diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java
index 182dcd22149754eb06f1033b0faba5c6f06a4641..e8e27a0dfe5f5824b95418ff2f0a91fd60f1746a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java
@@ -88,6 +88,7 @@ public final class EffectMasterHandler
 		FakeDeath.class,
 		FatalBlow.class,
 		Fear.class,
+		Fishing.class,
 		FocusEnergy.class,
 		Flag.class,
 		FocusMaxEnergy.class,
@@ -134,10 +135,12 @@ public final class EffectMasterHandler
 		PhysicalAttackMute.class,
 		PhysicalMute.class,
 		PhysicalSoulAttack.class,
+		Pumping.class,
 		ProtectionBlessing.class,
 		RandomizeHate.class,
 		RebalanceHP.class,
 		Recovery.class,
+		Reeling.class,
 		RefuelAirship.class,
 		Relax.class,
 		ResistSkill.class,
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java
index 83669013731502ae88fd464b904281add52c46e4..b42ecb7184433a8b59fb9952d165428037f521d8 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java
@@ -207,8 +207,6 @@ import handlers.punishmenthandlers.JailHandler;
 import handlers.skillhandlers.DeluxeKey;
 import handlers.skillhandlers.Detection;
 import handlers.skillhandlers.Dummy;
-import handlers.skillhandlers.Fishing;
-import handlers.skillhandlers.FishingSkill;
 import handlers.skillhandlers.NornilsPower;
 import handlers.skillhandlers.Sow;
 import handlers.skillhandlers.Trap;
@@ -498,8 +496,6 @@ public class MasterHandler
 			DeluxeKey.class,
 			Detection.class,
 			Dummy.class,
-			Fishing.class,
-			FishingSkill.class,
 			NornilsPower.class,
 			Sow.class,
 			Trap.class,
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Fishing.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Fishing.java
similarity index 86%
rename from L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Fishing.java
rename to L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Fishing.java
index 8db5fa589a83ee8cbb5f1789848aed0cd8ce492f..6e93ec80bc1af615af8b51ecb9dd222b3a4040ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Fishing.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Fishing.java
@@ -16,23 +16,24 @@
  * You should have received a copy of the GNU General Public License
  * along with this program. If not, see <http://www.gnu.org/licenses/>.
  */
-package handlers.skillhandlers;
+package handlers.effecthandlers;
 
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.GeoData;
-import com.l2jserver.gameserver.handler.ISkillHandler;
 import com.l2jserver.gameserver.instancemanager.ZoneManager;
-import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.PcCondOverride;
+import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.conditions.Condition;
+import com.l2jserver.gameserver.model.effects.AbstractEffect;
+import com.l2jserver.gameserver.model.effects.L2EffectType;
 import com.l2jserver.gameserver.model.itemcontainer.Inventory;
 import com.l2jserver.gameserver.model.items.L2Weapon;
 import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
 import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
 import com.l2jserver.gameserver.model.items.type.L2WeaponType;
-import com.l2jserver.gameserver.model.skills.L2Skill;
-import com.l2jserver.gameserver.model.skills.L2SkillType;
+import com.l2jserver.gameserver.model.skills.BuffInfo;
 import com.l2jserver.gameserver.model.zone.L2ZoneType;
 import com.l2jserver.gameserver.model.zone.ZoneId;
 import com.l2jserver.gameserver.model.zone.type.L2FishingZone;
@@ -41,64 +42,36 @@ import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.util.Util;
 import com.l2jserver.util.Rnd;
 
-public final class Fishing implements ISkillHandler
+/**
+ * @author UnAfraid
+ */
+public class Fishing extends AbstractEffect
 {
 	private static final int MIN_BAIT_DISTANCE = 90;
 	private static final int MAX_BAIT_DISTANCE = 250;
 	
-	private static final L2SkillType[] SKILL_IDS =
+	public Fishing(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
 	{
-		L2SkillType.FISHING
-	};
+		super(attachCond, applyCond, set, params);
+	}
 	
-	/**
-	 * Computes the Z of the bait.
