the <font color="LEVEL">red treasure box</font>? Let me see it! I need to verify that it's the one my client lost.<br>
+<a action="bypass -h Quest Q00030_ChestCaughtWithABaitOfFire 31577-04a.htm">"Here it is."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm
index 4a1a5eea947cd77ec4a402cf1381fc28475bdc64..45dcd879c3a534f561633b2285ad68493ff7e6a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-03a.htm
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-You're back! Did you finish your assignment already? No? Please, go and find the<font color="LEVEL"> Red Treasure Box</font>. I know it's not easy, but I really must have it! Ask around, see if anyone's found it.
+You're back! Did you finish your assignment already? No? Please, go and find the <font color="LEVEL">Red Treasure Box</font>. I know it's not easy, but I really must have it! Ask around, see if anyone's found it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm
index 58738d3e76b8a8a642f5bcd2547e02e90dcb633e..43d6477f3d712a6514c85ca08bb264ccf1caf5ea 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04.htm
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-I think this is my client's<font color="LEVEL"> red treasure box</font>. It contains the musical score that Mr. Rukal was looking for. It has his name listed as the composer and lyricist. If it is anything like his other works, it's wonderfully powerful music! Take it to Mr. Rukal in Dion Castle Town.
+I think this is my client's <font color="LEVEL">red treasure box</font>. It contains the musical score that Mr. Rukal was looking for. It has his name listed as the composer and lyricist. If it is anything like his other works, it's wonderfully powerful music! Take it to Mr. Rukal in Dion Castle Town.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm
index a9cd0515693d12d71e712bc6dd81da9066d1e206..1732fcbefc69a1e75214155103b855453174fdfb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-04a.htm
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linneus:<br>
-You found the<font color="LEVEL"> red treasure box</font>? Well, I hope you didn't open it! Let me see... Hmm, this isn't the box I'm looking for.
+You found the <font color="LEVEL">red treasure box</font>? Well, I hope you didn't open it! Let me see... Hmm, this isn't the box I'm looking for.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html
index 468deb1ece4b8c989e01ff7397dec71e00fd3792..4467a07a164e5b823ba0b28f5c0061316285b063 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-09.html
@@ -1,4 +1,4 @@
 <html><body>Jeweler Ellie:<br>
 Ah! I didn't think that you could get it so quickly! Thank you! 5 Oriharukons, 500 units of silver and 150 Thons. I'll make some beautiful jewelry for a special occasion!<br>
-<a action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</a> 
+<a action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html
index 2900dc4a697ed070faae8442b260c4d6d2662a71..c4ebbd7a16ab053675984cc28282cb6182a0dec9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-02.html
@@ -1,4 +1,4 @@
-<html><body> Head Blacksmith Ferris:<br>
+<html><body>Head Blacksmith Ferris:<br>
 What brings you here? Ah, Leikar sent you? The Sewing kit she ordered, eh? I was just about to start on it. I'll just be a moment...<br>
 I must have some scraps of Steel somewhere around here...<br>
 Hmm... I must've used it all up!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html
index f3f3384ff6df3b83f753a7e471425099c7c7bd7c..1a508023cad2988bd11876f76dbddc9c989607b9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31627-01.html
@@ -1,4 +1,4 @@
 <html><body>Information Broker Mist:<br>
 Do you have the wine I ordered?<br>
-<a action="bypass -h Quest Q00037_MakeFormalWear 31627-02.html">"Here's the wine."</a> 
+<a action="bypass -h Quest Q00037_MakeFormalWear 31627-02.html">"Here's the wine."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html
index 9aab06988607882b7370af521a3c3143b399602d..b27b945445b89e044f8397a1c0d9c86f95d2e863 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-09.html
@@ -1,3 +1,3 @@
 <html><body>Pet Manager Waters:<br>
-Don't be modest, my friend! Please accept this as a token of my esteem! It's quite rare, even among very wealthy! It's a<font color="LEVEL"> pet exchange ticket</font>. Enjoy your new pet, and raise it well!
+Don't be modest, my friend! Please accept this as a token of my esteem! It's quite rare, even among very wealthy! It's a <font color="LEVEL">pet exchange ticket</font>. Enjoy your new pet, and raise it well!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html
index fd48bad96ed4c2e065de1e7a621aa309a2e89f66..a35a56704343197dfd413d6d83929a2893cc5c4e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00044_HelpTheSon/30827-09.html
@@ -1,5 +1,5 @@
 <html><body>Pet Manager Lundy:<br>
 Excellent! I'll give you one of my most valuable possessions.<br>
 There are very few of these, even among the very rich, and today you become one of the chosen few owners!<br>
-Please accept this<font color="LEVEL"> pet exchange ticket</font>. Your new pet is a very popular breed from the north. Raise it carefully! It is very, very rare!
+Please accept this <font color="LEVEL">pet exchange ticket</font>. Your new pet is a very popular breed from the north. Raise it carefully! It is very, very rare!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm
index 778298acc8f4a8437dd13ca540c3e149205a650a..8205c6a45ba99e91e6255b109642f1bdb126d0f8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-01.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
 Some time ago, I caught a few strange boxes while fishing. I thought it was strange to catch so many things that weren't fish! I quickly learned that some people will pay very well for these boxes! I think they're intrigued by the mystery of what's inside...<br>
 You must use a special bait to recover items from the water. This special bait uses the magical attraction of elements to change the polarity of sunken items and raise them to the surface! I mention this because I think you may be good at it!<br>
-<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-03.htm">"What do you want me to do?"</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-03.htm">"What do you want me to do?"</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html
index 0e2ae2de45ba2b480c1ea032f07e77de98352ff5..6a30a8585c09e8c302924bc11d4cd4dacd070564 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-Thanks for your help. I can't get around to get the materials I need like I used to... Now I'll make the<font color="LEVEL"> bait of wind</font> for you. I use the repulsive power between the elements of water and wind. Just as water and air don't mix, things that are underwater begin to float.<br>
-Now, give me the<font color="LEVEL"> 100 essences of wind</font>!<br>
-<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+Thanks for your help. I can't get around to get the materials I need like I used to... Now I'll make the <font color="LEVEL">bait of wind</font> for you. I use the repulsive power between the elements of water and wind. Just as water and air don't mix, things that are underwater begin to float.<br>
+Now, give me the <font color="LEVEL">100 essences of wind</font>!<br>
+<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html
index 2510f59d6cf87c84a5233c11c0f60fcfb81c5633..095556a64944e6d1418405369e7e82cd67287bfc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-05.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You haven't brought the materials I need. You can get<font color="LEVEL"> Essence of Wind</font> from<font color="LEVEL"> the singing winds</font> on Windy Hill, far to the north of Gludin.</body></html>
\ No newline at end of file
+You haven't brought the materials I need. You can get <font color="LEVEL">Essence of Wind</font> from <font color="LEVEL">the singing winds</font> on Windy Hill, far to the north of Gludin.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm
index c68b8fd04bee1c10a410c3fa64bc909112193cf8..c7493ed2d0033c0e64adabfb4c8bec03996a179a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-06.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
 You've obtained all of the Essence of Wind I need to make the bait. Please accept this as a token of my appreciation. This will increase your chances of finding lost treasure, but how often you actually land your catch will depend on your skill.<br>
-Your fishing skill should be exactly level 9 to obtain the optimum performance from this bait. If you're not level 9, you might consider giving to bait to someone who is. Remember, bring anything you recover to me unopened!</body></html>
\ No newline at end of file
+Your fishing skill should be exactly level 9 to obtain the optimum performance from this bait. If you're not level 9, you might consider giving to bait to someone who is. Remember, bring anything you recover to me unopened!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html
index 1423607607a247bcea85a3e3ed3958b51107376e..9600e2c55e9ccf674782fd646f4a756c4e10548d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-07.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
-You didn't bring enough ingredients! This isn't enough to make bait! You must bring more Essence of Wind!</body></html>
\ No newline at end of file
+You didn't bring enough ingredients! This isn't enough to make bait! You must bring more Essence of Wind!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm
index b9a795e666846107209fedd652fceaa3cfb53c36..14f26692708e6f7b344a42be6ee362e2ae6d71c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm
@@ -1,5 +1,5 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by <font color="LEVEL">fettered souls</font> at the<font color="LEVEL"> Death Pass</font>! It was several years worth of supplies! A devastating loss!<br>
+I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by <font color="LEVEL">fettered souls</font> at the <font color="LEVEL">Death Pass</font>! It was several years worth of supplies! A devastating loss!<br>
 Are you here for bait? Sorry, I couldn't make any if I wanted to. What can I do?<br>
 <a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-03.htm">"I'll help you."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html
index fadd27aab8a6d812b7b3eab0eef135ea48f72e66..ff27bf85b7c85d779d73b86b6413a21bdeb152e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-02.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
 A while back, I ordered some special seeds from Goddard that are designed for cold weather. The flowers of the plants are used to make a very special bait! They're called ice snow flowers because they bloom in the dead of winter. All of my order was stolen by bandits, and with the chaos left after the war, I haven't been able to order any more! But I'm just a poor fisherman, and no better equipped to deal with them than you are!<br>
-(This quest may only be undertaken by characters of level 36 or above.) </body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 36 or above.)
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm
index 2ce2c562ef6b6b44b2956d2e4ddcbc33e069ab11..bd548988fb949af91edd9bb85c62d8f108750846 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
 A while back, I ordered some special seeds from Goddard that are designed for cold weather. The flowers of the plants are used to make bait of chill. My entire order was stolen by fettered souls! In the chaos left after the war, I haven't been able to order any more. I'm just a poor fisherman, and not equipped to deal with those ruffians!<br>
-Would you help me? Bring me<font color="LEVEL"> 100 of the lost bait materials</font> from the<font color="LEVEL"> fettered souls</font> at the<font color="LEVEL"> Death Pass</font>. I'll make<font color="LEVEL"> bait of chill</font> for you.</body></html>
\ No newline at end of file
+Would you help me? Bring me <font color="LEVEL">100 of the lost bait materials</font> from the <font color="LEVEL">fettered souls</font> at the <font color="LEVEL">Death Pass</font>. I'll make <font color="LEVEL">bait of chill</font> for you.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html
index 794e6b63a684a8b4a3f88c52e51e4f371016d2b4..08e01fbb001592a014cba9c71a7ccfd2f8f303d6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-Did you recover my stolen bait materials? Awesome! Please accept this<font color="LEVEL"> bait of chill</font> from my inventory as a token of my gratitude! Please give me the<font color="LEVEL"> 100 lost bait materials</font> that you found!<br>
-<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+Did you recover my stolen bait materials? Awesome! Please accept this <font color="LEVEL">bait of chill</font> from my inventory as a token of my gratitude! Please give me the <font color="LEVEL">100 lost bait materials</font> that you found!<br>
+<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html
index 8258c0bcb60c371ddcba05c052f5bbfc83adeabc..dced9bfd735a14c4548cc81af7419c846997b350 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-05.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-You haven't recovered the<font color="LEVEL"> lost bait materials</font> from the<font color="LEVEL"> fettered souls</font> at the Death Pass in northern Giran yet? Go on! They're no use to those beasts, anyway!</body></html>
\ No newline at end of file
+You haven't recovered the <font color="LEVEL">lost bait materials</font> from the <font color="LEVEL">fettered souls</font> at the Death Pass in northern Giran yet? Go on! They're no use to those beasts, anyway!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm
index bd1a1954cbefef55561f183b1c7df50dc1ce8494..422f955a559088d1a7c05674b279c283caa69a15 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-06.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-Well, you could've brought more... Oh well, take this<font color="LEVEL"> bait of chill</font>. It will increase your chance of finding lost items in the water. No good at all for catching fish, though! You won't always land your catch with this bait.<br>
-It works best if your fishing skill is exactly level 12. If it's not, you should consider giving it to someone who can use it more effectively. Remember, bring anything you recover to me unopened!</body></html>
\ No newline at end of file
+Well, you could've brought more... Oh well, take this <font color="LEVEL">bait of chill</font>. It will increase your chance of finding lost items in the water. No good at all for catching fish, though! You won't always land your catch with this bait.<br>
+It works best if your fishing skill is exactly level 12. If it's not, you should consider giving it to someone who can use it more effectively. Remember, bring anything you recover to me unopened!
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html
index f4364e64a430c3d0b8d6adde53088bf47ac593a3..32dc9059393af4bc8775bdbd59841e384680256c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-07.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
-You say that you brought 100 bait materials, but you don't seem to have brought enough for me to make bait! Honestly, I'm more interested in getting rid of the bandits than getting the bait materials back! Get busy, will you?</body></html>
\ No newline at end of file
+You say that you brought 100 bait materials, but you don't seem to have brought enough for me to make bait! Honestly, I'm more interested in getting rid of the bandits than getting the bait materials back! Get busy, will you?
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm
index ce8257c3a89e16b1bdbbdbc5203dc3c55d8822fe..72242353ed9a0142452adfdb87482d9a08047738 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-01.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 Hi, traveler! You look like an experienced fisherman! You know, if you want to catch something really special, you've got to use special bait!<br>
 I think you're ready for the big time, my friend! I suggest you try this bait made of Tarlk basilisk's eyes! It pulls the most incredible things from the deep! It's one of the most powerful of my products! It uses the power of the spirit of the land! Will you bring the materials I need to make it for you?<br>
-<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-03.htm">What is it for anyways?</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-03.htm">What is it for anyways?</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html
index e0d37e9e297c94cab6da9dacb6069309192d4021..fe92e3575751d530d06988510896331b7e40ed5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-02.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 Hi, traveler! Have you ever been fishing? You'll find it much more relaxing than the life of a soldier! Why don't you come back and let me teach you to fish when you have the time. It won't be free, but your fishing skill should be exactly level 16.<br>
-(This quest may only be undertaken by characters of level 48 or above.)</body></html>
\ No newline at end of file
+(This quest may only be undertaken by characters of level 48 or above.)
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm
index 4f64b1a820ac00a68d90ea72503a2bce28c69f12..2b9abe2d0ad8b9ec645334c9030f61b47be9d28c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-03.htm
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 The powers of attraction of elements lie within the elements themselves. The elements are wind, ice, land and flame. Me and some of my buddies at the guild have figured out how to make bait from the elements! I use the power of land.<br>
-To use it, you must travel all the way to the<font color="LEVEL"> Forest of Outlaws in Oren</font>. There you'll find Tarlk basilisks, a middle-level spirits of land. Bring me<font color="LEVEL"> 100 Tarlk basilisks' eyes</font>. I'll make a very special bait for you.</body></html>
\ No newline at end of file
+To use it, you must travel all the way to the <font color="LEVEL">Forest of Outlaws in Oren</font>. There you'll find Tarlk basilisks, a middle-level spirits of land. Bring me <font color="LEVEL">100 Tarlk basilisks' eyes</font>. I'll make a very special bait for you.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html
index db43c6beca9db30ed56d84a65010f0007a23ff46..5e7691ed0a4f535d5067dc3f52f134967f357ea1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html
@@ -1,3 +1,4 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 Good job, my friend! You brought everything I need to make the bait! You're really getting a good deal! Well, our guild wants to build our customer base, so we work for free! OK, give me the eyes...<br>
-<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-07.html">"Here they are."</a></body></html>
\ No newline at end of file
+<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-07.html">"Here they are."</a>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html
index 2f54152f0e7aaa895d62d8aaf79918fb82318750..08663332a8836034f8539622aafb11a8c6ea0580 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-05.html
@@ -1,2 +1,3 @@
 <html><body>Fishermen's Guild Member Willie:<br>
-I need 100 Tarlk basilisk's eyes to make the bait. I'm working for free, so the least you can do it bring me the materials I need! Go to the Forest of Outlaws, slaughter the<font color="LEVEL"> Tarlk basilisks</font> and bring me their eyes.</body></html>
\ No newline at end of file
+I need 100 Tarlk basilisk's eyes to make the bait. I'm working for free, so the least you can do it bring me the materials I need! Go to the Forest of Outlaws, slaughter the <font color="LEVEL">Tarlk basilisks</font> and bring me their eyes.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm
index 0086e90d1b6c32d8989f6fdf714761ea4bf1cb77..c63fd97665f51ecb56d8b7667f2dafee05e24534 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-06.htm
@@ -1,4 +1,5 @@
 <html><body>Fishermen's Guild Member Willie:<br>
-Thanks for the eyes. Take this<font color="LEVEL"> bait of land</font>. It finds more valuable items than baits of wind or chill.<br>
+Thanks for the eyes. Take this <font color="LEVEL">bait of land</font>. It finds more valuable items than baits of wind or chill.<br>
 Remember, this bait only works when your fishing level is exactly 16. Whether or not you land your catch will depend on your skill.<br>
-Remember, if you catch anything besides fish, bring it to me unopened! Don't even bother bringing me opened boxes.</body></html>
\ No newline at end of file
+Remember, if you catch anything besides fish, bring it to me unopened! Don't even bother bringing me opened boxes.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm
index bdc332dfbc62c1d52869e4d2615db6d6672e9d94..69b67cbb56a6c241b3c5b961b738725485e94763 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-1.htm
@@ -1,3 +1,3 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-The special bait I'm talking about is made of<font color="LEVEL"> Crimson Drake's Heart</font> at<font color="LEVEL"> Seal of Shilen</font>. This bait is called<font color="LEVEL"> Bait of Flame</font> to contain the power of flames. And it never easy to get the materials. Besides, it requires<font color="LEVEL"> 100</font> hearts. To make even a few baits, you need that number of hearts at least. If you want to get the special bait materials, there is something you have to bear in mind. That is to use the power of flame extracted from Crimson Drake's Heart containing evil thoughts of flame for the bait. When the power of fire incompatible to water is contained in the bait and thrown in the water, things that must not stay in the water are pulled out. Ultimately, it depends on your fishing skills, but you can take out anything from the water if you had special bait with the attributes of flame.
+The special bait I'm talking about is made of <font color="LEVEL">Crimson Drake's Heart</font> at <font color="LEVEL">Seal of Shilen</font>. This bait is called <font color="LEVEL">Bait of Flame</font> to contain the power of flames. And it never easy to get the materials. Besides, it requires <font color="LEVEL">100</font> hearts. To make even a few baits, you need that number of hearts at least. If you want to get the special bait materials, there is something you have to bear in mind. That is to use the power of flame extracted from Crimson Drake's Heart containing evil thoughts of flame for the bait. When the power of fire incompatible to water is contained in the bait and thrown in the water, things that must not stay in the water are pulled out. Ultimately, it depends on your fishing skills, but you can take out anything from the water if you had special bait with the attributes of flame.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html
index a3aa6d2d25ab89c2e93e8b47b900aca6e46725ed..e0fc29b301f0d9279427e046c982a4e6e7f1e4cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html
@@ -1,4 +1,4 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-You already came back. Being such a famous person, you clearly have different ability. You've obtained all the bait materials to make the bait with the attributes of flame, haven't you? Frankly, I should charge you for the production itself, but wouldn't do that since you're a well-known soldier. This is also a type of advertisement. This bait utilizes the repulsive force between the elements. Like the water and fire don't mix together, the thing sunken like boxes in the water will float if you use the<font color="LEVEL"> Bait of Flame</font>. Then, will you give me the materials that you got now?<br>
+You already came back. Being such a famous person, you clearly have different ability. You've obtained all the bait materials to make the bait with the attributes of flame, haven't you? Frankly, I should charge you for the production itself, but wouldn't do that since you're a well-known soldier. This is also a type of advertisement. This bait utilizes the repulsive force between the elements. Like the water and fire don't mix together, the thing sunken like boxes in the water will float if you use the <font color="LEVEL">Bait of Flame</font>. Then, will you give me the materials that you got now?<br>
 <a action="bypass -h Quest Q00053_LinnaeusSpecialBait 31577-3.htm">Give the hearts</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm
index 7e13d1d802860a5b1c1db41f60d5902571872d41..e3f92adac394d435b84c9508fbf05da873a1d586 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-3.htm
@@ -1,4 +1,4 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-You've obtained all the crimson drake's hearts. Please accept this<font color="LEVEL"> bait of flame</font>. You'll find it quite different than baits containing the other elements. You won't catch any fish with it, but you're more likely to discover a sunken Treasure Chest! You won't always land your catch with this bait.<br>
+You've obtained all the crimson drake's hearts. Please accept this <font color="LEVEL">bait of flame</font>. You'll find it quite different than baits containing the other elements. You won't catch any fish with it, but you're more likely to discover a sunken Treasure Chest! You won't always land your catch with this bait.<br>
 This bait is mostly useless unless your fishing level is exectly 20. If it's not, you should consider giving it to someone else. Remember, bring anything you recover to me unopened!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html
index 7e17ba4f6634b80192a4813c308cd583eaa6cd75..5118aacf5f7dc0f46603d9bb78d5b0a58c33eacf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-4.html
@@ -1,3 +1,3 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
-You still haven't obtained the<font color="LEVEL"> 100 crimson drake's hearts</font> I need to make the bait. Since I'm making it for free, the least you can do is bring the materials I need!
+You still haven't obtained the <font color="LEVEL">100 crimson drake's hearts</font> I need to make the bait. Since I'm making it for free, the least you can do is bring the materials I need!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html
index 4d266408f0ca3fcc24be46a924625feb42b4418e..85946090466bef129cf82e6fd3260d4bfa8f03d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-5.html
@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Linnaeus:<br>
-You said you'd brought all of the Crimson Drake's Hearts, but they are not enough. I cannot make<font color="LEVEL"> Bait of Flame</font> containing the power of flame with these. Even though you are a famous soldier, you have to bring me the right materials for making it.
+You said you'd brought all of the Crimson Drake's Hearts, but they are not enough. I cannot make <font color="LEVEL">Bait of Flame</font> containing the power of flame with these. Even though you are a famous soldier, you have to bring me the right materials for making it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html
index a742768848146d419a052ae6b38d2bd0ddc47ad6..089a5ff8a91e51d486b04c959e1627416607734d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30156-03.html
@@ -1,5 +1,5 @@
 <html><body>Master Cobendell:<br>
 To create a Healing Potion to treat the fever, I need the <font color="LEVEL">dryad's tear</font>, where the purest life forces of the earth are concentrated. Long ago the dryads were beautiful spirits of the trees that sang of the life force of the earth. However, after the balance of magic powers flowing through the woods and the earth were undone during the battle with the Humans, the dryads became spirits with a deep-rooted hatred for all the material races. You can still find <font color="LEVEL">dryads</font> today if you travel to the Elven Forest to west of the village.<br>
 When the dryad's physical body is destroyed, a <font color="LEVEL">dryad's tear</font> is created. But you must keep this amulet with you at all times. The crystal embedded in this necklace works as a catalyst to concentrate the spiritual power scattered when a dryad is killed into the dryad's tear.<br>
-Well then, good luck on your journey. <font color="LEVEL">Gather ten Dryad's Tears</font> and bring them to me.<br>
+Well then, good luck on your journey. <font color="LEVEL">Gather ten Dryad's Tears</font> and bring them to me.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm
index 6c7dc3f51817eabfa95db9a9894bb4af4ac289b9..a0f1459af796189371c2e92096891df5ac98f06b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00104_SpiritOfMirrors/30017-04.htm
@@ -1,5 +1,5 @@
 <html><body>Grand Magister Gallint:<br>
 Thank you. Fortunately, I think the spirits have gone into the woods rather than to the village. Things may become complicated if a Spirit Of Mirrors encounters a dangerous beast and changes into its identical form, so they must be caught as soon as possible.<br>
-To capture the Spirit Of Mirrors, you need this<font color="LEVEL"> oak wand</font>. Weaken the spirit by attacking it with sword or magic, then deliver the finishing blow with this oak wand, and you will be able to seal the spirit within the wand. I will give you three enchanted wands, one for each spirit that has escaped.<br>
+To capture the Spirit Of Mirrors, you need this <font color="LEVEL">oak wand</font>. Weaken the spirit by attacking it with sword or magic, then deliver the finishing blow with this oak wand, and you will be able to seal the spirit within the wand. I will give you three enchanted wands, one for each spirit that has escaped.<br>
 The village <font color="LEVEL">guards</font> may have found some helpful evidence during their patrol. It may be a good idea to stop by the village and speak to the guards.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm
index dbf93c31e535ec3156d53b496463475b2231142d..29fd8984ca3e49af66df7e64e0f57400356eb777 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 Excellent! I hate to throw you into the fire on your first mission, but it's vital that we find out what happened to our scout!<br>
 Cool your heels a minute and I'll tell you where to focus your search.<br>
 We lost contact with him inside the Swamp of Screams. If you follow the path you can't miss it. I also marked it on your map, so don't get lost! Last thing I need is another missing person.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm
index e232faf54714056451aea8e5ca229797ca99c962..eb166f677738c384cc325ab4240b2bbca1a9f9da 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 We have no use for someone so inexperienced. Get some more training and we'll see what we can do for you...<br>
 (Only characters who are level 81 or higher may undertake this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm
index fbb166d8f4f7dead3423f5f660d2fb2def1a602d..254200383f0aaae29e47ce9d8321064c84499aa5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-0b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 I'm glad to have you on the force! Makes me more optimistic about our chances...<br>
 Anyway, I called you here to ask you a favor. I sent a group of scouts into the Swamp of Screams to investigate the ongoing conflict there, but we've lost contact with one of them. I need someone to find out what happened. Are you up to the task?<br>
 <a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-0.htm">"Sure, no big deal. I'll do it."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html
index 8413320c8801031985ffa0de3a356241cefa6eba..fa221bbf1ddbabd500a1e8a33ca221bae1f8630d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 What's the hold up?<br>
 We lost contact with the scout inside the Swamp of Screams. Follow the path and you can't miss it. I marked it on the map so you shouldn't get lost. Remember, countless lives are at stake here! We need to find that scout!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html
index 5a4e75759711b17a09a863847f9f4d5ebafd1a26..b46933351a9189b65b3abe09a2385d1b888ed852 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 I can tell by your looks that you found something. Well? Is my scout OK?<br>
 Spit it out, soldier! What do you know?<br>
 <a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-3.html">"Read this memo."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html
index 796a0f822b9224cd4ca54fd0b719f1bfa68534b8..b345fcd5c6d3ac93c71d73f028080c833b582e4a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 Ah, I see... He's dead, then.<br>
 Good work. At least he gave us some important information: the Stakatos are becoming both wilder and stronger, though we don't know why.<br>
 Our Golden Ram Mercenaries must now prepare for what may well be our final battle. Take this news to <font color="LEVEL">Kahman</font>. He will reward you for your efforts.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html
index b07b2d8ca72349c7eb641284bc67ddf8fd2ebcff..f5902a61efb6979190590abccf70aaa4f681e5bc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-3a.html
@@ -1,4 +1,3 @@
-<html><body>
-Mercenary Captain Pierce:<br>
+<html><body>Mercenary Captain Pierce:<br>
 You've done your part, and I thank you for it. Go to see <font color="LEVEL">Kahman</font> over there for your reward.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html
index 86ad765cc1ee647eb5e4e4bc15cd2cee12df3054..a43e2c942c05d17279b0ac7ff160021f54520dd0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Mercenary Kahman:<br>
+<html><body>Mercenary Kahman:<br>
 State your business here! We received no order.<br>
 <a action="bypass -h Quest Q00109_InSearchOfTheNest 31554-2.html">"Pierce sent me."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html
index 49501bdc9b5acbdfe1bc27e18e4350e92354e808..347fff60cf2398dbe2022e2a0af9276b15bc20da 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-2.html
@@ -1,4 +1,3 @@
-<html><body>
-Mercenary Kahman:<br>
+<html><body>Mercenary Kahman:<br>
 Oh, yeah! It's you! Right, then. Here you go! Don't be too disappointed if it's less than you'd like. Come back later and there'll be more work for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm
index 8f34084fe642eadc62ea9050f8cac6742104e160..45745f2e05a704bd7e6782e026bae94a8e57140e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 While clearing out the library's underground warehouse one day, I discovered a very old, very worn-out book filled with snatches of some unkown ancient language. I have tried to translate it without success, but I recently learned that this book is very valuable. I am looking for an adventurer who can transport it to Primeval Isle, but I don't think that you're the right person for the job. No offense! I know it sounds like an easy task, but the island is a place filled with peril. I need someone with more...experience to undertake this mission.<br>
 (Only characters level 75 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm
index 09a8aa5340adec81281b0ee330eee2338837f3a2..0154f65da4e3f414c1624e6342581687c3968ce3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 Have you heard of the book entitled "Traces of Living Beings in Ancient Times?" While clearing out the library's underground warehouse one day, I discovered a very old, very worn-out book filled with snatches of some ancient language. Believe me when I tell you that my years of working here have made me pretty familiar with most of the ancient tongues, but this language is totally strange to me. I hope to be able to eventually translate it, but right now it has me completely stymied!<br>
 In any event, I placed it on my shelf and, to my chagrin, eventually forgot about it. But recently I have heard that it may be a very valuable tome -- very valuable indeed!<br>
 <a action="bypass -h Quest Q00110_ToThePrimevalIsle 31338-0c.htm">Ask why it is valuable.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm
index fa7b68f02271e6175df13c0342e5b6a52857d050..4539f3908e29ac55f445a9ed655568758246ec10 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 A few days ago, Clark -- the most avid reader in all Rune Town -- stopped by and asked to see all the books I had cleared out from the underground warehouse. He seemed to be knowledgeable about the subject, so I showed this ancient book to him.<br>
 You should have seen Clark's face! He cried out and grasped the book to him as though he was embracing a long-lost friend. He told me that, long ago, he was a member of the original Primeval Isle Expedition and a close friend of the expedition's leader, Captain Marquez. This book, he told me, is the only one of its kind. It contains much of the mythology and history of the Primeval Isle. Marquez himself has searched for it for years, but had all but given up hope of ever finding it.<br>
 <a action="bypass -h Quest Q00110_ToThePrimevalIsle 31338-0d.htm">"What an amazing coincidence!"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm
index a5b5a14d573fcf97d96f8fcf4098b9a158909491..f956877e31ff256c50348f3603e3d7f870707397 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-0d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 You're right. It is amazing, isn't it?<br>
 Clark told Marquez about my discovery, and Marquez wrote to me asking that he be allowed to obtain the book to assist the writing of his own history of the island. In its wisdom, the fathers of our library decided that the interests of scholarship would be best served by loaning the book to Marquez. But we need someone, preferably an adventurer, willing to transport it to him on Primeval Isle.<br>
 I don't think the task should be especially difficult, but of course anything so unique and valuable is bound to attract the attention of...well, less savory sorts of people. That's why we want someone with the skill to handle any trouble that may come along. What do you think? Would you like to do it?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html
index 90cda3d3182a06ba72d64cbbe4e109e1a1cd7da6..ce93bc1a178c6d6d315af4230addea5885996b54 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 Excellent! Excellent! Marquez will be so pleased! Let me fetch the book for you so you can take it to Marquez. You will find him in the <font color="LEVEL">front area of the wharf on Primeval Isle</font>. Obviously, you'll need to take a ship from Rune Port to reach the island.<br>
 May your journey be uneventful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html
index 79e7159a11838d5d87030a75508cfa58c77b491f..9c694b350cd586b2f7cb7c8c891b5271b30c2018 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/31338-1a.html
@@ -1,5 +1,4 @@
-<html><body>
-Spellbook Seller Anton:<br>
+<html><body>Spellbook Seller Anton:<br>
 Please take that book to <font color="LEVEL">Marquez</font> at the wharf on Primeval Isle.<br>
 I know that you'll enjoy meeting him. An old adventurer himself, he always has time to talk to a young up-and-comer such as yourself.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html
index 134bdd7287c00ad9d71ccc1b7ca4707e8a97cc14..406f215db927308ec5cb5fba37b44b6c1d4f0e3b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 It doesn't look as though you are here to travel. Do you have anything else to say to me?<br>
 <a action="bypass -h Quest Q00110_ToThePrimevalIsle 32113-1a.html">Tell him that you've brought the book about primitive creatures.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html
index 494638a5fbc45fcfefc65724ae7984fa80bc9467..575f1340ea221a7c0bdc806f4d8da36103075adf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Oh, you're the gutsy one Anton mentioned! Ha-ha-ha! Perhaps you haven't heard of me, though? At first, my sole purpose in founding this place was to obtain freedom and wealth. But I was soon attracted to the innocence and mystery of the island itself. I led an expedition deep into the island's interior, fascinated by all we encountered.<br>
 It was not without its perils, though -- we were attacked by those powerful dinosaurs and the Elrokians themselves. Many of our group lost their lives. But some good did come from our efforts -- we established ties of friendship with the Elrokians.<br>
 I know that I am too old now to venture again into the wild interior, but the island's mystery still quickens my heart.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html
index 4c36908309d79b2dd47c6fee256319fb5e958562..fa6eadbffee7fafab6869aa058b32eded1321b52 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Ha ha! Thank you for saying so. But my aching body knows the truth; those days have ended for me. Lately I have at least tried to pass my knowledge on to younger adventurers by writing an account of my experiences on the island.<br>
 I started by recounting both my own personal experiences and various stories I learned from the natives. But then I heard of a ancient book that recounts the history of Primeval Isle, and I have searched for it for years now without success. I was ready to give up...until Clark sent me a message saying that he found it. And here it is...<br>
 I see by your expression that you are as curious about its contents as I am! The ancient language is no doubt foreign to you, but I can translate a few passages if you are interested in hearing them. Shall I do so?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html
index 2865bc18434ec6d36ed3b5194838f21dbd927d39..eee5fd76d61ebda78c6ec99d086d775bdbbd45bb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Excellent! I see in you the spirit of my younger days! Very well, let me begin:<br>
 <font color="LEVEL">In the days of old</font>, when the circle of the gods was broken, countless races were spawned from that circle. The greatest of them were the gods themselves; the next greatest were the Giants. And the gods gave the Giants authority to rule over the world. All scholars know this story, but in these latter days men wonder what has become of all the creatures brought forth into the world at the breaking of the circle.<br>
 An interesting beginning, eh? Clearly this was a learned author; perhaps I will discover in its pages new knowledge about the ancient Primeval Isle. I can hardly wait to begin my translation! Thank you for bringing this prize to me.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html
index 5cdb8a4ac0f0ddbefbee3c13c692ef19b8766034..be3c2b1a09f2919d8c86b8847f0fb3bd3fc1b687 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 I see. Obviously, the book has greater value for me than for others; I'm sure you understand. In any case, thank you for bringing it to me.<br>
 If you ever decide to explore the Primeval Isle for yourself, I may be of service to you. Until that day, farewell!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html
index 480e6ffb20830d13aee8f4d29eaa7d514f6a8cb7..afe0328a99c71a691a850f71882d496502ed5c6b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-17.html
@@ -1,5 +1,5 @@
 <html><body>Collector Yumi:<br>
-I've already alluded to the incident in question. It's the <font color="LEVEL"> blueprint robbery</font>.<br>
+I've already alluded to the incident in question. It's the <font color="LEVEL">blueprint robbery</font>.<br>
 To tell Dr. Chaos' story, I need to first tell you about the robbery. Sit down; this will take a while.<br>
 <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-18.html">Sit down.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm
index 64304ef247adac438f741e76d23696fea1422eea..1bcde668367174da351e9262151eb38f5b8a91cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm
@@ -1,4 +1,5 @@
 <html><body>Nameless Spirit:<br>
-It's about time! I've learned where<font color="LEVEL"> another me</font>... no... where the once-me is!<br>I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL"> Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br>
+It's about time! I've learned where <font color="LEVEL">another me</font>... no... where the once-me is!<br>
+I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL">Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br>
 <a action="bypass -h Quest Q00119_LastImperialPrince 31453-02.htm">"Tell me more."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm
index 500aa5e75645fba0310986d960419e8791a633b8..36e5ebbc07e54448099f8e735950bc46c35bd7e5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm
@@ -1,4 +1,5 @@
 <html><body>Nameless Spirit:<br>
-Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br>
+Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>
+I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br>
 <a action="bypass -h Quest Q00119_LastImperialPrince 31453-03.htm">"What?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm
index 1c98cad7c74af33d607cf83d0ee6d80ab7209c23..82b917555fd153946bd063f5d67aa4e8939fedbf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm
@@ -1,4 +1,6 @@
 <html><body>Nameless Spirit:<br>
-He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br>
+He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>
+I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>
+Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br>
 <a action="bypass -h Quest Q00119_LastImperialPrince 31453-04.html">"I'll go."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html
index ad3c8a195e3c222c19a46908d9976dc26e6851dc..7085d54a129e28ec94d73ff3edb7bcefc3ca3846 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html
@@ -1,3 +1,4 @@
 <html><body>Nameless Spirit:<br>
-What do you need? I don't have anything to talk to you about.<br>(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.)
+What do you need? I don't have anything to talk to you about.<br>
+(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html
index 232bee8a9e36889fdbe6f321b33230a71063c2bf..0c2ac8b46eb8e39f73d376d21930d4611a1ef83f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html
@@ -1,3 +1,4 @@
 <html><body>Nameless Spirit:<br>
-First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>.
+First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>
+By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm
index cfdfc3a2867b1f7d7e2374a423ed1277539657dd..727ccf789de7e947117e8f3710d141310fdd5e02 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Have you heard of the natives of this island, the Elroki tribe? Perhaps you've heard the common drivel about an uncivilized race abandoned by the gods, beset by primitive and ferocious creatures. Hogwash!<br>
 Those rumors are spread by people ignorant of the truth. The Elrokians I know are different than us, but no less intelligent. Their culture is steeped in tradition, in fact.<br>
 And I will never forget the aid they gave me and my expedition.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm
index d3caeeaefd7206cdc06fc4672c49d1840e5f8e2a..3175f47593635b37e8a96250d98b6f0b5f9bd1fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Do not judge the Primeval Isle by only looking at this wharf. It is a dangerous place where primitive dinosaurs hide in the thick jungle, waiting for weak ones like you to wander by unawares! I've seen many like you who came to a bad end here!<br>
 Exploring this island is not something to be done on a whim, mark my words. One day, when you are more experienced, you may be ready to explore its mysteries.<br>
 (Only characters level 75 and above are permitted to take on this quest.)
