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+- .../Q10278_MutatedKaneusHeine/30916-05.htm | 2 +- .../Q10278_MutatedKaneusHeine/30916-06.htm | 4 +- .../Q10279_MutatedKaneusOren/30189-01.htm | 2 +- .../Q10279_MutatedKaneusOren/30189-03.htm | 2 +- .../Q10279_MutatedKaneusOren/30196-00.htm | 2 +- .../Q10279_MutatedKaneusOren/30196-03.htm | 2 +- .../Q10279_MutatedKaneusOren/30196-04.htm | 2 +- .../Q10279_MutatedKaneusOren/30196-05.htm | 2 +- .../Q10279_MutatedKaneusOren/30196-06.htm | 2 +- .../31972-01.htm | 2 +- .../31972-02.htm | 2 +- .../31972-03.htm | 2 +- .../31981-00.htm | 2 +- .../31981-03.htm | 2 +- .../31981-04.htm | 2 +- .../31981-05.htm | 2 +- .../31981-06.htm | 2 +- .../Q10281_MutatedKaneusRune/31335-01.htm | 2 +- .../Q10281_MutatedKaneusRune/31335-03.htm | 2 +- .../Q10281_MutatedKaneusRune/31340-00.htm | 4 +- .../Q10281_MutatedKaneusRune/31340-03.htm | 2 +- .../Q10281_MutatedKaneusRune/31340-04.htm | 2 +- .../Q10281_MutatedKaneusRune/31340-05.htm | 2 +- .../Q10281_MutatedKaneusRune/31340-06.htm | 2 +- .../32733-00.htm | 8 +- .../32733-01.htm | 7 +- .../32733-02.htm | 9 +- .../32733-03.htm | 7 +- .../32733-04.htm | 9 +- .../32733-05.htm | 9 +- .../32733-06.htm | 9 +- .../32733-07.htm | 9 +- .../32733-08.htm | 9 +- .../32733-09.htm | 9 +- .../32734-01.htm | 10 +- .../32734-02.htm | 9 +- .../32734-03.htm | 7 +- .../Q10283_RequestOfIceMerchant/32020-00.htm | 2 +- .../Q10283_RequestOfIceMerchant/32020-02.htm | 12 +-- .../Q10283_RequestOfIceMerchant/32760-01.html | 2 +- .../Q10283_RequestOfIceMerchant/32760-04.html | 2 +- .../Q10283_RequestOfIceMerchant/32760-10.html | 2 +- .../quests/Q10288_SecretMission/31350-01.htm | 5 +- .../quests/Q10288_SecretMission/31350-02.html | 5 +- .../Q10288_SecretMission/31350-02b.html | 5 +- .../quests/Q10288_SecretMission/31350-03.html | 5 +- .../quests/Q10288_SecretMission/31350-04.htm | 5 +- .../quests/Q10288_SecretMission/31350-05.htm | 5 +- .../quests/Q10288_SecretMission/31350-06.html | 5 +- .../quests/Q10288_SecretMission/31350-07.html | 5 +- .../quests/Q10288_SecretMission/32757-01.html | 5 +- .../quests/Q10288_SecretMission/32757-02.html | 5 +- .../quests/Q10288_SecretMission/32757-03.html | 5 +- .../quests/Q10288_SecretMission/32780-01.html | 5 +- .../quests/Q10288_SecretMission/32780-02.html | 5 +- .../quests/Q10288_SecretMission/32780-03.html | 5 +- .../quests/Q10288_SecretMission/32780-04.html | 5 +- .../quests/Q10288_SecretMission/32780-05.html | 5 +- .../quests/Q10288_SecretMission/32780-06.html | 5 +- .../quests/Q10289_FadeToBlack/32757-00.htm | 5 +- .../quests/Q10289_FadeToBlack/32757-01.htm | 5 +- .../quests/Q10289_FadeToBlack/32757-02.htm | 5 +- .../quests/Q10289_FadeToBlack/32757-03.htm | 5 +- .../quests/Q10289_FadeToBlack/32757-04.html | 5 +- .../quests/Q10289_FadeToBlack/32757-05.html | 5 +- .../quests/Q10289_FadeToBlack/32757-06.html | 5 +- .../quests/Q10289_FadeToBlack/32757-07.html | 5 +- .../quests/Q10289_FadeToBlack/32757-08.html | 5 +- .../quests/Q10289_FadeToBlack/32757-09.html | 5 +- .../quests/Q10289_FadeToBlack/32757-10.html | 5 +- .../Q10290_LandDragonConqueror/30755-00.htm | 5 +- .../Q10290_LandDragonConqueror/30755-01.htm | 5 +- .../Q10290_LandDragonConqueror/30755-02.htm | 5 +- .../Q10290_LandDragonConqueror/30755-03.html | 5 +- .../Q10290_LandDragonConqueror/30755-04.htm | 5 +- .../Q10290_LandDragonConqueror/30755-05.htm | 5 +- .../Q10290_LandDragonConqueror/30755-06.html | 5 +- .../Q10290_LandDragonConqueror/30755-07.html | 5 +- .../Q10290_LandDragonConqueror/30755-08.html | 5 +- .../Q10290_LandDragonConqueror/30755-09.html | 5 +- .../Q10291_FireDragonDestroyer/31540-00.htm | 5 +- .../Q10291_FireDragonDestroyer/31540-01.htm | 5 +- .../Q10291_FireDragonDestroyer/31540-02.htm | 5 +- .../Q10291_FireDragonDestroyer/31540-03.html | 5 +- .../Q10291_FireDragonDestroyer/31540-04.htm | 5 +- .../Q10291_FireDragonDestroyer/31540-05.htm | 5 +- .../Q10291_FireDragonDestroyer/31540-06.html | 5 +- .../Q10291_FireDragonDestroyer/31540-07.html | 5 +- .../Q10291_FireDragonDestroyer/31540-08.html | 5 +- .../Q10291_FireDragonDestroyer/31540-09.html | 5 +- .../Q10504_JewelOfAntharas/30755-10.html | 2 +- .../quests/Q10505_JewelOfValakas/31540-05.htm | 2 +- .../quests/Q10505_JewelOfValakas/31540-06.htm | 2 +- .../vehicles/EngineerLekon/32557-1.htm | 2 +- .../scripts/vehicles/EngineerLekon/32557.htm | 2 +- .../scripts/village_master/Clan/9000-03.htm | 2 +- .../scripts/village_master/Clan/9000-06a.htm | 2 +- .../scripts/village_master/Clan/9000-13b.htm | 3 +- .../scripts/village_master/Clan/9000-14b.htm | 2 +- .../30026_knight_02.html | 19 ++-- .../30031_cleric_01.html | 2 +- .../30031_cleric_02.html | 2 +- .../30031_human_wizard_01.html | 2 +- .../30031_human_wizard_02.html | 2 +- .../FirstClassTransferTalk/30031_mystic.html | 2 +- .../30154_elven_knight_01.html | 2 +- .../30154_elven_knight_02.html | 2 +- .../30154_elven_oracle_01.html | 2 +- .../30154_elven_oracle_02.html | 2 +- .../30154_elven_scout_01.html | 2 +- .../30154_elven_scout_02.html | 2 +- .../30154_elven_wizard_01.html | 2 +- .../30154_elven_wizard_02.html | 2 +- .../FirstClassTransferTalk/30154_fighter.html | 2 +- .../FirstClassTransferTalk/30154_mystic.html | 2 +- .../FirstClassTransferTalk/30154_no.html | 2 +- .../30358_assassin_01.html | 2 +- .../30358_assassin_02.html | 2 +- .../30358_dark_wizard_01.html | 2 +- .../30358_dark_wizard_02.html | 2 +- .../FirstClassTransferTalk/30358_fighter.html | 2 +- .../FirstClassTransferTalk/30358_mystic.html | 2 +- .../FirstClassTransferTalk/30358_no.html | 2 +- .../30358_palus_knight_01.html | 2 +- .../30358_palus_knight_02.html | 16 +-- .../30358_shillien_oracle_01.html | 2 +- .../30358_shillien_oracle_02.html | 2 +- .../FirstClassTransferTalk/30520_artisan.html | 2 +- .../FirstClassTransferTalk/30520_fighter.html | 2 +- .../FirstClassTransferTalk/30520_no.html | 2 +- .../30520_scavenger_01.html | 2 +- .../30520_scavenger_02.html | 2 +- .../30525_artisan_01.html | 2 +- .../30525_artisan_02.html | 2 +- .../FirstClassTransferTalk/30525_fighter.html | 2 +- .../30525_scavenger.html | 2 +- .../FirstClassTransferTalk/30565_fighter.html | 2 +- .../FirstClassTransferTalk/30565_monk_01.html | 2 +- .../FirstClassTransferTalk/30565_monk_02.html | 2 +- .../FirstClassTransferTalk/30565_mystic.html | 2 +- .../FirstClassTransferTalk/30565_no.html | 2 +- .../30565_orc_raider_01.html | 2 +- .../30565_orc_raider_02.html | 2 +- .../30565_orc_shaman_01.html | 2 +- .../30565_orc_shaman_02.html | 2 +- .../32147_elven_knight_01.html | 2 +- .../32147_elven_knight_02.html | 2 +- .../32147_elven_scout_01.html | 2 +- .../32147_elven_scout_02.html | 2 +- .../32147_elven_wizard_01.html | 2 +- .../32147_elven_wizard_02.html | 2 +- .../FirstClassTransferTalk/32147_fighter.html | 2 +- .../FirstClassTransferTalk/32147_mystic.html | 2 +- .../FirstClassTransferTalk/32147_no.html | 2 +- .../32147_oracle_01.html | 2 +- .../32147_oracle_02.html | 2 +- .../FirstClassTransferTalk/32150_fighter.html | 2 +- .../FirstClassTransferTalk/32150_mystic.html | 2 +- .../FirstClassTransferTalk/32150_no.html | 2 +- .../32150_orc_monk_01.html | 2 +- .../32150_orc_monk_02.html | 2 +- .../32150_orc_raider_01.html | 2 +- .../32150_orc_raider_02.html | 2 +- .../32150_orc_shaman_01.html | 2 +- .../32150_orc_shaman_02.html | 2 +- .../32153_cleric_01.html | 2 +- .../32153_cleric_02.html | 2 +- .../FirstClassTransferTalk/32153_mystic.html | 2 +- .../FirstClassTransferTalk/32153_no.html | 2 +- .../32153_wizard_01.html | 2 +- .../32153_wizard_02.html | 2 +- .../FirstClassTransferTalk/32154_fighter.html | 2 +- .../32154_knight_01.html | 2 +- .../32154_knight_02.html | 2 +- .../FirstClassTransferTalk/32154_no.html | 2 +- .../32154_rogue_01.html | 2 +- .../32154_rogue_02.html | 2 +- .../32154_warrior_01.html | 2 +- .../32154_warrior_02.html | 2 +- .../32157_artisan_01.html | 2 +- .../32157_artisan_02.html | 2 +- .../FirstClassTransferTalk/32157_fighter.html | 2 +- .../32157_scavenger.html | 2 +- .../FirstClassTransferTalk/32158_artisan.html | 2 +- .../FirstClassTransferTalk/32158_fighter.html | 2 +- .../FirstClassTransferTalk/32158_no.html | 2 +- .../32158_scavenger_01.html | 2 +- .../32158_scavenger_02.html | 2 +- .../32160_assassin_01.html | 2 +- .../32160_assassin_02.html | 2 +- .../32160_dark_wizard_01.html | 2 +- .../32160_dark_wizard_02.html | 2 +- .../FirstClassTransferTalk/32160_fighter.html | 2 +- .../FirstClassTransferTalk/32160_mystic.html | 2 +- .../FirstClassTransferTalk/32160_no.html | 2 +- .../32160_palus_knight_01.html | 2 +- .../32160_palus_knight_02.html | 2 +- .../32160_shillien_oracle_01.html | 2 +- .../32160_shillien_oracle_02.html | 2 +- .../FirstClassTransferTalk/32171_fighter.html | 2 +- .../FirstClassTransferTalk/32171_no.html | 2 +- .../32171_scavenger_01.html | 2 +- .../32171_scavenger_02.html | 2 +- .../elven_human_fighters_2/30109-06.htm | 2 +- .../elven_human_fighters_2/30109-31.htm | 2 +- 1680 files changed, 3265 insertions(+), 4104 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm index 29effe68a3..05fe229d6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <br> <table width=610> <tr> @@ -25,5 +24,4 @@ </tr> </table> <img src="l2ui.squaregray" width="610" height="1"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm index 35bc6bfa37..ee25623ec8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <br> <table width=610> <tr> @@ -39,5 +38,4 @@ </table> <img src="l2ui.squaregray" width="610" height="1"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm index 71acc5c808..ac8d884f2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <br> <table width=610> <tr> @@ -46,5 +45,4 @@ </table> <img src="l2ui.squaregray" width="610" height="1"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm index 0313040f42..7bb498ba4e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <br> <table width=610> @@ -79,5 +78,4 @@ <!-- Special thanks to the "Varacolaci Dev TeaM" --> Thank you very much for using our server </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm index bd92b6fb91..ba8c4fed80 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm @@ -1,4 +1,4 @@ -<html><body>Ghost of Wigoth:<br> -You've destroyed the Shadow of Halisha! Good job!<br> +<html><body>Ghost of Wigoth:<br> +You've destroyed the Shadow of Halisha! Good job!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm index c766c72785..8213d9a75a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm @@ -1,5 +1,5 @@ -<html><body>Nameless Soul:<br> -This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br> -But this sacred place is ultimately...<br> +<html><body>Nameless Soul:<br> +This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br> +But this sacred place is ultimately...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm index a0edaf6888..0888145a79 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm @@ -1,4 +1,4 @@ -<html><body>Ghost of Wigoth:<br> +<html><body>Ghost of Wigoth:<br> Phew! You escaped safely!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm index fd7af9495c..e59f187108 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm @@ -1,7 +1,7 @@ <html><body>Ghost Chamberlain of Elmoreden:<br> -Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<br> +Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<br> My boss is in the Pilgrim's Necropolis. He also helps people visit the cemetery.<br> -Would you like to visit the cemetery of the Elmoreden empire? <br> +Would you like to visit the cemetery of the Elmoreden empire?<br> <a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br> <a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm index 8e9652c4d0..ab17cf4f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm index e1ec4164da..a4026a097f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm index 9471710e26..8f1f3f5ffb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm index 176e4b3be9..ef7c9fa350 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm index f38ae7e526..f073cfa8e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm index 8e9652c4d0..ab17cf4f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm index e1ec4164da..a4026a097f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm index 9471710e26..8f1f3f5ffb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm index 176e4b3be9..ef7c9fa350 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm index f38ae7e526..f073cfa8e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm index 8e9652c4d0..ab17cf4f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm index e1ec4164da..a4026a097f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm index 9471710e26..8f1f3f5ffb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm index 176e4b3be9..ef7c9fa350 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm index f38ae7e526..f073cfa8e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm index 8e9652c4d0..ab17cf4f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm index e1ec4164da..a4026a097f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm index 9471710e26..8f1f3f5ffb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm index 176e4b3be9..ef7c9fa350 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm index f38ae7e526..f073cfa8e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm index bd654e7728..c9bd2d561f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm @@ -29,8 +29,7 @@ <td align=center><button action="bypass -h admin_buy 9935" value="S80 Icarus Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9936" value="S80 Icarus Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> <table width=260> <tr> <td align=center>Craft Needs:</td> @@ -39,8 +38,7 @@ <td align=center><button action="bypass -h admin_buy 9937" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> <table width=260> <tr> <td align=center>Gracia Section:</td> @@ -49,8 +47,7 @@ <td align=center><button action="bypass -h admin_buy 9968" value="Designs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9969" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> <table width=260> <tr> <td align=center>Old Section:</td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm index c537b239a8..f5909921f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm @@ -45,8 +45,7 @@ <td align=center><button action="bypass -h admin_buy 9907" value="S84 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9981" value="S84 Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> Expiration Period Weapons<br1> <table width=260> <tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm index 1b6a511f7a..d8004a603a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm @@ -31,4 +31,4 @@ Seed of Destruction:<br> <td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm index 182dfd87de..9e2d65930e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm @@ -1,5 +1,4 @@ -<html> -<title>L2J Hellbound Menu</title> +<html><title>L2J Hellbound Menu</title> <body> <center> <table width="270" border="0" bgcolor="444444"> @@ -81,5 +80,4 @@ </td> </tr> </table> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm index b73aec0803..d433b4d4dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm @@ -17,7 +17,7 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br> <font color="LEVEL">Interval</font> <font color="FF0000"><minutes></font> - Time between events.<br> <font color="LEVEL">PartTime</font> <font color="FF0000"><minutes></font> - Time allowed for application.<br> <font color="LEVEL">RunnTime</font> <font color="FF0000"><minutes></font> - Event duration<br> -<br> +<br> <font color="LEVEL">Disable</font> - Disable this mod.<br> <font color="LEVEL">EventNpc</font> <font color="FF0000"><integer></font> - NpcId to be used as event manager. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm index 0933adfc3e..8fa87a24f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm @@ -13,7 +13,7 @@ </tr> </table><br> Create Example:<br1> -Instance: [ 1 ] - Template: [ demo.xml ]<br> +Instance: [ 1 ] - Template: [ demo.xml ]<br> <table width=260> <tr> <td></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm index cf1387fb89..76521e9d03 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm @@ -19,5 +19,4 @@ %data% </table> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm index e3bfc4395f..aaab01be78 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <table width=260> <tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td width=200><center>Dwarves Skills Menu</center></td> @@ -18,5 +17,4 @@ <td><a action="bypass -h admin_help skills/Dwarf/D_Maestro.htm">Maestro</a></td></tr> </table> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm index 92f239f0dd..aff73f1be5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm @@ -1,5 +1,4 @@ -<html> -<title>Admin Teleports</title> +<html><title>Admin Teleports</title> <body> <center> <table width="260"> @@ -19,5 +18,4 @@ <br> <button action="bypass -h admin_move_to 16278 283653 -9708" value="Anteroom" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm index 506a3f8448..87b8054631 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm @@ -1,5 +1,4 @@ -<html> -<title>Admin Teleports</title> +<html><title>Admin Teleports</title> <body> <center> <table width="260"> @@ -26,5 +25,4 @@ <button action="bypass -h admin_move_to -19058 277090 -11648" value="Floor 8" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1> <button action="bypass -h admin_move_to -19068 277074 -13376" value="Floor 9" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm index ec36360b00..d34a7d33a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm @@ -1,5 +1,4 @@ -<html> -<title>Admin Teleports</title> +<html><title>Admin Teleports</title> <body> <center> <table width="260"> @@ -20,5 +19,4 @@ <button action="bypass -h admin_move_to -13400 272827 -15300" value="Floor 1" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br> <button action="bypass -h admin_move_to -12176 279696 -13596" value="Floor 6" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm index 0eef224831..bcb5f28c40 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm @@ -40,7 +40,7 @@ Divine Transformations:<br1> <td><button value="Wizard" action="bypass -h admin_transform_menu 256 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> -<br> +<br> Boss Transformations:<br1> <table width=260> <tr> @@ -55,7 +55,7 @@ Boss Transformations:<br1> <td><button value="Gordon" action="bypass -h admin_transform_menu 308 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> -<br> +<br> Character Transformations:<br1> <table width=260> <tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm index e7eb04a022..8728413ce7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm @@ -1,6 +1,6 @@ <html><body>Adventure Guildsman:<br> -Are you searching for thrills and adventure? Winning fame and fortune demands time, effort and risk, but I think you'll agree that it is well worth it. I see from your eager expression that you too are ready to venture into the world and find that perfect adventure! Well, my friend, you've come to the right place! <br> -I'm sure that we have something here to interest you. May you enjoy Eva's protection as you embark on the challenge of your choice! <br> +Are you searching for thrills and adventure? Winning fame and fortune demands time, effort and risk, but I think you'll agree that it is well worth it. I see from your eager expression that you too are ready to venture into the world and find that perfect adventure! Well, my friend, you've come to the right place!<br> +I'm sure that we have something here to interest you. May you enjoy Eva's protection as you embark on the challenge of your choice!<br> <a action="bypass -h npc_%objectId%_questlist">Quest Information.</a><br> <a action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm index 132648c9e8..b2b127e841 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm @@ -1,5 +1,6 @@ <html><body>Adventure Guildsman:<br> -Welcome, friend! It's my job to gather information about fascinating -- and lucrative -- opportunities for adventure in this land. I would be honored to help match your skills to the appropriate venue. <br>You have the look of a helpful soul... I know many poor folk in sore need of capable help. Are you game? What sort of adventure did you have in mind? <br> +Welcome, friend! It's my job to gather information about fascinating -- and lucrative -- opportunities for adventure in this land. I would be honored to help match your skills to the appropriate venue.<br> +You have the look of a helpful soul... I know many poor folk in sore need of capable help. Are you game? What sort of adventure did you have in mind?<br> <a action="bypass -h npc_%objectId%_questlist">Quest Information.</a><br> <a action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm index 66af17a1cb..7843ce831f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm @@ -1,5 +1,5 @@ <html><body> -Magic is intertwined with the very fabric of our world, affecting not only large-scale events like wars but also mundane tasks of daily life.<br><br> +Magic is intertwined with the very fabric of our world, affecting not only large-scale events like wars but also mundane tasks of daily life.<br><br> <center> <a action="bypass -h npc_%objectId%_multisell 90002001">Purchase necessary items.</a><br> <a action="bypass -h npc_%objectId%_multisell 90002002">Purchase bracelet.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm index e2e1343873..312d3186fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm @@ -1,3 +1,3 @@ -<html><body>Court Magician:<br> +<html><body>Court Magician:<br> I cannot find the lord's signal right now, so it is impossible to cast the spell. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm index 82d7b082e5..ae1cebd0bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm @@ -2,6 +2,6 @@ That function has not been activated.<br> Use the <a action="bypass -h npc_%objectId%_manage">Manage Clan Hall</a> menu to activate functions.<br> <center> -<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm index c782884ef0..e3c429230e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm @@ -1,13 +1,13 @@ <html><body><br> -<font color="LEVEL">[Manage Clan Hall]</font> <br> +<font color="LEVEL">[Manage Clan Hall]</font><br> <table width=100% cellspacing=2 cellpadding=0><tr> <td width=45><font color="999999">Facility</font></td> <td width=230><font color="LEVEL">Curtains </font><font color="00FFFF">%curtain%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%curtain_period%</td></tr> -<tr><td><font color="999999">Change </font><br></td><td>%change_curtain%<br></td></tr> +<tr><td><font color="999999">Period</font></td><td>%curtain_period%</td></tr> +<tr><td><font color="999999">Change</font><br></td><td>%change_curtain%<br></td></tr> <tr><td><font color="999999">Facility</font></td> <td><font color="LEVEL">Fixtures </font><font color="00FFFF">%fixture%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%fixture_period%</td></tr> +<tr><td><font color="999999">Period</font></td><td>%fixture_period%</td></tr> <tr><td><font color="999999">Change</font><br></td><td>%change_fixture%<br></td></tr> </table><br> <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm index e395229976..99a16e830d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm @@ -1,10 +1,10 @@ <html><body><br> -<font color="LEVEL">[Manage Clan Hall]</font> <br> +<font color="LEVEL">[Manage Clan Hall]</font><br> <table width=100% cellspacing=2 cellpadding=0><tr> <td width=45><font color="999999">Facility</font></td> <td width=230><font color="LEVEL">Teleport</font> <font color="00FFFF">%tele%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%tele_period%</td></tr> -<tr><td><font color="999999">Change </font><br></td><td>%change_tele%<br></td></tr> +<tr><td><font color="999999">Period</font></td><td>%tele_period%</td></tr> +<tr><td><font color="999999">Change</font><br></td><td>%change_tele%<br></td></tr> <tr><td><font color="999999">Facility</font></td> <td><font color="LEVEL">Support Magic</font> <font color="00FFFF">%support%</font></td></tr> <tr><td><font color="999999">Period</font></td><td>%support_period%</td></tr> @@ -15,5 +15,4 @@ <td><font color="999999">Change</font><br></td><td>%change_item%<br></td></tr> </table><br> <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm index b47fbb6df5..de28fe125a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm @@ -5,7 +5,7 @@ <tr><td><font color="999999">Cost</font></td><td><font color="00FFFF"><font color="FFAABB">%cost%</td></tr> <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br> The fee for using this feature must be paid in advance.<br> -The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> +The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br> <center><table width=200><tr> <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm index ebe0176c04..8c8173564e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm @@ -1,5 +1,5 @@ <html><body> -The facility is already set as <font color="00FFFF">%val%</font>.<br> +The facility is already set as <font color="00FFFF">%val%</font>.<br> The facility setting has not been changed.<br> <center><br> <button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm b/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm index a7fe2ebb1d..15323516c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm @@ -1,4 +1,4 @@ <html><body> -Sorry, no more class changes available.<br> +Sorry, no more class changes available.<br> Come back here when you reach level %level% to change your class. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm index 9674024c50..19f4d199ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm @@ -1,14 +1,14 @@ <html><body><br> Needless to say, in order to make a Dualsword, you first need two swords.<br> They can be either Regular weapons, Standard weapons or Rare weapons.<br> -Regular weapons can only be combined with other Regular weapons, Standard weapons can only be combined with other Standard weapons, and Rare weapons can only be combined with other Rare weapons. Additionally, a Rare Dualsword can be made only using swords above B grade. <br> +Regular weapons can only be combined with other Regular weapons, Standard weapons can only be combined with other Standard weapons, and Rare weapons can only be combined with other Rare weapons. Additionally, a Rare Dualsword can be made only using swords above B grade.<br> Since I must make a living, I do charge a small fee. And since a fire is needed and the cost of fuel is so high...<br> -Hmm... As you probably know, it's extremely difficult to handle a Dualsword without training and coordination. <br> -This is also why only the same grade swords can be combined. <br> -I can combine swords up to grade C. If you want something better, you'd better go to a bigger city. <br> -Remember as well that an Enchanted weapon loses its effect once it is combined with another. Don't forget! <br> -Oh, one more thing. If you invest some kind of a skill in a weapon, it won't work. I'm afraid that it simply can't be combined with another. <br> -Perhaps I've told you too much? I hope your head isn't swimming with all this information! <br> +Hmm... As you probably know, it's extremely difficult to handle a Dualsword without training and coordination.<br> +This is also why only the same grade swords can be combined.<br> +I can combine swords up to grade C. If you want something better, you'd better go to a bigger city.<br> +Remember as well that an Enchanted weapon loses its effect once it is combined with another. Don't forget!<br> +Oh, one more thing. If you invest some kind of a skill in a weapon, it won't work. I'm afraid that it simply can't be combined with another.<br> +Perhaps I've told you too much? I hope your head isn't swimming with all this information!<br> Now then, please select the type of sword you wish me to craft!<br> <center><br> <a action="bypass -h npc_%objectId%_multisell 1001">View the list.</a><br><br></center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm b/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm index bd46c075dc..c47b5fa83a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm @@ -1,12 +1,12 @@ <html><body><br> -You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords. <br> +You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords.<br> We are able to combine almost every type of sword. If we can't...well, then <font color="LEVEL">you should go to the capital or seek out the Blacksmith of Mammon.</font> You never know... There might be a capable blacksmith hiding where you least expect him.<br> -However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut. <br> -The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp. <br> +However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut.<br> +The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp.<br> If you do happen to acquire a stamp, bring it to me with the swords you want combined. I promise I will make you a magnificent weapon!<br> -The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons. <br> -Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade. <br> -Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another. <br> +The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons.<br> +Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade.<br> +Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another.<br> Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br> Now, select a weapon.<center><br> <a action="bypass -h npc_%objectId%_multisell 1006">Look at the list.</a></center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm b/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm index 75ddace9ba..ee26de0438 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm @@ -1,7 +1,7 @@ <html><body><br> Ah! You wish to have a Dualsword made? That is our specialty! In fact, we can make every type of Dualsword except the A-grade!<br> -If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>! <br> -You don't have to bring me a stamp, either. <br> +If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>!<br> +You don't have to bring me a stamp, either.<br> Just bring me the swords you want combined as well as Stones of Purity as a fee.<br> Make sure the swords are either Regular, Standard or Rare.<br> Regular weapons must be combined with other Regular weapons, Standard weapons must be combined with other Standard weapons, and Rare weapons must be combined with other Rare weapons. A Rare Dualsword can only be made using swords above grade B, which is the lowest grade we work with.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm index 3a824050a5..b074a51a52 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm @@ -2,7 +2,7 @@ Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br> As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br> Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br> -Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> +Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> I'll bet you already knew that, too, didn't you?<br> Choose the capabilities you wish to add to your weapons!<br><br> <center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm index c1d84d1a1e..d8a949ac92 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm @@ -1,29 +1,21 @@ -<html> -<body> +<html><body> <tr><td>It is only natural that in order to create a duel</td></tr> <tr><td>sword, you'd need the two single swords which</td></tr> -<tr><td>being combined.</td></tr> -<br> +<tr><td>being combined.</td></tr><br> <tr><td>Of course, I charge a small fee since I'm not</td></tr> <tr><td>working for charity and all. And heating costs</td></tr> -<tr><td>for stoking the fire are pretty steep...</td></tr> -<br> +<tr><td>for stoking the fire are pretty steep...</td></tr><br> <tr><td>As you may know, it is not easy to handle the</td></tr> <tr><td>sword unless the balance between both hands</td></tr> -<tr><td>is equal.</td></tr> -<br> +<tr><td>is equal.</td></tr><br> <tr><td>That means that only swords of identical</td></tr> -<tr><td>grades can be combined...</td></tr> -<br> +<tr><td>grades can be combined...</td></tr><br> <tr><td>Plus, keep in mind that enchanted weapons</td></tr> <tr><td>lose their effect once they are combined with</td></tr> -<tr><td>another sword.</td></tr> -<br> +<tr><td>another sword.</td></tr><br> <tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr> -<tr><td>you know all this.</td></tr> -<br> +<tr><td>you know all this.</td></tr> <br> <tr><td>Here, select the sword that you wish to</td></tr> -<tr><td>combine from the following list.</td></tr> -<br> +<tr><td>combine from the following list.</td></tr> <br> <center><a action="bypass -h npc_%objectId%_Chat 2">See List</a></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm index eb875e822d..a41bb6036c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm @@ -1,18 +1,12 @@ -<html> -<body> +<html><body> <center><tr><td>[Create]</td></tr></center> <tr><td>Our Blacksmith Guild creates items at a very</td></tr> -<tr><td>reasonable price.</td></tr> -<br> +<tr><td>reasonable price.</td></tr><br> <tr><td>You may entrust your precious materials to our</td></tr> <tr><td>Blacksmiths. They have a long-standing</td></tr> -<tr><td>tradition of integrity.</td></tr> -<br> -<tr><td>We will do our best to serve you.</td></tr> -<br> -<tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr> -<br> -<center><a action="bypass -h npc_%objectId%_Chat 3">[Create Braided Hemp]</a></center> -<br> +<tr><td>tradition of integrity.</td></tr><br> +<tr><td>We will do our best to serve you.</td></tr><br> +<tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr><br> +<center><a action="bypass -h npc_%objectId%_Chat 3">[Create Braided Hemp]</a></center><br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm index 5f1f98abbe..f4bafde674 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm @@ -1,33 +1,17 @@ -<html> -<body> +<html><body> <center><tr><td>[Create Braided Hemp]</td></tr></center> -<br> -<tr><td>Used in the manufacture of necklaces, bows,</td></tr> +<br><tr><td>Used in the manufacture of necklaces, bows,</td></tr> <tr><td>one-piece magic robes, armor and magical</td></tr> <tr><td>weapons. Also commonly used as a material</td></tr> <tr><td>for Frames and Compound Braids, which are</td></tr> -<tr><td>used to create other items.</td></tr> -<br> -<br> -<tr><td>Materials</td></tr> -<br> -<tr><td>5 Wood Stems</td></tr> -<br> -<br> -<tr><td>Fee</td></tr> -<br> -<tr><td>1 Recipe - Create Braided Hemp, 100 adena</td></tr> -<br> -<br> -<tr><td>Result</td></tr> -<br> -<tr><td>1 Braided Hemp</td></tr> -<br> -<br> -<tr><td>Consumed MP: 30</td></tr> -<br> -<tr><td>Compound Success Rate : 100%</td></tr> -<br> -<br> +<tr><td>used to create other items.</td></tr><br><br> +<tr><td>Materials</td></tr><br> +<tr><td>5 Wood Stems</td></tr><br><br> +<tr><td>Fee</td></tr><br> +<tr><td>1 Recipe - Create Braided Hemp, 100 adena</td></tr><br><br> +<tr><td>Result</td></tr><br> +<tr><td>1 Braided Hemp</td></tr><br><br> +<tr><td>Consumed MP: 30</td></tr><br> +<tr><td>Compound Success Rate : 100%</td></tr><br><br> <tr><td>would you like to proceed?</td></tr> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm index b0995396ba..fac57c3d60 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm @@ -1,4 +1,4 @@ <html><body>Norwind:<br> -It is a story about two lovers in a time long ago. One day the man discovered that he was infected with an incurable disease. Even Magic was useless against it. Rather than tell his lover, he feigned anger and forced her away.<br> +It is a story about two lovers in a time long ago. One day the man discovered that he was infected with an incurable disease. Even Magic was useless against it. Rather than tell his lover, he feigned anger and forced her away.<br> Within a year both were dead, he of the illness and she of a broken heart. Fate can be quite mercilles, don't you think? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm index fb9cc9072d..ff04d22f71 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm @@ -1,4 +1,4 @@ <html><body>Neti:<br> -I was also a famous Treasure Hunter when I was young... I was the one who retrieved the legendary Star Sapphire Crown from the Lost Harenak. In those days, they called me Aden's silver fox.<br> +I was also a famous Treasure Hunter when I was young... I was the one who retrieved the legendary Star Sapphire Crown from the Lost Harenak. In those days, they called me Aden's silver fox.<br> You've never heard of that name? Sigh... Well, it was a very long time ago... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm index a722b71798..b4793e5f0c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm @@ -3,4 +3,4 @@ The mine useds to be a vast expanse consisting of hundreds of tunnels, but most Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br> Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm index ee5c04c3bb..f7b231104a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm @@ -1,5 +1,5 @@ <html><body>Maryse Redbonnet:<br> -I must kill them! I must kill them all! Huge mouth! Gigantic eyes! The rough sound of breathing! I still remember everything... Right in front of me, it opened its mouth and swallowed my parents and grandma... Finally, it was about to lunge out to eat me! Then a Master Raider appeared all of a sudden and saved my life... <br> +I must kill them! I must kill them all! Huge mouth! Gigantic eyes! The rough sound of breathing! I still remember everything... Right in front of me, it opened its mouth and swallowed my parents and grandma... Finally, it was about to lunge out to eat me! Then a Master Raider appeared all of a sudden and saved my life...<br> If it wasn't for that stupid Master Raider, I wouldn't have had to live like this... Everyone was killed! Only I survived! I should have been killed with my parents and grandma... Do you know how hard it is for a woman to live alone?! I will kill the wolves! I will kill them all!!! <font color="LEVEL">I will kill the wolves who took my happiness away!!!</font><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm index cd8a3a0387..fbd6377a80 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm @@ -1,5 +1,5 @@ <html><body>Carrier Torocco:<br> -Ah! Why, hello. I am Carrier Torocco, a member of the Bronze Key Guild. Carriers are delivery experts, famous for fast and safe deliveries. <br> +Ah! Why, hello. I am Carrier Torocco, a member of the Bronze Key Guild. Carriers are delivery experts, famous for fast and safe deliveries.<br> But, I have made a big mistake this time... I've dishonored my guild... They will take my title away and expel me from the guild... Sob...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm index 68d589a90f..4c90984433 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm @@ -1,7 +1,7 @@ -<html><body>Blacksmith Sumari:<br> -I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br> -<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br> -<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br> +<html><body>Blacksmith Sumari:<br> +I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br> +<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br> +<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm index a7d13a08fe..ac50924755 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm @@ -1,4 +1,4 @@ -<html><body>Atuba Chief Varkees:<br> -Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br> +<html><body>Atuba Chief Varkees:<br> +Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm index bc6386e730..f6bb3529ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm @@ -1,6 +1,6 @@ -<html><body>Atuba Chief Varkees:<br> -Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br> +<html><body>Atuba Chief Varkees:<br> +Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm index d4c437890a..8eda6632ee 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm @@ -1,4 +1,4 @@ <html><body>Tree:<br> It is an oak tree which can easily be seen in the northern part of Dion.<br> <a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm index ded0e5c74f..b3334fe90a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm @@ -1,3 +1,3 @@ <html><body>Tree:<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm index 60608293a2..5266f0524c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm @@ -1,4 +1,4 @@ <html><body>Strong Wooden Chest:<br> It is a strong wooden chest. It's locked up.<br> <a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm index ccc5876350..87a6048651 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm @@ -1,5 +1,5 @@ <html><body>Mercenary Captain Sophya:<br> -In the northwest part of the Cruma Marshlands, the marsh stakatos are building their power base. In the northeast part, the exiled ol mahum partisans are encampred.<br> +In the northwest part of the Cruma Marshlands, the marsh stakatos are building their power base. In the northeast part, the exiled ol mahum partisans are encampred.<br> On top of that Enku orcs, tumran bugbears, and delu lizerdmen are waiting for an easy opportunity to plunder the village. Nightly the undead stream out of the Execution Grounds to the east.<br> It seems we are surrounded by our enemies...<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm index 566ce74abc..1a64aa4e1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm @@ -1,5 +1,5 @@ <html><body>Mercenary Redfoot:<br> -Greetings, sire! What brings a nobleman such as you to this dark alleyway? I am Redfoot, a soldier of the Black Lion Mercenary Troop. I am not a fighter, but instead am in charge of delivering war supplies.<br> +Greetings, sire! What brings a nobleman such as you to this dark alleyway? I am Redfoot, a soldier of the Black Lion Mercenary Troop. I am not a fighter, but instead am in charge of delivering war supplies.<br> <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Black Lion Mercenary Troop."</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm index 39b5b26840..8ef6b015c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm @@ -1,4 +1,4 @@ <html><body>Fairy Mimyu:<br> -It has been many years since I visited this place... Why is it so busy? People everywhere... I am afraid some half-wit is going to try to catch and stuff me! Are there hunters about? How many more of us must die to satisfy their ignorant blood lust? It's dangerous I tell you! Don't let them kill me...<br> +It has been many years since I visited this place... Why is it so busy? People everywhere... I am afraid some half-wit is going to try to catch and stuff me! Are there hunters about? How many more of us must die to satisfy their ignorant blood lust? It's dangerous I tell you! Don't let them kill me...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm index 19bd77c1f2..171d752bc5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm @@ -1,4 +1,4 @@ <html><body>Drake Exarion:<br> -Greetings, two-legged creature! What brings you up this tall mountain? If you intend to kill me with that weapon, please proceed. All my eggs are lost, I am terribly heartbroken... Where have those vicious egg thieves gone? Possibly they have crossed this mountain range and gone to the Elven Village... Or maybe to the Sea of Spores?...<br> +Greetings, two-legged creature! What brings you up this tall mountain? If you intend to kill me with that weapon, please proceed. All my eggs are lost, I am terribly heartbroken... Where have those vicious egg thieves gone? Possibly they have crossed this mountain range and gone to the Elven Village... Or maybe to the Sea of Spores?...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm index 92d81e24ce..b95deb45d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm @@ -1,4 +1,4 @@ <html><body>Imperial Coffer:<br><br> There is nothing inside. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm index 09b2c0d020..7c6e51f484 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm @@ -5,4 +5,4 @@ Large box in which an exquisite decorative pattern is carved. It is fastened wit <a action="bypass -h npc_%objectId%_Quest"> Open coffer.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm index dabc830556..d1947f2caf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm @@ -1,4 +1,4 @@ <html><body>Last Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm index 9fc67719b9..f52759f1ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> Good lord! You really won't listen to this old man. Young lads lately have problems...tsktsk...<br> Ahem, anyway! I am one of the researchers dispatched by the Grey Column guild to research the Tower of Insolence! Our mission is to research the secrets of the tower, known as the greatest building in history.<br> If you decide to ignore my advice and continue on with your jouney here, I'll ask of you just one thing. There are two other researchers here, but they've not come back since researching that <font color="LEVEL">Dimension Vortex</font> over there. Let me know if you meet them? To go to the <font color="LEVEL">Upper Level</font>, they must use the <font color="LEVEL">Red Dimensional Stone</font>...<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm index dd7920c54c..3462bd1c88 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm @@ -1,5 +1,5 @@ -<html><head><body>Researcher Keplon:<br> -As you are no doubt aware this tower is the greatest achievement of Baium, the last king of the Elmoreden Empire. It was a feat unimaginable to even the most advanced Human architects of that time. <br> +<html><body>Researcher Keplon:<br> +As you are no doubt aware this tower is the greatest achievement of Baium, the last king of the Elmoreden Empire. It was a feat unimaginable to even the most advanced Human architects of that time.<br> Baium kidnapped 10 Elven architects and forced them to design this spectacular tower. When construction was complete he ordered the executions of all who worked on it, from the Elven architects all the way down to the lowliest laborer. This insured that no one would ever discover the secret of the tower.<br> This stroke of brutal genius worked as intended. The secret has been lost for millennia. The Gray Pillar Guild became determined to unlock the secret of the tower, and dispatched a team of researchers to investigate.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm index 80f37c09e2..08004eb4f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm @@ -1,6 +1,6 @@ -<html><head><body>Researcher Keplon:<br> -Don't you get it?! This tower is itself a battleground! I don't know what is on the top floor, only that there are many who seek it. Worst among them are <font color="LEVEL"> Death Lord Hallate and his legion</font>. Hallate is responsible for the destruction of the force field that once protected the tower. <br> -The <font color="LEVEL">Platinum tribe</font> and <font color="LEVEL">angels</font> have guarded the tower for hundreds of years, but recently have been driven from the lower levels by Hallate and his minions. Thankfully they still control the upper floors...<br> +<html><body>Researcher Keplon:<br> +Don't you get it?! This tower is itself a battleground! I don't know what is on the top floor, only that there are many who seek it. Worst among them are <font color="LEVEL"> Death Lord Hallate and his legion</font>. Hallate is responsible for the destruction of the force field that once protected the tower.<br> +The <font color="LEVEL">Platinum tribe</font> and <font color="LEVEL">angels</font> have guarded the tower for hundreds of years, but recently have been driven from the lower levels by Hallate and his minions. Thankfully they still control the upper floors...<br> You mustn't think of these guardians as our allies, however. To them we are just more invaders to be dealt with. Above all, remember to avoid looking directly into the eyes of Death Lord Hallate and his minions!<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm index 6462d39343..8aec71414d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> It's a device that allows for teleportation to different levels within the tower. I don't know exactly how it works, but after much trial and error, I found out that you can go to many different parts of the tower. So, in order to go to the <font color="LEVEL">Middle Level</font>, you need a <font color="LEVEL">Blue Dimensional Stone</font>.<br> Where to find a Dimensional Stone? Ah...that... my collegues and I found a chest with a Dimensional Stone, but... A demon servant of Hallant came and attacked, so we gave them all away... If you need a Dimensional Stone, you should loot them from the demons lurking around the tower...<br> <a action="bypass -h npc_%objectId%_Chat 3">"Who is Hallant?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm index 14018410e8..e68c93422a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> Hey, you! Do you not know how dangerous this place is? Your head might roll if you hang around here!<br> Don't be stubborn - go back to town now!<br> <a action="bypass -h npc_%objectId%_Chat 1">"What the hell are you doing here then?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm index f08689bdbc..8e654ac2c1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm @@ -1,5 +1,5 @@ <html><body>Researcher Euclie:<br> -Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br> +Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels?<br> Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br> <a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br> <a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm index cbacdaa24f..66b7e0655d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Pithgon:<br> +<html><body>Researcher Pithgon:<br> Members of the Platinum tribe resemble wolves. They may also appear somewhat similar to the Ol Mahums, but they worship the goddess of light. It is their sacred duty to kill any invaders who enter the Tower of Insolence. Their devotion can be quite deadly and they should be avoided when at all possible...<br> They are led by winged creatures known as angels... The Mystics would say that they are "spirits serving the goddess in this dimension." There are two types of angels: seal angels and guardian angels.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm index 3da331f679..6a31d9d772 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm @@ -1,5 +1,5 @@ -<html><head><body>Researcher Pithgon:<br> -It's a device developed by the ancients to move quickly within the tower. You can move instantly to another level of this tower using this, but, you need a Dimensional Stone in order to activate the machine. If you wish to go to the <font color="LEVEL">Middle Level</font>, you'll need a <font color="LEVEL">Blue Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Upper Level</font>, you'll need a corresponding <font color="LEVEL">Green Dimensional Stone</font>.<br> +<html><body>Researcher Pithgon:<br> +It's a device developed by the ancients to move quickly within the tower. You can move instantly to another level of this tower using this, but, you need a Dimensional Stone in order to activate the machine. If you wish to go to the <font color="LEVEL">Middle Level</font>, you'll need a <font color="LEVEL">Blue Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Upper Level</font>, you'll need a corresponding <font color="LEVEL">Green Dimensional Stone</font>.<br> The problem is that it's really difficult to get them, especially the Red Dimensional Stone - Platinum Tribes and angels have them. Maybe the steps would be a better option for you?<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm index abe7f6372b..a884f252e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Pithgon:<br> +<html><body>Researcher Pithgon:<br> Goodness! How did you get up here? You probably didn't run... Did you use a Dimensional Vortex?<br> Anyhow, you have a steel heart for coming all the way up here; this place is controlled by the Guardians of Holy Tower, by the Platinum Tribe and by angels. To their eyes, researchers like us are intruders. They won't let you go easy, so be careful!<br> <a action="bypass -h npc_%objectId%_Chat 1">"Who are the guardians of the tower?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm index 7a5193cdb3..995cb518ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Vortex:<br> +<html><body>Dimensional Vortex:<br> <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 4">Move to the fourth floor using the Blue Dimensional Stone</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm index 8a67110fdd..2f2c6cde2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Vortex:<br> +<html><body>Dimensional Vortex:<br> <a action="bypass -h Quest ToIVortex 1">Move to the first floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm index 939ffd7f0c..bb6f168c8d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Vortex:<br> +<html><body>Dimensional Vortex:<br> <a action="bypass -h Quest ToIVortex 1">Move to the first floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm index bc7846128c..826dc8b1d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm @@ -1,5 +1,5 @@ -<html><body>Mad Doctor Orpheus:<br> +<html><body>Mad Doctor Orpheus:<br> I am Doctor Orpheus. I am a student and teacher of life and death. I am also an adventurer, a physician, and an inventor. Now I find myself drawn in yet another direction, towards the realm of Shilen... If you are interested, there is a position open on my research staff. You are welcome to apply for it, or perhaps... Would you like to volunteer to be a -subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br> +subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm index d437f4f72d..146eed322f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm @@ -1,5 +1,4 @@ -<html><head> -<body>Black Judge:<br> +<html><body>Black Judge:<br> Death leaves a scar which all must bear.<br> Do you wish it to be healed completely?<br> As I see you are a true adventurer, I will heal this wound and remove death's scar.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm index 8d77153dbd..6576910437 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm @@ -1,5 +1,4 @@ -<html><head> -<body>Black Judge:<br> +<html><body>Black Judge:<br> I came to this land to save those poor souls who are contaminated by sin. We black judges do not divide good and evil by light and darkness. We help instead those with strong wills and noble souls -- whether or not they wish our help. Come, sinners, come to us . . .<br> <a action="bypass -h npc_%objectId%_remove_dp 1">Remove Death Penalties.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm index a9aa245ac8..04a290a68f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm @@ -1,4 +1,4 @@ -<html><body>Chest of Bifrons:<br> -A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br> +<html><body>Chest of Bifrons:<br> +A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm index ab458d604c..f846d50e87 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm index 97c56c989a..a8e1f3eb1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm index f3f7b069e7..ea3f611f21 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm index 92a81f2914..e6077bade0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm index d341e21114..36c9c05f97 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm @@ -3,53 +3,53 @@ Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> <br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm index 65f2c8fcd2..c106650678 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +<html><body>Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm index 7d792a4ab4..b55f99827c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm index ab458d604c..f846d50e87 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm index 97c56c989a..a8e1f3eb1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm index f3f7b069e7..ea3f611f21 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm index 92a81f2914..e6077bade0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm index d341e21114..ccbb9abec4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm index 65f2c8fcd2..bf5dc9de85 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm index 7d792a4ab4..b55f99827c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm index ab458d604c..f846d50e87 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm index 97c56c989a..a8e1f3eb1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm index f3f7b069e7..ea3f611f21 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm index 92a81f2914..e6077bade0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm index d341e21114..b389eb687b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm index 65f2c8fcd2..bf5dc9de85 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm index 7d792a4ab4..b55f99827c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm index ab458d604c..f846d50e87 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm index 97c56c989a..a8e1f3eb1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm index f3f7b069e7..ea3f611f21 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm index 92a81f2914..e6077bade0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm index d341e21114..b389eb687b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm index 65f2c8fcd2..bf5dc9de85 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm index 7d792a4ab4..b55f99827c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm index ab458d604c..f846d50e87 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm index 97c56c989a..a8e1f3eb1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm index f3f7b069e7..ea3f611f21 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm index 92a81f2914..e6077bade0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm index d341e21114..b389eb687b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm index 65f2c8fcd2..bf5dc9de85 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm index 7d792a4ab4..b55f99827c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm index 585e2c3b4a..01783586be 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm @@ -1,7 +1,5 @@ -<html><body> -<br> -<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> -<br> +<html><body><br> +<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a><br> In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br> <font color="LEVEL">Racing Schedule</font><br> Monster races every 20 minutes in real time. diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm index 27cd4cd6e0..0493fee9b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm @@ -11,7 +11,6 @@ <td fixwidth=30 align=right>Odds</td> </tr> </table> - <table width=270 border=0> <tr> <td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> @@ -21,7 +20,6 @@ <td fixwidth=30 align=right><font color="00ffff">13%</font></td> </tr> </table> - <table width=270 border=0 bgcolor=111111> <tr> <td fixwidth=60>Bet Amount </td> @@ -39,13 +37,11 @@ <td>Total </td> <td><font color="LEVEL">0total</font> Adena</td> </tr> -</table> -<br> +</table><br> <center>If the information is correct, please click Confirm.</center><br> <img src="L2UI.SquareBlank" width=270 height=10> <img src="L2UI.SquareWhite" width=270 height=1> <img src="L2UI.SquareBlank" width=270 height=5> - <table width=270 border=0 cellpadding=0 cellspacing=0> <tr> <td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm index 1e3d0ff899..dd413582ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm @@ -1,4 +1,4 @@ -<html><body>Pirate's Treasure Chest:<br> -A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br> +<html><body>Pirate's Treasure Chest:<br> +A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm index 4d4cc328b8..f31b46f590 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm @@ -1,4 +1,4 @@ -<html><body>Porter Remy:<br> -Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br> +<html><body>Porter Remy:<br> +Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm index 256a2b3f3c..a6dd6f002e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm @@ -1,5 +1,5 @@ -<html><body>Secretary Leandro:<br> -I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br> -Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br> +<html><body>Secretary Leandro:<br> +I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br> +Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm index 8b275cfc75..f440ae8690 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm @@ -1,4 +1,4 @@ -<html><body>Carrier Tate:<br> -I don't need any help. This is my job.<br> +<html><body>Carrier Tate:<br> +I don't need any help. This is my job.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm index 5d9ac2a6c2..192cbbe687 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm @@ -1,4 +1,4 @@ -<html><body>Guardian of Flame Rokar:<br> -Young warriors, light up the future of the tribe with the hot flames!<br> +<html><body>Guardian of Flame Rokar:<br> +Young warriors, light up the future of the tribe with the hot flames!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm index 8fafeaae1c..a15dfcb04f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm @@ -1,4 +1,4 @@ -<html><body>Guardian of Flame Yakand:<br> -Get ready for the eternal winter that is coming!<br> +<html><body>Guardian of Flame Yakand:<br> +Get ready for the eternal winter that is coming!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm index e78620aef1..cf97610d09 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm @@ -1,4 +1,4 @@ -<html><body>Monk of Silence Mikelan:<br> -I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br> +<html><body>Monk of Silence Mikelan:<br> +I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br> <a action="bypass -h npc_%objectId%_Quest">Quest </a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm index 7a3e1977ae..0a67469f35 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm @@ -1,4 +1,4 @@ -<html><body>Monk of Silence Mennon:<br> -Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br> +<html><body>Monk of Silence Mennon:<br> +Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br> <a action="bypass -h npc_%objectId%_Quest">Quest </a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm index 056ae3f498..a2ea46d548 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm @@ -1,5 +1,5 @@ -<html><body>Kurstin:<br> -What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br> -Although we see each other now, we are in two very different places. Looks can be very deceiving!<br> +<html><body>Kurstin:<br> +What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br> +Although we see each other now, we are in two very different places. Looks can be very deceiving!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm index 0b06d5e108..0647a6a159 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm @@ -1,3 +1,3 @@ -<html><body>Mina:<br> +<html><body>Mina:<br> You don't mind asking personal questions, do you? Well, the easy answer is, because of my lord. She frowns on those who move around too much! When I refer to my lord, I mean the beautiful <font color="LEVEL">lord of the forest</font>, not that despicable pig in the village! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm index 6af0177b99..3c878440a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm @@ -1,6 +1,6 @@ -<html><body>Mina:<br> -Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br> -It's a small village, but we get by!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br> +<html><body>Mina:<br> +Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br> +It's a small village, but we get by!<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm index 046a50e98d..443e1cd8f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm @@ -1,8 +1,8 @@ -<html><body>Dorian:<br> -Strange things have been happening to me lately... When I wake up I find scars I don't remember getting... Things broken I don't remember breaking...<br> -I wonder... could I be sleepwalking? I don't remember a thing!... <br> -Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br> -If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town! <br> -Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br> +<html><body>Dorian:<br> +Strange things have been happening to me lately... When I wake up I find scars I don't remember getting... Things broken I don't remember breaking...<br> +I wonder... could I be sleepwalking? I don't remember a thing!...<br> +Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br> +If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town!<br> +Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm index e9f8808010..81d429b503 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm @@ -1,4 +1,4 @@ -<html><body>Ghost of the Hellmann Family Page:<br> +<html><body>Ghost of the Hellmann Family Page:<br> I'm a guide of the Forest of the Dead. I follow the will of my lord, guiding the departed...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm index cc2c3076be..0f1295c7c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm @@ -1,4 +1,4 @@ -<html><body>Broken Bookshelf: <br> -An old bookshelf with a drawer in its lower section. A few Tattered Books are scattered about on its shelves. The drawer is secured with a padlock bearing the seal of the Hellmann royal family. <br> +<html><body>Broken Bookshelf:<br> +An old bookshelf with a drawer in its lower section. A few Tattered Books are scattered about on its shelves. The drawer is secured with a padlock bearing the seal of the Hellmann royal family.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm index eb10725e9e..e46b6c80dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm @@ -1,4 +1,4 @@ -<html><body>Broken Bookshelf: <br> -An old bookshelf with a drawer in its lower section. <br> +<html><body>Broken Bookshelf:<br> +An old bookshelf with a drawer in its lower section.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm index eb10725e9e..e46b6c80dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm @@ -1,4 +1,4 @@ -<html><body>Broken Bookshelf: <br> -An old bookshelf with a drawer in its lower section. <br> +<html><body>Broken Bookshelf:<br> +An old bookshelf with a drawer in its lower section.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm index a7b1aeca54..35aee33fd7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm @@ -1,5 +1,5 @@ -<html><body>The Icicle Emperor's Table:<br> -A private table.<br> -The Icicle Emperor eats his meals here.<br> +<html><body>The Icicle Emperor's Table:<br> +A private table.<br> +The Icicle Emperor eats his meals here.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm index aa1c18647d..c2d2c500d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm @@ -1,4 +1,4 @@ -<html><body>Udan Mardui's Box:<br> -A crude, wooden box. It's locked, but should be easy to force open.<br> +<html><body>Udan Mardui's Box:<br> +A crude, wooden box. It's locked, but should be easy to force open.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm index bd44ead606..bd50ca1665 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm @@ -1,4 +1,4 @@ -<html><body>Locksmith Dorothy: <br> -This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br> +<html><body>Locksmith Dorothy:<br> +This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm index aad36ea3d5..d1ec84c881 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm @@ -1,4 +1,4 @@ <html><body>Chief Summoner Kinsley:<br> -While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br> +While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm index 475638be90..f728ee36a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm @@ -1,4 +1,4 @@ -<html><body>Mysterious Servitor:<br> -Default Conversation<br> +<html><body>Mysterious Servitor:<br> +Default Conversation<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm index f1a194aa20..0c815683ed 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no">Grand Olympiad Manager:<br><br><br> +<html><body scroll="no">Grand Olympiad Manager:<br><br><br> <center> Listen to the explanation about<br> the Grand Olympiad's history, match rules,<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm index 85a241f678..83f0b08448 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no">Grand Olympiad Manager:<br><br><br><br> +<html><body scroll="no">Grand Olympiad Manager:<br><br><br><br> <center> The Olympiad boasts a long history.<br> During the mythical era of giants,<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm index f1d7eb9cdc..f55062ce50 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm @@ -1,4 +1,4 @@ -<html><head><body>Grand Olympiad Manager:<br> +<html><body>Grand Olympiad Manager:<br> The Olympiad match can be generally divided by three types. One is a 3 vs. 3 Team Match where 3 people become a team to compete with other teams, one is a 1 vs. 1 Match where 1:1 competition is held regardless of the class, one is a 1 vs. 1 Class Match where a person can compete with an opponent with the same class as his.<br> To become a hero through Grand Olympiad, you have to win many Grand Olympiad matches. Winning goes to a team/an individual who inflicted the most damage to their opponent(s) in the Olympiad matches. Damage to a servitor of summoner, Golem of Maestro, or Dark Panther of Hell Knight will by no means affect the winning. The team with the 'most survived members' will win at a team match.<br> The winner of a Grand Olympiad match will take Olympiad points from the loser of the match. In order to calculate the amount of points that will be won/lost at the end of the match, the total points from both participants are compared at the beginning of the match. The lowest amount between the two is used as a starting amount. The winner will take 1/5th of the loser's points based on the lowest Olympiad amount.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm index 4adf5c97db..8c8a1bc077 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no">Grand Olympiad Manager:<br> +<html><body scroll="no">Grand Olympiad Manager:<br> You must earn Grand Olympiad Points in order to become a hero. The person who acquires the most points in each class is selected to become the hero of that period. If you participate in a certain number of games, you can also exchange Grand Olympiad Points for Olympiad Tokens.<br><br> <center> <a action="bypass -h npc_%objectId%_Chat 1">Back</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm index cdbb89d0a5..6e69ddadf2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm @@ -1,4 +1,4 @@ -<html><head><body>Grand Olympiad Manager:<br> +<html><body>Grand Olympiad Manager:<br> Once the Olympiad period ends, Olympiad Points are awarded to participating Noblesse. In order to exchange Olympiad Points for Olympiad Tokens, you must first participate in at least 15 matches. You can exchange 1 Olympiad Point for 1,000 Olympiad Tokens. For example, if you have 55 Olympiad Points you can receive 55,000 Olympiad Tokens.<br> Those who achieve hero status are eligible to receive additional Olympiad Tokens equivalent to 200 Olympiad Points.<br><br> <center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm index 527763b1f8..4b34ae55c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> @@ -9,7 +9,7 @@ <table border=0 cellpadding=0 cellspacing=0> <tr><td align=center>Welcome to the Olympiad.</td></tr> <tr><td height=10></td></tr> - <tr><td align=center>(You must be a noblesse <br></td></tr> + <tr><td align=center>(You must be a noblesse<br></td></tr> <tr><td align=center>in order to participate in the match.)</td></tr> <tr><td height=40></td></tr> <tr><td align=center><button action="bypass -h npc_%objectId%_watchmatch" value="Watch Match" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm index 4c41bf93fc..22662887e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm index d8c6264403..2866f27282 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm @@ -1,4 +1,4 @@ <html><body>Miki the Cat:<br> Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br> I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> +<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm index 1314040a52..387084f0b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm @@ -1,6 +1,6 @@ <html><body>Imperial Tomb Guide:<br> Frintezza is protecting the Force Field. Even though you can pass through it, you can't meet Frintezza yet. He's put some tests in place to keep anyone from interrupting his rest.<br> These obstacles will test all of your skills, and those of your party as well!<br> -If you pass the tests within a certain amount of time, you can meet Frintezza. This should only be attempted by the brave of heart! <br> +If you pass the tests within a certain amount of time, you can meet Frintezza. This should only be attempted by the brave of heart!<br> (If you pass the tests within 35 minutes, you'll meet Frintezza.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm index e149745435..40074dfdfe 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm @@ -1,4 +1,4 @@ <html><body>Corpse:<br> -A corpse. The scene suggests this victim had been suprised by an ambush.<br> +A corpse. The scene suggests this victim had been suprised by an ambush.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm index 64ddcec995..fed10dae69 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm @@ -1,5 +1,5 @@ <html><body>Misa:<br> -Nothing makes me happier than to walk around the lake under the beautiful moonlight... <br> +Nothing makes me happier than to walk around the lake under the beautiful moonlight...<br> Who's that? What do you want? You'd better behave yourself or you'll be sorry, stranger!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm index baa811712e..684e5bd4d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm index 9b0bd132ef..374923ddef 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm @@ -1,3 +1,3 @@ <html><body>Steward:<br> -It is nothing you can deal with by yourself. Remember, discretion is the better part of valor. +It is nothing you can deal with by yourself. Remember, discretion is the better part of valor. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm index a721304f8b..f41decac57 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm @@ -1,6 +1,6 @@ <html><body>Steward:<br> -It is fortunate for us that Freya is absent for we could never dare to threaten her favored pets otherwise. We will lure them forth with the Silver Hemocytes you gave me.<br> -If you enter the garden before the gate closes, I will be unable to help you at all. Therefore, please make your move after the gate has closed. Until then, you may wait here and make your preparations as you think best. Never forget: Your goal is to get rid of the Ice Fairy Sirra, a pest who is unjustly favored by the Queen.<br> -<a action="bypass -h npc_%objectId%_Chat 11">Just who is this Ice Fairy Sirra pest? </a> <br> -<a action="bypass -h npc_%objectId%_Chat 4">What kind of creatures are in the garden? </a> +It is fortunate for us that Freya is absent for we could never dare to threaten her favored pets otherwise. We will lure them forth with the Silver Hemocytes you gave me.<br> +If you enter the garden before the gate closes, I will be unable to help you at all. Therefore, please make your move after the gate has closed. Until then, you may wait here and make your preparations as you think best. Never forget: Your goal is to get rid of the Ice Fairy Sirra, a pest who is unjustly favored by the Queen.<br> +<a action="bypass -h npc_%objectId%_Chat 11">Just who is this Ice Fairy Sirra pest?</a><br> +<a action="bypass -h npc_%objectId%_Chat 4">What kind of creatures are in the garden?</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm index 603de3ab0a..7a6e918175 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm @@ -1,5 +1,5 @@ <html><body>Steward:<br> -The Ice Fairy Sirra was once Freya's maid before Freya became the Ice Queen. For reasons we do not know, she was transformed into a solid block of ice. Freya made a bargain through prayer for Sirra's life, but could not accept her new incarnation and left Freya's service.<br> +The Ice Fairy Sirra was once Freya's maid before Freya became the Ice Queen. For reasons we do not know, she was transformed into a solid block of ice. Freya made a bargain through prayer for Sirra's life, but could not accept her new incarnation and left Freya's service.<br> Even though her anger and torment overwhelmed her, Sirra remained close to her former master and thus, came to stay in Freya's garden. We have recently learned that the Ice Queen also granted Sirra the power to draw from the life force of any creature within the garden. Thus, if you kill the creatures of the garden first, it will be easier for you to kill the Ice Fairy.<br> <a action="bypass -h npc_%objectId%_Chat 4"> "What kind of freakish creatures are in the garden?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm index 9da26b170b..5b75666f56 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm @@ -1,3 +1,3 @@ <html><body>Steward:<br> -Your pockets are crammed with objects; the chaos is offensive to me. Organize your pockets and then speak to me. +Your pockets are crammed with objects; the chaos is offensive to me. Organize your pockets and then speak to me. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm index f20e0dc2b8..0cde771459 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm @@ -1,5 +1,5 @@ <html><body>Steward:<br> -Sirra rejected the romantic attentions of the Captain of the Royal Guard. He is still in love with her, however, and he guards her from any outsiders who may disturb her. The Captain draws his power from the mystic who is protecting Sirra, so if you vanquish the Captain, you will likely hurt the mystic as well.<br> +Sirra rejected the romantic attentions of the Captain of the Royal Guard. He is still in love with her, however, and he guards her from any outsiders who may disturb her. The Captain draws his power from the mystic who is protecting Sirra, so if you vanquish the Captain, you will likely hurt the mystic as well.<br> Would you like to know more about...<br> <a action="bypass -h npc_%objectId%_Chat 5">...Buffalo and the Gardener?</a><br> <a action="bypass -h npc_%objectId%_Chat 6">...Freya's Servant?</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm index 4e2ffe7ba8..52279493d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm @@ -1,3 +1,3 @@ <html><body>Steward:<br> -Well, then. We have little time, so please dispose of the matter quickly. Thank you, and good luck. +Well, then. We have little time, so please dispose of the matter quickly. Thank you, and good luck. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm index 301ec5c4fe..b4de956e3f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm @@ -1,5 +1,5 @@ <html><body>Collector Yumi:<br> This area is know as the Ruins of Pavel. It is one of the research labs the Giants established in the distant past. I've come here to research the Starstones that are being produced in this area.<br> -The roaming golems make it very risky to go outside of the barracks, however. In addition, the remnants of ancient old experiments, vile and disgusting, add to the danger.<br> +The roaming golems make it very risky to go outside of the barracks, however. In addition, the remnants of ancient old experiments, vile and disgusting, add to the danger.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm index bde7446b55..36582aa4ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm @@ -1,5 +1,5 @@ -<html><body>Khavatari Aren:<br> -The strong body and combat might of the Orc warriors cannot be obtained without effort. You can gain these only through the most difficult training imaginable: Kabart, tre drill of eternity. Those who achieve the combat skills of Kabart will earn the title of Monk.<br> -Those who master everything about the higher art of Kabart, the motion of the body and its relation to the universe, will be granted the title of Tyrant. There is another rank higher than even this, but it has been sealed for a long time and is no longer granted. Its powers has been long forgotten...<br> +<html><body>Khavatari Aren:<br> +The strong body and combat might of the Orc warriors cannot be obtained without effort. You can gain these only through the most difficult training imaginable: Kabart, tre drill of eternity. Those who achieve the combat skills of Kabart will earn the title of Monk.<br> +Those who master everything about the higher art of Kabart, the motion of the body and its relation to the universe, will be granted the title of Tyrant. There is another rank higher than even this, but it has been sealed for a long time and is no longer granted. Its powers has been long forgotten...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm index baa811712e..684e5bd4d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm index baa811712e..684e5bd4d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm index baa811712e..684e5bd4d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm index 2b84e784c9..64e3a78022 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm @@ -1,6 +1,6 @@ -<html><body>Asamah:<br> +<html><body>Asamah:<br> If you have a trap, then you may use at least 3 types of capture skills. You can only use a capture skill on the predatory Tyrannosaurus.<br> If you are capturing a Tyrannosaurus for the first time, you will use the <font color="LEVEL">Kabokula</font> technique most among the three capture skills. But you cannot completely capture this powerful predatory dinosaur with just one skill type!<br> At this pont, watch the Tyrannosaurus reactions and use the proper skill to maintain its state of captivity. Nothing is a better teacher than your own experience, but since you have come all this way, I will tell you the traditional capture method of the Elkrohki. Listen carefuly.<br> -<a action="bypass -h npc_%objectId%_Chat 2">Next</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm index c5e78ee557..0e3d4addac 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm @@ -1,9 +1,7 @@ <html> -<head> <body> Ulu Kaimu:<br> The stone pillar looks like it was erected a long time ago.<br> The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm index cee6ad4743..8d1db883d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm @@ -1,9 +1,7 @@ <html> -<head> <body> Balu Kaimu:<br> The stone pillar looks like it was erected a long time ago.<br> The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm index 630bd5db13..b5cf46ec05 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm @@ -1,9 +1,7 @@ <html> -<head> <body> Chuta Kaimu:<br> The stone pillar looks like it was erected a long time ago.<br> The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm index b114d61f87..bb51a7bc59 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm @@ -1,6 +1,6 @@ <html><body>Hierarch Kekropus:<br> -May the grace of the great ones be with you... <br> -I am Kekropus, the Hierarch of the Kamael. I am the oldest living Kamael, experienced beyond your ken. <br> -Until recently, we Kamael were hidden from the wider world, sealed between dimensions for ages. Now that we have emerged, the power we wield will change the world in ways it does not even fully realize... <br> +May the grace of the great ones be with you...<br> +I am Kekropus, the Hierarch of the Kamael. I am the oldest living Kamael, experienced beyond your ken.<br> +Until recently, we Kamael were hidden from the wider world, sealed between dimensions for ages. Now that we have emerged, the power we wield will change the world in ways it does not even fully realize...<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm index 3c2da43829..a535a07b46 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm @@ -1,5 +1,6 @@ <html><body>Elder Nadir:<br> -I heard the sound of your stamping feet before, haven't I? This is the holy altar of Nornil? Keep quiet and show reverence! <br> -Do you intend to enter <font color="LEVEL">Nornil's Cave</font>? Then be warned. It is the birthplace of most of the monsters on the Isle of Souls. Many Kamael have entered through the years; few have ever emerged. <br> -You have chosen a thorny path indeed... <br><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html> \ No newline at end of file +I heard the sound of your stamping feet before, haven't I? This is the holy altar of Nornil? Keep quiet and show reverence!<br> +Do you intend to enter <font color="LEVEL">Nornil's Cave</font>? Then be warned. It is the birthplace of most of the monsters on the Isle of Souls. Many Kamael have entered through the years; few have ever emerged.<br> +You have chosen a thorny path indeed...<br><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm index f5493693bb..848f8e19b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm @@ -1,4 +1,4 @@ <html><body>Rodenpicula:<br> I have been waiting for you, Kamael.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm index a7c3649ed5..d6154f8188 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm @@ -1,4 +1,4 @@ <html><body>Matras:<br> - I am Matras, the famous architect. You have heard of me, I trust? No? Ah, well... See that building over there? I designed it! What do you think of that? <br> + I am Matras, the famous architect. You have heard of me, I trust? No? Ah, well... See that building over there? I designed it! What do you think of that?<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm index 436c150947..0e0901e5fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm @@ -1,4 +1,4 @@ <html><body>Icon of the Present:<br> -The statue holds a sword in both hands and seems to be looking at you. <br> +The statue holds a sword in both hands and seems to be looking at you.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm index 32118db0cd..ad38225393 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm @@ -1,7 +1,7 @@ <html><body>Oracle Guide:<br> You see a once-beatiful room made of crystal and coral, filled with jewels, and surrounded by black watery.<br> The Crystal Caverns, where Parme is being held captive, used to be a beautiful palace. However, it has been contaminated by the Demons, and they are the only beings able to enter.<br> -You can avoid them, however, by carrying a <font color="LEVEL">Contaminated Crystal</font>, which will make you appear to be one of them. Do not overuse it, however, or it will lose its effectivness.<br> +You can avoid them, however, by carrying a <font color="LEVEL">Contaminated Crystal</font>, which will make you appear to be one of them. Do not overuse it, however, or it will lose its effectivness.<br> Because of the danger, I cannot send you there if youre abilities are not sufficent to defend yourself against the Demons, or if you are alone.<br> (In order to enter, you must be in a party whose members are level 78 or higher. Each member must possess their own Contaminated Crystal.)<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about Contaminated Crystal</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm index a6d7385d24..87a3c6676b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Dolmen:<br> It looks like a very old grave -- a good place to sit and rest for a while. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm index d6c4bad7de..e7b0cf308f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm @@ -1,6 +1,5 @@ -<html><head> -<body> -The stone looks like a tombstone placed at the entrance. There is a small hole at the bottom. <br> +<html><body> +The stone looks like a tombstone placed at the entrance. There is a small hole at the bottom.<br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Insert the key engraved with the image of an evil eye.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm index 1ac5918e94..63f6165ecd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> My brethren act rashly if given even the tiniest bit of freedom. But unless they come to their senses, soon they will not even have the freedom to draw breath!<br>Some may say that the Steel Citadel will soon fall, but that is nonsense. Any recent setbacks it has experienced are as fleeting as the @@ -9,4 +8,3 @@ If you stop to consider how things stand, you cannot deny that there are also gr interests. The Steel Citadel is not without its benefits, you know...<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask what he means.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm index 353d82f6f3..00aba0f8ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Well, here is a golden opportunity for an adventurer such as yourself.<br> The rebel leader, Commander Leodas, is injured and resting in that room. Now what would happen if strangers burst in and killed him? <br>I know for a fact that the ruler of the Steel Citadel would express his gratitude very generously indeed...<br> <a action="bypass -h npc_%objectId%_Chat 3">Tell him to open the door.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm index 3e5c0d9b96..94601478e3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Kuhh! You are pretty clever. The Steel Citadel values people of talent like you.<br> Look here, you will be rewarded for killing the captain of the Hellbound rebels, but what about me? Don't you think that I deserve a little payment?<br> @@ -8,4 +7,3 @@ Bring me those and I'll gladly open this door.<br> <a action="bypass -h Quest Natives open_door">Tell him that you have them.</a><br> <a action="bypass -h npc_%objectId%_Chat 4">Threaten him into opening the door immediately.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm index 7745e701ab..7a1864c3b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Ha? My, my -- you are an eager young pup, aren't you? But what would happen if I called out to my comrades that foreign mercenaries were here to attack us? They would flood out and overpower you in an instant!<br> <a action="bypass -h npc_%objectId%_Chat 3">Ask what he wants in return for opening the door.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm index 29929a20dc..8d2405bf4a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Fools! They are wasting their time and effort on a lost cause...<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask him who is foolish.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm index 21897995b5..cbf7d96293 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Dorian:<br> Welcome! I have waited for you for so long... I must tell you that there is a strong magical barrier surrounding Steel Citadel. If any non-devil attempts to enter the tower, the barrier will activate, breaking everything in its field into pieces. Fortunately, I know how to circumvent that magic. Do you wish my help?<br> <a action="bypass -h Quest TullyWorkshop enter">Get help.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm index d9452e419c..56290d65d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> <a action="bypass -h npc_%objectId%_Quest RankuFloor">Go to the next area.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm index 60b1db243b..7d2c51f55d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> <a action="bypass -h npc_%objectId%_Quest DemonPrinceFloor">Would you like to move to the other area?</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm index 5e0a6638d9..9757c19405 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Teleport Cube:<br> The device seems to be able to physically transport people to a different dimension, to the place where Beleth sleeps.<br> <a action="bypass -h npc_%objectId%_Quest SteelCitadelTeleport">Meet Beleth.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm index 8ff769aea8..8a7221a044 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Vice Hierarch Eindburgh:<br> The Kamael have had the same Elders for ages. Except for me...<br> Why am I the exception? Ah! I am Kekropus' opposite number. I can do the one thing that he cannot. What is that, you ask? Make trouble! Ha!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm index 9cb9b190df..985cbcd79c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm @@ -1,5 +1,5 @@ -<html><head><body>Dimensional Merchant:<br> +<html><body>Dimensional Merchant:<br> If you have <font color="LEVEL">Neolithic Crystal</font>, then <font color="LEVEL">we are offering an exchange on any one normal weapon for a rare weapon B grade and up! B grade dual swords are excluded.</font><br> <a action="bypass -h npc_%objectId%_Chat 0">Give Neolithic Crystal</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm index 44490c8988..48275b86e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Merchant:<br>Greetings, adventurer!<br> +<html><body>Dimensional Merchant:<br>Greetings, adventurer!<br> I have been waiting for so long to collect rare trinkets and treasures from the lands of Aden. I heard there are flying pigs around The Enchanted Valley, Forest of the Dead, Valley of Saints, Wild Beast Farm, Plains of the Lizardmen, Fields of Whisper and Silence, Crypts of Disgrace, Den of Evil, Primeval Isle, and the solo area around Dragon Valley. If you hunt in these areas, try to find one of Neolithic Crystals for me. diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm index 52932a6f55..7b75dfceda 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm @@ -1,5 +1,5 @@ <html><body>Mark:<br> -Uhh... <br> -Uhh... <br> +Uhh...<br> +Uhh...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm index 3e0290f9be..a5247f81cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Devil's Isle Supporter:<br> There's something strange happening on Devil's Isle! Monstrous pirates suddenly appeared and are wreaking havoc everywhere!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm index 68bb63d9f5..7ac6efcefa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm @@ -1,5 +1,6 @@ <html><body>Keucereus:<br> -There are many things we do not understand about the Seed. What we do know is that its interior is vastly different from the continent on which we live. <br>We also know that its interior changes depending on who its lord is. In discussing the Seeds of Infinity and Destruction, think of the Seed of Infinity as a land of death controlled by undead lord and the Seed of Destruction as the land of Dragonkin controlled by the lord of Dragonkin. We are still attempting to learn more about the other Seeds, but we expect the same conditions apply.<br> +There are many things we do not understand about the Seed. What we do know is that its interior is vastly different from the continent on which we live.<br> +We also know that its interior changes depending on who its lord is. In discussing the Seeds of Infinity and Destruction, think of the Seed of Infinity as a land of death controlled by undead lord and the Seed of Destruction as the land of Dragonkin controlled by the lord of Dragonkin. We are still attempting to learn more about the other Seeds, but we expect the same conditions apply.<br> Since they appeared, even the topography of Gracia has been altered. The land has become poisonous, making it nearly impossible to move except via airship or Aurabird. We do not know if we can ever restore this land to its former state, but our immediate goal must be to defeat the lords of the Seeds. Once they have been vanquished, we can turn our attention to reclaiming our land.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm index 27460086fa..99557f080f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm @@ -1,5 +1,5 @@ <html><body>Kutran:<br> -Yes, the scenery here is always fantastic. <br> +Yes, the scenery here is always fantastic.<br> I collect special items that are only found within the different seeds. If you have a special item, bring it to me and I'll exchange it for something suitable.<br> <a action="bypass -h npc_%objectId%_multisell 325500001">Special Product Exchange</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm index df32d3c7b3..ffe9e55d45 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm @@ -1,5 +1,5 @@ <html><body>Soldier Tenis:<br> -Huh! What, are you laughing at me? I can barely stand, and you think it's funny? <br> +Huh! What, are you laughing at me? I can barely stand, and you think it's funny?<br> But this isn't the end. I'm just conserving my strength so I'll be ready to fight...<br> Trust me, when the time comes I'll fight for my lord and for the future of Gracia. I don't care if the enemy is the power of darkness, that fool Karneia or greedy adventurers from far-off lands!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm index 45287f1879..841b41c071 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm @@ -1,5 +1,5 @@ <html><body>Soldier Plenos:<br> -Welcome to Keucereus Alliance Base. We need all the soldiers we can get. <br> +Welcome to Keucereus Alliance Base. We need all the soldiers we can get.<br> Your missions here will be mainly in the sky. My advice is to obtain an Airship, but I see some adventurers from Aden also fight using their ability of transformation.<br> Go ask Engineer Lekon about which method is best for you. If you want to know about our enemy, talk to Admiral Keucereus or General Dilios.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm index 01df2ce46a..18250e9daa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm @@ -1,3 +1,3 @@ -<html><head><body> +<html><body> Shilen Priest Relrikia:<br>May the great goddess of death be praised... A new world order is coming...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm index 83884ab7b6..0f2849b67f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm @@ -1,5 +1,5 @@ <html><body>Secret Agent Colin:<br> -There's nothing in this world without meaning. <br> +There's nothing in this world without meaning.<br> If you dig deep enough, you'll find hidden meaning in everything. That's what makes life do interesting!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm index d8116cbdf7..58a242df91 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm @@ -2,5 +2,4 @@ Ribbit! Why does servant take so long? Rib-rib-ribbit.<br> Simple ribbiting task! Servant takes love letter to frog lady! Rib-ribbit. Ribbit!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm index aacdb58b4c..9d40909089 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm @@ -4,4 +4,4 @@ I am Alegria, here to celebrate your birthday! Heeheehee!<br> Did you get my present? I hurried and flew here just in case you wanted to exchange your Birthday Hat for the Explorer Hat (event) you'd received before. I will exchange the <font color="LEVEL">Explorer Hat (event) with the Birthday Hat</font> for you, if you like, and there's no charge!<br> <a action="bypass -h Quest CharacterBirthday 32600-yes.htm">"Let's swap!"</a><br> <a action="bypass -h Quest CharacterBirthday 32600-no.htm">"I would um... would you ah... should we maybe... hmm... what would you say to a drink sometime? I SAD IT! YESSSSSSS."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm index ac47c8bcf7..33cd3714c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm @@ -2,6 +2,6 @@ <font color="LEVEL">The Seed of Infinity</font> is an infernal region ruled by Shilen's disciple, the undead fiend <font color="LEVEL">Ekimus</font>. We know little about him, unfortunately.<br> But I can you something about this region itself. Here <font color="LEVEL">space itself is organically linked together like some vast living organism</font>. Just as your whole body is affected if you injure one part, so the Seed of Infinity's overall power decreases as we slay monsters in this region.<br> But if you are killed within, then your soul will feed and strengthen the power of the entire Seed.<br> -That is why it is so important that <font color="LEVEL">only parties of skilled adventurers be admitted to the Seed of Infinity</font>. <br> +That is why it is so important that <font color="LEVEL">only parties of skilled adventurers be admitted to the Seed of Infinity</font>.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm index 7a8622afa3..e19a47ebee 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm @@ -1,5 +1,5 @@ <html><body>Officer Tepios:<br> -This entire area acts almost like a living organism. <br> +This entire area acts almost like a living organism.<br> Just as blood supplies nutrients to a human body, so apparently do the souls who have perished here supply energy for the <font color="LEVEL">Tumors of Death and the Soul Coffins</font>.<br> They in turn use that energy to strengthen nearby monsters or disadvantage attacking adventurers. Destroy those things whenever you encounter them. Of course, that's easier said than done -- the nearby monsters will defend it fiercely.<br> But if you're able to destroy a Tumor, you will gain an advantage over the monsters. We don't know for sure, but we think that the newly-freed souls help us. It is possible to communicate with a <font color="LEVEL">Destroyed Tumor</font>, and you can also use it to teleport to other Tumors, although you'll need something called <font color="LEVEL">Tears of a Freed Soul</font> to do so.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm index b113caf519..cddb082890 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm @@ -1,5 +1,5 @@ <html><body>Trader Suimi:<br> -All the supplies we carry here are from Aden. <br> +All the supplies we carry here are from Aden.<br> Hopefully once things settle down we'll be able to offer a wider selection, but for now we're down to the bare essentials. Still, every little bit helps the war effort, eh?<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm index 2195f498c5..ee6a9a8da7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm @@ -1,6 +1,6 @@ <html><body>Soldier Anbram:<br> You want to know about the purification device?<br> Well, it's no exaggeration to say that it's vital to the survival of this base. It not only purifies polluted air and water, but also supplies energy to the Barrier Orb. Naturally, it's a primary target for enemy attacks.<br> -But as long as I have anything to say about it, they won't break through without a serious fight! <br> +But as long as I have anything to say about it, they won't break through without a serious fight!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm index e5f5061f70..bbda866eb9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Commander Kbaldir:<br> It's been a long time since part of our fleet crashlanded into the <font color="LEVEL">Seed of Annihilation</font>.<br> I'm told the Seed abounds with a plethora of strange organisms that might be worthy of study if they weren't so dangerous.<br> Unfortunately that's all a null point anyway because right now, our priority is to get able bodies out there to help bring back lost soldiers and repair the fleet. I came back to Kucereus' Outpost alone to recruit those that seem strong enough to make it out in there.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm index 5933a9a657..1bab2c4ae9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm @@ -3,6 +3,6 @@ I have no information about the origins of this species, but what I have found i With Blacksmith Kusto's talent and my magic we were able to create a device that could harvest these plasmas... a <font color="LEVEL">Maguen Plasma Collector</font>. I know it isn't too creative but we decided to keep the name simple to avoid explaining what it does.<br> Ugh... fine. I'll explain it to you. When you are in the Seed and a Maguen appears you have a very limited time to collect the Maguen Plasma. If you don't collect the plasma in time the Maguen will go back into hiding. I've set up a practice Maguen if you want to try using the Maguen Plasma Collector.<br> This isn't a real Maguen, so you won't collect any Plasma... just thought you should know so you don't get your hopes up.<br> -<a action="bypass -h npc_%objectId%_Chat 2">Receive the Maguen Plasma Collector</a> <br> +<a action="bypass -h npc_%objectId%_Chat 2">Receive the Maguen Plasma Collector</a><br> <a action="bypass -h npc_%objectId%_Chat 3">Practice using the Maguen Plasma Collector</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm index c4e3cc0e95..02033ac969 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm @@ -1,3 +1,4 @@ <html><body>Nemo:<br> -Are you pulling my leg? You're NOT an adventurer? Or you ARE? You have one? You want another? What is it?! Tell me!!<br> You've confused me. I don't know what to say... I need a moment... +Are you pulling my leg? You're NOT an adventurer? Or you ARE? You have one? You want another? What is it?! Tell me!!<br> +You've confused me. I don't know what to say... I need a moment... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm index 0b3596f363..65d4f430d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm @@ -1,6 +1,6 @@ <html><body>Nemo:<br> Who are you? What business do you have with the Great Magician of Oren? Speak! Hmm... not a chatty one, are you? Well if you must know, I am here on important business.<br> -It is said that a mysterious creature can only be found on this Seed. Have you heard of a <br> +It is said that a mysterious creature can only be found on this Seed. Have you heard of a<br> <font color="LEVEL">Maguen</font>? Yes, I know it is a silly name. But aren't you the least bit intrigued?