From 957d961a050ffb0132df6c4967faf83a742f0fd6 Mon Sep 17 00:00:00 2001 From: Adry_85 <Adrya85@hotmail.it> Date: Wed, 3 Apr 2013 20:22:02 +0000 Subject: [PATCH] BETA: Reworking skills: - Added effect !FocusSouls - Removed skillhandlers Heal - Removed skillhandlers !HealPercent - Removed skillhandlers !ManahealPercent - Removed skillhandlers Charge - Removed skillhandlers Soul - More improvements and cleanup Reviewed by: MELERIX, !UnAfraid, Zoey76 --- .../scripts/handlers/EffectMasterHandler.java | 2 + .../data/scripts/handlers/MasterHandler.java | 50 ++--- .../handlers/effecthandlers/FocusSouls.java | 79 +++++++ .../handlers/effecthandlers/GiveSp.java | 4 +- .../scripts/handlers/effecthandlers/Heal.java | 44 +--- .../handlers/effecthandlers/ManaHeal.java | 2 +- .../effecthandlers/ManaHealByLevel.java | 2 +- .../scripts/handlers/skillhandlers/Blow.java | 2 +- .../handlers/skillhandlers/Charge.java | 70 ------ .../handlers/skillhandlers/Continuous.java | 3 - .../scripts/handlers/skillhandlers/Heal.java | 203 ------------------ .../handlers/skillhandlers/HealPercent.java | 198 ----------------- .../scripts/handlers/skillhandlers/Mdam.java | 2 +- .../scripts/handlers/skillhandlers/Pdam.java | 8 +- .../scripts/handlers/skillhandlers/Soul.java | 88 -------- .../scripts/handlers/targethandlers/One.java | 3 +- .../game/data/stats/skills/00000-00099.xml | 1 - .../game/data/stats/skills/00200-00299.xml | 9 +- .../game/data/stats/skills/00300-00399.xml | 10 +- .../game/data/stats/skills/00400-00499.xml | 12 +- .../game/data/stats/skills/00500-00599.xml | 14 +- .../game/data/stats/skills/00600-00699.xml | 15 +- .../game/data/stats/skills/00700-00799.xml | 12 +- .../game/data/stats/skills/00800-00899.xml | 1 - .../game/data/stats/skills/00900-00999.xml | 14 +- .../game/data/stats/skills/01000-01099.xml | 3 - .../game/data/stats/skills/01100-01199.xml | 1 - .../game/data/stats/skills/01200-01299.xml | 10 +- .../game/data/stats/skills/01300-01399.xml | 9 +- .../game/data/stats/skills/01400-01499.xml | 15 +- .../game/data/stats/skills/01500-01599.xml | 5 +- .../game/data/stats/skills/02300-02399.xml | 2 +- .../game/data/stats/skills/02400-02499.xml | 5 +- .../game/data/stats/skills/03100-03199.xml | 12 +- .../game/data/stats/skills/03200-03299.xml | 10 +- .../game/data/stats/skills/03300-03399.xml | 6 +- .../game/data/stats/skills/03400-03499.xml | 4 +- .../game/data/stats/skills/03500-03599.xml | 12 +- .../game/data/stats/skills/03600-03699.xml | 4 +- .../game/data/stats/skills/03700-03799.xml | 10 +- .../game/data/stats/skills/03800-03899.xml | 2 +- .../game/data/stats/skills/03900-03999.xml | 4 +- .../game/data/stats/skills/04000-04099.xml | 7 - .../game/data/stats/skills/04100-04199.xml | 2 - .../game/data/stats/skills/04200-04299.xml | 5 +- .../game/data/stats/skills/04400-04499.xml | 2 - .../game/data/stats/skills/04500-04599.xml | 1 - .../game/data/stats/skills/04600-04699.xml | 2 +- .../game/data/stats/skills/04700-04799.xml | 18 +- .../game/data/stats/skills/05000-05099.xml | 4 +- .../game/data/stats/skills/05100-05199.xml | 12 +- .../game/data/stats/skills/05200-05299.xml | 1 - .../game/data/stats/skills/05500-05599.xml | 21 +- .../game/data/stats/skills/05600-05699.xml | 1 - .../game/data/stats/skills/05700-05799.xml | 3 - .../game/data/stats/skills/05800-05899.xml | 1 - .../game/data/stats/skills/06300-06399.xml | 1 - .../game/data/stats/skills/06400-06499.xml | 5 +- .../game/data/stats/skills/06600-06699.xml | 30 +-- .../game/data/stats/skills/06700-06799.xml | 3 - .../game/data/stats/skills/06800-06899.xml | 1 - .../game/data/stats/skills/08200-08299.xml | 8 +- .../game/data/stats/skills/08400-08499.xml | 2 +- 63 files changed, 270 insertions(+), 822 deletions(-) create mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java delete mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Charge.java delete mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Heal.java delete mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/HealPercent.java delete mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Soul.java diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java index 44744cbe91..763995dbcb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java @@ -59,6 +59,7 @@ import handlers.effecthandlers.EnemyCharge; import handlers.effecthandlers.EnlargeAbnormalSlot; import handlers.effecthandlers.FakeDeath; import handlers.effecthandlers.Fear; +import handlers.effecthandlers.FocusSouls; import handlers.effecthandlers.Fusion; import handlers.effecthandlers.GiveSp; import handlers.effecthandlers.Grow; @@ -163,6 +164,7 @@ public final class EffectMasterHandler EnlargeAbnormalSlot.class, FakeDeath.class, Fear.class, + FocusSouls.class, Fusion.class, GiveSp.class, Grow.class, diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java index d32d9f2410..2fd97c7b84 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java @@ -210,7 +210,6 @@ import handlers.itemhandlers.TeleportBookmark; import handlers.skillhandlers.BallistaBomb; import handlers.skillhandlers.BeastSkills; import handlers.skillhandlers.Blow; -import handlers.skillhandlers.Charge; import handlers.skillhandlers.Continuous; import handlers.skillhandlers.CpDamPercent; import handlers.skillhandlers.Craft; @@ -223,8 +222,6 @@ import handlers.skillhandlers.FishingSkill; import handlers.skillhandlers.GetPlayer; import handlers.skillhandlers.GiveReco; import handlers.skillhandlers.GiveVitality; -import handlers.skillhandlers.Heal; -import handlers.skillhandlers.HealPercent; import handlers.skillhandlers.InstantJump; import handlers.skillhandlers.Manadam; import handlers.skillhandlers.Mdam; @@ -233,7 +230,6 @@ import handlers.skillhandlers.Pdam; import handlers.skillhandlers.RefuelAirShip; import handlers.skillhandlers.Resurrect; import handlers.skillhandlers.ShiftTarget; -import handlers.skillhandlers.Soul; import handlers.skillhandlers.Sow; import handlers.skillhandlers.StealBuffs; import handlers.skillhandlers.StrSiegeAssault; @@ -523,42 +519,38 @@ public class MasterHandler }, { // Skill Handlers + BallistaBomb.class, + BeastSkills.class, Blow.class, - Pdam.class, - Mdam.class, - Charge.class, - CpDamPercent.class, - Manadam.class, - Heal.class, - HealPercent.class, Continuous.class, + CpDamPercent.class, + Craft.class, + DeluxeKey.class, Detection.class, - Resurrect.class, - ShiftTarget.class, - StrSiegeAssault.class, - SummonFriend.class, Disablers.class, - StealBuffs.class, - BallistaBomb.class, - TakeCastle.class, - TakeFort.class, - Unlock.class, - Craft.class, + Dummy.class, Fishing.class, FishingSkill.class, - BeastSkills.class, - DeluxeKey.class, - Sow.class, - Soul.class, GetPlayer.class, - TransformDispel.class, - Trap.class, GiveReco.class, GiveVitality.class, InstantJump.class, - Dummy.class, - RefuelAirShip.class, + Manadam.class, + Mdam.class, NornilsPower.class, + Pdam.class, + RefuelAirShip.class, + Resurrect.class, + ShiftTarget.class, + Sow.class, + StealBuffs.class, + StrSiegeAssault.class, + SummonFriend.class, + TakeCastle.class, + TakeFort.class, + TransformDispel.class, + Trap.class, + Unlock.class, }, { // User Command Handlers diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java new file mode 100644 index 0000000000..c01fa4ec47 --- /dev/null +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java @@ -0,0 +1,79 @@ +/* + * Copyright (C) 2004-2013 L2J DataPack + * + * This file is part of L2J DataPack. + * + * L2J DataPack is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * L2J DataPack is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +package handlers.effecthandlers; + +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.effects.EffectTemplate; +import com.l2jserver.gameserver.model.effects.L2Effect; +import com.l2jserver.gameserver.model.effects.L2EffectType; +import com.l2jserver.gameserver.model.skills.L2Skill; +import com.l2jserver.gameserver.model.stats.Env; +import com.l2jserver.gameserver.network.SystemMessageId; + +/** + * Focus Souls effect. + * @author nBd, Adry_85 + */ +public class FocusSouls extends L2Effect +{ + public FocusSouls(Env env, EffectTemplate template) + { + super(env, template); + } + + @Override + public L2EffectType getEffectType() + { + return L2EffectType.FOCUS_SOULS; + } + + @Override + public boolean onStart() + { + if (!getEffected().isPlayer() || getEffected().isAlikeDead()) + { + return false; + } + + L2PcInstance target = getEffected().getActingPlayer(); + final L2Skill soulmastery = target.getSkills().get(467); + + if ((soulmastery != null)) + { + int amount = (int) calc(); + if ((target.getChargedSouls() < soulmastery.getNumSouls())) + { + int count = ((target.getChargedSouls() + amount) <= soulmastery.getNumSouls()) ? amount : (soulmastery.getNumSouls() - target.getChargedSouls()); + target.increaseSouls(count); + } + else + { + target.sendPacket(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE); + return false; + } + } + return true; + } + + @Override + public boolean onActionTime() + { + return false; + } +} \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/GiveSp.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/GiveSp.java index 2f8f897a8c..66f5c40364 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/GiveSp.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/GiveSp.java @@ -18,7 +18,6 @@ */ package handlers.effecthandlers; -import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; @@ -55,8 +54,7 @@ public class GiveSp extends L2Effect return false; } - final L2PcInstance player = getEffector().getActingPlayer(); - player.addExpAndSp(0, (int) calc()); + getEffector().getActingPlayer().addExpAndSp(0, (int) calc()); return true; } } \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Heal.