diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index b5ceefb015245787bc353eb165863aa64054fcb0..ea7654bddc48d29adf64e57fb5e645bba2bb3bef 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -323,7 +323,7 @@
 		<enchant1 name="mpConsume" val="#ench1Cost" />
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="power" val="#ench2Chance" />
-		<enchant2 name="lethal2" val="#lethal2" />
+		<enchant2 name="lethal2" val="#lethal2" /> <!-- Lethal Strike -->
 		<enchant3 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant3 name="power" val="#ench3Attack" />
 		<enchant3 name="skillType" val="PDAM" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
index 71ffcc4121d0074636d58eeb67920ebd841d7a6f..ad7dd77ed5227573e36427d24581d2f47f7d5506 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
@@ -448,7 +448,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DEATH" />
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
-		<enchant1 name="lethal2" val="#ench1lethal2" />
+		<enchant1 name="lethal2" val="#ench1lethal2" /> <!-- Lethal Strike -->
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<cond msgId="113" addName="1">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
index 70403d73bf7861e0cacd17b1add47b1740c6bd39..73e6ec9ee7049dbcd6d15dc79d8b22dc3ccdfb45 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
@@ -619,8 +619,8 @@
 		<set name="condition" val="16" /> <!-- Crit -->
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1800" />
-		<set name="lethal1" val="8" />
-		<set name="lethal2" val="1" /> <!-- FIXME: unconfirmed -->
+		<set name="lethal1" val="8" /> <!-- Half-Kill -->
+		<set name="lethal2" val="1" /> <!-- Lethal Strike --> <!-- FIXME: unconfirmed -->
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume" val="82" />
 		<set name="nextActionAttack" val="true" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 5b16d351da44c8e1618590b4334bce27bf9b9ff3..7a9c324f35162ace815895415474c9fbe88e07d2 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -35,7 +35,7 @@
 		<set name="aggroPoints" val="#aggro" />
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant1 name="power" val="#ench1Power" />
-		<enchant1 name="lethal2" val="#lethal2" />
+		<enchant1 name="lethal2" val="#lethal2" /> <!-- Lethal Strike -->
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
index 6b0cbc02371e697bf00394d35374d3f838a8f6a9..79a0b434dfbe4f160b414c94fbfd8e02dd6b5e75 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
@@ -1596,8 +1596,8 @@
 		<set name="coolTime" val="720" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1800" />
-		<set name="lethal1" val="8" />
-		<set name="lethal2" val="1" /> <!-- FIXME: unconfirmed -->
+		<set name="lethal1" val="8" /> <!-- Half-Kill -->
+		<set name="lethal2" val="1" /> <!-- Lethal Strike --> <!-- FIXME: unconfirmed -->
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume" val="82" />
 		<set name="nextActionAttack" val="true" />