From b04b956a6c2fae2cc5d57765d8caf1b7c2a85924 Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Fri, 8 Oct 2021 17:53:27 -0300
Subject: [PATCH] Fixed and updated skills to High Five

Backstab (30)
Divine Strike (49)
Force Blaster (54)
Cure Bleeding (61)
Horror (65)
Detect Insect Weakness (75)
Bear Spirit Totem (76)
War Cry (78)
Detect Beast Weakness (80)
Punch of Doom (81)
---
 .../data/stats/skills/00000-00099.xml         | 170 ++++++++++--------
 1 file changed, 99 insertions(+), 71 deletions(-)

diff --git a/src/main/resources/data/stats/skills/00000-00099.xml b/src/main/resources/data/stats/skills/00000-00099.xml
index 5d5a342a32..d3afa37ad1 100644
--- a/src/main/resources/data/stats/skills/00000-00099.xml
+++ b/src/main/resources/data/stats/skills/00000-00099.xml
@@ -1151,22 +1151,25 @@
 		</effects>
 	</skill>
 	<skill id="30" levels="37" name="Backstab" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#baseCritLethal"> 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 15 15 </table>
-		<table name="#effectPoints"> -305 -313 -321 -329 -338 -346 -354 -363 -371 -379 -387 -395 -404 -412 -420 -428 -435 -443 -451 -458 -465 -472 -479 -486 -493 -499 -506 -512 -517 -523 -528 -533 -538 -543 -547 -551 -554 </table>
+		<!-- High Five Confirmed -->
+		<table name="#backstabCriticalChance"> 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 15 15 </table>
+		<table name="#backstabPower"> 1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
+		<table name="#effectPoint"> -305 -313 -321 -329 -338 -346 -354 -363 -371 -379 -387 -395 -404 -412 -420 -428 -435 -443 -451 -458 -465 -472 -479 -486 -493 -499 -506 -512 -517 -523 -528 -533 -538 -543 -547 -551 -554 </table>
+		<table name="#lethalHalfLethal"> 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 15 15 15 15 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 54 56 57 57 59 61 63 65 66 68 70 72 74 74 76 78 80 82 84 86 87 89 91 91 93 95 97 98 100 102 103 105 106 108 109 111 112 </table>
-		<table name="#power"> 1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3217 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
-		<table name="#ench1Power"> 5493 5506 5520 5534 5547 5561 5575 5588 5602 5616 5629 5643 5657 5670 5684 5698 5711 5725 5738 5752 5766 5779 5793 5802 5820 5834 5848 5861 5875 5889 </table>
-		<table name="#ench2MpConsume2"> 110 108 106 104 102 100 99 97 95 93 91 89 87 85 83 82 80 78 76 74 72 70 69 67 65 63 61 59 57 56 </table>
-		<table name="#enchDuel"> 5552 5624 5697 5769 5842 5914 5987 6059 6132 6204 6277 6350 6422 6495 6567 6640 6712 6785 6857 6930 7002 7075 7147 7220 7292 7365 7437 7510 7583 7655 </table>
-		<table name="#enchAttributePower"> 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#enchAttributePower"> 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 </table>
+		<table name="#ench1BackstabPower"> 5493 5506 5520 5534 5547 5561 5575 5588 5602 5616 5629 5643 5657 5670 5684 5698 5711 5725 5738 5752 5766 5779 5793 5807 5820 5834 5848 5861 5875 5889 </table>
+		<table name="#ench2MpConsume2"> 110 108 106 104 102 100 99 97 95 93 91 89 87 85 84 82 80 78 76 74 72 70 69 67 65 63 61 59 57 56 </table>
+		<table name="#ench7PvpBackstabPower"> 5552 5624 5697 5769 5842 5914 5987 6059 6132 6204 6277 6350 6422 6495 6567 6640 6712 6785 6857 6930 7002 7075 7147 7220 7292 7365 7437 7510 7583 7655 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="dmgDirectlyToHp" val="true" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0030" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1176,7 +1179,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -1198,17 +1201,17 @@
 		</cond>
 		<effects>
 			<effect name="Backstab">
-				<param power="#power" />
+				<param power="#backstabPower" />
 				<param blowChance="40" />
-				<param criticalChance="#baseCritLethal" />
+				<param criticalChance="#backstabCriticalChance" />
 			</effect>
 			<effect name="Lethal">
-				<param halfLethal="#baseCritLethal" />
+				<param halfLethal="#lethalHalfLethal" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Backstab">
-				<param power="#ench1Power" />
+				<param power="#ench1BackstabPower" />
 				<param blowChance="40" />
 				<param criticalChance="15" />
 			</effect>
@@ -1220,7 +1223,7 @@
 		</enchant7Effects>
 		<enchant7pvpEffects>
 			<effect name="Backstab">
-				<param power="#enchDuel" />
+				<param power="#ench7PvpBackstabPower" />
 				<param blowChance="40" />
 				<param criticalChance="15" />
 			</effect>
@@ -1640,49 +1643,52 @@
 			<effect name="Stun" />
 		</enchant2Effects>
 	</skill>