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Heal.java index 79f77f1d26..8eb1e90986 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Heal.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Heal.java @@ -67,16 +67,8 @@ public class Heal extends L2Effect if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())) || activeChar.isSummon()) { staticShotBonus = getSkill().getMpConsume(); // static bonus for spiritshots - - if (bss) - { - mAtkMul = 4; - staticShotBonus *= 2.4; // static bonus for blessed spiritshots - } - else - { - mAtkMul = 2; - } + mAtkMul = bss ? 4 : 2; + staticShotBonus *= bss ? 2.4 : 1.0; } else if ((sps || bss) && activeChar.isNpc()) { @@ -88,37 +80,15 @@ public class Heal extends L2Effect // no static bonus // grade dynamic bonus final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); - if (weaponInst != null) - { - switch (weaponInst.getItem().getItemGrade()) - { - case L2Item.CRYSTAL_S84: - mAtkMul = 4; - break; - case L2Item.CRYSTAL_S80: - mAtkMul = 2; - break; - } - } + mAtkMul = weaponInst.getItem().getItemGrade() == L2Item.CRYSTAL_S84 ? 4 : weaponInst.getItem().getItemGrade() == L2Item.CRYSTAL_S80 ? 2 : 1; // shot dynamic bonus - if (bss) - { - mAtkMul *= 4; // 16x/8x/4x s84/s80/other - } - else - { - mAtkMul += 1; // 5x/3x/1x s84/s80/other - } + mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1; } if (!getSkill().isStatic()) { amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null)); - amount *= target.calcStat(Stats.HEAL_EFFECTIVNESS, 100, null, null) / 100; - // Healer proficiency (since CT1) - amount *= activeChar.calcStat(Stats.HEAL_PROFICIENCY, 100, null, null) / 100; - // Extra bonus (since CT1.5) - amount += target.calcStat(Stats.HEAL_STATIC_BONUS, 0, null, null); + amount = target.calcStat(Stats.HEAL_EFFECT, amount, null, null); // Heal critic, since CT2.3 Gracia Final if (getSkill().isMagic() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, getSkill()))) { @@ -128,7 +98,6 @@ public class Heal extends L2Effect // Prevents overheal and negative amount amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0); - target.setCurrentHp(amount + target.getCurrentHp()); StatusUpdate su = new StatusUpdate(target); su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp()); @@ -138,8 +107,7 @@ public class Heal extends L2Effect { if (getSkill().getId() == 4051) { - SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REJUVENATING_HP); - target.sendPacket(sm); + target.sendPacket(SystemMessageId.REJUVENATING_HP); } else { diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHeal.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHeal.java index 7ce2a96483..48ffb3c485 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHeal.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHeal.java @@ -59,7 +59,7 @@ public class ManaHeal extends L2Effect if (!getSkill().isStatic()) { - amount = target.calcStat(Stats.RECHARGE_MP_RATE, amount, null, null); + amount = target.calcStat(Stats.MANA_CHARGE, amount, null, null); } // Prevents overheal and negative amount diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java index ea86199299..18f3d77365 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java @@ -58,7 +58,7 @@ public class ManaHealByLevel extends L2Effect // recharged mp influenced by difference between target level and skill level // if target is within 5 levels or lower then skill level there's no penalty. - amount = target.calcStat(Stats.RECHARGE_MP_RATE, amount, null, null); + amount = target.calcStat(Stats.MANA_CHARGE, amount, null, null); if (target.getLevel() > getSkill().getMagicLevel()) { int lvlDiff = target.getLevel() - getSkill().getMagicLevel(); diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Blow.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Blow.java index 04c64437b5..af6b931130 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Blow.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Blow.java @@ -112,7 +112,7 @@ public class Blow implements ISkillHandler if (!skill.isStaticDamage() && (skill.getMaxSoulConsumeCount() > 0) && activeChar.isPlayer()) { // Souls Formula (each soul increase +4%) - int chargedSouls = (activeChar.getActingPlayer().getSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getSouls() : skill.getMaxSoulConsumeCount(); + int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : skill.getMaxSoulConsumeCount(); damage *= 1 + (chargedSouls * 0.04); } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Charge.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Charge.java deleted file mode 100644 index 68cff18c65..0000000000 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Charge.java +++ /dev/null @@ -1,70 +0,0 @@ -/* - * Copyright (C) 2004-2013 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.skillhandlers; - -import java.util.logging.Logger; - -import com.l2jserver.gameserver.handler.ISkillHandler; -import com.l2jserver.gameserver.model.L2Object; -import com.l2jserver.gameserver.model.actor.L2Character; -import com.l2jserver.gameserver.model.effects.L2Effect; -import com.l2jserver.gameserver.model.skills.L2Skill; -import com.l2jserver.gameserver.model.skills.L2SkillType; - -/** - * @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $ - */ -public class Charge implements ISkillHandler -{ - static Logger _log = Logger.getLogger(Charge.class.getName()); - - private static final L2SkillType[] SKILL_IDS = {/* L2SkillType.CHARGE */}; - - @Override - public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) - { - - for (L2Object target : targets) - { - if (!target.isPlayer()) - { - continue; - } - skill.getEffects(activeChar, target.getActingPlayer()); - } - - // self Effect :] - if (skill.hasSelfEffects()) - { - final L2Effect effect = activeChar.getFirstEffect(skill.getId()); - if ((effect != null) && effect.isSelfEffect()) - { - // Replace old effect with new one. - effect.exit(); - } - skill.getEffectsSelf(activeChar); - } - } - - @Override - public L2SkillType[] getSkillIds() - { - return SKILL_IDS; - } -} diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java index c9e18577e9..4d606189cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java @@ -190,9 +190,6 @@ public class Continuous implements ISkillHandler { activeChar.sendPacket(SystemMessageId.ATTACK_FAILED); } - - // Possibility of a lethal strike - Formulas.calcLethalHit(activeChar, target, skill); } // self Effect :] diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Heal.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Heal.java deleted file mode 100644 index 30662df554..0000000000 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Heal.java +++ /dev/null @@ -1,203 +0,0 @@ -/* - * Copyright (C) 2004-2013 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.skillhandlers; - -import com.l2jserver.gameserver.handler.ISkillHandler; -import com.l2jserver.gameserver.handler.SkillHandler; -import com.l2jserver.gameserver.model.L2Object; -import com.l2jserver.gameserver.model.ShotType; -import com.l2jserver.gameserver.model.actor.L2Character; -import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance; -import com.l2jserver.gameserver.model.items.L2Item; -import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; -import com.l2jserver.gameserver.model.skills.L2Skill; -import com.l2jserver.gameserver.model.skills.L2SkillType; -import com.l2jserver.gameserver.model.stats.Formulas; -import com.l2jserver.gameserver.model.stats.Stats; -import com.l2jserver.gameserver.network.SystemMessageId; -import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; -import com.l2jserver.gameserver.network.serverpackets.SystemMessage; - -public class Heal implements ISkillHandler -{ - private static final L2SkillType[] SKILL_IDS = - { - L2SkillType.HEAL, - }; - - @Override - public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) - { - // check for other effects - ISkillHandler handler = SkillHandler.getInstance().getHandler(L2SkillType.BUFF); - - if (handler != null) - { - handler.useSkill(activeChar, skill, targets); - } - - double power = skill.getPower(); - boolean sps = skill.isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS); - boolean bss = skill.isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); - - double staticShotBonus = 0; - int mAtkMul = 1; // mAtk multiplier - if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())) || activeChar.isSummon()) - { - staticShotBonus = skill.getMpConsume(); // static bonus for spiritshots - - if (bss) - { - mAtkMul = 4; - staticShotBonus *= 2.4; // static bonus for blessed spiritshots - } - else - { - mAtkMul = 2; - } - } - else if ((sps || bss) && activeChar.isNpc()) - { - staticShotBonus = 2.4 * skill.getMpConsume(); // always blessed spiritshots - mAtkMul = 4; - } - else - { - // no static bonus - // grade dynamic bonus - final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); - if (weaponInst != null) - { - switch (weaponInst.getItem().getItemGrade()) - { - case L2Item.CRYSTAL_S84: - mAtkMul = 4; - break; - case L2Item.CRYSTAL_S80: - mAtkMul = 2; - break; - } - } - // shot dynamic bonus - if (bss) - { - mAtkMul *= 4; // 16x/8x/4x s84/s80/other - } - else - { - mAtkMul += 1; // 5x/3x/1x s84/s80/other - } - } - - power += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null)); - activeChar.setChargedShot(bss ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); - - double hp; - for (L2Character target : (L2Character[]) targets) - { - // if skill power is "0 or less" don't show heal system message. - if (skill.getPower() <= 0) - { - continue; - } - - // We should not heal if char is dead/invul - if ((target == null) || target.isDead() || target.isInvul()) - { - continue; - } - - if (target.isDoor() || (target instanceof L2SiegeFlagInstance)) - { - continue; - } - - // Player holding a cursed weapon can't be healed and can't heal - if (target != activeChar) - { - if (target.isPlayer() && target.getActingPlayer().isCursedWeaponEquipped()) - { - continue; - } - else if (activeChar.isPlayer() && activeChar.getActingPlayer().isCursedWeaponEquipped()) - { - continue; - } - } - - hp = (power * target.calcStat(Stats.HEAL_EFFECTIVNESS, 100, null, null)) / 100; - - // Healer proficiency (since CT1) - hp *= activeChar.calcStat(Stats.HEAL_PROFICIENCY, 100, null, null) / 100; - // Extra bonus (since CT1.5) - if (!skill.isStatic()) - { - hp += target.calcStat(Stats.HEAL_STATIC_BONUS, 0, null, null); - } - - // Heal critic, since CT2.3 Gracia Final - if ((skill.getSkillType() == L2SkillType.HEAL) && !skill.isStatic() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, skill))) - { - hp *= 3; - } - - // from CT2 u will receive exact HP, u can't go over it, if u have full HP and u get HP buff, u will receive 0HP restored message - hp = Math.min(hp, target.getMaxRecoverableHp() - target.getCurrentHp()); - - // Prevent negative amounts - hp = Math.max(hp, 0); - - target.setCurrentHp(hp + target.getCurrentHp()); - StatusUpdate su = new StatusUpdate(target); - su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp()); - target.sendPacket(su); - - if (target.isPlayer()) - { - if (skill.getId() == 4051) - { - SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REJUVENATING_HP); - target.sendPacket(sm); - } - else - { - if (activeChar.isPlayer() && (activeChar != target)) - { - SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1); - sm.addString(activeChar.getName()); - sm.addNumber((int) hp); - target.sendPacket(sm); - } - else - { - SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED); - sm.addNumber((int) hp); - target.sendPacket(sm); - } - } - } - } - } - - @Override - public L2SkillType[] getSkillIds() - { - return SKILL_IDS; - } -} diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/HealPercent.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/HealPercent.java deleted file mode 100644 index ff6737fcec..0000000000 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/HealPercent.java +++ /dev/null @@ -1,198 +0,0 @@ -/* - * Copyright (C) 2004-2013 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.skillhandlers; - -import com.l2jserver.gameserver.handler.ISkillHandler; -import com.l2jserver.gameserver.handler.SkillHandler; -import com.l2jserver.gameserver.model.L2Object; -import com.l2jserver.gameserver.model.actor.L2Character; -import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance; -import com.l2jserver.gameserver.model.skills.L2Skill; -import com.l2jserver.gameserver.model.skills.L2SkillType; -import com.l2jserver.gameserver.network.SystemMessageId; -import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; -import com.l2jserver.gameserver.network.serverpackets.SystemMessage; - -public class HealPercent implements ISkillHandler -{ - private static final L2SkillType[] SKILL_IDS = - { - L2SkillType.HEAL_PERCENT, - L2SkillType.MANAHEAL_PERCENT, - }; - - @Override - public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) - { - // check for other effects - ISkillHandler handler = SkillHandler.getInstance().getHandler(L2SkillType.BUFF); - - if (handler != null) - { - handler.useSkill(activeChar, skill, targets); - } - - boolean hp = false; - boolean mp = false; - switch (skill.getSkillType()) - { - case HEAL_PERCENT: - hp = true; - break; - case MANAHEAL_PERCENT: - mp = true; - break; - } - - StatusUpdate su = null; - SystemMessage sm; - double amount = 0; - boolean full = skill.getPower() == 100.0; - for (L2Character target : (L2Character[]) targets) - { - // if skill power is "0 or less" don't show heal system message. - if (skill.getPower() <= 0) - { - continue; - } - - // 1505 - sublime self sacrifice - if ((target.isDead() || target.isInvul()) && (skill.getId() != 1505)) - { - continue; - } - - // Cursed weapon owner can't heal or be healed - if (target != activeChar) - { - if (activeChar.isPlayer() && activeChar.getActingPlayer().isCursedWeaponEquipped()) - { - continue; - } - if (target.isPlayer() && target.getActingPlayer().isCursedWeaponEquipped()) - { - continue; - } - } - - // Doors and flags can't be healed in any way - if (hp && (target.isDoor() || (target instanceof L2SiegeFlagInstance))) - { - continue; - } - - if (hp) - { - if (full) - { - amount = target.getMaxHp(); - } - else - { - amount = (target.getMaxHp() * skill.getPower()) / 100.0; - } - - amount = Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()); - - // Prevent negative amounts - if (amount < 0) - { - amount = 0; - } - - // To prevent -value heals, set the value only if current hp is less than max recoverable. - if (target.getCurrentHp() < target.getMaxRecoverableHp()) - { - target.setCurrentHp(amount + target.getCurrentHp()); - } - - if (target.isPlayer()) - { - if (activeChar != target) - { - sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1); - sm.addCharName(activeChar); - } - else - { - sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED); - } - sm.addNumber((int) amount); - target.sendPacket(sm); - su = new StatusUpdate(target); - su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp()); - } - } - - if (mp) - { - if (full) - { - amount = target.getMaxMp(); - } - else - { - amount = (target.getMaxMp() * skill.getPower()) / 100.0; - } - - amount = Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()); - - // Prevent negative amounts - if (amount < 0) - { - amount = 0; - } - - // To prevent -value heals, set the value only if current mp is less than max recoverable. - if (target.getCurrentMp() < target.getMaxRecoverableMp()) - { - target.setCurrentMp(amount + target.getCurrentMp()); - } - - if (target.isPlayer()) - { - if (activeChar != target) - { - sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_C1); - sm.addCharName(activeChar); - } - else - { - sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED); - } - sm.addNumber((int) amount); - target.sendPacket(sm); - su = new StatusUpdate(target); - su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp()); - } - } - - if (target.isPlayer()) - { - target.sendPacket(su); - } - } - } - - @Override - public L2SkillType[] getSkillIds() - { - return SKILL_IDS; - } -} \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Mdam.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Mdam.java index 70bc4a3983..cd7027f2f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Mdam.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Mdam.java @@ -84,7 +84,7 @@ public class Mdam implements ISkillHandler if (!skill.isStaticDamage() && (skill.getMaxSoulConsumeCount() > 0) && activeChar.isPlayer()) { // Souls Formula (each soul increase +4%) - int chargedSouls = (activeChar.getActingPlayer().getSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getSouls() : skill.getMaxSoulConsumeCount(); + int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : skill.getMaxSoulConsumeCount(); damage *= 1 + (chargedSouls * 0.04); } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Pdam.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Pdam.java index 970ecbfb89..85c05ed324 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Pdam.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Pdam.java @@ -99,7 +99,7 @@ public class Pdam implements ISkillHandler if (!skill.isStaticDamage() && (skill.getMaxSoulConsumeCount() > 0) && activeChar.isPlayer()) { // Souls Formula (each soul increase +4%) - int chargedSouls = (activeChar.getActingPlayer().getSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getSouls() : skill.getMaxSoulConsumeCount(); + int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : skill.getMaxSoulConsumeCount(); damage *= 1 + (chargedSouls * 0.04); } if (crit) @@ -219,17 +219,17 @@ public class Pdam implements ISkillHandler L2Skill soulmastery = SkillTable.getInstance().getInfo(467, soulMasteryLevel); if (soulmastery != null) { - if (activeChar.getActingPlayer().getSouls() < soulmastery.getNumSouls()) + if (activeChar.getActingPlayer().getChargedSouls() < soulmastery.getNumSouls()) { int count = 0; - if ((activeChar.getActingPlayer().getSouls() + skill.getNumSouls()) <= soulmastery.getNumSouls()) + if ((activeChar.getActingPlayer().getChargedSouls() + skill.getNumSouls()) <= soulmastery.getNumSouls()) { count = skill.getNumSouls(); } else { - count = soulmastery.getNumSouls() - activeChar.getActingPlayer().getSouls(); + count = soulmastery.getNumSouls() - activeChar.getActingPlayer().getChargedSouls(); } activeChar.getActingPlayer().increaseSouls(count); } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Soul.