-	 * @param player the player
-	 * @param baitX the bait x
-	 * @param baitY the bait y
-	 * @param fishingZone the fishing zone
-	 * @param waterZone the water zone
-	 * @return the bait z or {@link Integer#MIN_VALUE} when you cannot fish here
-	 */
-	private int computeBaitZ(final L2PcInstance player, final int baitX, final int baitY, final L2FishingZone fishingZone, final L2WaterZone waterZone)
+	@Override
+	public boolean isInstant()
 	{
-		if ((fishingZone == null))
-		{
-			return Integer.MIN_VALUE;
-		}
-		
-		if ((waterZone == null))
-		{
-			return Integer.MIN_VALUE;
-		}
-		
-		// always use water zone, fishing zone high z is high in the air...
-		int baitZ = waterZone.getWaterZ();
-		
-		if (!GeoData.getInstance().canSeeTarget(player.getX(), player.getY(), player.getZ(), baitX, baitY, baitZ))
-		{
-			return Integer.MIN_VALUE;
-		}
-		
-		if (GeoData.getInstance().hasGeo(baitX, baitY))
-		{
-			if (GeoData.getInstance().getHeight(baitX, baitY, baitZ) > baitZ)
-			{
-				return Integer.MIN_VALUE;
-			}
-			
-			if (GeoData.getInstance().getHeight(baitX, baitY, player.getZ()) > baitZ)
-			{
-				return Integer.MIN_VALUE;
-			}
-		}
-		
-		return baitZ;
+		return true;
+	}
+	
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.FISHING_START;
 	}
 	
 	@Override
-	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
+	public void onStart(BuffInfo info)
 	{
+		super.onStart(info);
+		final L2Character activeChar = info.getEffector();
 		if (!activeChar.isPlayer())
 		{
 			return;
@@ -252,9 +225,48 @@ public final class Fishing implements ISkillHandler
 		player.startFishing(baitX, baitY, baitZ);
 	}
 	
-	@Override
-	public L2SkillType[] getSkillIds()
+	/**
+	 * Computes the Z of the bait.
+	 * @param player the player
+	 * @param baitX the bait x
+	 * @param baitY the bait y
+	 * @param fishingZone the fishing zone
+	 * @param waterZone the water zone
+	 * @return the bait z or {@link Integer#MIN_VALUE} when you cannot fish here
+	 */
+	private int computeBaitZ(final L2PcInstance player, final int baitX, final int baitY, final L2FishingZone fishingZone, final L2WaterZone waterZone)
 	{
-		return SKILL_IDS;
+		if ((fishingZone == null))
+		{
+			return Integer.MIN_VALUE;
+		}
+		
+		if ((waterZone == null))
+		{
+			return Integer.MIN_VALUE;
+		}
+		
+		// always use water zone, fishing zone high z is high in the air...
+		int baitZ = waterZone.getWaterZ();
+		
+		if (!GeoData.getInstance().canSeeTarget(player.getX(), player.getY(), player.getZ(), baitX, baitY, baitZ))
+		{
+			return Integer.MIN_VALUE;
+		}
+		
+		if (GeoData.getInstance().hasGeo(baitX, baitY))
+		{
+			if (GeoData.getInstance().getHeight(baitX, baitY, baitZ) > baitZ)
+			{
+				return Integer.MIN_VALUE;
+			}
+			
+			if (GeoData.getInstance().getHeight(baitX, baitY, player.getZ()) > baitZ)
+			{
+				return Integer.MIN_VALUE;
+			}
+		}
+		
+		return baitZ;
 	}
-}
\ No newline at end of file
+}
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Pumping.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Pumping.java
new file mode 100644
index 0000000000000000000000000000000000000000..9d35689598f1b578fc2b1371209e8aa126bd397d
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Pumping.java
@@ -0,0 +1,115 @@
+/*
+ * Copyright (C) 2004-2014 L2J DataPack
+ * 
+ * This file is part of L2J DataPack.
