diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index 90d6c3dd4c1fce493df26cb1c30856a193e5513a..a4a3e82485d3d572e1c3d1a6770053020b563f22 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -9,24 +9,20 @@ <table name="#ench1runSpd"> 1 2 2 3 4 4 5 6 6 7 7 8 9 9 10 11 11 12 13 13 14 14 15 16 16 17 18 18 19 20 </table> <table name="#ench2cAtkAdd"> 65 81 96 112 127 143 158 174 189 205 220 236 251 267 282 298 313 329 344 360 375 391 406 422 437 453 468 484 499 515 </table> <table name="#ench3pAtkSpd"> 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 </table> - <set name="activationChance" val="50" /> - <set name="chanceType" val="ON_CRIT" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> - <set name="triggeredId" val="#triggeredId" /> - <set name="triggeredLevel" val="1" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> - <cond msgId="113" addName="1"> - <using kind="Sword,Big Sword,Blunt,Big Blunt" /> - </cond> <for> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="#triggeredId"> + <using kind="Sword,Big Sword,Blunt,Big Blunt" /> + </effect> </for> <enchant1for> <add order="0x40" stat="pAtk" val="129.3"> @@ -35,6 +31,9 @@ <add order="0x40" stat="runSpd" val="#ench1runSpd"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> + <using kind="Sword,Big Sword,Blunt,Big Blunt" /> + </effect> </enchant1for> <enchant2for> <add order="0x40" stat="pAtk" val="129.3"> @@ -43,6 +42,9 @@ <add order="0x40" stat="cAtkAdd" val="#ench2cAtkAdd"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> + <using kind="Sword,Big Sword,Blunt,Big Blunt" /> + </effect> </enchant2for> <enchant3for> <add order="0x40" stat="pAtk" val="129.3"> @@ -51,6 +53,9 @@ <add order="0x40" stat="pAtkSpd" val="#ench3pAtkSpd"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> + <using kind="Sword,Big Sword,Blunt,Big Blunt" /> + </effect> </enchant3for> </skill> <skill id="208" levels="52" name="Bow Mastery" enchantGroup1="1" enchantGroup2="1"> @@ -90,29 +95,28 @@ <table name="#ench1pAtk"> 116.84 117.78 118.72 119.66 120.6 121.54 122.48 123.42 124.36 125.3 126.24 127.18 128.12 129.06 130 130.94 131.88 132.82 133.76 134.7 135.64 136.58 137.52 138.46 139.4 140.34 141.28 142.22 143.16 144.1 </table> <table name="#ench2rCrit"> 0.0019 0.0029 0.0039 0.0048 0.0058 0.0068 0.0077 0.0087 0.0097 0.0106 0.0116 0.0126 0.0135 0.0145 0.0155 0.0164 0.0174 0.0184 0.0193 0.0203 0.0213 0.0222 0.0232 0.0242 0.0251 0.0261 0.0271 0.028 0.029 0.03 </table> <table name="#ench3cAtk"> 1.0019 1.0029 1.0039 1.0048 1.0058 1.0068 1.0077 1.0087 1.0097 1.0106 1.0116 1.0126 1.0135 1.0145 1.0155 1.0164 1.0174 1.0184 1.0193 1.0203 1.0213 1.0222 1.0232 1.0242 1.0251 1.0261 1.0271 1.028 1.029 1.03 </table> - <set name="activationChance" val="33" /> - <set name="chanceType" val="ON_CRIT" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> - <set name="triggeredId" val="#triggeredId" /> - <set name="triggeredLevel" val="1" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> - <cond msgId="113" addName="1"> - <using kind="Dagger,Dual Dagger" /> - </cond> <for> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Dagger,Dual Dagger" /> </add> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="#triggeredId"> + <using kind="Dagger,Dual Dagger" /> + </effect> </for> <enchant1for> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <using kind="Dagger,Dual Dagger" /> </add> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> + <using kind="Dagger,Dual Dagger" /> + </effect> </enchant1for> <enchant2for> <add order="0x40" stat="pAtk" val="112.8"> @@ -121,6 +125,9 @@ <basemul order="0x30" stat="rCrit" val="#ench2rCrit"> <using kind="Dagger,Dual Dagger" /> </basemul> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> + <using kind="Dagger,Dual Dagger" /> + </effect> </enchant2for> <enchant3for> <add order="0x40" stat="pAtk" val="112.8"> @@ -129,6 +136,9 @@ <mul order="0x30" stat="cAtk" val="#ench3cAtk"> <using kind="Dagger,Dual Dagger" /> </mul> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> + <using kind="Dagger,Dual Dagger" /> + </effect> </enchant3for> </skill> <skill id="210" levels="45" name="Fist Weapon Mastery" enchantGroup1="1" enchantGroup2="1"> @@ -2016,14 +2026,14 @@ <enchant2 name="mpConsume" val="#enchantMpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6090" triggeredLevel="1" chanceType="ON_EXIT" effectPower="40" effectType="DEBUFF"> + <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6090" chanceType="ON_EXIT" effectPower="40" effectType="DEBUFF"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> </effect> </for> <enchant3for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6090" triggeredLevel="1" chanceType="ON_EXIT" effectPower="#ench3Power" effectType="DEBUFF"> + <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6090" chanceType="ON_EXIT" effectPower="#ench3Power" effectType="DEBUFF"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 31228b4bccbfed8060cecee2630e25d53849adc9..051323f0e4e10be400b39003b3f7ca0c3c73f010 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -1479,10 +1479,10 @@ <set name="mpConsume" val="43" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="150000" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="mirage" triggeredId="5144" chanceType="ON_ATTACKED" activationChance="80" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="80" chanceType="ON_ATTACKED_HIT" triggeredId="5144" abnormalLvl="1" abnormalType="mirage" /> </for> </skill> <skill id="446" levels="1" name="Dodge"> @@ -1982,16 +1982,15 @@ <table name="#expNeeded"> 73 147 220 294 385 486 614 777 960 1109 1269 1440 1622 1815 2018 2160 2306 2457 2613 2774 2940 3110 3285 </table> <table name="#magicLvl"> 5 10 15 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#num_souls"> 5 8 10 12 14 16 18 20 21 22 23 24 25 26 27 28 29 30 32 34 36 38 40 </table> - <set name="activationChance" val="#activationChance" /> - <set name="chanceType" val="ON_CRIT" /> <set name="expNeeded" val="#expNeeded" /> <set name="magicLvl" val="#magicLvl" /> <set name="num_souls" val="#num_souls" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5548" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="5548" /> + </for> </skill> <skill id="468" levels="9" name="Fallen Attack"> <!-- Confirmed CT2.5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index eea68ab5fbe20028fc8e3b36dea172e96a8c0e50..9409815c66f011536d84faedc3d85eaf2f5f81d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -890,10 +890,10 @@ <set name="mpConsume" val="43" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="150000" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="iron_shield" triggeredId="5425" chanceType="ON_ATTACKED" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5425" abnormalLvl="1" abnormalType="iron_shield" /> </for> </skill> <skill id="528" levels="1" name="Shield of Faith" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5"> @@ -1018,47 +1018,43 @@ </skill> <skill id="532" levels="1" name="Counter Chance"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="79" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5426" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5426" /> + </for> </skill> <skill id="533" levels="1" name="Counter Rapid Shot"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="79" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5427" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5427" /> + </for> </skill> <skill id="534" levels="1" name="Counter Dash"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="79" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5428" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5428" /> + </for> </skill> <skill id="535" levels="1" name="Counter Mind"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="79" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5429" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5429" /> + </for> </skill> <skill id="536" levels="1" name="Over the Body"> <set name="cpConsume" val="99999" /> <!-- When the skill is used, all of your CP are consumed. --> @@ -1102,7 +1098,7 @@ <set name="target" val="TARGET_AREA" /> <for> <effect name="Spoil" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="spoil_bomb" /> - <effect name="ChanceSkillTrigger" abnormalTime="10" noicon="1" val="0" triggeredId="5430" triggeredLevel="1" chanceType="ON_EXIT" /> + <effect name="ChanceSkillTrigger" abnormalTime="10" noicon="1" val="0" triggeredId="5430" chanceType="ON_EXIT" /> </for> </skill> <skill id="538" levels="1" name="Final Form"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index 75f180d06d8cef9e316e154af6fac3ad68a8b1ea..d8743766672701e1e7dcb52ad907e862976273d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -792,65 +792,60 @@ </for> </skill> <skill id="651" levels="1" name="Warrior Ability - Haste"> - <!