diff --git a/src/main/resources/data/stats/skills/00200-00299.xml b/src/main/resources/data/stats/skills/00200-00299.xml
index de20d403d19fdaaec648b7b746cc944d92213016..6f117b2e4f788bf4599a815b210eab624b5fbf9f 100644
--- a/src/main/resources/data/stats/skills/00200-00299.xml
+++ b/src/main/resources/data/stats/skills/00200-00299.xml
@@ -472,26 +472,28 @@
 		</effects>
 	</skill>
 	<skill id="223" levels="49" name="Sting" enchantGroup1="2" enchantGroup2="2">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 </table>
-		<table name="#dot"> -25 -25 -25 -25 -25 -25 -34 -34 -34 -34 -34 -34 -34 -34 -44 -44 -44 -44 -44 -44 -44 -44 -44 -44 -54 -54 -54 -54 -54 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -62 -62 -62 -62 -62 -67 -67 -67 -67 -67 </table>
 		<table name="#effectPoint"> -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
-		<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
+		<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 21 22 23 25 26 27 28 28 29 32 33 34 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
-		<table name="#power"> 82 88 95 110 118 127 146 157 168 191 204 217 246 262 278 295 313 331 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
-		<table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
-		<table name="#ench2MpConsume2"> 74 72 71 70 68 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 41 39 38 37 35 </table>
-		<table name="#ench2Power"> 1229 1240 1251 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1415 1426 1437 1448 1459 1470 1481 1492 1503 1514 1525 1536 1547 </table>
+		<table name="#physicalAttackPower"> 82 88 95 110 118 127 146 157 168 191 204 217 246 262 278 295 313 331 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
+		<table name="#tickHpPower"> -25 -25 -25 -25 -25 -25 -34 -34 -34 -34 -34 -34 -34 -34 -44 -44 -44 -44 -44 -44 -44 -44 -44 -44 -54 -54 -54 -54 -54 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -62 -62 -62 -62 -62 -67 -67 -67 -67 -67 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
+		<table name="#ench2PhysicalAttackPower"> 1229 1240 1251 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1415 1426 1437 1448 1459 1470 1481 1492 1503 1514 1525 1536 1547 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0223" />
 		<set name="isDebuff" val="true" />
@@ -503,31 +505,32 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<cond msgId="113" addName="1">
 			<using kind="SWORD,DAGGER,DUAL,DUALDAGGER" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant2Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench2Power" />
+				<param power="#ench2PhysicalAttackPower" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-67" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant2Effects>
 	</skill>
@@ -2484,51 +2487,63 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="279" levels="5" name="Lightning Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -828 -877 -921 -958 -987 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 64 69 74 78 82 </table>
+		<table name="#magicalAttackPower"> 82 89 96 102 108 </table>
 		<table name="#mpConsume1"> 16 18 19 20 21 </table>
-		<table name="#power"> 82 89 96 102 108 </table>
-		<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
-		<table name="#ench2MpConsume2"> 80 79 78 77 76 75 74 72 71 70 69 68 67 65 64 63 62 61 60 59 57 56 55 54 53 52 50 49 48 47 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>
-		<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#mpConsume2"> 64 69 74 78 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>
+		<table name="#ench2MpConsume2"> 80 79 78 77 76 75 74 72 71 70 69 68 67 65 64 63 62 61 60 59 57 56 55 54 53 52 50 49 48 47 </table>
+		<table name="#ench3ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
+		<set name="abnormalType" val="PARALYZE" />
 		<set name="activateRate" val="40" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0279" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
+		<set name="trait" val="PARALYZE" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.5" />
-				<mul stat="runSpd" val="0.5" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param PARALYZE="100" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.5" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
 		</effects>
 		<endEffects>
 			<effect name="CallSkill">
@@ -2537,29 +2552,39 @@
 		</endEffects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.5" />
-				<mul stat="runSpd" val="0.5" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param PARALYZE="100" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.5" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="280" levels="37" name="Burning Fist" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -213 -219 -225 -231 -237 -242 -248 -254 -260 -265 -271 -277 -283 -288 -294 -299 -305 -310 -316 -321 -326 -331 -336 -340 -345 -350 -354 -358 -362 -366 -370 -373 -377 -380 -383 -386 -388 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 42 43 45 45 46 47 49 50 52 53 55 56 58 58 59 61 62 64 65 67 68 70 71 71 73 74 75 77 78 79 80 82 83 84 85 86 87 </table>
-		<table name="#power"> 517 549 583 619 656 694 735 777 820 865 912 960 1010 1062 1115 1169 1225 1283 1342 1402 1464 1527 1591 1656 1722 1789 1857 1926 1995 2065 2135 2206 2277 2347 2417 2488 2557 </table>
-		<table name="#ench1Power"> 2581 2604 2627 2650 2673 2696 2719 2743 2766 2789 2812 2835 2858 2881 2904 2927 2950 2973 2996 3019 3042 3065 3088 3111 3134 3157 3180 3204 3227 3250 </table>
-		<table name="#ench2MpConsume2"> 85 84 83 82 81 80 79 78 78 77 76 75 74 73 72 71 71 70 69 68 67 66 65 64 64 63 62 61 60 59 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#physicalAttackPower"> 517 549 583 619 656 694 735 777 820 865 912 960 1010 1062 1115 1169 1225 1283 1342 1402 1464 1527 1591 1656 1722 1789 1857 1926 1995 2065 2135 2206 2277 2347 2417 2488 2557 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackPower"> 2581 2604 2627 2650 2673 2696 2719 2743 2766 2789 2812 2835 2858 2881 2904 2927 2950 2973 2996 3019 3042 3065 3088 3111 3134 3157 3180 3204 3227 3250 </table>
+		<table name="#ench2MpConsume2"> 84 83 81 80 78 77 75 74 73 71 70 68 67 65 64 63 61 60 58 57 55 54 53 51 50 48 47 45 44 43 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="icon" val="icon.skill0280" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2569,26 +2594,26 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributeType" val="FIRE" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="DUALFIST" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -2755,20 +2780,23 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="284" levels="40" name="Hurricane Assault" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -286 -295 -303 -320 -328 -337 -346 -355 -363 -372 -381 -389 -398 -407 -415 -424 -432 -440 -449 -457 -465 -473 -481 -488 -496 -503 -510 -517 -524 -531 -537 -543 -549 -555 -560 -565 -570 -574 -578 -582 </table>