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Soul.java deleted file mode 100644 index 6ffc3cd2eb..0000000000 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Soul.java +++ /dev/null @@ -1,88 +0,0 @@ -/* - * Copyright (C) 2004-2013 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.skillhandlers; - -import com.l2jserver.gameserver.datatables.SkillTable; -import com.l2jserver.gameserver.handler.ISkillHandler; -import com.l2jserver.gameserver.model.L2Object; -import com.l2jserver.gameserver.model.actor.L2Character; -import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; -import com.l2jserver.gameserver.model.skills.L2Skill; -import com.l2jserver.gameserver.model.skills.L2SkillType; -import com.l2jserver.gameserver.network.SystemMessageId; -import com.l2jserver.gameserver.network.serverpackets.SystemMessage; - -/** - * @author nBd - */ -public class Soul implements ISkillHandler -{ - private static final L2SkillType[] SKILL_IDS = - { - L2SkillType.CHARGESOUL - }; - - @Override - public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) - { - if (!activeChar.isPlayer() || activeChar.isAlikeDead()) - { - return; - } - - L2PcInstance player = activeChar.getActingPlayer(); - - int level = player.getSkillLevel(467); - if (level > 0) - { - L2Skill soulmastery = SkillTable.getInstance().getInfo(467, level); - - if (soulmastery != null) - { - if (player.getSouls() < soulmastery.getNumSouls()) - { - int count = 0; - - if ((player.getSouls() + skill.getNumSouls()) <= soulmastery.getNumSouls()) - { - count = skill.getNumSouls(); - } - else - { - count = soulmastery.getNumSouls() - player.getSouls(); - } - - player.increaseSouls(count); - } - else - { - SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE); - player.sendPacket(sm); - return; - } - } - } - } - - @Override - public L2SkillType[] getSkillIds() - { - return SKILL_IDS; - } -} diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java index d2e6423d48..f95c7f7c57 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/targethandlers/One.java @@ -39,13 +39,12 @@ public class One implements ITargetTypeHandler switch (skill.getSkillType()) { case BUFF: - case HEAL: case DUMMY: canTargetSelf = true; break; default: { - canTargetSelf = skill.hasEffectType(L2EffectType.CANCEL_DEBUFF, L2EffectType.NEGATE, L2EffectType.CPHEAL, L2EffectType.HEAL_PERCENT, L2EffectType.MANAHEAL_BY_LEVEL); + canTargetSelf = skill.hasEffectType(L2EffectType.CANCEL_DEBUFF, L2EffectType.NEGATE, L2EffectType.CPHEAL, L2EffectType.HEAL, L2EffectType.HEAL_PERCENT, L2EffectType.MANAHEAL_BY_LEVEL); break; } } diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index 1dd101c26e..8aa7639e55 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -1482,7 +1482,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="hpConsume" val="#ench2HpConsume" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index 02fc5ce9ca..e8ec586547 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -1433,7 +1433,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> @@ -2318,17 +2317,17 @@ </cond> </skill> <skill id="285" levels="27" name="Higher Mana Gain" enchantGroup1="1"> - <table name="#gainMp"> 22 24 28 29 31 32 38 39 41 42 48 49 50 52 53 59 61 62 64 66 72 73 75 76 78 79 81 </table> <table name="#magicLvl"> 17 20 23 25 28 30 33 35 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table> - <table name="#ench1gainMp"> 82 83 84 85 85 86 87 88 89 89 90 91 92 93 94 94 95 96 97 98 99 100 101 101 102 103 104 105 106 107 </table> + <table name="#manaCharge"> 22 24 28 29 31 32 38 39 41 42 48 49 50 52 53 59 61 62 64 66 72 73 75 76 78 79 81 </table> + <table name="#ench1manaCharge"> 82 83 84 85 85 86 87 88 89 89 90 91 92 93 94 94 95 96 97 98 99 100 101 101 102 103 104 105 106 107 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="gainMp" val="#gainMp" /> + <add order="0x40" stat="manaCharge" val="#manaCharge" /> </for> <enchant1for> - <add order="0x40" stat="gainMp" val="#ench1gainMp" /> + <add order="0x40" stat="manaCharge" val="#ench1manaCharge" /> </enchant1for> </skill> <skill id="286" levels="3" name="Provoke"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index e034fa0e88..13e65a5e25 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -1207,7 +1207,7 @@ <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="touch_of_life"> <sub order="0x40" stat="cancelVuln" val="100" /> <sub order="0x40" stat="debuffVuln" val="30" /> - <mul order="0x30" stat="gainHp" val="1.3" /> + <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 5 during 120 seconds --> <effect count="24" name="HealOverTime" abnormalTime="5" noicon="1" val="250" /> @@ -1217,7 +1217,7 @@ <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="touch_of_life"> <sub order="0x40" stat="cancelVuln" val="100" /> <sub order="0x40" stat="debuffVuln" val="30" /> - <mul order="0x30" stat="gainHp" val="1.3" /> + <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 1 during #ench2Time --> <effect count="#ench2Time" name="HealOverTime" noicon="1" val="50" /> @@ -1255,7 +1255,7 @@ <effect name="Debuff" abnormalTime="120" val="0" effectPower="80" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> - <mul order="0x30" stat="gainHp" val="0.7" /> + <mul order="0x30" stat="healEffect" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" /> @@ -1264,7 +1264,7 @@ <effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> - <mul order="0x30" stat="gainHp" val="0.7" /> + <mul order="0x30" stat="healEffect" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" /> @@ -2709,7 +2709,7 @@ <add order="0x40" stat="accCombat" val="8" /> <sub order="0x40" stat="cancelVuln" val="80" /> <set order="0x08" stat="debuffImmunity" val="1" /> - <mul order="0x30" stat="gainHp" val="2" /> + <mul order="0x30" stat="healEffect" val="2" /> <add order="0x40" stat="mAtk" val="500" /> <add order="0x40" stat="mAtkSpd" val="100" /> <sub order="0x40" stat="mDef" val="25" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 2dbe3701cf..b0a9e8017e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -404,7 +404,7 @@ <using kind="Blunt,Big Blunt" /> </mul> <sub order="0x40" stat="cancelVuln" val="40" /> - <mul order="0x30" stat="gainHp" val="0.2" /> + <mul order="0x30" stat="healEffect" val="0.2" /> </effect> </for> <enchant1for> @@ -426,7 +426,7 @@ <using kind="Blunt,Big Blunt" /> </mul> <sub order="0x40" stat="cancelVuln" val="40" /> - <mul order="0x30" stat="gainHp" val="0.2" /> + <mul order="0x30" stat="healEffect" val="0.2" /> </effect> </enchant1for> <enchant4for> @@ -448,7 +448,7 @@ <using kind="Blunt,Big Blunt" /> </mul> <sub order="0x40" stat="cancelVuln" val="40" /> - <mul order="0x30" stat="gainHp" val="0.2" /> + <mul order="0x30" stat="healEffect" val="0.2" /> </effect> </enchant4for> </skill> @@ -973,7 +973,7 @@ <using kind="Blunt,Big Blunt,Dual Fist" /> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" /> - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> <enchant2for> @@ -994,7 +994,7 @@ <using kind="Blunt,Big Blunt,Dual Fist" /> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" /> - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </enchant2for> </skill> @@ -2004,7 +2004,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="0.95" /> + <mul order="0x30" stat="healEffect" val="0.95" /> <mul order="0x30" stat="weightLimit" val="1.25" /> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index bc2ebe12cb..213e23dc07 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -89,21 +89,18 @@ <!-- Confirmed CT2.5 --> <table name="#hpConsume"> 193 237 279 311 328 </table> <table name="#magicLvl"> 40 49 58 66 72 </table> - <table name="#num_souls"> 1 2 3 4 5 </table> - <table name="#ench1num_souls"> 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 </table> + <table name="#souls"> 1 2 3 4 5 </table> + <table name="#ench1souls"> 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 </table> <table name="#ench2hpConsume"> 323 318 312 307 301 296 290 285 279 274 268 263 257 252 247 241 236 230 225 219 214 208 203 197 192 186 181 175 170 165 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="aggroPoints" val="150" /> <set name="hitTime" val="900" /> <set name="hpConsume" val="#hpConsume" /> <set name="magicLvl" val="#magicLvl" /> - <set name="num_souls" val="#num_souls" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="11000" /> - <set name="skillType" val="CHARGESOUL" /> <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="num_souls" val="#ench1num_souls" /> <enchant2 name="hpConsume" val="#ench2hpConsume" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <cond msgId="2163"> @@ -111,6 +108,12 @@ <player souls="40" /> <!-- Max Amount of Souls --> </not> </cond> + <for> + <effect name="FocusSouls" noicon="1" val="#souls" /> + </for> + <enchant1for> + <effect name="FocusSouls" noicon="1" val="#ench1souls" /> + </enchant1for> </skill> <skill id="503" levels="3" name="Scorn"> <!-- Confirmed CT2.5 --> @@ -1956,7 +1959,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index e64b4c70c4..6fb3d667ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -157,7 +157,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="bonusHp" val="20" /> + <add order="0x40" stat="healEffect" val="20" /> <mul order="0x30" stat="maxMp" val="#maxMp" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#MpConsumeRate" /> @@ -350,10 +350,8 @@ <set name="itemConsumeCount" val="10" /> <set name="itemConsumeId" val="3031" /> <set name="magicLvl" val="46" /> - <set name="num_souls" val="50" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1800000" /> - <set name="skillType" val="CHARGESOUL" /> <set name="staticReuse" val="true" /> <set name="targetType" val="SELF" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> @@ -362,9 +360,12 @@ <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <cond msgId="2163"> <not> - <player souls="50" /> <!-- Max Amount of Souls --> + <player souls="40" /> <!-- Max Amount of Souls --> </not> </cond> + <for> + <effect name="FocusSouls" noicon="1" val="50" /> + </for> </skill> <skill id="626" levels="4" name="Critical Sense" enchantGroup1="1" enchantGroup2="1"> <!