diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses.htm
deleted file mode 100644
index f5a6c1e969ea246cd694d671ea37784e1650f7d8..0000000000000000000000000000000000000000
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses.htm
+++ /dev/null
@@ -1,42 +0,0 @@
-<html><body>
-<table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=180><center>Class Selection Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-</tr></table><center><font color="ababab">
-<table width=260><tr>
-<td width=80><a action="bypass -h admin_html charclasses.htm">Page 1</a></td>
-<td width=80><a action="bypass -h admin_html charclasses2.htm">Page 2</a></td>
-<td width=80><a action="bypass -h admin_html charclasses3.htm">Page 3</a></td>
-</tr></table></font>
-Select a new class for your target:<br>
-Human:<br1>
-<font color="deba73"><table width=270>
-<tr><td></td><td><a action="bypass -h admin_setclass 1">Warrior</a></td><td><a action="bypass -h admin_setclass 2">Gladiator</a></td><td><a action="bypass -h admin_setclass 88">Duelist</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 3">Warlord</a></td><td><a action="bypass -h admin_setclass 89">Dreadnought</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 0">Fighter</a></td><td><a action="bypass -h admin_setclass 4">Knight</a></td><td><a action="bypass -h admin_setclass 5">Paladin</a></td><td><a action="bypass -h admin_setclass 90">Phoenix Knight</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 6">Dark Avenger</a></td><td><a action="bypass -h admin_setclass 91">Hell Knight</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 7">Rogue</a></td><td><a action="bypass -h admin_setclass 8">Treasure Hunter</a></td><td><a action="bypass -h admin_setclass 93">Adventurer</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 9">Hawkeye</a></td><td><a action="bypass -h admin_setclass 92">Sagittarius</a></td></tr>
-</table></font><br>
-<font color="b5ba6b"><table width=270>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 12">Sorcerer/ss</a></td><td><a action="bypass -h admin_setclass 94">Archmage </a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 11">Wizard</a></td><td><a action="bypass -h admin_setclass 13">Necromancer</a></td><td><a action="bypass -h admin_setclass 95">Soultaker</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 10">Mystic</a></td><td></td><td><a action="bypass -h admin_setclass 14">Warlock</a></td><td><a action="bypass -h admin_setclass 96">Arcana Lord</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 15">Cleric</a></td><td><a action="bypass -h admin_setclass 16">Bishop</a></td><td><a action="bypass -h admin_setclass 97">Cardinal</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 17">Prophet</a></td><td><a action="bypass -h admin_setclass 98">Hierophant</a></td></tr>
-</table></font><br>
-Elf:<br1>
-<font color="bddf94"><table width=270>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 20">Temple Knight</a></td><td><a action="bypass -h admin_setclass 99">Eva's Templar</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 19">Knight</a></td><td><a action="bypass -h admin_setclass 21">Swordsinger</a></td><td><a action="bypass -h admin_setclass 100">Sword Muse</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 18">Fighter</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 22">Scout</a></td><td><a action="bypass -h admin_setclass 23">Plainswalker</a></td><td><a action="bypass -h admin_setclass 101">Wind Rider</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 24">Silver Ranger </a></td><td><a action="bypass -h admin_setclass 102">Moonlight Sentinel</a></td></tr>
-</table></font><br>
-<font color="b5c352"><table width=270>
-<tr><td></td><td><a action="bypass -h admin_setclass 26">Wizard</a></td><td><a action="bypass -h admin_setclass 27">Spellsinger</a></td><td><a action="bypass -h admin_setclass 103">Mystic Muse </a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 25">Mystic</a></td><td></td><td><a action="bypass -h admin_setclass 28">Elem. Summoner</a></td><td><a action="bypass -h admin_setclass 104">Elemental Master </a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 29">Oracle</a></td><td><a action="bypass -h admin_setclass 30">Elven Elder</a></td><td><a action="bypass -h admin_setclass 105">Eva's Saint</a></td></tr>
-</table></font></center>
-</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses2.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses2.htm
deleted file mode 100644
index 3dd8a03a3f8ae81f3f1672f6b2236389c76cae7b..0000000000000000000000000000000000000000
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses2.htm
+++ /dev/null
@@ -1,44 +0,0 @@
-<html><body>
-<table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=180><center>Class Selection Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-</tr></table><center><font color="ababab">
-<table width=260><tr>
-<td width=80><a action="bypass -h admin_html charclasses.htm">Page 1</a></td>
-<td width=80><a action="bypass -h admin_html charclasses2.htm">Page 2</a></td>
-<td width=80><a action="bypass -h admin_html charclasses3.htm">Page 3</a></td>