+		<table name="#energyAttackPower"> 501 535 570 646 686 729 773 820 868 918 971 1025 1081 1140 1200 1262 1327 1393 1461 1531 1603 1677 1753 1830 1908 1988 2070 2153 2237 2322 2408 2494 2581 2669 2757 2846 2934 3022 3109 3196 </table>
 		<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 44 45 47 50 52 54 54 55 57 59 60 62 64 66 67 69 69 71 73 75 76 78 80 82 83 85 85 87 89 90 92 93 95 96 98 99 101 102 104 105 </table>
-		<table name="#power"> 501 535 570 607 646 729 773 820 868 918 971 1025 1081 1140 1200 1262 1327 1393 1461 1531 1603 1677 1753 1830 1908 1988 2070 2153 2237 2322 2408 2494 2581 2669 2757 2846 2934 3022 3109 3196 </table>
-		<table name="#ench1Power"> 3225 3254 3283 3312 3340 3369 3398 3427 3456 3484 3513 3542 3571 3600 3628 3657 3686 3715 3744 3772 3801 3830 3859 3888 3916 3945 3974 4003 4032 4061 </table>
-		<table name="#ench2MpConsume2"> 104 103 102 102 101 101 100 99 99 98 97 97 96 95 95 94 93 93 92 91 91 90 90 89 88 88 87 86 86 85 </table>
-		<table name="#ench7pvpPower"> 3251 3307 3363 3419 3475 3531 3587 3642 3698 3754 3810 3866 3922 3978 4034 4089 4145 4201 4257 4313 4369 4425 4480 4536 4592 4648 4704 4760 4816 4872 </table>
 		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1EnergyAttackPower"> 3225 3254 3283 3312 3340 3369 3398 3427 3456 3484 3513 3542 3571 3600 3628 3657 3686 3715 3744 3772 3801 3830 3859 3888 3916 3945 3974 4003 4032 4061 </table>
+		<table name="#ench2MpConsume2"> 103 101 99 97 96 94 92 90 89 87 85 83 81 80 78 76 74 73 71 69 67 66 64 62 60 59 57 55 53 52 </table>
+		<table name="#ench7PvpEnergyAttackPower"> 3251 3307 3363 3419 3475 3531 3587 3642 3698 3754 3810 3866 3922 3978 4034 4089 4145 4201 4257 4313 4369 4425 4480 4536 4592 4648 4704 4760 4816 4872 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="chargeConsume" val="2" />
 		<set name="coolTime" val="440" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1360" />
 		<set name="icon" val="icon.skill0284" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2778,7 +2806,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -2797,40 +2825,40 @@
 		<enchant7 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<and>
-				<using kind="DUALFIST" /> <!-- Requires a hand-to-hand weapon -->
-				<player Charges="2" /> <!-- recharged to its 2nd energy stage -->
+				<using kind="DUALFIST" />
+				<player Charges="2" />
 			</and>
 		</cond>
 		<effects>
 			<effect name="EnergyAttack">
-				<param power="#power" />
+				<param power="#energyAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="EnergyAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1EnergyAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</enchant1Effects>
 		<enchant7Effects>
 		</enchant7Effects>
-		<enchant7pvpEffects>
+		<enchant7pveEffects>
 			<effect name="EnergyAttack">
-				<param power="#ench7pvpPower" />
+				<param power="3196" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
-		</enchant7pvpEffects>
-		<enchant7pveEffects>
+		</enchant7pveEffects>
+		<enchant7pvpEffects>
 			<effect name="EnergyAttack">
-				<param power="3196" />
+				<param power="#ench7PvpEnergyAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
-		</enchant7pveEffects>
+		</enchant7pvpEffects>
 	</skill>
 	<skill id="285" levels="27" name="Higher Mana Gain" enchantGroup1="1">
 		<table name="#magicLvl"> 17 20 23 25 28 30 33 35 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
@@ -2965,50 +2993,53 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="289" levels="15" name="Life Leech" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -95 -102 -110 -117 -124 -131 -138 -142 -146 -150 -153 -156 -159 -162 -164 </table>
+		<table name="#hpDrainPower"> 26 29 31 33 36 39 41 43 45 46 48 50 51 53 54 </table>
 		<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 37 39 42 46 50 51 55 57 60 62 63 66 68 70 70 </table>
-		<table name="#mpConsume1"> 10 10 12 12 12 14 14 16 15 16 17 17 17 17 19 </table>
-		<table name="#power"> 26 29 31 33 36 39 41 43 45 46 48 50 51 53 54 </table>
-		<table name="#ench1power"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
-		<table name="#ench2MpConsume2"> 69 69 68 68 67 67 66 65 65 64 64 63 63 62 61 61 69 69 59 58 58 57 57 56 55 55 54 53 52 51 </table>
-		<table name="#ench2mpConsume_Init"> 18 18 17 17 17 17 16 16 16 15 15 14 14 13 13 13 12 12 12 11 11 10 10 10 9 9 9 8 8 8 </table>
-		<table name="#ench3absorbPart"> 0.8 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.9 0.9 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table>
+		<table name="#mpConsume1"> 10 10 11 12 13 13 14 15 15 16 16 17 17 18 18 </table>
+		<table name="#mpConsume2"> 37 39 43 46 49 52 55 58 60 62 64 66 68 69 71 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1HpDrainPower"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
+		<table name="#ench2MpConsume1"> 17 17 17 16 16 16 16 15 15 15 15 15 14 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 70 69 68 67 66 65 64 63 62 61 60 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 44 43 </table>
+		<table name="#ench3HpDrainDrain"> 0.8 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.9 0.9 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0289" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant2 name="mpConsume1" val="#ench2mpConsume_Init" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="HpDrain">
-				<param power="#power" />
+				<param power="#hpDrainPower" />
 				<param drain="0.8" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="HpDrain">
-				<param power="#ench1power" />
+				<param power="#ench1HpDrainPower" />
 				<param drain="0.8" />
 			</effect>
 		</enchant1Effects>
 		<enchant3Effects>
 			<effect name="HpDrain">
 				<param power="54" />
-				<param drain="#ench3absorbPart" />
+				<param drain="#ench3HpDrainDrain" />
 			</effect>
 		</enchant3Effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml
index fceb5aa97470a4f983c02f2030830a281b7aa92d..29301cde1266776dbf71e49e13679356b553b5f3 100644
--- a/src/main/resources/data/stats/skills/00300-00399.xml
+++ b/src/main/resources/data/stats/skills/00300-00399.xml
@@ -858,20 +858,23 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="321" levels="10" name="Blinding Blow" enchantGroup1="2" enchantGroup2="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#fatalBlowPower"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
 		<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 63 64 65 66 67 68 69 70 71 72 </table>
-		<table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
-		<table name="#ench1Power"> 3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640 </table>
-		<table name="#ench2MpConsume2"> 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1FatalBlowPower"> 3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640 </table>
+		<table name="#ench2MpConsume2"> 71 70 69 67 66 65 63 62 61 60 58 57 56 54 53 52 50 49 48 47 45 44 43 41 40 39 37 36 35 34 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="SPEED_UP_SPECIAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0321" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -881,7 +884,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -889,33 +892,34 @@
