diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
index 0d595de77ff7c0c46d3b2f9f76bac0ed48161f2e..96c67bc4f25ee3eca3faa0f0a1163fba24d1bb87 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
@@ -5,8 +5,9 @@
 		<set name="abnormalType" val="hp_recover" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
-		<set name="target" val="TARGET_SELF" />
 		<set name="operateType" val="A2" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<effect count="3" name="HealOverTime" abnormalTime="5" val="2" abnormalLvl="2" abnormalType="hp_recover" />
 		</for>
@@ -16,8 +17,9 @@
 		<set name="abnormalType" val="hp_recover" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
-		<set name="target" val="TARGET_SELF" />
 		<set name="operateType" val="A2" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<effect count="4" name="HealOverTime" abnormalTime="5" val="1.5" abnormalLvl="1" abnormalType="hp_recover" />
 		</for>
@@ -254,9 +256,10 @@
 		<set name="abnormalType" val="hp_recover" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
-		<set name="target" val="TARGET_SELF" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<!-- retail value: 8HP/sec; stat update every 2 sec -->
 			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
@@ -268,9 +271,10 @@
 		<set name="abnormalType" val="hp_recover" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
-		<set name="target" val="TARGET_SELF" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<!-- retail value: 24HP/sec; stat update every 2 sec -->
 			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
@@ -324,9 +328,10 @@
 		<set name="abnormalType" val="hp_recover" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
-		<set name="target" val="TARGET_SELF" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<!-- retail value: 50HP/sec; stat update every 2 sec -->
 			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
index 38ab93816fc8fdefd168f4364193fe7a2bffd22c..de5a079888ce036f96836caf92b43ea9cf06363a 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
@@ -530,6 +530,7 @@
 		<set name="effectRange" val="1100" />
 		<set name="operateType" val="A2" />
 		<set name="aggroPoints" val="100" />
+		<set name="skillType" val="BUFF" />
 		<for>
 			<effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" />
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml
index 930f389a8d7391ab3a816d8a1e517675aa97f2c3..86f67b01eb21e198f1605b0a9ff6ed8d8921f356 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml
@@ -259,8 +259,9 @@
 		<set name="abnormalType" val="hp_recover" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
-		<set name="target" val="TARGET_SELF" />
 		<set name="operateType" val="A2" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<effect count="5" name="HealOverTime" abnormalTime="3" val="150" abnormalLvl="3" abnormalType="hp_recover" />
 		</for>
@@ -270,8 +271,9 @@
 		<set name="abnormalType" val="hp_recover" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
-		<set name="target" val="TARGET_SELF" />
 		<set name="operateType" val="A2" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<effect count="5" name="HealOverTime" abnormalTime="3" val="72" abnormalLvl="2" abnormalType="hp_recover" />
 		</for>