<br> <a action="bypass -h npc_%objectId%_Chat 1">What is a Maguen?</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm index 982f5a5138..0380755a42 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm @@ -1,5 +1,5 @@ <html><body>General Ermian:<br> -We deployed on an exploration mission, one ship among many. In an unknown region we encountered something that, to this day, I can't describe. A large.. mass.. that shifted colors and shape... <br> +We deployed on an exploration mission, one ship among many. In an unknown region we encountered something that, to this day, I can't describe. A large.. mass.. that shifted colors and shape...<br> As soon as we came into contact with it our ships were pulled into some kind of powerful vortex... It swallowed ship and soldier alike. I still hear their screams sometimes... No one knew what it was, but I knew what my gut said. My gut said to get the hell away from it, far away. It may be the only reason any of us lived.<br>We don't know where we are or if there are any other survivors. So we have setup camp here in hopes of finding our men. But with every minute we wait, our chances of returning home diminish.<br><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm index 3104c16394..4ee63168b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm index 54b62a7d9a..4debd131b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm index 54b62a7d9a..4debd131b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm index ffecec2eea..2f98481b7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a><br> <a action="bypass -h npc_%objectId%_Quest DemonPrinceFloor">Face Demon Prince.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm index 54b62a7d9a..4debd131b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm index 54b62a7d9a..4debd131b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm index 54b62a7d9a..4debd131b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm index f2ba901f2f..0fc03d5014 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Come out from Tower of Space.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstaris.</a><br> <a action="bypass -h npc_%objectId%_Quest RankuFloor">Face Demon Prince.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm index f9108ac438..bdf94d7b20 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm index 67eb968804..a799473fd5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a><br> <a action="bypass -h Quest TullyWorkshop down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm index 67eb968804..a799473fd5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a><br> <a action="bypass -h Quest TullyWorkshop down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm index 67eb968804..a799473fd5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a><br> <a action="bypass -h Quest TullyWorkshop down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm index 73514e9bb8..3f4dc148b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Greymore:<br> Ahh!? Hey, you trying to scare me??<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm index 339ac3a161..1e1ea46193 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm @@ -1,6 +1,6 @@ <html><body>Officer Jakan:<br> The day that our fleet all went down in the Seed of Annihilation... I could hear the screams of my subordinates as they disappeared, but I had to leave them all behind and escape from that place with Ermian.<br> -Still, even as a soldier, I don't regret my decision. But I can't help but feel regret about the deaths of my subordinates. I can still hear their cries. <br> +Still, even as a soldier, I don't regret my decision. But I can't help but feel regret about the deaths of my subordinates. I can still hear their cries.<br> I was completely helpless as my subordinates perished... This is really sad. It was all my fault...<br> Are you also headed for the Seed of Annihilation? Then listen well. I will tell you how to survive in that hellish place...<br> <a action="bypass -h npc_%objectId%_Chat 1">Listen to his story about the Seed of Annihilation.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm index a566f158b1..4b96c91a16 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm @@ -3,4 +3,4 @@ Aquilani:<br> Be cautious of your every thought here. Those who desecrate these sacred grounds never forget.. ever. And when you leave this place, don't ever reflect back on it. Some things are best forgotten.<br> Our brothers and sisters find a comfort here that the rest of the world would deny them. Remember that.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm index 8002dc8247..a6f4569abd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm @@ -1,4 +1,4 @@ <html><body>3rd Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm index 8b84cde870..a86da21bea 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm @@ -1,4 +1,4 @@ <html><body>4th Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm index 639948c901..6f620b07a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm @@ -1,4 +1,4 @@ <html><body>Second Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm index e5c92adb6f..83d5945113 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm @@ -6,4 +6,4 @@ Let's quest begin!<br><br> </td></tr></table></center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm index abf0e5c25f..f4d6ebbc26 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm @@ -1,4 +1,4 @@ <html><body>Caretaker:<br> Is everyone ready? Well, let's get moving! Whoever's late doesn't deserve to enjoy the game!<br> <a action="bypass -h npc_%objectId%_Chat 0">Enter the arena.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm index 5711249c4b..e246a9a4ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm @@ -1,10 +1,9 @@ <html><body>Messenger:<br> -The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies. <br><br> +The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies.<br><br> === Clans Registered for the Preliminary Contest === -<br>1. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>2. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>3. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>4. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>5. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) - +<br>1. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>2. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>3. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>4. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>5. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm b/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm index 5ee976c4c6..08226f7dde 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm @@ -1 +1,3 @@ -<html><body>Hey! Who's there? <br>Don't even think about bothering Harkel! Now be gone before I get angry!</body></html> \ No newline at end of file +<html><body>Hey! Who's there?<br> +Don't even think about bothering Harkel! Now be gone before I get angry! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm b/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm index 740f87b4f5..d7066484b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm @@ -1,9 +1,7 @@ <html><body>Please, settle our clan's old scores! By the way, what was it you wanted? <center> -<a action="bypass -h npc_%objectId%_open_doors 1, 21170001, 21170002">"Open the door."</a><br> -<br> +<a action="bypass -h npc_%objectId%_open_doors 1, 21170001, 21170002">"Open the door."</a><br><br> <a action="bypass -h npc_%objectId%_close_doors 1, 21170001, 21170002">"Close the door."</a><br> <br><br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm b/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm index 3a515277f8..438f374c48 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm @@ -1,9 +1,7 @@ <html><body>Please, settle our clan's old scores! By the way, what was it you wanted? <center> -<a action="bypass -h npc_%objectId%_open_doors 1, 21170005, 21170006">"Open the door."</a><br> -<br> +<a action="bypass -h npc_%objectId%_open_doors 1, 21170005, 21170006">"Open the door."</a><br><br> <a action="bypass -h npc_%objectId%_close_doors 1, 21170005, 21170006">"Close the door."</a><br> <br><br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm index 6e77c9a217..23691ed54c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm @@ -1,6 +1,6 @@ <html><body>Reputation Manager Rapidus:<br> Tell me what you want, and if you are worthy I will help you.<br> -If you have already <font color="LEVEL">bestowed them with a special ability</font>, <font color="LEVEL">top-grade weapons and armor</font> can be enhanced <font color="LEVEL">beyond A-Grade</font> especially for PvP combat. Once a multi-user item is specialized, you will still be able to enchant the item. However, you cannot refine, crystallize, convert or add an attribute to it.</font> Think carefully before making a decision... <br><br> +If you have already <font color="LEVEL">bestowed them with a special ability</font>, <font color="LEVEL">top-grade weapons and armor</font> can be enhanced <font color="LEVEL">beyond A-Grade</font> especially for PvP combat. Once a multi-user item is specialized, you will still be able to enchant the item. However, you cannot refine, crystallize, convert or add an attribute to it.</font> Think carefully before making a decision...<br><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790001">Enhance weapons and armor for PvP.</a><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790002">Cancel enhancement.</a><br> <a action="bypass -h npc_%objectId%_multisell 364790003">Obtain consumable item.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm index 9788aedb58..7180d34d8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm @@ -1,7 +1,7 @@ <html><body>Reputation Manager Scipio:<br> -If you need something, please let me know. <br> -Weapons and armor can be enhanced <font color="LEVEL">beyond Grade A</font> for <font color="LEVEL">top-grade items</font> and specialized for PvP. Weapons must have <font color="LEVEL">bestowed special abilities</font>... Once it is enhanced, an item <font color="LEVEL">can only be used by its owner</font>. <br> -And once a multi-user item is specialized, <font color="LEVEL">you can use enhanced Spellbooks, but you cannot refine, soul crystalize or convert it</font>. Be careful so that you don't have to cancel the effect. <br><br> +If you need something, please let me know.<br> +Weapons and armor can be enhanced <font color="LEVEL">beyond Grade A</font> for <font color="LEVEL">top-grade items</font> and specialized for PvP. Weapons must have <font color="LEVEL">bestowed special abilities</font>... Once it is enhanced, an item <font color="LEVEL">can only be used by its owner</font>.<br> +And once a multi-user item is specialized, <font color="LEVEL">you can use enhanced Spellbooks, but you cannot refine, soul crystalize or convert it</font>. Be careful so that you don't have to cancel the effect.<br><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790001">Enhance weapons and armor for PvP.</a><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790002">Cancel enhancement.</a><br> <a action="bypass -h npc_%objectId%_multisell 364790003">Obtain consumable item.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm index 3cdc2e5ce1..69c6840723 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm @@ -1,3 +1,3 @@ <html><body>Fishermen's Guild Member Ogord:<br> We don't cater to the likes of you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm index 71539fa034..874552d0f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm @@ -1,15 +1,14 @@ <html><body><br> -<font color="LEVEL">[Manage Fortress]</font> <br> +<font color="LEVEL">[Manage Fortress]</font><br> <table width=100% cellspacing=2 cellpadding=0><tr> <td width=45><font color="999999">Facility</font></td> <td width=230><font color="LEVEL">Teleport</font> <font color="00FFFF">%tele%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%tele_period%</td></tr> -<tr><td><font color="999999">Change </font><br></td><td>%change_tele%<br></td></tr> +<tr><td><font color="999999">Period</font></td><td>%tele_period%</td></tr> +<tr><td><font color="999999">Change</font><br></td><td>%change_tele%<br></td></tr> <tr><td><font color="999999">Facility</font></td> <td><font color="LEVEL">Support Magic</font> <font color="00FFFF">%support%</font></td></tr> <tr><td><font color="999999">Period</font></td><td>%support_period%</td></tr> <tr><td><font color="999999">Change</font><br></td><td>%change_support%<br></td></tr> </table><br> <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm index 4799f60145..a9db13da88 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm @@ -2,6 +2,6 @@ That function has not been activated.<br> Use the <a action="bypass -h npc_%objectId%_manage">Manage Fort</a> menu to activate functions.<br> <center> -<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm index ce9b2b193c..b79da659ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm @@ -5,7 +5,7 @@ <tr><td><font color="999999">Cost</font></td><td><font color="00FFFF"><font color="FFAABB">%cost%</td></tr> <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br> The fee for using this feature must be paid in advance.<br> -The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> +The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br> <center><table width=200><tr> <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm index ebe0176c04..8c8173564e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm @@ -1,5 +1,5 @@ <html><body> -The facility is already set as <font color="00FFFF">%val%</font>.<br> +The facility is already set as <font color="00FFFF">%val%</font>.<br> The facility setting has not been changed.<br> <center><br> <button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm index 65a97c7856..05ed3bf34b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm @@ -1,12 +1,8 @@ <html><body> -It is our responsibility as the Supply Department to manage all the supplies used by the fortress garrison. This includes supplies from the castle as well as weapons and armor designed to help increase the soldiers' effectiveness. There are even some very special rewards that can be found here...<br> -<br> -<center> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Check fortress security.</a> -<br> -<a action="bypass -h npc_%objectId%_supplylvl">Check supplies.</a> -<br> +It is our responsibility as the Supply Department to manage all the supplies used by the fortress garrison. This includes supplies from the castle as well as weapons and armor designed to help increase the soldiers' effectiveness. There are even some very special rewards that can be found here...<br><br> +<center><br> +<a action="bypass -h npc_%objectId%_Chat 1">Check fortress security.</a><br> +<a action="bypass -h npc_%objectId%_supplylvl">Check supplies.</a><br> <a action="bypass -h npc_%objectId%_rewards">Check rewards.</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm index ad38bd33db..641cb2a5ee 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm @@ -1,14 +1,5 @@ <html><body> -All right, listen carefully. There are 2 types of -fortresses -<br> -Territorial fortresses built within a specific -territory to defend it from mosters attacks. There -are also Border fortresses, which are built on the -borders between two territories. If you have a -map, take a look and you'll see what I mean. -Blie flags indicate territorial forts, and red flags -indicate border forts. -<br> +All right, listen carefully. There are 2 types of fortresses<br> +Territorial fortresses built within a specific territory to defend it from mosters attacks. There are also Border fortresses, which are built on the borders between two territories. If you have a map, take a look and you'll see what I mean. Blie flags indicate territorial forts, and red flags indicate border forts.<br> <a action="bypass -h npc_%objectId%_Chat 4">"How do I conquer them?".</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm index 24807d86bf..1947afad71 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm @@ -1,9 +1,4 @@ <html><body> -We don't have any clients at the moment, so -we're searching for opportunities. If someone -needs us, we can be ready in less than an hour. -How about your clan? A mere 250,000 Adena -secures our service -<br> +We don't have any clients at the moment, so we're searching for opportunities. If someone needs us, we can be ready in less than an hour. How about your clan? A mere 250,000 Adena secures our service<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm index c5c237be34..b5469cb9c6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm @@ -1,18 +1,5 @@ <html><body> -Knowing a fortress' layout can help your turn the -battle to your advantage. Eacho fortress is -essentially a residential area consisting of a -large central command post surrounded by -several barracks. -<br> -There are 5 types of barracks: post barracks, -archers barracks, support barracks, officer barracks -and a control center. The number of barracks -varies depending of the size of the fortress. -Eacho barracks has a commander who must be -defeated in order for you to conquer that -barracks. Note that the control center must have -a Warsmith in order to handle the machinery. -<br> +Knowing a fortress' layout can help your turn the battle to your advantage. Eacho fortress is essentially a residential area consisting of a large central command post surrounded by several barracks.<br> +There are 5 types of barracks: post barracks, archers barracks, support barracks, officer barracks and a control center. The number of barracks varies depending of the size of the fortress. Eacho barracks has a commander who must be defeated in order for you to conquer that barracks. Note that the control center must have a Warsmith in order to handle the machinery.<br> <a action="bypass -h npc_%objectId%_Chat 5">"What happends if I conquer the barracks?".</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm index 27cc02ce7b..354fbc568a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm @@ -1,16 +1,5 @@ <html><body> -If you conquer all of the barracks, weakening -your oppenents' defensive system, the command -gate will open. Entering the command post, you -will find a Flag of Combat on the first floor that -symbolizes the authority of the fort. You can end -the battle by hanging it from the flag pole on the -very highest floor. -<br> -Be warned, though, that all of the barracks' -functions will returm to normal after a short time, -so you must conquer the fortress withing 10 -minutes. -<br> +If you conquer all of the barracks, weakening your oppenents' defensive system, the command gate will open. Entering the command post, you will find a Flag of Combat on the first floor that symbolizes the authority of the fort. You can end the battle by hanging it from the flag pole on the very highest floor.<br> +Be warned, though, that all of the barracks' functions will returm to normal after a short time, so you must conquer the fortress withing 10 minutes.<br> <a action="bypass -h npc_%objectId%_Chat 6">"As a mercenary, what do you...?".</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm index f37b1bb086..bee6564c9f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm @@ -1,13 +1,5 @@ <html><body> -Uh-huh. I occasionally earn a few Adena as -mercenary... A single mission earns me 250,000 -Adena. Not a particularly expensive fee, -considering that I put my life on the line! -<br> -But I get your point. If there is an enemy clan -controlling the fortress, I'll escort our mercenary -captain here. He can open the Barracks' gate, so -be sure to guard him carefully. -<br> +Uh-huh. I occasionally earn a few Adena as mercenary... A single mission earns me 250,000 Adena. Not a particularly expensive fee, considering that I put my life on the line!<br> +But I get your point. If there is an enemy clan controlling the fortress, I'll escort our mercenary captain here. He can open the Barracks' gate, so be sure to guard him carefully.<br> <a action="bypass -h npc_%objectId%_Chat 0">"Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm index 5b7c4804ec..6cd0bf483f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm @@ -1,8 +1,7 @@ <html><body> Are you curious why I'm here in front of this fortress owned by the <font color="55FFFF">%clanname%</font> clan selling my -wares, instead of in a nice, safe village?<br> -<br> +wares, instead of in a nice, safe village?<br><br> <a action="bypass -h npc_%objectId%_multisell 90001000">"No. Please show me items I can use on the battlefield."</a><br> <a action="bypass -h npc_%objectId%_Chat 1">"Yes, I'm a little curious."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm index 1160620f3c..4a16a3d3e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm @@ -1,5 +1,5 @@ <html><body> -The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color = "LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br> +The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color="LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br> <center> <a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm index 904978d7d0..172ec8c00e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm @@ -1,5 +1,5 @@ <html><body>Guard Stan:<br> -Are you going to <font color="LEVEL">Hunters Village,</font> my friend? Then follow this path towards the southern plain, you will end up at a forked road, go east from there. I heard that place is a very exciting... <br> +Are you going to <font color="LEVEL">Hunters Village,</font> my friend? Then follow this path towards the southern plain, you will end up at a forked road, go east from there. I heard that place is a very exciting...<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the Hunters Village.</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and the tax rate of the manor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm index 1a2c65c4da..9bbca5b195 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm @@ -1,10 +1,10 @@ <html><body> Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br> To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. If you wish to fight alone, find the Pathfinders who can lead you to a Rim Kamaloka.<br> -On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it. <br> +On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it.<br> You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br> -Each Kamaloka possesses a certain level; only characters near that level may enter. <br> -There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. <br> -(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.) <br> +Each Kamaloka possesses a certain level; only characters near that level may enter.<br> +There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth.<br> +(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.)<br> (Only characters whose levels are 5 levels higher or lower than the Kamaloka's levels may enter.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm index 995f2e5c09..b068b3e447 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm @@ -1,6 +1,6 @@ <html><body>Guard Leikan:<br> If you follow this road northeast, you will come to the Ruins of Agony. Originally, it was the village of Bernice, where I was born, but it was reduced to ashes by the war. If you see its ghastly state, you will understand why it's now called the <font color="LEVEL">Ruins of Agony.</font><br> -If you pass the ruins and continue north, you will arrive at the <font color="LEVEL">forest where the Dark Elves live</font>. Although I've never gone there myself... Travelers say that it is dark and eerie in a very unnatural way. <br> +If you pass the ruins and continue north, you will arrive at the <font color="LEVEL">forest where the Dark Elves live</font>. Although I've never gone there myself... Travelers say that it is dark and eerie in a very unnatural way.<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Ruins of Agony'.</a><br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Dark Forest.</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm index 661cbc2b34..ba58c26ff5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm @@ -1,5 +1,5 @@ <html><body>Guard Luis:<br> -Somewhere in that wide field that stretches out before me, the <font color="LEVEL">demon Beleth</font> lies asleep. I heard that the reason the south of Gludio became the Wasteland and the insects and spiders grew monstrously large is because Beleth breathes out foul magic as he lies sealed underground. <br> +Somewhere in that wide field that stretches out before me, the <font color="LEVEL">demon Beleth</font> lies asleep. I heard that the reason the south of Gludio became the Wasteland and the insects and spiders grew monstrously large is because Beleth breathes out foul magic as he lies sealed underground.<br> Recently, the <font color="LEVEL">giant ants</font> have begun openly foraging out of the Wastelands and are giving our guards headaches.<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the demon Beleth.</a><br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the giant ants.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm index d8d64507d4..7abbcdd683 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm @@ -1,5 +1,5 @@ <html><body>Sentinel Trionell:<br> -May the twinkle of starlight become a beautiful song that wholly fills your soul. I am Trionell, one of the sentinels who guard the Elven Forest. This place is the <font color="LEVEL">Neutral Zone</font> which was made when the Elves and Dark Elves signed a peace agreement. <br> +May the twinkle of starlight become a beautiful song that wholly fills your soul. I am Trionell, one of the sentinels who guard the Elven Forest. This place is the <font color="LEVEL">Neutral Zone</font> which was made when the Elves and Dark Elves signed a peace agreement.<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm index a926320038..ee579519b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm @@ -1,7 +1,7 @@ <html><body>Defender Nathan:<br> -I see that the Spine Mountains are already covered with snow... It makes me realize how we Dwarves are just a small part of a much larger universe!<br> +I see that the Spine Mountains are already covered with snow... It makes me realize how we Dwarves are just a small part of a much larger universe!<br> Go ahead, take a good look at the mountains... Don't wealth and fame seem insignificant now?<br> -Oh, I should introduce myself! I'm Nathan, a Defender of this village. I must stand guard no matter how cold the winter gets! +Oh, I should introduce myself! I'm Nathan, a Defender of this village. I must stand guard no matter how cold the winter gets! <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm index 4f6b256783..ba0178fc72 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm @@ -1,7 +1,7 @@ <html><body>Praetorian Rukain:<br> I'm in charge of the forces protecting the <font color="LEVEL">Immortal Plateau</font> and the village of proud Orcs!<br> -Never let anything threaten our sacred heritage!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +Never let anything threaten our sacred heritage!<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm index bc2d4f5de4..eeca8d9da3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm @@ -1,6 +1,6 @@ -<html><body>Centurion Parugon:<br> -I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Parugon:<br> +I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm index 1fd9055c3a..9497f3e80b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm @@ -1,6 +1,6 @@ -<html><body>Centurion Orinak:<br> -I, Orinak, am a Centurion.<br> -Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Orinak:<br> +I, Orinak, am a Centurion.<br> +Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm index fb46fed675..9072ab7f76 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm @@ -1,5 +1,5 @@ -<html><body>Centurion Tiku:<br> -I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Tiku:<br> +I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm index 57c7408938..e9b0fd2d39 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm @@ -1,6 +1,6 @@ <html><body>Centurion Petukai:<br> I, Petukai, am a Centurion, charged with protecting the King's Hall. What business brings you here?! You're here to see Kakai, aren't you? Well, you'll wind him on the second floor. You must not forget to show the proper deference to the mighty <font color="LEVEL">King of the Orcs</font>!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm index d0f85008e7..ca38c80b45 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm @@ -1,6 +1,6 @@ -<html><body>Centurion Vapook:<br> -Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Vapook:<br> +Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm index f8b4ae09f6..3ef071a465 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm @@ -1,6 +1,6 @@ <html><body>Guard Paros:<br> The waterfall descends from the Lost Plateau, higher than the clouds. It is the highest waterfall on the continent, legend says that it was made by the power of gods... The legend also says that the nest of a vicious creature is hidden inside the waterfall.<br> -The creature masquerades in human form and devours unsuspecting passersby... A few years ago a search party entered the waterfall looking for a missing person and only one, a Cleric, returned. He too, expired shortly afterward, saying 'zahak' before dying ... <br> +The creature masquerades in human form and devours unsuspecting passersby... A few years ago a search party entered the waterfall looking for a missing person and only one, a Cleric, returned. He too, expired shortly afterward, saying 'zahak' before dying ...<br> I have no idea what that means... Possibly the monster's name? Anyway after hearing that word many Magisters went pale. But the Grand Magister whispered something to them and they all kept quiet.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm index 6da356522e..71c6e951e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm @@ -1,5 +1,5 @@ <html><body>Captain Roy:<br> -The Ivory Tower has stood here for nigh on a thousand years. It has become quite popular as a place for elites to study the magical arts. <br> +The Ivory Tower has stood here for nigh on a thousand years. It has become quite popular as a place for elites to study the magical arts.<br> There are gates at the north and south of the tower. We guard the tower and its surroundings from a host of threats.<br> The tower has many floors, but guests can only go up to the 4th. If you want to know what is on each floor, ask that friendly person over there. Or you can just wander around.<br> Oh, and just so you know, the Ivory Tower is strictly neutral territory. So please, don't say or do anything that could cause trouble.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm index 312d270ea6..970b7a0de6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm @@ -1,6 +1,6 @@ <html><body>Guard Yening:<br> The Sea of Spores? Please don't mention that name! Even now it makes me uncomfortable. It is a foul place, glutted with rotten mushrooms, fungus and zombies roaming about. Honestly, you will not find another place like it. A war between Men and Elves a long time ago left the sea into its current state...<br> -Towers were erected to stop people from entering, to keep monsters from coming out of the sea and to stem the sea's expansion... You can see why it will be difficult to travel to and from the sea. <br> +Towers were erected to stop people from entering, to keep monsters from coming out of the sea and to stem the sea's expansion... You can see why it will be difficult to travel to and from the sea.<br> I have it on very good authority that the inner sea looks vastly different that the outer sea. The place is currently so dangerous that even Magisters dare not go there.<br> If you must go, I will tell you the way. Cross the river west of the Ivory Tower and continue westward. Follow the cliff south and you will see 4 towers. Those are the protection towers. You probably have a good idea of what to do next...<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm index 5352c4fad7..898fede16d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm @@ -1,5 +1,5 @@ <html><body>Guard Eastan:<br> -We're not talking about the birds that actually live in the bushes. These Magpie Brothers are not so cute. Originally they were of the Dwarven guild that specializes in searching ruins and collecting relics but they were going around the graves of the ancient Dwarven kings and stealing stuff. And they were expelled from our tribe when this was discovered. But they simply changed themselves into a new grave robbing guild and now they make no distinction of race when digging up the places in which the past royalty are buried. Of course, various graves at the National Cemetary have also been vandalized by them... <br> +We're not talking about the birds that actually live in the bushes. These Magpie Brothers are not so cute. Originally they were of the Dwarven guild that specializes in searching ruins and collecting relics but they were going around the graves of the ancient Dwarven kings and stealing stuff. And they were expelled from our tribe when this was discovered. But they simply changed themselves into a new grave robbing guild and now they make no distinction of race when digging up the places in which the past royalty are buried. Of course, various graves at the National Cemetary have also been vandalized by them...<br> I don't understand why the ghosts don't deal with those creatures. Really!<br> <a action="bypass -h npc_%objectId%_Chat 0">Go back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm index 4933bf4786..4ce6445126 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm @@ -1,5 +1,5 @@ <html><body>Guard Grayson:<br> -Hmm. OK, that's a good thing. There are rumors that some suspicious adventurers have come and gone from there so I'm guarding against that especially. As there are a lot of crazy people around, you can't ever relax. Regardless of whether it's because of the <br> +Hmm. OK, that's a good thing. There are rumors that some suspicious adventurers have come and gone from there so I'm guarding against that especially. As there are a lot of crazy people around, you can't ever relax. Regardless of whether it's because of the<br> <font color="LEVEL">Scriptures of the Seal</font> or whatever, there's always a lot going on.<br> <a action="bypass -h npc_%objectId%_Chat 3">Ask about the Scriptures of the Seal.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm index 52f9082d18..3e7ef32525 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm @@ -1,5 +1,4 @@ <html><body>Border Patrol Sutton:<br> -Beyond this castle wall lies Goddard of Elmore territory. Unlike our Aden, I heard that life is very hard in that land. I heard a rumor that the lord of Goddard is a very wicked man and he endlessly squeezes money from his people& -<br> +Beyond this castle wall lies Goddard of Elmore territory. Unlike our Aden, I heard that life is very hard in that land. I heard a rumor that the lord of Goddard is a very wicked man and he endlessly squeezes money from his people& <br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm index d1c7642345..4b3f0ce9eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm @@ -1,5 +1,5 @@ <html><body>Border Patrol Trent:<br> This is a checkpoint of Aden s border patrol. Of course we are not the only border guards. Along the border line with Elmore, a large number of military forces are stationed. Still, comparing with the time immediately after the war, their number has decreased greatly.<br> -Since the war, I have been serving in the military& It is much better now than during the war because now I don t have to worry about putting my life in jeopardy& <br> +Since the war, I have been serving in the military& It is much better now than during the war because now I don t have to worry about putting my life in jeopardy&<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm index 62b1326292..4fd1d0e040 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm @@ -1,5 +1,5 @@ <html><body>Guard Cadmon:<br> -Hey, stranger! You'd better be careful if you leave this village! Things have gotten very dangerous out there! Tensions have reached the boiling point between the<font color="LEVEL"> Varka Silenos of the west</font> and the<font color="LEVEL"> Ketra Orcs of the north</font>! Even if they kill each other off, there are worse beasts to replace them! Well, come to think of it, if they kill each other off, our guards would have things a bit easier... <br> +Hey, stranger! You'd better be careful if you leave this village! Things have gotten very dangerous out there! Tensions have reached the boiling point between the<font color="LEVEL"> Varka Silenos of the west</font> and the<font color="LEVEL"> Ketra Orcs of the north</font>! Even if they kill each other off, there are worse beasts to replace them! Well, come to think of it, if they kill each other off, our guards would have things a bit easier...<br> You should definitely stay out of their way!<br> <a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Varka Silenos!"</a><br> <a action="bypass -h npc_%objectId%_Chat 2">"Are there any Ketra Orcs around here?" </a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm index df85a36fae..791e347756 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm @@ -1,4 +1,4 @@ -<html><body>Viktor Van Deik:<br> +<html><body>Viktor Van Deik:<br> This place has been the boundary between the two kingdoms for hundreds of years. I trust that you will behave yourself among the foreigners and do nothing to bring discredit, dishonor or even embarrassment upon Aden Kingdom.<br> Should you meet "Yeus" on the other side, I'd be obliged if you would give him greetings from me. I know that would make him very happy...<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm index 024a246a61..8cd10a4adf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm @@ -1,4 +1,4 @@ -<html><body>Border Patrol:<br> +<html><body>Border Patrol:<br> I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm index 024a246a61..8cd10a4adf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm @@ -1,4 +1,4 @@ -<html><body>Border Patrol:<br> +<html><body>Border Patrol:<br> I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm index 84fec4664b..5c4489aaf4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm @@ -1,5 +1,5 @@ -<html><body>Frontier Guard:<br> -Do you have a pass?<br> -Very well... Looks good me! Go ahead!<br> +<html><body>Frontier Guard:<br> +Do you have a pass?<br> +Very well... Looks good me! Go ahead!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm index 84fec4664b..5c4489aaf4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm @@ -1,5 +1,5 @@ -<html><body>Frontier Guard:<br> -Do you have a pass?<br> -Very well... Looks good me! Go ahead!<br> +<html><body>Frontier Guard:<br> +Do you have a pass?<br> +Very well... Looks good me! Go ahead!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm index ef2d00a06f..27b80e4510 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm @@ -1,5 +1,5 @@ <html><body>Captain Vishotsky:<br> -If a village is peaceful, security must be tight, right? While we're on the subject, let me tell you that a neutral village like this one actually means more work for us guards. If we are vigilant, the inhabitants complain that we are being repressive. If we ease off, they complain that we are lazy. It's very difficult to maintain a happy medium, let me tell you! <br> +If a village is peaceful, security must be tight, right? While we're on the subject, let me tell you that a neutral village like this one actually means more work for us guards. If we are vigilant, the inhabitants complain that we are being repressive. If we ease off, they complain that we are lazy. It's very difficult to maintain a happy medium, let me tell you!<br> <a action="Link guard/kamaroka_help.htm">Ask about Kamaloka.</a><br> <a action="Link guard/kamaroka_level.htm">Look at the list of Kamaloka.</a><br> <a action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm index ae1e4b6dbe..ee4965409e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm @@ -1,7 +1,7 @@ <html><body>Marksman Sucrete<br> -Like sunlight bursting through a bank of clouds, <br> -I hope that great power is within you... <br> -This is the Grotto of the Soul, the origin of all Kamael, where our history began. When you fully realize what this means, you will better understand our role in the destiny of the world. <br> +Like sunlight bursting through a bank of clouds,<br> +I hope that great power is within you...<br> +This is the Grotto of the Soul, the origin of all Kamael, where our history began. When you fully realize what this means, you will better understand our role in the destiny of the world.<br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm index aeb6df1289..8a3534bf0e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm @@ -1,6 +1,6 @@ -<html><body>Marksman Syzar: <br> -Mimir's Forest leads to Nornil's Cave. According to legend, it was named after Mimir, the great Giant who planted the Seed of Creation. <br> -But the important thing for you to remember is that forest is a dangerous place. And that nest of monsters, Nornil's Cave, will be even worse. Are you prepared? <br> +<html><body>Marksman Syzar:<br> +Mimir's Forest leads to Nornil's Cave. According to legend, it was named after Mimir, the great Giant who planted the Seed of Creation.<br> +But the important thing for you to remember is that forest is a dangerous place. And that nest of monsters, Nornil's Cave, will be even worse. Are you prepared?<br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates. </a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm index fc98aea5ee..515a9bcb92 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm @@ -1,7 +1,7 @@ -<html><body>Marksman Syzar: <br> +<html><body>Marksman Syzar:<br> You're an adventurer, eh? And you're trying to leave this way?<br> -He he... you must have some skill, then... This way lies <font color="LEVEL">Mimir's Forest</font>, home to some of the most dangerous monsters on the island. You realize that, don't you? <br> -<a action="bypass -h npc_%objectId%_Chat 1"> Ask about Mimir's Forest. </a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus"> See information on permanent residence and tax rates. </a><br> +He he... you must have some skill, then... This way lies <font color="LEVEL">Mimir's Forest</font>, home to some of the most dangerous monsters on the island. You realize that, don't you?<br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about Mimir's Forest.</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm index 2d13753ac4..c62f8be82a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm @@ -1,5 +1,5 @@ <html><body>Marksman Kato:<br> The harbor was originally made to allow contact between the Isle of Souls and the mainland.<br> -Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side. <br> +Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side.<br> If you go there, I'm sure you will find a gatekeeper preparing to go to the mainland. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm index 27da12c8c6..bc04d8a4b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm @@ -1,19 +1,11 @@ -<html> -<body> -Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br> -<br> -To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. To fight alone, find the pathfinder to guide you to Rim Kamaloka.<br> -<br> +<html><body> +Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br><br> +To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. To fight alone, find the pathfinder to guide you to Rim Kamaloka.<br><br> Only a few can enter. Usually <font color="LEVEL">under 6 in the Hall of the Abyss and 9 in the Labyrinth of the Abyss</font>. Those are the limits.<br> -You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br> -<br> -Each Kamaloka possesses a certain level; only characters near that level may enter.<br> -<br> -There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. The Labyrinth is more complicated and has more enemies than the Hall...<br> -<br> -Finishing Kamaloka earns you the <font color="LEVEL">Essence of Kamaloka</font>. The energy is condensed and becomes the Essence, and the Essence of Kamaloka <font color="LEVEL">takes time</font>. So patience is required. Collect enough Essences of Kamaloka, then find Pathfinder agents in town.<br> -<br> +You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br><br> +Each Kamaloka possesses a certain level; only characters near that level may enter.<br><br> +There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. The Labyrinth is more complicated and has more enemies than the Hall...<br><br> +Finishing Kamaloka earns you the <font color="LEVEL">Essence of Kamaloka</font>. The energy is condensed and becomes the Essence, and the Essence of Kamaloka <font color="LEVEL">takes time</font>. So patience is required. Collect enough Essences of Kamaloka, then find Pathfinder agents in town.<br><br> (Kamaloka - Hall of the Abyss can be used in real time once a day, Kamaloka - Labyrinth of the Abyss once a day, and Near Kamaloka once a day.)<br> (Only characters whose levels are 5 levels lower or higher from Kamaloka's applicable levels can enter.) -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm index 165f96a75f..fdaa8a7cea 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> According to research from the Ivory Tower, the established theory is that Kamaloka is from a dimensional overlapping in Aden's land. Kamaloka has stages of power based on the strength of a monster's soul. This is cutting edge science, and we don't fully understand it. So we introduce adventurers to Kamaloka that's appropriate for them.<br> Levels of Kamaloka notified by each captain are as follows.<br> Captain Bathis (Town of Gludio): levels 23, 26, 29<br> @@ -8,5 +7,4 @@ Captain Gosta (Heines): levels 43, 46, 49<br> Captain Mouen (Town of Oren): levels 53, 56, 59<br> Captain Vishotsky (Town of Schuttgart): levels 63, 66, 69<br> Captain Mathias (Town of Rune): levels 73, 78, 81, 83 -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm index 2173947bea..dec405cd8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> The power of the Essence of Water can be felt not far from here.<br> In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm index bc0e800bcb..51ade3dc18 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> You can use the Essence of Water to craft a stronger weapon.<br> The Temple Inspector will help you.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm index 1e3b1a70fa..695c688d10 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> Once you have strengthened your weapon, you should be able to face even a strong Sprite.<br> You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm index 9d719515ef..aac6183645 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> You have defeated the Water Sprite! However, the Fire Sprite is even fiercer and stronger.<br> To face it, you must have the Essence of Water.<br> You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm index 13d5620d65..6c0cae27f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> One who possesses the Essence of Fire may use it to restore the true form of the Sprite's Sword.<br> Use the method known only to the temple inspectors.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm index 30019b0605..2758c7169e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> Only a warrior strong enough to wake the true power of the Sword of Fire and Water can use that power to open a path to the heart of chaos.<br> The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm index 56a5f8d12f..d2d72c0a08 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> Only those truly without fear may enter the very heart of chaos, where fire and water collide.<br> There the Sprite Adiantum wields both the power of fire and water.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm index 92d7c582b5..68681554c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm @@ -1,3 +1,3 @@ <html><body>Lidia's Letter:<br> -Thank you for finding our family's treasure! I only wish I could thank you in person! I was watching you, even though I knew I shouldn't! By the way, do you have my hair pin? I think I lost it after some dealings with a magician, and I heard that you found it. If you have it, please send it to me. +Thank you for finding our family's treasure! I only wish I could thank you in person! I was watching you, even though I knew I shouldn't! By the way, do you have my hair pin? I think I lost it after some dealings with a magician, and I heard that you found it. If you have it, please send it to me. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm index 9e84a66ac5..794f88e51e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm @@ -1,5 +1,6 @@ <html><body>How to Fish:<br> In order to catch fish, you should first be equipped with the proper fishing gear.<br> -Your basic fishing equipment consists of a fishing rod in your right hand and bait in your left hand. <br>You should also check to make sure whether or not you are capable of fishing and that your gear is strong enough to withstand the rigors of fighting fish. Please double-check to make sure that you have already learned the skills of <font color="LEVEL">Fishing, Reeling, Pumping and higher levels of Fishing Expertise</font>. <br> -<br><a action="bypass -h player_help 7561.htm#7561">Back to the List</a> +Your basic fishing equipment consists of a fishing rod in your right hand and bait in your left hand.<br> +You should also check to make sure whether or not you are capable of fishing and that your gear is strong enough to withstand the rigors of fighting fish. Please double-check to make sure that you have already learned the skills of <font color="LEVEL">Fishing, Reeling, Pumping and higher levels of Fishing Expertise</font>.<br><br> +<a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm index 66ae9019f3..e547229c4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm @@ -2,6 +2,6 @@ Need some quick fishing tips? Here's some useful advice:<br> When a fish uses a float cheating skill, you can see <font color="LEVEL">a spray of water around the float, and the color of the fish's HP changes.</font><br> While the cheating skill is being used, <font color="LEVEL">reeling and pumping should be reversed.</font><br> -Here's one more piece of advice concerning fluorescent baits. <font color="LEVEL">Fluorescent baits</font> are strictly for nighttime fishing and are very ineffective <font color="LEVEL">if used during the daytime</font>. <br> +Here's one more piece of advice concerning fluorescent baits. <font color="LEVEL">Fluorescent baits</font> are strictly for nighttime fishing and are very ineffective <font color="LEVEL">if used during the daytime</font>.<br> <a action="bypass -h player_help 7561.htm#7561">Return to contents.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm index 6638d61187..1618ce237a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm @@ -1,5 +1,5 @@ <html><body>How to Fish:<br> -There are three different types of bait. In the Fishermen's Guild we classify bait as either green lures, purple lures or yellow lures, based on the depth of water and the degree of current where the bait is to be used. <br> -Different types of fish have different habits. You can catch different types of fish by using different types of bait. The second level of mastery of fishing is learning to properly select bait.<br> +There are three different types of bait. In the Fishermen's Guild we classify bait as either green lures, purple lures or yellow lures, based on the depth of water and the degree of current where the bait is to be used.<br> +Different types of fish have different habits. You can catch different types of fish by using different types of bait. The second level of mastery of fishing is learning to properly select bait.<br> <a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm index c9582d1e91..a860dedc22 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm @@ -1,9 +1,10 @@ <html><body>How to Fish:<br> -<font color="LEVEL"> Reeling </font>and<font color="LEVEL"> Pumping </font>are skills used to bring in a fish that has taken the bait. <br> -Once the fish takes the bait, it will exhibit one of two types of behavior. Some fish will try their best to escape from the fish hook. Others will give up immediately.<br>When a fish twists and turns violently, do not attempt to pull it in. It endangers your fishing rod and gives the fish a chance to escape. <br> -When the fish tries to get away, release line from the reel and give the fish a chance to tire itself out. This is called<font color="LEVEL"> Reeling</font>. <br> -When the fish is totally exhausted, bring your rod up and bring in the fish. This is called<font color="LEVEL"> Pumping</font>.<br> -<font color="LEVEL"> If you reel while a fish isn't moving or pump while the fish is jumping, it may escape. </font><br> -These techniques take much practice to master. It's the third stage of mastering fishing.<br> +<font color="LEVEL"> Reeling </font>and<font color="LEVEL"> Pumping </font>are skills used to bring in a fish that has taken the bait.<br> +Once the fish takes the bait, it will exhibit one of two types of behavior. Some fish will try their best to escape from the fish hook. Others will give up immediately.<br> +When a fish twists and turns violently, do not attempt to pull it in. It endangers your fishing rod and gives the fish a chance to escape.<br> +When the fish tries to get away, release line from the reel and give the fish a chance to tire itself out. This is called<font color="LEVEL"> Reeling</font>.<br> +When the fish is totally exhausted, bring your rod up and bring in the fish. This is called<font color="LEVEL"> Pumping</font>.<br> +<font color="LEVEL"> If you reel while a fish isn't moving or pump while the fish is jumping, it may escape.</font><br> +These techniques take much practice to master. It's the third stage of mastering fishing.<br> <a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm index 591fe0bf7d..2c751840cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm @@ -1,7 +1,7 @@ <html><body>How to Fish:<br> -As you perfect the fishing techniques taught by the Fishermen's Guild, you must try to catch higher-grade fish. Actually, as your skills increase, you'll no longer be allowed to catch the low-grade fish you once caught. <br> -However, as your skills increase, you must be careful, since you'll no longer catch the fish that bite easily. High-level fish are physically stronger and smarter than low-level fish. <br> -The greater your skills, the more difficult fishing will become. <br> -You must work on your reeling and pumping techniques. <br> +As you perfect the fishing techniques taught by the Fishermen's Guild, you must try to catch higher-grade fish. Actually, as your skills increase, you'll no longer be allowed to catch the low-grade fish you once caught.<br> +However, as your skills increase, you must be careful, since you'll no longer catch the fish that bite easily. High-level fish are physically stronger and smarter than low-level fish.<br> +The greater your skills, the more difficult fishing will become.<br> +You must work on your reeling and pumping techniques.<br> <a action="bypass -h player_help fishing/7561-10.htm#7561">Turn the page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm index 678226a98f..0aac5ff22d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm @@ -1,4 +1,6 @@ <html><body>How to Fish:<br> -The Fishing Shot was created by the Black Anvil guild at the request of Amfitley, the founder of the Fishermen's Guild. Basically, think of it as a soulshot for fishing. <br>The Fishing Shot enhances <font color="LEVEL">Reeling and Pumping</font>. If these techniques are improperly used, the load on the fishing rod and the distance your fish can travel will double. <font color="LEVEL">So the Fishing Shot definitely could have some disadvantages</font>.<br> However, if it's used correctly it can make up for any mistakes you make. Mastering Fishing Shot is the final stage to becoming an expert fisherman.<br> +The Fishing Shot was created by the Black Anvil guild at the request of Amfitley, the founder of the Fishermen's Guild. Basically, think of it as a soulshot for fishing.<br> +The Fishing Shot enhances <font color="LEVEL">Reeling and Pumping</font>. If these techniques are improperly used, the load on the fishing rod and the distance your fish can travel will double. <font color="LEVEL">So the Fishing Shot definitely could have some disadvantages</font>.<br> +However, if it's used correctly it can make up for any mistakes you make. Mastering Fishing Shot is the final stage to becoming an expert fisherman.<br> <a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm index cdf6edee06..c34ff1a9f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm @@ -1,5 +1,5 @@ <html><body>Fishing Manual:<br> -The novice lure is a special lure designed by the fisherman's guild to introduce more people than ever before to the challenging but rewarding sport of fishing. The lure is imbued with a special power that <font color="LEVEL">advises the fisherman (through the Fishing Status window) whether to reel or pump when a fish takes the bait.</font> <br> +The novice lure is a special lure designed by the fisherman's guild to introduce more people than ever before to the challenging but rewarding sport of fishing. The lure is imbued with a special power that <font color="LEVEL">advises the fisherman (through the Fishing Status window) whether to reel or pump when a fish takes the bait.</font><br> However, this lure responds only to a few special types of fish and not, unfortunately, the types caught in competition. If you want to catch real competition fish, you must use a regular lure.<br> <a action="bypass -h player_help 7561.htm#7561">Return to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm index 4db0970292..be9ab907e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm @@ -3,6 +3,6 @@ Period 3 June<br> I was able to seal the crack in the wall to keep out the cold. Of course, if I sealed it permanently, I couldn't get back out, so I fashioned a sort of door.<br> Leave it to me, the genius maestro, Chaos, to come up with a solution! Bwa ha ha!<br> I think I could really get comfortable here! The plants are incredible!<br> -I should at least stay here until the weather warms up! <br> +I should at least stay here until the weather warms up!<br> <a action="bypass -h player_help research_report/8059-3.htm#8059">Turn the page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm index 81de3b7480..3fd5d8219e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm @@ -1,7 +1,7 @@ <html><body>Research Log:<br> Period 3 October<br> I've finally gotten it to output some energy, but it just won't work properly.<br> -I theorized that the tower in the middle of the room was some sort of control device. I connected the Golem to the tower and it immediately began to output some strange sort of data. <font color="LEVEL">W.D.L.</font>? Could this be some sort of recognition code?<br> -...... It seems strangely familiar to me. That old fart Tarziph told me how to operate Titan technology.... Should I try it?<br> +I theorized that the tower in the middle of the room was some sort of control device. I connected the Golem to the tower and it immediately began to output some strange sort of data. <font color="LEVEL">W.D.L.</font>? Could this be some sort of recognition code?<br> +...... It seems strangely familiar to me. That old fart Tarziph told me how to operate Titan technology.... Should I try it?<br> <a action="bypass -h player_help research_report/8059-6.htm#8059">Turn the page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm index 2c0827033d..b7544390ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm @@ -8,4 +8,4 @@ Equipment can be exchanged in weapon, armor and accessory shops by paying the di The guides in every village will enchant new characters with assist magic matched to their level. New characters between levels 10 and 24 are enchanted with different assist magic depending on their level.<br> <font color="LEVEL"> Additional Quest Bonuses</font><br> Additional bonuses are bestowed on new characters in various quests.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> +<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm index 54dbb2965f..913bedb67e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm @@ -4,4 +4,4 @@ You can bring up and view the Lineage II World Map by pressing the Mini Map button located in the lower right hand corner of the screen (Alt+M). For new players, the location of the Lineage II New Player Guide is indicated on the Map. If you click and drag the Map you are currently viewing, you can look up Maps for other locations as well.<br> If you press the "Current Loc." button, a Map of your surrounding area will be displayed with a mark indicating your current location. Also, if the "Location" function is currently activated in the Quest window, just press the "Target Loc." button, and a Map for your destination and a mark indicating your destination will be displayed as well.<br> Villages are indicated by "+" symbols on the Map. If you press one of these buttons, the applicable village's detailed Map will be displayed. While in the village Map, if you press the "-" button, you will be moved back to the global Map.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm index 9db907a864..034ddb6491 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm @@ -4,4 +4,4 @@ When a character of level 5 or above dies, some of its experience score (Exp) will be reduced and sometimes, with the exception of the weapons the character is currently equipped with, other items can be dropped.<br> This is not true of characters of level 4 or below who have never killed another character. But the experience score (Exp) of a character at level 5 or above will be reduced when it dies, so please be careful.<br> In addition, if a character whose karma is 0 (you can check the karma value in the Status Windows, Alt+T) or if a character with 5 PK or less is killed during the battle (PVP) with another character, he or she will not drop any item.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm b/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm index 00d6bf5e71..35dc38462f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm @@ -1,5 +1,5 @@ <html><body>Kratei's Cube Entrance Manager:<br> Kratei's Cube allows <font color="LEVEL">25 warriors who are level 70 and above to compete for 20 minutes</font> to see who is the strongest. Warriors advance through the rooms of the Cube, encountering hordes of monsters as they go. Defeat as many monsters and other warriors as possible within the time limit; whoever defeats the most wins.<br> -If you are killed, you will be teleported back to the Match Manager after 10 seconds. If the match hasn't ended, you may re-enter. <font color="LEVEL">Doing so will not decrease your experience score.</font><br>The 20-minute competitions start exactly on each hour and half-hour, and you can normally register up until 3 minutes before they begin. (If there was no competition in the previous time slot, you can only register between 20-27 minutes after the hour or 50-57 minutes after the hour.) Registration and admission are impossible in the 3 minutes immediately before a competition begins.<br> +If you are killed, you will be teleported back to the Match Manager after 10 seconds. If the match hasn't ended, you may re-enter. <font color="LEVEL">Doing so will not decrease your experience score.</font><br>The 20-minute competitions start exactly on each hour and half-hour, and you can normally register up until 3 minutes before they begin. (If there was no competition in the previous time slot, you can only register between 20-27 minutes after the hour or 50-57 minutes after the hour.) Registration and admission are impossible in the 3 minutes immediately before a competition begins.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm b/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm index 2f603cca5a..4d1aeec202 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm @@ -2,7 +2,7 @@ A manor refers to any property owned by the lord. Anything produced within its confines remains the exclusive property of the lord.<br> You are to be an agricultural producer. First you must buy a <a action= "bypass -h npc_%objectId%_Link manormanager/manor_client_help002.htm">seed</a> and place it onto a monster. This is easily accomplished while targeting.<br> When the monster dies you will harvest a crop from its body. To harvest a crop you will target the corpse onto which a seed was sown and use the harvester. If you need one, I'll be happy to sell you a harvester. These crops are the major product of the manor. After you have harvested, bring the <a action="bypass -h npc_%objectId%_Link manormanager/manor_client_help003.htm">crop</a> to me. The crop is the specialty of our territory. For harvesting, target the monster.<br> -I will appraise it and give you an appropriate reward for it! If you want to know what the reward will be, I will tell you about it later...<br> +I will appraise it and give you an appropriate reward for it! If you want to know what the reward will be, I will tell you about it later...<br> <center> <a action="bypass -h npc_%objectId%_Link manormanager/manager.htm">Return</a><br> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm index 2f6511f8a8..7b22ef5037 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm @@ -1,4 +1,4 @@ -<html><head><body>Transformation Wizard Avant-Garde:<br> +<html><body>Transformation Wizard Avant-Garde:<br> You must remember that once you have been transformed, you must not go into <font color="LEVEL">deep water</font>. Once you have reverted to your original form, your soul will need time to recover -- you will not be able to transform again for some time. Understand?<br> Other than that... Each individual soul contains its own <font color="LEVEL">unique character</font>. If you transform into something that matches that character, you may earn some benefits. Think of it as wearing a suit of clothes that fit you perfectly. Every race has its own respective "figure," so I advise you to do a little research about what kind of transformation would fit you best.<br> <a action="bypass -h npc_%objectId%_Link masterTransformation/master_transformation002.htm">Back.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm index 25595ac20d..6091a20dba 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm @@ -1,7 +1,7 @@ <html><body>Transformation Wizard Avant-Garde:<br> It is a tremendous endeavor to obtain subclass certification and learn the appropriate skills. Beyond the purely physical effort, the burden on your soul is beyond your imagination... It is almost a suicidal venture.<br> However, the process can be undone. There is a special kind of herb that can be used to remove your previously chosen skills. The price of the herb, though, is approximately <font color="LEVEL">10 million Adena</font>... I have the herb here, so I can cancel the certification anytime once you have paid.<br> -If the certification is canceled, <font color="LEVEL">the current certification status and skills will vanish immediately -- poof!</font> Now then, do you really wish to cancel certification?<br> +If the certification is canceled, <font color="LEVEL">the current certification status and skills will vanish immediately -- poof!</font> Now then, do you really wish to cancel certification?<br> <a action="bypass -h npc_%objectId%_CancelCertification">Cancel certification.</a><br> <a action="bypass -h npc_%objectId%_Link masterTransformation/master_transformation006no.htm">Return.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm index c0575ed384..a318a39b10 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm @@ -1,6 +1,6 @@ <html><body>Merchant Galladuchi:<br> Luxury goods stores are open again. We have many precious weapons, so please buy a lot.<br> -You can now purchase weapons with <font color="LEVEL">Adena</font>. <br> +You can now purchase weapons with <font color="LEVEL">Adena</font>.<br> If you need any armor or rare miscellaneous goods, ask my wife who is beside me.<br> <a action="bypass -h npc_%objectId%_multisell 300974001">Purchase weapon.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm index 9e6284ede9..3f7977d070 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm @@ -1,3 +1,3 @@ <html><body>Trader Viktor:<br> There is n-n-n-no way w-w-w-we will ever s-s-sell anything to y-y-you! Puh, puh, please just leave us! Or else... Or else... I will call Master Erikin! He will r-r-r-rip you apart! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm index 07e4326fbc..29365b941d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm @@ -1,6 +1,6 @@ <html><body>Trader Lorenzo:<br> At one time there were discussions regarding opening the border, but now it is even more tightly sealed than before...<br> -My younger brother went to Elmore to start a business... I'm afraid I may never see him again!<br> +My younger brother went to Elmore to start a business... I'm afraid I may never see him again!<br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See the lord and get the tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm index 66ac023c6f..4e20f3bca4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm @@ -1,7 +1,6 @@ <html><body>Kitzka:<br> <font color="LEVEL">Dragon Valley</font> is an enormous canyon ruled by the dragons and drakes. The souls of those who resisted Antharas and fought against him turned into the undead there - they are bound there and left to await their end.<br> The monsters become stronger as you get deeper into the valley, so you MUST proceed with caution!<br> -There has been some severe crust movement lately in the Dragon Valley, so the dragons and their hatchlings are frequently moving their nests. If you see a <font color="LEVEL">Shiny Dragon Herd</font> during an earthquake, be sure to grab hold! The dragons carry gold and valuables in their bodies when they move their nest - if you are lucky, you might be able to obtain some rare items!<br> -<br> +There has been some severe crust movement lately in the Dragon Valley, so the dragons and their hatchlings are frequently moving their nests. If you see a <font color="LEVEL">Shiny Dragon Herd</font> during an earthquake, be sure to grab hold! The dragons carry gold and valuables in their bodies when they move their nest - if you are lucky, you might be able to obtain some rare items!<br><br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm index 5374cba850..ada021d9ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm @@ -1,6 +1,6 @@ <html><body>Kitzka:<br> -The <font color="LEVEL">Large Dragon Bone</font> is an item for calling forth a powerful dragon. <br> -In Dragon Valley, there are 4 Dragon Vortexes. If you use the item there, you can summon one of the following raid monsters: <font color="LEVEL">Emerald Horn, Dust Rider, Bloody Fly, Black Dagger Wing, Shadow Summoner, Spike Slasher, Muscle Bomber</font>. <br> +The <font color="LEVEL">Large Dragon Bone</font> is an item for calling forth a powerful dragon.<br> +In Dragon Valley, there are 4 Dragon Vortexes. If you use the item there, you can summon one of the following raid monsters: <font color="LEVEL">Emerald Horn, Dust Rider, Bloody Fly, Black Dagger Wing, Shadow Summoner, Spike Slasher, Muscle Bomber</font>.<br> Monsters that drop: In Dragon Valley, it is the <font color="LEVEL">Drakos Guardians, Drakos Warriors, Drakos Hunters, Drakos Assassins, Giant Noxious Scorpion, Hard Noxious Scorpion, Noxious Scorpion, Batwing Drakes, Parasitic Leeches, Emerald Drakes, Hungry Parasitic Leeches, Gem Dragons, Dragon Trackers of the Valley, Dragon Scouts of the Valley, Sand Drake Trackers, and Dust Dragon Trackers.</font><br><br> <a action="bypass -h npc_%objectId%_Chat 1">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm index af8f1b04f4..033b9c814a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm @@ -1,5 +1,5 @@ <html><body>Trader Kendis:<br> -Some people underestimate the importance of accessories by considering them only decorative, but that's not the case at all. I'm sure that an experienced adventurer like you knows their true worth.<br> +Some people underestimate the importance of accessories by considering them only decorative, but that's not the case at all. I'm sure that an experienced adventurer like you knows their true worth.<br> <a action="bypass -h npc_%objectId%_Buy 3130500">Buy/Sell/Refund.</a><br> <a action="bypass -h npc_%objectId%_Buy 3130501">Buy/Sell/Refund Common Items.</a><br> <a action="bypass -h npc_%objectId%_multisell 300900001">Buy a bracelet or talisman.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm index d4dd78b4e6..0a9caf39c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Shhadai:<br> The Ancient Text of the Demon is an old tome regarded as an unholy scripture by the Demons of Hellbound. It was created through the power of darkness and contains a mysterious energy, which can be very useful -- if you can obtain it, of course.<br> @@ -8,4 +7,4 @@ and the Fragment of a Contract with the Demon by reading this book. However, it so you must be careful.<br> If you bring it to me, I can put it to good use -- it will be utterly useless to you, in case you had other ideas. But give it to me and I will exchange it for an item of greater value for you.<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm index 1e287ffd7a..3fbdb73bfc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Lian:<br> -It's so boring here. It doesn't agree with a hip person like me. I can't even find a cute little corning around here... <br> -Don't you think I should have something cute and adorable? Once I complete the recipe for the absolute cutest thing, I'll show you! <br> +It's so boring here. It doesn't agree with a hip person like me. I can't even find a cute little corning around here...<br> +Don't you think I should have something cute and adorable? Once I complete the recipe for the absolute cutest thing, I'll show you!<br> <a action="bypass -h npc_%objectId%_Buy 3287400">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm index dd69e87ee5..65cda1d111 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm @@ -1,5 +1,5 @@ <html><body>Recipe Merchant Tahoo:<br> -Welcome. Well, what did you come here to make? Recipes are simple, but not to everyone, right? Our recipes were made with great effort by our Black Anvil Guild. I hope you approve... <br> +Welcome. Well, what did you come here to make? Recipes are simple, but not to everyone, right? Our recipes were made with great effort by our Black Anvil Guild. I hope you approve...<br> <a action="bypass -h npc_%objectId%_Buy 3287500">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm index 1b0aa8e077..00ccf39d91 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Desian:<br> -Hush! Be quiet... I can't hear over your breathing. Do you hear that? Just listen... can you hear the whispering of the flames? Others don't know how to listen like this... <br> -Wha? I was lost in thought. What do you seek? <br> +Hush! Be quiet... I can't hear over your breathing. Do you hear that? Just listen... can you hear the whispering of the flames? Others don't know how to listen like this...<br> +Wha? I was lost in thought. What do you seek?<br> <a action="bypass -h npc_%objectId%_Buy 3287600">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm index 50cd05c092..49b56c04f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Plani:<br> -I traveled all over before settling here. There are so many wondrous things in this world! Everyone tells me to stay where it's safe, but that's too boring. <br> -You know, I'd like to know how to make anything and everything in this world. That would be something, wouldn't it? <br> +I traveled all over before settling here. There are so many wondrous things in this world! Everyone tells me to stay where it's safe, but that's too boring.<br> +You know, I'd like to know how to make anything and everything in this world. That would be something, wouldn't it?<br> <a action="bypass -h npc_%objectId%_Buy 3287700">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm index 312754b8d4..0a8574a859 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Sparky:<br> -Hey, got a sec? I'm too cooped up here! Just take a look outside, see that open sky? I don't know how much more I can take! <br> -I want to be free! But I have so many customers, I can't just abandon this place. Then again, if I didn't have customers, I'd be complaining about that too! How else would I get news about the outside world? <br> -Man, I should have listened to mom. I could be a lawyer right now, on a boat, sipping tonic. <br> +Hey, got a sec? I'm too cooped up here! Just take a look outside, see that open sky? I don't know how much more I can take!<br> +I want to be free! But I have so many customers, I can't just abandon this place. Then again, if I didn't have customers, I'd be complaining about that too! How else would I get news about the outside world?<br> +Man, I should have listened to mom. I could be a lawyer right now, on a boat, sipping tonic.<br> <a action="bypass -h npc_%objectId%_Buy 3287800">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm index 16911dc069..ee75f2883f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Drawin:<br> -Hohoho. Welcome. What did you come looking for? <br> -Just tell me what you want! <br> +Hohoho. Welcome. What did you come looking for?<br> +Just tell me what you want!<br> <a action="bypass -h npc_%objectId%_Buy 3287900">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm index e83246aeb9..d23d99481d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Dolphren:<br> -Ho... You've really been to many places. I used to love traveling, back in my day. But you know, no matter how far I traveled, I was always happiest coming home. <br> -Seeing my friends, sharing information from afar, helping them to make new things... We did good for our community. <br> -Now, I will help you make what you seek! <br> +Ho... You've really been to many places. I used to love traveling, back in my day. But you know, no matter how far I traveled, I was always happiest coming home.<br> +Seeing my friends, sharing information from afar, helping them to make new things... We did good for our community.<br> +Now, I will help you make what you seek!<br> <a action="bypass -h npc_%objectId%_Buy 3288000">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm index 363f00cf6c..e13a7f0344 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Denver:<br> -Wahaha! I made it, at last! I'm a genius! <br> -Hey, adventurer! Do you know what I just made? OK, well, you see, I just... uh... nothing. I made nothing. I won't let someone copy it, not that there's anything to copy, cause' there isn't. Nothing to see here, nope nope nope. <br> -Whatever you need, I'll let you look. So just forget what I said before. OK? I swallowed a bug, that's all. <br> +Wahaha! I made it, at last! I'm a genius!<br> +Hey, adventurer! Do you know what I just made? OK, well, you see, I just... uh... nothing. I made nothing. I won't let someone copy it, not that there's anything to copy, cause' there isn't. Nothing to see here, nope nope nope.<br> +Whatever you need, I'll let you look. So just forget what I said before. OK? I swallowed a bug, that's all.<br> <a action="bypass -h npc_%objectId%_Buy 3288100">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm index 5f5be43798..5329d1ddf3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Prouse:<br> -Hmm? It's you? No... I'm currently doing research to make something new. And to do that, I need to meet new people. I feel like I've seen you before. <br> -If you aren't a new person, I can't have a new conversation. If I can't have a new conversation, I won't be able to think of something new. If I can't think of something new, I won't be able to make something new. Right? Yes, yes. Something new... Something new... <br> -Oh, was I saying something? Something new perhaps? Did you want something? <br> +Hmm? It's you? No... I'm currently doing research to make something new. And to do that, I need to meet new people. I feel like I've seen you before.<br> +If you aren't a new person, I can't have a new conversation. If I can't have a new conversation, I won't be able to think of something new. If I can't think of something new, I won't be able to make something new. Right? Yes, yes. Something new... Something new...<br> +Oh, was I saying something? Something new perhaps? Did you want something?<br> <a action="bypass -h npc_%objectId%_Buy 3288200">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm index 59c0e8735d..441c537e32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Hedinger:<br> -No, I already told you, I'm not Hans! C'mon. How can you say we look alike? My clothes are way more stylish than his, and I'm far more handsome. <br> -Stop blubbering and just look for what you need. Don't just glance at it, examine it carefully. Hans is the one who peddles overpriced, useless trinkets, not me. <br> +No, I already told you, I'm not Hans! C'mon. How can you say we look alike? My clothes are way more stylish than his, and I'm far more handsome.<br> +Stop blubbering and just look for what you need. Don't just glance at it, examine it carefully. Hans is the one who peddles overpriced, useless trinkets, not me.<br> <a action="bypass -h npc_%objectId%_Buy 3288300">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm b/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm index dbbb1d1d44..bf5a83ee36 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm @@ -1,3 +1,3 @@ <html><body> Where is the certificate you promised to show me? Are you trying to pull a fast one on me? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm index 5f989dc496..64a8c770ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm index 5379add00a..a150fa4fc8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm @@ -1,7 +1,7 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=54></td></tr> -<tr><td align=center>A Hero can receive either a Hero Exclusive <br> Circlet or Hero Exclusive weapon.</td></tr> +<tr><td align=center>A Hero can receive either a Hero Exclusive<br>Circlet or Hero Exclusive weapon.</td></tr> <tr><td height=54></td></tr> <tr><td align=center><button action="bypass -h Quest MonumentOfHeroes HeroCirclet" value="Receive circlet" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Reward_Down" fore="L2UI_CT1.OlympiadWnd_DF_Reward"></td></tr> <tr><td align=center><button action="bypass -h Quest MonumentOfHeroes HeroWeapon" value="Receive weapon" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm index 319f5513ae..9bfdf8ada8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm @@ -1,7 +1,7 @@ <html><title>Monument of Heroes:</title><body> <center><img src="l2ui_ch3.herotower_deco" width=256 height=32></center><br> <font color="LEVEL">History for :</font> %heroname%<br1> -<font color="LEVEL">Total score: </font> %win% Wins %draw% Ties %loos% Losses <br> +<font color="LEVEL">Total score: </font> %win% Wins %draw% Ties %loos% Losses<br> <center><img src="L2UI.SquareWhite" width=270 height=1></center><br> <table width="270" cellspacing="2"> %list% diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm index 43b4f59669..cee305432a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Oh, carrier of the cursed sword.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm index 1422d76876..3b790f7e26 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm @@ -1,14 +1,14 @@ -<html noscrollbar><head><body>Grand Olympiad Manager: <br><br><br> +<html noscrollbar><body>Grand Olympiad Manager:<br><br><br> <center> -Listen to the explanation about <br> -the Grand Olympiad's history, match rules, <br> -and points before challenging it. <br><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1b">Hear about basic content (history).</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1c">Hear about match rules.</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1d">Hear about Olympiad points.</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1e">Hear about points settlement rules.</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 3a">View past Olympiad period ranking.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 0">Back</a><br> +Listen to the explanation about<br> +the Grand Olympiad's history, match rules,<br> +and points before challenging it.<br><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1b">Hear about basic content (history).</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1c">Hear about match rules.</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1d">Hear about Olympiad points.</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1e">Hear about points settlement rules.</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 3a">View past Olympiad period ranking.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 0">Back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm index 83e2d24823..47decade18 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm @@ -1,10 +1,10 @@ -<html noscrollbar><head><body>Grand Olympiad Manager: <br><br><br><br> +<html noscrollbar><body>Grand Olympiad Manager:<br><br><br><br> <center> -The Olympiad boasts a long history.<br> +The Olympiad boasts a long history.<br> During the mythical era of giants,<br> this arena was created to foster peace and<br> -understanding among the races.<br> -This is the Grand Olympiad.<br><br><br><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a><br> +understanding among the races.<br> +This is the Grand Olympiad.<br><br><br><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm index bad495149e..8ca5d9fd69 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Olympiad Manager: <br>The Olympiad match can be generally divided by three types. One is a 3 vs. 3 Team Match where 3 people become a team to compete with other teams, one is a 1 vs. 1 Match where 1:1 competition is held regardless of the class, one is a 1 vs. 1 Class Match where a person can compete with an opponent with the same class as his. <br>To become a hero through Grand Olympiad, you have to win many Grand Olympiad matches. Winning goes to a team/an individual who inflicted the most damage to their opponent(s) in the Olympiad matches. Damage to a servitor of summoner, Golem of Maestro, or Dark Panther of Hell Knight will by no means affect the winning. The team with the 'most survived members' will win at a team match. @@ -6,7 +6,6 @@ Grand Olympiad Manager: <br>As an example, if one participant has 60 Olympiad points and the other participant has 40 Olympiad points, the amount of points that can be won/lost would be based on the 40 Olympiad points, as that is the lowest amount. The winner of the match would receive1/5th of 40 Olympiad points and the loser would lose 1/5th of 40 Olympiad points. <br>The maximum amount of points that can be won/lost at the end of a match cannot exceed 10. In situations where both participants start a match with 50 or more points, neither combatant will lose more than 10 points. <br>With a team match, 3 people will make up a team and only the party leader can apply for a match. All party members should have over 2 Olympiad points in order to register for a team match. Addition/subtraction of points upon winning/losing will be calculated by adding every team members' points, and the loser's points will be partially subtracted. -<br>Appreciable amounts of Olympiad points will be given when the cycle of Olympiad starts and a small amount of points will be added at regular intervals. You can participate in an Olympiad match with at least 1 Olympiad point but you are no longer participate in Grand Olympiad when point is 0. -<br> +<br>Appreciable amounts of Olympiad points will be given when the cycle of Olympiad starts and a small amount of points will be added at regular intervals. You can participate in an Olympiad match with at least 1 Olympiad point but you are no longer participate in Grand Olympiad when point is 0.<br> <center><a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a><br></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm index 0016f5723a..179ca0caa2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm @@ -1,5 +1,5 @@ -<html noscrollbar><head><body> -Grand Olympiad Manager: <br> +<html noscrollbar><body> +Grand Olympiad Manager:<br> You must earn Grand Olympiad Points in order to become a hero. The person who acquires the most points in each class is selected to become the hero of that period. If you participate in a certain number of games, you can also exchange Grand Olympiad Points for Olympiad Tokens.<br><br> -<center><a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a><br></center> +<center><a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm index b0b77714fd..97e4f44371 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm @@ -1,5 +1,5 @@ -<html><head><body> -Grand Olympiad Manager: <br> +<html><body> +Grand Olympiad Manager:<br> Once the Olympiad period ends, Olympiad Points are awarded to participating Noblesse. In order to exchange Olympiad Points for Olympiad Tokens, you must first participate in at least 15 matches. You can exchange 1 Olympiad Point for 1,000 Olympiad Tokens. For example, if you have 55 Olympiad Points you can receive 55,000 Olympiad Tokens.<br> Those who achieve hero status are eligible to receive additional Olympiad Tokens equivalent to 200 Olympiad Points.<br><br> <center><table border="1" border color="white" width=200 height=150> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm index b773c2a624..4541dd4c7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm index 2acf5e1ba9..dea343bbb1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Match your breathing to your fellow comrades.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm index d49a162f44..5b25201413 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>If someone challenges you,</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm index 5f3edce57c..f4817a8e28 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>In a match with</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm index 4977b4ef07..da1fcc3e01 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=54></td></tr> <tr><td align=center>You can calculate your Olympiad points</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm index 1c9ed0ff26..63c5aac37e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm index 74fd0bc81e..3a3668fdd4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Your current Olympiad score is</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm index 2a69abd97f..88f96f510f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You have not met the minimum requirements</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm index 30b72bca72..f4a443e450 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You have met the minimum match requirement.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm index ed230c9e17..84d1023cca 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>In the sub-class status,</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm index 796a4c2199..12eaf22324 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>In order to participate in the Olympiad match,</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm index 696a78918d..d73069c506 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You are already registered for a match.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm index 07a6ce58b4..eab14c797c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Choose the following buff skills.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm index 0dbc5688bc..c4fbfa4e9b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm @@ -1,8 +1,10 @@ -<html><body><center><br>To see the Grand Olympiad Stadium<br> <br>* Please select the number of stadium which you want to watch.<br> +<html><body><center><br>To see the Grand Olympiad Stadium<br><br> +* Please select the number of stadium which you want to watch.<br> <table width=270 border=0 bgcolor="000000"> <tr><td fixwidth=30></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 1">1 ~ 22 stadiums</a></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 2">23 ~ 44 stadiums</a></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 3">45 ~ 66 stadiums</a></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 4">67 ~ 88 stadiums</a></td></tr> -</table></center></body></html> \ No newline at end of file +</table></center> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm index 907a419192..95c11925db 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm @@ -1,5 +1,13 @@ -<html><body><center><br>To see the Grand Olympiad Stadium +<html><body><br> +<center> +To see the Grand Olympiad Stadium <table width=270 border=0 bgcolor="000000"> -<tr><td fixwidth=30>Number</td><td fixwidth=60>Status</td><td>Player1 / Player2</td></tr> +<tr> +<td fixwidth=30>Number</td> +<td fixwidth=60>Status</td> +<td>Player1 / Player2</td> +</tr> %list% -</table></center></body></html> \ No newline at end of file +</table> +</center> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm index 3eb3a5b030..3a2c737354 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm @@ -1,12 +1,11 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>May all you participants achieve victory.</td></tr> <tr><td height=10></td></tr> <tr><td align=center>Select 5 buffs from below.</td></tr> <tr><td height=10></td></tr> - <tr><td><center> -<br> + <tr><td><center><br> <a action="bypass -h npc_%objectId%_OlyBuff 4357">Haste Lv2</a><br> <a action="bypass -h npc_%objectId%_OlyBuff 4342">Wind Walk Lv2</a><br> <a action="bypass -h npc_%objectId%_OlyBuff 4356">Empower Lv3</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm index a1e0e72201..7844365897 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>All buffs have been provided.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm index 919d1dda48..2407d2a871 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm @@ -1,8 +1,8 @@ <html><body><center><br> -To see the Grand Olympiad Stadium<br> <br> -* Please select the number of stadium which you want to watch.<br> <br> -<br> <a action="bypass -h npc_%objectId%_arenalist 1">1 ~ 22 stadiums</a> -<br> <a action="bypass -h npc_%objectId%_arenalist 2">23 ~ 44 stadiums</a> -<br> <a action="bypass -h npc_%objectId%_arenalist 3">45 ~ 66 stadiums</a> -<br> <a action="bypass -h npc_%objectId%_arenalist 4">67 ~ 88 stadiums</a> -<br></body></html> \ No newline at end of file +To see the Grand Olympiad Stadium<br><br> +* Please select the number of stadium which you want to watch.<br><br><br> +<a action="bypass -h npc_%objectId%_arenalist 1">1 ~ 22 stadiums</a><br> +<a action="bypass -h npc_%objectId%_arenalist 2">23 ~ 44 stadiums</a><br> +<a action="bypass -h npc_%objectId%_arenalist 3">45 ~ 66 stadiums</a><br> +<a action="bypass -h npc_%objectId%_arenalist 4">67 ~ 88 stadiums</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm index 5a8522404c..25d9a8206e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm @@ -1,5 +1,6 @@ <html><body> -<br>Grand Olympiad Competition View <br> Warning: If you choose to watch an Olympiad game, any summoning of Servitors or Pets will be canceled. <br><br> +<br>Grand Olympiad Competition View<br> +Warning: If you choose to watch an Olympiad game, any summoning of Servitors or Pets will be canceled.<br><br> %list% <img src="L2UI.SquareWhite" width=270 height=1> <img src="L2UI.SquareBlank" width=1 height=3> <table width=270 border=0 cellpadding=0 cellspacing=0> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm index 24218720dc..1dc06efdf4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm @@ -1,6 +1,6 @@ <html><body>Festival Guide:<br> -Glory to the twilight empire! Welcome, my friend, to the Oracle of Dawn! The Festival of Darkness is held here in order to awaken the power of the seven seals.<br> -%festivalMins% <br> +Glory to the twilight empire! Welcome, my friend, to the Oracle of Dawn! The Festival of Darkness is held here in order to awaken the power of the seven seals.<br> +%festivalMins%<br> <font color="LEVEL">[ Information about the Festival of Darkness ]</font><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 1">"What is the festival of darkness?"</a><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 2">"What are the rules?"</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm index b0cd657195..3f2bdf0d32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm @@ -1,6 +1,6 @@ <html><body>Festival Guide:<br> The time for revolution is now! Welcome, comrade, to the Oracle of Dusk! The Festival of Darkness is held here in order to awaken the power of the seven seals.<br> -%festivalMins% <br> +%festivalMins%<br> <font color="LEVEL">[ Information about the Festival of Darkness ]</font><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 1">"What is the festival of darkness?"</a><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 2">"What are the rules?"</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm index a32a7ec6fa..4039d02f61 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm @@ -1,6 +1,8 @@ <html><body>Blacksmith of Mammon:<br> Do you know about the Foundation Items? Even we blacksmiths see them only infrequently.<br> These uncommon items are brought into being by a power than goes beyond mere chance. We Dwarves say that it is the blessing of Maphr.<br> -That perfect craftsmanship is beyond the Human race's capacity. <br>It is not, however, beyond mine. Bring me <font color="LEVEL">Mammon's Varnish Enhancer, which is sold by the Merchant of Mammon</font>. Then I will use techniques known only to me to transform the item into something accessible to mortals.<br>Be sure to select a helmet among the rare items that provides you with a useful power. Don't worry if you make the wrong choice, though. You will have another chance to make a selection.<br> +That perfect craftsmanship is beyond the Human race's capacity.<br> +It is not, however, beyond mine. Bring me <font color="LEVEL">Mammon's Varnish Enhancer, which is sold by the Merchant of Mammon</font>. Then I will use techniques known only to me to transform the item into something accessible to mortals.<br> +Be sure to select a helmet among the rare items that provides you with a useful power. Don't worry if you make the wrong choice, though. You will have another chance to make a selection.<br> <a action="bypass -h npc_%objectId%_multisell 311262513">Complete a Foundation Item.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm index c07c4817ea..6c7379bcf7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm @@ -1,6 +1,6 @@ <html><body>Merchant of Mammon:<br> May you receive the blessings of Mammon! We of the Mammon Guild have come far to show you some exquisite items!<br> -Before you start shopping, there are a few things I should tell you. We don't accept today's currency, but instead use only <font color="LEVEL">Ancient Adena</font>. Also, if you wish to purchase an enchanted scroll, you must bring us <font color="LEVEL">Blank Scrolls</font>. <br> +Before you start shopping, there are a few things I should tell you. We don't accept today's currency, but instead use only <font color="LEVEL">Ancient Adena</font>. Also, if you wish to purchase an enchanted scroll, you must bring us <font color="LEVEL">Blank Scrolls</font>.<br> <a action="bypass -h npc_%objectId%_multisell 311132501">"I wish to buy something."</a><br> <a action="bypass -h npc_%objectId%_Link seven_signs/mammmerch_1a.htm">"Tell me about Ancient Adena."</a><br> <a action="bypass -h npc_%objectId%_Link seven_signs/mammmerch_1b.htm">"Telll me about Blank Scrolls."</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm index ddcca81928..e70cfd7d80 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm @@ -1,5 +1,5 @@ <html><body>Merchant of Mammon:<br> -A Blank Scroll is the papyrus that remains after the enchantment has been removed from a magic scroll. <br> +A Blank Scroll is the papyrus that remains after the enchantment has been removed from a magic scroll.<br> Visit <font color="LEVEL">Gatekeeper Ziggurat</font> at the entrance to the Necropolis, he'll tell you how to get a Blank Scroll. But this knowledge won't come cheap...<br> He's been a bit down on his luck lately... This will do him good...<br> <a action="bypass -h npc_%objectId%_Link seven_signs/mammmerch_1.htm">Go back.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm index 378cfa2fb4..6932d23f2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm @@ -1,5 +1,5 @@ <html><body>Gatekeeper Karin:<br> -Have you finished your business? Do you still have items to buy or sell? If you are ready, I will open the gates of space and time for you.<br> +Have you finished your business? Do you still have items to buy or sell? If you are ready, I will open the gates of space and time for you.<br> <a action="bypass -h npc_%objectId%_Chat 1">Go to another floor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm index 83120e3d57..9a35e3028a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm @@ -1,4 +1,4 @@ -<html><body>&$556;<br><br> +<html><body>&$556;<br><br> <a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1> <a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1> <a action="bypass -h npc_%objectId%_goto 34" msg="811;3rd Floor Elven Wizard Guild">3rd Floor Elven Wizard Guild</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm index 8b6a0e8255..ca131f6d2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm @@ -1,4 +1,4 @@ -<html><body>&$556;<br><br> +<html><body>&$556;<br><br> <a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1> <a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1> <a action="bypass -h npc_%objectId%_goto 33" msg="811;2nd Floor Human Wizard Guild">2nd Floor Human Wizard Guild</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm index a8f18c03c7..d0b1f942e5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm @@ -1,3 +1,3 @@ <html><body>Gatekeeper Elisa:<br> What nerve to think that I would help you! How unbelievable!.. This village has truly gone to the dogs if riff-raff like you is permitted to skulk about! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm index 0138b904e6..3c39e87daa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm @@ -1,5 +1,5 @@ <html><body>Update Announcer:<br> -Recommended for adventurers who are <font color="LEVEL">level 81 or higher</font>, it's been reported that Earthworm Eggs were recently discovered in the Mithril Mines when some grave robbers broke the Seal of Lucien.<br> +Recommended for adventurers who are <font color="LEVEL">level 81 or higher</font>, it's been reported that Earthworm Eggs were recently discovered in the Mithril Mines when some grave robbers broke the Seal of Lucien.<br> As a result, the eggs of Trasken hatched. Because of a recent earthquake, entry to the Mines has been severely restricted.<br> Fortunately, although the new monsters are powerful, they are still relatively few in number. A group of skilled adventurers is being sought to deal with the situation.<br> If you are interested, I can send you to one of the entrances to the Mines. The monsters are equally strong in either location.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm index 1abbbc947e..2600524239 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm @@ -1,5 +1,5 @@ <html><body>Soldier Elmina:<br> -You want to get out of here? Must be nice... You can exit by throwing a <font color="LEVEL">Shot of Life</font>. Of course, I'm stationed here while people come and go. So what will it be?<br> +You want to get out of here? Must be nice... You can exit by throwing a <font color="LEVEL">Shot of Life</font>. Of course, I'm stationed here while people come and go. So what will it be?