-- CT2.5 retail confirmed --> + <!-- Confirmed CT2.5 --> <!-- NOTE: Description says "Excludes damage caused by a skill or ranged attack" but is client typo --> - <set name="activationChance" val="2" /> - <set name="chanceType" val="ON_HIT" /> <set name="excludedFromCheck" val="true" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5572" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5572" /> + </for> </skill> <skill id="652" levels="1" name="Knight Ability - Defense"> <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="2" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="excludedFromCheck" val="true" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5573" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5573" /> + </for> </skill> <skill id="653" levels="1" name="Rogue Ability - Critical Chance"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="2" /> - <set name="chanceType" val="ON_HIT" /> + <!-- Confirmed CT2.5 --> <set name="excludedFromCheck" val="true" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5574" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5574" /> + </for> </skill> <skill id="654" levels="1" name="Wizard Ability - Mana Steal"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="2" /> - <set name="chanceType" val="ON_HIT" /> + <!-- Confirmed CT2.5 --> <set name="excludedFromCheck" val="true" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5575" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5575" /> + </for> </skill> <skill id="655" levels="1" name="Enchanter Ability - Barrier"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="2" /> - <set name="chanceType" val="ON_ATTACKED" /> + <!-- Confirmed CT2.5 --> <set name="excludedFromCheck" val="true" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5576" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5576" /> + </for> </skill> <skill id="656" levels="3" name="Transform Divine Warrior"> <table name="#reuseDelay"> 14400000 7200000 3600000 </table> @@ -1397,7 +1392,7 @@ <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> <mul order="0x30" stat="pAtk" val="1.2" /> </effect> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5602" triggeredLevel="1" chanceType="ON_START" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> </for> </skill> <skill id="680" levels="1" name="Divine Knight Hate"> @@ -1514,7 +1509,7 @@ <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> <mul order="0x30" stat="pDef" val="1.2" /> </effect> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5602" triggeredLevel="1" chanceType="ON_START" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> </for> </skill> <skill id="686" levels="1" name="Divine Rogue Stun Shot"> @@ -1629,7 +1624,7 @@ <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> <add order="0x40" stat="rEvas" val="10" /> </effect> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5602" triggeredLevel="1" chanceType="ON_START" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> </for> </skill> <skill id="692" levels="1" name="Divine Wizard Holy Flare"> @@ -1742,7 +1737,7 @@ <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="transform_sacrifice"> <mul order="0x30" stat="mAtk" val="1.2" /> </effect> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5602" triggeredLevel="1" chanceType="ON_START" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> </for> </skill> <skill id="698" levels="1" name="Divine Healer Major Heal"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index 0117ec02db9f8e308697c6669bc6d5ea16c7cf62..d31d6b3a304a8256b42670f7aea432abbf656136 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -55,7 +55,7 @@ <player mp="10" /> </cond> <for> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5602" triggeredLevel="1" chanceType="ON_EXIT" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5602" /> <effect name="HealPercent" noicon="1" val="100" /> <effect name="ManaHealPercent" noicon="1" val="100" /> </for> @@ -226,7 +226,7 @@ <mul order="0x30" stat="mAtk" val="1.1" /> <mul order="0x30" stat="mAtkSpd" val="1.1" /> </effect> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5602" triggeredLevel="1" chanceType="ON_START" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> </for> </skill> <skill id="710" levels="1" name="Divine Summoner Summon Divine Beast"> @@ -326,7 +326,7 @@ <basemul order="0x30" stat="rCrit" val="0.2" /> <mul order="0x30" stat="cAtk" val="1.2" /> </effect> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5602" triggeredLevel="1" chanceType="ON_START" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="5602" /> </for> </skill> <skill id="715" levels="4" name="Zaken Energy Drain"> @@ -1100,64 +1100,48 @@ </for> </skill> <skill id="755" levels="1" name="Protection of Rune"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="triggeredId" val="5556" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="20" /> - <set name="activationElements" val="0,1,2,3,4,5" /> - <set name="chanceType" val="ON_HIT_BY_OFFENSIVE_SKILL" /> + <set name="skillType" val="DUMMY" /> + <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mDef" val="1.15" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="300" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> </for> </skill> <skill id="756" levels="1" name="Protection of Elemental"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="triggeredId" val="5556" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="20" /> - <set name="activationElements" val="0,1,2,3" /> - <set name="chanceType" val="ON_HIT_BY_OFFENSIVE_SKILL" /> + <set name="skillType" val="DUMMY" /> + <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="waterRes" val="20" /> <add order="0x40" stat="windRes" val="20" /> <add order="0x40" stat="earthRes" val="20" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> </for> </skill> <skill id="757" levels="1" name="Protection of Alignment"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="triggeredId" val="5556" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="20" /> - <set name="activationElements" val="4,5" /> - <set name="chanceType" val="ON_HIT_BY_OFFENSIVE_SKILL" /> + <set name="skillType" val="DUMMY" /> + <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="holyRes" val="20" /> <add order="0x40" stat="darkRes" val="20" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" /> </for> </skill> <skill id="758" levels="1" name="Fighter's Will"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="3" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5559" /> - <set name="triggeredLevel" val="1" /> - <cond> - <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> - </cond> <for> <add order="0x40" stat="pAtk" val="100"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> @@ -1165,21 +1149,17 @@ <mul order="0x30" stat="pAtkSpd" val="1.1"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> </mul> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> + <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> + </effect> </for> </skill> <skill id="759" levels="1" name="Archer's Will"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="3" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5559" /> - <set name="triggeredLevel" val="1" /> - <cond> - <using kind="Bow,Crossbow" /> - </cond> <for> <add order="0x40" stat="accCombat" val="8"> <using kind="Crossbow,Bow" /> @@ -1187,6 +1167,9 @@ <add order="0x40" stat="pAtkRange" val="50"> <using kind="Crossbow,Bow" /> </add> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> + <using kind="Crossbow,Bow" /> + </effect> </for> </skill> <skill id="760" levels="1" name="Anti Magic Armor"> @@ -1216,7 +1199,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" triggeredId="5561" triggeredLevel="1" activationChance="8" chanceType="ON_ATTACKED" val="0" abnormalLvl="1" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="8" chanceType="ON_ATTACKED_HIT" triggeredId="5561" abnormalLvl="1" abnormalType="seed_of_knight"> <add order="0x40" stat="pAtk" val="100" /> </effect> </for> @@ -1352,14 +1335,14 @@ </for> </skill> <skill id="767" levels="1" name="Expose Weak Point"> - <set name="activationChance" val="3" /> - <set