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm
index 5326b6867007814bcb91bf9f849e5a3273610c43..33b36f0b6f33fb1737eb8244ec11520e9bb8a5de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 The conflict between Humans and Elrokians began when the explorers built this wharf and maintained a presence here.<br>
 Our two races are divided by differences in culture and language; what seems normal to one is often strange, even offensive, to the other. Despite my efforts to teach both sides to live together in harmony, misunderstandings are common. Blood has been spilled on more than one occasion, and the peace that now exists here is fragile at best.<br>
 The Humans see the Elroki tribe as nothing more than violent savages, while the Elrokians see Humans as invaders. How can either side learn to respect the other?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html
index 274efb20652feb38a49ea69238eeb64365028dbd..86c05abad6ba61ce82d92a35bae3e4bc9797ef1c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Thank you! Then listen carefully. <font color="LEVEL">I have received news of the Elrokian chief, Mushika,</font> the leader of his tribe.<br>
 In his youth, he ventured into the Lost Nest in search of relics that could shed light on his people's history. During that time, I led an expedition to the Lost Nest which nearly met with disaster. Only Mushika's intervention saved us, and he and I became good friends.<br>
 But I recently received a letter from him in which he tells me that he is dying from some disease. The pain must be unbearable, since it seems that his son Asamah had to finish the letter for him.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html
index 5dc385d51a48c9fe580412d3de26cbc0ecdb5cef..bc4590f1d711d45948b70a9baa82425f751a9ac4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 I don't know... His son Asamah wrote that he thinks he has found a cure, but needs a strong young adventurer to obtain it.<br>
 Were I younger, I would go myself...but I know in my heart that this is a task for another. If I cannot go, though, I will at least send someone worthy of this trust, one who can help me repay the life-debt I owe Mushika.<br>
 Will you go and help? You will find Mushika and his son Asamah in the Elrokian tribal chief barracks located southeast of the Primeval Plains. To get there, though, you will need the help of a native warrior named <font color="LEVEL">Orahochin</font> who lives near the foot of the mountain that lies between the southern shore of the Primeval Plains and the Lost Nest. When you get to the Elroki camp, visit <font color="LEVEL">Mushika</font> first if possible, but do not forget to speak with <font color="LEVEL">Asamah</font> as well.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html
index 3a6fdacef0d23f2d41454dacf6148baf65f4548f..c733eea87fcb76c703dcbad12560d9503b5becdd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 <font color="LEVEL">I have received news of the Elrokian chief, Mushika,</font> the leader of his tribe.<br>
 In his youth, he ventured into the Lost Nest in search of relics that could shed light on his people's history. During that time, I led an expedition to the Lost Nest which nearly met with disaster. Only Mushika's intervention saved us, and he and I became good friends.<br>
 But I recently received a letter from him in which he tells me that he is dying from some disease. The pain must be unbearable, since it seems that his son Asamah had to finish the letter for him.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html
index a73568ab1bce07f7ebf14fce201c8ba66b70f32a..80850849af0155842162587fe50cb7d1ae185e83 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 Are you afraid to face the Elroki tribe? My friend, Mushika's life is at stake!<br>
 Every moment of hesitation is another moment lost. I beg you, travel immediately to the Elroki tribal barracks located southeast of the Primeval Plains and there meet Mushika.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html
index 63e3e5fbc051b20333ceb802936ee9fa6d1443d4..e7a8d3ebe35751a0f36ef99dea82ecde57db8416 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Marquez:<br>
+<html><body>Marquez:<br>
 You! Haven't you already left for the Primeval Isle? You haven't been at the wharf, have you? I don't know why you've come back here, but please -- go now! My friend, Mushika, is dying; any delay might be fatal to him.<br>
 I have been visiting the wharf every day in the hope that news will come from the island that he has been cured. Don't disappoint me!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html
index 2342cdfd0dd9b1fcb0bdc7aca419cc3ea896cda3..61b1cc5a1a6d8a04ea0f1e86e870d420dd346120 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Invader...(coughing)...invader!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html
index e8d3a90c70e0a19166d5be9d988b1334146bd108..efc941cf5ef8662b5a3c16fd28a9c221be0596cb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Uh... Shilen, our mother... Do not abandon your chosen people, the Elroki tribe...<br>
 Elroki! Bestow on us your mighty power...<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32114-04.html">He seems to be delirious because of fever. Tell him that you are here at Marquez' request.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html
index 3e4b3af62ddb1ea13439ca7e74ed0b6c8e771b83..dd901b7b4f2b949a67f451888a7704d424f5b0bd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 My son...Asamah...(coughing)... Do you not...see...him...there?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html
index afb991e933eb52aaa2337c6e20d68079e6ad6911..b76be6b5395041b11604ce0b573afdb3cac099d6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ma...Marquez! My friend...(coughing)...I'm sorry. Before... your book...is...finished...I, Mushika...must...go to...Shilen's side. Please, call my...son...Asamah...(coughing)...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html
index 559b3ffa6ca7c7d33d403a903d67a9b662e091c5..316b27de5187eef01e311ead8da1ab80c75c8a76 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 It is no easy task for any outsider to come and find the Elroki tribe these days. Personally, I have no quarrel with outsiders, but I can't say that our warriors share that sentiment.<br>
 In any event, you have invaded the chief's barracks, and that is an insult for which they will wish to punish you... perhaps harshly. This is your last chance -- leave here quietly before the guard returns!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html
index 7e4ddc94530717919e18ad700acdf221398724af..66e9bcc10ff04840661e9cf9c3030de4f10e0fb8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Marquez sent you? Thanks be to Shilen! I am Asamah, who asked Marquez to send an adventurer to help us.<br>
 You spoke a little while ago with my father, Chief Mushika. He is only a shadow of his former self, tied to this life only by his will and his warrior pride. He is in such agony of body and spirit that the people are frightened out of their wits!<br>
 We have never seen such an illness and do not know how to cure it. We are powerless even to soothe some of his pain! But with your coming I have hope at last! It is as if Shilen herself has answered my prayers.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html
index a6b79dd02ad6c9ad93978b4e44eb00aee4c83569..2d1011d86f3ff38981fde779650b299b95ff2b92 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Perhaps you should listen to this story to better understand the situation. You have already heard the tale of how my father and Marquez met, haven't you?<br>
 The <font color="LEVEL">Lost Nest</font> where they met is a very important place for the Elroki tribe.<br>
 According to legend, it is the place where the goddess of water, Shilen, the mother and founder of this Primeval Island, blessed the Elrokians, transforming them into the bravest warriors the world has ever known.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html
index b43ecb8419941ef1414ed5426e45d7d523b0c992..262a4b8d4c00e2ff305b3e44eb29755568cc8b0b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Long, long ago, Shilen placed ancient creatures on the Primeval Isle. While her power kept these dangerous beings known as dinosaurs in check, she also, in her wisdom, allowed our ancestors to govern them.<br>
 If we had more time, I could tell you fantastic tales about the ancient Elrokian warriors, whose courage and skill awed even the mighty-limbed dinosaurs.<br>
 But now, we have fallen so far from those heights that the world refuses to believe we are even descended from that heroic race.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html
index 4e624bfb4c97765f8e59dd16ea4f651648a3ca0f..40638c26ff7120e5707b190a9c56ba35d722bc6a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Yes, or so the shaman Karakawei and I believe. My father is the only Elrokian to have explored the Lost Nest, bringing back the ancient relic. He has truly devoted his entire life to restoring the lost stature of the Elroki tribe.<br>
 Despite his efforts, some malcontents accused him of dwelling on the past while neglecting the present. Now their influence has spread like a grass fire in summer.<br>
 Amidst all this chaos, my father fell ill, and I have searched everywhere for a cure. Eventually, I found references in the ancient tomes about a mysterious medicine capable of healing any illness. It was known to the ancient Elrokians back when they inhabited the Lost Nest.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html
index 88fd8efceedb55af7d346580cac33488eaeb36ea..e59e0debec11d9ff6dea79151b8306f6b8eca8ac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Unfortunately, all I could discover was when the medicine existed. So I asked the shaman Karakawei to summon the spirits of the Elrokians of that time and ask them where the medicine is.<br>
 Karakawei knew the risks, but for my sake he attempted to summon our ancestors' spirits. For many days, his efforts were in vain, but finally he was able to contact a spirit who possessed knowledge of the medicine's whereabouts. Since then we've been anxiously waiting for an adventurer with the courage and skill to recover it for us.<br>
 There is not a moment to spare! Please go straight to Karakawei -- you'll probably find him praying around the barracks. After you've obtained the medicine, please return to me at once. In the meantime, I will attempt to discover the cause of this illness while protecting my father from the riots.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html
index d1807a4a6e18491e0da126864c8038744c17b4dd..173e798b82c0b63799a3da1d9010d532f64fa791 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 We cannot waste any more time! Please go straight to Karakawei and ask for his help.<br>
 I suspect that you will likely find him praying near the barracks.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html
index 1c19d0b9f0560c752f91f5db152eb2e2de06ef50..987e227e61dc54fe8732e7907f353b5ae2d66d13 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 You received no help from Karakawei? Or were you simply too frightened to take the medicine?<br>
 Courage! You are under the protection of Shilen and the ancient Elrokians. Simply listen to your instincts and fate will guide your course. Calm your worries and concentrate on finding the medicine, I beg you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html
index 76dafdf10cdcaeba18b34931bb0b86268131c091..fd4f50a185e5ca437a5ddb5bcacae2aacacd6ec2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Is this the mysterious medicine? Blessed are you, Shilen! Thank you, my friend. Now we must wait to see if it is Shilen's will whether my father recovers or perishes.<br>
 Whatever the result, you will be a friend of the Elroki forever, always present in our hearts and welcome at our hearths.<br>
 If my father's health does improve, as I believe it will, I know he will wish to speak with you again.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html
index ac2a7c5430d52b7df6e7bdfda1e37882193e0bb4..cf03623a1e07cb83756894137cd3323b3f0038ce 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 You, outsider! Are you lost?<br>
 Fate has not decreed that we should meet yet. Hasten back to where you belong; there wise Elrokians will awaken you.<br>
 Be patient and the ancestors will speak to you in time. 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html
index b7f1bdea124337e5470051b93239282a65fc3efd..36a9a4aeffb182e832071d3d5f0c4a505f24a588 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Friend of the Elroki, be welcome here. You need not tell me who you are or why are you here -- the ancestors surrounding me have already told me that you are the outsider destined by fate to save the Elroki tribe from the evil facing it.<br>
 Outsider, my ancestors wish to convey a message to you through me. Are you ready to hear it?<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Say that you are ready.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html
index 79f2d430e668cd8de252d662188fa6b538e4642b..0dc42fc2ea62ebb5b3d4915736b788473f8ce326 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Alas, our chief, Mushika, should have never begun the exploration. His arrogance aroused the wrath of our ancestors and brought on his illness. But Shilen has promised that Mushika would not perish, and will soon recover to help save the Elroki tribe. The key to his recovery lies in your willingness, fated outsider, to help our people.<br>
 Wait! One of my departed ancestors wishes to speak with you through me.<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32117-04.html">Talk to Karakawei while he is chanting a spell of invocation.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html
index 31fb6e58e8748c15db974b189e284e06242e0c0a..e8eb968d7bc7aeda45b640a509d91ccfcbcfb5a5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Such disrespect! Do you not know that I am readying myself to enter the sacred space where life and death coexist?<br>
 Though you are the outsider of fate, you must not trifle with these matters. They are beyond your comprehension. Be still and watch!<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Return.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html
index 8567d2e13b514b9b853d9bc3f321ed2fc9c9695f..6b3ee45a13b0ccf7e4668a02d849cc8a79ba9008 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Lost to my people's memory, unremembered and unknown, I, Elrokian of old, speak with you!<br>
 The wisdom of the ancestors is this: find the egg laid by the Mantarasa dinosaur. The gods have bestowed upon it the gift of healing. To find it, make your mind as light as an eagle's feather and as clean as the morning dew and travel north.<br>
 You will find the <font color="LEVEL">Mantarasa Egg</font> on the <font color="LEVEL">border between the Primeval Plains and the Lost Nest</font>. Only the Mantarasa Egg can save these poor children of the Elroki. May their former glory be restored to them!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html
index f5c1ed884706704c06871f78ead3cb9c3b32ec11..b7ac991db9c38203cfb0643335578a08ca424c61 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Did you forget where to take the Mantarasa Egg? Shame! The egg was supposed to be used to save the life of Mushika, our sick chief. Take the egg to Asamah, his son, immediately. Make haste!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html
index 50763089c51ce1acb2ffde4158b7738801346922..1aaea086f7e1b940be904874270f834cc308b7cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 I am Elroki... Kuk... Karakawei is returning from the spirit world. This Elrokian is telling you one last time...<br>
 Outsider, <font color="LEVEL">please find the Mantarasa Egg... on the border of the Primeval Plains and the Lost Nest...</font> Shilen's divine protection be with you always!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html
index 3b173bb3e2dd0591c185c8cc997c41168988d24f..19ba204086c56bdb0ab2e861eca5dd85330adf70 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 Upon closer examination, it appears to be rooted to the ground almost like a large old tree. You think it must be some kind of sentient being, but can only wonder at its abilities right now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html
index 9695f409bd6adc6878cc2a220c449fcd7808f387..949396f1a915706ce3553fe105990110be90ef8e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 You've finally found the egg! Looking closer, it appears to be only a shell, however. What's happened to whatever was inside?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html
index baa1193c63ea315ecd09fba3f483ede5e1d7c76b..df9b051956a6b68da99549e7dcf330fc8a9f8874 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 It may be the Mantarasa Egg. Its shell resembles that of a giant tortoise. When you touch it, it feels surprisingly warm.<br>
 <a action="bypass -h Quest Q00124_MeetingTheElroki 32118-04.html">Take the egg.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html
index cac91e1ae0b249627702e83514a17579c7086d9f..c56ef7486e767645ac4a5a1edae54b9d88b887d3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32118-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Mantarasa Egg:<br>
+<html><body>Mantarasa Egg:<br>
 You carefully pick up the egg and place it in your bag.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm
index 197d663775c093c5d4fc36d45968bf7131f4e932..8186a117341066253a3759b0601c245a67627de7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Uh... We've never met before...have we? You seem somehow familiar...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-02.htm">"We spoke briefly while you were very sick."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm
index b23b11a5c1c882ae03dfe4df0a9423a876e40855..980cb138f7799fbd65130098b06c3ff6efa7e007 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ugh, you... Do you look down your nose upon our Elrokian warriors, or are you simply ignorant of the facts? Inexperienced youngsters like you come to a bad end quickly in this place...<br>
 (Only characters level 76 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm
index b8eed2f0ad0771ae5da44d5869b0114718c7268c..b963e4c4310481b1912d9c3959cd31446c5a3759 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-01b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Chief Mushika looks in your eyes intently.<br>
 (Only characters above level 76 who have formed a bond with the Elroki tribe are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm
index d8534f594e5594bc88172aac3503922cdd8f5137..97f3e3134a75e6d7b8c7ef5c475226e06195b011 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Then you are the outsider of fate, the one Marquez sent! Oh yes, I remember now, through the haze of my fever...<br>
 Asamah tells me that you have brought the Mantarasa egg, despite the danger? I am not completely recovered, but I am mending, thanks to you. Like my friend Marquez, you have rare courage! Venturing into the lair of those dinosaurs to save this old man's life...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-03.htm">Tell him that you did what you had to do.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm
index a11860058c0b87a774c861860be3f1e487c59ded..147de2b9b233a82ea6999f45ad02c6680acb6094 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-03.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 You are not only brave, but also humble.<br>
 Outsider -- no, now my friend -- I am in your debt. But I must ask you for help in a still more serious matter.<br>
 We Elrokians have a saying:"A brave warrior wears a bell necklace that calls danger." It seems to apply to you as well.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm
index 6270d0a0e7be327bca1ca6f4ef98bd202f3f765f..2c0ce76153da621ba4ae2c44d8684aba34c55626 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 No, no. Forgive the ramblings of an old man.<br>
 It's unfair to ask you to aid our Elroki tribe, given all that you've already done for me, but... Somehow I think you may be able to succeed where we have failed.<br><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-05.html">Tell him that you are interested and ask to hear more.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html
index 416a39aed9b7707229dcea0d5648c6dd76053384..06e74b62225db1a770e2c0b7a426645a138b9763 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Thank you for saying that. Asamah and I do not think that everything has been set right simply because I have been cured.<br>
 My illness was no coincidence, my foreign friend. I suspect that it is connected to something in our people's distant past. And in you I see the fated link that will reconnect our past and our future. The moment my eyes beheld you, my spirit told me so.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html
index d3f1f517afc0cfdc05b121168884ae0d9d7446ef..62d84db3868efeae70f7b4fef48576d6df0f3768 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 I find it difficult to speak of our troubles in detail using your language. Simply put, the Elrokian race is only a shadow of its former self.<br>
 Now an ancient evil has been reawakened, and unless it is stopped we Elrokians will be exterminated entirely. This entire island will revert to the primeval chaos that once ruled here.<br>
 The evil is connected to our old home, the Lost Nest. Do you understand me so far?<br><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html
index 8bd69cdeb6547065566a1cc9b446585728d0bca4..16e09738ff455640757bd818cf489d41b3607bdc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 I have spent my life trying to win back the Lost Nest for my people. Many believe it is a fool's errand, and that I have neglected the present for the sake of the past. But in my heart I know that this is my sacred duty.<br>
 The relative comfort of our life on these Primeval Plains is a sweet poison to my people, sapping our will and causing us to forget our glorious past. We must complete the duty entrusted to us by the goddess; if we fail in this trust, we deserve to be erased from the memory of the world!<br>
 As I see the signs -- secret feuds, mysterious diseases, violent children -- I see our end approaching. And I believe these occurrences are connected to some change in the Lost Nest itself. Have you met the shaman Karakawei?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html
index c16cb816ebec72a8fd9c21775335003c805b6a2a..58a32e39f1e42c3a6ff9f69cad5579c020804e61 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Very well. Then go to Karakawei and tell him that I sent you. He will tell you in detail what you must do in the Lost Nest.<br>
 Complete the task as Karakawei directs you and then return to me.<br>
 This is all I can tell you -- it is not entirely safe to speak openly of these important matters here.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html
index 8b38740768570dfa373451113f840f907c42a404..2b4c4fd92a8a5665a8cccd084cfec81d9968df81 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Thank you for saying that. Asamah and I suspect that my illness is somehow connected to our ancient home, the Lost Nest.<br>
 Nor do we think that our troubles have ended simply because I have been restored to health.<br>
 But in you, I see the fated link that will reconnect my people with our past and our future. The moment my eyes beheld you, my spirit told me that you are the one destined to save the Elroki.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html
index 122616e107f2f94400fbf47b24356bf35b0e4364..95c22828660cbda529ef9952444657384bb72c41 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Very well. Then go to Karakawei and tell him that I sent you. He will tell you in detail what you must do in the Lost Nest.<br>
 (Mushika looks around carefully, then takes out an object from his chest.) When the time comes, make good use of it. Complete the task as Karakawei directs you and then return to me with news.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html
index 903593d1ad86aee051c9cc4998664e3e9f5b61a6..5dffda31408aa9687036cc1b2c72baa488763e1f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-11.html
@@ -1,4 +1,3 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Why haven't you left? If you've already spoken with Karakawei, you should know what you have to do. I can do nothing else for you now, so go.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html
index a94239d9169412aa789c548a6e94cb2c7fe1fbd6..de23da597a5764fb3e6c0b4d1fc3bf77def5cb3d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Shilen, you have answered our heartfelt prayers! Blessed are you!<br>
 Oh, outsider of fate, our tribe already owes you our thanks.<br>
 You have risked your life to bring us this epitaph, and Asamah and I will not rest until we have deciphered it. Thanks to you, I know we will finally prove to our Elrokian brothers and sisters that we are the descendants of the same glorious race who once governed the dinosaurs of the Lost Nest.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html
index 11a566d9ddbec56f3ba1f8c5ca299cc4a3e0f18f..9fd64922c88b3f9e27119aa08b5073eecb9320db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 How dare you interrupt my prayers to Shilen? Disrespectful outsider!<br>
 Wait, are you not the outsider who saved the life of Mushika, our chief? He has been searching for you -- why do you wander here instead of meeting him?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html
index d7efe3bf4f215c4c15f375d0d2a99cbb95bc99e0..a9a02cd5811a9d5092e9649a7428a1b6eb97aaeb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Are you not the outsider who went to search for the Mantarasa Egg? Why have you come here?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-03.html">Tell him that Chief Mushika sent you.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html
index 8ab04a6c2197eca3ba5078e8b721b8cf05fe1025..63c5c9f2cbae9089db93e4320dede50be8be35aa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 It seems Mushika has already decided.<br>
 Outsider, I know that Mushika has asked you to go to the Lost Nest. But did he tell you of the place itself, of his purpose in sending you there?<br>
 In the Elrokian tongue, the Lost Nest is called Wallamai.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html
index a0543ff8b009e6af42dd5c0c32d00b671693214b..1e912a2509d22c787f46497688d8ea4e3e50428d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Wallamai means a bowl filled with blood. Once the Lost Nest was a sacred place for the Elroki. Young warriors proved themselves by traveling there and completing a ceremonial rite-of-passage. But then the dinosaurs of the Lost Nest became so vicious that few of our young men returned, and those who did were half-past dead with the fear of what they had seen. In our day, only one warrior has successfully penetrated the Lost Nest and returned: Mushika. He brought out a metal fragment that he claimed was a sacred relic of our ancient past.<br>
 But he was the last Elrokian to enter the Lost Nest, and it cost him dearly. I did not expect that the chief would entrust our fate to an outsider like yourself, but perhaps he sees more than I do of this matter. So, outsider of fate, are you ready to leave for our Wallamai?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-05.html">"I will do it."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html
index 3779f9e0a995340980560d1fd59ad85b4d59cddd..f64d6884680bd1cc1a140b62f0d28594fa5dfbce 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Very well. Mushika wishes you to obtain a record of our ancestors that legend says is hidden in the Lost Nest. Specifically, it is a memorial tower erected by Shilen to commemorate our honorable dead Elrokian warriors.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-06.html">Keep listening.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html
index bc29dc8cb7eb1a9189a5a29b0420fc8f598d0792..01314e454f6622d98a2d74330e58a7410d5d16c8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 In that bygone age, Shilen was the sacred goddess of water, and she was like a mother to all the creatures of this island.<br>
 Legend says that Shilen imbued a stone pillar with the magical ability to record and remember every single detail of the Elroki tribe.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-07.html">"What does this pillar have to do with Mushika's request?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html
index aaf8962824ba524e9379d9b999966368e5199e6d..c5934f6571f2fe3e775f90be59b02c4812250ff3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Mushika suspects that the last of the ancient Elrokian warriors, whose truth has been hidden under the veil of years, the ancient relic he himself once brought out of the Lost Nest, and the cause of his present illness are all related. But none know how this could be, which is why we need the wisdom of that magic stone pillar, whom legend says observes and remembers all that occurs on this island. Mushika especially wished to discover the identity of the relic and its purpose. Both he and I agree that it is our best -- our only -- clue to these bizarre happenings.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-08.html">"Do you know where that stone pillar is?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html
index 483c21b161163ea0caa28f86ff55673390e91689..c88ca620de6738d0f267f1d768e3e945954d0d50 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Alas, no one knows for certain if it even still exists. But through my sorcery, I can summon the spirits of my ancestors and ask for their guidance.<br>
 The ritual will require special materials that I do not have, however.<br>
 I will especially need <font color="LEVEL">Ornithomimus' claws and Deinonychus' bone fragments</font> to perform the ritual. Can you obtain those materials for me?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html
index f0b9b44b7d733f7473173d8df5943d96a7d83916..b30e726adb7e693cd15245ee9513e781ef915af4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 I know very well where the dinosaurs live. If you leave this place with Kariachin's help and go up north, you will find a cave linked to an area of the Lost Nest.<br>
 Enter it and you will find the dinosaurs easily. Once among them, hunt <font color="LEVEL">Ornithomimus and Deinonychus</font> and gather their claws and bone fragments for the ritual. Once you have obtained more than two of each of them, return here. In the meantime, I will prepare another part of the ritual.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html
index 6ce29e1515fd6ad4e0670059b03923bc1aaa1d74..2a63fe463396bda5ed429c60279227241f3744b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Haven't you collected the materials for the ritual yet? We cannot begin until I have the claws and bone fragments necessary to summon the spirits of my ancestors.<br>
 Go to the Lost Nest and hunt <font color="LEVEL">Ornithomimus and Deinonychus</font>. Collect their claws and bone fragments; you must obtain more than two each in order for me to proceed with the ritual.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html
index cd24406d1f374379fb0143c2688159a56599e70e..f330481692b86e6f46a80a382b149457a0324b5d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Excellent! These are claws and bone fragments I need for the ritual! I know that the dinosaurs must have fought fiercely, but I see that you were able to procure everything we need. Well done!<br>
 Now that we have all the materials, we will proceed with the ritual.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-12.html">Watch the ritual.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html
index a58b8ec60de78c1a07d36fe44aac18d940ded8b7..5348cb4b1e39286810bb2ffc4cf5d1a18343f6fd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 (Karakawei begins chanting in a low voice. Suddenly, his body becomes rigid and unmoving, like a stone statue. Has his spirit left his body to communicate with his ancestors?)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-13.html">Karakawei appears to regain awareness. Speak to him.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html
index 8b7b6b0ced858f5a515ca1114c1f6ec279d45569..c94f10c5b0417dfcd862cbdc52dc47fcc0b1ce50 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Phew... Our great ancestors have shared their wisdom with me, their unworthy descendant. As a shaman of the Elroki people, I now pass this wisdom to you, the outsider of fate.<br>
 Are you ready to hear the wisdom of the Elroki?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-14.html">Tell him yes.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html
index 112cdbca3ca2ed658c93b772eb329ded46979342..03ea3432e7985b5c17f052585957a641b3ac433c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 The ancestors say that the legendary stone monument really does exist. It is a sacred child of Shilen, given life through her powerful water magic. But now it sleeps a slumber deeper than death, and there is only one thing that can awake it: the very word that Shilen first spoke to it at its creation.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-15.html">"Where is the stone monument, and what word will awaken it?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html
index a28353bc3dbaea1675f11be28c963632c0bbfd15..6438fc7271b1f96e630c3fc46c409b7a9a85e9b8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 The ancestors have told me that the word is <font color="LEVEL">tepu</font>. And they have also revealed that the monument stands beneath a tree at the end of the <font color="LEVEL">northeast</font> part of the Lost Nest.<br>
 This was all I heard before my strength was exhausted and my spirit fled back to my body.<br>
 But I fear that you will face obstacles on this journey that I cannot foresee.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html
index 87132a8634cd73639c644d02c951ed5b27dc8ef9..a50a00529143e63b1edffbe0be8de221cb4d909c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 The word that will awake the monument is <font color="LEVEL">tepu</font>. The monument itself stands beneath a tree at the end of the <font color="LEVEL">northeast</font> part of the Lost Nest.<br>
 But take care! I fear that you will face obstacles on this journey that I cannot foresee.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html
index ea841b8a1828e888188de83103df8f915e0748da..4718e8881965b311fe880b82f5575db95b4125c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Have you already returned from discovering the stone monument and learning the secret of the ancient relic? No? Oh, outsider, you can lie to Karakawei, but you cannot cheat our ancestors or escape the destiny that Shilen has decreed for you.<br>
 Choose now! Will you return to the Lost Nest and finish this task, or do you plan to simply wander around like a drunken fool?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html
index 730d67e265d8b3b197fa01f8008b726a3b50ed59..a5b00d0e399e597a46ceb5291f6a5ae9663753db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-18.html
@@ -1,5 +1,4 @@
-<html><body>
-Karakawei:<br>
+<html><body>Karakawei:<br>
 Ah, is this the real epitaph from the pillar of wisdom?<br>
 You, outsider, have done well indeed. Thank you for showing it to me, but Mushika should be the first to see it.<br>
 Go and give it to him.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html
index 610c498406f8d48cd1a521d3c7e1854be4d30bfb..c7b716461a3da9b347d95a37631d961e3f22722a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 The Pillar of Wisdom looks like any other monument, but there is a feeling of some kind of hidden power. But no matter how much you stare and prod it, you cannot discover anything peculiar.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html
index 312ee1e4d95d69ba152667acd53bd2bd1da53f25..4808aa3a246064a601e0a5d4019b1c10414086ab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be the stone monument Karakawei told you about...)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html
index b37c99a4750a3faee6b155d950770768713e2e38..40b03c7ae2a7c3d2eca6ea00bc338132ef6f3ea3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html
index f4c15aba99dce1ed4c6517199958e391a53da6e3..2c85968f12dcfa62bf477da6602901c21ced1de3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html
index 1f991997aa58c04a6a73ba0efa37228f9616d047..1e5e02ddf995e9317d34fc85dd64cc6720c2072c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 P_One">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html
index b6b3c83056c67b4ffaa7e652b52cca06cc074faa..3b27903806f6b42f5230ef702b307b71f90b6c34 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html
index bc5724b3c5693fdaa82cde33d9e336d73e0520ec..d0067f79bf4ad9c24f6c039016cea0fc27280d78 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You have failed to communicate with Ulu Kaimu.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Go back to the first screen.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html
index b49be487aa4868b0146c399a09d45467e6961ea4..9c9385c5b82e41210e1e344fe2ff027e467aa5c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html
index 76e182631f2243a4e3569f7d271815b8cb86816d..82a5982885dd93355b08f6571eea009373ce5861 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Who...Who has awakened me from this silence?!? You? A small and strange-looking creature has done this? I have never seen such a strange-looking creature... by all that is Shilen...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-10.html">The speech trails off and is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html
index 005587739611a835e569c9ece33a0623da9d61f8..9798b65e191910c3cf7fc2aa5fb19df9127a2343 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 I am Ulu Kaimu, a Pillar of Wisdom whose name means "eyes watching earth" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? If you have awakened me for some mundane thing, you will not survive your blasphemy...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html
index 37ea81f40778e0f9dd84bad8f3192656d052ebb8..3d9171a6b6575e984a898e56b6849577c96a9341 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 The outsider of fate!<br>
 (The engraved letters on the face of the pillar scatter, then begin to reorganize in a new pattern. You suspect that it is searching for some information regarding the outsider of fate. After several moments, the letters stop moving.)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Ask what it is doing.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html
index d4c641e430d99238749fd8730c67c37d70abebaa..949da77f20e2d556c762f7229780211a299cfcc0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 I have already discovered why you are here by connecting the threads of events past.<br>
 You need not prove yourself to me.<br>
 That I am awake and communicate with you now is the will of Shilen.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html
index 09ea66901635205d17e99d7b7ff725a5b48537e2..8c951cc9b17557e4d0d52044f717bac91c0f6096 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 The dinosaurs are primitive creatures born when the circle of the gods was broken in the ancient time. Possessed of the same power as the giants, they were a threat to the other 5 races -- to the gods themselves, in fact.<br>
 The gods wished to protect the other races from these creatures, but hesitated.<br>
 So the water goddess, Shilen took it upon herself to be a mother to these dangerous creatures.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html
index 92fc8783fcc66a6e6b76d154a087d37e0cd155a6..554ae6c79d8448a0000a769288926422a8bb215f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 That is related to the reason why the order of the Lost Nest was threatened. Shilen ordered the Elroki tribe to move the dinosaurs to a more remote place.<br>
 But during that journey, some of the dinosaurs disobeyed Shilen's commands and attempted to flee. The brave Elrokian warriors defeated them at great cost to their tribe -- and then only with the help of Shilen herself.<br>
 The order Shilen had imposed was thrown out of balance, and the seals of gods created to control those violent dinosaurs were damaged. For you see, Shilen had bestowed the power to seal to stone pillars like us in order to curb her violent children.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html
index da4961f4dca7447b721799baa707d48ba49cd4fc..6a81e29b6a7c260ddb289ad88509f39c67fb481d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 That's right. In her wisdom, Shilen fashioned several stone pillars in order to record the island's history in the hopes that order could again be restored.<br>
 But when Shilen was transformed into the goddess of destruction and the Elroki tribe was driven out to the Primeval Plains by the dinosaurs, our focus shifted to serving as guardians.<br>
 It fell to us to try to control the rampages of the dinosaurs; communication with the outside world was lost and most of the Elroki have long since forgotten us.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html
index 9b1b5cfa99d4724dc0946cc920dc75b9f43e94bd..acd060fd31fbf599bf4b3fc851c95e499e67dc4f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 (Show the item to Ulu Kaimu).<br>
 Hmmm... This recalls memories of....<br>
 The blessing of water...my mother Shilen... I also remember Shilen's wisdom -- and her concern about the dinosaurs.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html
index ba9633ffc494b56c222120022c0bd743a5522e99..421d56f292787df22c1c12302858e1ccb8f7da06 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Shilen made several brothers like me in order that the history of the island might be recorded from many different angles. She created us in groups and granted us the power to communicate among ourselves, that we might share our wisdom with each other.<br>
 But because Shilen was concerned that Kaimus might abuse the wisdom she gave us, she alone knows how many stone pillars have life.<br>
 Among them, I can communicate only with one brother Kaimu. I do not know if he possesses the wisdom that you seek.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html
index 082468085234329227adae6a2b279dfdfbd8c312..8ff117b568ea7f900fa1c616b11375d8560aebfe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-18.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 My brother Balu Kaimu stands under a tree near the road if you travel <font color="LEVEL">south</font> from here. Communicate with him in the same way you have with me.<br>
 Awaken him with the word <font color="LEVEL">toon</font>, which Shilen first said to him when she gave him life. He will share his wisdom with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html
index 7dbff2ba425650c21c90f6ddb2b1e6cb0074e6a2..00743a3b57ceddde405d9e8dff8ced23f63a4294 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-19.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You are the outsider whom fate decreed would awake me with the words of my mother, Shilen. I cannot communicate with you now, so pass me by and return to your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html
index abb063875f02d2fddcfa12a272f6d0a5c1b9e2b9..2b7ea4307d554f8979801f7fdaa475f630e6ca19 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 The ancient stone pillar does not seem particularly unique, but you sense something secret and powerful in it. It almost seems to be waiting for something...or someone. Perhaps it is one of the pillars created by Shilen...<br>
 Since you don't know how to communicate with the pillar, perhaps it would be better to return after learning how to do so.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html
index 90d4a7cafd8174962b1f21e29dbe66d07a1e19fb..091a00a8101b3c60a56c8f03e5f5f00424f78bd0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Balu Kaimu....)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html
index 567999893b475d35ef16a625456e3375ed0dbfaf..5f8445ea5f83828b672a7ce6ee825523dc11a4f8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html
index 9df056c636014a12d67405e11db9469df1d9a036..340ccc6129553a41d52db2ae718fa4d2b17f5065 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html
index eaa7c41a992cd54d1fdb36ea859ad08fe87e4085..0ef32a5b7d8b0a5f0877dc78936aa11e8551bf10 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html
index 6fa7fcd29e3a8578d9330aae1aee44f31d944a47..3c0015c2ff0c56b7128f51b80373a184b74ea958 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html
index 3679879c4eee90adc98357a7462b32b0a4f258a2..c31bd091fc08358090d3e810b8cc38e5be188eaf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 You have failed to communicate with Balu Kaimu.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Go back to the first screen.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html
index 1da3519d97703aea2fd5b027faa13b3b65b8fd5d..f3c4bcdf835fd95d8dbe4ba5a9fac649e6afbc92 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-09.html">The pillar appears to be pulsing slowly, almost as if it were breathing. You feel a sudden urge to place your hand against the pillar.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html
index 1629b678df25a7a25e5532616170209ec3fc69b5..6b96706f8fa8b96786a18c084d97dd402a3c3f65 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Who...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-10.html">The speech is so fast and ill-translated that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html
index 3f1cb04e31c2056aef8c8d33989973ceefa970b3..7baea4650fbea4aa14671db82ee958e8bd73831b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 I am Balu Kaimu, a Pillar of Wisdom whose name means "eyes watching sea" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html
index 840e6692e94febfeadc7916b577eaf1446d7c836..f512c3be904ee72af6609ea823100d948f923b0c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 The...outsider...of...fate!<br>
 (The engraved letters on the face of the pillar scatter, then begin to form a new pattern. When the reorganization is over, the letters stop moving.)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Ask what it is doing.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html
index 570e7715409d6398ce92bf01116c62898d2a5fa5..c155d96ebeb61eab77f3ba86f85235593adeab8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 I am mentally connected with my brother, Ulu Kaimu, whom you also awakened with Shilen's word. I have shared information concerning you with him, so you will not need to prove yourself to him. In fact, the entire flow of history, from the creation of the Lost Nest until the present, made our meeting here and now inevitable.<br>
 It is my mother Shilen's will that I communicate with you. Outsider, tell me: what wisdom do you seek from Balu Kaimu?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-13.html">"What did the Lost Nest used to look like?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html
index d66c5b7af4483224d4814d75c367086ab9cec449..148b4e3319c01dfeae12bf4442d528b6a0bd85e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Long, long ago, when all the dinosaurs had finished their migration to the Lost Nest under the supervision of the Elkrokhian warriors, Elkrokhian civilization was at its peak.<br>
 The seal stones set in place by my mother Shilen and the statues that reflected her beauty were arranged in perfect harmony. The island was fertile and peaceful.<br>
 Shilen even enlisted the help of the other gods to make this place a a true paradise. Dinosaurs and Elrokians coexisted in peace and prosperity in those days.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html
index 45c35099ef916cf694704e28673b44624ccefb87..256cddfd8842bff221b65046f9578e127d9d9aa7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 The end of paradise was heralded by the sharp claws of Sailren the dinosaur. Violent and vicious, Sailren almost seemed clothed in flame. Not even the greatest Elrokian warrior could tame it.<br>
 Finally, Shilen ordered Sailren isolated on a remote part of the island, far from civilization. Many Elrokian warriors perished in the capture of that terrible creature.<br>
 Only Shilen's help made it possible, but from that day on, the balance of the island was lost. In the years that followed, most of the seal stones -- even the fabric of civilization itself -- were destroyed by dinosaurs that had become impossible to control.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html
index 6a9728391f3b0f71ea706ef93682fd9746eec88a..fc666e60274af43cd70d10647f080fa198756f9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 (Present the item to Balu Kaimu.)<br>
 Hmm... It seems familiar to me, conjuring memories long buried.<br>
 I remember Elrokian warriors in their shining silver armor striking their fierce dinosaur foes with weapons forged by the gods themselves! But I don't think this is the wisdom you seek.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html
index 89e45efd96712c3368b0d64f42d0859466b2f177..af6764187929b17ac1b6eeeeacbc0a9fe91b7371 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 That is correct. Just as I can communicate with Ulu Kaimu, I can communicate with my other brothers as well. But Chuta Kaimu cannot communicate with Ulu Kaimu. I can communicate with both, but I cannot channel all their wisdom.<br>
 We Kaimus share our wisdom through a complex process. For so it is ordained by my mother, Shilen, that we cannot monopolize our wisdom.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-17.html">Please tell me where he is and how I can awaken him.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html
index 7a08436ea884448a67c293e8120510818b3dac27..1c573d488df83e9eba74e94098269725a0366b23 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 To meet my brother, Chuta Kaimu, start here and travel <font color="LEVEL">southwest</font>. You will find him where the road ends.<br>
 To wake him from his slumber, speak only the word <font color="LEVEL">wagu</font>, the same word that my mother Shilen spoke when she gave him life. Possibly he will share his wisdom with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html
index 62bc68e7dbc1dd8b0db8b14aba5277c5476b0dc8..47c2f667f248d1c552788941a142d14c51bf164e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-18.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 You are the outsider whom fate decreed would awake me with the words of my mother, Shilen. I cannot communicate with you now, so pass me by and return to your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html
index 868ff335f2fee47d92330fcb86d6ae861545c4e8..eb832fd45b03d2986ae6fb9c830b0eba593a06f5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The Pillar of Wisdom looks like any other monument, but there is a feeling of some kind of hidden power. Perhaps it is one of the pillars created by Shilen...<br>
 Since you don't know how to communicate with the pillar, perhaps it would be better to return after learning how to do so.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html
index c0ba7f6b67a7a49bb4d3bc133d87616abca02afc..2bb4cd33afd76074cc073d129255b5b575f47451 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Chuta Kaimu....)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html
index 5be524741bd7c7cde8acc13b15243f009f8360ff..fb849dfc6394dea3697b16395ac2c6da2ea9bcb0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 W_Three">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html
index 2c1e8f5a9cfb34415a9fc0b71a067137716bbb10..1553cc853315b311d16a2d5518fc1eca8715791c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html
index cb0c6b72eedba5f6cf4cff381e2f0cacdb423c64..82ef80c4c3e0667ebb570b4601874a2cd8106771 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html
index 85615a775d478b1f24117a41c405b8314fd5457c..b106f8df7ff7a0a180e153777030e9bd875ee320 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-06.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">p</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">w</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html
index 0f789293eea1a8211a418b87646b494ad75994f5..1ac11480e21291089e19200f353c9c041984e756 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 You have failed to communicate with Chuta Kaimu.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-03.html">Go back to the first screen.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html
index 5c6cb729acabe61b45bf1ec154ab04aadf760580..08d045e640a7c718bc1e8574163e5cfdbc539964 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-08.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html
index d98744e07d913569c2a86fc9ef5c757836f06037..6cf3efc25c809cd98697d7d74281162a1409d976 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-09.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Whoo...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-10.html">The speech is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html
index 4f521bf13d398d73f6265f0aabe7af0909aa6cc6..373040732f7b9f8f4c83bc318fab5707939db5b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 I am Chuta Kaimu, a Pillar of Wisdom whose name means "eyes watching heaven" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html
index afa6ce00e4d04cf10b753fad1bfd6db02ca28af7..79f95c00dda99ec5ead04a474c50e922335f679f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-11.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The outsider of fate!<br>
 (The engraved letters on Chuta Kaimu's monument scatter, then begin to form a new pattern. You suspect that it may be searching for information regarding the outsider of fate. Finally the letters stop moving, having reassembled themselves into a new pattern.)<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">Ask if it is confirming your identity.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html
index 4b31cdd352bff9ae0d19ca1b7f6ee56f6811371c..d306bd4098fee07d3413ea66badcfb1d15a3a0f7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-12.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Both the wisdom I possess and that of my brother Balu Kaimu confirms that you are whom you say you are. It was fated that we should meet.<br>
 Outsider of fate, what wisdom do you seek from me? To repay you for awakening me from ages of silent slumber, ask me anything you wish to know.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-13.html">Show Chuta Kaimu the relic you received from Mushika.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html
index 3c1f78c851031c3aca697bc3263696828be83e65..3c95a19f5d39025ed40a96b24dac1d8efd4943e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-13.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 (Show the item to Chuta Kaimu.)<br>
 This is...<br>
 Long years have changed its shape and appearance, making recognition difficult. Wait while I access more stored wisdom regarding it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html
index 452e3fe05a06514a1edbb81e4978df9548b0e0fb..f64d7d265b6a64dd57c7cd5150dc0b16300a60e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-14.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 It is not true that Shilen abandoned this island. The truth is that she was stripped of her right to govern after she was seduced by her father, Gran Kain. Although the crime was his, it was Shilen who was punished, and it was the Lost Nest that suffered most.<br>
 History scorns Shilen for this act, judging her as willful, cold-hearted and selfish. But this island's creatures know the truth.<br>
 Far from cold-hearted, Shilen loved even the primitive creatures that the other gods had forsaken. As their mother-goddess, she fretted about their safety and the future of this island until the moment her position was usurped.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html
index 7c4a68342ef7bcad9f4d9806c2d0591146e979a0..61feb8d2b598e388a8d6e1c1119b4736265b2930 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-15.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 With the Lost Nest no longer under Shilen's rule, the goddess was unable to continue to protect the Elroki tribe, and much of the Elrokians' power derived from her mighty magic was lost.<br>
 Meanwhile, freed from Elrokian control, the dinosaurs roamed unfettered throughout the land, wreaking havoc wherever they went.<br>
 The Elroki tribe was forced to flee to the Primeval Plains, where they settled and became a mere shadow of their former selves. Gone were the mighty Elrokian warriors, replaced by timid villagers and short-sighted leaders. Eventually, their descendants even forgot their true heritage and their true home.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html
index fbe93144faf682911fde1ba9b6debd619a7655fc..880b316d48659189ca90d7fcd81794f0c56426d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-16.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The pride of the ancient Elrokian warriors -- in a sense, their other self, proof of Mother Shilen's blessing and faithfulness. Ah, this is! This must be a fragment of the weapon the Elrokian warriors once wielded.<br>
 May I see it more closely?<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Mushika's relic to Chuta Kaimu.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html
index 430c477a11856a6b1cf10bcae1df6161133aa171..37fb7c9f8922fb39dcc671f871eb3e4a7d578ba0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-17.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This fragment is surely a remnant of the ax Gazkh, which was once wielded by Elrokian warriors at the peak of the tribe's power. Now I believe that you are truly the outsider of whom the prophecies speak. Blessed be the name of Shilen!<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-18.html">"What do the prophecies say about this outsider of fate?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html
index 32b0e23c6bd5350da29bfde1d2e5cae5a8042bf8..d6a61d4736b93a97f05dca6bcb70faa1e216c386 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-18.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 May I see it more closely? (Place the relic near the Pillar.) This is indeed proof that you are the long-awaited outsider fated to save this island. Long ago, Shilen foretold that when the ancient evil of this island woke again from its slumber, fate would send an outsider, armed with Gazkh, to save the Elrokian people and restore them to their rightful home.<br>
 Shilen instructed the we Kaimus share with him the wisdom he needs. You are the outsider whom fate has chosen! I now obey my mother Shilen's command -- here is written wisdom concerning Gazkh. Return to the Elrokian village and give this to its leader. He too has an important role to play in averting this coming doom and will aid you in your quest.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html
index bfd58c35be366d3888e697c84738efa36988ad05..c32c9f62645bf8dd7eb46c2686484fb3602f9da6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-19.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Your identity is confirmed! I sense a signal from my brother Balu Kaimu, who has also been awakened from his long slumber. He shares wisdom with me that confirms you are indeed the outsider fated to save this island.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">It seems that your identity has been confirmed.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html
index f66663aad315d230c13c864b22b38cce28ef4807..22535f9492478fe031dc2577512ade59aad58730 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-20.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The item you have brought here is surely a fragment of the weapon wielded by ancient Elrokian warriors to subjugate and control the vicious dinosaurs of the island. Blessed by Shilen herself, it was a powerful force for order in their hands.<br>
 <a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Chuta Kaimu the relic youy received from Mushika.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html
index 3e6a809f680983a7b803fae5ed28c1b2c377f937..5ff345722a3838f882bdbcaa2a81d33d8b305812 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32121-21.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Take this written wisdom to the leader of the Elroki tribe. He too has an important role to play in averting this coming doom and will aid you in your quest.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html
index 45034fdffc6268b01cb38d49396b797064e117ee..3d8ea1a1fd36cdfd21574f7a3e12f70db1f105da 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 I am the seal stone, the gatekeeper set to watch over Sailren.<br>
 I am also an avatar of Shilen, who was the mother of this island and the first daughter of Einhasad and Gran Kain.<br>
 I ask you, you who are imbued with the spirit of an Elrokian warrior, who you are and why you are here.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html
index c932305d77f1a6e3ee0fe71f8086720fe251920f..771093440ffb3abf2c29108f6806902b9dcc4119 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-1a.html
@@ -1,4 +1,3 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 The purpose of this stone statue is not fully known, but it appears to be some sort of seal stone that has a powerful control power. Without further information, you must pass it by for now.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html
index 51dc93e9e86b793c21eda74bf2bf258ed8dcf22b..dad92821225ac377f7482441b2a6f48e037693f0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Oh, is that right? I have sensed the energy emmitted by Sailren had become stronger these later days and wondered if this ancient evil was simply waiting for its chance to strike.<br>
 Sadly, the seal stones can no longer completely hold him. I have prayed to Shilen to show me a solution.<br>