 			<using kind="DAGGER,DUALDAGGER" />
 		</cond>
 		<effects>
-			<effect name="FatalBlow">
-				<param power="#power" />
-				<param blowChance="25" />
-			</effect>
 			<effect name="Bluff">
 				<param chance="80" />
 			</effect>
 			<effect name="Lethal">
 				<param halfLethal="5" />
 			</effect>
+			<effect name="FatalBlow">
+				<param power="#fatalBlowPower" />
+				<param blowChance="25" />
+			</effect>
 		</effects>
+		<!-- TODO(Zoey76): This is not a self effect. -->
 		<selfEffects>
 			<effect name="Buff">
 				<add stat="runSpd" val="40" />
 			</effect>
 		</selfEffects>
 		<enchant1Effects>
-			<effect name="FatalBlow">
-				<param power="#ench1Power" />
-				<param blowChance="25" />
-			</effect>
 			<effect name="Bluff">
 				<param chance="80" />
 			</effect>
 			<effect name="Lethal">
 				<param halfLethal="5" />
 			</effect>
+			<effect name="FatalBlow">
+				<param power="#ench1FatalBlowPower" />
+				<param blowChance="25" />
+			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="322" levels="6" name="Shield Fortress" enchantGroup1="1" enchantGroup2="1">
@@ -1430,18 +1434,20 @@
 		</effects>
 	</skill>
 	<skill id="341" levels="1" name="Touch of Life" enchantGroup1="6" enchantGroup2="6">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1Cost"> 1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757 </table>
-		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1HpConsume"> 1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757 </table>
+		<table name="#ench2AbnormalTime"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="TOUCH_OF_LIFE" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="810" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="hpConsume" val="1215" />
 		<set name="icon" val="icon.skill0341" />
@@ -1449,28 +1455,28 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
-		<enchant1 name="hpConsume" val="#ench1Cost" />
+		<set name="targetType" val="ENEMY_NOT" />
+		<enchant1 name="hpConsume" val="#ench1HpConsume" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<cond msgId="113" addName="1">
-			<not>
-				<target npcType="L2Attackable" />
-			</not>
-		</cond>
 		<effects>
+			<effect name="HpPerMax">
+				<param power="50" />
+			</effect>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="100" />
-				<sub stat="debuffVuln" val="30" />
 				<mul stat="healEffect" val="1.3" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.7" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0" />
+			</effect>
 			<effect name="TickHp">
 				<param power="50" />
 				<param ticks="5" />
-			</effect>
-			<effect name="HpPerMax">
-				<param power="50" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -1540,14 +1546,17 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="343" levels="1" name="Lethal Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6">
-		<table name="#ench1Power"> 8475 8503 8530 8558 8586 8614 8641 8669 8697 8725 8753 8780 8808 8836 8864 </table>
-		<table name="#ench2MpConsume2"> 148 143 138 133 128 123 118 113 108 103 98 93 88 83 79 </table>
-		<table name="#ench7Duel"> 7905 8113 8321 8528 8736 8944 9151 9359 9567 9774 9982 10190 10397 10605 10813 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchAttributePower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackPower"> 8475 8503 8530 8558 8586 8614 8641 8669 8697 8725 8753 8780 8808 8836 8864 </table>
+		<table name="#ench2MpConsume2"> 148 143 138 133 128 123 118 113 108 103 98 93 88 83 79 </table>
+		<table name="#ench7PvpPhysicalAttackPower"> 7905 8113 8321 8528 8736 8944 9151 9359 9567 9774 9982 10190 10397 10605 10813 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-897" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0343" />
 		<set name="magicLvl" val="76" />
@@ -1556,7 +1565,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DEATH" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
@@ -1578,54 +1587,56 @@
 			<using kind="BOW" />
 		</cond>
 		<effects>
+			<effect name="Lethal">
+				<param halfLethal="10" />
+			</effect>
 			<effect name="PhysicalAttack">
 				<param power="7698" />
 				<param criticalChance="15" />
 			</effect>
+		</effects>
+		<enchant1Effects>
 			<effect name="Lethal">
 				<param halfLethal="10" />
 			</effect>
-		</effects>
-		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackPower" />
 				<param criticalChance="15" />
 			</effect>
-			<effect name="Lethal">
-				<param halfLethal="10" />
-			</effect>
 		</enchant1Effects>
 		<enchant7Effects>
 		</enchant7Effects>
-		<enchant7pvpEffects>
-			<effect name="PhysicalAttack">
-				<param power="#ench7Duel" />
-				<param criticalChance="15" />
-			</effect>
+		<enchant7pveEffects>
 			<effect name="Lethal">
 				<param halfLethal="10" />
 			</effect>
-		</enchant7pvpEffects>
-		<enchant7pveEffects>
 			<effect name="PhysicalAttack">
 				<param power="7698" />
 				<param criticalChance="15" />
 			</effect>
+		</enchant7pveEffects>
+		<enchant7pvpEffects>
 			<effect name="Lethal">
 				<param halfLethal="10" />
 			</effect>
-		</enchant7pveEffects>
+			<effect name="PhysicalAttack">
+				<param power="#ench7PvpPhysicalAttackPower" />
+				<param criticalChance="15" />
+			</effect>
+		</enchant7pvpEffects>
 	</skill>
 	<skill id="344" levels="1" name="Lethal Blow" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
-		<table name="#ench2CriticalChance"> 21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table>
-		<table name="#ench7Duel"> 5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table>
+		<!-- High Five Confirmed -->
+		<table name="#ench1FatalBlowPower"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
+		<table name="#ench2FatalBlowCriticalChance"> 21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table>
+		<table name="#ench7PvpFatalBlowPower"> 5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table>
 		<table name="#enchAttributePower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-337" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0344" />
 		<set name="magicLvl" val="76" />
@@ -1635,7 +1646,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DEATH" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
@@ -1656,57 +1667,57 @@
 			<using kind="DAGGER,DUALDAGGER" />
 		</cond>
 		<effects>
+			<effect name="Lethal">
+				<param halfLethal="15" />
+			</effect>
 			<effect name="FatalBlow">
 				<param power="5773" />
 				<param blowChance="30" />
 				<param criticalChance="20" />
 			</effect>
+		</effects>
+		<enchant1Effects>
 			<effect name="Lethal">
 				<param halfLethal="15" />
 			</effect>
-		</effects>
-		<enchant1Effects>
 			<effect name="FatalBlow">
-				<param power="#ench1Power" />
+				<param power="#ench1FatalBlowPower" />
 				<param blowChance="30" />