-	<skill id="49" levels="26" name="Holy Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -418 -438 -448 -467 -477 -495 -505 -523 -532 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+	<skill id="49" levels="26" name="Divine Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -418 -438 -448 -467 -477 -495 -505 -523 -532 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 44 46 47 49 50 52 53 55 56 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 16 17 17 18 18 19 20 20 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
+		<table name="#magicalAttackPower"> 47 49 51 53 55 57 59 61 63 66 67 68 70 71 72 74 75 77 78 79 80 82 83 84 85 87 </table>
 		<table name="#mpConsume1"> 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 </table>
-		<table name="#power"> 47 49 51 53 55 57 59 61 63 66 67 68 70 71 72 74 75 77 78 79 80 82 83 84 85 87 </table>
-		<table name="#ench1Power"> 87 88 88 89 89 90 90 91 91 92 92 93 93 94 94 95 95 96 96 97 97 98 98 99 99 100 100 101 102 102 </table>
-		<table name="#ench2MpConsume2"> 27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table>
-		<table name="#ench2MpConsume1"> 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 16 17 17 18 18 19 20 20 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 87 88 88 89 89 90 90 91 91 92 92 93 93 94 94 95 95 96 96 97 97 98 98 99 99 100 100 101 102 102 </table>
+		<table name="#ench2MpConsume1"> 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#ench2MpConsume2"> 27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="icon" val="icon.skill0049" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<target race="UNDEAD" />
 		</cond>
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -1743,18 +1749,22 @@
 		</effects>
 	</skill>
 	<skill id="54" levels="49" name="Force Blaster" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -130 -134 -139 -149 -154 -159 -169 -175 -180 -191 -197 -202 -213 -219 -225 -231 -237 -242 -248 -254 -260 -265 -271 -277 -283 -288 -294 -299 -305 -310 -316 -321 -326 -331 -336 -340 -345 -350 -354 -358 -362 -366 -370 -373 -377 -380 -383 -386 -388 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -130 -134 -139 -149 -154 -159 -169 -175 -180 -191 -197 -202 -213 -219 -225 -231 -237 -242 -248 -254 -260 -265 -271 -277 -283 -288 -294 -299 -305 -310 -316 -321 -326 -331 -336 -340 -345 -350 -354 -358 -362 -366 -370 -373 -377 -380 -383 -386 -388 </table>
+		<table name="#energyAttackPower"> 143 154 166 193 207 222 256 274 293 334 357 380 431 458 486 516 547 579 612 647 683 721 760 800 842 885 929 974 1021 1069 1118 1169 1220 1272 1326 1380 1435 1491 1548 1605 1663 1721 1780 1838 1897 1956 2015 2073 2131 </table>
 		<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 17 18 19 20 21 22 23 23 24 26 27 28 30 31 31 31 32 33 34 35 36 37 38 40 41 41 42 43 44 45 46 47 48 49 50 50 51 52 53 54 55 56 56 57 58 59 60 61 61 </table>
-		<table name="#power"> 143 154 166 193 207 222 256 274 293 334 357 380 431 458 486 516 547 579 612 647 683 721 760 800 842 885 929 974 1021 1069 1118 1169 1220 1272 1326 1380 1435 1491 1548 1605 1663 1721 1780 1838 1897 1956 2015 2073 2131 </table>
+		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 2151 2170 2189 2209 2228 2247 2266 2285 2305 2324 2343 2362 2381 2401 2420 2439 2458 2477 2497 2516 2535 2554 2573 2593 2612 2631 2650 2670 2689 2708 </table>
 		<table name="#ench2MpConsume2"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 </table>
 		<table name="#ench7pvpPower"> 2168 2206 2243 2280 2317 2355 2392 2429 2466 2504 2541 2578 2615 2653 2690 2727 2764 2802 2839 2876 2913 2951 2988 3025 3062 3100 3137 3174 3211 3248 </table>
-		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="chargeConsume" val="1" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="icon" val="icon.skill0054" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1763,9 +1773,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
-		<!-- charge values -->
-		<set name="chargeConsume" val="1" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -1787,7 +1795,7 @@
 		</cond>
 		<effects>
 			<effect name="EnergyAttack">
-				<param power="#power" />
+				<param power="#energyAttackPower" />
 				<param criticalChance="15" />
 			</effect>
 		</effects>
@@ -1917,18 +1925,21 @@
 		</effects>
 	</skill>
 	<skill id="61" levels="3" name="Cure Bleeding">
+		<!-- High Five Confirmed -->
 		<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
-		<table name="#effectPoints"> 235 438 582 </table>
+		<table name="#effectPoint"> 235 438 582 </table>
 		<table name="#magicLvl"> 24 46 62 </table>
-		<table name="#mpConsume2"> 17 33 44 </table>
 		<table name="#mpConsume1"> 5 9 11 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<table name="#mpConsume2"> 17 33 44 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0061" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -1940,10 +1951,11 @@