 Now, with your arrival here, I think our gracious mother has answered our prayers. It may be possible now to defeat it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html
index 9dab55ecbe09ced4ea850e02e16d0892df02d063..17517976706917aefc068a158631c4ce3371c588 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Yes, it is true. There will be great danger, but if you face Sailren while wielding Gazkh, you will weaken the creature's power. Then we stone statues may gather all our power and seal him again in his prison. But to wield Gazkh, you must take the Warrior's Oath, which can be made only by an Elrokian who has undergone a difficult rite of passage. The spirit of that warrior's grave gave you his ashes so that you might satisfy the conditions of the oath by giving them to me. In doing so, you will become one with the Elrokian warrior. Are you ready to take the Warrior's Oath?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2b.html">"I'm ready."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html
index 30c86e16234fefda9f2f070e132e5f491825ed9e..f1ac4671a6725dce672bef4c8b4485d35b41d31f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2b.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 <font color="LEVEL">The eldest daughter of Einhasad and Gran Kain</font> is inquiring about you.<br>
 You stem from the Lizardman race, but you are now a part of the Elroki tribe that was born from the energy of water and prospered under the protection of the water goddess Shilen. Is this true?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2c.html">Say yes</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html
index c43851822d1ed3589e5b0c74b40cb64e13cf0319..6d62734eb0acc6fbb41679203bc57eef910ee3af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2c.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Elrokian warrior! You have proven your courage and loyalty by passing all the trials I gave you. Receive, therefore, the ax created from the sacred water, Gazkh.<br>
 And know that from this time on you are sworn to follow my commands, the chief of which is to fight until your last breath to prevent these vicious dinosaurs from unleashing chaos on the world of men. Use this power wisely and well, or risk my righteous judgment and awful wrath.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2e.html">Next.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html
index 1306ee99fcc76a9c00dfedeefcbde7a329c242aa..a300f1e2c6613cd9f7e19c9abe64f2ab1f267fae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2d.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Fool!<br>
 In the past, Shilen required her Elrokian warriors to take a sacred oath. Only then did she grant them the ability to wield Gazkh. In Shilen's stead, you must swear the oath to me.<br>
 If you refuse, you will never be able to wield Gazkh. Consider carefully! Do you wish to continue?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html
index bbaf05e64f62bff936ba01ea4a8246d6321b06ed..5aeb05eedfca6f02738478005c8bc98bf6651b1f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2e.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Disobey and you will have dishonored yourself, your family and your people before the gods themselves, who will punish you in their anger.<br>
 Chosen Elrokian warrior! Swear this oath before my mother Einhasad and my father Gran Kain, an oath you will keep while there is breath is your body! Swear!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2f.html">Swear the oath.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html
index b1f8422820069528954e1b2342c57379ee5990c1..25263ba3621e9752e3fc160c654208cf268c6481 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2f.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Now the spirit of this Elrokian warrior and your body have become one. I bestow upon you the right to wield Gazkh on Shilen's behalf. Swear your loyalty to Shilen!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2g.html">Swear loyalty.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html
index 1d05279e2c473b68b0dd9185b3a82daf1c236c01..47845f0d82f8a410a2e60adeff639c183d8cff22 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2g.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Righteous Elrokian warrior! I accept your oath on behalf of Shilen. You are reborn as a true Elrokian warrior, protected by Shilen and given power over the dinosaurs.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2h.html">"The oath mentioned that I would wield Gazkh. Where is Gazkh?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html
index dfcf2f27a966980a35cc4c34e93223facec73d65..140bc4db0a4e66ae27b3c68ef038dbffcfc93be1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2h.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Ah...<br>
 Actually, I am simply binding you to the oath on Shilen's behalf... She and she alone can give you Gazkh.<br>
 You undoubtedly know that Shilen suffered unspeakable tragedy after the seal of Sailren. The poor goddess was abandoned by her parents and brothers and sisters, shunned and transformed into the goddess of death. The world today has forgotten how wise and powerful Shilen was. Were she still the water goddess, the chaos rampant in the world would be far less than it is.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html
index 3addacf41d89c9cd3ca6b5112b28352ab9901609..6dff531c53bd0e6296b0b23f8504a3f10aa7b065 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2i.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Do I speak recklessly?<br>
 Shilen cannot bestow Gazkh on you now, and it is impossible to find an intact ax.<br>
 But if you are truly so willing to wield Gazkh and go into Sailren's nest, there should be a way.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html
index b30fd062a5f5a595b9cb7b8ca2006ff19c853886..7d6bdd4e670ad887414941b012705a18b9be379c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2j.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 I cannot give you Gazkh, but if you gather up the fragments of Gazkh and bring them to me, I can reform the axhead and restore the weapon to its former power.<br>
 You must find the fragments; return to the person who gave you this task and ask him for some clue.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-2k.html">"Then would I be qualified to handle Gazkh?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html
index 8c127943c1a89e48724bf847bbe4498312a9b3f5..d1566205adc27cbb5aa853c0180be387135d2acf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2k.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 There is one more ritual. Give me the ashes and you will be reborn as a true Elrokian warrior under Shilen's protection.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32109-3.html">Hand over the ashes.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html
index 4a06a829d9f180d2a03afe53f74903574b8a44a1..a8f411be46fcceecb9538a4f81c37cb4dc810ce5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-2l.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 (You tell him about your experience at the warrior's grave.) Oh, is that right? I have sensed the energy emmitted by Sailren had become stronger these later days and wondered if this ancient evil was simply waiting for its chance to strike.<br>
 Sadly, the seal stones can no longer completely hold him. I have prayed to Shilen to show me a solution.<br>
 Now, with your arrival here, I think our gracious mother has answered our prayers. It may be possible now to defeat it.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html
index 7219eb4963c19b6b29db40712ae1221a8d7846ff..b6217f2607120c3ef956c2e69a1a2b9631c37652 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 I have allowed the ancient Elrokian warrior's spirit to enter your body. Now you are a master of Gazkh! As long as the Elrokian spirit is within you, the Gazkh will serve you.<br>
 Remember, your loyalty is now to Shilen and Shilen alone!<br>
 In her stead, I command you, faithful warrior, to return to the Elrokian village and find the help you require to restore Gazkh.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html
index 338b165315feb1efa7df24bb9d9f9a2e9b9e99b1..1d953e8c98c7ee49656e30faa5b3f1b6b3fc9a19 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-4.html
@@ -1,4 +1,3 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 Haven't you already taken the Warrior's Oath and become a true Elrokian warrior? If you are here with Gazkh to fight against Sailren, then go back. Though you may have learned to wield Gazkh, you are still unprepared to defeat Sailren in combat.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html
index fcc0c83b38fde7ddc5bc234bd5e8172aab136f76..b45a52fd1033a171b28c6a263c5886a0152506f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32109-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Shilen's Stone Statue:<br>
+<html><body>Shilen's Stone Statue:<br>
 There is already a brave Elrokian warrior's spirit within you!<br>
 In Shilen's stead, I now command you, faithful warrior, to search for Gazkh with all your might. Returh to the Elrokian village; someone there will aid you in your search.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html
index 327b111faa387928ee55a57fe89d8e4915a6152f..0dec0639060778d1d351e24c52698572f2c0a2db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Welcome... Are you here because you wish to hear about the fragment of Gazkh?<br>
 You are! Then listen to a tale that makes my heart sing for joy! The only weapon capable of defeating Sailren has been discovered!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2.html">Listen further.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html
index dfb07b8501635bb6321b279850cd643a04455c72..ad8c75800bf4dc627f538cd3c4055e8654b99f06 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 My heart leaps for joy at this unexpected clue! I never expected news of the ancient weapon, Gazkh, from an old document like this. Not even a scholarly tome, at that! But in this ordinary book, <font color="LEVEL">"Traces of Living Beings of the Ancient Times,"</font> lay hidden the ancient Elrokian password... This discovery will help us reconstruct a long lost part of Elrokian history.<br>
 Most importantly, we now have this vital clue about the whereabouts of the Gazkh fragments. They must be found -- are you willing to help us do so?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2b.html">Tell him that you will try to find the fragments.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html
index 20ac3b69470ba3e8834d9aa13698f9ffe7c354d2..7faf6bc030e6f69bf2136be205068f6bf0d45435 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 You are indeed filled with curiosity! Very well, then. Listen carefully and I will read to you the part in which the password is hidden. The contents of <font color="LEVEL">"Traces of Living Beings from Ancient Times"</font> is fairly well known to any scholar of mythology or history.<br>
 "... In the days of old, when the circle of the gods was broken, countless races were spawned from that circle. The greatest of them were the gods themselves; the next greatest were the Giants. And the gods gave the Giants authority to rule over the world."<br>
 All scholars know this story, but in these latter days men wonder what has become of all the creatures brought forth into the world at the breaking of the circle.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html
index 85c1fc37528acd23d85aea81bd483e34f75241eb..624c83ff63a6438c7322622a96f202730da6c410 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2b.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Time is now urgent; we do not know when Sailren's violence will begin to spread further. If I interpret this correctly, the fragments of Gazkh are embedded in the bodies of several of the predatory dinosaurs.<br>
 To find out more, you must communicate with Shilen's stone statue, the gatekeeper of Sailren's nest. Go to the statue, tell it the hidden meaning of the password and ask about the location of the predatory dinosaurs.<br>
 Do not be surprised if your news shocks the statue; this is something none of us considered. The statue stands at the <font color="LEVEL">southeast end of the Lost Nest</font>. You have been there before, haven't you?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html
index e8bf0a1d8408ef6df40f3354c3688a4fb8ef2762..04812cdb90a35d33f8bb7f8c234a4c63aec70451 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2c.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Although they had subjugated all the races of the world, the Giants seemed uneasy in their rule. Legend has it that they then created a mighty army of Orcs. But no one knows their purpose... There must still have been something or some creatures they considered a threat.<br>
 But what kind of creatures could threaten Giants in the safety of their mountains? More importantly, what became of these mysterious creatures?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32114-2d.html">The last part.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html
index e4e2f07f53081a8e24da70cd0004b7f342d4d4fd..2180f46a146637f4612b1c6698a5d2abdceba9ea 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2d.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 I read this document over and over again, but I never thought the password was hidden inside.<br>
 I didn't know that this book was really a secret document written in ancient secret passwords -- like others, I read it only with scholarly interest.<br>
 But although this seems to be like any other document, through proper decryption we can discover its hidden meaning.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html
index 6fb7d8d89784cbbdcacbe10028bffd85e4ce2880..663163c882d5fb6c80f795f61ee74411ba30a047 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-2e.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 <font color="LEVEL">The.fragments.of.Gazkh.are.breathing.in.the.iron.monsters'.body.</font>Go.where.the.brightest.light.shines.upon.and.the.darkest.night.falls.in.search.of.the.fragment.and.the.gate.keeper.who.looks.like.our.god.will.open.the.door.<br>
 That is it. This book is a kind of secret map that indicates where the fragment of Gazkh is. The writer of this book probably created this password hoping that the fragment would be found by the right person.<br>
 The very fact that we have discovered this is proof of Shilen's guiding hand on our actions!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html
index b5d9ede7c9c0d55d0e06fea70a03729e2c25910e..61018c5b2489e9dfab3efcf7641d86df8f13e811 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ah, my spirit rejoices to hear you say that you will help us! In truth, this will not be an easy task. The fate of the Elroki tribe is in your hands, my friend.<br>
 But fear not! You are the warrior chosen by Shilen for this purpose. Not only will Shilen lead you to Gazkh, she will fight by your side until the final day! She will guard and guide you, just as she did my ancestors.<br>
 Here, take this. It will aid you on your journey. May Shilen be with you.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html
index 91f535cf9128eef49d9738b72eba6afa8ff07288..1ccc8c4f04830fe57bf344a36494725d9ab5ec09 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32114-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Mushika:<br>
+<html><body>Mushika:<br>
 Ho, you are hot-tempered, I see!<br>
 Patience, my young friend! Everything has its own time and place. I do not know what you were doing before coming to see me, but it is not difficult to tell that you abandoned whatever you were supposed to be doing to come here.<br>
 Am I wrong?
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm
index 6209214e085f1c4dfaad6079d01b06fed5e56e2b..e6592a1d01aa9704e5844a0e74ff91cf8f10e860 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 That an outsider like you would come all this way to render aid to our Elkrohki tribe... please know that we are truly grateful. But unfortunately, only the outsider selected by fate itself can help our tribe now.<br>
 (Only characters level 77 and above are permitted to take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm
index 617b8fa13dd3a7028276c1e9eb8ef11ea3ac3cf0..384b001c48b9aa82eda134c7c0b4ebc820f162bf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0a.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Welcome, benefactor of the Elkrohki tribe!<br>
 My father and I were just thanking the gods for your arrival. Had you not come when you did, both he and the whole future of the Elroki tribe would have perished.<br>
 We are in your debt. How can we repay you?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm
index ce550798419352c8ea58b40216066f049232e9a1..d9be204e5a27135cbc4befaf599da51cc3d138aa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0b.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 These few moments may determine the fate of the Elroki tribe itself. Every second is precious!<br>
 Had I more time, I would tell you of the hardships and trials facing us right now. I might even enlist your help! But sadly I cannot spare even the time for that. Farewell! (This quest can only be taken on by characters above level 77 who have completed the "Name of Evil 1" quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm
index 0ed816a5ea359af1afa348183da7792e3c89a388..53641a67b897c974b458527dd73d5d20e9e6571e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0c.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 In particular, the epitaph of wisdom that you brought me is truly a mysterious and valuable item. The letters inside it seem to have a life of their own! They have assembled themselves to tell me of an ancient relic, Gazkh.<br>
 My father, Mushika, the high priest Karakawei and I are all beside ourselves with the excitement of this discovery.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-0d.htm">"Did you find the information that you were seeking?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm
index 3b62fcdb681bf4dc8aae04db66cf422fdf6587dc..5e5a1dc398c8a2e17bdeb06349cae0248eb21115 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-0d.htm
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 In fact, we have been able to use this opportunity to make sense of the few fragmented pieces of our history. As a student of that history, it has been very rewarding for me.<br>
 But we have stumbled upon a mystery surrounding the sacred axe, named Gazkh. Sadly, our wisdom and strength are not sufficient to unravel the full mystery by ourselves.<br>
 But our prophecies tell us that an outsider, chosen by fate, can succeed when we are without direction. Please... I ask on behalf of the Elroki people: Will you help us?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html
index c96b13eae064a1851059f94f0b66be11335d258c..c093d718e227f7ecd8aa8f720b0523bc8ac33408 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Apparently our ancestors wielded a powerful ax called Gazkh. More than just a weapon, it was a sacred relic granted to our tribe by the goddess Shilen herself.<br>
 Gazkh's most important power was the ability to keep the dinosaurs of the Lost Nest sealed within their prison. But somehow the ax's head was shattered, dispersing that power and creating a number of side effects.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-1a.html">"What side effects?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html
index 3d2f83fa6731d4062584fe1bf49012191a03546f..5e378bb74ce09328cc7db0eab92b896967fda82d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 In brief, my father found a fragment of the ax within the Lost Nest. Somehow the fragment injured him, and soon after he succumbed to this mysterious illness.<br>
 I'm sure that you have also heard of the strange occurrences that have been witnessed here of late. I'm almost sure that both they and my father's unnatural illness are somehow connected to the Lost Nest and Gazkh.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-1b.html">Listen to more details.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html
index b5baa4bcc965bb65657e886d7d6451ba934fed34..c1c5269e475bdd54988e18bcabcd36fe5881d7ec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1b.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Let us not risk that my suspicions are clouding your judgment! I will let you draw your own conclusions. This will be an arduous task, but my heart tells me that the best course of action is for you to return to the Pillars of Wisdom, one by one, and search for some clue about the strange phenomena happening on this island.<br>
 Carefully examine each of the Pillars. If you discover any useful information, please return to me.<br>
 Proof of what you find would be even more welcome! I will wait here for you -- may your eyes be sharp and your sword arm strong for the journey!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html
index 1ef5a275b409a997da087fca2a4844955ab5bd04..02c8affe55838a048a67fa604452f3c1cb8a3b2f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1c.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I suspect that both my father's illness and the strange phenomena we've witnessed on the island are related to the Lost Nest and Gazkh.<br>
 Unfortunately, I don't think the epitaph itself provides us enough information to link all of these events together. I have an idea -- go and examine each of the Pillars of Wisdom. If you discover something of importance, please return here at once.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html
index f645660b34ee1107577bc4c43c3ff835bd940ed2..f88781634f96defbabd25a909862257d4fa81f48 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-1d.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 The sacred ax known as Gazkh was originally bestowed upon the ancient Elkrokhian warriors by Shilen. It had the power to seal dinosaurs in their prison to preserve the safety of the island. When it was broken, we think there was a backlash of negative energy.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-1a.html">"What negative energy?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html
index d1c112f7247ad5f31daa04dfbc186cc9be149afb..f6b95f1e7904b7bcc8b9cf2c6742659504db7d29 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Back so soon? Are you sure that you've really visited the Pillars of Wisdom and the Statue of Shilen? I mean no offense, but you seem to lack the confidence of one who has completed this arduous journey.<br>
 If you bypassed one of the 3 Pillars of Wisdom or the Statue of Shilen, please go back and finish your task.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html
index 4b660390bb8ee905632f47921d00de4e1cfca224..7276581f4c2746bcc53b9166502c4bc084f89385 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 You're here! I've been waiting for you.<br>
 What befell you during your adventure? Did you discover any relics concerning the Elroki tribe?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-3a.html">Tell him about your adventure.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html
index 66117189ed0304f9cc2126582d2afa034ac5cde2..39c3cd37059dcd004b192e46fdc3fcc2e8db0194 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Amazing! I am bewildered by hearing all that you have endured. Listening to your tale just now, I can't help but wonder if you are the one the prophecies speak of, the one destined to save our Elroki tribe and restore us to glory.<br>
 The Warrior's Oath you invoked is so ancient that we have lost the specific wording... It is clear to me that an ancient Elrokian warrior's spirit is within you. I hear and see the proof of this, but still cannot bring myself to believe it!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4.html">"I just did what I had to do as best I could."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html
index 9d3191be3641e6ddb5bdab8776a19eecb61e0b0f..187c67a904d35ab7f6c3af0ab939b525362a4a3d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Ah! You completed a great feat, and yet you are so humble!<br>
 I -- no, we -- are truly thankful. The information you discovered will help me uncover vital parts of the lost history of our Elroki tribe.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4a.html">"But have you discovered the whereabouts of the fragments of Gazkh?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html
index 607f88b956bfff9c3ad5a408a2b407f4d552a562..dbf3b22a8a081cbceffcc8546285ccb601ccd737 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I have personally studied all we know regarding Gazkh, but all I know is that its fragments disappeared following its destruction during the battle with Sailren.<br>
 You said that you had something else to ask me?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4b.html">"What can you tell me about why Shilen was cast out as the goddess of water?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html
index ffa3b97fc46c12654579ae1b42c904813709b118..46858e38473547b29220ed13b5c7f71df6814f8c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Well, as it happens I have gleaned a few insights about that terrible time from some of the documents I have studied and the ancient stories I have heard.<br>
 Do you have a specific reason for asking me this?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4c.html">"Actually..."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html
index 5258eb94235de427ac9f85d5427039dcb62e84ef..5d54da8bac3b302771d7c6ba7d2f641e9c302c75 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Ah, so you have heard part of the tale, eh? I'm not surprised that you didn't hear more -- many consider it blasphemy, after all.<br>
 Besides, a creature that considers itself an avatar of Shilen would be loathe to reveal the goddess' error, especially to an outsider. You must understand that some other races now fear and despise Shilen as the goddess of death. Even the mention of her name seals many lips.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4d.html">"Please, tell me of Shilen's origin and the reason she was exiled from her position as goddess of water."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html
index 291afddb915596c33f5c543616e44742ae05d33c..2608e7dd8d9ec14c277e3210683dda411c00644f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4d.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I see. Then let me tell you who Shilen once was.<br>
 Untold ages ago, the union of the Goddess of Creation, Einhasad, and the God of Destruction, Gran Kain, produced 5 God-Children. Shilen was first-born, and she grew wiser daily, more courageous, more beautiful and more skilled.<br>
 Loved by her subjects, she was the equal of her brothers when it came to commanding an army, an expert in both strategy and tactics.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html
index 6756d5b6cd7c1f92d273f77544fe0e0f78bccfd5..51f22dc77ae7920538da26d47648d2d981c62c0c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4e.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Einhasad and Gran Kain watched their 5 children grow, assigning each a duty suited to their individual abilities and strengths. Two of the God-Childs gave them worry, though.<br>
 One was Shilen, whose many talents made any single duty seem too small. The other was Eva, whose quiet, passive nature seemed to obscure any talent she might have. Easily swayed by her siblings, she seemed to have no real will of her own.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4f.html">Next</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html
index 32eb4521505b04efb99e5d4b5ad7d58248a97a14..71b657543f99a6aa6421b4050c0dc77c3546e2af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4f.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 After great deliberation, the two gods made Shilen the goddess of water, a role they considered suitable for her many talents. Eva, however, was only given the task of composing poems and songs to commemorate her siblings' rule.<br>
 As the goddess of water, Shilen showed herself to be wise and far-seeing, which is why the other gods entrusted her with the governing of those powerful primitive creatures. Had it not been for her efforts, those creatures would have long ago escaped this island to wreak havoc on the world.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4g.html">Next.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html
index 542d5b7cda981424481cec5a963a90b9a983e486..b6e0b848755fcc467d27824e51aa7a4e11d59ead 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4g.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Shilen commanded my Elkrokhian ancestors to rule over the dinosaurs, using powerful magic to control and restrain them. It was the peak of Shilen's glory, and the world owed her a debt it could never repay.<br>
 But the other gods envied Shilen, and sought a chance to discredit her. At last she was seduced by her father, Gran Kain. Great with child, she was punished by her enraged mother, Einhasad.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4h.html">Next.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html
index a0d75e3770e9b6f54d0800786d2a92c7b059651e..d73cb7ef5bf1882fce2b72f9be26c8216b5c99da 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4h.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Einhasad cast her from the continent, installing in her place as the goddess of water the weak and timid Eva. The primitive creatures who called her mother were suddenly abandoned, forever disrupting the balance of this island.<br>
 As a result, we Elrokians were forced to migrate to these Primeval Plains to escape the mindless fury of the dinosaurs.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4i.html">Next</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html
index 2ece58ba5213e516643b7a9c1324ecab5f3dc408..ebfbb4137d40952f3325f285dacebae7a0b0cbb1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4i.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 When Eva became the goddess of water, it was the single most unfortunate thing to befall our tribe up to that time. Shilen's misfortune continued from that day onward, and eventually she became slanderously known as a goddess of evil or a goddess of death. Some historians also began describing her as the avatar of evil.<br>
 But I have heard that other, less-biased historical documents depict Shilen as a victim of Eva's insatiable jealousy. They say that not only did we lose our wise and strong goddess, but that all the suffering and chaos in our world is a reflection of Eva's spiteful heart.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-5.html">"That's enough information. Where is Gazkh?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html
index bc1fd29cd5aaa86f7f0f2c545b0c5780f0a51d44..065c211aafe604f950bf9bb19301ad5398baf0ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-4j.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 Ha! Well done, indeed! And you are so humble...<br>
 My thanks for your help. I will use what you have just told me to share the knowledge of the lost history of the Elroki tribe.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32115-4a.html">"Do you know where the fragments of Gazkh might be?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html
index b408572304501cd2dc7e2933bbbaf61da4c7cbae..33575df4fdf2c538c8810945f101789c53731eb7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 I actually haven't found anything to indicate where Gazkh is.<br>
 Fortunately, my father, Chief Mushika, has found some clues about Gazkh's whereabouts.<br>
 He told me that he wanted tell you personally upon your return, so go talk to him. Don't waste a minute!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html
index 87949febe317bfafe150158ea373afd8a569d2ce..e80e58ec8883536673971c755f32c084e54966d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32115-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Asamah:<br>
+<html><body>Asamah:<br>
 My father, Chief Mushika, has found a very important clue about Gazkh.<br>
 Since his discovery, he has been anxiously waiting for you. Go quickly to meet him.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html
index 957f4372d8d597d62b2f511dedd54ffb25eb763a..840eb3c801049a57d7c58d056db84729638cb806 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 This is the Pillar of Wisdom known as Ulu Kaimu! Communication is not possible at the moment -- something is lacking.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html
index bc14dc5647297e27e9151cb76bc025cb2bd33268..109ed6dcab156a4f04bdbf9145d80e956bcd77fd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 To communicate with Ulu Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
 As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3.html">Ulu Kaimu has recognized you.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html
index fa94f33878937503ded0110eb4e06932d22db014..9b495f88e822a98c6e24fdd1553859cbebb8d504 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Try to gain insight about the questions regarding: <font color="LEVEL">Gazkh and abnormal phenomenon.</font> (The engraved letters on the Ulu Kaimu stone monument scatter, then realign into a new sequence. They seem to float inside the stone monument.)<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3a.html">Try to communicate, since it seems like the letters have been re-organized.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html
index 83d49391457279a3785a21c193225d29e439620f..d12738f9e5239588487f8bec641df618e57c52c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Welcome, o' outsider whose fated coming has been foretold! You, and only you, are granted the privilege of gaining wisdom directly from Balu Kaimu.<br>
 What do you seek?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3b.html">"I wish to know how the relic Gazkh is connected to the strange happenings on this island."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html
index efb8eee2fb13464f2aea286c02d347cfda8b6f38..d7f3d8623a8062dcf9dfef00a4fe51b6dd2195bc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like a button. Push on it gently.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4.html">The master returns not.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html
index fe23c954ce5fd12bbfe0d310acf8a7184739b292..052aa6ac2bd27ba2f3deb0f65a4490ac6c24367c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-3c.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Ulu Kaimu awaits your reaction after it has finished searching for answers regarding Gazkh and abnormal phenomenon.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-3a.html">It seems like its search has been completed. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html
index 42978f6ea90e50f9937e411be1ef7bd74e42808d..5ede0de68cb53e0fef8c4c7f4c75319c6aa3d64a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You called me a gift of the gods, a blessing to the warrior's hand.<br>
 You charged me to carry out the sacred task at your side.<br>
 Aieee! My shattered and scattered body. Now the entire Lost Nest is my grave.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html
index a85e949bfe9641057917b365b1b8769b0c32e7f5..b915270c35727c58a2c7a100caab70c3e7bc5bd8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4a.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4b.html">Do-Mi-Fa-Sol-Fa!</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html
index 69ce217c8fcd79dff9d9c33c819243c40f8ee470..77aac1455d402ddbb880d903aea831004424d462 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 These are all the memories I can find about this question. It is now your decision whether to use this wisdom or not.<br>
 O fated outsider, wisdom is a tool like any other, to be used or discarded at the whim of its handler. Please remember my wisdom...<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4a.html">Listen to Ulu Kaimu's wisdom one more time.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html
index 1eceed6bdf95f0faf7f1ad6381517d16ce6b9dec..38193d671e0bf167a3305a647ca302301a5f8f0a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 You hear a clear, plaintive melody. It sounds like a folk song, or perhaps even some sort of military tune. The melody is easy to remember.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-4a.html">Listen to the melody.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html
index 9650d1b85e000a5d91071b3258bc42ba69d7713d..8a704720af3afda1420dc2db5b7fa97d3ee7e37b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 If you still have questions, then visit my brother, Balu Kaimu. He may be able to communicate with other pillars and may possess more memories on this subject that I do.<br>
 Travel <font color="LEVEL">south</font> along this road and you will find him.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html
index ad74be82734832356145bc0c178389b7387f3dd2..aed220d7abfb94960a6ff3b30ff08203acd658e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 For more wisdom, visit Balu Kaimu.<br>
 Travel <font color="LEVEL">south</font> along this road and you will find him.<br><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32119-5b.html">Listen to the first verse of the melody again to ensure you remember it.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html
index 37281d0a83ed07764f151e1bc80af62e54de2b20..a69aef0b7903d01edb80916dbd39b76efd3f2a00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32119-5b.html
@@ -1,4 +1,3 @@
-<html><body>
-Ulu Kaimu:<br>
+<html><body>Ulu Kaimu:<br>
 Do-Mi-Fa-Sol-Fa!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html
index 02a641fa6ef29cf40f85b00a471084476dfea840..7d522265e4fbd81fb70ef4726e6ecc84c7ec3bae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 This is the Pillar of Wisdom known as Balu Kaimu! Communication is not possible at the moment -- it seems that you didn't take all the steps necessary for communication.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html
index 889e17fe228840a362b9062dbad4b8bb6ee49198..5f1e3cdd2ffa122e4f53fd212c85be9a58d32492 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 To communicate with Balu Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
 As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3.html">Balu Kaimu has recognized you.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html
index cd4e3b28a922a099a3156c3e4e6f5cd5edb27eb9..04abd0f2201095bdf1d00e69a474e2618c74ff62 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Welcome, outsider whose fated coming has been foretold! You, and only you, are granted the privilege of gaining wisdom directly from Balu Kaimu.<br>
 What do you seek?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3a.html">"I wish to know how the relic Gazkh is connected to the strange happenings on this island."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html
index 4c445962b972245c34656059c05e4ce2f97244de..13c9a7994daa950a2f9be3b227e212c6a5d8d10e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Try to gain insight about <font color="LEVEL">Gazkh and abnormal phenomena</font>. (The engraved letters on the face of the pillar scatter, then realign into a new sequence and seem to float gently within the stone.)<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3b.html">Try to communicate, since it seems like the process is complete.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html
index d30423ec9a0c866fb7d7594e08984dc39e81e09c..52bd0576594caac2e9818372640f328e16b5c188 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like button. Push on it gently.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4.html">Elroki Warrior's Morning</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html
index 678f0fa0a3697d0b56a55513068a900c84984aeb..cd4bc4084896af1478c82165ccf78ef1e5bc2fcd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-3c.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Balu Kaimu awaits your response after completing its search concerning Gazkh and abnormal phenomena.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-3b.html">Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html
index 1aa0aed7e69fb937b0c5b520b963df2402c4e63a..8de16edfab59025e56d73a2f330861ffacbc59e9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Armor yourself in silver armor and grasp Gazkh!<br>
 (Bluish light plays across the head of the ax, clearly outlining both it and the seal emblem.)<br>
 Seal, tell me truly today if our Elrokian warriors will be victorious over the vicious creature, Sailren!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html
index 2907b4adb45abfb0f4ab5aafa1f8a82703d4407b..3ac86afcb7e9aa3cddc0ff211c801f448170b75b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4a.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4b.html">Fa-Sol-Ti-Sol-Fa!</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html
index e95eccbdcd9e2ffc1f89ea428756121945677c1a..7f62209b84d6bf25969558a90473d3aebf30407e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 From the midst of his storm of memories, Balu Kaimu has found the one that you will need most.<br>
 It comes not from an Elrokian, but is actually a memory of the ax Gazkh about its owner. It seems that Gazkh frequently communicated spiritually with its owner.<br>
 The memory ends with the Warrior's Song, an ancient Elrokian song of battle. The ending is the clearest part of the memory, so the song must have great significance.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html
index 9d18f39187b7e17d3b5da78b7fd16263e009a1ad..962bbf46682e676d869bab01c1b58ba31acc6f72 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 This melody...so similar to the one I heard before from Ulu Kaimu. It sounds like another verse of the previous melody.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-4a.html">Carefully listen to the melody.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html
index 8e951cafff78b4b26ead36631e3008febe4f286b..7690724463235cb0e1eeaaec6352c58e66ca90ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 This is all I can remember... The look on your face tells me that this memory was not really the object of your search.<br>
 Perhaps I can help. Go meet my brother, Chuta Kaimu.<br>
 You will find him at the very end of the <font color="LEVEL">southwest</font> area. I believe that he will be able to shine the light of wisdom upon you...
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html
index acaea7b0da9b39ccd279116448756792343aa3b1..740898d0cd6713f92c35cfcb27454a4f1dcf986f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 You will find Chuta Kaimu at the very end of the <font color="LEVEL">southwest</font> area.<br>
 I know my brother will shine the light of wisdom upon you...<br><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32120-5b.html">Listen to the melody's second verse once more.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html
index 5165f07315bb123a7f922a488afc4ca6d495548a..7eaa06c6779e200c3b9076c52d92de9b5c5dfcc7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32120-5b.html
@@ -1,4 +1,3 @@
-<html><body>
-Balu Kaimu:<br>
+<html><body>Balu Kaimu:<br>
 Fa-Sol-Ti-Sol-Fa!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html
index 857e1e6a1e844ea9ec120c952a71b0493c4d0636..478d12085db6205d4e17329efb7935e6e722fe27 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This is the Pillar of Wisdom known as Chuta Kaimu! Communication is not possible at the moment -- something is lacking.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html
index 456445353bbdf1aa89f616523aaea0004da3445a..c8f7172e5c51899e70e9be4234d1e26911328b33 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 To communicate with Chuta Kaimu, place your hands on the pillar and think about the question you wish to ask.<br>
 As you do so, the ancient letters moving rhythmically on the face of the pillar seem to gather around your hands. You feel a sensation of warmth.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3.html">Chuta Kaimu has recognized you.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html
index 3438178657bc69e5681bdef76d3d5dc10655b5a6..effc0386041572004aef7e9bd1b8d717daad1fef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Welcome, outsider whose fated coming has been foretold! You, and only you, are granted the privilege of gaining wisdom directly from Chuta Kaimu.<br>
 What do you seek?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3a.html">"I wish to know how the relic Gazkh is connected to the strange happenings on this island."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html
index 93233a6600e9ddc99f1ab4f00a5ef573903c4341..56195c553c0e4d153994213a3919064d4caf9de9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Instead of answering, the stone surface of the pillar seems to shimmer as words appear, forming a phrase that seems almost slightly raised, like button. Push on it gently.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3b.html">Warrior song.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html
index 0d5ee4bb78cf712e35fe87aa7192c8949fc366e8..3acaf4e8db1f15d25007a877ae7cae163190a704 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The dinosaurs closed ranks and resisted our attack.<br>
 Blood of both men and beast stain the silver armor of the Elrokian warriors.<br>
 But we are Gazkhs! Mother Shilen bestowed on us the power to seal and ordered us to serve the Elroki tribe.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html
index 763227e040b40dab641c749a335d32e8bf6cd498..7f352ed855350d4c0abcf231d6b8bf0163e45c47 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3c.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The bravest of the Elrokian warriors, my master!<br>
 My duty is to defend you from Sailren's claws, but you are wounded -- you fall!<br>
 Your lifeless hand opens, and Gazkh falls to the ground, no longer a warrior's weapon.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html
index 5bc0365b7b840ab04d67ed9c6674ad1221f625b5..3a3383c1f956e9f50007e5f7f14dccf7fdba4af1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3d.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Mother Shilen, I implore you!<br>
 Before my life ends in sorrow for my master's death,<br>
 Before I am destroyed by the wrath of Sailren,<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html
index cac008845e3831fbcb46df3012d91e71d32a6964..7fe0885e610bdb40a8080596653c9e92158a131c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-3e.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Chuta Kaimu awaits your reaction after it has finished searching for Gazkh.and.abnormal.phenomena.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-3a.html">It seems like its search has been completed. Try to communicate with it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html
index 0c304d8a5b918a737d5c17c08c7577d07c2ec3bc..0dfbef34ebe7c566c752d0286cce7bda2f01aa0d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 My hero, my master!<br>
 Should my spirit ever return here, gather my shattered body and sing to me the warrior song of old.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4a.html">As the letters on the Pillar of Wisdom are reorganized, you hear a stirring, almost sad melody.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html
index b773d4c3076984973b5cf248f70ecb2654c047a8..403c41a09ff7771b294ba714344778c703886250 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4a.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4b.html">Sol-Fa-Mi-Fa-Mi!</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html
index c757643dcc4157a938172a11d51de0ec1fada336..20d4d1d117bac7316e5cfcb10654cab1031738a2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This fragment of Gazkh floods me with its suffering! The pain!<br>
 Another memory surfaces!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4c.html">The letters on the pillar spell out the phrase "Warrior's Grave."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html
index 3025293a768539baf71ee0a37ef7e2f0cc59e4d2..9e01f0400ae39f1af57e972e25116e3e86b15c9f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 With my body, the sacrifice of other Gazkhs, and the efforts of Shilen, we locked Sailren deep in the Lost Nest.<br>
 But our shattered fragments are now buried in the cold ground or lodged in the skins of the dinosaurs themselves, and the magical seal has failed.<br>
 With it, the power to contain the evil is failing.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html
index 5b526a1d379631e722a90c67ac9fbafb3b47e584..58e51d7e29eb4b9002e0a2ecae54867b2a7ba412 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4d.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 O Shilen!<br>
 Let this broken sentinel return to its master's side!<br>
 Travel to a place where the thick trees lean against a cliff and hold their hands together.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html
index bb82f8c67994a19428318b4cb2f229bda1189f08..b2e7d003c7a41021ac7a75165ef1214271adddf7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-4e.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 The melody sounds similar to the one that Balu Kaimu sang. Perhaps it is the next verse of the song; given its similarity to the other melody, it should be easy to memorize.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32121-4a.html">Listen to the melody.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html
index 32bd2aa2be7bcb3c961a3d6af01b35098b27ec7e..2c2693788104138c5b74189f0659121810e4d64b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Here is the wisdom that you seek.<br>
 Outsider of fate, Shilen's will is that you now travel to the <font color="LEVEL">Warrior's Grave</font> and pray over it with a true heart. Then you will receive what you require.<br>
 The grave lies at <font color="LEVEL">the end of the southwest</font> area. Take this fragment of Gazkh that you showed me, whose memories have revealed this wisdom to me.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html
index 1be6bdc1d1a461ece9bd57a1f59f5d0bb0b3f109..251cf2accbe289fe20ecae2961cd6edb4565dd0b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5a.html
@@ -1,5 +1,4 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 This is all the wisdom I can share with you.<br>
 Follow this road to the <font color="LEVEL">Warrior's Grave</font> at the southwest end.<br>
 Once there, pray for his soul and you may receive what you require. If necessary, place the Gazkh fragment on the Warrior's Grave.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html
index 521a8e6cf26181b3e42ebdd2e59fb1a7c4a58a29..a9a320c294ade8fc5ff15fb06b626004303da1de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32121-5b.html
@@ -1,4 +1,3 @@
-<html><body>
-Chuta Kaimu:<br>
+<html><body>Chuta Kaimu:<br>
 Sol-Fa-Mi-Fa-Mi!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html
index b0e921bb6f941a9570a68bb58a88c5931c4fbf79..89c9d7a462a466982a3fc9e4b31612ee84ba0ef3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-1.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 It appears to be a grave. But who would be buried in such a remote place? From its neglected appearance, it's clear that no one has visited here for a long time...but you have the sense the grave is the final resting place of a noble soul.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html
index 1ab0e60ae8f20a1e28b29beedde3865aa832be9b..95c48e507c29c0f322ea775c7d36f918ccaa97ed 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Judging from its location, this must be the warrior's grave that Chuta Kaimu told you about.<br>
 There must certainly be a story about the unknown warrior whose remains are buried here.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2a.html">Pray for the warrior's soul.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html
index 68458c19b009c25ed1c683ccab56e9a0965827f5..cd3c63bf23bc3cac428d5fb596718bb255defaf8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 You conclude your prayer for the unknown soul buried here.<br>
 Suddenly, a hazy figure appears above the battered gravestone! Looking closely, you see the ghostly figure of an Elrokian warrior. Could it be the spirit of the person buried in this lost grave?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2b.html">Try speaking to it.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html
index 90b107cdaa0d6883a7784709a65d14e2c6892a75..95472f19e488c1acc30741475a136a224f3a5e12 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Stranger, why have you come to this forgotten place? Why do you raise up your voice in prayer?<br>
 Your desire to see me was so strong that it called to me across the black chasm of death, summoning me back to the world of men. What do you seek here?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2c.html">"I have been told that I might gain the wisdom I seek by praying here."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html
index 03fff9a97efee37cfd8177c8e92485351bd09b19..4c86954c46c01a8793233b657c08e66ef87f8c91 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2c.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 What manner of wisdom do you seek, that you should venture so far from the safety of home and hearth? I see it is no trivial whim that brings you here, but that you have been entrusted with a most important task...<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2d.html">"I have heard that this item was once yours. Is that true?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html
index 8c6419a70b2aeea0bb3caaa1e5378016059c883a..ed7e02eed750226f71ecfdfb8b06fd472a14b42c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2d.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 I perceive a metal fragment chipped from a blunt weapon...<br>
 Wait... What is this symbol?<br>
 Ah! This is a fragment of Gazkh!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html
index d650dee8c075a71b48188140b43b67c8979e65d9..eaac79aaf68a3df21f0ffd88ee19143e3cbccfaa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2e.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Yes, now that I see it clearly, I certainly recognize it. Ah, Gazkh! From the time Shilen bequeathed it to me it never left my side, not even in slumber. Even after death, I wandered for a time searching for it. And now I see that, like me, it is only a broken remnant of what it was.<br>
 This is truly a bittersweet reunion. The memories rush back... But alas! Those times are gone, never to return.<br>
 But how is it that a stranger to these lands should bring this here, you who are not even an Elrokian warrior?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html
index 5cfd8eb202ae4c70c251b6586c570223d8378b8b..9762d097642d0245a458925f8db55a02550157a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2f.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 I understand your amazement, but such things are possible.<br>
 The objects upon which Shilen bestowed the power to seal often were also granted awareness and will.<br>
 Gazkh was created to control unstable dinosaurs through a powerful mystic seal, and it became more than a weapon -- it was given life.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html
index 35c14054946512e67eafc0e09ffcecc1f4fedf6e..07b07db3081a9737071dc560dfd854a551cd8ffe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2g.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The power to seal would be dispersed and the weapon thrown into the sea. In that way, Gazkh's suffering would be ended and its legacy preserved. Were that not to happen, Gazkh might become a burden to the tribe...or worse.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2h.html">"That's exactly what I wanted to ask about. What kind of damage could be inflicted by a Gazkh fragment that was not released properly from the power of seal?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html
index f257165069bb9b68b492eee9db0d2bbc7d6bcc11..f4c32fca293fc88f81e3f4da883ab0c3c1606863 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2h.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 What do you mean?!<br>
 Are you saying that in the final battle against Sailren, Gazkh was shattered in the supreme effort to seal the creature?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2i.html">"I heard that at that time, the goddess Shilen used the power of the Gazkh to seal Sailren."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html
index 3ff31e119a2d2db4e3ce412e1b26992b31b85759..6ecdedfe83e6bdeae75546048b1694f14b17d55a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2i.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Ah, that it came to that! Glad I am that I did not live to see those dark days, or the dismal fate of my friend and weapon!<br>
 How Gazkh must have suffered through the long years, broken, abandoned and forgotten by men! That pain likely became like poison to anyone who touched any of the fragments.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2j.html">"Could this poison change people's personalities, causing them to become violent?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html
index 23ea0bae56a3a3fce82d01b397351bc487a3035c..8b365a220868166cfed5bfd4b568a16976c95c37 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2j.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 No. As far as I know, it is impossible for a Gazkh to use up all of its strength...<br>
 But why do you ask such things?<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2k.html">"I'm investigating a link between Gazkh and strange phenomena occurring in the Elrokian village."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html
index ee14140615d8bbbb33821f0e0492c1b41db77d42..a2f1aa1cea8bd03c77da7fc2b9cf454d5b512980 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2k.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The Elrokian village... You say that my descendants are growing more violent?<br>
 Hmm... If I surmise correctly, then the phenomena are... Oh no!<br>
 Stranger, we haven't much time!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html
index 0275c6171e01377c9f823ac7d12df4f3e90f780e..aecbea772e6b6bf7f6dad303c467f7faf0246f05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-2l.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Ah, this is a fragment of the sacred ax Gazkh, given into my hand by my mother, Shilen!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-2e.html">"So this is a part of your old ax?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html
index b138e42302cffc87318298b573e5aca932866e70..533a3b536b9b8d275561cf9a045eb1b9878479e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 What you have seen are signs of the Sirens awakening, throwing off the power of the seal! Sirens are filled with wickedness and death, and even have the ability to influence the thoughts and actions of others -- even possess their spirits! It was that ability that led many Elrokian warriors to an ignoble death while I lived.<br>
 Unless this awakening is prevented, the entire island will succumb to the Sirens' chaos.<br>
 There is no time to waste -- you must listen to me and heed my words. Only you can save my people!<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html
index 7cc13d0386290a73e5f21cb05c4dd03431683a88..44067bc45ce62e51777c364655590063fefa2773 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The only hope is for you to become an Elrokian warrior, the one destined to wield Gazkh!<br>
 But wait! Gazkh is no toy to be picked up on a whim. It is as dangerous as a serpent, as powerful as fire itself! You must prove yourself worthy to be its owner.<br>
 Stranger, I see that you are already wise and brave. But that alone is not enough. If you wish to travel this path, there is one more task you must perform.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html
index eab4c4af884348246686525c522ed6bd16c0b457..d8c83e7d44cd267f0939c8d457f4c4fe6021f5a5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-3b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The Sirens possess more than simply physical powers; they also possess psychic abilities. In the past, they could impose their wills on others, forcing them to do their bidding. Without Shilen and her mighty Elrokian warriors, this island is doomed...unless you can prevent it.<br>
 Hear my words!<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-3a.html">Listen.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html
index f8f6b1058fb2a7d9ef0435332e4e196724bbb91b..0bbb6f96919d2370747027c524fb999d25f0e84a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 There is no time to give you all the details now -- they can wait until the first step is finished.<br>
 First, you must retrieve my ashes from this grave. A memorial ceremony will prepare my remains; sing the <font color="LEVEL">Warrior Song</font> that inspired countless Elrokian warriors as they prepared for battle in the days of old. Summoned by that old tune, my bones will rouse themselves from their long slumber and emerge.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4a.html">"I don't know that song very well."</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html
index 8528135f49fc50c4ba8fa3b670c6857f70c8ce00..a1bfff5bfa20c9ebbab3e40f760aa19321259656 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Have you not heard that ancient song, with its sweet but sorrowful melody?<br>
 You know so much about the Elroki tribe -- I cannot believe no one has taught it to you.<br>
 Search your memory! If you truly do not know it, you must search out someone who can teach it to you; sadly, I am prohibited from helping you learn it.