+ * 
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.effecthandlers;
+
+import com.l2jserver.gameserver.datatables.FishingRodsData;
+import com.l2jserver.gameserver.enums.ShotType;
+import com.l2jserver.gameserver.model.StatsSet;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.conditions.Condition;
+import com.l2jserver.gameserver.model.effects.AbstractEffect;
+import com.l2jserver.gameserver.model.effects.L2EffectType;
+import com.l2jserver.gameserver.model.fishing.L2Fishing;
+import com.l2jserver.gameserver.model.fishing.L2FishingRod;
+import com.l2jserver.gameserver.model.items.L2Weapon;
+import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.skills.BuffInfo;
+import com.l2jserver.gameserver.model.stats.Stats;
+import com.l2jserver.gameserver.network.SystemMessageId;
+import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
+
+/**
+ * @author UnAfraid
+ */
+public class Pumping extends AbstractEffect
+{
+	private final double _power;
+	
+	public Pumping(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
+	{
+		super(attachCond, applyCond, set, params);
+		if ((params == null) || (params.getString("power", null) == null))
+		{
+			throw new IllegalArgumentException(getClass().getSimpleName() + ": effect without power!");
+		}
+		_power = params.getDouble("power");
+	}
+	
+	@Override
+	public boolean isInstant()
+	{
+		return true;
+	}
+	
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.FISHING;
+	}
+	
+	@Override
+	public void onStart(BuffInfo info)
+	{
+		super.onStart(info);
+		final L2Character activeChar = info.getEffector();
+		if (!activeChar.isPlayer())
+		{
+			return;
+		}
+		
+		final L2PcInstance player = activeChar.getActingPlayer();
+		final L2Fishing fish = player.getFishCombat();
+		if (fish == null)
+		{
+			// Pumping skill is available only while fishing
+			player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING);
+			player.sendPacket(ActionFailed.STATIC_PACKET);
+			return;
+		}
+		final L2Weapon weaponItem = player.getActiveWeaponItem();
+		final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
+		if ((weaponInst == null) || (weaponItem == null))
+		{
+			return;
+		}
+		int SS = 1;
+		int pen = 0;
+		if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
+		{
+			SS = 2;
+		}
+		final L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId());
+		final double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed)
+		int dmg = (int) ((fishingRod.getFishingRodDamage() + player.calcStat(Stats.FISHING_EXPERTISE, 1, null, null) + _power) * gradeBonus * SS);
+		// Penalty 5% less damage dealt
+		if (player.getSkillLevel(1315) <= (info.getSkill().getLevel() - 2)) // 1315 - Fish Expertise
+		{
+			player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY);
+			pen = (int) (dmg * 0.05);
+			dmg = dmg - pen;
+		}
+		if (SS > 1)
+		{
+			weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false);
+		}
+		
+		fish.usePumping(dmg, pen);
+	}
+}
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Reeling.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Reeling.java
new file mode 100644
index 0000000000000000000000000000000000000000..c2e9936faac61e758e0fdfe5662a71dadde3e5a6
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Reeling.java
@@ -0,0 +1,115 @@
+/*
+ * Copyright (C) 2004-2014 L2J DataPack
+ * 
+ * This file is part of L2J DataPack.
