From 9556a29879307fd1450a926999cede5903d755fa Mon Sep 17 00:00:00 2001 From: Gnacik <Gnacik@users.noreply.github.com> Date: Sun, 28 Mar 2010 08:37:14 +0000 Subject: [PATCH] JAVA: Create state on NPC spawn --- .../scripts/events/CharacterBirthday/CharacterBirthday.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/datapack_development/data/scripts/events/CharacterBirthday/CharacterBirthday.java b/datapack_development/data/scripts/events/CharacterBirthday/CharacterBirthday.java index bd3d7e1937..73cd235afc 100644 --- a/datapack_development/data/scripts/events/CharacterBirthday/CharacterBirthday.java +++ b/datapack_development/data/scripts/events/CharacterBirthday/CharacterBirthday.java @@ -23,6 +23,7 @@ import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; +import com.l2jserver.gameserver.model.quest.State; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; /** @@ -106,6 +107,7 @@ public class CharacterBirthday extends Quest } if (st != null && player.checkBirthDay() == 0) { + st.setState(State.STARTED); L2Npc spawned = st.addSpawn(32600, player); st.startQuestTimer("despawn_npc", 60000, spawned); is_spawned = true; -- GitLab