 				<param criticalChance="20" />
 			</effect>
+		</enchant1Effects>
+		<enchant2Effects>
 			<effect name="Lethal">
 				<param halfLethal="15" />
 			</effect>
-		</enchant1Effects>
-		<enchant2Effects>
 			<effect name="FatalBlow">
 				<param power="5773" />
 				<param blowChance="30" />
-				<param criticalChance="#ench2CriticalChance" />
-			</effect>
-			<effect name="Lethal">
-				<param halfLethal="15" />
+				<param criticalChance="#ench2FatalBlowCriticalChance" />
 			</effect>
 		</enchant2Effects>
 		<enchant7Effects>
 		</enchant7Effects>
-		<enchant7pvpEffects>
-			<effect name="FatalBlow">
-				<param power="#ench7Duel" />
-				<param blowChance="30" />
-				<param criticalChance="20" />
-			</effect>
+		<enchant7pveEffects>
 			<effect name="Lethal">
 				<param halfLethal="15" />
 			</effect>
-		</enchant7pvpEffects>
-		<enchant7pveEffects>
 			<effect name="FatalBlow">
 				<param power="5773" />
 				<param blowChance="30" />
 				<param criticalChance="20" />
 			</effect>
+		</enchant7pveEffects>
+		<enchant7pvpEffects>
 			<effect name="Lethal">
 				<param halfLethal="15" />
 			</effect>
-		</enchant7pveEffects>
+			<effect name="FatalBlow">
+				<param power="#ench7PvpFatalBlowPower" />
+				<param blowChance="30" />
+				<param criticalChance="20" />
+			</effect>
+		</enchant7pvpEffects>
 	</skill>
 	<skill id="345" levels="1" name="Sonic Rage">
 		<!-- High Five Confirmed -->
@@ -2086,17 +2097,20 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="354" levels="1" name="Hamstring Shot" enchantGroup1="6" enchantGroup2="6">
-		<table name="#ench1Power"> 2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
-		<table name="#ench2ActivateRates"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackPower"> 2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
+		<table name="#ench2ActivateRate"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="40" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-507" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0354" />
 		<set name="isDebuff" val="true" />
@@ -2107,9 +2121,9 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="BOW" />
@@ -2125,7 +2139,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackPower" />
 				<param criticalChance="15" />
 			</effect>
 			<effect name="Debuff">
@@ -2903,18 +2917,21 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="369" levels="1" name="Evade Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
-		<table name="#ench1Power"> 2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
-		<table name="#ench2rEvas"> 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 </table>
-		<table name="#ench3MpConsume2"> 110 106 102 98 95 91 87 83 80 76 72 68 65 61 57 </table>
-		<table name="#enchDuel"> 2077 2134 2191 2248 2305 2362 2419 2476 2533 2590 2647 2704 2761 2818 2875 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchAttributePower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackPower"> 2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
+		<table name="#ench2rEvas"> 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 </table>
+		<table name="#ench3MpConsume2"> 110 106 102 98 95 91 87 83 80 76 72 68 65 61 57 </table>
+		<table name="#ench8PvpPhysicalAttackPower"> 2077 2134 2191 2248 2305 2362 2419 2476 2533 2590 2647 2704 2761 2818 2875 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SPEED_UP_SPECIAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-337" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0369" />
 		<set name="magicLvl" val="78" />
@@ -2923,7 +2940,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -2949,6 +2966,7 @@
 				<param power="2020" />
 			</effect>
 		</effects>
+		<!-- TODO(Zoey76): This is not a self effect. -->
 		<selfEffects>
 			<effect name="Buff">
 				<add stat="rEvas" val="6" />
@@ -2956,7 +2974,7 @@
 		</selfEffects>
 		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackPower" />
 			</effect>
 		</enchant1Effects>
 		<enchant1selfEffects>
@@ -2976,16 +2994,16 @@
 		</enchant2selfEffects>
 		<enchant8Effects>
 		</enchant8Effects>
-		<enchant8pvpEffects>
-			<effect name="PhysicalAttack">
-				<param power="#enchDuel" />
-			</effect>
-		</enchant8pvpEffects>
 		<enchant8pveEffects>
 			<effect name="PhysicalAttack">
 				<param power="2020" />
 			</effect>
 		</enchant8pveEffects>
+		<enchant8pvpEffects>
+			<effect name="PhysicalAttack">
+				<param power="#ench8PvpPhysicalAttackPower" />
+			</effect>
+		</enchant8pvpEffects>
 		<enchant8selfEffects>
 			<effect name="Buff">
 				<add stat="rEvas" val="6" />
diff --git a/src/main/resources/data/stats/skills/00400-00499.xml b/src/main/resources/data/stats/skills/00400-00499.xml
index 3d7aba9a2f11292cb0abe70e63c7acda7a43a57f..eebeb932eca05ab3a0e780eba738a51132e10d51 100644
--- a/src/main/resources/data/stats/skills/00400-00499.xml
+++ b/src/main/resources/data/stats/skills/00400-00499.xml
@@ -1,29 +1,32 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="400" levels="10" name="Tribunal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table>
-		<table name="#effectPoint"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
+		<table name="#critRate"> 0.7 0.7 0.7 0.7 0.7 0.6 0.6 0.6 0.6 0.5 </table>
+		<table name="#effectPoint"> -1255 -1318 -1358 -1396 -1432 -1465 -1496 -1524 -1549 -1570 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 52 56 58 60 62 64 66 68 70 72 </table>
-		<table name="#power"> 924 1054 1146 1240 1337 1437 1538 1639 1741 1841 </table>
-		<table name="#rCrit"> 0.7 0.7 0.7 0.7 0.7 0.6 0.6 0.6 0.6 0.5 </table>
+		<table name="#physicalAttackPower"> 924 1054 1146 1240 1337 1437 1538 1639 1741 1841 </table>
 		<table name="#traits"> -12 -12 -12 -12 -12 -16 -16 -16 -16 -20 </table>
-		<table name="#ench1Power"> 1881 1921 1961 2001 2041 2081 2121 2161 2201 2241 2281 2321 2361 2401 2441 2481 2521 2561 2601 2641 2681 2721 2761 2801 2841 2881 2921 2961 3001 3041 </table>
-		<table name="#ench2ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench3cAtk"> 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackPower"> 1881 1921 1961 2001 2041 2081 2121 2161 2201 2241 2281 2321 2361 2401 2441 2481 2521 2561 2601 2641 2681 2721 2761 2801 2841 2881 2921 2961 3001 3041 </table>
+		<table name="#ench2ActivateRate"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
+		<table name="#ench3critDmg"> 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85 </table>
+		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="CRITICAL_PROB_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="700" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1300" />
 		<set name="icon" val="icon.skill0400" />
 		<set name="isDebuff" val="true" />
@@ -35,40 +38,55 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributePower" val="#enchAttributePower" />
+		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="SWORD,BLUNT" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="10" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="critRate" val="#rCrit" />