-- Confirmed CT2.5 --> @@ -741,7 +742,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="gainMp" val="20" /> + <add order="0x40" stat="manaCharge" val="20" /> </for> </skill> <skill id="647" levels="1" name="Enchanter Ability - Mana Recovery"> @@ -761,7 +762,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.06" /> + <mul order="0x30" stat="healEffect" val="1.06" /> </for> </skill> <skill id="650" levels="1" name="Warrior Ability - Resist Trait"> @@ -1838,7 +1839,6 @@ <set name="mpConsume" val="84" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="946" /> @@ -1853,7 +1853,6 @@ <set name="mpConsume" val="189" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="826" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index da060dd334..7b880d8ea1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -300,7 +300,6 @@ <set name="mpInitialConsume" val="15" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="60000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="PET" /> <for> <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="multi_buff"> @@ -329,7 +328,6 @@ <set name="mpConsume" val="127" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="PET" /> <for> <effect name="Heal" noicon="1" val="991" /> @@ -837,7 +835,6 @@ <set name="mpInitialConsume" val="12" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -858,7 +855,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -1371,7 +1367,7 @@ <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" > <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> - <mul order="0x30" stat="gainHp" val="0.7" /> + <mul order="0x30" stat="healEffect" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" /> </for> @@ -1953,7 +1949,7 @@ <using kind="Blunt,Big Blunt" /> </mul> <sub order="0x40" stat="cancelVuln" val="40" /> - <mul order="0x30" stat="gainHp" val="0.2" /> + <mul order="0x30" stat="healEffect" val="0.2" /> </effect> </for> </skill> @@ -2003,7 +1999,7 @@ <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_life"> <sub order="0x40" stat="cancelVuln" val="100" /> <sub order="0x40" stat="debuffVuln" val="30" /> - <mul order="0x30" stat="gainHp" val="1.3" /> + <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 5 during 60 seconds --> <effect count="12" name="HealOverTime" abnormalTime="5" noicon="1" val="250" /> @@ -2061,7 +2057,7 @@ <using kind="Blunt,Big Blunt" /> </mul> <add order="0x40" stat="absorbDam" val="40" /> <!-- Recovers as HP 40% of general close rate physical damage inflicted on the enemy --> - <mul order="0x30" stat="gainHp" val="0.2" /> + <mul order="0x30" stat="healEffect" val="0.2" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index 3cbf1646fe..caedfa90b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -375,7 +375,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="SUMMON" /> <!-- FIXME: It shouldn't affect all summons, missing condition for target race "construct" --> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml index cb9a669275..528fbf1c3e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml @@ -328,7 +328,7 @@ <for> <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_purification"> <sub order="0x40" stat="debuffVuln" val="30" /> - <mul order="0x30" stat="gainHp" val="1.3" /> + <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <effect name="CancelDebuff" noicon="1" val="0" effectPower="80" /> </for> @@ -574,7 +574,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="bonusHp" val="30"> + <add order="0x40" stat="healEffect" val="30"> <using kind="Sigil" /> </add> <mul order="0x30" stat="regMp" val="1.17"> @@ -873,13 +873,16 @@ <set name="magicLvl" val="78" /> <set name="mpConsume" val="5" /> <set name="nextActionAttack" val="true" /> - <set name="num_souls" val="1" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> + <set name="power" val="10" /> <set name="skillType" val="PDAM" /> <set name="SSBoost" val="2.0" /> <set name="targetType" val="ONE" /> + <for> + <effect self="1" name="FocusSouls" noicon="1" val="1" /> + </for> </skill> <skill id="940" levels="1" name="Fake Attack"> <set name="hitTime" val="1000" /> @@ -1077,16 +1080,17 @@ <set name="hitTime" val="900" /> <set name="hpConsume" val="328" /> <set name="magicLvl" val="82" /> - <set name="num_souls" val="5" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="11000" /> - <set name="skillType" val="CHARGESOUL" /> <set name="targetType" val="SELF" /> <cond msgId="2163"> <not> <player souls="40" /> <!-- Max Amount of Souls --> </not> </cond> + <for> + <effect name="FocusSouls" noicon="1" val="5" /> + </for> </skill> <skill id="954" levels="1" name="Strider Bite"> <!-- Confirmed CT2.5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml index b7007f2813..4d1cfbb0b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml @@ -403,7 +403,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -480,7 +479,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -547,7 +545,6 @@ <set name="negateAbnormals" val="#negateAbnormals" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index 89daec005c..01f9bb6727 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -312,7 +312,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="PET" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index 4400e8ff16..d6ae8ef03f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -342,7 +342,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> @@ -1868,7 +1867,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="30000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> @@ -2324,17 +2322,17 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> <enchant2for> <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </enchant2for> <enchant3for> <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> - <mul order="0x30" stat="gainHp" val="#ench3Power" /> + <mul order="0x30" stat="healEffect" val="#ench3Power" /> </effect> </enchant3for> </skill> @@ -2947,7 +2945,7 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down" effectPower="80" > - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index 4732b39793..0befbb852c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -184,7 +184,7 @@ <skill id="1307" levels="3" name="Prayer" enchantGroup1="1" enchantGroup2="1"> <table name="#abnormalLvls"> 1 2 3 </table> <table name="#aggro"> 611 635 655 </table> - <table name="#gainHp"> 1.08 1.1 1.12 </table> + <table name="#healEffect"> 1.08 1.1 1.12 </table> <table name="#mpConsume"> 195 207 217 </table> <table name="#mpInitialConsume"> 49 52 55 </table> <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> @@ -212,12 +212,12 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="heal_effect_up"> - <mul order="0x30" stat="gainHp" val="#gainHp" /> + <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> </for> <enchant1for> <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="heal_effect_up"> - <mul order="0x30" stat="gainHp" val="1.12" /> + <mul order="0x30" stat="healEffect" val="1.12" /> </effect> </enchant1for> </skill> @@ -1474,7 +1474,6 @@ <set name="mpInitialConsume" val="15" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="60000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="PET" /> <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -2365,7 +2364,7 @@ <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 1e12590a1b..e119faebbf 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -81,7 +81,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> @@ -1638,9 +1637,7 @@ <set name="hpConsume" val="20" /> <set name="magicLvl" val="24" /> <set name="mpConsume" val="5" /> - <set name="num_souls" val="1" /> <set name="operateType" val="A1" /> - <set name="skillType" val="CHARGESOUL" /> <set name="soulMaxConsumeCount" val="1" /> <set name="targetType" val="ONE" /> <cond msgId="2195"> @@ -1649,6 +1646,9 @@ <cond msgId="113" addName="1"> <target races="Kamael" /> </cond> + <for> + <effect name="FocusSouls" noicon="1" val="1" /> + </for> </skill> <skill id="1450" levels="1" name="Chain Lightning" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> <!-- Confirmed CT2.5 --> @@ -1994,12 +1994,12 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="heal_power_up"> - <add order="0x40" stat="bonusHp" val="1000" /> + <add order="0x40" stat="healEffect" val="1000" /> </effect> </for> <enchant1for> <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="heal_power_up"> - <add order="0x40" stat="bonusHp" val="#ench1Power" /> + <add order="0x40" stat="healEffect" val="#ench1Power" /> </effect> </enchant1for> </skill> @@ -2031,12 +2031,12 @@ </cond> <for> <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="recharge_up"> - <mul order="0x30" stat="gainMp" val="1.85" /> + <add order="0x40" stat="manaCharge" val="85" /> </effect> </for> <enchant1for> <effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="recharge_up"> - <mul order="0x30" stat="gainMp" val="1.85" /> + <add order="0x40" stat="manaCharge" val="85" /> </effect> </enchant1for> </skill> @@ -2998,7 +2998,6 @@ <set name="negateAbnormals" val="life_force_kamael,9" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="15000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <cond msgId="109"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index 94dabddf59..4dfb39018c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -178,7 +178,6 @@ <set name="mpInitialConsume" val="15" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1200000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <cond msgId="113" addName="1"> <not> @@ -754,7 +753,7 @@ <set name="targetType" val="ONE" /> <for> <effect count="120" name="DamOverTime" val="#dot" abnormalLvl="1" abnormalType="heal_effect_down"> - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> </skill> @@ -968,7 +967,7 @@ <for> <effect name="Buff" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="final_secret"> <mul order="0x30" stat="mAtk" val="1.1" /> - <mul order="0x30" stat="gainHp" val="1.4" /> + <mul order="0x30" stat="healEffect" val="1.4" /> <mul order="0x30" stat="mAtkSpd" val="1.5" /> <basemul order="0x30" stat="mCritRate" val="0.5" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.1" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml index aee799cce6..c4ee49d534 