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html
index c627ccff10c4c6e5bdb08dd005f2a244e2bb834d..ec67c0c3d207f2713cc6163ab68950a22b658f62 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Good!<br>
 Remember, the warrior song contains 3 verses. The memorial ceremony can be completed only when you perfectly sing every single scale of each verse.<br>
 Are you ready?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html
index a5bec07404a183702eabcfce2d61f7634c26101d..fc167f975643a8089ce6572d7b97c7cf4d0d3050 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4c.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the first note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 DO_One">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4d.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html
index 78d596aebd62319505a460d18e152bc37ce61aa4..8fc96c79b16dd593bc37a5acb3a55d40b048574a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4d.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4e.html">You have entered the first note of the first verse. Please enter the second note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html
index ccdc80208d6ff5d62c0b2e63c87afb507bf34453..6d1798c0bc2fee66fb62e7d7a467155fde2bbfc7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4e.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the second note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4f.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4f.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html
index b39660560d38010c96bfef723b7b07b1fad1a927..e4e4a9171907c53fcb3f4983a57de94156a942b7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4f.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4g.html">You have entered the second note of the first verse. Please enter the third note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html
index e6cac90548e9950157ea46f5a627688236858e4b..6aa7454ad5b819bcf3ca50983cd081dd985f92cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4g.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the third note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4h.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4h.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html
index bd4f1cae398ddb9c47092f2b1256db834a2fdfd0..496a4095b364dbab6c09cfe8071dcb0c1de49103 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4h.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4i.html">You have entered the third note of the first verse. Please enter the fourth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html
index e5e1529a892e6a568470b4d8534ed4e7ed757fe8..108795c99d6ede0cf94833ebc6215f6d72119e51 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4i.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fourth note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4j.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4j.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html
index 676eab3f3a4439678b70506f1ff4014d40f2c523..1ce0bf38602adc9f272ea49b04a48a9487b8e802 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4j.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4k.html">You have entered the fourth note of the first verse. Please enter the fifth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html
index dd6f2277c898e091acc6793614674a63bce66b82..3a2d1bee499465994b555c6ce713d6919f705d63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4k.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fifth note of the first verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4l.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4l.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html
index 3888220359995803ce5f862db5b3d2f7b6c8aa9a..bb97178490769218d905ed2a2983a92b6555c262 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4l.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4m.html">Part of the first verse is incorrect. Please enter the notes again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html
index 04b422304bb36845bb21354d23352d5c3a021b04..e086ae7b1ca2126400f837d0af488b462197175e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4m.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 It is not a complex melody, but perhaps an outsider such as yourself finds it more difficult to sing than a born Elrokian warrior who has heard it from birth. Concentrate! You must try again -- the fate of this island depends on it!<br>
 Remember, you must perfectly sing every single scale of each of the 3 verses.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-4c.html">Sing the warrior song again.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html
index d96ce509911b475b66060597d428559b0df0829d..ed3df48891cf6708c8d0b29739692c6083c53c36 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-4n.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5.html">You have entered the first verse of the warrior song correctly. Please sing the second verse.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html
index 570fcdee041dcec22bb19888389a47df50e89974..44b78be902d75b389c329fae66279de945d8ab55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the first note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5a.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5a.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html
index 2370ff5e8db1bfaa399d9233b863722423986e68..f8bd7b2b040e36260d6a1bc2ebf1df3f219283be 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5a.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5b.html">You have entered the first note of the second verse. Please enter the second note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html
index 34258d62fc6956d32a09632b48428a00c1138b90..7531e85a25eedbf2ab92482475216815bc47f08f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the second note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5c.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5c.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html
index 09f16289d8657650d2ba45ab8f4363490fb4e0de..6e2f3c390f6b6d82ea6f951dfb877279c5193530 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5c.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5d.html">You have entered the second note of the second verse. Please enter the third note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html
index ec7b97127f455bc351f0e1c981d81d5ff7eafe00..22996d04a3845cacbc110e5a5858c1f07b9174a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5d.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the third note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5e.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5e.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html
index a44313a3ffda937bb86cfd0d8cd35ce9ced88cd4..214b73ad88864b77344334eb6239f73d086a6e76 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5e.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5f.html">You have entered the third note of the second verse. Please enter the fourth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html
index 4e21d7b1e95680647b8340b40afe009d4be3251d..c8c83124cdda0e8bffea80bc58e44fee57112e84 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5f.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fourth note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5g.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5g.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html
index 2e7f6f4b1c355d914ece3d5a3a90b8bb4212d6e9..2d909498269d11734902781a20c79aef46f17d71 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5g.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5h.html">You have entered the fourth note of the second verse. Please enter the fifth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html
index 8d93f05c4d5c3e1909e4705e311f57c9886a95c2..c14632e897c13e583cb0964e3adbfa84fc01a18a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5h.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fifth note of the second verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5i.html">Re</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5i.html">Mi</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html
index 2dcbf9c04a2aa064cdf40d5fb12c88310157ff95..b3a34bb9b4549b70020c44e13cf2aecd9206af67 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5i.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-5.html">Part of the second verse is incorrect. Please enter the notes again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html
index d8088b6e6bf6b7f5ce9a48a0087451a4864ff7bc..1f9df6dc9d6112a7710dc58c38be7bf1892a3fe8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-5j.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6.html">You have entered the second verse of the warrior song correctly. Please move on to the third verse.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html
index f84cfe54dbc52c861e3d0b6a14a26f23f2a2b43b..0ede7310364cb73e8f26f906f99d133700bbd436 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the first note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6a.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6a.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html
index 2b9d3fc0d839ee401c6eb35e4c49ac8f0aaf208b..5692cea05474c55b98f8e8a07a0589a572dc27a3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6a.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6b.html">You have entered the first note of the third verse. Please enter the second note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html
index 8a948e77655e46658ecb34243f100a380734a3ac..ebbae317ac8bb5cc78ee8e07f8b97a069219ac80 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the second note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6c.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6c.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html
index 387f590f4669a5e04fbfdc1802a3067f3c78b388..de743def4fd845c901053675df2fc609fc6ca480 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6c.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6d.html">You have entered the second note of the third verse. Please enter the third note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html
index 902d02ffda2be74664871d7df64a106d53fd522d..72fa6b3f1abf960f830e73b037a9260c2455b823 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6d.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the third note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6e.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6e.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html
index 652277200b8f79b93bab9298b48b43c0b181ae38..7c775ad794a02384eaab8da2c591a2995855228a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6e.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6f.html">You have entered the third note of the third verse. Please enter the fourth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html
index a0477ab6756b610cee996a8d887ffaf28cc10c6e..9d68a430fa621fb50f28d738aea3375ce2704b59 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6f.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fourth note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6g.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6g.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html
index 3da90df2f0457bd7f8ca27e258378eb198093733..ccdb4bfec51a4675a4a10619c0c671357c69d193 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6g.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6h.html">You have entered the fourth note of the third verse. Please enter the fifth note.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html
index fb96ef50f3ed94bd5b5e117d753cf3465f1db662..6b09f5aa67e430b1062e0da3b8478f35fba862f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6h.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <font color="LEVEL">Please press the fifth note of the third verse.</font><br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6i.html">Do</a>&nbsp;&nbsp;&nbsp;
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6i.html">Re</a>&nbsp;&nbsp;&nbsp;
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html
index f5a97b3741ddb677b3104a1381778ba69d72cc35..2032ce66d05c6df3c16ab21eee61b726adb9eacf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6i.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-6.html">Part of the third verse is incorrect. Please enter the notes again.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html
index 953ba05c138c1250853c43614d89de97aea2b0e5..b310ee28900fe4e4b3b0fde4a86cb35d56bcb1d2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-6j.html
@@ -1,4 +1,3 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7.html">You have entered the third verse of the warrior song correctly.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html
index 4a75cbd31c11a0cae74174406f3b133e56c842d3..abdae574cd1c4c7744de398daf08f877acf50ca9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 You have successfully completed the memorial service by singing the <font color="LEVEL">Warrior's Song</font> correctly.<br>
 Suddenly, you hear an answering echo of the song all around you. Almost delicately, a small cloud of dust rises from the grave. The cloud coalesces in mid-air, then moves toward you and gently settles in your pocket.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7a.html">"Are these your ashes?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html
index 13d03db99950ef3223b814b356915e046b953866..4e0df0299e293ee0699075c58b8e48b378848105 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7a.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Yes, these are all that remains of my mortal body, summoned forth from their resting place by the power of your Warrior's Song to perform one final duty.<br>
 As you take these ashes, accept my spirit! We are now linked, you and I. Take these ashes and go to the end of the <font color="LEVEL">southeast</font> area. It was there that Sailren was supposedly sealed. Examine the area carefully for the seal stone; it should be there as well.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-8.html">"What seal stone are you talking about?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html
index 0585567590ed63790804da985947821e1258a6ec..e7be3110dc8b1f00a7a8c111b97785e9007b6ff0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-7b.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 You obtained ashes from the Warrior's Grave after successfully completing the memorial service.<br>
 <a action="bypass -h Quest Q00126_TheNameOfEvil2 32122-7a.html">"Are these the Elrokian warrior's ashes?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html
index 28db387329df20cbe991aa3d1a6eb7a43054dc69..1c7e7e2b6a212e5e67109a3aab7d2f3aa1823eda 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-8.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 The seal stone is the most powerful of its kind in the Lost Nest, keeping both man and dinosaur apart from each other.<br>
 It will likely possess some sort of unique shape; I doubt you will have trouble recognizing it when you see it.<br>
 Deposit my ashes on the stone and you will learn how to wield Gazkh. The seal stone may also have other information we need to stop Sailren from destroying the island.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html
index 841239e3d8a0a7c4208d348ba8fb3ee63285a452..8a431a72a46a6c7ebba3fcf2223735df5e705485 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00126_TheNameOfEvil2/32122-9.html
@@ -1,5 +1,4 @@
-<html><body>
-Warrior's Grave:<br>
+<html><body>Warrior's Grave:<br>
 Why haven't you left?<br>
 Take these ashes and travel <font color="LEVEL">southeast</font>. The seal stone that imprisons Sailren should be in that area -- find it and deposit the ashes on it and you will discover how to wield Gazkh.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html
index e73bbdc73aa3df2cabee9c92a0548b278758626e..c50d5fbacad3f3572199fa919b21e83ce151a1cd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00130_PathToHellbound/30612-07.html
@@ -1,4 +1,4 @@
 <html><body>Elder Casian:<br>
 I thought I already told you what to do -- why have you come back to see me?<br>
-<a action="bypass -h Quest Q00130_PathToHellbound 30612-08.html">"I need your Blue Crystal." </a>
+<a action="bypass -h Quest Q00130_PathToHellbound 30612-08.html">"I need your Blue Crystal."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm
index 565e90cc1707e846b29019eb09c01e1444f03af5..779ebfeaa727e98be6e98829a01522b39f170b06 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-01.htm
@@ -1,8 +1,7 @@
 <html><body>Priest Kanis:<br>
 On the day of the attack on the Crystal Oracle, the Oracle's Shamaness was also lost.<br>
 After much effort, I was finally able to determine her whereabouts.<br>
-But my skill is insufficient to defeat the monster that guards her.<br>
-<br>
+But my skill is insufficient to defeat the monster that guards her.<br><br>
 I need the help of an experienced adventurer.<br>
 <a action="bypass -h Quest Q00131_BirdInACage 32264-04.html">"I will help."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html
index a4ce2b3760e708d1eceaa862b018c772b1d53ec8..27d7c99e887a69bc43547a16baadcdbac8ff0f53 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-13.html
@@ -1,6 +1,5 @@
 <html><body>Priest Kanis:<br>
-Then please make the necessary preparations.<br>
-<br>
+Then please make the necessary preparations.<br><br>
 Depart once you are ready to rescue the Shamaness from the <font color="LEVEL">Water Dragon's Cave beneath the Crystal Oracle</font>.<br>
 <a action="bypass -h Quest Q00131_BirdInACage 32264-14.html">"Have you learned anything else about the Water Dragon's Cave?"</a><br>
 <a action="bypass -h Quest Q00131_BirdInACage 32264-15.html">"I will depart now."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html
index b28a2a6b1f284ec964aacd8ba9f90a33edf9f91f..410272ef4f69c5681b1cc1d369efaede847b87d5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-02.html
@@ -1,11 +1,8 @@
 <html><body>Water Dragon's Shamaness Parme:<br>
 (Suddenly, an ethereal and sorrowful melody begins to flow from the Echo Crystal you received from Kanis.<br>
-The Shamaness' body is engulfed in light, and her eyes come back into focus as she clutches her head and shrieks in pain.<br>
-<br>
-A moment later...<br>
-<br>
-She seems to recover, although still appears somewhat disoriented.)<br>
-<br>
+The Shamaness' body is engulfed in light, and her eyes come back into focus as she clutches her head and shrieks in pain.<br><br>
+A moment later...<br><br>
+She seems to recover, although still appears somewhat disoriented.)<br><br>
 Wh...who...are you?<br>
 And where...am I?<br>
 <a action="bypass -h Quest Q00131_BirdInACage 32271-03.html">Explain what happened.</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html
index b459039e4e5192c85f55d98187c664ef33839383..42787084e572b0b8815ee8709f5f2dcd97b75a38 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32271-04.html
@@ -1,6 +1,5 @@
 <html><body>Water Dragon's Shamaness Parme:<br>
 While being teleported through the power of the Shamaness, you hear her final whisper in your ear:<br>
-The name of the one who destroyed the Oracle and trapped me in this place is...<br>
-<br>
+The name of the one who destroyed the Oracle and trapped me in this place is...<br><br>
 Be...le...th...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html
index d515cc65d06f61c4dfa61909205abf652975675a..2ef2b5442e2e323a5ffba6f78ac68d5d0114e8ef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-03.html
@@ -2,5 +2,5 @@
 Oh, you're here for Kanis, are you?<br>
 My apologies, but can I know that for sure?<br>
 My enemies would stop at nothing to get what I'm working on at the moment, and I really can't be too careful...<br>
-<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-05.html"> Give the refined crystal samples from Kanis.</a>
+<a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-05.html">Give the refined crystal samples from Kanis.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html
index 53ffdf0d0346b6f5870b39588fd717ef2b4340d9..b7d905bc8af8fdbaccd400462ee0d14e3e0e6e00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-04.html
@@ -1,7 +1,6 @@
 <html><body>Galate:<br>
 Hmm, what have we here? Oh, well, this certainly proves you are who you say you are, doesn't it?<br>
 I'm sorry to have doubted you, but I'm sure you understand my predicament.<br>
-Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br>
-<br>
+Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br><br>
 <a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-06.html">I heard that there's a way to get onto Hellbound Island without Beleth detecting it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html
index 53ffdf0d0346b6f5870b39588fd717ef2b4340d9..b7d905bc8af8fdbaccd400462ee0d14e3e0e6e00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-05.html
@@ -1,7 +1,6 @@
 <html><body>Galate:<br>
 Hmm, what have we here? Oh, well, this certainly proves you are who you say you are, doesn't it?<br>
 I'm sorry to have doubted you, but I'm sure you understand my predicament.<br>
-Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br>
-<br>
+Still, only a priest at a crystal oracle could craft a refined crystal sample like this.<br><br>
 <a action="bypass -h Quest Q00133_ThatsBloodyHot 32292-06.html">I heard that there's a way to get onto Hellbound Island without Beleth detecting it.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html
index e58e6a5df88b92a512af3d2b32975bab15e6a078..07ce7f7d89a44ec21440725d1415720bfb050601 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-06.html
@@ -3,8 +3,6 @@ Yes... If you inject the energy from the refined crystal sample you just gave me
 (Galate activates the magical equipment using the refined crystal sample.)<br>
 Ah! You can safely move onto Hellbound Island now.<br>
 Here, take this as a small token of my appreciation...<br>
-Thank you very much.<br>
-<br>
-<br>
+Thank you very much.<br><br><br>
 If you want to go to Hellbound Island, please come see me.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html
index 457316fbd849299ec95355e3dac7ef49a798e108..ff41d1f180bc819deecb6140bbf931febc8a1f26 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00133_ThatsBloodyHot/32292-07.html
@@ -5,9 +5,7 @@ Once the device is fully charged by this high entropy energy, it will allow you
 Now the equipment is activated...<br>
 It can now retain high entropy energy.<br>
 This is entirely due to your valiant efforts in delivering the Refined Crystal Sample to me.<br>
-Thank you very much -- we are in your debt.<br>
-<br>
-<br>
+Thank you very much -- we are in your debt.<br><br><br>
 Now, we must collect all the crystals possible from the lake below the Crystal Oracle in order to focus their combined energy... It will be a dangerous task, so I hope some more experienced adventurers will lend me their assistance...<br>
 (Galate's whispered plea is clear -- why not help her with this?)
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html
index 6a08b5f8148e6b2cbbf2f6bcd14a704c59ce458c..f71c326296213b5f04d8009bf415615277b4b833 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00137_TempleChampionPart1/30070-06.html
@@ -1,5 +1,6 @@
 <html><body>High Priest Sylvain:<br>
-Correct!<br>We will move on to the final question.<br>
+Correct!<br>
+We will move on to the final question.<br>
 How should political and military power, currently fragmented throughout this chaotic continent, best be concentrated and used?<br>
 <a action="bypass -h Quest Q00137_TempleChampionPart1 30070-04.html">"The power should be in the hands of adventurers."</a><br>
 <a action="bypass -h Quest Q00137_TempleChampionPart1 30070-04.html">"The power should be balanced by distributing it among the various races."</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html
index 7c32a461aef9c0b5b0475cc5ab0175fe115bbff8..c90b40dcf65c87ede8edb8eb8f8a4d36fafb5bf4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00162_CurseOfTheUndergroundFortress/30147-06.html
@@ -1,4 +1,4 @@
 <html><body>Trader Unoren:<br>
 Thank you. Now all that is left is to figure out the origin of the black magic energy from the fortress. My old friend Magister Esrandell will also thank you, I'm sure. Please pray that we may send the souls of my fallen fellows into the arms of Eva.<br>
-Please, take this. This is in gratitude for your work to bring eternal peace to our brothers who died for the future of our race. May honor and the spirits of the forest guide you on your path.<br>
+Please, take this. This is in gratitude for your work to bring eternal peace to our brothers who died for the future of our race. May honor and the spirits of the forest guide you on your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm
index 48438353fbcb76752b2e2ba64a5c7caae58ab067..0bba125dc58f074eb299b6423ee16c337a00fac1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm
@@ -1,2 +1,4 @@
 <html><body>Sentry Jenna:<br>
-Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>To meet<font color="LEVEL"> Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.</body></html>
\ No newline at end of file
+Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>
+To meet <font color="LEVEL">Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.
+</body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm
index 1c3d2434c7d214a3c2717e026bedb2df0e5ad650..9542f736083bc5fa1d21ae7d97e85324a8200d04 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00170_DangerousSeduction/30305-01.htm
@@ -1,5 +1,5 @@
 <html><body>Tetrarch Vellior:<br>
 Have you ever suffered the pain of not being able to sleep? I have lately been plagued every night by <font color="LEVEL">bad dreams</font>. Every night a beautiful woman with fair skin white as snow and hair black as ebony comes to my side and places her blood-red lips near my ear, speaking horrendous and unspeakable things with a hissing voice like a snake that makes my insides burn ...<br>
-The strangest thing is, when I wake up, I cannot remember any of her terrifying, chilling stories. I have called upon all of my magic knowledge, but I have yet to find out the identity of the culprit responsible for sending a devil into my dreams. But I have been able to find out the identity of the monster that appears in my nightmare. It is the <font color="LEVEL">succubus</font> named<font color="LEVEL"> Merkenis</font>, who makes her home inside of the abandoned School of Dark Arts. I do not know what her purpose is, but I want to escape from this cursed nightmare as soon as I can. Won't you put an end to this spiteful monster for me?<br>
+The strangest thing is, when I wake up, I cannot remember any of her terrifying, chilling stories. I have called upon all of my magic knowledge, but I have yet to find out the identity of the culprit responsible for sending a devil into my dreams. But I have been able to find out the identity of the monster that appears in my nightmare. It is the <font color="LEVEL">succubus</font> named <font color="LEVEL">Merkenis</font>, who makes her home inside of the abandoned School of Dark Arts. I do not know what her purpose is, but I want to escape from this cursed nightmare as soon as I can. Won't you put an end to this spiteful monster for me?<br>
 <a action="bypass -h Quest Q00170_DangerousSeduction 30305-04.htm">Say you will get rid of the nightmare for him</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html
index 1d61bd78c7e992eff80bae1a4e6a15f80bd5c6db..b28d0fa82856d9430bd530f237e38c56a7c16065 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00173_ToTheIsleOfSouls/30097-05.html
@@ -1,5 +1,5 @@
 <html><body>Trader Galladucci:<br>
 Did you check the Magic Sword Hilt carefully? Well, well, thank you. You performed impressively!<br>
 Giran is a big town, you know, filled with all sorts of activities. You'll also meet all types of people, so mind your manners! Now that you've seen a bit of it, what do you think so far?<br>
-<a action="bypass -h Quest Q00173_ToTheIsleOfSouls 30097-06.html"> "It's great, but I miss my village."</a>
+<a action="bypass -h Quest Q00173_ToTheIsleOfSouls 30097-06.html">"It's great, but I miss my village."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html
index 709b3179435838f1895d518326a8a597c12adcdc..b73a9701c7ad1e390ba7605bed0e256f916b4aff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Hollint:<br>
-Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>What brings you to me today?<br>
+Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>
+What brings you to me today?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30191-02.html">"Croop has asked me to organize a service for his cousin. Here's his letter."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html
index e6cced33a8a4bf7ae310f7b95c8ab7bbcb9f1ecb..748cc42639a74d9f0ac97bb8a5c804a5b55d2489 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Hollint:<br>
-Hmm... young Jacob has been killed? This is grave news indeed. Something needs to be done before the spreading fear becomes even more tangible.<br>Of course, I'll set about preparing the Temple as per Croop's instructions. There was also a matter of prize reward I believe Croop had me set aside for you?<br>
+Hmm... young Jacob has been killed? This is grave news indeed. Something needs to be done before the spreading fear becomes even more tangible.<br>
+Of course, I'll set about preparing the Temple as per Croop's instructions. There was also a matter of prize reward I believe Croop had me set aside for you?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt reward">"Yes, thank you."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html
index c4d87b5c53882fef4d24528d224ca1c8b6041e70..3b0ce037470d434888005c471ef508195cbbe1be 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Hollint:<br>
-Here you are then. I hope it's sufficient for the tasks you undertook.<br>Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work.
+Here you are then. I hope it's sufficient for the tasks you undertook.<br>
+Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html
index cba2b4e3d0ae682fe877fc27e8a009cce69a665d..45e2b8099e729bbd85578933fdb10c9873965f00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html
@@ -1,4 +1,7 @@
 <html><body>Guard Hector:<br>
-Here about the murderer aren't you?<br>Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br>
+Here about the murderer aren't you?<br>
+Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>
+Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>
+Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-02.html">"This is different. I've this letter for you."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html
index d07c74cb72f0fa614cb8aa221ddd099eaedef6bb..5b01e119dbd53bdd68cf96e374c290d7dce9b4a7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html
@@ -1,4 +1,7 @@
 <html><body>Guard Hector:<br>
-A letter? Pass it here then....<br>(He silently reads the letter.)<br>Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br>
+A letter? Pass it here then....<br>
+(He silently reads the letter.)<br>
+Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>
+The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-03.html">"So you don't know anything yourself? Where's Stan?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html
index 8a1a9515094611425b7a24804025a3042738551e..6f619c9383dd92c7ecda7aa8ed16c0d9888c0037 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html
@@ -1,3 +1,6 @@
 <html><body>Guard Hector:<br>
-<font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>Anyway, enough of that. You go see Stan.
+<font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>
+Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>
+Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>
+Anyway, enough of that. You go see Stan.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html
index 9f0335ff73f184e84b90ae8f4422457fec0992cf..cefb644e67861f6507619e1fe926cdcce2716ec1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html
@@ -1,4 +1,6 @@
 <html><body>Guard Stan:<br>
-ARGH!<br>What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>What's wrong with you? And what do you want?<br>
+ARGH!<br>
+What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>
+What's wrong with you? And what do you want?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-02.html">"Hector sent me. I'm here about the thing you saw."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html
index 8232a290d45b27fe2c951f9c1fe7bfb314b9f609..dd5d73ab6af0dc5b1381c287cb83a7122eddaff0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html
@@ -1,4 +1,6 @@
 <html><body>Guard Stan:<br>
-Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>But you know what? Maybe it was nothing. Thought about that?<br>
+Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>
+Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>
+But you know what? Maybe it was nothing. Thought about that?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-03.html">"Well, no actually. What exactly did you see?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
index 3277c67d2814758c327532f2c7ff7af428eaf34c..4f35540196dd993220abbd9b194a7b9eecd04b7d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
@@ -1,4 +1,6 @@
 <html><body>Guard Stan:<br>
-I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br>
+I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>
+Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>
+Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-04.html">"If you say so. Where was this exactly?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html
index 1723e858601a583312bee09d8226a35601bfa796..482930d48522b4250133b9e8add95a51819965f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html
@@ -1,3 +1,6 @@
 <html><body>Guard Stan:<br>
-Why? You're not... you're not thinking of going there are you?<br>But there's nothing there... and if there WAS something there then it's not something you'll want to sit down and share stories with, trust me.<br>Anyway, the <font color="LEVEL">area East of Oren Castle</font> is fairly unspectacular. Nothing there you'd want to see, and... oh. I just told you where to go, didn't I?<br>Bah. Go then! See if I care! If you come back inside-out, then I ain't gonna fix you!
+Why? You're not... you're not thinking of going there are you?<br>
+But there's nothing there... and if there WAS something there then it's not something you'll want to sit down and share stories with, trust me.<br>
+Anyway, the <font color="LEVEL">area East of Oren Castle</font> is fairly unspectacular. Nothing there you'd want to see, and... oh. I just told you where to go, didn't I?<br>
+Bah. Go then! See if I care! If you come back inside-out, then I ain't gonna fix you!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html
index cb16634df2057c174510d2fb82543cb22aefb911..dd7c5c6c1baeeb69ba6f1ba8aaa4a07f72d34aa8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html
@@ -1,3 +1,5 @@
 <html><body>Guard Stan:<br>
-You still have questions for me? I told you everything I know.<br>The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>Unless you have something else to ask me, you better get going--I'll be back on duty soon....
+You still have questions for me? I told you everything I know.<br>
+The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>
+Unless you have something else to ask me, you better get going--I'll be back on duty soon....
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm
index 424e3b79fe2cd414415f6fc9f14a42cc2bda172d..ccc773c2f60b468b331d8ffb28ac082f8eee2965 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br>
+You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>
+Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>
+Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-02.htm">"Why's it not safe?"</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
index 9662a7cec000444019e01a4771a2c7fe213f9faa..314b7f202e9ebc8201325120832b4705cf8bcf8e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br>
+Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>
+Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-03.html">"Sure."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html
index 6939c7d476c6199b8d4738ce236daaab65051ced..b62148f69b77f89d6f136f73a4f803960e84cc6e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html
@@ -1,3 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-Ach, off with ye!<br>I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>Off with ye! Go!<br>(Only charaters who are level 79 or higher may undertake this quest.)
+Ach, off with ye!<br>
+I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>
+Off with ye! Go!<br>
+(Only charaters who are level 79 or higher may undertake this quest.)
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html
index 822b3e406039152752cf3de78da38206c2f2a921..1906dbf0469884e21135222e456a70928771bdb3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Just received word that the memorial service for my poor cousin can now take place.<br>What happened to him is tragc, but I'm grateful for all that you've done for us.<br>
+Just received word that the memorial service for my poor cousin can now take place.<br>
+What happened to him is tragc, but I'm grateful for all that you've done for us.<br>
 Bless you for your kindness!
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html
index 0f766131f99f09c85346fd58b7bf746b39e8dcd3..fd6c7fdf04be0fe2f393a27767fa098df0228fc8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Thanks! You've agreed to help, so I'll tell you everything I know. But I don't want anyone else to hear this, okay?<br>Something strange is going on--I hear rumors of some <font color="LEVEL">suspicious character killing off Dwarven contractors</font>...<br>
+Thanks! You've agreed to help, so I'll tell you everything I know. But I don't want anyone else to hear this, okay?<br>
+Something strange is going on--I hear rumors of some <font color="LEVEL">suspicious character killing off Dwarven contractors</font>...<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt video">"Okay..."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html
index 8a1ee24ab6f850592ff172e1189db33f8b9c6f1b..ab8df6d0d73e0d09b85d30cec1473bb7cfe1c6de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html
@@ -1,3 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin.
+Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>
+I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>
+Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html
index dff2fc1f9702a307bdab9c61c174a9a528ad23c5..9da03bf5e0425fc2915b213b57466eabb8fbc687 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html
@@ -1,3 +1,4 @@
 <html><body>Warehouse Chief Croop:<br>
-Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste!
+Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>
+If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste!
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html
index 7b523009983ffb954be32eeaad7795382b1230a3..071383aa557d917fa78357e9ca26b1c6025a78b8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Ach! There you are! I was about ready to send someone off after YOU!<br>Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br>
+Ach! There you are! I was about ready to send someone off after YOU!<br>
+Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-10.html">"Jacob's dead, Croop. I'm sorry."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html
index 2a52514c8f7eaa8eb1579d0a4f7c7d8f15f23188..070ec6586407012f34f684b8aac7a3297494425b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>Where's the body then?<br>
+Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>
+Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>
+Where's the body then?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-11.html">"East of Oren Castle. It's in bad shape."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html
index ffaad69e3436a01c811db8650ee204dac78dc1f2..afe7ed19ad4612f30d6b7a7013027bf4ea072aa9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html
@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Bad shape? What do ye mean? Mutilated?<br>Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br>
+Bad shape? What do ye mean? Mutilated?<br>
+Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-12.html">"Here. This is his right?"</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html
index 4e54cb99f5f0877f5644181594695fb12f7c9e96..e546c192f2174b7dcaf27dba488656e022170087 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-Oh. Aye... aye it is. And this is his blood too, I suppose.<br>I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br>
+Oh. Aye... aye it is. And this is his blood too, I suppose.<br>
+I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>
+Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-13.html">"What's the job?"</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html
index 74fa2ddb9813a8bb0164f7b1e8722deadf4e4652..d4da66daf3136ecc1bdd9964b295fc02bf723e10 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html
@@ -1,4 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br>
+I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>
+Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>
+So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-14.html">"I'd be glad to help."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html
index b8db2c31338ffdb818510f0fd6df89aaa6dbf8d4..02fa0492f5b1c75c3a8e0a98405f256208bc6054 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html
@@ -1,4 +1,5 @@
 <html><body>Unidentifiable Body:<br>
-You search the body in an attempt to find out who the person was, but come up empty.<br>Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br>
+You search the body in an attempt to find out who the person was, but come up empty.<br>
+Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 32568-02.html">Prise the fingers open.</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html
index 80415bb9433e6aa7e5a6f8ad3f8783798bfc9db5..e82aa636f92cde50b466afb9e7065620abb4c8b2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html
@@ -1,3 +1,6 @@
 <html><body>Unidentifiable Body:<br>
-You force the fingers open, and find a blood-stained necklace nestled within.<br>Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>J? Jacob? Is this him?<br>Take the necklace.
+You force the fingers open, and find a blood-stained necklace nestled within.<br>
+Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>
+J? Jacob? Is this him?<br>
+Take the necklace.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html
index ead4ed45cefcdd03443c41d643e367d692ee0c16..15775ea69f0f46b844b4d376dfa8789488ca75e9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html
@@ -1,3 +1,4 @@
 <html><body>Unidentifiable Body:<br>
-You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.)
+You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>
+(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.)
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html
index 8b80e6fa34437be3ab8089420b37bc78d2188946..e44620322664333fc34373aa5ce57effbff8aaad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html
index 83fbb1aea3251958bf19b30946092621c8013c22..ba8450d1037183782afc276a4f656dfd0d0991e6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html
@@ -1,3 +1,5 @@
 <html><body>High Priest Hollint:<br>
-Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>All you need to do is bring him Jacob's necklace....
+Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>
+Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>
+All you need to do is bring him Jacob's necklace....
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html
index b82d45afc239cd0ac8e68c5518aa64cac105bce8..efef9cc4a007d9b50f9e147be1e34146467be947 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Hollint:<br>
-I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>Einhasad's grace, my child. Safe travels.
+I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>
+Einhasad's grace, my child. Safe travels.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html
index 706f7c96c507cb1c2d6e7354909ea9e9f3d515e7..79115b917c1f44feb699171ed1e378af2441b249 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html
@@ -1,4 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>So you're here for your reward are you? Let's see what I can dig out for you....<br>
+Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>
+So you're here for your reward are you? Let's see what I can dig out for you....<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 30760-02.html">"Actually I came to offer my services, but I won't say no to a reward."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html
index ed2db71fe2eeb5ee2584596a3a2efed678c3197f..d186dbc9724143474463015a159f8887fd1a43ab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html
@@ -1,3 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>Ah yes, here. I believe this should be about right.<br>Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear?
+Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>
+Ah yes, here. I believe this should be about right.<br>
+Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear?
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html
index b90299d97eec3d4033d79165e0d43134be5d8330..18443ef609bf06a5413596339851541c103a8433 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html
@@ -1,4 +1,5 @@
 <html><body>Priest Cain:<br>
-Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br>
+Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>
+You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-02.html">"He was just a simple contractor. This necklace was his only valuable possession."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html
index d0ddaa93439b5f9d74a522ed860ecd7f7a2eee63..7e79f140b0e6dcbcfb17e92a4c51978513ebc28e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-Hmm... a contractor? That makes two in two days.<br>I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>This Jacob fellow, where was he based?<br>
+Hmm... a contractor? That makes two in two days.<br>
+I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>
+This Jacob fellow, where was he based?<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-03.html">"In Oren."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html
index a876ec81f0e6fdba47dc2d5a0ecbcc9bd6f83004..5016ce1ad9612b9f2e42fd4c1654057e2ab4bd15 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>So what part did you play in this act? I assume you are not family.<br>
+So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>
+Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>
+So what part did you play in this act? I assume you are not family.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-04.html">"No. I was hired to find Jacob by Crook, his cousin."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html
index d7340ae34a1442925a5053cd2c163d32cfc4b58c..7f9be0e80cf74752d824ffb7d8c177909a11b93e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br>
+I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>
+Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>
+We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-05.html">"So you want me to pick it?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html
index d53e0a9e0b8dc87f049bad6810f00fd2f11b73ae..037556d314a03d76369ee424ae85a1e09974d2ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html
@@ -1,3 +1,5 @@
 <html><body>Priest Cain:<br>
-Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>Godspeed my friend. Be safe.
+Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>
+I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>
+Godspeed my friend. Be safe.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html
index 15bbd8d792ef3b9d1ab6958fd6083c8e35270c6d..781090448c10da197d33b5381631d40b91d1f22a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html
@@ -1,3 +1,4 @@
 <html><body>Priest Cain:<br>
-You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>Don't forget to bring back the herbs I need!
+You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>
+Don't forget to bring back the herbs I need!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html
index 2ab8fad9b51eaa61446352ee545c25e59e29ec3a..c6325a23b7fe2760b5cd99b44fbd5b4c58a6a37c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html
@@ -1,4 +1,5 @@
 <html><body>Priest Cain:<br>
-Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>Now we can begin the service. Close your eyes, my child, and pray with me....<br>
+Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>
+Now we can begin the service. Close your eyes, my child, and pray with me....<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage showmovie">Close your eyes.</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html
index be6e6592d0a7c24e8c839e6a2bf9eed2d78ee192..db0a6402b5d9a4b1d40aa78a79cc71c029f42a90 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-What was that?! You did see it, right? The black flames billowing out the moment I put Jacob's necklace on the altar?<br>Something's wrong. Something is very wrong. This has never happened before... now I fear I have released an evil spirit into our very mids....<br>Look! Behind you!<br>
+What was that?! You did see it, right? The black flames billowing out the moment I put Jacob's necklace on the altar?<br>
+Something's wrong. Something is very wrong. This has never happened before... now I fear I have released an evil spirit into our very mids....<br>
+Look! Behind you!<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage fight">Look around.</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html
index e7822b3e2f0d992f5a24c59dd29bd55372d8c2c9..13ae47d7ad8a4555ce12ad142d68591d20fe3433 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br>
+Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>
+Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>
+Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-10.html">"You're going to have to explain this."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html
index 8fe680b96639f1f656634b426486836fad1adf0f..64f6084a1892d0a7ae2e879d7c578be60492c05a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-Dwarves have been able to inscribe weapons and armor with incantations, friend--their skills with metals are unrivalled throughout Aden.<br>But what if Jacob were inscribe his necklace with something other than an incantation? What if he left a message within his necklace as he lay dying? A message that would pinpoint his killer?<br>It seems that somehow that creature was able to hide itself in the message, and when the necklace touched the burning incense... we must have released it.<br>
+Dwarves have been able to inscribe weapons and armor with incantations, friend--their skills with metals are unrivalled throughout Aden.<br>
+But what if Jacob were inscribe his necklace with something other than an incantation? What if he left a message within his necklace as he lay dying? A message that would pinpoint his killer?<br>
+It seems that somehow that creature was able to hide itself in the message, and when the necklace touched the burning incense... we must have released it.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-11.html">"I see... I think."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html
index ace97911f5e73b572f9f7fe726ee225f1aa53fad..8245f29317a97110ffb2e822b0730b5799ac39af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html
@@ -1,4 +1,6 @@
 <html><body>Priest Cain:<br>
-While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br>
+While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>
+As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>
+You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-12.html">"I'll help you, certainly."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html
index e97b06b71117cc1b686e6c25a1b002543bd7159f..a3bec55b91d0cf8882b927530135120624069304 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html
@@ -1,3 +1,5 @@
 <html><body>Priest Cain:<br>
-Thank you, friend! Thank you!<br>Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>Go - hurry, and keep your sword arm free.
+Thank you, friend! Thank you!<br>
+Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>
+Go - hurry, and keep your sword arm free.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html
index 000f268bd160e4d341408abfcc1c5542c92f5993..13932746a103c49c35f9aca777c46063542a6d89 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html
@@ -1,3 +1,4 @@
 <html><body>Priest Cain:<br>
-(Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>(Another player is currently speaking with him.)
+(Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>
+(Another player is currently speaking with him.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html
index 12086f3155fde42d106083a502d0bbeaa867d04d..2359fff03f5412d59202cd780e24bbc7e9cc59b1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html
@@ -1,4 +1,5 @@
 <html><body>Herb Collector Eric:<br>
-Now can I do for you, eh? I'm Eric, master gatherer and general do-gooder. Yessir, need something found, just come to me. Need something killed, then... go to someone else. Heh.<br>Oh lord... you've only gone and made me forget what I was lookin' for, haven't you? I wonder if I still have that letter on me....<br>
+Now can I do for you, eh? I'm Eric, master gatherer and general do-gooder. Yessir, need something found, just come to me. Need something killed, then... go to someone else. Heh.<br>
+Oh lord... you've only gone and made me forget what I was lookin' for, haven't you? I wonder if I still have that letter on me....<br>
 <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32570-02.html">"Actually, I'm here to pick up Priest Cain's shipment. You forgot to send it."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html
index 5ee5b1c62c746d03e71de1b67a746284e146cf0d..772a59115779662a0ebb172bbefc59611905453f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html
@@ -1,3 +1,5 @@
 <html><body>Herb Collector Eric:<br>
-Priest Ca... oh! Oh... that's what this package was then.<br>See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>Well, here you are. Send along my apologies to the good priest, won't you?
+Priest Ca... oh! Oh... that's what this package was then.<br>
+See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>
+Well, here you are. Send along my apologies to the good priest, won't you?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm
index 942438008b1d5ad18530a47ab110ce09404b12a5..14ee6833aed29b47f65020ea69bc87a5e56b59de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm
@@ -1,4 +1,6 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Ready are you? Well then, let's get to it!<br>I'm sure you're full to the brim with questions, but allow me first to tell you a short story. My tale should answer your questions before they are asked, give you context to what you have already witnessed, and show you your path if you are to continue working with the Order of the Dawn.<br>That, I assume, is a given?<br>
+Ready are you? Well then, let's get to it!<br>
+I'm sure you're full to the brim with questions, but allow me first to tell you a short story. My tale should answer your questions before they are asked, give you context to what you have already witnessed, and show you your path if you are to continue working with the Order of the Dawn.<br>
+That, I assume, is a given?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-02.html">"Yes. I promised Priest Cain I'd work with you."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html
index a95735161510855bf528fa5e793baa9d049a59b9..89fe7852747c93fac53db7dbac10dd971008281e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html
@@ -1,4 +1,6 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>Even today his time is remembered as a time of prosperity and peace--a golden age.<br>
+Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>
+Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>
+Even today his time is remembered as a time of prosperity and peace--a golden age.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-03.html">"I know that."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html
index 315658ad9701adea9dfb43ad7d715311152d681e..19d2f993e5d70340db5e98300319c858c691cc85 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html
@@ -1,4 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-As most do.<br>But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>These seals are now buried deep in Aden's <font color="LEVEL">catacombs and necropolises</font>, areas which have turned into hellish battlefields.<br>
+As most do.<br>But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>
+These seals are now buried deep in Aden's <font color="LEVEL">catacombs and necropolises</font>, areas which have turned into hellish battlefields.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-04.html">"I see."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html
index 5b30f1cea32fc8226e1e9fab8d8edf095d8a85fe..591b80f8f3bd5f69e4964e5cf77199085eddcc1c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html
@@ -1,4 +1,6 @@
 <html><body>Sir Gustav Athebaldt:<br>
-No doubt, but time is not something we have to spare, my friend.<br>Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>We need help. We need someone to go and recover the last page.<br>
+No doubt, but time is not something we have to spare, my friend.<br>
+Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>
+We need help. We need someone to go and recover the last page.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-07.html">"Then you know where it is."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html
index e5d2b691937e415928b69fa645137a007b27b917..ffb5dde18aef575a68cdd65ffda8386a411b95b2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html
@@ -1,3 +1,5 @@
 <html><body>Sir Gustav Athebaldt:<br>
-We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day.
+We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>
+I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>
+You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html
index f3a09f4041c9dc786cd20b597d52a1670f8cda10..66a206d7c084aaf34f589052bf923118c7de10c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html
@@ -1,3 +1,4 @@
 <html><body>Sir Gustav Athebaldt:<br>
-Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>Hurry! <font color="LEVEL">Oren's South Entrance</font>!
+Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>
+Hurry! <font color="LEVEL">Oren's South Entrance</font>!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html
index 11bcf9e271e3f8176220f4c2acb3a35d6cbd9cd9..18d778f9da3c9b7966f3a16ad1aae67ce70c0bd1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html
@@ -1,4 +1,5 @@
 <html><body>Lady Claudia:<br>
-There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>I've also heard your training sessions with Collin are over?<br>
+There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>
+I've also heard your training sessions with Collin are over?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-02.html">"They are."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html
index 03c1e09407bc727ba783ed211dc55819a640de66..7e40eb1d5e6502221c0c9b622ac92fc8818b1db1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html
@@ -1,4 +1,5 @@
 <html><body>Lady Claudia:<br>
-Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>Now here's a little something for you.<br>
+Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>
+Now here's a little something for you.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-03.html">"Oh, thank you!"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html
index 3ea08fe434733976aac47b897464f73d3bbfecab..74d01180ff6e8eb759e4efab41ff4a4b9998e45b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html
@@ -1,3 +1,4 @@
 <html><body>Lady Claudia:<br>
-Not at all! It's the least we could do!<br>Now, how about you take a small break, and come to me when you're good and ready to continue, hmm?
+Not at all! It's the least we could do!<br>
+Now, how about you take a small break, and come to me when you're good and ready to continue, hmm?
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html
index 5df76377e11dad69ed44595fd16dbcb7b052813c..d01031f4bac555d539a255460b02d7ac6ea714c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html
@@ -1,4 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br>
+Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>
+I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-03.html">"So where do we start?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html
index aa965ce78941721f40f5644eadc8ee4178855b46..d2f5d2749736b89c933c29158cc7046292ad4d9a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html
@@ -1,4 +1,6 @@
 <html><body>Secret Agent Collin:<br>
-Well, we get you training!<br>First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br>
+Well, we get you training!<br>
+First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>
+No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-04.html">"Transformed?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html
index f44dbd6b7b33b1e2669778a083e1185c1bd22717..88d5266e9553340b81a500adf41b2977192b3f5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html
@@ -1,5 +1,7 @@
 <html><body>Secret Agent Collin:<br>
-Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br>
+Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>
+Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>
+Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-05.html">"Okay, please disguise me as a frog."</a><br>
 (The transformation will cancel all movement and speed related buffs.)
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
index bfdc8dce57a1ef6b2a44644a66fbe0e9dc4fcbaa..b052a49217446e2051a49e3d40658e9b4bc62a46 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
@@ -1,3 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
+Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>
+Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>
+There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html
index eda690fa24c48dc930a387c08c5558eeaf4e3b3d..8d423ebe5213e985bb2c0152c097b7ec62952a31 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>Now hurry up. That treasure won't bring itself will it?
+There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>
+Now hurry up. That treasure won't bring itself will it?
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html
index fedb0a2375fcacede3bfdc11de886f91594aaedd..f8ab47cc205bba1a10dbdc3437599b7867c14773 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html
@@ -1,4 +1,6 @@
 <html><body>Secret Agent Collin:<br>
-What do you want? A pat on the head? A kick in the jacobs?<br>Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>Get going.<br>
+What do you want? A pat on the head? A kick in the jacobs?<br>
+Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>
+Get going.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-09.html">"I want you to remove the spell."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html
index e97e660f14fa6a9d041d95b17c3e57d068eb6ca7..4ba02c6fa49984c26d1188d78e0b62f328a0f49c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>Well then, I think we can consider that part of the test passed. Now let's see how you handle part two....
+The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>
+Well then, I think we can consider that part of the test passed. Now let's see how you handle part two....
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html
index 8703f374ad6622bb5993f8e072149dcaa4e10f73..2b0f11fd4e301c82fe5e04e1f0282a22bb58c8e8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html
@@ -1,5 +1,7 @@
 <html><body>Secret Agent Collin:<br>
-The Frog King was an easy mark. Not too smart and preoccupied with that Frog Lady we fabricated.<br>This is different though. You're going to be transformed into a <font color="LEVEL">young boy</font>, and you'll be talkin' to <font color="LEVEL">Grandma Tess</font>. You'll have to use completely different character traits this time round, but I still want some kind of <font color="LEVEL">proof of your work</font>.<br>Ready?<br>
+The Frog King was an easy mark. Not too smart and preoccupied with that Frog Lady we fabricated.<br>
+This is different though. You're going to be transformed into a <font color="LEVEL">young boy</font>, and you'll be talkin' to <font color="LEVEL">Grandma Tess</font>. You'll have to use completely different character traits this time round, but I still want some kind of <font color="LEVEL">proof of your work</font>.<br>
+Ready?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-13.html">"As ever."</a><br><br>
 <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html
index 60b373a3062d53dcad15938ce329c14e3ae00a2c..fe88a6409f47abd2e012107ba32c63d19e1c5aab 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-There we go! Haha - look at you!<br>Now go and see <font color="LEVEL">Grandma Tess</font>, and see how long you can keep your chat going. You'll have to run as fast as your little legs'll carry you though, else you'll pop up all tall and strong before her very eyes, and lord knows what she'll do then.
+There we go! Haha - look at you!<br>
+Now go and see <font color="LEVEL">Grandma Tess</font>, and see how long you can keep your chat going. You'll have to run as fast as your little legs'll carry you though, else you'll pop up all tall and strong before her very eyes, and lord knows what she'll do then.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html
index c6f69c46dc4eb0b72d650b585c4e1956960fa2bb..94ed385bb88ff4bbc699bec226d57970210684c1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html
@@ -1,5 +1,6 @@
 <html><body>Secret Agent Collin:<br>
-What happened? How come the transformation slipped?<br>Ah, it doesn't matter. Want me to change you again?<br>
+What happened? How come the transformation slipped?<br>
+Ah, it doesn't matter. Want me to change you again?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-15.html">"Yes."</a><br><br>
 <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html
index 09654a875231c37497cddd8276d4986078b7c8f5..f50d01b770392509ea472039f77ea97c67614087 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html
@@ -1,3 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>Go!
+There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>
+Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>
+Go!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html
index 4e43a801bb3900aec33e35c768ed045a8609a968..6ca775f437e313c47b210b7b3c9c4a9ca64a0192 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html
@@ -1,4 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-Back eh?<br>Let's see what you brought then.<br>
+Back eh?<br>
+Let's see what you brought then.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-19.html">"Here. Grandma's candy."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html
index 0aa015405346160e0bf8e02bd6546ba55cf3606b..bb6b60a289632624ba4b4c0471c5cfce311e9901 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready.
+Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>
+Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html
index cf6add1f02c0878c0a75889327ca321fdee3d455..e4e56f0763aafb8994cd4bc1a3aa41f9ff58c27a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html
@@ -1,5 +1,7 @@
 <html><body>Secret Agent Collin:<br>
-So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>Ready for the transformation?<br>
+So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>
+Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>
+Ready for the transformation?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-21.html">"I think so."</a><br><br>
 <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html
index ed372b6bfe660b2313a2a38d615dd1729af00d16..f23fa94bba22f6411b528c8fe1c22cf40f248054 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go!
+Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>
+Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html
index 497c76a68659552e723fa851b4fea27258c9baba..c852722ae0d64b6991dd5be6fb86670497dc4fcd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>Remember: <font color="LEVEL">move fast, avoid water</font>. Go!
+Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>
+Remember: <font color="LEVEL">move fast, avoid water</font>. Go!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
index 591962962eadc90021e858f8ce1701711d75b9f7..8d82bebd0312e80722236e7e7e002f302eff624a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
@@ -1,4 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-What? Why are you back already?<br>Don't tell me you've other work that needs doing....<br>
-<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br><br>
+What? Why are you back already?<br>
+Don't tell me you've other work that needs doing....<br>
+<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html
index 97f0e80ac8f6626bb72dadc6ca473d8e4021db13..aa725da08f74db54bc7c4944fc3a6d7b125c7440 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html
@@ -1,4 +1,4 @@
 <html><body>Secret Agent Collin:<br>
 Ah ha! Let's see what you've got then.<br>
-<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a><br><br>
+<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html
index 04034acd4b4f2fbcab140cc65169b508d515fb16..6bc59420abd1215ed98c46f66cb0d8e2ca1f6989 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html
@@ -1,3 +1,5 @@
 <html><body>Secret Agent Collin:<br>
-A pair of work gloves... not bad. Bit old though, ain't they?<br>Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>You best leave. Well done.
+A pair of work gloves... not bad. Bit old though, ain't they?<br>
+Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>
+You best leave. Well done.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html
index 26f986d9f2b05c3fc9dcb65f189f76b3f1daec03..1fb6de14dd8555b3688dca7dc5b28eabb29b68af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html
@@ -1,3 +1,4 @@
 <html><body>Secret Agent Collin:<br>
-What are you waitin' for? A pat on the back?<br>Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>!
+What are you waitin' for? A pat on the back?<br>
+Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html
index 4ad26ed5ddab299df2f115e87c23cfcb1c486d8d..9d3b680f9ad18293e21bda5b359aefd63f2c9ed4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html
@@ -1,3 +1,4 @@
 <html><body>Frog King:<br>
-A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
+A ribbiting human wakes me up! Ribbit!<br>
+Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html
index d6bc0fc6eff2bc457b824ab9fcb92d546568b082..95233bcebe2ead359ab291d1a0ffb6a6acdb9a77 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html
@@ -1,4 +1,5 @@
 <html><body>Frog King:<br>
-Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>Did you give her it? Croak!<br>
+Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>
+Did you give her it? Croak!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-03.html">"Yes I did... er... ribbit."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html
index ea224ab3376193ba54130a6e8d1ad509e9c9f59b..2378ee9ba3474ff45916c4198813515daa597f8e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html
@@ -1,4 +1,5 @@
 <html><body>Frog King:<br>
-Well ribbiting done! Ribbit!<br>And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br>
+Well ribbiting done! Ribbit!<br>
+And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-04.html">"She said she liked it... ribbit! But love cannot be proven by just a ribbiting letter...."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html
index 3602cfdb359aef77043b770ed2c7bd4a07860d34..ecb812a336f1039bf787215f33ae8a81cd34f37e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html
@@ -1,4 +1,5 @@
 <html><body>Frog King:<br>
-Greedy ribbiting frog lady! Rib-rib-ribbit!<br>Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br>
+Greedy ribbiting frog lady! Rib-rib-ribbit!<br>
+Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-05.html">"Maybe a ribbiting jewel? She'd like that... ribbit!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html
index 07a666feee2cf6bdba9752d6fc935d54be3cb46f..5d37deb63d2486fbc949ef764c03b37bae023eb6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html
@@ -1,3 +1,5 @@
 <html><body>Frog King:<br>
-Ribbit! What happened to you, servant? Much smarter than when I ribbiting sent you! Eat a smart-fly or something? Rib-ribbit!<br>Very well, I'll send her the Blue Bead, my most treasured ribbiting possession. She can't say no to such a beauty!<br>Take this and ribbiting give it to her! See what she says, and come back to me with the good news! Rib-rib-ribbit!
+Ribbit! What happened to you, servant? Much smarter than when I ribbiting sent you! Eat a smart-fly or something? Rib-ribbit!<br>
+Very well, I'll send her the Blue Bead, my most treasured ribbiting possession. She can't say no to such a beauty!<br>
+Take this and ribbiting give it to her! See what she says, and come back to me with the good news! Rib-rib-ribbit!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html
index 4ad26ed5ddab299df2f115e87c23cfcb1c486d8d..9d3b680f9ad18293e21bda5b359aefd63f2c9ed4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html
@@ -1,3 +1,4 @@
 <html><body>Frog King:<br>
-A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
+A ribbiting human wakes me up! Ribbit!<br>
+Get out! Thought you were someone else! Someone I was waiting to hear from! Croak!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html
index 258bc608add19be0233379126824210f0b0f7ae7..38d2125923f0e090e85bea58d615232427af1405 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html
@@ -1,3 +1,4 @@
 <html><body>Frog King:<br>
-Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>Go! Rib-ribbit!
+Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>
+Go! Rib-ribbit!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html
index ff029f1b737a175988b708467c1ea1875c2e870b..142847ba337b9c971bbf438e28641f0cb6657e3c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html
@@ -1,3 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right?
+Oh hello there!<br>
+You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>
+Well, if you see him, tell him his grandma is looking for him, all right?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html
index aa9a18f047c006d3951ce2adc2a207c9e4f3f1fd..a19206fd9cf08f5ceef96ae5e693151c35db16e3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html
@@ -1,4 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>Now, what's your name again? Hmm?<br>
+Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>
+Now, what's your name again? Hmm?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-03.html">"Grandma, it's me!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html
index 3acafc86a9146c4a695ef44745102c27e0ab8ed3..58d2964c5fcbbfd3e63fc6645aed05ff6645fa0c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html
@@ -1,4 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh my--of course it is!<br>Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br>
+Oh my--of course it is!<br>
+Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-04.html">"No Grandma! And I'm real hungry!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html
index 8598375b32480e5c0229fa6822ee5ceafa7cf6bd..4057c4652606784b043517594110b8795a937f50 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html
@@ -1,3 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back....
+Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>
+Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>
+Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back....
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html
index ff029f1b737a175988b708467c1ea1875c2e870b..142847ba337b9c971bbf438e28641f0cb6657e3c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html
@@ -1,3 +1,5 @@
 <html><body>Grandma Tess:<br>
-Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right?
+Oh hello there!<br>
+You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>
+Well, if you see him, tell him his grandma is looking for him, all right?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html
index e9eda6507df28f758227354a1b8b14e1b8599d0f..aa7585d4f43e53cb2d9fcec42fab7adeea748d78 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html
@@ -1,3 +1,4 @@
 <html><body>Villager Kuta:<br>
-Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
+Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>
+Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html
index 2342a9adbfa122eb221fdfff5dc61cd66ba7f394..c095480047eec540995a530245e79505a53ee58e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html
@@ -1,4 +1,5 @@
 <html><body>Villager Kuta:<br>
-What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br>
+What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>
+Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-03.html">"Uh, yes... Tano."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html
index b8bd189aa2d8863f237b7cc2ee721d546782c4fa..1da7597ec3f4c8ef237880f6b76e6810a84cffda 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html
@@ -1,4 +1,5 @@
 <html><body>Villager Kuta:<br>
-Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br>
+Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>
+Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-04.html">"I'm sorry mister Kuta. I didn't know."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html
index 3f92b639f840336a699db2eed58a9bfc9348e434..b67f7f036189c68751e82a556f180cb488d8a045 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html
@@ -1,4 +1,5 @@
 <html><body>Villager Kuta:<br>
-Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br>
+Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>
+Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-05.html">"Oh... I must have left them at home...."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html
index 4ce5c13c316a5638fd9391ec9b68b648a0b63801..53e3dcfea5a6ceae165288fb742f3812d0809343 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html
@@ -1,3 +1,5 @@
 <html><body>Villager Kuta:<br>
-Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>Hurry up!
+Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>
+I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>
+Hurry up!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html
index e9eda6507df28f758227354a1b8b14e1b8599d0f..aa7585d4f43e53cb2d9fcec42fab7adeea748d78 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html
@@ -1,3 +1,4 @@
 <html><body>Villager Kuta:<br>
-Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
+Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>
+Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html
index 8b80e6fa34437be3ab8089420b37bc78d2188946..e44620322664333fc34373aa5ce57effbff8aaad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html
index ad46c788f9d83cf3b61891798d4c76a1977eef1f..48228663df96870a23e13e7d0df312f947db374d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-01.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Raymond:<br>
-Ah, you're our agent aren't you! Quickly, come here!<br>I'm afraid Agent Collin has been assigned elsewhere, and I've been tasked to complete your <font color="LEVEL">transformation</font> in his stead. Now, the guards will be unsuspecting, but you must <font color="LEVEL">keep your distance</font>, else your disguise will fail. Steer clear from all the guards, understand?<br>
+Ah, you're our agent aren't you! Quickly, come here!<br>
+I'm afraid Agent Collin has been assigned elsewhere, and I've been tasked to complete your <font color="LEVEL">transformation</font> in his stead. Now, the guards will be unsuspecting, but you must <font color="LEVEL">keep your distance</font>, else your disguise will fail. Steer clear from all the guards, understand?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-02.html">"Yes."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html
index 61468fff011238a5897516a7d48bf5232e9f8fd1..863b2bbb56af18e4df5fd4ab71102acca4249c60 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-02.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Raymond:<br>
-Now you'll need to know the <font color="LEVEL">password for the Storage Room's Code Input device</font>. It's 72.79.78.71. Do not, under any circumstances, forget it. Good men died getting that code; forgetting it would be a disservice to all that they sacrificed.<br>Now, what's the code?<br>
+Now you'll need to know the <font color="LEVEL">password for the Storage Room's Code Input device </font>.It's 72.79.78.71. Do not, under any circumstances, forget it. Good men died getting that code; forgetting it would be a disservice to all that they sacrificed.<br>
+Now, what's the code?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-03.html">"72.79.78.71."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html
index 37ee307d3072d372ae29982e2b23c92b64162e08..c464c33f98df3fb01326fe9d3e86ddf72a8f11e6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-03.html
@@ -1,5 +1,6 @@
 <html><body>High Priest Raymond:<br>
-Perfect. Just don't forget it.<br>Now are you ready to be transformed?<br>
+Perfect. Just don't forget it.<br>
+Now are you ready to be transformed?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-04.html">"Yes. Let's do this."</a><br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-05.html">"Not now."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html
index 95fbdb19363056850f255384b9ac706c3bafd73e..c8efc599aa863d2458759e121d6e0700fda300c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-04.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-There we go! Now you'll need to use the <font color="LEVEL">Light of Dawn teleporter</font> here in the <font color="LEVEL">Temple</font> to get to the Sanctum. Once there use your <font color="LEVEL">invisibility skills, move fast</font>, and <font color="LEVEL">steer clear from the guards</font>.<br>Oh, and the code! 72.79.78.71. 72.79.78.71. 72.79.78.71. DO NOT forget it!<br><font color="LEVEL">(See High Priest Raymond again to clear the Sentry Morph after abandoning the quest.)</font>
+There we go! Now you'll need to use the <font color="LEVEL">Light of Dawn teleporter</font> here in the <font color="LEVEL">Temple</font> to get to the Sanctum. Once there use your <font color="LEVEL">invisibility skills, move fast</font>, and <font color="LEVEL">steer clear from the guards</font>.<br>
+Oh, and the code! 72.79.78.71. 72.79.78.71. 72.79.78.71. DO NOT forget it!<br><font color="LEVEL">(See High Priest Raymond again to clear the Sentry Morph after abandoning the quest.)</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html
index e38bf040718ea6e6a67f0a3ce34c78007aee844f..aa92296fe767ac4bb42f4c79cd0c77720f79869d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-05.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-If not now, then when?<br>Time is running out, child. You must hurry!
+If not now, then when?<br>
+Time is running out, child. You must hurry!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html
index befdf5427d3d7ec50afadd1b6a004bce08af9889..09a506cadec2322e64af25383dc056bc0f7611f0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-07.html
@@ -1,4 +1,6 @@
 <html><body>High Priest Raymond:<br>
-Well, let me see it then!<br>Oh, after all that! I can make out the odd word, but this is written in Elmoreden. It's an ancient language conceived by merchants so as to hide their plans from outsiders. Clever....<br>It was rarely spoken then, but is almost unheard of now. In fact, I know of just one man that can help--<font color="LEVEL">Iason Heine</font>.<br>
+Well, let me see it then!<br>
+Oh, after all that! I can make out the odd word, but this is written in Elmoreden. It's an ancient language conceived by merchants so as to hide their plans from outsiders. Clever....<br>
+It was rarely spoken then, but is almost unheard of now. In fact, I know of just one man that can help--<font color="LEVEL">Iason Heine</font>.<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30289-08.html">"Who?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html
index f864c65b55ea95d5e8fd94f9d2adcc72a6520347..4880d31e9ab27abf2787ab426238e170b44f31c0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-08.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-He works as an accountant for the Lords of Dawn in the city of <font color="LEVEL">Heine</font>. He's had a long, long fascination with the Elmoreden language, and I'm sure he'll be thrilled to have this contract to decipher.<br>Here's a small token of our appreciation. Now if you could please take it to him for us....
+He works as an accountant for the Lords of Dawn in the city of <font color="LEVEL">Heine</font>. He's had a long, long fascination with the Elmoreden language, and I'm sure he'll be thrilled to have this contract to decipher.<br>
+Here's a small token of our appreciation. Now if you could please take it to him for us....
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html
index 0d9cd41639d1b70802c4081be56ffee7e1aab7e3..7c4cd8f3af9a1777f575ff9395843c4b5d94555d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-10.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-There - now go! Hurry, and don't forget what I said! Use your invisibility skills, move fast, and steer clear from the guards!<br>Oh, and 72.79.78.71!
+There - now go! Hurry, and don't forget what I said! Use your invisibility skills, move fast, and steer clear from the guards!<br>
+Oh, and 72.79.78.71!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html
index 888c107799294351aad58bc6e9ebb9cf3700d73b..8f387a5db32cc66dab38685c0407a9843a8c1127 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30289-12.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Raymond:<br>
-Hurry to the city of <font color="LEVEL">Heine</font> and find <font color="LEVEL">Iason Heine</font>.<br>Ask him to <font color="LEVEL">translate the text</font> for us, and perhaps he'll be able to help us along our path.
+Hurry to the city of <font color="LEVEL">Heine</font> and find <font color="LEVEL">Iason Heine</font>.<br>
+Ask him to <font color="LEVEL">translate the text</font> for us, and perhaps he'll be able to help us along our path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html
index 7bcee36eb25024657ee940f853542549d487982d..ad1ba5669939a2098ab1598a35f2d43aaf1e6b1b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-01.html
@@ -1,4 +1,5 @@
 <html><body>Iason Heine:<br>
-Ah yes! I've heard about you from the good Lady Claudia! I understand the Order of the Dawn owes you a great deal.<br>I am Iason Heine, master accountant for the Lords of Dawn. I believe you have something for me?<br>
+Ah yes! I've heard about you from the good Lady Claudia! I understand the Order of the Dawn owes you a great deal.<br>
+I am Iason Heine, master accountant for the Lords of Dawn. I believe you have something for me?<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30969-02.html">"Here. It's very delicate."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html
index 1e828c232231335b91770455311efbe82fc1b7d4..8233148bfbd86567b2f800f337e958113a648ccf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-02.html
@@ -1,4 +1,5 @@
 <html><body>Iason Heine:<br>
-Of course it is! This document is 1500 years old, my child. The fact that it is still eligible at all is a miracle in its own right--most parchment this old is little more than dust and ash these days.<br>But this... this is remarkable! The one document binding Shunaiman and the Merchants together... in my very hands. A historian's dream....<br>
+Of course it is! This document is 1500 years old, my child. The fact that it is still eligible at all is a miracle in its own right--most parchment this old is little more than dust and ash these days.<br>
+But this... this is remarkable! The one document binding Shunaiman and the Merchants together... in my very hands. A historian's dream....<br>
 <a action="bypass -h Quest Q00195_SevenSignsSecretRitualOfThePriests 30969-03.html">"Can you understand the text?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html
index f514ed0667c799df4770f27bc59c7ac736115429..8f065fbf51da96e1cc551f57a1cbdbf3dc92b00e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/30969-03.html
@@ -1,3 +1,4 @@
 <html><body>Iason Heine:<br>
-Oh yes, yes I can. But I'm afraid my Elmoreden is rather out of practice, and the language was created to confuse outsiders. Pronounce one syllable differently and the whole sentence changes or loses meaning you see, and written Elmoreden is simply a phonetic interpretation of the spoken language....<br>I will need time to translate this page, my child. In the meantime I suggest you get some rest, or perhaps a drink or two. Haha--here's a small reward for you!
+Oh yes, yes I can. But I'm afraid my Elmoreden is rather out of practice, and the language was created to confuse outsiders. Pronounce one syllable differently and the whole sentence changes or loses meaning you see, and written Elmoreden is simply a phonetic interpretation of the spoken language....<br>
+I will need time to translate this page, my child. In the meantime I suggest you get some rest, or perhaps a drink or two. Haha--here's a small reward for you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html
index f2cce8620629f653ac8bf6356b2c66d55c2509a0..a227cd81a27d3a6c05bfccf752183b4ef73716e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32576-02.html
@@ -1,3 +1,5 @@
 <html><body>Oracle Captain John:<br>
-Oh! Begs your pardon, just we get lots of vagrants and the like round here, see? Terribly sorry if I caused offense--wasn't my intention, 'specially not after Lady Claudia was so generous with that... donation... of hers.<br>Here you are--that card'll get you into the Sanctum faster than a ferret on fire, just you see!<br>Oh! 'fore you go, there's a message the good lady asked me to pass on. Wants you to go see <font color="LEVEL">Bishop Raymond</font> in the <font color="LEVEL">Temple of Einhasad</font>, said it's important.
+Oh! Begs your pardon, just we get lots of vagrants and the like round here, see? Terribly sorry if I caused offense--wasn't my intention, 'specially not after Lady Claudia was so generous with that... donation... of hers.<br>
+Here you are--that card'll get you into the Sanctum faster than a ferret on fire, just you see!<br>
+Oh! 'fore you go, there's a message the good lady asked me to pass on. Wants you to go see <font color="LEVEL">Bishop Raymond</font> in the <font color="LEVEL">Temple of Einhasad</font>, said it's important.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html
index 48c4f30f507d8bc7ccc1fc5ae1c439e779b7b093..77610e72678a6e60810a1cc2fcad24022841fce6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-01.html
@@ -3,5 +3,5 @@ To access the library archives, you must enter
 the correct passcode. Do so now.<br>
 <a action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Code Input 72.79.78.71</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Code Input 72.76.78.71</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Code Input 72.79.79.71</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Code Input 72.79.79.71</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html
index 20d24c8a5d12a3ec9d8a3b7b47d78b1df1819919..28edc9cd9690b570680b00cfeecb3eb820b8a68c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32577-02.html
@@ -1,3 +1,4 @@
 <html><body>Code Input Device:<br>
-The code is incorrect.<br>Try again.
+The code is incorrect.<br>
+Try again.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html
index 1847b0bf4003db83c1616f90d9a85e9b374304ae..a73e7f373827adde121d603e90cba0c1c1e58d6c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html
@@ -1,5 +1,6 @@
 <body>Darkness of Dawn:<br>
-You hear what seems to be a human voice emanate from the shining blue sphere.<br>"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br>
+You hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br>
 To access my functions, you must confirm your identity.<br>
 If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br>
 <a action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Access the Darkness of Dawn.</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html
index 7a6243c5b13014edb48f953cb24b21f5ded7ce90..0d6e288be1682cb8d0d3ede49208012135f932fe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-02.html
@@ -1,3 +1,4 @@
 <body>Darkness of Dawn:<br>
-You hear what seems to be a human voice emanate from the shining blue sphere.<br>"If you have already received the permission of the Order of Dawn, you may access this at any time..."
+You hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"If you have already received the permission of the Order of Dawn, you may access this at any time..."
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html
index 1976299c7f32350b5450f594e432b438e54eb291..fcc94ed0e048a41ed8afa4c89e3f37e7e75e8408 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-03.html
@@ -1,3 +1,4 @@
 <body>Darkness of Dawn:<br>
-YYou hear what seems to be a human voice emanate from the shining blue sphere.<br>"You have the permission of the Order of the Dawn. Transport to the exterior has been initiated..."
+YYou hear what seems to be a human voice emanate from the shining blue sphere.<br>
+"You have the permission of the Order of the Dawn. Transport to the exterior has been initiated..."
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html
index 0f622d2e0cdc79d41a44be3a43568f7c624555d0..38b2f7672f409a37fef678b463f93914e3396478 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html
@@ -1,4 +1,5 @@
 <html><body>High Priest Orven:<br>
-Ah, yes, of course. I heard you were coming.<br>You're searching for the Sacred Book of Seals, aren't you? When I received Wood's missive, I remembered a text I'd read a few years ago that might be helpful to you.<br>
+Ah, yes, of course. I heard you were coming.<br>
+You're searching for the Sacred Book of Seals, aren't you? When I received Wood's missive, I remembered a text I'd read a few years ago that might be helpful to you.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-03.html">"What did it say?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html
index c1cf2de99140c8c1f95deb0f9f2d26d6ef0dc882..a40f3a6fbe4a930a5141127a4490fe4138703e7b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html
@@ -1,4 +1,6 @@
 <html><body>High Priest Orven:<br>
-Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br>
+Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>
+I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>
+A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-04.html">"Absolutely."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html
index b38ce193aabbfddb49d8dfed8b03e4189a6c4070..1bee7e831386c51c91ad1c7f0c8c2d5406351354 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html
@@ -1,3 +1,4 @@
 <html><body>High Priest Orven:<br>
-His name is <font color="LEVEL">Leopard</font>, and he's a genius. I feel certain he'll be able to help you. You'll find him in the <font color="LEVEL">Town of Goddard</font>--you should arrange to travel there immediately.<br>I'll send my copy of the prayer to Leopard myself. Now hurry! I will pray to Einhasad for your success.
+His name is <font color="LEVEL">Leopard</font>, and he's a genius. I feel certain he'll be able to help you. You'll find him in the <font color="LEVEL">Town of Goddard</font>--you should arrange to travel there immediately.<br>
+I'll send my copy of the prayer to Leopard myself. Now hurry! I will pray to Einhasad for your success.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm
index ce5f5b9a88cac52d94b4bd3e80b8bfc7cb7a633b..4d506fa8b9884818137c16562e501fdcaea4d4aa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-You've come to see Franz, yes?<br>I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br>
+You've come to see Franz, yes?<br>
+I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-02.htm">"Well, there's this sacred book..."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm
index ec3a899026dc60f34ffcba10266a1ec94ae6a6e3..450bf6354e9adb70cebc8bf6dd728d3739b60a67 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>What have you learned about it?<br>
+The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>
+What have you learned about it?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-03.htm">"First tell me. What do you know about the 'Emperor's Key'?"</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm
index 2ba7ee71b3b0c2b229a4d19bc6f1bc15fe481dde..551852f3e22ee2c1e91b611a29ec80ff5bb106f5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br>
+The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>
+No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-04.html">"Agreed."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html
index c9a95e8c8fc7ca81dd009fddb7972e26c8c8e3fd..df2af6154cf1949b99dcc7abfba976d4d4df71a5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html
@@ -1,3 +1,4 @@
 <html><body>Priest Wood:<br>
-Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>I'll send a messenger ahead of you. But hurry!
+Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>
+I'll send a messenger ahead of you. But hurry!
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html
index 633d02b6c4f51bc91c7a59fba8556fba033d9704..e1046d30874ea75b7dd3c891d8cdbb9c258a8ec8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html
@@ -1,3 +1,4 @@
 <html><body>Priest Wood:<br>
-I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go!
+I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>
+Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go!
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html
index 0b49abf02944a8792fb9bd72d5d52b5d18e5c204..c1401d61abc0dea97f4ad55a6bffd919db250ebb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html
@@ -1,3 +1,5 @@
 <html><body>Priest Wood:<br>
-Oh my... I wonder if it was after you...or the sacred text?<br>Well, that settles it. Give me that manuscript and the object you found and I'll keep them safe. You must be exhausted! Rest for a while. When you've refreshed yourself, then come back and see me.<br>By then, perhaps Franz will be back as well.
+Oh my... I wonder if it was after you...or the sacred text?<br>
+Well, that settles it. Give me that manuscript and the object you found and I'll keep them safe. You must be exhausted! Rest for a while. When you've refreshed yourself, then come back and see me.<br>
+By then, perhaps Franz will be back as well.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html
index 1ebab8aea479b602b1bcccfc6840ef23f07f60a3..807243289def3f25bdfb6dfdc09d618ec08b3240 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html
@@ -1,4 +1,5 @@
 <html><body>Cipher Officer Leopard:<br>
-You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>Now, what can I do for you?<br>
+You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>
+Now, what can I do for you?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32594-02.html">"Tell me about the prayer known as the Emperor's Key."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html
index 16c56fb29adec578cd1704f1bf5ca6b912fa64ab..e3c339fd004b73f2b6a18bf1a0a4a9259b9543c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html
@@ -1,3 +1,5 @@
 <html><body>Cipher Officer Leopard:<br>
-Really? That's... surprising. But some of the simplest-appearing ciphers are the hardest to decode. Hmm... let me think....<br>Sigh.... No, this is beyond my abilities, I'm afraid. However, my old cryptology teacher, <font color="LEVEL">Lawrence</font>, is here in Goddard. If anyone can help, it's him. They don't call him the Great Master for nothing.<br>You should be able to find him walking just <font color="LEVEL">outside the castle walls</font>....
+Really? That's... surprising. But some of the simplest-appearing ciphers are the hardest to decode. Hmm... let me think....<br>
+Sigh.... No, this is beyond my abilities, I'm afraid. However, my old cryptology teacher, <font color="LEVEL">Lawrence</font>, is here in Goddard. If anyone can help, it's him. They don't call him the Great Master for nothing.<br>
+You should be able to find him walking just <font color="LEVEL">outside the castle walls</font>....
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html
index 7829431509d2f8bfb0cf092d27331680d57635c7..840073faef391eb38b36d665c3a1f0d97eea3934 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html
@@ -1,4 +1,5 @@
 <html><body>Great Master Lawrence:<br>
-Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>Well? Who are you?<br>
+Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>
+Well? Who are you?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-02.html">"Your student, Leopard, recommended I speak with you."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html
index 69e3b61ad6033deaed73737a18c6218d530956d4..8a117e300af4e6f085786300e9f6ec711809665a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html
@@ -1,3 +1,4 @@
 <html><body>Great Master Lawrence:<br>
-What?! The Book of Seals?! A myth!<br>Why do you waste my time with... w-what in the world is that?! We're going to die! Kill it, quickly!