-</tr></table></font>
-Select a new class for your target:<br>
-Dark Elf:<br1>
-<font color="b5a6c6"><table width=270>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 33">Shillien Knight</a></td><td><a action="bypass -h admin_setclass 106">Shillien Templar</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 32">Palus Knight</a></td><td><a action="bypass -h admin_setclass 34">Bladedancer</a></td><td><a action="bypass -h admin_setclass 107">Spectral Dancer</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 31">Fighter</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 35">Assassin</a></td><td><a action="bypass -h admin_setclass 36">Abyss Walker</a></td><td><a action="bypass -h admin_setclass 108">Ghost Hunter</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 37">P. Ranger</a></td><td><a action="bypass -h admin_setclass 109">Ghost Sentinel</a></td></tr>
-</table></font><br>
-<font color="a5aace"><table width=270>
-<tr><td></td><td><a action="bypass -h admin_setclass 39">Wizard</a></td><td><a action="bypass -h admin_setclass 40">Spellhowler</a></td><td><a action="bypass -h admin_setclass 110">Storm Screamer</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 38">Mystic</a></td><td></td><td><a action="bypass -h admin_setclass 41">P. Summoner</a></td><td><a action="bypass -h admin_setclass 111">Spectral Master</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 42">Shillien Oracle</a></td><td><a action="bypass -h admin_setclass 43">Shillien Elder</a></td><td><a action="bypass -h admin_setclass 112">Shillien Saint</a></td></tr>
-</table></font><br>
-Orc:<br1>
-<font color="d6dfad"><table width=270>
-<tr><td></td><td><a action="bypass -h admin_setclass 45">Raider</a></td><td><a action="bypass -h admin_setclass 46">Destroyer</a></td><td><a action="bypass -h admin_setclass 113">Titan</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 44">Fighter</a></td><td></td><td></td><td></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 47">Monk</a></td><td><a action="bypass -h admin_setclass 48">Tyrant</a></td><td><a action="bypass -h admin_setclass 114">G.Khavatari</a></td></tr>
-</table></font><br>
-<font color="b5dfad"><table width=270>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 51">Overlord</a></td><td><a action="bypass -h admin_setclass 115">Dominator</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 49">Mystic</a></td><td><a action="bypass -h admin_setclass 50">Shaman</a></td><td></td><td></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 52">Warcryer</a></td><td><a action="bypass -h admin_setclass 116">Doomcryer</a></td></tr>
-</table><br></font>
-Dwarf:<br1>
-<font color="d6aa63"><table width=270>
-<tr><td></td><td><a action="bypass -h admin_setclass 56">Artisan</a></td><td><a action="bypass -h admin_setclass 57">Warsmith</a></td><td><a action="bypass -h admin_setclass 118">Maestro</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 53">Fighter</a></td></tr>
-<tr><td></td><td><a action="bypass -h admin_setclass 54">Scavenger</a></td><td><a action="bypass -h admin_setclass 55">Bounty Hunter</a></td><td><a action="bypass -h admin_setclass 117">Fortune Seeker</a></td></tr>
-</table>
-</font></center>
-</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses3.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses3.htm
deleted file mode 100644
index bc32acd7815b867a2a2315aa3f11e63363073e41..0000000000000000000000000000000000000000
--- a/L2J_DataPack_BETA/dist/game/data/html/admin/charclasses3.htm
+++ /dev/null
@@ -1,28 +0,0 @@
-<html><body>
-<table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=180><center>Class Selection Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-</tr></table><center><font color="ababab">
-<table width=260><tr>
-<td width=80><a action="bypass -h admin_html charclasses.htm">Page 1</a></td>
-<td width=80><a action="bypass -h admin_html charclasses2.htm">Page 2</a></td>
-<td width=80><a action="bypass -h admin_html charclasses3.htm">Page 3</a></td>
-</tr></table></font>
-Select a new class for your target:<br>
-Kamael:<br1>
-<font color="debe77"><table width=270>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 127">Berserker</a></td><td><a action="bypass -h admin_setclass 131">Doombringer</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 123">Male Soldier</a></td><td><a action="bypass -h admin_setclass 125">Trooper</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 128">Soulbreaker</a></td><td><a action="bypass -h admin_setclass 132">Soul Hound</a></td></tr>
-</table></font><br>
-<font color="debe60"><table width=270>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 130">Arbalester</a></td><td><a action="bypass -h admin_setclass 134">Trickster</a></td></tr>
-<tr><td><a action="bypass -h admin_setclass 124">Female Soldier</a></td><td><a action="bypass -h admin_setclass 126">Warder</a></td></tr>
-<tr><td></td><td></td><td><a action="bypass -h admin_setclass 129">Soulbreaker</a></td><td><a action="bypass -h admin_setclass 133">Soul Hound</a></td></tr>
-</table></font><br>
-<font color="debe44"><table width=270>