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02300-02399.xml @@ -1358,7 +1358,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="heal_power_up"> - <add order="0x40" stat="bonusHp" val="100" /> + <add order="0x40" stat="healEffect" val="100" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml index 08d17c3351..b634dee3b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02400-02499.xml @@ -1683,9 +1683,10 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> - <set name="num_souls" val="5" /> <set name="operateType" val="A1" /> - <set name="skillType" val="CHARGESOUL" /> <set name="targetType" val="SELF" /> + <for> + <effect name="FocusSouls" noicon="1" val="5" /> + </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml index 9c307d4ac6..6c77272f48 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml @@ -498,7 +498,7 @@ </for> </skill> <skill id="3126" levels="10" name="Item Skill: Prayer"> - <table name="#gainHp"> 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 </table> + <table name="#healEffect"> 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table> <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> @@ -516,7 +516,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> - <mul order="0x30" stat="gainHp" val="#gainHp" /> + <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> </for> </skill> @@ -563,8 +563,8 @@ </for> </skill> <skill id="3129" levels="10" name="Item Skill: Mana Gain"> - <table name="#gainMp"> 25 27 30 31 32 36 37 38 39 41 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> + <table name="#manaCharge"> 25 27 30 31 32 36 37 38 39 41 </table> <table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table> <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> <set name="abnormalLvl" val="1" /> @@ -581,7 +581,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> - <add order="0x40" stat="gainMp" val="#gainMp" /> + <add order="0x40" stat="manaCharge" val="#manaCharge" /> </effect> </for> </skill> @@ -770,7 +770,7 @@ </for> </skill> <skill id="3138" levels="10" name="Item Skill: Heal Empower"> - <table name="#bonusHp"> 44 49 53 57 61 64 68 72 75 79 </table> + <table name="#healEffect"> 44 49 53 57 61 64 68 72 75 79 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table> <table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table> @@ -788,7 +788,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item"> - <add order="0x40" stat="bonusHp" val="#bonusHp" /> + <add order="0x40" stat="healEffect" val="#healEffect" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml index 74f70896eb..5867207ae8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml @@ -514,7 +514,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.01" /> + <mul order="0x30" stat="healEffect" val="1.01" /> </for> </skill> <skill id="3239" levels="10" name="Item Skill: Mana Gain"> @@ -524,7 +524,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainMp" val="1.01" /> + <add order="0x40" stat="manaCharge" val="1" /> </for> </skill> <skill id="3240" levels="10" name="Item Skill: Might"> @@ -583,13 +583,13 @@ </skill> <skill id="3246" levels="10" name="Item Skill: Heal Empower"> <!-- Confirmed CT2.5 --> - <table name="#bonusHp"> 10 11 12 13 14 16 17 18 19 20 </table> + <table name="#healEffect"> 10 11 12 13 14 16 17 18 19 20 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="bonusHp" val="#bonusHp" /> + <add order="0x40" stat="healEffect" val="#healEffect" /> </for> </skill> <skill id="3247" levels="10" name="Item Skill: Agility"> @@ -1158,7 +1158,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman"> - <add order="0x40" stat="bonusHp" val="100" /> + <add order="0x40" stat="healEffect" val="100" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml index b67297493e..1a8e9a78d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml @@ -114,7 +114,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="bonusHp" val="40" /> + <add order="0x40" stat="healEffect" val="40" /> </for> </skill> <skill id="3313" levels="1" name="Yellow Talisman of Alacrity"> @@ -473,7 +473,7 @@ <for> <mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% --> <add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect --> - <mul order="0x30" stat="gainHp" val="1.03" /> <!-- Received Increased Heal +3% --> + <mul order="0x30" stat="healEffect" val="1.03" /> <!-- Received Increased Heal +3% --> <sub order="0x40" stat="stunVuln" val="13" /> <!-- Shock resistance is increased +13% --> <add order="0x40" stat="darkRes" val="8" /> <!-- Darkness resistance is increased +8 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> @@ -555,7 +555,7 @@ <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> <add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 --> - <add order="0x40" stat="bonusHp" val="20" /> <!-- Increase amount of heal +20 --> + <add order="0x40" stat="healEffect" val="20" /> <!-- Increase amount of heal +20 --> <sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% --> <add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml index 5ced774a96..1090edbf7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml @@ -542,7 +542,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman"> - <add order="0x40" stat="bonusHp" val="1000" /> + <add order="0x40" stat="healEffect" val="1000" /> </effect> </for> </skill> @@ -1008,7 +1008,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="bonusHp" val="8" /> + <add order="0x40" stat="healEffect" val="8" /> </for> </skill> <skill id="3496" levels="1" name="Red Talisman of Recovery"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml index d475b4f1d2..a3d08a6f78 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml @@ -230,7 +230,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal +4% --> + <mul order="0x30" stat="healEffect" val="1.04" /> <!-- Heal +4% --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Paralysis Resistance +50% --> </for> </skill> @@ -515,7 +515,7 @@ <add order="0x40" stat="stunProf" val="30" /> <sub order="0x40" stat="derangementVuln" val="30" /> <add order="0x40" stat="derangementProf" val="30" /> - <mul order="0x30" stat="gainHp" val="1.1" /> + <mul order="0x30" stat="healEffect" val="1.1" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95" /> <add order="0x40" stat="absorbDam" val="4" /> <!-- absorb 4% HP from damage inflicted on enemies --> @@ -526,7 +526,7 @@ <!-- Boss Jewel Skill --> <table name="#bonus"> 20 30 </table> <table name="#darkRes"> 0 15 </table> - <table name="#hpGain"> 1.1 1.15 </table> + <table name="#healEffect"> 1.1 1.15 </table> <table name="#magicLvl"> 75 80 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> @@ -538,7 +538,7 @@ <add order="0x40" stat="bleedProf" val="30" /> <add order="0x40" stat="stunProf" val="#bonus" /> <add order="0x40" stat="derangementProf" val="#bonus" /> - <mul order="0x30" stat="gainHp" val="#hpGain" /> + <mul order="0x30" stat="healEffect" val="#healEffect" /> <add order="0x40" stat="absorbDam" val="4" /> <add order="0x40" stat="darkRes" val="#darkRes" /> </for> @@ -552,7 +552,7 @@ <for> <sub order="0x40" stat="bleedVuln" val="20" /> <add order="0x40" stat="bleedProf" val="20" /> - <mul order="0x30" stat="gainHp" val="1.06" /> + <mul order="0x30" stat="healEffect" val="1.06" /> </for> </skill> <skill id="3561" levels="1" name="Ring of Baium"> @@ -1149,7 +1149,6 @@ <set name="aggroPoints" val="100" /> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <cond msgId="113" addName="1"> <not> @@ -1182,7 +1181,6 @@ <set name="aggroPoints" val="100" /> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <cond> <not> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml index 1379cff6fc..985eebc6e5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml @@ -618,7 +618,7 @@ <for> <mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% --> <add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 --> - <mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal Capacity +4% --> + <mul order="0x30" stat="healEffect" val="1.04" /> <!-- Heal Capacity +4% --> <sub order="0x40" stat="stunVuln" val="15" /> <!-- Stun Resistance +15 --> <add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> @@ -741,7 +741,7 @@ <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> <add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 --> - <add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 --> + <add order="0x40" stat="healEffect" val="22" /> <!-- Heal Capacity +22 --> <sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 --> <add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03700-03799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03700-03799.xml index 30bdedbf2d..5a8a826c05 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03700-03799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03700-03799.xml @@ -235,7 +235,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.01" /> + <mul order="0x30" stat="healEffect" val="1.01" /> <sub order="0x40" stat="paralyzeVuln" val="7.5" /> </for> </skill> @@ -245,7 +245,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.12" /> + <mul order="0x30" stat="healEffect" val="1.12" /> <add order="0x40" stat="paralyzeVuln" val="20" /> </for> </skill> @@ -254,7 +254,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.02" /> + <mul order="0x30" stat="healEffect" val="1.02" /> <sub order="0x40" stat="paralyzeVuln" val="12.5" /> </for> </skill> @@ -263,7 +263,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.01" /> + <mul order="0x30" stat="healEffect" val="1.01" /> <sub order="0x40" stat="paralyzeVuln" val="5" /> </for> </skill> @@ -272,7 +272,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="1.01" /> + <mul order="0x30" stat="healEffect" val="1.01" /> <sub order="0x40" stat="paralyzeVuln" val="5" /> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml index c17a5b5c14..8ba8118d65 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml @@ -488,7 +488,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="bonusHp" val="37" /> + <add order="0x40" stat="healEffect" val="37" /> </for> </skill> <skill id="3857" levels="1" name="Sword of Clarity"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03900-03999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03900-03999.xml index eefce72e33..ea27cc9996 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03900-03999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03900-03999.xml @@ -2,13 +2,13 @@ <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="3900" levels="2" name="Staff of Divine Power"> <!