+What?! The Book of Seals?! A myth!<br>
+Why do you waste my time with... w-what in the world is that?! We're going to die! Kill it, quickly!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html
index 64fe32cd254cca8bf4a82cf79207f4b7d3683d46..0852cb6d1da624567a734a053c46ee97f4ba9f10 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html
@@ -1,4 +1,6 @@
 <html><body>Great Master Lawrence:<br>
-Betimes the most obvious things escape our notice the longest. See here: a number is called out in each of the first four lines.<br>One emperor, three pairs of wings, six catacombs, seven Necropolises... <font color="LEVEL">1-6-6-7</font>! That's the answer!<br>Heh... how about that? Not bad for an old man!<br>
+Betimes the most obvious things escape our notice the longest. See here: a number is called out in each of the first four lines.<br>
+One emperor, three pairs of wings, six catacombs, seven Necropolises... <font color="LEVEL">1-6-6-7</font>! That's the answer!<br>
+Heh... how about that? Not bad for an old man!<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-09.html">"But... where is the book?"</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html
index dde1a31920f2ac2a9785c9b21b742d0676f71585..6c89c40491ebae446d89bfdfd023239309357a88 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html
@@ -1,3 +1,5 @@
 <html><body>Great Master Lawrence:<br>
-Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come.
+Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>
+I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>
+Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html
index fabc4bfa3f5764739b426489b1f170f4dac04c0c..b8dbf104b1b14d75a06e303073faaf58a3637549 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html
@@ -1,3 +1,4 @@
 <html><body>Great Master Lawrence:<br>
-Remember: 1-6-6-7. Give that number to <font color="LEVEL">Sophia at the Library of Sages in Rune</font>.<br>Waste no more time! That monster you slew was only the beginning, unless I'm mistaken.
+Remember: 1-6-6-7. Give that number to <font color="LEVEL">Sophia at the Library of Sages in Rune</font>.<br>
+Waste no more time! That monster you slew was only the beginning, unless I'm mistaken.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html
index 40cc19e5361db621e0b44ad870b126386f7c1876..cfe90e34b8794344087d7092d05b1395f1909aec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html
@@ -1,4 +1,5 @@
 <html><body>Library of Sages Director Sophia:<br>
-Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>Let me look.<br>
+Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>
+Let me look.<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-03.html">"I'll wait."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html
index 762f469c0689f923382bb563f023129c66800bf5..13207e8b0c28d9e5c1745b9ac5b55712081f741d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html
@@ -1,4 +1,5 @@
 <html><body>Library of Sages Director Sophia:<br>
-I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br>
+I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>
+I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br>
 <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-04.html">"I have a letter of introduction from High Priest Orven. This record is to be delivered to Franz, the Witness of Dawn."</a>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html
index f5bd126c07542ef8203a3be6f2b257f674019057..18d16b59669b7aeac55a23c6affd7ae3e571f9fb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html
@@ -1,3 +1,4 @@
 <html><body>Library of Sages Director Sophia:<br>
-Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>Of course you may have the text with my compliments.
+Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>
+Of course you may have the text with my compliments.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html
index 8b80e6fa34437be3ab8089420b37bc78d2188946..e44620322664333fc34373aa5ce57effbff8aaad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
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\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm
index cb5dcfaf4cbe5ac62386a1085e98f393dfb2ac35..2f0b27ea730ea28ceae155a442472f543eaee585 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm
@@ -1,4 +1,5 @@
 <html><body>Priest Wood:<br>
-Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br>
+Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>
+Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32593-02.html">"Yes."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html
index 3e7aa67cd7fbaf381e7d71b20fc7437fb5ee1ec9..dd155d23fba47b4b398ad0eaf6f60477443248db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html
@@ -1,3 +1,5 @@
 <html><body>Priest Wood:<br>
-You're back!<br>I must ask you to keep your conversation with Franz between just the two of you. You have been made aware of some of our order's greatest secrets; should they become public knowledge our society would be ruined.<br>Now, I understand I am to give you this, and bid you farewell while you train, and we research. We will contact you soon, so be ready!
+You're back!<br>
+I must ask you to keep your conversation with Franz between just the two of you. You have been made aware of some of our order's greatest secrets; should they become public knowledge our society would be ruined.<br>
+Now, I understand I am to give you this, and bid you farewell while you train, and we research. We will contact you soon, so be ready!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html
index ccf47cae1c3649aa91a86baee1d74f034777fae9..2e40c06cb901ad86bf536d8593fb87b337c6cce0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br>
+I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>
+Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-02.html">"Thank you..."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html
index 1e0e5afb7cf170c7e167cb0267e63beb4678b40e..a80f363c880aa562b1bb315059a6f28e42df0b99 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-Not at all.<br>Now I'm going to let you in on another of our secrets. It... it... did you hear that? Strange....<br>It concerns that book of yours.<br>
+Not at all.<br>Now I'm going to let you in on another of our secrets. It... it... did you hear that? Strange....<br>
+It concerns that book of yours.<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-03.html">"Oh?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html
index 3d321d48368f26b0af53c01125773f3d39871b60..d120f7cc25d5db48d124cfdf83a3b5cf1bfc35ed 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html
@@ -1,4 +1,6 @@
 <html><body>Priest Franz:<br>
-But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>What... what's that? It's gone cold....<br>
+But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>
+Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>
+What... what's that? It's gone cold....<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo fight">Look around.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html
index 0d6c90fb57fcd66d942f9c0174181dff64547f35..74bdd62fd4104f6eea5dca80750d3a7000541f65 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html
@@ -1,3 +1,4 @@
 <html><body>Priest Franz:<br>
-Fight the creature or we'll both be killed!<br>(Another player is currently speaking with him.)
+Fight the creature or we'll both be killed!<br>
+(Another player is currently speaking with him.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html
index feca7b1ad8394fb4f118690319d6963a62e9f354..44593dee45be4b825c47be888eba779b30319a33 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html
@@ -1,4 +1,7 @@
 <html><body>Priest Franz:<br>
-My word! What was that thing? And... and what is that thing it left?<br>It must have been searching for this copy of the Book of Seals...<br>What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>Quickly child--hand me that manuscript.<br>
+My word! What was that thing? And... and what is that thing it left?<br>
+It must have been searching for this copy of the Book of Seals...<br>
+What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>
+Quickly child--hand me that manuscript.<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-08.html">"Here."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html
index 05e9f3a8ff1f6b2733a3bb7ada68125d851144a9..8f4054714ade8c5f99c0fa9d27746d7c8ae8f15e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>Oh my....<br>
+Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>
+Oh my....<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-09.html">"What does it mean?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html
index 4230e725d330bbcd17641bd4f03a145802d04e82..d883292135e6938e1fbeaff3371b63d213fcccb3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html
@@ -1,4 +1,5 @@
 <html><body>Priest Franz:<br>
-There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>But would you willing to help us again, when the time comes?<br>
+There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>
+But would you willing to help us again, when the time comes?<br>
 <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-11.html">"Of course."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html
index ff541f55029a226520e41fd34c13e1b3af117e2c..b5d7487eb0af237fa061cc7bacf14ba410b3e50c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html
@@ -1,3 +1,5 @@
 <html><body>Priest Franz:<br>
-Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
+Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>
+More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>
+Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html
index 1406d0883f6ca4f219e665af8e3b3e05c4ae7504..19b55afaf83b2b62fc36f53c9f97b89eb136c217 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html
@@ -1,3 +1,4 @@
 <html><body>Priest Franz:<br>
-You must leave now, my child. We will do our research, and then contact you when the time is right.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
+You must leave now, my child. We will do our research, and then contact you when the time is right.<br>
+Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html
index 8b80e6fa34437be3ab8089420b37bc78d2188946..e44620322664333fc34373aa5ce57effbff8aaad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html
@@ -1,2 +1,3 @@
-<html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
+<html><body>
+Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html
index e5423048431aee94a148b77397659da6918750f1..0696f29003b82bdddfafd86b1d70c67356c0bb0f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
 You must mean the Poetry Book with the stories of Beleth. I had forgotten about it, it was such a long time ago.<br>
 A poet at the time collected the stories of old heroes. This is important work you are doing! Here's the book.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30692-02.html">"Thank you."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html
index 50042d7c063d6951e893edd6ec1ad5dc1b03999f..c8ee7e4420bc38ccd50bfab4345da7890c037eda 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
 I hope Talien's work bears fruit. Hearing the stories of old heroes will help people know their own ideals. Tell him I have great expectations!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html
index 66d35711a6ee4f455f5aaca2862e561aa770f0bd..0592c219319a6a39c23b7c069049e6e25cbcf36d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30692-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Master Stedmiel:<br>
+<html><body>Master Stedmiel:<br>
 Did you deliver the Poetry Book to Talien yet? This is the only copy, so be extra careful. Tell Talien I expect the best.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html
index e79b4fa9c29ca18431291ce8478c2a7309836db9..c5e6d1f02600ff91457d179301c2749d4a6030b5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
 One of my ancestors participated in the Antharas conquest. People call them the Seventeen Nemeses of the Land Dragon.<br>
 All I know is pieces of stories that I heard from my grandparents. There are many tales, and I don't know which is true. The poet may know, if you can get him to talk.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30753-02.html">"Who is he?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html
index 7f836df07f1d3cc144a7403c5af5ce206809b8a5..47bb906f96756411d4005ee0375e6aa9c218e0af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
 I don't know if you met Gilmore, the Watchman of the Land Dragon Antharas. He's one of the Seventeen Nemeses. He sacrificed himself and became undead to monitor Antharas' movements in the Dragon Valley and to protect the seal made by the Founding Emperor Shunaiman. He would know what happened, he was there. It's dangerous, so watch yourself!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html
index 9892d60f7f0108b1cc9b63a0cdb6dce570b45548..5934357407a4a3143316df0e246f7042d4e96504 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30753-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Gabrielle:<br>
+<html><body>Gabrielle:<br>
 Go to the entrance of the Dragon Valley and meet Gilmore, the watchman of the Land Dragon Antharas. Since he was there, he must know the story.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html
index d67a79cbb32d64102fea30035df2ba605fe55002..f843c5c8cf94f087ef305f3abf579c436454f150 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
 There is someone who's still looking for the old stories. Well, they happened such a long time ago, but I can never forget them. However, I am walking down the road of swords and watching the Land Dragon. I'm not a storyteller or poet like Talien.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 30754-02.html">Wasn't there anyone who recorded the event at the time?</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html
index 1e42081ddfa51b1bb772bc9893292fa8f42fed99..e9144bf1356ca7eb36f5ab1425757f862af985be 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
 Of the seventeen of us, the Elf Witch Baraham was best at telling stories and keeping records. She kept journals even during our difficult travels. She can tell you where to find what Talien is looking for.<br>
 One problem remains, she has turned into an evil creature and can't tell the stories anymore. She's the only one who knows what really happened, and it's heart-breaking.<br>
 There is hope yet. She still has the records. Find her in a cave in the Bee Hive area and take them from her. That's all I know. Good luck!
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html
index 78fd56639d735d22e0407d038c6fcb4ce94001d8..7873d6cdab23109354d410a0b6dc1ffc213297e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/30754-03.html
@@ -1,5 +1,3 @@
-<html><body>
-
-Antharas Watchman Gilmore:<br>
+<html><body>Antharas Watchman Gilmore:<br>
 Baraham is now an evil creature living in a cave in the Bee Hive area. Find her and you'll find the records. Good luck!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html
index 24b1c2281ceecf3c5025eba6bbd2daf46b5435ab..60f0549c4ebda8eb4f52a82bc6cd10ae7e63fddd 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 I can't believe somebody still knows about the song! Yes, I have a crystal like that. It's my most cherished possession, but I will gladly give it to someone who appreciates it's value!<br>
 There is one problem that must be solved first, otherwise taking the crystal won't help you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31042-02.html">"What can I do to help?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html
index a3d263c8e367de6df5d14bb3a5630bd2bd178fb4..de74f0965a7c9fa293dfe12f8179ad111483984c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 The Echo Crystal is a fragile object and is easily broken. This one is worn out after so many years, and needs to be restored. It's delicate work requiring specialized tools. I'll need the long and sturdy claws of Malruk succubi from the Dragon Valley.<br>
 Bring me ten sharp claws. Make sure they are in excellent condition!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html
index 2cc0e49ef488e408513fc159bb84ee73c08aa105..bc96884ffdb4e6b417759dd9c32509bbc756170c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 These are perfect. I'll start working on it right away. It shouldn't take very long.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31042-05.html">Wait</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html
index 22e15ee5b8399564b6c1e52330a70bac063fd726..6f8eba2ce066c63c1be6c01af4e6b51386554c1d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 I need the claws of Malruk Succubi to mend this Echo Crystal. I can't repair it without the proper tools. Go to the Dragon Valley to get the claws for me. I need at least 10 of them.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html
index 29ad4a7d490d6b10989d56987cb109700ff6e480..3737a527df3962791c1d39254d12658680787883 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 Now it will make the proper sound! Take it to Talien, your poet friend.<br>
 I don't need you to reimburse me. I'd rather see the crystal being used for a worthy purpose than sitting in this dusty warehouse. Now hurry!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html
index 7342fc5b470146a325e0c9737435244732ac8550..6f71d6eeec58d575847f01ecaa57e6f4ba2acc32 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31042-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Kantabilon:<br>
+<html><body>Kantabilon:<br>
 Take the Echo Crystal and go back to your poet friend.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html
index 76170812252abb37fdd0e7d10b6a1c25f0db02f2..f782f14f3caeaba433c66f5230febb2b1ae9b852 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 Not just anybody can restore weapons of the old Empire, what makes you think you can help me? I can't even entrust Hilda or Feynn with the job! Well, Caradine does think highly of you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31272-02.html">"I can help."</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html
index bc278588e1530a95b35c1771ff49800c3e823622..0064f33d96fa749944a4722e963782c48ac4bc1c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 OK, I'll give you the job. We need about five units of Lunargent, and a bottle of Hellfire Oil. Meet Magic Trader Wesley in the Ivory Tower. He'll tell you where to find them, or maybe you could get them from other Adventurers.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html
index 4b618f9d2b97d55abf269fce8a964869bd5be5d0..d1712db13d68e215584befeb9d978e5cc43badf7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 That took a while, but you did it. I have something to tell you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31272-05.html">Listen</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html
index 2dd3f7217c1d65ee77c6caa1a40dfa3266836f1e..931cc9ca8a2febba2c2721ea261068afeeb98918 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 You came back empty-handed? Hurry up and get five units of Lunargent and a bottle of Hellfire Oil!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html
index cdfede50d6664bd679836394c5daa9f9de1d2e27..0808622975594999093827a39f161d2e532d473c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 Caradine wants to see you as soon as possible. You should go now.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html
index 5b74e4ca98cc1ae58b2f22c1f6d21c0b98a38bcf..3c9843d59ba790babb7bb9a43e0108053e727522 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31272-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Head Blacksmith Noel:<br>
+<html><body>Head Blacksmith Noel:<br>
 Didn't I tell you? Caradine was urgently looking for you. Hurry up and go see her!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html
index a426a2e3595ce44801f59da8fbf10ede17e5e78d..f208eb73f1b4d98892e5c7e0d64548c12f855d8a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Welcome. Are you the one Kassandra was talking about? She's the girl with the nightmares. To prepare medicine for her I need a very rare herb. Will you help me save her?<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31336-02.html">"I'll help."</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html
index 9de5b44e92d049ee612e5df2a8f1d25f4cf759bf..879dd1ad6ae128860eff821c9e94089a3eef45d8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Very well! The item that I require is an ultimate, rare herb that can be collected only once a year! But there is also an easy way to obtain it. Go to the <font color="LEVEL">Cemetary</font> located to the east of the Town of Aden, and defeat the <font color="LEVEL">Taik Orc Supply Leaders</font> there. If you search their bodies afterward, you should be able to obtain it! I need five in order to save the Dreaming Girl of Flames.<br>
 Go, and may the star of fate be upon you!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html
index 6d8f0bd787655ec7d99e30f5a15eec5b2bceea14..d939ff298c316b80486cf5316b815556b089bd00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Now I can make a drug to control evil dream spirits and restore her vitality! It won't take long.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31336-05.html">Wait</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html
index 42c2e9cd5f0d73613b27e3f844d1033784506844..26e212329f3db138c5336722f80f914f663fde99 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Should the one who holds the Star of Destiny really be doing favors for someone else? Go to the Cemetry and get five units of Crimson Moss by killing Taik Orc Supply Leader and cutting them open.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html
index 9de0f883e6e40e038fe5456db60bfcbbe0c71a06..7b00ea17582d340a17b2ca424ec285542b8ce508 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Take this to the dreaming girl now. With Paagrio's blessing she will fulfill her important destiny, harsh as it may be. Keep her safe!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html
index cadd7c40df20f5adffabd1714ad1214bc2fb7950..00403a6bc6e6f29962e0988936c830b1219ce3b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31336-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Grand Seer Rahorakti:<br>
+<html><body>Grand Seer Rahorakti:<br>
 Take the medicine that I, Rahorakti, made you, to the dreaming girl of flame, Kassandra.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm
index f7b93987d6b0e64d5cce806d719f812504f4f15c..e91cae94c20409bc6afdb4a6f4ca9a149cd21ad3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Do you know the story of the seventeen heroes who challenged the Land Dragon Antharas? It's fascinating! Such a heroic sacrifice! It could be an epic poem! In fact, it's one of my all-time favorite stories! It's what motivated me to become a bohemian poet! It's always been my dream to write a great epic poem tying all the pieces of this story together.<br>
 Unfortunately, I only know a few fragments of it that I heard from my grandfather. I'm trying to collect everything I can about this story. I'm looking for someone who can help me. Good help is so hard to find these days.<br>
 (This quest may only be undertaken by sub-class characters of level 50 or above.) 
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm
index b4ca3731460c587cc644c23b4c3cf377f848c857..4b8c0f92c404d241fad70b44ad5724dbfb3567d2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Do you know the story of the seventeen heroes who challenged the Land Dragon Antharas? It's fascinating! Such a heroic sacrifice! It could be an epic poem! In fact, it's one of my all-time favorite stories! It's what motivated me to become a bohemian poet! It's always been my dream to write a great epic poem tying all the pieces of this story together.<br>
 Unfortunately, I only know a few fragments of it that I heard from my grandfather. I'm trying to collect everything I can about this story. I'm looking for someone who can help me. Will you do it?<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31739-02.html">"I'll help you."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html
index 43e3ad840f7c88bbcff7cb4d22d18325edcf7459..fabe7b4052d59aca4d3c02a636f62772e09cfbaa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Awesome! Thank you! Now, where should we begin? I suppose we should speak to the ones who know the story best.<br>
 A descendant of one of the seventeen heroes is living in Giran Castle Town. Her name is Gabrielle. I couldn't even think of visiting her, since I'd have to cross the Death Pass. Would you visit her on my behalf? She probably has literature or materials related to her ancestor!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html
index 7946f746e7d210d5cc50b5d76ddbd01af0bebb77..366f5696e3fa4269552cad2fc3dfdac250729b22 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Why haven't you left yet? Do I need to remind you how important this is? Visit Gabrielle in Giran Castle Town and ask her to tell you the story of the seventeen heroes.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html
index 1eff4fdd9dfe23da33d42ed5bd4a4611ff603534..3ebadbed47df0734f4dad52b5d1e35f3034266ee 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Come in! Is this the record? Great job! The record of the seventeen heroes who confronted the Land Dragon!<br>
 This is truly fascinating! Now I can write all about the story! What remarkable people! If only they could've survived their heroic encounter with Antharas! What dreams they must have had!<br>
 That brings me to my point... I still need to gather much more information. Will you help me a little bit more?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html
index 86768c35de9cc0a8312e8896ef58fe9f8d84b8c0..2fc48fb65a000ff64908d558c26e5fc6b7cf940e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-05.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Have you heard the song about King Raul and the 5 clan members who helped him to unify the kingdom? Everyone in Aden knows that one! I'm afraid many of the details have been lost to history. It was a beautiful song, sung by the bards in the time of King Raul. Now it's been forgotten.<br>
 I've heard that a Dwarven artisan in Heine has captured the song in an Echo Crystal. He's known as a Melody Maestro. Find him and bring me the crystal. It will be a great help.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html
index 56ec69ee656fd01ce4f53b32f9a2ad73baef87ff..47d0c4ac3fad17963961a3f56880956fbe29f136 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Bring me the Echo Crystal that contains the song about King Raul and the 5 clan members. A Dwarven artisan in Heine known as the Melody Maestro has the crystal. Please do this for me.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html
index a7e5429f2b324434d5d77f04279885ab4938ef27..6112d02b93e4e1bd30fdb92555aaeab0a88d240c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Welcome back! I've been reading the records you gave me and I found something very interesting!<br>
 The stories all have something in common. They all met the Lady of the Lake and came across the Star of Destiny.<br>
 Is this the Echo Crystal that contains the Forgotten Song? Great job! We can only listen to it once. We can create a musical score if we take this to my friend, Barbado.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html
index e7213e33d92412a5006a8ca2e9dcd1064882cfc0..a81348f838b08ad3f07bcfee0081f79d2d0f97a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-08.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 This last story is about the heroes who confronted the devil Beleth. A poet recorded those terrible events in shocking detail. The record is kept by an Elf named Stedmiel in Hunters Village. Go there and ask him for it.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html
index bf4ad9ef3829a426e57d5b2375c1580dbc3f1822..ca86b18e63d5627210a8f1a3928b4c2066f470ae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-09.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Like I told you last time, go meet Stedmiel in Hunters Village, and ask him about the records of the story about soldiers who fought against Devil Beleth.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html
index e4438309296c41181fdb14d894f3ea27aa7621e3..4ad11b441f8ff7a592e97dfcea0329a5e82bcee6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-10.html
@@ -1,5 +1,4 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Is this the book? Great job! I'm sorry I didn't recognize you!<br>
 Why didn't you say something? I never imagined I was making someone of your stature run errands for me! I've heard all about you! Please forgive me if I offended you!<br>
 Somebody wants to meet you. Will you meet him?<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html
index 554106c4b7519fc66f1add379aa24318b34a4bdc..650d8328b6860bfb0db91e61ac116b66dc2f5ed1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-11.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Virgil in Rune Castle Town is a very important supporter of our cause. He wants to meet you.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html
index 1174c44a4a2910f357420dc773dd20959424dbc8..49ea33ff43255831c4ac60ae8420751104cb0f22 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31739-12.html
@@ -1,4 +1,3 @@
-<html><body>
-Talien:<br>
+<html><body>Talien:<br>
 Ah, you haven't left yet. My sponsor Virgil is in Rune Castle Town now. Go meet him there.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html
index fed919cfa1da6aec7128167fceec499e257ebaa9..c1c8f7f05e5ee88a53c0a146d90b315b7a03ffa5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Caradine:<br>
+<html><body>Caradine:<br>
 Good to see you! Thank you for helping us. We've been trying to find you since we received this letter from Virgil, addressed to you.<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31740-05.html">"Let me see the letter."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html
index 249e1de1f252d7ac1c03519ebe62f40b43d08f07..82fbdf65829aaa32b825022d49466044ffc7f366 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Caradine:<br>
+<html><body>Caradine:<br>
 Virgil's in trouble! Go to him immediately!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html
index 1eddbfb5ced558fcf73eb27b674cd7a32b7ea731..623e4c6c13ea481ccd29abf5b3bad27e91332a87 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 I've been waiting for you.<br>
 You've undertaken the trial as the ranking guild member, and helped Reorin save his wife's soul and restore his reputation. You don't have to live the life of a criminal anymore. Drinking Mimir's Elixir allows you to create your own destiny. It was no coincidence that Talien met you. It all matches my granddaughter's dream!<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31742-02.html">"What dream?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html
index 0f6dbb31504f8584bf2b82b951d4417e58ed97d7..9e1a269ad5d39c622b82d11910a37c4fe31fadae 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 My granddaughter Kassandra suffers from a grave illness. She was always weak, but her nightmares are robbing her of what little strength she has left.<br>
 She was born with a special gift to foresee the future in her dreams. Ogmar thinks you might be able to help, so I asked you to come. He knows all the details, talk to him.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html
index 7aa66c5dc4fac0b7a4752e50ec096de257d0c74d..6e5db9a44a3271e482836d9692f1a81acb5408d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Kassandra's nightmare has some important details concerning you. Ogmar knows the story, talk to him.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html
index 3dcc43bfa94bc5a1fb349fa0e0fc0bb0b2de1645..b94cd33f512c57977eea47ee9a687128290f9860 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 I knew you could do it! She looks better already. Thank you.<br>
 I don't know how to tell you, but there's someone who worships the Lady of the Lake who wants to see you. Do you want to meet her?<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31742-05.html">"Yes."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html
index 165042b5b34b733ed4865f4d5a99ecbd4cc13d5b..bd2a53c6735c1638cbd946eec1a7ecdc5ad34178 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Look for an Elf named Caradine in Goddard Castle Town. She's the daughter of the family that worships the Lady of the Lake. Go see her.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html
index 600adc1e6838f1f0afe94d82b7a594396002caec..c81ce50b641dc85fb190a72fa3dc8a60b6934def 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31742-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Go to Goddard Castle Town and meet Caradine.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html
index 3c32188b138fb086507e7dd8f1b58275d61a7c86..c112e4dfb7cdf0554178d642d76a7ce64997dc3f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 What is this...? Oh, it smells rancid! No way I'll take that!<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31743-02.html">"But you must!"</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html
index d3529d1f97aaef52defe93632e79cd2747067a8e..f3db860e8785c54f06a830ee901cc2adfb7fdc2a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 Eww! It's bitter.<br>
 I think my headache is going away! My grandpa wants you to go see him.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html
index 970ee335ca1b2e9a11fecac7618512c55b090f94..be62a3fc20a69ff1aadf459d18f9b55112b43739 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31743-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 My grandfather wants to see you right now! Hurry up!
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html
index 152cf32b5c5163271988caeca3b61fced175aacb..a2a524f4a134047a2d20609545c96e748358aa87 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Kassandra is my friend Virgil's child. I saw the Grand Seer about her once, he said her nightmares are depleting her strength. He can make the drug to cure her!<br>
 <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31744-02.html">"Where is he?"</a>
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html
index 648129ee05a8364d03e1ded8d0cfb6b342addf3b..d8bc784889d12a201acd4b612c846f5565035f5f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 You'll find Grand Seer Rahorakti in the Sage's Library in the basement of this building.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html
index f5e7f70aa39a57432115d83fadb2143f05f67d56..1211c7c836dcc90526323cc4b24586ca651ca5a7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31744-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 The Sage's Library is under this building. Find Grand Seer Rahorakti there.
 </body></html>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html
index 51ce9eb0c9cb9abebec68a06021c23e49d7b2203..8d99dc2ca86fde44804d6d05c5571273df11b550 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Alchemist Matild:<br>
+<html><body>Alchemist Matild:<br>
 My mentor sent you for the Sight of One-Hundred Eyes, didn't she? Wait here, I'll get the materials.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30738-02.html">"I'll wait."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html
index a6fb9f3373634962b41e3d266ead6e9c1da2fe9c..b92fdb0d26abb892b68ecfd8855e51126245b0de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Alchemist Matild:<br>
+<html><body>Alchemist Matild:<br>
 Thanks for waiting. Here you are! Please give my best regards to my mentor. I haven't seen her for over a year. Tell Witch Kalis I'm taking good care of her house!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html
index 30cb46d0cf52ce7fe03b00ea30b0d6342b4d08be..063c0eac00617c3e383c5cf4112a75c7077562c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30738-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Alchemist Matild:<br>
+<html><body>Alchemist Matild:<br>
 Go ahead.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html
index 875b02b6b8194439f3f575288b143a5f7a52629f..ae086686e02af6c422e411164a9a5cd231acfeee 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 I owe the Mysterious Dark Knight a favor, so I'll help you. I need to use the Sight of One-Hundred Eyes spell to find the owner of this hair. I'm missing some key ingredients, though.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30759-02.html">"Where can I find them?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html
index cce51997de792c513e10e1e28ffcd8063a813caa..f2676fdb0f80bbfabd25feb31e85824b692c0981 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Find my disciple Matild at my hut, in the forest east of the Ivory Tower in Oren. Tell her you need the materials for the Sight of One-Hundred Eyes spell.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html
index ceb8f8c59cf8d300d8d9672c5c33eb16985871fe..57a72e897a4356217e1692e725daf6227c3d03ce 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Find Matild to get the materials for the spell. Aren't you supposed to be in a hurry?
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html
index 36a58795a70cd219a6b696c5f8633dc59d100721..ab47bb07b4ebfd07d95c1ba9256dfd1a965644fc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Good work. Now wait a moment while I cast the spell...<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 30759-05.html">Wait</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html
index 0edfcd63a4e20e8d6005dfb05fddfe6b95e00ecd..3eaa610bc8c9b1acb32864375ea3a9fb996aaeb1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 I've found a very faint trace of the Lady of the Lake in the Valley of Saints. Her life force is weakening. You'd better hurry!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html
index 7b6a774abc3220f0f676040c47d5de1ef7a9cec8..b35f490d8514a6adeae47492bd515c7ec4c64837 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/30759-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Witch Kalis:<br>
+<html><body>Witch Kalis:<br>
 Aren't you supposed to be in a hurry?
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm
index e4b8e168308dc75c35a3ee19e67d903dcd3864e0..aa4cdb63f9677cd014d78a5c590b14a853d5e92a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 I can't find him. I hope nothing bad has happened.<br>
 (This quest is available only for sub-class characters of level 60 or above.)
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm
index 9635f3c42169fc5e5206fcc73e8191b9f2324285..8a6d3671bbadbc94b33b1e97f9e1bd81e29613e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 You came just in time. Something big is happening. You're the only one who can help.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31742-02.html">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html
index dc30eee472e5d5aa8b12c54047c09816a5ec420d..87bba66646453195e9c1ea251e327c8c5718615a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Three nights ago Kassandra had another nightmare and woke up screaming. Now she doesn't respond to anyone and stares aimlessly. Since she trusts you, maybe she'll talk to you. Please help her get over this illness.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html
index d0ed903e09f4c2561fe6ee1fe9d4a34957a1c69a..d5342a1798b82b6cc6b4b6c85ebba1d1e6d9a77a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Please help my granddaughter.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html
index ede9a4674859094cb68f70ffbf98751385594fb5..db9a5f3fc759eeb078f177c1f96dc036b68d066d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31742-04.html
@@ -1,4 +1,3 @@
-<html><body>
-Virgil:<br>
+<html><body>Virgil:<br>
 Good job, they're safe now.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html
index 0092dc22c438e3e40615d089fbb0e2ef0c77684f..0dd08034bd9856f447bfb6d08cfe312269e7998f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 I'm scared. What should I do?<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-02.html">"Come on, get going!"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html
index 4ca170b82010f95842c2c65aa467f5554910f87f..d6011022acee492bbb1d25cd32e26ce2df93d3d4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 But... the golden princess... the princess...!<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-03.html">"What's happening to her? What did you see in your dream?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html
index a690ddaf62e76a2cc0002c04892397aa9a4d05d9..9d276003154da17d8adbfe75efd94b288877bcda 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-03.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 They had swords... so many... the princess is trying to escape, but she's caught... No! Don't hurt her!<br>
 White feathers everywhere...! The princess is crying... she looks so sad... She is taken away!<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-04.html">"Where to? What do you see around there? Please tell me!"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html
index 2ffb25feb1a98aa0c4a2cb284130a9fa43cc4033..d38867ff693a3f7b96551baaaca64d5166af1934 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-04.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 Green... brown... strange-looking trees...<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31743-05.html">"What else? Tell me everything."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html
index fd6a4f4229725bbecba208eaec4072654710d245..9bbb97acaa85760ba1464e37bfb9b4a6ccbf6e9c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-05.html
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 That's all I can see. Ask Uncle Ogmar, he used to travel a lot, maybe he would know where it is. Please help the princess!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html
index c5f48210618305c6b44e6565a3fe48742f55b59a..73d6ac70dd3433e27525fa47fd1966963919b88d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-06.html
@@ -1,4 +1,3 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 You must go see Uncle Ogmar. Hurry!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html
index 579bbbcf6835a1fead7662570515be6a7df56f47..efc3c53b33f1a47a4417f6242dc5a598ffabb728 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31743-07.html
@@ -1,5 +1,4 @@
-<html><body>
-Kassandra:<br>
+<html><body>Kassandra:<br>
 Thank you!<br>
 Grandpa Virgil, Uncle Ogmar! The princess is safe!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html
index 75d7b56a23d593d71e2584cc6358dcb9dabbe88f..d1593e1ac52cbfa98546f69b6ce44a05c4ad39f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Kassandra never had normal dreams. She may have the blood of a shaman in her veins. This nightmare must be a message. Please tell me about her dream.<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31744-02.html">"Well, she described..."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html
index 3a195ce577bf1f67bd28f62ed1e4b21123e59442..ffb19321305068ee28b7b9dfb294d16837a02586 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Tejakar Paagrio! That must be the Swamp of Screams. The valley between two tall peaks, that must be around the Gateway of Evil Spirits in the east of the swamp.<br>
 Maybe we should look around there.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html
index f3298de005a88b198a4332a5cd97c0a6fa74d5f2..10941f0b0386cb8c958f7f9ea35d2926625d83c5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31744-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Ogmar:<br>
+<html><body>Ogmar:<br>
 Look for a clue on the path to the Gateway of Evil Spirits in the east of the swamp.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html
index 8eae7cc6787320b47020ffa9c8b0c6a9fd928570..8df3339ed1c16417489847e4167e2fdd459f60c1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Fallen Unicon:<br>
-The Fallen Unicorn is surrounded by a strong force, making it impossible to get near it. The source of the force appears to be the four<font color="LEVEL"> Cornerstones of Restraining</font> laid down around the Fallen Unicorn.
-</body></html>
+<html><body>Fallen Unicon:<br>
+The Fallen Unicorn is surrounded by a strong force, making it impossible to get near it. The source of the force appears to be the four <font color="LEVEL">Cornerstones of Restraining</font> laid down around the Fallen Unicorn.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html
index 87579044beb5e4349a893abf8b397284f7d0975e..c0f18718bc03e44b7d13aad4a124ccf811a8b04e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31746-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Fallen Unicorn:<br>
+<html><body>Fallen Unicorn:<br>
 The unicorn staggers to its feet. The force field must be gone.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html
index d2b29c7ec4e906ff127b84f43d406a5b7fffedae..ab4da0922b86ad24f6f116a07960bc7971ce3378 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Pure White Unicorn:<br>
+<html><body>Pure White Unicorn:<br>
 [A familiar female voice] Thank you for your help... I'm too weak now to return to my original state, but don't worry. It's too dangerous for you to stay any longer. You must go back to Kassandra and her grandfather.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html
index 69cf5aa63d52124867f20c7143333c9c1e6034b3..d1d16dde2ccbbf767d243401ffc095dfe3e74aaa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31747-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Pure White Unicorn:<br>
+<html><body>Pure White Unicorn:<br>
 [A familiar female voice] Hurry and return to the Dwarven girl, Kassandra.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html
index 7c1570ee853e48676e77907bc6289a36100b9d56..099962c1af6b99312fb0eb568c84c053711953b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Cornerstone of Restraining:<br>
-Looking closely, you see a hole to put in something like a bead. It looks like the orb in the hands of<font color="LEVEL"> Restrainers of Glory</font>, who keep the cave, is going to fit into the hole perfectly.
-</body></html>
+<html><body>Cornerstone of Restraining:<br>
+Looking closely, you see a hole to put in something like a bead. It looks like the orb in the hands of <font color="LEVEL">Restrainers of Glory</font>, who keep the cave, is going to fit into the hole perfectly.
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html
index 0600104b56a8f69b28d5e940d67a36f1ed94d549..f7ae08ff65f45f8c51114b8386d6407cfcc3aaf8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31748-02.html
@@ -1,5 +1,4 @@
-<html><body>
-Cornerstone of Restraining:<br>
+<html><body>Cornerstone of Restraining:<br>
 You see a small hole.<br>
 As soon as you put the orb in, the entire cornerstone is surrounded by bright light, and slowly disappears. You can save the unicorn if you make the remaining Cornerstones of Restraining disappear.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html
index 44f75913c9768c1bd7d6f3ddc8913e517cc8007b..15fc0fab55d684a0ea68c82d7f7301bd42d3875e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-01.html
@@ -1,5 +1,4 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 You missed her, my friend!<br>
 I came running when I sensed she was in danger, but she was already gone. The winged vermin wouldn't tell me where she was taken, so I had to use force!<br>
 <a action="bypass -h Quest Q00242_PossessorOfAPreciousSoul2 31751-02.html">"Where do you think she is?"</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html
index 6fedd51ad36f5dc4e105017a9a4ca55115dcdb1c..148166b01ebbfad4922149d6be96a99a290e5100 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 I don't know. It's hard to track these gangs. Maybe we can find a clue from the dead ones.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html
index 2180dcda59ccc4324d89dd44d1aa9905157dfd8d..83f1f331ddf5bb5aa99fbe6f7c7e9a9e6655c060 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-03.html
@@ -1,4 +1,3 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 Search the corpses, you're sure to find something.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html
index b71ab2d901a7a3fbbd13f6e1e6fd47ac7a5c6cce..a10cc6a69ac3eef1cd1bde8e43411d21f765c5a0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-04.html
@@ -1,6 +1,5 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 Hmm... blonde hair. I'm not sure what that tells us, but I know how to find out.<br>
 Find Witch Kalis in south Oren. She can use her spells to find out where she was taken. Tell her I sent you, she owes me a favor.<br>
 I must do my own research here. Good luck, my friend.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html
index 9e9ad28ddd6ddf159e2d5237e9e03eac43116bef..5f781bd1968871c269d7ca56321ed2ccef26163a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31751-05.html
@@ -1,6 +1,5 @@
-<html><body>
-Mysterious Dark Knight:<br>
+<html><body>Mysterious Dark Knight:<br>
 Meet a witch named Kalis south of Oren. She owes me a favor, so she'll help us.<br>
 She should be able to tell us where the person who lost that blonde hair is.<br>
 Now, be on your way! I'll continue my research here. May capricious destiny have mercy on you, my young friend!
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html
index 00954928f53b53cfbe9d016cebf675a63179873a..68eb5ce99e42dee75257a05f1e52c8c847dd733b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-01.html
@@ -1,4 +1,3 @@
-<html><body>
-Angel Corpse:<br>
+<html><body>Angel Corpse:<br>
 A long, blonde hair was found. Could it be from a blonde woman?
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html
index f20c25d5a38023b83f4fd69b20e617622e643c33..822e0861a0b4df6052535a98bbccc6b0db35bfec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/31752-02.html
@@ -1,4 +1,3 @@
-<html><body>
-Angel Corpse:<br>
+<html><body>Angel Corpse:<br>
 Nothing unusual.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html
index 7cceeb74862c948e1cd33cab5ca222c70551f3c2..6d5485117e651b2d51bce36f800f4f180780a153 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00242_PossessorOfAPreciousSoul2/no_sub.html
@@ -1,3 +1,3 @@
 <html><body>
 Quest may only be undertaken by a character of the proper sub-class.
-</body></html>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html
index 262b1a776f82a32012b527f73220f5647188195f..d074c4ce0b569304d4ad0a1917431a556c56a16f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/30721-2.html
@@ -1,5 +1,4 @@
 <html><body>Magister Ladd:<br>
-I have successfully removed the Soultrap spells on Waterbinder, Evergreen and Rain Song. Now I will send them where they belong. 