-<tr><td><a action="bypass -h admin_setclass 135">Inspector</a></td><td><a action="bypass -h admin_setclass 136">Judicator</a></td></tr>
-</table></font><br>
-</center>
-</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dark_elf_fighter.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dark_elf_fighter.htm
new file mode 100644
index 0000000000000000000000000000000000000000..25fa7af2ec3eb9e47aa2db90a94cb408a602b495
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dark_elf_fighter.htm
@@ -0,0 +1,62 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Fighter" action="bypass -h admin_setclass 31" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Palus Knight" action="bypass -h admin_setclass 32" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Shillien Knight" action="bypass -h admin_setclass 33" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="BladeDancer" action="bypass -h admin_setclass 34" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Shillien Templar" action="bypass -h admin_setclass 106" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Spectral Dancer" action="bypass -h admin_setclass 107" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Assassin" action="bypass -h admin_setclass 35" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Abyss Walker" action="bypass -h admin_setclass 36" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Phantom Ranger" action="bypass -h admin_setclass 37" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Ghost Hunter" action="bypass -h admin_setclass 108" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Ghost Sentinel" action="bypass -h admin_setclass 109" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dark_elf_mage.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dark_elf_mage.htm
new file mode 100644
index 0000000000000000000000000000000000000000..ec3e47f556bf26296539a7b7c1466d38e4b31991
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dark_elf_mage.htm
@@ -0,0 +1,63 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Mystic" action="bypass -h admin_setclass 38" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Wizard" action="bypass -h admin_setclass 39" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="SpellHowler" action="bypass -h admin_setclass 40" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Phantom Summoner" action="bypass -h admin_setclass 41" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Storm Screamer" action="bypass -h admin_setclass 110" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Spectral Master" action="bypass -h admin_setclass 111" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Shillien Oracle" action="bypass -h admin_setclass 42" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Shillien Elder" action="bypass -h admin_setclass 43" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Shillien Saint" action="bypass -h admin_setclass 112" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<td></td>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dwarf.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dwarf.htm
new file mode 100644
index 0000000000000000000000000000000000000000..ce2f584f09f313e190b8504a01e3c4276ab42efe
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/dwarf.htm
@@ -0,0 +1,62 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Fighter" action="bypass -h admin_setclass 53" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Scavenger" action="bypass -h admin_setclass 54" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Bounty Hunter" action="bypass -h admin_setclass 55" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Fortune Seeker" action="bypass -h admin_setclass 117" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Artisan" action="bypass -h admin_setclass 56" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Warsmith" action="bypass -h admin_setclass 57" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Maestro" action="bypass -h admin_setclass 118" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<td></td>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/elf_fighter.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/elf_fighter.htm
new file mode 100644
index 0000000000000000000000000000000000000000..8e9efdebcfda879da208064241b51ca8b66d0800
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/elf_fighter.htm
@@ -0,0 +1,64 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Fighter" action="bypass -h admin_setclass 18" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Knight" action="bypass -h admin_setclass 19" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Temple Knight" action="bypass -h admin_setclass 20" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Swordsinger" action="bypass -h admin_setclass 21" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Eva's Templar" action="bypass -h admin_setclass 99" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Sword Muse" action="bypass -h admin_setclass 100" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Scout" action="bypass -h admin_setclass 22" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Plains Walker" action="bypass -h admin_setclass 23" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Silver Ranger" action="bypass -h admin_setclass 24" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Wind Rider" action="bypass -h admin_setclass 101" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Moonlight Sentinel" action="bypass -h admin_setclass 102" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/elf_mage.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/elf_mage.htm