-- CT2.5 retail confirmed --> - <table name="#bonusHp"> 33 43 </table> + <table name="#healEffect"> 33 43 </table> <table name="#magicLvl"> 61 80 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="bonusHp" val="#bonusHp" /> + <add order="0x40" stat="healEffect" val="#healEffect" /> </for> </skill> <skill id="3901" levels="2" name="Staff of Mana Boost"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml index ef54873495..60219b933c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml @@ -226,7 +226,6 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="35" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="10846" /> @@ -265,7 +264,6 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="35" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="10846" /> @@ -319,7 +317,6 @@ <set name="mpConsume" val="98" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="628" /> @@ -706,7 +703,6 @@ <set name="mpConsume" val="70" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="427" /> @@ -840,7 +836,6 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -1060,7 +1055,6 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -1374,7 +1368,6 @@ <set name="magicLvl" val="60" /> <set name="mpConsume" val="98" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="628" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index b675c890bf..f59c28a8e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -364,7 +364,6 @@ <set name="mpConsume" val="105" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="689" /> @@ -690,7 +689,6 @@ <set name="hitTime" val="2000" /> <set name="magicLvl" val="75" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="1000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml index efe53fedf3..b9c891c04b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml @@ -231,7 +231,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -519,7 +518,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="gainHp" val="0" /> + <mul order="0x30" stat="healEffect" val="0" /> </for> </skill> <skill id="4227" levels="1" name="Zaken Regeneration"> @@ -679,7 +678,7 @@ <set name="targetType" val="AREA" /> <for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="90" abnormalLvl="1" abnormalType="heal_effect_down"> - <mul order="0x30" stat="gainHp" val="0.5" /> + <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml index d36c0e2114..05960d4e1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml @@ -1031,7 +1031,6 @@ <set name="aggroPoints" val="100" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <for> <effect name="HealPercent" noicon="1" val="#amount" /> @@ -1248,7 +1247,6 @@ <set name="hitTime" val="100" /> <set name="magicLvl" val="75" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <for> <effect name="HealPercent" noicon="1" val="50" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml index 25e1be7e30..450f35d9ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml @@ -119,7 +119,6 @@ <set name="mpInitialConsume" val="16" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="5600" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml index d514de847e..0d062ada4c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml @@ -573,7 +573,7 @@ <set name="targetType" val="ONE" /> <for> <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="heal_effect_down"> - <mul order="0x30" stat="gainHp" val="0" /> + <mul order="0x30" stat="healEffect" val="0" /> </effect> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml index cf4b668ad3..5011ea6e03 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml @@ -214,7 +214,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <!-- NOTE: skill description mention party members, but is client typo, it could affect any single target --> <set name="targetType" val="ONE" /> <for> @@ -383,10 +382,12 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#amount" /> + <set name="power" val="#amount" /> <!-- TODO: remove after BabyPet rework --> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="OWNER_PET" /> + <for> + <effect name="Heal" noicon="1" val="#amount" /> + </for> </skill> <skill id="4718" levels="12" name="Greater Heal Trick"> <table name="#amount"> 62 113 184 272 371 471 558 592 617 634 640 640 </table> @@ -400,10 +401,12 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#amount" /> + <set name="power" val="#amount" /> <!-- TODO: remove after BabyPet rework --> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="OWNER_PET" /> + <for> + <effect name="Heal" noicon="1" val="#amount" /> + </for> </skill> <skill id="4719" levels="12" name="BOSS Strike"> <!-- Boss Skill --> @@ -1588,7 +1591,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="CLAN_MEMBER" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -1607,7 +1609,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="CLAN_MEMBER" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -1626,7 +1627,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="CLAN_MEMBER" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -1645,7 +1645,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="CLAN_MEMBER" /> <for> <effect name="Heal" noicon="1" val="#amount" /> @@ -1664,7 +1663,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="8000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="CLAN_MEMBER" /> <for> <effect name="Heal" noicon="1" val="#amount" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml index faa045fec9..f1538311d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml @@ -138,7 +138,7 @@ <table name="#effectname1"> Buff Buff Buff Buff Stun </table> <table name="#effectname2"> Buff Buff Buff Buff Cancel </table> <table name="#effectPower"> 0 0 0 0 20 </table> - <table name="#gainHp"> 1 1 1 0.5 1 </table> + <table name="#healEffect"> 1 1 1 0.5 1 </table> <table name="#healPercent"> 3 0 0 0 0 </table> <table name="#isDebuff"> false false false true true </table> <table name="#isMagic"> 1 0 0 1 1 </table> @@ -168,7 +168,7 @@ <mul order="0x30" stat="pAtkSpd" val="#attackAndSpeed" /> <mul order="0x30" stat="mAtkSpd" val="#attackAndSpeed" /> <add order="0x40" stat="runSpd" val="#attackAndSpeed" /> - <mul order="0x30" stat="gainHp" val="#gainHp" /> + <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> <effect name="#effectname2" noicon="1" val="0" effectPower="#effectPower" /> <effect name="HealPercent" noicon="1" val="#healPercent" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index 31bfdc01f3..35af9d23ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -807,7 +807,7 @@ <skill id="5148" levels="10" name="Prayer"> <!-- Confirmed CT2.5 --> <!-- Augmentation Skill (Trigger) --> - <table name="#gainHp"> 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 </table> + <table name="#healEffect"> 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> @@ -822,7 +822,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> - <mul order="0x30" stat="gainHp" val="#gainHp" /> + <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> </for> </skill> @@ -881,7 +881,7 @@ <set name="targetType" val="SELF" /> <for> <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="abnormal_item"> - <mul order="0x30" stat="gainMp" val="1.01" /> + <add order="0x40" stat="manaCharge" val="1" /> </effect> </for> </skill> @@ -1846,11 +1846,13 @@ <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="#amount" /> + <set name="power" val="#amount" /> <!-- TODO: remove after BabyPet rework --> <set name="reuseDelay" val="6000" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="OWNER_PET" /> + <for> + <effect name="Heal" noicon="1" val="#amount" /> + </for> </skill> <skill id="5196" levels="3" name="Pet Wind Shackle"> <table name="#magicLvl"> 64 66 68 </table> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml index 234fe19d3c..b8d5304aae 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml @@ -115,7 +115,6 @@ <!-- CT2.5 retail confirmed --> <set name="magicLvl" val="99" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <for> <effect name="HealPercent" noicon="1" val="100" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml index 6bc716aa01..9d96f49d72 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml @@ -731,7 +731,7 @@ <mul order="0x30" stat="mAtk" val="1.1" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0" /> - <mul order="0x30" stat="gainHp" val="1.1" /> + <mul order="0x30" stat="healEffect" val="1.1" /> </effect> </for> </skill> @@ -740,16 +740,17 @@ <table name="#magicLvl"> 20 40 58 70 </table> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="#magicLvl" /> - <set name="num_souls" val="1" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="CHARGESOUL" /> <set name="targetType" val="SELF" /> <cond msgId="2163"> <not> <player souls="40" /> <!