name="chanceType" val="ON_ATTACKED_HIT" /> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5565" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_ATTACKED_HIT" triggeredId="5565" /> + </for> </skill> <skill id="768" levels="1" name="Exciting Adventure"> <set name="magicLvl" val="81" /> @@ -1435,7 +1418,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23298" triggeredLevel="1" /> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23298" /> </for> </skill> <skill id="772" levels="1" name="Arrow Rain"> @@ -1458,7 +1441,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23299" triggeredLevel="1" /> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23299" /> </for> </skill> <skill id="773" levels="1" name="Ghost Piercing"> @@ -1481,7 +1464,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23300" triggeredLevel="1" /> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23300" /> </for> </skill> <skill id="774" levels="1" name="Dread Pool"> @@ -1726,7 +1709,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" triggeredId="5562" triggeredLevel="1" activationChance="20" chanceType="ON_ATTACKED" abnormalLvl="1" abnormalType="seed_of_knight" val="0"> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5562" abnormalLvl="1" abnormalType="seed_of_knight" > <add order="0x40" stat="pDef" val="200" /> </effect> </for> @@ -1777,7 +1760,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" triggeredId="5563" triggeredLevel="1" activationChance="20" chanceType="ON_ATTACKED" abnormalLvl="1" abnormalType="seed_of_knight" val="0"> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5563" abnormalLvl="1" abnormalType="seed_of_knight"> <add order="0x40" stat="mDef" val="200" /> </effect> </for> @@ -1824,7 +1807,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" triggeredId="5564" triggeredLevel="1" activationChance="20" chanceType="ON_ATTACKED" abnormalLvl="1" abnormalType="seed_of_knight" val="0"> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="20" chanceType="ON_ATTACKED_HIT" triggeredId="5564" abnormalLvl="1" abnormalType="seed_of_knight"> <mul order="0x30" stat="cAtk" val="1.1" /> </effect> </for> @@ -1900,7 +1883,7 @@ <set name="target" val="TARGET_AURA" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" triggeredId="6092" triggeredLevel="1" chanceType="ON_EXIT" effectPower="50" effectType="PARALYZE" abnormalLvl="1" abnormalType="paralyze"> + <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" triggeredId="6092" chanceType="ON_EXIT" effectPower="50" effectType="PARALYZE" abnormalLvl="1" abnormalType="paralyze"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1924,7 +1907,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalVisualEffect="poison" triggeredId="5600" activationChance="10" chanceType="ON_ATTACKED" abnormalLvl="1" abnormalType="betrayal_mark" /> + <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalVisualEffect="poison" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5600" abnormalLvl="1" abnormalType="betrayal_mark" /> </for> </skill> <skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index a1fe722bb9f18599f8f43bcba989b2fa79006dcf..ef3e8f19c53e04596731f0be2bca996e6956b0f6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -299,34 +299,34 @@ </cond> </skill> <skill id="818" levels="1" name="Evasion Counter"> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="74" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5673" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_EVADED_HIT" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5673" /> + </for> </skill> <skill id="819" levels="1" name="Evasion Chance"> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="74" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5674" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_EVADED_HIT" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5674" /> + </for> </skill> <skill id="820" levels="1" name="Evasion Haste"> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="74" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5675" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_EVADED_HIT" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5675" /> + </for> </skill> <skill id="821" levels="1" name="Shadow Step"> <set name="magicLvl" val="72" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml index 2cf24b13340e853937adef7f320556c29962b835..32e65b0e4bbb95bbbc41c2064fd7eaa042b8dac1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml @@ -1595,14 +1595,13 @@ </skill> <skill id="983" levels="1" name="Patience"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="60" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="6687" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="6687" /> + </for> </skill> <skill id="984" levels="25" name="Shield Strike"> <!-- High Five Skill --> @@ -1643,7 +1642,7 @@ <set name="target" val="TARGET_AREA" /> <for> <effect name="TargetMe" abnormalTime="15" val="0" /> - <effect self="1" name="ChanceSkillTrigger" noicon="1" abnormalTime="15" val="0" activationChance="30" chanceType="ON_ATTACKED_HIT" triggeredId="6913" triggeredLevel="1" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" abnormalTime="15" val="0" activationChance="30" chanceType="ON_ATTACKED_HIT" triggeredId="6913" /> </for> </skill> <skill id="986" levels="25" name="Deadly Strike"> @@ -1777,38 +1776,34 @@ <!-- High Five Skill --> <table name="#magicLvl"> 40 43 49 55 60 66 70 79 </table> <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table> - <set name="activationChance" val="15" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="6813" /> - <set name="triggeredLevel" val="#triggeredLevel" /> - <cond msgId="113" addName="1"> - <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> - </cond> <for> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> + <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> + </effect> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> + <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> + </effect> </for> </skill> <skill id="993" levels="8" name="Force Mastery"> <!-- High Five Skill --> <table name="#magicLvl"> 24 32 40 52 60 66 72 79 </table> <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table> - <set name="activationChance" val="15" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="6814" /> - <set name="triggeredLevel" val="#triggeredLevel" /> - <cond msgId="113" addName="1"> - <using kind="Dual Fist" /> - </cond> <for> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> + <using kind="Dual Fist" /> + </effect> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> + <using kind="Dual Fist" /> + </effect> </for> </skill> <skill id="994" levels="1" name="Rush"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index 3b4ab0f3387cb4ef53c7ac73f5f04efabc537cba..7a87dcbf4537da07777146c568e823b2ffce1103 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -1067,7 +1067,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" triggeredId="6091" triggeredLevel="1" chanceType="ON_EXIT"> + <effect name="ChanceSkillTrigger" abnormalTime="5" val="0" chanceType="ON_EXIT" triggeredId="6091"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 48df4ef9ceeeb9fff652e299f5efd1322de03fb1..d4292801098ef6236e5f05d640bd7b3fc3f83d16 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -2382,10 +2382,10 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" triggeredId="5448" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5448" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" abnormalVisualEffect="poison" triggeredId="5448" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5448" /> </enchant1for> </skill> <skill id="1482" levels="4" name="Weak Constitution" enchantGroup1="1" enchantGroup2="1"> @@ -2412,10 +2412,10 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5449" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5449" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5449" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5449" /> </enchant1for> </skill> <skill id="1483" levels="7" name="Thin Skin" enchantGroup1="1" enchantGroup2="1"> @@ -2443,10 +2443,10 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5450" triggeredLevel="#lvl" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5450" triggeredLevel="#lvl" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5450" triggeredLevel="7" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5450" triggeredLevel="7" /> </enchant1for> </skill> <skill id="1484" levels="4" name="Enervation" enchantGroup1="1" enchantGroup2="1"> @@ -2473,10 +2473,10 