From a83927a99e07261d8a406e601b9470337146fdd1 Mon Sep 17 00:00:00 2001 From: MELERIX <MELERIX@users.noreply.github.com> Date: Wed, 3 Oct 2012 00:12:53 +0000 Subject: [PATCH] BETA: Updated/Fixed Summon Nightshade Skills, Reported by: facheme. --- .../game/data/stats/skills/04700-04799.xml | 102 ++++++++++-------- .../game/data/stats/skills/05600-05699.xml | 11 +- 2 files changed, 64 insertions(+), 49 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml index 2d6b8bb36a..d5d3db90dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml @@ -117,88 +117,100 @@ <set name="aggroPoints" val="#aggroPoints" /> </skill> <skill id="4705" levels="13" name="Curse of Shade"> - <table name="#mpConsume"> 53 62 69 70 72 73 73 73 74 74 75 75 75 </table> - <table name="#pDef"> 0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table> - <table name="#mDef"> 0.95 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table> - <table name="#power"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table> <!-- Base Land Rate --> - <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> + <!-- Confirmed CT2.5 --> + <!-- Summon Nightshade Skill --> <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> + <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> + <table name="#mpConsume"> 42 49 55 56 57 58 58 58 59 59 60 60 60 </table> + <table name="#mpInitialConsume"> 11 13 14 14 15 15 15 15 15 15 15 15 15 </table> + <table name="#mpDef"> 0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table> + <table name="#power"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table> <!-- Base Land Rate --> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="debuff_nightshade" /> - <set name="mpConsume" val="#mpConsume" /> - <set name="power" val="#power" /> - <set name="target" val="TARGET_ONE" /> - <set name="reuseDelay" val="8000" /> + <set name="castRange" val="400" /> + <set name="effectRange" val="900" /> <set name="element" val="5" /> <!-- Dark --> - <set name="saveVs" val="MEN" /> - <set name="skillType" val="DEBUFF" /> + <set name="elementPower" val="20" /> <set name="hitTime" val="2000" /> <set name="isDebuff" val="true" /> + <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="#magicLvl" /> + <set name="mpConsume" val="#mpConsume" /> + <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> - <set name="isMagic" val="1" /> <!-- Magic Skill --> - <set name="castRange" val="400" /> - <set name="effectRange" val="900" /> + <set name="power" val="#power" /> + <set name="reuseDelay" val="8000" /> + <set name="saveVs" val="MEN" /> + <set name="skillType" val="DEBUFF" /> + <set name="target" val="TARGET_ONE" /> <for> <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="debuff_nightshade"> - <mul order="0x30" stat="mDef" val="#mDef" /> - <mul order="0x30" stat="pDef" val="#pDef" /> + <mul order="0x30" stat="mDef" val="#mpDef" /> + <mul order="0x30" stat="pDef" val="#mpDef" /> </effect> - <effect name="TargetMe" val="0" /> + <effect name="TargetMe" abnormalTime="30" noicon="1" val="0" effectPower="80" /> </for> </skill> <skill id="4706" levels="13" name="Mass Curse of Shade"> - <table name="#mpConsume"> 79 93 104 105 107 108 109 109 110 112 112 113 113 </table> - <table name="#pDef"> 0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table> - <table name="#mDef"> 0.95 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table> - <table name="#power"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table> <!-- Base Land Rate --> - <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> + <!-- Confirmed CT2.5 --> + <!-- Summon Nightshade Skill --> <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> + <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> + <table name="#mpConsume"> 63 74 83 84 85 86 87 87 88 89 89 90 90 </table> + <table name="#mpInitialConsume"> 16 19 21 21 22 22 22 22 22 23 23 23 23 </table> + <table name="#mpDef"> 0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table> + <table name="#power"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table> <!-- Base Land Rate --> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="debuff_nightshade" /> - <set name="mpConsume" val="#mpConsume" /> - <set name="power" val="#power" /> - <set name="target" val="TARGET_AURA" /> - <set name="skillRadius" val="200" /> - <set name="reuseDelay" val="8000" /> - <set name="staticReuse" val="true" /> <set name="element" val="5" /> <!