From a66398bad9a3fc99a1873e15e7c8105e5b6e5eba Mon Sep 17 00:00:00 2001
From: MELERIX <MELERIX@users.noreply.github.com>
Date: Tue, 26 Mar 2013 03:45:09 +0000
Subject: [PATCH] BETA: Added few missing descriptions in skills.

---
 L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml | 2 +-
 L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml | 2 +-
 L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml | 4 ++--
 L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml | 2 +-
 L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml | 4 ++--
 5 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index b5ceefb015..ea7654bddc 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -323,7 +323,7 @@
 		<enchant1 name="mpConsume" val="#ench1Cost" />
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="power" val="#ench2Chance" />
-		<enchant2 name="lethal2" val="#lethal2" />
+		<enchant2 name="lethal2" val="#lethal2" /> <!-- Lethal Strike -->
 		<enchant3 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant3 name="power" val="#ench3Attack" />
 		<enchant3 name="skillType" val="PDAM" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
index 71ffcc4121..ad7dd77ed5 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
@@ -448,7 +448,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DEATH" />
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
-		<enchant1 name="lethal2" val="#ench1lethal2" />
+		<enchant1 name="lethal2" val="#ench1lethal2" /> <!-- Lethal Strike -->
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<cond msgId="113" addName="1">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
index 70403d73bf..73e6ec9ee7 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
@@ -619,8 +619,8 @@
 		<set name="condition" val="16" /> <!-- Crit -->
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1800" />
-		<set name="lethal1" val="8" />
-		<set name="lethal2" val="1" /> <!-- FIXME: unconfirmed -->
+		<set name="lethal1" val="8" /> <!-- Half-Kill -->
+		<set name="lethal2" val="1" /> <!-- Lethal Strike --> <!-- FIXME: unconfirmed -->
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume" val="82" />
 		<set name="nextActionAttack" val="true" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 5b16d351da..7a9c324f35 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -35,7 +35,7 @@
 		<set name="aggroPoints" val="#aggro" />
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant1 name="power" val="#ench1Power" />
-		<enchant1 name="lethal2" val="#lethal2" />
+		<enchant1 name="lethal2" val="#lethal2" /> <!-- Lethal Strike -->
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
index 6b0cbc0237..79a0b434df 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
@@ -1596,8 +1596,8 @@
 		<set name="coolTime" val="720" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1800" />
-		<set name="lethal1" val="8" />
-		<set name="lethal2" val="1" /> <!-- FIXME: unconfirmed -->
+		<set name="lethal1" val="8" /> <!-- Half-Kill -->
+		<set name="lethal2" val="1" /> <!-- Lethal Strike --> <!-- FIXME: unconfirmed -->
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume" val="82" />
 		<set name="nextActionAttack" val="true" />
-- 
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