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5451" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5451" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5451" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5451" /> </enchant1for> </skill> <skill id="1485" levels="3" name="Spite" enchantGroup1="1" enchantGroup2="1"> @@ -2503,10 +2503,10 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5452" triggeredLevel="#lvl" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="#lvl" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5452" triggeredLevel="3" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="3" /> </enchant1for> </skill> <skill id="1486" levels="4" name="Mental Impoverish" enchantGroup1="1" enchantGroup2="1"> @@ -2534,10 +2534,10 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" triggeredId="5453" triggeredLevel="#lvl" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="60" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="#lvl" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" triggeredId="5453" triggeredLevel="4" chanceType="ON_ATTACKED_HIT" activationChance="30" /> + <effect name="ChanceSkillTrigger" abnormalTime="#ench1Time" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="4" /> </enchant1for> </skill> <skill id="1487" levels="8" name="Restoration" enchantGroup1="1" enchantGroup2="1"> @@ -2619,31 +2619,30 @@ </for> </skill> <skill id="1490" levels="1" name="Healer Ability - Heal"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="2" /> - <set name="chanceType" val="ON_ATTACKED" /> + <!-- Confirmed CT2.5 --> <set name="excludedFromCheck" val="true" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5577" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5577" /> + </for> </skill> <skill id="1491" levels="1" name="Summoner Ability - Spirit"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="2" /> - <set name="chanceType" val="ON_ATTACKED" /> + <!-- Confirmed CT2.5 --> <set name="excludedFromCheck" val="true" /> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5578" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5578" /> + </for> </skill> <skill id="1492" levels="1" name="Flame Armor"> <!-- Confirmed CT2.5 and Partially Updated to H5 --> + <set name="aggroPoints" val="138" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="true" /> <set name="magicLvl" val="81" /> @@ -2654,39 +2653,43 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" activationChance="10" chanceType="ON_ATTACKED" triggeredId="5567"> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5567" abnormalLvl="1" abnormalType="elemental_armor"> <add order="0x40" stat="fireRes" val="60" /> </effect> </for> </skill> <skill id="1493" levels="1" name="Frost Armor"> - <!-- CT2.5 retail confirmed --> - <set name="mpConsume" val="37" /> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 and Partially Updated to H5 --> + <set name="aggroPoints" val="138" /> + <set name="hitTime" val="3000" /> + <set name="isMagic" val="true" /> <set name="magicLvl" val="81" /> + <set name="mpConsume" val="29" /> + <set name="mpInitialConsume" val="8" /> <set name="operateType" val="A2" /> - <set name="isMagic" val="true" /> - <set name="hitTime" val="3000" /> <set name="reuseDelay" val="2000" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5568" chanceType="ON_ATTACKED" activationChance="10"> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5568" abnormalType="elemental_armor"> <add order="0x40" stat="waterRes" val="60" /> </effect> </for> </skill> <skill id="1494" levels="1" name="Hurricane Armor"> - <!-- CT2.5 retail confirmed --> - <set name="mpConsume" val="37" /> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> - <set name="magicLvl" val="81" /> - <set name="operateType" val="A2" /> + <!-- Confirmed CT2.5 and Partially Updated to H5 --> + <set name="aggroPoints" val="138" /> <set name="hitTime" val="3000" /> <set name="isMagic" val="true" /> + <set name="magicLvl" val="81" /> + <set name="mpConsume" val="29" /> + <set name="mpInitialConsume" val="8" /> + <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5569" chanceType="ON_ATTACKED" activationChance="10"> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="5569" abnormalLvl="1" abnormalType="elemental_armor"> <add order="0x40" stat="windRes" val="60" /> </effect> </for> @@ -2737,26 +2740,24 @@ </for> </skill> <skill id="1497" levels="1" name="Excessive Loyalty"> - <!-- CT2.5 retail confirmed --> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5570" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="30" /> - <set name="chanceType" val="ON_ATTACKED" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5570" /> + </for> </skill> <skill id="1498" levels="1" name="Mutual Response"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_HIT" /> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5571" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5571" /> + </for> </skill> <skill id="1499" levels="1" name="Improved Combat"> <set name="mpConsume" val="27" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index 5e1f4126dca31368def734c7c253467ab1019099..f3cf8c054369d745a6d3493af7d813123fa9da40 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -381,7 +381,6 @@ </enchant2for> </skill> <skill id="1515" levels="1" name="Lightning Barrier" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5"> - <!-- CT2.5 retail confirmed --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Chance"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table> <table name="#ench2Chance"> 21 21 21 22 22 22 23 23 23 24 24 24 25 25 26 </table> @@ -389,7 +388,8 @@ <table name="#ench2Trigger"> 2 2 2 3 3 3 4 4 4 5 5 5 6 6 7 </table> <table name="#ench3Trigger"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 </table> <set name="magicLvl" val="80" /> - <set name="mpConsume" val="37" /> + <set name="mpConsume" val="29" /> + <set name="mpInitialConsume" val="8" /> <set name="isMagic" val="true" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> @@ -401,16 +401,16 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5592" triggeredLevel="1" chanceType="ON_ATTACKED" activationChance="20" /> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" abnormalLvl="1" abnormalType="elemental_armor" /> </for> <enchant1for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5592" triggeredLevel="1" chanceType="ON_ATTACKED" activationChance="#ench1Chance" /> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="#ench1Chance" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" abnormalLvl="1" abnormalType="elemental_armor" /> </enchant1for> <enchant2for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5592" triggeredLevel="#ench2Trigger" chanceType="ON_ATTACKED" activationChance="#ench2Chance" /> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="#ench2Chance" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" triggeredLevel="#ench2Trigger" abnormalLvl="1" abnormalType="elemental_armor" /> </enchant2for> <enchant3for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5592" triggeredLevel="#ench3Trigger" chanceType="ON_ATTACKED" activationChance="20" /> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5592" triggeredLevel="#ench3Trigger" abnormalType="elemental_armor" /> </enchant3for> </skill> <skill id="1516" levels="1" name="Soul Strike" enchantGroup1="6" enchantGroup2="6"> @@ -623,16 +623,16 @@ </skill> <skill id="1526" levels="3" name="Steal Mana"> <!-- Confirmed CT2.5 --> + <table name="#activationMinDamage"> 41 51 49 </table> <table name="#magicLvl"> 44 56 64 </table> <table name="#triggeredId"> 5676 5677 5678 </table> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="#triggeredId" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="#activationMinDamage" chanceType="ON_HIT" triggeredId="#triggeredId" /> + </for> </skill> <skill id="1527" levels="3" name="Expert Casting"> <!-- Confirmed CT2.5 and Updated to H5 --> @@ -1026,21 +1026,20 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" triggeredId="6059" chanceType="ON_ATTACKED_HIT" activationChance="80" activationMinDamage="300" abnormalLvl="1" abnormalType="counter_critical"> + <effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" activationChance="80" activationMinDamage="300" chanceType="ON_ATTACKED_CRIT" triggeredId="6059" abnormalLvl="1" abnormalType="counter_critical"> <mul order="0x30" stat="critVuln" val="0.7" /> </effect> </for> </skill> <skill id="1543" levels="1" name="Great Fury"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> <set name="magicLvl" val="81" /> <set name="operateType" val="P" /> - <set name="triggeredId" val="6060" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="30" /> - <set name="activationSkills" val="927" /> - <set name="chanceType" val="ON_CAST" /> + <set name="skillType" val="DUMMY" /> + <set name="target" val="TARGET_SELF" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationSkills="927" chanceType="ON_CAST" triggeredId="6060" /> + </for> </skill> <skill id="1544" levels="7" name="Death Beam"> <!