-I have no doubt that your destiny will be great.<br>
+I have successfully removed the Soultrap spells on Waterbinder, Evergreen and Rain Song. Now I will send them where they belong. I have no doubt that your destiny will be great.<br>
 Caradine left a letter for you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm
index adae19f055c51aa5f7c7960af762ed3ecbab30d0..8b73124c7d2b829e6094bf9166f7b5937b19d73c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
 You ever been to the Plains of the Lizardmen? It was there that the mighty dragon Antharas was slain. They say the magic that flowed through his veins poured into the Plains and bloomed into something quite beautiful. Absolute rubbish if you ask me! The region has become sick with poison! Just ask the Leto Lizardmen.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm
index a4166b1f27534347f36599501549aefd00b6b290..9177c21bec4001b3498aa0bbbe7a9d6a970bdd7a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm
@@ -1,6 +1,5 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
 The poisons of the plains caused the Leto to die off, and what Leto didn't die began to... evolve, if you could call it that. They have become a new species, calling themselves the Tanta. Only I doubt poison alone could do that, so it must be magic too. The poor Leto... they had no choice in the matter.<br>
 A group of investigators were sent to look into the matter months ago. We haven't heard anything back from them, though, and my duties keep me from handling the situation personally. Could you do me a favor and talk to the Chief Investigator for me? His name is Johnny.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm
index 16bca31c0ab26b2fb26d691cf89e3f9d98e1e3aa..fd146a0c9befca5834afde147bcd87fb951cb8e9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm
@@ -1,4 +1,3 @@
-<html><body>
-Chief Guard Mouen:<br>
-Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.<br>
+<html><body>Chief Guard Mouen:<br>
+Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm
index 3e35cf95147c1a692e6aea94567eec0c9c35ec45..3b79b4fa4a728debfa79c6596968cc969f7f2e06 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm
@@ -1,4 +1,3 @@
-<html><body>
-Chief Guard Mouen:<br>
-We still haven't heard from those do-nothing investigators. Talk to Johnny as soon as possible, please.<br>
+<html><body>Chief Guard Mouen:<br>
+We still haven't heard from those do-nothing investigators. Talk to Johnny as soon as possible, please.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm
index 730fd3ff8e37fb7927a2a74070719ff66d2afe97..5fa40019d72697ab8fb40dd44c2c330834b136b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Guard Mouen:<br>
+<html><body>Chief Guard Mouen:<br>
 Hey, there you are! How are you doing? We're very pleased with how you handled that matter with the investigators. Might not have done it without you. Thanks!<br>
-(This quest is complete.)<br>
+(This quest is complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm
index 52abb778fa8063bfcd6f59293814452a2573e1e6..408e0849623e86c3abd8bb9ba95e66a9dcf19790 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
 Mouen sent you? Damn it, this investigation is my responsibility. He should learn to trust me and quit doubting me. So what did he say?<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm
index 49fcc5632229df7be0700f60c789ae619080e20b..663384517e56fca1b11a7a068eeb78395ee19820 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
 Investigators <font color="LEVEL">Sally</font> and <font color="LEVEL">Laki</font> are supposed to have conducted the investigation and turned in their reports. I guess they haven't been delivered. I'll crack the whip on those two and make sure they get the results of the investigation back to Mouen. Anything you might be curious about the plains, just ask them. Personally, I don't go out there because the poison gets on my clothes, and these threads cost me a pretty penny. Clothes make the man, they say.<br>
-<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a><br>
+<a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm
index 27c5574219d92a778355b7cedb57afab3e1f4304..9a53db304d9fe53939130fcc8e160cd7f7199487 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm
@@ -1,4 +1,3 @@
-<html><body>
-Chief Investigator Johnny:<br>
-Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.<br>
+<html><body>Chief Investigator Johnny:<br>
+Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm
index a387c0582cf253cd2ae470f16a7d5c5bc050523d..73fff4ffdaf151fc76e18daf0326680cc63485f8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm
@@ -1,5 +1,4 @@
-<html><body>
-Chief Investigator Johnny:<br>
+<html><body>Chief Investigator Johnny:<br>
 Get off my back. The reports have been sent.<br>
-(This quest is complete.)<br>
+(This quest is complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm
index 25026f77a2f6377988b8461199b5bbe29fa269a1..9090c91e98f98b6030fb385ede9dbd180b1a4899 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Agh! I'm dying to learn more about the plants and fungus on the Plains of the Lizardmen! The Plains are full of so many species, some you can't find anywhere else! But I couldn't send you, as much as I want to know. You're just not strong enough yet.<br>
-(Only characters level 82 and above are allowed to take this quest.)<br>
+(Only characters level 82 and above are allowed to take this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm
index ae4b10c81c88b41b70bf0be430dc861878bb0849..8c765b1f7d13596d79c71a4bfb3ca37e5c4dfd9f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 As I mentioned, there are some unique plants on the Plains of the Lizardmen. They're very rare and sought after because of what happens when you eat them. Pretty cool, right?<br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm
index 12093605d48cbc8cadf233faf52becdad6308796..2618d5273e16650e9c3bdf7a4dc55ccb9a76ea9f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm
@@ -1,6 +1,5 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 I wish I knew, truly. I'm determined to find out...in fact, you might be able to help me, if you're willing?<br>
 Look, I have no illusions about myself. I'm no fighter. Girls could beat me up. Little girls. Little sick girls. It's not a big secret or anything, but could you maybe not repeat that to anyone?<br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-03.htm">Agree, and say you are willing to help out.</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-03.htm">Agree, and say you are willing to help out.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm
index 8af64bad34eb7e79a4afcd6897e83d0cb73ea96f..e427bf42a316a11ba64c2da52b469e701eb25d22 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!<br>
+<html><body>Investigator Sally:<br>
+Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm
index 4e36f1260983e8b79db1ea97e1bc09654e50264a..47e2c17aa0cc2573d34516e49d6bba6629748f32 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!<br>
+<html><body>Investigator Sally:<br>
+You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm
index 9c2557262c55dfe9e583327c14f4c0e800f161df..ea465f3898b583bbfc091fceab1971f0ba5f3328 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 You did it! I have to say, I'm impressed. And you didn't even eat any of them... right? RIGHT? Uh oh. Don't move! I'll analyze these plants as quickly as possible.<br>
 Hm... what's that smell? Did you step in something on the way here?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm
index d43dc3908b5eafefff41f2dc0be53be5ede205c8..73a607fa40998833dd03621059d53e1b2f1f8605 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 There you are! I finished the analysis, and the results are good. You'll live! Basically. No need for an antidote or anything.<br>
 I eat various medicinal plants all the time. For research purposes only, of course. Want me to tell you about what these ones do?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plants</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm
index d03f27e469043259d604116c7531a02943339310..fcdb1552660ca0d7834f980aa73e7052b61d13c6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br>
 Need to know more? It's no bother!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm
index 523ea76e520d6333b891894adbf064ddc391b511..2306218c002fc9fd7d8bb292e2c3177650c144af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br>
 I can talk about plants and fungus all day! Want to know more?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm
index c13aaee9fb29205dc68cb181ef84892e28b64eba..acfc2e887e33a21d68ea314c08098f7c8df7e52e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm
@@ -1,8 +1,7 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Energy Plants recover your hit points by 70% and so far, I haven't noticed any adverse side-effects. Well... there's one thing. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br>
 I love talking about plants! Want to know more?!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html
index f80c1d4d39c68e4fa38c9d7ed17c0c789bf4d91f..34d6e0e5e7ef204728e25eb0bea9345703392949 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html
@@ -1,7 +1,6 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Hi, I'm an investigator from the city assigned to the Plains of the Lizardmen. Truth is, I couldn't be happier. There are SO many plants here that I've never seen. Rare ones, big ones, pointy ones, pretty ones, never seen anywhere else. But there's a problem... I'm not strong enough to handle being alone out on the Plains.<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-22.html">Ask about the rare plants</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-21.html">Ask about the Leto Lizardmen</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html
index f5f198a808389b973a0b4a27ed4c9c2fed825da7..d8ae87f2b1ea7c168b3ba4fc1d94d15f04125bef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Most of the Leto Lizardmen died from the poisons of the plants found on the plains, but those who didn't seem to have evolved into a new race called the Tanta Lizardmen. However, I believe there are some Leto that are still living in an area outside the Plains of the Lizardmen, avoiding the poisons and maintaining their original appearance.<br>
 I think they live in the shadow of a hill <font color="LEVEL">northeast of the Plains, near the road leading to the Hunter's Village.</font><br>
 In fact, I'm sure of it! I saw them myself.<br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html
index 158b5bd5cf542ae8436d5ee34d219aea7be9154d..785707e92442f1744c5907aaf9760240deeb6a39 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html
@@ -2,5 +2,5 @@
 There are three plants that we're especially curious about. Well, not all are plants - two are forms of fungus. The Fantasy Mushroom, Stick Mushroom, and Energy Plant are extremely plentiful on the Plains of the Lizardmen, but the strange thing is, they aren't found anywhere else in the world. All I can think about is studying these species! Or more specifically, the effects these plants have. That's... that's the part I really like.<br>
 Maybe you know?<br>
 (Only characters who have completed Watch What You Eat can check this information.)<br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html
index 6fdcbca7dac8d0fef7f7e29551647f5cb6695323..033bd83ec2c36cffc3a58a661ea4ecae46fc0a85 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 I told you everything I learned before! But you know how much I love talking about plants, so ask away. OH! Also, I found out about a new species of Frog that lives on the Plains called the Rainbow Frog that might prove useful to you! I know, I know, I am pretty awesome like that... What can I say?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html
index a03f608135160369f1d82fb0f8ac578cba8e6e27..9a97448ec5c4e5fc59826af59caeaaa8752425c1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br>
 Need to know more? It's no bother!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html
index 707aa992cd8ad79b88ebdaf11c60e3bb1b1d32e6..6e665472ba4e28c2dd47b5e6693c2877e1093631 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br>
 I'm a plant encyclopedia. Hit me again!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html
index 2f00a58598e90709c1830ae4deeed90ac2cda4ab..e35f09f961d0a7478ba5060365ad5d062344cf03 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Energy Plants recover your hit points by 70%, but like I said, there's one side effect. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br>
 I love talking about plants! Want to know more?!<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html
index a67905de1ba95d44fe21aa47c3128b7feb6b77ec..527b851587fe2c69b2656c10ae58ef911b57928d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html
@@ -1,9 +1,8 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 It turns out the Rainbow Frog is a natural antidote for the poisons found all over the Plains of the Lizardmen. Lick or eat them and you'll recover 10% of your HP, plus they have a tangy fruit-like flavor. Just try to stay away from the poison, OK?<br>
 Anything else you want to know?<br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br>
 <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br>
-<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a><br>
+<a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm
index 00104165fa9c63cbbf9c8db082acbba2bef341d0..1070bdfd063f33532f505c5c9567f692238a64a0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm
@@ -1,5 +1,4 @@
-<html><body>
-Investigator Sally:<br>
+<html><body>Investigator Sally:<br>
 Looking good, eh? Been trying any plants lately? Hehe, me too! ... (gurgle gurgle)<br>
-(This quest is already complete.)<br>
+(This quest is already complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm
index a6ee45d55389f3e25579634e4637fb931554d679..436a93aa3774323aed2be54f715670ceba2463d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm
@@ -1,4 +1,3 @@
-<html><body>
-Investigator Sally:<br>
-Well, you really helped me out! Let me return the favor someday. And again, thanks so much!<br>
+<html><body>Investigator Sally:<br>
+Well, you really helped me out! Let me return the favor someday. And again, thanks so much!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm
index abf136654a87684fd5c9fa3f5e276430310d1f20..3c7e90da0d1139a3a9e80697001775cc89ab17b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm
@@ -1,5 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
 I require a more seasoned adventurer. When you see one in the mirror, come on back.<br>
 (Only character with level 82 or above can take on this quest.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm
index 5b06a21f16d7084aa0c5c284ffd97ba2e73781ab..bb4a8dca9d9aaafb038992c6758d356b1cd93a2a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-We've learned Sel Mahums have begun training for battle. 
-Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence. 
-The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br>
+<html><body>Guard Pinaps:<br>
+We've learned Sel Mahums have begun training for battle. Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence. The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br>
 <a action="bypass -h Quest Q00251_NoSecrets 30201-02.htm">Ask about the Sel Mahum Training Grounds.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm
index 4ec218a9a3dbf45d54ec85b83995ecfff17ee723..24ec94efaa583768a355d222f01608b9c2b2e00a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-Ah, these lands were once called SkyPaint Grassland. 
-Then the Sel Mahums put their training camp here and dubbed it the Sel Mahum Training Grounds. 
-Anyway, what do you think? Want to give me a hand?<br>
+<html><body>Guard Pinaps:<br>
+Ah, these lands were once called SkyPaint Grassland. Then the Sel Mahums put their training camp here and dubbed it the Sel Mahum Training Grounds. Anyway, what do you think? Want to give me a hand?<br>
 <a action="bypass -h Quest Q00251_NoSecrets 30201-03.htm">Say you would.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm
index f1313597356b7bf57f230999ebd4e86388732835..405cc83b0a0ae0f81e867507e55e354c21ed4c49 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm
@@ -1,7 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-The Sel Mahums are training for war, it's up to us to keep the peace. 
-But we need to know more about their training operation. I cannot leave my post, I'm duty bound. 
-I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br>
+<html><body>Guard Pinaps:<br>
+The Sel Mahums are training for war, it's up to us to keep the peace. But we need to know more about their training operation. I cannot leave my post, I'm duty bound. I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br>
 Then bring the <font color="LEVEL">Sel Mahum training log new privates and Sel Mahum soldiers carry</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm
index 0f63f0b77f7df93f79ad3880d1d96e52d0ea1cd4..9415c6dec876ced21b151b587317f034edc7a590 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm
@@ -1,4 +1,3 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
 Excellent work! Now we know what kind of training the Sel Mahums are doing. Nicely done! Here, you've earned this!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm
index e69aa65e190fff74cf68d5013e41cc3243cd7201..599147dd849c35b6aa099af5f0793a1fd01504c9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm
@@ -1,4 +1,3 @@
-<html><body>
-Guard Pinaps:<br>
+<html><body>Guard Pinaps:<br>
 Hey, lackey. While you're relaxing, Sel Mahums are training for war. That means get Ready!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm
index 39d794e76369997f0629bd30a3b27d9018746c26..3559de51c0ecd3a90f700e72e3057691a1717f6d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm
@@ -1,6 +1,4 @@
-<html><body>
-Guard Pinaps:<br>
-Ah, it has been awhile! Share a pint with me old friend! 
-We can catch up on old times!<br>
+<html><body>Guard Pinaps:<br>
+Ah, it has been awhile! Share a pint with me old friend! We can catch up on old times!<br>
 (You have already performed this quest).
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm
index 06097fe6b23c26effbe4c07ab5fb07e9520f79a0..56ca986154cab084f6a0a7450d1af761f5fc1efe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm
@@ -1,3 +1,3 @@
 <html><body>Guard Stan:<br>
-Not enough items.<br>
+Not enough items.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html
index bd400fc38a07282a05149f5ab6c26023d9fffb2d..ebe9fab596a456be6029f65823ee3d0f1f7e83f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00331_ArrowOfVengeance/30125-04.html
@@ -2,5 +2,5 @@
 You've come back empty-handed. Did you not promise to bring me harpy's <font color="LEVEL">Silver Feathers, the teeth of a Wyrm</font> and the <font color="LEVEL">venom of a medusa</font>?<br>
 As soon as you obtain these three materials, bring them to me. I will reward you for each that you bring back. I've inherited quite a fortune from my deceased parents, so don't worry about the reward. Please don't quit, help me.<br>
 <a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-6.html">Say you will quit</a><br>
-<a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-7.html"> Say you will collect the materials</a>
+<a action="bypass -h Quest Q00331_ArrowOfVengeance 30125-7.html">Say you will collect the materials</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html
index 3233781a081afe46c2b538a11e3fd37f26a84eb2..1ed0d9e271680562624fd48c0e1bd82ce2a413c1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30253-02.html
@@ -1,5 +1,5 @@
 <html><body>Trader Simplon:<br>
-Recently, the lord announced that he would restore all the villages that became ruins during the war and solicited to the warriors guild for soldiers to do away with the undead. If you want to prove that you have the qualities of a Warrior, go to the <font color="LEVEL">Ruins of Agony</font> and fight with the<font color="LEVEL"> tracker skeletons</font>!<br>
+Recently, the lord announced that he would restore all the villages that became ruins during the war and solicited to the warriors guild for soldiers to do away with the undead. If you want to prove that you have the qualities of a Warrior, go to the <font color="LEVEL">Ruins of Agony</font> and fight with the <font color="LEVEL">tracker skeletons</font>!<br>
 The skeletons in the ruins are the spirits of poor soldiers that lost their lives cruelly during the war and become undead. Bring back <font color="LEVEL">ten rusted swords</font> that they used. While you perform this task, take this mark with you, since you have become a member of our warriors guild for a short time.<br>
 What? Difficult? What are you saying! Twenty years ago when I was about your age, the witch Cleo led undead troops into the Castle of Gludio. My comrades and I fought against hundreds of skeletons in just one night! And here you are whining about killing just ten tracker skeletons?! No more unnecessary words, now be off with you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm
index 8e3e27963494fd57a8da6ddbcedfb92d2c3f6080..51433f3bfd8a792b7ead67e357e93754e301e22a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-07.htm
@@ -1,5 +1,5 @@
 <html><body>Ketra's Messenger Wahkan:<br>
 Ha ha ha! I'll bet those filthy goat beards peed all over themselves! Such is the pleasure of an overwhelming victory! Our job isn't finished yet, however. This war won't be over until every single Varka lies dead!<br>
 Your excellent reputation is spreading like wildfire among the Ketras! However, it is said that there are several steps in friendship. You're now in the middle. If you want to raise our esteem for you even further, attack the Varka Silenos again and bring us <font color="LEVEL">300 badges of grunts, 300 badges of officers, 200 badges of captains and a Totem of Valor</font>. You are fully qualified. Show your real power. The stronger someone is, the more he will be loved by Ketras! You can get the totem by successfully finishing the <font color="LEVEL">Prove Your Courage!</font> quest assigned by Hierarch Kadun Zu Ketra.<br>
-<font color="LEVEL"> However, if you laid a hand on our Ketra Orcs in the middle, our confidence in you will fade away and our alliance with you will be destroyed!!</font>
+<font color="LEVEL">However, if you laid a hand on our Ketra Orcs in the middle, our confidence in you will fade away and our alliance with you will be destroyed!!</font>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm
index 079b7374634b98c6d8ba1d5cd286e3fdecaeb493..1404d9434d5137639524a215924cd428173282d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00610_MagicalPowerOfWaterPart2/31372-01.htm
@@ -1,4 +1,4 @@
 <html><body>Soul Guide Asefa:<br>
 After investigating, I found that the magical power comes from the water spirit conjured by using the totem. If you can kill it, it will weaken Udan Mardui's magical power. Will you take on this important mission?<br>
-<a action="bypass -h Quest Q00610_MagicalPowerOfWaterPart2 31372-02.html">Quest</a> 
+<a action="bypass -h Quest Q00610_MagicalPowerOfWaterPart2 31372-02.html">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm
index 8ca9223e20198f16b674af50bc8bf9bdd78382e2..f671fe9a1dee4e5391c4dc70ff0801068fe55a05 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-01.htm
@@ -1,4 +1,4 @@
 <html><body>Soul Guide Udan Mardui:<br>
 The chief shaman guards a whole race with his powers of magic. Asefa harnessed some very powerful fire magic. It's not the totem itself, but the soul of fire Nastron conjured by it. We must break the bond between them. Can you complete this mission, friend?<br>
-<a action="bypass -h Quest Q00616_MagicalPowerOfFirePart2 31379-02.html">Quest</a> 
+<a action="bypass -h Quest Q00616_MagicalPowerOfFirePart2 31379-02.html">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm
index a94f469a69f3a20635b975deaa23bbdd0805eb8a..e6e73ff39d424a9665c9d7fbc458b1de35c6445d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-01.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
-Have you ever seen the<font color="LEVEL"> Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
+Have you ever seen the <font color="LEVEL">Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
 No one's really sure what they do in there, since they never let the townspeople inside... I'm sure they're keeping some ghastly secret! Although their security is very tight, there just might be a way in...<br>
 (Quest for characters level 73 and above)
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm
index 027a516b30c86cdbbdde3065748fbb7dece10d81..f569390426d44a74b22bbc83aef67f81bb0c2b9c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-02.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
-Have you ever seen the<font color="LEVEL"> Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
+Have you ever seen the <font color="LEVEL">Pagan Temple</font>? You've heard the name, anyway, right? It's more like a Clan Hall for Pagans than any temple I've ever seen! Those Pagans, always lurking about like black curtains, secretly pulling the strings that control Rune Castle.<br>
 No one's really sure what they do in there, since they never let the townspeople inside... I'm sure they're keeping some ghastly secret! Although their security is very tight, there just might be a way in...<br>
 <a action="bypass -h Quest Q00636_TruthBeyond 31329-03.htm">"How can I get inside the Pagan Temple?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm
index 324b01fea3be81ded435a384e17096d9fd4a4a09..0ae9600af3290b5e96acad9f722c453af3dfdfad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-03.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
-Those heathens occasionally even perform<font color="LEVEL"> Human sacrifices</font> in their so-called Temple! They seem to enjoy that part of their religion more than any other... And that, my child, is your way into the Temple!<font color="LEVEL"> You'll be their human sacrifice</font>! Of course, I realize that this is a very dangerous way to get in, but these are desperate times... And besides, they've been having a hard time finding Humans to sacrifice!<br>
+Those heathens occasionally even perform <font color="LEVEL">Human sacrifices</font> in their so-called Temple! They seem to enjoy that part of their religion more than any other... And that, my child, is your way into the Temple! <font color="LEVEL">You'll be their human sacrifice</font>! Of course, I realize that this is a very dangerous way to get in, but these are desperate times... And besides, they've been having a hard time finding Humans to sacrifice!<br>
 Now, let's talk about how you're going to do this... Before I get started, are you sure you want to do this?<br>
 <a action="bypass -h Quest Q00636_TruthBeyond 31329-04.htm">"I really want to do this."</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm
index 225b99770b7c6180f76e82318d9565c9e3d1bbeb..901b5d5b1ee33fa1db9acdd3a07fe581e9584962 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-04.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
 Very well then! Well, I'll get started... Please pay attention! I don't want to have to repeat myself!<br>
-<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a<font color="LEVEL"> Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
+<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a <font color="LEVEL">Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
 Many people have been decieved by Flauron and ended up as live sacrifices. You should probably take some trusted comrades with you, but I heard that the Pagans have a strange technique for scattering the forces of outsiders. Be very careful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm
index 49cc28f39c3e0e465068db4ca36765eb6cbafc9b..8683057b5e037cdf93745776a65b1ac782af4160 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/31329-05.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Eliyah:<br>
 Dind't I say I don't want to repeat myself?<br>
-<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a<font color="LEVEL"> Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
+<font color="LEVEL">Priest Flauron in Rune Township</font> is in charge of finding Human sacrifices for them. Go speak with him and tell him that you're thinking about becoming a Pagan... He'll offer to let you visit the Temple, and will give you what he'll claim is an entrance pass. It's actually a <font color="LEVEL">Sacrifice Mark</font>! It will get you inside the Temple easily enough, but once you're inside those lunatics will set upon you at once with spears and knives! There's no way that you could stand against this onslaught alone...<br>
 Many people have been decieved by Flauron and ended up as live sacrifices. You should probably take some trusted comrades with you, but I heard that the Pagans have a strange technique for scattering the forces of outsiders. Be very careful!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm
index 57762eb700fc9e8e531935ef9436752c810efdac..cefbb7f66642fd62445e0e03e92cbcfa4e38d351 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-01.htm
@@ -1,5 +1,5 @@
 <html><body>Priest Flauron:<br>
 Who comes calling? Oh, you can't want to go down this pathway. Yes, it leads to our temple, but it's awfully dangerous if you're not authorized. Unwelcome visitors often disappear down that path, never to been seen again. Unwise, tragically unwise!<br>
-I see no authorization documents on you, so no, you cannot pass there safely. Although we<font color="LEVEL"> sometimes receive visitors ...</font> that would be authorized, I suppose, under certain circumstances.<br>
+I see no authorization documents on you, so no, you cannot pass there safely. Although we <font color="LEVEL">sometimes receive visitors ...</font> that would be authorized, I suppose, under certain circumstances.<br>
 <a action="bypass -h Quest Q00636_TruthBeyond 32010-02.htm">"Well, i'd like to visit too. May I?"</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm
index cd3da262face29ad4de993b8e7aec4c8c0ca21f6..b0fe2fb60a826a707e60f752d0f5288487a3ff5b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00636_TruthBeyond/32010-02.htm
@@ -3,5 +3,5 @@ As it so happens, you are in luck! Today is Visitor's Day. Excuse me...<br>
 (He mutters to the side)<br>
 <font color="LEVEL">Yes, I have just received word from higher up that we need more, so I'm telling them that it's Visitor's Day.</font><br>
 (He turns back to you)<br>
-How fortunate you are! On Visitor's Day we lavish splendor on our lucky guests; generosity is our watchword. What? Oh, I was just talking to myself, hahaha! Now, here is the<font color="LEVEL"> Visitor's Mark we give to visitors</font>.
+How fortunate you are! On Visitor's Day we lavish splendor on our lucky guests; generosity is our watchword. What? Oh, I was just talking to myself, hahaha! Now, here is the <font color="LEVEL">Visitor's Mark we give to visitors</font>.
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm
index d3a0eecd3ba9aecc6b5462224129e649f0b5acff..94e2db8541c346d1c4db973b648a915dbc832b00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm
@@ -1,3 +1,3 @@
 <html><body>Priest Flauron:<br>
-A wise decision! Now, here's what I want: go to the<font color="LEVEL"> Forest of the Dead </font>and defeat<font color="LEVEL"> the Bone Animator, the Bone Slayer and the Skull Animator. </font>Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.
+A wise decision! Now, here's what I want: go to the <font color="LEVEL">Forest of the Dead</font> and defeat <font color="LEVEL">the Bone Animator, the Bone Slayer and the Skull Animator.</font> Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
index 7c8582d648c5ae6aca9d693557ed247f3a884cf4..fe0fd9a65a7d4cde0cf7d855ac833f9bc8db321c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
@@ -1,4 +1,4 @@
 <html><body>Matras:<br>
 Welcome, traveler! Would you be interested in a job, by any chance?<br>
-<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm"> Ask him for details.</a>
+<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm">Ask him for details.</a>
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm
index 509fa8e3a9cf239251e347a5d3e22bd1404478ba..442f9636309198e0538631b6a911063e5a1a0b99 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-01.htm
@@ -1,5 +1,6 @@
 <html><body>High Priest Orven:<br>
-Do you know the tragedy that has befallen <font color="LEVEL">Gracia</font>? The power of Shilen, the Goddess of Death, has manifested itself in the form of a <font color="LEVEL">Seed</font> that has transformed the entire continent into a land of death. Despite the valiant efforts by a few lords and their warriors, most of Gracia is chaos and evil.<br>Do you know what this means? When <font color="LEVEL">Gracia has fallen completely into evil, Aden will be targeted next</font>. Our leaders met in what is being called the <font color="LEVEL">Giran Assembly</font> and decided we must face this threat as a unified group. The Kamael were finally welcomed into the alliance at that time.<br>
+Do you know the tragedy that has befallen <font color="LEVEL">Gracia</font>? The power of Shilen, the Goddess of Death, has manifested itself in the form of a <font color="LEVEL">Seed</font> that has transformed the entire continent into a land of death. Despite the valiant efforts by a few lords and their warriors, most of Gracia is chaos and evil.<br>
+Do you know what this means? When <font color="LEVEL">Gracia has fallen completely into evil, Aden will be targeted next</font>. Our leaders met in what is being called the <font color="LEVEL">Giran Assembly</font> and decided we must face this threat as a unified group. The Kamael were finally welcomed into the alliance at that time.<br>
 Now we need brave adventurers to fight this rising tide of darkness. Please help!<br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-02.htm">"Tell me what happened in Gracia."</a><br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-05.htm">"How can I help?"</a><br>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm
index 6b84f52e105641643d17be7b10da22f83fb7a417..4193352de0f0bcff81af533fed7778b369f3475c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/30857-03.htm
@@ -1,5 +1,6 @@
 <html><body>High Priest Orven:<br>
-Finally, Shilen's followers used the dark ceremony they had originally intended for Aden on Gracia. They opened a door to the land of death: the Seed. Horrific monsters entered the land, further devastating it and its people.<br>Now we must all unite against this threat. That's why need adventurers willing and able to take this battle to the shores of Gracia.<br>
+Finally, Shilen's followers used the dark ceremony they had originally intended for Aden on Gracia. They opened a door to the land of death: the Seed. Horrific monsters entered the land, further devastating it and its people.<br>
+Now we must all unite against this threat. That's why need adventurers willing and able to take this battle to the shores of Gracia.<br>
 If we fail, that evil will soon find its way here... We desperately need your help!<br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-05.htm">"You have it!"</a><br>
 <a action="bypass -h Quest Q10267_JourneyToGracia 30857-04.html">"Eh, doesn't sound like it's any of my business."</a>
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html
index 447ba140b47bb778ce63d83118b5a2dc9603d110..33e35aa93ca464886d54783531c951db5b968287 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32548-02.html
@@ -2,6 +2,6 @@
 Are you one of the soldiers from Aden? You deserve a reward simply for coming such a long way to help us.<br>
 Unfortunately, things are happening very quickly here, and I'm afraid I don't have the luxury for long conversations.<br>
 Even as we speak, monsters unlike any we've ever seen or heard of are wreaking havoc on my people. They seem to be filled with insane hatred toward all humanoids.<br>
-But if you have the <font color="LEVEL"> will and skill to fight them</font>, even these enemies can be defeated. I ask for nothing else. Nothing is more fearsome than a mighty warrior fighting in a righteous cause.<br>
+But if you have the <font color="LEVEL">will and skill to fight them</font>, even these enemies can be defeated. I ask for nothing else. Nothing is more fearsome than a mighty warrior fighting in a righteous cause.<br>
 To arms! When you're ready to fight, come see me again.
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html
index e849854302d80a714742540e0bea37d8617a21f7..76ec138d33a86590f5c88da4eafcea944b826fa4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html
@@ -2,5 +2,5 @@
 Hmm, as I expected... These are indeed very valuable documents. They contain detailed information about the Mounted Troop that is occupying the Seed of Destruction. This will give us a considerable tactical advantage.<br>
 Ah, I see he also recorded his observations of the magic power and origin of the Seed from the perspective of a Magister.<br>
 This last part is particularly interesting....<br>
-<a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a> 
+<a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm
index 4a6af1e7c7a4333e800b7d52cb004c830ef53a68..97906fe4ebba8f2eeb9e93aadacc2674a001954c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm
@@ -1,6 +1,6 @@
 <html><body>Captain Mouen:<br>
 Ah! Are these the <font color="LEVEL">cellular tissues of Kaim Abigore and Knight Montagnar</font>?<br>
 From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br>
-Now take these samples to <font color="LEVEL"> Magister Rovia </font> at the Temple of Einhasad. He will be very pleased.<br>
-If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Rovia </font>before they deteriorate!
+Now take these samples to <font color="LEVEL">Magister Rovia</font> at the Temple of Einhasad. He will be very pleased.<br>
+If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Rovia</font> before they deteriorate!
 </body></html>
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diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm
index b5715b057b70da34c4a046717c7a7ae6bec15d25..b4f51599a423540c2bf4efec1554262b5cdc32ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm
@@ -1,6 +1,6 @@
 <html><body>Captain Vishotsky:<br>
 Ah! Are these the <font color="LEVEL">cellular tissues of Venomous Storace and Kel Bilette</font>?<br>
 From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br>
-Now take these samples to <font color="LEVEL"> Magister Atraxia </font> at the Temple of Einhasad. He will be very pleased.<br>
-If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Atraxia </font>before they deteriorate!
+Now take these samples to <font color="LEVEL">Magister Atraxia</font> at the Temple of Einhasad. He will be very pleased.<br>
+If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Atraxia</font> before they deteriorate!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm
index bd1da72524951c4a6bdcd7637f1372417a887f13..ce702ff57c7b2fbf762a4c14852323acbc48f1e1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm
@@ -1,5 +1,5 @@
 <html><body>Commander Kbaldir:<br>
 You definitely have the look of a seasoned warrior. I can tell, you and I have seen our share of battles, haven't we? Hehe, one of these days we'll have to share a few pints.<br>
 But matters of state come first. I have a favor to ask if you're willing.<br>
-<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a><br>
+<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm
index 8510ef3dff2abb2aed5ce14d2fe30010114c7207..5d98f17941a2a512299c21d2019a73e22c6be0f7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm
@@ -1,4 +1,4 @@
 <html><body>Officer Klemis:<br>
 If you're finished up here, you should go talk to <font color="LEVEL">Ermian</font>. He has a mission for the men and women arriving here to help.<br>
-(This quest is already complete.)<br>
+(This quest is already complete.)
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html
index c2247407843ac016e855b9ccd67adada2c5c3692..965c9a1ef15fe5ef0ba2cf15d16896a5120683b5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_fighter.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a>
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+A Fighter like you can change profession to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_01.html">Warrior</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_01.html">Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_01.html">Rogue</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html
index 71627fe647c44561110b6f60ada6036dcd093074..023d1f1e866e1b76b2f59fb7767e81989cbc27c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Knights have the opportunity to change to the higher-level professions of <font color="LEVEL">Paladin</font> or <font color="LEVEL">Dark Avenger</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_knight_02.html">Ask about changing professions to a Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html
index 7f7d20e127525e4e995f8226e843235e6b809837..cdf8f2a4f53aa48365c88d143ba7945f9a31eec9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_no.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
 I am Grand Master Bitz of the fighter guild. There is nothing here for you to learn. Why don't you look for a guild that suits your needs?
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html
index 4f979aa460fbb0806ccf578849371c5e9a75450b..5874ab00550b75b42c3c186dbc4787a53b06c997 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+The <font color="LEVEL">Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the <font color="LEVEL">Hawkeye</font>, who specializes in archery, or the <font color="LEVEL">Treasure Hunter</font>, whose primary weapon is the dagger.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_rogue_02.html">Ask about changing professions to a Rogue</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html
index e00c4accae307656e76d6b7d563c61f79552a410..593cc1fc444f9f647b9babbbcf75422792a7eca3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_rogue_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.
-<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.
-<br>
+<html><body>Grand Master Bitz:<br>
+To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Rogue. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Rogue to determine if you are worthy of this honor.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html
index 0cbca563ccf1b79fba5a1de9b28d3c16f0d51de0..0ab35dde62b8f39c5bfbc6f31725992279917cc7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
 You cannot change profession because you have already done so. I think you need to explore the wide world and train yourself a great deal before considering your next profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html
index 0d97a71592b9a1a76aec31cb9b79206aa1396cfa..f3884bdd64983fca1237bea03a911609faa5c1de 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Bitz:
-<br>
+<html><body>Grand Master Bitz:<br>
 You cannot change profession. You are a hero of many battles and have already changed profession twice. Now it is time for you to concentrate on using your strength for good. But remember, power is a double-edged sword. Take care, or it will turn in your hand and cut you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html
index c3f69ff97d9adbe8d23ec3933ae7b5cb53746c91..08a88dfc881441597596c6782753a0ebab117f62 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Bitz:
-<br>
-A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a>
-<br>
+<html><body>Grand Master Bitz:<br>
+A <font color="LEVEL">Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to <font color="LEVEL">Warlord</font> or <font color="LEVEL">Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave heroes who always stand in the front line of attack to prove their worth.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30026_warrior_02.html">Ask about changing profession to a Warrior</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html
index 6e7a90e78f9bad5e9e2a0a16bca37393a7afa498..91411c3a46252392144b020130bbebf45e8b89d1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_warrior_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Bitz:
-<br>
-To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.
-<br>
-Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.
-<br>
+<html><body>Grand Master Bitz:<br>
+To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.<br>
+Therefore, you must go to <font color="LEVEL">Gludin</font> to become a Warrior. To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Warrior to determine if you are worthy of this honor.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html
index 8c1f8aad97115f9713a24af6abc6a9890e4be5ee..e4903eb22e6121a7ab80005be01c13cc1f204409 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Priest Biotin:
-<br>
-The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.
-<br>
-Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a>
-<br>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.<br>
+Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_02.html">Ask about changing profession to a Cleric</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html
index 3ebb43ad81d7c4fe5730fd1c8c3a214e9fb3f510..bd5638dbf5995bfc131232849f972fe22afdcb74 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html
@@ -1,15 +1,8 @@
-<html><body>
-High Priest Biotin:
-<br>
-To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
-<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.
-<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.
-<br>
-<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.
-<br>
+<html><body>High Priest Biotin:<br>
+To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple.</font>. She will test your ability and, if you are ready, can change your profession to Cleric.<br>
+<font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html
index 04e0d29d9e6e0936aa1f3034ce2ed661b310a726..f1f8e665c489777133cb2584be7e6bdc9341317e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Priest Biotin:
-<br>
-The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.
-<br>
-Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a>
-<br>
+<html><body>High Priest Biotin:<br>
+The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.<br>
+Some Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlock or Necromancer</font>. However, there are not many that can achieve such a high level; it is not as easy as you might think.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_02.html">Ask about changing profession to a Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html
index 81db2640fcc60735753dcd6f1f527201f5172f98..3f97b9f4423e3b4281474bf4cdc6b8e734b7e637 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html
@@ -1,15 +1,8 @@
-<html><body>
-High Priest Biotin:
-<br>
-To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
-<br>
-To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.
-<br>
-How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?
-<br>
-But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.
-<br>
-Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.
-<br>
+<html><body>High Priest Biotin:<br>
+To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.<br>
+To change your profession, you're going to need to <font color="LEVEL">make your way to Gludin</font>.<br>
+How do you get to Gludin, you ask? There are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper.</font> In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br>
+But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. <font color="LEVEL">Once in Gludin, seek out High Priestess Levian in the temple</font>. She will test your ability and, if you are ready, can change your profession to a Wizard.<br>
+Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font> will also perform this service for you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html
index a70fb26c99f42357c0caa593ce61f3a0fa2e12cf..1e910c05b0382f1ef99cdcda0906dcd7fd2bc338 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Biotin:
-<br>
-A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a>
-<br>
+<html><body>High Priest Biotin:<br>
+A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30031_human_wizard_01.html">Human Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30031_cleric_01.html">Cleric</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html
index 4985878346dc6528fddcfb557912ff645b6a419a..3cc86403d54a103e6f95790b7b8d58d242cedad6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_no.html
@@ -1,7 +1,4 @@
-<html><body>
-High Priest Biotin:
-<br>
-It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.
-<br>
+<html><body>High Priest Biotin:<br>
+It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html
index 7a5585aa7a806a211cc952d59a9842371cd8acfe..a5635d9d997dd86b7be783eda173d9a781021d34 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Biotin:
-<br>
+<html><body>High Priest Biotin:<br>
 You have already changed profession. If you are here to learn magic, I suggest you go to a nearby sanctuary or Magister.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html
index 1a8afdd87e56f6803346560d529691eeaabae1cf..f6170129ba6ee2813826f5a6bddb1cbbbfa25fe7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Biotin:
-<br>
+<html><body>High Priest Biotin:<br>
 You have already selected your profession, and your strength is plain to see. For someone like you, there is no further advice that I can give. I just hope that you use your power in the service of Einhasad, mother of all good, and for the weak and poor. May the light of Einhasad always be with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html
index bfe0a8f240bbd3d1dfc262d32237604d68fa3b85..1da106c55da4abac74883aa768895fd563637a19 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Hierarch Asterios:
-<br>
-<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.
-<br>
-The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.<br>
+The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven Swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_02.html">Ask about changing profession to Elven Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html
index 665441f2f7ffa6f12898eda2424c7052ae49001c..eedd9141e1f9ab1257ccb665d233a442a05ba2df 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's <font color="LEVEL">the Town of Gludio</font>. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's <font color="LEVEL">the Town of Gludio</font>. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html
index db603ecc84a22ffa194a170687e39651eab04917..b83156e82962bce922fa3c926b64afaa725b1c61 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Elder Asterios:
-<br>
-<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.
-<br>
-Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful white magic.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_02.html">Ask about transfer to Oracle.</a>
-<br>
+<html><body>Elder Asterios:<br>
+<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
+Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful white magic.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_02.html">Ask about transfer to Oracle.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html
index 7dbd88c8439126ddd0075715cb8cf00c586c2181..6ba2f8e2001f9d6eb51d075880bb63e80d014e01 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html
index ad5f832fc2b9998e3b130a2c0d60454ba264cb46..6eda5c96f658deeb74ce7cd85d9b0a6162e41ec6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Hierarch Asterios:
-<br>
-<font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest.
-<br>
-The most talented Elven Scouts are selected as <font color="LEVEL">Plainswalkers,</font> the Ranger elite. Others among the Elven Scouts are selected as <font color="LEVEL">Silver Rangers</font>, and train in the utmost mastery of archery.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_02.html">Ask about changing occupation to an Elven Scout</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+<font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest.<br>
+The most talented Elven Scouts are selected as <font color="LEVEL">Plainswalkers,</font> the Ranger elite. Others among the Elven Scouts are selected as <font color="LEVEL">Silver Rangers</font>, and train in the utmost mastery of archery.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_02.html">Ask about changing occupation to an Elven Scout</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html
index d1a9ec5e195e6b563187a9c195a6b2fded8d5d71..8549ff78eebbe60800dcfe00bbc7f4db7c44b6d0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">Grand Master Rains</font> of the Warrior Guild there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html
index 00d7c8f38a581e4087edd82093ccc60ee21683dd..d6f0a5b39e82914cb887b9fe35de32f99124438b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.
-<br>
-<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a>
-<br>
+<html><body>Tetrarch Asterios:<br>
+<font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding.<br>
+<font color="LEVEL">Spellsingers</font> have refined Elemental Magic to its highest level, and have all followed the path of the <font color="LEVEL">Elemental Summoner</font>..<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_02.html">"Tell me about the class transfer to the Elven Wizard Class."</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html
index a1a32fe4374cf77c9779e88ed8cfb52b319910d4..a9688ea524a4ea3e3a9226e921780eb1014ba5ba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Asterios:
-<br>
-Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards.
-<br>
-Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.
-<br>
-Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.
-<br>
+<html><body>Tetrarch Asterios:<br>
+Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards.<br>
+Furthermore, no character may transfer classes who hasn't gained a broader understanding of the world by leaving the forest.<br>
+Follow the road south of the Elven Forest across the Neutral Zone. When you reach the village where you need to cross a bridge, that's the Town of Gludio. Speak with <font color="LEVEL">High Priest Raymond</font> at the Temple there. He'll help you transfer class.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html
index 8846d8747bdf97d4b13ea3bb63f1579b81e1fd2c..9fe4fd6e6dcb08234f009fd26979d262a2e912ac 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Hierarch Asterios:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_knight_01.html">Elven Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_elven_scout_01.html">Elven Scout</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html
index 058c42b54660012bd20fa1fc81d1251919ca20b7..e9d967fae30221eef03bf9bf773fffe224805636 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-Hierarch Asterios:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a>
-<br>
+<html><body>Hierarch Asterios:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30154_elven_wizard_01.html">Elven Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30154_elven_oracle_01.html">Elven Oracle</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html
index 7e01caf5b1c54d2b691bfd5d20aada5482286377..74a0ab02ae9dd921d936032e6b3b5571b92407ec 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Hierarch Asterios:
-<br>
-I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.