 		</effects>
 	</skill>
 	<skill id="65" levels="13" name="Horror">
-		<table name="#effectPoints"> -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpConsume1"> 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
+		<table name="#mpConsume2"> 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_FLEE" />
@@ -1952,16 +1964,17 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0065" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -2157,10 +2170,13 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="75" levels="1" name="Detect Insect Weakness">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="DETECT_WEAKNESS" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="303" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0075" />
 		<set name="magicLvl" val="32" />
@@ -2176,10 +2192,13 @@
 		</effects>
 	</skill>
 	<skill id="76" levels="1" name="Bear Spirit Totem">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="POSSESSION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="268" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0076" />
 		<set name="magicLvl" val="28" />
@@ -2193,12 +2212,16 @@
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.2">
+				<mul stat="critDmg" val="1.2">
 					<using kind="DUALFIST" />
 				</mul>
-				<mul stat="critDmg" val="1.2">
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.2">
 					<using kind="DUALFIST" />
 				</mul>
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.7" />
 			</effect>
 		</effects>
@@ -2234,15 +2257,18 @@
 		</effects>
 	</skill>
 	<skill id="78" levels="2" name="War Cry">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 204 408 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 204 408 </table>
 		<table name="#magicLvl"> 20 43 </table>
 		<table name="#mpConsume2"> 10 19 </table>
 		<table name="#pAtk"> 1.2 1.25 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PA_UP_SPECIAL" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0078" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2258,10 +2284,13 @@
 		</effects>
 	</skill>
 	<skill id="80" levels="1" name="Detect Beast Weakness">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="DETECT_WEAKNESS" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="495" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0080" />
 		<set name="magicLvl" val="52" />
@@ -2277,53 +2306,52 @@
 		</effects>
 	</skill>
 	<skill id="81" levels="3" name="Punch of Doom" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -266 -304 -333 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -266 -304 -333 </table>
 		<table name="#hpConsume"> 399 455 499 </table>
 		<table name="#magicLvl"> 55 64 74 </table>
-		<table name="#power"> 4580 6332 9132 </table>
-		<table name="#ench1Power"> 9214 9296 9378 9461 9543 9625 9708 9790 9872 9955 10037 10119 10201 10284 10366 10448 10531 10613 10695 10778 10860 10942 11024 11107 11189 11271 11354 11436 11518 11601 </table>
-		<table name="#ench2HpConsume"> 489 481 473 464 456 448 439 431 423 415 406 398 390 382 373 365 357 349 340 332 324 316 307 299 291 283 274 266 258 250 </table>
-		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
+		<table name="#physicalAttackPower"> 4580 6632 9132 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="1" />
-		<set name="abnormalType" val="STUN" />
-		<set name="abnormalVisualEffect" val="STUN" />
+		<table name="#ench1PhysicalAttackPower"> 9214 9296 9378 9461 9543 9625 9708 9790 9872 9955 10037 10119 10201 10284 10366 10448 10531 10613 10695 10778 10860 10942 11024 11107 11189 11271 11354 11436 11518 11601 </table>
+		<table name="#ench2HpConsume"> 489 481 473 464 456 448 439 431 423 415 406 398 390 382 373 365 357 349 340 332 324 316 307 299 291 283 274 266 258 250 </table>
+		<table name="#ench3AttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="440" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1360" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0081" />
-		<set name="isDebuff" val="true" />
-		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="300000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="hpConsume" val="#ench2HpConsume" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="attributeType" val="FIRE" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="DUALFIST" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
-				<param criticalChance="15" />
+				<param power="#physicalAttackPower" />
+				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
-				<param criticalChance="15" />
+				<param power="#ench1PhysicalAttackPower" />
+				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</enchant1Effects>
-- 
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