-- Confirmed CT2.5 --> @@ -1387,7 +1386,7 @@ <set name="skillType" val="MDAM" /> <set name="target" val="TARGET_ONE" /> <for> - <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" activationChance="5" chanceType="ON_START" triggeredId="5571" triggeredLevel="1" /> + <effect self="1" name="ChanceSkillTrigger" noicon="1" val="0" activationChance="5" chanceType="ON_START" triggeredId="5571" /> </for> </skill> <skill id="1559" levels="3" name="Potential Ability"> @@ -1522,14 +1521,14 @@ </skill> <skill id="1564" levels="1" name="Piercing Attack"> <!-- High Five Skill --> - <set name="activationChance" val="3" /> <!-- FIXME: value unconfirmed --> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="6706" /> - <set name="triggeredLevel" val="1" /> + <for> + <!-- FIXME: activationChance unconfirmed --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="6706" /> + </for> </skill> <skill id="1565" levels="6" name="Mana Pump"> <!-- High Five Skill --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml index d4cb595fe416fff9fa39c00e1d0890026cd3642a..98a0ea6f413962dc2f982594090d9d17fda19c2e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml @@ -1046,7 +1046,7 @@ <set name="lvlDepend" val="1" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6126" triggeredLevel="1" chanceType="ON_EXIT"> + <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6126"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> @@ -1113,7 +1113,7 @@ <set name="lvlDepend" val="1" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6126" triggeredLevel="1" chanceType="ON_EXIT"> + <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6126"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml index c149b3794a58128b5125240362611fefac0c9264..c7343f608a5e103b5ba620f2388e01dafbbcfcca 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml @@ -1767,7 +1767,7 @@ <set name="effectRange" val="1100" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6126" triggeredLevel="1" chanceType="ON_EXIT"> + <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6126"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml index f6f3f3ecf3c988ddfcdcfe6a53e4ccc93a883246..e49f9d377c8f94268ae87193da4e6cd31a97d815 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml @@ -280,15 +280,15 @@ <set name="npcId" val="16033" /> </skill> <skill id="3426" levels="1" name="Maximum Ability"> + <!-- Confirmed CT2.5 --> <!-- Rapier +4 Skill --> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> - <set name="operateType" val="P" /> <set name="magicLvl" val="80" /> - <set name="triggeredId" val="5547" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_CRIT" /> + <set name="operateType" val="P" /> + <set name="skillType" val="DUMMY" /> + <set name="target" val="TARGET_SELF" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" /> + </for> </skill> <skill id="3427" levels="1" name="Special Ability: Infinity Rapier"> <!-- Confirmed CT2.5 and Updated to H5 --> @@ -300,7 +300,7 @@ <mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% --> <mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% --> <mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_CRIT" triggeredId="5547" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" /> <!-- NOTE: PvP extra damage is increased in H5, values unconfirmed --> <mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% --> <mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml index eb54763ef799db461778c06ad23a61275affbca3..225af885f18356a28b8812b91f52c20c2e9e5d99 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml @@ -159,15 +159,10 @@ <table name="#maxCP"> 1035 1116 1116 </table> <table name="#mpConsumeRate"> 1 0.95 0.95 </table> <table name="#triggeredLevel"> 1 2 2 </table> - <set name="activationChance" val="10" /> - <set name="activationMinDamage" val="50" /> - <set name="chanceType" val="ON_ATTACKED_HIT" /> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5605" /> - <set name="triggeredLevel" val="#triggeredLevel" /> <for> <add order="0x40" stat="maxCp" val="#maxCP" /> <mul order="0x30" stat="regCp" val="1.4" /> @@ -175,6 +170,7 @@ <mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5605" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="3609" levels="3" name="Apella Light Armor Set"> @@ -182,15 +178,10 @@ <table name="#maxCP"> 1035 1116 1116 </table> <table name="#mpConsumeRate"> 1 0.95 0.95 </table> <table name="#triggeredLevel"> 1 2 2 </table> - <set name="activationChance" val="10" /> - <set name="activationMinDamage" val="50" /> - <set name="chanceType" val="ON_ATTACKED_HIT" /> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5607" /> - <set name="triggeredLevel" val="#triggeredLevel" /> <for> <add order="0x40" stat="maxCp" val="#maxCP" /> <mul order="0x30" stat="regCp" val="1.4" /> @@ -198,6 +189,7 @@ <mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5607" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="3610" levels="2" name="Apella Robe Set"> @@ -205,15 +197,10 @@ <table name="#maxCP"> 1035 1116 1116 </table> <table name="#mpConsumeRate"> 1 0.95 0.95 </table> <table name="#triggeredLevel"> 1 2 2 </table> - <set name="activationChance" val="10" /> - <set name="activationMinDamage" val="50" /> - <set name="chanceType" val="ON_ATTACKED_HIT" /> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5608" /> - <set name="triggeredLevel" val="#triggeredLevel" /> <for> <add order="0x40" stat="maxCp" val="#maxCP" /> <mul order="0x30" stat="regCp" val="1.4" /> @@ -221,6 +208,7 @@ <mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5608" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="3611" levels="1" name="Enchant Heavy Armor (Grade D)"> @@ -854,171 +842,143 @@ </skill> <skill id="3650" levels="1" name="PvP Weapon - CP Drain"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="20" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5681" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5681" /> + </for> </skill> <skill id="3651" levels="1" name="PvP Weapon - Cancel"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5682" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5682" /> + </for> </skill> <skill id="3652" levels="1" name="PvP Weapon - Ignore Shield Defense"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="20" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5683" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5683" /> + </for> </skill> <skill id="3653" levels="1" name="PvP Weapon - Attack Chance"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5684" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5684" /> + </for> </skill> <skill id="3654" levels="1" name="PvP Weapon - Casting"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5685" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5685" /> + </for> </skill> <skill id="3655" levels="1" name="PvP Weapon - Rapid Fire"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5686" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5686" /> + </for> </skill> <skill id="3656" levels="1" name="PvP Weapon - Decrease Range"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5687" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5687" /> + </for> </skill> <skill id="3657" levels="1" name="PvP Weapon - Decrease Resist"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5688" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5688" /> + </for> </skill> <skill id="3658" levels="1" name="PvP Shield - Reflect Damage"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_HIT" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5689" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="40" chanceType="ON_ATTACKED_HIT" triggeredId="5689" /> + </for> </skill> <skill id="3659" levels="1" name="PvP Armor - Damage Down"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="20" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5690" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5690" /> + </for> </skill> <skill id="3660" levels="1" name="PvP Armor - Critical Down"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="20" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5691" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> + </for> </skill> <skill id="3661" levels="1" name="PvP Armor - Heal"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_MAGIC_GOOD" /> <!