-<br>
+<html><body>Hierarch Asterios:<br>
+I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html
index 03631fdb71696e6f9d8613b0a28065691452ce09..bc136daee705d8098eab0c70ba8e2e93398815db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Hierarch Asterios:
-<br>
+<html><body>Hierarch Asterios:<br>
 You have already changed profession. From now on, you should devote yourself to the path which you have chosen to bring honor to the Elves. May the grace of Eva be with you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html
index ab159fc47545df2600384d7ff81ac3e2e9f5033e..4ce0633b15a458d2aa2eb9f5c7a2019b68c496b1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Hierarch Asterios:
-<br>
+<html><body>Hierarch Asterios:<br>
 You have already changed profession twice. The only thing more that you need is the grace of Eva. Please use your powers always to exalt the pride of the Elves!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html
index e1dcd2f1b83d001409ccfcbeee8dcf63ad6e9800..66b99a8546f564d259ded7dd3a88bb43f20a4457 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
-<br>
-The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.<br>
+The most elite Assassins are sometimes chosen as <font color="LEVEL">Abyss Walkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Phantom Rangers</font>, and train their archery skills to the highest level.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_02.html">Ask about changing occupation to an Assassin</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html
index 5e2929f8aaddd1f3bdf8bb36d7bace81b876b359..5749be166e148f9ecc698e7f5656694467f47e42 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.
-<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by some Dark Elves. You'll meet the Grand Masters there, each of whom are very high-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html
index b0a40290d651f9ae9647bd0b57f05faf5ee25503..4d826d68c5e16ce2f776acaf6eb96005848f76ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.
-<br>
-The most elite Dark Wizards choose to be either <font color="LEVEL"> Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors.<br>
+The most elite Dark Wizards choose to be either <font color="LEVEL">Spellhowlers</font> or <font color="LEVEL">Phantom Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_02.html">"How do I become a Dark Wizard?"</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html
index f3454d66bcbe41605820618126d67f2a8b1a887c..7e17ab1485d60ed438fbe71564817a3d14493925 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. It's important that our young Dark Elves leave the forest and explore the world to gain a deeper understanding of it.<br>
+Therefore, if you wish to transfer your class, you must leave the Dark Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is the land called Gludio in the south. A guild was secretly established there by Dark Elves. The Grand Master of that village will facilitate your class transfer.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html
index 0a4143700dd94cbf2589fb75634be2577a3ccd96..31599c28575b4e04680bd1494fbb29ab9ca814c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_01.html">Palus Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_assassin_01.html">Assassin</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html
index 8284155565fb81755ce2e4d220adcad960a217a0..837333f81b532456f8f545abb555e8e1a32f57ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html
@@ -1,9 +1,6 @@
 <html><body>
-Tetrarch Thifiell:
-<br>
-A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a>
-<br>
+Tetrarch Thifiell:<br>
+A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_dark_wizard_01.html">Dark Wizard</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_01.html">Shillien Oracle</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html
index 1dc08d285757c63346bd4f40855987a53f40d77c..a8aa6d9dbf6b2181cb955d7e1a224c769c9cf9a8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html
index 1834ed1be22a0e39536e1e9070d72cc2e71179a7..42f12310c6ab1c954e0403463a5ff5d788d378af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
-<br>
-The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
+The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_palus_knight_02.html">Ask about changing profession to a Palus Knight</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html
index 4e30674975ee231a2408a3a45e70afb3d7cbcd62..3d06eeb819be2258a4a2b66d03019dbe50d5c7ef 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.
-<br>
-The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a>
-<br>
+<html><body>Tetrarch Thifiell:<br>
+The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.<br>
+The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30358_shillien_oracle_02.html">Ask about changing profession to a Shillien Oracle</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html
index e65daa050d74495d887d456c4d087d0e610629db..cf52d8200d38149df75b17c9cacf95ea73386daa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
-In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.
-<br>
-Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.
-<br>
-Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.
-<br>
-By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.
-<br>
+<html><body>Tetrarch Thifiell:<br>
+In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle.<br>
+Even after meeting these requirements, you'll not be allowed to transfer class if you just stay here. You must go into the world outside the forest and gain a broader understanding of the world.<br>
+Therefore, if you wish to transfer your class, you must leave the Elven Forest and go to Aden, the kingdom of Humans. The nearest place you can go is a town called Gludio in the south. A guild was secretly established there by Dark Elves. You'll meet the Grand Masters there, each of whom are the highest-ranked trainers. If you carry out all the tasks they ask of you, you can transfer your class.<br>
+By the way, there are two villages in the Dark Forest that you can visit. The first one is Gludin Village. Follow the road that leads towards the School of Dark Arts for quite a distance, you'll eventually arrive at the village. And the other is the Town of Gludio. You can get there by going through the Neutral Zone. Although you can get to the Town of Gludio quicker, you may run into some trouble with the Elves in the Neutral Zone.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30358_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html
index 0116518a405e622e0d806fa302a24e174996f4c6..644fd948e3a83f6805c1ddad1cc316174e5eb83c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
+<html><body>Tetrarch Thifiell:<br>
 You cannot change profession, because you have already done so. Since you have attained a certain level of skill, work harder to prepare yourself for the change to a profession of still higher level. May the blessing of Shilen be with you, and Shilen's kiss of death with your enemies.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html
index ababbfaaab292ded44fdf129b1543d424aee9cfa..eb6f9dfec4deaa50e3d8f18b2efd2d8aa22c9a55 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Tetrarch Thifiell:
-<br>
+<html><body>Tetrarch Thifiell:<br>
 You cannot change profession since you have already done so. My child, you are well on the way to the final attainment. The wise seeker concentrates all senses on the road ahead. May you worship Shilen, cast vengeance on other races, and keep the pride of our race.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html
index 83f240e291d211cd03d40c662a579d4a475947a0..0163355cd7b528419321e1f22f312eb2f87f743b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know.
-<br>
+<html><body>Warehouse Chief Reed:<br>
+I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html
index 2ab1af9b3684604aae2b966b3c905d19d0c9fbb8..e548eca3dfd4b798d434b038bba018cfca25f640 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a>
-<br>
+<html><body>Warehouse Chief Reed:<br>
+When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_01.html">Scavenger</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_artisan.html">Artisan</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html
index 337d94cb3c0aa4738b6c0c63dcb23a9905723b76..9998a0206adfb7cbd4503673451ccd0d95669e37 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-Hmm, I teach only Dwarven Fighters and Scavengers.
-<br>
-Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!
-<br>
+<html><body>Warehouse Chief Reed:<br>
+Hmm, I teach only Dwarven Fighters and Scavengers.<br>
+Why have you come? Your race is too dull-witted to understand the nuances of commerce. Focus on strengthening your sword arm, my friend, and leave these matters to the Dwarves!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html
index 3962e798934e01d8581c9f8453e4687a32cc1f38..ef9a731769cc34916e7540624b01c512cc0f4d2a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Reed:<br>
+Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who are capable of recovering powerful arcane items like Dragon Scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30520_scavenger_02.html">Ask about changing class to Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html
index 37a054a2bf9b245b148a6017004c815cddb54a6d..5a967df89e8447ab2d22f47c3e15b25535a5e1ca 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
-To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger.
-<br>
-There is one more requirement, however. Only those who have experienced the great Human world beyond the Spine Mountains are qualified to change profession. Then and only then will we entrust you with such rarefied skill and knowledge.
-<br>
-First, take the Test of the Scavenger from <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild over there. She will tell you everything you need to know. If you succeed, then travel to the Human <font color="LEVEL">village called Gludin</font> and seek out <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you ready, he will change your class to Scavenger. Good luck!
-<br>
+<html><body>Warehouse Chief Reed:<br>
+To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger.<br>
+There is one more requirement, however. Only those who have experienced the great Human world beyond the Spine Mountains are qualified to change profession. Then and only then will we entrust you with such rarefied skill and knowledge.<br>
+First, take the Test of the Scavenger from <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild over there. She will tell you everything you need to know. If you succeed, then travel to the Human <font color="LEVEL">village called Gludin</font> and seek out <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you ready, he will change your class to Scavenger. Good luck!<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30520_fighter.html">Back</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html
index f0227fdc4df6ccba852ff95063351d75144969fa..14874dd56439317f96326c5a724cef06dd7fc314 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
+<html><body>Warehouse Chief Reed:<br>
 Look here, haven't you already changed profession? Well then, since you seem to have acquired some skill already, work to attain a still higher profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html
index b14ef9c13fd6ee3776794da20804a7832b5be4df..64e8280f4f3cba263b24a635aa4d0c9af343bd45 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Reed:
-<br>
+<html><body>Warehouse Chief Reed:<br>
 Haven't you already changed profession twice? Go attend to your duties! I mean, catch a dragon or take over a castle or something.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html
index 035558cd7045a64203cb93c02d1bb4544b18b5f9..65e05d8b7e6996638516f8382ef074b49ea01f27 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.
-<br>
-Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a>
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
+Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_02.html">Ask about changing professions to an Artisan</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html
index 871f04d13b8c256977bc6134fe5aaddcc3c74270..b501c365e8fade9455ac9e9ec3a4c52597688ec3 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.
-<br>
-However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.
-<br>
-To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
+However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.<br>
+To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html
index f0cb09f6ab8d71e1411f281bff0b7a2927f2eaf7..6a4580186e46fc36297c3952abd4effb5cabb232 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a>
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30525_artisan_01.html">Artisan</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_scavenger.html">Scavenger</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html
index 08b79b7a5c5a2225f8232a5ded37ea10793596c0..4fe342af8f2a16f997272683f0385e1b1cff71d5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
-I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information.
-<br>
+<html><body>Head Blacksmith Bronk:<br>
+I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30525_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html
index e19cc6a8fa2cfe1d6b9c13109f63e731ae7fff63..4934764b2bfe7c57540d226e9a9b30c3c71cb63d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
+<html><body>Head Blacksmith Bronk:<br>
 You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html
index 83f43b2212b62b575e4efb00ed91d591204992c6..13496d8eeb5e922d331e15562e5ae4cf2566a687 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Bronk:
-<br>
+<html><body>Head Blacksmith Bronk:<br>
 Haven't you already changed profession twice? Go do your duty -- catch a dragon and bring its scales, or make a siege golem and take over a castle.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html
index cb3e4611510b627120d719f23f6d0fabf9ea185f..20cad450e5dfd38085e34f97f80186fdc9826ee8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_01.html">Orc Raider</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_monk_01.html">Monk</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html
index 0fd66f46b72a31467324a1a6ff5de03560e86602..3ac83594f645c99857d9a49817845525c5f88a53 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.
-<br>
-The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.<br>
+The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_monk_02.html">Ask about changing profession to a Monk.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html
index 9dbbaad28b87beed782b42236e02191f1bea11ec..1d106ddf083c480b48dc4d30a1beb797be48ab5b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.
-<br>
+<html><body>Flame Lord Kakai:<br>
+Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Monk.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html
index 171d40006190840f8793a58c98d40de0f6a5c4cd..c3e640b1d68f2d1e63cbc4ce4a8d61f0d930bfcc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html
@@ -1,7 +1,4 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.
-<br>
+<html><body>Flame Lord Kakai:<br>
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_01.html">Description of an Orc Shaman</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html
index b21520eb6b6aeac79e6f005e0d8a19c3fb787b17..3e87601fb15b26f321fa1402b5e62c35d87179a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?
-<br>
+<html><body>Flame Lord Kakai:<br>
+I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html
index 3c8fa057787afbdc99c6a545f624796b6e010027..5be7f8027e6badcc5d4fe829cb3176c47d80e801 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.
-<br>
-The most skillful Orc Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_02.html">Ask about changing profession to an Orc Raider</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.<br>
+The most skillful Orc Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_raider_02.html">Ask about changing profession to an Orc Raider</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html
index b3f64c10baf5fb48795ca9a7976eaad83f05bbaf..d4babc208995786308a384a3efc8b0c1321b1e79 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.
-<br>
+<html><body>Flame Lord Kakai:<br>
+Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Test of the Orc Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_fighter.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html
index 6d8931dbd1968698c2316f2d15f564d336cba89b..99688346b20de56eed6deeac1d07e87da5662c6c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.
-<br>
-Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a>
-<br>
+<html><body>Flame Lord Kakai:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.<br>
+Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 30565_orc_shaman_02.html">Ask about changing profession to an Orc Shaman</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html
index f9a949518e5f1fb586ff2d6e5a1daec7d86d9f84..60b5922391bd9cfcb7cee743ea8912f982fbfa66 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Flame Lord Kakai:
-<br>
-To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.
-<br>
-I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.
-<br>
+<html><body>Flame Lord Kakai:<br>
+To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.<br>
+I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 30565_mystic.html">Return</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html
index 2ad075aadfd736cd2a39fc47a7281a4efc23a90f..2d1f29a885e57b144fe4fc6830a5e6d87e60bb60 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Flame Lord Kakai:
-<br>
+<html><body>Flame Lord Kakai:<br>
 You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakyar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html
index e0c723c2420d9bd31c9f8a6803b051bd85ba196d..296e4a4d23b236c5c5f23e334c5714103eb44102 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Flame Lord Kakai:
-<br>
+<html><body>Flame Lord Kakai:<br>
 Haven't you already changed profession twice? You have attained great strength. I hope you will always use your power to restore the glory of our race. Give your enemies a taste of your unthinkable strength! Dejakyar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html
index 3cac8223f5c6963a2dd8052a8cabd802426c62d8..517eb7d6bca8b3283015eaa4064da0ce6c156c2b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.
-<br>
-The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.<br>
+The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html
index f7d88849a40eade15dbfd0dbabd361392774dde5..70f615b92e0ca7930a39d874c0b3f7d1cb5742d5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.
-<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html
index e220e8856b98caec785d146758a8f8d9083bfd73..183f4c223654fcf5a1cbb5d33daa3fd1eba96f56 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.
-<br>
-The most outstanding Elven Scouts become <font color="LEVEL">Plains Walkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_02.html">Ask about transfer to Elven Scout.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.<br>
+The most outstanding Elven Scouts become <font color="LEVEL">Plains Walkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_02.html">Ask about transfer to Elven Scout.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html
index a99b67f32df79d90c943b6bb5709602e7ee097d0..deb99b9812380ca8d015b5bcdf0473f9cb98ee6d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.
-<br>
-You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.<br>
+You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html
index ca3cbc7d2eb64aa1a446564db9cc2fd2c6ed9539..ebc8042de6fce619fd281d4d4f463d39b8a391a8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.
-<br>
-The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
+The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html
index fafcc794cd25a1af4bf6862479da8201543a29de..32ec73a5862de3730a7355f192d6cf271990d52b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.
-<br>
-Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.<br>
+Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html
index b304e3a627695418090d8f2fe0a289cbf79ac2b8..da0d4e60c72f2e82d1fbbac4cd3bb5b5fe1e4be4 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_01.html">Elven Scout.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html
index ed55eca976b43d3f435719b6d05fccf5fcb78bf0..d24329a16b48174a76a86a5d2ea7b2e88f6dff57 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_01.html">Oracle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html
index 47e5130abec5bfc805ee1602a64dec78a4d7dedc..b4075dd615ecea5df778d8d6b19f6a80843b3152 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Rivian:
-<br>
-I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.
-<br>
+<html><body>Grand Master Rivian:<br>
+I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html
index 3f0e22994173a5966aa04938cc99aad39b039459..8fc3a1b07a41a2842e01b5aac8b60634c907c809 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Rivian:
-<br>
-<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.
-<br>
-Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_02.html">Ask about transfer to Oracle.</a>
-<br>
+<html><body>Grand Master Rivian:<br>
+<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
+Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32147_oracle_02.html">Ask about transfer to Oracle.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html
index a233eabf500542f4ec22a57a15024a5cbf995a2d..e3f3068a25c45df6a1a507d5db8b2e95f59caed1 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Rivian:
-<br>
-In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.
-<br>
-You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.
-<br>
+<html><body>Grand Master Rivian:<br>
+In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.<br>
+You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html
index 00e045ff51fdd2a90091bb5d7467e85ff898677d..44d5e179865c3e6a12d212f2dad849cba0543469 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Rivian:
-<br>
+<html><body>Grand Master Rivian:<br>
 You have already completed a class transfer. What else can I tell you? Do your best at your present task. May Eva's divine protection be with you!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html
index e3f531d4c69bfd878b20f1f41bc7dceb81512181..7ab295c3021e3927c849cfee1ed3b6e10a61d828 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Grand Master Rivian:
-<br>
+<html><body>Grand Master Rivian:<br>
 Ah, you want to recapture the past... To be sure, it is tempting to dwell on our former glories, but what we Elves need now is a clear path to the future.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html
index add60e564d6262b909049ab2cd0335e87fc918f1..ba4de425d9b0c8e557aee46d9a240420f5f13654 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-High Perfect Took:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a>
-<br>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_01.html">Orc Monk.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html
index e14d29d7d77288eb5f40c1d751ce37acb6249144..114784fc8ac298cde2f4ee3ddc3b9b1a81a79027 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html
@@ -1,7 +1,4 @@
-<html><body>
-High Perfect Took:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.
-<br>
+<html><body>High Perfect Took:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_01.html">Listen to a description of an Orc Shaman.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html
index cb78542db7d9adfa42e13af0b3423187e99951a6..07eb6fccf8bb4abf22a6ce112e620c03f49f99d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html
@@ -1,7 +1,5 @@
-<html><body>
-High Perfect Took:
-<br>
-There is only one thing that I will tell others not of our race.<br>Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...
-<br>
+<html><body>High Perfect Took:<br>
+There is only one thing that I will tell others not of our race.<br>
+Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html
index 438e90cd78391b4b39a0cdb27f5a819a44ec25aa..c7b37c17905e34d6f6229b28dd729d4cb90d87db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.
-<br>
-The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_02.html">Ask about transfer to Orc Monk.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.<br>
+The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_02.html">Ask about transfer to Orc Monk.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html
index e4db10506d7fba4b05dd11c131b1dd1f48af838d..9850fe83f3c8117d2fd023ab2ecf053bf481d177 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html
index af4cdbf3dfacd855b520ae9019bdffc32b41332b..b730f87d0587aa46e9b1c3954a52bac9c3d8a716 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.
-<br>
-The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.<br>
+The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html
index 8880ff2f99bfd6e63b3de5e1b7896bc796fcae15..50f515a270ee580a02c129b8105d106cbf9a286b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html
index 774918993ffa29f63fddab54e219ebf66f2e6bc9..008dc54bf5b508503a2e94ec32ed662e727daeb8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.
-<br>
-Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a>
-<br>
+<html><body>High Perfect Took:<br>
+<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.<br>
+Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html
index f63a9f007d1c8eae85b4084e14ebf82308fac994..e7236945ffd791a75697b49233db0ed66bd352af 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html
@@ -1,11 +1,6 @@
-<html><body>
-High Perfect Took:
-<br>
-To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.
-<br>
-However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
-<br>
-To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.
-<br>
+<html><body>High Perfect Took:<br>
+To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.<br>
+However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
+To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html
index 49fd093e2d58a7932de2e375cc16a407f7435242..eccabd195273e36b1fdf52798ec7be5eb5b3feb2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-High Perfect Took:
-<br>
+<html><body>High Perfect Took:<br>
 You cannot transfer to that class because you have already done so. Work hard to develop your skills, and in time you will be able to transfer to a more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html
index 9072cba6c0099b817e5b44f5c74bc967c916d95d..c31a3c0b3cd2e892df09a0d99a7dcc003504ef4d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-High Perfect Took:
-<br>
+<html><body>High Perfect Took:<br>
 Haven't you already transferred twice? May you always use your skills for the advancement of our race! Give our enemies a taste of your awesome strength! Dejakar Pa'agrio!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html
index 63d3cfa97b64e49a13c7411dc493b54a32fdd0d3..e8d3b33dbfca81dee47eb1b75f03f6e3b7dcfe7c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Biotin:
-<br>
-A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a>
-<br>
+<html><body>High Priest Biotin:<br>
+A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html
index fe1880f34db17a2729d9408bd68ab76635e31e33..a42bbad859b92206990af619caf244c8b2747e5d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Hight Priest Prana:
-<br>
-In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.
-<br>
-To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.
-<br>
-Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.
-<br>
+<html><body>Hight Priest Prana:<br>
+In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
+To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
+Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html
index 28a151d09183d4cc6a515975b5c496d4f6f071a0..91f571e9b0b6368111589a609db8a9f84a5265f8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Prana:
-<br>
-A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_01.html">Wizard.</a>
-<br>
+<html><body>High Priest Prana:<br>
+A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_01.html">Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_cleric_01.html">Cleric.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html
index 9b29807fe23598e9aaf8db50a5a804b0d95a993b..1c385de4cc3177966adf8c64c6c898ee734753eb 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html
@@ -1,7 +1,4 @@
-<html><body>
-High Priest Prana:
-<br>
-Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild.
-<br>
+<html><body>High Priest Prana:<br>
+Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html
index 2c7769c040c658410a92ad86d9d7821d90dcab5a..8b8230e96155b93b2f1c5ded24b59d413369214f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Prana:
-<br>
+<html><body>High Priest Prana:<br>
 You have already completed a class transfer. If you are here to learn magic, I suggest you go to a nearby Priest or Magister.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html
index d9a1d34263386000a0a53492535c7c260fd936eb..f47b1c0550bc118f198d89566a996f49ce515437 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-High Priest Prana:
-<br>
+<html><body>High Priest Prana:<br>
 You have already completed a class transfer, and your strength is plain to see. I can give no further advice to someone like you. I can only hope that you will use your power in the service of Einhasad, mother of all good, to benefit the weak and poor. May the light of Einhasad always light your path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html
index 1724d5987968e2f7aca27d0b738c7fdefbfc07a6..2f3d924f6b0395d6cb319d0dc5719411523ae40b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html
@@ -1,9 +1,5 @@
-<html><body>
-High Priest Prana:
-<br>
-A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_02.html">Ask about transfer to Wizard.</a>
-<br>
+<html><body>High Priest Prana:<br>
+A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32153_wizard_02.html">Ask about transfer to Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html
index 50e64992e80b5657c06b4dc56210a396c30f8281..d7a417b1154f3ed47b92aa2faccb8ec5d93dff77 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Hight Priest Prana:
-<br>
-In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.
-<br>
-To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.
-<br>
-Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.
-<br>
+<html><body>Hight Priest Prana:<br>
+In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
+To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
+Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html
index 0f716b3494ab7ac6b0599e0b293d00480b8a6e65..b37ddd0a2272bb323dacc1a448ce1d74b8d8f039 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_01.html">Warrior.</a>
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_01.html">Knight.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_01.html">Warrior.</a><br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_01.html">Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_01.html">Rogue.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html
index 1ee1c380de3510201648551f45405d469b846fe7..30ed55698b254887f5967a914c442ba134581fd9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-<font color="LEVEL">Knights</font> use a combination of skill, power, shield and armor to defend their comrades against the attack of monsters. Successful Knights may increase their combat abilities by becoming <font color="LEVEL">Paladins</font> or <font color="LEVEL">Dark Avengers</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_02.html">Ask about the transfer to Knight.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+<font color="LEVEL">Knights</font> use a combination of skill, power, shield and armor to defend their comrades against the attack of monsters. Successful Knights may increase their combat abilities by becoming <font color="LEVEL">Paladins</font> or <font color="LEVEL">Dark Avengers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_knight_02.html">Ask about the transfer to Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html
index 5f5b4b714652209660ba8181b8ba050a6e8f6694..3654ca2c051d7912311749873c5e017a9155d3c8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here.
-<br>
-You must go to <font color="LEVEL">Gludio</font>. <font color="LEVEL">Grand Master Ramos</font> in Gludin Village or <font color="LEVEL">Grand Master Rains</font> in Gludio Castle in the eastern part of Gludin Village will test your qualifications and, if he deems you worthy, transfer your occupation to Knight.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here.<br>
+You must go to <font color="LEVEL">Gludio</font>. <font color="LEVEL">Grand Master Ramos</font> in Gludin Village or <font color="LEVEL">Grand Master Rains</font> in Gludio Castle in the eastern part of Gludin Village will test your qualifications and, if he deems you worthy, transfer your occupation to Knight.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html
index eb25437fad74fbba667fff64abc4b94aea93cc71..7798cb271fb080f60de78e37a41ce23f79ce0ef2 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-Well, do you think I can really teach you anything?
-<br>
+<html><body>Grand Master Aldenia:<br>
+Well, do you think I can really teach you anything?<br>
 With the embassies of all the races gathered here, I think you should be able to find a Grand Master appropriate for your needs.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html
index 7255c91a7104fd94b8397dc847996dc120b2bae0..7c3c8e4de65f405712e1f5e3974fd6141cf08a76 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_02.html">Ask about the transfer to a Rogue.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_rogue_02.html">Ask about the transfer to a Rogue.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html
index d9ef132a6e851df52f2b215a6f81adc54681a2b7..d09a69133c08af4a3c991f6614f778dba0fd8f3f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is.
-<br>
-Journey then to <font color="LEVEL">Gludio</font>. Go to <font color="LEVEL">Gludin Village</font> and seek out <font color="LEVEL">Grand Master Ramos</font>, and he will show how to become a Rogue.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is.<br>
+Journey then to <font color="LEVEL">Gludio</font>. Go to <font color="LEVEL">Gludin Village</font> and seek out <font color="LEVEL">Grand Master Ramos</font>, and he will show how to become a Rogue.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html
index 4def32b104f297f37b6f9fadde062de44052a65e..4ddb965a68be3b98380a78d8868737bade871dd0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_1.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-It seems that you have already completed the class transfer.
-<br>
+<html><body>Grand Master Aldenia:<br>
+It seems that you have already completed the class transfer.<br>
 Trust the choice you made and venture out into the world to gain the experience you need.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html
index 5a5b79e73454104e04459f4fce2570f2d376bef4..ca57f65be91c28fce3b93bdde08238d3bc54f30d 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_transfer_2.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-You look like an adventurer with some staying power, unless my eyes deceive me.
-<br>
+<html><body>Grand Master Aldenia:<br>
+You look like an adventurer with some staying power, unless my eyes deceive me.<br>
 I think your best course of action right now is to not attempt a class transfer; trust your judgment in your present profession. Perhaps a challenging quest with a group of your closest friends is the cure for any feelings of uncertainty or indecision...
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html
index 45031263635f0d2af5aa706369c169a31c285287..e2349dffc43dfaee57171656c1de98e53c84f52c 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-<font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_02.html">Ask about the transfer to Warrior.</a>
-<br>
+<html><body>Grand Master Aldenia:<br>
+<font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32154_warrior_02.html">Ask about the transfer to Warrior.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html
index 755dfffdc70ed1a4341fb75cf20abc38ac11eeb2..d86b59e468acc23bdf843c2ceb6fdff57a2e2b62 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Master Aldenia:
-<br>
-In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here.
-<br>
-You must go to <font color="LEVEL">Gludio</font>. Travel to <font color="LEVEL">Gludin Village</font> and pass the Warrior test given to you by <font color="LEVEL">Grand Master Ramos</font>.
-<br>
+<html><body>Grand Master Aldenia:<br>
+In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here.<br>
+You must go to <font color="LEVEL">Gludio</font>. Travel to <font color="LEVEL">Gludin Village</font> and pass the Warrior test given to you by <font color="LEVEL">Grand Master Ramos</font>.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html
index 6f781810ccc0f6a0c8b2cb7f6308b708376e18be..1f907b971db5f7f1c60eed99947c591ae522ab00 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_02.html">Ask about transfer to Artisan.</a>
-<br>
+<html><body>Head Blacksmith Moka:<br>
+The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_02.html">Ask about transfer to Artisan.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html
index 91d5bd3bb6b5a1680289e865f112ef3518bc205f..c3d9e5fca945f68ded1434ea3b3ac6b04bc3620a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-To become qualified as an Artisan, you must first be at least level 20 and have passed the Artisan test.
-<br>
-Even if you are qualified, however, you must still travel to the mainland to actually change your class. Only a Dwarf who has seen and gained an understanding of the wide world is fit to control the world's economy.
-<br>
-If you are intent on this path, you should seek out <font color="LEVEL">Blacksmith Silvery at the Dwarven Village</font> in order to take the Artisan test. After passing the test, go to <font color="LEVEL">Gludin Village</font> and speak with <font color="LEVEL">Head Blacksmith Tapoy</font>. If he agrees that you have met the qualifications, he will change your class to Artisan.
-<br>
+<html><body>Head Blacksmith Moka:<br>
+To become qualified as an Artisan, you must first be at least level 20 and have passed the Artisan test.<br>
+Even if you are qualified, however, you must still travel to the mainland to actually change your class. Only a Dwarf who has seen and gained an understanding of the wide world is fit to control the world's economy.<br>
+If you are intent on this path, you should seek out <font color="LEVEL">Blacksmith Silvery at the Dwarven Village</font> in order to take the Artisan test. After passing the test, go to <font color="LEVEL">Gludin Village</font> and speak with <font color="LEVEL">Head Blacksmith Tapoy</font>. If he agrees that you have met the qualifications, he will change your class to Artisan.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html
index 72b38ccc2793eac2d8eb58a8a22477f257a4d648..0f50fea59747787a2209157eeb2cc6a25dabcffe 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_01.html">Artisan.</a>
-<br>
+<html><body>Head Blacksmith Moka:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32157_artisan_01.html">Artisan.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_scavenger.html">Scavenger.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html
index ced8a56f0e450f22bebec1fc7b84b2016c318496..d7e15f72b5ae933b134e006407e968945b4f853e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>!
-<br>
+<html><body>Head Blacksmith Moka:<br>
+I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>!<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html
index da6419aac4d6b3f0c81aa052d36de96e6f58989d..c8ef93225e8d4599ae8848e2582a6e0fed54d417 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
+<html><body>Head Blacksmith Moka:<br>
 Transfer? Haven't you already transferred? Why do you want to know about the first class transfer? Go to the mainland, train hard and develop your skills -- then attempt the second class transfer!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html
index f7a998bbe8ad4f3b0c301ca2b40cf694134386c7..cb32660b5fcec16edff4ab2928e898931310bd5a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_transfer_2.html
@@ -1,7 +1,4 @@
-<html><body>
-Head Blacksmith Moka:
-<br>
-Haven't you already transferred twice?
-<br>
+<html><body>Head Blacksmith Moka:<br>
+Haven't you already transferred twice?<br>
 It seems like you are trying to help a friend, but you should tell your friend to talk to me personally. I don't have much to say to you.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html
index 817c6935503aa63f377bcd204eb51e3c772f434f..e5287fca46cd73c085ed591eb720171f0586251b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html
index f42c258e4e38aae1ce261c49e0a3e856230c18bb..f01816a5cb106e3e60e98156e3abb124c3403df6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_01.html">Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_01.html">Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_artisan.html">Artisan.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html
index db972911c9eca1c938567be132b545539b033eb3..240916daeffbf1aba3681ac818fe74c641777e66 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-Didn't I just say that I was busy?
-<br>
-Why are you here? There is nothing I can tell you about the class transfer -- I only teach Dwarves who aspire to become Scavengers!
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+Didn't I just say that I was busy?<br>
+Why are you here? There is nothing I can tell you about the class transfer -- I only teach Dwarves who aspire to become Scavengers!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html
index 0221f4c25b6dd3e93b4e7ce8b1acd9ad430c57e4..5010a18e069012e3342c0a491aa9c0daad6f6eed 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!
-<br>
-They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_02.html">Ask about transfer to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!<br>
+They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_02.html">Ask about transfer to Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html
index d45459a5dcee55fb5ee6c70f48af329c63359a2a..8351a06dc4c000605bab45c157d80a26eb8a84db 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
-To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.
-<br>
-However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.
-<br>
-To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.
-<br>
-She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.
-<br>
+<html><body>Warehouse Chief Fisler:<br>
+To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.<br>
+However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.<br>
+To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.<br>
+She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html
index 9a9bd09a918f2c68df06c4193851e6815018118a..39a31eda7fbc7bb8f427cbf4c6a46c3cce0e8733 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
+<html><body>Warehouse Chief Fisler:<br>
 Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html
index 8f426ea84659c6b109ada5370ba09b908ef50dba..07377059030843cf7075d5845f60ff3e3fb2865a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Fisler:
-<br>
+<html><body>Warehouse Chief Fisler:<br>
 Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html
index 4448b1a8580f751e552a45320e7aa864138a8cdb..41781d0e34ede5172fc6a9960bc198b18670f5e7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-<font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights.
-<br>
-The best Assassins are selected as <font color="LEVEL">Abyss Walkers</font>, allowing them to refine their skills of death-dealing and perception. Assassins particularly skilled in archery may become <font color="LEVEL">Phantom Rangers</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_assassin_02.html">Ask about the transfer to Assassin.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+<font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights.<br>
+The best Assassins are selected as <font color="LEVEL">Abyss Walkers</font>, allowing them to refine their skills of death-dealing and perception. Assassins particularly skilled in archery may become <font color="LEVEL">Phantom Rangers</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_assassin_02.html">Ask about the transfer to Assassin.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html
index c7f5d1b59aa5aafbb12abf671de9877a170ea8c9..5d6f418642256b08e530a4e2066d4d65d88dd5cc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for an Assassin, you must have at least achieved level 20 and passed the Assassin test.
-<br>
-After passing it, you must return to the mainland -- that is where the true test of your ability lies.
-<br>
-If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for an Assassin, you must have at least achieved level 20 and passed the Assassin test.<br>
+After passing it, you must return to the mainland -- that is where the true test of your ability lies.<br>
+If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html
index 448d49b0fea1a64dc752d0ccc8c6cabacb27a7cf..57686345b410d1df89aec3793294bc3223b4ab12 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summon magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors."
-<br>
-Some Dark Wizards may choose to study elemental magic in greater depth as <font color="LEVEL">Spell Howlers</font>, or focus on summoning magic by becoming <font color="LEVEL">Phantom Summoners</font>.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_02.html">Ask about the transfer to Dark Wizard.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summon magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors."<br>
+Some Dark Wizards may choose to study elemental magic in greater depth as <font color="LEVEL">Spell Howlers</font>, or focus on summoning magic by becoming <font color="LEVEL">Phantom Summoners</font>.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_02.html">Ask about the transfer to Dark Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html
index a3cde4f5bc0b14406692cade7f16fc06bdc016fc..2a5509f37d981adcae271bd38c2c8ed61799f4e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village.
-<br>
-After passing the test, go to the mainland and journey to Gludio, the kingdom of the Humans. The Grand Master of the Dark Elf Guild there will make you a Dark Wizard.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village.<br>
+After passing the test, go to the mainland and journey to Gludio, the kingdom of the Humans. The Grand Master of the Dark Elf Guild there will make you a Dark Wizard.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html
index 4c9874c756f065954c22aade46a9d08945d448ae..d00db0254cfdaad7e7fd53b5657ec42797c08abf 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_01.html">Palus Knight.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_01.html">Palus Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_assassin_01.html">Assassin.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html
index e2d4ea46ff3d7557102cf0c469ea176fcd76606c..36eb8c11e3e49cf8cad23dfc34bae025d0225a76 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.
-<br>
-If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_01.html">Dark Wizard.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.<br>
+If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_01.html">Dark Wizard.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_01.html">Shillien Oracle.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html
index 9c0e5d8c33f7b83a6a4dafc1ae6113208d93abdd..0f5ea44423ec4d99fcb9f8b170f8089b2b5747d7 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Gramd Magister Devon:
-<br>
-The technique transmitted through darkness was designed for Dark Elves, the children of darkness.
-<br>
+<html><body>Gramd Magister Devon:<br>
+The technique transmitted through darkness was designed for Dark Elves, the children of darkness.<br>
 Those who live in the light can only learn it with great difficulty.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html
index 1314657fa271de74dc16b5ac5afff563e068fc8a..49e0cf30b3fdbd11dc538cec76ec5a97662d5067 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.
-<br>
-The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_02.html">Ask about the transfer to Palus Knight.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.<br>
+The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_02.html">Ask about the transfer to Palus Knight.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html
index 7c5430b80e7f0f20c4de5712098ff3d585e7b2a1..0c1fab2869177cc4006c23e9098d91b24b2fe133 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test.
-<br>
-After passing it, you must return to the mainland -- that is where the true test of your ability lies.
-<br>
-If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.
-<br>
-To take the test, seek out Master Virgil in Gludio.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test.<br>
+After passing it, you must return to the mainland -- that is where the true test of your ability lies.<br>
+If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.<br>
+To take the test, seek out Master Virgil in Gludio.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html
index c321a72c06ca51590de80041faaeeabb851b4e6b..258c457151792291c310c6302a2b020d3dcf0f27 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html
@@ -1,11 +1,6 @@
-<html><body>
-Grand Magister Devon:
-<br>
-<font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic.
-<br>
-The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elders are our spiritual leaders -- they understand the divine natures of Shilen and Gran Kain better than anyone else.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_02.html">Ask about the transfer to Shillien Oracle.</a>
-<br>
+<html><body>Grand Magister Devon:<br>
+<font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic.<br>
+The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elders are our spiritual leaders -- they understand the divine natures of Shilen and Gran Kain better than anyone else.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_02.html">Ask about the transfer to Shillien Oracle.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html
index aa16d78353b0501c1220b9b7598aebf782a6a7a9..1ca113d2996ac123bfa7a00ddc907a432d7a5569 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html
@@ -1,9 +1,5 @@
-<html><body>
-Grand Magister Devon:
-<br>
-To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test.
-<br>
-To pass the test, you go to the village of Gludio and petition to be admitted to the guild there. After you are admitted, find the Grand Master who is said to be the highest ranking trainer there.
-<br>
+<html><body>Grand Magister Devon:<br>
+To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test.<br>
+To pass the test, you go to the village of Gludio and petition to be admitted to the guild there. After you are admitted, find the Grand Master who is said to be the highest ranking trainer there.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html
index 7c3fd57968eafdee707082ae98807b71957010b9..b956aed548556b750e7d3a34cda66e7bf48cbcc5 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_1.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Magister Devon:
-<br>
-I refuse to explain class transfer to someone who has already transferred once.
-<br>
+<html><body>Grand Magister Devon:<br>
+I refuse to explain class transfer to someone who has already transferred once.<br>
 You have no need to stay on this island. Go walk your own path.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html
index b5c9bd290735b77744f33f86845c579e142202f7..2fa8bd2327cb7afe26de8652991e111511e372ca 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_transfer_2.html
@@ -1,7 +1,4 @@
-<html><body>
-Grand Magister Devon:
-<br>
-What do you want from me?
-<br>
+<html><body>Grand Magister Devon:<br>
+What do you want from me?<br>
 Is it about the last skill acquired through our clan's secret? Patience! You will obtain all things in time. Now, be on your way!
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html
index 974f7d5d18e479b90431ad20192c69915e72f058..5269fd39c9cd4dc110be8811dfb0abc5ec6a01fa 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html
@@ -1,9 +1,5 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_01.html">Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_01.html">Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32171_artisan.html">Artisan.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html
index c85e789e04615be7a60964fcdb5e72188847d980..53bdeb5727340dfc48104cddc4b6b829bba63425 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html
@@ -1,7 +1,4 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation.
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html
index fde0aa08fed1ad7e679378c120464f0f5e3c4781..4ecbc7d0ef2ab08e1f57361f6640c8cac3622632 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!
-<br>
-They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.
-<br>
-The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.
-<br>
-<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_02.html">Ask about transfer to Scavenger.</a>
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!<br>
+They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.<br>
+The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.<br>
+<a action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_02.html">Ask about transfer to Scavenger.</a><br>
 <a action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html
index 85b99852067ce1efd130ca301c5ae5224bd878c7..518d78ffc83ec90bfb4d7b98cfa01e1312c6a850 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html
@@ -1,13 +1,7 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
-To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.
-<br>
-However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.
-<br>
-To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.
-<br>
-She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
+To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.<br>
+However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.<br>
+To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.<br>
+She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.<br>
 <a action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</a>
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html
index 636b61e4f85295751d1d6f611c18005c1b688612..fc11b87f6b9df99886cb0fcc3e5a04518ef4c110 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_1.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
 Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html
index a6c36fea737d00ca2aa605da5105d1f9f3897b22..d2f0f69763418cf3a4ab15d1d0ceefe86b366b44 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_transfer_2.html
@@ -1,5 +1,3 @@
-<html><body>
-Warehouse Chief Hoffa:
-<br>
+<html><body>Warehouse Chief Hoffa:<br>
 Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm
index 07e213ac3afca5dd13335c28a02718460c90107d..c3baa6c8f284a47f7f919881c4f061b79bf5d07f 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/30066-32.htm
@@ -1,4 +1,4 @@
 <html><body>Grand Master Pabris:<br>
 To become a Human Knight, you need the appropriate level and token. Your level should be at least 20 to be qualified to change profession. To become a Knight, you need a token to prove that you passed the Test of the Human Knight, in addition to an appropriate level.
-I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit<font color="LEVEL"> Sir Klaus Vasper</font>, who is one of the high-level Knights in the<font color="LEVEL">  village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the<font color="LEVEL"> sword of ritual</font>.
+I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit <font color="LEVEL">Sir Klaus Vasper</font>, who is one of the high-level Knights in the<font color="LEVEL"> village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the <font color="LEVEL">sword of ritual</font>.
 </body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm
index fa47f8c13b27bc272e276a20996cb3a41810a5de..63ec11147ccf4865e66a98f612448136130531bc 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_1/32154-32.htm
@@ -1,4 +1,4 @@
 <html><body>Grand Master Aldenia:<br>
 To become a Human Knight, you need the appropriate level and token. Your level should be at least 20 to be qualified to change profession. To become a Knight, you need a token to prove that you passed the Test of the Human Knight, in addition to an appropriate level.
-I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit<font color="LEVEL"> Sir Klaus Vasper</font>, who is one of the high-level Knights in the<font color="LEVEL">  village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the<font color="LEVEL"> sword of ritual</font>.
+I am satisfied with your level, but it seems like you did not pass the Test of the Human Knight. You can only be accepted as a true Knight when you pass the test. If you want to know more about the test, visit <font color="LEVEL">Sir Klaus Vasper</font>, who is one of the high-level Knights in the <font color="LEVEL">village of Gludin</font>. He can be found near the fighter guild of Gludin. You can change profession to Knight if you pass his test and bring back the <font color="LEVEL">sword of ritual</font>.
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