<br> <a action="bypass -h npc_%objectId%_goto 15005">Say you will exit</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm index 6ea5ad0441..eadca50079 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm @@ -2,4 +2,4 @@ <a action="bypass -h npc_%objectId%_goto 15006" msg="811;Seed of Infinity Dock">Seed of Infinity Dock - 150000 Adena</a><br1> <a action="bypass -h npc_%objectId%_goto 15007" msg="811;Seed of Destruction Dock">Seed of Destruction Dock - 150000 Adena</a><br1> <a action="bypass -h npc_%objectId%_goto 15008" msg="811;Seed of Annihilation Dock">Seed of Annihilation Dock - 150000 Adena</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm index 856fdf1846..3d79a2c335 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm @@ -7,7 +7,7 @@ I can also release the <font color="LEVEL">Sealed Blood Crystal</font> using the <a action="bypass -h Quest SeparatedSoul DragonValleyNorth">Deep inside Dragon Valley (North)</a><br> <a action="bypass -h Quest SeparatedSoul DragonValleySouth">Deep inside Dragon Valley (South)</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLair">Entrance of Antharas' Lair</a><br> -<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> +<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLairDeep">Deep inside Antharas' Lair</a><br> <a action="bypass -h npc_%objectId%_Link teleporter/separatedsoul.htm">Hear about Blood Crystal of Antharas.</a><br> <a action="bypass -h Quest SeparatedSoul Synthesis">Request item synthesis.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm index 3770f95031..f096320f98 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm @@ -7,7 +7,7 @@ I can also release the <font color="LEVEL">Sealed Blood Crystal</font> using the <a action="bypass -h Quest SeparatedSoul DragonValleyCenter">The Center of Dragon Valley</a><br> <a action="bypass -h Quest SeparatedSoul DragonValleySouth">Deep inside Dragon Valley (South)</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLair">Entrance of Antharas' Lair</a><br> -<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> +<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLairDeep">Deep inside Antharas' Lair</a><br> <a action="bypass -h npc_%objectId%_Link teleporter/separatedsoul.htm">Hear about Blood Crystal of Antharas.</a><br> <a action="bypass -h Quest SeparatedSoul Synthesis">Request item synthesis.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm index ec72ee9265..de21dbc425 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm @@ -7,7 +7,7 @@ I can also release the <font color="LEVEL">Sealed Blood Crystal</font> using the <a action="bypass -h Quest SeparatedSoul DragonValleyCenter">The Center of Dragon Valley</a><br> <a action="bypass -h Quest SeparatedSoul DragonValleyNorth">Deep inside Dragon Valley (North)</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLair">Entrance of Antharas' Lair</a><br> -<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> +<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLairDeep">Deep inside Antharas' Lair</a><br> <a action="bypass -h npc_%objectId%_Link teleporter/separatedsoul.htm">Hear about Blood Crystal of Antharas.</a><br> <a action="bypass -h Quest SeparatedSoul Synthesis">Request item synthesis.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm index a0a45e6055..c00f3bd5e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm @@ -1,5 +1,4 @@ -<html><body>&$556;<br> -<br> +<html><body>&$556;<br><br> <a action="bypass -h npc_%objectId%_goto 1136" msg="811;The Town of Gludio">The Town of Gludio</a><br1> <a action="bypass -h npc_%objectId%_goto 1137" msg="811;Town of Aden">Town of Aden</a><br1> <a action="bypass -h npc_%objectId%_goto 1138" msg="811;Kamael Village">Kamael Village</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm index 3d0bb2a607..c711666cd0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm @@ -1,5 +1,5 @@ <html><body>Magister Juris:<br> Very well. The cause of that shadow is Land Dragon Antharas, the legendary Earth Dragon born of Shilen.<br> -It sleeps in the recesses of the Valley of Dragons, but who can say when it will awaken? If that happens, all this prosperity will dissolve into fear and chaos in an instant.<br> +It sleeps in the recesses of the Valley of Dragons, but who can say when it will awaken? If that happens, all this prosperity will dissolve into fear and chaos in an instant.<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Valley of Dragons.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm index 15cf226718..207647b6a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm @@ -1,3 +1,3 @@ <html><body>Magister Gaius:<br> -My master's name was Metheus. He was an indomitable Human, unafraid of making mistakes in his quest for knowledge. His thousands of magical experiments have borne bountiful fruit, transforming how many of us now see magic. Perhaps his most useful research concerned the "magic boost." It has often been misused, but working with his original discoveries we have begun to develop some more stable refinements. Perhaps you've heard of the <font color="LEVEL">spiritshot</font>? +My master's name was Metheus. He was an indomitable Human, unafraid of making mistakes in his quest for knowledge. His thousands of magical experiments have borne bountiful fruit, transforming how many of us now see magic. Perhaps his most useful research concerned the "magic boost." It has often been misused, but working with his original discoveries we have begun to develop some more stable refinements. Perhaps you've heard of the <font color="LEVEL">spiritshot</font>? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm index ff74e69e9a..f230c57b3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Poitan:<br> -Nice to meet you, traveler. I am the Blacksmith of this village. <br> +Nice to meet you, traveler. I am the Blacksmith of this village.<br> I just opened up for business after completing the workshop's remodeling a few days ago! So, what can I do for you?<br> <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm index 4e1b14094c..a668e42ddb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm @@ -1,5 +1,5 @@ <html><body>Master Luther:<br> -The very chaos that attracts hunters to this village threatens to overwhelm it now... <br> +The very chaos that attracts hunters to this village threatens to overwhelm it now...<br> A host of self-made "lords" now vie for supremacy, heedless of the consequences of their rash actions. I am sickened by them!<br> Are you sure you wish to remain here?<br> <a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm index 42466dba39..a29daa492b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Vincenz:<br> -Welcome! Welcome to the forge! We have a proud history and culture! <br> +Welcome! Welcome to the forge! We have a proud history and culture!<br> Do you have anything that you like to craft? We can make anything here! Order whatever you like, from a noble woman's accessory to a war golem!<br> <a action="bypass -h npc_%objectId%_Link common/duals_03.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm index f7cf6988f7..32da384609 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Feynn:<br> -Oh, it's you! You want something from me! Hahahaha! Oh well, it's nice being famous, but the stress can get a bit much at times. I, the great Feynn, am... a... genius! Hahahaha. But I do not show the talent of the amazing Feynn to anyone so easily! <br> +Oh, it's you! You want something from me! Hahahaha! Oh well, it's nice being famous, but the stress can get a bit much at times. I, the great Feynn, am... a... genius! Hahahaha. But I do not show the talent of the amazing Feynn to anyone so easily!<br> It's a give-and-take - nothing is free in this world!<br> <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm index 7646bc9396..40ca4b7485 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Siger:<br> -Item augmenting fun... Siger... Good at things he likes to do. <br> +Item augmenting fun... Siger... Good at things he likes to do.<br> <a action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Augment an item</a><br> <a action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Remove Augment</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm index 71ba6b5c30..a131b31693 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm @@ -1,6 +1,6 @@ <html><body>Blacksmith Siger:<br> Siger. Nice to meet you. Bryun, brother... Welcome... Siger like making swords shiny. Siger finds things for customers. Ahehehe....<br> -Sieger is good at crafting swords, and at counting. Hehe... brother Bryun told me. Seriously. <br> +Sieger is good at crafting swords, and at counting. Hehe... brother Bryun told me. Seriously.<br> <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> <a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Craft an item</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm index d69da446c0..316066ddad 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm @@ -1,5 +1,5 @@ <html><body>Priest Egnos:<br> -May Einhasad and Eva bless you! <br> +May Einhasad and Eva bless you!<br> Welcome to this temple of light. I am Egnos, a servant of the goddess.<br> High Priest Hollint is preoccupied at the moment. If you need help, please ask me or the Vadin brothers rather than bother him. We will help you.<br> <a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm index 3c53cce4e7..1447c5cd43 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm @@ -1,3 +1,3 @@ <html><body>Priest Leonard:<br> -I must apologize in advance for my empty, flowery platitudes. You won't hear this much around here, but that sort of thing is mostly useless. You would be better off finding some other guild. +I must apologize in advance for my empty, flowery platitudes. You won't hear this much around here, but that sort of thing is mostly useless. You would be better off finding some other guild. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm index 3c2f79867e..709e86bf4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm @@ -1,13 +1,8 @@ -<html><head><body> -Grand Master Bitz: -<br> -Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Grand Master Bitz:<br> +Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm index 068808517b..2cd4231277 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm @@ -1,13 +1,8 @@ -<html><head><body> -High Priest Biotin: -<br> -I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +High Priest Biotin:<br> +I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm index ce8e8499b3..c1e496b411 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm @@ -1,9 +1,6 @@ -<html><head><body> -Tetrarch Asterios: -<br> -From ancient times, the Elves of Light have lived in harmony with the forest under the protection of the Mother Tree. Surrounded by her magic force field, this became their sanctuary from the outside world for a long, long time. However, the Sea of Spores east of the forest has been gradually expanding, and the dark brothers of the North and the Human kingdom of the South are looking for any excuse to take over our forest! Many of our young brothers feel that we cannot survive if we stay isolated in this forest in times like these, and they've started leaving for the outside world. -<br> -The times demand change, and we can no longer rely entirely on the protection of the forest. Our tribe must experience a broader world view, and most of all we must gain an understanding of the Humans who have come to dominate the continent. For this reason, only the Elves who have gained experience and knowledge of the outside world are qualified to obtain new power. -<br> +<html><body> +Tetrarch Asterios:<br> +From ancient times, the Elves of Light have lived in harmony with the forest under the protection of the Mother Tree. Surrounded by her magic force field, this became their sanctuary from the outside world for a long, long time. However, the Sea of Spores east of the forest has been gradually expanding, and the dark brothers of the North and the Human kingdom of the South are looking for any excuse to take over our forest! Many of our young brothers feel that we cannot survive if we stay isolated in this forest in times like these, and they've started leaving for the outside world.<br> +The times demand change, and we can no longer rely entirely on the protection of the forest. Our tribe must experience a broader world view, and most of all we must gain an understanding of the Humans who have come to dominate the continent. For this reason, only the Elves who have gained experience and knowledge of the outside world are qualified to obtain new power.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm index 3cc5b53780..37d4aac135 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm @@ -1,17 +1,10 @@ -<html><head><body> -Hierarch Asterios: -<br> -May the blessings of Eva flood the deepest recesses of your soul. -<br> -I am Tetrarch Asterios, representative of Eva, chosen by the mother of all forests and spirits! I alone remain among the 12 Tetrarchs chosen by the Mother Tree. Why have you sought me out? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a> -<br> +<html><body> +Hierarch Asterios:<br> +May the blessings of Eva flood the deepest recesses of your soul.<br> +I am Tetrarch Asterios, representative of Eva, chosen by the mother of all forests and spirits! I alone remain among the 12 Tetrarchs chosen by the Mother Tree. Why have you sought me out?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm index 29d7f801d7..f56f37662a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm @@ -1,9 +1,9 @@ <html><body>Grand Magister Arkenias:<br> Glad to see you. It is my task to mold wizards into high-level sorcerers here in this Ivory Tower. Have you come to learn how to freely manipulate the power of the elements themselves?<br> -<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm index 27452ab0ef..e60c33b9cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm @@ -1,9 +1,9 @@ <html><body>Grand Magister Valleria:<br> Nice to meet you. I am Grand Magister Valleria, responsible for transforming Wizards into high-level Sorcerers here in this Ivory Tower. Hey, Did you come here to learn how to freely manipulates the power of the elements themselves?<br> -<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> +<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> <a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> <a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm index 588b4495e9..a6b136514b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm @@ -1,9 +1,6 @@ -<html><head><body> -Tetrarch Thifiell: -<br> -The Holy War of Darkness to punish the deceitful Humans and the evil Elves of light who despised and persecuted us continues. Our revenge is not complete! We who lived in darkness for so long can understand more than anyone the truth in the shadows. The day will come when the true power contained in darkness will triumph decisively! We'll dominate the entire continent! This is our destiny. -<br> -To prepare for the final holy war that is fast approaching, our brothers in the Human world are quietly but diligently growing their power and expanding their territory of influence. No future exists for those who fear to leave the forest. Only those who venture to the outside world will have the opportunity to obtain new powers. Don't forget this! -<br> +<html><body> +Tetrarch Thifiell:<br> +The Holy War of Darkness to punish the deceitful Humans and the evil Elves of light who despised and persecuted us continues. Our revenge is not complete! We who lived in darkness for so long can understand more than anyone the truth in the shadows. The day will come when the true power contained in darkness will triumph decisively! We'll dominate the entire continent! This is our destiny.<br> +To prepare for the final holy war that is fast approaching, our brothers in the Human world are quietly but diligently growing their power and expanding their territory of influence. No future exists for those who fear to leave the forest. Only those who venture to the outside world will have the opportunity to obtain new powers. Don't forget this!<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm index 0bbcc79488..9994d16faf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm @@ -1,17 +1,9 @@ -<html><head><body> -Tetrarch Thifiell: -<br> -May Shilen's power shade you from the harshness of the light! -<br> -On behalf of the Hierarch, who was sealed by those despicable servants of the light, I represent the senior council that governs the race of darkness. It was I, Tetrarch Thifiell -- chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss -- who led our brothers out of their underground exile and recaptured the Forest of Shadow from those moon-faced Elves of light! You, child of Shilen! What is it that you wish to know? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body>Tetrarch Thifiell:<br> +May Shilen's power shade you from the harshness of the light!<br> +On behalf of the Hierarch, who was sealed by those despicable servants of the light, I represent the senior council that governs the race of darkness. It was I, Tetrarch Thifiell -- chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss -- who led our brothers out of their underground exile and recaptured the Forest of Shadow from those moon-faced Elves of light! You, child of Shilen! What is it that you wish to know?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm index fab823908f..72798fb443 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm @@ -1,7 +1,5 @@ -<html><head><body> -Warehouse Chief Reed: -<br> -Ours is the largest and most powerful of the 6 Dwarven guilds, dating back nearly 1,000 years and made up of only the most skilled traders and bankers. We have warehouses in every city on the continent! In fact, our commerce knows no borders -- our customers stretch from the barren lands of Lansk to the innermost depths of Kardif across the ocean. Any business, anywhere, at any time! What other guild can boast as much? -<br> +<html><body> +Warehouse Chief Reed:<br> +Ours is the largest and most powerful of the 6 Dwarven guilds, dating back nearly 1,000 years and made up of only the most skilled traders and bankers. We have warehouses in every city on the continent! In fact, our commerce knows no borders -- our customers stretch from the barren lands of Lansk to the innermost depths of Kardif across the ocean. Any business, anywhere, at any time! What other guild can boast as much?<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm index 00ab45c592..53f01e2e50 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm @@ -1,15 +1,9 @@ -<html><head><body> -Warehouse Chief Reed: -<br> -Greetings, traveler! I am Warehouse Chief Reed of the famous <font color="LEVEL">Iron Gate Guild</font>. As you undoubtedly know, we are the most influential guild in the kingdom. Just look at all the banks and warehouses we operate even in the Human villages! -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Iron Gate Guild.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a> -<br> +<html><body> +Warehouse Chief Reed:<br> +Greetings, traveler! I am Warehouse Chief Reed of the famous <font color="LEVEL">Iron Gate Guild</font>. As you undoubtedly know, we are the most influential guild in the kingdom. Just look at all the banks and warehouses we operate even in the Human villages!<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Iron Gate Guild.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm index c12936872f..c079efb3ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm @@ -1,9 +1,6 @@ -<html><head><body> -Head Blacksmith Bronk: -<br> -The <font color="LEVEL">Black Anvil Guild</font> is truly the driving force of the Dwarves' prosperity. While other races were Brandishing their bamboo spears and stone axes, our ancestors had already mastered bronze tools and were studying the secrets of Steel. The Black Anvil Guild continues the traditions of our ancestors through precise workmanship and a noble spirit of craftsmanship. -<br> -Our guild has produced all the great craftsmen of the Dwarven society. Our Mithril weapons and adamantite armor are traded at the highest prices in any market. Also, our guild members study the lost science and technology of the giants more deeply than anyone else. The siege golems and airships that we alone create are the results of such studies. -<br> +<html><body> +Head Blacksmith Bronk:<br> +The <font color="LEVEL">Black Anvil Guild</font> is truly the driving force of the Dwarves' prosperity. While other races were Brandishing their bamboo spears and stone axes, our ancestors had already mastered bronze tools and were studying the secrets of Steel. The Black Anvil Guild continues the traditions of our ancestors through precise workmanship and a noble spirit of craftsmanship.<br> +Our guild has produced all the great craftsmen of the Dwarven society. Our Mithril weapons and adamantite armor are traded at the highest prices in any market. Also, our guild members study the lost science and technology of the giants more deeply than anyone else. The siege golems and airships that we alone create are the results of such studies.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm index 19af691df2..c30d8531dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm @@ -1,15 +1,9 @@ -<html><head><body> -Head Blacksmith Bronk: -<br> -I am Head Blacksmith Bronk, chief craftsman of the <font color="LEVEL">Black Anvil</font> Guild. You have undoubtedly heard of our reputation, so you know of the highly-skilled Artisans and Warsmiths who have risen through our ranks, the foremost craftsmen of the age. Without the resources of the Black Anvil Guild, a Dwarf is as useless as two pennies without a purse to carry them in. You have a bright and eager look about you; what errand has brought you to my door? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about Tapoy of the Black Anvil Guild.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Head Blacksmith Bronk:<br> +I am Head Blacksmith Bronk, chief craftsman of the <font color="LEVEL">Black Anvil</font> Guild. You have undoubtedly heard of our reputation, so you know of the highly-skilled Artisans and Warsmiths who have risen through our ranks, the foremost craftsmen of the age. Without the resources of the Black Anvil Guild, a Dwarf is as useless as two pennies without a purse to carry them in. You have a bright and eager look about you; what errand has brought you to my door?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about Tapoy of the Black Anvil Guild.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm index 5155a7d73c..e71e3f72ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm @@ -1,5 +1,5 @@ -<html><body>Flame Lord Kakai:<br> -Originally, we Orcs consisted of seven powerful tribes and reigned over the entire world. But about 2,000 years ago, we engaged in a large scale war against those despicable Elves. Of course, the superiority of our race over any other was unquestionable -- which is undoubtedly why the Elves allied themselves with those shrewd and cunning humans. Their combined treachery defeated us and drove us far from our lands. Ah, but those arrogant Elves were also betrayed by the humans and driven deep into the woods. "The hand that parries can also thrust," as the saying goes.<br> -After the war, our people built a new home here on the <font color="LEVEL">Immortal Plateau</font>, which was once Pa'agro's sacred ground, and we have been steadily preparing to reclaim our former glory. But <font color="LEVEL">the Ragna Tribe</font>, one of the seven original tribes, betrayed the rest. Their shameful act has tainted our people's honor. It is unforgivable! they do not even deserve to be called "Orcs."<br> +<html><body>Flame Lord Kakai:<br> +Originally, we Orcs consisted of seven powerful tribes and reigned over the entire world. But about 2,000 years ago, we engaged in a large scale war against those despicable Elves. Of course, the superiority of our race over any other was unquestionable -- which is undoubtedly why the Elves allied themselves with those shrewd and cunning humans. Their combined treachery defeated us and drove us far from our lands. Ah, but those arrogant Elves were also betrayed by the humans and driven deep into the woods. "The hand that parries can also thrust," as the saying goes.<br> +After the war, our people built a new home here on the <font color="LEVEL">Immortal Plateau</font>, which was once Pa'agro's sacred ground, and we have been steadily preparing to reclaim our former glory. But <font color="LEVEL">the Ragna Tribe</font>, one of the seven original tribes, betrayed the rest. Their shameful act has tainted our people's honor. It is unforgivable! they do not even deserve to be called "Orcs."<br> <a action="bypass -h npc_%objectId%_Chat 0">Go back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm index 6133393891..b75c4cd55e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm @@ -1,8 +1,8 @@ <html><body>Flame Lord Kakai:<br> Hear me! I am Flame Lord Kakai, invested with the authority of Pa'agrio, the father of eternal flame, to lead the great Orc race. Young warrior, you are to my eyes like a flame of hope, hope that our race may yet achieve its former glory. What do you wish from me?<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about second class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation</a><br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about second class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm index 68b6cc3d35..7aef0b7520 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm @@ -1,5 +1,5 @@ <html><body>Warehouse Chief Donal:<br> -More than anyone else, we Dwarves know the importance of wealth -- but comraderie and trust are even more valuable. <br> +More than anyone else, we Dwarves know the importance of wealth -- but comraderie and trust are even more valuable.<br> What price can you put on a clan member to whom you would entrust your life? If you have someone like that nearby, they are more precious than all the jewels in the world!<br> <a action="bypass -h npc_%objectId%_Quest dwarven_occupation_change">Listen to information about second class transfer.</a><br> <a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm index d43022d4a8..46367d3d0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm @@ -1,15 +1,9 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Kamael have 3 skills, which are selected in the second class transfer. -<br> -The first is a combat skill with a Short Sword, and allows you to wield the Sword in one hand while controlling your innate magic with the other. Those who master this skill are called <font color="LEVEL">Soul Breakers</font>. -<br> -The second skill allows you to use ancient Sword techniques to focus your inner strength and cause tremendous damage to your enemy. Only male Kamael may learn this skill. Those who do are called <font color="LEVEL">Berserkers</font>. -<br> -The final skill deals with hunting and spiritual attributes that allow the wielder to attack the enemy when and where they least expect it. -<br> -That skill is reserved only for female Kamael, however, so I cannot say more about it... -<br> +<html><body> +Vice Hierarch Casca:<br> +Kamael have 3 skills, which are selected in the second class transfer.<br> +The first is a combat skill with a Short Sword, and allows you to wield the Sword in one hand while controlling your innate magic with the other. Those who master this skill are called <font color="LEVEL">Soul Breakers</font>.<br> +The second skill allows you to use ancient Sword techniques to focus your inner strength and cause tremendous damage to your enemy. Only male Kamael may learn this skill. Those who do are called <font color="LEVEL">Berserkers</font>.<br> +The final skill deals with hunting and spiritual attributes that allow the wielder to attack the enemy when and where they least expect it. <br> +That skill is reserved only for female Kamael, however, so I cannot say more about it...<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm index ed247c9df0..d44dc68df5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Only male Kamael who have been Troopers may acquire the skills necessary to become a Berserker, which allow them to defeat their enemies and absorb their spirit to increase their own speed and power. -<br> -The heritage of the Berserker stretches far back to the misty origins of our race itself, to the great hero <font color="LEVEL">Harkilgamed</font>, whose mighty sword sliced through the fabric of the heavens themselves. -<br> -Female Kamael simply do not possess the innate physical strength and unique magic of their male counterparts, which is essential for learning Berserker skills. -<br> +<html><body> +Vice Hierarch Casca:<br> +Only male Kamael who have been Troopers may acquire the skills necessary to become a Berserker, which allow them to defeat their enemies and absorb their spirit to increase their own speed and power.<br> +The heritage of the Berserker stretches far back to the misty origins of our race itself, to the great hero <font color="LEVEL">Harkilgamed</font>, whose mighty sword sliced through the fabric of the heavens themselves.<br> +Female Kamael simply do not possess the innate physical strength and unique magic of their male counterparts, which is essential for learning Berserker skills.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm index 9f336021f3..f1fed8a5df 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders. -<br> -You, my friend, must now walk the path of the Trooper. Would you like to hear more? -<br> +<html><body> +Vice Hierarch Casca:<br> +Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders.<br> +You, my friend, must now walk the path of the Trooper. Would you like to hear more?<br> <a action="bypass -h npc_%objectId%_Chat 4">Listen to explanation about Troopers.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm index d2c898db5d..1cad9d82a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -A Trooper is an ancient traditional occupation for Kamael men skilled in combat. -<br> -This class exhibits the best of our race's natural abilities. -<br> -<a action="bypass -h npc_%objectId%_Chat 5">Listen to details.</a> -<br> +<html><body> +Vice Hierarch Casca:<br> +A Trooper is an ancient traditional occupation for Kamael men skilled in combat.<br> +This class exhibits the best of our race's natural abilities.<br> +<a action="bypass -h npc_%objectId%_Chat 5">Listen to details.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm index 9fa258d138..f7cd4b466b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm @@ -1,13 +1,8 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Trooper is a profession reserved for Kamael men only. At this level, you must choose whether to develop strength of spirit or body. -<br> -You will learn how to control and manipulate the dark power hidden within ourselves. -<br> -Our weapons are Ancient Swords and Rapiers -- necessities for learning advanced skills at this level. -<br> -<a action="bypass -h npc_%objectId%_Chat 6">Ask about how to become a Trooper.</a> -<br> +<html><body> +Vice Hierarch Casca:<br> +Trooper is a profession reserved for Kamael men only. At this level, you must choose whether to develop strength of spirit or body.<br> +You will learn how to control and manipulate the dark power hidden within ourselves.<br> +Our weapons are Ancient Swords and Rapiers -- necessities for learning advanced skills at this level.<br> +<a action="bypass -h npc_%objectId%_Chat 6">Ask about how to become a Trooper.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm index 1045d081e1..d1692fa883 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -To become a Trooper, you must gain the approval of someone with authority. -<br> -I believe Master Gwain currently has that role. You may be able to find him in the Town of Gludio. -<br> -Return here with a recommendation letter from him and the requisite skills, and you will become a Trooper. -<br> +<html><body> +Vice Hierarch Casca:<br> +To become a Trooper, you must gain the approval of someone with authority.<br> +I believe Master Gwain currently has that role. You may be able to find him in the Town of Gludio.<br> +Return here with a recommendation letter from him and the requisite skills, and you will become a Trooper.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm index 58aa7c7e59..c7cccc5c02 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm @@ -1,15 +1,9 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -A wind is beginning to blow, one that may strengthen into a storm that will shake the foundations of this world. A Kamael wind... -<br> -You, Kamael warrior, what do you wish to become? The Kamael have 3 types of skills that have been handed down from ancient times. I will tell you about one of them, the Berserker. -<br> -<a action="bypass -h npc_%objectId%_Chat 3">Listen to information about 1st transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 3 skills of the Kamael.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Berserker.</a> -<br> +<html><body> +Vice Hierarch Casca:<br> +A wind is beginning to blow, one that may strengthen into a storm that will shake the foundations of this world. A Kamael wind...<br> +You, Kamael warrior, what do you wish to become? The Kamael have 3 types of skills that have been handed down from ancient times. I will tell you about one of them, the Berserker.<br> +<a action="bypass -h npc_%objectId%_Chat 3">Listen to information about 1st transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 3 skills of the Kamael.</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Berserker.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm index 325dad42fd..953fa83436 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -Vice Hierarch Casca can tell you about the skills available to male Kamael -- I can tell you of the Arbalesters, those skilled female Kamael who make up the secret Steelrazor force. -<br> -Strictly speaking, not all Arbalesters belong to the Steelrazor, just as not all Human Knights belong to a guild. -<br> -Arbalesters learn to mislead and deceive their enemies through their stealth and skill at trapping. Their weapon of choice is the Bow. -<br> +<html><body> +Vice Hierarch Zenya:<br> +Vice Hierarch Casca can tell you about the skills available to male Kamael -- I can tell you of the Arbalesters, those skilled female Kamael who make up the secret Steelrazor force.<br> +Strictly speaking, not all Arbalesters belong to the Steelrazor, just as not all Human Knights belong to a guild.<br> +Arbalesters learn to mislead and deceive their enemies through their stealth and skill at trapping. Their weapon of choice is the Bow.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm index 57e1f176d2..790267b079 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders. -<br> -You, my friend, must now walk the path of the Warder. Would you like to hear more? -<br> +<html><body> +Vice Hierarch Zenya:<br> +Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders.<br> +You, my friend, must now walk the path of the Warder. Would you like to hear more?<br> <a action="bypass -h npc_%objectId%_Chat 3">Listen to explanation about Warders.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm index 9e9c81a900..7c37459d01 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -The Warder is a special profession reserved only for Kamael women who possess both power and the ability to develop deadly skill with the Crossbow and Short Sword. -<br> -<a action="bypass -h npc_%objectId%_Chat 4">Listen to details.</a> -<br> +<html><body> +Vice Hierarch Zenya:<br> +The Warder is a special profession reserved only for Kamael women who possess both power and the ability to develop deadly skill with the Crossbow and Short Sword.<br> +<a action="bypass -h npc_%objectId%_Chat 4">Listen to details.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm index 88c3d442fc..e72e33874a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -Only Kamael women may become Warders, who carry two types of weapon at this level: the Crossbow and Short Sword. -<br> -While devoting themselves to study and preparation, they also learn basic trapping magic. -<br> -<a action="bypass -h npc_%objectId%_Chat 5">Ask how to become a Warder.</a> -<br> +<html><body> +Vice Hierarch Zenya:<br> +Only Kamael women may become Warders, who carry two types of weapon at this level: the Crossbow and Short Sword.<br> +While devoting themselves to study and preparation, they also learn basic trapping magic.<br> +<a action="bypass -h npc_%objectId%_Chat 5">Ask how to become a Warder.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm index 879e370c38..572d336238 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -You may become a Warder under two conditions. First, you must pass the test of the Kamael secret agency, Steelrazor. Second, you must be at least level 20. -<br> -If you want to take the Steelrazor test, go to Gludin Village and look for Sione. -<br> +<html><body> +Vice Hierarch Zenya:<br> +You may become a Warder under two conditions. First, you must pass the test of the Kamael secret agency, Steelrazor. Second, you must be at least level 20.<br> +If you want to take the Steelrazor test, go to Gludin Village and look for Sione.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm index 7cf8fbb702..f8ce5bdaad 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm @@ -1,15 +1,9 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -I am Vice Hierarch Zenya. I assist the Hierarch and watch over you, our young Kamael warriors, who are leaving the safety of our little nest. -<br> -Now that the seal on the Kamael has been broken and other races come in and out of the village as they please, I am concerned that the Kamael who leave this place will forget our ancient traditions and customs. Certainly they are very different from those of the outside world... -<br> -Do not forget! Cling tightly to the skills, the culture and the spirit of the Kamael. -<br> -<a action="bypass -h npc_%objectId%_Chat 2">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about Arbalester.</a> -<br> +<html><body> +Vice Hierarch Zenya:<br> +I am Vice Hierarch Zenya. I assist the Hierarch and watch over you, our young Kamael warriors, who are leaving the safety of our little nest.<br> +Now that the seal on the Kamael has been broken and other races come in and out of the village as they please, I am concerned that the Kamael who leave this place will forget our ancient traditions and customs. Certainly they are very different from those of the outside world...<br> +Do not forget! Cling tightly to the skills, the culture and the spirit of the Kamael.<br> +<a action="bypass -h npc_%objectId%_Chat 2">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about Arbalester.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm index be199e87c0..159472e156 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm @@ -1,17 +1,10 @@ -<html><head><body> -Grand Master Rivian: -<br> -Welcome to the Elven Embassy. I am the ambassador, Grand Master Rivian. -<br> -The more I see of this place, the more it reminds me of my home, Innadril. A large population, bustling economy, ample supplies, even a hidden conspiracy... -<br> -I do not think it was an accident that we Elves -- and myself in particular -- are here at this moment in time. I feel the threads of our collective destiny pulling tight... -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Grand Master Rivian:<br> +Welcome to the Elven Embassy. I am the ambassador, Grand Master Rivian.<br> +The more I see of this place, the more it reminds me of my home, Innadril. A large population, bustling economy, ample supplies, even a hidden conspiracy...<br> +I do not think it was an accident that we Elves -- and myself in particular -- are here at this moment in time. I feel the threads of our collective destiny pulling tight...<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm index 88b919aed2..df85944e8f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm @@ -1,17 +1,10 @@ -<html><head><body> -High Prefect Took: -<BR> -Tejakar Oroka! Oh, young adventurer, may the zeal of the sacred flame be with you on your journey. -<BR> -I am Took of the Dudamara clan. I have come here as High Prefect in order to represent the Orc clan. -<BR> -This is the starting point for many adventurers. They must prove themselves through battle, obtaining qualifications and advancing to greater challenges. May the confidence you earn through your sweat and blood serve you well later in life. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +High Prefect Took:<br> +Tejakar Oroka! Oh, young adventurer, may the zeal of the sacred flame be with you on your journey.<br> +I am Took of the Dudamara clan. I have come here as High Prefect in order to represent the Orc clan.<br> +This is the starting point for many adventurers. They must prove themselves through battle, obtaining qualifications and advancing to greater challenges. May the confidence you earn through your sweat and blood serve you well later in life.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm index 4d3d8b3a8d..c6cbe928b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm @@ -1,13 +1,8 @@ <html><body> -High Priest Prana: -<br> -May the great glory of light surround you always... Life has brought me to this countryside setting in order to teach people. Even so, piety can be found anywhere. But where religious feeling is strong, the work is all the more rewarding. Since I am here representing the Humans, I cannot complain in any event -- leaving such a sensitive task in the hands of an inexperience slip of a girl would make me far too anxious. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +High Priest Prana:<br> +May the great glory of light surround you always... Life has brought me to this countryside setting in order to teach people. Even so, piety can be found anywhere. But where religious feeling is strong, the work is all the more rewarding. Since I am here representing the Humans, I cannot complain in any event -- leaving such a sensitive task in the hands of an inexperience slip of a girl would make me far too anxious.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm index 6f9a80376e..560965c99f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm @@ -1,19 +1,11 @@ <html><body> -Grand Master Aldenia: -<br> -Welcome to the Human Embassy. I am the ambassador, Grand Master Aldenia. -<br> -Following the summit in Giran, it was agreed that each race would send a representative here to facilitate cooperation in the fight against the forces of evil. I am sorry to say, however, that we Humans are often distracted by internal squabbles over territory, religion and power. Forging an alliance with other races can be very difficult. -<br> -Especially when some meddlers like the High Priest at Einhasad over there walk around like they are ambassadors as well... Short-sighted buffoon, promoting the interests of certain temples only... Aye... I'm sorry; please pay no attention to complaints -- I'm simply tired. -<br> -How may I help you? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +Grand Master Aldenia:<br> +Welcome to the Human Embassy. I am the ambassador, Grand Master Aldenia.<br> +Following the summit in Giran, it was agreed that each race would send a representative here to facilitate cooperation in the fight against the forces of evil. I am sorry to say, however, that we Humans are often distracted by internal squabbles over territory, religion and power. Forging an alliance with other races can be very difficult.<br> +Especially when some meddlers like the High Priest at Einhasad over there walk around like they are ambassadors as well... Short-sighted buffoon, promoting the interests of certain temples only... Aye... I'm sorry; please pay no attention to complaints -- I'm simply tired.<br> +How may I help you?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm index 5fb9629b04..97e3563392 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm @@ -1,19 +1,11 @@ <html><body> -Head Blacksmith Moka: -<br> -Ah, my young friend, what brings you to me? I am too busy to even grab a bite to eat, so you best make it quick! -<br> -What is with this Isle of Souls? I've been digging and digging and found not one useful stone in this blasted land! Hey, Fisher, what do you think? Huh? -<br> -And why all the strange requests? Shouldn't buildings exist simply so that people can live there? What the... -<br> -Huh? You're still here? What is it you wanted? If it has to do with politics, go to that oldie over there, Fisher! He has all the answers! -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +Head Blacksmith Moka:<br> +Ah, my young friend, what brings you to me? I am too busy to even grab a bite to eat, so you best make it quick!<br> +What is with this Isle of Souls? I've been digging and digging and found not one useful stone in this blasted land! Hey, Fisher, what do you think? Huh?<br> +And why all the strange requests? Shouldn't buildings exist simply so that people can live there? What the...<br> +Huh? You're still here? What is it you wanted? If it has to do with politics, go to that oldie over there, Fisher! He has all the answers!<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm index b795f05540..ab45282fc4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm @@ -1,17 +1,9 @@ -<html><body> -Warehouse Chief Fisler: -<br> -Ha ha! Yah, I am pretty busy. Hey, Kincaid! Tell Hoffa to come see me soon! -<br> -So...are you an adventurer? What brings you to me? Is it work for the Dwarven Ambassador, the Warehouse Chief or the Isle of Souls Supply Distribution Manager? -<br> -Well, if you are an adventurer, you must have come for me, the Warehouse Chief. My time is valuable, so just get to the point! -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body>Warehouse Chief Fisler:<br> +Ha ha! Yah, I am pretty busy. Hey, Kincaid! Tell Hoffa to come see me soon!<br> +So...are you an adventurer? What brings you to me? Is it work for the Dwarven Ambassador, the Warehouse Chief or the Isle of Souls Supply Distribution Manager?<br> +Well, if you are an adventurer, you must have come for me, the Warehouse Chief. My time is valuable, so just get to the point!<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm index 643d7bb79e..0e17d292f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm @@ -1,17 +1,10 @@ -<html><head><body> -Grand Magister Devon: -<br> -Hmm... are you an adventurer? -<br> -Come in, come in. What is that you seek from me? Does it concern a class transfer? Or perhaps it relates to the dark voice buried in the light? -<br> -You know, don't you? There is a light that can only be found by those who live in darkness... -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first prior occupation.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Grand Magister Devon:<br> +Hmm... are you an adventurer?<br> +Come in, come in. What is that you seek from me? Does it concern a class transfer? Or perhaps it relates to the dark voice buried in the light?<br> +You know, don't you? There is a light that can only be found by those who live in darkness...<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first prior occupation.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm index 29c6fcbd5f..0250beb478 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm @@ -1,15 +1,9 @@ <html><body> -Warehouse Chief Hoffa: -<br> -I'm Hoffa, the Warehouse Chief in charge of this place. Actually, the real Warehouse Chief is working at the embassy, but he's much too busy... -<br> -So I have the contract for this Kamael Village warehouse now. You can trust me, I promise! So what brings you here? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +Warehouse Chief Hoffa:<br> +I'm Hoffa, the Warehouse Chief in charge of this place. Actually, the real Warehouse Chief is working at the embassy, but he's much too busy...<br> +So I have the contract for this Kamael Village warehouse now. You can trust me, I promise! So what brings you here?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm index 74d5ce4acf..22524d6d77 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm @@ -1,5 +1,5 @@ <html><body>Grand Master Hagel:<br> -Welcome! I am Grand Master Hagel, head of the Kamael Guild in this town. Ah, you need not tell me -- I know why you are here. You wish to hear about class transfer, eh? You have come to the right man; I can tell you everything you need to know.<br> +Welcome! I am Grand Master Hagel, head of the Kamael Guild in this town. Ah, you need not tell me -- I know why you are here. You wish to hear about class transfer, eh? You have come to the right man; I can tell you everything you need to know.<br> <a action="bypass -h npc_%objectId%_Quest kamael_occupation_change">Listen to information about second class transfer.</a><br> <a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> <a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm index 950ca89bb8..5d098148a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm @@ -1,5 +1,5 @@ <html><body>Addition of a sub-class:<br> -Please choose a sub class to change to. If the one you are looking for is not here, please seek out the appropriate master for that class.<br> +Please choose a sub class to change to. If the one you are looking for is not here, please seek out the appropriate master for that class.<br> <font color="LEVEL">Warning!</font> All classes and skills for this class will be removed.<br><br> %list% </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm index 850a18d442..42ace7eb51 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm @@ -1,7 +1,7 @@ <html><body>Warehouse Keeper Haprock:<br> <center> -<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item. (Clan Warehouse)</a><br> -<a action="bypass -h npc_%objectId%_WithdrawC">Withdraw an item (Clan Warehouse)</a><br><br> +<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item. (Clan Warehouse)</a><br> +<a action="bypass -h npc_%objectId%_WithdrawC">Withdraw an item (Clan Warehouse)</a><br><br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm index 12b8eb0a3c..31366ebb2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm @@ -1,5 +1,5 @@ <html><body>Warehouse Keeper Lunin:<br> -After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> +After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> Of course, it's helpful to know these kind of things if you want to run a business in a dangerous place like this one...<br> <a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html index a0ff4697ef..354c170dbc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html @@ -5,4 +5,4 @@ What can I do for you?<br><br> <center> <a action="bypass -h Quest CastleBlacksmith 35272-02.html">Manufacture a crop.</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html index 218a6d0ff1..1879b69ace 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html @@ -1,7 +1,7 @@ <html><body>Blacksmith:<br> What brings you to this shabby place?<br> By the way, I've learned a new skill from our Blacksmith Guild! Now I use a wider variety of crops to make the items you need, my Lord.<br> -Our Dwarves are truly gifted with their hands.. Ha! Oops! Pardon me, my Lord.<br> +Our Dwarves are truly gifted with their hands.. Ha! Oops! Pardon me, my Lord.<br> If you want me to make something for you, just ask.<br><br> <center> <a action="bypass -h Quest CastleBlacksmith 35553-02.html">Crop Manufacturing</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html index 8c34af24ef..a980645d7b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 19210001 19210002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 19210001 19210002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210005 19210006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210005 19210006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210001 19210002 19210005 19210006 19210008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210001 19210002 19210005 19210006 19210008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html index 97fb5e1691..63df255ce6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html index 4f0fbab461..347ee4ee52 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 20220001 20220002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 20220001 20220002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220005 20220006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220005 20220006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220001 20220002 20220005 20220006 20220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220001 20220002 20220005 20220006 20220008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html index 97fb5e1691..63df255ce6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html index 371c09268b..8c4edef9b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 23220001 23220002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 23220001 23220002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220005 23220006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220005 23220006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220001 23220002 23220005 23220006 23220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220001 23220002 23220005 23220006 23220008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html index 97fb5e1691..63df255ce6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html index 4c3e18aed7..9fd532c68b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 22190001 22190002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 22190001 22190002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190005 22190006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190005 22190006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190001 22190002 22190005 22190006 22190008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190001 22190002 22190005 22190006 22190008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html index 97fb5e1691..63df255ce6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html index 95cea11b06..9fd58a4d08 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>Outer gate</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 24180001 24180002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 24180001 24180002">Close</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>Western inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180013 24180012">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180013 24180012">Close</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>Eastern inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180014 24180015">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180014 24180015">Close</a></td> </tr> <tr> @@ -32,7 +32,7 @@ <tr> <td>Hall entrance</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180005 24180004">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180005 24180004">Close</a></td> </tr> <tr> @@ -41,7 +41,7 @@ <tr> <td>Second level western gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180008 24180007">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180008 24180007">Close</a></td> </tr> <tr> @@ -50,7 +50,7 @@ <tr> <td>Second level eastern gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180009 24180010">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180009 24180010">Close</a></td> </tr> <tr> @@ -59,7 +59,7 @@ <tr> <td>Terrace entrance</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180016">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180016">Close</a></td> </tr> <tr> @@ -69,7 +69,7 @@ <td>Eastern entrance to the sky walk</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180019">Open</a> </td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180019">Close</a></td> </tr> <tr> @@ -78,7 +78,7 @@ <tr> <td>Eastern outer gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180018">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180018">Close</a></td> </tr> <tr> @@ -87,7 +87,7 @@ <tr> <td>Western entrance to the sky walk</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180021">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180021">Close</a></td> </tr> <tr> @@ -96,7 +96,7 @@ <tr> <td>Western outer gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180020">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180020">Close</a></td> </tr> <tr> @@ -105,7 +105,7 @@ <tr> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180001 24180002 24180013 24180012 24180014 24180015 24180005 24180004 24180008 24180007 24180009 24180010 24180016 24180019 24180018 24180021 24180020">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180001 24180002 24180013 24180012 24180014 24180015 24180005 24180004 24180008 24180007 24180009 24180010 24180016 24180019 24180018 24180021 24180020">Close</a></td> </tr> <tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html index 91ddbba8eb..a517281844 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html @@ -1,6 +1,6 @@ <html><body><br> Activate the trap that is located in the inner part of the island. Then, the trap function produces a magical fire that emanates from the device, slowing movement of those passing above it and setting them afire.<br> -This device has the same effect on allies so it must be carefully deployed... Used correctly there is no greater defense for a castle.<br> +This device has the same effect on allies so it must be carefully deployed... Used correctly there is no greater defense for a castle.<br> Of course, quality has its price...<br><br> <center> <a action="bypass -h Quest CastleChamberlain manage_trap 0">Deploy the device east of the castle</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html index b50920ac50..dce778b2d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 23250002 23250001">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 23250002 23250001">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23250006 23250005">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23250006 23250005">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23250008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23250008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23250002 23250001 23250006 23250005 23250008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23250002 23250001 23250006 23250005 23250008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html index 97fb5e1691..63df255ce6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html index 6201aa0c19..35f9347172 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>Outer castle gate is</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 24160010 24160009">open.</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 24160010 24160009">closed.</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>Inner castle gate on the 1st floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160011 24160012">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160011 24160012">closed.</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>Inner castle gate on the 2nd floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160013 24160014">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160013 24160014">closed.</a></td> <td></td> </tr> @@ -33,7 +33,7 @@ <tr> <td>Entrance to the mooring is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160015 24160016">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160015 24160016">closed.</a></td> <td></td> </tr> @@ -43,7 +43,7 @@ <tr> <td>All the castle gates are</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160010 24160009 24160011 24160012 24160013 24160014 24160015 24160016">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160010 24160009 24160011 24160012 24160013 24160014 24160015 24160016">closed.</a></td> <td></td> </tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html index 29194d1b80..26ae53f2b4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>The outer gate is</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 20160002 20160001">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 20160002 20160001">Closed</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>The inner gate is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20160004 20160003">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20160004 20160003">Closed</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>The east inner gate is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20160006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20160006">Closed</a></td> <td></td> </tr> @@ -32,7 +32,7 @@ </tr> <tr><td>All the gates are</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20160002 20160001 20160004 20160003 20160006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20160002 20160001 20160004 20160003 20160006">Closed</a></td> <td></td> </tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html index 31085dcc58..2a30cbb684 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>Outer castle gate is</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 22130002 22130001">open.</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 22130002 22130001">closed.</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>Inner castle gate on the 1st floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130007 22130006">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130007 22130006">closed.</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>Inner castle gate on the 2nd floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130009 22130008">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130009 22130008">closed.</a></td> <td></td> </tr> @@ -33,7 +33,7 @@ <tr> <td>Entrance to the mooring is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130015 22130014">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130015 22130014">closed.</a></td> <td></td> </tr> @@ -43,7 +43,7 @@ <tr> <td>All the castle gates are</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130002 22130001 22130007 22130006 22130009 22130008 22130015 22130014">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130002 22130001 22130007 22130006 22130009 22130008 22130015 22130014">closed.</a></td> <td></td> </tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html index 0807877930..40a8db7b7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html @@ -1,6 +1,6 @@ <html><body> That facility has not been activated.<br> -Please activate it using the <A action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</A> menu.<br> +Please activate it using the <A action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</A> menu.<br> <center> <button action="bypass -h Quest CastleChamberlain functions" value="Return" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html index 314b5f228e..95e21745de 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html @@ -2,7 +2,7 @@ <font color="LEVEL">Your attempt to cast support magic has failed.</font><br><br> You do not have sufficient MP for the spell selected.<br1> Please try again later.<br> -The MP remaining is <font color="00FFFF">%MPLeft%</font>.<br><br> +The MP remaining is <font color="00FFFF">%MPLeft%</font>.<br><br> <center> <button action="bypass -h Quest CastleChamberlain buffer" value="Back to the List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html index c0d3dcee4e..d678a114de 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html @@ -6,5 +6,4 @@ <button action="bypass -h Quest CastleChamberlain other" value="Other" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br> <button action="bypass -h Quest CastleChamberlain chamberlain-01.html" value="Main Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html index ae28ab03d3..29af313add 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html @@ -1,7 +1,6 @@ <html><body> <font color="LEVEL">[Adjustment of Tax Rate]</font><br> -The tax rate you have entered is too high.<br> +The tax rate you have entered is too high.<br> It must be between <font color="LEVEL">0% and %tax_limit%%</font>. The new rate will be become effective tomorrow at 12:00 a.m.<br><br> <button action="bypass -h Quest CastleChamberlain manage_tax" value="Change Rate" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html index c759ade4ee..1c977d5047 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html @@ -1,9 +1,9 @@ <html><body><br> How much reinforcement do you wish?<br> <center> -<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 2%doors%">Level 1: </a>Double the strength<br> -<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 3%doors%">Level 2: </a>Triple the strength<br> -<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 5%doors%">Level 3: </a>Increase strength fivefold<br><br> +<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 2%doors%">Level 1: </a>Double the strength<br> +<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 3%doors%">Level 2: </a>Triple the strength<br> +<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 5%doors%">Level 3: </a>Increase strength fivefold<br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html index b1cafbd7c7..9260d0a2ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html @@ -1,5 +1,5 @@ <html><body><br> -As I said, reinforcements are extremely expensive. I worry what the cost might do to your castle's finances...<br> +As I said, reinforcements are extremely expensive. I worry what the cost might do to your castle's finances...<br> Cost: <font color="FFFF00">%gate_price%</font> Adena<br> Do you wish to do the reinforcements? <center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html index 73f607c098..34685f03cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html @@ -1,5 +1,5 @@ -<html><body><br> -You should reconsider. The strength already exceeds that level. It is already reinforced to <font color="LEVEL">%doorlevel%%</font> of normal. Think about allocating your resources elsewhere.<br> +<html><body><br> +You should reconsider. The strength already exceeds that level. It is already reinforced to <font color="LEVEL">%doorlevel%%</font> of normal. Think about allocating your resources elsewhere.<br> <center> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Cancel</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html index cd78988d71..fe140c207f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html @@ -1,10 +1,10 @@ <html><body><br><br> What level of trap do you wish to deploy? The higher the level, the wider the area protected.<br> <center> -<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 1">Level 1</a><br> -<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 2">Level 2</a><br> +<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 1">Level 1</a><br> +<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 2">Level 2</a><br> <a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 3">Level 3</a><br> -<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 4">Level 4</a><br><br> +<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 4">Level 4</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html index b20d779393..8bb777b2e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html @@ -1,6 +1,6 @@ <html><body><br> -As you know, deploying a trap is extremely expensive. I am concerned that we may not be able to afford this...<br> -Cost: <font color="FFFF00">%dmgzone_price%</font> Adena<br> +As you know, deploying a trap is extremely expensive. I am concerned that we may not be able to afford this...<br> +Cost: <font color="FFFF00">%dmgzone_price%</font> Adena<br> Do you really wish to deploy the trap? <center> <a action="bypass -h Quest CastleChamberlain upgrade_trap_confirm %trapIndex% %level%">Reinforce</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html index 91ad56fb10..f09c25b3dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html @@ -1,5 +1,5 @@ <html><body> -A castle has the following functions:<br><br> +A castle has the following functions:<br><br> <center> <a action="bypass -h Quest CastleChamberlain banish_foreigner_show">Dismiss outsiders.</a><br><br> <a action="bypass -h Quest CastleChamberlain doors">Open and close the castle gate.</a><br><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html index 09b125d4f8..0886f04f55 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html @@ -1,5 +1,5 @@ <html><body> %owner_name%, Castle Lord!<br> -The crown is <fstring>%feud_name%</fstring>, a symbol of the castle lord's authority.<br> +The crown is <fstring>%feud_name%</fstring>, a symbol of the castle lord's authority.<br> Guard it with your life! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html index 458d58e764..b6ccd2b359 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html @@ -1,11 +1,11 @@ <html><body> The seeds can be classified into regular type and alternative type. If you plant a regular type seed, a monster will hide an item and give you a crop of equivalent value instead.<br> -When you plant alternative type seed, you will receive a crop approximately half of the time or you will receive an item approximately half of the time.<br> +When you plant alternative type seed, you will receive a crop approximately half of the time or you will receive an item approximately half of the time.<br> The lord of a manor can manage his manor according to the farmers' way of planting and the characteristics of the seed.<br> -There are four kinds of seed--coda, cobol, codran and coba. Availability of each type is based upon a character's level. Coda is the seed most appropriate for farmers whose levels are between level 10 and level 30, relatively low levels. Cobol is the seed most appropriate for farmers whose levels fall between level 31 and level 48. Codran is the seed most appropriate for high level farmers of level 49 and level 64. Coba is the seed most appropriate for high level farmers of level 65 or above. First, you will need to clearly understand what type of people are being active in our manor so that you will know what type of seeds you should sell.<br> -Needless to say, you will get different crops for different types of seeds. And since a seed will absorb the energy of a monster and grow instantly, in order to have a good crop, you have to plant seed onto an appropriate monster. If a monster is weak, he will produce a disappointing crop. On the other hand, if he is too strong, the crop could be damaged as well. One secret of a successful crop is to pick a monster with approximately the same power as the sower. Trying to sow a seed on a non-compliant monster can have disastrous consequences.<br> -You may only buy a certain amount of seeds each day. The things that can be produced are largely divided into the things that are on the enchant scrolls and those that are not. Therefore, you should first decide on what kind of items you want to make and then grow the appropriate special crops for it. Of course you should also consider the financial state of the castle.<br> -There is a fixed amount of seeds that can be sold each day. Any stock remaining unsold at the end of the day can be sold the next day.<br> -New seed types go on sale each day at 8 p.m. If you don't tell me the type of seed, volume price etc. you want to sell, I will give an order to sell the seeds in the same way as the previous day.<br> +There are four kinds of seed--coda, cobol, codran and coba. Availability of each type is based upon a character's level. Coda is the seed most appropriate for farmers whose levels are between level 10 and level 30, relatively low levels. Cobol is the seed most appropriate for farmers whose levels fall between level 31 and level 48. Codran is the seed most appropriate for high level farmers of level 49 and level 64. Coba is the seed most appropriate for high level farmers of level 65 or above. First, you will need to clearly understand what type of people are being active in our manor so that you will know what type of seeds you should sell.<br> +Needless to say, you will get different crops for different types of seeds. And since a seed will absorb the energy of a monster and grow instantly, in order to have a good crop, you have to plant seed onto an appropriate monster. If a monster is weak, he will produce a disappointing crop. On the other hand, if he is too strong, the crop could be damaged as well. One secret of a successful crop is to pick a monster with approximately the same power as the sower. Trying to sow a seed on a non-compliant monster can have disastrous consequences.<br> +You may only buy a certain amount of seeds each day. The things that can be produced are largely divided into the things that are on the enchant scrolls and those that are not. Therefore, you should first decide on what kind of items you want to make and then grow the appropriate special crops for it. Of course you should also consider the financial state of the castle.<br> +There is a fixed amount of seeds that can be sold each day. Any stock remaining unsold at the end of the day can be sold the next day.<br> +New seed types go on sale each day at 8 p.m. If you don't tell me the type of seed, volume price etc. you want to sell, I will give an order to sell the seeds in the same way as the previous day.<br> <a action="bypass -h Quest CastleChamberlain manor-help-01.html">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html index 940f7d4f99..998c393ef3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html @@ -1,5 +1,5 @@ <html><body> -Here are some things you'll need to know about to manage the Manor.<br> +Here are some things you'll need to know about to manage the Manor.<br> <center><br><br> <a action="bypass -h Quest CastleChamberlain seed_status">View the Status of Seeds/Crops</a><br> <a action="bypass -h Quest CastleChamberlain seed_setup">Edit Seed Setup</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm index 3fc0de8272..2b7053aefb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You already received the Wings of Destiny Circlet.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm index 1738cd1437..1b140d33d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You already received a weapon.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm index 0bee38112c..d42a346fe4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You cannot receive the circlet if you are not a hero.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm index 2d600921f3..c8ca26b024 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>If you are not a hero, you cannot receive a weapon.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm index db5fedf313..08ad5f81bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Select a weapon that suits you.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm index d395fbd292..306e55ad85 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm @@ -1,5 +1,5 @@ <html><body> -Nevit's Voice is item which gives you 10 recommendation points in addition to 10 recommendations that you can use on other players.<br> +Nevit's Voice is item which gives you 10 recommendation points in addition to 10 recommendations that you can use on other players.<br> The waiting time for donation starts at the last time you donated.<br> In addition, this waiting time is shared by all characters on an account, meaning that if you donate with one of your characters, all of your characters will have to wait 20 hours before donating again.<br> However, once you've obtained the item, there is no waiting time between use and you may use as many of them as you wish at the same time. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm index 1e6fb306b3..c50cfb4740 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm @@ -1,13 +1,14 @@ <html><body> Nevit's Hourglass is an item which extends the time you receive bonus experience from Nevit's Blessing.<br> -Basically, when you use the Hourglass, the time remaining on your bonus is paused. When the Hourglass' buff ends, the time continues as normal. <br> +Basically, when you use the Hourglass, the time remaining on your bonus is paused. When the Hourglass' buff ends, the time continues as normal.<br> Keep in mind that the buff will end if you die or change your subclass.<br> The Hourglass is ranged by level.<br> As with Nevit's Voice, there is a waiting time of 20 hours between each time you can receive one through donations, and the waiting time is shared by all characters on an account.<br> However, this wait time applies only to each level hour glass.<br> In other words, you can obtain an Hourglass for your level 25 character and one for your level 55 character without having to wait BUT you would have to wait 20 hours between obtaining one on a level 22 character and a level 26 character.<br> In addition, once your character moves to a new level range, you don't have to wait to get another Hourglass.<br> -As with Nevit's Voice, if you save up several Hourglasses, you can use them all without waiting.<br> The range of hourglasses by level and price are as follows:<br> +As with Nevit's Voice, if you save up several Hourglasses, you can use them all without waiting.<br> +The range of hourglasses by level and price are as follows:<br> Levels 1~19: 4,000 Adena<br> Levels 20~39: 30,000 Adena<br> Levels 40~51: 110,000 Adena<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm index 44d7d4b5de..5c13fd9623 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm @@ -1,9 +1,9 @@ <html><body>Priest of Blessing:<br> -The Einhasad Temple is currently accepting donations for the needy and helpless. Those who donate will receive a small token of appreciation, allowing them to remain blessed by Nevit. Remember, true love is shown in giving, not receiving!<br> +The Einhasad Temple is currently accepting donations for the needy and helpless. Those who donate will receive a small token of appreciation, allowing them to remain blessed by Nevit. Remember, true love is shown in giving, not receiving!<br> Your soul is as beautiful as your appearance. We have also prepared Nevit's Voice in a form called Nevit's Hourglass, which will last a fair while. I'd give them all to you but we have to share them amongst all who donate to the temple. Let me know how much Adena you wish to donate. And may the blessing of the gods be with you always.<br> Remember, choose carefully because you won't be able to donate again for 20 hours.<br><br> <a action="bypass -h Quest PriestOfBlessing buy_voice">Donate 100,000 Adena.<br>(Nevit's Voice)</a><br> -<a action="bypass -h Quest PriestOfBlessing buy_hourglass">Donate %donate% Adena.<br>(Nevit's Hourglass for 60~85 levels)</a><br> +<a action="bypass -h Quest PriestOfBlessing buy_hourglass">Donate %donate% Adena.<br>(Nevit's Hourglass for 60~85 levels)</a><br> <a action="bypass -h Quest PriestOfBlessing 32783-1.htm">Ask about Nevit's Voice.</a><br> <a action="bypass -h Quest PriestOfBlessing 32783-2.htm">Ask about Nevit's Hourglass.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm index e0bb156a32..4904843f82 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm @@ -1,5 +1,3 @@ -<html> -<body>The Temple Gatekeeper:<br>You have nothing that would cover the holes.<br> +<html><body>The Temple Gatekeeper:<br>You have nothing that would cover the holes.<br> (You must have a Visitor's Mark, a Faded Visitor's Mark, or a Pagan's Mark in order to open this door.) -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm index a684765a40..e53e1d52cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm @@ -1,3 +1,3 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> Don't do this to me! I would love to give them out to you, but I am not so well off to give them out for nothing. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm index b43144911e..8642d36134 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm @@ -1,3 +1,3 @@ -<html><head><body>Researcher Euclie:<br> +<html><body>Researcher Euclie:<br> No way, no. I can't give it out for free. I didn't get this for free either. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm index 01addcc1b9..a9dd6284ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm @@ -1,3 +1,3 @@ -<html><head><body>Researcher Pithgon:<br> +<html><body>Researcher Pithgon:<br> If you have no Adena, I have no interest trading with you. Sorry. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm index ed76bc7600..fd79e4c1b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm @@ -1,3 +1,3 @@ -<html><head><body> +<html><body> Dimensional Vortex:<br> -You do not have the Dimensional Stone required for teleportation.</body></html> +You do not have the Dimensional Stone required for teleportation.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html index d16fd91c6a..63c904b091 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html @@ -1,7 +1,7 @@ <html><body>Trader Shikon:<br> Your reputation as a valiant warrior grows everyday, along with the joy in my heart! I now hope that before long, we'll be able to settle in the promised land!<br> I've been ordered to supply a higher-level pouch to you, but unfortunately, I can't give you the strongest armor yet! Come back when you've had more experience, and are qualified to open the box.<br> -Bring me a <font color="LEVEL">Nepenthes Seed</font> and I'll give you whatever you want! Care to take a look?<br> +Bring me a <font color="LEVEL">Nepenthes Seed</font> and I'll give you whatever you want! Care to take a look?<br> <a action="bypass -h npc_%objectId%_multisell 313820002">"I want to buy one of the Varka's specialty products."</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html index fa6b8e0d91..d0a58db296 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html @@ -1,5 +1,5 @@ -<html><body>Gatekeeper Teranu Mardui:<br> +<html><body>Gatekeeper Teranu Mardui:<br> Welcome, friend of Varka!<br> -My elder says that I can escort you to another village. Since you're our friend, I'll gladly open the gate of time and space for you.<br> +My elder says that I can escort you to another village. Since you're our friend, I'll gladly open the gate of time and space for you.<br> <a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html index c9a66225d1..89257b51b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html @@ -1,5 +1,5 @@ <html><body>Airharbor Guard:<br> From here you can take an airship to Gracia. Our mission is to maintain the public peace, as ordered by the Magister and Master!<br> -You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here! <br> +You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html index c9a66225d1..89257b51b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html @@ -1,5 +1,5 @@ <html><body>Airharbor Guard:<br> From here you can take an airship to Gracia. Our mission is to maintain the public peace, as ordered by the Magister and Master!<br> -You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here! <br> +You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm index 1c67e1ffec..187e2ee690 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm @@ -1 +1 @@ -<html><body> Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth.<br> <a action="bypass -h Quest BanditStrongHold messenger_allychoose.htm">Select another NPC.</a><br> <a action="bypass -h Quest BanditStrongHold select_clan_npc 35431">Form an alliance.</a> </body></html> \ No newline at end of file +<html><body> Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth.<br> <a action="bypass -h Quest BanditStrongHold messenger_allychoose.htm">Select another NPC.</a><br> <a action="bypass -h Quest BanditStrongHold select_clan_npc 35431">Form an alliance.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm index 261bcfdeb6..a27d470ab0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm @@ -1,3 +1,3 @@ <html><body> -Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth. +Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm index 694d8d4475..34e1d46f6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm @@ -1,8 +1,7 @@ <html><body>Messenger:<br> -What do you want from me? I don't like that strangers can walk around on this land as they like.<br> +What do you want from me? I don't like that strangers can walk around on this land as they like.<br> Whew~, but the stronghold is under the rule of <font color="00FFFF">%clanName%</font>clans at present...<br> <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Clan Hall War Registration Qualification Test</a><br> - <a action="bypass -h Quest BanditStronghold register_clan"> Register for Clan Hall War</a><br> <a action="bypass -h Quest BanditStronghold view_attacker_list">View Clans Participating in Tournaments</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm index 50deb90e79..bc30b81471 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm @@ -2,9 +2,9 @@ If you're having second thoughts, now's the time to back out.<br> The following Clans are participating in preliminaries:<br> === Clans Registered for the Preliminary Contest ===<br> -1. <FONT color=00ffff>%clan1%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>)<br> -2. <FONT color=00ffff>%clan2%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem2%</FONT>)<br> -3. <FONT color=00ffff>%clan3%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem3%</FONT>)<br> -4. <FONT color=00ffff>%clan4%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem4%</FONT>)<br> -5. <FONT color=00ffff>%clan5%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem5%</FONT>) -</body></html> +1. <FONT color=00ffff>%clan1%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>)<br> +2. <FONT color=00ffff>%clan2%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem2%</FONT>)<br> +3. <FONT color=00ffff>%clan3%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem3%</FONT>)<br> +4. <FONT color=00ffff>%clan4%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem4%</FONT>)<br> +5. <FONT color=00ffff>%clan5%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem5%</FONT>) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm index 150c3c5f62..20a6fe6209 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm @@ -1,5 +1,4 @@ <html><body>Messenger:<br> I thought I made it clear that registration does not begin until one hour before the next siege at %nextSiege%. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm index e6aef8a624..9f82db11a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> As you probably guessed, Cougars are known for their bite! They're also much stronger than other beasts... They're worth taming, but if they get hungry, watch out! They fight tirelessly, with no thought to their own safety, or even survival! They require a very special type of handler...<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve selet_npc 35618"> "I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm index a3df5fc4ab..f6b047cb0a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Cougars are literally fighting machines, who only know how to rip, twist, destroy and kill! If you form an alliance with them, you'll have a mighty war machine at your disposal! They're far stronger than any other beast! But beware... They're so crazy that they stop at nothing! They'll go after the next enemy even when they're gravely injured! They're quite a challenge to handle... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm index d2e1a92cf2..015735fd04 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buffaloes may seem slow, but they can run faster than the fastest bull! They're huge and resilient beasts...<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm"> "I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve select_npc 35619"> "I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm index 8140e423b0..f948c30802 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Buffaloes may appear to possess no special abilities, but they are great at running away! I assume you've witnessed these huge beasts stamping on the ground to make their enemies freeze on the spot? I've never seen that trick work on a Buffalo! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm index 0f4e197a77..d1cf774dad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Kookaburras are quite rare. They possess unusually long legs and brilliantly-colored feathers... They peck the enemy with their beaks and use a mysterious and extremely powerful magic. They don't respond well to beatings. The only reason I was able to capture them is their susceptibility to magic.<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve 35620">"I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm index 5e6c585b38..cefcf159f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> -Kookaburras... How to describe them...? They're truly magical beasts! They burn their enemy with supernatural powers! What's it called?... Aura Burn, maybe? Occasionally, they'll peck at their enemy with their beaks! They're strong enough to withstand sword and stick attacks. One drawback, though... they're surprisingly susceptible to magic... -</body></html> +<html><body> +Kookaburras... How to describe them...? They're truly magical beasts! They burn their enemy with supernatural powers! What's it called?... Aura Burn, maybe? Occasionally, they'll peck at their enemy with their beaks! They're strong enough to withstand sword and stick attacks. One drawback, though... they're surprisingly susceptible to magic... +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm index c7777d4676..08eaed4084 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Baby Buffalos are among the most fearsome beasts. It prefers fighting to food, and lives to break an enemy's head in battle. When it finds itself in danger, it retreats and heals itself with magic... But I must admit, it's not a very attractive beast.<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve select_npc 35621">"I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm index 9ca219e11b..85f9fae1c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> As for Baby Buffalos... They're truly the king of beasts, though certainly not the most attractive! They actually prefer fighting to food! They're capable of retreating from battle when injured to heal themselves... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm index 20ec7cb3d4..a4c67f1cc1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Baby Cougars may look cute, but they have sharp claws and are deadly fast! They're almost impossible to hit, and they have the unique ability to ensnare the enemy's legs on the rare occasion that they find themselves at a disadvantage in battle.<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve select_npc 35622">"I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm index 1c4d266100..11e77b595b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm @@ -1,5 +1,4 @@ -<html><head> -<body> -Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when +<html><body> +Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when they find themselves at a disadvantage in battle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm index 32637e980d..dca12b1273 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm @@ -1,8 +1,8 @@ -<html><head><body> +<html><body> During the coming war, your Clan must ally with one of the following five most vicious types of wild beasts:<br> <a action="bypass -h Quest WildBeastReserve messenger_ally1choose.htm">Frenzied Cougar </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally2choose.htm">Frenzied Buffalo </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally3choose.htm">Frenzied Kookaburra </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally4choose.htm">Frenzied Baby Buffalo </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally5choose.htm">Frenzied Baby Cougar </a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm index cf692eede6..0c159e9842 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> All five clans have already registered for this Clan Hall Battle. You're too late! Next time, get here earlier! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm index 17501cdb6e..91454a44a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm @@ -1,4 +1,4 @@ -<html><head> -<body> -You don't remember what you did in the previous battle? Surely you don't intend to break the alliance... Or do you? <br>Confirm it yourself on the battlefield! -</body></html> +<html><body> +You don't remember what you did in the previous battle? Surely you don't intend to break the alliance... Or do you?<br> +Confirm it yourself on the battlefield! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm index 5a8583eb15..7fa9324909 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm index 8fe7f86fe6..7e4c23b750 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Humm... What did you say your clan name was? Well... Hey! You're not even registered for this Clan Hall Battle! You must follow the proper procedure! Get your act together! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm index 4dcf4b3ded..243f69cbd1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Your clan is no longer accepting new members. All 18 clan members have been registered! You must be a common soldier. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm index 0396b7ec2d..bb6500255f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Registration was successful! Make sure you're not late for the Clan Hall Battle! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm index c30cde3dee..a17b54792a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> There's no need for you to go through the preliminaries designed for common soldiers, master! Enjoy the fights, sir! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm index c702d0c7eb..f47216a958 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our yellow team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm index d800395007..dd3cbc75a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our red team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm index 21e595f8e4..6ec59031a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our blue team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm index 71720fff0e..0c0674d945 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our green team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm index 9cceada491..c14d6eb636 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our purple team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm index 52f715a79a..9f638774e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm @@ -1,9 +1,8 @@ -<html><head> -<body> -Are you ready? Remember, these are wild animals! Don't let them bite you! It won't be easy! <br> +<html><body> +Are you ready? Remember, these are wild animals! Don't let them bite you! It won't be easy!<br> <a action="bypass -h Quest WildBeastReserve register_clan">Clan Register (Leader)</a><br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">Choose Clan NPC (Leader)</a><br> <a action="bypass -h Quest WildBeastReserve view_clan_npc">See Clan NPC (Member)</a><br> -<a action="bypass -h Quest WildBeastReserver register_member">Clan Member Register (Member)</a> -<br><br><a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Quest</a> -</body></html> +<a action="bypass -h Quest WildBeastReserver register_member">Clan Member Register (Member)</a><br><br> +<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Quest</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm index 97f9a9f74d..9edc5d66f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Your Clan Leader hasn't decided which beast to tame. He must be taking his time... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm index 1ba487a7de..db3c65fe7a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm @@ -1,9 +1,7 @@ -<HTML> -<BODY> +<html><BODY> Messenger:<BR>What brings you to this place? I can't be responsible for your safety here!<BR> Unless, that is, you're a member of the <FONT color=00ffff><?my_pledge_name?></FONT> Clan in charge of the farm.<BR> <a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</A><BR> <a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</A><BR> <a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</A><BR> -</BODY></HTML> - +</BODY></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm index 388855827d..0f2ba53864 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm @@ -1,4 +1,3 @@ -<html><head> -<body> -Before you can register for the Clan Hall Battle, you must learn to tame beasts. Come back when you're ready. <br> -</body></html> +<html><body> +Before you can register for the Clan Hall Battle, you must learn to tame beasts. Come back when you're ready. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm index bdce0e9f66..c75e965808 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Only Clan Leaders may register their clans. Scram! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm index 61c1934ffd..dc3532f0db 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm @@ -1,10 +1,9 @@ -<HTML><BODY> -Messenger: <BR>The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies. <BR><BR> +<html><body>Messenger:<br> +The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies.<br><br> === Clans Registered for the Preliminary Contest === -<BR>1. <FONT color=00ffff>%clan1%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>2. <FONT color=00ffff>%clan2%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>3. <FONT color=00ffff>%clan3%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>4. <FONT color=00ffff>%clan4%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>5. <FONT color=00ffff>%clan5%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR> -</BODY></HTML> +<br>1. <font color=00ffff>%clan1%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>2. <font color=00ffff>%clan2%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>3. <font color=00ffff>%clan3%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>4. <font color=00ffff>%clan4%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>5. <font color=00ffff>%clan5%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm index cfe9ff312f..ed608bc33e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> The deadline for registration has passed! Get here earlier next time! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm index 6e49a72d77..8e0993e2a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm @@ -1,4 +1,4 @@ -<html><head> -<body>Messenger:<br>Registration begins an hour before the Clan Hall War. <br> +<html><body>Messenger:<br> +Registration begins an hour before the Clan Hall War.<br> As far as I know, the next Clan Hall War is around %nextSiege%. Check back then. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm index bec902d6ed..753fb7aaab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm @@ -1,5 +1,3 @@ -<html> -<body> +<html><body> You will be teleporter to the battlefield in 30 seconds. -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm index c019184758..ee1daff765 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm @@ -1,3 +1,4 @@ <html><body>Melody Maestro Kantabilon:<br> -This is such a happy tune! I especially like the last part! It reminds me of watching a clown at the circus... <br> -It's done! Enjoy!</body></html> \ No newline at end of file +This is such a happy tune! I especially like the last part! It reminds me of watching a clown at the circus...<br> +It's done! Enjoy! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm index 63dd451046..75bf648624 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm @@ -1,3 +1,4 @@ <html><body>Melody Maestro Kantabilon:<br> -Hmm...! Is there a happy occasion in the offing? My, what heartwarming music! <br> -It's done! Enjoy!</body></html> \ No newline at end of file +Hmm...! Is there a happy occasion in the offing? My, what heartwarming music!<br> +It's done! Enjoy! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm index 4942621da1..a0d7684bb9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm @@ -1,3 +1,3 @@ -<html><body>Adventurers' Guide Miss Queen: <br> +<html><body>Adventurers' Guide Miss Queen:<br> You're not qualified to receive a weapon exchange coupon for trainees! It's reserved for adventurers visiting the world of Lineage II for the first time. Unless your level is 6 or above and you are an adventurer new to the world of Lineage II, I won't give you a coupon! (<font color="LEVEL">Only new characters of level 6 or above are eligible for the coupon.)</font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm index b17ac58345..491992600a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm @@ -1,3 +1,4 @@ <html><body>Adventurers' Guide Miss Queen:<br> -You're not qualified to receive more than one weapon exchange coupon for travelers! It's reserved for adventurers visiting the world of Lineage II for the first time who have completed their first occupation change! <br>(<font color="LEVEL">Only new characters who have completed their first occupation change are eligible to receive a coupon.)</font> +You're not qualified to receive more than one weapon exchange coupon for travelers! It's reserved for adventurers visiting the world of Lineage II for the first time who have completed their first occupation change!<br> +(<font color="LEVEL">Only new characters who have completed their first occupation change are eligible to receive a coupon.)</font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm index a0b026676e..d6268f01a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm @@ -1,5 +1,5 @@ <html><body>Mage Notingale:<br> I will mark the location of the Seed of Destruction on your map.<br> -It is controlled by Tiat, the lord of the Mounted Troop. The Seed is like a one huge fortress, thwarting any attempts to enter. <br> +It is controlled by Tiat, the lord of the Mounted Troop. The Seed is like a one huge fortress, thwarting any attempts to enter.<br> General Dilios can give you more details. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm index 52a566b813..6ee1ab73dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm @@ -1,4 +1,4 @@ <html><body>Alegria:<br> Oh, no! You don't have the hat with you.<br> You should've checked to see if the Explorer Hat (event) was in your inventory! Can't exchange if you don't have it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm index 5c612607db..43b86013eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm @@ -3,4 +3,4 @@ Once you exchange your Explorer Hat, you will not be able to receibe it again. A Your birthay Hat is so pretty, wwich is why I'm worried that this might be a mistake on your part.<br> <a action="bypass -h Quest CharacterBirthday change">"My mind's made"</a><br> <a action="bypass -h npc_%objectId%_Chat 0">"Hmm. Maybe you're right." (Back)</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm index dbe055256d..51ed4e2d45 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm @@ -1,3 +1,3 @@ <html><body> Alegria is very busy now. Try again later. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm index 7591bfe1e7..7ac1408dbf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm @@ -1,4 +1,4 @@ <html><body>Gatekeeper:<br> Alegria, the Creation Day Helper, cannot be summoned as you are too close.<br1> Please move bac a little bit and try again. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm index 027abd2f6a..e2397fca5d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> These warm spring sunrays feel strange to me undoubtedly because I'm used to the frozen eternal winter of the Ice Palace. I fear they may be causing some equally strange thoughts, as I'm feeling rather generous right now.<br> Give me one Adena and I shall bestow a gift upon you for visiting me.<br> However, if you don't intend to bother me, leave me alone a while, say... 20 hours, so that I might enjoy this change of weather.<br> -Oh and also, should you find any heart-warming items during your adventures, bring them back to me and I might feel even more generous...<br><br> +Oh and also, should you find any heart-warming items during your adventures, bring them back to me and I might feel even more generous...<br><br> <a action="bypass -h Quest FreyaCelebration give_potion">Give one Adena to Freya.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm index f871b01fb2..b85e5dbf81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> <font color="LEVEL">1 - Medals and Prizes</font><br> Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal! You'll find two types of medals: Regular medals and glittering medals. Glittering medals are quite rare, and therefore most valuable, especially for your future.<br><br> <font color="LEVEL">2 - Advancing Levels</font><br> A collector's level reflects that player's contribution to the medal collection and collecting skill. Meow! Higher levels are eligible for a greater selection of prizes. Winnie over there can tell you more about raising your level.<br> <a action="bypass -h Quest HeavyMedal 31228.htm">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm index 49ebca776c..f9240424b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Roy the Cat:<br> -These are the <font color="LEVEL">prizes</font> that were selected by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>.