-- FIXME: this should be when Major Heal skill is used --> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5692" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationSkills="1401" chanceType="ON_CAST" triggeredId="5692" /> + </for> </skill> <skill id="3662" levels="1" name="PvP Armor - Speed Down"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="10" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5693" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> + </for> </skill> <skill id="3663" levels="1" name="PvP Armor - Mirage"> <!-- Confirmed CT2.5 --> - <set name="activationChance" val="25" /> - <set name="chanceType" val="ON_ATTACKED" /> <set name="magicLvl" val="80" /> <set name="operateType" val="P" /> - <set name="pvpChanceOnly" val="true" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5694" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> + </for> </skill> <skill id="3664" levels="1" name="Red Talisman - Max. CP"> <set name="mpConsume" val="50" /> @@ -1054,13 +1014,14 @@ </for> </skill> <skill id="3666" levels="1" name="Yellow Talisman - Increase Force"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="triggeredId" val="5695" /> - <set name="triggeredLevel" val="1" /> - <set name="activationChance" val="1" /> - <set name="chanceType" val="ON_ATTACKED" /> + <set name="skillType" val="DUMMY" /> + <set name="target" val="TARGET_SELF" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" activationMinDamage="20" chanceType="ON_ATTACKED_HIT" triggeredId="5695" /> + </for> </skill> <skill id="3667" levels="1" name="Yellow Talisman - Damage Transition"> <set name="target" val="TARGET_SELF" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml index d99ecfcbf4e920a54bac3f947a52727112e88f3f..890243b02e4d6256a5d8a2e1a2fe4fd10b392982 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml @@ -282,15 +282,14 @@ </for> </skill> <skill id="3829" levels="1" name="Sword of Stun"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="6" /> - <set name="chanceType" val="ON_HIT" /> - <set name="magicLvl" val="80" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5665" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5665" /> + </for> </skill> <skill id="3830" levels="3" name="Rapier of Might"> <!-- CT2.5 retail confirmed --> @@ -331,15 +330,14 @@ </for> </skill> <skill id="3834" levels="1" name="Rapier of Stun"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="6" /> - <set name="chanceType" val="ON_HIT" /> - <set name="magicLvl" val="80" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5666" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5666" /> + </for> </skill> <skill id="3835" levels="3" name="Dual-Blade Weapon of Might"> <!-- CT2.5 retail confirmed --> @@ -380,15 +378,14 @@ </for> </skill> <skill id="3839" levels="1" name="Dual-Blade Weapon of Stun"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="6" /> - <set name="chanceType" val="ON_HIT" /> - <set name="magicLvl" val="80" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5667" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5667" /> + </for> </skill> <skill id="3840" levels="2" name="Two-handed Sword of Haste"> <!-- CT2.5 retail confirmed --> @@ -594,15 +591,14 @@ </for> </skill> <skill id="3861" levels="1" name="Dagger of Poison"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="5" /> - <set name="chanceType" val="ON_HIT" /> - <set name="magicLvl" val="80" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5668" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5668" /> + </for> </skill> <skill id="3862" levels="1" name="Dagger of Guidance"> <!-- CT2.5 retail confirmed --> @@ -748,15 +744,14 @@ </for> </skill> <skill id="3876" levels="1" name="Polearm of Stun"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="6" /> - <set name="chanceType" val="ON_HIT" /> - <set name="magicLvl" val="80" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5669" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5669" /> + </for> </skill> <skill id="3877" levels="2" name="Polearm of Boost HP"> <!-- CT2.5 retail confirmed --> @@ -808,15 +803,14 @@ </for> </skill> <skill id="3882" levels="1" name="Fist Weapon of Stun"> - <!-- CT2.5 retail confirmed --> - <set name="activationChance" val="6" /> - <set name="chanceType" val="ON_HIT" /> - <set name="magicLvl" val="80" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="5670" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5670" /> + </for> </skill> <skill id="3883" levels="1" name="Fist Weapon of Critical Power"> <!-- CT2.5 retail confirmed --> @@ -838,17 +832,16 @@ </for> </skill> <skill id="3885" levels="2" name="Blunt Weapon of Stun"> - <!-- CT2.5 retail confirmed --> + <!-- Confirmed CT2.5 --> <table name="#triggeredId"> 5671 5672 </table> <table name="#activationChance"> 5 8 </table> - <set name="activationChance" val="#activationChance" /> - <set name="chanceType" val="ON_HIT" /> - <set name="magicLvl" val="80" /> + <set name="magicLvl" val="70" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> - <set name="triggeredId" val="#triggeredId" /> - <set name="triggeredLevel" val="1" /> + <for> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="#triggeredId" /> + </for> </skill> <skill id="3886" levels="1" name="Blunt Weapon of Haste"> <!-- CT2.5 retail confirmed --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index 01f2cb5fff9b248df72b250e1d5d8b195d612897..8e127adbf6eb13fa2921719ef4bcff8aa8351593 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -1150,7 +1150,7 @@ <set name="target" val="TARGET_ONE" /> <set name="trait" val="PARALYZE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" triggeredId="6125" triggeredLevel="1" chanceType="ON_EXIT"> + <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" chanceType="ON_EXIT" triggeredId="6125"> <mul order="0x30" stat="runSpd" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="mAtkSpd" val="0.5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml index 0bf840ce4967732b3458b78345b2b50ca215a7db..a1705449d785c0fa9bfc7e7be01318d15f1efd19 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml @@ -1003,7 +1003,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="death_clack" triggeredId="5257" triggeredLevel="1" chanceType="ON_EXIT" abnormalVisualEffect="bleed" /> + <effect name="ChanceSkillTrigger" abnormalTime="30" val="0" abnormalVisualEffect="bleed" chanceType="ON_EXIT" triggeredId="5257" abnormalLvl="1" abnormalType="death_clack" /> </for> </skill> <skill id="5257" levels="2" name="Death"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml index 78ca298237819732e3bf94cd6fd8148c97a41f14..9befc2fd5a0d14bf05768883332f8b539a13ee36 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml @@ -374,7 +374,7 @@ <set name="trait" val="GUST" /> <for> <effect name="Stun" val="0" effectPower="90" effectType="STUN" abnormalLvl="1" abnormalType="stun" /> - <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5494" triggeredLevel="1" chanceType="ON_EXIT" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5494" /> </for> </skill> <skill id="5435" levels="1" name="Gust"> @@ -393,7 +393,7 @@ <set name="trait" val="GUST" /> <for> <effect name="Stun" val="0" effectPower="90" effectType="STUN" abnormalLvl="1" abnormalType="stun" /> - <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5494" triggeredLevel="1" chanceType="ON_EXIT" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5494" /> </for> </skill> <skill id="5436" levels="1" name="Increase Recovery Rate"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml index a483ca472e96f5d36bd5484f87923e0e864b5872..8ce562d3afe21190fa34741a3a0c5ef6b416bf39 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml @@ -804,7 +804,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" triggeredId="5561" triggeredLevel="#triggeredLevel" activationChance="#activationChance" chanceType="ON_ATTACKED" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight" val="0"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5561" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> <add order="0x40" stat="pAtk" val="300" /> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> @@ -824,7 +824,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" triggeredId="5562" triggeredLevel="#triggeredLevel" activationChance="#activationChance" chanceType="ON_ATTACKED" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight" val="0"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5562" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> <add order="0x40" stat="pDef" val="500" /> <add order="0x40" stat="fireRes" val="#elementRes" /> <add order="0x40" stat="darkRes" val="#elementRes" /> @@ -845,7 +845,7 @@ <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" triggeredId="5563" triggeredLevel="#triggeredLevel" activationChance="#activationChance" chanceType="ON_ATTACKED" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight" val="0"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5563" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> <add order="0x40" stat="mDef" val="400" /> <add order="0x40" stat="waterPower" val="#waterPower" /> <basemul order="0x30" stat="rCrit" val="#rCrit" /> @@ -865,7 +865,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" triggeredId="5564" triggeredLevel="#triggeredLevel" activationChance="#activationChance" chanceType="ON_ATTACKED" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight" val="0"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED" triggeredId="5564" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> <mul order="0x30" stat="cAtk" val="1.2" /> <add order="0x40" stat="windPower" val="#windPower" /> <add order="0x40" stat="absorbDam" val="#absorbDam" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml index fa38e40a31c3fa1ecc5f0c6ea85606bbe6dcd7c1..581965f2420086785d54ce3862b7079087e89f71 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05900-05999.xml @@ -884,7 +884,7 @@ <set name="target" val="TARGET_AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="10" val="0" abnormalVisualEffect="poison" effectPower="90" effectType="DEBUFF" activationChance="90" chanceType="ON_ATTACKED_HIT" triggeredId="5902" triggeredLevel="1" abnormalLvl="8" abnormalType="oblivion" /> + <effect name="ChanceSkillTrigger" abnormalTime="10" val="0" abnormalVisualEffect="poison" effectPower="90" effectType="DEBUFF" activationChance="90" chanceType="ON_ATTACKED_HIT" triggeredId="5902" abnormalLvl="8" abnormalType="oblivion" /> <effect name="Mute" abnormalTime="10" noicon="1" val="0" effectPower="90" effectType="MUTE" /> <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" effectPower="90" effectType="MUTE" /> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml index 4ab7ab3f51718c096aa42a3b36509f3d8dce7999..ba4d07b4977c1651fb171834b2ba2b907582c5af 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml @@ -652,7 +652,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="10" val="0" abnormalVisualEffect="bleed" triggeredId="6281" triggeredLevel="1" chanceType="ON_EXIT" abnormalLvl="1" abnormalType="death_clack" /> + <effect name="ChanceSkillTrigger" abnormalTime="10" val="0" abnormalVisualEffect="bleed" chanceType="ON_EXIT" triggeredId="6281" abnormalLvl="1" abnormalType="death_clack" /> </for> </skill> <skill id="6281" levels="1" name="Cold Judgement"> @@ -972,7 +972,7 @@ <set name="skillType" val="PDAM" /> <set name="target" val="TARGET_AURA" /> <for> - <effect name="ChanceSkillTrigger" val="0" triggeredId="6662" triggeredLevel="1" chanceType="ON_START" /> + <effect name="ChanceSkillTrigger" val="0" triggeredId="6662" chanceType="ON_START" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml index 5ad250d638a71280c87496d1b379dbcd801cbfea..19cd3c470d28f1e11bb8d4a96a92c72662073818 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml @@ -15,7 +15,7 @@ <set name="skillType" val="PDAM" /> <set name="target" val="TARGET_AURA" /> <for> - <effect name="ChanceSkillTrigger" val="0" triggeredId="6662" triggeredLevel="1" chanceType="ON_START" /> + <effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="6662" /> </for> </skill> <skill id="6301" levels="2" name="Cold Mana's Fragment"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml index 3bf422ffaba86e29e149dba3481018e55683166a..f606af53187b69c9366f757b9ef3a699a29d11f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml @@ -530,7 +530,7 @@ <!-- Level 1: 115HP * 1 during 7 seconds --> <!-- Level 2: 115HP * 5 during 15 seconds --> <effect count="#count" name="DamOverTime" abnormalTime="#time" noicon="1" val="#dot" /> - <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="6302" triggeredLevel="1" chanceType="ON_START" /> + <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="6302" /> </for> </skill> <skill id="6663" levels="1" name="Level 76 Raid Boss"> @@ -935,7 +935,7 @@ <set name="skillType" val="PDAM" /> <set name="target" val="TARGET_AURA" /> <for> - <effect name="ChanceSkillTrigger" val="0" triggeredId="6698" triggeredLevel="1" chanceType="ON_START" /> + <effect name="ChanceSkillTrigger" val="0" triggeredId="6698" chanceType="ON_START" /> </for> </skill> <skill id="6698" levels="1" name="Pillar of Frozen - Eternal Ice"> @@ -957,7 +957,7 @@ <effect count="3" name="DamOverTime" abnormalTime="5" noicon="1" val="575" /> <!-- 5MP * 5 during 15 seconds --> <effect count="3" name="ManaDamOverTime" abnormalTime="5" noicon="1" val="25" /> - <effect name="ChanceSkillTrigger" abnormalTime="15" noicon="1" val="0" triggeredId="6302" triggeredLevel="1" chanceType="ON_EXIT" /> + <effect name="ChanceSkillTrigger" abnormalTime="15" noicon="1" val="0" triggeredId="6302" chanceType="ON_EXIT" /> </for> </skill> <skill id="6699" levels="1" name="Ball Trapping Gnosian Agathion Cute Trick"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml index 6cbc4a5ce7ae7e71017656e710ad4d6f98c69357..7d1e0828890a5fbad4c1f8d4b83908d670d096af 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml @@ -267,7 +267,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_PARTY_MEMBER" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="6726" triggeredLevel="1" abnormalLvl="1" abnormalType="bless_the_blood" /> + <effect name="ChanceSkillTrigger" abnormalTime="15" val="0" activationChance="60" activationMinDamage="60" chanceType="ON_ATTACKED_HIT" triggeredId="6726" abnormalLvl="1" abnormalType="bless_the_blood" /> </for> </skill> <skill id="6726" levels="1" name="Bless the Blood"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml index c45aec989095d1d57dc85d259b21a7179f5932a6..0b7081171ee6e0ab7ebd5f4d5766931a0d758dcf 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml @@ -958,7 +958,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% --> @@ -967,14 +967,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8194" levels="1" name="Heavy Majestic Plate Armor Set - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% --> @@ -983,14 +983,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8195" levels="1" name="Light Nightmarish Leather Armor Set - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mDef" val="1.04" /> <!-- M. Def. +4% --> @@ -1000,14 +1000,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8196" levels="1" name="Light Majestic Leather Armor Set - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.08"> <!-- Archery P. Atk. +8% --> @@ -1019,14 +1019,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8197" levels="1" name="Nightmare Robe Set - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="regMp" val="1.04" /> <!-- MP Regeneration +4% --> @@ -1036,14 +1036,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8198" levels="1" name="Majestic Robe Set - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="maxMp" val="240" /> <!-- MP +240 --> @@ -1053,14 +1053,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8199" levels="1" name="Heavy Imperial Crusader Breastplate Set - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="maxHp" val="445" /> <!-- Maximum HP +445 --> @@ -1070,7 +1070,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml index e216404ead9bd98d891f986a3680585012f71c2b..af7b233acf0f57f5551c4512d60d9f341bdaa90a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml @@ -4,7 +4,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Attack Speed +4% --> @@ -14,14 +14,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8201" levels="1" name="Major Arcana Robe Set - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <sub order="0x40" stat="cancel" val="50" /> <!-- Casting Cancel Probability -50% --> @@ -32,14 +32,14 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8202" levels="1" name="Dynasty Breastplate - PvP"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pDef" val="1.046" /> <!