+				<mul stat="critRate" val="#critRate" />
 			</effect>
 			<effect name="DefenceTrait">
 				<param SWORD="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param BLUNT="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DAGGER="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUAL="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUALFIST="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param POLE="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param ANCIENTSWORD="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param RAPIER="#traits" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUALDAGGER="#traits" />
 			</effect>
-			<effect name="GetAgro" />
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackPower" />
 				<param criticalChance="10" />
 			</effect>
 			<effect name="Debuff">
@@ -76,16 +94,31 @@
 			</effect>
 			<effect name="DefenceTrait">
 				<param SWORD="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param BLUNT="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DAGGER="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUAL="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUALFIST="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param POLE="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param ANCIENTSWORD="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param RAPIER="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUALDAGGER="-20" />
 			</effect>
-			<effect name="GetAgro" />
 		</enchant1Effects>
 		<enchant3Effects>
 			<effect name="PhysicalAttack">
@@ -93,21 +126,38 @@
 				<param criticalChance="10" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="critDmg" val="#ench3cAtk" />
 				<mul stat="critRate" val="0.5" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="critDmg" val="#ench3critDmg" />
+			</effect>
 			<effect name="DefenceTrait">
 				<param SWORD="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param BLUNT="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DAGGER="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUAL="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUALFIST="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param POLE="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param ANCIENTSWORD="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param RAPIER="-20" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param DUALDAGGER="-20" />
 			</effect>
-			<effect name="GetAgro" />
 		</enchant3Effects>
 	</skill>
 	<skill id="401" levels="10" name="Judgment" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
diff --git a/src/main/resources/data/stats/skills/01300-01399.xml b/src/main/resources/data/stats/skills/01300-01399.xml
index d5764e9f0ade00ddfed8757e0bf709d24fca6893..f393382063e7a3330ed705efd6248d32b8a4db86 100644
--- a/src/main/resources/data/stats/skills/01300-01399.xml
+++ b/src/main/resources/data/stats/skills/01300-01399.xml
@@ -1183,40 +1183,43 @@
 		</effects>
 	</skill>
 	<skill id="1339" levels="1" name="Fire Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
-		<table name="#ench2MpConsume2"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
-		<table name="#ench3ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
+		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 14 13 12 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 81 78 75 72 70 67 64 61 58 56 53 50 47 44 42 </table>
+		<table name="#ench3ActivateRate"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
+		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MULTI_DEBUFF_FIRE" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-999" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1339" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
@@ -1224,64 +1227,151 @@
 			<effect name="MagicalAttack">
 				<param power="140" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="fireRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.9" />
+			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.9" />
-				<mul stat="pAtkSpd" val="0.7" />
-				<mul stat="mAtkSpd" val="0.9" />
-				<sub stat="fireRes" val="20" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="fireRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.9" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant1Effects>
+		<enchant2Effects>
+			<effect name="MagicalAttack">
+				<param power="140" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="fireRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.9" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant2Effects>
+		<enchant3Effects>
+			<effect name="MagicalAttack">
+				<param power="140" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="fireRes" val="20" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.9" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant3Effects>
+		<enchant4Effects>
+			<effect name="MagicalAttack">
+				<param power="140" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="fireRes" val="20" />
 			</effect>
-		</enchant1Effects>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.9" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant4Effects>
 	</skill>
 	<skill id="1340" levels="1" name="Ice Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
-		<table name="#ench2MpConsume2"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
-		<table name="#ench3ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
+		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 14 13 12 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 81 78 75 72 70 67 64 61 58 56 53 50 47 44 42 </table>
+		<table name="#ench3ActivateRate"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
+		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MULTI_DEBUFF_WATER" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-999" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1340" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
@@ -1289,28 +1379,112 @@
 			<effect name="MagicalAttack">
 				<param power="140" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="waterRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.7" />
-				<mul stat="pAtkSpd" val="0.9" />
-				<mul stat="mAtkSpd" val="0.9" />
-				<sub stat="waterRes" val="20" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="waterRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant1Effects>
+		<enchant2Effects>
+			<effect name="MagicalAttack">
+				<param power="140" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="waterRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant2Effects>
+		<enchant3Effects>
+			<effect name="MagicalAttack">
+				<param power="140" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="waterRes" val="20" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant3Effects>
+		<enchant4Effects>
+			<effect name="MagicalAttack">
+				<param power="140" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="waterRes" val="20" />