+ * 
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.effecthandlers;
+
+import com.l2jserver.gameserver.datatables.FishingRodsData;
+import com.l2jserver.gameserver.enums.ShotType;
+import com.l2jserver.gameserver.model.StatsSet;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.conditions.Condition;
+import com.l2jserver.gameserver.model.effects.AbstractEffect;
+import com.l2jserver.gameserver.model.effects.L2EffectType;
+import com.l2jserver.gameserver.model.fishing.L2Fishing;
+import com.l2jserver.gameserver.model.fishing.L2FishingRod;
+import com.l2jserver.gameserver.model.items.L2Weapon;
+import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
+import com.l2jserver.gameserver.model.skills.BuffInfo;
+import com.l2jserver.gameserver.model.stats.Stats;
+import com.l2jserver.gameserver.network.SystemMessageId;
+import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
+
+/**
+ * @author UnAfraid
+ */
+public class Reeling extends AbstractEffect
+{
+	private final double _power;
+	
+	public Reeling(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
+	{
+		super(attachCond, applyCond, set, params);
+		if ((params == null) || (params.getString("power", null) == null))
+		{
+			throw new IllegalArgumentException(getClass().getSimpleName() + ": effect without power!");
+		}
+		_power = params.getDouble("power");
+	}
+	
+	@Override
+	public boolean isInstant()
+	{
+		return true;
+	}
+	
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.FISHING;
+	}
+	
+	@Override
+	public void onStart(BuffInfo info)
+	{
+		super.onStart(info);
+		final L2Character activeChar = info.getEffector();
+		if (!activeChar.isPlayer())
+		{
+			return;
+		}
+		
+		final L2PcInstance player = activeChar.getActingPlayer();
+		final L2Fishing fish = player.getFishCombat();
+		if (fish == null)
+		{
+			// Reeling skill is available only while fishing
+			player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING);
+			player.sendPacket(ActionFailed.STATIC_PACKET);
+			return;
+		}
+		final L2Weapon weaponItem = player.getActiveWeaponItem();
+		final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
+		if ((weaponInst == null) || (weaponItem == null))
+		{
+			return;
+		}
+		int SS = 1;
+		int pen = 0;
+		if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
+		{
+			SS = 2;
+		}
+		final L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId());
+		final double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed)
+		int dmg = (int) ((fishingRod.getFishingRodDamage() + player.calcStat(Stats.FISHING_EXPERTISE, 1, null, null) + _power) * gradeBonus * SS);
+		// Penalty 5% less damage dealt
+		if (player.getSkillLevel(1315) <= (info.getSkill().getLevel() - 2)) // 1315 - Fish Expertise
+		{
+			player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY);
+			pen = (int) (dmg * 0.05);
+			dmg = dmg - pen;
+		}
+		if (SS > 1)
+		{
+			weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false);
+		}
+		
+		fish.useReeling(dmg, pen);
+	}
+}
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java
deleted file mode 100644
index 741cce0756c192f3013a852bab2aedb285b6a248..0000000000000000000000000000000000000000
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
- * Copyright (C) 2004-2014 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package handlers.skillhandlers;
-
-import com.l2jserver.gameserver.datatables.FishingRodsData;
-import com.l2jserver.gameserver.datatables.SkillTable;
-import com.l2jserver.gameserver.enums.ShotType;
-import com.l2jserver.gameserver.handler.ISkillHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.fishing.L2Fishing;
-import com.l2jserver.gameserver.model.fishing.L2FishingRod;
-import com.l2jserver.gameserver.model.items.L2Weapon;
-import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
-import com.l2jserver.gameserver.model.skills.L2Skill;
-import com.l2jserver.gameserver.model.skills.L2SkillType;
-import com.l2jserver.gameserver.network.SystemMessageId;
-import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
-
-public class FishingSkill implements ISkillHandler
-{
-	private static final L2SkillType[] SKILL_IDS =
-	{
-		L2SkillType.PUMPING,
-		L2SkillType.REELING
-	};
-	
-	@Override
-	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
