From 9f24fea2f6a52d2f0623582ddc14de5901058f52 Mon Sep 17 00:00:00 2001
From: MELERIX <MELERIX@users.noreply.github.com>
Date: Thu, 25 Oct 2012 04:33:57 +0000
Subject: [PATCH] BETA: Updated/Fixed '''Restore Life''' & '''Blessing of
 Queen''' skills, Reported by: facheme.

---
 .../game/data/stats/skills/01200-01299.xml    | 38 +++++++++++--------
 .../game/data/stats/skills/04600-04699.xml    | 24 +++++++-----
 .../game/data/stats/skills/05100-05199.xml    |  4 +-
 3 files changed, 39 insertions(+), 27 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
index e96d743ed3..5eaa722cb9 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
@@ -1743,25 +1743,30 @@
 		</enchant1for>
 	</skill>
 	<skill id="1258" levels="4" name="Restore Life" enchantGroup1="2" enchantGroup2="2">
-		<table name="#ench2mpInitialConsume"> 31 31 30 30 29 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 </table>
-		<table name="#ench2mpConsume"> 126 123 122 118 116 114 112 110 108 106 104 102 100 98 95 94 91 90 87 86 83 82 78 76 74 72 70 68 66 64 </table>
-		<table name="#mpInitialConsume"> 16 22 27 32 </table>
-		<table name="#mpConsume"> 64 85 106 127 </table>
+		<!-- Confirmed CT2.5 -->
+		<table name="#aggroPoints"> 500 666 833 1000 </table>
 		<table name="#amount"> 15 20 25 30 </table>
+		<table name="#magicLvl"> 44 48 52 56 </table>
+		<table name="#mpConsume"> 64 85 106 127 </table>
+		<table name="#mpInitialConsume"> 16 22 27 32 </table>
+		<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1power"> 31 31 31 32 32 32 33 33 33 34 34 34 34 35 35 35 36 36 36 37 37 37 37 38 38 38 39 39 39 40 </table>
-		<table name="#aggroPoints"> 500 666 833 1000 </table>
-		<set name="mpInitialConsume" val="#mpInitialConsume" />
-		<set name="mpConsume" val="#mpConsume" />
-		<set name="target" val="TARGET_ONE" />
-		<set name="reuseDelay" val="30000" />
+		<table name="#ench2mpInitialConsume"> 32 31 31 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 19 19 18 18 17 17 16 </table>
+		<table name="#ench2mpConsume"> 125 123 121 118 116 114 112 110 108 106 104 102 100 97 95 93 91 89 87 85 83 81 78 76 74 72 70 68 66 64 </table>
+		<set name="aggroPoints" val="#aggroPoints" />
+		<set name="castRange" val="600" />
+		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="8000" />
-		<set name="skillType" val="HEAL_PERCENT" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A1" />
-		<set name="castRange" val="600" />
-		<set name="effectRange" val="1100" />
-		<set name="aggroPoints" val="#aggroPoints" />
-		<enchant1 name="power" val="#ench1power" />
+		<set name="reuseDelay" val="30000" />
+		<set name="skillType" val="HEAL_PERCENT" />
+		<set name="target" val="TARGET_ONE" />
+		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<cond msgId="113" addName="1">
@@ -1772,6 +1777,9 @@
 		<for>
 			<effect name="HealPercent" noicon="1" val="#amount" />
 		</for>
+		<enchant1for>
+			<effect name="HealPercent" noicon="1" val="#ench1power" />
+		</enchant1for>
 	</skill>
 	<skill id="1259" levels="4" name="Resist Shock" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
@@ -3042,4 +3050,4 @@
 			</effect>
 		</enchant2for>
 	</skill>
-</list>
+</list>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
index 928c9efc56..2091231b12 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
@@ -2020,29 +2020,33 @@
 		</for>
 	</skill>
 	<skill id="4699" levels="13" name="Blessing of Queen">
+		<!-- Confirmed CT2.5 -->
 		<table name="#rCrit"> 0.25 0.27 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 </table>
 		<table name="#cAtk"> 1.2 1.22 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 </table>
-		<table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
+		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalTime"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
-		<table name="#mpConsume"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>
+		<table name="#mpConsume"> 97 125 155 161 165 169 172 176 179 183 186 189 193 </table>
+		<table name="#mpInitialConsume"> 25 32 39 41 42 43 43 44 45 46 47 48 49 </table>
 		<table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="buff_queen_of_cat" />
-		<set name="target" val="TARGET_PARTY" />
-		<set name="skillRadius" val="1000" />
-		<set name="reuseDelay" val="8000" />
+		<set name="aggroPoints" val="#power" />
 		<set name="hitTime" val="4000" />
-		<set name="skillType" val="BUFF" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A2" />
-		<set name="aggroPoints" val="#power" />
+		<set name="reuseDelay" val="8000" />
+		<set name="skillRadius" val="1000" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_PARTY" />
 		<for>
-			<effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_queen_of_cat">
+			<effect name="Buff" abnormalTime="#abnormalTime" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_queen_of_cat">
 				<basemul order="0x30" stat="rCrit" val="#rCrit" />
 				<mul order="0x30" stat="cAtk" val="#cAtk" />
 			</effect>
 		</for>
 	</skill>
-</list>
+</list>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
index 313951de2a..6363278482 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
@@ -1307,10 +1307,10 @@
 		<!-- Confirmed CT2.5 -->
 		<!-- Augmentation Skill (Trigger) -->
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
-		<set name="abnormalType" val="poison" />
 		<table name="#dot"> 123 123 150 150 150 174 174 174 189 189 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
+		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalType" val="poison" />
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
 		<set name="isDebuff" val="true" />
-- 
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