 			</effect>
-		</enchant1Effects>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant4Effects>
 	</skill>
 	<skill id="1341" levels="1" name="Wind Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
 		<!-- High Five Confirmed -->
@@ -1398,39 +1572,42 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1342" levels="1" name="Light Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
-		<table name="#ench2MpConsume2"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
-		<table name="#ench3ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
+		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 14 13 12 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 81 78 75 72 70 67 64 61 58 56 53 50 47 44 42 </table>
+		<table name="#ench3ActivateRate"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
+		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MULTI_DEBUFF_HOLY" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-993" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1342" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
@@ -1438,24 +1615,82 @@
 			<effect name="MagicalAttack">
 				<param power="139" />
 			</effect>
+			<effect name="Debuff">
+				<sub stat="holyRes" val="30" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="accCombat" val="6" />
+			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<sub stat="accCombat" val="6" />
-				<sub stat="holyRes" val="30" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="holyRes" val="30" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="accCombat" val="6" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant1Effects>
+		<enchant2Effects>
+			<effect name="MagicalAttack">
+				<param power="139" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="holyRes" val="30" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="accCombat" val="6" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant2Effects>
+		<enchant3Effects>
+			<effect name="MagicalAttack">
+				<param power="139" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="holyRes" val="30" />
 			</effect>
-		</enchant1Effects>
+			<effect name="Debuff">
+				<sub stat="accCombat" val="6" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant3Effects>
+		<enchant4Effects>
+			<effect name="MagicalAttack">
+				<param power="139" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="holyRes" val="30" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="accCombat" val="6" />
+			</effect>
+			<effect name="TickMp">
+				<param power="-12" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant4Effects>
 	</skill>
 	<skill id="1343" levels="1" name="Dark Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
 		<!-- High Five Confirmed -->
diff --git a/src/main/resources/data/stats/skills/01400-01499.xml b/src/main/resources/data/stats/skills/01400-01499.xml
index 18cf29b72a690053a2ecd1c8e08f7f70b677ba7c..95b2be4c69f97cf231974c6bf35ad2672d0d7435 100644
--- a/src/main/resources/data/stats/skills/01400-01499.xml
+++ b/src/main/resources/data/stats/skills/01400-01499.xml
@@ -1,83 +1,86 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="1400" levels="10" name="Turn Undead" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#itemConsumeCount"> 3 3 4 4 4 4 5 5 5 5 </table>
 		<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 11 11 11 12 12 13 13 13 14 14 </table>
-		<table name="#ench1Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
-		<table name="#ench1LethalStrikeRate"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table>
-		<table name="#ench2MpConsume2"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
-		<table name="#ench2Time"> 21 22 24 25 26 28 29 30 32 33 34 36 37 38 40 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
-		<table name="#ench3Attack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1LethalFullLethal"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table>
+		<table name="#ench1RunAwayPower"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
+		<table name="#ench2RunAwayTime"> 21 22 24 25 26 28 29 30 32 33 34 36 37 38 40 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
+		<table name="#ench3MagicalAttackPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1400" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributeType" val="HOLY" />
-		<enchant4 name="attributePower" val="#ench4HolyAttack" />
+		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<target race="UNDEAD" />
 		</cond>
 		<effects>
+			<effect name="Lethal">
+				<param fullLethal="25" />
+			</effect>
 			<effect name="RunAway">
 				<param power="30" />
 				<param time="20" />
 			</effect>
-			<effect name="Lethal">
-				<param fullLethal="25" />
-			</effect>
 		</effects>
 		<enchant1Effects>
+			<effect name="Lethal">
+				<param fullLethal="#ench1LethalFullLethal" />
+			</effect>
 			<effect name="RunAway">
-				<param power="#ench1Power" />
+				<param power="#ench1RunAwayPower" />
 				<param time="20" />
 			</effect>
-			<effect name="Lethal">
-				<param fullLethal="#ench1LethalStrikeRate" />
-			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
-			<effect name="RunAway">
-				<param power="#ench1Power" />
-				<param time="#ench2Time" />
-			</effect>
 			<effect name="Lethal">
 				<param fullLethal="25" />
 			</effect>
-		</enchant2Effects>
-		<enchant3Effects>
 			<effect name="RunAway">
 				<param power="30" />
-				<param time="20" />
+				<param time="#ench2RunAwayTime" />
 			</effect>
+		</enchant2Effects>
+		<enchant3Effects>
 			<effect name="Lethal">
 				<param fullLethal="25" />
 			</effect>
+			<effect name="RunAway">
+				<param power="30" />
+				<param time="20" />
+			</effect>
 			<effect name="MagicalAttack">
-				<param power="#ench3Attack" />
+				<param power="#ench3MagicalAttackPower" />
 			</effect>
 		</enchant3Effects>
 	</skill>
@@ -1389,45 +1392,47 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1436" levels="30" name="Soul of Pain" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -369 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 39 40 42 43 45 46 48 49 51 52 54 55 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 19 19 20 20 22 22 23 24 24 24 26 27 28 28 28 30 30 31 31 32 32 32 32 34 34 35 35 35 36 36 </table>
-		<table name="#mpConsume1"> 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 </table>
-		<table name="#power"> 50 52 55 57 60 61 65 66 70 72 75 77 80 82 84 85 87 88 90 92 94 96 97 99 100 102 104 105 107 108 </table>
-		<table name="#ench1Power"> 111 112 112 112 113 113 113 114 114 115 115 115 116 116 116 117 117 117 118 118 119 119 119 120 120 120 121 121 121 122 </table>
-		<table name="#ench2MpConsume2"> 36 36 35 35 35 34 34 32 32 32 32 32 31 31 30 30 28 28 28 28 28 27 27 26 26 26 24 24 24 24 </table>
-		<table name="#ench2MpConsume1"> 8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 6 5 5 </table>
-		<table name="#ench2Power"> 109 109 109 109 110 110 110 110 110 111 111 111 111 111 112 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115 </table>