-	{
-		if (!activeChar.isPlayer())
-		{
-			return;
-		}
-		
-		L2PcInstance player = activeChar.getActingPlayer();
-		
-		L2Fishing fish = player.getFishCombat();
-		if (fish == null)
-		{
-			if (skill.getSkillType() == L2SkillType.PUMPING)
-			{
-				// Pumping skill is available only while fishing
-				player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING);
-			}
-			else if (skill.getSkillType() == L2SkillType.REELING)
-			{
-				// Reeling skill is available only while fishing
-				player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING);
-			}
-			player.sendPacket(ActionFailed.STATIC_PACKET);
-			return;
-		}
-		L2Weapon weaponItem = player.getActiveWeaponItem();
-		L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
-		if ((weaponInst == null) || (weaponItem == null))
-		{
-			return;
-		}
-		int SS = 1;
-		int pen = 0;
-		if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
-		{
-			SS = 2;
-		}
-		L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId());
-		double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed)
-		final L2Skill expertiseSkill = SkillTable.getInstance().getInfo(1315, player.getSkillLevel(1315));
-		int dmg = (int) ((fishingRod.getFishingRodDamage() + expertiseSkill.getPower() + skill.getPower()) * gradeBonus * SS);
-		// Penalty 5% less damage dealt
-		if (player.getSkillLevel(1315) <= (skill.getLevel() - 2)) // 1315 - Fish Expertise
-		{
-			player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY);
-			pen = (int) (dmg * 0.05);
-			dmg = dmg - pen;
-		}
-		if (SS > 1)
-		{
-			weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false);
-		}
-		if (skill.getSkillType() == L2SkillType.REELING)
-		{
-			fish.useReeling(dmg, pen);
-		}
-		else
-		{
-			fish.usePumping(dmg, pen);
-		}
-	}
-	
-	@Override
-	public L2SkillType[] getSkillIds()
-	{
-		return SKILL_IDS;
-	}
-}
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
index e36409cf4d0f9486db6e5e132474ae0d0d85bdaf..718317319cb7c0db934f3fbca08c57b165f654c9 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
@@ -368,12 +368,14 @@
 		<set name="magicLvl" val="1" />
 		<set name="mpConsume" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="skillType" val="FISHING" />
 		<set name="targetType" val="SELF" />
 		<!-- TODO: Missing condition for "op_fishing_cast" -->
 		<cond msgId="113" addName="1">
 			<using kind="Rod" />
 		</cond>
+		<for>
+			<effect name="Fishing" />
+		</for>
 	</skill>
 	<skill id="1313" levels="27" name="Pumping">
 		<!-- Confirmed CT2.5 -->
@@ -383,14 +385,17 @@
 		<set name="magicLvl" val="1" />
 		<set name="mpConsume" val="2" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="#power" />
 		<set name="reuseDelay" val="2000" />
-		<set name="skillType" val="PUMPING" />
 		<set name="targetType" val="SELF" />
 		<!-- TODO: Missing condition for "op_fishing_pumping" -->
 		<cond msgId="113" addName="1">
 			<using kind="Rod" />
 		</cond>
+		<for>
+			<effect name="Pumping">
+				<param power="#power" />
+			</effect>
+		</for>
 	</skill>
 	<skill id="1314" levels="27" name="Reeling">
 		<!-- Confirmed CT2.5 -->
@@ -400,23 +405,29 @@
 		<set name="magicLvl" val="1" />
 		<set name="mpConsume" val="2" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="#power" />
 		<set name="reuseDelay" val="2000" />
-		<set name="skillType" val="REELING" />
 		<set name="targetType" val="SELF" />
 		<!-- TODO: Missing condition for "op_fishing_reeling" -->
 		<cond msgId="113" addName="1">
 			<using kind="Rod" />
 		</cond>
+		<for>
+			<effect name="Reeling">
+				<param power="#power" />
+			</effect>
+		</for>
 	</skill>
 	<skill id="1315" levels="27" name="Fishing Expertise">
-		<!-- TODO: Require Support -->
 		<table name="#power"> 0.66 0.9375 1.26 1.55 1.7 1.85 2 2.15 2.3 2.45 2.6 2.75 2.9 3.05 3.2 3.35 3.5 3.65 3.8 3.95 4.1 4.25 4.4 4.55 4.7 4.85 5 </table>
 		<set name="icon" val="icon.skill1315" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
-		<set name="power" val="#power" />
 		<set name="targetType" val="SELF" />
+		<for>
+			<effect name="Buff">
+				<set order="0x08" stat="fishingExpertise" val="#power" />
+			</effect>
+		</for>
 	</skill>
 	<skill id="1316" levels="1" name="Fishing Expertise: C Grade">
 		<!-- Confirmed CT2.5 -->