From bc6c49041a3a38c8a84767614d89ba64e286d19d Mon Sep 17 00:00:00 2001 From: Adry_85 <Adrya85@hotmail.it> Date: Thu, 27 Sep 2012 15:11:13 +0000 Subject: [PATCH] BETA: Fixed '''Spite''' and '''Mental Impoverish''' skills. --- .../game/data/stats/skills/01400-01499.xml | 63 ++++++++++++------- .../game/data/stats/skills/05400-05499.xml | 14 +++-- 2 files changed, 49 insertions(+), 28 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 34646faae9..d93005ec41 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -2587,68 +2587,83 @@ </enchant1for> </skill> <skill id="1485" levels="3" name="Spite" enchantGroup1="1" enchantGroup2="1"> + <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <table name="#mpConsume"> 62 65 68 </table> + <table name="#magicLvl"> 66 70 74 </table> + <table name="#mpConsume"> 49 52 54 </table> + <table name="#mpInitialConsume"> 13 13 14 </table> <table name="#lvl"> 1 2 3 </table> <table name="#ench1Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> - <table name="#ench1MpConsume"> 66 65 63 62 61 60 58 57 56 55 53 53 52 51 50 48 47 47 46 45 43 42 41 40 38 37 36 36 35 33 </table> + <table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> + <table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalType" val="spite" /> - <set name="mpConsume" val="#mpConsume" /> - <set name="lvlDepend" val="1" /> + <set name="castRange" val="600" /> + <set name="effectRange" val="1100" /> + <set name="hitTime" val="3000" /> + <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> - <set name="target" val="TARGET_ONE" /> - <set name="saveVs" val="CON" /> - <set name="skillType" val="DEBUFF" /> + <set name="lvlDepend" val="1" /> + <set name="magicLvl" val="#magicLvl" /> + <set name="mpConsume" val="#mpConsume" /> + <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> <set name="power" val="70" /> <!-- Base Land Rate --> - <set name="hitTime" val="3000" /> <set name="reuseDelay" val="2000" /> - <set name="castRange" val="600" /> - <set name="effectRange" val="1100" /> + <set name="saveVs" val="CON" /> + <set name="skillType" val="DEBUFF" /> + <set name="target" val="TARGET_ONE" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> + <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="#lvl" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="#lvl" abnormalVisualEffect="poison" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="3" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="3" abnormalVisualEffect="poison" /> </enchant1for> </skill> <skill id="1486" levels="4" name="Mental Impoverish" enchantGroup1="1" enchantGroup2="1"> + <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <table name="#mpConsume"> 64 65 67 68 </table> + <table name="#magicLvl"> 68 70 72 74 </table> + <table name="#mpConsume"> 51 52 53 54 </table> + <table name="#mpInitialConsume"> 13 13 14 14 </table> <table name="#lvl"> 1 2 3 4 </table> <table name="#ench1Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> - <table name="#ench1MpConsume"> 65 63 62 62 61 60 58 57 56 55 53 53 52 51 50 48 47 46 45 45 43 42 41 40 38 37 36 35 35 33 </table> + <table name="#ench1MpConsume"> 52 51 50 50 49 48 47 46 45 44 43 43 42 41 40 39 38 37 36 36 35 34 33 32 31 30 29 28 28 27 </table> + <table name="#ench1MpInitialConsume"> 13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalType" val="mental_impoverish" /> - <set name="mpConsume" val="#mpConsume" /> - <set name="lvlDepend" val="1" /> + <set name="castRange" val="600" /> + <set name="effectRange" val="1100" /> + <set name="hitTime" val="3000" /> + <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> - <set name="target" val="TARGET_ONE" /> - <set name="saveVs" val="MEN" /> - <set name="skillType" val="DEBUFF" /> + <set name="lvlDepend" val="1" /> + <set name="magicLvl" val="#magicLvl" /> + <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> <set name="power" val="70" /> <!-- Base Land Rate --> - <set name="hitTime" val="3000" /> <set name="reuseDelay" val="2000" /> - <set name="castRange" val="600" /> - <set name="effectRange" val="1100" /> + <set name="saveVs" val="MEN" /> + <set name="skillType" val="DEBUFF" /> + <set name="target" val="TARGET_ONE" /> <set name="trait" val="DERANGEMENT" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> + <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="#lvl" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="#lvl" abnormalVisualEffect="poison" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="4" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="4" abnormalVisualEffect="poison" /> </enchant1for> </skill> <skill id="1487" levels="8" name="Restoration" enchantGroup1="1" enchantGroup2="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml index 848b7a1c07..6f325e671e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml @@ -658,24 +658,30 @@ </for> </skill> <skill id="5452" levels="3" name="Spite"> - <!-- TODO: Missing levels 1-2 --> + <!-- Confirmed CT2.5 --> + <table name="#critVuln"> 1.4 1.5 1.6 </table> + <table name="#magicLvl"> 66 70 74 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalType" val="t_crt_dmg_up" /> <set name="isTriggeredSkill" val="true" /> + <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="t_crt_dmg_up"> - <mul order="0x30" stat="critVuln" val="1.6" /> + <mul order="0x30" stat="critVuln" val="#critVuln" /> </effect> </for> </skill> <skill id="5453" levels="4" name="Mental Impoverish"> - <!-- TODO: Missing levels 1-3 --> + <!-- Confirmed CT2.5 --> + <table name="#magicLvl"> 68 70 72 74 </table> + <table name="#power"> 148 153 157 162 </table> <set name="isTriggeredSkill" val="true" /> + <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A1" /> - <set name="power" val="1000" /> + <set name="power" val="#power" /> <set name="skillType" val="MANADAM" /> <set name="target" val="TARGET_SELF" /> </skill> -- GitLab