diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/DragonVortex/DragonVortex.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/DragonVortex/DragonVortex.java index 1791ae7dd65bfa53937715e4a5f3a83b9932f2e2..8ee43d03ef517d398dd2cc1c848e848858aeaf21 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/DragonVortex/DragonVortex.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/DragonVortex/DragonVortex.java @@ -20,7 +20,6 @@ package ai.npc.DragonVortex; import ai.npc.AbstractNpcAI; -import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; @@ -54,7 +53,6 @@ public final class DragonVortex extends AbstractNpcAI addStartNpc(VORTEX); addFirstTalkId(VORTEX); addTalkId(VORTEX); - addKillId(RAIDS); } @Override @@ -65,7 +63,7 @@ public final class DragonVortex extends AbstractNpcAI if (hasQuestItems(player, LARGE_DRAGON_BONE)) { takeItems(player, LARGE_DRAGON_BONE, 1); - int random = getRandom(1000); + final int random = getRandom(1000); int raid = 0; if (random < 292) { @@ -91,11 +89,11 @@ public final class DragonVortex extends AbstractNpcAI { raid = RAIDS[5]; // Shadow Summoner 5.6% } - else if (random < 1000) + else { raid = RAIDS[6]; // Muscle Bomber 4.4% } - addSpawn(raid, new Location(player.getX() + getRandom(100), player.getY() + getRandom(100), player.getZ(), player.getHeading()), true, DESPAWN_DELAY); + addSpawn(raid, npc.getX() + getRandom(-500, 500), npc.getY() + getRandom(-500, 500), npc.getZ() + 10, 0, false, DESPAWN_DELAY, true); } else {