new file mode 100644
index 0000000000000000000000000000000000000000..57a9e52ca6919919caab164c2a847d9b0e87ec4b
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/elf_mage.htm
@@ -0,0 +1,63 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Mystic" action="bypass -h admin_setclass 25" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Wizard" action="bypass -h admin_setclass 26" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="296" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="SpellSinger" action="bypass -h admin_setclass 27" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elemental Summoner" action="bypass -h admin_setclass 28" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Mystic Muse" action="bypass -h admin_setclass 103" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elemental Master" action="bypass -h admin_setclass 104" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Oracle" action="bypass -h admin_setclass 29" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Elder" action="bypass -h admin_setclass 30" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Evas Saint" action="bypass -h admin_setclass 105" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<td></td>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/human_fighter.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/human_fighter.htm
new file mode 100644
index 0000000000000000000000000000000000000000..397ae926a43d747d74f14f2615a14f0cf69d2b95
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/human_fighter.htm
@@ -0,0 +1,80 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Fighter" action="bypass -h admin_setclass 0" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Warrior" action="bypass -h admin_setclass 1" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Gladiator" action="bypass -h admin_setclass 2" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Warlord" action="bypass -h admin_setclass 3" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Duelist" action="bypass -h admin_setclass 88" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dreadnought" action="bypass -h admin_setclass 89" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Knight" action="bypass -h admin_setclass 4" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Paladin" action="bypass -h admin_setclass 5" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Avenger" action="bypass -h admin_setclass 6" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Phoenix Knight" action="bypass -h admin_setclass 90" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Hell Knight" action="bypass -h admin_setclass 91" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Rogue" action="bypass -h admin_setclass 7" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Treasure Hunter" action="bypass -h admin_setclass 8" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Hawkeye" action="bypass -h admin_setclass 9" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Adventurer" action="bypass -h admin_setclass 93" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Sagittarius" action="bypass -h admin_setclass 92" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/human_mage.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/human_mage.htm
new file mode 100644
index 0000000000000000000000000000000000000000..32170001e8861214fd0bc0db06081a977f200419
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/human_mage.htm
@@ -0,0 +1,72 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Mystic" action="bypass -h admin_setclass 10" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Wizard" action="bypass -h admin_setclass 11" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Sorcerer" action="bypass -h admin_setclass 12" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Necromancer" action="bypass -h admin_setclass 13" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Archmage" action="bypass -h admin_setclass 94" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Soultaker" action="bypass -h admin_setclass 95" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<center>
+<td><button value="Warlock" action="bypass -h admin_setclass 14" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</center>
+</tr>
+<tr>
+<td><button value="Arcana Lord" action="bypass -h admin_setclass 96" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Cleric" action="bypass -h admin_setclass 15" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Bishop" action="bypass -h admin_setclass 16" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Prophet" action="bypass -h admin_setclass 17" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Cardinal" action="bypass -h admin_setclass 97" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Hierophant" action="bypass -h admin_setclass 98" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/kamael.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/kamael.htm