-		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#ench4Duel"> 109 110 111 113 114 115 116 118 119 120 121 123 124 125 127 128 129 130 132 133 134 135 137 138 139 140 142 143 144 146 </table>
+		<table name="#magicalSoulAttackPower"> 50 52 55 57 60 61 65 66 70 72 75 77 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>
+		<table name="#mpConsume1"> 5 5 5 5 6 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 </table>
+		<table name="#mpConsume2"> 18 18 19 20 21 21 22 23 24 24 25 26 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 34 35 35 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalSoulAttackPower"> 111 112 112 112 113 113 113 114 114 115 115 115 116 116 116 117 117 117 118 118 119 119 119 120 120 120 121 121 121 122 </table>
+		<table name="#ench2MpConsume1"> 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 7 7 6 6 6 6 </table>
+		<table name="#ench2MpConsume2"> 35 35 34 34 34 33 33 32 32 31 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 </table>
+		<table name="#ench2MagicalSoulAttackPower"> 109 109 109 109 110 110 110 110 110 111 111 111 111 111 112 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#ench4PvpMagicalSoulAttackPower"> 109 110 111 113 114 115 116 118 119 120 121 123 124 125 127 128 129 130 132 133 134 135 137 138 139 140 142 143 144 146 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill1436" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#power" />
+				<param power="#magicalSoulAttackPower" />
 			</effect>
 			<effect name="TargetCancel">
 				<param chance="30" />
@@ -1435,7 +1440,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalSoulAttackPower" />
 			</effect>
 			<effect name="TargetCancel">
 				<param chance="30" />
@@ -1443,7 +1448,7 @@
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#ench2Power" />
+				<param power="#ench2MagicalSoulAttackPower" />
 			</effect>
 			<effect name="TargetCancel">
 				<param chance="30" />
@@ -1451,22 +1456,22 @@
 		</enchant2Effects>
 		<enchant4Effects>
 		</enchant4Effects>
-		<enchant4pvpEffects>
+		<enchant4pveEffects>
 			<effect name="MagicalSoulAttack">
-				<param power="#ench4Duel" />
+				<param power="108" />
 			</effect>
 			<effect name="TargetCancel">
 				<param chance="30" />
 			</effect>
-		</enchant4pvpEffects>
-		<enchant4pveEffects>
+		</enchant4pveEffects>
+		<enchant4pvpEffects>
 			<effect name="MagicalSoulAttack">
-				<param power="108" />
+				<param power="#ench4PvpMagicalSoulAttackPower" />
 			</effect>
 			<effect name="TargetCancel">
 				<param chance="30" />
 			</effect>
-		</enchant4pveEffects>
+		</enchant4pvpEffects>
 	</skill>
 	<skill id="1437" levels="26" name="Dark Flame" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2">
 		<!-- High Five Confirmed -->
@@ -2175,50 +2180,53 @@
 		</enchant4pveEffects>
 	</skill>
 	<skill id="1451" levels="1" name="Fire Vortex Buster" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
-		<table name="#ench1Power"> 198 198 199 199 200 201 201 202 202 203 203 204 204 205 206 </table>
-		<table name="#ench2MpConsume2"> 82 80 77 74 72 69 66 62 60 57 54 50 48 46 42 </table>
-		<table name="#ench2MpConsume1"> 21 20 19 18 18 17 16 16 15 14 13 13 12 11 11 </table>
-		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 198 198 199 199 200 201 201 202 202 203 203 204 204 205 206 </table>
+		<table name="#ench2MpConsume1"> 20 20 19 18 18 17 16 15 15 14 13 12 12 11 10 </table>
+		<table name="#ench2MpConsume2"> 83 80 77 74 72 69 66 63 60 57 54 51 48 46 43 </table>
+		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1009" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1451" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="80" />
-		<set name="mpConsume1" val="28" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="86" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="109">
 			<target active_effect_id="1339" />
 		</cond>
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="195" />
-			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_FIRE,9" />
 			</effect>
-		</effects>
-		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="195" />
 			</effect>
+		</effects>
+		<enchant1Effects>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_FIRE,9" />
 			</effect>
+			<effect name="MagicalAttack">
+				<param power="#ench1MagicalAttackPower" />
+			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="1452" levels="1" name="Count of Fire" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
@@ -2271,50 +2279,53 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1453" levels="1" name="Ice Vortex Crusher" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
-		<table name="#ench1Power"> 198 198 199 199 200 201 201 202 202 203 203 204 204 205 206 </table>
-		<table name="#ench2MpConsume2"> 82 80 77 74 72 69 66 62 60 57 54 50 48 46 42 </table>
-		<table name="#ench2MpConsume1"> 21 20 19 18 18 17 16 16 15 14 13 13 12 11 11 </table>
-		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 198 198 199 199 200 201 201 202 202 203 203 204 204 205 206 </table>
+		<table name="#ench2MpConsume1"> 20 20 19 18 18 17 16 15 15 14 13 12 12 11 10 </table>
+		<table name="#ench2MpConsume2"> 83 80 77 74 72 69 66 63 60 57 54 51 48 46 43 </table>
+		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1009" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1453" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="80" />
-		<set name="mpConsume1" val="28" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="86" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="109">
 			<target active_effect_id="1340" />
 		</cond>
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="195" />
-			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_WATER,9" />
 			</effect>
-		</effects>
-		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="195" />
 			</effect>
+		</effects>
+		<enchant1Effects>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_WATER,9" />
 			</effect>
+			<effect name="MagicalAttack">
+				<param power="#ench1MagicalAttackPower" />
+			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="1454" levels="1" name="Diamond Dust" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
@@ -3657,54 +3668,53 @@
 		</effects>
 	</skill>
 	<skill id="1487" levels="8" name="Restoration" enchantGroup1="1" enchantGroup2="1">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> 362 440 521 602 653 700 743 780 </table>
-		<table name="#hot"> 15 18 22 25 27 29 30 32 </table>
 		<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 56 65 38 43 46 49 52 54 </table>
 		<table name="#mpConsume1"> 14 17 10 11 12 13 13 14 </table>
-		<table name="#ench1Heal"> 32 33 33 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 47 47 48 49 50 51 51 52 53 54 55 56 </table>
-		<table name="#ench2AbnormalTimes"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
