From a99fe3913ca3eae76902b3e9a0f96810b33ceaae Mon Sep 17 00:00:00 2001 From: MELERIX <MELERIX@users.noreply.github.com> Date: Mon, 17 Sep 2012 13:15:13 +0000 Subject: [PATCH] BETA: Fixed missing skillType in some item skills. --- .../dist/game/data/stats/skills/02000-02099.xml | 15 ++++++++++----- .../dist/game/data/stats/skills/05000-05099.xml | 1 + .../dist/game/data/stats/skills/26000-26099.xml | 6 ++++-- 3 files changed, 15 insertions(+), 7 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml index 0d595de77f..96c67bc4f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml @@ -5,8 +5,9 @@ <set name="abnormalType" val="hp_recover" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <effect count="3" name="HealOverTime" abnormalTime="5" val="2" abnormalLvl="2" abnormalType="hp_recover" /> </for> @@ -16,8 +17,9 @@ <set name="abnormalType" val="hp_recover" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <effect count="4" name="HealOverTime" abnormalTime="5" val="1.5" abnormalLvl="1" abnormalType="hp_recover" /> </for> @@ -254,9 +256,10 @@ <set name="abnormalType" val="hp_recover" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <!-- retail value: 8HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> @@ -268,9 +271,10 @@ <set name="abnormalType" val="hp_recover" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <!-- retail value: 24HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> @@ -324,9 +328,10 @@ <set name="abnormalType" val="hp_recover" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="10000" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <!-- retail value: 50HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml index 38ab93816f..de5a079888 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml @@ -530,6 +530,7 @@ <set name="effectRange" val="1100" /> <set name="operateType" val="A2" /> <set name="aggroPoints" val="100" /> + <set name="skillType" val="BUFF" /> <for> <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml index 930f389a8d..86f67b01eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml @@ -259,8 +259,9 @@ <set name="abnormalType" val="hp_recover" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <effect count="5" name="HealOverTime" abnormalTime="3" val="150" abnormalLvl="3" abnormalType="hp_recover" /> </for> @@ -270,8 +271,9 @@ <set name="abnormalType" val="hp_recover" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> - <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <effect count="5" name="HealOverTime" abnormalTime="3" val="72" abnormalLvl="2" abnormalType="hp_recover" /> </for> -- GitLab