new file mode 100644
index 0000000000000000000000000000000000000000..145b8c18be0e1faa7444e32ce821bc549fc4c413
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/kamael.htm
@@ -0,0 +1,70 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Male Soldier" action="bypass -h admin_setclass 123" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Trooper" action="bypass -h admin_setclass 125" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Berserker" action="bypass -h admin_setclass 127" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Soul Breaker" action="bypass -h admin_setclass 128" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Doombringer" action="bypass -h admin_setclass 131" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Soul Hound" action="bypass -h admin_setclass 132" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Female Soldier" action="bypass -h admin_setclass 124" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Warder" action="bypass -h admin_setclass 126" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Soul Breaker" action="bypass -h admin_setclass 129" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Arbalester" action="bypass -h admin_setclass 130" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Soul Hound" action="bypass -h admin_setclass 133" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Trickster" action="bypass -h admin_setclass 134" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/orc_fighter.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/orc_fighter.htm
new file mode 100644
index 0000000000000000000000000000000000000000..11057e8fa603a2a03879ca4dcc0993aaa4d837c8
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/orc_fighter.htm
@@ -0,0 +1,62 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Fighter" action="bypass -h admin_setclass 44" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Raider" action="bypass -h admin_setclass 45" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Destroyer" action="bypass -h admin_setclass 46" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Titan" action="bypass -h admin_setclass 113" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Monk" action="bypass -h admin_setclass 47" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Tyrant" action="bypass -h admin_setclass 48" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Grand Khavatari" action="bypass -h admin_setclass 114" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<td></td>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/orc_mage.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/orc_mage.htm
new file mode 100644
index 0000000000000000000000000000000000000000..113ac925ced0d3a85aa52834ecff2ef60fbb5220
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/html/admin/setclass/orc_mage.htm
@@ -0,0 +1,48 @@
+<html><body>
+<title>//setclass  Menu</title>
+<table width="260"><tr>
+<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr></table>
+<table width="260" border="0" bgcolor="000000">
+<tr>
+<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td></td>
+<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td></td>
+</tr>
+</table>
+<center>
+<table width="302" border="0" bgcolor="999999">
+<tr>
+<td><center><button value="Mystic" action="bypass -h admin_setclass 49" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+</table>
+<table width="302" border="0" bgcolor="666666">
+<tr>
+<td><center><button value="Shaman" action="bypass -h admin_setclass 50" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+</tr>
+<td></td>
+</table>
+<table width="302" border="0" bgcolor="0066FF">
+<tr>
+<td><button value="Overlord" action="bypass -h admin_setclass 51" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Warcryer" action="bypass -h admin_setclass 52" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+<tr>
+<td><button value="Dominator" action="bypass -h admin_setclass 115" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Doomcryer" action="bypass -h admin_setclass 116" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
+</table>
+</body></html>
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEditChar.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEditChar.java
index 3d2b3c0526d47cead6fe8f479f4725c3f8cdbc7a..45e8c1ebae856df201992ae09e66127e31789c0a 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEditChar.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminEditChar.java
@@ -389,7 +389,7 @@ public class AdminEditChar implements IAdminCommandHandler
 			}
 			catch (StringIndexOutOfBoundsException e)
 			{
-				AdminHtml.showAdminHtml(activeChar, "charclasses.htm");
+				AdminHtml.showAdminHtml(activeChar, "setclass/human_fighter.htm");
 			}
 			catch (NumberFormatException e)
 			{