-		<table name="#ench2MpConsume2"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#mpConsume2"> 56 65 38 43 46 49 52 54 </table>
+		<table name="#tickHpPower"> 15 18 22 25 27 29 30 32 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1TickHpPower"> 32 33 33 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 47 47 48 49 50 51 51 52 53 54 55 56 </table>
+		<table name="#ench2AbnormalTime"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_KAMAEL" />
 		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1487" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY_NOT" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<cond msgId="113" addName="1">
-			<not>
-				<target npcType="L2Attackable" />
-			</not>
-		</cond>
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#hot" />
+				<param power="#tickHpPower" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="TickHp">
-				<param power="#ench1Heal" />
+				<param power="#ench1TickHpPower" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/01500-01599.xml b/src/main/resources/data/stats/skills/01500-01599.xml
index c905b23495e4ce218aa830c5b959730ef1f03c8a..abfc7308721431d5eca12479b88442f133cf4c24 100644
--- a/src/main/resources/data/stats/skills/01500-01599.xml
+++ b/src/main/resources/data/stats/skills/01500-01599.xml
@@ -449,156 +449,174 @@
 		</effects>
 	</skill>
 	<skill id="1512" levels="1" name="Soul Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#ench1Power"> 113 114 115 116 117 118 119 119 120 121 122 123 124 125 126 </table>
-		<table name="#ench2MpConsume2"> 64 62 60 58 56 53 51 49 47 45 42 40 38 36 33 </table>
-		<table name="#ench2MpConsume1"> 16 15 15 14 14 13 12 12 11 11 10 10 9 9 8 </table>
-		<table name="#ench3ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
-		<table name="#ench4Duel"> 114 116 118 119 121 123 124 126 128 130 131 133 135 136 138 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalSoulAttackPower"> 113 114 115 116 117 118 119 119 120 121 122 123 124 125 126 </table>
+		<table name="#ench2MpConsume1"> 16 15 15 14 14 13 12 12 11 11 10 10 9 9 8 </table>
+		<table name="#ench2MpConsume2"> 64 62 60 58 56 53 51 49 47 45 42 40 38 36 33 </table>
+		<table name="#ench3ActivateRate"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
+		<table name="#ench4PvpMagicalSoulAttackPower"> 114 116 118 119 121 123 124 126 128 130 131 133 135 136 138 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MULTI_DEBUFF_SOUL" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-999" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1512" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="68" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="68" />
 		<set name="operateType" val="A2" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalSoulAttack">
 				<param power="112" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.8" />
+			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.8" />
-				<mul stat="pAtkSpd" val="0.7" />
-				<mul stat="mAtkSpd" val="0.7" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalSoulAttackPower" />
 			</effect>
-			<effect name="TickMp">
-				<param power="-12" />
-				<param ticks="5" />
-				<mul stat="runSpd" val="0.8" />
+			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.7" />
 			</effect>
-		</enchant1Effects>
-		<enchant4Effects>
-		</enchant4Effects>
-		<enchant4pvpEffects>
-			<effect name="MagicalSoulAttack">
-				<param power="#ench4Duel" />
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.8" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.8" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant1Effects>
+		<enchant4Effects>
+			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.7" />
 			</effect>
-		</enchant4pvpEffects>
-		<enchant4pveEffects>
-			<effect name="MagicalSoulAttack">
-				<param power="112" />
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.8" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.8" />
-				<mul stat="pAtkSpd" val="0.7" />
-				<mul stat="mAtkSpd" val="0.7" />
+				<param mode="DIFF" />
+			</effect>
+		</enchant4Effects>
+		<enchant4pveEffects>
+			<effect name="MagicalSoulAttack">
+				<param power="112" />
 			</effect>
 		</enchant4pveEffects>
+		<enchant4pvpEffects>
+			<effect name="MagicalSoulAttack">
+				<param power="#ench4PvpMagicalSoulAttackPower" />
+			</effect>
+		</enchant4pvpEffects>
 	</skill>
 	<skill id="1513" levels="1" name="Soul Vortex Extinction" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#ench1Power"> 197 198 198 199 199 200 200 201 202 202 203 203 204 204 205 </table>
-		<table name="#ench2MpConsume2"> 66 63 61 59 57 54 52 50 48 45 43 41 39 36 34 </table>
-		<table name="#ench2MpConsume1"> 16 15 15 14 14 13 13 12 12 11 10 10 9 9 8 </table>
-		<table name="#ench3Duel"> 198 199 201 202 204 205 206 208 209 211 212 213 215 216 218 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalSoulAttackPower"> 197 198 198 199 199 200 200 201 202 202 203 203 204 204 205 </table>
+		<table name="#ench2MpConsume1"> 16 15 15 14 14 13 13 12 12 11 10 10 9 9 8 </table>
+		<table name="#ench2MpConsume2"> 66 63 61 59 57 54 52 50 48 45 43 41 39 36 34 </table>
+		<table name="#ench3PvpMagicalSoulAttackPower"> 198 199 201 202 204 205 206 208 209 211 212 213 215 216 218 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1009" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1513" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="68" />
-		<set name="mpConsume1" val="17" />
+		<set name="mpConsume1" val="18" />
+		<set name="mpConsume2" val="69" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="109">
 			<target active_effect_id="1512" />
 		</cond>
 		<effects>
-			<effect name="MagicalSoulAttack">
-				<param power="195" />
-			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_SOUL,9" />
 			</effect>
-		</effects>
-		<enchant1Effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#ench1Power" />
+				<param power="195" />
 			</effect>
+		</effects>
+		<enchant1Effects>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_SOUL,9" />
 			</effect>
+			<effect name="MagicalSoulAttack">
+				<param power="#ench1MagicalSoulAttackPower" />
+			</effect>
 		</enchant1Effects>
 		<enchant3Effects>
 		</enchant3Effects>
-		<enchant3pvpEffects>
-			<effect name="MagicalSoulAttack">
-				<param power="#ench3Duel" />
-			</effect>
+		<enchant3pveEffects>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_SOUL,9" />
 			</effect>
-		</enchant3pvpEffects>
-		<enchant3pveEffects>
 			<effect name="MagicalSoulAttack">
 				<param power="195" />
 			</effect>
+		</enchant3pveEffects>
+		<enchant3pvpEffects>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_SOUL,9" />
 			</effect>
-		</enchant3pveEffects>
+			<effect name="MagicalSoulAttack">
+				<param power="#ench3PvpMagicalSoulAttackPower" />
+			</effect>
+		</enchant3pvpEffects>
 	</skill>
 	<skill id="1514" levels="1" name="Soul Barrier" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 and Updated to H5 -->