-- P. Def +4.6% --> @@ -48,7 +48,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -56,7 +56,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% --> @@ -67,7 +67,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -75,7 +75,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% --> @@ -86,7 +86,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -94,7 +94,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% --> @@ -104,7 +104,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -112,7 +112,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% --> @@ -122,7 +122,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -130,7 +130,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="rEvas" val="1.72" /> <!-- Evacion +1.72 --> @@ -140,7 +140,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -148,7 +148,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="rEvas" val="4.3" /> <!-- Evasion +4.3 --> @@ -159,7 +159,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -167,7 +167,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="accCombat" val="4.3" /> <!-- Accuracy +4.3 --> @@ -178,7 +178,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -186,7 +186,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.12" /> <!-- Casting Spd. +12% --> @@ -195,7 +195,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -203,7 +203,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -214,7 +214,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -222,7 +222,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -233,7 +233,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -241,7 +241,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -252,7 +252,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -260,7 +260,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -270,7 +270,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -278,7 +278,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% --> @@ -288,7 +288,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -296,7 +296,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% --> @@ -307,7 +307,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -315,7 +315,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -326,7 +326,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -334,7 +334,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtkSpd" val="1.054" /> <!-- increase Atk. Spd. +5.4% --> @@ -345,7 +345,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -353,7 +353,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% --> @@ -364,7 +364,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -372,7 +372,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% --> @@ -383,7 +383,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -391,7 +391,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% --> @@ -401,7 +401,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -409,7 +409,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% --> @@ -419,7 +419,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -427,7 +427,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="rEvas" val="5.3" /> <!-- Evasion +5.3 --> @@ -438,7 +438,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -446,7 +446,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="accCombat" val="5.3" /> <!-- Accuracy +5.3 --> @@ -457,7 +457,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -465,7 +465,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% --> @@ -475,7 +475,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -483,7 +483,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.066" /> <!-- Physical Attack Power +6.6% --> @@ -494,7 +494,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -502,7 +502,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtkSpd" val="1.066" /> <!-- Atk. Spd. +6.6% --> @@ -513,7 +513,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -521,7 +521,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -532,7 +532,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -540,7 +540,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -551,7 +551,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -559,7 +559,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -570,7 +570,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -578,7 +578,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -589,7 +589,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -597,7 +597,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -607,7 +607,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml index 58f759d9302b3ad78827b0a3ade952139d080e94..080699d9ac488af97f8781dcf19b28209f29e13d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml @@ -13,7 +13,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% --> @@ -24,14 +24,14 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8302" levels="1" name="Vesper Noble Heavy Armor Set for Adults"> <!-- Confirmed CT2.5 and Updated to H5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% --> @@ -46,14 +46,14 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> </for> </skill> <skill id="8303" levels="1" name="Vesper Light Armor Set for Adults"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% --> @@ -63,14 +63,14 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8304" levels="1" name="Vesper Noble Light Armor Set for Adults"> <!-- Confirmed CT2.5 and Updated to H5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% --> @@ -84,14 +84,14 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> </for> </skill> <skill id="8305" levels="1" name="Vesper Robe Set for Adults"> <!-- Confirmed CT2.5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% --> @@ -102,14 +102,14 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8306" levels="1" name="Vesper Noble Robe Set for Adults"> <!-- Confirmed CT2.5 and Updated to H5 --> <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% --> @@ -123,7 +123,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> </for> </skill> <skill id="8307" levels="1" name="Boing Hammer's Effect of Doubt"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml index 94c3d5593228891579a36ce0de4d0b696551bc95..412afe2726037ca3be1eb2f933176f7ac0399c31 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml @@ -130,7 +130,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="82" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0426" /> <!-- Atk Power +4.26% --> @@ -144,7 +144,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -152,7 +152,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="82" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0426" /> <!-- P. Atk. +4.26% --> @@ -166,7 +166,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -174,7 +174,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="82" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtk" val="1.0811" /> <!-- M. Power +8.11% --> @@ -187,7 +187,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -195,7 +195,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% --> @@ -214,7 +214,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -222,7 +222,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% --> @@ -239,7 +239,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -247,7 +247,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtk" val="1.087" /> <!-- M. Power +8.7% --> @@ -263,7 +263,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -271,7 +271,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> @@ -289,7 +289,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -297,7 +297,7 @@ <!-- Confirmed CT2.5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> @@ -312,7 +312,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -320,7 +320,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> - <set name="skillType" val="BUFF" /> + <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> @@ -337,7 +337,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml index b5035827c082dd48233af0ab36bee2c9468e54cc..d4d4d19b0a05f16e85fa8f524eaedf964c7f08db 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml @@ -972,7 +972,7 @@ <player hp="30" /> </cond> <for> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23214" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23214" /> </for> </skill> <skill id="22176" levels="1" name="Rune of Spirit"> @@ -985,7 +985,7 @@ <player mp="10" /> </cond> <for> - <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23215" triggeredLevel="1" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23215" /> </for> </skill> <skill id="22177" levels="1" name="Warrior's Breath">