<br> +<html><body>Event Manager Roy the Cat:<br> +These are the <font color="LEVEL">prizes</font> that were selected by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>.<br> You'll need to raise your collector level to be eligible for some of these items. If you wish to raise your level, go see Winnie the Cat!<br> -<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm index 0d2a33f622..20df61b833 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager:<br> Raise your level as a collector, newbie! You can exchange medals for more valuable prizes! Meeow!<br> Here are the prizes you can choose from!<br> <a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm index be6882505e..8917ca9ca0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> A rabbit, eh? You still have a long way to go! Don't get discouraged, just raise your level!<br> Here are the prizes you can choose from! Meow!<br> <a action="bypass -h npc_%objectId%_multisell 3122801">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm index 0eb9959d4b..43a976f394 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Ah, a hyena! Meow! Very impressive! Thanks for all the medals! Meow!<br> <a action="bypass -h npc_%objectId%_multisell 3122802">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm index eb4e14c7e8..d9599d17ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Ah, a fox, eh? Meow! Thanks for all the medals! Thank you!<br> Here are the prizes you can choose from! Meow!<br> <a action="bypass -h npc_%objectId%_multisell 3122803">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm index 4a565be0a3..726831e206 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Ah, a wolf, eh? It's been too long since I've had the pleasure of meeting a collector of your character!<br> Here are the prizes you can choose from!<br> <a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm index 92a3e6435a..8697fad754 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Meow! Greetings! I'm Roy the Cat!<br> My master, the great collector Bashtal from the Bronze Key guild, has asked me and my friends to collect medals that were scattered throughout the world. The search has brought me to this village!<br> @@ -7,5 +6,4 @@ I'm organizing an event I'm calling the<font color="LEVEL"> Medal Collecting Eve <a action="bypass -h Quest HeavyMedal talk">"I want to trade medals for prizes."</a><br> <a action="bypass -h Quest HeavyMedal 31228-1.htm">"Tell me more about the event."</a><br> <a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm index a55d8cbe1d..0a8b86ad83 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> <font color="LEVEL">1 - Medals and Prizes</font><br> Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal!<br><br> <font color="LEVEL">2 - Advancing Levels</font><br> A collector's level reflects that player's contribution to the medal collection and collecting skill. You should raise your level as high as you can! Meow!! To raise your level, just bring me glittering medals and pass a simple test. Meow~!<br> <a action="bypass -h Quest HeavyMedal 31229.htm">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm index 1c96f0328c..86f63bf105 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Here are the <font color="LEVEL">event prizes</font> that have been prepared by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>. Whew! An impressive list, eh? Meow!<br> +<html><body>Event Manager Winnie the Cat:<br> +Here are the <font color="LEVEL">event prizes</font> that have been prepared by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>. Whew! An impressive list, eh? Meow!<br> I don't think I missed anything. Roy the Cat over there will trade medals for prizes. Meow~!<br> -<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm index 0c94273ddb..a0734e2963 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> I'll toss a coin, and you call either heads or tails. Meow! <font color="LEVEL">When you guess correctly, I'll raise your level!!</font><br> Now! Then... Fling! Whirl... whirl... whirl... slap!<br> Meow~ What's it gonna be? Heads or tails?<br> <a action="bypass -h Quest HeavyMedal heads">"Heads!"</a><br> <a action="bypass -h Quest HeavyMedal tails">"Tails!"</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm index f7260814b4..3426a5709c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Heads, eh? Let's see...<br> Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm index f9d2723774..543a31f445 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> Heads it is!!! Congratulations!<br> -<font color="LEVEL">Here is the token for rabbit!</font> Carry this mark with you to prove that you belong to the rabbit level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> \ No newline at end of file +<font color="LEVEL">Here is the token for rabbit!</font> Carry this mark with you to prove that you belong to the rabbit level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm index 463d4dca9f..f0deeccccb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm index b1d64be511..4b12ee6e3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm @@ -1,21 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> Heads it is!!! Congratulations!<br> -<font color="LEVEL">Here is the token for hyena!</font> Carry this mark with you to prove that you belong to the hyena level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> - - - - - - - - - - - - - +<font color="LEVEL">Here is the token for hyena!</font> Carry this mark with you to prove that you belong to the hyena level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm index 90c0d28822..fc38c6979a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> Heads it is!!! Congratulations!<br> -<font color="LEVEL">Here is the token for fox!</font> Carry this mark with you to prove that you belong to the fox level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> \ No newline at end of file +<font color="LEVEL">Here is the token for fox!</font> Carry this mark with you to prove that you belong to the fox level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm index 1209fda4e7..b1ec212652 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm @@ -1,7 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> -Heads it is!!! Congratulations!<br><font color="LEVEL">Here is the token for wolf!</font> Carry this mark with you to prove that you belong to the wolf level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> \ No newline at end of file +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> +Heads it is!!! Congratulations!<br> +<font color="LEVEL">Here is the token for wolf!</font> Carry this mark with you to prove that you belong to the wolf level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm index 7f700b94e6..3025cd4549 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm @@ -1,9 +1,7 @@ -<html> -<body>Event Manager Winnie the Cat:<br> +<html><body>Event Manager Winnie the Cat:<br> A <font color="LEVEL">no level collector</font>, eh?<br> <font color="LEVEL">If you'd like to try to raise your level, give me 5 glittering medals and I'll play a game with you! Meow!</font> If you lose, you can always try again!<br> The game will help you develop the qualities you'll need as a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect and your luck is tested by the number of times you win the game.<br> You can play as long as you have glittering medals! Meow!! Would you like to give it a try?<br> <a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm index cc06e39a31..a746a5d2cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Ah, a <font color="LEVEL">rabbit</font>, eh?<br> <font color="LEVEL">To raise your level to hyena, pay me 10 glittering medals and I'll play a game with you! </font>Meow!<br> The game is a test of both your luck and skill, the two essential qualities of a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect, and your luck is tested by how often you win the game.<br> If you lose, pay 10 more glittering medals and try again! You'll eventually win. Meow!! Would you like to give it a try?<br> <a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm index a14b837f06..58b332316f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm @@ -1,10 +1,6 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> +<html><body>Event Manager Winnie the Cat:<br> Ah, a <font color="LEVEL">hyena</font>, eh? I know you've been working hard, so I'll keep the explanation brief.<br> -<font color="LEVEL">If you wish to become a fox level collector, pay me 20 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals! -<br> +<font color="LEVEL">If you wish to become a fox level collector, pay me 20 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals<br> This game tests your ablities as well as your luck. Meow! Your abilities are evaluated by the number of glittering medals you collect and your luck is tested by the number of times you win the game!<br> -<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm index c1d33cb0d9..a7521fa77c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Wow! <font color="LEVEL">Are you really a fox level collector?</font> Meow! I wouldn't have known at first glance, but now that I get a closer look at you, I can see it in your eyes! I'm sure your'e already familiar with the game, so I'll keep the explanation brief...<br> <font color="LEVEL">If you wish to become a wolf level collector, pay me 40 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals.<br> The game tests both your abilities and your luck, the two essential qualities of a collector! Meow!<br> <a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm index b5522c2c1f..35bfd7c804 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> <font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm index 1cfc5bd42e..e90479417b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm index 6853e72b46..3552caf1f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm @@ -1,7 +1,4 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> +<html><body>Event Manager Winnie the Cat:<br> Tails? Let's see...<br> -Sorry, you lose! Go collect more glittering medals and try again. Meow!<br> -</body> -</html> \ No newline at end of file +Sorry, you lose! Go collect more glittering medals and try again. Meow! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm index 1f5d81f538..1480e396ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm @@ -1,7 +1,4 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Tails? Let's see...<br> -Tails it is! Congratulations, you've reached <font color="LEVEL">rabbit level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +<html><body>Event Manager Winnie the Cat:<br> +Tails? Let's see...<br> +Tails it is! Congratulations, you've reached <font color="LEVEL">rabbit level</font>! Keep this mark with you to prove it. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm index 463d4dca9f..f0deeccccb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm index ddeb87e926..37dcff3284 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Tails? Let me see...<br> Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm index 438b3bc657..1f706f8ce6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Tails? Let's see...<br> Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm index 70ab7307cb..bcc2bfcd19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Tails? Let's see...<br> Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm index e90c0c9ad3..f50ef53dd3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Meow! Greetings! I'm Winnie the Cat!<br> Our master, Collector Bashtal, formerly of the Bronze Key guild, has asked us to collect medals that were scattered throughout the world. We've come to this village as his personal emmissaries!<br> @@ -8,5 +7,4 @@ There's so much to do, but I need a nap!! Meow!!<br> <a action="bypass -h Quest HeavyMedal talk">"I want to raise my level."</a><br> <a action="bypass -h Quest HeavyMedal 31229-1.htm">"Tell me more about the event."</a><br> <a action="bypass -h Quest HeavyMedal 31229-2.htm">"What are the prizes?"</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm index c91b70d99a..c96cded576 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm @@ -8,4 +8,4 @@ You can only use the gatekeeper powers when you have this stick equipped.<br> Once you remove it, you will revert to your original form.<br> The money that you donate will benefit our Gatekeeper Welfare Foundation, so please participate!<br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm index 494a1712c2..73e8b6d9f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm @@ -6,4 +6,4 @@ All proceeds go to the Gatekeeper Welfare Foundation, so please participate earl Please know that during the transformation, your physical form and your attributes will change.<br> <a action="bypass -h Quest LoveYourGatekeeper transform_stick">Donate 10,000 Adena.</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477-4.htm">"I won't give up my precious Adena!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm index dd57370b33..6b37b86afb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm @@ -2,4 +2,4 @@ You don't have enough Adena. A Gatekeeper Transformation Stick costs 10,000 Adena!<br> Don't worry about the expense -- it's worth it.<br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm index 1c18bcbf21..18e9a3b3f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm @@ -2,4 +2,4 @@ Oh... you've gone too far!<br> Is 10,000 Adena really such an exorbitant sum?<br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">Go back.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm index 2a5d6791ad..27319aacb9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm @@ -5,4 +5,4 @@ As a token of our gratitude, we will allow you to change your appearance to look I should warn you though: unlike using a Gatekeeper Transformation Stick, you won't be able to display any real power with this regular appearance change.<br> <a action="bypass -h Quest LoveYourGatekeeper transform">"Yes, please!"</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">"I don't know. It sounds scary."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm index 3710d6da09..0663df461a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm @@ -5,4 +5,4 @@ Please take part and show your support for our brave gatekeepers.<br> <a action="bypass -h Quest LoveYourGatekeeper 32477-1.htm">Learn about the campaign.</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477-2.htm">Purchase a Transformation Stick.</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477-5.htm">Encourage the gatekeeper.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm index dee6f7876d..7ae9df8ad4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm @@ -1,5 +1,5 @@ <html><body>Master Yogi:<br> -Are you ready to test your luck? <br> +Are you ready to test your luck?<br> If Fortune holds you in her embrace, then you could win a prize beyond your wildest expectations. And just remember, <font color="LEVEL">you can only have one staff at a time</font>.<br> First, you must purchase a <font color="LEVEL">Staff of Master Yogi</font>. This item will cost a partly 1,000,000 adena, and will serve as the item to be enchanted.<br> Second, you must obtain <font color="LEVEL">special enchant scrolls</font>.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm index e779f05498..e94212c2b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm @@ -1,4 +1,4 @@ <html><body>Master Yogi:<br> I'm sorry but you create character after event start...<br><br> <a action="bypass -h Quest MasterOfEnchanting 32599.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm index 3b87f954a3..00fe74a8d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm @@ -1,5 +1,5 @@ <html><body> -Meow~ <br> +Meow~<br> Please take the <font color="LEVEL">Valentine Secret Spell</font> to help you make a special Valentine cake.<br><br> <a action="bypass -h Quest TheValentineEvent 4301.htm">To the beginning</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm index 2e92801c00..f250138b9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm @@ -1,5 +1,5 @@ <html><body> -Meow~ <br> +Meow~<br> I already gave you Valentine Secret Spell, but you're back for me. How greedy.<br> I can't give it to you~<br><br> <a action="bypass -h Quest TheValentineEvent 4301.htm">To the beginning</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm index 1dc9537c09..514dc2ea68 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm @@ -1,5 +1,5 @@ <html><body> -Meow~ meow~ <br> +Meow~ meow~<br> I'm <font color="LEVEL">Valentine messenger Queen Yang</font><br> The goddess of love Aphrodite gave me a special mission.<br> She told me to help lovers stay in love forever, to deliver comaraderie to friends who are always by your side, and to give something to those who are precious to you.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm index 98c44603b1..510a56687a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kendal:<br> (It feels creepy for some reason.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm index bb8c3af717..7fd241bbcb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kendal:<br> It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm index df75863c0c..97492beb92 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm index 941d40421b..7776b512a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> He must be from our island. He looks unusually fit and strong. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm index e8fbaf8c50..79c5b16742 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Bernarde:<br> He must be from our island -- he has a robust complexion that I haven't seen anywhere else! Rumor has it that the Demons are invading the natives' village and laying it to waste. They even seem to have plundered those treasures that the natives cherish most. I would be most grateful if you could secure those treasures and bring them to me. Of course, I must also ask you to finish the work being done at the Ancient Temple Remnants.<br> <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask about the work at the Ancient Temple Remnants.</a><br> -<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a></body> -</html> +<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm index 990f20ccae..4bc54f4d45 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Bernarde:<br> He must be from our island -- he has a robust complexion that I haven't seen anywhere else! I have news from those who have visited the Ancient Temple Remnants. They say that the soul of Derek, the First Generation Seer, wanders that place. I do not know the truth of these tales, but I believe those who told them to me are credible witnesses. Will you go and investigate the Ancient Temple Remnants? If you encounter Derek, please help him enter Nirvana.<br> <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask about the work at the Ancient Temple Remnants.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm index f97b07ffca..1c46665a5c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Ah, well met, my friend! My thanks for helping Derek's soul enter Nirvana at last. The natives in the village have received his guardianship. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm index 3626ea9f7e..f5ce973731 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Bernarde:<br> -He must be from our island. He looks unusually fit and strong. <br> +<html><body>Bernarde:<br> +He must be from our island. He looks unusually fit and strong.<br> <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask if he needs help.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm index 2c9c7c6f96..862e787fdf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I have a favor to ask of you. You are aware, are you not, that my ancestors in the Ancient Temple Remnants are not at peace? It is a great tragedy... However, you can give them the rest they deserve by spraying this holy water. Are your ancestors there, too? Take this holy water, I beg you, to the ruins and use it to lay the spirits of the seers to rest. There are so many foreigners here these days that it has been difficult to find someone willing to take on this mission...<br> <a action="bypass -h Quest Bernarde HolyWater">Exchange 5 Darion's Badges for the holy water.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm index 3255125aba..cbd594e849 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Here it is. Now, please help our ancestors rest in peace! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm index 5c07dfee86..d9830c5f16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I am afraid that you do not have a sufficient number of Darion's Badges. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm index 04cebd9591..639368915d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Thank you! This treasure will be a huge help to the natives. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm index 4c51f79433..5e0ca21ff7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Eh, where is the treasure? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm index e56bd5eea0..87d69c575e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> It's been some time since I've seen you, my friend. How have you been?<br> <a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm index 0ea1d63021..b75d93f7e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Darion's minions are likely still numerous within the Steel Citadel, making our path even more difficult. We must find a way to decrease their numbers! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm index a78ba0c9a0..aef04bf9f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Now we must defeat both Beleth and Darion, and in doing so bring peace to Hellbound... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm index d1130db12a..d406491616 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I have nothing to say. Away with you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm index b35502bcb4..17671bfca3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I've said enough; now I must return to my duty. Please help bring rest to those ancestors of mine who are forced to roam the ruins of the ancient temple. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm index 4d291773e4..20712888b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> The Resistance Village is often attacked by Demons who have begun to sense the power of the Resistance and the continent's inhabitants. Be careful! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm index bfbbb71b5a..c0dcf75e4c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Apparently Derek, the first priest, appears from time to time in the ruins of the ancient temple. How tragic that his spirit still wanders there, unable to rest! Unless he can, I fear there will never be peace between the temple and the native village... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm index 4d0c5ab691..9bff073404 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> They say that the caravan slaves are being forced to work at the quarry. If you can rescue them, the caravan may become more willing to ally with the natives. Please help us by freeing the caravan slaves! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm index 33d8f74f06..75c596c9c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Demons have been very active in the Enchanted Megaliths lately. There must be something going on for them to only increase security in that area. Would you investigate? Perhaps you will find something that will help us reduce Beleth's power. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm index 9b1f38d2d4..8d3338604f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm @@ -1,6 +1,5 @@ -<html><head> -<body>Bernarde:<br> +<html><body>Bernarde:<br> I've learned why the Scarred Plateau was abandoned, why even the money-hungry caravans fear to go there. Perhaps, once you've fully prepared yourself, you'd care to investigate for yourself? It is said that you can use a Magic Bottle to capture Magic Spirits from the monsters there, which in turn are very valuable to magicians overseas. Why not try it? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm index 16fbc36405..9f41830de6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I've heard that that the Resistance and the mainlanders have pushed the Devils all the way back to the Steel Citadel's outer gates! Breaching the gates is now just a matter of time. True, one of the enemy's captains has made a stand before gates, but the combined strength of our forces should be enough to defeat even him! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm index 2425b18af8..372af5af0d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I hear that the mainlanders and the Resistance have advanced deep into the heart of the Steel Citadel. Oh, that this accursed land might finally see the dawning of a new era! I could cry tears of joy just thinking about it! But we cannot celebrate just yet -- we must still go to the aid of our brethren in the castle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm index 2cbd297add..d1d0e15d46 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Buron:<br> -Ah, you have come from the continent! Have you seen my little brother? <br> +<html><body>Buron:<br> +Ah, you have come from the continent! Have you seen my little brother?<br> <a action="bypass -h Quest Buron Rumor">Ask about the rumor.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm index dfd4d2c242..e473b5b9fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Buron:<br> Finally, we have regained our home! Please give my regards to Jirrone, who left the island some time ago.<br> There is obviously a great deal of work for me to do now that we have regained our village, but I will gladly create native clothes for you whenever you @@ -8,4 +7,4 @@ wish it.<br> <a action="bypass -h Quest Buron Tunic">Craft Native Tunic.</a><br> <a action="bypass -h Quest Buron Pants">Craft Native Pants.</a><br> <a action="bypass -h Quest Buron Rumor">Ask about the rumor.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm index 72f70b93aa..0537327019 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm @@ -1,10 +1,8 @@ -<html><head> -<body> -Buron:<br> +<html><body>Buron:<br> Ah, now I can trust you! If you give me 10 Darion's Badges, I will make you some of our clothes as a token of my appreciation. -Wear them here and the people of the village will welcome you. <br> +Wear them here and the people of the village will welcome you.<br> <a action="bypass -h Quest Buron Helmet">Craft Native Helmet.</a><br> <a action="bypass -h Quest Buron Tunic">Craft Native Tunic.</a><br> <a action="bypass -h Quest Buron Pants">Craft Native Pants.</a><br> <a action="bypass -h Quest Buron Rumor">Ask about the rumor.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm index 35acae9657..5256ae51d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Buron:<br> The Steel Citadel is filled with monsters, which must be cleared level by level. To conquer the Steel Citadel, destroy them all! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm index f95d42ae54..415cb98d2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Buron:<br> Now all that remains is to defeat Darion and Beleth and restore peace to Hellbound. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm index f3bdf49444..f16a790bb3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> Perhaps it is a result of the seal being broken, but now we occasionally encounter a few adventurers from the mainland. You may also meet some of our brethren who have been led astray by Darion's minions. Please rescue them! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm index 3002b8b093..48cb3f5ec0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> The mainlanders are incredibly strong ?they have advanced all the way to the Oasis. Rumor also has it that the ghosts of priests and warriors appear from time to time at the ancient temple ruins located to the southwest of the Oasis. Talk to Bernarde at the Oasis to learn more.<br> I should mention that Bernarde has a deep mistrust of foreigners, so you'd be well advised to dress like a native when you meet him. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm index 11a1c68cc0..b3ad4674ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> The Resistance village continues to suffer frequent attacks from the Devils, who are probably fearful that the mainlanders and the Resistance will join forces to oppose them. Please go and save the village! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm index eb8af9a904..05aa606579 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> The Resistance village remains under frequent attack by the Devils, but they rarely break through now thanks to the efforts of both the mainlanders and the natives. Still, we need to strike our enemy a decisive blow... Perhaps Bernarde will know of a way. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm index 612eadf5d8..04c09d77c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> The Resistance village is saved, and our home is again our own! Now we must formulate a plan to rescue the caravan slaves imprisoned in the quarry. Beleth desired that place because of its wealth of rare minerals. If we can save those slaves, I'm sure that the caravan will be favorably disposed towards us. Without their help, we will surely starve... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm index c9cc0f7f84..6243e92a60 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> Darion's influence has grown weak in the face of the united opposition of the newcomers from the continent, the natives and the Caravan. His army has already abandoned most of Hellbound to the Resistance. Still, Darion's forces are doing everything possible to defend the Enchanted Megaliths. I wonder -- is there something important buried in there? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm index bd805166cf..4bc55cbb0d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> I've learned why even the money-hungry caravans fear to go to the Scarred Plateau. How can such a terrible place exist... I have not been there myself, but they say that it is inhabited by terrible monsters. That said, apparently it is possible to obtain Magic Spirits from those monsters, for which foreign magicians will pay a steep price. If you could capture some for us, we would be in your debt. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm index 19b79d4b41..4f907d3095 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> Amazing! I just heard that that the Resistance and the mainlanders have joined forces and are pushing the Devils back to the outer gates! There is a captain guarding the gates, but I think we will prevail and breach the defenses! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm index 81d33bb991..5b23c78dfe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> I hear that the outer gates have fallen and our forces are steadily advancing into the Steel Citadel! There is a rumor that the Dwarf who designed the Steel Citadel still resides somewhere inside the castle. Many of our brethren also live in the Oasis or in the town located within the castle walls. Please save them! If you have any of Darion's Badges, you should be able to travel anywhere without restrictions. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm index 6ecb20823c..c047c02f92 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> I cannot trust you. Outsider!<br> <a action="bypass -h Quest Buron 32345-01.htm">Back.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm index 83ddeb82f5..6204101177 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> Sorry, you do not have the required items.<br> <a action="bypass -h Quest Buron 32345-02.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm index 87fb28e65a..aac1330af8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Deltuva:<br> Hmm...I can't recall you ever having been to the Steel Citadel before. I'm afraid I cannot let you in -- it's simply too dangerous! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm index fd9488d847..a8212a3775 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Falk:<br> I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my Caravan group.<br> <a action="bypass -h npc_%objectId%_Quest Falk">Help Falk.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm index 61bd68012d..c114e56c61 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Falk:<br> You already gave me a Darion's Badge, remember? You really should deal with someone else now. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm index 1940b34c8c..b087297eb1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm @@ -1,8 +1,7 @@ -<html><head> -<body>Falk:<br> +<html><body>Falk:<br> I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit, even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me. I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br> <a action="bypass -h Quest Falk badges">Give him Darion's Badges.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm index 91385cfb17..bd69dd3cbe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Falk:<br> Thank you! Here, take this and you'll be able to trade with other Caravans. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm index 5e6df43e37..bb517a8f62 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Falk:<br> I'm afraid that you don't have enough Darion's Badges. Please obtain some more and come back.<br> <a action="bypass -h Quest Falk 32297-02.htm">Return.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm index d7ccd756ac..064e5e085e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm @@ -1,3 +1,3 @@ <html><body>Hude:<br> I've never seen them before, but they're dressed in really awful clothes. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm index ff224e929d..f81da6b7c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm @@ -5,4 +5,4 @@ Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers an If you do, I will give you a voucher so you can trade with me.<br> <a action="bypass -h Quest Hude scertif">Say that you have brought them.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm index a5bcece929..3ad7a3891f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hude:<br> Wonderful! You've pleasantly surprised me, I have to confess. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm index 79318521b5..048437bc1f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hude:<br> I don't see them anywhere. Don't play tricks on me! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm index 92bd5c2591..dbbfd3d83e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hude:<br> Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle, you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go, @@ -7,4 +6,4 @@ take a look at the special item that we use.<br> <a action="bypass -h Quest Hude pcertif">Tell him that you have brought the Life Forces and Contained Life Forces.</a><br> <a action="bypass -h Quest Hude multisell1">Look at the item.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm index 1c75ae77c5..ba2346b29f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Hude:<br> Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound. Put it to good use. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm index 660124f92e..181657aa82 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Hude:<br> I know you wouldn't try to pull a fast one on me, but in the interests of our continued business relationship I think it would be best if you provided some sort of proof... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm index 665da3d36c..9305cd6c8c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Hude:<br> Welcome, friend, welcome! What can I do for you today?<br> <a action="bypass -h Quest Hude multisell1">Browse items.</a><br> <a action="bypass -h Quest Hude multisell2">Look at special item.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm index 7013ae99f7..7386d862be 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Jude:<br> Newcomers, eh? Where do you hail from?<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm index ffb3353f87..648340b109 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm @@ -1,5 +1,4 @@ -<html> -<head><body> +<html><body> Jude:<br> Oh, the Natives asked you to do that? Well, I certainly sympathize with their situation, but we are traders after all. You could say that give-and-take is the natural order of things! I actually have a favor to ask of you. I don't know about the Natives, but I am sure that you can manage this task.<br> @@ -11,4 +10,3 @@ The Quarry guards have orders to kill any slave that tries to escape. You must a Avoid the guards and safeguard our people to freedom.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm index 7042fd07c6..364d9206c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Jude:<br> Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly deteriorating.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm index 8a9933b0ae..4aea094f00 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jude:<br> I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them, but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate, @@ -7,4 +6,3 @@ I promise you. Bring me 40 Native Treasures as fast as you can.<br> <a action="bypass -h Quest Jude TreasureSacks">Give him 40 Native Treasures.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm index ae20e5e0f3..1fea3d1a41 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jude:<br> Thank you. Here is your reward. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm index 985bdcd70d..d942c43e33 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jude:<br> Oh oh, the treasure... Where did you say it was? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm index 3208fdf4f1..765479aecb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Kanaf:<br> We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the Steel Citadel. To enter the Steel Citadel, you must first find him!<br> <a action="bypass -h Quest Kanaf info">Ask him for more information.</a><br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm index af2270795c..1b92dc61d1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Kanaf:<br> According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated with him rather than face torture, we can't let them become human shields to protect him!<br> <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm index 61cf30372f..58adab9d82 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Kanaf:<br> It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war. Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br> <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm index 55b3c0070e..274af0e74a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Wh-wh-who are you? Do not approach me!!!! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm index 0de82a43f3..4d5579a241 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Kief<br> Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission. If you don't have it, there is no place here that you will be able to go. Help us, please!<br> <a action="bypass -h Quest Kief Badges">Give all of Darion's licenses.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm index 1854048e15..6cf0d29e06 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Due to the newcomers from the continent, Darion's military power has been weakened. But it is rumored that they are attempting to alter the Magic Fields. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm index 0c4376b9df..df1cf6f75a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force, which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me. @@ -9,4 +8,3 @@ The Ivory Tower magicians will undoubtedly pay a high price for those Life Force <a action="bypass -h Quest Kief lf">Deliver Life Forces.</a><br> <a action="bypass -h Quest Kief clf">Deliver Contained Life Forces.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm index 1d1a07996c..80d21f83e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> We finally returned to our home. I'm so happy! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm index 0d8cd95a83..c575dca0ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Kief:<br> There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself. Do you think it's possible? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm index 52e38b8e2f..449c75a0cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Kief:<br> Thanks to your help, the resistance is steadily gaining ground. Thank you!<br> I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force, which contains that primal magic power. This Magic Bottle is the item you need.<br> <a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm index 33ab0d3f0a..88d715d7cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Thank you. Your support is greatly appreciated by the natives who suffer in Hellbound. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm index 47589db25b..bbfb3f96b1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I just can't find Darion's Badges. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm index 02a44319f7..66968d5262 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Thank you! Your support was a great help in expelling Beleth from this place. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm index 912753c8dc..10d65cc502 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I am sorry, but you don't have anything. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm index de59c7d982..8dca27fe8a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm @@ -1,4 +1,3 @@ -<html><head> -<body>Kief:<br> +<html><body>Kief:<br> Thank you. Your support was a great help in expelling Beleth from this place. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm index 5d972d5895..57c478ee67 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I'm sorry, but you don't have anything. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm index 3834f0ef15..69f6c2684e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Thank you. Your support was a great help in expelling Beleth from this place. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm index 391b7c09cf..bd9185eed4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I am sorry, but you do not have anything. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm index 43fc8e695e..c3de128c0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm @@ -1,5 +1,4 @@ -<html><head> -<body>Kief:<br> +<html><body>Kief:<br> This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound. It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened, you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running. @@ -8,4 +7,4 @@ after all, and their magic is still powerful. Will you attempt to collect some o magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it, I'm afraid I must charge a small fee.<br> <a action="bypass -h Quest Kief Bottle">Obtain the magical bottle.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm index 98ea6749a8..6239a1889c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Here it is. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm index bc138c181e..9dfee670a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I'm sorry, but you don't have enough. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm index a47b76f566..9c84399c0d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Native Slave:<br> Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately put to death. Will you give me a Badge? I beg of you...<br> <a action="bypass -h Quest Natives FreeSlaves">Give him Darion's Badge.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm index a5d429940e..dc488d2a7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> How did you get in here? The castle gates are closed... A patrol will be here any minute. Run! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm index 0b2b9495d4..b0d95c07a5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> To my mind, Hellbound Island has earned its freedom. My thanks! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm index b7ea9d7a34..c0ad86ae37 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> Thank you. Now I can leave here! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm index fe50185b50..ccbea208f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> You do not have enough Badges from Darion. You need a minimum of 5 if you want to leave this palace. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm index 6570f78485..c374f02f78 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm @@ -1,4 +1,4 @@ <html><body>Hellbound Native:<br> Welcome!<br> Thanks to your efforts, we were able to get enough food from the Caravan in order to survive. Now, let's combine our strength and show those Steel Citadel bastards a thing or two! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm index 5f070ea2d4..6d6a8dccea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Native:<br> Ugh...food...give me some food... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm index 3378d42334..27f057b97e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm @@ -1,4 +1,4 @@ <html><body>Hellbound Resistance:<br> Thank you!<br> I fully understand my comrades' resentment of outsiders, but the fact remains that we are far too weak to confront the Steel Citadel head on without help. But if we can help defeat the Demons in any way, no matter how trivial, we will do it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm index 54fd40f67f..15ec551b35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Resistance:<br> Our comrades barely escaped with their lives are are now suffering from the effects of their wounds and a lack of food. We need help! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm index 1252819e6a..ba2454fe69 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door right away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm index 34aa617454..dca7f88744 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>Don't try to trick me -- just get what I asked for! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm index 534b78b6ba..eb1f078be5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Quarry Slave:<br> Who...who are you?<br> <a action="bypass -h Quest Quarry FollowMe">Tell him to follow you.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm index dfbabf5931..b7d5aa9148 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Quarry Slave:<br> Have you come to rescue us? Please save us!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm index e8099b4afe..f689a64260 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Quarry Slave:<br> Who are you? Leave me alone...<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm index 8d69acfa5d..0911d59536 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Solomon:<br> Now we have recaptured our nest from the followers of Darion, thanks to the help of those from the mainland. Thank you!<br> But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing to trade with us in secret? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm index 17337c1622..37957eb07f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Solomon:<br> With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us, and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm index 066050ece6..9a3cb0eb87 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jerian:<br> I cannot smell any Devil's blood, or it's too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm index 1e58bc00ed..3fce87fdb9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jerian:<br> You are not a party leader. Lead a group into battle, or just send your party leader to talk to me. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm index 4e930aaddf..315827f538 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jerian:<br> This foe is still too powerful. Come back when he is weakened. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm index 416b49da7d..fc4e95a08d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device is not working because you're not a party member. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm index 46af2ab25d..7b46715c75 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device does not work because you're not a party leader or a party member is too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm index da6abe9e12..6a8520a526 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm @@ -1,10 +1,6 @@ -<html><head> -<body> -Control Device:<br> -You see a very complex machine standing <font color="LEVEL">in the middle of the room</font>. Its multi-colored controls feature a number of symbols, -glyphs, and pictures.<br> +<html><body>Control Device:<br> +You see a very complex machine standing <font color="LEVEL">in the middle of the room</font>. Its multi-colored controls feature a number of symbols, glyphs, and pictures.<br> One bright red button stands out among the rest...<br> <a action="bypass -h Quest TowerOfNaia 18492-05.htm">Push the button.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm index c3af43f531..3bdfd8b761 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Control Device:<br> It looks like a very complicated and elaborate machine, but you see no moving parts. Perhaps it is broken.<br> (Time is needed to reactivate it. Please wait a moment.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm index 222de8a997..8c3367048a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Controller:<br> With a loud noise, a series of bright green lights emanate from the image representing the pillar, and a powerful energy vortex forms nearby.<br> It appears as though you may now enter the Tower of Naia.<br> (Only one party can enter at a time.)<br> <a action="bypass -h Quest TowerOfNaia teleport">Enter the Tower of Naia.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm index 8922155a42..30d3b7e20f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> The room behind me is...a storage area for magical energy...extracted by Beleth...from Hellbound Isle... It is <font color="LEVEL">Core Naia</font>...<br> Nature spirits...that once inhabited... the air, the earth and even living things...were trapped in this place for a long, long time... @@ -8,4 +7,4 @@ They still possess their elemental nature...fire, water, wind and earth...and th But they are now interconnected... When they sense danger...they join together in...a powerful spiritual body...<br> They are extremely powerful now...difficult to defeat...<br> <a action="bypass -h Quest TowerOfNaia 32370-03b.htm">Ask about the spiritual body.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm index 4d954a5dfe..d3959dc113 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> One existence in Core Naia... a collective body of numerous nature spirits... Its name is...<font color="LEVEL"> Epidos</font>...<br> It creates small creatures...<br> When you see...a strange creature in the room...do not kill it...unless you can withstand the fury of Epidos...<br> (Before facing the Raid Boss Epidos, it is recommended you have a party of at least 27 characters. Epidos possesses water, fire, wind and earth attributes.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm index 3cfcbfcddc..5d6607e09e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Ingenious Contraption:<br> -You are unable to fathom the purpose for which the machine was built. You do see what looks like a switch. Would you like to flip it? <br> +<html><body>Ingenious Contraption:<br> +You are unable to fathom the purpose for which the machine was built. You do see what looks like a switch. Would you like to flip it?<br> <a action="bypass -h Quest TowerOfNaia go">Flip the switch.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm index 78b15e3a61..bf0af36ab9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br> <a action="bypass -h npc_%objectId%_Quest TullyWorkshop">Insert Tully's medal in the groove.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm index 5f7862d20b..58bbc13627 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br> (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm index 1e7c01f656..a22bcd7bfe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> You don't have enough medals to fill all 5 grooves.<br> (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm index 274f722113..d899ca1fc1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> The 5 metal grooves shine with an eery, baleful light.<br> (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm index 39827e4d93..540f75bcba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> -...I am Tully...shielded by my spirit...the defense system of this Steel Citadel is impenetrable... <br> +<html><body>Old Dwarven Ghost:<br> +...I am Tully...shielded by my spirit...the defense system of this Steel Citadel is impenetrable...<br> You cannot enter...<br> You will be killed by the intruder-destruction device...unless... are you willing to help me...?<br> <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask him how to help.</a><br> <a action="bypass -h Quest TullyWorkshop 32370-01d.htm">Ask him about the Spooky Tombstone.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body> -</html> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm index 1ff42919fe..71298998fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm @@ -1,10 +1,7 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> I was...enticed by those devils...and built this castle for them...but their greed did not stop there... They stole my soul and made me their slave forever...<br> The body you just destroyed...was only a shell... This castle and I have become one... I cannot die even if I want to...<br> My soul is watched by Darion...who resides atop <font color="LEVEL">this tower</font>... Please destroy him...so that I... can finally rest in peace...<br> <a action="bypass -h Quest TullyWorkshop 32370-01b.htm">Accept.</a><br> -<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a></body> -</body></html> - +<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a></body></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm index 07c02869c1..f6ef6b0217 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> Thank the gods... Finally someone willing to help me...<br> I will send you...up the stairs of this tower... That is all I can do for now...<br> @@ -7,4 +6,3 @@ You will encounter powerful devils...who will try your strength...<br>But uninte Watch out... and increase your strength...in order to survive in this tower...<br> <a action="bypass -h Quest TullyWorkshop teleport">Ask him to send you to the next floor.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm index 995ccf84f4..11f9c55509 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> I knew it... Then...perish...with my tower... </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm index 83d6801b0d..9c32e9da7b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> +<html><body>Old Dwarven Ghost:<br> The gravestone...is a result of...my technology.<br> -It is a portal...designed to <font color="LEVEL">transport...personnel and equipment...to a special workshop</font> filled with evil creatures... <br> +It is a portal...designed to <font color="LEVEL">transport...personnel and equipment...to a special workshop</font> filled with evil creatures...<br> Only those qualified...may use it...<br> <a action="bypass -h Quest TullyWorkshop 32370-01e.htm">Ask how to use the gravestone.</a><br> <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask again how to help.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm index fed788647e..8b8b93113a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> +<html><body>Old Dwarven Ghost:<br> The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key... -You need <font color="LEVEL">5 small metal medals</font>. <br> -Those medals...can be found...somewhere in this maze... <br> -The medal's unique owner recognition device won't allow one person to have more than one medal...so don't go looking for the medals...by yourself... <br> +You need <font color="LEVEL">5 small metal medals</font>.<br> +Those medals...can be found...somewhere in this maze...<br> +The medal's unique owner recognition device won't allow one person to have more than one medal...so don't go looking for the medals...by yourself...<br> <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask again how you can help.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm index dd28c404bd..b3a19d16b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide... In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm index 1211bec45e..9e28c71467 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Spirit of an Aged Dwarf:<br> Thank you for...releasing my soul... In return...I will teach you the key to my technology...so that you may enter...the <font color="LEVEL">Tower of Naia</font>....<br> <a action="bypass -h Quest TullyWorkshop 32370-02a.htm">Ask how.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm index 8961e08c45..388b394b63 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to <font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br> <a action="bypass -h Quest TullyWorkshop 32370-02b.htm">Keep listening.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm index e93fd7f99c..82ecbb1680 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> Because the exterior of this lock...is the super metal Tolecium...it is virtually invicible...to physical attack... However, it is...very <font color="LEVEL">sensitive to attribute energy</font>...If it is continually exposed to...energy with nature attributes...its surface will be @@ -7,4 +6,3 @@ temporarily weakened... Below 1/10, the different energy intensities...between t If you are lucky...you can take advantage of that effect...to enter the Tower of Naia...<br> <a action="bypass -h Quest TullyWorkshop 32370-02c.htm">Keep listening.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm index 6618e2d463..88fd732568 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> -But...the concentrated magical energy...within the lock device...may cause mutations...and abnormalities... <br> +<html><body>Old Dwarven Ghost:<br> +But...the concentrated magical energy...within the lock device...may cause mutations...and abnormalities...<br> Strange creatures...for example... -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm index b3a070b343..0962873faf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> You're here...<br> Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design... @@ -7,4 +6,4 @@ I wish I could help you... I knew you would come here...after overcoming the bar But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice, I pray...<br> <a action="bypass -h Quest TowerOfNaia 32370-03a.htm">Listen</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm index f551623aad..90755af15a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> You see some very intricate controls, but nothing seems to be functioning at the moment.<br> <a action="bypass -h Quest TullyWorkshop touch_device">Touch various controls to try and make them move.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm index 0bab824fbe..ebcb2f3d4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> You see some very intricate controls, but nothing seems to be functioning at the moment.<br> <a action="bypass -h Quest TullyWorkshop touch_device">Try to determine the machine's purpose and operational principles.</a><br> <a action="bypass -h talk_select">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm index ca49b636f1..e7eb37e427 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Ingenious Contraption:<br> You see an array of complex and bewildering equipment.<br> One shining button stands out among the rest.<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the button.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm index 8a8738c3ea..ed8a60ebee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> The controls suddenly come to life, whirring and shining in various colors.<br> One large glowing button particularly stands out from the rest.<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm index ce344f6803..3f5912277b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> You were able to successfully identify the nonfunctional part and make some quick repairs to it.<br> The controls light up and begin to hum softly. One large glowing button particularly stands out from the rest.<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm index a7cc94165f..3e0b763b9f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> The controls are still dark and unmovable.<br> (You must wait until the device becomes operational before attempting anything else.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm index 33e5952081..b2a7e83df3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Ingenious Contraption:<br> With a loud noise, the red light on the front of the machine begins to flash on and off.<br> (Only characters who do not possess any of Tully's Medals may receive the medal. It may only be received once.)<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the large button again.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm index c272c24bd0..8ebdb3f8ed 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Ah, Darion's favorite retainer... They overthrew him at the peak of his power -- an accomplishment not to be underestimated.<br> My superiors are interested in you. Will you follow me and them?<br> @@ -7,4 +6,3 @@ My superiors are interested in you. Will you follow me and them?<br> <a action="bypass -h Quest TullyWorkshop despawn_agent">Refuse.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm index d13f448755..0f87fea5fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Where is your leader? I am too busy to speak with you commoners...<br> (Only the party leader may speak with him.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm index 14fe3df630..4f7bb1b2c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> If you wish to have the masters' blesing, you must concentrate. Do not all come here at once, either!<br> (Some members of your party are too far away to allow your group to move.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm index c0ce93ef0d..eb3136a805 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you. As you are of humble origin and likely unable to understand their words, I will deliver their message.<br> <a action="bypass -h Quest TullyWorkshop 32372-02a.htm">Listen to his story.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm index 143affe846..437ba6d661 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> It is obvious that only the strongest lords should govern this citadel.<br> Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory: @@ -8,4 +7,4 @@ true masters of this tower.<br> Well...heh heh...perhaps just one of the lords...<br> <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords cannot do it by themselves.<br> <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm index 30d08e9da1..9d81ca92c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> It is not that they do not have the power to defeat Darion, but...<br> The terms of the treaty they signed with Beleth specified that they could not act against Darion directly. At least that is what I heard...<br> <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation</a><br> <a action="bypass -h Quest TullyWorkshop buff">Agree to defeat Darion.</a><br> <a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm index a965f2eb0c..30edec42ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Compensation? Silence! You are fortunate that my masters did not hear you utter such a profane word.<br> Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion, @@ -8,4 +7,3 @@ Of course, that depends on their feelings towards you at the time.<br> <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords themselves cannot fight with Darion.</a><br> <a action="bypass -h Quest TullyWorkshop buff">Agree to defeat Darion.</a><br> <a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a></body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm index e7832cd630..af36ec2206 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Dorian:<br> Some members of your party are too far away to allow me to help them enter. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm index 5ccd97b671..ec93b92030 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Dorian:<br> I will only speak with the party leader. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm index 012e4c9479..d6fe22fff1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> It appears that it is possible to move to a different floor.<br> <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Go to the 8th floor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm index 12f0ba2a91..505aa2cd41 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> It appears that it is possible to move to a different floor.<br> <a action="bypass -h Quest TullyWorkshop cube68_tp_2">Go up to the rooftop.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm index f08c41d7cd..82e4c39f9a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> It appears that it is possible to move to a different floor.<br> <a action="bypass -h Quest TullyWorkshop cube68_tp_0">Return to the 6th floor.</a><br> <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Return to the 8th floor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm index a7b16272d7..d28cd9f04b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> Because of the strong energy field, movement is currently impossible.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm index 090cdef846..36991ce004 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Tully's Gatekeeper:<br> The mysterious grave resembles machinery. It looks operational...<br> <a action="bypass -h Quest TullyWorkshop open">Attempt to operate the machine.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm index c4383cf4ef..cd81189292 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Tully's Gatekeeper:<br> The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.<br> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm index 024b2df6bf..fddffd815e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Tully's Gatekeeper: <br> -The machine is currently not operational, and it will take some time to repair it.<br> -</body></html> - +<html><body>Tully's Gatekeeper:<br> +The machine is currently not operational, and it will take some time to repair it. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm index 9c01566f7b..85bef185f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Tully's Gatekeeper: <br> +<html><body>Tully's Gatekeeper:<br> The mysterious gravestone seems to resemble a machine. It looks operational.<br> <a action="bypass -h Quest TullyWorkshop enter">Operate the machine.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm index 46af2ab25d..dca6147dd1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm @@ -1,5 +1,3 @@ -<html><head> -<body> -Teleport Device:<br> +<html><body>Teleport Device:<br> The teleport device does not work because you're not a party leader or a party member is too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm index 416b49da7d..11404ccc12 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm @@ -1,5 +1,3 @@ -<html><head> -<body> -Teleport Device:<br> +<html><body>Teleport Device:<br> The teleport device is not working because you're not a party member. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm index 7c6fab4dc9..9623d9bfb3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm @@ -1,5 +1,3 @@ -<html><head> -<body> +<html><body> Apparently, it is impossible to enter the Steel Citadel individually. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm index d853818a16..717cf19229 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm @@ -1,2 +1,3 @@ -<html><head><body>You cannot find the key.</body></html> - +<html><body> +You cannot find the key. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm index b93949585d..70cb70216f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm @@ -1,5 +1,3 @@ -<html><head> -<body> +<html><body> There is no response. If one of your companions is too far away from the rest of the party, none of you can enter the tower. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm index b976b5868d..973757a49e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm @@ -1,5 +1,3 @@ -<html><head> -<body> +<html><body> It has already been activated. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm index 4e58b0ef16..8821286ff8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm @@ -1,4 +1,3 @@ -<html><head><body> +<html><body> It has already been activated, but it takes approximately 5 minutes to enter to the Steel Citadel. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm index 7ffb24b090..79841443b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Kanaf:<br> +<html><body>Kanaf:<br> Only party leader can enter. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm index c4c7d55e03..644ff2850c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Kanaf:<br> +<html><body>Kanaf:<br> The situation is still very bad. You cannot enter until it improves. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm index 901bcddf69..e4b9a93366 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Kanaf:<br> +<html><body>Kanaf:<br> To attempt to enter the town by yourself would be suicide! You must enter with the rest of your party members. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm index 38a02ca2a1..4f35eec4db 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Native Prisoner:<br> +<html><body>Native Prisoner:<br> Surrounded by magical restraints, the native prisoner's movements slow and finally cease altogether. He resembles a living statue.<br> <a action="bypass -h Quest HellboundTown break_chains">Break the magical restraints.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm index ee83302936..27b1b04ca9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Native Prisoner:<br> +<html><body>Native Prisoner:<br> With a great effort, the released native prisoner pulls himself together. Before he attempts to escape, he tries his best to show his appreciation to you. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm index 7382994d14..888ebc0fdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> Spare no detail when you recount your story! The smallest unturned stone can still hide the greatest of treasures! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm index dc839183d2..ca2b782f0d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm @@ -1,3 +1,3 @@ <html><body>Priestess Jeina:<br> May Einhasad's blessing go with you.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html index 04fa4cba9f..f4a70fb793 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html @@ -3,4 +3,4 @@ The second letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32260-04.html">A</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">B</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32260-04.html">H</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">I</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">J</a><br> <a action="bypass -h Quest NornilsGarden 2">R</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">S</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html index 9f4abc5db9..b2b71a0d44 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html @@ -3,4 +3,4 @@ The third letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32260-05.html">A</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">B</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32260-05.html">H</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">I</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">J</a><br> <a action="bypass -h Quest NornilsGarden 32260-05.html">R</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">S</a> <a action="bypass -h Quest NornilsGarden 3">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html index 53fd6d5df9..c14586c671 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html @@ -3,4 +3,4 @@ The final letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32260-00.html">A</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">B</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32260-00.html">H</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">I</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">J</a><br> <a action="bypass -h Quest NornilsGarden check">R</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">S</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html index a8e4e529bd..223ac71cc0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html @@ -1,4 +1,4 @@ <html><body>Present Door Control Device:<br> You have entered an incorrect password.<br> <a action="bypass -h Quest NornilsGarden 32261-02.html">Enter the password again.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html index 3cbec0c7c8..09b5c2585c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html @@ -3,4 +3,4 @@ The second letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32261-04.html">A</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">B</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32261-04.html">L</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">M</a> <a action="bypass -h Quest NornilsGarden 2">N</a><br> <a action="bypass -h Quest NornilsGarden 32261-04.html">X</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">Y</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">Z</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html index b5d6929e0d..74f836528c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html @@ -1,4 +1,4 @@ <html><body>Gate of Future Control Device:<br> You failed to enter the correct password.<br> <a action="bypass -h Quest NornilsGarden 32262-02.html">Enter the password again.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html index 7292007677..13612c5a31 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html @@ -4,4 +4,4 @@ Uhhh... I remember the first letter of the password was...<br> <a action="bypass -h Quest NornilsGarden 32262-03.html">H</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">I</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">J</a><br> <a action="bypass -h Quest NornilsGarden 32262-03.html">O</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">P</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">Q</a><br> <a action="bypass -h Quest NornilsGarden 32262-03.html">R</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">S</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html index 48ae4f3795..3a95bfb0a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html @@ -4,4 +4,4 @@ The fourth letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32262-06.html">H</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">I</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">J</a><br> <a action="bypass -h Quest NornilsGarden 4">O</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">P</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">Q</a><br> <a action="bypass -h Quest NornilsGarden 32262-06.html">R</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">S</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm index 46af2ab25d..7b46715c75 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device does not work because you're not a party leader or a party member is too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm index 416b49da7d..fc4e95a08d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device is not working because you're not a party member. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm index e41157276c..a35f8ef343 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Snow:<br><br> Event Chest's are spawned at Fantasy Isle main square<br> But they are not 'normal' chests. They are invisible...<br> @@ -7,5 +6,4 @@ So... you must use magic to see that chests<br> While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br> If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.<br> <br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm index ee9ab4cc8e..3928fbf4f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Snow:<br><br> Greetings, brave adventurer of Aden!<br> My name is Snow. I can transform you into Rabbit. That form can be useful for you to get rewards from magic chests...<br> <a action="bypass -h Quest eventmodRabbits transform">Transform into Rabbit</a><br><br> <a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a><br> <br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm index 9f86b9398a..3fcdec448b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> <br><br> Only <font color="LEVEL">Rabbit Tornado</font> skill can open chest.<br> Talk with event manager to get transformation into rabbit...<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm index af7ab3bf13..1836243cf4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -8,5 +7,4 @@ You can signup for race here<br> <button value="Participate in Race" action="bypass -h Quest eventmodRace signup" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm index 1a36ba9bd7..916cedef7b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ You are on list right now.. <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm index 8866bd4588..b4a1358ad8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Start NPC</font><br> You are already on list... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm index 3be57c3e55..2371eb7ae7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Start NPC</font><br> You are unregistered from Race list... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm index 46eb03de3c..5432dd317a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br> Without proper transformation you cannot finish Race!<br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm index 61dca7eb88..3d27a9ae28 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Start NPC</font><br> Sorry, but you are not participating in Race Event... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm index 7bdc49d28a..3c36da8b7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -13,5 +12,4 @@ Race is started already.. So Hurry up!<br> <br> <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm index 80d0f55458..bd372de05d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Finish NPC</font><br> Sorry, but you are not in our Race List... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm index 6184cf6027..e27b72a41d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ Congratz! You are first on Finish line!<br> <button value="Finish Race" action="bypass -h Quest eventmodRace finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm index 1cfbf255aa..5e7952bc5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ Sorry, but you are not trasformed...<br> Only transformed players can finish race...<br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm index 6b58129132..19b5420ea9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ You finish first! You are winner of our race!<br> Take that item as a reward...<br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm index ad436c06f4..9f3eaddfb5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Finish NPC<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm index f6089794c5..4e07f836b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm @@ -12,23 +12,22 @@ <font color="LEVEL">Set Transform:</font> <table width=270> <tr> - <td><button value="Frog" action="bypass -h admin_event_bypass eventmodRace skill6201" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Child" action="bypass -h admin_event_bypass eventmodRace skill6202" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Native" action="bypass -h admin_event_bypass eventmodRace skill6203" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Frog" action="bypass -h admin_event_bypass eventmodRace skill6201" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Child" action="bypass -h admin_event_bypass eventmodRace skill6202" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Native" action="bypass -h admin_event_bypass eventmodRace skill6203" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> - <td><button value="Horse" action="bypass -h admin_event_bypass eventmodRace skill8247" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Lion" action="bypass -h admin_event_bypass eventmodRace skill8262" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Bike" action="bypass -h admin_event_bypass eventmodRace skill21171" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Horse" action="bypass -h admin_event_bypass eventmodRace skill8247" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Lion" action="bypass -h admin_event_bypass eventmodRace skill8262" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Bike" action="bypass -h admin_event_bypass eventmodRace skill21171" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> </table><br> <font color="LEVEL">Teleports:</font> <table width=270> <tr> - <td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> </table> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html index 79d0735786..171481cd15 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html @@ -1,5 +1,5 @@ <html><body>Darin:<br> -Ah, then you can see why I am so tormented! She is an amazing woman...in fact, why would a woman like that ever return the love I feel for her? For months, I vowed every day to tell her how I feel, and every day my courage deserted me. What would I do if she rejected me? Now I've written her a <font color="LEVEL">love letter,</font> but I can't bring myself to deliver it.<br> +Ah, then you can see why I am so tormented! She is an amazing woman...in fact, why would a woman like that ever return the love I feel for her? For months, I vowed every day to tell her how I feel, and every day my courage deserted me. What would I do if she rejected me? Now I've written her a <font color="LEVEL">love letter,</font> but I can't bring myself to deliver it.<br> May I ask a favor? Would you deliver my letter to Roxxy?<br> <a action="bypass -h Quest Q00001_LettersOfLove 30048-06.htm">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html index 357e061926..5e1b885d6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html @@ -1,5 +1,5 @@ <html><body>Magister Greenis:<br> -Oh, Arujien sent me a Book of Poems? I see... <br> +Oh, Arujien sent me a Book of Poems? I see...<br> Please know that I appreciate his thoughtfulness, but...<br> This is very difficult for me to say. I must write him a letter explaining that someone else has already captured my heart... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm index 9a9a568a0d..d615651f80 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm @@ -1,5 +1,5 @@ <html><body>Tetrarch Talloth:<br> The materials that I require for my magic are the <font color="LEVEL">omen beast's eye</font>, <font color="LEVEL">Taint Stone</font> and <font color="LEVEL">succubus' blood</font>. You can find all three materials at the abandoned <font color="LEVEL">School of Dark Arts</font>. If you do not know the way, ask Sentry Kayleen.<br> -You can obtain the first component by killing the <font color="LEVEL">omen beast</font> and taking the jewel that is embedded in its eye. The second material can be gathered by hunting <font color="LEVEL">stink zombies</font> or <font color="LEVEL">tainted zombies</font>, the undead that wander the School of Dark Arts. The final material can be obtained only by killing the <font color="LEVEL">succubus</font>, who resides in the deepest lairs of the School of Dark Arts.<br> +You can obtain the first component by killing the <font color="LEVEL">omen beast</font> and taking the jewel that is embedded in its eye. The second material can be gathered by hunting <font color="LEVEL">stink zombies</font> or <font color="LEVEL">tainted zombies</font>, the undead that wander the School of Dark Arts. The final material can be obtained only by killing the <font color="LEVEL">succubus</font>, who resides in the deepest lairs of the School of Dark Arts.<br> It may be safer for you to train a bit more before you leave, because zombies and the succubus may be difficult for you to hunt. There is no need to hurry. Gather the materials diligently, and bring them to me when you have gathered all three. May the protection of Shilen be with you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm index 1a509733af..26288fb573 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm @@ -1,4 +1,4 @@ -<html><body>Gatekeeper Jasmine:<br> +<html><body>Gatekeeper Jasmine:<br> You can visit many different places through the gate of time and space. The most cosmopolitan place of all is the Town of Giran!<br> I wasn't there for long, but I can tell you that it's a very dynamic, vibrant place. There are all sorts of people searching for adventure and romance there. The village is something of a world unto itself! You simply must visit it sometime...<br> <a action="bypass -h Quest Q00008_AnAdventureBegins 30134-03.htm">"It sounds awesome! Can you send me there?"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm index 39229ac334..72e8c583cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm @@ -1,4 +1,4 @@ -<html><body>Gatekeeper Jasmine:<br> +<html><body>Gatekeeper Jasmine:<br> You don't have the money, skills or background to even think of visiting a foreign country through the gate of time and space! You must be an idiot!<br> Believe me, I'm telling you this for your own good! Don't embarrass yourself and your race!<br> You'd certainly make the same mistake that <font color="LEVEL">Sentry Roselyn</font> made such a long time ago! Adventure and romance should be left to those who can handle it! It seemed for a while that she had learned from her grievous mistake, but recently she's been showing signs of her old reckless and foolish ways. I guess some people never learn!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html index 8dfb70d333..9f6706d16a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html @@ -1,4 +1,4 @@ -<html><body>Gatekeeper Jasmine:<br> +<html><body>Gatekeeper Jasmine:<br> Well, if that's what Magister Harne said, I guess I can't help it. I didn't think Roselyn would blow the whistle! So, what do you want?<br> <a action="bypass -h Quest Q00008_AnAdventureBegins 30134-06.html">"As I said, I want to go to Giran."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html index 48c77f86ad..728aba1118 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html @@ -2,5 +2,5 @@ I'm afraid Giran may be too much for you right now. I can't send you there from here.<br> If you insist on going there, take this <font color="LEVEL">Traveler's Mark</font> and <font color="LEVEL">Scroll of Escape to the Town of Giran</font>.<br> The magic scroll allows you to instantaneously travel to Giran, but remember, it only works once. Use it wisely. When you're ready to return, take the Traveler's Mark to <font color="LEVEL">Galladucci at his boutique</font>. He'll help you.<br> -Among all the Human cities, Giran is, by far, the loudest and most violent. Watch your back and have a safe trip! +Among all the Human cities, Giran is, by far, the loudest and most violent. Watch your back and have a safe trip! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html index 3120b4ff37..610ab84328 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html @@ -1,4 +1,4 @@ -<html><body>Magister Harne:<br> +<html><body>Magister Harne:<br> Oh no! Jasmine and Roselyn must both bear the responsibility for their actions this time.<br> Last time I only blamed Jasmine, but it's become clear that they both need to be taught a lesson!<br> You have a stake in this as well, my friend. You should go to Jasmine and give her this message in person!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html index c4a7ef83f7..6d4494731e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html @@ -1,3 +1,3 @@ -<html><body>Magister Harne:<br> +<html><body>Magister Harne:<br> Go tell <font color="LEVEL">Gatekeeper Jasmine</font> what I said. Her penalty is that she must grant your wish! Is that acceptable? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm index 415ba375f5..322a58396e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm @@ -1,8 +1,8 @@ -<html><body>Centurion Petukai:<br> +<html><body>Centurion Petukai:<br> I am devoted to the subject of power! Specifically, what is the most powerful thing in the world?<br> Of course, dragons are quite formidable! But there is a beast who can subjugate even the mightiest of dragons! They are called Humans. We creatures of Pa'agrio are familiar with this scourge... It was they who defeated us in battle and exiled us to this Immortal Plateau!<br> But what is the source of their victory? Are they really more powerful than the mighty Orc?<br> -But I, Centurion Petukai, guard the great Flame Lord Kakai! I can't investigate this myself...<br> +But I, Centurion Petukai, guard the great Flame Lord Kakai! I can't investigate this myself...<br> Young Orc! Find the answer for me!<br> <a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm"> "I'll do it!"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html index 238fc573e7..4d557bda9f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html @@ -1,3 +1,3 @@ -<html><body>Balanki:<br> +<html><body>Balanki:<br> Speak with <font color="LEVEL">Warehouse Chief Reed</font> in the village and obtain his acknowledgement so that you can go out into the world. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm index 7b31e70ee2..fb2671fa3c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm @@ -1,5 +1,5 @@ <html><body>Trader Vladimir:<br> What.., is everyone here DEAF?!<br> -Hey... you! Can you help me? I ordered meat from that farm..., look at the crap they gave me! I'm too mad to go myself, I wonder if you would return this for me? <br> +Hey... you! Can you help me? I ordered meat from that farm..., look at the crap they gave me! I'm too mad to go myself, I wonder if you would return this for me?<br> <a action="bypass -h Quest Q00019_GoToThePastureland 31302-02.htm">Say you will.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm index be3ef0bf37..d9abb57163 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> Ahh... I love the farm, but I wonder what they will become when they mature.<br>It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-02.htm">Say that you will help</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm index fce631a434..e2ce437afb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> You...? I agree you look the part, but know that these beasts won't care how you look. You must stay in control. The young are docile, it's the adults to watch out for. Are you sure you are ready?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-03.htm">Say that you are ready</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm index 112ea5a046..7e3da3aa18 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm @@ -2,4 +2,4 @@ If you say so...<br>First, take this <font color="LEVEL">Beast Handler's Whip</font>. Do I need to show you how this works?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-04.htm">Say that you know</a><br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-05.htm">Say that you don't know</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm index 4c557a3a92..876770baec 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm @@ -1,5 +1,6 @@ <html><body>Beast Herder Tunatun:<br> -Well, the lesson is almost over.<br> If you feel ready, there's only one way to know for sure.<br> +Well, the lesson is almost over.<br> +If you feel ready, there's only one way to know for sure.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Say that you know</a><br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-12.htm">Say that you don't know</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm index 1ae0d2d5a3..2fd3e52eaa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> The Beast Handler's Whip is a necessity on this farm.<br>One beast used to be our limit, but thanks to the Beast Handler's Whip it isn't a problem controlling more.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-06.htm">Continue to listen to the story</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm index 7d2cb16674..f208310fe0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>The more kinds of beasts you train, the greater the magic you can use!<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-07.htm">Continue to listen to the story</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm index 6161b02a95..3c3ffc5f77 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm @@ -2,4 +2,4 @@ If somehow you lose the Beast Handler's Whip, let me know. I'll give you another one.<br>Before we begin.. Do you need a few tips?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Say that you know</a><br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-12.htm">Say that you don't know</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm index 85b9246a58..296559945e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-09.htm">"And then?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm index 1cee19e8d9..f4135599e5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-10.htm">"So, what you really want to say is...?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm index bc9c4b28fc..df7159ed51 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm @@ -1,4 +1,5 @@ <html><body>Beast Herder Tunatun:<br> -You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least... <br>Get this jewel for me and the reward will be great. What do you say?<br> +You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br> +Get this jewel for me and the reward will be great. What do you say?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-11.html">Say that you will</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html index d7b14c025b..d7a9486f3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm index c40be658b3..bb1cf636cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> Pay attention. You see those Feed Sellers?<br>Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Listen to the next story</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html index fed8c46615..d57fc91ed4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> Ahh... I love the farm, but I wonder what they will become when they mature.<br>It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>Feral beasts are too dangerous for pretenders and beginners....<br>(Only characters of level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html index 6ed233b59f..1ed59575a8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> Buy food from the Feed Sellers. Without food the beasts turn feral. If that happens you've wasted everyone's time. So do us both a favor, have enough food ready.<br>The cubs you can raise are <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, and Alpine Cougar</font>. So raise em' right. And when you do... bring me a Jewel of Innocence! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html index 9dc95edab4..0ddd1606af 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> The Jewel of Innocence! You aren't thinking of keeping it, are you? I'll pay you now..<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-16.html">Give it to him</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html index af3714497a..de762c5959 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html @@ -1,3 +1,7 @@ <html><body>Beast Herder Tunatun:<br> -Ahh, it has been too long...! The way light catches it, the color, the texture, the...<br>Oh... I, I'm crying. Don't mind me...<br>This Jewel... when I hold it I remember the innocence of my youth. I remember a dream... <br>I dreamed about making the world a better place. Yes, I was young. But I realize now I still dream this.<br>I have to do something, I have to act. -</body></html> +Ahh, it has been too long...! The way light catches it, the color, the texture, the...<br> +Oh... I, I'm crying. Don't mind me...<br> +This Jewel... when I hold it I remember the innocence of my youth. I remember a dream...<br> +I dreamed about making the world a better place. Yes, I was young. But I realize now I still dream this.<br> +I have to do something, I have to act. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html index 28a13c7315..b10139daae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html @@ -1,4 +1,4 @@ -<html><body>Innocentin: <br> +<html><body>Innocentin:<br> Take the crucifix to Grand Magister Tifaren of the Dark Elves and perform the necromancy to summon the soul of the priest.<br> Ask him what happened in the Forest of the Dead... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html index 432741725a..d5dc516716 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html @@ -1,4 +1,4 @@ <html><body>Tombstone:<br> After pushing away the moss, words appear engraved upon the stone. Could these words be used to conjure a ghost?<br> <a action="bypass -h Quest Q00021_HiddenTruth 31523-02.html">Say the words loudly.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html index 84e1a28aa6..e9c2416455 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html @@ -1,2 +1 @@ -<html><head> -<body>Tombstone:<br>Soon a ghostly being appears...</body></html> +<html><body>Tombstone:<br>Soon a ghostly being appears...</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html index d4e911c05a..918ec0a7ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html @@ -1,2 +1 @@ -<html><head> -<body>Tombstone:<br>Don't look now, but there's a ghost behind you!</body></html> +<html><body>Tombstone:<br>Don't look now, but there's a ghost behind you!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html index 5834f582e3..60a19e7ce6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html @@ -1,4 +1,4 @@ <html><body>Ghost of von Hellmann:<br> You haven't found out enough to tell me why I can't rest in peace!<br> Be gone! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html index e820e81a46..a6e70e187e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html @@ -1,5 +1,5 @@ <html><body>Broken Bookshelf:<br> -The book that the ghost spoke of was easily found. The padlock was firmly locked.<br> +The book that the ghost spoke of was easily found. The padlock was firmly locked.<br> <a action="bypass -h Quest Q00021_HiddenTruth 31526-02.html">Examine the padlock.</a><br> <a action="bypass -h Quest Q00021_HiddenTruth 31526-03.html">Take the book from the shelf.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html index f9dc5f4df1..57d7e46618 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html @@ -1,5 +1,5 @@ <html><body> -You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> +You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> At the moment you touch the crucifix, you hear a whisper in your ear!<br> <font color="LEVEL">Take it to Einhasad Temple in the Rune Township... to Priest Innocentin there... </font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html index f9dc5f4df1..57d7e46618 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html @@ -1,5 +1,5 @@ <html><body> -You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> +You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> At the moment you touch the crucifix, you hear a whisper in your ear!<br> <font color="LEVEL">Take it to Einhasad Temple in the Rune Township... to Priest Innocentin there... </font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html index 13c00d9fb8..1a0ec268a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html @@ -1,3 +1,3 @@ <html><body>Valley Trader Kitzka:<br> -Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.<br> +Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.<br> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm index 58e2614a8a..bf8e479fe4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm @@ -1,3 +1,3 @@ <html><body>Fishermen's Guild Member Willie:<br> -Didn't you say you found the <font color="LEVEL">small purple treasure box</font>? I must authenticate its contents. If you opened it, it's useless! You'll need to bring another one. You don't seem to have the box. +Didn't you say you found the <font color="LEVEL">small purple treasure box</font>? I must authenticate its contents. If you opened it, it's useless! You'll need to bring another one. You don't seem to have the box. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm index 7a7421a305..323e7df30a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm @@ -1,5 +1,5 @@ <html><body>Fishermen's Guild Member Linneus:<br> -There are some things more interesting than fish! A while back, someone came around looking for a<font color="LEVEL"> red treasure box</font>. Honestly, the bait I gave you earlier was designed to find it! <br> -Don't look at me like that! It wouldn't have worked if you would've known what the bait was for! So, did you find it? I'll tell you who my client is when you bring me the<font color="LEVEL"> red treasure box</font>. You must bring it to me unopened. Use the<font color="LEVEL"> bait of flame</font> to find it. <br> +There are some things more interesting than fish! A while back, someone came around looking for a <font color="LEVEL">red treasure box</font>. Honestly, the bait I gave you earlier was designed to find it!<br> +Don't look at me like that! It wouldn't have worked if you would've known what the bait was for! So, did you find it? I'll tell you who my client is when you bring me the <font color="LEVEL">red treasure box</font>. You must bring it to me unopened. Use the <font color="LEVEL">bait of flame</font> to find it.<br> Remember, your fishing skill must be level 20. Someone may already have found it, so ask around in the market first. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html index 887f442365..a342c8afb0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html @@ -1,3 +1,3 @@ <html><body>Trader Ian:<br> -You haven't seen Mr. Woodley? When you do, tell him that I'll accept his payment this time, but next time he's late, I'll charge him a late fee. +You haven't seen Mr. Woodley? When you do, tell him that I'll accept his payment this time, but next time he's late, I'll charge him a late fee. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html index c8eec1499e..b92131f328 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html @@ -1,6 +1,6 @@ <html><body>Jeweler Ellie:<br> Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br> -With this Oriharukon and silver, I'll make a very pretty... Oh no!<br> +With this Oriharukon and silver, I'll make a very pretty... Oh no!<br> I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br> I need <font color="LEVEL">5 Oriharukons, 500 units of silver and 150 Thons</font>. I know it's a lot, but I've got to have them! Please hurry! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm index 503d91b923..9a0a0ced81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm @@ -1,6 +1,6 @@ <html><body>Head Blacksmith Ferris:<br> What brings you here? Ah, Leikar sent you? The Sewing Kit she ordered, eh? I was just about to get started on it. I'll just be a moment...<br> I must have some scraps of iron around here somewhere...<br> -Hmm... I must've used it all up! Hey, I hate to ask you this... But could you get some materials for me? <br> +Hmm... I must've used it all up! Hey, I hate to ask you this... But could you get some materials for me?<br> <a action="bypass -h Quest Q00036_MakeASewingKit 30847-03.htm">"What do you need?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html index 97619098bb..3938a7279c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html @@ -1,5 +1,5 @@ <html><body>Trader Alexis:<br> -Welcome. What can I help you with?<br> +Welcome. What can I help you with?<br> I'm sorry, but you must grow a little before you can wear Formal Wear.<br> (Quest may only be undertaken by a character of level 60 or above.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html index 978a5e919a..b4e7860dac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html @@ -1,4 +1,4 @@ <html><body>Maid Leikar:<br> Ha! You look happier now!<br> -I need you to take this Signet Ring to <font color="LEVEL">Chef Jeremy at the hot springs resort</font> and pick up the cookies I ordered. I'd really appreciate it if you'd do this for me. +I need you to take this Signet Ring to <font color="LEVEL">Chef Jeremy at the hot springs resort</font> and pick up the cookies I ordered. I'd really appreciate it if you'd do this for me. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html index 41f9b0b6d4..2e8107798f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html @@ -1,5 +1,5 @@ <html><body>Maid Leikar:<br> Ah, the cookies I requested! Great! It wasn't too hard, was it?<br> -It didn't seem to give you much trouble. I've asked several people to find the materials to make the Formal Wear I promised you, but I haven't heard back from them yet. If I don't get them soon, I may not make it on time. Would you go on my behalf and find out the status of my orders?<br> +It didn't seem to give you much trouble. I've asked several people to find the materials to make the Formal Wear I promised you, but I haven't heard back from them yet. If I don't get them soon, I may not make it on time. Would you go on my behalf and find out the status of my orders?<br> <a action="bypass -h Quest Q00037_MakeFormalWear 31520-05.html">"What do I need to do?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html index 4a92151117..597560b915 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html @@ -1,3 +1,3 @@ <html><body>Pet Manager Waters:<br> Where is the Map fragment? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html index 28ed4007e8..e3153da964 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html @@ -1,5 +1,5 @@ <html><body>Trader Galladucci:<br> -Aren't you going to deliver my message to Cooper? Didn't you see the fragment of a Map here?<br> -Now I have no reason to call out Cooper, do I? If you find the Map around here, please bring it to me.<br> +Aren't you going to deliver my message to Cooper? Didn't you see the fragment of a Map here?<br> +Now I have no reason to call out Cooper, do I? If you find the Map around here, please bring it to me.<br> Hmm, my memory isn't fading, is it? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html index 69d1ab09d8..0d93f313b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html @@ -1,3 +1,3 @@ <html><body>Trader Galladucci:<br> -Did you deliver my message to Cooper? It is the cycle of Tera! -</body></html> +Did you deliver my message to Cooper? It is the cycle of Tera! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html index 7e459cb428..37030b3eb7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html @@ -1,9 +1,9 @@ <html><body>Pet Manager Cooper:<br> Oh, wonderful! You've arrived!<br> Frankly, even though I often say that I want to move away, it's hard to leave the big city. However, one must have a lot of Adena to live in this territory right now!<br> -I was saving up a little every day, but when I returned home one day, I found that my sister had disappeared! She left a note saying that she was going out into the world to find fame and fortune for both of us.<br> +I was saving up a little every day, but when I returned home one day, I found that my sister had disappeared! She left a note saying that she was going out into the world to find fame and fortune for both of us.<br> As her older brother, I could never provide her with all the things she has wanted. Recently, I've heard that her name is on a list of graduates from Talking Island.<br> -I must see her, and give her a sword as a gift. It's the least I can do. I hate to ask you this so suddenly, but...<br> +I must see her, and give her a sword as a gift. It's the least I can do. I hate to ask you this so suddenly, but...<br> Can you help me?<br> <a action="bypass -h Quest Q00043_HelpTheSister 30829-03.html">"What do you want me to do?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html index bac6c6760d..b44046b3a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html @@ -1,4 +1,5 @@ <html><body>Fishermen's Guild Member Lanosco:<br> Some time ago, I caught a few strange boxes while fishing. I thought it was strange to catch so many things that weren't fish! Most fishermen would've just thrown them back, but I know better! Some people will pay well for such things! They must be intrigued by not knowing what's inside... It could be something very expensive or completely worthless!<br> -I have a knack for finding these boxes, but I can't show you how to do it yet. <br> -(This quest may only be undertaken by a character of level 27 or above with a fishing skill of level 9.)</body></html> \ No newline at end of file +I have a knack for finding these boxes, but I can't show you how to do it yet.<br> +(This quest may only be undertaken by a character of level 27 or above with a fishing skill of level 9.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm index 3f96102e7b..8a75cd6255 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm @@ -1,3 +1,4 @@ <html><body>Fishermen's Guild Member Lanosco:<br> -The power to attract items by switching their polarity is present in all four elements. Wind, ice, land and flame each have unique attractions to submerged items. Me and some of my buddies here at the guild have learned to make bait that uses these attractions to retrieve lost items.<br> -To use the power of wind, go to Windy Hill, far to the north of Gludin. You'll find some low-level wind spirits there known as singing winds. Collect<font color="LEVEL"> 100 essences of wind</font> and bring them to me. I'll make an special bait for you.</body></html> \ No newline at end of file +The power to attract items by switching their polarity is present in all four elements. Wind, ice, land and flame each have unique attractions to submerged items. Me and some of my buddies here at the guild have learned to make bait that uses these attractions to retrieve lost items.<br> +To use the power of wind, go to Windy Hill, far to the north of Gludin. You'll find some low-level wind spirits there known as singing winds. Collect <font color="LEVEL">100 essences of wind</font> and bring them to me. I'll make an special bait for you. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm index d46b6b59d6..b9a795e666 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm @@ -1,4 +1,5 @@ -<html><body>Fishermen's Guild Member O'Fulle: <br> -I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by<font color="LEVEL"> fettered souls</font> at the<font color="LEVEL"> Death Pass</font>! It was several years worth of supplies! A devastating loss!<br> -Are you here for bait? Sorry, I couldn't make any if I wanted to. What can I do? <br> -<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-03.htm">"I'll help you."</a></body></html> \ No newline at end of file +<html><body>Fishermen's Guild Member O'Fulle:<br> +I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by <font color="LEVEL">fettered souls</font> at the<font color="LEVEL"> Death Pass</font>! It was several years worth of supplies! A devastating loss!<br> +Are you here for bait? Sorry, I couldn't make any if I wanted to. What can I do?<br> +<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-03.htm">"I'll help you."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html index 85663778b2..f8f1b9db8a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html @@ -1,2 +1,3 @@ -<html><body>Fishermen's Guild Member Willie: <br> -There aren't 100 Tarlk basilisk's eyes here. This isn't enough to make bait! </body></html> \ No newline at end of file +<html><body>Fishermen's Guild Member Willie:<br> +There aren't 100 Tarlk basilisk's eyes here. This isn't enough to make bait! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html index 7f1f88eb3d..e429c7a8ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html @@ -1,3 +1,3 @@ <html><body>Sentinel Knight Alberius:<br> Please deliver Cobendell's Medicine to the sentinels on my list. Thank you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm index 165243d562..0c5c1ab4aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm @@ -1,4 +1,4 @@ <html><body>Sentinel Knight Alberius:<br> I would like to ask you to carry out a task for me. This task must be swiftly and quietly completed without attracting the attention of the other Elves. Can I trust you with this?<br> <a action="bypass -h Quest Q00102_SeaOfSporesFever 30284-02.htm">Say you will take the task</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm index a6d86a653d..60f5590290 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm @@ -1,6 +1,6 @@ -<html><body>Collector Yumi:<br> +<html><body>Collector Yumi:<br> Hmmm... very well. I'll trust you, which is more than I can say of most people.<br> -Can you keep a secret? You must never reveal what I'm about to tell you: the legend of the shame of the Black Anvil Guild. This tale is really the shame of all Dwarves.<br> +Can you keep a secret? You must never reveal what I'm about to tell you: the legend of the shame of the Black Anvil Guild. This tale is really the shame of all Dwarves.<br> I can't tell you anything at all unless you promise to keep secret everything you learn here. Do you promise?<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-04.htm">"I promise."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm index 61c667396a..c9d225fb5a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm @@ -1,6 +1,6 @@ -<html><body>Collector Yumi:<br> -Very well. You've given me your word.<br> -Originally, this was a very important place for the Dwarven race. The Starstones continue to be harvested in the north, and where the Archaic Laboratory remains.<br> +<html><body>Collector Yumi:<br> +Very well. You've given me your word.<br> +Originally, this was a very important place for the Dwarven race. The Starstones continue to be harvested in the north, and where the Archaic Laboratory remains.<br> Among the dwarves, the Gray Pillar is in charge of construction, the Black Anvil is in charge of production and planning, and the Bronze Key is in charge of the investigation and excavation of the ruins. Between these three guilds, more than half of their folk are dedicate to the ruins that lay here before you.<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-05.html">"And?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html index 802ea28aea..5dbbf3543b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html @@ -1,6 +1,6 @@ -<html><body>Collector Yumi:<br> -Everything went smoothly for a time. The Bronze Key Guild opened the door that linked to Pavel's lab and dug up the excavator Pavel once used.<br> -Luckily, it was designed based on ancient Dwarven technology, so the Black Anvil Guild produced an Excavator Golem based on the earlier design.<br> +<html><body>Collector Yumi:<br> +Everything went smoothly for a time. The Bronze Key Guild opened the door that linked to Pavel's lab and dug up the excavator Pavel once used.<br> +Luckily, it was designed based on ancient Dwarven technology, so the Black Anvil Guild produced an Excavator Golem based on the earlier design.<br> The Gray Pillar Guild made a strip mine with the golem, and everything was perfect... until the great explosion happened.<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-06.html">Ask about the great explosion</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html index 5223cc068a..518f02936f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html @@ -1,5 +1,5 @@ -<html><body>Collector Yumi:<br> -The explosion came as a surprise. Like a comet shooting across the sky, it didn't seem to have a reason - it just happened. Maybe someone accidentally touched a machine in the lab. That was a popular theory at the time.<br> +<html><body>Collector Yumi:<br> +The explosion came as a surprise. Like a comet shooting across the sky, it didn't seem to have a reason - it just happened. Maybe someone accidentally touched a machine in the lab. That was a popular theory at the time.<br> On further inspection, however, the explosion seemed increasingly suspicious. For one thing, it coincided too closely with the <font color="LEVEL">robbery of the Black Anvil blueprint</font>...<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-07.html">Ask about the blueprint robbery.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html index 0552be6694..1801b1f2ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html @@ -1,5 +1,5 @@ -<html><body>Collector Yumi:<br> -Hmmm. Um. You know, I don't think it's the right time for you to learn that. I'm sure you'll learn about it eventually.<br> +<html><body>Collector Yumi:<br> +Hmmm. Um. You know, I don't think it's the right time for you to learn that. I'm sure you'll learn about it eventually.<br> Let's get back to the subject. Where was I?<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-08.html">"The great explosion at the lab."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html index 965cb56290..12e7b404ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html @@ -1,4 +1,4 @@ -<html><body>Collector Yumi:<br> +<html><body>Collector Yumi:<br> I'm here to investigate why the golems attacked us and how the explosion happened.<br> Sadly, I can't even go outside and walk around.<br> Speaking of outside, I heard there's a strange building in the south. Do you think you could investigate? If anyone is there, then I want you to get some information from them. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html index 76ef5f0ee4..d4b8a2f513 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html @@ -1,4 +1,4 @@ <html><body>Collector Yumi:<br> -Please go and investigate the building to the south.<br> +Please go and investigate the building to the south.<br> If you find somebody there, question them closely. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html index 2c532b6215..efb982af90 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html @@ -2,4 +2,4 @@ I think you should see Wendy again.<br> We are plagued with golems in these parts lately. If they are the <font color="LEVEL">Horrifying Golem Army</font>, then I want to know how to control them.<br> From what you have said, I gather that Wendy has assumed the form of a Gatekeeper. If so, then she must have been made based on Toma's technology. It is critical that we know more about this, and I think she knows more than she has told you. Go to her and find out. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html index cbfb93ae7f..dd3b91447b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html @@ -1,3 +1,10 @@ <html><body>Misa:<br> -Do you have anything to say to me?<br>What? Rafforty sent you? <br>Well, he doesn't want to see me, I guarantee you that!<br>....<br> Would you give this <font color="LEVEL">letter</font> to Rafforty? I need him to read it immediately!<br>But please, do not read it yourself!<br>This is none of your business!<br>Oh, Rafforty... -</body></html> +Do you have anything to say to me?<br> +What? Rafforty sent you?<br> +Well, he doesn't want to see me, I guarantee you that!<br> +....<br> +Would you give this <font color="LEVEL">letter</font> to Rafforty? I need him to read it immediately!<br> +But please, do not read it yourself!<br> +This is none of your business!<br> +Oh, Rafforty... +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html index 764cc81c53..32ba81880b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html @@ -1,3 +1,3 @@ <html><body>Misa:<br> You're still here? It's quite cold! You should go at once! Please give this letter to <font color="LEVEL">Rafforty</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html index 2f403effb5..fd309e859e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html @@ -1,3 +1,4 @@ <html><body>Misa:<br> -Is there anything you want to say to me? <br>Well, I don't have anything to say to you! I just want to enjoy this beautiful night view. -</body></html> +Is there anything you want to say to me?<br> +Well, I don't have anything to say to you! I just want to enjoy this beautiful night view. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html index 2cdd64a92f..285a2287df 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html @@ -1,4 +1,4 @@ <html><body>Misa:<br> -Why are you here again? I don't have anything to say to you.<br> +Why are you here again? I don't have anything to say to you.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32018-05.html">"This letter is from Rafforty."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html index 0dcee2f67d..2252b841a8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html @@ -1,3 +1,6 @@ <html><body>Misa:<br> -Oh! You're going to work with us! Welcome aboard!<br> I'll tell you what I just found out. We lost touch with a large party of our Guild members who had been dispatched to investigate the recent activities of the Ice Queen. <br>We recently got lucky and found out where they might be...<br>It seems that the Ice Queen put a curse on them and turned them into ice sculptures! I think we should find out if there are any remnants of their investigation. The ice sculptures can be found on the <font color="LEVEL">plains north of the entrance of the Ice Queen's castle</font>. Please, help us! -</body></html> +Oh! You're going to work with us! Welcome aboard!<br> +I'll tell you what I just found out. We lost touch with a large party of our Guild members who had been dispatched to investigate the recent activities of the Ice Queen.<br> +We recently got lucky and found out where they might be...<br> +It seems that the Ice Queen put a curse on them and turned them into ice sculptures! I think we should find out if there are any remnants of their investigation. The ice sculptures can be found on the <font color="LEVEL">plains north of the entrance of the Ice Queen's castle</font>. Please, help us! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html index 45c94f3fb4..0ad67dcef3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html @@ -1,3 +1,3 @@ <html><body>Misa:<br> We accidently found out where the lost Guild members might be! They were turned into ice sculptures! Do you think you could go and see if there are any remnants of their investigation? You can find the ice sculptures on the <font color="LEVEL">plains north of the entrance of the Ice Queen's castle</font>. Please, help us! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm index ded0e5a60e..f3dccca05a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm @@ -1,4 +1,5 @@ <html><body>Rafforty:<br> -Have you recovered your strength? You certainly look a lot better. Would you like to go for a walk? <br>Walk down the road to the lake, meet a person and come back.<br> +Have you recovered your strength? You certainly look a lot better. Would you like to go for a walk?<br> +Walk down the road to the lake, meet a person and come back.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-02.html">"Who am I supposed to meet?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html index a59686ad37..a7d5e44d77 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -I want you to meet a woman!<br> Why are you blushing? You know how it is... I just can't refuse her! So I want you to go there to refuse for me! That's it!<br> It should be easy for you since you haven't met her before. Follow the road to the northwest until you get to <font color="LEVEL">Frost Lake</font> and meet a woman named <font color="LEVEL">Misa</font> there. <font color="LEVEL">I promised to meet her at night</font>, so go after dark. Thank you so much for doing this for me! -</body></html> +I want you to meet a woman!<br> +Why are you blushing? You know how it is... I just can't refuse her! So I want you to go there to refuse for me! That's it!<br> +It should be easy for you since you haven't met her before. Follow the road to the northwest until you get to <font color="LEVEL">Frost Lake</font> and meet a woman named <font color="LEVEL">Misa</font> there. <font color="LEVEL">I promised to meet her at night</font>, so go after dark. Thank you so much for doing this for me! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html index ac3cc33046..9b20676eb7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> You definitely shouldn't wander around here in your condition. I don't want another corpse to deal with. (Characters must have achieved at least level 53 to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html index f4806775a7..f54f27f9d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -What are you still doing here? Don't keep her waiting too long! Your task will be over once you've met her at <font color="LEVEL">Frost Lake</font> and come back. <br>Be careful! Don't fool around and get yourself hurt! -</body></html> +What are you still doing here? Don't keep her waiting too long! Your task will be over once you've met her at <font color="LEVEL">Frost Lake</font> and come back.<br> +Be careful! Don't fool around and get yourself hurt! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html index 069c2e97eb..813e4e08ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Where's my letter? I was a fool to trust you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html index 1478b0bd60..cb13c3207f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -Didn't she say to give me the letter? Then give it to me!<br>Hmm.. Are you sure you didn't open it? The seal looks broken...<br> +Didn't she say to give me the letter? Then give it to me!<br> +Hmm.. Are you sure you didn't open it? The seal looks broken...<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-07.html">"Are you doubting me?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-08.html">"I'm sorry, my curiosity got the better of me."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html index 5896eae3d8..52eed51b07 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html @@ -1,5 +1,8 @@ <html><body>Rafforty:<br> -Hey, don't be so touchy! <br>I was just asking!<br>I'm sorry if I hurt your feelings. <br>It's hard to trust anyone these days, you know? <br> +Hey, don't be so touchy!<br> +I was just asking!<br> +I'm sorry if I hurt your feelings.<br> +It's hard to trust anyone these days, you know?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-09.html">"Why did you ask me to do this?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-10.html">"No big deal."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html index e52a53c6bb..426a6202e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -Hmmm.. It's just wrong to read someone else's mail! I didn't think you'd do such a thing... I'm really disappointed in you!<br>I'm through talking to you! Get out as soon as you've recovered! -</body></html> +Hmmm.. It's just wrong to read someone else's mail! I didn't think you'd do such a thing... I'm really disappointed in you!<br> +I'm through talking to you! Get out as soon as you've recovered! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html index 4b8b2f5188..fe04dfea1f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html @@ -1,5 +1,5 @@ <html><body>Rafforty:<br> -Well, I'll just come out with it then! What kind of relationship do you have with Queen Freya? <br> +Well, I'll just come out with it then! What kind of relationship do you have with Queen Freya?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-11.html">"Who's Queen Freya?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-12.html">"Certainly you don't think I'm involved with her?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html index f17eae9868..720121756c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html @@ -1,6 +1,9 @@ <html><body>Rafforty:<br> -Thank you for understanding. <br>Oh, yes! Don't let my accent fool you! <br>I'm Rafforty, from the Zinnia Guild!<br>I actually tested you a while back, and you're not involved with Queen Freya. I'd like to ask for a favor... <br>Or would you like to hear about the current situation? <br> +Thank you for understanding.<br> +Oh, yes! Don't let my accent fool you!<br> +I'm Rafforty, from the Zinnia Guild!<br>I actually tested you a while back, and you're not involved with Queen Freya. I'd like to ask for a favor... +<br>Or would you like to hear about the current situation?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"The Zinnia Guild...?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Who's Queen Freya?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html index 2fbb241b2d..1a822f1576 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html @@ -1,6 +1,9 @@ <html><body>Rafforty:<br> -You don't know about Queen Freya? She rules this whole area! <br>You must not be related to Freya if you don't even know who she is!<br>I'm sorry I didn't trust you! The situation here has just gotten to the point...<br>Well, I'll just come out with it... Would you like to join the Zinnia Guild? I can tell you more about us if you want... <br> +You don't know about Queen Freya? She rules this whole area!<br> +You must not be related to Freya if you don't even know who she is!<br> +I'm sorry I didn't trust you! The situation here has just gotten to the point...<br> +Well, I'll just come out with it... Would you like to join the Zinnia Guild? I can tell you more about us if you want...<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"Tell me about the Zinnia Guild."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Tell me about Queen Freya."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html index 1cacc0ebd7..0d16f4f3a5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -Well, honestly, you're acting kind of shifty! <br>We obviously don't trust each other, so let's just end it now. <br>Please get out as soon as you're recovered. -</body></html> +Well, honestly, you're acting kind of shifty!<br> +We obviously don't trust each other, so let's just end it now.<br> +Please get out as soon as you're recovered. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html index f62a8ebf55..2db8b36884 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -We of the Zinnia Guild maintain the Order of Canna Knights that guarded Queen Freya before she became the Ice Queen. <br>We've long sought a way to restore her to her original self. But as the sacrifices of our guild members have increased, we must now look to the outside for help.<br> +We of the Zinnia Guild maintain the Order of Canna Knights that guarded Queen Freya before she became the Ice Queen.<br> +We've long sought a way to restore her to her original self. But as the sacrifices of our guild members have increased, we must now look to the outside for help.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Tell me about Queen Freya."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html index b956786611..1f2df7cd75 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -The Ice Queen Freya rules this territory. She was not always like this... One day she just changed into a cruel, ice-cold person! <br>You'd do well to avoid her!<br> +The Ice Queen Freya rules this territory. She was not always like this... One day she just changed into a cruel, ice-cold person!<br> +You'd do well to avoid her!<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"Tell me about the Zinnia Guild."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html index 3e75ddfe92..29d8c08201 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -Our guild's goal is to restore Queen Freya to her original self. Misa, who you met a while ago, is also a guild member. I'd like you to investigate the information we've collected so far. <br>Hmmmm....? I have a meeting, would you please come back later? -</body></html> +Our guild's goal is to restore Queen Freya to her original self. Misa, who you met a while ago, is also a guild member. I'd like you to investigate the information we've collected so far.<br> +Hmmmm....? I have a meeting, would you please come back later? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html index 71d906c9d9..f734d93825 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html @@ -1,5 +1,8 @@ <html><body>Rafforty:<br> -Hey, don't be so touchy! <br>I was just asking!<br>I'm sorry if I hurt your feelings. <br>It's hard to trust anyone these days, you know? <br> +Hey, don't be so touchy!<br> +I was just asking!<br> +I'm sorry if I hurt your feelings.<br> +It's hard to trust anyone these days, you know?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-09.html">"Why do you doubt me?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-10.html">"No big deal."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html index 12b0735c79..e30d167336 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html @@ -1,6 +1,7 @@ <html><body>Rafforty:<br> -You were thinking about something else... I'll say it again. Would you like to work with the Zinnia Guild? You have nothing to lose!<br>If it is difficult for you to decide, perhaps you have some questions?<br> +You were thinking about something else... I'll say it again. Would you like to work with the Zinnia Guild? You have nothing to lose!<br> +If it is difficult for you to decide, perhaps you have some questions?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"Tell me about the Zinnia Guild."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Tell me about Queen Freya."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What exactly am I going to do?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html index b206f0bdc3..be8b920890 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -I've heard that Misa has some very good information! You've already met her, so you shouldn't have any trouble finding her again. Would you check and see if it's true? <br>She never comes out during the day, you'll need to meet her at <font color="LEVEL">night</font> at <font color="LEVEL">Frost Lake</font>. <br>Give this letter to her, she'll take it from there. -</body></html> +I've heard that Misa has some very good information! You've already met her, so you shouldn't have any trouble finding her again. Would you check and see if it's true?<br> +She never comes out during the day, you'll need to meet her at <font color="LEVEL">night</font> at <font color="LEVEL">Frost Lake</font>.<br> +Give this letter to her, she'll take it from there. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html index a9f4975247..add8f9a67c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> You haven't left yet? Go see Misa at <font color="LEVEL">Frost Lake</font> tonight and check the information. I'll rely on your judgment. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html index 970f16bc22..8a728dd74a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -Where is the letter? You just can't keep losing it! Help us keep the faith. <br>Give the letter to <font color="LEVEL">Misa</font>. -</body></html> +Where is the letter? You just can't keep losing it! Help us keep the faith.<br> +Give the letter to <font color="LEVEL">Misa</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html index dd9a916acc..eda1c5ffe1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Misa tells me that you've been investigating. I'm anticipating good results. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html index 4d1a86e3bc..d1d6f7e6d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html @@ -1,4 +1,5 @@ <html><body>Rafforty:<br> -Thank you! So, you've found the whereabouts of Kierre? What an accomplishment! My guild will be overjoyed! Your hard work has really paid off!<br>Did you find anything useful when you found Kierre?<br> +Thank you! So, you've found the whereabouts of Kierre? What an accomplishment! My guild will be overjoyed! Your hard work has really paid off!<br> +Did you find anything useful when you found Kierre?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-23.html">"Here's a piece of the report."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html index 1091b325b2..f10ba52a4e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -It appears to be one of our cryptograms... But it's very old! It will take some time to decrypt it... <br>Would you mind coming back later? -</body></html> +It appears to be one of our cryptograms... But it's very old! It will take some time to decrypt it...<br> +Would you mind coming back later? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html index a02f940574..49982ddd7e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -Good timing! We've decrypted the report, and it was very interesting!<br>It says that we still need some <font color="LEVEL">Tablet Fragments</font> to obtain the information.<br>Did you happen to see any Tablet Fragments during your investigation?<br> +Good timing! We've decrypted the report, and it was very interesting!<br>It says that we still need some <font color="LEVEL">Tablet Fragments</font> to obtain the information.<br> +Did you happen to see any Tablet Fragments during your investigation?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth finish">"Here's the Tablet Fragment."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth finish2">"No, but I'll look for it."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html index 5ed8dd5a4e..c8718cea47 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Ah.... Yes, this is it! I must start an investigation at once! Thank you for your help. Please accept this reward... It's not much, but it is a token of our appreciation for your hard work. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html index 14619e4c22..b1c4fb78bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -What am I supposed to do when you show me empty hands like that? <br>It seems you've seen something like a Tablet Fragment... <br>Would you please look for it? -</body></html> +What am I supposed to do when you show me empty hands like that?<br> +It seems you've seen something like a Tablet Fragment...<br> +Would you please look for it? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html index 29fc4b41d0..77ccdd3a26 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html @@ -1,3 +1,7 @@ <html><body>Rafforty:<br> -Uh... <br>What's that in your pocket? Can I see it? <br>... <br>I think this may be the right one! I must start an investigation at once! <br> Thank you for all your help. Please accept this reward. It's not much, but it is a token of our appreciation for your hard work. -</body></html> +Uh...<br> +What's that in your pocket? Can I see it?<br> +...<br> +I think this may be the right one! I must start an investigation at once!<br> +Thank you for all your help. Please accept this reward. It's not much, but it is a token of our appreciation for your hard work. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html index f9e993eb53..9d0ffc8077 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> You look like you saw something. Please try to find the Tablet Fragment. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html index b61539ec8a..b2e807e242 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Please try to find the <font color="LEVEL">Tablet Fragment</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html index 0396b1e1de..f6d2e94e79 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Ah.... Yes, this is it. I must start an investigation at once! Thank you for your help. Please accept this reward. It's not much, but it is a token of our appreciation for your hard work. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html index 9fa2661d92..0a3e58eadd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html @@ -2,4 +2,4 @@ I thought there was nothing there, but... I think there's something under the sculpture. What is it?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32021-02.html">Pick it up.</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32021-03.html">Ignore it.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html index 436225bf25..97790dbfee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html @@ -1,3 +1,3 @@ <html><body> I don't know how to use this object, but I should take it with me; it might be a clue. There's nothing else worth searching here. I'll search the other sculptures now. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html index cad07826f8..3b66480c65 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html @@ -1,3 +1,3 @@ <html><body> Whatever it is, I doubt it's useful to me... I'll search some other sculptures now. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html index dd93600c0a..725f68a290 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html @@ -1,3 +1,3 @@ <html><body> I've already searched this area. I'll look somewhere else. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html index 2a517f4bdb..31988f74c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html @@ -1,4 +1,4 @@ <html><body> Is there something here? Yes, I think I see something written under the sculpture.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32021-06.html">Check the ground.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html index 951bc2515f..fdc26d13a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html @@ -1,3 +1,5 @@ <html><body> -Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<BR> Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> Finding him is our last hope. -</body></html> +Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<br> +Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> +Finding him is our last hope. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html index b247c1ed91..387b07e52e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html @@ -1,3 +1,3 @@ <html><body> I checked out the sculpture and the surrounding area, and found nothing. I'll broaden my search. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html index 951bc2515f..fdc26d13a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html @@ -1,3 +1,5 @@ <html><body> -Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<BR> Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> Finding him is our last hope. -</body></html> +Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<br> +Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> +Finding him is our last hope. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html index bc5c8c83bb..fc8210d568 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html @@ -1,3 +1,3 @@ <html><body> This was the fragment that I passed up. Let's take it back to Rafforty. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html index f17c0e9786..987a0e79fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html @@ -1,3 +1,3 @@ <html><body> (There's nothing left to be done here. Let's take the fragment to Rafforty.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html index e4a9b15b21..057cd190e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html @@ -1,4 +1,4 @@ <html><body> I've found something on the ice sculpture: it seems to be holding a piece of paper in its hand.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32022-02.html">Take the piece of paper and read it.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html index 07d588d3eb..bb5104d9db 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html @@ -1,3 +1,4 @@ <html><body> -( "%$&@#$, ~!@@#$%#@ @#@ @$^&*@! @#$..."<br> This report is written in an unknown language. It must be a code of some kind... I should show it to Rafforty. -</body></html> +( "%$&@#$, ~!@@#$%#@ @#@ @$^&*@! @#$..."<br> +This report is written in an unknown language. It must be a code of some kind... I should show it to Rafforty. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html index a83a5a2ac4..be771a33da 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html @@ -1,3 +1,3 @@ <html><body> I shall go back to Rafforty and report what I've found. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html index 3de684630c..ad3d8df1cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html @@ -1,3 +1,3 @@ <html><body> There is a piece of paper near the sculpture. I should be careful not to lose it and take it with me. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html index 72dfae46bb..07abf86e7b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html @@ -1,3 +1,3 @@ <html><body> I have not seen any tablet fragments around here. I'll search somewhere else. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm index 04b9c6c91a..64304ef247 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> It's about time! I've learned where<font color="LEVEL"> another me</font>... no... where the once-me is!<br>I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL"> Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-02.htm">"Tell me more."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm index 5a2b6a85ba..500aa5e756 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-03.htm">"What?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm index aef4a13a2c..1c98cad7c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-04.html">"I'll go."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html index 61038549d8..475c26f1c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> Thank you! Honestly, I heard from an adventurer who stopped by that <font color="LEVEL">Nurse Devorin</font> is still alive in <font color="LEVEL">Rune Township</font>! If you don't mind, would you go meet with her and learn the <font color="LEVEL">lyrics of the lullaby</font>? If you show Nurse Devorin the Antique Brooch, she'll know I sent you. Please, help me! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html index 2480c72b79..ad3c8a195e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> What do you need? I don't have anything to talk to you about.<br>(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html index 005ab5bb9b..f13582816f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> Hmmm? You already brought me the song. We don't need to talk further. I just need to settle with him. (This quest has already been completed. Please move on to the next step, "Journey to a Settlement".) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html index ee1b2cd21c..1fd09770b4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> -Please, go to <font color="LEVEL">Rune Township</font>, meet with <font color="LEVEL">Nurse Devorin</font> and learn the <font color="LEVEL">lyrics of the lullaby</font>! If you show her the Antique Brooch, she'll know I sent you. Please, help me! -</body></html> +Please, go to <font color="LEVEL">Rune Township</font>, meet with <font color="LEVEL">Nurse Devorin</font> and learn the <font color="LEVEL">lyrics of the lullaby</font>! If you show her the Antique Brooch, she'll know I sent you. Please, help me! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html index 0531aa88bc..b39e7ff40a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html @@ -1,3 +1,5 @@ <html><body>Nameless Spirit:<br> -Please, go to Rune Township and meet with Nurse Devorin so you can learn the lyrics of the lullaby! Show her the Antique Brooch so she'll know that I sent you. Please... Help!<br>... What? You don't have the brooch? I must've made a mistake. I'm sorry!<br><font color="LEVEL">(The Antique Brooch is essential to this quest. Try again after you obrain it. This quest is terminated.) -</body></html> +Please, go to Rune Township and meet with Nurse Devorin so you can learn the lyrics of the lullaby! Show her the Antique Brooch so she'll know that I sent you. Please... Help!<br> +... What? You don't have the brooch? I must've made a mistake. I'm sorry!<br> +<font color="LEVEL">(The Antique Brooch is essential to this quest. Try again after you obrain it. This quest is terminated.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html index 96aab9284d..a4506bed2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html @@ -1,4 +1,5 @@ <html><body>Nameless Spirit:<br> -Ah, you're back! How's Nurse Devorin doing? I just can't let her see me like this!<br>Do you have the lyrics?<br> +Ah, you're back! How's Nurse Devorin doing? I just can't let her see me like this!<br> +Do you have the lyrics?<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-10.html">"Here they are."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html index 8dc296a5a9..520a9b199c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html @@ -1,4 +1,7 @@ <html><body>Nameless Spirit:<br> -That's right! I remember now!<br><font color="LEVEL">"Sleep now, my child, my beautiful rose blossom... Sleep now, my child, till the morning comes..."</font><br>......<br>Sob! I'm sorry! It brings back such precious memories...<br> +That's right! I remember now!<br> +<font color="LEVEL">"Sleep now, my child, my beautiful rose blossom... Sleep now, my child, till the morning comes..."</font><br> +......<br> +Sob! I'm sorry! It brings back such precious memories...<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-11.html">"What are you going to do now?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html index dfd94560e3..232bee8a9e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html index 333a0c716e..e92d4bf405 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html @@ -1,4 +1,4 @@ <html><body>Nurse Devorin:<br> <font color="LEVEL">You asked for a lullaby</font>? Who are you? There's only one person I ever sang a lullaby to...<br> <a action="bypass -h Quest Q00119_LastImperialPrince brooch">Show her the Antique Brooch.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html index 325cad6850..d12699ac35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html @@ -1,4 +1,5 @@ <html><body>Nurse Devorin:<br> -What is this? Oh my, it's the <font color="LEVEL">prince's</font> - no doubt about it! It may be old and worn, but there's no way my old eyes could ever forget <font color="LEVEL">this brooch</font>.<br> The prince must have sent you! Tell me, where is he now? Is he well?<br> +What is this? Oh my, it's the <font color="LEVEL">prince's</font> - no doubt about it! It may be old and worn, but there's no way my old eyes could ever forget <font color="LEVEL">this brooch</font>.<br> +The prince must have sent you! Tell me, where is he now? Is he well?<br> <a action="bypass -h Quest Q00119_LastImperialPrince 32009-04.html">Explain the situation.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html index bb3af1d3ae..be7f1459fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html @@ -1,3 +1,3 @@ <html><body>Nurse Devorin:<br> -What brooch did you say you were going to show me? I see no brooch. What are you playing at? -</body></html> +What brooch did you say you were going to show me? I see no brooch. What are you playing at? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html index f128ef54f8..79881b6960 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html @@ -1,3 +1,4 @@ <html><body>Nurse Devorin:<br> -Ah. So the prince's past is coming back to haunt him, is it? Poor man! Poor child!<br> I cannot offer much help, but I will do whatever I can for him. The words to the lullaby are: <font color="LEVEL">"Sleep now, child, a beautiful rose blossoms for you. Sleep now, child, till the morning comes to."</font> My mother sang it to me; I sang it to him. Remember it, and tell it to him, if it can help him at all. I do miss him so. -</body></html> +Ah. So the prince's past is coming back to haunt him, is it? Poor man! Poor child!<br> +I cannot offer much help, but I will do whatever I can for him. The words to the lullaby are: <font color="LEVEL">"Sleep now, child, a beautiful rose blossoms for you. Sleep now, child, till the morning comes to."</font> My mother sang it to me; I sang it to him. Remember it, and tell it to him, if it can help him at all. I do miss him so. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html index ed26f51d8b..a918800c50 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html @@ -1,3 +1,3 @@ <html><body>Nurse Devorin:<br> Again, the words are: <font color="LEVEL">"Sleep now, child, a beautiful rose blossoms for you. Sleep now, child, till the morning comes to."</font> Go tell him the words; help him. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm index 18ba317728..095f5b1b69 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm @@ -1,7 +1,7 @@ -<html><body> Head Blacksmith Newyear:<br> +<html><body>Head Blacksmith Newyear:<br> You have the right look, I won't argue that.<br> Now let's find out if you have the skills. Show me how you hold a weapon...<br> -Hmm... I've been a blacksmith here for almost 100 years. I've seen every manner of warrior.<br> +Hmm... I've been a blacksmith here for almost 100 years. I've seen every manner of warrior.<br> Your hands are too far apart, your grip is loose, and your stance is all wrong. Basically, you aren't ready.<br> Return here when you've learned your craft better, adventurer. I think you have the potential.<br> (Only characters of level 70 or above can take on this quest.) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm index ca37ebb56c..0c1b628e12 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm @@ -1,5 +1,5 @@ -<html><body>Head Blacksmith Newyear: <br> -Have you ever thought about working for us dwarves?<br> +<html><body>Head Blacksmith Newyear:<br> +Have you ever thought about working for us dwarves?<br> Near this area lies the <font color="LEVEL">Pavel Ruins</font>. I sent an investigator there a while ago, but got nowhere with their reportings.<br> If you are experienced enough, I'd like to send you there.<br> <a action="bypass -h Quest Q00121_PavelTheGiant 31961-02.htm">Say you're experienced enough</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm index c910e194aa..0b96cb84c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm @@ -1,5 +1,5 @@ -<html><body>Head Blacksmith Newyear: <br> -You're full of confidence, I see. Well, that's right and proper; you have the skill to back it up. Just the sort of adventurer I need!<br> +<html><body>Head Blacksmith Newyear:<br> +You're full of confidence, I see. Well, that's right and proper; you have the skill to back it up. Just the sort of adventurer I need!<br> In the heart of the Ruins of Pavel there is a Dwarven barracks. There you will find my associate, <font color="LEVEL">Collector Yumi</font>. She will give you a job if you tell her I sent you. She's, um, a little eccentric. I'm not sure what she'll make of you, but I think you'll pass muster with her.<br> So, get going! Quests don't keep forever, you know! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html index 78aa86ce21..c53019a3bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html @@ -1,3 +1,3 @@ -<html><body>Head Blacksmith Newyear: <br> +<html><body>Head Blacksmith Newyear:<br> In the heart of the Ruins of Pavel there is a Dwarven barracks. There you will find my associate, <font color="LEVEL">Collector Yumi</font>. She'll give you a job if you tell her I sent you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html index ccbf3d9eb0..157fba21a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html @@ -1,7 +1,7 @@ -<html><body>Collector Yumi: <br> -What brings you here?<br> -Ah, Newyear sent you, did he? I'm glad you came. I've been waiting for you.<br> -How is the old boy? Surely he could have sent some food with you. Would that have been too much to expect of him? Honestly.<br> -Well, no matter. Let's discuss business.<br> +<html><body>Collector Yumi:<br> +What brings you here?<br> +Ah, Newyear sent you, did he? I'm glad you came. I've been waiting for you.<br> +How is the old boy? Surely he could have sent some food with you. Would that have been too much to expect of him? Honestly.<br> +Well, no matter. Let's discuss business.<br> <a action="bypass -h Quest Q00121_PavelTheGiant 32041-02.html">Ask what needs to be done.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html index 4162d6ecf9..f6590f6ede 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html @@ -1,3 +1,3 @@ -<html><body>Collector Yumi: <br> -We have two problems. The first and most urgent is that we are beset by a mad scientist whose work is causing us great harm. I am not sure if you can prevail against him, and in good conscience I cannot send you against him until I am sure. Please go see <font color="LEVEL">Collector Gutenhagen.</font> He has been in need of assistance, and he can evaluate your fitness for this task. If he passes you, come see me, and I will tell you a tale of the <font color="LEVEL">old manager</font> of the Pavel Ruins. +<html><body>Collector Yumi:<br> +We have two problems. The first and most urgent is that we are beset by a mad scientist whose work is causing us great harm. I am not sure if you can prevail against him, and in good conscience I cannot send you against him until I am sure. Please go see <font color="LEVEL">Collector Gutenhagen.</font> He has been in need of assistance, and he can evaluate your fitness for this task. If he passes you, come see me, and I will tell you a tale of the <font color="LEVEL">old manager</font> of the Pavel Ruins. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm index 35ac15f410..e57fca6b16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm @@ -1,4 +1,4 @@ -<html><body>Seer Moira: <br> +<html><body>Seer Moira:<br> Are you qualified to receive the blessings of Pa'agrio?<br> (Characters must have reached level 20 to undertake this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm index 27dfc0b677..323b0fd85f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm @@ -1,4 +1,4 @@ <html><body>Seer Moira:<br> -Oh, sighing rock! I'd like to end your wandering for good. Do you wish to help me do that? <br> +Oh, sighing rock! I'd like to end your wandering for good. Do you wish to help me do that?<br> <a action="bypass -h Quest Q00122_OminousNews 31979-02.htm">"Do you know the path I have to follow?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm index 29882221eb..c2c6e01fc7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm @@ -1,4 +1,4 @@ <html><body>Seer Moira:<br> -If you follow the path from the western part of the village, you'll meet someone who'll stop your wandering. His name is <font color="LEVEL">Karuda</font>.<br> +If you follow the path from the western part of the village, you'll meet someone who'll stop your wandering. His name is <font color="LEVEL">Karuda</font>.<br> When you meet him, tell him to wait. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html index 7d31e2a9e4..599544d238 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html @@ -1,3 +1,3 @@ -<html><body>Seer Moira: <br> +<html><body>Seer Moira:<br> Why are you still wandering around here? Follow the path in the western part of the village until you meet someone who'll stop your wandering. His name is <font color="LEVEL">Karuda.</font> Don't forget. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html index aefc3d30f4..02329fd846 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html @@ -1,4 +1,4 @@ -<html><body>Karuda: <br> -What misfortune brought you here? You don't want any part of what's happening here. This place is in chaos. Trust me, it's best if you just pass on by.<br> +<html><body>Karuda:<br> +What misfortune brought you here? You don't want any part of what's happening here. This place is in chaos. Trust me, it's best if you just pass on by.<br> <a action="bypass -h Quest Q00122_OminousNews 32017-02.html">"The Seer Moira sent me."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html index 2dfa862361..5c25fb0164 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html @@ -1,3 +1,3 @@ -<html><body>Karuda:<br> +<html><body>Karuda:<br> Seer Moira sent you? Well, I'm sort of busy at the moment. Do you think you could come back again later? I do have a job for you. In fact, here's some money - a deposit to retain your services for the future. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html index 3b4a85192b..f7e5b986f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html @@ -1,5 +1,5 @@ <html><body>Priest Kanis:<br> -To enter the <font color="LEVEL">Water Dragon's Cave</font>, you will need 1 <font color="LEVEL">Contaminated Crystal</font>. The Contaminated Crystal can be found at the <font color = "LEVEL">Dark Cloud Mansion</font>.<br> +To enter the <font color="LEVEL">Water Dragon's Cave</font>, you will need 1 <font color="LEVEL">Contaminated Crystal</font>. The Contaminated Crystal can be found at the <font color="LEVEL">Dark Cloud Mansion</font>.<br> They say that a monster named <font color="LEVEL">Balor</font> rules over the <font color="LEVEL">Water Dragon's Cave</font>.<br> I believe that Balor guards the place where the Shamaness is being held captive.<br>If that is the case, you will only be able reach the Shamaness by defeating Balor.<br> That creature is said to be far stronger and more frightening than ordinary monsters, so please be careful...<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html index 07d4247687..aea96afd80 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html @@ -1,5 +1,5 @@ <html><body>Priest Kanis:<br> I entreat you...<br> You will only be able to reach the location where the Shamaness is being held captive after defeating the evil creature named Balor.<br> -You can enter the Water Dragon's Cave using the <font color= "LEVEL">Contaminated Crystal</font> from the <font color = "LEVEL">Dark Cloud Mansion</font>. Please be careful...and good luck! +You can enter the Water Dragon's Cave using the <font color="LEVEL">Contaminated Crystal</font> from the <font color="LEVEL">Dark Cloud Mansion</font>. Please be careful...and good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html index 682ce14dcc..bb418b3e7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html @@ -1,5 +1,5 @@ <html><body>Alex:<br> -Hunt the <font color="LEVEL">Delu Lizardman Suppliers, Special Agents, Commanders, Shaman and Cursed Seers</font>. After you have collected all of the items, you should let Warehouse Keeper Sonin and Grocer Pano know that you have recovered their items. Then take the <br> +Hunt the <font color="LEVEL">Delu Lizardman Suppliers, Special Agents, Commanders, Shaman and Cursed Seers</font>. After you have collected all of the items, you should let Warehouse Keeper Sonin and Grocer Pano know that you have recovered their items. Then take the<br> <font color="LEVEL">10 Stolen Cargo items</font> to Sonin and<br1> take the <font color="LEVEL">10 Hate Crystals</font> to Pano.<br1> After you have received reference letters written by Sonin and Pano, bring the <font color="LEVEL">10 Old Treasure Maps</font> to me.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html index 875e5780a2..2d4da3eaf5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html @@ -1,5 +1,5 @@ <html><body>Priestess Pupina:<br> -Greetings, adventurer who carries out the mission of the Temple! <br> +Greetings, adventurer who carries out the mission of the Temple!<br> Do you wish to meet Preacher Sla?<br> As you know, the preachers' goals differ somewhat from the goals of the Temple priests.<br> Preachers believe that the Temple's rigid rules and ceremonies often serve as a barrier to a true understanding of and relationship with the goddess.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html index cd46855b43..9ef765b4ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html @@ -1,6 +1,7 @@ <html><body>Preacher Sla:<br> I can see your confusion.<br> -Despite what you may have heard me say, don't lose your faith in the goddess. Regardless of race or rank, Einhasad's light and healing magic is still very much present in our world.<br>I do not know what happened between Einhasad and Emperor Schuneimann, but... <br> +Despite what you may have heard me say, don't lose your faith in the goddess. Regardless of race or rank, Einhasad's light and healing magic is still very much present in our world.<br> +I do not know what happened between Einhasad and Emperor Schuneimann, but...<br> It is my belief that it is not the goddess who is at fault for the misfortunes that have befallen her people; it is rather the fault of those who exploit her name for their own power and advancement.<br> Go tell <font color="LEVEL">High Priest Sylvain</font> what I just told you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html index e818c282a5..2292377a5d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html @@ -1,6 +1,6 @@ <html><body>Preacher Sla:<br> Don't lose your faith in the goddess. Regardless of race or rank, Einhasad's light and healing magic is still very much present in our world.<br> -I do not know what happened between Einhasad and Emperor Schuneimann, but... <br> +I do not know what happened between Einhasad and Emperor Schuneimann, but...<br> It is my belief that it is not the goddess who is at fault for the misfortunes that have befallen her people; it is rather the fault of those who exploit her name for their own power and advancement.<br> Go tell <font color="LEVEL">High Priest Sylvain</font> what I just told you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html index 3ae3188bbc..3fdc0d1413 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html @@ -1,6 +1,6 @@ <html><body>Magister Xenovia:<br> (The Dark Crystal dissolves in the solution.<br> The mixture begins to bubble.<br> -Suddenly, something emerges from the bubbles... <br><br> +Suddenly, something emerges from the bubbles...<br><br> The experiment was a success!) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html index 36158ff5bf..8e80d3d3ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html @@ -1,2 +1 @@ -<html><head><body>Weathered Rock:<br>Heal the angel. Then place her message in the Echo Crystal and take it to Grand Master Tobias in Gludio Village.</body></html> - +<html><body>Weathered Rock:<br>Heal the angel. Then place her message in the Echo Crystal and take it to Grand Master Tobias in Gludio Village.</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm index 9ff06894d2..85442002c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -Did you come see me in order to become a mercenary? <br><br> +Did you come see me in order to become a mercenary?<br><br> <a action="bypass -h Quest Q00147_PathtoBecominganEliteMercenary elite-02.htm">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm index fafd79ca94..762f624677 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -You must have a thick skin to come to me! You know you need a Mercenary Certificate in order to work as a mercenary, right? <br> +You must have a thick skin to come to me! You know you need a Mercenary Certificate in order to work as a mercenary, right?<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-00b.htm">"Please give me another one."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm index 468fcf99ee..3489469194 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -Here you go. Don't lose it again! Do you think you can become an Exalted Mercenary if you're that careless? <br> +Here you go. Don't lose it again! Do you think you can become an Exalted Mercenary if you're that careless?<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-02.htm">"That has nothing to do with becoming an Exalted Mercenary."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm index fd6479488c..612dfdfc25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -So you came to sign on with us, eh? <br> +So you came to sign on with us, eh?<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-02.htm">"I came here to be certified as an Exalted Mercenary." </a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm index 1ac5633f05..0040e472d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm @@ -1,5 +1,5 @@ <html><body>Mercenary Captain:<br> -An Exalted Mercenary, eh? <br> +An Exalted Mercenary, eh?<br> Do you really think it's that easy? An Exalted Mercenary must demonstrate superior bravery and capability far surpassing those of an ordinary mercenary.<br> Before you can be certified as an Exalted Mercenary, you must prove those qualities.<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-03.htm">"I'm ready to prove my worth."</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html index 9a802f0d62..e760041e07 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html @@ -1,4 +1,4 @@ <html><body>Blacksmith Altran:<br> Please bring me <font color="LEVEL">five stone golem fragments</font>. Then I can make a hammer for Magister Harrys to be used in the temple maintenance work.<br> According to the guards, there are many stone golems along the northern seashore of the island. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html index 0575979243..d14a5e755b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html @@ -1,4 +1,4 @@ <html><body>Sentry Arnold:<br> -Here is the list of all the townspeople you must deliver items to. It's that simple! I'll figure your wages based on how well you do. <br> -That Heavy Wooden Box goes to <font color="LEVEL">Merchant Jackson</font> at the Weapons Shop, the Fabric goes to <font color="LEVEL">Merchant Silvia</font> at the General Store, and that Clay Pot goes to <font color="LEVEL">Warehouse Keeper Lant</font>. Deliver those items and bring back the <font color="LEVEL">receipts</font>. Thank you! +Here is the list of all the townspeople you must deliver items to. It's that simple! I'll figure your wages based on how well you do.<br> +That Heavy Wooden Box goes to <font color="LEVEL">Merchant Jackson</font> at the Weapons Shop, the Fabric goes to <font color="LEVEL">Merchant Silvia</font> at the General Store, and that Clay Pot goes to <font color="LEVEL">Warehouse Keeper Lant</font>. Deliver those items and bring back the <font color="LEVEL">receipts</font>. Thank you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html index a2c6ea7580..cef7118a34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html @@ -1,4 +1,4 @@ <html><body>Sentry Arnold:<br> -You still haven't made the deliveries? Please do so immediately and bring me back the receipts! <br> -The Heavy Wooden Box goes to Merchant Jackson at the Weapons Shop, the Fabrics go to Merchant Silvia at the General Store, and the Clay Pot goes to Warehouse Keeper Lant. +You still haven't made the deliveries? Please do so immediately and bring me back the receipts!<br> +The Heavy Wooden Box goes to Merchant Jackson at the Weapons Shop, the Fabrics go to Merchant Silvia at the General Store, and the Clay Pot goes to Warehouse Keeper Lant. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html index f89772f3cf..d97a1fcca9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html @@ -1,4 +1,4 @@ <html><body>Warehouse Keeper Rant:<br> Ha ha! It's the jar I ordered from Giran. I was worried it would be broken during shipping. I'm so relieved!<br> -Ah, you need a receipt, don't you? Here it is. Let me just sign it and confirm delivery. There you go -- have a nice day! +Ah, you need a receipt, don't you? Here it is. Let me just sign it and confirm delivery. There you go -- have a nice day! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html index bab8a31b70..9a2f64b73c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html @@ -4,4 +4,4 @@ Unfortunately, Theon returned to the arms of Eva a few years ago. I personally t While living in this small Human town, Theon wrote many beautiful poems and songs to pass the time while longing for his lover of a thousand years. I urged him to write down the poems and songs in a diary. Before he passed away, he entrusted me with his diary. Please ... deliver this <font color="LEVEL">diary</font> to Lilith.<br> <a action="bypass -h Quest Q00156_MillenniumLove 30369-02.html">Say you will do the favor</a><br> <a action="bypass -h Quest Q00156_MillenniumLove 30369-03.html">Decline the request</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html index c41dedb5c5..127c87820f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html @@ -1,3 +1,3 @@ <html><body>Trader Creamees:<br> In order to make our revenge complete, you must slay <font color="LEVEL">Kirunak</font>, the leader of the Drevanuls. Please hurry and kill this monster. May the brilliance of Einhasad's will protect you. Do not hesitate to raise high the sword of revenge! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html index 435895ab97..52c5c0a939 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html @@ -3,4 +3,4 @@ Thank you for bringing Carlon's Letter. By the way, if you plan to travel along the western shores, can I ask you a favor? It is not a difficult task; just delivering a letter to my kinsman in the <font color="LEVEL">village of Gludin</font> ...<br> <a action="bypass -h Quest Q00167_DwarvenKinship 30255-03.html">Say you will do the favor</a><br> <a action="bypass -h Quest Q00167_DwarvenKinship 30255-04.html">Decline request</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm index 4b85d8b65a..200c3d0a8b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm @@ -1,5 +1,5 @@ <html><body>Sentry Jenna:<br> -Have you ever met Tetrarch Kaitar? They say that he has been blessed by the goddess with the power to predict future perils. His prophecy is sometimes ambiguous and hard to understand, but it has never been false. So, everyone listens to the predictions of Kaitar. Sometimes I get chills up my spine as I see him cast his predictions. I can feel the forces reaching out even to me.<br> +Have you ever met Tetrarch Kaitar? They say that he has been blessed by the goddess with the power to predict future perils. His prophecy is sometimes ambiguous and hard to understand, but it has never been false. So, everyone listens to the predictions of Kaitar. Sometimes I get chills up my spine as I see him cast his predictions. I can feel the forces reaching out even to me.<br> Just a few days ago, he said the Dark Forest may be attacked by a foreign power. Who the invader is and how powerful the enemy may be are still unclear, but we sentry sisters are thoroughly preparing ourselves, as the village may fall under attack.<br> As a preventive measure I've ordered new adamantium weapons from Magister Harne, but haven't gotten them yet. I am currently on duty and cannot leave my post, but could I ask you later to fetch the goods for me?<br> (Quest for characters level 3 and above.) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm index d88c090bd5..48438353fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm @@ -1,2 +1,2 @@ <html><body>Sentry Jenna:<br> -Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>To meet<font color="LEVEL"> Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.</body></html> +Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>To meet<font color="LEVEL"> Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm index aeaa8409cd..050afa4202 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm @@ -1,3 +1,3 @@ <html><body>Vice Hierarch Zenya:<br> -Very well. Then visit Village Gatekeeper <font color = "LEVEL">Ragara</font>. She will tell you how to travel to Giran. +Very well. Then visit Village Gatekeeper <font color="LEVEL">Ragara</font>. She will tell you how to travel to Giran. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html index 6e95644ad7..66c0cda035 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html @@ -1,3 +1,3 @@ <html><body>Vice Hierarch Zenya:<br> -Visit Village Gatekeeper <font color = "LEVEL">Ragara</font> and she will tell you how to travel to Giran. +Visit Village Gatekeeper <font color="LEVEL">Ragara</font> and she will tell you how to travel to Giran. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html index cb4262b450..97ff77833b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html @@ -1,5 +1,5 @@ <html><body>Warehouse Keeper Benis:<br> Ah, you are helping Marcela with this work...<br> Here...<br> -This is the season's list of the supplies I have received and placed in inventory. After the island was opened to outsiders, I worried because we received many demands for goods, and we were a little short on even basic supplies. Hurry and deliver this <font color = "LEVEL">Warehouse Manifest</font> to <font color="LEVEL">Marcela</font>. +This is the season's list of the supplies I have received and placed in inventory. After the island was opened to outsiders, I worried because we received many demands for goods, and we were a little short on even basic supplies. Hurry and deliver this <font color="LEVEL">Warehouse Manifest</font> to <font color="LEVEL">Marcela</font>. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm index 09978f0143..29d736102e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm @@ -1,4 +1,4 @@ -<html><body>Hierarch Kekropus: <br> +<html><body>Hierarch Kekropus:<br> Very well. But it will not be easy to meet N, who resides in the most secret, most inaccessible and most dangerous region in the Isle of Souls. Do you still wish to make the attempt?<br> <a action="bypass -h Quest Q00179_IntoTheLargeCavern 32138-03.html">Say that you do.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html index d5286a1a7d..39a4003550 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html @@ -1,4 +1,4 @@ -<html><body>Hierarch Kekropus: <br> +<html><body>Hierarch Kekropus:<br> You have already forgotten it?<br> The password for the Statue of the Past was "CRTR"; the password for the Statue of the Present was "CNCL"; and the password for the Statue of the Future was "CHAOS". Now you remember? Good. Enter these passwords into the Doors of the Past, Present and Future, and they shall be opened to you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html index d2793aa2a5..709b317943 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html @@ -1,4 +1,4 @@ <html><body>High Priest Hollint:<br> Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>What brings you to me today?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30191-02.html">"Croop has asked me to organize a service for his cousin. Here's his letter."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html index ffab091113..e6cced33a8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html @@ -1,4 +1,4 @@ <html><body>High Priest Hollint:<br> Hmm... young Jacob has been killed? This is grave news indeed. Something needs to be done before the spreading fear becomes even more tangible.<br>Of course, I'll set about preparing the Temple as per Croop's instructions. There was also a matter of prize reward I believe Croop had me set aside for you?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt reward">"Yes, thank you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html index 13ce325fce..c4d87b5c53 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> Here you are then. I hope it's sufficient for the tasks you undertook.<br>Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html index 424e1aed2a..cba2b4e3d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html @@ -1,4 +1,4 @@ <html><body>Guard Hector:<br> Here about the murderer aren't you?<br>Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-02.html">"This is different. I've this letter for you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html index f31d7692fb..d07c74cb72 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html @@ -1,4 +1,4 @@ <html><body>Guard Hector:<br> A letter? Pass it here then....<br>(He silently reads the letter.)<br>Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-03.html">"So you don't know anything yourself? Where's Stan?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html index 3cc704e9d6..8a1a951509 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html @@ -1,3 +1,3 @@ <html><body>Guard Hector:<br> <font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>Anyway, enough of that. You go see Stan. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html index f04eccb912..421c448c36 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html @@ -1,3 +1,5 @@ <html><body>Guard Hector:<br> -Old <font color="LEVEL">Stan</font> protects <font color="LEVEL">Oren Castle's southern</font> entrance. <br>Can't tell you any more than that. <br>Remember, I never claimed to see anything strange--go talk to Stan and leave me out of it! -</body></html> +Old <font color="LEVEL">Stan</font> protects <font color="LEVEL">Oren Castle's southern</font> entrance.<br> +Can't tell you any more than that.<br> +Remember, I never claimed to see anything strange--go talk to Stan and leave me out of it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html index eae0fb5a51..9f0335ff73 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html @@ -1,4 +1,4 @@ <html><body>Guard Stan:<br> ARGH!<br>What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>What's wrong with you? And what do you want?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-02.html">"Hector sent me. I'm here about the thing you saw."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html index 1fa9f44941..8232a290d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html @@ -1,4 +1,4 @@ <html><body>Guard Stan:<br> Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>But you know what? Maybe it was nothing. Thought about that?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-03.html">"Well, no actually. What exactly did you see?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html index 2f52d6c6ea..3277c67d28 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html @@ -1,4 +1,4 @@ <html><body>Guard Stan:<br> I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-04.html">"If you say so. Where was this exactly?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html index b0b4992c88..1723e85860 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html @@ -1,3 +1,3 @@ <html><body>Guard Stan:<br> Why? You're not... you're not thinking of going there are you?<br>But there's nothing there... and if there WAS something there then it's not something you'll want to sit down and share stories with, trust me.<br>Anyway, the <font color="LEVEL">area East of Oren Castle</font> is fairly unspectacular. Nothing there you'd want to see, and... oh. I just told you where to go, didn't I?<br>Bah. Go then! See if I care! If you come back inside-out, then I ain't gonna fix you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html index 463d6c73be..cb16634df2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html @@ -1,3 +1,3 @@ <html><body>Guard Stan:<br> You still have questions for me? I told you everything I know.<br>The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>Unless you have something else to ask me, you better get going--I'll be back on duty soon.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm index db7f040073..424e3b79fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-02.htm">"Why's it not safe?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm index 254ec92734..9662a7cec0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-03.html">"Sure."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html index 474a1dba43..5643f6729b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Aye? Good stuff.<br>The stories are circling about like crows over carcasses, friend. <font color="LEVEL">Dwarven Contractors being put to the blade</font>. Someone is hunting them, and we have no idea who....<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt video">"Go on."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html index c2d37961af..6939c7d476 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html @@ -1,3 +1,3 @@ <html><body>Warehouse Chief Croop:<br> Ach, off with ye!<br>I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>Off with ye! Go!<br>(Only charaters who are level 79 or higher may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html index f64db1f11d..822b3e4060 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html @@ -1,3 +1,4 @@ <html><body>Warehouse Chief Croop:<br> -Just received word that the memorial service for my poor cousin can now take place.<br>What happened to him is tragc, but I'm grateful for all that you've done for us. <br>Bless you for your kindness! -</body></html> +Just received word that the memorial service for my poor cousin can now take place.<br>What happened to him is tragc, but I'm grateful for all that you've done for us.<br> +Bless you for your kindness! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html index 63096972f8..0f766131f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Thanks! You've agreed to help, so I'll tell you everything I know. But I don't want anyone else to hear this, okay?<br>Something strange is going on--I hear rumors of some <font color="LEVEL">suspicious character killing off Dwarven contractors</font>...<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt video">"Okay..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html index a3dfa22b71..8a1ee24ab6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html @@ -1,3 +1,3 @@ <html><body>Warehouse Chief Croop:<br> Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html index 848262e39c..dff2fc1f97 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html @@ -1,3 +1,3 @@ <html><body>Warehouse Chief Croop:<br> Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html index 9d3f431533..7b52300998 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Ach! There you are! I was about ready to send someone off after YOU!<br>Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-10.html">"Jacob's dead, Croop. I'm sorry."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html index 51a32980bb..2a52514c8f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>Where's the body then?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-11.html">"East of Oren Castle. It's in bad shape."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html index b190fc8337..ffaad69e34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Bad shape? What do ye mean? Mutilated?<br>Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-12.html">"Here. This is his right?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html index 69797542af..4e54cb99f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Oh. Aye... aye it is. And this is his blood too, I suppose.<br>I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-13.html">"What's the job?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html index 8539b1f235..74fa2ddb98 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-14.html">"I'd be glad to help."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html index 45f81db303..cebf9d0cdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html @@ -1,3 +1,7 @@ <html><body>Warehouse Chief Croop:<br> -Thank you very much. You are indeed an adventurer with a warm heart. I do have good eyes to spot a good person.<br>Now, you can give me Jacob's necklace. I will have someone take it to the <font color="LEVEL">Town of Oren's</font> <font color="LEVEL">High Priest Hollint in the Temple of Einhasad</font> beforehand.<br>Also, I'll send your reward for finding Jacob as well as the memorial service to High Priest Hollint. Even though I'm a dwarf, I won't be stingy in showing my appreciation for an adventurer like you. <br>I am sure you are tired after looking for Jacob. Have a drink of water and go see <font color="LEVEL">High Priest Hollint</font>.<br>Please take care of the memorial service for Jacob for me. Well done. -</body></html> +Thank you very much. You are indeed an adventurer with a warm heart. I do have good eyes to spot a good person.<br> +Now, you can give me Jacob's necklace. I will have someone take it to the <font color="LEVEL">Town of Oren's</font> <font color="LEVEL">High Priest Hollint in the Temple of Einhasad</font> beforehand.<br> +Also, I'll send your reward for finding Jacob as well as the memorial service to High Priest Hollint. Even though I'm a dwarf, I won't be stingy in showing my appreciation for an adventurer like you.<br> +I am sure you are tired after looking for Jacob. Have a drink of water and go see <font color="LEVEL">High Priest Hollint</font>.<br> +Please take care of the memorial service for Jacob for me. Well done. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html index 7fe62f0313..b8db2c3133 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html @@ -1,4 +1,4 @@ <html><body>Unidentifiable Body:<br> You search the body in an attempt to find out who the person was, but come up empty.<br>Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 32568-02.html">Prise the fingers open.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html index 659273c98e..80415bb943 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html @@ -1,3 +1,3 @@ <html><body>Unidentifiable Body:<br> You force the fingers open, and find a blood-stained necklace nestled within.<br>Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>J? Jacob? Is this him?<br>Take the necklace. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html index ecb0cad640..e1e6aef155 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html @@ -1,3 +1,3 @@ <html><body>Unidentifiable Body:<br> You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was, no matter how closely you examine it. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html index 538c7e8439..ead4ed45ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html @@ -1,3 +1,3 @@ <html><body>Unidentifiable Body:<br> You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html index 3960d3451f..8b80e6fa34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm index 376b445729..3bfa3d806b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm @@ -1,4 +1,4 @@ <html><body>High Priest Hollint:<br> So, are you ready for young Jacob's memorial service?<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 30191-02.html">"Yes, I am."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html index da0dfd9056..83fbb1aea3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>All you need to do is bring him Jacob's necklace.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html index 747203ad1f..597b7a33dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> (Only characters who are level 79 or higher and who have already completed the <font color="LEVEL">Seven Signs and Series of Mysterious Events</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html index 2b25093543..b82d45afc2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>Einhasad's grace, my child. Safe travels. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html index d72c98bd3e..706f7c96c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>So you're here for your reward are you? Let's see what I can dig out for you....<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 30760-02.html">"Actually I came to offer my services, but I won't say no to a reward."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html index bde9c6ba1c..ed2db71fe2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>Ah yes, here. I believe this should be about right.<br>Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html index 8c8ffe23e3..b90299d97e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-02.html">"He was just a simple contractor. This necklace was his only valuable possession."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html index 4397e3befd..d0ddaa9343 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Hmm... a contractor? That makes two in two days.<br>I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>This Jacob fellow, where was he based?<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-03.html">"In Oren."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html index a48fdaa544..a876ec81f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>So what part did you play in this act? I assume you are not family.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-04.html">"No. I was hired to find Jacob by Crook, his cousin."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html index 5de0ae2b20..d7340ae34a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-05.html">"So you want me to pick it?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html index 7f32d2203a..d53e0a9e0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>Godspeed my friend. Be safe. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html index a62cdacaa5..15bbd8d792 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>Don't forget to bring back the herbs I need! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html index 1fa2d73133..2ab8fad9b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>Now we can begin the service. Close your eyes, my child, and pray with me....<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage showmovie">Close your eyes.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html index 4c34947cce..be6e6592d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> What was that?! You did see it, right? The black flames billowing out the moment I put Jacob's necklace on the altar?<br>Something's wrong. Something is very wrong. This has never happened before... now I fear I have released an evil spirit into our very mids....<br>Look! Behind you!<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage fight">Look around.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html index 2aba2f132e..e7822b3e2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-10.html">"You're going to have to explain this."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html index 37b6a82079..8fe680b966 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Dwarves have been able to inscribe weapons and armor with incantations, friend--their skills with metals are unrivalled throughout Aden.<br>But what if Jacob were inscribe his necklace with something other than an incantation? What if he left a message within his necklace as he lay dying? A message that would pinpoint his killer?<br>It seems that somehow that creature was able to hide itself in the message, and when the necklace touched the burning incense... we must have released it.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-11.html">"I see... I think."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html index a12db67ef8..ace97911f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-12.html">"I'll help you, certainly."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html index 86758272d8..e97b06b711 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> Thank you, friend! Thank you!<br>Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>Go - hurry, and keep your sword arm free. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html index ef43a649d0..000f268bd1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> (Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>(Another player is currently speaking with him.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html index 762c44e0a8..47b76f9a18 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> Don't just stand there! Destroy that... thing! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html index 82ea73363d..12086f3155 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html @@ -1,4 +1,4 @@ <html><body>Herb Collector Eric:<br> Now can I do for you, eh? I'm Eric, master gatherer and general do-gooder. Yessir, need something found, just come to me. Need something killed, then... go to someone else. Heh.<br>Oh lord... you've only gone and made me forget what I was lookin' for, haven't you? I wonder if I still have that letter on me....<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32570-02.html">"Actually, I'm here to pick up Priest Cain's shipment. You forgot to send it."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html index 89b0731df0..5ee5b1c62c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html @@ -1,3 +1,3 @@ <html><body>Herb Collector Eric:<br> Priest Ca... oh! Oh... that's what this package was then.<br>See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>Well, here you are. Send along my apologies to the good priest, won't you? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html index 2318970ed5..ce71d52b43 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html @@ -1,3 +1,3 @@ <html><body>Herb Collector Eric:<br> Hurry and take the package to Cain, won't you? Lord knows I'm in enough trouble without you loping around here. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm index 3aacd8e5d7..942438008b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Ready are you? Well then, let's get to it!<br>I'm sure you're full to the brim with questions, but allow me first to tell you a short story. My tale should answer your questions before they are asked, give you context to what you have already witnessed, and show you your path if you are to continue working with the Order of the Dawn.<br>That, I assume, is a given?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-02.html">"Yes. I promised Priest Cain I'd work with you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html index 7aa1181379..a957351615 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>Even today his time is remembered as a time of prosperity and peace--a golden age.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-03.html">"I know that."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html index bfafba8dd9..315658ad97 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> As most do.<br>But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>These seals are now buried deep in Aden's <font color="LEVEL">catacombs and necropolises</font>, areas which have turned into hellish battlefields.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-04.html">"I see."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html index e58413d92c..baa0206b8b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Aye, but what you don't see is one of Aden's most closely guarded secrets. You see, Emperor Shunaiman's rise to supremacy was not a smooth transition, and in his darkest hours Aden's greatest Emperor turned to some unlikely sources....<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract showmovie">"Okay..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html index 0fad1c9c80..868b667bb8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> (Only characters who are level 79 or higher and who have completed the <font color="LEVEL">Seven Signs and Dying Message</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html index 52512e93d2..5b30f1cea3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> No doubt, but time is not something we have to spare, my friend.<br>Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>We need help. We need someone to go and recover the last page.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-07.html">"Then you know where it is."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html index 8162b6b2ad..e5d2b69193 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html index d06d131673..f3a09f4041 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>Hurry! <font color="LEVEL">Oren's South Entrance</font>! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html index 500efb246a..11bcf9e271 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html @@ -1,4 +1,4 @@ <html><body>Lady Claudia:<br> There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>I've also heard your training sessions with Collin are over?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-02.html">"They are."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html index 95f3d225a7..03c1e09407 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html @@ -1,4 +1,4 @@ <html><body>Lady Claudia:<br> Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>Now here's a little something for you.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-03.html">"Oh, thank you!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html index 8081fb47cc..3ea08fe434 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html @@ -1,3 +1,3 @@ <html><body>Lady Claudia:<br> Not at all! It's the least we could do!<br>Now, how about you take a small break, and come to me when you're good and ready to continue, hmm? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html index 978dbc9197..fe656f4deb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Lookin' like trouble's brewing, eh? Start learnin' its smell, you know. Trouble, that is. Clear as crystals. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html index debd6d7018..5df76377e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-03.html">"So where do we start?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html index e2f2aa3abe..aa965ce789 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Well, we get you training!<br>First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-04.html">"Transformed?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html index 9bb356a42d..f44dbd6b7b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html @@ -2,4 +2,4 @@ Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-05.html">"Okay, please disguise me as a frog."</a><br> (The transformation will cancel all movement and speed related buffs.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html index c006f035c5..bfdc8dce57 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html index 63d01eb6cc..20583609a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html @@ -2,4 +2,4 @@ The disguise slipped? Do you need me to transform you again?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-07.html">"Yes please."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html index fe3e237cec..eda690fa24 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>Now hurry up. That treasure won't bring itself will it? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html index 7a9188c96a..fedb0a2375 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> What do you want? A pat on the head? A kick in the jacobs?<br>Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>Get going.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-09.html">"I want you to remove the spell."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html index f601c70cb1..4f2599a66d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Right. When you want to resume your training, just let me know. Now go, I have things to do. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html index 0cc15ec471..a05b688189 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Back are we? Show me what you've brought then eh?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-11.html">"Here."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html index 668edf3877..e97e660f14 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>Well then, I think we can consider that part of the test passed. Now let's see how you handle part two.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html index 442d4995e0..8703f374ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html @@ -2,4 +2,4 @@ The Frog King was an easy mark. Not too smart and preoccupied with that Frog Lady we fabricated.<br>This is different though. You're going to be transformed into a <font color="LEVEL">young boy</font>, and you'll be talkin' to <font color="LEVEL">Grandma Tess</font>. You'll have to use completely different character traits this time round, but I still want some kind of <font color="LEVEL">proof of your work</font>.<br>Ready?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-13.html">"As ever."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html index a75c179935..60b373a306 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There we go! Haha - look at you!<br>Now go and see <font color="LEVEL">Grandma Tess</font>, and see how long you can keep your chat going. You'll have to run as fast as your little legs'll carry you though, else you'll pop up all tall and strong before her very eyes, and lord knows what she'll do then. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html index dca8b3714e..c6f69c46dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html @@ -2,4 +2,4 @@ What happened? How come the transformation slipped?<br>Ah, it doesn't matter. Want me to change you again?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-15.html">"Yes."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html index 9d2cea485d..09654a8752 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>Go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html index d4eaa9eef6..77a811509f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Why are you here? Do you want the transformation removed?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-17.html">"Yes please."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html index 22fd49708c..bb64b5bfe3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There. Now do what you have to do, and hurry back as soon as you can. Time ain't a commodity we have to spare. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html index 15e767dcbc..4e43a801bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Back eh?<br>Let's see what you brought then.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-19.html">"Here. Grandma's candy."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html index 8c682064c2..0aa0154053 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html index de004cf109..cf6add1f02 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html @@ -2,4 +2,4 @@ So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>Ready for the transformation?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-21.html">"I think so."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html index a5c5c5e627..ed372b6bfe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html index 8154f30436..2184ac7bff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html @@ -2,4 +2,4 @@ What happened? Why's your disguise slipped?<br>Do you need transforming again?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-23.html">"Yes."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html index 1efb563e3b..497c76a686 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>Remember: <font color="LEVEL">move fast, avoid water</font>. Go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html index 038cf8ffef..591962962e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> What? Why are you back already?<br>Don't tell me you've other work that needs doing....<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html index 1c5b14e5ed..4af5660bbf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Right, well it's done. You better hurry up though--we don't have much time. If the priests move that page then we'll be right back at square one, understand? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html index bb3eaf7e57..97f0e80ac8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Ah ha! Let's see what you've got then.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html index 5c6877ee7e..04034acd4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> A pair of work gloves... not bad. Bit old though, ain't they?<br>Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>You best leave. Well done. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html index 6253a42d75..26f986d9f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> What are you waitin' for? A pat on the back?<br>Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html index 71dfb55735..4ad26ed5dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html index aaaf3ec4e2..d6bc0fc6ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html @@ -1,4 +1,4 @@ <html><body>Frog King:<br> Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>Did you give her it? Croak!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-03.html">"Yes I did... er... ribbit."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html index a5cd1d576a..ea224ab337 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html @@ -1,4 +1,4 @@ <html><body>Frog King:<br> Well ribbiting done! Ribbit!<br>And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-04.html">"She said she liked it... ribbit! But love cannot be proven by just a ribbiting letter...."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html index 251cfa83fb..3602cfdb35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html @@ -1,4 +1,4 @@ <html><body>Frog King:<br> Greedy ribbiting frog lady! Rib-rib-ribbit!<br>Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-05.html">"Maybe a ribbiting jewel? She'd like that... ribbit!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html index 271b83385b..07a666feee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> Ribbit! What happened to you, servant? Much smarter than when I ribbiting sent you! Eat a smart-fly or something? Rib-ribbit!<br>Very well, I'll send her the Blue Bead, my most treasured ribbiting possession. She can't say no to such a beauty!<br>Take this and ribbiting give it to her! See what she says, and come back to me with the good news! Rib-rib-ribbit! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html index 71dfb55735..4ad26ed5dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html index 40efcbab63..258bc608ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>Go! Rib-ribbit! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html index a6319cda41..ff029f1b73 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html index 32d1399d39..aa9a18f047 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html @@ -1,4 +1,4 @@ <html><body>Grandma Tess:<br> Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>Now, what's your name again? Hmm?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-03.html">"Grandma, it's me!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html index 268aab0858..3acafc86a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html @@ -1,4 +1,4 @@ <html><body>Grandma Tess:<br> Oh my--of course it is!<br>Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-04.html">"No Grandma! And I'm real hungry!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html index b0db46583b..8598375b32 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html index a6319cda41..ff029f1b73 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html index 5388662959..fe104b45a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Hurry along now child, and remember to be home before dark! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html index 819c7ca433..e9eda6507d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html index bf74c55d75..2342a9adbf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html @@ -1,4 +1,4 @@ <html><body>Villager Kuta:<br> What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-03.html">"Uh, yes... Tano."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html index f7b618437d..b8bd189aa2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html @@ -1,4 +1,4 @@ <html><body>Villager Kuta:<br> Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-04.html">"I'm sorry mister Kuta. I didn't know."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html index 7344de2976..3f92b639f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html @@ -1,4 +1,4 @@ <html><body>Villager Kuta:<br> Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-05.html">"Oh... I must have left them at home...."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html index c876519c1d..4ce5c13c31 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>Hurry up! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html index 819c7ca433..e9eda6507d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html index 04cceab329..acc4d07be4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Fine, you go wander off. Just don't expect me to be waiting by the time you get back. Honest to god, you'll be lucky if you're job's still here, pal. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html index 3960d3451f..8b80e6fa34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html index d5e659318b..1847b0bf40 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html @@ -1,5 +1,7 @@ <body>Darkness of Dawn:<br> -You hear what seems to be a human voice emanate from the shining blue sphere.<br>"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn. <br>To access my functions, you must confirm your identity.<br>If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br> +You hear what seems to be a human voice emanate from the shining blue sphere.<br>"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br> +To access my functions, you must confirm your identity.<br> +If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br> <a action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Access the Darkness of Dawn.</a><br> <a action="bypass -h npc_%objectId%_Quest">Move later.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html index 40ebb3c8a6..9e11dc06aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html @@ -1,4 +1,4 @@ <html><body>High Priest Orven:<br> Why have you come to see this old priest? You don't seem like one of our typical supplicants....<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-02.html">"Priest Wood sent me."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html index 976dcf05a5..0f622d2e0c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html @@ -1,4 +1,4 @@ <html><body>High Priest Orven:<br> Ah, yes, of course. I heard you were coming.<br>You're searching for the Sacred Book of Seals, aren't you? When I received Wood's missive, I remembered a text I'd read a few years ago that might be helpful to you.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-03.html">"What did it say?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html index 945cbbfe1a..c1cf2de991 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html @@ -1,4 +1,4 @@ <html><body>High Priest Orven:<br> Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-04.html">"Absolutely."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html index 99fdab5f6a..b38ce193aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html @@ -1,3 +1,3 @@ <html><body>High Priest Orven:<br> His name is <font color="LEVEL">Leopard</font>, and he's a genius. I feel certain he'll be able to help you. You'll find him in the <font color="LEVEL">Town of Goddard</font>--you should arrange to travel there immediately.<br>I'll send my copy of the prayer to Leopard myself. Now hurry! I will pray to Einhasad for your success. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html index e3fd2c79e2..d166a36d5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html @@ -1,3 +1,3 @@ <html><body>High Priest Orven:<br> Remember, you're looking for <font color="LEVEL">Leopard</font> the cryptologist, in the <font color="LEVEL">Town of Goddard</font>. Mention my name! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm index 4893e30f5c..ce5f5b9a88 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> You've come to see Franz, yes?<br>I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-02.htm">"Well, there's this sacred book..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm index bd6d0355a8..ec3a899026 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>What have you learned about it?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-03.htm">"First tell me. What do you know about the 'Emperor's Key'?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm index 41da592c34..2ba7ee71b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-04.html">"Agreed."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html index 47d44d1768..c9a95e8c8f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>I'll send a messenger ahead of you. But hurry! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html index eea162fb9f..333d33d58a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> (Only characters who are level 79 or higher and who have completed the <font color="LEVEL">Seven Signs and Emperor's Seal</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html index d6ad264e2d..633d02b6c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html index 788cc9300a..8fd57610d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> I'm sorry, Franz has not yet returned. Have you learned anything new about the Book of Seals? Did you decipher the Emperor's Key? I'm dying of suspense!<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-08.html">"I have an imperfect copy of the book."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html index e484fa789f..d4be214747 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> A copy? This morning I believed the book itself to be a myth, and now you have a copy! Unbelievable! How on earth did you find it? Well done, well done! Say, what's that in your other hand?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-09.html">"This? It came from a monster that attacked me earlier."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html index 6eb6330477..0b49abf029 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> Oh my... I wonder if it was after you...or the sacred text?<br>Well, that settles it. Give me that manuscript and the object you found and I'll keep them safe. You must be exhausted! Rest for a while. When you've refreshed yourself, then come back and see me.<br>By then, perhaps Franz will be back as well. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html index 6ca4a9dfd6..1ebab8aea4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html @@ -1,4 +1,4 @@ <html><body>Cipher Officer Leopard:<br> You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>Now, what can I do for you?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32594-02.html">"Tell me about the prayer known as the Emperor's Key."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html index efdfe7770b..100034f5c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html @@ -1,4 +1,4 @@ <html><body>Cipher Officer Leopard:<br> I know that prayer... it's very simple and straightforward. Why do you ask about it?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32594-03.html">"I believe it may contain a hidden message..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html index 4f9dda3b3f..16c56fb29a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html @@ -1,3 +1,3 @@ <html><body>Cipher Officer Leopard:<br> Really? That's... surprising. But some of the simplest-appearing ciphers are the hardest to decode. Hmm... let me think....<br>Sigh.... No, this is beyond my abilities, I'm afraid. However, my old cryptology teacher, <font color="LEVEL">Lawrence</font>, is here in Goddard. If anyone can help, it's him. They don't call him the Great Master for nothing.<br>You should be able to find him walking just <font color="LEVEL">outside the castle walls</font>.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html index d5dd8cf10c..7858f69165 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html @@ -1,3 +1,3 @@ <html><body>Cipher Officer Leopard:<br> Great Master Lawrence just went for a walk nearby, so he won't be far. Check outside the castle walls. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html index 11ccf168dd..7829431509 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>Well? Who are you?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-02.html">"Your student, Leopard, recommended I speak with you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html index e72657d9a2..44f5ef9580 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Leopard, eh? Smart as a whip, that one. Well, what have you got for me? Let's have a look...<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-03.html">"You may recognize this..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html index a2582a6bf1..1b36cff897 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Isn't this the Emperor's Key Prayer? What's to decipher here? What are you looking for?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-04.html">"The Book of Seals, actually..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html index 4e47ba3c41..69e3b61ad6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> What?! The Book of Seals?! A myth!<br>Why do you waste my time with... w-what in the world is that?! We're going to die! Kill it, quickly! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html index 587b4b3b01..3b78a4837a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> Give me a moment, please. I'm otherwise engaged. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html index 8f877bc71e..8b9fbc5cfd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html @@ -1,4 +1,5 @@ <html><body>Great Master Lawrence:<br> -I've lived a very long time, and I've seen a great many things... but nothing like that. The myth... perhaps it's true after all. <br>Let's take another look at that prayer, shall we? <br> +I've lived a very long time, and I've seen a great many things... but nothing like that. The myth... perhaps it's true after all.<br> +Let's take another look at that prayer, shall we?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-07.html">"Here it is."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html index eb6cc47a68..bfb06e205f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html @@ -1,4 +1,8 @@ <html><body>Great Master Lawrence:<br> -Let me read the prayer quietly..<br><font color="LEVEL">The Emperor's Key!! Hmm... Back then the emperor of Elmore-Aden started the holy war. A winged messenger of Einhasad appeared, turning the tides of battle...</font><br><font color="LEVEL">The 6 catacombs became graves to followers of darkness.. The 7 Necropolis turned to battlefields for the army of death... This is how the divine Einhasad tells the tale.</font><br>Hm..<br>Right... Now I've got it. It couldn't be simpler. Ha ha ha! <br> +Let me read the prayer quietly..<br> +<font color="LEVEL">The Emperor's Key!! Hmm... Back then the emperor of Elmore-Aden started the holy war. A winged messenger of Einhasad appeared, turning the tides of battle...</font><br> +<font color="LEVEL">The 6 catacombs became graves to followers of darkness.. The 7 Necropolis turned to battlefields for the army of death... This is how the divine Einhasad tells the tale.</font><br> +Hm..<br> +Right... Now I've got it. It couldn't be simpler. Ha ha ha!<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-08.html">Please tell me as well.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html index e3be744337..64fe32cd25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Betimes the most obvious things escape our notice the longest. See here: a number is called out in each of the first four lines.<br>One emperor, three pairs of wings, six catacombs, seven Necropolises... <font color="LEVEL">1-6-6-7</font>! That's the answer!<br>Heh... how about that? Not bad for an old man!<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-09.html">"But... where is the book?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html index a6a4f01120..dde1a31920 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html index 73ed6a8a0f..fabc4bfa3f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> Remember: 1-6-6-7. Give that number to <font color="LEVEL">Sophia at the Library of Sages in Rune</font>.<br>Waste no more time! That monster you slew was only the beginning, unless I'm mistaken. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html index f87d2dba81..9ecd8b540b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html @@ -1,4 +1,4 @@ <html><body>Library of Sages Director Sophia:<br> A sacred book? Well, all books are sacred to one such as me. In any case, a title would help. Or better yet, a reference number. You don't happen to have one, do you?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-02.html">"1-6-6-7."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html index 033575abe9..40cc19e536 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html @@ -1,4 +1,4 @@ <html><body>Library of Sages Director Sophia:<br> Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>Let me look.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-03.html">"I'll wait."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html index 1d2dc8c6d1..762f469c06 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html @@ -1,4 +1,4 @@ <html><body>Library of Sages Director Sophia:<br> I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-04.html">"I have a letter of introduction from High Priest Orven. This record is to be delivered to Franz, the Witness of Dawn."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html index 616c88e438..f5bd126c07 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html @@ -1,3 +1,3 @@ <html><body>Library of Sages Director Sophia:<br> Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>Of course you may have the text with my compliments. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html index e6d262ebd1..6489e66636 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html @@ -1,3 +1,3 @@ <html><body>Library of Sages Director Sophia:<br> Good luck to you, stranger. Please give my best to Franz... and Orven! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html index 3960d3451f..8b80e6fa34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm index b458c665b5..cb5dcfaf4c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32593-02.html">"Yes."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html index 04950cfdcc..d45d8eff0a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> You know Franz doesn't just meet anyone. In fact I believe you'll be the first new acquaintance of his for quite some time.<br> <a action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">"I feel privileged."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html index 551fd6a579..7fb9b33e7d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> (Only characters who are level 79 or above and who have completed the <font color="LEVEL">Seven Signs and Sacred Book of Seals</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html index 9dff1f1407..6fdbe58c26 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> Good! Now... it's time for you to meet the great man yourself.<br> <a action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">"I'm ready."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html index f8da6a2a7d..3e7aa67cd7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> You're back!<br>I must ask you to keep your conversation with Franz between just the two of you. You have been made aware of some of our order's greatest secrets; should they become public knowledge our society would be ruined.<br>Now, I understand I am to give you this, and bid you farewell while you train, and we research. We will contact you soon, so be ready! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html index 1a87f15277..ccf47cae1c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-02.html">"Thank you..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html index 5bede97f58..1e0e5afb7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> Not at all.<br>Now I'm going to let you in on another of our secrets. It... it... did you hear that? Strange....<br>It concerns that book of yours.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-03.html">"Oh?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html index 89364454e9..3369d51fda 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html @@ -1,4 +1,5 @@ <html><body>Priest Franz:<br> -As you may know, Emperor Shunaiman had control over the Seven Seals.<br> Only those in his bloodline could control them, so when the last of his bloodline, Emperor Baium, was killed, we thought the power of the Seals had been lost forever.<br> +As you may know, Emperor Shunaiman had control over the Seven Seals.<br> +Only those in his bloodline could control them, so when the last of his bloodline, Emperor Baium, was killed, we thought the power of the Seals had been lost forever.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-04.html">"But..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html index 6b1d695c77..3d321d4836 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>What... what's that? It's gone cold....<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo fight">Look around.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html index 8b574a433f..c096e983f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> A monster! Kill it! It must have heard our secrets! Kill it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html index 514dde02a8..0d6c90fb57 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> Fight the creature or we'll both be killed!<br>(Another player is currently speaking with him.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html index 1e93a663fd..feca7b1ad8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> My word! What was that thing? And... and what is that thing it left?<br>It must have been searching for this copy of the Book of Seals...<br>What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>Quickly child--hand me that manuscript.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-08.html">"Here."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html index 5526a1c225..05e9f3a8ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>Oh my....<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-09.html">"What does it mean?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html index 6a8ad17168..6e2c2d6361 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> It just proves my theory: that creature was indeed <font color="LEVEL">a manifestation of Shilen herself</font>. Clearly she is looking to <font color="LEVEL">control the power of the Seals</font>. That also means a <font color="LEVEL">fourth seal</font> has been broken somewhere... but how?<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-10.html">Keep Listening.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html index 6e740bfa5c..4230e725d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>But would you willing to help us again, when the time comes?<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-11.html">"Of course."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html index 67df7a6771..ff541f5502 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html index 21330232a6..1406d0883f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> You must leave now, my child. We will do our research, and then contact you when the time is right.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html index 2775216a67..f88e4e0e70 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html @@ -2,4 +2,4 @@ Are you sure you wish to leave the safety of our hall?<br> <a action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">Leave the clan hall.</a><br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32617-02.html">Remain in the clan hall.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html index f133a0bf5e..5121eb917c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html @@ -1,3 +1,3 @@ <html><body>Priestess Jeina:<br> Please speak with Priest Franz for more details. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html index 3960d3451f..8b80e6fa34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm index 57f1b25f5d..e957e044fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm @@ -1,5 +1,5 @@ <html><body>Gatekeeper Flauen:<br> -This place - my home - has been untouched by the passage of time. But now, the winds of change have begun to blow ... even here amidst the beauty of Heine.<br> +This place - my home - has been untouched by the passage of time. But now, the winds of change have begun to blow ... even here amidst the beauty of Heine.<br> While change often brings with it uncertainty and even anxiety, I sense something indescribable on the wind. Something ominous. Something perhaps even deadly.<br> I hope these feelings of mine are wrong.<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-02.htm">"I hope so too."</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm index 4125860738..6993c73100 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm @@ -1,6 +1,6 @@ <html><body>Gatekeeper Flauen:<br> -In the north, a dwarf by the name of <font color="LEVEL">Dr. Helvetica</font> has appeared in the Fields of Silence. A more dastardly fellow you will never find. If the rumors are true, Dr. Helvetica's plan is to conquer that area by force! It is said that he plans to lead an army of Enchanted Golems through that area, wiping it clean of friend and foe, so he can transform it into an industrial zone!<br> -In order to stop Helvetica's plans, an elf called Athenia has setup camp on the south end of the island, in the Field of Whispers. She is amassing her own following, and means to prevent Dr. Helvetica from getting away with the corruption and desecration of Nature.<br> +In the north, a dwarf by the name of <font color="LEVEL">Dr. Helvetica</font> has appeared in the Fields of Silence. A more dastardly fellow you will never find. If the rumors are true, Dr. Helvetica's plan is to conquer that area by force! It is said that he plans to lead an army of Enchanted Golems through that area, wiping it clean of friend and foe, so he can transform it into an industrial zone!<br> +In order to stop Helvetica's plans, an elf called Athenia has setup camp on the south end of the island, in the Field of Whispers. She is amassing her own following, and means to prevent Dr. Helvetica from getting away with the corruption and desecration of Nature.<br> But...<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-04.htm">"It sounds like Athenia is doing well enough."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm index 763df403ac..f7a89cf770 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm @@ -1,5 +1,5 @@ <html><body>Gatekeeper Flauen:<br> While Athenia is doing all she can to thwart Dr. Helvetica's plans, the land is crying out for your assistance.<br> -Perhaps the providence of Evas has sent you here to us. The current state of affairs cannot last. Won't you lend a hand? Which side you choose to support is up to you...<br> +Perhaps the providence of Evas has sent you here to us. The current state of affairs cannot last. Won't you lend a hand? Which side you choose to support is up to you...<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-05.htm">"Which one do you think I should help?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm index a7d31ad7bd..6d9f30b276 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm @@ -1,6 +1,6 @@ <html><body>Gatekeeper Flauen:<br> I place the choice in your hands. But before making it, you must learn more about both sides.<br> -Both sides are seeking assistance from Sir Iason Heine, since he exerts a vast influence here. I suggest you speak with him and ask his advice. <br> +Both sides are seeking assistance from Sir Iason Heine, since he exerts a vast influence here. I suggest you speak with him and ask his advice.<br> Do you understand?<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-06.html">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html index 5e34910194..12e99e27c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html @@ -1,4 +1,4 @@ <html><body>Gatekeeper Flauen:<br> -I hope so. May Eva bless your efforts, my friend. You will find Iason Heine in the warehouse of this village. <br> +I hope so. May Eva bless your efforts, my friend. You will find Iason Heine in the warehouse of this village.<br> Take this letter with you, and good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html index 567800a5a2..ca552004d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html @@ -1,4 +1,4 @@ <html><body>Gatekeeper Flauen:<br> -Roman? Ah, you mean the Head Blacksmith! <br> +Roman? Ah, you mean the Head Blacksmith!<br> He should be in the blacksmith's shop, as you would expect. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html index b7d1233ab0..a336279bdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html @@ -1,5 +1,5 @@ <html><body>Iason Heine:<br> What can I say about Dr. Helvetica? The only things I know about him are from his correspondance and idle gossip.<br> -I've heard that he is somewhat of a genius, finding fame and notoriety through his tenure at the Pavel Laboratory. Like Doctor Chaos, he had outgrown the confines of such a stifflingly correct administration. He claims to want the land to the north to build a research facility. It would surely help Innadril's development if I were to support his cause.<br> +I've heard that he is somewhat of a genius, finding fame and notoriety through his tenure at the Pavel Laboratory. Like Doctor Chaos, he had outgrown the confines of such a stifflingly correct administration. He claims to want the land to the north to build a research facility. It would surely help Innadril's development if I were to support his cause.<br> <a action="bypass -h Quest Q00237_WindsOfChange 30969-03.html">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html index 253cea97ad..0bdd60329e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html @@ -1,4 +1,4 @@ <html><body>Priestess Athenia:<br> -There aren't even 20<font color="LEVEL">Enchanted Golem Part</font>. We can't trust you with this amount. <br> +There aren't even 20<font color="LEVEL">Enchanted Golem Part</font>. We can't trust you with this amount.<br> Please destroy <font color="LEVEL">Charging Enchanted Golem</font> or <font color="LEVEL">Destroying Enchanted Golem</font> near Reed Field Development Base, and retrieve <font color="LEVEL">20 Enchanted Golem Part</font> as evidence. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm index ae738a5c96..acbb3b4392 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm @@ -1,5 +1,5 @@ <html><body>Bounty Hunter Kintaijin:<br> -You adventurers are all alike ... just in it for the fortune and fame. I'll bet you could care less about who I am and what my story is.<br> +You adventurers are all alike ... just in it for the fortune and fame. I'll bet you could care less about who I am and what my story is.<br> The only things you're probably interested in are <font color="LEVEL">what you have to do</font> and <font color="LEVEL">what you will receive</font>.<br> Am I wrong?<br> <a action="bypass -h Quest Q00240_ImTheOnlyOneYouCanTrust 32640-4.htm">"Nope. Just tell me what I need to know."</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html index fd357a337e..3dbdb69746 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html @@ -1,5 +1,5 @@ <html><body>Bounty Hunter Kintaijin:<br> Ah, you've returned!<br> -Did you bring me the fangs? Hmm, let's see... one, two, three... twenty-four, twenty-five! Excellent!<br> +Did you bring me the fangs? Hmm, let's see... one, two, three... twenty-four, twenty-five! Excellent!<br> You did better than I thought you would. You have earned my admiration and trust. And now you may use my teleport options to you heart's content. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html index 37c5f11def..13904dc8cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html @@ -1,6 +1,5 @@ -<html><body> -Caradine:<br> -The star of fate must have brought you here. It is an honor indeed to meet someone who carries such a precious soul.<br> +<html><body>Caradine:<br> +The star of fate must have brought you here. It is an honor indeed to meet someone who carries such a precious soul.<br> You are surely the one sent by Her to complete our remaining work. The Lady of the Lake... She is the one who continues to hope for the criminals of the world, even if that means going against the will of the gods. Help us with our work so that we can make her hopes a reality.<br> <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31740-04.html">"I will."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html index e632268d9f..e4af25eda0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html @@ -1,4 +1,4 @@ -<html><body>Ossian:<br> +<html><body>Ossian:<br> The only thing left now is the Rain Song Staff. Please defeat <font color="LEVEL">Barakiel, the Flame of Splendor</font>, and retrieve the Rain Song Staff.<br> If you are not yet ready to go against Barakiel, go to the <font color="LEVEL">Valley of Saints</font>, defeat the <font color="LEVEL">Wailing of Splendor, Fang of Splendor, Crown of Splendor, and Shout of Splendor</font>, who are searching for the Rain Song Staff fragments, and bring <font color="LEVEL">100 Staff Fragments</font> from their corpses. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm index 06adc2b3f1..adae19f055 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> You ever been to the Plains of the Lizardmen? It was there that the mighty dragon Antharas was slain. They say the magic that flowed through his veins poured into the Plains and bloomed into something quite beautiful. Absolute rubbish if you ask me! The region has become sick with poison! Just ask the Leto Lizardmen.<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm index 40cad8393d..a4166b1f27 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> The poisons of the plains caused the Leto to die off, and what Leto didn't die began to... evolve, if you could call it that. They have become a new species, calling themselves the Tanta. Only I doubt poison alone could do that, so it must be magic too. The poor Leto... they had no choice in the matter.<br> A group of investigators were sent to look into the matter months ago. We haven't heard anything back from them, though, and my duties keep me from handling the situation personally. Could you do me a favor and talk to the Chief Investigator for me? His name is Johnny.<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm index 5ce43d7a17..16bca31c0a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm index 3386ef4194..3e35cf9514 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> We still haven't heard from those do-nothing investigators. Talk to Johnny as soon as possible, please.<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm index a8913793ac..730fd3ff8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> Hey, there you are! How are you doing? We're very pleased with how you handled that matter with the investigators. Might not have done it without you. Thanks!<br> (This quest is complete.)<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm index c07b35960e..52abb778fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Mouen sent you? Damn it, this investigation is my responsibility. He should learn to trust me and quit doubting me. So what did he say?<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm index 94acd1329a..49fcc56322 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Investigators <font color="LEVEL">Sally</font> and <font color="LEVEL">Laki</font> are supposed to have conducted the investigation and turned in their reports. I guess they haven't been delivered. I'll crack the whip on those two and make sure they get the results of the investigation back to Mouen. Anything you might be curious about the plains, just ask them. Personally, I don't go out there because the poison gets on my clothes, and these threads cost me a pretty penny. Clothes make the man, they say.<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm index 43af4c70be..27c5574219 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm index d6037399d3..a387c0582c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Get off my back. The reports have been sent.<br> (This quest is complete.)<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm index 3261876dc6..25026f77a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Agh! I'm dying to learn more about the plants and fungus on the Plains of the Lizardmen! The Plains are full of so many species, some you can't find anywhere else! But I couldn't send you, as much as I want to know. You're just not strong enough yet.<br> (Only characters level 82 and above are allowed to take this quest.)<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm index 9008db0767..ae4b10c81c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> As I mentioned, there are some unique plants on the Plains of the Lizardmen. They're very rare and sought after because of what happens when you eat them. Pretty cool, right?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm index ec1f3b430b..12093605d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Investigator Sally:<br> I wish I knew, truly. I'm determined to find out...in fact, you might be able to help me, if you're willing?<br> Look, I have no illusions about myself. I'm no fighter. Girls could beat me up. Little girls. Little sick girls. It's not a big secret or anything, but could you maybe not repeat that to anyone?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-03.htm">Agree, and say you are willing to help out.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm index 73bd7a18b3..8af64bad34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm index c874a43618..4e36f12609 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm index 0b551f2938..9c2557262c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> You did it! I have to say, I'm impressed. And you didn't even eat any of them... right? RIGHT? Uh oh. Don't move! I'll analyze these plants as quickly as possible.<br> Hm... what's that smell? Did you step in something on the way here? -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm index e3024362a7..d43dc3908b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> There you are! I finished the analysis, and the results are good. You'll live! Basically. No need for an antidote or anything.<br> I eat various medicinal plants all the time. For research purposes only, of course. Want me to tell you about what these ones do?<br> @@ -7,5 +6,4 @@ I eat various medicinal plants all the time. For research purposes only, of cour <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plants</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm index e6656a7728..d03f27e469 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br> Need to know more? It's no bother!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm index ba69951e25..523ea76e52 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br> I can talk about plants and fungus all day! Want to know more?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm index 0f6adf0244..c13aaee9fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Energy Plants recover your hit points by 70% and so far, I haven't noticed any adverse side-effects. Well... there's one thing. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br> I love talking about plants! Want to know more?!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html index 721c6cc2d9..f80c1d4d39 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Hi, I'm an investigator from the city assigned to the Plains of the Lizardmen. Truth is, I couldn't be happier. There are SO many plants here that I've never seen. Rare ones, big ones, pointy ones, pretty ones, never seen anywhere else. But there's a problem... I'm not strong enough to handle being alone out on the Plains.<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-22.html">Ask about the rare plants</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-21.html">Ask about the Leto Lizardmen</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html index 7a64096745..f5f198a808 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Most of the Leto Lizardmen died from the poisons of the plants found on the plains, but those who didn't seem to have evolved into a new race called the Tanta Lizardmen. However, I believe there are some Leto that are still living in an area outside the Plains of the Lizardmen, avoiding the poisons and maintaining their original appearance.<br> I think they live in the shadow of a hill <font color="LEVEL">northeast of the Plains, near the road leading to the Hunter's Village.</font><br> In fact, I'm sure of it! I saw them myself.<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html index 504f6dff72..158b5bd5cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html @@ -1,8 +1,6 @@ -<html> -<body>Investigator Sally:<br> +<html><body>Investigator Sally:<br> There are three plants that we're especially curious about. Well, not all are plants - two are forms of fungus. The Fantasy Mushroom, Stick Mushroom, and Energy Plant are extremely plentiful on the Plains of the Lizardmen, but the strange thing is, they aren't found anywhere else in the world. All I can think about is studying these species! Or more specifically, the effects these plants have. That's... that's the part I really like.<br> Maybe you know?<br> (Only characters who have completed Watch What You Eat can check this information.)<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html index a4656ad1a5..6fdcbca7da 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> I told you everything I learned before! But you know how much I love talking about plants, so ask away. OH! Also, I found out about a new species of Frog that lives on the Plains called the Rainbow Frog that might prove useful to you! I know, I know, I am pretty awesome like that... What can I say?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br> @@ -7,5 +6,4 @@ I told you everything I learned before! But you know how much I love talking abo <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html index 83362eb1e1..a03f608135 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br> Need to know more? It's no bother!<br> @@ -7,5 +6,4 @@ Need to know more? It's no bother!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html index d76700be4e..707aa992cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br> I'm a plant encyclopedia. Hit me again!<br> @@ -7,5 +6,4 @@ I'm a plant encyclopedia. Hit me again!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html index 06b3ddf91a..2f00a58598 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Energy Plants recover your hit points by 70%, but like I said, there's one side effect. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br> I love talking about plants! Want to know more?!<br> @@ -7,5 +6,4 @@ I love talking about plants! Want to know more?!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html index 08dc0c47bd..a67905de1b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> It turns out the Rainbow Frog is a natural antidote for the poisons found all over the Plains of the Lizardmen. Lick or eat them and you'll recover 10% of your HP, plus they have a tangy fruit-like flavor. Just try to stay away from the poison, OK?<br> Anything else you want to know?<br> @@ -7,5 +6,4 @@ Anything else you want to know?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm index a36769dc1f..00104165fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Looking good, eh? Been trying any plants lately? Hehe, me too! ... (gurgle gurgle)<br> (This quest is already complete.)<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm index 583c397b46..a6ee45d553 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Well, you really helped me out! Let me return the favor someday. And again, thanks so much!<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm index bfb13b9703..abf136654a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> I require a more seasoned adventurer. When you see one in the mirror, come on back.<br> (Only character with level 82 or above can take on this quest.) -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm index 97022f70a0..5b06a21f16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> We've learned Sel Mahums have begun training for battle. Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence. The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br> <a action="bypass -h Quest Q00251_NoSecrets 30201-02.htm">Ask about the Sel Mahum Training Grounds.</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm index 1179160d18..4ec218a9a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Ah, these lands were once called SkyPaint Grassland. Then the Sel Mahums put their training camp here and dubbed it the Sel Mahum Training Grounds. Anyway, what do you think? Want to give me a hand?<br> <a action="bypass -h Quest Q00251_NoSecrets 30201-03.htm">Say you would.</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm index 4762f983ab..f131359735 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> The Sel Mahums are training for war, it's up to us to keep the peace. But we need to know more about their training operation. I cannot leave my post, I'm duty bound. I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br> Then bring the <font color="LEVEL">Sel Mahum training log new privates and Sel Mahum soldiers carry</font>. -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm index 9870e336c4..0f63f0b77f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Excellent work! Now we know what kind of training the Sel Mahums are doing. Nicely done! Here, you've earned this! -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm index b287af5c47..e69aa65e19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Hey, lackey. While you're relaxing, Sel Mahums are training for war. That means get Ready! -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm index 5d9c76dc27..39d794e763 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Ah, it has been awhile! Share a pint with me old friend! We can catch up on old times!<br> (You have already performed this quest). -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html index 7b0f636f69..b596527490 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> No. Never mind. I need a strong adventurer.<br> (Only characters of level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html index a5ea1be0e2..b1fb140d9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html @@ -1,4 +1,4 @@ <html><body>Researcher Ankumi:<br> Good day traveler! I happen to be in need of a sword. You at least look the type...<br> (Only characters level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm index f8128156ac..bf6caa8706 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm @@ -3,4 +3,4 @@ Oh, one last thing before you go. There are these plants called <font color="LEV <font color="LEVEL">His scales are of the best quality when he has NOT eaten the abyss weed.</font><br> If you can get me this type of scale your reward might be more than you imagine. Do we have a deal?<br> <a action="bypass -h Quest Q00288_HandleWithCare 32741-04.html">Say you will acquire the scale for her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html index d8274ceb55..c045faf830 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html @@ -1,3 +1,3 @@ <html><body>Researcher Ankumi:<br> It's a deal! If you haven't already, speak with Chief Investigator Johnny. He knows a way to see Tanta Seer Ugoros. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html index b6bc8bd89b..cd7acaff60 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html @@ -1,3 +1,3 @@ <html><body>Researcher Ankumi:<br> What is taking so long? Having a hard time finding Seer Ugoros? I told you that this would take a while. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html index 888394ae29..d7d67b8673 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html @@ -1,3 +1,3 @@ <html><body>Researcher Ankumi:<br> I greatly appreciate it. You said that you would help me again, so stop by when you can, okay? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm index 627713427c..7aaba6bcc6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm @@ -1 +1 @@ -<html><head><body>Guard Stan:<br>Hello, my friend. We go way back, it is true. We've laughed, we've cried. I told you about my wife, and how she has long toenails. But I can't ask you for any favors right now.<br>(Only characters level 82 or above who have completed It Smells Delicious can take this quest.)</body></html> \ No newline at end of file +<html><body>Guard Stan:<br>Hello, my friend. We go way back, it is true. We've laughed, we've cried. I told you about my wife, and how she has long toenails. But I can't ask you for any favors right now.<br>(Only characters level 82 or above who have completed It Smells Delicious can take this quest.)</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm index 82c6f7e6d3..de671cd13a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm @@ -1,3 +1,3 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Hello my friend, we need you help right now. What do yuo think?<br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-02.htm">Continue.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm index 79a013487f..4f323582bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm @@ -1,3 +1,3 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Pinaps thinks that Soup makes Sel Mahums more powerfull! You should steal their food!<br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-03.htm">Agree to help.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm index 6c59ccbd4c..33361178a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm @@ -1,3 +1,4 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> I'll need at least 100 of <font color="LEVEL">Full Barrels of Soup</font>. -But, if you bring more, I can offer more and greater rewards. The more, the better.</body></html> \ No newline at end of file +But, if you bring more, I can offer more and greater rewards. The more, the better. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm index 05f7d9653a..008355b269 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm @@ -1,4 +1,4 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Oh you returned? Choose what you want.<br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-05.htm">Exchange 500 items for a weapon recipe/material.</a><br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-06.htm">Exchange 100 items for a armor or jewelery recipe/material.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm index a852d12b54..06097fe6b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm @@ -1,3 +1,3 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Not enough items.<br> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm index 4117c5a946..1fd0ec3937 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm @@ -1,4 +1,4 @@ <html><body>Guard Pinaps:<br> -I carefully inspected the Training Log and Schedule of the Sel Mahums, which you brought it last time. It looks like they are getting trained more systematically than I expected. I guess just finding out the information isn't enough...<br>If their power gets stronger through this training, it will be a huge threat to this village. Wouldn't you want to help me to stop their training?<br> +I carefully inspected the Training Log and Schedule of the Sel Mahums, which you brought it last time. It looks like they are getting trained more systematically than I expected. I guess just finding out the information isn't enough...<br>If their power gets stronger through this training, it will be a huge threat to this village. Wouldn't you want to help me to stop their training?<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-02.html">Say you would.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html index d00f154e0f..0a2b4e8b84 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> The mission is simple: Kill them. The recruits, the instructors, every Sel Mahum you find in the Sel Mahum Training Grounds. They cannot be allowed to continue their training. Gather <font color="LEVEL">over 400 Sel Mahum tags</font> and bring them to me. I will reward you.., I know you fight for more than honor. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html index 5d6f27212d..d8f895dde7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html @@ -1,3 +1,4 @@ <html><body>Guard Pinaps:<br> -Look recruit, I can't assign this mission to anyone who hasn't survived enough storms, you get me? <br>(Only character with level 82 or above and who has performed the No Secret quest can take on this quest). -</body></html> +Look recruit, I can't assign this mission to anyone who hasn't survived enough storms, you get me?<br> +(Only character with level 82 or above and who has performed the No Secret quest can take on this quest). +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html index fb7e1653f0..a8e326e793 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> I'm not paying you by the hour! Let's go! You're not getting anything until I get my 400 Sel Mahum ID Tags. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html index 2aeeebbc08..db16bf8fc9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html @@ -1,4 +1,4 @@ <html><body>Guard Pinaps:<br> You've done my job, the Town of Orean is safe. Thank you, defender... Please accept this gift for your help.<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-06.html">Take the reward.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html index 75bb780810..efc2cd23ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html @@ -2,4 +2,4 @@ Like it or not, this is the best I can get right now. I may be able to do better next time. What do you think? Still game?<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-07.html">Say you will continue to help.</a><br> <a action="bypass -h Quest Q00290_ThreatRemoval exit">Say you will stop helping.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html index 6260bf8e72..121d7a8f35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> Thanks. I was really hoping you'd say that. When this is over we may share a pint. For now, we carry out the mission. Get rid of those Sel Mahums at the Sel Mahum Training Grounds, and bring <font color="LEVEL">more than 400 Sel Mahum tags</font> as evidence. You will be rewarded. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html index f10e3109a8..1ddc326ef0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html @@ -2,4 +2,4 @@ I need your help. But unlike me, you are not duty bound, mercenary. Stay or leave. I will not grovel.<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-07.html">Say you will continue.</a><br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-10.html">Say you will quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html index 61d36695d8..1959ea12d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> Oh, it is. So be it. I respect your skills. May we serve together again someday. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html index 625406f299..6eea89576c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> You're sharp and determined. I think we make a great team. I hope we can work together again. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html index 2948aa9282..51fae465cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html @@ -1,5 +1,5 @@ <html><body>Dwarf Explorer Droph:<br> -You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them. <br> +You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them.<br> Are you ready?<br> <a action="bypass -h Quest Q00307_ControlDeviceOfTheGiants spawn">Summon Hekaton Prime.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html index 0030ccfad9..9e10445a1e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html @@ -1,3 +1,3 @@ <html><body>Dwarf Explorer Droph:<br> Then there is nothing more I can tell you. Farewell and good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html index 2948aa9282..51fae465cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html @@ -1,5 +1,5 @@ <html><body>Dwarf Explorer Droph:<br> -You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them. <br> +You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them.<br> Are you ready?<br> <a action="bypass -h Quest Q00307_ControlDeviceOfTheGiants spawn">Summon Hekaton Prime.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html index 4b4a095840..bf9ee0091b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html @@ -2,4 +2,4 @@ Well, I have activated the necessary equipment. Behold, Hekaton Prime approaches!<br> You and your colleagues must defeat him. If 2 of you can do so without help, you will be richly rewarded.<br> Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html index 9ae865c7c0..24db010054 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Hold up there, friend. It is plain to see that you do not possess the level of skill required to take on this mission.<br> (Only characters level 82 and above can take on this quest.) -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm index a2abe09e45..3900415006 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Say, you wouldn't happen to be in need of some work would ya? Have you thought about a rewarding career contributing to the Helvetica Research Facility? We've got a project going, and offer several beneficial packages to our contractors.<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-02.htm">"I'm listening. Tell me more about the project."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm index 41a163d4c0..7a15a444c1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm @@ -2,4 +2,4 @@ You look like quite the seasoned veteran, know that? Bet you're bored of those old fields... maybe looking for more of a challenge, hmm?<br> The Helvetica Research Project has had its eye on those grounds for quite some time now, only those monsters are stopping us from sending staff there to begin construction. What we need are highly skilled people to go in and get rid of those creatures--anyone willing would get plenty of experience and we'd not need to see a penny's worth of the rewards.<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-03.htm">"Sounds interesting..."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm index 013fad36c4..e2143a258e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm @@ -2,4 +2,4 @@ I thought you would see it that way!<br> So, what do you say? Do you want some work? If you want, you can start right away.<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-04.html">"Sure. What needs doing?"</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html index 9de509e521..0a44471294 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html @@ -4,4 +4,4 @@ You'll most likely face <font color="LEVEL">Mucrokian Fanatics, Mucrokian Asceti Now here's how payment works:<br> We have several packages based on the number of Mucrokian Hides you bring us. Each package will vary in cost for Mucrokian Hide. However, due to the difficulty in bringing down one of those Awakened Mucrokians, if you manage to bring us back those hides it will be worth double. So as an example, say you have 100 Awakened Mucrokian Hides, and say there is a package that requires 200 Mucrokian Hides. You can turn in those 100 Hides to claim that package.<br> And that's it! Come see me when you are ready to cash in on your work. -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html index e847edfc9b..8afd975255 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Haven't you left yet? The monsters that you need to capture are the <font color="LEVEL">Mucrokian Fanatics, Mucrokian Ascetics, Mucrokian Saviors, Mucrokian Preachers, and Contaminated Mucrokians</font>.<br> And remember that additional rewards will be given for the <font color="LEVEL">Contaminated Mucrokians</font>! -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html index 9911086557..21df57a3f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html @@ -4,4 +4,4 @@ Show me proof your Mucrokians kills!<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance claimreward">Show proof of the defeated Mucrokians.</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">Continue the mission.</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-10.html">Stop the mission.</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html index acd3011fe4..43122b820b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html @@ -1,5 +1,5 @@ <html><body>Katensa:<br> -I like the way that you work. Dedicated. Get back to the fields and get rid of the Mucrokian threat. Remember to collect hides from the <font color="LEVEL">Mucrokian Fanatic, Mucrokian Ascetic, Mucrokian Savior, Mucrokian Preacher, and Contaminated Mucrokian</font>...<br> +I like the way that you work. Dedicated. Get back to the fields and get rid of the Mucrokian threat. Remember to collect hides from the <font color="LEVEL">Mucrokian Fanatic, Mucrokian Ascetic, Mucrokian Savior, Mucrokian Preacher, and Contaminated Mucrokian</font>...<br> Oh, and if you get an <font color="LEVEL">Awakened Mucrokian Hide</font>, that reduces the amount of hides required to claim a reward.<br> See ya in a bit. -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html index a0d9cb1ff5..4dde528d8a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html @@ -8,4 +8,4 @@ As I told you, I will pay you twice for the Awakened Mucrokian Skins obtained fr <a action="bypass -h Quest Q00308_ReedFieldMaintenance 216">Receive Moirai Robe Set or accessory recipe (Requires 216 Mucrokian Hides)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 120">Receive Moirai robe set or accessory ingredient item. (requires 120 Mucrokian skins)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-06.html">Back</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html index c800e87640..e49a191b98 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html @@ -8,4 +8,4 @@ As I told you, I will pay you twice for the Mutated Mucrokian Skins, but also, w <a action="bypass -h Quest Q00308_ReedFieldMaintenance 180">Receive Moirai Robe Set or accessory recipe (Requires 180 Mucrokian Hides)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 100">Receive Moirai robe set or accessory ingredient item (requires 100 Mucrokian Skins)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-06.html">Go back</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html index 9ce69fd2a0..6665d0bf2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html @@ -2,4 +2,4 @@ You can quit any time you you want, I can't stop ya. But before ya go, do you have any hides you want to turn in for the rewards?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance claimreward">"Let me claim a reward."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-11.html">"No thanks, I'm done now."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html index fe63c4a506..c2c6b92ef4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html @@ -1,3 +1,3 @@ <html><body>Katensa:<br> Well, alright. Then good bye! -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html index 731759c278..f9c0131d1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html @@ -3,5 +3,4 @@ Hmm... You haven't completed Dr. Hell Doscozer's request. We can't fully trust y How about it? Do you want the full reward later, or do you want to receive the reward now even if you'll have a smaller amount?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-08.html">"I want to receive the reward now."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">"I will receive it later."</a> - -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html index e5403f963f..ee5ed971ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html @@ -1,6 +1,6 @@ <html><body>Katensa:<br> -Um... unless my math is wrong, which it ain't, you don't have enough hides for that particular reward. Come see me again after you get more Mucrokian Hides.<br> +Um... unless my math is wrong, which it ain't, you don't have enough hides for that particular reward. Come see me again after you get more Mucrokian Hides.<br> Anything else?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">"Give me a few minutes and I'll be back."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-10.html">"I think I'm gon'na take a break."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html index 508a3bec5e..dd38984456 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html @@ -1,7 +1,6 @@ <html><body>Katensa:<br> -I'll take those Mucrokian Hides, and here is the item you requested. Some of the finest work I have seen. -<br> +I'll take those Mucrokian Hides, and here is the item you requested. Some of the finest work I have seen.<br> Are you ready for more work or do you need a breather?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">"I'm ready for more work."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-10.html">"I think I need to take a break."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html index dcf4a5278e..54166d0b28 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Are looking down on our intelligence? Did you think I wouldn't know that you're already carrying on a mission in the purified ceremony hall? Don't you even dream about taking on this mission.<br> (This quest cannot be taken on in conjunction with the Group Exercise quest.) -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm index ca500802ee..130f539945 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm @@ -1,4 +1,4 @@ <html><body>Bounty Hunter Kintaijin:<br> Ahh, but this is no ordinary bead. This bead belonged to <font color="LEVEL">Billy Haari</font>. I told you that story, didn't I? I came here to track down Haari for his crimes.<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-03.htm">"So what about the item?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm index cde2cf9f5a..80433f50e5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm @@ -4,4 +4,4 @@ One is that the Dirty Bead had traces of Haari's blood on it, which leads me to While I would have preferred to bring in Haari himself, if I were able to retrieve the pieces of this necklace, I might be able to restore a piece of my village's history.<br> Would you help me find all the pieces?<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-04.htm">Tell him that you'll help him.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm index 1c1c216592..f878969537 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm @@ -2,4 +2,4 @@ Dirty Beads can be found on the corpses of the <font color="LEVEL">Spiked Stakato and Cannibal Stakato</font> creatures found inside the Stakato's Nest. I'll need you to find 500 of these beads. Bring them back to me, and I will reward you for your hard work.<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-06.html">"I want to hear about reward items."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-05.html">"I will find the beads and be back shortly."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html index bed8c53db9..c57c1cbb25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html @@ -1,5 +1,5 @@ <html><body>Bounty Hunter Kintaijin:<br> -I know what I ask is no small task. So the rewards you stand to gain are no joke either. First, I will give you a Multi-colored Jewel. This jewel will allow you to return to the entrance of the Stakato's Nest from just about anywhere in the world.<br> +I know what I ask is no small task. So the rewards you stand to gain are no joke either. First, I will give you a Multi-colored Jewel. This jewel will allow you to return to the entrance of the Stakato's Nest from just about anywhere in the world.<br> Second, I'll give you one application of <font color="LEVEL">Growth Accelerator</font>The Growth Accelerator is a secret compound whose existance is only known by a few. It is said that this chemical has the ability to incubate cocoons found in the Stakato's Nest.<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-07.html">"I'm listening. Go on."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html index 7cb44393aa..bbd4c09625 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html @@ -1,4 +1,4 @@ <html><body>Bounty Hunter Kintaijin:<br> When used on a Bizarre Cocoon, the Growth Accelerator will spawn a Cannibalistic Stakato Chief. And killing a chief will give you a Stakato Cocoon. And as we all know, Stakato Cocoona can hold different kinds of goodies - from Forgotten Scrolls to Icarus recipes! Although sometimes you are bound to get one that contains nothing at all.<br> But heed this advice - do not try to take down one of these Cannibalistic Stakato Chiefs by yourself. They are very strong and very deadly. And it will take a party of your friends or clanmates to defeat these termagants. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html index c97f4ac7b1..2eda34b019 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html @@ -3,4 +3,4 @@ Dirty Beads can be found on the corpses of the <font color="LEVEL">Spiked Stakat <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-06.html">"I want to know more about the reward items."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-05.html">"I'm off! I'll be back with the items when I'm done."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-quit.html">"I'd like to quit"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html index 10269d0661..16860193af 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html @@ -1,3 +1,3 @@ <html><body>Bounty Hunter Kintaijin:<br> It's not enough. No more or no less of <font color="LEVEL">500 Dirty Bead</font> are needed. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html index 1b99621eca..f3a14492f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html @@ -6,4 +6,4 @@ And let me give you some Multi-Colored Bright Ore. You can come near me from any <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-06.html">"I'd like to know how to use the Growth Accelerator."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-05.html">"No, it's nothing. I'll continue with the task"</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-quit.html">"I'd like to quit the task"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm index 6078909ef4..227939a5b1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm @@ -1,4 +1,5 @@ <html><body>Elder Filaur:<br> -Please destroy the following monsters in the Mithril Mine: <font color="LEVEL">Grave Robber Summoners, Grave Robber Magicians, Grave Robber Workers, Grave Robber Warriors and Grave Robber Insane Warriors</font>, since they seem to be the chief ones causing the trouble. While you're at it, destroy their subordinates in the Stakato Nest: <font color="LEVEL">Servitors of Darkness, Phantoms of the Mine, Mine Bugs and Earthworm's Descendants</font>. <br>Bring me enough <font color="LEVEL">Mineral Fragments</font> as evidence and I will give you a reward: either a <font color="LEVEL">recipe</font> or <font color="LEVEL">Premium Materials</font> containing the secrets of Dwarven armor<br> +Please destroy the following monsters in the Mithril Mine: <font color="LEVEL">Grave Robber Summoners, Grave Robber Magicians, Grave Robber Workers, Grave Robber Warriors and Grave Robber Insane Warriors</font>, since they seem to be the chief ones causing the trouble. While you're at it, destroy their subordinates in the Stakato Nest: <font color="LEVEL">Servitors of Darkness, Phantoms of the Mine, Mine Bugs and Earthworm's Descendants</font>.<br> +Bring me enough <font color="LEVEL">Mineral Fragments</font> as evidence and I will give you a reward: either a <font color="LEVEL">recipe</font> or <font color="LEVEL">Premium Materials</font> containing the secrets of Dwarven armor<br> What are you still doing standing there? Get moving! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html index 5b35ad01f6..fb3ef1aa04 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html @@ -1,5 +1,5 @@ <html><body>Trader Enverun:<br> -Hey, partner! How is the <font color="LEVEL">alligator hunt</font> coming along? Have you brought me any <font color="LEVEL">pelts</font>? <br> +Hey, partner! How is the <font color="LEVEL">alligator hunt</font> coming along? Have you brought me any <font color="LEVEL">pelts</font>?<br> <a action="bypass -h Quest Q00338_AlligatorHunter 30892-06.html">Sell pelts.</a><br> <a action="bypass -h Quest Q00338_AlligatorHunter 30892-07.html">Sell pelts later.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html index 85df6d5127..92499d5dae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html @@ -1,6 +1,6 @@ <html><body>Master Auron:<br> Good, so you have found the sword of trial. Here's what you must do now ... If you go out to Windmill Hill, in the southern plains, you will find poison spiders -- their bodies are bigger than wagons, and they're violent and dangerous to deal with. <font color="LEVEL">Use only the rusty bronze sword to hunt the poison spiders</font>. You may not use any other weapons.<br> -When you kill a poison spider, cut off its legs and keep them. Ah yes, and you may also bring the legs of the <font color="LEVEL">arachnid tracker</font>, a spider which is a little more ferocious even than the poison spider. Collect <font color="LEVEL">twenty spider legs</font> and bring them here. That is the test to become a Warrior. If you pass this test, I will give you the medallion of the Warrior.<br> +When you kill a poison spider, cut off its legs and keep them. Ah yes, and you may also bring the legs of the <font color="LEVEL">arachnid tracker</font>, a spider which is a little more ferocious even than the poison spider. Collect <font color="LEVEL">twenty spider legs</font> and bring them here. That is the test to become a Warrior. If you pass this test, I will give you the medallion of the Warrior.<br> <a action="bypass -h Quest Q00401_PathToWarrior 401_2">Say it's impossible with a rusty sword</a><br> <a action="bypass -h Quest Q00401_PathToWarrior 401_3">Say you understand</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html index 81c34e21c5..4e5cd2fede 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html @@ -1,5 +1,5 @@ <html><body>Master Auron:<br> -Good! Once you've passed through the southern gate of the village, to the left you'll see the windmills of Windmill Hill. There you'll find giant poison spiders and arachnid trackers. <br> -You'll also find many spiders on the Fellmere Harvesting Grounds west of the Fellmere Lake over the northern mountains. Bring twenty of their legs to me.<br> +Good! Once you've passed through the southern gate of the village, to the left you'll see the windmills of Windmill Hill. There you'll find giant poison spiders and arachnid trackers.<br> +You'll also find many spiders on the Fellmere Harvesting Grounds west of the Fellmere Lake over the northern mountains. Bring twenty of their legs to me.<br> You must use only the sword of trial to kill them! Do you understand? Get going! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html index 8566a26a84..8b305381e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html @@ -1,6 +1,6 @@ <html><body>Melody Maestro Octavia:<br> Isn't this wonderful? Now I can share my birthday song with everyone!<br> Yahoo!!<br> -Aren't you also happy? <br> +Aren't you also happy?<br> <a action="bypass -h Quest Q00432_BirthdayPartySong 31043-05.html">"Here are the crystals."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html index c9dfe4eb86..9a0d3dc189 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html @@ -1,3 +1,3 @@ -<html><head><body>Gracian Soldier's Corpse:<br> +<html><body>Gracian Soldier's Corpse:<br> (After searching the corpse of the Gracian Soldier, you can't find any identification tag. It appears someone else already took it, unless an animal or crow dragged it away.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm index 6219a629f7..94f17270dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm @@ -2,4 +2,4 @@ You will understand what I mean someday, adventurer.<br> When that time comes, we can combine our skills. You with your sword, and me with my brain.<br> (Only characters with levels 82 and above can play this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm index ef141557f4..228ed367f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm @@ -4,4 +4,4 @@ I'm a talent scout and I'm looking for the best of the best in Aden. Apparently, You look like you know your way around a weapon. Want to test your skills?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-02.html">"Talent Scout?"</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-04.html">"I don't want to brag, but yeah... I'm good."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html index 5b23de8bf6..ff3ed2fc7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html @@ -2,4 +2,4 @@ Yes... someone who searches for someone who has talent. Not too bright are you. My boss, who wishes to remain nameless, has asked me to find adventurers who can demonstrate excellent combat skills. Those who are great are rewarded with greatness. Those who are horrible are rewarded with shame.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-03.html">"What type of skills are you looking for?"</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-04.html">"Look no further. Greatness has arrived."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html index ee63ca8dd1..3b796374f6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html @@ -2,4 +2,4 @@ Oh nothing much. We take a look at the area to see what can be done and then ask would-be-adventure-seekers such as you to do it.<br> For instance, the Beast Farm. There are a lot of animals that can be temperamental if raised incorrectly. So, we use that as inspiration when creating a challenge. But it can't be as easy as "kill X of Y". That is just so boring. No, you have to add in a little flare to it.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-04.html">"I think I see where this is going."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html index 108743071c..9b4c164bc0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html @@ -3,4 +3,4 @@ Right. Down to business.<br> As you can see, there are <font color="LEVEL">Alpine Buffalo, Grendel, Cougar, and Kookaburra</font> all over the place. Cute in their infant state, but vicious if they are raised incorrectly.<br> There are 3 parts to the challenge. Part 1: Raise an Alpine animal to their adult state. Part 2: Slaughter the beast. Part 3...<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-05.html">"Looks good... I think I get it."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html index 11ec0a7e59..2b3d4b9fa1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html @@ -3,4 +3,4 @@ No, you do NOT get it you amateur. Part 3 is the most important part of the chal You must score <font color="LEVEL">Over-hits on fully grown Alpine animals</font>. A kill is a kill and that is all fine and dandy, but we are looking for perfection here. Bonus points are scored for performing <font color="LEVEL">Critical Over-hits</font>.<br> Do you understand the challenge?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-06.htm">"Yes... I think."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm index 279784ae4a..92d01c22ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm @@ -5,4 +5,4 @@ The limit is <font color="LEVEL">10 of each</font> type of animal. That's a tota Do you think you can follow these directions?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-07.htm">Annoy Her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm index d7b99e772c..c5347d750d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm @@ -2,4 +2,4 @@ Am I wasting my time here or what? Do you want to see if you got what it takes, or am I going to have to go speak to some other adventurer who can stop annoying me?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-08.htm">Keep annoying her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm index c48fcb0735..316d28d769 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm @@ -3,4 +3,4 @@ No, no, no, I will not be drawn into this ridiculous game.<br> Either accept the challenge or walk away.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-09.htm">Keep annoying her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm index f541117bff..d2f43bcd25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm @@ -2,4 +2,4 @@ Ah, seriously, there isn't anything further if you keep annoying me. Go ahead and accept the challenge.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-08.htm">KEEP ANNOYING HER.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm index 64de614f95..2d54a9fd4a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm @@ -2,4 +2,4 @@ We have set up spotters all around the area to watch you so you can't cheat.<br> We will keep track and let you know how well you have done.<br> Break a leg! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html index 4561592862..30f0e2a6ed 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Remember, we will be judging you based on skill, technique, and consistency. We are looking for total perfection.<br> Fully grown <font color="LEVEL">Alpine Kookaburra, Alpine Cougar, Alpine Buffalo, Alpine Grendel</font> and <font color="LEVEL">Over-hits</font> count. Anything else is worthless. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html index 1bed26427b..bd46802a17 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Our spotters have reported you aren't quite finished yet.<br> Get back in the field and show us what you got. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html index a3242a6199..a58546bdb6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html @@ -2,4 +2,4 @@ And done... you look a little winded. Are you sure that wasn't too much for you?<br> Are you ready to hear your results?<br> <a action="bypass -h Quest Q00458_PerfectForm results1">Listen to Results.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html index b14c6bb10c..cb318a20e3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> First, I'd like to discuss your skill level. Out of the 40 kills, you had <font color="LEVEL"><?number?> Over-hits</font>. Wow, a perfect number! I almost never see that!<br> <a action="bypass -h Quest Q00458_PerfectForm results2">"Yeah, I'm kind of a perfectionist."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html index 36dec1e8c1..b285f94409 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> First, I'd like to discuss your skill level. Out of the 40 kills, you had <font color="LEVEL"><?number?> Over-hits</font>. It's okay... but not great. We have seen better.<br> <a action="bypass -h Quest Q00458_PerfectForm results2">"I'm sure I had more than that."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html index 665c4a66c6..e8a662f48c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> First, I'd like to discuss your skill level. Out of the 40 kills, you had <font color="LEVEL"><?number?> Over-hits</font>. Hmm... seems like you didn't quite understand the challenge. Or is it that you just don't have what it takes to be a pro.<br> <a action="bypass -h Quest Q00458_PerfectForm results2">"Yeah, yeah. Next."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html index 3bc05549b0..9fbd450dd7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Second, I'd like to discuss your technique. It also appears that you like to use a lot of flash in your moves. Of the 40 kills, you managed to get <font color="LEVEL"><?number?> Critical Over-hits</font>. That is impressive. I don't think we have ever encountered someone who has managed that.<br> <a action="bypass -h Quest Q00458_PerfectForm results3">"Yep, I am awesome."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html index 3cdeaba555..2b71bbe88a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Second, I'd like to discuss your technique. Not a lot of zest in your moves. Of the 40 kills, you managed to get <font color="LEVEL"><?number?> Critical Over-hits</font>. Not that exciting to watch. With someone of your talents, I would have expected more.<br> <a action="bypass -h Quest Q00458_PerfectForm results3">"Well, I wasn't really trying."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html index 944231edcf..8e0830eb4d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Second, I'd like to discuss your technique. Wow. You managed to have <font color="LEVEL"><?number?> Critical Over-hits</font>. Well, I've seen worse... no not really. You are really that bad.<br> <a action="bypass -h Quest Q00458_PerfectForm results3">Continue listening to the abuse.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html index a337460b18..ca5d5a2294 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html @@ -2,4 +2,4 @@ Lastly, I want to discuss your consistency. You managed <font color="LEVEL"><?number?> consecutive Over-hit(s)</font>. You've demonstrated all the traits of a perfect killing machine.<br> I don't have anything else to go over. Here is your reward.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-17.html">Graciously accept the award.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html index b26e8ee343..a1eb2e69e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html @@ -2,4 +2,4 @@ Lastly, I want to discuss your consistency. You managed <font color="LEVEL"><?number?> consecutive Over-hit(s)</font>. It's about average. You could do better.<br> I don't have anything else to go over. Here is your reward.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-17.html">Embarrassed... accept the reward.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html index 43da062689..55e58c6358 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html @@ -2,4 +2,4 @@ Lastly I want to discuss your consistency. Of the 40 kills, you managed <font color="LEVEL"><?number?> consecutive Over-hit(s)</font>. Yes, you consistently demonstrated how bad at this you really are.<br> Now that I have finished crushing your spirit, here is your reward for your work.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-17.html">Humiliated... accept the reward.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html index f0ddf26bdd..c1aa2f3010 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html @@ -1,3 +1,3 @@ <html><body>Kelleyia:<br> If you want to give it a shot again, let me know. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm index 93eb4a02b2..5a79ff6665 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm @@ -2,4 +2,4 @@ Sorry. But it's time to go back home...<br> Please tell me all about it tomorrow.<br> (This is a quest that can be played only once a day. This quest resets everyday at 6:30 am.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html index a2c175819c..63a81fde12 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html @@ -1,6 +1,6 @@ <html><body>Collector Gutenhagen:<br> ......Hm, hmm!!!<br> -Well, well, well. This is strange... I haven't seen this before, no effects... Did I give you the wrong thing? It's not likely...<br> +Well, well, well. This is strange... I haven't seen this before, no effects... Did I give you the wrong thing? It's not likely...<br> Would you collect the logs again tomorrow? I'm sure everything will be working fine tomorrow.<br> I think... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm index f6336b5027..deff63253f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm @@ -1,5 +1,4 @@ -<html><head><body>Messenger:<br>I have no choice but to follow the orders of the Tetrarchs. This will not be easy for you. None of the five factions involved in this conflict have any use for weaklings! Ha! -<br>Listen carefully. You must go and exterminate Tarlk bugbears and basilisks they are raising. They have been a nuisance to the Ol Mahums for too long. Bring back 30 proofs of their demise. The fatal blows must be delivered by your clan leader. Now, what are you waiting for? Be gone! </body></html> - - - +<html><body>Messenger:<br> +I have no choice but to follow the orders of the Tetrarchs. This will not be easy for you. None of the five factions involved in this conflict have any use for weaklings! Ha!<br> +Listen carefully. You must go and exterminate Tarlk bugbears and basilisks they are raising. They have been a nuisance to the Ol Mahums for too long. Bring back 30 proofs of their demise. The fatal blows must be delivered by your clan leader. Now, what are you waiting for? Be gone! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm index e4d4bf4ab1..db7dba6c8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm @@ -1,5 +1,4 @@ -<html><head><body>Messenger:<br>Preliminary tryouts begin one hour before the commencement of the clan hall siege... -<br>The next siege should begin around %nextSiege%. Come back then.</body></html> - - - +<html><body>Messenger:<br> +Preliminary tryouts begin one hour before the commencement of the clan hall siege...<br> +The next siege should begin around %nextSiege%. Come back then. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm index 02edc3500e..7aa969899f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm @@ -1,4 +1,4 @@ -<html><head><body>Messenger:<br>Your clan lacks the experience needed to form an alliance with the Ol Mahums!<br>(This action can be taken only by the leader of a clan of level 4 or above.)</body></html> - - - +<html><body>Messenger:<br> +Your clan lacks the experience needed to form an alliance with the Ol Mahums!<br> +(This action can be taken only by the leader of a clan of level 4 or above.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm index 134ba6d9a0..9f5fa24b10 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm @@ -1,3 +1,4 @@ -<html><head><body>Messenger:<br>You are not the leader of a clan, are you?<br>(This action can be taken only by the leader of a clan of level 4 or above.)</body></html> - - +<html><body>Messenger:<br> +You are not the leader of a clan, are you?<br> +(This action can be taken only by the leader of a clan of level 4 or above.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm index 2e9c984061..ae3390f694 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>Did you participate in the previous preliminary tryout? If so, give me the proof and start again.</body></html> - - +<html><body>Messenger:<br> +Did you participate in the previous preliminary tryout? If so, give me the proof and start again. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm index 9f47ca98a4..df8918f418 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>Did you think that we would allow you to use our land for nothing? Tell you what, there are some Tarlk bugbears raising basilisks that have been bothering us. I'll let you participate in the tryouts if you go and kill some.</body></html> - - +<html><body>Messenger:<br> +Did you think that we would allow you to use our land for nothing? Tell you what, there are some Tarlk bugbears raising basilisks that have been bothering us. I'll let you participate in the tryouts if you go and kill some. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm index 4d8fd56ab7..6fd713f865 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>What are you babbling about? If you already have a certificate to participate in the siege, go ahead and register!</body></html> - - +<html><body>Messenger:<br> +What are you babbling about? If you already have a certificate to participate in the siege, go ahead and register! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm index cb791886fc..2996abe002 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm @@ -1,6 +1,4 @@ -<html><head><body>Messenger:<br>I see that you have brought 30 Tarlk Amulets. Good job! But don't get your hopes up, the competition is fierce now. This clan hall siege will be a close match and should prove to be quite interesting... The final round will begin soon. Hurry and register. Remember, only five clans are allowed to participate. Ha!<br><a action="bypass -h Quest Q00504_CompetitionfortheBanditStronghold register_clan wQuest">Test to qualify for participation in the clan hall siege.</a></body></html> - - - - - +<html><body>Messenger:<br> +I see that you have brought 30 Tarlk Amulets. Good job! But don't get your hopes up, the competition is fierce now. This clan hall siege will be a close match and should prove to be quite interesting... The final round will begin soon. Hurry and register. Remember, only five clans are allowed to participate. Ha!<br> +<a action="bypass -h Quest Q00504_CompetitionfortheBanditStronghold register_clan wQuest">Test to qualify for participation in the clan hall siege.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm index 2efd7e5f31..7df7c8f356 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>I thought I made it clear that registration does not begin until one hour before the next siege at %nextSiege%.</body></html> - - +<html><body>Messenger:<br> +I thought I made it clear that registration does not begin until one hour before the next siege at %nextSiege%. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm index 506329a1cd..524c2005e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>What's the big idea, doesn't your clan already have a hall? Such greed! Surely you know the price of greed? Get out of here!</body></html> - - +<html><body>Messenger:<br> +What's the big idea, doesn't your clan already have a hall? Such greed! Surely you know the price of greed? Get out of here! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm index acfc2318ff..8ddc2ef9e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm @@ -1,6 +1,6 @@ <html><body> Grand Magister Valdis:<br> -The local townsfolk live in mortal fear of the <font color="LEVEL">Raid Bosses</font> in this area! It would be disastrous if they were to actually intrude into the village...<br> +The local townsfolk live in mortal fear of the <font color="LEVEL">Raid Bosses</font> in this area! It would be disastrous if they were to actually intrude into the village...<br> Would you and your friends please use your power to set the minds of our townsfolk at ease? Success would give an enormous boost to your Clan's prestige throughout the land! What do you think? Will you help us?<br> <a action="bypass -h Quest Q00509_AClansFame 31331-0.html">"I'll do it."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm index 121ecb1d76..98e9928932 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm @@ -1,3 +1,3 @@ <html><body> -Only a party may enter the camp. Once you begin the training session, you may not attend another one for at least 4 hours. +Only a party may enter the camp. Once you begin the training session, you may not attend another one for at least 4 hours. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm index 2983e618e6..82f7471e99 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm @@ -3,7 +3,7 @@ Even after my friends, the giants, perished, and the gods tore my body asunder a Now, to add insult to injury, they've posted their disciples as guards to watch over me, to humiliate what's left of me! I can't stand it any more!<br> I'm not as evil as you the children of the world think.<br> On the contrary, I love peace!<br> -I beseech you! If I attack the guards I'll be severely tortured!<br> +I beseech you! If I attack the guards I'll be severely tortured!<br> Would you and your soldiers help me?<br> <a action="bypass -h Quest Q00601_WatchingEyes 31683-02.htm">"We'll help you."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm index 232ad7afe2..67956bf04a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm @@ -1,3 +1,3 @@ <html><body>Eye of Argos:<br> -Punish the wicked disciples and then return to me! They're called the Disciples of Protection, the Disciples of Punishment and the Disciples of Authority. +Punish the wicked disciples and then return to me! They're called the Disciples of Protection, the Disciples of Punishment and the Disciples of Authority. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html index 16e22e1efa..5912198909 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html @@ -1,4 +1,4 @@ <html><body>Eye of Argos:<br> -Thanks to you, my brave soldier, the darkness in my heart is lifting! Give me the proofs you've collected.<br> +Thanks to you, my brave soldier, the darkness in my heart is lifting! Give me the proofs you've collected.<br> <a action="bypass -h Quest Q00601_WatchingEyes 31683-05.html">"Here are the marks of disciple."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm index 63284019b7..c8bcc11492 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm @@ -1,4 +1,4 @@ <html><body>Eye of Argos:<br> -Your courage is commendable, brave warrior, but you're not yet ready to confront Daimon and his evil forces. Improve your skills and come back!<br> +Your courage is commendable, brave warrior, but you're not yet ready to confront Daimon and his evil forces. Improve your skills and come back!<br> (This quest may only be undertaken by characters of level 68 or above.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm index cc716efb0f..a5f543cbd6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm @@ -1,9 +1,9 @@ <html><body>Eye of Argos:<br> -Long ago, when I still had a complete body, my 1000 eyes told me everything that occurred in the world. It was I who told Einhasad of the relationship between Shilen and Gran Kain. When Eva abdicated as the goddess of water and went into hiding, it was I who exposed her.<br> -But with the creation of the four races, the world became much too complex for me to watch everything that happened. I began opening only 500 of my eyes per day. This led to a sharp division within my personality.<br> +Long ago, when I still had a complete body, my 1000 eyes told me everything that occurred in the world. It was I who told Einhasad of the relationship between Shilen and Gran Kain. When Eva abdicated as the goddess of water and went into hiding, it was I who exposed her.<br> +But with the creation of the four races, the world became much too complex for me to watch everything that happened. I began opening only 500 of my eyes per day. This led to a sharp division within my personality.<br> Half of my mind concentrated on darker events in the world - war, murder, betrayal and corruption. This part of my mind became dark and depressed, and longed to purge the rampant evil from the world.<br> The other half of my mind focused on the brighter side of the world - love, art, courage and fealty.This part of my personality fell in love with all the noble things in the world.<br> -During the brutal war between gods and giants, I refused to disclose the hiding places of giants. Einhasad responded by ripping my body into pieces and pulling out my eyes! He then threw my remains into this valley. Slowly, my two largest eyes became aware of light and darkness. I am the eye that is conscious of light.<br> +During the brutal war between gods and giants, I refused to disclose the hiding places of giants. Einhasad responded by ripping my body into pieces and pulling out my eyes! He then threw my remains into this valley. Slowly, my two largest eyes became aware of light and darkness. I am the eye that is conscious of light.<br> Daimon the White-Eyed inherited the dark world view of Argos. He's determined to purify this world, and has brainwashed the monsters of this valley to help him realize his goal.<br> Brave warrior! Help stop Daimon!<br> <a action="bypass -h Quest Q00602_ShadowOfLight 31683-02.htm">"I'll do it!"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm index 6f5fe18224..e15d1a617c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm @@ -1,5 +1,5 @@ <html><body>Ketra's Messenger Wahkan:<br> Well, I suppose I'll give you a chance... If you can gain my trust, the Ketras will trust you as well. Your test is simple. Annihilate those filthy Varka Silenos! Kill as many as you can! As proof, bring back <font color="LEVEL">100 badges of Varka Soldiers</font>.<br> -Get the badges by slaying Varka Silenos <font color="LEVEL">Recruits, Footmen, Scouts, Hunters and Shamans</font>. This will build trust with our tribe.<br> +Get the badges by slaying Varka Silenos <font color="LEVEL">Recruits, Footmen, Scouts, Hunters and Shamans</font>. This will build trust with our tribe.<br> Now get going! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html index bc7a1c54c0..0f92e337c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html @@ -1,4 +1,4 @@ <html><body>Ketra's Messenger Wahkan:<br> -How can you leave us like this?! Don't be a fool! You would sever our relationship, after all we've been through?! Are you a fool? Think carefully, my friend! Such decisions are irreversible!<br> +How can you leave us like this?! Don't be a fool! You would sever our relationship, after all we've been through?! Are you a fool? Think carefully, my friend! Such decisions are irreversible!<br> <a action="bypass -h Quest Q00605_AllianceWithKetraOrcs 31371-26.html">"I truly quit."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html index c5bbc945cb..9128be5ca5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html @@ -1,7 +1,7 @@ <html><body>Soul Guide Asefa:<br> Welcome, comrade of Ketra! Wahkan has told me of your activities. I'm sure that you're the right person for this mission!<br> We Ketra Orcs are unrivaled warriors. The Silenos cannot defeat us, but they've been a nuisance to our noble corps for far too long! I'm convinced that they're receiving help from some unknown power!<br> -Break into the Varka Silenos barracks and take the totem of Soul Guide Udan Mardui! This totem must be the source of their hidden power. You can't risk capture, so avoid confronting them directly. <br> +Break into the Varka Silenos barracks and take the totem of Soul Guide Udan Mardui! This totem must be the source of their hidden power. You can't risk capture, so avoid confronting them directly.<br> Once you do this, I'll give you the <font color="LEVEL">Divine Stone of Wisdom</font>, a sacred relic of our tribe!<br> The totem is locked inside a box, so don't forget to take the <font color="LEVEL">Thief Key</font> with you. You must hurry, comrade! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html index cc64d8e433..01a3d908ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html @@ -1,3 +1,3 @@ <html><body>Udan Mardui's Box:<br> -The box is open! But it's empty. The surveillant must have found out and hid the Green Totem somewhere else. Go back to Soul Guide Asefa, and come back again after breaking the curse. +The box is open! But it's empty. The surveillant must have found out and hid the Green Totem somewhere else. Go back to Soul Guide Asefa, and come back again after breaking the curse. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html index 804035deb0..4803f38142 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html @@ -1,5 +1,5 @@ <html><body>Varka's Messenger Naran Ashanuk:<br> -What are you still doing here? Get to the battlefield immediately!<br> +What are you still doing here? Get to the battlefield immediately!<br> You've committed to bring <font color="LEVEL">200 badges of Ketra grunts and 100 badges of Ketra officers</font>.<br> Get the officers' badges from <font color="LEVEL">Ketra Orc Warriors, lieutenants, mediums, elite soldiers, centurions, seers, legionnaire captains, and elite royal guards</font>.<br> If you don't like this job, you're always welcome to quit!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html index e9053ca1b5..a03355b441 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html @@ -1,6 +1,6 @@ <html><body>Varka's Messenger Naran Ashanuk:<br> You're braver than anyone I've ever seen! All the Varka will do their best to help you. You must visit our village and allow us to demonstrate our gratitude!<br> -But don't feel like you need to stay if you're unhappy... <br> +But don't feel like you need to stay if you're unhappy...<br> <a action="bypass -h Quest Q00611_AllianceWithVarkaSilenos 31378-12b.html">"I'll keep the promise with the Varka!"</a><br> <a action="bypass -h Quest Q00611_AllianceWithVarkaSilenos 31378-25.html">"I want to quit."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm index 5779615e4d..9db9182a35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm @@ -1,3 +1,3 @@ <html><body>Chief Ashas Varka Durai:<br> -Do you truly believe you can kill Hekaton? This will be the ultimate test of your courage! Kill that filthy hero of the Ketra Orcs and cut off his head! But you mustn't forget, he's a formidable enemy! Even the best warrior is made more formidable with trusted friends fighting by his side! Gather your strongest allies and conquer the cruel Hekaton! +Do you truly believe you can kill Hekaton? This will be the ultimate test of your courage! Kill that filthy hero of the Ketra Orcs and cut off his head! But you mustn't forget, he's a formidable enemy! Even the best warrior is made more formidable with trusted friends fighting by his side! Gather your strongest allies and conquer the cruel Hekaton! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm index 38b7c02e47..f403054d0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm @@ -1,5 +1,5 @@ <html><body>Chief Ashas Varka Durai:<br> -Are you ready? You've already defeated Hekaton, hero of the Ketra, you should be able to defeat Tayre as well!<br> +Are you ready? You've already defeated Hekaton, hero of the Ketra, you should be able to defeat Tayre as well!<br> Tayre is the commander of Ketra forces. He's a typical savage, little more than a beast! He has cruelly massacred hundreds of Varka soldiers! He must be stopped! Kill Tayre, cut off his head and bring it to me!<br> Bear this in mind! Commander Tayre is every bit as powerful as Hekaton! You're strong but you can't fight him alone! Take some friends with you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html index e37e6f0bb7..854dd9a3b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html @@ -1,3 +1,3 @@ <html><body>Chief Ashas Varka Durai:<br> -Is this the Head of Tayre? Ugly bastard, wasn't he? I'm very proud of you! Take this Feather of Wisdom in recognition your outstanding military achievements. This is the Feather of Wisdom. It's the custom of the Varka to give this to the our most respected friends! Congratulations! +Is this the Head of Tayre? Ugly bastard, wasn't he? I'm very proud of you! Take this Feather of Wisdom in recognition your outstanding military achievements. This is the Feather of Wisdom. It's the custom of the Varka to give this to the our most respected friends! Congratulations! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm index 588b452ca3..fee535ac2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm @@ -1,8 +1,5 @@ <html><body>Varka's Messenger Naran Ashanuk:<br> You have been an inspiration to the Varka, my friend!<br> -Udan Mardui has recently expressed interest in assigning a mission to you. Are you up to it? -<br> +Udan Mardui has recently expressed interest in assigning a mission to you. Are you up to it?<br> <a action="bypass -h Quest Q00615_MagicalPowerOfFirePart1 31378-02.html">"I accept the mission."</a> -</body></html> - - \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html index 6d4f3f40c1..a2cc03c54c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html @@ -1,4 +1,4 @@ <html><body>Soul Guide Udan Mardui:<br> -Bring me the Red Totem, the source of Soul Guide Asefa's power, and don't let the guards see you! The totem is locked inside a box, so don't forget to take the Thief Key with you. <br> +Bring me the Red Totem, the source of Soul Guide Asefa's power, and don't let the guards see you! The totem is locked inside a box, so don't forget to take the Thief Key with you.<br> Once you do this, I'll give you a sacred relic of our tribe! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html index 65ee94b424..eeba46bdac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html @@ -1,4 +1,4 @@ <html><body>Asefa's Box:<br> - There is a box with Ketra Orcs' sorcerous patterns engraved. It seems that the box contains something powerful like the power of fire. <br> +There is a box with Ketra Orcs' sorcerous patterns engraved. It seems that the box contains something powerful like the power of fire.<br> <a action="bypass -h Quest Q00615_MagicalPowerOfFirePart1 open_box">Try to open it</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html index 80f2d1968c..9ad7184f35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html @@ -1,3 +1,3 @@ <html><body>Asefa's Box:<br> - The box opened! In the box, there is a Red Totem from which I can feel some strong power. + The box opened! In the box, there is a Red Totem from which I can feel some strong power. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html index 403f46322e..7dfa33efb0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html @@ -1,3 +1,3 @@ <html><body>Asefa's Box:<br> - The box opened! But it's empty. The surveillant must have found out and hid the Red Totem somewhere else. Go back to Soul Guide Udan Mardui, and come back again after breaking the curse. +The box opened! But it's empty. The surveillant must have found out and hid the Red Totem somewhere else. Go back to Soul Guide Udan Mardui, and come back again after breaking the curse. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html index 82b4d5a6ee..d73d6b18d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html @@ -1,3 +1,3 @@ <html><body>Soul Guide Udan Mardui:<br> -Excellent. Varka's friend. What you have to do from now on, it's to break into Ketra Orc Outpost and find the Holy Altar. The Holy Altar is hidden in a deep place of Ketra Orc Outpost. First, go to the Holy Altar with this Red Totem. Then, use this Red Totem there and conjure Soul of Fire Nastron which breathes power into Asefa. And then, defeat the appeared Nastron and bring the heart of Flame to Udan Mardui, which is the linkingpin with Asefa. That is your task. +Excellent. Varka's friend. What you have to do from now on, it's to break into Ketra Orc Outpost and find the Holy Altar. The Holy Altar is hidden in a deep place of Ketra Orc Outpost. First, go to the Holy Altar with this Red Totem. Then, use this Red Totem there and conjure Soul of Fire Nastron which breathes power into Asefa. And then, defeat the appeared Nastron and bring the heart of Flame to Udan Mardui, which is the linkingpin with Asefa. That is your task. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html index 37a32f1ef7..74d1efcefe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html @@ -1,3 +1,3 @@ <html><body>Ketra's Holy Altar:<br> -The Red Totem broke into pieces with sharp noise. With blue energy around the altar, Soul of Fire Nastron appears. +The Red Totem broke into pieces with sharp noise. With blue energy around the altar, Soul of Fire Nastron appears. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm index 5e2de66709..3b2c5dda3c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Hilda:<br> -Ho, there! I'm Hilda the Blacksmith, and if you want good, solid work done, there's none better here.<br> +Ho, there! I'm Hilda the Blacksmith, and if you want good, solid work done, there's none better here.<br> Don't pay any attention to the claims of that crackpot <font color="LEVEL">Vulcan</font>. He's mad through and through. Fire is his obsession — he's forever searching for ways to make fire hotter and fiercer. I care for my fire, as does any competent blacksmith, but there are limits. Anyway, he won't live long enough to help you with anything; he's in the habit of venturing into the <font color="LEVEL">Forge of the Gods</font>, and one day its dangers will claim him - and his eternal fire too!<br> I've heard he is looking for adventurers to help him collect flames, but take my advice: leave that job to tougher adventurers, or wait until you yourselves are tougher. If you accompany him now, you'll die right alongside him. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm index 92151fe0fb..5dc39c9d26 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm @@ -1,4 +1,6 @@ <html><body>Beast Herder Tunatun:<br> -The meat here is famous, and I'm not bragging. A hint of Kookaburra, a savory note of Cougar, and the tender taste of Buffalo meat... I'd offer a sample of Grendel meat, <br>IF we had a butcher!<br>The problem is they get too big, we need a butcher to handle them when they're full grown.<br> +The meat here is famous, and I'm not bragging. A hint of Kookaburra, a savory note of Cougar, and the tender taste of Buffalo meat... I'd offer a sample of Grendel meat,<br> +IF we had a butcher!<br> +The problem is they get too big, we need a butcher to handle them when they're full grown.<br> <a action="bypass -h Quest Q00631_DeliciousTopChoiceMeat quest_accept">Say that you will do it</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html index 6fe78d0cb4..a36606b856 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html @@ -1,3 +1,5 @@ <html><body>Beast Herder Tunatun:<br> -Wow, you really ARE ready for anything! Ha!<br>Alright, let's talk business. We need the best meat, if the beasts aren't big enough then the meat isn't ready. The young ones taste okay, but if we don't provide the best someone else will.<br>For a good harvest we'll need <font color="LEVEL">about 120 units...</font> That would turn a nice profit. Vladimir will decide if the meat is good enough. Ahh.. I love a good beast hunt. Let's get it done! -</body></html> +Wow, you really ARE ready for anything! Ha!<br> +Alright, let's talk business. We need the best meat, if the beasts aren't big enough then the meat isn't ready. The young ones taste okay, but if we don't provide the best someone else will.<br> +For a good harvest we'll need <font color="LEVEL">about 120 units...</font> That would turn a nice profit. Vladimir will decide if the meat is good enough. Ahh.. I love a good beast hunt. Let's get it done! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html index 9d1fcd4224..836da343e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html @@ -1,3 +1,5 @@ <html><body>Beast Herder Tunatun:<br> -Wow, ready for anything aren't you? Haha!<br>Listen, you can't take these beasts lightly. The moment you do.. well.. there are no kind words for it. Even an adventurer with your skills could fall prey to a big one.. <br>(Only characters with level 82 and above are permitted to take on this quest.) -</body></html> +Wow, ready for anything aren't you? Haha!<br> +Listen, you can't take these beasts lightly. The moment you do.. well.. there are no kind words for it. Even an adventurer with your skills could fall prey to a big one..<br> +(Only characters with level 82 and above are permitted to take on this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html index 2ee0b93373..e5d747bcc3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> We need 120 units of meat. One unit serves one person. My customer feeds 120 people, really it's not hard to understand.. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html index 390420e12e..39bd6abcce 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> You make it look so easy! Too bad I can't convince you to stay.. skills like yours are always welcome!<br>Here's the deal. Cash is thin right now, and we won't receive payment until we ship. For now, how about an item instead?<br> <a action="bypass -h Quest Q00631_DeliciousTopChoiceMeat 31537-06.html">Say that you understand and will accept whatever the item is</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html index d0353fa4af..d43890f667 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> Great, you've really been working hard. We'll have to do it again sometime! I could ship this daily, so the work is always here if you want it. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm index 2a5640db7d..221a771d7b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm @@ -1,4 +1,4 @@ <html><body>Priest Flauron:<br> -I'm too busy to help you. Sorry!<br> +I'm too busy to help you. Sorry!<br> (Only characters level 73 and above who possess a Faded Visitor's Mark are permitted to take on the quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm index c593602f9f..d3a0eecd3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm @@ -1,3 +1,3 @@ <html><body>Priest Flauron:<br> -A wise decision! Now, here's what I want: go to the<font color="LEVEL"> Forest of the Dead </font>and defeat<font color="LEVEL"> the Bone Animator, the Bone Slayer and the Skull Animator. </font>Bring me <font color="LEVEL">10 Necromancer Hearts. </font>Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple. +A wise decision! Now, here's what I want: go to the<font color="LEVEL"> Forest of the Dead </font>and defeat<font color="LEVEL"> the Bone Animator, the Bone Slayer and the Skull Animator. </font>Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm index 30c54f39f0..2e0a32a474 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm @@ -1,3 +1,3 @@ <html><body>Priest Flauron:<br> -We have a deal, then. Now go to the <font color="LEVEL">Forest of the Dead</font> and defeat <font color="LEVEL">the Bone Animator, the Bone Slayer, and the Skull Animator.</font> Bring me <font color="LEVEL">ten Necromancer Hearts.</font>, and I will give you the Pagan's Mark that will allow you to enter the chapel of the Temple. +We have a deal, then. Now go to the <font color="LEVEL">Forest of the Dead</font> and defeat <font color="LEVEL">the Bone Animator, the Bone Slayer, and the Skull Animator.</font> Bring me <font color="LEVEL">ten Necromancer Hearts</font>, and I will give you the Pagan's Mark that will allow you to enter the chapel of the Temple. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm index 747e58ea2a..3ad5a5569d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm @@ -1,6 +1,6 @@ <html><body>Priest Flauron:<br> Oh, that. Disregard that; it was a minor matter. You have survived and gained by your experiences, surely. How can that be bad? Keep your thoughts on the future, that is my motto!<br> -Look, let's deal. I'm not going to try any more tricks. I know better now. If I'd known you for what you were, I'd never have tried it in the first place. But I have a job that needs doing, and I can offer you a real benefit in exchange: <font color="LEVEL">the mark that lets you go all the way into the chapel of the temple</font>. I think that's where you want to go, am I right?<br> +Look, let's deal. I'm not going to try any more tricks. I know better now. If I'd known you for what you were, I'd never have tried it in the first place. But I have a job that needs doing, and I can offer you a real benefit in exchange: <font color="LEVEL">the mark that lets you go all the way into the chapel of the temple</font>. I think that's where you want to go, am I right?<br> <a action="bypass -h Quest Q00637_ThroughOnceMore 32010-07.htm">"I want to go into the chapel, but why would you want to help me?"</a><br> <a action="bypass -h Quest Q00637_ThroughOnceMore 32010-10.htm">"I am not interested in the chapel of the temple."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm index fddc02e21b..2981f14a7d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm @@ -1,3 +1,3 @@ <html><body>Priest Flauron:<br> -Oh, really? What a pity. Please feel free to return any time! +Oh, really? What a pity. Please feel free to return any time! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm index e351b06c03..6b96cda9d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> I am Shilen's avatar.<br> Shilen commanded me to watch over this island and protect it from evil beings.<br> The duty is growing increasingly difficult. But I have prayed to Shilen and she has decreed that she would send a warrior who can defeat the threat we face.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm index f01a7385b2..6698287b40 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> You are the one with the Elrokian warrior's spirit! Did you discover the whereabouts of Gazkh's fragments?<br> <a action="bypass -h Quest Q00641_AttackSailren 32109-0c.htm">Tell the statue about decrypting the password that Asamah talked about.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm index 8470e41b45..b55e2ee137 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Infidel! To even touch sacred Shilen's statue, much less seek to awaken Shilen's avatar! For this insult, you deserve eternal punishment!<br> But I see that you are an ignorant fool, so I will forgive your error. Now begone! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm index 90fa9b5630..569093d2e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Ah? So, the dinosaurs themselves contain some fragments of Gazkh?<br> I suppose that it is possible...if the ax was broken and the fragments were scattered by the force Shilen used to seal Sailren.<br> The predator dinosaurs here have skin harder than iron -- I doubt they would ever feel the fragments embedded in their hides. In fact, the very power of Gazkh has probably greatly extended their lifespans.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html index a2a2902826..4fb3f1cc14 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Very well. Yes, you are truly the one sent by mother Shilen... Listen carefully as I tell you about the dinosaurs that may contain Gazkh fragments.<br> You will encounter predatory dinosaurs such as <font color="LEVEL">Velociraptor and Pterosaur</font>. They are not as strong as Sailren, but vicious nevertheless. These are the most likely to contain the fragments. Go and hunt them -- find the fragments! Remember, you must return with at least <font color="LEVEL">30</font> fragments. If you bring me 30 fragments or more, I will reforge them into an intact axe head. Ah, could our deliverance finally be at hand?<br> May Shilen help you strike true! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html index 3d7c4cd67e..f013eb8e17 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> As I told you before, I need more than 30 Gazkh fragments in order to restore this powerful weapon back to its original form...<br> Hunt <font color="LEVEL">Velociraptor and Pterosaur</font> in this area and bring back more than 30 fragments. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html index 40b464b9d3..cd899ffd2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> You have brought all the Gazkh fragments!<br> Shilen be praised! The power of the seal stones to guard that dangerous Sailren will be increased now that an Elrokian warrior again wields Gazkh.<br> You are indeed the chosen of Shilen!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html index b942a102cb..4660a53a63 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Very well. By the power of Shilen, Gazkh has been restored.<br> It possesses the powers that can defeat Sailren.<br> You are now the true master of Gazkh.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm index 8a27f47dbf..3b03281122 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Oh, a dangerous island like this is no place for someone like you! If you value your life, leave at once!<br> (Only characters who are level 75 or above may undertake this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm index 6f574b88ef..500ba73120 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Oh, I haven't seen an outsider on this dangerous and remote island in ages. You've come to find the truth behind all the rumors, haven't you?<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-03.htm">"What rumors are you talking about?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm index 9bd8308ca1..b09e27d6b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> This island was only just discovered, and it's already clear that it's unlike anywhere else. There are enormous, vicious creatures who live here.<br> Of course, there are people who are curious to find out more...<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-04.htm">Ask about those people and their interest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm index eeb4d27b21..04ad14c5d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Some of the Wizards call those creatures "dinosaurs." They weren't created by any of the known gods of Aden.<br> The Wizards are curious about where they came from.<br> Also, artisans from all over are very interested in using these powerful creatures as the basis for new weaponry and machines.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html index 904ac68abb..7ed2d28ddc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html @@ -1,7 +1,6 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Good! I know that both the Wizards and Dwarven artisans will welcome your help. This place is far too dangerous for ordinary researchers!<br> -On to business, then. We need eggs and tissue samples from <font color = "LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> +On to business, then. We need eggs and tissue samples from <font color="LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> Just so you know, <font color="LEVEL">1 Dinosaur Egg</font> and 150 Dinosaur Tissues can be processed as a set.<br> You can find dinosaur eggs by searching near a dinosaur's lair. But once you touch one, <font color="LEVEL">any dinosaurs nearby will rush back to protect the egg</font>!<br> We will reward you for whatever you bring back. If you'd like to see a list of reward options, just say <font color="LEVEL">"I want to look at other items."</font> Good luck! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm index 5b78f20792..987b3ea33c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> What, did I say something? Forgive me -- you seem preoccupied with your own affairs. Please go on about your own business. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html index 22444fb533..7cf4c36117 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html @@ -1,7 +1,6 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Many people are depending on you!<br> -We need eggs and tissue samples from <font color = "LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> +We need eggs and tissue samples from <font color="LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> Just so you know, <font color="LEVEL">1 Dinosaur Egg</font> and 150 Dinosaur Tissues can be processed as a set.<br> You can find dinosaur eggs by searching near a dinosaur's lair. But once you touch one, <font color="LEVEL">any dinosaurs nearby will rush back to protect the egg</font>!<br> We will reward you for whatever you bring back. If you'd like to see a list of reward options, just say <font color="LEVEL">"I want to look at other items."</font> Go out and get as much as you can! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html index 5f8e473d33..0ccf6dfabc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Oh! you have gathered them. Everyone will be pleased.<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-09.html">Calculate the price of the dinosaur tissues. (5000 adena each)</a><br> <a action="bypass -h npc_%objectId%_multisell 2011">Exchange for an A-grade and Dynasty Weapon recipe.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html index d97df43ba8..7a9e743d8b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Thank you. Your efforts have greatly aided our research, and I hope our efforts will allow many others to visit this island. Please accept this small token of our appreciation. Could I convince you to continue working on our behalf?<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-12.html">Tell him you will.</a><br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature exit">Tell him you are quitting.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html index 8c582d1f2c..039de2bf4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Adventurer, choose wisely how you will use what you have earned... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html index 51e74b761c..0449e79a13 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html @@ -1,7 +1,6 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Thanks you!<br> -Then keep hunting <font color = "LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font> and collect samples of their tissues.<br> +Then keep hunting <font color="LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font> and collect samples of their tissues.<br> Just so you know, <font color="LEVEL">1 Dinosaur Egg</font> and 150 Dinosaur Tissues can be processed as a set.<br> You can find dinosaur eggs by searching near a dinosaur's lair. But once you touch one, <font color="LEVEL">any dinosaurs nearby will rush back to protect the egg</font>!<br> Good luck! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html index 3010039cb5..672e481d52 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Ah, I see you are off to another adventure! Thank you so much for helping us. We can handle the rest, I think. I wish you safe travel and good fortune! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html index 8773d25cab..711a8fa091 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Ah, ready for other adventures, eh? Well, thank you very much for your help. I wish you a safe and prosperous journey! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm index 5e9c1d68c4..b83c42bbd6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm @@ -1,4 +1,8 @@ <html><body>Singsing:<br> -Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br>In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br>We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br>Now we have expanded our service to connect adventurers with those in need of their services.<br>Ah, but there is one request I have...<br> +Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br> +In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br> +We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br> +Now we have expanded our service to connect adventurers with those in need of their services.<br> +Ah, but there is one request I have...<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-02.htm">"What kind of request?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm index a207a5385a..9b8d30f9ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm @@ -1,5 +1,7 @@ <html><body>Singsing:<br> -On this Primeval Isle you'll find primitive creatures called dinosaurs -- you'll never see anything like them in Aden, believe me! According to wise wizards, even the gods and Giants were afraid of the dinosaurs. They cannot be found in Aden -- thankfully -- but are still plentiful on that strange island.<br>Around the wharf, you'll find only relatively weak ones, but they are still a challenge for even the hardiest adventurer. <br>The wizard Karakawei has been pestering me to acquire some of those creatures' bone for study. If you defeat them and bring back their bones, I will purchase them from you on his behalf. What do you say?<br> +On this Primeval Isle you'll find primitive creatures called dinosaurs -- you'll never see anything like them in Aden, believe me! According to wise wizards, even the gods and Giants were afraid of the dinosaurs. They cannot be found in Aden -- thankfully -- but are still plentiful on that strange island.<br> +Around the wharf, you'll find only relatively weak ones, but they are still a challenge for even the hardiest adventurer.<br> +The wizard Karakawei has been pestering me to acquire some of those creatures' bone for study. If you defeat them and bring back their bones, I will purchase them from you on his behalf. What do you say?<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe quest_accept">"Doesn't sound that tough -- count me in."</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-04.htm">"Ah, I really can't stand reptiles... Sorry, but I'll pass."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html index 65546a03ed..65a35d9e1b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html @@ -1,4 +1,5 @@ <html><body>Singsing:<br> -Ah, you are a true adventurer! Go and hunt <font color = "LEVEL">Pachycephalosaurus and wild striders</font> and bring back the <font color = "LEVEL">bones of dinosaurs from the plains</font>. I will purchase them from you on Karakawei's behalf.<br>Just as a favor to you, I heard from a friend of mine who trades with the island natives that the native shaman is also in the market for dinosaur bones. While you're at it, you may want to try to contact him as well.<br> +Ah, you are a true adventurer! Go and hunt <font color="LEVEL">Pachycephalosaurus and wild striders</font> and bring back the <font color="LEVEL">bones of dinosaurs from the plains</font>. I will purchase them from you on Karakawei's behalf.<br> +Just as a favor to you, I heard from a friend of mine who trades with the island natives that the native shaman is also in the market for dinosaur bones. While you're at it, you may want to try to contact him as well.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-05.html">"Where can I find this native shaman?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm index 2ab2cf3680..188cf496d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm @@ -1,3 +1,3 @@ <html><body>Singsing:<br> Sure, I understand. I don't think this island is the place for you, though, if you're afraid of reptiles. (So much for being an adventurer!) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html index 2c8469701a..82cdff5a1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> -The shaman lives on the island's southern Primeval Plains. He doesn't like to have contact with outsiders, though, so you'll need someone he trusts to vouch for you before he'll likely talk to you. There is a native warrior, <font color = "LEVEL">Orahochin</font>, who lives at the foot of the mountain between the southern shore of Primeval Plains and the Lost Nest. I've heard that he is more accepting of outsiders. -</body></html> +The shaman lives on the island's southern Primeval Plains. He doesn't like to have contact with outsiders, though, so you'll need someone he trusts to vouch for you before he'll likely talk to you. There is a native warrior, <font color="LEVEL">Orahochin</font>, who lives at the foot of the mountain between the southern shore of Primeval Plains and the Lost Nest. I've heard that he is more accepting of outsiders. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html index 2eec04ce7c..12c5465c1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html @@ -1,3 +1,9 @@ <html><body>Singsing:<br> -Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br>In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br>We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br>Now we have expanded our service to connect adventurers with those in need of their services.<br>I have just one request, but hmmm...<br>I don't think that you're suited for this particular task.<br>(Only characters level 75 and above are permitted to take on this quest.) -</body></html> +Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br> +In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br> +We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br> +Now we have expanded our service to connect adventurers with those in need of their services.<br> +I have just one request, but hmmm...<br> +I don't think that you're suited for this particular task.<br> +(Only characters level 75 and above are permitted to take on this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html index f8a4235c1a..4c0b5b17bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> I don't think this task is suitable for you.<br>(Only characters level 75 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html index 4ffc0654f0..b77bc34df8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html @@ -2,4 +2,4 @@ I see that you've returned! The <font color="LEVEL">bones of dinosaurs from the plains</font> you've brought will certainly further Pillbug's research...and I'm sure he'll pay well for them.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-09.html">Give him the bones.</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-13.html">Tell him that you will take the bones to the native shaman instead.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html index 070d3c1520..ac75837d12 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html @@ -1,5 +1,6 @@ <html><body>Singsing:<br> -Well done! Karakawei will be very pleased.<br>Here's the fee we agreed upon; I trust it's sufficient.<br>Say, since you've done such a good job, how about continuing this kind of work?<br> +Well done! Karakawei will be very pleased.<br>Here's the fee we agreed upon; I trust it's sufficient.<br> +Say, since you've done such a good job, how about continuing this kind of work?<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-10.html">Continue.</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe exit">Stop.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html index 352373bae1..0b49c6db90 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> -Glad to hear it! I think you'll make us both rich men at this rate. Go and hunt <font color = "LEVEL">Pachycephalosaurus and wild striders</font> and bring back their <font color = "LEVEL">bones</font>. -</body></html> +Glad to hear it! I think you'll make us both rich men at this rate. Go and hunt <font color="LEVEL">Pachycephalosaurus and wild striders</font> and bring back their <font color="LEVEL">bones</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html index c069277c31..2a8d461f2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> Well, thanks for your help. It was a pleasure doing business with you, and I wish you the best of luck during your stay on this Primeval Isle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html index d6d0461a31..28bb00ef18 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> Thanks for your help; it was a pleasure doing business with you. I know that Karakawei is going to be one happy wizard! Farewell, and I wish you the best of luck during your stay on this Primeval Isle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html index 51f24ee243..97fa8b9193 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html @@ -1,4 +1,4 @@ <html><body>Singsing:<br> -Hey, that wasn't really what I had in mind... Ah, I suppose it is your decision how to dispose of the <font color = "LEVEL">bones of dinosaurs from the plains</font>. You did risk your own skin for them, after all. But are you sure that this is the most profitable thing for you to do?<br> +Hey, that wasn't really what I had in mind... Ah, I suppose it is your decision how to dispose of the <font color="LEVEL">bones of dinosaurs from the plains</font>. You did risk your own skin for them, after all. But are you sure that this is the most profitable thing for you to do?<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-05.html">"Where can I find the native shaman?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html index 034a19d660..6b929a94f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html @@ -1,3 +1,7 @@ <html><body>Singsing:<br> -Please go and collect those dinosaur bones as quickly as possible. Karakawei's been pressing me even harder these days.<br>Without the bones, I think his research has ground to a halt.<br>He's planning to present his findings to the Mizbody Magic Association very soon, and I know he's getting anxious.<br>So get started!<br>Hunt the <font color = "LEVEL">Pachycephalosaurus and wild striders</font> from the plains and bring back their <font color = "LEVEL">bones</font>. -</body></html> +Please go and collect those dinosaur bones as quickly as possible. Karakawei's been pressing me even harder these days.<br> +Without the bones, I think his research has ground to a halt.<br> +He's planning to present his findings to the Mizbody Magic Association very soon, and I know he's getting anxious.<br> +So get started!<br> +Hunt the <font color="LEVEL">Pachycephalosaurus and wild striders</font> from the plains and bring back their <font color="LEVEL">bones</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html index 9f89931ea8..6c8b7744eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html @@ -1,4 +1,4 @@ <html><body>Shaman Karakawei:<br> Once our race was strong and wise, Shilen's chosen people to govern these powerful primitive creatures, dinosaurs, who struck fear into the hearts of the very gods themselves. But long ago, Shilen fell silent; our prayers to her now go unanswered.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-02.html">Ask why she no longer responds.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html index 3a4c99a247..6b437c7d6a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html @@ -1,6 +1,8 @@ <html><body>Karakawei:<br> -We know not... Perhaps we have been unfaithful. But we must win back Shilen's favor. Without it, we grow weaker with each passing season, sickening like a tree deprived of sunlight. Without her blessing, our race grows weaker and weaker... We become ill... Even the dinosaurs that we once commanded turn against us, tearing our people to pieces!<br>Outsider, if you are willing to help us to earn back the favor of Shilen,<br> please donate <font color = "LEVEL">300 bones from the dinosaurs of the plains</font>.<br> +We know not... Perhaps we have been unfaithful. But we must win back Shilen's favor. Without it, we grow weaker with each passing season, sickening like a tree deprived of sunlight. Without her blessing, our race grows weaker and weaker... We become ill... Even the dinosaurs that we once commanded turn against us, tearing our people to pieces!<br> +Outsider, if you are willing to help us to earn back the favor of Shilen,<br> +please donate <font color="LEVEL">300 bones from the dinosaurs of the plains</font>.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe exchange">"I hope you use these bones for your sacrificial rite." (Hand over the bones.)</a><br> <a action="bypass -h npc_%objectId%_multisell 2012">"I hope you use these bones for medicine." (Hand over the bones.)</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-06.html">"I'm really not interested in helping a primitive race like yours. Figure it out on your own."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html index e9a29f1fda..f875eb26ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html @@ -4,4 +4,4 @@ You are the adventurer from earlier... What business do you have with our tribe? <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe exchange">"I hope you use these 300 bones for your sacrificial rite." (Hand over the bones.)</a><br> <a action="bypass -h npc_%objectId%_multisell 2012">"I hope you use these 300 bones for medicine." (Hand over the bones.)</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-06.html">"I'm really not interested in helping a primitive race like yours. Solve your own problems."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html index 302c4b82bd..b8cc7a7601 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html @@ -1,3 +1,4 @@ <html><body>Karakawei:<br> -To undertake the necessary ritual, I need <font color = "LEVEL">300 bones of dinosaurs from the plains</font>. Unless I do this, the curse cannot be lifted; Shilen's grace will be forever denied to us, I fear.<br>Please make haste and hunt <font color = "LEVEL">Pachycephalosaurus and wild striders</font> and bring back <font color = "LEVEL">300 bones of dinosaurs from the plains</font>. -</body></html> +To undertake the necessary ritual, I need <font color="LEVEL">300 bones of dinosaurs from the plains</font>. Unless I do this, the curse cannot be lifted; Shilen's grace will be forever denied to us, I fear.<br> +Please make haste and hunt <font color="LEVEL">Pachycephalosaurus and wild striders</font> and bring back <font color="LEVEL">300 bones of dinosaurs from the plains</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html index cc4e6cbc64..2d33097179 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html @@ -1,3 +1,14 @@ <html><body>Karakawei:<br> -Thank you, adventurer...<br>I can now perform the ritual.<br>(Karakawei softly chants and seems to lose consciousness.)<br>....<br>....<br>....<br>....<br>(Suddenly, his eyes open!)<br>Ah, I feel that Shilen is satisfied with the ritual!<br>Thank you, adventurer...<br>Please accept this as a token of our appreciation.<br><br>I also ask that you bring back those bones of the dinosaurs from the plains so that we may continue with these rituals! -</body></html> +Thank you, adventurer...<br> +I can now perform the ritual.<br> +(Karakawei softly chants and seems to lose consciousness.)<br> +....<br> +....<br> +....<br> +....<br> +(Suddenly, his eyes open!)<br> +Ah, I feel that Shilen is satisfied with the ritual!<br> +Thank you, adventurer...<br> +Please accept this as a token of our appreciation.<br><br> +I also ask that you bring back those bones of the dinosaurs from the plains so that we may continue with these rituals! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html index e2a93d50a3..84ed42d1c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html @@ -1,3 +1,4 @@ <html><body>Karakawei:<br> -Hmmmph! Arrogant, you are, like all outsiders. If my race still had the power of the old days, you would treat us with the respect that is our due!<br>Ah, Shilen...forgive us!<br>You, leave now if you still refuse to help us in our time of need. -</body></html> +Hmmmph! Arrogant, you are, like all outsiders. If my race still had the power of the old days, you would treat us with the respect that is our due!<br> +Ah, Shilen...forgive us!<br>You, leave now if you still refuse to help us in our time of need. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html index f0c6d00325..8a0ead5034 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html @@ -1,4 +1,4 @@ <html><body>Karakawei:<br> Once our race was strong and wise, Shilen's chosen people to govern these powerful primitive creatures, dinosaurs, who struck fear into the hearts of the very gods themselves. But long ago, Shilen fell silent; our prayers to her now go unanswered.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-02.html">Ask why she no longer responds.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html index 2aadafc8fb..56cdff657c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html @@ -1,7 +1,7 @@ <html><body>Collector Gutenhagen:<br> You've brought back 500 Golem Shards!<br> I had no idea you could get the job done so quickly!<br> -I suppose I should've hired someone like you long ago... <br> +I suppose I should've hired someone like you long ago...<br> Now, give me the Shards...<br> <a action="bypass -h Quest Q00647_InfluxOfMachines 32069-06.html">"Here are the Shards."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html index 2b3ee4b6ad..f4a80cd73c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html @@ -1,6 +1,6 @@ <html><body>Ivan:<br> Thanks to you, I can get home safely. Thank you again!<br> -My father is <font color = "LEVEL">Batidae, a Fishing Guild Member of the Town of Schuttgart</font>.<br> +My father is <font color="LEVEL">Batidae, a Fishing Guild Member of the Town of Schuttgart</font>.<br> If you go there, please look for my father. He'll reward you.<br> I'm leaving now... Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm index d875a4299e..c96e2e2e2e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm @@ -1,5 +1,6 @@ <html><body>Ivan:<br> -Thank you so much! Now I can now get home safely. Again, thank you.<br> +Thank you so much! Now I can now get home safely. Again, thank you.<br> My father is <font color="LEVEL">Batidae, a Fishing Guild Member of the Town of Schuttgart</font>.<br> -If you go there, please look for my father. He'll reward you.<br>I'm leaving now... Good luck! +If you go there, please look for my father. He'll reward you.<br> +I'm leaving now... Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm index c980cc234e..22ae90b33a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm @@ -1,3 +1,3 @@ <html><body>Ivan:<br> -You don't have the Scroll of Escape... If you ever meet someone who has one, please ask them to help me! By all that is Holy, I beg you! +You don't have the Scroll of Escape... If you ever meet someone who has one, please ask them to help me! By all that is Holy, I beg you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html index 8c853fd14d..a8ba702752 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html @@ -1,3 +1,3 @@ <html><body>Sara:<br> -Thank you so much! My father-in-law came home safely, thanks to your help. You made him very happy, by the way! He hadn't met any fellow adventurers for quite a while. Please accept this as a token of my appreciation! Thank you again. +Thank you so much! My father-in-law came home safely, thanks to your help. You made him very happy, by the way! He hadn't met any fellow adventurers for quite a while. Please accept this as a token of my appreciation! Thank you again. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm index 01f6b3bde3..b112b6dd6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm @@ -1,5 +1,5 @@ <html><body>Tantan:<br> -Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> +Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> <a action="bypass -h Quest Q00652_AnAgedExAdventurer 32012-04.htm">"I'll share 100 C-grade Soulshots with you. Please make your way home safely with these."</a><br> <a action="bypass -h Quest Q00652_AnAgedExAdventurer 32012-03.html">"I've got problems of my own! Beat it!"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm index 543744fd3e..36108c58b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm @@ -1,5 +1,5 @@ <html><body>Tantan:<br> -Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> +Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> If you were a little more experienced, I would've asked for your help.<br> Take care of yourself.<br> (Only characters of level 46 or above may undertake this quest.) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html index a235d8cab9..e7ced9f45e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html @@ -1,4 +1,4 @@ <html><body>Tantan:<br> You were the young fellow who helped me out! Thanks to you, I can now fight a monster if I meet one on my way back home... Thank you!<br> -If you ever visit <font color = "LEVEL">the Town of Oren</font>... speak with <font color = "LEVEL">Grocer Sara</font>! She's my daughter-in-law and will reward you for your good heart. +If you ever visit <font color="LEVEL">the Town of Oren</font>... speak with <font color="LEVEL">Grocer Sara</font>! She's my daughter-in-law and will reward you for your good heart. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm index d12565dbb2..6b56caf082 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm @@ -1,6 +1,6 @@ <html><body>Tantan:<br> Thank you so much... There is still chivalry left in this world! You've made me realize that I can still have adventures! I'll show those whippersnappers! It's so nice to meet someone like you who understands me..<br> -If you ever visit <font color = "LEVEL">the Town of Oren</font>... speak with <font color = "LEVEL">Grocer Sara</font>, my daughter-in-law. She's a good one who's always worrying about me... She'll reward you for your good heart. <br> +If you ever visit <font color="LEVEL">the Town of Oren</font>... speak with <font color="LEVEL">Grocer Sara</font>, my daughter-in-law. She's a good one who's always worrying about me... She'll reward you for your good heart.<br> I'm going back home then...<br> Good luck. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm index 1465a5b1fa..9b05636ada 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm @@ -1,4 +1,4 @@ <html><body>Tantan:<br> -I guess you've used all your Soulshots... If you happen to meet any adventurers who have Soulshots... Would you ask them to help me out? Good luck! <br> +I guess you've used all your Soulshots... If you happen to meet any adventurers who have Soulshots... Would you ask them to help me out? Good luck!<br> (You need 100 C-grade Soulshots.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm index ef7cfce16d..5e4d2c0b02 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm @@ -1,5 +1,5 @@ <html><body>Suki:<br> -Good heavens! Oh, my ... ... You're an adventurer, aren't you? You certainly surprised me. Who am I? My name's Suki! What am I doing here? Honestly, I fell in love with a wonderful Warrior who came to our town not too long ago. A dark face with a melancholy shadow... Sinewy hands held his sword tight... He admired my pure heart and then he... he kissed my... Oh my! Some things are better left unsaid... Anyway, when he left, he wouldn't let me go with him, saying that it was too dangerous for me... Although I knew the danger well, I secretly followed him! I got lost and wound up here... The days have been hard here. My skin has grown rough and I haven't eaten in days! I would give anything just to get back home!<br> +Good heavens! Oh, my ... ... You're an adventurer, aren't you? You certainly surprised me. Who am I? My name's Suki! What am I doing here? Honestly, I fell in love with a wonderful Warrior who came to our town not too long ago. A dark face with a melancholy shadow... Sinewy hands held his sword tight... He admired my pure heart and then he... he kissed my... Oh my! Some things are better left unsaid... Anyway, when he left, he wouldn't let me go with him, saying that it was too dangerous for me... Although I knew the danger well, I secretly followed him! I got lost and wound up here... The days have been hard here. My skin has grown rough and I haven't eaten in days! I would give anything just to get back home!<br> <a action="bypass -h Quest Q00653_WildMaiden 32013-04.htm">"Go on home. This will take you there."</a><br> <a action="bypass -h Quest Q00653_WildMaiden 32013-03.html">"What? Are you crazy? Go and find your man!</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm index 007c47cf99..6381a4b272 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm @@ -1,3 +1,3 @@ <html><body>Suki:<br> -Oh, thank you so much! Thanks to you, I can now go back home safely. Thank you. By the way... Are you seeing anybody? .... Oh, never mind...Hehehe.. If you're ever in <font color = "LEVEL">the Town of Oren</font>, speak with <font color = "LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. I have to go now. So long, handsome! Good luck! +Oh, thank you so much! Thanks to you, I can now go back home safely. Thank you. By the way... Are you seeing anybody? .... Oh, never mind...Hehehe.. If you're ever in <font color="LEVEL">the Town of Oren</font>, speak with <font color="LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. I have to go now. So long, handsome! Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm index fa2cdec1c2..5c670d247d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm @@ -1,3 +1,3 @@ <html><body>Suki:<br> -Oh, thank you so much! I can now go home safely! By the way... You have such smooth skin and great body tone... Not to mention that fine looking face! What's your secret? Oh, never mind... If you're ever in <font color = "LEVEL">the Town of Oren</font>, speak with <font color = "LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. Well, I should be going... Goodbye and Good luck! +Oh, thank you so much! I can now go home safely! By the way... You have such smooth skin and great body tone... Not to mention that fine looking face! What's your secret? Oh, never mind... If you're ever in <font color="LEVEL">the Town of Oren</font>, speak with <font color="LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. Well, I should be going... Goodbye and Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm index 6a72dc480e..b31a08eb47 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> Oh, hello again! Yes, I spoke with Wigoth, and he assures me that this song is the one! <font color="LEVEL">We can now pass through the force field.</font> It brings us one step closer to him, eh?<br>By the way, <font color="LEVEL">could you help me put Frintezza to sleep</font>? As I said, we can't eliminate Frintezza completely with our power at its current level... But we can wait until he wakes up and then put him back to sleep before he can act!<br> <a action="bypass -h Quest Q00654_JourneyToASettlement 31453-02.html">"I'll help you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html index 0557374b2e..0d6303dbfd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html @@ -1,4 +1,5 @@ <html><body>Nameless Spirit:<br> -Yes, thank you! Now I'll help you and your friends pass through the force field. By the way, where are your friends? Surely you don't intend to take Frintezza on all by yourself, do you? You should take <font color="LEVEL">up to four parties</font> with you. Frintezza's evil power won't be easily defeated! <font color="LEVEL">More than 5 parties cannot enter due to the size of the space</font>. <br>You and your friends will need a <font color="LEVEL">magic scroll that can temporarily disable the force field</font> so you can pass through. Since you got the password, creating the scroll should be no problem! That is, unless...<br> +Yes, thank you! Now I'll help you and your friends pass through the force field. By the way, where are your friends? Surely you don't intend to take Frintezza on all by yourself, do you? You should take <font color="LEVEL">up to four parties</font> with you. Frintezza's evil power won't be easily defeated! <font color="LEVEL">More than 5 parties cannot enter due to the size of the space</font>.<br> +You and your friends will need a <font color="LEVEL">magic scroll that can temporarily disable the force field</font> so you can pass through. Since you got the password, creating the scroll should be no problem! That is, unless...<br> <a action="bypass -h Quest Q00654_JourneyToASettlement 31453-03.html">"Unless...?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html index 37e12b7e22..5e86d43d89 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html @@ -1,3 +1,4 @@ <html><body>Nameless Spirit:<br> -Well... I need a <font color="LEVEL">parchment to write the spell on</font>. Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring me the <font color="LEVEL">Skin of the Antelope</font>! It'll make a lovely parchment!<br>Ah! By the way, <font color="LEVEL">once you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll</font>. Therefore, only one skin is needed. -</body></html> +Well... I need a <font color="LEVEL">parchment to write the spell on</font>. Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring me the <font color="LEVEL">Skin of the Antelope</font>! It'll make a lovely parchment!<br> +Ah! By the way, <font color="LEVEL">once you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll</font>. Therefore, only one skin is needed. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html index a274e1e27c..ad8de140ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html @@ -1,3 +1,4 @@ <html><body>Nameless Spirit:<br> -What do you want? I have nothing to say to you.<br>(Characters must have achieved at least level 74 and completed the "Last Imperial Prince" quest before undertaking this quest.) -</body></html> +What do you want? I have nothing to say to you.<br> +(Characters must have achieved at least level 74 and completed the "Last Imperial Prince" quest before undertaking this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html index 84a2c10f0b..6da56338e5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html @@ -1,3 +1,4 @@ <html><body>Nameless Spirit:<br> -Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring back the <font color="LEVEL">Skin of the Antelope</font>? It will make a wonderful parchment.<br>Ah! by the way, <font color="LEVEL">when you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll.</font> Therefore, only one scroll is needed. -</body></html> +Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring back the <font color="LEVEL">Skin of the Antelope</font>? It will make a wonderful parchment.<br> +Ah! by the way, <font color="LEVEL">when you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll.</font> Therefore, only one scroll is needed. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html index e2c5fe6464..2a47dfb7dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> Excellent! Now, could you please smooth out the skin? Remove the hair, and smooth out the skin so that it's thin and soft. Just enough for me to write the spell down...<br> <a action="bypass -h Quest Q00654_JourneyToASettlement 31453-07.html">"Here it is."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html index d76ce5f8f8..d1f130ab2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html @@ -1,3 +1,5 @@ <html><body>Nameless Spirit:<br> -Good job... Now to write down the spell...<br>....<font color="LEVEL">Light turns darkness away, and shines upon the hidden door. All obstacles will disappear and the path to truth will become clear</font>...<br>Alright, it's done. Now, you and your friends go and meet the Imperial Tomb Guide near the entrance of the Imperial Tomb. He'll take you to Frintezza...<br>(Make sure the Command Channel Leader has Frintezza's Magic Force Field Removal Scroll when you meet the Imperial Tomb Guide.) -</body></html> +Good job... Now to write down the spell...<br>....<font color="LEVEL">Light turns darkness away, and shines upon the hidden door. All obstacles will disappear and the path to truth will become clear</font>...<br> +Alright, it's done. Now, you and your friends go and meet the Imperial Tomb Guide near the entrance of the Imperial Tomb. He'll take you to Frintezza...<br> +(Make sure the Command Channel Leader has Frintezza's Magic Force Field Removal Scroll when you meet the Imperial Tomb Guide.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm index a9c5a85ac3..638fa33b60 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm @@ -1,4 +1,5 @@ -<html><body>Trader Dinn:<br> -Hey, you there -- Sir Adventurer! May I speak to you for a moment?<br>Have you heard of the Elrokian brigands hiding in the Primeval Plains? The wharf merchants and I are beset by them.<br>Sales haven't been good, and since those thieves don't look like they'll go away any time soon on their own, it's been as bad a time around here as I can remember.<br> +<html><body>Dinn:<br> +Hey, you there -- Sir Adventurer! May I speak to you for a moment?<br>Have you heard of the Elrokian brigands hiding in the Primeval Plains? The wharf merchants and I are beset by them.<br> +Sales haven't been good, and since those thieves don't look like they'll go away any time soon on their own, it's been as bad a time around here as I can remember.<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-02.htm">Find out more details.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm index 64f9762478..e1b078c4ed 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm @@ -1,4 +1,6 @@ <html><body>Dinn:<br> -At first, they stole only small items. But success has made them bold, and lately they have organized themselves into armed groups that raid even in broad daylight.<br>The merchants on the wharf are understandably on edge. Despite standing constant watch over their wares, they have not the skill or weaponry to defend themselves against such formidable adversaries.<br>But you, my fine young adventurer, you look like you might have a chance. Please, please help us. Eliminate these Elrokian brigands and we will reward you as richly as we can!<br> +At first, they stole only small items. But success has made them bold, and lately they have organized themselves into armed groups that raid even in broad daylight.<br> +The merchants on the wharf are understandably on edge. Despite standing constant watch over their wares, they have not the skill or weaponry to defend themselves against such formidable adversaries.<br> +But you, my fine young adventurer, you look like you might have a chance. Please, please help us. Eliminate these Elrokian brigands and we will reward you as richly as we can!<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-03.html">Pledge your services to catch the thieves.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html index 291b52c9bb..c71662ec4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Gods be praised! Now that I know that you are willing to help us, I finally feel like I'll be able to sleep soundly tonight.<br>According to a trustworthy source, the Elrokian thieves who raid our wharf all wear necklaces that contain a <font color="LEVEL">dinosaur fang pendant</font>. Bring me those necklaces as proof that you have captured them; I'll reward you based on the number of necklaces you bring. If you bring back more than 100 necklaces, I can also give you the donations collected from the merchants here.<br>Please, whatever it takes, rid us of these troublesome thieves! As long as you bring me their necklaces, I'll make sure that you are well compensated for your time.<br>The Elrokian raiders have set up camp in the <font color="LEVEL">Primeval Plains</font>. Travel south along this road, and I'm certain that you'll find them. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html index 755ae9eedb..654af3e110 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> The weather is hot, and evil abounds... These are troubled days, I can assure you! Ah, I wish you could help us, my friend, but to my eye you are still too inexperienced for this kind of fight. Oh, that you were but a few seasons older! Well, we will simply have to persevere as best we know how...<br>(Only characters level 75 and above may take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html index 639abc3cc7..8734c171ed 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html @@ -2,4 +2,4 @@ Eh? You caught them? Ah, it finally feels like a weight has been lifted! First of all, let me offer you a reward equal to the number of necklaces you've brought. If you have more than 100 necklaces, I can also give you a bounty collected by our local merchants.<br>Truth be told, I was prepared to offer the reward money myself, but when our merchants caught wind of your efforts, they insisted on contributing funds to the cause themselves. A noble act on their part, I dare say!<br>It is entirely your choice whether to collect the per necklace bounty or accept the merchant's donation.<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-06.html">Take the per necklace bounty.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders donation">Take the merchants' donation.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html index 57e8fea519..881de6eea3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html @@ -2,4 +2,4 @@ My utmost thanks! Since you've already made a good start of it, how about trying your hand at catching even more thieves? I assure you, we'll never forget such a great service!<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Agree to catch more thieves.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html index 92057972d0..35ce615606 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Hmm... By my count, these necklaces are short of the 100 mark. Thanks for your efforts, but I have sworn that I would not accept any donation less than that total.<br>Even good intentions should be governed by some rules to prevent potential problems in the future. If you could acquire some more necklaces to bring the total to 100, we would truly be in your debt. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html index a2079e6a7d..5a106613ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html @@ -1,5 +1,7 @@ <html><body>Dinn:<br> -You have done a fantastic job! I know how difficult it must have been to collect 100 necklaces, and here you are donating them with no strings attached. I can't tell you how grateful we are!<br>Here, please take this reward. It's miniscule compared to all you've done for us, but this is the best we can do, and please know it comes from the bottom of our hearts. <br>Word has reached me that there are still many Elrokian raiders in the Primeval Plains, and their numbers are increasing. What do you think? Now that you've gained some experience, would you like to keep catching the thieves?<br> +You have done a fantastic job! I know how difficult it must have been to collect 100 necklaces, and here you are donating them with no strings attached. I can't tell you how grateful we are!<br> +Here, please take this reward. It's miniscule compared to all you've done for us, but this is the best we can do, and please know it comes from the bottom of our hearts.<br> +Word has reached me that there are still many Elrokian raiders in the Primeval Plains, and their numbers are increasing. What do you think? Now that you've gained some experience, would you like to keep catching the thieves?<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Continue to capture the Elrokian raiders.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Collect the balance of your reward and quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html index 5bdaefdfdf..34a51df929 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html @@ -1,5 +1,7 @@ <html><body>Dinn:<br> -Please accept my apologies -- the amount of money we've managed to scrape together is far too small compared to what you've done for us. But we have few merchants, and many of them have been robbed by thieves. I blush to say it, but this is really the best we can do...<br>I know you have no expectation of payment, but we wanted to do something to show our gratitude. Since the amount is miniscule, I added some to it myself. Please accept this.<br>Were a hardy adventurer like yourself to keep capturing the raiders, I'm sure that our merchants' situation would dramatically improve... What do you say? Will you continue your efforts on our behalf?<br> +Please accept my apologies -- the amount of money we've managed to scrape together is far too small compared to what you've done for us. But we have few merchants, and many of them have been robbed by thieves. I blush to say it, but this is really the best we can do...<br> +I know you have no expectation of payment, but we wanted to do something to show our gratitude. Since the amount is miniscule, I added some to it myself. Please accept this.<br> +Were a hardy adventurer like yourself to keep capturing the raiders, I'm sure that our merchants' situation would dramatically improve... What do you say? Will you continue your efforts on our behalf?<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Continue to capture the Elrokian raiders.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Collect the balance of your reward and quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html index 58d5c9d0d8..f05122ae1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Then travel to the <font color="LEVEL">Primeval Plains</font> and defeat the <font color="LEVEL">Elrokian</font> assault force. Collect their necklaces as proof of your victory. Remember: the more necklaces you bring back to me, the better for all of us. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html index e218ab3b14..1a1a017e3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Very well, then. I am saddened that you have chosen not to continue. If you change your mind, please don't hesitate to return! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html index 3c59a3ec80..6950d67820 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html @@ -2,4 +2,4 @@ Did you happen to lose the necklaces on the way back here? Or did you fail to actually catch any thieves? No matter what happened, if you don't have a <font color="LEVEL">dinosaur fang pendant</font>, I cannot justify rewarding you. Let me make a suggestion: travel south along this road to the Primeval Plains. I'm confident that you'll have no trouble encountering thieves that way!<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Continue to catch thieves.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm index 3846f330dd..64c7ba7b6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm @@ -1,6 +1,6 @@ <html><body>Jude:<br> It is rumored that somewhere in the Steel Citadel is a place where very powerful monsters are created. Amazing, isn't it? To think that someone is actually creating monsters...<br> I must admit that while I'm not particularly interested in what goes on in the Steel Citadel, some of the Evil Weaponry I've seen from there was of really excellent quality. In fact, it would be difficult to find its equal anywhere in Aden. If I could study these weapons and learn how to augment them, I could make a fortune!<br> -I'd ask for your help, but I don't think you are strong enough to help me. <br> +I'd ask for your help, but I don't think you are strong enough to help me.<br> (Only characters level 78 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm index 94bf339c25..05aa98ab05 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> Bear in mind that what I'm looking for are not run-of-the-mill weapons carried by common monsters within the Steel Citadel. No, I need weapons from the Lesser Evils and Greater Evils that are found in <font color="LEVEL">Monster Foundry</font>. Other Evil Weapons are useless! Understand?<br> Bring me <font color="LEVEL">200 Evil Weapons</font> and I'll give you the <font color="LEVEL">S80 Grade weapon recipe</font> in exchange. Or I can give you <font color="LEVEL">3 S80 Grade weapon pieces</font> for every <font color="LEVEL">5 Evil Weapons</font> you bring me. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm index 61eb46aabe..35b2c29624 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm @@ -1,7 +1,7 @@ <html><body>Jude:<br> -Ah, these weapons are exquisite! I see that you brought me 200 weapons, just as you promised. You can exchange these <font color="LEVEL">200 Evil Weapons for the S80 Grade weapon recipe</font>, or if you prefer, I can give you <font color="LEVEL">3 weapon pieces for every 5 Evil Weapons you have</font>. <br> -What is your preference? <br> +Ah, these weapons are exquisite! I see that you brought me 200 weapons, just as you promised. You can exchange these <font color="LEVEL">200 Evil Weapons for the S80 Grade weapon recipe</font>, or if you prefer, I can give you <font color="LEVEL">3 weapon pieces for every 5 Evil Weapons you have</font>.<br> +What is your preference?<br> <a action="bypass -h Quest Q00690_JudesRequest 32356-06.htm">"I don't want to exchange them now."</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-07.htm">"I want to exchange them for the S80 Grade weapon recipe."</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-09.htm">"I want to exchange them for S80 Grade weapon pieces."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm index 83865afd9e..b90dfd8e90 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm @@ -1,5 +1,5 @@ <html><body>Jude:<br> -Ah! By my count, you have collected less than <font color="LEVEL">200 </font>Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces right now.<br> +Ah! By my count, you have collected less than <font color="LEVEL">200</font> Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces right now.<br> <a action="bypass -h Quest Q00690_JudesRequest 32356-09.htm">"I want to exchange them for the S80 Grade weapon pieces."</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-06.htm">Collect more Evil Weapons.</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-08.htm">Stop collecting Evil Weapons.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm index b69c2dc6fc..aa6234bbe9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm @@ -1,5 +1,5 @@ <html><body>Jude:<br> -You still don't have <font color="LEVEL">5 </font>Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces. <br> +You still don't have <font color="LEVEL">5 </font>Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces.<br> Do you want to continue?<br> <a action="bypass -h Quest Q00690_JudesRequest 32356-06.htm">Keep collecting Evil Weapons.</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-08.htm">Stop collecting Evil Weapons.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm index 11be30e7f5..fc099749be 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm @@ -1,3 +1,3 @@ <html><body>Jude:<br> Yes, I think you are capable of collecting the weapons. You can obtain the <font color="LEVEL">Evil Weapons from both the Lesser Evils and the Greater Evils in the Monster Foundry</font>. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm index 44a967c2f3..1860d77b3e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> Well! Here it is.<br> Do you like it? I doubt I will make a profit on this, after all. But your hard work deserves a reward. Here is the S80 Grade weapon recipe. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm index 839a902304..4829cbc58d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> You don't have enough Evil Weapons to get the S80 Grade weapon recipe. Bring me <font color="LEVEL">200 Evil Weapons</font> and I will exchange them for the <font color="LEVEL">S80 Grade weapon recipe</font>.<br> Keep at it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm index 6dd48503f1..27e801356b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm @@ -1,3 +1,3 @@ <html><body>Jude:<br> Ready to quit? Well, come back any time if you change your mind. You can always find me here, you know! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm index 4889e97977..f2b29a7e56 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> Well! Here you are.<br> And here are the S80 Grade weapon pieces as promised. Take them! If you collect more Evil Weapons, I'll be happy to provide you with the S80 Grade weapon recipe. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm index d4b7526634..36a1251109 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> You don't have enough Evil Weapons to get the S80 Grade weapon pieces I promised you. Bring me <font color="LEVEL">5 Evil Weapons</font> and I will give you <font color="LEVEL">3 S80 Grade weapon pieces</font>.<br> Get back to work! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm index 0ce2e9e6b9..7c8582d648 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Matras:<br> -Welcome, traveler! Would you be interested in a job, by any chance? <br> +<html><body>Matras:<br> +Welcome, traveler! Would you be interested in a job, by any chance?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm"> Ask him for details.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm index 386d84a14d..cb143d84b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm @@ -1,7 +1,5 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> I must go up to the tower of the Steel Citadel, but to do so requires passing Bate Tower. The guards there refused to let me enter. That's why I need your help...<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-04.htm">"How can I help you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm index 9c7120ee4f..1d8f0f97f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Matras:<br> -I am desperate for help, true, but still not so foolish as to engage someone of your obvious inexperience. Come back to me when you are a little more -seasoned! (Only characters level 76 and above are permitted to undertake this quest.) +<html><body>Matras:<br> +I am desperate for help, true, but still not so foolish as to engage someone of your obvious inexperience. Come back to me when you are a little more seasoned!<br> +(Only characters level 76 and above are permitted to undertake this quest.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm index b49a26d929..9c2365b27a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm @@ -1,11 +1,6 @@ -<html><head> -<body> -Matras:<br> -All you have to do is simply draw their attention and I will take care of the rest. Although now that I think it through, -it would be even better if you could, uh, get rid of them. <br> -Do so and bring me the <font color="LEVEL">Red Stones</font> that they carry. No questions! I told you I would reward you well for your trouble. -In fact, if you bring <font color="LEVEL">744 Red Stones</font>, I'll give you something very special. Understand? Good -- we're agreed!<br> +<html><body>Matras:<br> +All you have to do is simply draw their attention and I will take care of the rest. Although now that I think it through, it would be even better if you could, uh, get rid of them.<br> +Do so and bring me the <font color="LEVEL">Red Stones</font> that they carry. No questions! I told you I would reward you well for your trouble. In fact, if you bring <font color="LEVEL">744 Red Stones</font>, I'll give you something very special. Understand? Good -- we're agreed!<br> Remember, all you have to do is to get rid of whoever you find on <font color="LEVEL">the first and second floors </font>of the tower. Good luck! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm index 69ff14afa1..5e42c50a66 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Thanks to your help, it has definitely already become easier for me to go in and out. You did well, my friend. Now, do you have the Red Stones I asked for?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-08.htm">Show him the Red Stones.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm index 89b73b8251..4903c4f941 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Go do what I asked of you: get rid of the <font color="LEVEL">tower guards</font> and bring me the <font color="LEVEL">Red Stones</font> they carry. Hurry! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm index e60bc5bfc0..974ba52419 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm @@ -1,8 +1,6 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Ah, I see that you've brought me %itemcount% Red Stones. What sort of reward would you like?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest take_reward">"Give me what you promised for bringing you 744 stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-11.htm">"I will go back and get some more stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-12.htm">"I've had enough of this. Give me a reward for the stones I have brought you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm index d781b8d6af..0c3ac6a925 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> You have brought %itemcount% Red Stones. I wish it were more, but it looks like you have worked hard to get these. What do you want me to do with these?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest take_reward">"Give me what you promised for bringing you 744 stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-11.htm">"I will go back and get some more stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-12.htm">"I've had enough of this. Give me a reward for the stones I have brought you." </a></body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm index 0692b7084b..a6371e6fe4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm @@ -1,5 +1,3 @@ -<html><head> -<body> -Matras:<br> Here you go. I hope this will help you in your travels. Take care! +<html><body>Matras:<br> +Here you go. I hope this will help you in your travels. Take care! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm index b082640708..b00a7a3b49 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm @@ -1,7 +1,3 @@ -<html><head> -<body> -Matras:<br> -Look, I've told you many times that I need 744 Red Stones. However, you've given me only %itemcount% so far. Go get some more if you expect me to reward -you. +<html><body>Matras:<br> +Look, I've told you many times that I need 744 Red Stones. However, you've given me only %itemcount% so far. Go get some more if you expect me to reward you. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm index 964875e3dc..1219c57956 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Thank you! I will not forget your help. Allow me to compensate you for your excellent work. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm index 91e9af5979..34e101500f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Good work! If I need your services again, I won't hesitate to call on you. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm index be18042570..2deff00fe5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm @@ -3,4 +3,4 @@ I don't know how a stranger like you happened to come here, but this is a very d Gracia was originally a barren land, and the sudden appearance of monsters has made survival even tougher. The weak do not last long, and many envy the dead -- at least they are at peace.<br> If you've come here only to sightsee, you had better leave as fast as you can!<br> (Only characters who are level 75 or above may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm index f600619cf6..438951c9ed 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm @@ -1,4 +1,4 @@ <html><body>Dilios:<br> Then you must acquire the Aerial Transformed Object. Go see <font color="LEVEL">Engineer Lekon</font> at Kucereus' clan outpost and obtain <font color="LEVEL">Lekon's Certificate</font> from him. If you can do this, you will have proven that you belong in this harsh land.<br> There is no time to waste. Hurry! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm index a19cd85e7c..3e8858f4fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm @@ -3,4 +3,4 @@ Hmm... Although I can't read this scribble, it must be <font color="LEVEL">Lekon Let me ask you a question. What do you think is the best methode to fight evil? There are many opinions, of course. But I think the best answer is to use that evil against itself.<br> When evil suddenly appeared in Gracia, we were curious about the source of that power. We studied it as best as we could. As a result, we learned to make weapons, shileds and many other useful battle tools using that evil spirit.<br> Unfortunately, it requires a huge sacrifice to obtain the necessary materials. You can only get them, in fact, by killing those evil creatures. I wish I could explain in greater detail, but I'm just a simple soldier. If you wish to speak with an expert in such matters, speak with <font color="LEVEL">Special Products Broker Kutran at Kucereus' clan outpost</font>. He will be able to tell you more. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm index 798a0d33b0..0ed8243567 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm @@ -1,4 +1,4 @@ <html><body>Dilios:<br> A method to fight evil with evil... I wish I could explain it better, but there are many aspects a simple soldier like me just doesn't fully understand.<br> <font color="LEVEL">Special Products Broker Kutran at Kucereus' clan outpost is a specialist in this field, however. Go visit him. He will tell you more. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm index cf0f9a902e..d4c76d4e81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm @@ -4,4 +4,4 @@ These exchanges can benefit both of us. Let me recap:<br> Regarding Seed collection,<br> <font color="LEVEL">Fragment of Soul</font> collected from the <font color="LEVEL">Seed of Immortality</font>, the <font color="LEVEL">Breath of Tiat</font> collected from the <font color="LEVEL">Seed of Destruction</font> and the <font color="LEVEL">Concentrated Spirit Energy</font> collected from the <font color="LEVEL">Seed of Annihilation</font> can be exchanged for Adena.<br> Is that clear? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm index 3d76c13bed..61a7f69bad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm @@ -3,4 +3,4 @@ I manage this wharf and oversee the many tasks necessary to keep these airships Can't say I dislike it. In fact, I used to daydream about flying as a child.<br> Sigh...that was such a long time ago. Who would have thought that things would change so much?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-02.htm">"Tell me more."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm index 8cf86ad674..7dcb438d07 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm @@ -4,4 +4,4 @@ Watching it spread its massive wings and soar through the sky stirred something But even Rok couldn't avoid the corruption that befell Gracia. This noble creature became a vile undead.<br> And there's more...<br> <a action="bypass -h Quest Q00700_CursedLife 32560-04.htm">"What else?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm index 6f7b9fa326..3a50f26ada 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm @@ -1,4 +1,4 @@ <html><body>Soldier Orbyu:<br> No, I shouldn't have said all this to worry you, adventurer. You can listen to my complaints but look too inexperienced to resolve my problem. If you have more experience and become more capable, will you come and see me some time?<br> (Only characters level 75 and above and who cleared the quest on a good day for flying are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm index 7098346137..9bc2a8fc38 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm @@ -6,4 +6,3 @@ I guess it's better this way. Only by destroying their accursed lives can we tru Will you help us?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-05.htm">Say yes.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm index 983961d840..fb9a0b172f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm @@ -4,4 +4,4 @@ If you hunt <font color="LEVEL">Rok</font> and open its stomach, you will find u Bring me <font color="LEVEL">Swallowed Skulls</font> as evidence, as well as <font color="LEVEL">Swallowed Sternums</font> and <font color="LEVEL">Swallowed Bones</font>. We will reward you for your efforts -- especially for the skulls you bring back.<br> One more thing: Rok fears the Dark Black Dragon's followers. That's why it emerges only when the Seed of Infinity is <font color="LEVEL">stabilized</font>. That means <font color="LEVEL">Rok can only be hunted when the Seed is occupied</font>. Remember that!<br> Good luck and good hunting. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html index 4ec62be435..c9ee218ebd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html @@ -3,4 +3,4 @@ Hurry! They appear in the skies above the <font color="LEVEL">Seed of Infinity</ Hunt <font color="LEVEL">Rok, Mutant Birds and Dra Hawks</font> and bring back <font color="LEVEL">Swallowed Skulls, Swallowed Sternums and Swallowed Bones</font> as proof.<br> Remember that Rok will only emerge when the Seed of Immortiality is stabilized.<br> I'm counting on you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html index b278419d4f..b266d43ba7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html @@ -5,4 +5,4 @@ But since you brought the remains from some of the lesser birds, I will give you You're going back out, aren't you?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-09.html">"I'll do better next time."</a><br> <a action="bypass -h Quest Q00700_CursedLife 32560-10.html">"I want to quit."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html index c3c6b05b35..0c5a7130a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html @@ -5,4 +5,4 @@ Oh...you brought back a lot! From this, I can tell that you caught <font color=" Here is the reward I promised. Let me ask you, though -- are you interested in hunting more of the creatures?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-09.html">Say yes.</a><br> <a action="bypass -h Quest Q00700_CursedLife 32560-10.html">Say you've had enough.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html index 52ed4ae735..67ae975410 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html @@ -2,4 +2,4 @@ Leave now! Remember that Rok appears only when the <font color="LEVEL">Seed of Immortaility is stabilized</font>.<br> Hunt <font color="LEVEL">Rok, Mutant Birds and Dra Hawks</font> and bring back <font color="LEVEL">Swallowed Skulls, Swallowed Sternums and Swallowed Bones</font> recovered from their stomachs.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html index eecf1a8112..a3783da653 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html @@ -1,3 +1,3 @@ <html><body>Soldier Orbyu:<br> I see. Well, I understand. It's regrettable, but I guess I'll have to look for someone else. Farewell. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html index 16c4d96f04..11ae741b42 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html @@ -1,5 +1,5 @@ <html><body>Solider Tenis:<br> Here you go. What's this? Heh heh... I squeezed the flesh you gave me. Out of it came this <font color="LEVEL">rotten blood</font>. Then I enhanced the blood smell using my secret method. Heh -- the bloody of smell of revenge seems to be spreading even up here.<br> -You want to know why I didn't just have you collect the blood? Well, the key is how the blood is extracted. Think about it! Blood from its own kind is used to lure it into the trap... What a sweet <font color="LEVEL">trap for revenge</font>? <br> +You want to know why I didn't just have you collect the blood? Well, the key is how the blood is extracted. Think about it! Blood from its own kind is used to lure it into the trap... What a sweet <font color="LEVEL">trap for revenge</font>?<br> Now take this to <font color="LEVEL">Engineer Lekon</font>. He has made many traps for me. He'll know how to make this one for Dius. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html index b95721b0ff..487e18e31f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html @@ -1,6 +1,6 @@ <html><body>Soldier Tenis:<br> What can a poor injured soldier like me offer?<br> -Well... Come to think of it, there is a box I hid long ago. I found it while exploring the Seed of Destruction. Funny, I haven't thought about it until now. <br> +Well... Come to think of it, there is a box I hid long ago. I found it while exploring the Seed of Destruction. Funny, I haven't thought about it until now.<br> But I don't know what's inside it. I think it's something heavy and precious, though. If you hand over the horn, I will give you whatever is in the box. Maybe it's something worth more than what Plenos can offer, eh? Or maybe it's something worthless. Care to gamble? What's life without a little risk, eh?<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32555-14.html">"Sure, sounds like a deal."</a><br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32555-13.html">"No way!"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm index 116ed9b4e8..4b15698476 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm @@ -1,4 +1,4 @@ <html><body>Soldier Plenos:<br> -This is a special mission that can only be undertaken by capable adventurers. Do you want to prove your worth? Then accept this mission! <br> +This is a special mission that can only be undertaken by capable adventurers. Do you want to prove your worth? Then accept this mission!<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-03.htm">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm index f009dbf6c4..d352e3ee8a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm @@ -1,4 +1,4 @@ <html><body>Soldier Plenos:<br> -This mission is too difficult for someone with your limited experience.<br> +This mission is too difficult for someone with your limited experience.<br> (Only characters who are level 78 or higher and who have completed the "Good Day to Fly" Quest may undertake this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm index c19de4e286..b8621f8070 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm @@ -1,6 +1,6 @@ <html><body>Soldier Plenos:<br> I hoped that you would accept this challenge! You won't find a better opportunity to enhance your reputation and make a tidy pile of money.<br> Let's cut to the chase. Hunt the <font color="LEVEL">Deadman of Destruction, Dius</font> that appears in the sky above the <font color="LEVEL">Seed of Destruction</font>. It is a type of mutant Drake that has proven resistant to the power of the Seed. In fact, when the Seed is <font color="LEVEL">stabilized</font>, it and its Drake followers have been attacking our supply and transport ships. It has become a real problem for us.<br> -What do you say? Will you accept the mission? <br> +What do you say? Will you accept the mission?<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-04.htm">"Sure."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html index 24cd6618ca..ae95d9adab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html @@ -1,4 +1,4 @@ <html><body>Soldier Plenos:<br> -You haven't forgotten about the mission, have you?<br> +You haven't forgotten about the mission, have you?<br> Go see <font color="LEVEL">Soldier Tenius</font> in the center of <font color="LEVEL">Keucereus Alliance Base</font>. He can tell you what you need to know to successfully hunt <font color="LEVEL">Dius, the Deadman of Destruction</font>. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html index 7af9eb69d1..2b84ec9029 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html @@ -1,6 +1,6 @@ <html><body>Soldier Plenos:<br> Ah, a horn from Dius, the Lion of Destruction! What a fight that must have been! Marvelous! Your skill is very impressive.<br> -Here is the reward I promised. I only wish it could be more. Could I persuade you to continue hunting? <br> +Here is the reward I promised. I only wish it could be more. Could I persuade you to continue hunting?<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-13.html">"Sure."</a><br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-14.html">"No, I'm ready to quit."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html index 6fbed8e5a7..3f92f42621 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html @@ -1,5 +1,4 @@ <html><body>Separated Soul:<br> -You have collected the required refining amount.<br> -<br> +You have collected the required refining amount.<br><br> It takes a little time for the refining, so come back later. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html index 12eb1c002c..043ad7e72a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html @@ -1,5 +1,5 @@ <html><body>Separated Soul:<br> -Two types of refined dragon bloods were made because of the different refining rates. Which will you take? <br> +Two types of refined dragon bloods were made because of the different refining rates. Which will you take?<br> <a action="bypass -h Quest Q00905_RefinedDragonBlood 32864-09.html">Refined Red Dragon Blood</a><br> <a action="bypass -h Quest Q00905_RefinedDragonBlood 32864-10.html">Refined Blue Dragon Blood</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html index fcdf0bfb60..222fc43797 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html @@ -1,7 +1,7 @@ <html><body>Warehouse Chief Natools:<br> They argue that we should respect diversity....<br> They believe that all power and all living things are equal on this earth, and that the Temple and the Lords should use their power to protect the powerless.<br> -Instead, they say, the Temple and the Lords simply exploit the people to protect their own interests and vested rights.<br> +Instead, they say, the Temple and the Lords simply exploit the people to protect their own interests and vested rights.<br> They are hypocrites...<br> The Revolutionaries of Dusk believe that true peace is not artificially imposed on society by a central authority, but rather achieved through a harmonious diversity of powers and races.<br> They say that Einhasad did not, in fact, create Humans -- that was a myth fabricated by Shunaiman, and the Temple and Lords of Dawn know the truth but are afraid to reveal it...<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html index 0f65d71a4f..420e07a902 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html @@ -1,5 +1,5 @@ <html><body>Magister Papiku:<br> Do you know that the airship is a part of the ancient Giants' legacy? Apparently they they left behind quite a few relics in Gracia. Most of the continent has been devastated, but perhaps Keucereus will be able to use these relics to prevail. A surprising twist, isn't it?<br> -Now what brought you here, adventurer?<br> +Now what brought you here, adventurer?<br> <a action="bypass -h Quest Q10267_JourneyToGracia 32564-02.html">Show him High Priest Orven's letter.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html index db4f4611f7..db84ce90f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html @@ -1,3 +1,3 @@ -<html><head><body>Corpse of Medibal:<br> +<html><body>Corpse of Medibal:<br> (You find a document after searching his chest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html index 7428636d32..2f5a4dcc31 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html @@ -1,4 +1,4 @@ -<html><head><body>Corpse of Medibal:<br> +<html><body>Corpse of Medibal:<br> (This is the corpse of Inspector Medibal, who was dispatched to investigate the Seed of Destruction. Apparently he is now at rest.)<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html index 222f747c8f..17372e75db 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html @@ -1,3 +1,3 @@ -<html><head><body>Corpse of Medibal:<br> +<html><body>Corpse of Medibal:<br> (Nothing comes out now.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html index 20a4f55eef..8e8a8fa570 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier El:<br> -Hey, I'm injured here! Ask a healthy soldier and leave me alone! -It's bad enought that I couldn't sleep because of a nightmare.<br> +<html><body>Soldier El:<br> +Hey, I'm injured here! Ask a healthy soldier and leave me alone! It's bad enought that I couldn't sleep because of a nightmare.<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-03.html">"Orbyu sent me."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html index 3bc42613b0..f27c6b0005 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier El:<br> -Thanks to you I can now look at the faces of my friends in heaven. - I feel stronger already. Thank you!<br> +<html><body>Soldier El:<br> +Thanks to you I can now look at the faces of my friends in heaven. I feel stronger already. Thank you!<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html index ba033bb803..f51e1344ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html @@ -1,8 +1,5 @@ -<html><head><body>Soldier El:<br> -Obryu sent you? -He just can't leave well enough alone. <br> -Yes, as you can see I'm the sole survivor of that troop. Do you know what that means? - I fled to save my own miserable life while my fellow soldiers were dying. - I'm a coward. And we failed to accomplish <font color="LEVEL">the mission</font>. - Now every night I have nightmares about my dead friends. I should have died there...<br> -<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-04.html">"What happened?"</a></body></html> \ No newline at end of file +<html><body>Soldier El:<br> +Obryu sent you? He just can't leave well enough alone.<br> +Yes, as you can see I'm the sole survivor of that troop. Do you know what that means? I fled to save my own miserable life while my fellow soldiers were dying. I'm a coward. And we failed to accomplish <font color="LEVEL">the mission</font>. Now every night I have nightmares about my dead friends. I should have died there...<br> +<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-04.html">"What happened?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html index 71ea71e6ca..5b90d2aecb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html @@ -1,10 +1,5 @@ -<html><head><body>Soldier El:<br> -We were sent to <font color="LEVEL">protect the group dispatched to investigate the Seed of Destruction</font>. - We were part of a large force and felt invincible. At first everything went well.<br> -Then...we were attacked by the Mounted Troop. - We kept fighting in order to complete our mission. -While some of us kept up a rearguard defense, a few others tried to deliver the documents containing records of our investigation to the fortress. -<font color="LEVEL">Inspector Medibal</font> and I were ordered to deliver them. -Thanks to our soldiers' efforts we were able to get out...barely. But as we were almost clear, Medibal and I were both hit. And...and I couldn't grab the <font color="LEVEL">inspection documents</font> he was holding. -I betrayed the trust of my comrades. I failed them...<br> -<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-05.html">"But surely we can recover the documents?"</a></body></html> \ No newline at end of file +<html><body>Soldier El:<br> +We were sent to <font color="LEVEL">protect the group dispatched to investigate the Seed of Destruction</font>. We were part of a large force and felt invincible. At first everything went well.<br> +Then...we were attacked by the Mounted Troop. We kept fighting in order to complete our mission. While some of us kept up a rearguard defense, a few others tried to deliver the documents containing records of our investigation to the fortress. <font color="LEVEL">Inspector Medibal</font> and I were ordered to deliver them. Thanks to our soldiers' efforts we were able to get out...barely. But as we were almost clear, Medibal and I were both hit. And...and I couldn't grab the <font color="LEVEL">inspection documents</font> he was holding. I betrayed the trust of my comrades. I failed them...<br> +<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-05.html">"But surely we can recover the documents?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html index 0f56d33a31..a9db8fff7e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html @@ -1,8 +1,6 @@ -<html><head><body>Soldier El:<br> -I thought about that. But I'm too injured. And even if I weren't, I'm not sure I could go back there. -I've never been so scared in all my life....<br>Why are you so interested? - I guess you came here looking for information about the Seed of Destruction, eh? - Well, if you coud recover that document, you'd get all the information we currently have about the Seed.<br> -Perhaps you can help me...<br>It won't bring our dead soldiers back, but completing that mission will restore their honor -- and mine. -You'd have my eternal gratitude.<br> +<html><body>Soldier El:<br> +I thought about that. But I'm too injured. And even if I weren't, I'm not sure I could go back there. I've never been so scared in all my life....<br> +Why are you so interested? I guess you came here looking for information about the Seed of Destruction, eh? Well, if you coud recover that document, you'd get all the information we currently have about the Seed.<br> +Perhaps you can help me...<br> +It won't bring our dead soldiers back, but completing that mission will restore their honor -- and mine. You'd have my eternal gratitude.<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-06.html">"Leave it to me."</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html index e699729137..3ed305102d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier El:<br> +<html><body>Soldier El:<br> Very well. I'll put my trust in you. Help me restore our honor.<br> Find <font color="LEVEL">Medibal's corpse</font> in the <font color="LEVEL">Seed of Destruction</font> and retrieve <font color="LEVEL">Inspector Medibal's documents</font> from his chest. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html index cc8c6ff1c8..10318587f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier El:<br> +<html><body>Soldier El:<br> Help me restore our honor by completing our mission.<br> Find <font color="LEVEL">Medibal's corpse</font> in the <font color="LEVEL">Seed of Destruction</font> and retrieve <font color="LEVEL">Inspector Medibal's documents</font> from his chest. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html index 9c1c712ffa..7413caf63d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier El:<br> -Have you returned? Did you bring the documents?<br> +<html><body>Soldier El:<br> +Have you returned? Did you bring the documents?<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-09.html">"I found the documents just where you said they would be."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html index 081956c7bc..1eb374abab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html @@ -1,4 +1,3 @@ -<html><head><body>Soldier El:<br> -Thank you! You have restored the honor of my fallen comrades and myself. I won't forget your help. -If you take those documents to <font color="LEVEL">Soldier Orbyu</font>, I know he will reward you as well. -The money that was promised to us will be given to you by right. You've earned it!</body></html> +<html><body>Soldier El:<br> +Thank you! You have restored the honor of my fallen comrades and myself. I won't forget your help. If you take those documents to <font color="LEVEL">Soldier Orbyu</font>, I know he will reward you as well. The money that was promised to us will be given to you by right. You've earned it! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm index 71a6365d98..c03fe1ec90 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm @@ -1,5 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> -We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. - But it's so dangerous that we haven't had anyone volunteer. Adventurer, will you take it on?<br> - <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32560-04.htm">"Tell me what it is first."</a> +<html><body>Soldier Orbyu:<br> +We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. But it's so dangerous that we haven't had anyone volunteer. Adventurer, will you take it on?<br> +<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32560-04.htm">"Tell me what it is first."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html index 0f128fa4f4..24d0280f00 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html @@ -1,6 +1,5 @@ -<html><head><body>Soldier Orbyu:<br> -We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. - But it's so dangerous that we haven't had anyone volunteer. <br>What? You're interested? -Uh, no thanks. You wouldn't last long! Thanks for the offer, though.<br> +<html><body>Soldier Orbyu:<br> +We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. But it's so dangerous that we haven't had anyone volunteer.<br> +What? You're interested? Uh, no thanks. You wouldn't last long! Thanks for the offer, though.<br> (Only characters who are level 75 and above are permitted to undertake this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html index 4ea5b67875..3105c5b256 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> Thank you! I heard Admiral Keucereus was very pleased.<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm index b7191dbb22..c2445a577e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm @@ -1,8 +1,6 @@ -<html><head><body>Soldier Orbyu:<br> -To the west of Keucereus Alliance Base lies a place called the <font color="LEVEL">Seed of Destruction</font>. - It is ruled by the lord of the Dragon Race.<br> -We have sent many scouts to gather information about the Seed, but few of them ever returned. -The rest were too afraid to venture deeply into the area. Obviously we cannot wage war effectively if we know so little about our enemy.<br> +<html><body>Soldier Orbyu:<br> +To the west of Keucereus Alliance Base lies a place called the <font color="LEVEL">Seed of Destruction</font>. It is ruled by the lord of the Dragon Race.<br> +We have sent many scouts to gather information about the Seed, but few of them ever returned. The rest were too afraid to venture deeply into the area. Obviously we cannot wage war effectively if we know so little about our enemy.