-- Dark --> - <set name="saveVs" val="MEN" /> - <set name="skillType" val="DEBUFF" /> + <set name="elementPower" val="20" /> <set name="hitTime" val="2000" /> <set name="isDebuff" val="true" /> + <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="#magicLvl" /> + <set name="mpConsume" val="#mpConsume" /> + <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> - <set name="isMagic" val="1" /> <!-- Magic Skill --> + <set name="power" val="#power" /> + <set name="target" val="TARGET_AURA" /> + <set name="reuseDelay" val="8000" /> + <set name="saveVs" val="MEN" /> + <set name="skillRadius" val="200" /> + <set name="skillType" val="DEBUFF" /> + <set name="staticReuse" val="true" /> <for> <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="debuff_nightshade"> - <mul order="0x30" stat="mDef" val="#mDef" /> - <mul order="0x30" stat="pDef" val="#pDef" /> + <mul order="0x30" stat="mDef" val="#mpDef" /> + <mul order="0x30" stat="pDef" val="#mpDef" /> </effect> - <effect name="TargetMe" val="0" /> + <effect name="TargetMe" abnormalTime="30" noicon="1" val="0" effectPower="40" /> </for> </skill> <skill id="4707" levels="13" name="Shade Sacrifice"> + <!-- Confirmed CT2.5 --> + <!-- Summon Nightshade Skill --> + <table name="#aggroPoints"> 589 700 789 804 810 816 826 835 844 852 860 867 874 </table> + <table name="#heal"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table> + <table name="#hpConsume"> 706 840 946 964 972 979 991 1002 1013 1023 1032 1041 1049 </table> <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> - <table name="#hpConsume"> 706 840 946 964 973 980 988 994 1000 1005 1010 1014 1017 </table> - <table name="#amount"> 588 700 789 804 811 817 823 828 833 838 842 845 848 </table> - <set name="hpConsume" val="#hpConsume" /> - <set name="target" val="TARGET_PARTY_MEMBER" /> - <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> + <set name="aggroPoints" val="#aggroPoints" /> + <set name="castRange" val="600" /> + <set name="effectRange" val="1100" /> <set name="hitTime" val="2000" /> + <set name="hpConsume" val="#hpConsume" /> + <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A1" /> - <set name="isMagic" val="1" /> <!-- Magic Skill --> - <set name="castRange" val="600" /> - <set name="effectRange" val="1100" /> - <set name="aggroPoints" val="#amount" /> + <set name="reuseDelay" val="3000" /> + <set name="skillType" val="HEAL" /> + <!-- NOTE: skill description mention party members, but is client typo, it could affect any single target --> + <set name="target" val="TARGET_ONE" /> <for> - <effect name="Heal" noicon="1" val="#amount" /> + <effect name="Heal" noicon="1" val="#heal" /> </for> </skill> <skill id="4708" levels="10" name="Cursed Strike"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml index 11b0441f81..918dd848f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml @@ -748,7 +748,8 @@ </skill> <skill id="5652" levels="3" name="Nightshade - Death Whisper"> <!-- Confirmed CT2.5 --> - <table name="#aggro"> 379 457 532 </table> + <!-- Summon Nightshade Skill --> + <table name="#aggroPoints"> 379 457 532 </table> <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#magicLvl"> 40 48 56 </table> <table name="#mpConsume"> 28 35 41 </table> @@ -757,7 +758,7 @@ <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_dmg_up" /> - <set name="aggroPoints" val="#aggro" /> + <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -777,7 +778,8 @@ </skill> <skill id="5653" levels="2" name="Nightshade - Focus"> <!-- Confirmed CT2.5 --> - <table name="#aggro"> 418 495 </table> + <!-- Summon Nightshade Skill --> + <table name="#aggroPoints"> 418 495 </table> <table name="#magicLvl"> 44 52 </table> <table name="#mpConsume"> 31 38 </table> <table name="#mpInitialConsume"> 8 10 </table> @@ -786,7 +788,7 @@ <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> - <set name="aggroPoints" val="#aggro" /> + <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="hitTime" val="4000" /> @@ -806,6 +808,7 @@ </skill> <skill id="5654" levels="3" name="Nightshade - Guidance"> <!-- Confirmed CT2.5 --> + <!-- Summon Nightshade Skill --> <table name="#accCombat"> 2 3 4 </table> <table name="#aggro"> 379 457 532 </table> <table name="#magicLvl"> 56 62 64 </table> -- GitLab