-- Max Amount of Souls --> </not> </cond> + <for> + <effect name="FocusSouls" noicon="1" val="1" /> + </for> </skill> <skill id="5549" levels="1" name="Physical Short-range Weakness"> <set name="operateType" val="P" /> @@ -798,7 +799,7 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="gainHp" val="#power" /> + <add order="0x40" stat="healEffect" val="#power" /> </for> </skill> <skill id="5553" levels="12" name="NPC HP Region"> @@ -938,7 +939,7 @@ <table name="#abnormalLvls"> 2 3 4 </table> <table name="#activationChance"> 10 10 0 </table> <table name="#elementRes"> 0 30 30 </table> - <table name="#gainHp"> 1 1 1.3 </table> + <table name="#healEffect"> 1 1 1.3 </table> <table name="#triggeredLevel"> 2 3 0 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -954,7 +955,7 @@ <add order="0x40" stat="pDef" val="500" /> <add order="0x40" stat="fireRes" val="#elementRes" /> <add order="0x40" stat="darkRes" val="#elementRes" /> - <mul order="0x30" stat="gainHp" val="#gainHp" /> + <mul order="0x30" stat="healEffect" val="#healEffect" /> </effect> </for> </skill> @@ -1130,7 +1131,6 @@ <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="SUMMON" /> <for> <effect name="Heal" noicon="1" val="418" /> @@ -1501,10 +1501,12 @@ <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#amount" /> + <set name="power" val="#amount" /> <!-- TODO: remove after BabyPet rework --> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="OWNER_PET" /> + <for> + <effect name="Heal" noicon="1" val="#amount" /> + </for> </skill> <skill id="5591" levels="8" name="Light Flow"> <!-- Confirmed CT2.5 --> @@ -1516,7 +1518,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="#amount" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml index 179decbd0b..2bee6c5a10 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml @@ -1575,7 +1575,6 @@ <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="HEAL" /> <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml index 48cae9b0a0..1cdf66f277 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml @@ -160,7 +160,6 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="CA5" /> <set name="reuseDelay" val="10000" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="200" /> @@ -666,7 +665,6 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="99" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <for> <effect name="CpHeal" noicon="1" val="5000" /> @@ -682,7 +680,6 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="99" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <for> <effect name="ManaHealPercent" noicon="1" val="100" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml index ce02cb3a43..df8ff85352 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml @@ -399,7 +399,6 @@ <set name="mpInitialConsume" val="26" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="3000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="CLAN_MEMBER" /> <for> <effect name="HealPercent" noicon="1" val="10" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml index ead094808e..7100bd5c21 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml @@ -634,7 +634,6 @@ <set name="magicLvl" val="83" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> <for> <effect name="HealPercent" noicon="1" val="5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml index c1b196250a..2b64beac15 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml @@ -559,9 +559,10 @@ <set name="hitTime" val="500" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A1" /> - <set name="power" val="30" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> + <for> + <effect name="HealPercent" noicon="1" val="30" /> + </for> </skill> <skill id="6431" levels="1" name="Feral Might"> <!-- P. Atk. increases by 19 % for 5 minutes --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml index 99931132d3..678d36faf8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml @@ -264,10 +264,11 @@ <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A1" /> - <set name="power" val="15" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> + <for> + <effect name="HealPercent" noicon="1" val="15" /> + </for> </skill> <skill id="6626" levels="2" name="Energy of Life's Power"> <!-- This skill only has one level, 2. --> @@ -276,10 +277,11 @@ <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A1" /> - <set name="power" val="25" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> + <for> + <effect name="HealPercent" noicon="1" val="25" /> + </for> </skill> <skill id="6627" levels="3" name="Energy of Life's Highest Power"> <!-- This skill only has one level, 3. --> @@ -288,10 +290,11 @@ <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A1" /> - <set name="power" val="100" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="HEAL_PERCENT" /> <set name="targetType" val="ONE" /> + <for> + <effect name="HealPercent" noicon="1" val="100" /> + </for> </skill> <skill id="6628" levels="1" name="Energy of Mana"> <set name="castRange" val="2000" /> @@ -299,10 +302,11 @@ <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A1" /> - <set name="power" val="11" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="MANAHEAL_PERCENT" /> <set name="targetType" val="ONE" /> + <for> + <effect name="ManaHealPercent" noicon="1" val="11" /> + </for> </skill> <skill id="6629" levels="2" name="Energy of Mana's Power"> <!-- This skill only has one level, 2. --> @@ -311,10 +315,11 @@ <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A1" /> - <set name="power" val="18" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="MANAHEAL_PERCENT" /> <set name="targetType" val="ONE" /> + <for> + <effect name="ManaHealPercent" noicon="1" val="18" /> + </for> </skill> <skill id="6630" levels="3" name="Energy of Mana's Highest Power"> <!-- This skill only has one level, 3. --> @@ -323,10 +328,11 @@ <set name="hitTime" val="100" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A1" /> - <set name="power" val="100" /> <set name="reuseDelay" val="2000" /> - <set name="skillType" val="MANAHEAL_PERCENT" /> <set name="targetType" val="ONE" /> + <for> + <effect name="ManaHealPercent" noicon="1" val="100" /> + </for> </skill> <skill id="6631" levels="1" name="Energy of Power"> <set name="abnormalLvl" val="3" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml index a8a7bd9ff7..9b0e762080 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml @@ -350,7 +350,6 @@ <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="858" /> @@ -420,7 +419,6 @@ <set name="magicLvl" val="85" /> <set name="mpConsume" val="130" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="SELF" /> <for> <effect name="Heal" noicon="1" val="800" /> @@ -908,7 +906,6 @@ <set name="magicLvl" val="85" /> <set name="mpConsume" val="130" /> <set name="operateType" val="A1" /> - <set name="skillType" val="HEAL" /> <set name="targetType" val="CLAN" /> <for> <effect name="Heal" noicon="1" val="800" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml index 6f28e04cbe..4188fb6f9d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml @@ -231,7 +231,6 @@ <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> - <set name="skillType" val="HEAL" /> <set name="targetType" val="ONE" /> <for> <effect name="Heal" noicon="1" val="5000" /> <!-- FIXME: value unconfirmed --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml index 687962f03a..1ed437e09d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml @@ -57,7 +57,7 @@ <for> <mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% --> <add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect --> - <mul order="0x30" stat="gainHp" val="1.03" /> <!-- Received Increased Heal +3% --> + <mul order="0x30" stat="healEffect" val="1.03" /> <!-- Received Increased Heal +3% --> <sub order="0x40" stat="stunVuln" val="13" /> <!-- Shock resistance is increased +13% --> <add order="0x40" stat="darkRes" val="8" /> <!-- Darkness resistance is increased +8 --> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> @@ -196,7 +196,7 @@ <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> <add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 --> - <add order="0x40" stat="bonusHp" val="20" /> <!-- Increase amount of heal +20 --> + <add order="0x40" stat="healEffect" val="20" /> <!-- Increase amount of heal +20 --> <sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% --> <add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 --> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> @@ -338,7 +338,7 @@ <for> <mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% --> <add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 --> - <mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal Capacity +4% --> + <mul order="0x30" stat="healEffect" val="1.04" /> <!-- Heal Capacity +4% --> <sub order="0x40" stat="stunVuln" val="15" /> <!-- Stun Resistance +15 --> <add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 --> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> @@ -515,7 +515,7 @@ <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> <add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 --> - <add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 --> + <add order="0x40" stat="healEffect" val="22" /> <!-- Heal Capacity +22 --> <sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 --> <add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 --> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml index e1dfa17a73..305453ab29 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml @@ -805,7 +805,7 @@ <add order="0x40" stat="reflectDam" val="4" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" /> <sub order="0x40" stat="derangementVuln" val="10" /> - <add order="0x40" stat="bonusHp" val="15" /> + <add order="0x40" stat="healEffect" val="15" /> <add order="0x10" stat="MEN" val="2" /> <add order="0x10" stat="CON" val="1" /> <sub order="0x10" stat="STR" val="1" /> -- GitLab