<br> That's why we need your help to gather information about the Seed. Will you do it?<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32560-05.html">"I'll help you. What should I do?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html index 77cf6ee757..c0b5f910a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html @@ -1,9 +1,5 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> Ah! Thank you! You are the answer to our prayers.<br> -I won't lie to you -- this is going to be a very difficult mission. - Before you go, I'd advise you to go talk to <font color="LEVEL">Soldier El</font>. -He accompanied a group of researchers into the Seed of Destruction. -He is the only person, in fact, who has been to the deepest dungeon of the Seed of Destruction and come back alive. -Others...have not been as fortunate.<br> +I won't lie to you -- this is going to be a very difficult mission. Before you go, I'd advise you to go talk to <font color="LEVEL">Soldier El</font>. He accompanied a group of researchers into the Seed of Destruction. He is the only person, in fact, who has been to the deepest dungeon of the Seed of Destruction and come back alive. Others...have not been as fortunate.<br> You can find Soldier El in the center of the fortress. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html index 80ac233046..dfeefc9f1f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html @@ -1,3 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> In learning additional information about the mission, speak to <font color="LEVEL">Soldier El</font>.<br> -You can find him near the center of the fortress.</body></html> +You can find him near the center of the fortress. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html index 9631134c21..3314514c5f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html @@ -1,4 +1,3 @@ -<html><head><body>Soldier Orbyu:<br> -I heard that you are carrying out a mission you on behalf of Soldier El. - Do you have any business with me? El is in the center of the fortress, if you need to find him. +<html><body>Soldier Orbyu:<br> +I heard that you are carrying out a mission you on behalf of Soldier El. Do you have any business with me? El is in the center of the fortress, if you need to find him. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html index 88d7e6f811..b041449e88 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html @@ -1,2 +1,3 @@ -<html><head><body>Soldier Orbyu:<br> -You have completed your mission! Excellent! Here is the reward El promised you. </body></html> +<html><body>Soldier Orbyu:<br> +You have completed your mission! Excellent! Here is the reward El promised you. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html index a4d9b9ba1f..91071da832 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html @@ -1,4 +1,4 @@ -<html><head><body>Engineer Lekon:<br> +<html><body>Engineer Lekon:<br> Uh, I'm so busy! Hey, what's going on over there?<br> <a action="bypass -h Quest Q10272_LightFragment 32557-02.html">"Can you use the fragment power of Broken Light to make me a weapon capable of defeating Tiat?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html index faa1512daf..23ac0e4de1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html @@ -1,5 +1,4 @@ -<html><head><body>Engineer Lekon:<br> -Well, nothing is impossible...say, did you really bring the materials I need? -May I see them? Then we can get started...<br> +<html><body>Engineer Lekon:<br> +Well, nothing is impossible...say, did you really bring the materials I need? May I see them? Then we can get started...<br> <a action="bypass -h Quest Q10272_LightFragment 32557-03.html">Give him the materials.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html index b8b66f783a..b5d8baca99 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html @@ -1,3 +1,3 @@ -<html><head><body>Engineer Lekon:<br> +<html><body>Engineer Lekon:<br> Ah, you really brought the necessary materials! I must have taken you a great deal of effort to collect so much... I must think about how to proceed. Will you give me a moment? </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html index 6bb69f1e80..01da583aa6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html @@ -1,3 +1,3 @@ -<html><head><body>Engineer Lekon:<br> +<html><body>Engineer Lekon:<br> Is this some kind of joke? I cannot do anything without the necessary materials. Why are you wasting my time? </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html index b7f51a4fac..e9df275d58 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html @@ -1,4 +1,3 @@ -<html><head><body>Engineer Lekon:<br> -Finished! It's more fragile than I would have wished, but that's the nature of the original materials. -I can guess how you plan to use this... Perhaps you had better speak with War Mage Artius first, though. +<html><body>Engineer Lekon:<br> +Finished! It's more fragile than I would have wished, but that's the nature of the original materials. I can guess how you plan to use this... Perhaps you had better speak with War Mage Artius first, though. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html index adb8513581..f6ca30339d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html @@ -1 +1,3 @@ -<html><head><body>Engineer Lekon:<br>Does the item meet with your approval? Then go see War Mage Artius.</body></html> +<html><body>Engineer Lekon:<br> +Does the item meet with your approval? Then go see War Mage Artius. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html index d051473a48..11bc9c5fbf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> -It takes my full concentration to control the Barrier Orb. -I don't have time for chit-chat.<br>Do you have any pressing business with me?<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-02.html">"I brought the documents from Inspector Medibal."</a></body></html> \ No newline at end of file +<html><body>War Mage Artius:<br> +It takes my full concentration to control the Barrier Orb. I don't have time for chit-chat.<br>Do you have any pressing business with me?<br> +<a action="bypass -h Quest Q10272_LightFragment 32559-02.html">"I brought the documents from Inspector Medibal."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html index 018ebe36a8..daf7c7f4a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> -Ah, you mean the inspector who went to investigate the Seed of Destruction. - You retrieved his documents? Well done!<br>Hand them over right away. <br> - <a action="bypass -h Quest Q10272_LightFragment 32559-03.html">Hand them over.</a></body></html> \ No newline at end of file +<html><body>War Mage Artius:<br> +Ah, you mean the inspector who went to investigate the Seed of Destruction. You retrieved his documents? Well done!<br>Hand them over right away.<br> +<a action="bypass -h Quest Q10272_LightFragment 32559-03.html">Hand them over.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html index af1e407355..738b7c4dd4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> Very interesting... These definitely merit a closer look. Give me some time to read this thoroughly.<br> It won't take too long. Visit me again soon. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html index 0e8c4e7175..e849854302 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html @@ -1,7 +1,5 @@ -<html><head><body>War Mage Artius:<br> -Hmm, as I expected... These are indeed very valuable documents. -They contain detailed information about the Mounted Troop that is occupying the Seed of Destruction. - This will give us a considerable tactical advantage.<br> +<html><body>War Mage Artius:<br> +Hmm, as I expected... These are indeed very valuable documents. They contain detailed information about the Mounted Troop that is occupying the Seed of Destruction. This will give us a considerable tactical advantage.<br> Ah, I see he also recorded his observations of the magic power and origin of the Seed from the perspective of a Magister.<br> This last part is particularly interesting....<br> <a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html index b2c5f43288..45ad83ad08 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html @@ -1,8 +1,6 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> It concerns a girl dressed in witch's clothing who apparently controls the Fleet Steed Troop. See here!<br> -<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. Interesting... -How can such a formidable group follow such a slight girl? - Ah, she is surrounded by infernal energy... Hmm...</font>Apparently our team was discovered by the Mounted Troop while recording this last part. - After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> +<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. Interesting... How can such a formidable group follow such a slight girl? Ah, she is surrounded by infernal energy... Hmm...</font>Apparently our team was discovered by the Mounted Troop while recording After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> We need someone else to shed light on this development...<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-06.html">"Do you mean Shilen Priest Lelrikia?"</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32559-06.html">"Do you mean Shilen Priest Lelrikia?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html index fef588330d..dae6f05351 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html @@ -1,9 +1,6 @@ -<html><head><body>War Mage Artius:<br> -It concerns a girl dressed in witch's clothing who apparently controls the Fleet Steed Troop. - See here!<br> -<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. - Interesting... How can such a formidable group follow such a slight girl? Ah, she is surrounded by infernal energy... Hmm...</font> -Apparently our team was discovered by the Mounted Troop while recording this last part. -After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> +<html><body>War Mage Artius:<br> +It concerns a girl dressed in witch's clothing who apparently controls the Fleet Steed Troop. See here!<br> +<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. Interesting... How can such a formidable group follow such a slight girl? Ah, she is surrounded by infernal energy... Hmm...</font> Apparently our team was discovered by the Mounted Troop while recording this last part. After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> I don't like it, but I think we need that fellow's help in this matter...<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-07.html">"That fellow?"</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32559-07.html">"That fellow?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html index c79890dabc..5a6ca6251b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html @@ -1,4 +1,3 @@ -<html><head><body>War Mage Artius:<br> -That's right. Since you already know, I won't go into the details. - Go to him and obtain information about Tiat. - In order to meet Lelrikia, you must first bribe <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base.</body></html> +<html><body>War Mage Artius:<br> +That's right. Since you already know, I won't go into the details. Go to him and obtain information about Tiat. In order to meet Lelrikia, you must first bribe <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html index b0ea91264f..9232225e11 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html @@ -1,7 +1,6 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> Actually, there is Temple of Shilen Temple here in Keucereus Alliance Base. Inside, a priest named Lelrikia is in hiding.<br> Even before catastrophe befell Gracia, the priests of Shilen tried to delude many of our people.<br> -What bothers me is that I don't know his purpose. He surrendered to us willingly, which bothers me. -But I think we have no choice but to involve him in this. Go to him and see what you can find out about Tiat.<br> +What bothers me is that I don't know his purpose. He surrendered to us willingly, which bothers me. But I think we have no choice but to involve him in this. Go to him and see what you can find out about Tiat.<br> To get to Lelrikia, you must speak with <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base. With the proper persuasion, he will allow you to see the priest... </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html index 1e42bb72dd..8919dcae49 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html @@ -1,3 +1,3 @@ -<html><head><body>War Mage Artius: <br> +<html><body>War Mage Artius:<br> Go to <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base and bribe him to lead you to Lelrikia. - </body></html> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html index d8ea0f2f4b..cd7c5ffaeb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html @@ -1,3 +1,4 @@ -<html><head><body>War mage Artius:<br> +<html><body>War mage Artius:<br> So did you meet Lelrikia? What did he say?<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-11.html">Tell the truth.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32559-11.html">Tell the truth.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html index 89e06dd062..ba3dde1a69 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> -So it's true that Tiat draws her power from the Dark Black Dragon! That is not good news. - Still, there might be a way...<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-12.html">"What is it?"</a></body></html> \ No newline at end of file +<html><body>War Mage Artius:<br> +So it's true that Tiat draws her power from the Dark Black Dragon! That is not good news. Still, there might be a way...<br> +<a action="bypass -h Quest Q10272_LightFragment 32559-12.html">"What is it?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html index 4686f6531a..854b389e22 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html @@ -1,8 +1,4 @@ -<html><head><body>War Mage Artius:<br> -The power of the Dark Black Dragon is extremely potent. - If she somehow acquired the power, she will be a formidable adversary. - But there may be a chance... We must act quickly.<br>I will explain more later. - Right now, you must go to the Seed of Destruction, hunt members of the Mounted Troop, and bring me <font color="LEVEL">Powders of Broken Darkness</font>. - We will purify it into a weapon we can use against Tiat. We must at least have <font color="LEVEL">100</font> Powders of Broken Darkness. -Now hurry -- there is no time to waste! +<html><body>War Mage Artius:<br> +The power of the Dark Black Dragon is extremely potent. If she somehow acquired the power, she will be a formidable adversary. But there may be a chance... We must act quickly.<br> +I will explain more later. Right now, you must go to the Seed of Destruction, hunt members of the Mounted Troop, and bring me <font color="LEVEL">Powders of Broken Darkness</font>. We will purify it into a weapon we can use against Tiat. We must at least have <font color="LEVEL">100</font> Powders of Broken Darkness. Now hurry -- there is no time to waste! </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html index d004e63dd9..44ac9bdaba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html @@ -1,3 +1,3 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> Leave now for the Seed of Destruction. Don't forget that we need at least <font color="LEVEL">100 Powders of Broken Darkness</font>. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html index 0d9968cdbd..b4c5d93bf2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html @@ -1,2 +1,3 @@ -<html><head><body>War Mage Artius: We need <br> -<font color="LEVEL">100 Powders of Broken Darkenss</font>. You haven't brought enough.</body></html> +<html><body>War Mage Artius:<br> +We need <font color="LEVEL">100 Powders of Broken Darkenss</font>. You haven't brought enough. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html index 08061a71f8..b55ddced22 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html @@ -1,3 +1,4 @@ -<html><head><body>War Mage Artius:<br> -You collected them all. Well done! Now listen carefully.<br>Now we must purify this substance. -To do so, we will need help from the Mother Tree. You must approach with care -- the residents of the Elven Village may well attack you rather than allow you to bring so dark a power near their sacred tree.<br>Still, you must go to the Mother Tree north of the village and purify this <font color="LEVEL">Powder of Broken Darkness</font> into <font color="LEVEL">Powder of Broken Light</font>. Then bring it to me at once.</body></html> +<html><body>War Mage Artius:<br> +You collected them all. Well done! Now listen carefully.<br>Now we must purify this substance. To do so, we will need help from the Mother Tree. You must approach with care -- the residents of the Elven Village may well attack you rather than allow you to bring so dark a power near their sacred tree.<br> +Still, you must go to the Mother Tree north of the village and purify this <font color="LEVEL">Powder of Broken Darkness</font> into <font color="LEVEL">Powder of Broken Light</font>. Then bring it to me at once. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html index 707012de61..f33bd76e76 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> We need 100 Powders of Broken Light. Bring more, quickly!<br> -Purify <font color="LEVEL">Powders of Broken Darkness</font> in the shadow of the Mother Tree north of the Elven Village to create <font color="LEVEL">Powder of Broken Light</font>. - Then bring it to me.</body></html> +Purify <font color="LEVEL">Powders of Broken Darkness</font> in the shadow of the Mother Tree north of the Elven Village to create <font color="LEVEL">Powder of Broken Light</font>. Then bring it to me. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html index dcf13d98ce..c00f41bb52 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html @@ -1,5 +1,5 @@ -<html><head><body>War Mage Artius:<br> -Ah, you've brought it! Well done!<br>I can already feel the sacred energy of the Mother Tree in this powder. -Now we have a chance to defeat Tiat.<br> -Of course, it is still not in a very practical form. Go to <font color="LEVEL">Engineer Lekon</font> and ask him to turn this powder into a solid weapon. -If anyone can do it, he can. Hurry!</body></html> +<html><body>War Mage Artius:<br> +Ah, you've brought it! Well done!<br> +I can already feel the sacred energy of the Mother Tree in this powder. Now we have a chance to defeat Tiat.<br> +Of course, it is still not in a very practical form. Go to <font color="LEVEL">Engineer Lekon</font> and ask him to turn this powder into a solid weapon. If anyone can do it, he can. Hurry! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html index 9999fefcde..d5ad224221 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html @@ -1,3 +1,6 @@ -<html><head><body>War Mage Artius:<br>Very well done. I'm sure it was a difficult trip, but you exceeded my expectations. This now contains the sacred energy of the Mother Tree.<br>It will not be particularly effective against normal undead, but it can strike a great blow against Tiat. Keep this sacred sign with you in case you encounter her. You won't regret it.<br>Here is a reward for your efforts so far. Use it well.<br> +<html><body>War Mage Artius:<br> +Very well done. I'm sure it was a difficult trip, but you exceeded my expectations. This now contains the sacred energy of the Mother Tree.<br> +It will not be particularly effective against normal undead, but it can strike a great blow against Tiat. Keep this sacred sign with you in case you encounter her. You won't regret it.<br> +Here is a reward for your efforts so far. Use it well.<br> (Double-click the sacred sign to use it against Tiat; it can only be used once, and only against her.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html index c3ebfe33ee..dcae89e0e3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html @@ -1,3 +1,3 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm index 3b92518d96..e9c8d2ca81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> -Thanks to you, we were able to learn vital information about the Seed of Destruction. - We are in your debt. But there's one more thing left to do...<br> -<a action="bypass -h Quest Q10272_LightFragment 32560-05.htm">"What is it?"</a></body></html> \ No newline at end of file +<html><body>Soldier Orbyu:<br> +Thanks to you, we were able to learn vital information about the Seed of Destruction. We are in your debt. But there's one more thing left to do...<br> +<a action="bypass -h Quest Q10272_LightFragment 32560-05.htm">"What is it?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html index f99930cf7d..5508345498 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> For this mission, you need more information about the Seed of Destruction.<br> (Only characters who have completed the "The Enveloping Darkness" quest may undertake this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html index 7002272592..c964a56a79 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html @@ -1,6 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> -I'm afraid you just aren't experienced enough for a mission of this magnitude. -I'm sorry. We just can't afford to take chances with something so important. - I'm sure you understand.<br> +<html><body>Soldier Orbyu:<br> +I'm afraid you just aren't experienced enough for a mission of this magnitude. I'm sorry. We just can't afford to take chances with something so important. I'm sure you understand.<br> (Only characters who are level 75 or above may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html index bba7558e94..76ab929272 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> I heard that you successfully completed the mission. Well done!<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm index e03ce4bceb..ef96899bd0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm @@ -1,4 +1,5 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> Will you bring the research documents you delivered to War Mage Artius?<br> Based on the information, he might give you a new mission.<br> -<a action="bypass -h Quest Q10272_LightFragment 32560-06.html">Say yes.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32560-06.html">Say yes.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html index a4470ce4b5..8c494b57b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html @@ -1,3 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> If you don't have any business here, get out!<br> -<a action="bypass -h Quest Q10272_LightFragment 32566-04.html">"I'm here to see Lelrikia."</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32566-04.html">"I'm here to see Lelrikia."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html index 57d2414f97..00c1f174a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html @@ -1,2 +1,3 @@ -<html><head><body>Soldier Ginby:<br> -I said get lost! Do I have to repeat myself?</body></html> +<html><body>Soldier Ginby:<br> +I said get lost! Do I have to repeat myself? +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html index 042a649c30..52cfa2f77c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier Ginby:<br> -Oh ho! A familiar face. We're both very busy, so I'll get right to the point. -If you want to enter, it'll cost you. <br> -<center> -<a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a></body></html> \ No newline at end of file +<html><body>Soldier Ginby:<br> +Oh ho! A familiar face. We're both very busy, so I'll get right to the point. If you want to enter, it'll cost you.<br> +<center><a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html index 83a1feaf8f..6ac4116311 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html @@ -1,6 +1,4 @@ -<html><head><body>Soldier Ginby:<br> -Oh ho! So that's why you're here. - But that's not enough for me to take you to him. -Unless you were to make it worth my while...<br> -<center> -<a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a></body></html> \ No newline at end of file +<html><body>Soldier Ginby:<br> +Oh ho! So that's why you're here. But that's not enough for me to take you to him. Unless you were to make it worth my while...<br> +<center><a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html index f41bfc3f0a..071dbcd4f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html @@ -1,3 +1,3 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> What a good-for-nothing! You've wasted my time! </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html index f7f818b7e3..6890d84c52 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier Ginby:<br> -Good, good. You're smarter than you look! I'll be on the lookout, but hurry. Understand? -If the other guards see you talking to the Shilen Priest, it'll be bad news for both of us.<br> +<html><body>Soldier Ginby:<br> +Good, good. You're smarter than you look! I'll be on the lookout, but hurry. Understand? If the other guards see you talking to the Shilen Priest, it'll be bad news for both of us.<br> <a action="bypass -h Quest Q10272_LightFragment 32566-06.html">"Then hurry and lead me inside."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html index aa486cdb63..556b607c42 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Ready? Then let's go!<br> <a action="bypass -h Quest Q10272_LightFragment enter">Teleport to the Temple of Shilen.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html index 8eb8f8508e..7b2162c10f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html @@ -1,3 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Ready? Then let's go!<br> -<a action="bypass -h menu_select?ask=10272&reply=4">Teleport to the Temple of Shilen.</a></body></html> +<a action="bypass -h menu_select?ask=10272&reply=4">Teleport to the Temple of Shilen.</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html index 961b69d421..eb06505451 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html @@ -1,3 +1,3 @@ -<html><head><body>Soldier Ginby:<br> -Eh, he must be busy. Come back later. -(You cannot enter the Instant Zone now.)</body></html> +<html><body>Soldier Ginby:<br> +Eh, he must be busy. Come back later. (You cannot enter the Instant Zone now.) +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html index 6222cffe70..8e6081052b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Hey, are you done?<br> <a action="bypass -h Quest Q10272_LightFragment enter">"No, let me back in."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html index b13d6e3a3e..8bea700835 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html @@ -1,3 +1,3 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Finished your business? Well, just don't go blabbing about everything you heard and saw. If you do... Now scram! </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html index 501e215fab..e676ce7b9e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html @@ -1,4 +1,4 @@ -<html><head><body>Shilen Priest Lelrikia:<br> +<html><body>Shilen Priest Lelrikia:<br> No outsider has ventured here for a long time. Doomed creature, what brought you here?<br> - <a action="bypass -h Quest Q10272_LightFragment 32567-02.html">Ask about a girl dressed as a witch in the Seed of Destruction.</a> +<a action="bypass -h Quest Q10272_LightFragment 32567-02.html">Ask about a girl dressed as a witch in the Seed of Destruction.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html index 6ab6a3aba4..fdf32343b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html @@ -1,4 +1,4 @@ -<html><head><body>Shilen Priest Lelrikia:<br> -Are you talking about Tiat, the witch of the Dark Black Dragon? -I can tell you what I know of her...<br> -<a action="bypass -h Quest Q10272_LightFragment 32567-03.html">Listen.</a></body></html> \ No newline at end of file +<html><body>Shilen Priest Lelrikia:<br> +Are you talking about Tiat, the witch of the Dark Black Dragon? I can tell you what I know of her...<br> +<a action="bypass -h Quest Q10272_LightFragment 32567-03.html">Listen.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html index c97d6d7fd1..0a795843a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html @@ -1,7 +1,5 @@ -<html><head><body>Shilen Priest Lelrikia:<br> -The Dark Black Dragon was a follower of Shilen and widely regarded as one of the most powerful Dragons in existence. -But it is imprisoned just like the goddess herself... -That's the official history. But how can you explain the Seed of Destruction if the Dragon's power remains inaccesible? - It is foolish to imagine that such power can be forever imprisoned.<br> +<html><body>Shilen Priest Lelrikia:<br> +The Dark Black Dragon was a follower of Shilen and widely regarded as one of the most powerful Dragons in existence. But it is imprisoned just like the goddess herself... That's the official history. But how can you explain the Seed of Destruction if the Dragon's power remains inaccesible? It is foolish to imagine that such power can be forever imprisoned.<br> I do not know much about Tiat, but it is obvious that her power was inherited form the Dark Black Dragon.<br> -<a action="bypass -h Quest Q10272_LightFragment 32567-04.html">Keep listening.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32567-04.html">Keep listening.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html index 33b19181e9..0ed7aa08f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html @@ -1,5 +1,5 @@ -<html><head><body>Shilen Priest Lelrikia:<br> -All these stories are probably not very helpful...you must want to know Tiat's weaknesses. -Reflect on what I said. If she inherited his power, she must have inherited his limitations as well...<br> +<html><body>Shilen Priest Lelrikia:<br> +All these stories are probably not very helpful...you must want to know Tiat's weaknesses. Reflect on what I said. If she inherited his power, she must have inherited his limitations as well...<br> I have no more to say. Go now.<br> -<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html index 780963f42e..d2b91dec81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html @@ -1,3 +1,4 @@ -<html><head><body>Shilen Priest Lelrikia:<br> +<html><body>Shilen Priest Lelrikia:<br> I have nothing more to say. Go now.<br> -<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm index 6b5dfb29dd..4bdbb3e948 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm @@ -1,4 +1,5 @@ <html><body>Engineer Lekon:<br> -Even at my busiest, I see the sky now and again -- it's so beautiful!<br>Look at it! Not a cloud to be seen, a gentle breeze... Don't you agree that it's a perfect day to fly?<br> +Even at my busiest, I see the sky now and again -- it's so beautiful!<br> +Look at it! Not a cloud to be seen, a gentle breeze... Don't you agree that it's a perfect day to fly?<br> <a action="bypass -h Quest Q10273_GoodDayToFly 32557-02.htm">"Perfect day to fly?!"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html index c2a87042ee..dec3ee3130 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html @@ -1,3 +1,4 @@ <html><body>Engineer Lekon:<br> -You've already finished this mission. Collect Star Stones in the sky and they will be useful to our cause.<br>(You have already completed this quest.) +You've already finished this mission. Collect Star Stones in the sky and they will be useful to our cause.<br> +(You have already completed this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html index 1ec9ac1c54..cf92deedce 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html @@ -1,4 +1,4 @@ <html><body>Trader Holly:<br> -Ah, I didn't recognize you! All I know is that <font color="LEVEL">Attribute Master Yin</font> in the Town of Aden is in trouble. You'll need to ask her for more details.<br> +Ah, I didn't recognize you! All I know is that <font color="LEVEL">Attribute Master Yin</font> in the Town of Aden is in trouble. You'll need to ask her for more details.<br> <a action="bypass -h Quest Q10275_ContainingTheAttributePower 30839-05.html">"I understand."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html index 28e6b9ad75..687ac29934 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html @@ -1,4 +1,4 @@ <html><body>Trader Weber:<br> -Ah, you're the same adventurer who resolved the Attribute Master's troubles... That was a neat piece of work. They often come to our shop and still speak highly of you. Now then, are you looking for anything in particular?<br> +Ah, you're the same adventurer who resolved the Attribute Master's troubles... That was a neat piece of work. They often come to our shop and still speak highly of you. Now then, are you looking for anything in particular?<br> (You have already completed this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html index e81009495b..cf79d3a2d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html @@ -1,3 +1,3 @@ <html><body>Attribute Master Yin:<br> -Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Water</font>. Now please hurry! +Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Water</font>. Now please hurry! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html index 33050f65c6..9d4e77bab0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html @@ -1,3 +1,3 @@ <html><body>Attribute Master Yang:<br> -Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Wind</font>. Now please hurry! +Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Wind</font>. Now please hurry! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm index 54415d7ee8..ad010052da 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Bathis:<br> -Based on my observations, I don't think you are yet ready to handle the Kaneus. <br> +Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 18 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm index bf9d7f145d..ef6cd303fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm @@ -1,6 +1,6 @@ <html><body>Captain Bathis:<br> -Excellent! Visit either of the 2 Kamalokas we can enter from Gludio, kill the Kaneus there and extract their cellular tissues. <br> -You will face the <font color="LEVEL">Tomlan Kamos and Ol Ariosh</font> Kaneus. The Tomlan Kamos is much weaker, so I'd advise that you pursue it first. <br> +Excellent! Visit either of the 2 Kamalokas we can enter from Gludio, kill the Kaneus there and extract their cellular tissues.<br> +You will face the <font color="LEVEL">Tomlan Kamos and Ol Ariosh</font> Kaneus. The Tomlan Kamos is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Rohmer</font> at the Temple of Einhasad. I know he and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm index 0d41e807b4..f9d9c06e35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Bathis:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm index f8b4ef495b..d3ebd55cbc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Tomlan Kamos and Ol Ar From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Rohmer</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Rohmer</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm index cb9b95bced..b21e274264 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Bathis:<br> Ah, it's you! Magister Kayan asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Gludio</font> that you delivered were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm index fb21fe6f91..8ae21497f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html index 713db77a31..a5417ea0a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html @@ -1,4 +1,4 @@ <html><body>Captain Lucas:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 28 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm index 0322031eff..ebbe18b725 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm @@ -1,6 +1,6 @@ <html><body>Captain Lucas:<br> -I heard from <font color="LEVEL">Magister Mirien</font> in the Temple of Einhasad that the Sages of Magic, a group of magisters to which Magister Mirien belongs, are researching the Kaneus -- the monsters of the Kamaloka that recently came into existence; he has asked me for a favor. <br> -Kamaloka exists between this world and the infernal regions; it it regular monsters suddenly mutate into Kaneus.<br> +I heard from <font color="LEVEL">Magister Mirien</font> in the Temple of Einhasad that the Sages of Magic, a group of magisters to which Magister Mirien belongs, are researching the Kaneus -- the monsters of the Kamaloka that recently came into existence; he has asked me for a favor.<br> +Kamaloka exists between this world and the infernal regions; it it regular monsters suddenly mutate into Kaneus.<br> But we do not know the specific cause of this mutation.<br> To learn more, they've asked me to provide them with <font color="LEVEL">cellular tissues of the Kaneus</font>. Will you help me?<br> <font color="LEVEL">(Only characters able to enter Kamaloka, Hall of the Abyss level 33 and 36, may undertake this quest.)</font><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html index c8cf964514..3a0d750eb0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Dion, kill the Kane You will face the <font color="LEVEL">Crimson Hatu Otis and Seer Flouros</font> Kaneus. The Crimson Hatu Otis is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Mirien</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html index a5d2253438..d4d1ddee6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html @@ -1,4 +1,4 @@ <html><body>Captain Lucas:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html index 8803e75acc..5fe6c9d790 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Crimson Hatu and Seer From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Mirien</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Mirien</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html index 7ab3d4b989..aea58c5626 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html @@ -1,3 +1,3 @@ -<html><body>Captain Lucas:<br> +<html><body>Captain Lucas:<br> Ah, it's you! Magister Mirien asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Dion</font> that you delivered to the were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html index 3506889f31..735eb9dfc3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html @@ -1,6 +1,6 @@ <html><body>Magister Mirien:<br> I heard about you from Captain Lucas. You'e the one who helped the Sages of Magic study the mutated Kaneus in Kamaloka, aren't you?<br> -I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself. <br> +I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html index a4cbccb34f..2d240ae710 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html @@ -1,5 +1,5 @@ -<html><body>Magister Mirien:<br> -This is it. Tissue samples of the mutated Kaneus!<br> +<html><body>Magister Mirien:<br> +This is it. Tissue samples of the mutated Kaneus!<br> Now we can move forward with our study about the mutated Kaneus and the nature of Kamaloka. Soon we will discover their underlying nature! This is only the beginning of a long journey to find the truth.<br> <a action="bypass -h Quest Q10277_MutatedKaneusDion 30461-03.html">Beginning of a journey?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html index 93e89a1956..e1f81e6da2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html @@ -1,5 +1,5 @@ -<html><body>Magister Mirien:<br> +<html><body>Magister Mirien:<br> Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm index 24c2b3905c..6c1020b2fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Gosta. You'e the one who helped the Sages of Magi I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm index 48ca351da0..04002cac07 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm @@ -1,5 +1,5 @@ <html><body>Magister Minevia:<br> -This is it. Tissue samples of the mutated Kaneus!<br> +This is it. Tissue samples of the mutated Kaneus!<br> Now we can move forward with our study about the mutated Kaneus and the nature of Kamaloka. Soon we will discover their underlying nature! This is only the beginning of a long journey to find the truth.<br> <a action="bypass -h Quest Q10278_MutatedKaneusHeine 30907-03.htm">"Beginning of a journey?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm index 4da0fca76a..da09fe577a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm index 6dd4c5f877..23518d5c49 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Gosta:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 38 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm index 296ba5238d..183e7c2a29 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Heine, kill the Kan You will face the <font color="LEVEL">Blade Otis and Weird Bunei</font> Kaneus. The Blade Otis is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Minevia</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm index 98689c128b..b3eb8b67fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Gosta:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm index 9a7b7c8240..dc117fe111 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Blade Otis and Weird B From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Minevia</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Minevia</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm index 31853c1059..f00086bb8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm @@ -1,3 +1,3 @@ -<html><body>Captain Gosta:<br> +<html><body>Captain Gosta:<br> Ah, it's you! Magister Minevia asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Heine</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm index 5f7317d56c..5f10ce343c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Mouen. You'e the one who helped the Sages of Magi I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm index ace26b2e7e..cb7ad7d93e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm index 09423efa9c..beb4e48772 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Mouen:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 48 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm index e24ef94293..af333c97aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Oren, kill the Kane You will face the <font color="LEVEL">Kaim Abigore and Knight Montagnar</font> Kaneus. The Kaim Abigore is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Rovia</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm index 4c6515a599..ca2d15afd0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Mouen:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm index 0df8f21df9..4a6af1e7c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Kaim Abigore and Knigh From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL"> Magister Rovia </font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Rovia </font>before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm index 922ec02c1b..d20a1df4a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Mouen:<br> Ah, it's you! Magister Rovia asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Oren</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm index dba58f71a7..cdfeaf8422 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Vishotsky. You'e the one who helped the Sages of I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm index 47b41f3c33..640537323f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm @@ -1,5 +1,5 @@ <html><body>Magister Atraxia:<br> -This is it. Tissue samples of the mutated Kaneus!<br> +This is it. Tissue samples of the mutated Kaneus!<br> Now we can move forward with our study about the mutated Kaneus and the nature of Kamaloka. Soon we will discover their underlying nature! This is only the beginning of a long journey to find the truth.<br> <a action="bypass -h Quest Q10280_MutatedKaneusSchuttgart 31972-03.htm">"Beginning of a journey?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm index d85ee946d2..54b5658f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm index 760ec305e5..e51d3c1aa6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Vishotsky:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus here.<br> (Only characters level 58 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm index 9e8abd4d73..cc3f8fb8fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Schuttgart, kill th You will face the <font color="LEVEL">Venomous Storace and Kel Bilette</font> Kaneus. The Venomous Storace is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Atraxia</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm index 130587dc28..24045a606f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Vishotsky:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm index de8c68474e..b5715b057b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Venomous Storace and K From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL"> Magister Atraxia </font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Atraxia </font>before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm index c3fbd436a2..df03fbd303 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Vishotsky:<br> Ah, it's you! Magister Atraxia asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Schuttgart</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm index f9d81ae348..f01ecaa6da 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Mathias. You'e the one who helped the Sages of Ma I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm index 17a93d83bd..68f21bced1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm index a307715756..893106a43d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Mathias:<br> -Based on my observations, I don't think you are yet ready to handle the Kaneus here. <br> +Based on my observations, I don't think you are yet ready to handle the Kaneus here.<br> (Only characters level 68 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm index 24dbe83695..ab092eb99f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm @@ -3,4 +3,4 @@ Excellent! Visit the Kamaloka we can enter from Rune, kill the Kaneus there and You will face the <font color="LEVEL">White Allosce</font> Kaneus.<br> When you have extracted all the cellular tissues of the Kaneus, take them to <font color="LEVEL">Magister Kayan</font> at the Temple of Einhasad. I know he and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm index 85ad3e9692..0d6fecd268 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Mathias:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm index a32a8bf316..b6adc03803 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissue of White Allosce</font>?<b From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Kayan</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Kayan</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm index e410365aac..fd72f33d63 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Mathias:<br> Ah, it's you! Magister Kayan asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Rune</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm index 4530b75d07..96e0689b08 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Commander Kbaldir:<br>I'm afraid you're a 'no go' for launch. Judging from my experience and what I've seen of the Seed of Annihilation, you just wouldn't cut it there. My daddy always said you need the right tool for the job. You aren't the right tool. At least not yet.<br> -(Only characters level 84 and above can take this quest.)<br> -</body> -</html> \ No newline at end of file +(Only characters level 84 and above can take this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm index ad87e4d387..bd1da72524 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm @@ -1,8 +1,5 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> You definitely have the look of a seasoned warrior. I can tell, you and I have seen our share of battles, haven't we? Hehe, one of these days we'll have to share a few pints.<br> But matters of state come first. I have a favor to ask if you're willing.<br> <a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm index 213720ad7d..44401f8f72 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm @@ -1,9 +1,6 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> I need this <font color="LEVEL">order</font> from the Kucereus' outpost sent to the <font color="LEVEL">Seed of Annihilation</font>. That is priority one.<br> The thing is, you need to know how to get to the Seed. Do you?<br> <a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-03.htm">Nod that you do.</a><br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-04.htm">Admit that you don't.</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-04.htm">Admit that you don't.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm index da7dca2603..7864e64d12 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm @@ -1,7 +1,4 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Alright good. Keep in mind, the Seed of Annihilation is farther north than the Seeds of Destruction and Infinity. Just need to be able to fly there.<br> <a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-04.htm">Nod in acknowledgement.</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm index dc51c2752f..f66944c43f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm @@ -1,7 +1,4 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Alright, I just need to confirm once more. Will you do this for me? Know that the threat there is significant; it is not a place for the feint of heart.<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"I'm ready. Huzzah!"</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"I'm ready. Huzzah!"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm index e8bfb636b4..15fb0aceb5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm @@ -1,8 +1,5 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Like the other Seeds that have floated into Gracia, the easiest, and right now, only way to get to the Seed of Annihilation is by <font color="LEVEL">flight</font>. You either need access to an airship or know the Aura Bird Transformation.<br> If you don't have an airship, the Dwarf they call <font color="LEVEL">Engineer Lekon</font> below is who you should talk to. <font color="LEVEL">Officer Tolonis</font> might also sell you one. As for the Aura Bird Transformation, I couldn't tell you how to learn it, I honestly don't know.<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-06.htm">Nod in acknowledgement.</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-06.htm">Nod in acknowledgement.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm index 10d6835dc3..d64814e936 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm @@ -1,7 +1,4 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Once you have some method of flight, head to the Seed of Annihilation. It's farther north than the Seed of Destruction and Seed of Infinity.<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"Alright."</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"Alright."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm index 9738e236e0..40fd7f43d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm @@ -1,6 +1,3 @@ -<html> -<body> -Commander Kbaldir:<br> -Alright, here's the order. Remember, one you've delivered the order, your new priority will be to help the officers and soldiers there who need it. Head out, soldier!<br> -</body> -</html> \ No newline at end of file +<html><body>Commander Kbaldir:<br> +Alright, here's the order. Remember, one you've delivered the order, your new priority will be to help the officers and soldiers there who need it. Head out, soldier! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm index f0a81af3b8..41f0eb9674 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm @@ -1,6 +1,3 @@ -<html> -<body> -Commander Kbaldir:<br> -Move quickly! This won't be easy! Seed of Extermination is farther North than Seed of Destruction or Seed of Infinity. Hop to! Help those in need!<br> -</body> -</html> \ No newline at end of file +<html><body>Commander Kbaldir:<br> +Move quickly! This won't be easy! Seed of Extermination is farther North than Seed of Destruction or Seed of Infinity. Hop to! Help those in need! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm index 242ec06758..bdd034cc6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm @@ -1,8 +1,5 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Oh, there you are. I heard that you delivered the order, well done. I wish the fleet was out of danger, but it's not. That's just how it is right now.<br> At least Gracia benefits from the sword of men and women like you. One of these days, we'll share those pints I talked about!<br> -(This quest is already complete.)<br> -</body> -</html> \ No newline at end of file +(This quest is already complete.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm index 08b0068492..92c390d72e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm @@ -1,6 +1,4 @@ -<html> -<body> -Officer Klemis:<br>Let me see that order you have... ah, you've been sent by <font color="LEVEL">Commander Kbaldir</font> of Keucereus Alliance Base?<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32734-02.htm">Nod.</a><br> -</body> -</html> \ No newline at end of file +<html><body>Officer Klemis:<br> +Let me see that order you have... ah, you've been sent by <font color="LEVEL">Commander Kbaldir</font> of Keucereus Alliance Base?<br> +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32734-02.htm">Nod.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm index 245a1ccc62..d88f0937ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm @@ -1,7 +1,4 @@ -<html> -<body> -Officer Klemis:<br> +<html><body>Officer Klemis:<br> Alright, order officially received. Your help here will be appreciated.<br> -Consider this a token of our good faith for you coming here.<br> -</body> -</html> \ No newline at end of file +Consider this a token of our good faith for you coming here. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm index 125f0ed569..8510ef3dff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm @@ -1,7 +1,4 @@ -<html> -<body> -Officer Klemis:<br> +<html><body>Officer Klemis:<br> If you're finished up here, you should go talk to <font color="LEVEL">Ermian</font>. He has a mission for the men and women arriving here to help.<br> (This quest is already complete.)<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm index f65c7db0e6..27669c4c73 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm @@ -1,4 +1,4 @@ <html><body>Rafforty:<br> -Haven't you heard of this place? It's too dangerous, just remain here... curious from a distance. <br> +Haven't you heard of this place? It's too dangerous, just remain here... curious from a distance.<br> (Only characters level 82 or above who have completed quest The Other Side of Truth may take on this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm index 2a88a85a73..7a9abb7bef 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm @@ -1,6 +1,6 @@ - <html><body>Rafforty:<br> - Hm... it looks like we could use you to look deeper into this.<br> - The data you brought proved very valuable. We need to know without any doubt that we can trust you. The survival of the Jinia guild depends on nothing less.<br> - I can tell when someone is lying to me... Look me in the eye and say you will not betray us.<br> - <a action="bypass -h Quest Q10283_RequestOfIceMerchant 32020-03.htm">"I swear I will not betray you!"</a> - </body></html> \ No newline at end of file +<html><body>Rafforty:<br> +Hm... it looks like we could use you to look deeper into this.<br> +The data you brought proved very valuable. We need to know without any doubt that we can trust you. The survival of the Jinia guild depends on nothing less.<br> +I can tell when someone is lying to me... Look me in the eye and say you will not betray us.<br> +<a action="bypass -h Quest Q10283_RequestOfIceMerchant 32020-03.htm">"I swear I will not betray you!"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html index 74260c630e..7e61da4627 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html @@ -1,4 +1,4 @@ <html><body>Jinia:<br> Who are you? What are you doing to Kier? Stay away from him, he's done nothing to deserve this disrespect.<br> <a action="bypass -h npc_%objectId%_Quest Q10283_RequestOfIceMerchant">"I apologize. You have nothing to fear."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html index 6d7d561df2..403e71a948 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html @@ -1,4 +1,4 @@ <html><body>Jinia:<br> Ah, well, why didn't you say so to begin with? That information is known only to a select few amongst my Guild. I apologize for threatening you earlier, I have a lot on my mind just now.<br> I will tell you though, you search Kier in vain. The Divine Sword is not here. You should go back to Rafforty and we can catch up there. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html index f4349be638..e9fffae12a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html @@ -1,4 +1,4 @@ <html><body>Jinia:<br> Who are you?<br> <a action="bypass -h npc_%objectId%_Quest">Rafforty send me</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm index 1a0edbc01d..6f7cd79de1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm @@ -1,6 +1,5 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> It's time plans were put into motion... yes... it's time those silent sycophants saw the truth of things... time for you to finally earn the right to be in my presence as well. I've got a task for you... yes if you're willing, there's something that needs being done and you will be rewarded with more than my mere respect.<br> <a action="bypass -h Quest Q10288_SecretMission 31350-03.html">Ask what needs to be done.</a><br> <a action="bypass -h Quest Q10288_SecretMission 31350-02.html">Back away slowly and quietly.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html index 1274470bfa..56e1603707 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html @@ -1,4 +1,3 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> Why are you here? Stop testing my patience and perform the simple tasks to which I have turned to you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html index 284ddd6579..e006ee16bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> No. You lack strength.<br> (Only characters of level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html index 38a44cdebf..dd9bac4987 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> As a matter of business, I find simplicity in things to be... ideal. Beautiful even. Your task is to deliver a message to someone, nothing more and nothing less. Someone named <font color="LEVEL">Greymore</font>. The task is simple, but as important as what the letter says...<br> <a action="bypass -h Quest Q10288_SecretMission 31350-04.htm">"What does the letter say?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm index 9823b4aa18..eb14a64e78 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm @@ -1,7 +1,6 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> None of your business. Your role in task is simply delivery. To find Greymore, talk to <font color="LEVEL">Aquilani</font>.<br> He stands outside the western entrance of the <font color="LEVEL">Monastery of Silence</font>. He knows precisely where you'll find Greymore.<br> Yes... simply shoulder this epistle. A task so simple someone such as yourself could not slip up.<br> <a action="bypass -h Quest Q10288_SecretMission 31350-05.htm">Accept the task.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm index 6fc0a16bc8..8680b1b4fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> Here is the letter. This task makes you one of my own, which means that should you lose this letter or fail this task, you will be mine to punish. It also means Aquilani will recognize my presence in you when you seek him out.<br> Do not deter from the path. Seek <font color="LEVEL">Aquilani</font> and he will show you the way to Greymore in the <font color="LEVEL">Monastery of Silence</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html index 35c9c77729..0f59969265 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> You are on the path I have laid out for you. Do not dilly-dally, do not be distracted.<br> And don't forget, first talk to <font color="LEVEL">Aquilani</font> at the entrance to the <font color="LEVEL">Monastery of Silence</font> and he shall show you the way to Greymore. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html index 1fe88964b5..dcdbc6f59b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> Aquilani tells me I was right to trust you with that task. I am not easily impressed, but you have indeed proven yourself worthy of my presence. I suspect Greymore may require help if you wish to assist us further.<br> (You have already completed this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html index 572b3875dc..e852ea85ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html @@ -1,5 +1,4 @@ -<html><body> -Greymore:<br> +<html><body>Greymore:<br> Blast! You startled me, fool. Who are you?<br> <a action="bypass -h Quest Q10288_SecretMission 32757-02.html">"Ah, I've found you!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html index 5ac2a152a7..8a8aee5880 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html @@ -1,5 +1,4 @@ -<html><body> -Greymore:<br> +<html><body>Greymore:<br> What?! You followed me here? Fool!<br> <a action="bypass -h Quest Q10288_SecretMission 32757-03.html">"Relax, I'm here with a parcel from Brother Dominic."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html index 1d8e62f31b..7bcc2db792 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html @@ -1,5 +1,4 @@ -<html><body> -Greymore:<br> +<html><body>Greymore:<br> Ah, now that, that is different. You must travel as silently as a feline, for you startled me and I am usually quite perceptive.<br> Well, I must read this letter and it is not for the eyes of the uninitiated. So unless you have something else to tell me, you can be on your way now, wanderer. Ah, here for your troubles. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html index c44dd7908c..b63099fac4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Halt your approach, wanderer. I wish not to be bothered. Your ignorance will not be forgiven should you trespass.<br> <a action="bypass -h Quest Q10288_SecretMission 32780-02.html">Present Dominic's Letter.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html index a07500f352..b2626ee383 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Ah, so you are Brother Dominic's creature. Welcome. But this letter is not for me, it is for Brother Greymore. Are you ready to see him?<br> <a action="bypass -h Quest Q10288_SecretMission 32780-03.html">Nod.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html index 47e814a1ce..0fafd4f129 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Good. To find Greymore, you must enter the Monastery of Silence. Greymore studies his craft in a room in-between the 1st and 2nd floor there.<br> Bring him this letter, and then perhaps you will take part in the next step. I will also be able to teleport you directly to his location, once I am able to sense his presence in you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html index 92359d1ac6..455a8cc395 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Sorry creature, I am not able to teleport you now. Do not test me on this, it is merely the way of things. Bring Brother Dominic's letter to Greymore in the Monastery. He will be between the 1st and 2nd floor.<br> As I told you before, once you have completed that task, I shall henceforth be able to teleport you directly to his location. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html index a34135673a..58d398f848 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Your presence is known. No one would lie about working for the temple. I am your family now. What do you need?<br> <a action="bypass -h Quest Q10288_SecretMission 32780-06.html">Teleport to Greymore</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html index 0ff7b03d14..05b43aa5cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Let me confirm once more. You want to meet Greymore?<br> <a action="bypass -h Quest Q10288_SecretMission teleport">Teleport</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm index 9280c7113a..a4448841b4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> By the gods! Stop sneaking up on me! Anyway, I'm busy just now and while you seem pleasant enough, that doesn't free up my busy afternoon.<br> (Only characters level 82 and up who have completed Secret Mission can take this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm index a0d2c25064..b3f34152ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> WAH! You again, why do you keep scaring me? You must truly possess the acumen of the rodent, treading so silently. Anyway, I am not to be bothered, I am reading that letter you delivered from Brother Dominic.<br> <a action="bypass -h Quest Q10289_FadeToBlack 32757-02.htm">Ask if you should leave.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm index f722c05259..148fefdd5a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm @@ -1,6 +1,5 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Hm... now that I think about it, might I tempt you with a mission from Dominic? It is not that I am incapable of doing it, but my face is too well known. Not like yours, at least not around here.<br> Besides, you're already here, and if Dominic saw fit to trust you with this parcel, I see no reason not to trust you myself.<br> <a action="bypass -h Quest Q10289_FadeToBlack 32757-03.htm">Accept the mission.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm index 7e81022ba6..976084b875 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Alright. I've been here studying these confounding monks and their secrets, but so far I've been unable to find anything or any information of value. Bloody quiet lot, these. I suspect we must capture someone higher up the chain of command, as it were.<br> <font color="LEVEL">Master of Splendor Annays</font> is who I have in mind. Capture him and bring me his mark, what these monks call the <font color="LEVEL">Mark of Splendor</font>. Only he will have it, none of the others. They carry a <font color="LEVEL">Mark of Darkness</font>, and should you bring me back that, the only reward you will receive is my cackle. <font color="LEVEL">The Mark of Splendor is what earns the reward</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html index ddde1d47aa..980548c382 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html @@ -1,4 +1,3 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> As I told you already, you are to capture the <font color="LEVEL">Master of Splendor Annays</font> and bring me his <font color="LEVEL">Mark of Splendor</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html index c9b9456413..60571ad6e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Seriously! So you're good at scaring people. Then what? Want a prize?<br> <a action="bypass -h Quest Q10289_FadeToBlack 32757-06.html">Say you captured the Master of Splendor Annays.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html index 9c044efc8a..f8ecd0529f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> You captured him already? Alright, show me the proof, I must see his Mark of Splendor.<br> Hmm... it would seem that other than startling me, you are skilled at nothing because you are not even a good liar. Bring me proof! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html index 6c28ee536c..fbd7208000 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html @@ -1,6 +1,5 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Ah, you captured him? I need to see the proof!<br> ... No, that's just the Mark of Darkness. All it proves is that you are unlucky.<br> Like I told you, I must have the <font color="LEVEL">Mark of Splendor</font>! That is the proof I require. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html index 601557a67e..514cd057f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Ah, you captured him? Let's see... ah, finally that fool saw his end. What a pleasant surprise! I would have done him myself if I didn't have a serious fear of heights.<br> A great deed such as this deserves a great reward. You can choose one of the following items:<br> <a action="bypass -h Quest Q10289_FadeToBlack 11">Recipe - Sealed Moirai Helmet (60%)</a><br> @@ -22,4 +21,4 @@ A great deed such as this deserves a great reward. You can choose one of the fol <a action="bypass -h Quest Q10289_FadeToBlack 28">Recipe - Sealed Moirai Ring(70%)</a><br> <a action="bypass -h Quest Q10289_FadeToBlack 29">Recipe - Sealed Moirai Earring(70%)</a><br> <a action="bypass -h Quest Q10289_FadeToBlack 30">Recipe - Sealed Moirai Necklace(70%)</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html index 257661dab6..3269a735c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Good job. You proved yourself able to do more than just startle me on a consistent basis. The timing couldn't be better, I've grown weary of this Monastery and these idiotic mute monks. Perhaps Dominic will give me a position back in the Town of Rune.<br> Thanks again. Hopefully I will see you in Rune next time. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html index 2e40a58cca..a18f2db08a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html @@ -1,6 +1,5 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> What? Are you here to relive your glory? Are you going to buy us all a round of drinks?<br> I already thanked you, now you're just showing off.<br> (This quest is already complete.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm index b087f87e18..8cc4903563 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> You underestimate the power of Antharas. You simply do not have the skill required in order to take on this task.<br> (Only characters at level 83 or above can undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm index 9facab85b6..86e23059d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> You do not have the <font color="LEVEL">Portal Stone</font> which means you haven't satisfied the minimum requirements for this mission.<br> So if you really want to face Antharas, you need to be recognized by <font color="LEVEL">Gabriel</font> in Giran village. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm index 09cf542590..9e79814a5a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Ah, I see that you have a <font color="LEVEL">Portal Stone</font> in your possession. It appears as though you may be one of the few chosen to handle this task.<br> <a action="bypass -h Quest Q10290_LandDragonConqueror 30755-03.html">Continue listening.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html index 98ba1816c4..11e4215f81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html @@ -1,7 +1,6 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> I am a Watcher which brings the curse of immortality. My purpose in life is to watch over the earth dragon, Antharas. I can only assume that you and your comrades are here to slay the dragon.<br> I wish to give you some words of wisdom before you venture into this cave...<br> You will die.<br> <a action="bypass -h Quest Q10290_LandDragonConqueror 30755-04.htm">Words of wisdom, huh?</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm index e219e9c9d3..9c7404db91 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm @@ -1,6 +1,5 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Yes, Antharas can never really be killed... not yet anyway. You may have heard stories from other adventurers how they have killed him again and again. Each time he is killed, he resurrects even more powerful. I fear that the greed of adventurers has caused Antharas to become overwhelmingly powerful.<br> You will need an army to follow you if you have any hope of defeating Antharas now.<br> <a action="bypass -h Quest Q10290_LandDragonConqueror 30755-05.htm">Accept the mission.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm index 6f33b7e8c7..787204994c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm @@ -1,6 +1,5 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Take this <font color="LEVEL">Shabby Necklace</font>. If you manage to strike Antharas down part of its energy will be contained in this necklace preventing it from growing any more powerful. If successful, the necklace will transform. Bring me the transformed necklace as proof of successfully stopping Antharas.<br> Remember, <font color="LEVEL">Antharas is even more powerful than before. It will take more effort to kill it now.</font><br> As always I will be watching... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html index 6322b66407..3b0f7bca42 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> The necklace you possess is still just a <font color="LEVEL">Shabby Necklace</font> and contains no energy from Antharas. Speak to me again when this necklace has been transformed.<br> As always I will be watching... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html index f5374855f3..f63ed0e8c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html @@ -1,4 +1,3 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Why have you discarded the Shabby Necklace? Do you think everyone would believe that you defeated Antharas if you told the world? Here is another necklace. Try not to loose it. Only it can prove that you have defeated Antharas. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html index 9eb1158298..5b6edd5dfc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html @@ -1,6 +1,5 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> And so it is done. Antharas has been stopped and his return prevented.<br> I have something for you... something that I rarely am allowed to give. The <font color="LEVEL">Antharas Slayer Circlet</font> is yours.<br> What now? I stay, I wait, and I watch. Antharas can never truly be killed. I can only hope that brave warriors such as you come to help and stop Antharas whenever it attempts to return. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html index 1660ad7b7b..6fd2663d7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> If I could only give more to those who wish to take on this task... Unfortunately I have nothing more to give. Be pleased with the fact that you are one of the few who went on to take on Antharas and lived to tell the tale.<br> (You have already completed this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm index ef5572cf4a..94ae9aba15 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Hold on a moment. You must be at least "this" experienced before you can take on the thrill ride that is Valakas.<br> (Only characters level 83 or above can take this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm index a43c115fca..7f245a38b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm @@ -1,4 +1,3 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Well, I'll give you this kid. You've got the skills to take on the Fire Dragon but you don't have the right tools for the task. If you're serious about fighting against Valakas, first go get a "Vacualite Floating Stone". -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm index 9974154057..f273ebfc62 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm @@ -1,7 +1,6 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Is it hot in here or is it just me? Guess that is what you get when your blood is replaced with pure liquid magma for all eternity.<br> By the expression on your face I can tell you are wondering about Valakas, no? Heard the rumor as of late? No? Ah... you are in for a real treat then. It used to be Valakas was somewhat of a push over, no challenge to any adventurer looking for sport.<br> Valakas has found a way to channel the energy of the Forge of the Gods and increase his power. Now many adventurers go into his lair only never to return. Now you tell me friend... are you ready to play with fire?<br> <a action="bypass -h Quest Q10291_FireDragonDestroyer 31540-03.html">Accept challenge to defeat Valakas.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html index aceb854e43..180c180aac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html @@ -1,7 +1,6 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Ah... so determined I see. Are you sure you are ready to face Valakas? You may wish to reconsider.<br> A thought in my mind, years of being stopped by adventurers like you can do horrible things to a dragon's spirit. Imagine all that pure rage combined with his newly found power... one could only hope that Valakas doesn't like to play with his food.<br> You aren't the first adventurer I've given this speech to. Last chance. Are you sure you are ready?<br> <a action="bypass -h Quest Q10291_FireDragonDestroyer 31540-04.htm">Let's do this!</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm index 1001d2973d..16ccd2e989 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm @@ -1,6 +1,5 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> I can see that you are determined despite my warnings. I will not try to stop you any further from your haste to find a quick death.<br> However, should you be one of the lucky few to actually survive the encounter with Valakas you will need proof that you have defeated the Fire Dragon.<br> <a action="bypass -h Quest Q10291_FireDragonDestroyer 31540-05.htm">Ask about proof.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm index eedf3209a1..605fbc6658 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Take this Poor Necklace. By itself it is worthless. However, if combined with the blood of Valakas it will absorb some of his energy into the necklace. The reaction should be instant upon the defeat of Valakas. The necklace will transform into a necklace of value. Bring me this as proof that Valakas has been defeated and you shall be rewarded.<br> You may wish to bring a small-er-very large army with you into Valakas Lair. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html index e475cfc009..adec7f1ef7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html @@ -1,6 +1,5 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> I apologize I think you misunderstood me...<br> Let me restate it to you a bit more clearly. Don't come back until you have DEFEATED Valakas.<br> Return to me once the necklace you carry has the energy of Valakas contained in it. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html index 7b508e5de1..61889a7d8c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> What? You lost the necklace? How did you lose that necklace? That takes a special type of talent to lose something that cannot be lost.<br> Here... take this spare necklace I have. Do not "lose" this one. It is the only thing that can be used to prove that you have defeated Valakas. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html index 3fcd587499..b0c39e3151 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html @@ -1,6 +1,5 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Impossible! I cannot believe it. No really, I cannot believe it. Usually I'm pretty good about sending adventurers to their death by facing Valakas, but you... just, wow. This is impressive. Soon all across the land will tell stories about the brave... what ever your name is, and how they defeated Valakas.<br> You should feel pretty good about yourself right about now. Too bad it won't last more than 2 weeks. I don't want to rain on your parade, but Valakas is Immortal. Sure you won't see him around for a few days... but he'll be back... mad as ever.<br> In any case, take this. A gift for the time you slew the dragon. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html index eca59386bb..8feb0a7bd6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Well if it isn't Mr. Fancy-I-Killed-Valakas-Pants. If I could I would send you into the depths of Valakas lair to stop the Fire Dragon's return and reward you with riches of your success. I really wish I could... not really.<br> (You have already completed this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html index e37ccc9435..7acd3ac25a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html @@ -2,6 +2,6 @@ Amazing! I congratulate you on your accomplishment!<br> The crystal is filled with the energy of the land dragon.<br> You have brought back the land dragon's energy.<br> -Alas... this victory is short lived. Though Antharas has been defeated and we may celebrate peace for now... the land dragon will return some day. <br> +Alas... this victory is short lived. Though Antharas has been defeated and we may celebrate peace for now... the land dragon will return some day.<br> As always, I shall sit here and wait for that time to come. And when it does I await your return to vanquish the land dragon again. Please, take this... it should help you when the time comes again. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm index 87cc64d47a..26b132ae70 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm @@ -1,5 +1,5 @@ <html><body>Watcher of Valakas Klein:<br> -Really? Okay... Hmm... <br> +Really? Okay... Hmm...<br> Why don't you take... ah... this <font color="LEVEL">Empty Crystal</font> and... fill it with... the energy of Valakas.<br> <a action="bypass -h Quest Q10505_JewelOfValakas 31540-06.htm">"Fill the crystal with energy... why?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm index 581998c062..a055942cd0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm @@ -1,5 +1,5 @@ <html><body>Watcher of Valakas Klein:<br> -Never you mind, that's why! <br> +Never you mind, that's why!<br> You think it is easy coming up with different reasons for you adventurers to go fight Valakas? He's big, bad, evil and scary. You want a reward for killing him then you bring me back a <font color="LEVEL">Crystal filled with the energy of Valakas!</font><br> <a action="bypass -h Quest Q10505_JewelOfValakas 31540-07.html">"Okay... I'll go fill the crystal with the energy of Valakas"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm index dad4391df2..6efbfe5fdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm @@ -1,7 +1,7 @@ <html><body>Engineer Lekon:<br> Airship, eh? If you want board an Airship, you need to first register for a Summon License. There's a switch on the Airship controls that proves your qualifications to summon and pilot it. Unless you obtain that license, you won't be allowed to fly.<br> Only <font color="LEVEL">clan lords whose clan is level 5 or higher</font> may earn the license. There is also a limit on the number of Airships.<br> -If you meet the requirements, you can obtain a Airship Summon License in exchange for <font color="LEVEL">10 Energy Star Stones</font>. <br> +If you meet the requirements, you can obtain a Airship Summon License in exchange for <font color="LEVEL">10 Energy Star Stones</font>.<br> An Energy Star Stone can be made by assembling Star Stones found floating in the skies over Gracia. If you thinkk this is too time-consuming, you can also buy them from Officer Tolonis right over there..<br> <a action="bypass -h Quest EngineerLekon license">Obtain the Airship Summon License.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm index 9762cc03cf..bdf8a412c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm @@ -1,5 +1,5 @@ <html><body>Engineer Lekon:<br> -I'm too busy to take a breath! I'm supposed to maintain all these Airships and air vehicles by myself?! How does that make sense? <br> +I'm too busy to take a breath! I'm supposed to maintain all these Airships and air vehicles by myself?! How does that make sense?<br> And it's all very detailed, time-consuming work with no margin for error. Somebody up there must really hate me!<br> Well, at least they supply me with the materials I need. Hey, adventurer! You must know how to use Airships or air vehicles. Care to lend me a hand?<br> <a action="bypass -h Quest EngineerLekon 32557-1.htm">Ask about Airship Summon License.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm index 6f283678ca..0de40e5843 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm @@ -15,7 +15,7 @@ You can obtain a Blood Mark by killing a Bloody Queen. They are located in Watch To obtain an Alliance Manifesto, meet sir Christopher Rodemai of Giran Castle Town.<br> To obtain a Seal of Aspiration, see Sir Gustav Athebaldt in the Town of Oren.<br> To obtain Blood Oath, acquire a fortress and prove that the territories are being protected.<br> -To obtain the Determination of Blood, possess a castle and prove that the territories are being protected and citizens are being taken care of. <br> +To obtain the Determination of Blood, possess a castle and prove that the territories are being protected and citizens are being taken care of.<br> <a action="bypass -h Quest Clan 9000-16.htm">How to obtain Clan Fame</a><br> <button value="Level Up" action="bypass -h npc_%objectId%_increase_clan_level" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm index c91ae995e1..edd83cb4b1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm @@ -2,4 +2,4 @@ Cancel the application for Clan Leader transfer. Once the Clan Leader transfer is complete, it cannot be canceled.<br> <a action="bypass -h npc_%objectId%_cancel_clan_leader_change">Cancel application for Clan Leader transfer</a><br> <a action="bypass -h npc_%objectId%_Quest Clan 9000-01.htm">Return</a> -</html></body> +</html></body> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm index f8fba50693..ea4acb9205 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm @@ -1,4 +1,3 @@ -<body><html> -<a action="bypass -h Quest Clan 9000-13c.htm">Rename the First Royal Guard.</a><br> +<body><html><a action="bypass -h Quest Clan 9000-13c.htm">Rename the First Royal Guard.</a><br> <a action="bypass -h Quest Clan 9000-13d.htm">Rename the Second Royal Guard.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm index ae14e95be7..e21c5d7845 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm @@ -1,4 +1,4 @@ -<body><html> +<html><body> <a action="bypass -h Quest Clan 9000-14c.htm">Rename First Order of Knights.</a><br> <a action="bypass -h Quest Clan 9000-14d.htm">Rename Second Order of Knights.</a><br> <a action="bypass -h Quest Clan 9000-14e.htm">Rename Third Order of Knights.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html index 897e563d12..d6e5035160 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html @@ -1,15 +1,8 @@ -<html><body> -Grand Master Bitz: -<br> -To become a Knight, your level must be at least 20, and you must pass the Test of the Knight. But as I told you, you cannot become a Knight here. You must first go out into the world and improve your skills. -<br> -<font color="LEVEL">You must make your way to Gludin if you wish to become a Knight.</font> -<br> -To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper</font>. In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!? -<br> -But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. -<br> -Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Knight to determine if you are worthy of this honor. Alternatively, you can speak to Grand Master Rains in the town of Gludin for more information. -<br> +<html><body>Grand Master Bitz:<br> +To become a Knight, your level must be at least 20, and you must pass the Test of the Knight. But as I told you, you cannot become a Knight here. You must first go out into the world and improve your skills.<br> +<font color="LEVEL">You must make your way to Gludin if you wish to become a Knight.</font><br> +To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper</font>. In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br> +But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves.<br> +Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Knight to determine if you are worthy of this honor. Alternatively, you can speak to Grand Master Rains in the town of Gludin for more information.<br> <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html index 2824d925a4..8c1f8aad97 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html index 6e92746bdc..3ebb43ad81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html index c38c8f0371..04e0d29d9e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html index a042dfbf15..81db2640fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html index 6215070e71..a70fb26c99 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html index b31d10d91e..bfe0a8f240 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> <font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html index 3b987e85d7..665441f2f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html index b0a031109a..db603ecc84 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Elder Asterios: <br> <font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html index 56215441b2..7dbd88c843 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html index c777b77d85..ad5f832fc2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> <font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html index edc85293b0..d1a9ec5e19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html index 3f3d5407ec..00d7c8f38a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> <font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html index 93193d9472..a1a32fe437 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html index fec818e65c..8846d8747b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html index ef16e7454b..058c42b546 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html index 534830ae70..7e01caf5b1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html index b528dbe35b..e1dcd2f1b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> <font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html index dce5c46058..5e2929f8aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html index 446a2f18c6..b0a40290d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> <font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html index 422ce8c0f4..f3454d66bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html index 0fadefe747..0a4143700d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html index 811435f668..8284155565 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html index c6d01dce2f..1dc08d2857 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html index d356e86dbb..1834ed1be2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> <font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html index 56a9c59c9e..3d4dfa6e37 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html @@ -1,13 +1,7 @@ -<html><head><body> -Tetrarch Thifiell: -<br> -In order to become a Palus Knight, you must have achieved at least level 20 and passed the Palus Knight test. -<br> -Even after meeting these requirements, you still can't transfer to that class as long as you stay here. Permission to transfer class is given only to those who have visited the world beyond our realm. -<br> -If you wish to transfer your class, therefore, you must travel south to the land of Gludio in Aden, the kingdom of Humans. We have established a secret guild there overseen by Grand Masters who will assign you tasks to prove your readiness. Carry out your duties well and you will be allowed to transfer your class. -<br> -There are two towns in Gludio you may visit. The first is Gludin Village, which you can reach by following the road that leads towards the School of Dark Arts. The other is the Town of Gludio, which you can reach by taking a shortcut through the Neutral Zone. Although that will shorten your trip, watch out for any Elves you may encounter in the Neutral Zone! -<br> +<html><body>Tetrarch Thifiell:<br> +In order to become a Palus Knight, you must have achieved at least level 20 and passed the Palus Knight test.<br> +Even after meeting these requirements, you still can't transfer to that class as long as you stay here. Permission to transfer class is given only to those who have visited the world beyond our realm.<br> +If you wish to transfer your class, therefore, you must travel south to the land of Gludio in Aden, the kingdom of Humans. We have established a secret guild there overseen by Grand Masters who will assign you tasks to prove your readiness. Carry out your duties well and you will be allowed to transfer your class.<br> +There are two towns in Gludio you may visit. The first is Gludin Village, which you can reach by following the road that leads towards the School of Dark Arts. The other is the Town of Gludio, which you can reach by taking a shortcut through the Neutral Zone. Although that will shorten your trip, watch out for any Elves you may encounter in the Neutral Zone!<br> <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html index 1296f16fe3..4e30674975 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html index cd441b4d5a..e65daa050d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html index 236c0392d7..83f240e291 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html index 2af6a0b2d3..2ab1af9b36 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html index 34778f3e04..337d94cb3c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> Hmm, I teach only Dwarven Fighters and Scavengers. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html index 3efecae229..3962e79893 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html index cac5d02bd1..37a054a2bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html index e2ec7c0dc7..035558cd70 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html index bcb813450f..871f04d13b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html index 47ea0d9cf2..f0cb09f6ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html index 68921ed492..08b79b7a5c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html index 83f013640b..cb3e461151 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html index 9b8ce8f225..0fd66f46b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> <font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html index e797138fc1..9dbbaad28b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html index 032dfefed9..171d400061 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html index 80948a8812..b21520eb6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html index f24e732fd7..3c8fa05778 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> <font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html index 9c62143924..b3f64c10ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html index 84f4ddeec8..6d8931dbd1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> <font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html index 0fbc3097a0..f9a949518e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html index 8d53c2087f..3cac8223f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html index e02e0f3772..f7d88849a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html index 96fa63debe..e220e8856b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> <font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html index bfaef0819a..a99b67f32d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html index bd9159943d..ca3cbc7d2e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> <font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html index 944c4d552d..fafcc794cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html index aa5a7a4816..b304e3a627 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html index 7a2689eac9..ed55eca976 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html index d402ecbb80..47e5130abe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html index cacfc95f39..3f0e229941 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> <font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html index 3acb5734d9..a233eabf50 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html index 795f05ab61..add60e564d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html index 7ff78bc50b..e14d29d7d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html index 44c29d6b7c..cb78542db7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> There is only one thing that I will tell others not of our race.<br>Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter... diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html index 01b1851c15..438e90cd78 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> <font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html index 831aeacf84..e4db10506d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html index bbe9266741..af4cdbf3df 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> <font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html index 9ad2131cac..8880ff2f99 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html index c4b40b6598..774918993f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> <font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html index 232cd11bb0..f63a9f007d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html index 0c03894802..63d3cfa97b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html index 724ada4a52..fe1880f34d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hight Priest Prana: <br> In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html index fa7d76ae57..28a151d091 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Prana: <br> A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html index 158771922b..9b29807fe2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Prana: <br> Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html index 398bcfd522..1724d59879 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Prana: <br> A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html index 9fc7c7e6c2..50e64992e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hight Priest Prana: <br> In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html index 83ca6b52c4..0f716b3494 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html index 549bfbfcd2..1ee1c380de 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> <font color="LEVEL">Knights</font> use a combination of skill, power, shield and armor to defend their comrades against the attack of monsters. Successful Knights may increase their combat abilities by becoming <font color="LEVEL">Paladins</font> or <font color="LEVEL">Dark Avengers</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html index 63aa5679bf..5f5b4b7146 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html index 6bf6114786..eb25437fad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> Well, do you think I can really teach you anything? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html index 2907e3d9a1..7255c91a71 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html index ed97f1f227..d9ef132a6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html index 61539f5b77..4503126363 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> <font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html index 2c074f36cc..755dfffdc7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html index 599032ea56..6f781810cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html index 84477d32fa..91d5bd3bb6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> To become qualified as an Artisan, you must first be at least level 20 and have passed the Artisan test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html index 9db21b9c70..72b38ccc27 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html index e0db73af11..ced8a56f0e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html index d5780815d3..817c693550 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html index 3df0fd1422..f42c258e4e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html index 136402ecc3..db972911c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> Didn't I just say that I was busy? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html index f3c4c808e1..0221f4c25b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> <font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html index 780b45427e..d45459a5dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html index b13b143df8..4448b1a858 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> <font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html index b0ccfa3c8a..c7f5d1b59a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for an Assassin, you must have at least achieved level 20 and passed the Assassin test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html index 828281cf6c..448d49b0fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> <font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summon magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors." diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html index dbf0d91fcc..a3cde4f5bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html index 6213ab9c19..4c9874c756 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html index 2deab0fda6..e2d4ea46ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html index cad02c233d..9c0e5d8c33 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Gramd Magister Devon: <br> The technique transmitted through darkness was designed for Dark Elves, the children of darkness. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html index 89451c34e6..1314657fa2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html index 18921851e0..7c5430b80e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html index 2a76fddb64..c321a72c06 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> <font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html index d3341bcdfa..aa16d78353 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html index 98c6baee63..974f7d5d18 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html index 26f03bf4ff..c85e789e04 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html index 212ef095f1..fde0aa08fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> <font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html index e27e8bf599..85b9985206 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm index 790c8f4293..d377380862 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm @@ -1,5 +1,5 @@ <html><body><br> -If Temple Knights are just like Elven Knights but more advanced, focusing on defense the Swordsinger is a little bit different. First of all their defense ability lacks the most among Knights. They use a skill called Sword Singing during party play or Siege Battle using skills of dance and other Supplementary Magic together to increase their party's experience. During party play or blood pledge war, Swordsingers are very useful but individual skills are behind Temple Knights.<br> +If Temple Knights are just like Elven Knights but more advanced, focusing on defense the Swordsinger is a little bit different. First of all their defense ability lacks the most among Knights. They use a skill called Sword Singing during party play or Siege Battle using skills of dance and other Supplementary Magic together to increase their party's experience. During party play or blood pledge war, Swordsingers are very useful but individual skills are behind Temple Knights.<br> Sword Singing is what you will mainly use, it restores your party members or blood pledge members HP, increases the evasion and the speed of movement. It is comparable to the Dark Elves' Bladedancer's dancing which is an offensive skill.<br> To be a Swordsinger, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Life, and the Mark of the Duelist.<br> <a action="bypass -h Quest elven_human_fighters_2 30109-07.htm">Ask about marks.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm index f89e9a6ee1..542a99cb25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm @@ -1,5 +1,5 @@ <html><body><br> -Gladiators are excellent Fighters during 1 on 1 situations, unlike Warlords. Specifically, he carries two weapons on both hand and because he thinks offense is the best form of defense he does not wear heavy armor. During party play the Gladiator is one of the strongest non-magic character. Also if a melee occurs or pin-point attack situation occurs he still can overcome it.<br> +Gladiators are excellent Fighters during 1 on 1 situations, unlike Warlords. Specifically, he carries two weapons on both hand and because he thinks offense is the best form of defense he does not wear heavy armor. During party play the Gladiator is one of the strongest non-magic character. Also if a melee occurs or pin-point attack situation occurs he still can overcome it.<br> This is why he uses a skill which uses his twin blades' strong slashes repeatedly. And he can fire sword beams to oppress his opponent.<br> To be a Gladiator, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Trust, and the Mark of the Duelist.<br> <a action="bypass -h Quest elven_human_fighters_2 30109-32.htm">Ask about marks.</a><br> -- GitLab